BR112023021693A2 - Método e aparelho de envio de mensagens para programa de batalha online multijogadores, e terminal - Google Patents
Método e aparelho de envio de mensagens para programa de batalha online multijogadores, e terminalInfo
- Publication number
- BR112023021693A2 BR112023021693A2 BR112023021693A BR112023021693A BR112023021693A2 BR 112023021693 A2 BR112023021693 A2 BR 112023021693A2 BR 112023021693 A BR112023021693 A BR 112023021693A BR 112023021693 A BR112023021693 A BR 112023021693A BR 112023021693 A2 BR112023021693 A2 BR 112023021693A2
- Authority
- BR
- Brazil
- Prior art keywords
- online battle
- terminal
- multiplayer online
- sending
- warning
- Prior art date
Links
- PWPJGUXAGUPAHP-UHFFFAOYSA-N lufenuron Chemical compound C1=C(Cl)C(OC(F)(F)C(C(F)(F)F)F)=CC(Cl)=C1NC(=O)NC(=O)C1=C(F)C=CC=C1F PWPJGUXAGUPAHP-UHFFFAOYSA-N 0.000 title 1
- 230000003993 interaction Effects 0.000 abstract 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Information Transfer Between Computers (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
método e aparelho de envio de mensagens para programa de batalha online multijogadores, e terminal e meio. a presente invenção refere-se a um método e um aparelho de envio de mensagens para um programa de batalha online multijogadores, e um terminal, que pertencem ao campo da interação homem-máquina. o método compreende: apresentar uma primeira interface de usuário de um programa de batalha online multijogadores em que o programa de batalha online multijogadores proporciona um ambiente virtual onde pelo menos duas equipes de personagens virtuais realizam uma batalha online (420); em resposta a um personagem virtual no ambiente virtual que gera um evento que satisfaz uma condição de aviso, apresentar um controle de envio de aviso em uma área predeterminada na primeira interface de usuário (440), em que o controle de envio de aviso é utilizado para enviar uma mensagem de aviso correspondente ao evento; e em resposta a uma operação de envio da mensagem de aviso, enviar a mensagem de aviso para um segundo terminal (460), em que uma primeira conta e uma segunda conta estão em uma relação de colega de equipe.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202110553181.0A CN113117331B (zh) | 2021-05-20 | 2021-05-20 | 多人在线对战程序中的消息发送方法、装置、终端及介质 |
PCT/CN2021/124232 WO2022242021A1 (zh) | 2021-05-20 | 2021-10-15 | 多人在线对战程序中的消息发送方法、装置、终端及介质 |
Publications (1)
Publication Number | Publication Date |
---|---|
BR112023021693A2 true BR112023021693A2 (pt) | 2023-12-19 |
Family
ID=76782632
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
BR112023021693A BR112023021693A2 (pt) | 2021-05-20 | 2021-10-15 | Método e aparelho de envio de mensagens para programa de batalha online multijogadores, e terminal |
Country Status (7)
Country | Link |
---|---|
US (1) | US20230020032A1 (pt) |
JP (1) | JP2023529525A (pt) |
KR (1) | KR20220157938A (pt) |
CN (1) | CN113117331B (pt) |
BR (1) | BR112023021693A2 (pt) |
TW (1) | TWI818351B (pt) |
WO (1) | WO2022242021A1 (pt) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11247125B2 (en) * | 2020-06-02 | 2022-02-15 | Supercell Oy | Apparatus for managing online game, method and system therefor |
CN113117331B (zh) * | 2021-05-20 | 2023-04-18 | 腾讯科技(深圳)有限公司 | 多人在线对战程序中的消息发送方法、装置、终端及介质 |
CN113680072A (zh) * | 2021-08-24 | 2021-11-23 | 网易(杭州)网络有限公司 | 回合制游戏控制方法及装置、电子设备、存储介质 |
CN117618940A (zh) * | 2022-08-18 | 2024-03-01 | 腾讯科技(深圳)有限公司 | 虚拟场景中载具交互方法、装置、设备及计算机程序产品 |
Family Cites Families (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001239059A (ja) * | 2000-02-28 | 2001-09-04 | Koei:Kk | 協力プレイ制御方法,記録媒体及びゲーム装置 |
GB2386724A (en) * | 2000-10-16 | 2003-09-24 | Tangis Corp | Dynamically determining appropriate computer interfaces |
US9138644B2 (en) * | 2002-12-10 | 2015-09-22 | Sony Computer Entertainment America Llc | System and method for accelerated machine switching |
US20100287011A1 (en) * | 2007-11-13 | 2010-11-11 | Martec Corporation | Method and System of Location-Based Game for Improving Mobile Operator's Profit |
JP5132643B2 (ja) * | 2009-09-09 | 2013-01-30 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びゲームプログラム |
US9715789B1 (en) * | 2010-12-20 | 2017-07-25 | Zynga Inc. | Method and system of incorporating team challenges into a social game |
US9295919B2 (en) * | 2013-03-15 | 2016-03-29 | Zynga Inc. | Smart ping system |
US20160036734A1 (en) * | 2014-07-31 | 2016-02-04 | Telecommunication Systems, Inc. | Short messages |
WO2017112520A1 (en) * | 2015-12-22 | 2017-06-29 | Skreens Entertainment Technologies, Inc. | Video display system |
CN107596691B (zh) * | 2017-10-17 | 2020-11-24 | 网易(杭州)网络有限公司 | 游戏战略交互方法及装置 |
US11103773B2 (en) * | 2018-07-27 | 2021-08-31 | Yogesh Rathod | Displaying virtual objects based on recognition of real world object and identification of real world object associated location or geofence |
JP6663521B1 (ja) * | 2019-03-07 | 2020-03-11 | 株式会社Cygames | プログラム、ゲーム装置およびゲームシステム |
CN117531198A (zh) * | 2019-07-19 | 2024-02-09 | 腾讯科技(深圳)有限公司 | 多人在线对战程序中的提醒信息发送方法、装置及终端 |
US11097189B2 (en) * | 2019-07-30 | 2021-08-24 | Electronic Arts Inc. | Contextually aware communications system in video games |
CN110433493B (zh) * | 2019-08-16 | 2023-05-30 | 腾讯科技(深圳)有限公司 | 虚拟对象的位置标记方法、装置、终端及存储介质 |
CN112774190B (zh) * | 2021-02-08 | 2022-04-12 | 网易(杭州)网络有限公司 | 游戏中进行信号播报的方法、装置、电子设备及存储介质 |
CN113117331B (zh) * | 2021-05-20 | 2023-04-18 | 腾讯科技(深圳)有限公司 | 多人在线对战程序中的消息发送方法、装置、终端及介质 |
-
2021
- 2021-05-20 CN CN202110553181.0A patent/CN113117331B/zh active Active
- 2021-10-15 JP JP2022560968A patent/JP2023529525A/ja active Pending
- 2021-10-15 WO PCT/CN2021/124232 patent/WO2022242021A1/zh unknown
- 2021-10-15 BR BR112023021693A patent/BR112023021693A2/pt unknown
- 2021-10-15 KR KR1020227027389A patent/KR20220157938A/ko not_active Application Discontinuation
- 2021-11-11 TW TW110142106A patent/TWI818351B/zh active
-
2022
- 2022-06-14 US US17/840,477 patent/US20230020032A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
WO2022242021A1 (zh) | 2022-11-24 |
TW202245891A (zh) | 2022-12-01 |
KR20220157938A (ko) | 2022-11-29 |
US20230020032A1 (en) | 2023-01-19 |
CN113117331A (zh) | 2021-07-16 |
TWI818351B (zh) | 2023-10-11 |
CN113117331B (zh) | 2023-04-18 |
JP2023529525A (ja) | 2023-07-11 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
BR112023021693A2 (pt) | Método e aparelho de envio de mensagens para programa de batalha online multijogadores, e terminal | |
BR112015022497A2 (pt) | simulador e sistema para facilitar atividade de soldagem virtual | |
Klettner et al. | Compatibility of recombinant tissue plasminogen activator (rtPA) and aflibercept or ranibizumab coapplied for neovascular age-related macular degeneration with submacular haemorrhage | |
BR112017022474A2 (pt) | ?contator e sistema de contator? | |
EP3540572A3 (en) | Method for generating an augmented representation of a real environment, corresponding device, computer program product, and computer-readable carrier medium | |
NO149596B (no) | Lyd- og svingningsisolerende festeelement | |
Freedman et al. | Proteolytic processing and activation of Clostridium perfringens epsilon toxin by caprine small intestinal contents | |
KR20190111377A (ko) | 소방 훈련 관리 시스템 | |
BR112023022018A2 (pt) | Método e dispositivo para seleção de personagem virtual, terminal e meio de armazenamento | |
CN104707286A (zh) | 一种微胞囊高效灭火剂 | |
MX2020011861A (es) | Composicion humectante mejorada. | |
Zhao et al. | Improving the performance of fluoroprotein foam in extinguishing gasoline pool fires with addition of bromofluoropropene | |
US2095300A (en) | Process of increasing activity of proteolytic enzymes | |
Neumann | Trustworthiness and truthfulness are essential | |
BR112022006061A2 (pt) | Composição umectante nova | |
JP6032896B2 (ja) | 2剤混合型の消火剤 | |
Sadhu et al. | IOT based corona preventive polycoat with automatic sanitization system | |
Jang | The Success and Failure of Masculine Light in Thomas Hardy’s The Return of the Native and Rudyard Kipling’s The Light that Failed | |
Kwegyir-Afful et al. | An Immersive Virtual Simulation to Assess the Effects of Engaging Tasks on Situational Safety Awareness | |
AZEVEDO | REPERCUSSIONS OF CLASSICAL RHETORIC IN" A NOVA GERAÇÃO", BY MACHADO DE ASSIS | |
Alsaati et al. | Using egg albumin foam to extinguish fires | |
Xiaoyuan et al. | Research and design of multi⁃ functional fire gun virtual⁃ real integration training system | |
da Cunha et al. | APPLICATION OF COMPUTER FLUID DYNAMICS (CFD) AND ANALYSIS OF ACCELERATORS IN FIRE INVESTIGATION | |
GOTO | Kitai ka Kodai?-Hope or Hype? | |
Deutsch | Suetonius and Caesar's german campaigns |