AU2006336517B2 - Join in-progress on-line game session - Google Patents
Join in-progress on-line game session Download PDFInfo
- Publication number
- AU2006336517B2 AU2006336517B2 AU2006336517A AU2006336517A AU2006336517B2 AU 2006336517 B2 AU2006336517 B2 AU 2006336517B2 AU 2006336517 A AU2006336517 A AU 2006336517A AU 2006336517 A AU2006336517 A AU 2006336517A AU 2006336517 B2 AU2006336517 B2 AU 2006336517B2
- Authority
- AU
- Australia
- Prior art keywords
- game session
- game
- joinable
- player
- session
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
- 238000000034 method Methods 0.000 claims description 31
- 230000008569 process Effects 0.000 description 18
- 238000012545 processing Methods 0.000 description 13
- 238000004891 communication Methods 0.000 description 12
- 239000008186 active pharmaceutical agent Substances 0.000 description 6
- 238000010586 diagram Methods 0.000 description 6
- 230000000694 effects Effects 0.000 description 6
- 230000006870 function Effects 0.000 description 3
- 230000003993 interaction Effects 0.000 description 3
- 230000007246 mechanism Effects 0.000 description 3
- 230000002093 peripheral effect Effects 0.000 description 3
- 239000008280 blood Substances 0.000 description 2
- 210000004369 blood Anatomy 0.000 description 2
- 230000008859 change Effects 0.000 description 2
- 238000010276 construction Methods 0.000 description 2
- 230000008030 elimination Effects 0.000 description 2
- 238000003379 elimination reaction Methods 0.000 description 2
- 230000010354 integration Effects 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 238000007792 addition Methods 0.000 description 1
- 230000006399 behavior Effects 0.000 description 1
- 230000008901 benefit Effects 0.000 description 1
- 230000005540 biological transmission Effects 0.000 description 1
- 230000007717 exclusion Effects 0.000 description 1
- 230000008713 feedback mechanism Effects 0.000 description 1
- 239000012634 fragment Substances 0.000 description 1
- 230000000977 initiatory effect Effects 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 229920001690 polydopamine Polymers 0.000 description 1
- 230000003068 static effect Effects 0.000 description 1
- 238000012546 transfer Methods 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/556—Player lists, e.g. online players, buddy list, black list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- General Business, Economics & Management (AREA)
- General Health & Medical Sciences (AREA)
- Health & Medical Sciences (AREA)
- Economics (AREA)
- Computer Security & Cryptography (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Information Transfer Between Computers (AREA)
- Pinball Game Machines (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/335,953 | 2006-01-20 | ||
US11/335,953 US20070173325A1 (en) | 2006-01-20 | 2006-01-20 | Join in-progress on-line game session |
PCT/US2006/049642 WO2007087078A2 (en) | 2006-01-20 | 2006-12-29 | Join in-progress on-line game session |
Publications (2)
Publication Number | Publication Date |
---|---|
AU2006336517A1 AU2006336517A1 (en) | 2007-08-02 |
AU2006336517B2 true AU2006336517B2 (en) | 2011-09-01 |
Family
ID=38286230
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2006336517A Ceased AU2006336517B2 (en) | 2006-01-20 | 2006-12-29 | Join in-progress on-line game session |
Country Status (8)
Country | Link |
---|---|
US (1) | US20070173325A1 (ko) |
EP (1) | EP1977382A4 (ko) |
JP (1) | JP2009523541A (ko) |
KR (1) | KR20080084836A (ko) |
CN (1) | CN101361092A (ko) |
AU (1) | AU2006336517B2 (ko) |
CA (1) | CA2635836A1 (ko) |
WO (1) | WO2007087078A2 (ko) |
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- 2006-01-20 US US11/335,953 patent/US20070173325A1/en not_active Abandoned
- 2006-12-29 KR KR1020087017431A patent/KR20080084836A/ko not_active Application Discontinuation
- 2006-12-29 CN CNA2006800513326A patent/CN101361092A/zh active Pending
- 2006-12-29 AU AU2006336517A patent/AU2006336517B2/en not_active Ceased
- 2006-12-29 CA CA002635836A patent/CA2635836A1/en not_active Abandoned
- 2006-12-29 WO PCT/US2006/049642 patent/WO2007087078A2/en active Application Filing
- 2006-12-29 EP EP06848377A patent/EP1977382A4/en not_active Withdrawn
- 2006-12-29 JP JP2008551276A patent/JP2009523541A/ja active Pending
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Also Published As
Publication number | Publication date |
---|---|
CN101361092A (zh) | 2009-02-04 |
CA2635836A1 (en) | 2007-08-02 |
AU2006336517A1 (en) | 2007-08-02 |
EP1977382A4 (en) | 2012-07-18 |
KR20080084836A (ko) | 2008-09-19 |
WO2007087078A2 (en) | 2007-08-02 |
WO2007087078A3 (en) | 2007-10-11 |
JP2009523541A (ja) | 2009-06-25 |
US20070173325A1 (en) | 2007-07-26 |
EP1977382A2 (en) | 2008-10-08 |
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