WO2024007606A1 - 虚拟物品的展示方法、装置、计算机设备及存储介质 - Google Patents
虚拟物品的展示方法、装置、计算机设备及存储介质 Download PDFInfo
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- item
- virtual item
- virtual
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- item display
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- 230000004044 response Effects 0.000 claims description 62
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Definitions
- the present disclosure relates to the field of computer technology, and specifically to a virtual item display method, device, computer equipment and storage medium.
- an interface is usually provided specifically to display models of virtual weapons (such as weapons) owned by the player.
- Players can observe the virtual weapon model through rotation, zooming, etc. on this interface.
- the existing method only displays the virtual weapons owned by the player through a single interface.
- the display content for each virtual weapon is less and the display effect is poor, which affects the player's experience of displaying the virtual weapons, increases the running time of the terminal device, and causes The terminal device consumes high power.
- Embodiments of the present disclosure provide a virtual item display method, device, computer equipment and storage medium, which can improve the display effect of virtual items in games, reduce the running time of terminal equipment, and save the power of terminal equipment.
- embodiments of the present disclosure provide a method for displaying virtual items, including:
- a virtual item display rack is displayed on the graphical user interface.
- the virtual item display rack is used to display specified types of virtual items owned by the current player character in the virtual item display space of the current player character.
- the virtual item display rack includes At least one item display field, the item display field is used to set the specified type of virtual items displayed by the virtual item display rack;
- embodiments of the present disclosure also provide a display device for virtual items, including:
- a display unit is configured to display a virtual item display rack on the graphical user interface, and the virtual item display rack is used to display specified types of virtual items owned by the current player character in the virtual item display space of the current player character, the
- the virtual item display rack includes at least one item display field, and the item display field is used to set the specified type of virtual item displayed by the virtual item display rack;
- a first determination unit configured to determine a target virtual item set in the item display slot in response to a virtual item setting operation on the item display slot, so that the target virtual item is displayed in the virtual item display space.
- a virtual item display stand for virtual items.
- embodiments of the present disclosure also provide a computer device, including a memory, a processor, and a computer program stored on the storage and executable on the processor, wherein the processor executes any one of the embodiments of the present disclosure. How to display virtual items.
- embodiments of the present disclosure also provide a storage medium that stores a plurality of instructions, and the instructions are suitable for loading by the processor to execute the above virtual item display method.
- game players can set target virtual items for display in the virtual item display scene according to actual display requirements, so that when the game character controlled by the game player enters the virtual item display scene, , each virtual item displayed through the item display rack in the virtual item display scene can be viewed, thereby improving the game player's sense of accomplishment in collecting virtual items.
- the item information is generated based on various data of the target virtual item, which facilitates game players to view more detailed item information, improves the display effect of virtual items in the game, and reduces the operation of the terminal device. time, saving the power of the terminal device.
- FIG. 1 is a schematic scene diagram of a virtual item display system provided by one of the embodiments of the present disclosure.
- FIG. 2 is a schematic flowchart of a method for displaying virtual items provided by one of the embodiments of the present disclosure.
- FIG. 3 is a schematic diagram of an application scenario of a method for displaying virtual items provided by one of the embodiments of the present disclosure.
- FIG. 4 is a schematic diagram of an application scenario of another virtual item display method provided by one of the embodiments of the present disclosure.
- FIG. 5 is a schematic diagram of an application scenario of another virtual item display method provided by one of the embodiments of the present disclosure.
- FIG. 6 is a schematic diagram of an application scenario of another virtual item display method provided by one of the embodiments of the present disclosure.
- FIG. 7 is a schematic diagram of an application scenario of another virtual item display method provided by one of the embodiments of the present disclosure.
- FIG. 8 is a schematic diagram of an application scenario of another virtual item display method provided by one of the embodiments of the present disclosure.
- FIG. 9 is a schematic diagram of an application scenario of another virtual item display method provided by one of the embodiments of the present disclosure.
- FIG. 10 is a schematic diagram of an application scenario of another virtual item display method provided by one of the embodiments of the present disclosure.
- FIG. 11 is a schematic diagram of an application scenario of another virtual item display method provided by one of the embodiments of the present disclosure.
- FIG. 12 is a schematic diagram of an application scenario of another virtual item display method provided by one of the embodiments of the present disclosure.
- Figure 13 is a schematic diagram of an application scenario of another virtual item display method provided by one of the embodiments of the present disclosure.
- FIG. 14 is a schematic flowchart of another method for displaying virtual items provided by one of the embodiments of the present disclosure.
- FIG. 15 is a schematic diagram of an application scenario of another virtual item display method provided by one of the embodiments of the present disclosure.
- FIG. 16 is a structural block diagram of a virtual item display device provided by one of the embodiments of the present disclosure.
- FIG. 17 is a schematic structural diagram of a computer device provided by one of the embodiments of the present disclosure.
- Embodiments of the present disclosure provide a virtual item display method, device, storage medium, and computer equipment.
- the method for displaying virtual items in the embodiment of the present disclosure can be executed by a computer device, where the computer device can be a terminal, a server, or other equipment.
- the terminal can be a terminal device such as a smartphone, tablet computer, notebook computer, touch screen, game console, personal computer (PC, Personal Computer), personal digital assistant (Personal Digital Assistant, PDA), etc.
- the terminal can also include a client, The client may be a game application client, a browser client carrying a game program, or an instant messaging client.
- the server can be an independent physical server, or a server cluster or distributed system composed of multiple physical servers. It can also provide cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, and middleware. Cloud servers for basic cloud computing services such as software services, domain name services, security services, CDN, and big data and artificial intelligence platforms.
- the terminal device when the method for displaying virtual items is run on a terminal, the terminal device stores a game application program and is used to present virtual scenes in the game screen.
- the terminal device is used to interact with the user through a graphical user interface, such as downloading, installing and running game applications through the terminal device.
- the terminal device may provide the graphical user interface to the user in a variety of ways, for example, it may be rendered and displayed on the display screen of the terminal device, or the graphical user interface may be presented through holographic projection.
- the terminal device may include a touch display screen and a processor
- the touch display screen is used to present a graphical user interface and receive operating instructions generated by the user acting on the graphical user interface
- the graphical user interface includes game screens
- the processor is used to Run the game, generate a graphical user interface, respond to operating instructions, and control the display of the graphical user interface on the touch display.
- the virtual item display method when run on a server, it can be a cloud game.
- Cloud gaming refers to a gaming method based on cloud computing.
- the running body of the game application and the game screen presentation body are separated, and the storage and operation of the display method of virtual items are completed on the cloud game server.
- the game screen presentation is completed on the cloud game client.
- the cloud game client is mainly used for receiving and sending game data and presenting the game screen.
- the cloud game client can be close to the user side and has the data transmission function.
- Display devices such as mobile terminals, televisions, computers, PDAs, personal digital assistants, etc., but the terminal devices that process game data are cloud game servers in the cloud.
- the user When playing a game, the user operates the cloud game client to send operating instructions to the cloud game server.
- the cloud game server runs the game according to the operating instructions, encodes and compresses the game screen and other data, and returns it to the cloud game client through the network. Finally, through the cloud game The client decodes and outputs the game screen.
- FIG. 1 is a schematic scene diagram of a virtual item display system provided by an embodiment of the present disclosure.
- the system may include at least one terminal, at least one server, at least one database, and a network.
- the terminal held by the user can connect to the servers of different games through the network.
- a terminal is any device with computing hardware capable of supporting and executing a software product corresponding to a game.
- the terminal has one or more multi-touch-sensitive screens for sensing and obtaining user input through touch or sliding operations performed at multiple points of the one or more touch-sensitive display screens.
- the system includes multiple terminals, multiple servers, and multiple networks, different terminals can be connected to each other through different networks and different servers.
- the network may be a wireless network or a wired network.
- the wireless network may be a wireless local area network (WLAN), a local area network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc.
- WLAN wireless local area network
- LAN local area network
- cellular network a 2G network
- 3G network a 3G network
- 4G network a 5G network
- different terminals can also use their own Bluetooth network or hotspot network to connect to other terminals or connect to servers, etc.
- multiple users can be online via different terminals connected via appropriate networks and synchronized with each other to support multi-player gaming.
- the system may include multiple databases coupled to different servers, and information related to the game environment may be continuously stored in the databases while different users are playing multi-player games online.
- Embodiments of the present disclosure provide a method for displaying virtual items, which can be executed by a terminal or a server.
- the embodiment of the present disclosure takes the virtual item display method executed by the terminal as an example to illustrate.
- the terminal includes a touch display screen and a processor, and the touch display screen is used to present a graphical user interface and receive operating instructions generated by a user acting on the graphical user interface.
- the graphical user interface can control the local content of the terminal in response to the received operation instructions, and can also control the content of the peer server in response to the received operation instructions.
- the operation instructions generated by the user acting on the graphical user interface include instructions for starting the game application, and the processor is configured to start the game application after receiving the instruction provided by the user to start the game application. Additionally, the processor is configured to render and draw a graphical user interface associated with the game on the touch display.
- a touch display is a multi-touch screen that can sense simultaneous touches or swipes at multiple points on the screen. The user uses a finger to perform a touch operation on the graphical user interface. When the graphical user interface detects the touch operation, it controls different current player characters in the graphical user interface of the game to perform actions corresponding to the touch operation.
- the game may be any of a casual game, an action game, a role-playing game, a strategy game, a sports game, a puzzle game, and the like.
- the game may include a virtual scene of the game drawn on the graphical user interface.
- the virtual scene of the game may include one or more current player characters, such as virtual characters, controlled by the user (or player).
- the virtual scene of the game may also include one or more obstacles, such as railings, ravines, walls, etc., to limit the movement of the current player character, such as restricting the movement of one or more objects to a specific area within the virtual scene. .
- the virtual scene of the game also includes one or more elements, such as skills, points, character health status, energy, etc., to provide help to players, provide virtual services, increase points related to player performance, etc.
- the graphical user interface may present one or more indicators to provide instructional information to the player.
- a game may include a player-controlled current player character and one or more other current player characters (such as enemy characters).
- one or more other current player characters are controlled by other players of the game.
- one or more other current player characters can be controlled by a computer, such as a robot using an artificial intelligence (AI) algorithm, to implement a human-machine battle mode.
- AI artificial intelligence
- the current player character has various skills or abilities that gamers use to achieve their goals.
- the current player character possesses one or more weapons, props, tools, etc. that can be used to eliminate other objects from the game.
- Such skills or abilities may be activated by a player of the game using one of a plurality of preset touch operations with the terminal's touch display.
- the processor may be configured to present a corresponding game screen in response to an operation instruction generated by a user's touch operation.
- the scene diagram of the virtual weapon display system shown in Figure 1 is only an example.
- the image processing system and the scene described in the embodiment of the present disclosure are for the purpose of more clearly illustrating the technical solution of the embodiment of the present disclosure, and are not Constituting a limitation on the technical solutions provided by the embodiments of the present disclosure, those of ordinary skill in the art will know that with the evolution of virtual weapon display systems and the emergence of new business scenarios, the technical solutions provided by the embodiments of the present disclosure can solve similar technical problems. The same applies.
- embodiments of the present disclosure provide a virtual item display method, device, computer equipment and storage medium, which can improve the display effect of virtual items in games, reduce the running time of terminal equipment, and save the power of terminal equipment.
- a virtual item display method, device, computer equipment and storage medium which can improve the display effect of virtual items in games, reduce the running time of terminal equipment, and save the power of terminal equipment.
- Embodiments of the present disclosure provide a method for displaying virtual items, which can be executed by a terminal or a server. This embodiment of the present disclosure takes the method of displaying virtual items as being executed by a terminal as an example for explanation.
- FIG. 2 is a schematic flowchart of a method for displaying virtual items provided by an embodiment of the present disclosure.
- the specific process of the virtual item display method can be as follows:
- the virtual item display rack is used to display specified types of virtual items owned by the current player character in the virtual item display space of the current player character.
- the virtual item display rack includes at least one item display slot, and the item display slot is used to set virtual items. Specified types of virtual items displayed on display racks.
- a virtual item display space is provided in the game scene, and the virtual item display space can be used to display specified types of virtual items owned by the current player character.
- the virtual items currently owned by the player character in the game include multiple types of virtual items.
- the specified type can be one of multiple types.
- the specified type can be a weapon type
- the virtual item display space can be used to display the current A virtual weapon owned by the player character.
- the game player who controls the current player character can select some or all of the specified types of virtual items from all the virtual items owned by the current player character, and set the selected virtual items in the virtual item display rack, that is, the virtual items can be displayed on the display stand.
- the display space displays selected virtual items.
- FIG. 3 is a schematic diagram of an application scenario of a method for displaying virtual items provided by an embodiment of the present disclosure.
- a virtual item display rack is displayed.
- the virtual item display rack includes multiple item display slots.
- the item display slots can be used by the player to set the specified types owned by the current player character that need to be displayed. virtual items.
- the step "in response to the virtual item setting operation on the item display slot, determine the target virtual item set in the item display slot” may include the following operations:
- a target virtual item set in the item display slot is determined.
- the first operation may be used to trigger display of virtual items owned by the current player character in the game on the graphical user interface.
- the first operation may include a variety of operations, such as a click operation, a pressing operation, a sliding operation, etc.
- FIG. 4 is a schematic diagram of an application scenario of another method for displaying virtual items provided by an embodiment of the present disclosure.
- a virtual item display rack is displayed in the graphical user interface.
- the virtual items owned by the current player character are displayed in the graphical user interface. thing. So that game players can choose virtual items to set in the item display slot.
- the graphical user interface may provide an item display control, and then the step "in response to the first operation on the graphical user interface, display on the graphical user interface "Virtual items owned by the current player character" can include the following operations:
- the virtual items owned by the current player character are displayed on the graphical user interface.
- FIG. 5 is a schematic diagram of an application scenario of another method for displaying virtual items provided by an embodiment of the present disclosure.
- a virtual item display stand is displayed in the graphical user interface, and an item display control is provided.
- the graphical user interface When a touch operation of the provided item display control by the game player is detected, the graphical user interface
- the virtual items owned by the current player character are displayed in the interface. So that gamers can choose virtual item settings and item display fields.
- the step "determining a target virtual item set in the item display slot in response to an item transfer operation between the item display slot and a virtual item owned by the player character” may include the following operations:
- the target virtual item is determined based on the virtual item to be put on the shelf.
- the game player can directly move the virtual item to the virtual item display column of the virtual item display rack to complete the virtual item display column. Bit item settings.
- FIG. 6 is a schematic diagram of an application scenario of another method for displaying virtual items provided by an embodiment of the present disclosure.
- a virtual item display rack is displayed, and the virtual item display fields of the virtual item display rack include: first column, second column, third column, fourth column, The fifth and sixth columns.
- the graphical user interface also displays the virtual items owned by the current player character, which may include: Item A, Item B, Item C, Item D and Item E.
- a virtual item setting interface is also designed.
- the virtual item setting interface can be used by game players to set virtual props displayed in the virtual item display space.
- the virtual item setting interface may include a first area and a second area. The first area is used to set virtual items displayed in the virtual item display space of the current player character in the game scene, and the second area displays virtual items owned by the current virtual character.
- FIG. 7 is a schematic diagram of an application scenario of another method for displaying virtual items provided by an embodiment of the present disclosure.
- the virtual item setting interface shown in Figure 7 includes a first area and a second area, where the second area displays virtual items owned by the current virtual character, which may include: Item A, Item B, Item C, and Item D. , Item E, Item F, etc.
- a page turning control can be set in the second area to distribute the virtual items on multiple pages. The control triggers the display of the previous page or the next page.
- FIG. 8 is a schematic diagram of an application scenario of another method for displaying virtual items provided by an embodiment of the present disclosure.
- a page turning control is provided in the second area, and the touch operation on the page turning control triggers the selection of the previous page or the next page of virtual items for display.
- a search bar can be provided in the second area. Game players can search by entering the name of the virtual item in the search bar, so that they can quickly select the virtual items that need to be set. virtual items.
- a target virtual item set in the first area is determined.
- the virtual item transfer operation is used to transfer virtual items in the first area to the second area for display, or to transfer virtual items in the second area to the first area for display.
- Target virtual items refer to virtual items set for display in the virtual item display space.
- the step "in response to the virtual item transfer operation between the first area and the second area, determining the target virtual item set in the first area” may include the following operations:
- the touch operation on the second area may be a click, press or slide operation.
- a touch operation on the second area is detected, the virtual item corresponding to the touch operation is obtained and the virtual item to be put on the shelf is obtained.
- the touch operation for the virtual item to be put on the shelf can be a click, press or sliding operation.
- the virtual item to be put on the shelf can be moved from the second area to the first area, and then It is determined that the virtual item to be put on the shelf is the target virtual item.
- FIG. 9 is a schematic diagram of an application scenario of another method for displaying virtual items provided by an embodiment of the present disclosure.
- the virtual item setting interface shown on the upper side of Figure 9 when a click operation on the second area is detected, the virtual item corresponding to the click operation can be obtained as: item A. Further, when a click operation on item A is detected from When the second area is in the sliding operation of the first area, the item A is moved from the second area to the first area for display, thereby determining that the item A is a target virtual item set to be displayed in the virtual item display space.
- the step "in response to the virtual item transfer operation between the first area and the second area, determining the target virtual item set in the first area” may include the following operations:
- the target virtual item is determined.
- the touch operation for the first area may be a click, press or sliding operation.
- a touch operation for the first area is detected, the virtual item corresponding to the touch operation is obtained and the virtual item to be removed is obtained. .
- the touch operation for the virtual item to be put on the shelf can be a click, press or sliding operation.
- the virtual item to be taken off the shelf can be moved from the first area to the second area. , remove the virtual item to be removed from the target virtual item, that is, cancel the display of the virtual item to be removed from the virtual item display space.
- FIG. 10 is a schematic diagram of an application scenario of another virtual item display method provided by an embodiment of the present disclosure.
- the first area includes: item A and item B, that is, the target virtual items that have been set for display in the virtual item display space are item A and item B.
- the second area includes virtual items that are not set to be displayed in the virtual item display space: Item C, Item D, Item E, and Item F.
- the virtual item corresponding to the click operation may be: item A. Further, when a sliding operation on item A from the first area to the second area is detected, the item A moves from the first area to the second area for display, and then it is determined that item A is eliminated for display in the virtual item display space, and the target virtual item that needs to be displayed in the virtual item display space is obtained as item B.
- the number of virtual item slots in the virtual item display rack that can be used to set up virtual items for display is determined based on the level information of the current player character, that is, the number of virtual items that can be displayed in the virtual item display space of the current player character.
- the amount is determined by the game information of the current player character in the game.
- the level information may be the level of the virtual item display space of the current player character. The higher the level of the virtual item display space, the greater the number of virtual items that can be displayed in the virtual item display space of the current player character.
- the level of the virtual item display space can be improved by consuming virtual resources in the game (such as game currency, etc.).
- the number of virtual items that can be set in the first area is less than or equal to the number of virtual items that can be displayed in the virtual item display space.
- the game level of the current player character can be: level 10.
- the number of virtual items that can be displayed in the virtual item display space can be: 5, then the number of virtual items that can be set in the first area can be Less than or equal to 5.
- the graphical user interface can display a game screen.
- the game screen includes at least part of the game scene and the current player character.
- the current player character can be a virtual game character controlled by the game player.
- the method can also include the following steps:
- a virtual item display rack containing the target virtual item is displayed in the virtual item display space.
- At least one virtual item display space is set up in the game scene.
- a virtual item display rack with target virtual items can be displayed in the virtual item display space.
- the graphical user interface may be provided with movement controls for controlling the movement of the current player character in the game scene.
- Gamers can control the current player character to move in the game scene by operating movement controls.
- a game player can operate a mobile control to control the current player character to enter a virtual item display space in the game scene.
- the game scene displayed on the graphical user interface can be a virtual item display space, displaying targeted virtual items.
- Game players can see target virtual items that are set to be displayed in the virtual space, thereby giving game players a sense of satisfaction in owning virtual items.
- the virtual item display rack contains multiple target virtual items.
- the step "display the virtual item display rack containing the target virtual item in the virtual item display space”, Can include the following actions:
- the target virtual item set in the target item display slot is correspondingly displayed in the target item display slot of the virtual item display rack.
- the relative position may include distance. First, obtain the distance between the current player character and each item display slot in the game scene, and then select the item display slot closest to the current player character from multiple item display slots to obtain the target item display slot, and then in the virtual The item display space displays the target virtual items set in the target item display slot.
- FIG. 11 is a schematic diagram of an application scenario of another virtual item display method provided by an embodiment of the present disclosure.
- a virtual item display space and the current player character located in the virtual item display space are displayed.
- the virtual item display space can include an item display area, and the item display area can be used to display target virtual items. Including: target virtual item A, target virtual item B, target virtual item C and target virtual item D.
- the distance between the current player character and the display position of each target virtual item in the virtual item display space is obtained, and the target virtual item closest to the current player character is selected.
- the target virtual item closest to the current player character can be: target virtual item C
- the target virtual item can be The display area specifically displays the target virtual item C.
- the item display information of the target virtual items closest to the current player character can be intelligently displayed, making it convenient for game players to view the information of virtual items.
- the method may further include the following steps:
- a virtual item display rack containing the target virtual item is displayed in the virtual item display space.
- the teammate player character is the player character who accepts the invitation initiated by the current player character to view the virtual item display rack.
- the current player character can invite members of the team, that is, teammate player characters, to enter the virtual item display space during the game team formation process, so that the teammate player character can view the target virtual items displayed in the virtual item display space. , which satisfies current gamers’ satisfaction of showing target virtual items to others.
- the step "display a virtual item display rack containing the target virtual item in the virtual item display space” may include the following operations:
- the item display information of the target virtual item can be displayed on the virtual item display rack in the virtual item display space.
- the item display information at least includes the item model and item introduction of the target virtual item.
- the graphical user interface is provided with an information viewing control, and the information viewing control is used to trigger display of item display information of the target virtual item on the graphical user interface.
- FIG. 12 is a schematic diagram of an application scenario of another virtual item display method provided by an embodiment of the present disclosure.
- a virtual item display space is displayed, and the current player character is in the virtual item display control.
- the graphical user interface also provides movement controls for controlling the movement of the current player character in the game scene and for viewing targets.
- the text content "View item information" is displayed on the information viewing control, which can be used to remind game players of the role of this control.
- the item display information of the target virtual item can be displayed on the graphical user interface.
- the step "display the item display information of the target virtual item on the virtual item display rack in the virtual item display space" may also include the following steps :
- the item display information is obtained.
- the item display model may refer to a model diagram of the target virtual item, and the item display model may be a three-dimensional model, such as a three-dimensional model, etc.
- Item information includes all information about the target virtual item in the game.
- the item tag of the target virtual item can be determined based on the item information of the target virtual item, and then the item display information of the target virtual item is obtained based on the item tag and the item display model. That is, the item display information at least includes: the item display model and the item tag.
- the step "generating an item tag of the target virtual item based on the item information" may include the following operations:
- the item information includes an item attribute parameter file.
- various item attribute parameters of the target virtual item are obtained. Then, calculate the attribute score of the target virtual item based on the item attribute parameters.
- the attribute value score of the target virtual item based on the item attribute parameters can be obtained by calculating the multiplication of the item attribute parameters and the weight.
- the calculation method is as follows:
- Attribute value score each item attribute parameter x weight
- the attribute identification is determined according to the attribute score, and the attribute identification is also the displayed attribute badge.
- the preset attribute scoring level may include multiple attribute levels. Different attribute levels correspond to different attribute value scoring ranges. Different attributes The levels correspond to different attribute badges. The attribute level of the target virtual item can be determined according to the attribute value score of the target virtual item, and then the attribute identification of the target virtual item can be determined based on the attribute badge corresponding to the attribute level.
- the attribute description text is determined according to the attribute score, that is, the attribute description text includes: attribute score. Further, the item label is obtained based on the attribute identification and attribute description text.
- the step "generating an item tag of the target virtual item based on the item information" may include the following operations:
- previous owners refer to the game players who owned the target virtual item before the current moment.
- game players who own the target virtual item may include: Player A, Player B, Player C, etc. Then Player A, Player B, and Player C are the previous owners of the target virtual item, and the total number of previous owners is :3.
- the previous owner is the previous game player who owns the target virtual item, and the previous owner's strength score can be obtained based on the previous game player's performance in the game. Then, calculate the loot value score of the target virtual item based on the total number of previous owners and the strength score of the previous owner.
- the loot value score of the target virtual item can be calculated based on the total number of previous owners and the strength score of the previous owner.
- the multiplication value of the total number of previous owners and the preset first weight can be calculated, and the previous owner's strength score and the preset second weight can be calculated.
- the multiplier of the weight Add the two multipliers to get the loot value score.
- the calculation method is as follows:
- the trophy value indicator is determined according to the trophy value score, and the trophy value indicator is also the displayed trophy value badge.
- the preset trophy value score level may include multiple trophy value levels, and different trophy value levels correspond to different Loot value score range, different loot value levels correspond to different loot value badges, the loot value level of the target virtual item can be determined according to the loot value score of the target virtual item, and then the target virtual item is determined based on the loot value badge corresponding to the loot value level.
- Loot value indicator may include multiple trophy value levels, and different trophy value levels correspond to different Loot value score range, different loot value levels correspond to different loot value badges, the loot value level of the target virtual item can be determined according to the loot value score of the target virtual item, and then the target virtual item is determined based on the loot value badge corresponding to the loot value level.
- the trophy value description text is determined according to the trophy value score, that is, the trophy value description text includes: the trophy value score. Further, the item label is obtained based on the loot value identifier and the loot value description text.
- the step "generating an item tag of the target virtual item based on the item information" may include the following operations:
- the companionship value identifier and the companionship value description text are determined, and the item label is obtained.
- insuring refers to a way of playing the game.
- Game players can insure virtual items by consuming virtual resources outside the game. If the equipment discarded/dropped by the player in the game has been insured and not picked up by other players before the game ends. After the game is over, it can be returned to the game player in the form of email.
- the number of battle sessions refers to the number of game matches in which the current game player uses the target virtual item
- the number of insured retrievals refers to the number of times the current game player retrieves the target virtual item after insuring it. Then, calculate the companion value score of the target virtual item based on the number of battles and the number of insurance retrievals.
- the companion value score of the target virtual item is calculated based on the number of battles and the number of insured retrievals.
- the multiplier of the number of battles and the preset third weight can be calculated by calculating the multiplier of the number of insured retrievals and the preset fourth weight.
- the two multipliers are added together to get the companionship value score, which is calculated as follows:
- Companionship value score number of battles x weight 3 + number of insurance retrievals x weight 4;
- the companionship value score identification is determined according to the companionship value score, and the companionship value identification is also the displayed companionship value badge.
- the preset companionship value scoring level may include multiple companionship value levels, and different companionship value levels correspond to Different companionship value score ranges and different companionship value levels correspond to different companionship value badges.
- the companionship value level of the target virtual item can be determined according to the companionship value score of the target virtual item, and then the target virtual item can be determined based on the companionship value badge corresponding to the companionship value level.
- the companion value indicator of the item can be determined according to the companionship value score of the target virtual item, and then the target virtual item can be determined based on the companionship value badge corresponding to the companionship value level.
- the companionship value description text is determined according to the companionship value score, that is, the companionship value description text includes: the companionship value score. Further, the item label is obtained based on the companion value identifier and the companion value description text.
- FIG. 13 is a schematic diagram of an application scenario of another method for displaying virtual items provided by an embodiment of the present disclosure.
- the item display information of the target virtual item is displayed, including: the item display model of the target virtual item, the rating mark and the description text.
- the rating identifier is obtained based on the item label.
- the item label may include multiple rating identifiers, and correspondingly, the description text may also include multiple items.
- the embodiment of the present disclosure discloses a method for displaying virtual items.
- the method includes: displaying a virtual item display rack on a graphical user interface, and the virtual item display rack is used to display designated items owned by the current player character in the virtual item display space of the current player character. type of virtual items, the virtual item display rack includes at least one item display slot, and the item display slot is used to set a specified type of virtual item displayed on the virtual item display rack; in response to the virtual item setting operation on the item display slot, determine The target virtual item is set in the item display slot so that a virtual item display rack containing the target virtual item is displayed in the virtual item display space. In this way, the display effect of virtual weapons in the game can be improved, the running time of the terminal device can be reduced, and the power of the terminal device can be saved.
- Figure 14 is a schematic flowchart of another method for displaying virtual items provided by an embodiment of the present disclosure. The specific process can be as follows:
- the game interface includes part of the game scene, a virtual game character in the game scene, and interface interaction controls.
- the interface interaction controls are used for interactive operations between the game player and the game interface.
- interface interaction controls may include mobile controls, and game players can control virtual game characters to move in the game scene through touch operations on the mobile controls.
- the information viewing entrance of the target virtual weapon is displayed on the game interface.
- the weapon display library refers to the virtual weapon warehouse scene used to display virtual weapons in the game scene.
- a weapon display library is designed in the game scene, which can facilitate game players to view the virtual weapons they have collected or owned in the virtual weapon warehouse scene.
- the weapon display library includes a plurality of weapon display racks, and each weapon display rack includes a virtual weapon.
- the weapon display library may include multiple virtual weapons, and the target virtual weapon is one of the multiple virtual weapons.
- the target weapon display closest to the position of the virtual game character can be determined from the weapon display rack based on the position information of the virtual game character and the position information of the weapon display rack in the weapon display library. rack, and further, determine the target virtual weapon according to the virtual weapons included in the target weapon display rack.
- the information viewing portal of the target virtual weapon can be displayed on the game interface, and the information viewing portal is used to view the weapon information of the target virtual weapon.
- FIG. 15 is a schematic diagram of an application scenario of another virtual item display method provided by an embodiment of the present disclosure.
- the virtual weapons set by the game player are displayed on the weapon display stand, including: Weapon A, Weapon B, Weapon C and Weapon D, and then , select the weapon display stand closest to the position of the virtual game character from multiple weapon display stands.
- the target weapon display stand can be: the weapon display stand of weapon A.
- the information viewing entrance of weapon A is displayed on the game interface. Game players can pass The operation of the information viewing entrance triggers the game interface to display the information of weapon A.
- the weapon information of the target virtual weapon is displayed on the game interface.
- weapon information includes weapon tags, and weapon tags can be divided into at least three categories: weapon attributes, weapon trophies, and weapon companion value.
- the display content of the weapon label includes at least a text description and a rating badge.
- the weapon attributes can be obtained by reading the planning table on the client.
- the planning table stores the attribute parameters of the firearm, which is equivalent to a parameter file.
- the planning form filling is equivalent to the parameter file which can be modified.
- weapon attribute value score weapon attribute value x weight.
- the text description includes the weapon attribute value score.
- the evaluation can be divided into three levels.
- the threshold of each level of score is controlled by the planning form, and each level corresponds to a different evaluation badge.
- the total number of previous owners of the weapon, the strength of the previous owner, and the nickname of the previous owner are recorded on the server.
- the weapon owner is updated every time it changes.
- the value score of weapon trophies the total number of previous owners of the weapon x weight 1 + the strength score of the previous owner of the weapon x weight 2.
- the text description includes the total number of previous owners of the weapon, the nickname of the previous owner of the weapon, and the value score of the weapon's loot.
- the evaluation is divided into three levels.
- the threshold of each level is controlled by the planning form. Each level corresponds to a different evaluation badge.
- the number of battles in which the player used the weapon and the number of times the weapon was insured and retrieved by the player are stored on the server and updated every time a corresponding behavior occurs.
- the weapon companion value score the number of battles the player uses the weapon x weight 3 + the number of times the weapon is insured and retrieved by the player x weight 4.
- the evaluation is divided into three levels. The threshold of each level is controlled by the planning form. Each level corresponds to a different evaluation badge.
- the weapon information of the target virtual weapon is displayed on the game interface, including: the weapon model of the target virtual weapon, the weapon attribute badge, the weapon attribute description, the weapon trophy value badge, the weapon trophy description, the weapon companion value badge, and the weapon companion value description.
- gamers can view detailed information about weapons and learn more about each virtual weapon.
- the current game player can also invite other game players to enter their own weapon display library.
- other game players can see the current player's weapon rack and hanging Gun models on weapons racks.
- Other gamers can select the virtual weapon on the weapon rack and view the label display interface.
- the current player invites other players to team up for a game.
- they can automatically enter the team leader player's weapon library.
- Other players can observe the details of the leader player's weapon library, and can also click to view the label display interface of the firearms hung by the leader player on the weapon rack.
- Embodiments of the present disclosure disclose a method for displaying virtual items.
- the method includes: displaying a game interface; when it is detected that a virtual character enters a weapon display library in a game scene; displaying an information viewing entrance of the target virtual weapon on the game interface; and responding to Touch operation of the information viewing entrance displays the weapon information of the target virtual weapon on the game interface.
- the display effect of virtual weapons in the game is improved, the running time of the terminal device is reduced, and the power of the terminal device is saved.
- the embodiment of the present disclosure also provides a virtual item display device based on the above virtual item display method.
- the meanings of the nouns are the same as in the above virtual item display method.
- Figure 16 is a structural block diagram of a virtual item display device provided by an embodiment of the present disclosure.
- the device includes:
- the display unit 301 is used to display a virtual item display rack on the graphical user interface.
- the virtual item display rack is used to display a specified type of virtual item owned by the current player character in the virtual item display space of the current player character.
- the virtual item display rack includes at least one item display field, and the item display field is used to set the specified type of virtual item displayed by the virtual item display rack;
- the first determining unit 302 is configured to determine the target virtual item set in the item display slot in response to the virtual item setting operation on the item display slot, so that the virtual item display space containing the A virtual item display stand for the target virtual item.
- the device may further include:
- a first display unit configured to display a virtual item display rack containing the target virtual item in the virtual item display space in response to the current player character entering the virtual item display space in the game scene.
- the first display unit may include:
- the first determination subunit is used to determine the target item display slot from the item display slots of the virtual item display rack based on the relative positions of the current player character and each item display slot in the virtual item display rack.
- the first display subunit is configured to display the target virtual item set in the target item display slot of the virtual item display rack corresponding to the target item display slot.
- the device may further include:
- a second display unit configured to display the target in the virtual item display space in response to the current player character and the teammate player character of the current player character entering the virtual item display space in the game scene.
- a virtual item display stand for virtual items, wherein the teammate player character is the player character who accepts the current player character's invitation to view the virtual item display stand.
- display unit 301 may include:
- the first display subunit is used to display the item display information of the target virtual item on the virtual item display rack of the virtual item display space.
- the device may further include:
- An acquisition unit used to acquire the item display model and item information of the target virtual item
- a generation unit configured to generate an item tag of the target virtual item according to the item information
- the second determination unit is used to obtain the item display information based on the item display model and the item tag.
- the generation unit may include:
- the first acquisition subunit is used to acquire the item attribute parameters of the target virtual item from the item information
- a second determination subunit configured to determine the attribute score of the target virtual item according to the item attribute parameter
- the third determination subunit is used to determine an attribute identifier and an attribute description text based on the attribute score to obtain the item label.
- the generation unit may include:
- the second acquisition subunit is used to acquire the total number of previous owners of the target virtual item and the previous owner's strength score from the item information;
- the fourth determination subunit is used to determine the loot value score of the target virtual item based on the total number of previous owners and the strength score of the previous owner;
- the fifth determination subunit is used to determine the loot value identifier and the loot value description text based on the loot value score, and obtain the item label.
- the generation unit may include:
- the third acquisition subunit is used to acquire the number of battles and the number of insurance retrievals of the target virtual item from the item information;
- the sixth determination subunit is used to determine the companion value score of the target virtual item based on the number of battles and the number of insurance retrievals;
- the seventh determination subunit is used to determine the companionship value identifier and the companionship value description text based on the companionship value score, and obtain the item label.
- the first determining unit 302 may include:
- a second display subunit configured to display virtual items owned by the current player character on the graphical user interface in response to the first operation on the graphical user interface
- An eighth determination subunit is configured to determine the target virtual item set in the item display slot in response to an item transfer operation between the item display slot and the virtual item owned by the current player character.
- the eighth determination subunit may be specifically used to:
- the target virtual item is determined based on the virtual item to be put on the shelf.
- the embodiment of the present disclosure discloses a virtual item display device, which displays a virtual item display stand on the graphical user interface through the display unit 301.
- the virtual item display stand is used to display the virtual item display space in the current player character's virtual item display space.
- the virtual item display rack includes at least one item display slot.
- the item display slot is used to set the specified type of virtual item displayed by the virtual item display rack.
- the first determining unit 302 determines the target virtual item set in the item display slot in response to the virtual item setting operation on the item display slot, so that the target virtual item is displayed in the virtual item display space.
- Virtual item display stand In this way, the display effect of virtual weapons in the game can be improved, the running time of the terminal device can be reduced, and the power of the terminal device can be saved.
- FIG. 17 is a schematic structural diagram of a computer device provided by an embodiment of the present disclosure.
- the computer device 500 includes a processor 501 having one or more processing cores, a memory 502 having one or more computer-readable storage media, and a computer program stored on the memory 502 and executable on the processor.
- the processor 501 is electrically connected to the memory 502.
- the structure of the computer equipment shown in the figures does not constitute a limitation on the computer equipment, and may include more or fewer components than shown in the figures, or combine certain components, or arrange different components.
- the processor 501 is the control center of the computer device 500, using various interfaces and lines to connect various parts of the entire computer device 500, by running or loading software programs and/or modules stored in the memory 502, and calling the software programs and/or modules stored in the memory 502. data, perform various functions of the computer device 500 and process data, thereby overall monitoring the computer device 500.
- the processor 501 in the computer device 500 will follow the following steps to load instructions corresponding to the processes of one or more application programs into the memory 502, and the processor 501 will run the instructions stored in the memory. 502 applications to achieve various functions:
- a virtual item display rack is displayed on the graphical user interface.
- the virtual item display rack is used to display specified types of virtual items owned by the current player character in the virtual item display space of the current player character.
- the virtual item display rack includes at least one item display slot.
- the display field is used to set the specified type of virtual items displayed on the virtual item display rack;
- the target virtual item set in the item display slot is determined so that a virtual item display rack containing the target virtual item is displayed in the virtual item display space.
- the graphical user interface displays at least part of the game scene, and the method further includes:
- a virtual item display rack containing the target virtual item is displayed in the virtual item display space.
- the virtual item display rack contains a plurality of target virtual items
- Display a virtual item display rack containing target virtual items in the virtual item display space including:
- the target virtual item set in the target item display slot is correspondingly displayed in the target item display slot of the virtual item display rack.
- the method further includes:
- a virtual item display rack containing the target virtual item is displayed in the virtual item display space, wherein the teammate player character accepts the initiation of the current player character Invited player characters to view virtual item racks.
- displaying a virtual item display rack containing the target virtual item in the virtual item display space includes:
- the method before displaying the item display information of the target virtual item on the virtual item display rack in the virtual item display space, the method further includes:
- the item display information is obtained.
- generating an item tag of the target virtual item based on the item information includes:
- generating an item tag of the target virtual item based on the item information includes:
- generating an item tag of the target virtual item based on the item information includes:
- the companionship value identifier and the companionship value description text are determined, and the item label is obtained.
- determining the target virtual item set in the item display slot includes:
- a target virtual item set in the item display slot is determined.
- determining the target virtual item set in the item display slot includes:
- the target virtual item is determined based on the virtual item to be put on the shelf.
- the number of virtual item slots in the virtual item display rack that can be used to set virtual items for display is determined based on the level information of the current player character.
- game players can set target virtual items to be displayed in the virtual item display scene according to actual display requirements, so that when the game character controlled by the game player enters the virtual item display scene, , each virtual item displayed through the item display rack in the virtual item display scene can be viewed, thereby improving the game player's sense of accomplishment in collecting virtual items.
- the item information of the target virtual item is displayed, the item information is generated based on various data of the target virtual item, which facilitates game players to view more detailed item information, improves the display effect of virtual items in the game, and reduces the operation of the terminal device. time, saving the power of the terminal device.
- the computer device 500 also includes: a touch display screen 503 , a radio frequency circuit 504 , an audio circuit 505 , an input unit 506 and a power supply 507 .
- the processor 501 is electrically connected to the touch display screen 503, the radio frequency circuit 504, the audio circuit 505, the input unit 506 and the power supply 507 respectively.
- the structure of the computer equipment shown in Figure 17 does not constitute a limitation on the computer equipment, and may include more or fewer components than shown, or combine certain components, or arrange different components.
- the touch display 503 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface.
- the touch display screen 503 may include a display panel and a touch panel.
- the display panel can be used to display information input by the user or information provided to the user as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, videos, and any combination thereof.
- the display panel can be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), organic light-emitting diode (OLED, Organic Light-Emitting Diode), etc.
- LCD liquid crystal display
- OLED Organic Light-Emitting Diode
- the touch panel can be used to collect the user's touch operations on or near it (such as the user's operations on or near the touch panel using a finger, stylus, or any suitable object or accessory), and generate corresponding operations. instruction, and the operation instruction executes the corresponding program.
- the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact point coordinates, and then sends it to the touch controller. to the processor 501, and can receive commands sent by the processor 501 and execute them.
- the touch panel can cover the display panel.
- the touch panel When the touch panel detects a touch operation on or near the touch panel, it is sent to the processor 501 to determine the type of the touch event. Then the processor 501 provides information on the display panel according to the type of the touch event. Corresponding visual output.
- the touch panel and the display panel can be integrated into the touch display 503 to implement input and output functions.
- the touch panel and the touch panel can be used as two independent components to implement input and output functions. That is, the touch display screen 503 can also be used as a part of the input unit 506 to implement the input function.
- the radio frequency circuit 504 can be used to send and receive radio frequency signals to establish wireless communication with network equipment or other computer equipment through wireless communication, and to send and receive signals with network equipment or other computer equipment.
- Audio circuit 505 may be used to provide an audio interface between the user and the computer device through speakers and microphones.
- the audio circuit 505 can transmit the electrical signal converted from the received audio data to the speaker, which converts it into a sound signal and outputs it; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received and converted by the audio circuit 505
- the audio data is processed by the audio data output processor 501 and then sent to, for example, another computer device via the radio frequency circuit 504, or the audio data is output to the memory 502 for further processing.
- Audio circuitry 505 may also include an earphone jack to provide communication of peripheral headphones to the computer device.
- the input unit 506 can be used to receive input numbers, character information or user characteristic information (such as fingerprints, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control. .
- Power supply 507 is used to power various components of computer equipment 500 .
- the power supply 507 can be logically connected to the processor 501 through a power management system, so that functions such as charging, discharging, and power consumption management can be implemented through the power management system.
- Power supply 507 may also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
- the computer device 500 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described again here.
- the computer device can display a virtual item display rack on the graphical user interface.
- the virtual item display rack is used to display the specified type of virtual items owned by the current player character in the virtual item display space of the current player character.
- the virtual item display rack includes at least one item display slot, and the item display slot is used to set a specified type of virtual item displayed by the virtual item display rack; in response to a virtual item setting operation on the item display slot, determine The target virtual item is set so that a virtual item display rack containing the target virtual item is displayed in the virtual item display space.
- embodiments of the present disclosure provide a computer-readable storage medium in which multiple computer programs are stored.
- the computer programs can be loaded by a processor to perform any display of virtual items provided by embodiments of the disclosure. steps in the method.
- the computer program can perform the following steps:
- a virtual item display rack is displayed on the graphical user interface.
- the virtual item display rack is used to display specified types of virtual items owned by the current player character in the virtual item display space of the current player character.
- the virtual item display rack includes at least one item display slot.
- the display field is used to set the specified type of virtual items displayed on the virtual item display rack;
- the target virtual item set in the item display slot is determined so that a virtual item display rack containing the target virtual item is displayed in the virtual item display space.
- the graphical user interface displays at least part of the game scene, and the method further includes:
- a virtual item display rack containing the target virtual item is displayed in the virtual item display space.
- the virtual item display rack contains a plurality of target virtual items
- Display a virtual item display rack containing target virtual items in the virtual item display space including:
- the target virtual item set in the target item display slot is correspondingly displayed in the target item display slot of the virtual item display rack.
- the method further includes:
- a virtual item display rack containing the target virtual item is displayed in the virtual item display space, wherein the teammate player character accepts the initiation of the current player character Invited player characters to view virtual item racks.
- displaying a virtual item display rack containing the target virtual item in the virtual item display space includes:
- the method before displaying the item display information of the target virtual item on the virtual item display rack in the virtual item display space, the method further includes:
- the item display information is obtained.
- generating an item tag of the target virtual item based on the item information includes:
- generating an item tag of the target virtual item based on the item information includes:
- generating an item tag of the target virtual item based on the item information includes:
- the companionship value identifier and the companionship value description text are determined, and the item label is obtained.
- determining the target virtual item set in the item display slot includes:
- a target virtual item set in the item display slot is determined.
- determining the target virtual item set in the item display slot includes:
- the target virtual item is determined based on the virtual item to be put on the shelf.
- the number of virtual item slots in the virtual item display rack that can be used to set virtual items for display is determined based on the level information of the current player character.
- game players can set target virtual items for display in the virtual item display scene according to actual display requirements, so that when the game character controlled by the game player enters the virtual item display scene, , each virtual item displayed through the item display rack in the virtual item display scene can be viewed, thereby improving the game player's sense of accomplishment in collecting virtual items.
- the item information is generated based on various data of the target virtual item, which facilitates game players to view more detailed item information, improves the display effect of virtual items in the game, and reduces the operation of the terminal device. time, saving the power of the terminal device.
- the storage medium may include: read only memory (ROM, Read Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disk, etc.
- the computer program stored in the storage medium can execute the steps in the display method of any virtual item provided by the embodiment of the present disclosure, it is possible to realize the display of any virtual item provided by the embodiment of the present disclosure.
- the beneficial effects that the method can achieve are detailed in the previous embodiments and will not be described again here.
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Abstract
本方案在游戏场景中设计虚拟物品展示场景,玩家可设置在虚拟物品展示场景中展示的虚拟物品,当游戏角色进入虚拟物品展示场景中,可以查看虚拟物品展示场景的物品展示架展示的虚拟物品,可以提升玩家收集虚拟物品的成就感。当展示虚拟物品的物品信息时,根据虚拟物品的多种数据生成物品信息。
Description
本公开要求于2022年7月8日提交中国专利局、申请号为202210806857.7发明名称为“虚拟物品的展示方法、装置、计算机设备及存储介质”的中国专利申请的优先权,其全部内容通过引用结合在本公开中。
本公开涉及计算机技术领域,具体涉及一种虚拟物品的展示方法、装置、计算机设备及存储介质。
随着互联网技术以及移动端设备的发展,线上游戏已经成为一种越来越普遍的娱乐形式。
在一些射击类游戏中,通常会提供一个界面专门用于展示玩家拥有的虚拟武器(比如武器)的模型。玩家可以在该界面通过旋转,缩放等方式观察虚拟武器模型。
但是,现有方式中仅通过单个界面展示玩家拥有的虚拟武器,对于每一虚拟武器的展示内容较少,展示效果较差,影响玩家展示虚拟武器的体验,提高了终端设备的运行时长,造成终端设备电量消耗高。
本公开实施例提供一种虚拟物品的展示方法、装置、计算机设备及存储介质,可以提高游戏中虚拟物品的展示效果,降低了终端设备的运行时长,节省了终端设备的电量。
第一方面,本公开实施例提供了一种虚拟物品的展示方法,包括:
在所述图形用户界面显示虚拟物品展示架,所述虚拟物品展示架用于在当前玩家角色的虚拟物品展示空间展示所述当前玩家角色拥有的指定类型的虚拟物品,所述虚拟物品展示架包括至少一个物品展示栏位,所述物品展示栏位用于设置所述虚拟物品展示架展示的所述指定类型的虚拟物品;
响应于对所述物品展示栏位的虚拟物品设置操作,确定所述物品展示栏位中设置的目标虚拟物品,以使在所述虚拟物品展示空间展示包含所述目标虚拟物品的虚拟物品展示架。
第二方面,本公开实施例还提供了一种虚拟物品的展示装置,包括:
显示单元,用于在所述图形用户界面显示虚拟物品展示架,所述虚拟物品展示架用于在当前玩家角色的虚拟物品展示空间展示所述当前玩家角色拥有的指定类型的虚拟物品,所述虚拟物品展示架包括至少一个物品展示栏位,所述物品展示栏位用于设置所述虚拟物品展示架展示的所述指定类型的虚拟物品;
第一确定单元,用于响应于对所述物品展示栏位的虚拟物品设置操作,确定所述物品展示栏位中设置的目标虚拟物品,以使在所述虚拟物品展示空间展示包含所述目标虚拟物品的虚拟物品展示架。
第三方面,本公开实施例还提供了一种计算机设备,包括存储器,处理器及存储在储存器上并可在处理器上运行的计算机程序,其中,处理器执行本公开实施例任一提供的虚拟物品的展示方法。
第四方面,本公开实施例还提供了一种存储介质,存储介质存储有多条指令,指令适于处理器进行加载,以执行如上的虚拟物品的展示方法。
本公开实施例通过在游戏场景中设计虚拟物品展示场景,游戏玩家可以根据实际展示需求设置在虚拟物品展示场景中进行展示的目标虚拟物品,从而当游戏玩家控制的游戏角色进入虚拟物品展示场景中,可以查看通过虚拟物品展示场景中的物品展示架展示的各个虚拟物品,以此,可以提升游戏玩家收集虚拟物品的成就感。同时,当展示目标虚拟物品的物品信息时,根据目标虚拟物品的多种数据生成物品信息,方便游戏玩家查看更详细的物品信息,可以提高游戏中虚拟物品的展示效果,降低了终端设备的运行时长,节省了终端设备的电量。
为了更清楚地说明本公开实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本公开的一些实施例,对于本领域技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1为本公开实施例的其中之一提供的一种虚拟物品的展示系统的场景示意图。
图2为本公开实施例的其中之一提供的一种虚拟物品的展示方法的流程示意图。
图3为本公开实施例的其中之一提供的一种虚拟物品的展示方法的应用场景示意图。
图4为本公开实施例的其中之一提供的另一种虚拟物品的展示方法的应用场景示意图。
图5为本公开实施例的其中之一提供的另一种虚拟物品的展示方法的应用场景示意图。
图6为本公开实施例的其中之一提供的另一种虚拟物品的展示方法的应用场景示意图。
图7为本公开实施例的其中之一提供的另一种虚拟物品的展示方法的应用场景示意图。
图8为本公开实施例的其中之一提供的另一种虚拟物品的展示方法的应用场景示意图。
图9为本公开实施例的其中之一提供的另一种虚拟物品的展示方法的应用场景示意图。
图10为本公开实施例的其中之一提供的另一种虚拟物品的展示方法的应用场景示意图。
图11为本公开实施例的其中之一提供的另一种虚拟物品的展示方法的应用场景示意图。
图12为本公开实施例的其中之一提供的另一种虚拟物品的展示方法的应用场景示意图。
图13为本公开实施例的其中之一提供的另一种虚拟物品的展示方法的应用场景示意图。
图14为本公开实施例的其中之一提供的另一种虚拟物品的展示方法的流程示意图。
图15为本公开实施例的其中之一提供的另一种虚拟物品的展示方法的应用场景示意图。
图16为本公开实施例的其中之一提供的一种虚拟物品的展示装置的结构框图。
图17为本公开实施例的其中之一提供的计算机设备的结构示意图。
本公开的实施方式
下面将结合本公开实施例中的附图,对本公开实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本公开的一部分实施例,而不是全部的实施例。基于本公开中的实施例,本领域技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本公开保护的范围。
本公开实施例提供一种虚拟物品的展示方法、装置、存储介质及计算机设备。具体地,本公开实施例的虚拟物品的展示方法可以由计算机设备执行,其中,该计算机设备可以为终端或者服务器等设备。该终端可以为智能手机、平板电脑、笔记本电脑、触控屏幕、游戏机、个人计算机(PC,Personal Computer)、个人数字助理(Personal Digital Assistant,PDA)等终端设备,终端还可以包括客户端,该客户端可以是游戏应用客户端、携带有游戏程序的浏览器客户端或即时通信客户端等。服务器可以是独立的物理服务器,也可以是多个物理服务器构成的服务器集群或者分布式系统,还可以是提供云服务、云数据库、云计算、云函数、云存储、网络服务、云通信、中间件服务、域名服务、安全服务、CDN、以及大数据和人工智能平台等基础云计算服务的云服务器。
例如,当该虚拟物品的展示方法运行于终端时,终端设备存储有游戏应用程序并用于呈现游戏画面中的虚拟场景。终端设备用于通过图形用户界面与用户进行交互,例如通过终端设备下载安装游戏应用程序并运行。该终端设备将图形用户界面提供给用户的方式可以包括多种,例如,可以渲染显示在终端设备的显示屏上,或者,通过全息投影呈现图形用户界面。例如,终端设备可以包括触控显示屏和处理器,该触控显示屏用于呈现图形用户界面以及接收用户作用于图形用户界面产生的操作指令,该图形用户界面包括游戏画面,该处理器用于运行该游戏、生成图形用户界面、响应操作指令以及控制图形用户界面在触控显示屏上的显示。
例如,当该虚拟物品的展示方法运行于服务器时,可以为云游戏。云游戏是指以云计算为基础的游戏方式。在云游戏的运行模式下,游戏应用程序的运行主体和游戏画面呈现主体是分离的,虚拟物品的展示方法的储存与运行是在云游戏服务器上完成的。而游戏画面呈现是在云游戏的客户端完成的,云游戏客户端主要用于游戏数据的接收、发送以及游戏画面的呈现,例如,云游戏客户端可以是靠近用户侧的具有数据传输功能的显示设备,如,移动终端、电视机、计算机、掌上电脑、个人数字助理等,但是进行游戏数据处理的终端设备为云端的云游戏服务器。在进行游戏时,用户操作云游戏客户端向云游戏服务器发送操作指令,云游戏服务器根据操作指令运行游戏,将游戏画面等数据进行编码压缩,通过网络返回云游戏客户端,最后,通过云游戏客户端进行解码并输出游戏画面。
请参阅图1,图1为本公开实施例提供的一种虚拟物品的展示系统的场景示意图。该系统可以包括至少一个终端,至少一个服务器,至少一个数据库,以及网络。用户持有的终端可以通过网络连接到不同游戏的服务器。终端是具有计算硬件的任何设备,该计算硬件能够支持和执行与游戏对应的软件产品。另外,终端具有用于感测和获得用户通过在一个或者多个触控显示屏的多个点执行的触摸或者滑动操作的输入的一个或者多个多触敏屏幕。另外,当系统包括多个终端、多个服务器、多个网络时,不同的终端可以通过不同的网络、通过不同的服务器相互连接。网络可以是无线网络或者有线网络,比如无线网络为无线局域网(WLAN)、局域网(LAN)、蜂窝网络、2G网络、3G网络、4G网络、5G网络等。另外,不同的终端之间也可以使用自身的蓝牙网络或者热点网络连接到其他终端或者连接到服务器等。例如,多个用户可以通过不同的终端在线从而通过适当网络连接并且相互同步,以支持多玩家游戏。另外,该系统可以包括多个数据库,多个数据库耦合到不同的服务器,并且可以将与游戏环境有关的信息在不同用户在线进行多玩家游戏时连续地存储于数据库中。
本公开实施例提供了一种虚拟物品的展示方法,该方法可以由终端或服务器执行。本公开实施例以虚拟物品的展示方法由终端执行为例来进行说明。其中,该终端包括触控显示屏和处理器,该触控显示屏用于呈现图形用户界面以及接收用户作用于图形用户界面产生的操作指令。用户通过触控显示屏对图形用户界面进行操作时,该图形用户界面可以通过响应于接收到的操作指令控制终端本地的内容,也可以通过响应于接收到的操作指令控制对端服务器的内容。例如,用户作用于图形用户界面产生的操作指令包括用于启动游戏应用程序的指令,处理器被配置为在接收到用户提供的启动游戏应用程序的指令之后启动游戏应用程序。此外,处理器被配置为在触控显示屏上渲染和绘制与游戏相关联的图形用户界面。触控显示屏是能够感测屏幕上的多个点同时执行的触摸或者滑动操作的多触敏屏幕。用户在使用手指在图形用户界面上执行触控操作,图形用户界面在检测到触控操作时,控制游戏的图形用户界面中的不同当前玩家角色执行与触控操作对应的动作。例如,该游戏可以为休闲游戏、动作游戏、角色扮演游戏、策略游戏、体育游戏、益智游戏等游戏中的任一种。其中,游戏可以包括在图形用户界面上绘制的游戏的虚拟场景。此外,游戏的虚拟场景中可以包括由用户(或玩家)控制的一个或多个当前玩家角色,诸如虚拟角色。另外,游戏的虚拟场景中还可以包括一个或多个障碍物,诸如栏杆、沟壑、墙壁等,以限制当前玩家角色的移动,例如将一个或多个对象的移动限制到虚拟场景内的特定区域。可选地,游戏的虚拟场景还包括一个或多个元素,诸如技能、分值、角色健康状态、能量等,以向玩家提供帮助、提供虚拟服务、增加与玩家表现相关的分值等。此外,图形用户界面还可以呈现一个或多个指示器,以向玩家提供指示信息。例如,游戏可以包括玩家控制的当前玩家角色和一个或多个其他当前玩家角色(诸如敌方角色)。在一个实施例中,一个或多个其他当前玩家角色由游戏的其他玩家控制。例如,一个或多个其他当前玩家角色可以由计算机控制,诸如使用人工智能(AI)算法的机器人,实现人机对战模式。例如,当前玩家角色拥有游戏玩家用来实现目标的各种技能或能力。例如当前玩家角色拥有可用于从游戏中消除其他对象的一种或多种武器、道具、工具等。这样的技能或能力可由游戏的玩家使用与终端的触控显示屏的多个预设触控操作之一来激活。处理器可以被配置为响应于用户的触控操作产生的操作指令来呈现对应的游戏画面。
需要说明的是,图1所示的虚拟武器的展示系统的场景示意图仅仅是一个示例,本公开实施例描述的图像处理系统以及场景是为了更加清楚的说明本公开实施例的技术方案,并不构成对于本公开实施例提供的技术方案的限定,本领域普通技术人员可知,随着虚拟武器的展示系统的演变和新业务场景的出现,本公开实施例提供的技术方案对于类似的技术问题,同样适用。
基于上述问题,本公开实施例提供一种虚拟物品的展示方法、装置、计算机设备及存储介质,可以提高游戏中虚拟物品的展示效果,降低了终端设备的运行时长,节省了终端设备的电量。以下分别进行详细说明。需说明的是,以下实施例的描述顺序不作为对实施例优选顺序的限定。
本公开实施例提供一种虚拟物品的展示方法,该方法可以由终端或服务器执行,本公开实施例以虚拟物品的展示方法由终端执行为例来进行说明。
请参阅图2,图2为本公开实施例提供的一种虚拟物品的展示方法的流程示意图。该虚拟物品的展示方法的具体流程可以如下:
101、在图形用户界面显示虚拟物品展示架。
其中,虚拟物品展示架用于在当前玩家角色的虚拟物品展示空间展示当前玩家角色拥有的指定类型的虚拟物品,虚拟物品展示架包括至少一个物品展示栏位,物品展示栏位用于设置虚拟物品展示架展示的指定类型的虚拟物品。
在本公开实施例中,在游戏场景中设置有虚拟物品展示空间,虚拟物品展示空间可以用于展示当前玩家角色拥有的指定类型的虚拟物品。
其中,当前玩家角色在游戏中拥有的虚拟物品包括多种类型的虚拟物品,指定类型可以为多种类型中的一种,比如指定类型可以为武器类型,则虚拟物品展示空间可以用于展示当前玩家角色拥有的虚拟武器。
具体的,控制当前玩家角色的游戏玩家可以从当前玩家角色拥有的所有虚拟物品中选择部分或者全部的指定类型的虚拟物品,将选择的虚拟物品设置在虚拟物品展示架中,即可以在虚拟物品展示空间展示选择的虚拟物品。
例如,请参阅图3,图3为本公开实施例提供的一种虚拟物品的展示方法的应用场景示意图。在图3所示的图形用户界面中,显示有虚拟物品展示架,该虚拟物品展示架包括多个物品展示栏位,物品展示栏位可以用于玩家设置需要展示的当前玩家角色拥有的指定类型的虚拟物品。
102、响应于对物品展示栏位的虚拟物品设置操作,确定物品展示栏位中设置的目标虚拟物品,以使在虚拟物品展示空间展示包含目标虚拟物品的虚拟物品展示架。
在一些实施例中,为了方便游戏玩家对虚拟物品的选择操作,步骤“响应于对物品展示栏位的虚拟物品设置操作,确定物品展示栏位中设置的目标虚拟物品”,可以包括以下操作:
响应于在图形用户界面的第一操作,在图形用户界面显示当前玩家角色拥有的虚拟物品;
响应于在物品展示栏位与当前玩家角色拥有的虚拟物品之间的物品转移操作,确定物品展示栏位中设置的目标虚拟物品。
其中,第一操作可以用于触发在图形用户界面显示当前玩家角色在游戏中拥有的虚拟物品。第一操作可以包括多种,比如,点击操作、按压操作,滑动操作等。
例如,请参阅图4,图4为本公开实施例提供的另一种虚拟物品的展示方法的应用场景示意图。在图4所示的图形用户界面中,在图形用户界面中显示有虚拟物品展示架,当检测到游戏玩家在图形用户界面的第一操作时,在图形用户界面中显示当前玩家角色拥有的虚拟物品。以便游戏玩家可以选择虚拟物品设置于物品展示栏位中。
在一些实施例中,为了方便游戏玩家在虚拟物品展示栏位中设置虚拟物品,图形用户界面可以提供有物品展示控件,则步骤“响应于在图形用户界面的第一操作,在图形用户界面显示当前玩家角色拥有的虚拟物品”,可以包括以下操作:
响应于对物品展示控件的触控操作,在图形用户界面显示当前玩家角色拥有的虚拟物品。
例如,请参阅图5,图5为本公开实施例提供的另一种虚拟物品的展示方法的应用场景示意图。在图5所示的图形用户界面中,在图形用户界面中显示有虚拟物品展示架,以及提供有物品展示控件,当检测到游戏玩家对提供有物品展示控件的触控操作时,在图形用户界面中显示当前玩家角色拥有的虚拟物品。以便游戏玩家可以选择虚拟物品设置与物品展示栏位中。
在一些实施例中,步骤“响应于在物品展示栏位与玩家角色拥有的虚拟物品之间的物品转移操作,确定物品展示栏位中设置的目标虚拟物品”,可以包括以下操作:
响应于对当前玩家角色拥有的虚拟物品的选择操作,确定待上架虚拟物品;
响应于将待上架虚拟物品移动至物品展示栏位,基于待上架虚拟物品确定目标虚拟物品。
具体的,当图形用户界面显示有虚拟物品展示架以及当前玩家角色拥有的虚拟物品,游戏玩家可以直接将虚拟物品移动至虚拟物品展示架的虚拟物品展示栏位中,以完成对虚拟物品展示栏位的物品设置。
例如,请参阅图6,图6为本公开实施例提供的另一种虚拟物品的展示方法的应用场景示意图。在图6所示的图形用户界面中,显示有虚拟物品展示架,虚拟物品展示架的虚拟物品展示栏位包括:第一栏位、第二栏位、第三栏位、第四栏位、第五栏位以及第六栏位。图形用户界面还显示有当前玩家角色拥有的虚拟物品,可以包括:物品A,物品B,物品C,物品D以及物品E。当检测到游戏玩家对物品C的选择操作,可以确定待上架虚拟物品为:物品C,然后检测到游戏玩家将物品C移动至第四栏位,则可以确定目标虚拟物品为:物品C,通过虚拟物品展示架的第四栏位展示物品C。
在本公开实施例中,还设计有虚拟物品设置界面,该虚拟物品设置界面可用于游戏玩家设置在虚拟物品展示空间展示的虚拟道具。该虚拟物品设置界面可以包括有第一区域和第二区域。其中,第一区域用于设置在游戏场景中当前玩家角色的虚拟物品展示空间展示的虚拟物品,所述第二区域显示有当前虚拟角色象拥有的虚拟道具。
例如,请参阅图7,图7为本公开实施例提供的另一种虚拟物品的展示方法的应用场景示意图。在图7所示的虚拟物品设置界面中,包括第一区域和第二区域,其中,第二区域显示有当前虚拟角色拥有的虚拟物品,可以包括:物品A、物品B、物品C、物品D、物品E以及物品F等。
在一些实施例中,由于第二区域显示尺寸有限,当在当前玩家角色拥有的虚拟物品的数量较多时,可以在第二区域设置翻页控件,将虚拟物品分布在多个页面,通过翻页控件触发显示上一页面或者下一页面。
例如,请参阅图8,图8为本公开实施例提供的另一种虚拟物品的展示方法的应用场景示意图。在图8所示的虚拟物品设置界面中,第二区域设置有翻页控件,通过对翻页控件的触控操作触发选择上一页或者下一页虚拟物品进行显示。
在一些实施例中,为了方便游戏玩家快速选择需要设置的虚拟物品,第二区域中可以设置有搜索栏,游戏玩家可以通过在搜索栏输入虚拟物品的名称进行搜索,从而可以快速选择需要进行设置的虚拟物品。
在一些实施例中,基于虚拟物品设置界面设置用于在虚拟物品展示空间展示的虚拟物品时,可以包括以下操作:
响应于在第一区域与第二区域之间的虚拟物品转移操作,确定第一区域中设置的目标虚拟物品。
其中,虚拟物品转移操作用于将第一区域中的虚拟物品转移至第二区域显示,或者将第二区域中的虚拟物品转移至第一区域显示。目标虚拟物品指的是设置用于在虚拟物品展示空间进行展示的虚拟物品。
在一些实施例中,为了方便游戏玩家操作,步骤“响应于在第一区域与第二区域之间的虚拟物品转移操作,确定第一区域中设置的目标虚拟物品”,可以包括以下操作:
响应于针对第二区域的触控操作,从第二区域的虚拟物品中确定待上架虚拟物品;
响应于针对待上架虚拟物品的触控操作,将待上架虚拟物品移动至第一区域;
基于待上架虚拟物品确定目标虚拟物品。
其中,针对第二区域的触控操作可以为点击、按压或者滑动操作等,当检测到对第二区域中的触控操作时,获取该触控操作对应的虚拟物品,得到待上架虚拟物品。
其中,针对待上架虚拟物品的触控操作可以为点击、按压或者滑动操作等,当检测到对待上架虚拟物品的触控操作,可以将待上架虚拟物品从第二区域移动至第一区域,进而确定该待上架虚拟物品为目标虚拟物品。
例如,请参阅图9,图9为本公开实施例提供的另一种虚拟物品的展示方法的应用场景示意图。在图9上侧所示的虚拟物品设置界面中,当检测到对第二区域的点击操作时,获取该点击操作对应的虚拟物品可以为:物品A,进一步的,当检测到对物品A从第二区域值第一区域的滑动操作时,将物品A从第二区域移动至第一区域进行显示,进而确定物品A为设置在虚拟物品展示空间进行展示的目标虚拟物品。
在一些实施例中,为了方便游戏玩家操作,步骤“响应于在第一区域与第二区域之间的虚拟物品转移操作,确定第一区域中设置的目标虚拟物品”,可以包括以下操作:
响应于针对第一区域的触控操作,从第一区域的虚拟物品中确定待下架虚拟物品;
响应于针对待下架虚拟物品的触控操作,将待下架虚拟物品移动至第二区域;
基于第一区域中除待下架虚拟物品之外的虚拟物品,确目标虚拟物品。
其中,针对第一区域的触控操作可以为点击、按压或者滑动操作等,当检测到对第一区域中的触控操作时,获取该触控操作对应的虚拟物品,得到待下架虚拟物品。
其中,针对待上架虚拟物品的触控操作可以为点击、按压或者滑动操作等,当检测到对待下架虚拟物品的触控操作,可以将待下架虚拟物品从第一区域移动至第二区域,将待下架虚拟物品从目标虚拟物品中移除,也即取消待下架虚拟物品在虚拟物品展示空间的展示。
例如,请参阅图10,图10为本公开实施例提供的另一种虚拟物品的展示方法的应用场景示意图。在图10上侧所示的虚拟物品设置界面中,第一区域包括:物品A,物品B,也即已设置在虚拟物品展示空间进行展示的目标虚拟物品为物品A和物品B。第二区域包括未设置在虚拟物品展示空间中显示的虚拟物品:物品C,物品D,物品E,物品F。
当检测到对第一区域的点击操作时,获取该点击操作对应的虚拟物品可以为:物品A,进一步的,当检测到对物品A从第一区域至第二区域的滑动操作时,将物品A从第一区域移动至第二区域进行显示,进而确定将物品A剔除在虚拟物品展示空间进行展示,得到需要在虚拟物品展示空间进行展示的目标虚拟物品为物品B。
在一些实施例中,虚拟物品展示架中可用于设置虚拟物品进行展示的虚拟物品栏位的数量基于当前玩家角色的等级信息确定,也即当前玩家角色的虚拟物品展示空间可展示的虚拟物品的数量由当前玩家角色在游戏中的游戏信息确定。
比如,等级信息可以为当前玩家角色的虚拟物品展示空间的等级,虚拟物品展示空间的等级越高,当前玩家角色的虚拟物品展示空间可展示的虚拟物品的数量越多。
在本公开实施例中,设计有多种提高虚拟物品展示空间的等级的方式,比如,可以通过消耗游戏中的虚拟资源(如,游戏货币等)来提升虚拟物品展示空间的等级。相应的,由于虚拟物品展示空间可展示的虚拟物品是通过在第一区域进行设置,则第一区域中可设置的虚拟物品的数量小于或者等于虚拟物品展示空间可展示的虚拟物品的数量。
例如,当前玩家角色的游戏等级可以为:10级,游戏等级为10级时,虚拟物品展示空间可展示的虚拟物品的数量可以为:5,则第一区域中可设置的虚拟物品的数量可以小于或者等于5。
在一些实施例中,图形用户界面可以显示游戏画面,游戏画面至少包括部分游戏场景和当前玩家角色,该当前玩家角色可以为游戏玩家控制的虚拟游戏角色,该方法还可以包括以下步骤:
响应于当前玩家角色在游戏场景中进入虚拟物品展示空间,在虚拟物品展示空间展示包含目标虚拟物品的虚拟物品展示架。
在本公开实施例中,在游戏场景中设置至少一个虚拟物品展示空间,当检测到当前玩家角色进入虚拟物品展示空间,则可以在虚拟物品展示空间展示设置有目标虚拟物品的虚拟物品展示架。
在一些实施例中,图形用户界面可以提供有移动控件,移动控件用于控制当前玩家角色在游戏场景中移动。游戏玩家可以通过操作移动控件控制当前玩家角色在游戏场景中移动。
例如,游戏玩家可以操作移动控件,控件当前玩家角色在游戏场景中进入虚拟物品展示空间,此时,图形用户界面展示的游戏场景可以为虚拟物品展示空间,展示有目标虚拟物品。游戏玩家可以看到被设置在虚拟空间展示的目标虚拟物品,从而带给游戏玩家拥有虚拟物品的满足感。
在一些实施例中,虚拟物品展示架包含多个目标虚拟物品,为了快速确定需要展示给游戏玩家查看的目标虚拟物品,步骤“在虚拟物品展示空间展示包含目标虚拟物品的虚拟物品展示架”,可以包括以下操作:
基于当前玩家角色与虚拟物品展示架中各物品展示栏位的相对位置,从虚拟物品展示架的物品展示栏位中确定目标物品展示栏位;
在虚拟物品展示架的目标物品展示栏位对应展示目标物品展示栏位设置的目标虚拟物品。
其中,相对位置可以包括距离。首先,获取游戏场景中当前玩家角色与各个物品展示栏位的距离,然后从多个物品展示栏位中选取与当前玩家角色距离最近的物品展示栏位,得到目标物品展示栏位,然后在虚拟物品展示空间展示该目标物品展示栏位设置的目标虚拟物品。
例如,请参阅图11,图11为本公开实施例提供的另一种虚拟物品的展示方法的应用场景示意图。在图11所示的图形用户界面中,显示有虚拟物品展示空间,以及位于虚拟物品展示空间的当前玩家角色,虚拟物品展示空间可以包括物品展示区域,物品展示区域可以用于展示目标虚拟物品,包括:目标虚拟物品A,目标虚拟物品B,目标虚拟物品C以及目标虚拟物品D。
进一步的,获取当前玩家角色在虚拟物品展示空间中与各目标虚拟物品的展示位置的距离,选取与当前玩家角色距离最近的目标虚拟物品,比如,可以为:目标虚拟物品C,则可以在物品展示区域具体展示目标虚拟物品C。无需游戏玩家进行操作,即可以智能展示与当前玩家角色距离最近的目标虚拟物品的物品展示信息,方便游戏玩家对虚拟物品的信息进行查看。
在一些实施例中,该方法还可以包括以下步骤:
响应于当前玩家角色以及当前玩家角色的队友玩家角色在游戏场景中进入虚拟物品展示空间,在虚拟物品展示空间展示包含目标虚拟物品的虚拟物品展示架。
其中,队友玩家角色为接受当前玩家角色发起查看虚拟物品展示架的邀请的玩家角色。
在本公开实施例中,当前玩家角色在游戏组队过程中,可以邀请本队成员,也即队友玩家角色,进入虚拟物品展示空间,使得队友玩家角色可以查看虚拟物品展示空间展示的目标虚拟物品,满足当前游戏玩家向他人展示目标虚拟物品的满足感。
在一些实施例中,步骤“在虚拟物品展示空间展示包含目标虚拟物品的虚拟物品展示架”,可以包括以下操作:
在虚拟物品展示空间的虚拟物品展示架上展示目标虚拟物品的物品展示信息。
具体的,为了方便游戏玩家查看目标虚拟物品的详细信息,可以在虚拟物品展示空间的虚拟物品展示架上展示目标虚拟物品的物品展示信息。物品展示信息至少包括目标虚拟物品的物品模型以及物品介绍等。
在一些实施例中,图形用户界面提供有信息查看控件,信息查看控件用于触发在图形用户界面显示目标虚拟物品的物品展示信息。
例如,请参阅图12,图12为本公开实施例提供的另一种虚拟物品的展示方法的应用场景示意图。在图12所示的图形用户界面中,显示虚拟物品展示空间,处于虚拟物品展示控件的当前玩家角色,图形用户界面还提供有用于控制当前玩家角色在游戏场景中移动的移动控件以及用于查看目标虚拟物品的物品展示信息的信息查看控件,该信息查看控件上显示有文字内容“查看物品信息”,可以用于提示游戏玩家该控件的作用。当检测到游戏玩家对信息查看控件的触控操作时,即可以在图形用户界面展示目标虚拟物品的物品展示信息。
在一些实施例中,为了方便游戏玩家了解到目标虚拟物品更为完善的信息,在步骤“在虚拟物品展示空间的虚拟物品展示架上展示目标虚拟物品的物品展示信息”,还可以包括以下步骤:
获取目标虚拟物品的物品展示模型以及物品信息;
根据物品信息生成目标虚拟物品的物品标签;
基于物品展示模型以及物品标签,得到物品展示信息。
其中,物品展示模型以指的是目标虚拟物品的模型图,物品展示模型以可以为立体模型,比如,三维模型等。物品信息包括该目标虚拟物品在游戏中的所有信息。根据目标虚拟物品的物品信息可以确定目标虚拟物品的物品标签,然后根据物品标签以及物品展示模型,得到目标虚拟物品的物品展示信息,也即物品展示信息至少包括:物品展示模型和物品标签。
在一些实施例中,为了确定生成的物品标签的准确性,步骤“根据物品信息生成目标虚拟物品的物品标签”,可以包括以下操作:
从物品信息中获取目标虚拟物品的物品属性参数;
根据物品属性参数确定目标虚拟物品的属性评分;
基于属性评分确定属性标识以及属性描述文本,得到物品标签。
其中,物品信息中包括物品属性参数文件,通过读取物品属性参数文件,得到目标虚拟物品的各项物品属性参数。然后,根据物品属性参数计算目标虚拟物品的属性评分。
具体的,根据物品属性参数计算目标虚拟物品的属性值评分可以通过计算物品属性参数与权重的乘值,得到属性值评分,计算方式如下:
属性值评分=各项物品属性参数x权重;
其中,根据属性评分确定属性标识,属性标识也即展示的属性徽章,在本公开实施例中,预设属性评分级别可以包括多个属性级别,不同属性级别对应不同的属性值评分范围,不同属性级别对应不同属性徽章,根据目标虚拟物品的属性值评分可以确定目标虚拟物品的属性级别,然后根据该属性级别对应的属性徽章,确定目标虚拟物品的属性标识。
其中,根据属性评分确定属性描述文本,也即属性描述文本包括:属性评分。进一步的,根据属性标识以及属性描述文本得到物品标签。
在一些实施例中,为了确定生成的物品标签的准确性,步骤“根据物品信息生成目标虚拟物品的物品标签”,可以包括以下操作:
从物品信息中获取目标虚拟物品的历任主人总数量以及上一主人实力评分;
根据历任主人总数量以及上一主人实力评分确定目标虚拟物品的战利品价值评分;
基于战利品价值评分确定战利品价值标识以及战利品价值描述文本,得到物品标签。
其中,历任主人指的是当前时刻之前拥有该目标虚拟物品的游戏玩家。
例如,当前时刻之前,拥有该目标虚拟物品的游戏玩家可以包括:玩家A,玩家B,玩家C等,则玩家A,玩家B,玩家C为目标虚拟物品的历任主人,则历任主人总数量为:3。
其中,上一主人也即拥有该目标虚拟物品的上一游戏玩家,上一主人实力评分可以根据上一游戏玩家在游戏中的表现得到。然后,根据历任主人总数量以及上一主人实力评分计算目标虚拟物品的战利品价值评分。
具体的,根据历任主人总数量以及上一主人实力评分计算目标虚拟物品的战利品价值评分,可以通过计算历任主人总数量与预设第一权重的乘值,上一主人实力评分与预设第二权重的乘值,将两个乘值相加得到战利品价值评分,计算方式如下:
战利品价值评分=历任主人总数量x权重1+上一主人实力评分x权重2;
其中,根据战利品价值评分确定战利品价值标识,战利品价值标识也即展示的战利品价值徽章,在本公开实施例中,预设战利品价值评分级别可以包括多个战利品价值级别,不同战利品价值级别对应不同的战利品价值评分范围,不同战利品价值级别对应不同战利品价值徽章,根据目标虚拟物品的战利品价值评分可以确定目标虚拟物品的战利品价值级别,然后根据该战利品价值级别对应的战利品价值徽章,确定目标虚拟物品的战利品价值标识。
其中,根据战利品价值评分确定战利品价值描述文本,也即战利品价值描述文本包括:战利品价值评分。进一步的,根据战利品价值标识以及战利品价值描述文本得到物品标签。
在一些实施例中,为了确定生成的物品标签的准确性,步骤“根据物品信息生成目标虚拟物品的物品标签”,可以包括以下操作:
从物品信息中获取目标虚拟物品的战斗场次以及投保取回次数;
根据战斗场次以及投保取回次数确定目标虚拟物品的陪伴价值评分;
基于陪伴价值评分确定陪伴价值标识以及陪伴价值描述文本,得到物品标签。
在本公开实施例中,投保指的是游戏的一种玩法,游戏玩家可以在游戏对局外消耗虚拟资源对虚拟物品进行投保。若游戏玩家丢弃/掉落在游戏对局内的装备进行过投保,且对局结束前未被其他游戏玩家拾取。则在游戏对局结束后,可以以邮件的形式返还给游戏玩家。
其中,战斗场次指的是当前游戏玩家利用目标虚拟物品进行游戏对局的场次,投保取回次数指的是当前游戏玩家对目标虚拟物品进行投保后的取回次数。然后,根据战斗场次以及投保取回次数计算目标虚拟物品的陪伴价值评分。
具体的,根据战斗场次以及投保取回次数计算目标虚拟物品的陪伴价值评分,可以通过计算战斗场次与预设第三权重的乘值,投保取回次数与预设第四权重的乘值,将两个乘值相加得到陪伴价值评分,计算方式如下:
陪伴价值评分=战斗场次x权重3+投保取回次数x权重4;
其中,根据陪伴价值评分确定陪伴价值评分标识,陪伴价值标识也即展示的陪伴价值徽章,在本公开实施例中,预设战陪伴价值评分级别可以包括多个陪伴价值级别,不同陪伴价值级别对应不同的陪伴价值评分范围,不同陪伴价值级别对应不同陪伴价值徽章,根据目标虚拟物品的陪伴价值评分可以确定目标虚拟物品的陪伴价值级别,然后根据该陪伴价值级别对应的陪伴价值徽章,确定目标虚拟物品的陪伴价值标识。
其中,根据陪伴价值评分确定陪伴价值描述文本,也即陪伴价值描述文本包括:陪伴价值评分。进一步的,根据陪伴价值标识以及陪伴价值描述文本得到物品标签。
例如,请参阅图13,图13为本公开实施例提供的另一种虚拟物品的展示方法的应用场景示意图。在图13所示的图形用户中,展示有目标虚拟物品的物品展示信息,包括:目标虚拟物品的物品展示模型,评分标识以及描述文本。其中,评分标识根据物品标签得到,物品标签可以包括多个,则评分标识也可以为多个,对应的,描述文本也包括多个。
本公开实施例公开了一种虚拟物品的展示方法,该方法包括:在图形用户界面显示虚拟物品展示架,虚拟物品展示架用于在当前玩家角色的虚拟物品展示空间展示当前玩家角色拥有的指定类型的虚拟物品,虚拟物品展示架包括至少一个物品展示栏位,物品展示栏位用于设置虚拟物品展示架展示的指定类型的虚拟物品;响应于对物品展示栏位的虚拟物品设置操作,确定物品展示栏位中设置的目标虚拟物品,以使在虚拟物品展示空间展示包含目标虚拟物品的虚拟物品展示架。以此,可以提高游戏中虚拟武器的展示效果,降低了终端设备的运行时长,节省了终端设备的电量。
根据上述介绍的内容,下面将举例来进一步说明本公开的虚拟物品的展示方法。请参阅图14,图14为本公开实施例提供的另一种虚拟物品的展示方法的流程示意图,具体流程可以如下:
201、显示游戏界面。
在本公开实施例中,游戏界面包括部分游戏场景,处于游戏场景中的虚拟游戏角色以及界面交互控件,界面交互控件用于游戏玩家与游戏界面的交互操作。比如,界面交互控件可以包括移动控件,游戏玩家可以通过对移动控件的触控操作控制虚拟游戏角色在游戏场景中进行移动。
202、当检测到虚拟角色在游戏场景中进入武器展示库,在游戏界面显示目标虚拟武器的信息查看入口。
其中,武器展示库指的是游戏场景中用于展示虚拟武器的虚拟武器仓库场景。在本公开实施例中,在游戏场景中设计有武器展示库,可以方便游戏玩家在虚拟武器仓库场景中查看收藏或者拥有的虚拟武器。
其中,武器展示库中包括多个武器展示架,每一武器展示架上包括一虚拟武器。武器展示库中可以包括多个虚拟武器,目标虚拟武器为多个虚拟武器中的一虚拟武器。
具体的,从多个虚拟武器中确定目标虚拟武器,可以根据虚拟游戏角色的位置信息以及武器展示库中武器展示架的位置信息,从武器展示架中确定距离虚拟游戏角色位置最近的目标武器展示架,进一步的,根据该目标武器展示架包括的虚拟武器确定目标虚拟武器。
在确定目标虚拟武器后,可以在游戏界面显示该目标虚拟武器的信息查看入口,该信息查看入口用于查看目标虚拟武器的武器信息。
例如,请参阅图15,图15为本公开实施例提供的另一种虚拟物品的展示方法的应用场景示意图。在图15所示的游戏界面中,当检测到虚拟游戏角色进入武器展示库,在武器展示架上显示游戏玩家设置显示的虚拟武器,包括:武器A,武器B,武器C以及武器D,然后,从多个武器展示架中选取距离虚拟游戏角色位置最近的武器展示架,得到目标武器展示架可以为:武器A的武器展示架,在游戏界面显示武器A的信息查看入口,游戏玩家可以通过对信息查看入口的操作触发游戏界面显示武器A的信息。
203、响应于对信息查看入口的触控操作,在游戏界面显示目标虚拟武器的武器信息。
请继续参阅图15,当检测到游戏玩家对信息查看入口的触控操作时,即可以触发在游戏界面显示目标虚拟武器的武器信息。
在本公开实施例中,武器信息包括武器标签,武器标签至少可以分为三类:武器属性、武器战利品、武器陪伴价值。武器标签的显示内容至少包括文本描述和评价徽章。
具体的,武器属性可以通过客户端读取策划表格获得,策划表格里存放了枪械的属性参数,相当于一个参数文件。策划填表相当于参数文件可修改。
其中,武器属性值评分=武器各项属性值x权重。
其中,文本描述包括武器属性值评分,评价可以分为3级,每一级评分的阈值由策划填表控制,每一级对应不同的评价徽章。
具体的,武器历任主人总数量,前任主人实力,前任主人昵称记录在服务端。武器主人每次变化时更新。
其中,武器战利品价值评分=武器历任主人总数量x权重1+武器前任主人实力评分x权重2。
其中,文本描述包括武器历任主人总数量、武器前任主人的昵称、武器战利品价值评分。评价分为3级,每一级评分的阈值由策划填表控制,每一级对应不同的评价徽章。
具体的,玩家使用武器战斗场次,武器被玩家投保取回次数存放在服务端,每次发生相应行为时更新。
其中,武器陪伴价值评分=玩家使用武器战斗场次x权重3+武器被玩家投保取回次数x权重4。评价分为3级,每一级评分的阈值由策划填表控制,每一级对应不同的评价徽章。
具体的,在游戏界面显示目标虚拟武器的武器信息,包括:目标虚拟武器的武器模型、武器属性徽章、武器属性描述、武器战利品价值徽章、武器战利品描述、武器陪伴价值徽章、武器陪伴价值描述。基于此,游戏玩家可以查看武器的详细信息,对于每一虚拟武器更加了解。
在一些实施例中,当前游戏玩家还可以邀请其他游戏玩家进入自己的武器展示库,当其他游戏玩家进入当前游戏玩家的武器展示库后,其他游戏玩家可以看到当前玩家的武器架及挂在武器架上的枪械模型。其他游戏玩家可以选中武器架上的虚拟武器,查看标签展示界面。
例如,当前游戏玩家邀请其他游戏玩家组队游戏,当其他游戏玩家进入队伍时,可以自动进入队长玩家的武器库。其他游戏玩家能够观察到队长玩家武器库的细节,也可以点击查看队长玩家挂在武器架上枪械的标签展示界面。
本公开实施例公开了一种虚拟物品的展示方法,该方法包括:显示游戏界面,当检测到虚拟角色在游戏场景中进入武器展示库,在游戏界面显示目标虚拟武器的信息查看入口,响应于对信息查看入口的触控操作,在游戏界面显示目标虚拟武器的武器信息。以此,提高游戏中虚拟武器的展示效果,降低了终端设备的运行时长,节省了终端设备的电量。
为便于更好的实施本公开实施例提供的虚拟物品的展示方法,本公开实施例还提供一种基于上述虚拟物品的展示方法的虚拟物品的展示装置。其中名词的含义与上述虚拟物品的展示方法中相同,具体实现细节可以参考方法实施例中的说明。
请参阅图16,图16为本公开实施例提供的一种虚拟物品的展示装置的结构框图,该装置包括:
显示单元301,用于在所述图形用户界面显示虚拟物品展示架,所述虚拟物品展示架用于在当前玩家角色的虚拟物品展示空间展示所述当前玩家角色拥有的指定类型的虚拟物品,所述虚拟物品展示架包括至少一个物品展示栏位,所述物品展示栏位用于设置所述虚拟物品展示架展示的所述指定类型的虚拟物品;
第一确定单元302,用于响应于对所述物品展示栏位的虚拟物品设置操作,确定所述物品展示栏位中设置的目标虚拟物品,以使在所述虚拟物品展示空间展示包含所述目标虚拟物品的虚拟物品展示架。
在一些实施例中,该装置还可以包括:
第一展示单元,用于响应于所述当前玩家角色在所述游戏场景中进入所述虚拟物品展示空间,在所述虚拟物品展示空间展示包含所述目标虚拟物品的虚拟物品展示架。
在一些实施例中,第一展示单元可以包括:
第一确定子单元,用于基于所述当前玩家角色与所述虚拟物品展示架中各物品展示栏位的相对位置,从所述虚拟物品展示架的物品展示栏位中确定目标物品展示栏位;
第一展示子单元,用于在所述虚拟物品展示架的所述目标物品展示栏位对应展示所述目标物品展示栏位设置的目标虚拟物品。
在一些实施例中,该装置还可以包括:
第二展示单元,用于响应于所述当前玩家角色以及所述当前玩家角色的队友玩家角色在所述游戏场景中进入所述虚拟物品展示空间,在所述虚拟物品展示空间展示包含所述目标虚拟物品的虚拟物品展示架,其中,所述队友玩家角色为接受所述当前玩家角色发起查看所述虚拟物品展示架的邀请的玩家角色。
在一些实施例中,显示单元301可以包括:
第一显示子单元,用于在所述虚拟物品展示空间的虚拟物品展示架上展示所述目标虚拟物品的物品展示信息。
在一些实施例中,该装置还可以包括:
获取单元,用于获取所述目标虚拟物品的物品展示模型以及物品信息;
生成单元,用于根据所述物品信息生成所述目标虚拟物品的物品标签;
第二确定单元,用于基于所述物品展示模型以及所述物品标签,得到所述物品展示信息。
在一些实施例中,生成单元可以包括:
第一获取子单元,用于从所述物品信息中获取所述目标虚拟物品的物品属性参数;
第二确定子单元,用于根据所述物品属性参数确定所述目标虚拟物品的属性评分;
第三确定子单元,用于基于所述属性评分确定属性标识以及属性描述文本,得到所述物品标签。
在一些实施例中,生成单元可以包括:
第二获取子单元,用于从所述物品信息中获取所述目标虚拟物品的历任主人总数量以及上一主人实力评分;
第四确定子单元,用于根据所述历任主人总数量以及所述上一主人实力评分确定所述目标虚拟物品的战利品价值评分;
第五确定子单元,用于基于所述战利品价值评分确定战利品价值标识以及战利品价值描述文本,得到所述物品标签。
在一些实施例中,生成单元可以包括:
第三获取子单元,用于从所述物品信息中获取所述目标虚拟物品的战斗场次以及投保取回次数;
第六确定子单元,用于根据所述战斗场次以及投保取回次数确定所述目标虚拟物品的陪伴价值评分;
第七确定子单元,用于基于所述陪伴价值评分确定陪伴价值标识以及陪伴价值描述文本,得到所述物品标签。
在一些实施例中,第一确定单元302可以包括:
第二显示子单元,用于响应于在所述图形用户界面的第一操作,在所述图形用户界面显示所述当前玩家角色拥有的虚拟物品;
第八确定子单元,用于响应于在所述物品展示栏位与所述当前玩家角色拥有的虚拟物品之间的物品转移操作,确定所述物品展示栏位中设置的所述目标虚拟物品。
在一些实施例中,第八确定子单元具体可以用于:
响应于对所述当前玩家角色拥有的虚拟物品的选择操作,确定待上架虚拟物品;
响应于将所述待上架虚拟物品移动至所述物品展示栏位,基于所述待上架虚拟物品确定所述目标虚拟物品。
本公开实施例公开了一种虚拟物品的展示装置,通过显示单元301在所述图形用户界面显示虚拟物品展示架,所述虚拟物品展示架用于在当前玩家角色的虚拟物品展示空间展示所述当前玩家角色拥有的指定类型的虚拟物品,所述虚拟物品展示架包括至少一个物品展示栏位,所述物品展示栏位用于设置所述虚拟物品展示架展示的所述指定类型的虚拟物品,第一确定单元302响应于对所述物品展示栏位的虚拟物品设置操作,确定所述物品展示栏位中设置的目标虚拟物品,以使在所述虚拟物品展示空间展示包含所述目标虚拟物品的虚拟物品展示架。以此,可以提高游戏中虚拟武器的展示效果,降低了终端设备的运行时长,节省了终端设备的电量。
相应的,本公开实施例还提供一种计算机设备,该计算机设备可以为终端。如图17所示,图17为本公开实施例提供的计算机设备的结构示意图。该计算机设备500包括有一个或者一个以上处理核心的处理器501、有一个或一个以上计算机可读存储介质的存储器502及存储在存储器502上并可在处理器上运行的计算机程序。其中,处理器501与存储器502电性连接。本领域技术人员可以理解,图中示出的计算机设备结构并不构成对计算机设备的限定,可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。
处理器501是计算机设备500的控制中心,利用各种接口和线路连接整个计算机设备500的各个部分,通过运行或加载存储在存储器502内的软件程序和/或模块,以及调用存储在存储器502内的数据,执行计算机设备500的各种功能和处理数据,从而对计算机设备500进行整体监控。
在本公开实施例中,计算机设备500中的处理器501会按照如下的步骤,将一个或一个以上的应用程序的进程对应的指令加载到存储器502中,并由处理器501来运行存储在存储器502中的应用程序,从而实现各种功能:
在图形用户界面显示虚拟物品展示架,虚拟物品展示架用于在当前玩家角色的虚拟物品展示空间展示当前玩家角色拥有的指定类型的虚拟物品,虚拟物品展示架包括至少一个物品展示栏位,物品展示栏位用于设置虚拟物品展示架展示的指定类型的虚拟物品;
响应于对物品展示栏位的虚拟物品设置操作,确定物品展示栏位中设置的目标虚拟物品,以使在虚拟物品展示空间展示包含目标虚拟物品的虚拟物品展示架。
在一些实施例中,图形用户界面显示至少部分游戏场景,方法还包括:
响应于当前玩家角色在游戏场景中进入虚拟物品展示空间,在虚拟物品展示空间展示包含目标虚拟物品的虚拟物品展示架。
在一些实施例中,虚拟物品展示架包含多个目标虚拟物品;
在虚拟物品展示空间展示包含目标虚拟物品的虚拟物品展示架,包括:
基于当前玩家角色与虚拟物品展示架中各物品展示栏位的相对位置,从虚拟物品展示架的物品展示栏位中确定目标物品展示栏位;
在虚拟物品展示架的目标物品展示栏位对应展示目标物品展示栏位设置的目标虚拟物品。
在一些实施例中,该方法还包括:
响应于当前玩家角色以及当前玩家角色的队友玩家角色在游戏场景中进入虚拟物品展示空间,在虚拟物品展示空间展示包含目标虚拟物品的虚拟物品展示架,其中,队友玩家角色为接受当前玩家角色发起查看虚拟物品展示架的邀请的玩家角色。
在一些实施例中,在虚拟物品展示空间展示包含目标虚拟物品的虚拟物品展示架,包括:
在虚拟物品展示空间的虚拟物品展示架上展示目标虚拟物品的物品展示信息。
在一些实施例中,在虚拟物品展示空间的虚拟物品展示架上展示目标虚拟物品的物品展示信息之前,该方法还包括:
获取目标虚拟物品的物品展示模型以及物品信息;
根据物品信息生成目标虚拟物品的物品标签;
基于物品展示模型以及物品标签,得到物品展示信息。
在一些实施例中,根据物品信息生成目标虚拟物品的物品标签,包括:
从物品信息中获取目标虚拟物品的物品属性参数;
根据物品属性参数确定目标虚拟物品的属性评分;
基于属性评分确定属性标识以及属性描述文本,得到物品标签。
在一些实施例中,根据物品信息生成目标虚拟物品的物品标签,包括:
从物品信息中获取目标虚拟物品的历任主人总数量以及上一主人实力评分;
根据历任主人总数量以及上一主人实力评分确定目标虚拟物品的战利品价值评分;
基于战利品价值评分确定战利品价值标识以及战利品价值描述文本,得到物品标签。
在一些实施例中,根据物品信息生成目标虚拟物品的物品标签,包括:
从物品信息中获取目标虚拟物品的战斗场次以及投保取回次数;
根据战斗场次以及投保取回次数确定目标虚拟物品的陪伴价值评分;
基于陪伴价值评分确定陪伴价值标识以及陪伴价值描述文本,得到物品标签。
在一些实施例中,响应于对物品展示栏位的虚拟物品设置操作,确定物品展示栏位中设置的目标虚拟物品,包括:
响应于在图形用户界面的第一操作,在图形用户界面显示当前玩家角色拥有的虚拟物品;
响应于在物品展示栏位与当前玩家角色拥有的虚拟物品之间的物品转移操作,确定物品展示栏位中设置的目标虚拟物品。
在一些实施例中,响应于在物品展示栏位与当前玩家角色拥有的虚拟物品之间的物品转移操作,确定物品展示栏位中设置的目标虚拟物品,包括:
响应于对当前玩家角色拥有的虚拟物品的选择操作,确定待上架虚拟物品;
响应于将待上架虚拟物品移动至物品展示栏位,基于待上架虚拟物品确定目标虚拟物品。
在一些实施例中,虚拟物品展示架中可用于设置虚拟物品进行展示的虚拟物品栏位的数量基于当前玩家角色的等级信息确定。
本公开实施例通过在游戏场景中设计虚拟物品展示场景,游戏玩家可以根据实际展示需求设置在虚拟物品展示场景中进行展示的目标虚拟物品,从而当游戏玩家控制的游戏角色进入虚拟物品展示场景中,可以查看通过虚拟物品展示场景中的物品展示架展示的各个虚拟物品,以此,可以提升游戏玩家收集虚拟物品的成就感。同时,当展示目标虚拟物品的物品信息时,根据目标虚拟物品的多种数据生成物品信息,方便游戏玩家查看更详细的物品信息,可以提高游戏中虚拟物品的展示效果,降低了终端设备的运行时长,节省了终端设备的电量。
以上各个操作的具体实施可参见前面的实施例,在此不再赘述。
可选的,如图17所示,计算机设备500还包括:触控显示屏503、射频电路504、音频电路505、输入单元506以及电源507。其中,处理器501分别与触控显示屏503、射频电路504、音频电路505、输入单元506以及电源507电性连接。本领域技术人员可以理解,图17中示出的计算机设备结构并不构成对计算机设备的限定,可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。
触控显示屏503可用于显示图形用户界面以及接收用户作用于图形用户界面产生的操作指令。触控显示屏503可以包括显示面板和触控面板。其中,显示面板可用于显示由用户输入的信息或提供给用户的信息以及计算机设备的各种图形用户接口,这些图形用户接口可以由图形、文本、图标、视频和其任意组合来构成。可选的,可以采用液晶显示器(LCD,Liquid Crystal Display)、有机发光二极管(OLED,Organic Light-Emitting Diode)等形式来配置显示面板。触控面板可用于收集用户在其上或附近的触摸操作(比如用户使用手指、触笔等任何适合的物体或附件在触控面板上或在触控面板附近的操作),并生成相应的操作指令,且操作指令执行对应程序。可选的,触控面板可包括触摸检测装置和触摸控制器两个部分。其中,触摸检测装置检测用户的触摸方位,并检测触摸操作带来的信号,将信号传送给触摸控制器;触摸控制器从触摸检测装置上接收触摸信息,并将它转换成触点坐标,再送给处理器501,并能接收处理器501发来的命令并加以执行。触控面板可覆盖显示面板,当触控面板检测到在其上或附近的触摸操作后,传送给处理器501以确定触摸事件的类型,随后处理器501根据触摸事件的类型在显示面板上提供相应的视觉输出。在本公开实施例中,可以将触控面板与显示面板集成到触控显示屏503而实现输入和输出功能。但是在某些实施例中,触控面板与触控面板可以作为两个独立的部件来实现输入和输出功能。即触控显示屏503也可以作为输入单元506的一部分实现输入功能。
射频电路504可用于收发射频信号,以通过无线通信与网络设备或其他计算机设备建立无线通讯,与网络设备或其他计算机设备之间收发信号。
音频电路505可以用于通过扬声器、传声器提供用户与计算机设备之间的音频接口。音频电路505可将接收到的音频数据转换后的电信号,传输到扬声器,由扬声器转换为声音信号输出;另一方面,传声器将收集的声音信号转换为电信号,由音频电路505接收后转换为音频数据,再将音频数据输出处理器501处理后,经射频电路504以发送给比如另一计算机设备,或者将音频数据输出至存储器502以便进一步处理。音频电路505还可能包括耳塞插孔,以提供外设耳机与计算机设备的通信。
输入单元506可用于接收输入的数字、字符信息或用户特征信息(例如指纹、虹膜、面部信息等),以及产生与用户设置以及功能控制有关的键盘、鼠标、操作杆、光学或者轨迹球信号输入。
电源507用于给计算机设备500的各个部件供电。可选的,电源507可以通过电源管理系统与处理器501逻辑相连,从而通过电源管理系统实现管理充电、放电、以及功耗管理等功能。电源507还可以包括一个或一个以上的直流或交流电源、再充电系统、电源故障检测电路、电源转换器或者逆变器、电源状态指示器等任意组件。
尽管图17中未示出,计算机设备500还可以包括摄像头、传感器、无线保真模块、蓝牙模块等,在此不再赘述。
在上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。
由上可知,本实施例提供的计算机设备,可以在图形用户界面显示虚拟物品展示架,虚拟物品展示架用于在当前玩家角色的虚拟物品展示空间展示当前玩家角色拥有的指定类型的虚拟物品,虚拟物品展示架包括至少一个物品展示栏位,物品展示栏位用于设置虚拟物品展示架展示的指定类型的虚拟物品;响应于对物品展示栏位的虚拟物品设置操作,确定物品展示栏位中设置的目标虚拟物品,以使在虚拟物品展示空间展示包含目标虚拟物品的虚拟物品展示架。
本领域普通技术人员可以理解,上述实施例的各种方法中的全部或部分步骤可以通过指令来完成,或通过指令控制相关的硬件来完成,该指令可以存储于一计算机可读存储介质中,并由处理器进行加载和执行。
为此,本公开实施例提供一种计算机可读存储介质,其中存储有多条计算机程序,该计算机程序能够被处理器进行加载,以执行本公开实施例所提供的任一种虚拟物品的展示方法中的步骤。例如,该计算机程序可以执行如下步骤:
在图形用户界面显示虚拟物品展示架,虚拟物品展示架用于在当前玩家角色的虚拟物品展示空间展示当前玩家角色拥有的指定类型的虚拟物品,虚拟物品展示架包括至少一个物品展示栏位,物品展示栏位用于设置虚拟物品展示架展示的指定类型的虚拟物品;
响应于对物品展示栏位的虚拟物品设置操作,确定物品展示栏位中设置的目标虚拟物品,以使在虚拟物品展示空间展示包含目标虚拟物品的虚拟物品展示架。
在一些实施例中,图形用户界面显示至少部分游戏场景,方法还包括:
响应于当前玩家角色在游戏场景中进入虚拟物品展示空间,在虚拟物品展示空间展示包含目标虚拟物品的虚拟物品展示架。
在一些实施例中,虚拟物品展示架包含多个目标虚拟物品;
在虚拟物品展示空间展示包含目标虚拟物品的虚拟物品展示架,包括:
基于当前玩家角色与虚拟物品展示架中各物品展示栏位的相对位置,从虚拟物品展示架的物品展示栏位中确定目标物品展示栏位;
在虚拟物品展示架的目标物品展示栏位对应展示目标物品展示栏位设置的目标虚拟物品。
在一些实施例中,该方法还包括:
响应于当前玩家角色以及当前玩家角色的队友玩家角色在游戏场景中进入虚拟物品展示空间,在虚拟物品展示空间展示包含目标虚拟物品的虚拟物品展示架,其中,队友玩家角色为接受当前玩家角色发起查看虚拟物品展示架的邀请的玩家角色。
在一些实施例中,在虚拟物品展示空间展示包含目标虚拟物品的虚拟物品展示架,包括:
在虚拟物品展示空间的虚拟物品展示架上展示目标虚拟物品的物品展示信息。
在一些实施例中,在虚拟物品展示空间的虚拟物品展示架上展示目标虚拟物品的物品展示信息之前,该方法还包括:
获取目标虚拟物品的物品展示模型以及物品信息;
根据物品信息生成目标虚拟物品的物品标签;
基于物品展示模型以及物品标签,得到物品展示信息。
在一些实施例中,根据物品信息生成目标虚拟物品的物品标签,包括:
从物品信息中获取目标虚拟物品的物品属性参数;
根据物品属性参数确定目标虚拟物品的属性评分;
基于属性评分确定属性标识以及属性描述文本,得到物品标签。
在一些实施例中,根据物品信息生成目标虚拟物品的物品标签,包括:
从物品信息中获取目标虚拟物品的历任主人总数量以及上一主人实力评分;
根据历任主人总数量以及上一主人实力评分确定目标虚拟物品的战利品价值评分;
基于战利品价值评分确定战利品价值标识以及战利品价值描述文本,得到物品标签。
在一些实施例中,根据物品信息生成目标虚拟物品的物品标签,包括:
从物品信息中获取目标虚拟物品的战斗场次以及投保取回次数;
根据战斗场次以及投保取回次数确定目标虚拟物品的陪伴价值评分;
基于陪伴价值评分确定陪伴价值标识以及陪伴价值描述文本,得到物品标签。
在一些实施例中,响应于对物品展示栏位的虚拟物品设置操作,确定物品展示栏位中设置的目标虚拟物品,包括:
响应于在图形用户界面的第一操作,在图形用户界面显示当前玩家角色拥有的虚拟物品;
响应于在物品展示栏位与当前玩家角色拥有的虚拟物品之间的物品转移操作,确定物品展示栏位中设置的目标虚拟物品。
在一些实施例中,响应于在物品展示栏位与当前玩家角色拥有的虚拟物品之间的物品转移操作,确定物品展示栏位中设置的目标虚拟物品,包括:
响应于对当前玩家角色拥有的虚拟物品的选择操作,确定待上架虚拟物品;
响应于将待上架虚拟物品移动至物品展示栏位,基于待上架虚拟物品确定目标虚拟物品。
在一些实施例中,虚拟物品展示架中可用于设置虚拟物品进行展示的虚拟物品栏位的数量基于当前玩家角色的等级信息确定。
本公开实施例通过在游戏场景中设计虚拟物品展示场景,游戏玩家可以根据实际展示需求设置在虚拟物品展示场景中进行展示的目标虚拟物品,从而当游戏玩家控制的游戏角色进入虚拟物品展示场景中,可以查看通过虚拟物品展示场景中的物品展示架展示的各个虚拟物品,以此,可以提升游戏玩家收集虚拟物品的成就感。同时,当展示目标虚拟物品的物品信息时,根据目标虚拟物品的多种数据生成物品信息,方便游戏玩家查看更详细的物品信息,可以提高游戏中虚拟物品的展示效果,降低了终端设备的运行时长,节省了终端设备的电量。
以上各个操作的具体实施可参见前面的实施例,在此不再赘述。
其中,该存储介质可以包括:只读存储器(ROM,Read Only Memory)、随机存取记忆体(RAM,Random Access Memory)、磁盘或光盘等。
由于该存储介质中所存储的计算机程序,可以执行本公开实施例所提供的任一种虚拟物品的展示方法中的步骤,因此,可以实现本公开实施例所提供的任一种虚拟物品的展示方法所能实现的有益效果,详见前面的实施例,在此不再赘述。
以上对本公开实施例所提供的一种虚拟物品的展示方法、装置、存储介质及计算机设备进行了详细介绍,本文中应用了具体个例对本公开的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本公开的方法及其核心思想;同时,对于本领域的技术人员,依据本公开的思想,在具体实施方式及应用范围上均会有改变之处,综上所述,本说明书内容不应理解为对本公开的限制。
Claims (15)
- 一种虚拟物品的展示方法,通过终端设备提供图形用户界面,所述方法包括:在所述图形用户界面显示虚拟物品展示架,所述虚拟物品展示架用于在当前玩家角色的虚拟物品展示空间展示所述当前玩家角色拥有的指定类型的虚拟物品,所述虚拟物品展示架包括至少一个物品展示栏位,所述物品展示栏位用于设置所述虚拟物品展示架展示的所述指定类型的虚拟物品;响应于对所述物品展示栏位的虚拟物品设置操作,确定所述物品展示栏位中设置的目标虚拟物品,以使在所述虚拟物品展示空间展示包含所述目标虚拟物品的虚拟物品展示架。
- 根据权利要求1所述的方法,其中,所述图形用户界面显示至少部分游戏场景,所述方法还包括:响应于所述当前玩家角色在所述游戏场景中进入所述虚拟物品展示空间,在所述虚拟物品展示空间展示包含所述目标虚拟物品的虚拟物品展示架。
- 根据权利要求2所述的方法,其中,所述虚拟物品展示架包含多个目标虚拟物品;在所述虚拟物品展示空间展示包含所述目标虚拟物品的虚拟物品展示架,包括:基于所述当前玩家角色与所述虚拟物品展示架中各物品展示栏位的相对位置,从所述虚拟物品展示架的物品展示栏位中确定目标物品展示栏位;在所述虚拟物品展示架的所述目标物品展示栏位对应展示所述目标物品展示栏位设置的目标虚拟物品。
- 根据权利要求2所述的方法,其中,所述方法还包括:响应于所述当前玩家角色以及所述当前玩家角色的队友玩家角色在所述游戏场景中进入所述虚拟物品展示空间,在所述虚拟物品展示空间展示包含所述目标虚拟物品的虚拟物品展示架,其中,所述队友玩家角色为接受所述当前玩家角色发起查看所述虚拟物品展示架的邀请的玩家角色。
- 根据权利要求1所述的方法,其中,所述在所述虚拟物品展示空间展示包含所述目标虚拟物品的虚拟物品展示架,包括:在所述虚拟物品展示空间的虚拟物品展示架上展示所述目标虚拟物品的物品展示信息。
- 根据权利要求5所述的方法,其中,在所述虚拟物品展示空间的虚拟物品展示架上展示所述目标虚拟物品的物品展示信息之前,所述方法还包括:获取所述目标虚拟物品的物品展示模型以及物品信息;根据所述物品信息生成所述目标虚拟物品的物品标签;基于所述物品展示模型以及所述物品标签,得到所述物品展示信息。
- 根据权利要求6所述的方法,其中,所述根据所述物品信息生成所述目标虚拟物品的物品标签,包括:从所述物品信息中获取所述目标虚拟物品的物品属性参数;根据所述物品属性参数确定所述目标虚拟物品的属性评分;基于所述属性评分确定属性标识以及属性描述文本,得到所述物品标签。
- 根据权利要求6所述的方法,其中,所述根据所述物品信息生成所述目标虚拟物品的物品标签,包括:从所述物品信息中获取所述目标虚拟物品的历任主人总数量以及上一主人实力评分;根据所述历任主人总数量以及所述上一主人实力评分确定所述目标虚拟物品的战利品价值评分;基于所述战利品价值评分确定战利品价值标识以及战利品价值描述文本,得到所述物品标签。
- 根据权利要求6所述的方法,其中,所述根据所述物品信息生成所述目标虚拟物品的物品标签,包括:从所述物品信息中获取所述目标虚拟物品的战斗场次以及投保取回次数;根据所述战斗场次以及投保取回次数确定所述目标虚拟物品的陪伴价值评分;基于所述陪伴价值评分确定陪伴价值标识以及陪伴价值描述文本,得到所述物品标签。
- 根据权利要求1所述的方法,其中,所述响应于对所述物品展示栏位的虚拟物品设置操作,确定所述物品展示栏位中设置的目标虚拟物品,包括:响应于在所述图形用户界面的第一操作,在所述图形用户界面显示所述当前玩家角色拥有的虚拟物品;响应于在所述物品展示栏位与所述当前玩家角色拥有的虚拟物品之间的物品转移操作,确定所述物品展示栏位中设置的所述目标虚拟物品。
- 根据权利要求10所述的方法,其中,所述响应于在所述物品展示栏位与所述当前玩家角色拥有的虚拟物品之间的物品转移操作,确定所述物品展示栏位中设置的所述目标虚拟物品,包括:响应于对所述当前玩家角色拥有的虚拟物品的选择操作,确定待上架虚拟物品;响应于将所述待上架虚拟物品移动至所述物品展示栏位,基于所述待上架虚拟物品确定所述目标虚拟物品。
- 根据权利要求1所述的方法,其中,所述虚拟物品展示架中用于设置虚拟物品进行展示的虚拟物品栏位的数量基于所述当前玩家角色的等级信息确定。
- 一种虚拟物品的展示装置,通过终端设备提供图形用户界面,所述装置包括:显示单元,用于在所述图形用户界面显示虚拟物品展示架,所述虚拟物品展示架用于在当前玩家角色的虚拟物品展示空间展示所述当前玩家角色拥有的指定类型的虚拟物品,所述虚拟物品展示架包括至少一个物品展示栏位,所述物品展示栏位用于设置所述虚拟物品展示架展示的所述指定类型的虚拟物品;第一确定单元,用于响应于对所述物品展示栏位的虚拟物品设置操作,确定所述物品展示栏位中设置的目标虚拟物品,以使在所述虚拟物品展示空间展示包含所述目标虚拟物品的虚拟物品展示架。
- 一种计算机设备,包括存储器,处理器及存储在存储器上并在处理器上运行的计算机程序,其中,所述处理器执行所述程序时实现如权利要求1至12任一项所述的虚拟物品的展示方法。
- 一种计算机可读存储介质,其中,所述存储介质存储有多条指令,所述指令适于处理器进行加载,以执行权利要求1至12任一项所述的虚拟物品的展示方法。
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