BR112015020078A8 - método para aumentar uma experiência de jogo e dispositivo de monitoramento de atividade física - Google Patents

método para aumentar uma experiência de jogo e dispositivo de monitoramento de atividade física Download PDF

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Publication number
BR112015020078A8
BR112015020078A8 BR112015020078A BR112015020078A BR112015020078A8 BR 112015020078 A8 BR112015020078 A8 BR 112015020078A8 BR 112015020078 A BR112015020078 A BR 112015020078A BR 112015020078 A BR112015020078 A BR 112015020078A BR 112015020078 A8 BR112015020078 A8 BR 112015020078A8
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BR
Brazil
Prior art keywords
physical activity
monitoring device
activity monitoring
physical
enhancing
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BR112015020078A
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English (en)
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BR112015020078A2 (pt
BR112015020078B1 (pt
Inventor
Guillory Andrew
Morris Daniel
Tom Dennis
Shariff Farah
Kelner Ilya
Scott Saponas T
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Microsoft Technology Licensing Llc
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Application filed by Microsoft Technology Licensing Llc filed Critical Microsoft Technology Licensing Llc
Publication of BR112015020078A2 publication Critical patent/BR112015020078A2/pt
Publication of BR112015020078A8 publication Critical patent/BR112015020078A8/pt
Publication of BR112015020078B1 publication Critical patent/BR112015020078B1/pt

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • G06F17/40Data acquisition and logging
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/403Connection between platform and handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8005Athletics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8094Unusual game types, e.g. virtual cooking

Abstract

resumo patente de invenção: "jogo estendido com dispositivo de monitoramento de atividade física". a presente invenção refere-se a um dispositivo de monitoramento de atividade física que recebe uma indicação de uma ou mais atividades físicas a serem executadas como uma extensão de um jogo sendo jogado em um sistema de jogo e mede os atributos de atividade física de um usuário que usa o dispositivo de monitoramento de atividade física. o dispositivo de monitoramento de atividade física determina o progresso do usuário na direção de completamento das uma ou mais atividades físicas com base nos atributos de atividade física e emite para o dispositivo de jogo uma indicação do progresso do usuário na direção de completamento das uma ou mais atividades físicas.
BR112015020078-8A 2013-03-05 2014-03-04 Método para aumentar uma experiência de jogo e dispositivo de monitoramento de atividade física BR112015020078B1 (pt)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US13/785,257 US8951164B2 (en) 2013-03-05 2013-03-05 Extending gameplay with physical activity monitoring device
US13/785,257 2013-03-05
PCT/US2014/020194 WO2014138009A1 (en) 2013-03-05 2014-03-04 Extending gameplay with physical activity monitoring device

Publications (3)

Publication Number Publication Date
BR112015020078A2 BR112015020078A2 (pt) 2017-07-18
BR112015020078A8 true BR112015020078A8 (pt) 2019-11-12
BR112015020078B1 BR112015020078B1 (pt) 2022-03-15

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BR112015020078-8A BR112015020078B1 (pt) 2013-03-05 2014-03-04 Método para aumentar uma experiência de jogo e dispositivo de monitoramento de atividade física

Country Status (11)

Country Link
US (1) US8951164B2 (pt)
EP (1) EP2964352B1 (pt)
JP (1) JP6564328B2 (pt)
KR (1) KR102054542B1 (pt)
CN (1) CN105142745B (pt)
AU (1) AU2014226052B2 (pt)
BR (1) BR112015020078B1 (pt)
CA (1) CA2898755C (pt)
MX (1) MX348641B (pt)
RU (1) RU2658282C2 (pt)
WO (1) WO2014138009A1 (pt)

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Also Published As

Publication number Publication date
CN105142745B (zh) 2018-07-03
KR102054542B1 (ko) 2019-12-10
RU2658282C2 (ru) 2018-06-19
WO2014138009A1 (en) 2014-09-12
AU2014226052A1 (en) 2015-08-06
US20140257534A1 (en) 2014-09-11
MX348641B (es) 2017-06-22
CN105142745A (zh) 2015-12-09
US8951164B2 (en) 2015-02-10
RU2015137788A (ru) 2017-03-10
CA2898755C (en) 2022-01-04
KR20150122742A (ko) 2015-11-02
AU2014226052B2 (en) 2017-06-22
BR112015020078A2 (pt) 2017-07-18
BR112015020078B1 (pt) 2022-03-15
JP2016513999A (ja) 2016-05-19
EP2964352B1 (en) 2020-06-10
EP2964352A1 (en) 2016-01-13
MX2015011710A (es) 2016-01-15
JP6564328B2 (ja) 2019-08-21
CA2898755A1 (en) 2014-09-12

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