WO2024050862A1 - Wireless online contest method of educational toy - Google Patents
Wireless online contest method of educational toy Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0074—Game concepts, rules or strategies
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W4/00—Services specially adapted for wireless communication networks; Facilities therefor
- H04W4/80—Services using short range communication, e.g. near-field communication [NFC], radio-frequency identification [RFID] or low energy communication
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2436—Characteristics of the input
- A63F2009/2442—Sensors or detectors
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0074—Game concepts, rules or strategies
- A63F2011/0086—Rules
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Abstract
The present invention provides a wireless online contest method of an educational toy. The method comprises the following steps: step 1, selecting a level mode by means of control keys; step 2, by utilizing a wireless data transmission unit in a main unit body, searching for an available contest device nearby and sending a request, and waiting for the other party to agree; step 3, after the other party agrees on an online contest, issuing a level, and checking answered puzzles; step 4, after it is detected that the puzzles for a main connection device and a connected device are both answered correctly, starting a challenge; and step 5, according to a level rule, the devices automatically determining which party wins. The wireless online contest method of an educational toy in the present invention can synchronize playing method information among devices, such that players can have a contest in the same puzzle or challenge, thus realizing real and intelligent contests by means of playing methods, and exhibiting high interestingness and playability.
Description
本发明属于无线玩具对战技术领域,更具体地说,特别涉及一种益智玩具的无线联机对战方法。The invention belongs to the technical field of wireless toy battle, and more specifically, relates to a wireless online battle method of educational toys.
儿童成长中离不开各式各样玩具的陪伴,现在的家长也会给孩子购买很多的玩具,目前市面上的玩具种类很多,益智玩具是其中很受小朋友欢迎的一种,积木有助于开发智力,训练孩子手眼协调能力,如积木中的排列、接合、环形和对称等都对孩子的智力有好处。Children cannot grow up without the company of various toys. Nowadays, parents will also buy a lot of toys for their children. There are many types of toys on the market. Educational toys are one of the most popular among children. Building blocks can help It is good for developing intelligence and training children's hand-eye coordination, such as the arrangement, joint, ring and symmetry of building blocks, which are all good for children's intelligence.
在现有技术中,常见的益智玩具包括积木拼图、华容道、数独等这类有明确游戏规则的玩具,益智玩具通常是单个玩法,受到成本、技术的局限性,玩具与玩具之间很少有互动,如对有积木拼图、华容道、数独等这类有明确游戏规则的玩具,难以使得两个或者两个以上的类似玩具相连,玩家不能在同一个挑战或者题目下进行比较,实现游戏的智能比较,同时玩法上较为单一。In the existing technology, common educational toys include building block puzzles, Huarong Road, Sudoku and other toys with clear game rules. Educational toys usually have a single gameplay, and are subject to cost and technology limitations. There is little interaction between them. For example, for toys with clear game rules such as building block puzzles, Huarong Road, Sudoku, etc., it is difficult to connect two or more similar toys, and players cannot play under the same challenge or topic. Compare, realize intelligent comparison of games, and at the same time, the gameplay is relatively simple.
于是,有鉴于此,针对现有的结构及缺失予以研究改良,提供一种益智玩具的无线联机对战方法,以期达到更具有更加实用价值性的目的。Therefore, in view of this, we study and improve the existing structure and deficiencies, and provide a wireless online battle method for educational toys, in order to achieve a more practical purpose.
发明内容Contents of the invention
为了解决上述技术问题,本发明提供一种益智玩具的无线联机对战方法,由以下具体技术手段所达成:In order to solve the above technical problems, the present invention provides a wireless online battle method for educational toys, which is achieved by the following specific technical means:
一种益智玩具的无线联机对战方法,包括益智玩具,所述益智玩具由主机体和多组组合玩具组成,所述主机体的上表面设置有多组用于放置组合玩具的单元格,且多组所述单元格和多组组合玩具的内部均分别安装有感应器和感应片,且多组组合玩具的感应片均不相同,所述主机体的内部设置有无线数据传输单元,所述主机体的上表面还安装有显示器和多组控制按键,所述益智玩具的无线联机对战方法包括如下步骤:A wireless online battle method for educational toys, including an educational toy, which is composed of a main body and multiple sets of combined toys. The upper surface of the main body is provided with multiple sets of cells for placing combined toys. , and multiple groups of the unit cells and multiple groups of combined toys are equipped with sensors and sensor sheets respectively, and the sensor sheets of the multiple groups of combined toys are different, and a wireless data transmission unit is provided inside the main body, The upper surface of the main body is also equipped with a display and multiple sets of control buttons. The wireless online battle method of the educational toy includes the following steps:
步骤一、通过控制按键选择关卡模式,并进行切换;Step 1. Select the level mode through the control buttons and switch;
步骤二、利用主机体内部的无线数据传输单元,搜索附近可对战的设备,并发出请求,等待对方同意;Step 2: Use the wireless data transmission unit inside the main body to search for nearby devices that can be battled, and send a request, waiting for the other party's consent;
步骤三、待对方同意联机对战后,发布关卡,并检测摆题;Step 3: After the other party agrees to play online, release the level and test the questions;
步骤四、待检测主联设备与被联设备题目均摆放正确后,开始挑战;Step 4: After the questions of the main device to be tested and the device to be connected are placed correctly, start the challenge;
步骤五、根据关卡规则,设备自动判断哪一方胜利。Step 5: According to the level rules, the device automatically determines which side wins.
进一步的,在步骤五中可采用积分式,在一次联机对战结束后,可通过控制按键切换模式,进行下次无线联机对战,并根据对战结果获取积分。Furthermore, the points formula can be used in step five. After an online battle is over, the mode can be switched by controlling the buttons for the next wireless online battle, and points can be obtained according to the result of the battle.
进一步的,主机体内部设置有控制主板,且所述控制主板内部设置有无线搜索模块和图文信息收发模块,且无线搜索模块和图文信息收发模块均与无线数据传输单元电连接。Further, a control mainboard is provided inside the main body, and a wireless search module and a graphic and text information transceiving module are arranged inside the control main board, and both the wireless search module and the graphic and text information transceiving module are electrically connected to the wireless data transmission unit.
进一步的,主机体的内部设置有检测主板,且多组所述单元格内部的感应器均与检测主板电连接,所述检测主板与控制主板电连接。Further, a detection mainboard is provided inside the main body, and the sensors inside the multiple groups of cells are electrically connected to the detection mainboard, and the detection mainboard is electrically connected to the control mainboard.
进一步的,无线数据传输单元可采用蓝牙连接的方式。Further, the wireless data transmission unit may adopt Bluetooth connection.
进一步的,在步骤三中,若对方不同意联机对战,则自动断开与之连接,并重新搜索其他对战设备。Furthermore, in step three, if the other party does not agree to online battle, the connection with it will be automatically disconnected and other battle devices will be searched again.
进一步的,在步骤三中,若连接成功后设备出现摆题不一致的情况,则会进行重新摆题,直至两者一致。Furthermore, in step three, if the questions on the device are inconsistent after the connection is successful, the questions will be re-set until they are consistent.
与现有技术相比,本发明具有如下有益效果:Compared with the prior art, the present invention has the following beneficial effects:
本发明针对有积木拼图、华容道、数独等这类有明确游戏规则的玩具,使得两个或者两个以上的类似玩具相连,玩家可在同一个挑战或者题目下进行比较,可实现游戏的智能比较,大大扩展了玩具的使用场景,以及玩具的趣味性,通过在组合玩具内部及单元格内部分别安装能够相互感知的感应片和感应器,可实现对放入的组合玩具进行实时检测,以实现在规定时间内判定组合玩具是否放入准确,实现玩家间的技术对比;本发明的联机对战方法,能在设备之间同步玩法信息,使得玩家能够在同一个题目或者挑战的情况下进行比较,能实现真实和智能的玩法较量,趣味性和可玩性较高。The invention is aimed at toys with clear game rules such as building block puzzles, Huarong Road, Sudoku, etc., so that two or more similar toys can be connected, so that players can compare under the same challenge or topic, and the game can be realized. Intelligent comparison greatly expands the use scenarios of toys and the fun of toys. By installing sensing sheets and sensors that can sense each other inside the combined toys and inside the cells, real-time detection of the put-in combined toys can be realized. In order to determine whether the combined toy is placed accurately within the specified time, and to achieve technical comparison between players; the online battle method of the present invention can synchronize gameplay information between devices, so that players can compete on the same topic or challenge In comparison, it can realize real and intelligent gameplay competition, which is more interesting and playable.
图1是本发明联机状态示意图。Figure 1 is a schematic diagram of the online status of the present invention.
图2是本发明联机对战方法流程示意图。Figure 2 is a schematic flow chart of the online battle method of the present invention.
图中,部件名称与附图编号的对应关系为:In the figure, the corresponding relationship between the component names and the drawing numbers is:
1、主机体;2、控制按键;3、组合玩具;4、单元格。1. Main body; 2. Control buttons; 3. Combination toys; 4. Cells.
下面结合附图和实施例对本发明的实施方式作进一步详细描述。以下实施例用于说明本发明,但不能用来限制本发明的范围。The embodiments of the present invention will be described in further detail below with reference to the accompanying drawings and examples. The following examples are used to illustrate the invention but are not intended to limit the scope of the invention.
在本发明的描述中,除非另有说明,“多个”的含义是两个或两个以上;术语“上”、“下”、“左”、“右”、“内”、“外”、“前端”、“后端”、“头部”、“尾部”等指示的方位或位置关系为基于附图所示的方位或位置关系,仅是为了便于描述本发明和简化描述,而不是指示或暗示所指的装置或元件必须具有特定的方位、以特定的方位构造和操作,因此不能理解为对本发明的限制。此外,术语“第一”、“第二”、“第三”等仅用于描述目的,而不能理解为指示或暗示相对重要性。In the description of the present invention, unless otherwise stated, "plurality" means two or more; the terms "upper", "lower", "left", "right", "inner", "outer" , "front end", "rear end", "head", "tail", etc. indicate the orientation or positional relationship based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present invention and simplifying the description, rather than Any indication or implication that the referred device or element must have a specific orientation, be constructed and operate in a specific orientation should not be construed as a limitation on the invention. Furthermore, the terms "first," "second," "third," etc. are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
在本发明的描述中,需要说明的是,除非另有明确的规定和限定,术语“相连”、“连接”应做广义理解,例如,可以是固定连接,也可以是可拆卸连接,或一体地连接;可以是机械连接,也可以是电连接;可以是直接相连,也可以通过中间媒介间接相连。对于本领域的普通技术人员而言,可以具体情况理解上述术语在本发明中的具体含义。In the description of the present invention, it should be noted that, unless otherwise clearly stated and limited, the terms "connected" and "connected" should be understood in a broad sense. For example, it can be a fixed connection, a detachable connection, or an integral connection. Ground connection; it can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium. For those of ordinary skill in the art, the specific meanings of the above terms in the present invention can be understood on a case-by-case basis.
实施例:Example:
如附图1至附图2所示:As shown in Figure 1 to Figure 2:
本发明提供一种益智玩具的无线联机对战方法,包括益智玩具,所述益智玩具由主机体1和多组组合玩具3组成,所述主机体1的上表面设置有多组用于放置组合玩具3的单元格4,且多组所述单元格4和多组组合玩具3的内部均分别安装有感应器和感应片,且多组组合玩具3的感应片均不相同,所述主机体1的内部设置有无线数据传输单元,所述主机体1的上表面还安装有显示器和多组控制按键2,其特征在于:所述益智玩具的无线联机对战方法包括如下步骤:The invention provides a wireless online battle method for educational toys, which includes educational toys. The educational toys are composed of a main body 1 and multiple sets of combination toys 3. The upper surface of the main body 1 is provided with multiple sets of combination toys. The cells 4 of the combined toy 3 are placed, and multiple groups of the cells 4 and the multiple sets of combined toys 3 are respectively equipped with sensors and sensor sheets inside, and the sensor sheets of the multiple sets of combined toys 3 are all different. A wireless data transmission unit is provided inside the main body 1. A display and multiple sets of control buttons 2 are also installed on the upper surface of the main body 1. The characteristic is that the wireless online battle method of the educational toy includes the following steps:
步骤一、通过控制按键2选择关卡模式,并进行切换;Step 1. Select the level mode through control button 2 and switch;
步骤二、利用主机体1内部的无线数据传输单元,搜索附近可对战的设备,并发出请求,等待对方同意;Step 2: Use the wireless data transmission unit inside the main body 1 to search for nearby devices that can be battled, and send a request, waiting for the other party's consent;
步骤三、待对方同意联机对战后,发布关卡,并检测摆题;Step 3: After the other party agrees to play online, release the level and test the questions;
步骤四、待检测主联设备与被联设备题目均摆放正确后,开始挑战;Step 4: After the questions of the main device to be tested and the device to be connected are placed correctly, start the challenge;
步骤五、根据关卡规则,设备自动判断哪一方胜利,例如采用计时规则,一方若在规定时间内未将多组组合玩具3按照关卡规则正确摆放至单元格4内,则挑战失败,反之则挑战胜利,或者由先完成挑战者为胜者,再例如,一定时间内,通关数最多者获胜等等。Step 5. According to the level rules, the device automatically determines which side wins. For example, using timing rules, if one side does not correctly place multiple sets of combined toys 3 in cell 4 according to the level rules within the specified time, the challenge will fail, and vice versa. The challenge is won, or the one who completes the challenge first is the winner, or for example, the one who clears the most levels within a certain period of time wins, etc.
其中,在步骤五中可采用积分式,在一次联机对战结束后,可通过控制按键2切换模式,进行下次无线联机对战,并根据对战结果获取积分,在设定对 战局数中根据积分高低,判定胜负。Among them, the integral method can be used in step five. After an online battle is over, the mode can be switched by controlling button 2 to conduct the next wireless online battle, and points will be obtained based on the battle results. According to the level of points in the set number of battles, , determine the outcome.
其中,主机体1内部设置有控制主板,且所述控制主板内部设置有无线搜索模块和图文信息收发模块,且无线搜索模块和图文信息收发模块均与无线数据传输单元电连接,图文信息收发模块可将关卡信息及玩家信息在联机设备之间进行互传,以便于玩家对玩家进行了解。Among them, the main body 1 is provided with a control motherboard inside, and the control motherboard is provided with a wireless search module and a graphic and text information transceiver module, and the wireless search module and the graphic and text information transceiver module are electrically connected to the wireless data transmission unit. The information sending and receiving module can transmit level information and player information between online devices to facilitate players to understand the players.
其中,主机体1的内部设置有检测主板,且多组所述单元格4内部的感应器均与检测主板电连接,所述检测主板与控制主板电连接。Among them, a detection main board is provided inside the main body 1, and the sensors inside the multiple groups of cells 4 are all electrically connected to the detection main board, and the detection main board is electrically connected to the control main board.
其中,无线数据传输单元可采用蓝牙连接的方式,蓝牙连接具有灵活和便捷特点,更加便于玩家使用。Among them, the wireless data transmission unit can use Bluetooth connection. Bluetooth connection is flexible and convenient, making it easier for players to use.
其中,在步骤三中,若对方不同意联机对战,则自动断开与之连接,并重新搜索其他对战设备,若在15s内还未搜索到可对战的设备,则进行重新搜索。Among them, in step three, if the other party does not agree to online battle, the connection with it will be automatically disconnected and other battle devices will be searched again. If no device that can be played against is found within 15 seconds, the search will be carried out again.
其中,在步骤三中,若连接成功后设备出现摆题不一致的情况,则会进行重新摆题,直至两者一致。Among them, in step three, if the questions on the device are inconsistent after the connection is successful, the questions will be re-set until they are consistent.
本实施例的工作原理:Working principle of this embodiment:
本发明针对有积木拼图、华容道、数独等这类有明确游戏规则的玩具,使得两个或者两个以上的类似玩具相连,玩家可在同一个挑战或者题目下进行比较,可实现游戏的智能比较,大大扩展了玩具的使用场景,以及玩具的趣味性,通过在组合玩具3内部及单元格4内部分别安装能够相互感知的感应片和感应器,可实现对放入的组合玩具3进行实时检测,以实现在规定时间内判定组合 玩具3是否放入准确,实现玩家间的技术对比;本发明的联机对战方法,能在设备之间同步玩法信息,使得玩家能够在同一个题目或者挑战的情况下进行比较,能实现真实和智能的玩法较量,趣味性和可玩性较高。The invention is aimed at toys with clear game rules such as building block puzzles, Huarong Road, Sudoku, etc., so that two or more similar toys can be connected, so that players can compare under the same challenge or topic, and the game can be realized. Intelligent comparison greatly expands the use scenarios of toys and the fun of toys. By installing induction sheets and sensors that can sense each other inside the combined toy 3 and inside the unit 4, it is possible to perform the comparison of the put-in combined toy 3. Real-time detection is used to determine whether the combined toy 3 is placed accurately within a specified time and to achieve technical comparison between players; the online battle method of the present invention can synchronize gameplay information between devices, allowing players to compete on the same topic or challenge Comparison under different circumstances can achieve real and intelligent gameplay competition, which is more interesting and playable.
本发明的实施例是为了示例和描述起见而给出的,而并不是无遗漏的或者将本发明限于所公开的形式。很多修改和变化对于本领域的普通技术人员而言是显而易见的。选择和描述实施例是为了更好说明本发明的原理和实际应用,并且使本领域的普通技术人员能够理解本发明从而设计适于特定用途的带有各种修改的各种实施例。The embodiments of the present invention are presented for purposes of illustration and description, and are not intended to be exhaustive or to limit the invention to the form disclosed. Many modifications and variations will be apparent to those of ordinary skill in the art. The embodiment was chosen and described in order to best explain the principles of the invention and the practical application, and to enable others of ordinary skill in the art to understand the invention and design various embodiments with various modifications as are suited to the particular use contemplated.
Claims (7)
- 一种益智玩具的无线联机对战方法,包括益智玩具,所述益智玩具由主机体(1)和多组组合玩具(3)组成,其特征在于:所述主机体(1)的上表面设置有多组用于放置组合玩具(3)的单元格(4),且多组所述单元格(4)和多组组合玩具(3)的内部均分别安装有感应器和感应片,且多组组合玩具(3)的感应片均不相同,所述主机体(1)的内部设置有无线数据传输单元,所述主机体(1)的上表面还安装有显示器和多组控制按键(2),所述益智玩具的无线联机对战方法包括如下步骤:A wireless online battle method for educational toys, including educational toys. The educational toys are composed of a main body (1) and multiple sets of combined toys (3), and are characterized in that: the upper part of the main body (1) The surface is provided with multiple sets of cells (4) for placing combined toys (3), and the multiple sets of cells (4) and the multiple sets of combined toys (3) are respectively equipped with sensors and sensor sheets inside. Moreover, the sensing sheets of the multiple sets of combined toys (3) are all different. A wireless data transmission unit is provided inside the main body (1). A display and multiple sets of control buttons are also installed on the upper surface of the main body (1). (2), the wireless online battle method of the educational toy includes the following steps:步骤一、通过控制按键(2)选择关卡模式,并进行切换;Step 1. Select the level mode through the control button (2) and switch;步骤二、利用主机体(1)内部的无线数据传输单元,搜索附近可对战的设备,并发出请求,等待对方同意;Step 2: Use the wireless data transmission unit inside the main body (1) to search for nearby devices that can be battled, and send a request, waiting for the other party's consent;步骤三、待对方同意联机对战后,发布关卡,并检测摆题;Step 3: After the other party agrees to play online, release the level and test the questions;步骤四、待检测主联设备与被联设备题目均摆放正确后,开始挑战;Step 4: After the questions of the main device to be tested and the device to be connected are placed correctly, start the challenge;步骤五、根据关卡规则,设备自动判断哪一方胜利。Step 5: According to the level rules, the device automatically determines which side wins.
- 如权利要求1所述益智玩具的无线联机对战方法,其特征在于:在步骤五中可采用积分式,在一次联机对战结束后,可通过控制按键(2)切换模式,进行下次无线联机对战,并根据对战结果获取积分。The wireless online battle method of educational toys according to claim 1, characterized in that: in step five, an integral formula can be used, and after an online battle is completed, the mode can be switched through the control button (2) for the next wireless connection. Play against each other and earn points based on the results of the battle.
- 如权利要求1所述益智玩具的无线联机对战方法,其特征在于:所述主机体(1)内部设置有控制主板,且所述控制主板内部设置有无线搜索模块和图文 信息收发模块,且无线搜索模块和图文信息收发模块均与无线数据传输单元电连接。The wireless online battle method of educational toys according to claim 1, characterized in that: a control mainboard is provided inside the main body (1), and a wireless search module and a graphic and text information transceiver module are provided inside the control mainboard, And the wireless search module and the graphic information transceiving module are both electrically connected to the wireless data transmission unit.
- 如权利要求3所述益智玩具的无线联机对战方法,其特征在于:所述主机体(1)的内部设置有检测主板,且多组所述单元格(4)内部的感应器均与检测主板电连接,所述检测主板与控制主板电连接。The wireless online battle method of educational toys according to claim 3, characterized in that: a detection motherboard is provided inside the main body (1), and the sensors inside the multiple groups of cells (4) are all connected to the detection board. The main board is electrically connected, and the detection main board is electrically connected to the control main board.
- 如权利要求1所述益智玩具的无线联机对战方法,其特征在于:所述无线数据传输单元可采用蓝牙连接的方式。The wireless online battle method of educational toys according to claim 1, characterized in that: the wireless data transmission unit can adopt a Bluetooth connection method.
- 如权利要求1所述益智玩具的无线联机对战方法,其特征在于:在步骤三中,若对方不同意联机对战,则自动断开与之连接,并重新搜索其他对战设备。The wireless online battle method of educational toys according to claim 1, characterized in that in step three, if the other party does not agree to the online battle, the connection with the other party will be automatically disconnected and other battle devices will be searched again.
- 如权利要求1所述益智玩具的无线联机对战方法,其特征在于:在步骤三中,若连接成功后设备出现摆题不一致的情况,则会进行重新摆题,直至两者一致。The method for wireless online battle of educational toys as claimed in claim 1, characterized in that in step three, if the questions are inconsistent on the device after the connection is successful, the questions will be re-set until they are consistent.
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Publication number | Priority date | Publication date | Assignee | Title |
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CN101927092A (en) * | 2009-12-04 | 2010-12-29 | 宇峻奥汀科技股份有限公司 | On-line fight method for portable game machine by using insert/read card |
CN103801079A (en) * | 2012-11-12 | 2014-05-21 | 丰帅国际集团有限公司 | Card type game system |
CN105435445A (en) * | 2015-12-08 | 2016-03-30 | 马科峰 | Chess tool for man-machine combat, chess tool system and interaction method |
CN114849220A (en) * | 2022-04-11 | 2022-08-05 | 佛山市计客创新科技有限公司 | Data processing method and device for intelligent Huarongdao chess, computer equipment and storage medium |
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- 2022-09-07 CN CN202211093238.4A patent/CN115581912A/en active Pending
- 2022-09-15 WO PCT/CN2022/118936 patent/WO2024050862A1/en unknown
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CN101927092A (en) * | 2009-12-04 | 2010-12-29 | 宇峻奥汀科技股份有限公司 | On-line fight method for portable game machine by using insert/read card |
CN103801079A (en) * | 2012-11-12 | 2014-05-21 | 丰帅国际集团有限公司 | Card type game system |
CN105435445A (en) * | 2015-12-08 | 2016-03-30 | 马科峰 | Chess tool for man-machine combat, chess tool system and interaction method |
CN114849220A (en) * | 2022-04-11 | 2022-08-05 | 佛山市计客创新科技有限公司 | Data processing method and device for intelligent Huarongdao chess, computer equipment and storage medium |
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