CN115581912A - Wireless online fighting method for educational toy - Google Patents

Wireless online fighting method for educational toy Download PDF

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Publication number
CN115581912A
CN115581912A CN202211093238.4A CN202211093238A CN115581912A CN 115581912 A CN115581912 A CN 115581912A CN 202211093238 A CN202211093238 A CN 202211093238A CN 115581912 A CN115581912 A CN 115581912A
Authority
CN
China
Prior art keywords
wireless
online
toy
equipment
multiunit
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202211093238.4A
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Chinese (zh)
Inventor
应宏
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hangzhou Chaohu Intelligent Technology Co ltd
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Hangzhou Chaohu Intelligent Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Hangzhou Chaohu Intelligent Technology Co ltd filed Critical Hangzhou Chaohu Intelligent Technology Co ltd
Priority to CN202211093238.4A priority Critical patent/CN115581912A/en
Priority to PCT/CN2022/118936 priority patent/WO2024050862A1/en
Publication of CN115581912A publication Critical patent/CN115581912A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0074Game concepts, rules or strategies
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W4/00Services specially adapted for wireless communication networks; Facilities therefor
    • H04W4/80Services using short range communication, e.g. near-field communication [NFC], radio-frequency identification [RFID] or low energy communication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2436Characteristics of the input
    • A63F2009/2442Sensors or detectors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0074Game concepts, rules or strategies
    • A63F2011/0086Rules

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Toys (AREA)

Abstract

The invention provides a wireless online combat method for an educational toy, which comprises the following steps: step one, selecting a level mode through a control key; secondly, searching nearby equipment capable of fighting by using a wireless data transmission unit in the main body, sending a request and waiting for the agreement of the other party; step three, after the opponent agrees to the online battle, releasing a checkpoint and detecting a problem; fourthly, after the questions of the main connection equipment and the connected equipment to be detected are correctly placed, starting to challenge; and step five, automatically judging which one of the two wins by the equipment according to the checkpoint rule. The wireless online battle method of the intelligence toy can synchronize the playing method information among the devices, so that players can compare the information under the same theme or challenge condition, real and intelligent playing method is realized, and the interest and playability are high.

Description

Wireless online fighting method for intelligence-developing toy
Technical Field
The invention belongs to the technical field of wireless toy fight, and particularly relates to a wireless online fight method for an intelligence developmental toy.
Background
The toy blocks are helpful for developing intelligence and training the hand-eye coordination ability of children, and the arrangement, the connection, the ring shape, the symmetry and the like of the toy blocks are beneficial to the intelligence of the children.
In the prior art, common intelligence-promoting toys comprise toys with definite game rules, such as building block puzzles, huarongdao, sudoku and the like, the intelligence-promoting toys are usually single playing methods and are limited by cost and technology, few interactions exist between the toys, and if the toys with definite game rules, such as the building block puzzles, the Huarongdao, the Sudoku and the like, are difficult to enable two or more similar toys to be connected, players cannot compare under the same challenge or question, intelligent comparison of games is achieved, and meanwhile playing methods are single.
Therefore, in view of the above, research and improvement are made to solve the existing structure and defects, and a wireless online battle method for an intelligence toy is provided, so as to achieve the purpose of higher practical value.
Disclosure of Invention
In order to solve the technical problems, the invention provides a wireless online fighting method for an educational toy, which is achieved by the following specific technical means:
the utility model provides a wireless online fight method of toy benefits intelligence, includes the toy benefits intelligence, the toy benefits intelligence comprises the host computer body and multiunit combination toy, the upper surface of the host computer body is provided with the cell that the multiunit is used for placing the combination toy, and multiunit the inside of cell and multiunit combination toy is equallyd divide and is do not installed inductor and response piece, and the response piece of multiunit combination toy is all inequality, the inside of the host computer body is provided with wireless data transmission unit, display and multiunit control button are still installed to the upper surface of the host computer body, the wireless online fight method of toy benefits intelligence includes following step:
step one, selecting a checkpoint mode through a control key and switching;
secondly, searching nearby equipment capable of fighting by using a wireless data transmission unit in the main body, sending a request and waiting for the agreement of the other party;
step three, after the opponent agrees to the online battle, releasing a checkpoint and detecting a problem;
fourthly, after the questions of the main connection equipment and the connected equipment to be detected are correctly placed, starting to challenge;
and step five, automatically judging which party wins by the equipment according to the checkpoint rule.
Furthermore, an integral type can be adopted in the step five, after one-time online fight is finished, the mode can be switched through a control key, the next wireless online fight is carried out, and the integral is obtained according to a fight result.
Furthermore, a control mainboard is arranged inside the main body, a wireless search module and a graphic information receiving and sending module are arranged inside the control mainboard, and the wireless search module and the graphic information receiving and sending module are electrically connected with the wireless data transmission unit.
Furthermore, the inside of the host computer body is provided with a detection mainboard, and a plurality of groups the inside inductor of cell all is connected with the detection mainboard electricity, the detection mainboard is connected with the control mainboard electricity.
Furthermore, the wireless data transmission unit can adopt a Bluetooth connection mode.
Furthermore, in the third step, if the opponent does not agree with the online fight, the connection with the opponent is automatically disconnected, and other fighting equipment is searched again.
Further, in step three, if the device has inconsistent questions after successful connection, the questions are placed again until the two questions are consistent.
Compared with the prior art, the invention has the following beneficial effects:
the invention aims at the toys with definite game rules, such as building block jigsaw, huarongdao, sudoku and the like, so that two or more than two similar toys are connected, players can compare under the same challenge or question, the intelligent comparison of games can be realized, the use scene of the toys is greatly expanded, and the interestingness of the toys is improved, the induction pieces and the inductors which can be mutually sensed are respectively arranged in the combined toys and the unit grids, the real-time detection of the put combined toys can be realized, the judgment of whether the combined toys are accurately put in within a set time is realized, and the technical comparison among the players is realized; the online fighting method can synchronize the playing method information among the devices, so that players can compare the playing method information under the condition of the same item or challenge, real and intelligent playing method comparison can be realized, and the interest and the playability are high.
Drawings
FIG. 1 is a schematic diagram of an online state of the present invention.
FIG. 2 is a flow chart of the online fight method of the invention.
In the drawings, the corresponding relationship between the component names and the reference numbers is as follows:
1. a main body; 2. controlling a key; 3. a combination toy; 4. and (4) cell.
Detailed Description
Embodiments of the present invention will be described in further detail with reference to the drawings and examples. The following examples are intended to illustrate the invention but are not intended to limit the scope of the invention.
In the description of the present invention, "a plurality" means two or more unless otherwise specified; the terms "upper", "lower", "left", "right", "inner", "outer", "front", "rear", "head", "tail", and the like, indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, are only for convenience in describing and simplifying the description, and do not indicate or imply that the device or element referred to must have a particular orientation, be constructed in a particular orientation, and be operated, and thus, should not be construed as limiting the invention. Furthermore, the terms "first," "second," "third," and the like are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
In the description of the present invention, it should be noted that, unless explicitly stated or limited otherwise, the terms "connected" and "connected" are to be interpreted broadly, e.g., as being fixed or detachable or integrally connected; can be mechanically or electrically connected; may be directly connected or indirectly connected through an intermediate. The specific meanings of the above terms in the present invention can be understood in specific cases to those skilled in the art.
Example (b):
as shown in figures 1 to 2:
the invention provides a wireless online combat method of an intelligence toy, which comprises the intelligence toy, wherein the intelligence toy consists of a main machine body 1 and a plurality of groups of combined toys 3, the upper surface of the main machine body 1 is provided with a plurality of groups of unit cells 4 for placing the combined toys 3, the interiors of the plurality of groups of unit cells 4 and the plurality of groups of combined toys 3 are respectively provided with a sensor and a sensing piece, the sensing pieces of the plurality of groups of combined toys 3 are different, the interior of the main machine body 1 is provided with a wireless data transmission unit, the upper surface of the main machine body 1 is also provided with a display and a plurality of groups of control keys 2, and the wireless online combat method is characterized in that: the wireless online fighting method of the educational toy comprises the following steps:
step one, selecting a level mode through a control key 2 and switching;
step two, searching nearby equipment capable of fighting by using a wireless data transmission unit in the main body 1, sending a request and waiting for the agreement of the other party;
step three, after the opponent agrees to the online battle, releasing a checkpoint and detecting a problem;
fourthly, after the questions of the main connection equipment and the connected equipment to be detected are correctly placed, starting to challenge;
and step five, automatically judging which party wins by the equipment according to the level rule, for example, adopting a timing rule, if one party does not correctly place the plurality of groups of combined toys 3 into the cell 4 according to the level rule within a specified time, the challenge fails, otherwise, the win is challenged, or the challenger is the winner firstly, and then for example, the person with the largest number of customs wins within a certain time, and the like.
And step five, an integral type can be adopted, after one-time online fight is finished, the mode can be switched through the control key 2, the next wireless online fight is carried out, the integral is obtained according to the fight result, and the success or failure is judged according to the height of the integral in the set fight number.
The main body 1 is internally provided with a control main board, the control main board is internally provided with a wireless search module and a graphic information transceiving module, the wireless search module and the graphic information transceiving module are electrically connected with a wireless data transmission unit, and the graphic information transceiving module can transmit level information and player information to each other between online equipment so that players can know about the level information and the player information.
Wherein, the inside of the host computer body 1 is provided with the detection mainboard, and the multiunit the inside inductor of cell 4 all is connected with the detection mainboard electricity, the detection mainboard is connected with the control mainboard electricity.
Wherein, wireless data transmission unit can adopt the mode of bluetooth connection, and the bluetooth connection has nimble and convenient characteristics, is convenient for the player to use more.
In the third step, if the opponent doesn't agree with the online match, the connection with the opponent is automatically disconnected, and other match equipment is searched again, and if the equipment which can match is not searched within 15s, the equipment is searched again.
In the third step, if the device has inconsistent questions after successful connection, the questions are put again until the two questions are consistent.
The working principle of the embodiment is as follows:
aiming at toys with definite game rules, such as building block jigsaw, huarongdao, sudoku and the like, two or more than two similar toys are connected, players can compare under the same challenge or question, the intelligent comparison of games can be realized, the use scene of the toys is greatly expanded, the interestingness of the toys is improved, induction pieces and inductors which can be mutually sensed are respectively arranged in the combined toy 3 and the cell 4, the real-time detection of the placed combined toy 3 can be realized, the judgment of whether the combined toy 3 is placed accurately or not within a set time is realized, and the technical comparison among the players is realized; the online fighting method can synchronize the playing method information among the devices, so that players can compare the playing method information under the condition of the same question or challenge, the real and intelligent playing method can be realized, and the interest and the playability are high.
The embodiments of the present invention have been presented for purposes of illustration and description, and are not intended to be exhaustive or limited to the invention in the form disclosed. Many modifications and variations will be apparent to those of ordinary skill in the art. The embodiment was chosen and described in order to best explain the principles of the invention and the practical application, and to enable others of ordinary skill in the art to understand the invention for various embodiments with various modifications as are suited to the particular use contemplated.

Claims (7)

1. The wireless online battle method of the intelligence toy comprises the intelligence toy, wherein the intelligence toy consists of a main machine body (1) and a plurality of groups of combined toys (3), and is characterized in that: the upper surface of the host computer body (1) is provided with cell (4) that the multiunit is used for placing combination toy (3), and the multiunit the inside of cell (4) and multiunit combination toy (3) is equallyd divide and is do not installed inductor and response piece, and the response piece inequality of multiunit combination toy (3), the inside of the host computer body (1) is provided with wireless data transmission unit, display and multiunit control button (2) are still installed to the upper surface of the host computer body (1), the wireless online fight method of the intelligence-benefiting toy includes following step:
step one, selecting a checkpoint mode through a control key (2) and switching;
secondly, searching nearby equipment capable of fighting by using a wireless data transmission unit in the main body (1), sending a request and waiting for the agreement of the other party;
step three, after the opposite side agrees to the online fight, releasing a checkpoint and detecting a problem;
fourthly, starting to challenge after the titles of the main connection equipment and the connected equipment to be detected are correctly placed;
and step five, automatically judging which party wins by the equipment according to the checkpoint rule.
2. The wireless online battle method of educational toys as claimed in claim 1, wherein: and in the fifth step, an integral type can be adopted, after one-time online fight is finished, the mode can be switched through the control key (2), the next wireless online fight is carried out, and the integral is obtained according to a fight result.
3. The wireless online battle method of educational toys as claimed in claim 1, wherein: the main machine body (1) is internally provided with a control mainboard, the control mainboard is internally provided with a wireless search module and a graphic information receiving and sending module, and the wireless search module and the graphic information receiving and sending module are electrically connected with a wireless data transmission unit.
4. A wireless on-line combat method for educational toys as recited in claim 3 further comprising: the inside of the host computer body (1) is provided with the detection mainboard, and the multiunit the inside inductor of cell (4) all is connected with the detection mainboard electricity, it is connected with the control mainboard electricity to detect the mainboard.
5. The wireless online match method of educational toys as recited in claim 1, wherein: the wireless data transmission unit can adopt a Bluetooth connection mode.
6. The wireless online match method of educational toys as recited in claim 1, wherein: in the third step, if the other party does not agree with the online match, the connection with the other party is automatically disconnected, and other match equipment is searched again.
7. The wireless online battle method of educational toys as claimed in claim 1, wherein: in the third step, if the device has inconsistent questions after successful connection, the questions are put again until the two questions are consistent.
CN202211093238.4A 2022-09-07 2022-09-07 Wireless online fighting method for educational toy Pending CN115581912A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
CN202211093238.4A CN115581912A (en) 2022-09-07 2022-09-07 Wireless online fighting method for educational toy
PCT/CN2022/118936 WO2024050862A1 (en) 2022-09-07 2022-09-15 Wireless online contest method of educational toy

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202211093238.4A CN115581912A (en) 2022-09-07 2022-09-07 Wireless online fighting method for educational toy

Publications (1)

Publication Number Publication Date
CN115581912A true CN115581912A (en) 2023-01-10

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Application Number Title Priority Date Filing Date
CN202211093238.4A Pending CN115581912A (en) 2022-09-07 2022-09-07 Wireless online fighting method for educational toy

Country Status (2)

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CN (1) CN115581912A (en)
WO (1) WO2024050862A1 (en)

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101927092A (en) * 2009-12-04 2010-12-29 宇峻奥汀科技股份有限公司 On-line fight method for portable game machine by using insert/read card
CN103801079A (en) * 2012-11-12 2014-05-21 丰帅国际集团有限公司 Card type game system
CN205730272U (en) * 2015-12-08 2016-11-30 马科峰 Chess tool, chess piece, chessboard and chess tool system for man-machine battle
CN114849220A (en) * 2022-04-11 2022-08-05 佛山市计客创新科技有限公司 Data processing method and device for intelligent Huarongdao chess, computer equipment and storage medium

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