CA2360940A1 - Interactive entertainment systems and methods - Google Patents
Interactive entertainment systems and methods Download PDFInfo
- Publication number
- CA2360940A1 CA2360940A1 CA002360940A CA2360940A CA2360940A1 CA 2360940 A1 CA2360940 A1 CA 2360940A1 CA 002360940 A CA002360940 A CA 002360940A CA 2360940 A CA2360940 A CA 2360940A CA 2360940 A1 CA2360940 A1 CA 2360940A1
- Authority
- CA
- Canada
- Prior art keywords
- page
- physical object
- recited
- pages
- audiovisual program
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
- 230000002452 interceptive effect Effects 0.000 title claims abstract description 92
- 238000000034 method Methods 0.000 title claims description 63
- 238000001514 detection method Methods 0.000 claims abstract description 50
- 230000007246 mechanism Effects 0.000 claims description 30
- 230000007613 environmental effect Effects 0.000 claims description 22
- 230000005284 excitation Effects 0.000 claims description 19
- 230000000007 visual effect Effects 0.000 claims description 14
- 230000004044 response Effects 0.000 claims description 5
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- 230000003993 interaction Effects 0.000 description 7
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10L—SPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
- G10L13/00—Speech synthesis; Text to speech systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Computational Linguistics (AREA)
- Health & Medical Sciences (AREA)
- Audiology, Speech & Language Pathology (AREA)
- Data Mining & Analysis (AREA)
- Databases & Information Systems (AREA)
- User Interface Of Digital Computer (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11838499P | 1999-02-01 | 1999-02-01 | |
US60/118,384 | 1999-02-01 | ||
US30664799A | 1999-05-06 | 1999-05-06 | |
US09/306,647 | 1999-05-06 | ||
PCT/US2000/002342 WO2000045250A2 (en) | 1999-02-01 | 2000-01-31 | Interactive entertainment systems and methods |
Publications (1)
Publication Number | Publication Date |
---|---|
CA2360940A1 true CA2360940A1 (en) | 2000-08-03 |
Family
ID=26816293
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA002360940A Abandoned CA2360940A1 (en) | 1999-02-01 | 2000-01-31 | Interactive entertainment systems and methods |
Country Status (9)
Country | Link |
---|---|
EP (1) | EP1159668A2 (ja) |
JP (1) | JP2002535794A (ja) |
KR (1) | KR20020003364A (ja) |
CN (1) | CN1342275A (ja) |
AU (1) | AU2746600A (ja) |
CA (1) | CA2360940A1 (ja) |
NO (1) | NO20013633L (ja) |
PL (1) | PL349814A1 (ja) |
WO (1) | WO2000045250A2 (ja) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2009018988A2 (de) * | 2007-08-03 | 2009-02-12 | Ident Technology Ag | Spielzeug, insbesondere in der art einer puppe oder stofftieres |
US8545283B2 (en) | 2008-02-20 | 2013-10-01 | Ident Technology Ag | Interactive doll or stuffed animal |
DE102010004813A1 (de) * | 2010-01-15 | 2011-07-21 | Schubert, Peter, 01159 | Wiedergabegerät für ein Druckerzeugnis |
JP2013538077A (ja) * | 2010-08-04 | 2013-10-10 | ピュア・イマジネーション・エルエルシー | ゲームピースの静電容量検知と識別とを組み込んだ双方向ゲームボードシステム |
TWI512547B (zh) * | 2011-12-20 | 2015-12-11 | Univ Nat Chiao Tung | 互動式系統及互動式裝置 |
US10363486B2 (en) | 2013-06-10 | 2019-07-30 | Pixel Press Technology, LLC | Smart video game board system and methods |
CN107708823B (zh) * | 2015-04-08 | 2021-08-31 | 乐高公司 | 游戏系统 |
JP6979088B2 (ja) * | 2017-09-05 | 2021-12-08 | 株式会社バンダイ | 情報提供システムおよび情報提供プログラム |
CN112675555B (zh) * | 2018-01-08 | 2022-09-27 | 克兹二世怡人合资有限公司 | 具有电容式触摸交互性的儿童玩具 |
JP7311205B2 (ja) * | 2020-03-18 | 2023-07-19 | Necソリューションイノベータ株式会社 | 判定装置、判定方法、記録媒体 |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2607400A1 (fr) * | 1986-11-27 | 1988-06-03 | Chacun Patrick | Perfectionnement aux jeux de societe |
AU691654B2 (en) * | 1994-07-28 | 1998-05-21 | Super Dimension Inc. | Computerized game board |
-
2000
- 2000-01-31 KR KR1020017009677A patent/KR20020003364A/ko not_active Application Discontinuation
- 2000-01-31 WO PCT/US2000/002342 patent/WO2000045250A2/en not_active Application Discontinuation
- 2000-01-31 EP EP00905848A patent/EP1159668A2/en not_active Withdrawn
- 2000-01-31 CN CN00804426A patent/CN1342275A/zh active Pending
- 2000-01-31 PL PL00349814A patent/PL349814A1/xx unknown
- 2000-01-31 AU AU27466/00A patent/AU2746600A/en not_active Abandoned
- 2000-01-31 CA CA002360940A patent/CA2360940A1/en not_active Abandoned
- 2000-01-31 JP JP2000596441A patent/JP2002535794A/ja active Pending
-
2001
- 2001-07-24 NO NO20013633A patent/NO20013633L/no not_active Application Discontinuation
Also Published As
Publication number | Publication date |
---|---|
KR20020003364A (ko) | 2002-01-12 |
NO20013633L (no) | 2001-09-12 |
PL349814A1 (en) | 2002-09-09 |
AU2746600A (en) | 2000-08-18 |
NO20013633D0 (no) | 2001-07-24 |
WO2000045250A3 (en) | 2000-12-28 |
JP2002535794A (ja) | 2002-10-22 |
EP1159668A2 (en) | 2001-12-05 |
WO2000045250A2 (en) | 2000-08-03 |
CN1342275A (zh) | 2002-03-27 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
FZDE | Dead |