US20070184940A1 - Skateboard simulator - Google Patents

Skateboard simulator Download PDF

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Publication number
US20070184940A1
US20070184940A1 US11/624,125 US62412507A US2007184940A1 US 20070184940 A1 US20070184940 A1 US 20070184940A1 US 62412507 A US62412507 A US 62412507A US 2007184940 A1 US2007184940 A1 US 2007184940A1
Authority
US
United States
Prior art keywords
skateboard
support
simulator according
base
board
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/624,125
Other languages
English (en)
Inventor
Christopher Tomes
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
DNA DIGITAL MEDIA GROUP
Original Assignee
DNA DIGITAL MEDIA GROUP
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by DNA DIGITAL MEDIA GROUP filed Critical DNA DIGITAL MEDIA GROUP
Priority to US11/624,125 priority Critical patent/US20070184940A1/en
Assigned to DNA DIGITAL MEDIA GROUP reassignment DNA DIGITAL MEDIA GROUP ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: TOMES, CHRISTOPHER B.
Publication of US20070184940A1 publication Critical patent/US20070184940A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0093Training appliances or apparatus for special sports for surfing, i.e. without a sail; for skate or snow boarding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B21/00Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices
    • A63B21/02Exercising apparatus for developing or strengthening the muscles or joints of the body by working against a counterforce, with or without measuring devices using resilient force-resisters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/16Platforms for rocking motion about a horizontal axis, e.g. axis through the middle of the platform; Balancing drums; Balancing boards or the like
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/807Gliding or sliding on surfaces, e.g. using skis, skates or boards
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/02Simulators for teaching or training purposes for teaching control of vehicles or other craft
    • G09B9/04Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/40Acceleration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8041Skating using skis, skates or board

Definitions

  • the invention is directed generally to a providing a simulated boarding activity and more particularly to a simulated skateboard.
  • Skateboarding is a popular pastime and sport for many people. However, it requires a large amount of space and/or specialized facilities. In some urban areas, it may be difficult to find the necessary space to participate in the sport. Moreover, specialized facilities may be expensive to build and maintain. Additionally, skateboarding is subject to the weather, daylight and direct participation in the sport may be dangerous and cause injuries.
  • a skateboard simulator includes a base, at least one support, a skateboard deck moveably mounted on the base by the at least one support, and a display that presents an image. The image presented on the display is responsive to movement of the skateboard deck.
  • a skateboard simulator includes a base, at least one support, a skateboard deck moveably mounted on the at least one support, and a display that presents an image, where the image presented on the display is responsive to movement of the skateboard deck.
  • a board sport simulator includes a base, at least one support, a board deck moveably mounted on the at least one support, and a display that presents an image, where the image presented on the display is responsive to movement of the board deck.
  • FIG. 1 illustrates a side view of a skateboard simulator constructed according to principles of the invention
  • FIG. 2 is an end view of the skateboard simulator of FIG. 1 ;
  • FIG. 3 shows a perspective view of another embodiment of the skateboard simulator constructed according to the principles of a invention
  • FIG. 4 is a side view of the skateboard simulator according to FIG. 3 ;
  • FIG. 5 is a perspective view of the invention, useable with the embodiment of FIGS. 1 and 3 , including a monitor constructed according to the principles of the invention.
  • FIG. 1 illustrates a side view of a skateboard simulator designed according to principles of the invention
  • FIG. 2 is an end view of a skateboard simulator of FIG. 1
  • the stationary skateboard simulator includes a stationary skateboard deck 100 mounted to a shaft mount 110 of a base 120 by one shaft 140 in the center of the skateboard deck 100 .
  • the shaft 140 allows the deck 100 to rotate (side to side) along the axis of the shaft 140 , mimicking the way a normal skateboard flexes.
  • the board has a series of springs 130 on either side of the skateboard deck 100 attached to the bottom of the skateboard deck 100 to the stationary base 120 .
  • the springs 130 provide resistance to keep the skateboard deck 100 centered as the user turns on the skateboard deck 100 .
  • the shaft 140 may have an optical sensor, accelerometer, or any other type of sensor that measures the rotation of the shaft or the like.
  • the sensor outputs an electrical signal transmitted through a cable or the like that may run down through the base 120 to a microcontroller mounted inside the stationary base.
  • the stationary skateboard may also optionally include rotating wheels 150 on either side or both of the board.
  • the wheels 150 may be spun by the user pushing with their foot, simulating the way one would push off the ground to propel a skateboard forward. This optional arrangement is shown in FIG. 2 only, but may also be applied to the FIG. 3 embodiment.
  • FIGS. 3 and 4 show another embodiment of the invention.
  • the skateboard deck 100 as shown in FIGS. 3 and 4 may be mounted to a first support plate 304 and a second support plate 306 .
  • the first support plate 304 and the second support plate 306 may in turn be attached to a main support plate 302 .
  • Attachment of the plates 302 , 304 , 306 may be through adhesive, mechanical fasteners, and so on.
  • the main support plate 302 may in turn be attached to a support 308 again through any known attachment.
  • the support 308 is rotationally connected to the shaft 140 allowing the skateboard deck 100 to rotate side to side freely.
  • the shaft is held by a shaft support 322 .
  • the support 308 may also contact a series of rollers 312 that are mounted on roller shafts 316 mounted in roller holders 314 .
  • the rollers 312 provide a smooth contacting force between the roller side of the support 308 and the base 120 .
  • the roller 312 and roller holder 314 are spring loaded on the shaft 110 biased by springs 130 .
  • any type of structure that provides a smooth realistic side to side motion with respect to the skateboard deck 100 is contemplated with respect to the invention.
  • the skateboard deck 100 is further supported on a base 120 .
  • the base 120 may be attached to the floor or other type of support structure through for example, a bolt 320 and a securing nut 318 .
  • the bolt 320 may be for example, a lag bolt that is embedded into the floor below the skateboard deck 100 .
  • Operation of the skateboard simulator may be provided through various sensor controls such as for example, an encoder hub disc 402 that may be mounted on the shaft 140 or the shaft support 322 .
  • the shaft support 322 may also support an encoder reader 404 that may be attached thereto with mechanical fasteners such as screws as well known in the art.
  • the various sensor devices that are arranged in and about the skateboard deck 100 may initially send their signals to a circuit board 324 that may be arranged in or about the skateboard deck.
  • the circuit board may be for example, attached to a circuit board support 322 as shown in FIGS. 3 and 4 and may include a microcontroller.
  • the microcontroller connects to the PC as a Human Interface Device (HID) which is a standard protocol used to send key strokes and mouse positions to an operating system.
  • the microcontroller may send the tilt of the skateboard deck encoded as a mouse position at a regular interval.
  • the PC runs a game based on the Torque game engine which captures system events, including mouse and keyboard events. The game may use the mouse events to control the turning of the character in the game.
  • FIG. 5 shows exemplary arrangements of the skateboard simulator including skateboard deck 100 .
  • the skateboard deck 100 and supporting structure may be mounted in and about a set of bellows 506 .
  • the skateboard 100 may be mounted above the bellows 506 while the remaining structures shown in FIGS. 1 to 4 may be mounted inside the bellows structure 506 .
  • the bellows structure 506 provides a safe operating environment for the user of the skateboard simulator that is standing on top of the skateboard deck 100 .
  • the bellows 506 prevent hands, fingers and the like from being injured with respect to that internal structure.
  • FIG. 5 further shows the arrangement of a monitor 504 which may be arranged in front of the skateboard simulator including skateboard deck 100 .
  • the monitor 504 may include a housing of 508 .
  • the housing 508 may contain the aforementioned PC computer or may hold additional structure or less structure.
  • the PC has an update system that allows the operator to easily change the content on the PC so it may be used as a dynamic media delivery device.
  • the operator may log onto a website on a separate computer, select new and upcoming content and download it to a storage device (for example to a USB stick or the like) as a single file.
  • a storage device for example to a USB stick or the like
  • the computer may automatically install the new content without any user intervention.
  • the update system allows an operator to install upcoming updates that may only become active at a later date. This way an operator may install the same update on multiple machines and have the updates all activate at the same time at a future date. Multiple updates may be installed at once so that content can change from time to time without any further user intervention.
  • skateboard arrangement may be replaced with a snowboard type of arrangement with the same simulation as a skateboard being replaced with a snow ski scene; or surfboard type of arrangement with the simulation being that of surf and waves.
  • skateboard arrangement noted above may be replaced with a ski type of arrangement including snow skiing or water skiing and again the image being replaced with that of down-hill skiing or a water-based environment.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Theoretical Computer Science (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Educational Technology (AREA)
  • Business, Economics & Management (AREA)
  • Educational Administration (AREA)
  • Physics & Mathematics (AREA)
  • Aviation & Aerospace Engineering (AREA)
  • General Physics & Mathematics (AREA)
  • Biophysics (AREA)
  • Vascular Medicine (AREA)
  • Cardiology (AREA)
  • Orthopedic Medicine & Surgery (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Motorcycle And Bicycle Frame (AREA)
  • Devices For Indicating Variable Information By Combining Individual Elements (AREA)
  • Accessories Of Cameras (AREA)
  • Processing Or Creating Images (AREA)
  • Micro-Organisms Or Cultivation Processes Thereof (AREA)
US11/624,125 2006-01-17 2007-01-17 Skateboard simulator Abandoned US20070184940A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US11/624,125 US20070184940A1 (en) 2006-01-17 2007-01-17 Skateboard simulator

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US75902006P 2006-01-17 2006-01-17
US11/624,125 US20070184940A1 (en) 2006-01-17 2007-01-17 Skateboard simulator

Publications (1)

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US20070184940A1 true US20070184940A1 (en) 2007-08-09

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US11/624,125 Abandoned US20070184940A1 (en) 2006-01-17 2007-01-17 Skateboard simulator

Country Status (6)

Country Link
US (1) US20070184940A1 (fr)
JP (1) JP2009523575A (fr)
KR (1) KR20080099267A (fr)
CN (1) CN101401139A (fr)
CA (1) CA2637627A1 (fr)
WO (1) WO2007084917A2 (fr)

Cited By (19)

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US20090143197A1 (en) * 2007-11-30 2009-06-04 Cycling & Health Tech Industry R & D Center Dual-shaft hinge module for interactive training apparatus
US20090203441A1 (en) * 2008-02-13 2009-08-13 X Sports Collectables, Llc Skateboard video controller
US7645221B1 (en) * 2007-12-08 2010-01-12 Mike Curry Multi-angle exercise balance platform
US20100081548A1 (en) * 2008-10-01 2010-04-01 Lawrence Labedz Exercise simulator and method for encouraging exercise
US20100125029A1 (en) * 2008-11-20 2010-05-20 Inner Body Fitness & Wellness Sway Capable Stationary Bicycle Base
DE102009033440A1 (de) * 2009-07-16 2011-01-20 Ithaca Ventures K.S. Vorrichtung für Gleichgewichtsübungen und Gleichgewichtsspiele mit einstellbaren Rückstellkräften
FR2951957A1 (fr) * 2009-11-04 2011-05-06 Guillemot Corp Accessoire pour un dispositif de commande a capteurs de charge destine a etre utilise avec des jeux video
US8105219B1 (en) * 2009-04-06 2012-01-31 Sloan Paula E Cheerleader training device
WO2013020010A1 (fr) * 2011-08-03 2013-02-07 Intellisysgroup Llc Système de détermination de manœuvre sur la base de signature et procédés permettant de pratiquer le skateboard et d'autres activités de mouvement
US20130181417A1 (en) * 2012-01-13 2013-07-18 Christopher J. Smith Snowboard training device
US20130252792A1 (en) * 2012-03-23 2013-09-26 GoofBoard Products, LLC Surfboard replicating balance board system
US20140155236A1 (en) * 2012-12-05 2014-06-05 Michael Curry Rotation exercise apparatus
US8864639B2 (en) 2012-03-23 2014-10-21 GoofBoard Products, LLC Surfboard replicating balance board system
US8998784B1 (en) 2009-04-06 2015-04-07 Paula E Sloan Cheerleader training device
US9782618B2 (en) 2012-08-03 2017-10-10 Michael Curry Tilting exercise device
US20180193712A1 (en) * 2015-06-29 2018-07-12 Université De Bordeaux Device for board sports and associated learning method
US10406400B2 (en) 2016-06-17 2019-09-10 GoofBoard Products, LLC System and method for developing balance and motor skills
WO2020056330A1 (fr) * 2018-09-14 2020-03-19 Surfwheel Usa Système d'interface de plateforme de pieds
US11389693B2 (en) * 2020-03-03 2022-07-19 Dong Soo Kim Bicycle exercise apparatus

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KR101350181B1 (ko) * 2012-03-02 2014-01-10 전북대학교산학협력단 봅슬레이 시뮬레이터 및 그에 따른 제어방법
KR101273028B1 (ko) * 2012-03-02 2013-06-10 전북대학교산학협력단 루지 시뮬레이터 및 그에 따른 제어방법
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KR101288693B1 (ko) * 2012-05-23 2013-07-22 전북대학교산학협력단 진동을 이용한 동계 스포츠 시뮬레이터
KR101531677B1 (ko) * 2012-12-28 2015-06-25 (주)구름속을달리는사람들 스케이트보드를 구비한 운동기구
KR101527463B1 (ko) * 2013-07-19 2015-06-11 주식회사 진 보딩 시뮬레이터
KR101662635B1 (ko) * 2013-11-19 2016-10-06 정진화 센서가 장착된 스케이트보드 및 이를 이용한 구름보드 시뮬레이션 시스템
KR101634949B1 (ko) * 2014-12-16 2016-06-30 한국에너지기술연구원 태양 전지의 플로팅 시뮬레이션 장치
KR101951806B1 (ko) 2017-04-28 2019-02-25 정진년 스윙 시뮬레이터 장치
KR101960831B1 (ko) * 2018-01-10 2019-03-21 파콤영상시현 주식회사 운동 기기
KR102283374B1 (ko) * 2019-08-30 2021-07-29 케이엠씨피 주식회사 능동 기울기 가변형 서핑운동용 훈련장치
KR102319970B1 (ko) * 2019-12-12 2021-11-01 케이엠씨피 주식회사 능동 기울기 가변형 댐핑장치
KR20230009130A (ko) 2021-07-08 2023-01-17 원훈희 서핑 보드 연습 장치

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JP2009523575A (ja) 2009-06-25
CA2637627A1 (fr) 2007-07-26
WO2007084917A3 (fr) 2008-10-16
KR20080099267A (ko) 2008-11-12
CN101401139A (zh) 2009-04-01

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