WO2024050862A1 - Procédé de compétition en ligne sans fil de jouet éducatif - Google Patents
Procédé de compétition en ligne sans fil de jouet éducatif Download PDFInfo
- Publication number
- WO2024050862A1 WO2024050862A1 PCT/CN2022/118936 CN2022118936W WO2024050862A1 WO 2024050862 A1 WO2024050862 A1 WO 2024050862A1 CN 2022118936 W CN2022118936 W CN 2022118936W WO 2024050862 A1 WO2024050862 A1 WO 2024050862A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- wireless
- toys
- main body
- educational
- online battle
- Prior art date
Links
- 238000000034 method Methods 0.000 title claims abstract description 27
- 230000005540 biological transmission Effects 0.000 claims abstract description 13
- 238000001514 detection method Methods 0.000 claims description 9
- 238000012360 testing method Methods 0.000 claims description 3
- 230000001747 exhibiting effect Effects 0.000 abstract 1
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 238000011897 real-time detection Methods 0.000 description 2
- 230000009286 beneficial effect Effects 0.000 description 1
- 230000007812 deficiency Effects 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000006698 induction Effects 0.000 description 1
- 230000003993 interaction Effects 0.000 description 1
- 238000012549 training Methods 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0074—Game concepts, rules or strategies
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W4/00—Services specially adapted for wireless communication networks; Facilities therefor
- H04W4/80—Services using short range communication, e.g. near-field communication [NFC], radio-frequency identification [RFID] or low energy communication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2436—Characteristics of the input
- A63F2009/2442—Sensors or detectors
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0074—Game concepts, rules or strategies
- A63F2011/0086—Rules
Definitions
- the invention belongs to the technical field of wireless toy battle, and more specifically, relates to a wireless online battle method of educational toys.
- the present invention provides a wireless online battle method for educational toys, which is achieved by the following specific technical means:
- a wireless online battle method for educational toys including an educational toy, which is composed of a main body and multiple sets of combined toys.
- the upper surface of the main body is provided with multiple sets of cells for placing combined toys.
- multiple groups of the unit cells and multiple groups of combined toys are equipped with sensors and sensor sheets respectively, and the sensor sheets of the multiple groups of combined toys are different, and a wireless data transmission unit is provided inside the main body,
- the upper surface of the main body is also equipped with a display and multiple sets of control buttons.
- the wireless online battle method of the educational toy includes the following steps:
- Step 1 Select the level mode through the control buttons and switch;
- Step 2 Use the wireless data transmission unit inside the main body to search for nearby devices that can be battled, and send a request, waiting for the other party's consent;
- Step 3 After the other party agrees to play online, release the level and test the questions;
- Step 4 After the questions of the main device to be tested and the device to be connected are placed correctly, start the challenge;
- Step 5 According to the level rules, the device automatically determines which side wins.
- the points formula can be used in step five. After an online battle is over, the mode can be switched by controlling the buttons for the next wireless online battle, and points can be obtained according to the result of the battle.
- a control mainboard is provided inside the main body, and a wireless search module and a graphic and text information transceiving module are arranged inside the control main board, and both the wireless search module and the graphic and text information transceiving module are electrically connected to the wireless data transmission unit.
- a detection mainboard is provided inside the main body, and the sensors inside the multiple groups of cells are electrically connected to the detection mainboard, and the detection mainboard is electrically connected to the control mainboard.
- the wireless data transmission unit may adopt Bluetooth connection.
- step three if the other party does not agree to online battle, the connection with it will be automatically disconnected and other battle devices will be searched again.
- step three if the questions on the device are inconsistent after the connection is successful, the questions will be re-set until they are consistent.
- the present invention has the following beneficial effects:
- the invention is aimed at toys with clear game rules such as building block puzzles, Huarong Road, Sudoku, etc., so that two or more similar toys can be connected, so that players can compare under the same challenge or topic, and the game can be realized.
- Intelligent comparison greatly expands the use scenarios of toys and the fun of toys.
- sensing sheets and sensors that can sense each other inside the combined toys and inside the cells, real-time detection of the put-in combined toys can be realized.
- the online battle method of the present invention can synchronize gameplay information between devices, so that players can compete on the same topic or challenge In comparison, it can realize real and intelligent gameplay competition, which is more interesting and playable.
- Figure 1 is a schematic diagram of the online status of the present invention.
- Figure 2 is a schematic flow chart of the online battle method of the present invention.
- plural means two or more; the terms “upper”, “lower”, “left”, “right”, “inner”, “outer” , “front end”, “rear end”, “head”, “tail”, etc. indicate the orientation or positional relationship based on the orientation or positional relationship shown in the drawings, and are only for the convenience of describing the present invention and simplifying the description, rather than Any indication or implication that the referred device or element must have a specific orientation, be constructed and operate in a specific orientation should not be construed as a limitation on the invention. Furthermore, the terms “first,” “second,” “third,” etc. are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
- connection should be understood in a broad sense.
- it can be a fixed connection, a detachable connection, or an integral connection.
- Ground connection can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium.
- specific meanings of the above terms in the present invention can be understood on a case-by-case basis.
- the invention provides a wireless online battle method for educational toys, which includes educational toys.
- the educational toys are composed of a main body 1 and multiple sets of combination toys 3.
- the upper surface of the main body 1 is provided with multiple sets of combination toys.
- the cells 4 of the combined toy 3 are placed, and multiple groups of the cells 4 and the multiple sets of combined toys 3 are respectively equipped with sensors and sensor sheets inside, and the sensor sheets of the multiple sets of combined toys 3 are all different.
- a wireless data transmission unit is provided inside the main body 1.
- a display and multiple sets of control buttons 2 are also installed on the upper surface of the main body 1.
- the characteristic is that the wireless online battle method of the educational toy includes the following steps:
- Step 1 Select the level mode through control button 2 and switch;
- Step 2 Use the wireless data transmission unit inside the main body 1 to search for nearby devices that can be battled, and send a request, waiting for the other party's consent;
- Step 3 After the other party agrees to play online, release the level and test the questions;
- Step 4 After the questions of the main device to be tested and the device to be connected are placed correctly, start the challenge;
- Step 5 the device automatically determines which side wins. For example, using timing rules, if one side does not correctly place multiple sets of combined toys 3 in cell 4 according to the level rules within the specified time, the challenge will fail, and vice versa. The challenge is won, or the one who completes the challenge first is the winner, or for example, the one who clears the most levels within a certain period of time wins, etc.
- the integral method can be used in step five. After an online battle is over, the mode can be switched by controlling button 2 to conduct the next wireless online battle, and points will be obtained based on the battle results. According to the level of points in the set number of battles, , determine the outcome.
- the main body 1 is provided with a control motherboard inside, and the control motherboard is provided with a wireless search module and a graphic and text information transceiver module, and the wireless search module and the graphic and text information transceiver module are electrically connected to the wireless data transmission unit.
- the information sending and receiving module can transmit level information and player information between online devices to facilitate players to understand the players.
- a detection main board is provided inside the main body 1, and the sensors inside the multiple groups of cells 4 are all electrically connected to the detection main board, and the detection main board is electrically connected to the control main board.
- the wireless data transmission unit can use Bluetooth connection.
- Bluetooth connection is flexible and convenient, making it easier for players to use.
- step three if the other party does not agree to online battle, the connection with it will be automatically disconnected and other battle devices will be searched again. If no device that can be played against is found within 15 seconds, the search will be carried out again.
- step three if the questions on the device are inconsistent after the connection is successful, the questions will be re-set until they are consistent.
- the invention is aimed at toys with clear game rules such as building block puzzles, Huarong Road, Sudoku, etc., so that two or more similar toys can be connected, so that players can compare under the same challenge or topic, and the game can be realized.
- Intelligent comparison greatly expands the use scenarios of toys and the fun of toys.
- induction sheets and sensors that can sense each other inside the combined toy 3 and inside the unit 4, it is possible to perform the comparison of the put-in combined toy 3.
- Real-time detection is used to determine whether the combined toy 3 is placed accurately within a specified time and to achieve technical comparison between players; the online battle method of the present invention can synchronize gameplay information between devices, allowing players to compete on the same topic or challenge Comparison under different circumstances can achieve real and intelligent gameplay competition, which is more interesting and playable.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Toys (AREA)
Abstract
La présente invention concerne un procédé de compétition en ligne sans fil d'un jouet éducatif. Le procédé comprend les étapes suivantes : étape 1, sélection d'un mode de niveau au moyen de touches de commande ; étape 2, au moyen d'une unité de transmission de données sans fil dans un corps d'unité principale, recherche d'un dispositif de compétition disponible à proximité et envoi d'une demande, et attente de l'accord de l'autre partie ; étape 3, après l'accord de l'autre partie concernant une compétition en ligne, émission d'un niveau, et vérification de réponses à des puzzles ; étape 4, une fois qu'il est détecté que les puzzles pour un dispositif de connexion principal et un dispositif connecté ont reçu tous deux une réponse correcte, démarrer un défi ; et étape 5, selon une règle de niveau, les dispositifs déterminent automatiquement quelle partie gagne. Le procédé de compétition en ligne sans fil d'un jouet éducatif selon la présente invention peut synchroniser des informations de procédé de lecture entre des dispositifs, de sorte que des joueurs puissent participer à une compétition dans le même puzzle ou défi, de façon à réaliser des compétitions réelles et intelligentes au moyen de procédés de lecture, et à offrir un intérêt et une facilité de jeu élevés.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202211093238.4 | 2022-09-07 | ||
CN202211093238.4A CN115581912A (zh) | 2022-09-07 | 2022-09-07 | 一种益智玩具的无线联机对战方法 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2024050862A1 true WO2024050862A1 (fr) | 2024-03-14 |
Family
ID=84771224
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/CN2022/118936 WO2024050862A1 (fr) | 2022-09-07 | 2022-09-15 | Procédé de compétition en ligne sans fil de jouet éducatif |
Country Status (2)
Country | Link |
---|---|
CN (1) | CN115581912A (fr) |
WO (1) | WO2024050862A1 (fr) |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101927092A (zh) * | 2009-12-04 | 2010-12-29 | 宇峻奥汀科技股份有限公司 | 一种利用插/刷卡进行携带式游戏机的联机对战方法 |
CN103801079A (zh) * | 2012-11-12 | 2014-05-21 | 丰帅国际集团有限公司 | 一种卡片式游戏系统 |
CN105435445A (zh) * | 2015-12-08 | 2016-03-30 | 马科峰 | 用于人机对战的棋具、棋具系统以及交互方法 |
CN114849220A (zh) * | 2022-04-11 | 2022-08-05 | 佛山市计客创新科技有限公司 | 智能华容道棋的数据处理方法、装置、计算机设备和存储介质 |
-
2022
- 2022-09-07 CN CN202211093238.4A patent/CN115581912A/zh active Pending
- 2022-09-15 WO PCT/CN2022/118936 patent/WO2024050862A1/fr unknown
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101927092A (zh) * | 2009-12-04 | 2010-12-29 | 宇峻奥汀科技股份有限公司 | 一种利用插/刷卡进行携带式游戏机的联机对战方法 |
CN103801079A (zh) * | 2012-11-12 | 2014-05-21 | 丰帅国际集团有限公司 | 一种卡片式游戏系统 |
CN105435445A (zh) * | 2015-12-08 | 2016-03-30 | 马科峰 | 用于人机对战的棋具、棋具系统以及交互方法 |
CN114849220A (zh) * | 2022-04-11 | 2022-08-05 | 佛山市计客创新科技有限公司 | 智能华容道棋的数据处理方法、装置、计算机设备和存储介质 |
Also Published As
Publication number | Publication date |
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CN115581912A (zh) | 2023-01-10 |
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