CN101401139A - 滑板模拟器 - Google Patents
滑板模拟器 Download PDFInfo
- Publication number
- CN101401139A CN101401139A CNA2007800088010A CN200780008801A CN101401139A CN 101401139 A CN101401139 A CN 101401139A CN A2007800088010 A CNA2007800088010 A CN A2007800088010A CN 200780008801 A CN200780008801 A CN 200780008801A CN 101401139 A CN101401139 A CN 101401139A
- Authority
- CN
- China
- Prior art keywords
- plate
- simulator
- support member
- skateboard
- motion
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0093—Training appliances or apparatus for special sports for surfing, i.e. without a sail; for skate or snow boarding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B21/00—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
- A63B21/02—Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using resilient force-resisters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/16—Platforms for rocking motion about a horizontal axis, e.g. axis through the middle of the platform; Balancing drums; Balancing boards or the like
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/807—Gliding or sliding on surfaces, e.g. using skis, skates or boards
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/02—Simulators for teaching or training purposes for teaching control of vehicles or other craft
- G09B9/04—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0638—Displaying moving images of recorded environment, e.g. virtual environment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/40—Acceleration
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8041—Skating using skis, skates or board
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Theoretical Computer Science (AREA)
- Physical Education & Sports Medicine (AREA)
- Educational Technology (AREA)
- Business, Economics & Management (AREA)
- Educational Administration (AREA)
- Physics & Mathematics (AREA)
- Aviation & Aerospace Engineering (AREA)
- General Physics & Mathematics (AREA)
- Biophysics (AREA)
- Vascular Medicine (AREA)
- Cardiology (AREA)
- Orthopedic Medicine & Surgery (AREA)
- Life Sciences & Earth Sciences (AREA)
- Motorcycle And Bicycle Frame (AREA)
- Devices For Indicating Variable Information By Combining Individual Elements (AREA)
- Processing Or Creating Images (AREA)
- Micro-Organisms Or Cultivation Processes Thereof (AREA)
- Accessories Of Cameras (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US75902006P | 2006-01-17 | 2006-01-17 | |
US60/759,020 | 2006-01-17 |
Publications (1)
Publication Number | Publication Date |
---|---|
CN101401139A true CN101401139A (zh) | 2009-04-01 |
Family
ID=38288379
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CNA2007800088010A Pending CN101401139A (zh) | 2006-01-17 | 2007-01-17 | 滑板模拟器 |
Country Status (6)
Country | Link |
---|---|
US (1) | US20070184940A1 (fr) |
JP (1) | JP2009523575A (fr) |
KR (1) | KR20080099267A (fr) |
CN (1) | CN101401139A (fr) |
CA (1) | CA2637627A1 (fr) |
WO (1) | WO2007084917A2 (fr) |
Families Citing this family (33)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20090143197A1 (en) * | 2007-11-30 | 2009-06-04 | Cycling & Health Tech Industry R & D Center | Dual-shaft hinge module for interactive training apparatus |
US7645221B1 (en) * | 2007-12-08 | 2010-01-12 | Mike Curry | Multi-angle exercise balance platform |
US20090203441A1 (en) * | 2008-02-13 | 2009-08-13 | X Sports Collectables, Llc | Skateboard video controller |
US20100081548A1 (en) * | 2008-10-01 | 2010-04-01 | Lawrence Labedz | Exercise simulator and method for encouraging exercise |
US7857732B2 (en) * | 2008-11-20 | 2010-12-28 | Gregg Stuart Nielson | Sway-capable stationary bicycle |
US8105219B1 (en) | 2009-04-06 | 2012-01-31 | Sloan Paula E | Cheerleader training device |
US8998784B1 (en) | 2009-04-06 | 2015-04-07 | Paula E Sloan | Cheerleader training device |
DE102009033440A1 (de) | 2009-07-16 | 2011-01-20 | Ithaca Ventures K.S. | Vorrichtung für Gleichgewichtsübungen und Gleichgewichtsspiele mit einstellbaren Rückstellkräften |
FR2951957B1 (fr) * | 2009-11-04 | 2012-06-08 | Guillemot Corp | Accessoire pour un dispositif de commande a capteurs de charge destine a etre utilise avec des jeux video |
US20120116714A1 (en) * | 2010-08-03 | 2012-05-10 | Intellisysgroup Llc | Digital Data Processing Systems and Methods for Skateboarding and Other Social Sporting Activities |
KR101317012B1 (ko) * | 2011-12-31 | 2013-10-11 | 사단법인 전북대학교자동차부품금형기술혁신센터 | 스키 시뮬레이션 장치 및 그 방법 |
US8910958B2 (en) * | 2012-01-13 | 2014-12-16 | Christopher J. Smith | Snowboard training device |
KR101350181B1 (ko) * | 2012-03-02 | 2014-01-10 | 전북대학교산학협력단 | 봅슬레이 시뮬레이터 및 그에 따른 제어방법 |
KR101349033B1 (ko) * | 2012-03-02 | 2014-01-10 | 전북대학교산학협력단 | 스켈레톤 시뮬레이터 및 그에 따른 제어방법 |
KR101273028B1 (ko) * | 2012-03-02 | 2013-06-10 | 전북대학교산학협력단 | 루지 시뮬레이터 및 그에 따른 제어방법 |
US8864639B2 (en) | 2012-03-23 | 2014-10-21 | GoofBoard Products, LLC | Surfboard replicating balance board system |
US8758206B2 (en) | 2012-03-23 | 2014-06-24 | GoofBoard Products, LLC | Surfboard replicating balance board system |
KR101288693B1 (ko) * | 2012-05-23 | 2013-07-22 | 전북대학교산학협력단 | 진동을 이용한 동계 스포츠 시뮬레이터 |
US9782618B2 (en) | 2012-08-03 | 2017-10-10 | Michael Curry | Tilting exercise device |
US20140155236A1 (en) * | 2012-12-05 | 2014-06-05 | Michael Curry | Rotation exercise apparatus |
KR101531677B1 (ko) * | 2012-12-28 | 2015-06-25 | (주)구름속을달리는사람들 | 스케이트보드를 구비한 운동기구 |
KR101527463B1 (ko) * | 2013-07-19 | 2015-06-11 | 주식회사 진 | 보딩 시뮬레이터 |
KR101662635B1 (ko) * | 2013-11-19 | 2016-10-06 | 정진화 | 센서가 장착된 스케이트보드 및 이를 이용한 구름보드 시뮬레이션 시스템 |
KR101634949B1 (ko) * | 2014-12-16 | 2016-06-30 | 한국에너지기술연구원 | 태양 전지의 플로팅 시뮬레이션 장치 |
FR3037817B1 (fr) * | 2015-06-29 | 2021-01-15 | Univ Bordeaux | Dispositif pour sport de glisse et procede d'apprentissage associe |
US10406400B2 (en) | 2016-06-17 | 2019-09-10 | GoofBoard Products, LLC | System and method for developing balance and motor skills |
KR101951806B1 (ko) | 2017-04-28 | 2019-02-25 | 정진년 | 스윙 시뮬레이터 장치 |
KR101960831B1 (ko) * | 2018-01-10 | 2019-03-21 | 파콤영상시현 주식회사 | 운동 기기 |
WO2020056330A1 (fr) * | 2018-09-14 | 2020-03-19 | Surfwheel Usa | Système d'interface de plateforme de pieds |
KR102283374B1 (ko) * | 2019-08-30 | 2021-07-29 | 케이엠씨피 주식회사 | 능동 기울기 가변형 서핑운동용 훈련장치 |
KR102319970B1 (ko) * | 2019-12-12 | 2021-11-01 | 케이엠씨피 주식회사 | 능동 기울기 가변형 댐핑장치 |
KR102169489B1 (ko) * | 2020-03-03 | 2020-10-23 | 김동수 | 자전거 운동기구 |
KR20230009130A (ko) | 2021-07-08 | 2023-01-17 | 원훈희 | 서핑 보드 연습 장치 |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4461470A (en) * | 1983-06-20 | 1984-07-24 | Mark E. Astroth | System for adding realism to video display |
US4817950A (en) * | 1987-05-08 | 1989-04-04 | Goo Paul E | Video game control unit and attitude sensor |
US5429562A (en) * | 1994-03-31 | 1995-07-04 | Surftek International Inc. | Mechanical surfing apparatus |
WO1996035494A1 (fr) * | 1995-05-08 | 1996-11-14 | Sports Sciences, Inc. | Systeme de commande de jeu du type planche de sport |
JP2774951B2 (ja) * | 1995-06-22 | 1998-07-09 | 株式会社ナムコ | シミュレータの操作入力装置 |
JP3001038B2 (ja) * | 1995-11-30 | 2000-01-17 | 株式会社ナムコ | シミュレータ |
JP2801882B2 (ja) * | 1996-02-20 | 1998-09-21 | コナミ株式会社 | 乗物遊技機 |
JP3618486B2 (ja) * | 1996-09-11 | 2005-02-09 | 株式会社ナムコ | シミュレータの操作入力装置及びこれを用いたシミュレータ |
JP3692683B2 (ja) * | 1997-02-14 | 2005-09-07 | 株式会社セガ | ゲーム装置 |
JP3187758B2 (ja) * | 1997-11-27 | 2001-07-11 | コナミ株式会社 | スキーシミュレーションゲーム装置 |
JP2000140415A (ja) * | 1998-11-17 | 2000-05-23 | Namco Ltd | ゲーム装置及び情報記憶媒体 |
-
2007
- 2007-01-17 US US11/624,125 patent/US20070184940A1/en not_active Abandoned
- 2007-01-17 CA CA002637627A patent/CA2637627A1/fr not_active Abandoned
- 2007-01-17 CN CNA2007800088010A patent/CN101401139A/zh active Pending
- 2007-01-17 JP JP2008551513A patent/JP2009523575A/ja active Pending
- 2007-01-17 KR KR1020087019979A patent/KR20080099267A/ko not_active Application Discontinuation
- 2007-01-17 WO PCT/US2007/060636 patent/WO2007084917A2/fr active Application Filing
Also Published As
Publication number | Publication date |
---|---|
WO2007084917A3 (fr) | 2008-10-16 |
JP2009523575A (ja) | 2009-06-25 |
WO2007084917A2 (fr) | 2007-07-26 |
US20070184940A1 (en) | 2007-08-09 |
KR20080099267A (ko) | 2008-11-12 |
CA2637627A1 (fr) | 2007-07-26 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C02 | Deemed withdrawal of patent application after publication (patent law 2001) | ||
WD01 | Invention patent application deemed withdrawn after publication |