BRPI0610231B1 - Método para comunicar com um console de jogos a partir de uma pluralidade de acessórios sem fio usando um protocolo sem fio e acessório sem fio - Google Patents

Método para comunicar com um console de jogos a partir de uma pluralidade de acessórios sem fio usando um protocolo sem fio e acessório sem fio Download PDF

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Publication number
BRPI0610231B1
BRPI0610231B1 BRPI0610231-0A BRPI0610231A BRPI0610231B1 BR PI0610231 B1 BRPI0610231 B1 BR PI0610231B1 BR PI0610231 A BRPI0610231 A BR PI0610231A BR PI0610231 B1 BRPI0610231 B1 BR PI0610231B1
Authority
BR
Brazil
Prior art keywords
data
packet
transmission
wireless
voice
Prior art date
Application number
BRPI0610231-0A
Other languages
English (en)
Portuguese (pt)
Inventor
Richard S. Lum
Wei Guo
Gary Gordon
Original Assignee
Microsoft Technology Licensing, Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=37397061&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=BRPI0610231(B1) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by Microsoft Technology Licensing, Llc filed Critical Microsoft Technology Licensing, Llc
Publication of BRPI0610231A2 publication Critical patent/BRPI0610231A2/pt
Publication of BRPI0610231B1 publication Critical patent/BRPI0610231B1/pt

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04B—TRANSMISSION
    • H04B1/00—Details of transmission systems, not covered by a single one of groups H04B3/00 - H04B13/00; Details of transmission systems not characterised by the medium used for transmission
    • H04B1/69—Spread spectrum techniques
    • H04B1/713—Spread spectrum techniques using frequency hopping
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L1/00—Arrangements for detecting or preventing errors in the information received
    • H04L1/004—Arrangements for detecting or preventing errors in the information received by using forward error control
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L1/00—Arrangements for detecting or preventing errors in the information received
    • H04L1/12—Arrangements for detecting or preventing errors in the information received by using return channel
    • H04L1/16—Arrangements for detecting or preventing errors in the information received by using return channel in which the return channel carries supervisory signals, e.g. repetition request signals
    • H04L1/18—Automatic repetition systems, e.g. Van Duuren systems
    • H04L1/1812—Hybrid protocols; Hybrid automatic repeat request [HARQ]
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04W—WIRELESS COMMUNICATION NETWORKS
    • H04W28/00—Network traffic management; Network resource management
    • H04W28/02—Traffic management, e.g. flow control or congestion control
    • H04W28/04—Error control
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04W—WIRELESS COMMUNICATION NETWORKS
    • H04W80/00—Wireless network protocols or protocol adaptations to wireless operation
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35—Details of game servers
    • A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth®, infrared connections
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L1/00—Arrangements for detecting or preventing errors in the information received
    • H04L1/12—Arrangements for detecting or preventing errors in the information received by using return channel
    • H04L1/16—Arrangements for detecting or preventing errors in the information received by using return channel in which the return channel carries supervisory signals, e.g. repetition request signals
    • H04L1/18—Automatic repetition systems, e.g. Van Duuren systems
    • H04L1/1867—Arrangements specially adapted for the transmitter end
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L1/00—Arrangements for detecting or preventing errors in the information received
    • H04L2001/0092—Error control systems characterised by the topology of the transmission link
    • H04L2001/0093—Point-to-multipoint
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04W—WIRELESS COMMUNICATION NETWORKS
    • H04W88/00—Devices specially adapted for wireless communication networks, e.g. terminals, base stations or access point devices
    • H04W88/02—Terminal devices
    • H04W88/04—Terminal devices adapted for relaying to or from another terminal or user

Landscapes

  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Mobile Radio Communication Systems (AREA)
  • Small-Scale Networks (AREA)
  • Time-Division Multiplex Systems (AREA)
BRPI0610231-0A 2005-05-10 2006-04-28 Método para comunicar com um console de jogos a partir de uma pluralidade de acessórios sem fio usando um protocolo sem fio e acessório sem fio BRPI0610231B1 (pt)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US11/126.023 2005-05-10
US11/126,023 US7787411B2 (en) 2005-05-10 2005-05-10 Gaming console wireless protocol for peripheral devices
PCT/US2006/016275 WO2006121645A2 (en) 2005-05-10 2006-04-28 Gaming console wireless protocol for peripheral devices

Publications (2)

Publication Number Publication Date
BRPI0610231A2 BRPI0610231A2 (pt) 2010-06-08
BRPI0610231B1 true BRPI0610231B1 (pt) 2019-06-18

Family

ID=37397061

Family Applications (1)

Application Number Title Priority Date Filing Date
BRPI0610231-0A BRPI0610231B1 (pt) 2005-05-10 2006-04-28 Método para comunicar com um console de jogos a partir de uma pluralidade de acessórios sem fio usando um protocolo sem fio e acessório sem fio

Country Status (11)

Country Link
US (2) US7787411B2 (enExample)
EP (1) EP1869809B1 (enExample)
JP (1) JP4698732B2 (enExample)
KR (1) KR101238593B1 (enExample)
CN (1) CN101502092B (enExample)
BR (1) BRPI0610231B1 (enExample)
CA (1) CA2607637C (enExample)
IL (1) IL186984A (enExample)
RU (1) RU2400932C2 (enExample)
TW (1) TWI393402B (enExample)
WO (1) WO2006121645A2 (enExample)

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Also Published As

Publication number Publication date
EP1869809B1 (en) 2019-02-27
US7787411B2 (en) 2010-08-31
CA2607637A1 (en) 2006-11-16
RU2400932C2 (ru) 2010-09-27
BRPI0610231A2 (pt) 2010-06-08
JP4698732B2 (ja) 2011-06-08
RU2007141642A (ru) 2009-05-20
CA2607637C (en) 2015-02-10
IL186984A0 (en) 2008-02-09
WO2006121645A3 (en) 2009-04-23
US20100197404A1 (en) 2010-08-05
KR101238593B1 (ko) 2013-02-28
EP1869809A4 (en) 2014-03-19
IL186984A (en) 2013-09-30
EP1869809A2 (en) 2007-12-26
KR20080013884A (ko) 2008-02-13
WO2006121645A2 (en) 2006-11-16
US20060256819A1 (en) 2006-11-16
CN101502092B (zh) 2013-04-03
TW200705930A (en) 2007-02-01
JP2008545292A (ja) 2008-12-11
TWI393402B (zh) 2013-04-11
CN101502092A (zh) 2009-08-05
US8396021B2 (en) 2013-03-12

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