WO2023201572A1 - 一种能决定使用时机的游戏系统 - Google Patents

一种能决定使用时机的游戏系统 Download PDF

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Publication number
WO2023201572A1
WO2023201572A1 PCT/CN2022/087929 CN2022087929W WO2023201572A1 WO 2023201572 A1 WO2023201572 A1 WO 2023201572A1 CN 2022087929 W CN2022087929 W CN 2022087929W WO 2023201572 A1 WO2023201572 A1 WO 2023201572A1
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Prior art keywords
game
round
prop
storage unit
unit
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PCT/CN2022/087929
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English (en)
French (fr)
Inventor
许顺宗
王章義
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尊博科技股份有限公司
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Priority to PCT/CN2022/087929 priority Critical patent/WO2023201572A1/zh
Publication of WO2023201572A1 publication Critical patent/WO2023201572A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

Definitions

  • the present invention relates to a game system, in particular to a game system that can determine the timing of use.
  • the slot machine 1 is a very popular gaming machine.
  • the slot machine 1 has a plurality of reels 2.
  • Players can activate the plurality of reels 2 after placing bets. By rotating, you can obtain points according to the arrangement of symbols formed after the plurality of rollers 2 stop.
  • the gameplay is simple and a variety of game rules and gameplay can be formulated according to the needs and preferences of the players to meet the preferences of different players.
  • a bonus game of a certain number of rounds can be entered.
  • the bonus game is characterized by free spins, which allows players to spend no additional costs, that is, Additional bonus points can be obtained, which is one of the important features that attracts players to use the reel machine.
  • the main purpose of the present invention is to disclose a game system that can determine the time of use, so that players can decide the time of use in the game, and the player has the willingness to continue using the game system.
  • the present invention is a game system that can determine the timing of use.
  • the game system provides a wheel game.
  • the wheel game provides at least one round of game for the player based on the operation of the player.
  • the game system includes a display unit, a game result generating unit, a storage unit and a control unit, wherein the display unit has a game screen that displays a real-time game image of at least one round of the game, and the game The screen has multiple display positions arranged in a matrix.
  • the game result generating unit generates a plurality of game symbols in the at least one round of the game.
  • the plurality of game symbols are displayed on the plurality of display positions of the game screen, and the plurality of game symbols have a plurality of props according to a probability. Either way, each of the plurality of props has a designated game effect.
  • the storage unit is used to record any prop generated in at least one round of the game.
  • the control unit is connected to the display unit, the game result generating unit and the storage unit, and when the at least one round of the game is performed in sequence, the control unit performs the following steps in each round of the game: perform a judgment on whether to use props
  • the step is to determine whether the player uses the prop recorded in the storage unit; and when the player uses at least one of the props recorded in the storage unit, perform a step of using the prop, and when the player does not use the prop, Then proceed to a normal game step.
  • control unit further performs the following steps: delete the used prop in the storage unit; generate the corresponding designated game effect, and at the same time generate the plurality of game symbols through the game result generating unit; and pay out and end the game round.
  • control unit further performs the following steps: determine whether the plurality of game symbols are generated through the game result generating unit. If not, end the round of the game. If so, continue to the next step; through the The game result generating unit generates the plurality of game symbols; determines whether any of the newly generated plurality of game symbols has the prop; if so, perform an additional step: record the generated prop through the storage unit; if not, continue The next step; and making the payout and ending the round.
  • the game system in addition to the display unit, the game result generating unit, the storage unit and the control unit, the game system also includes a member management unit, wherein the member management unit allows the player to establish a member account.
  • the member account includes a consumption record and an account data of the player, and the member management unit selects at least one of the plurality of props to be deposited into the account data based on the consumption record and a giving rule, and the account data recorded in the account data
  • the props can be transferred to the storage unit, and the props recorded in the storage unit can also be transferred to the account data.
  • the functions and operation modes of the plurality of props, the display unit, the game result generating unit and the storage unit are as described in the first embodiment.
  • the control unit connects the member management unit, the display unit, the game result generating unit and the storage unit. And when at least one round of the game is played in sequence, the control unit performs the following steps in each round of the game: transfers the prop recorded in the account data to the storage unit; performs a step of determining whether to use the prop, as Determine whether the player uses the prop recorded in the storage unit; when the player uses at least one prop recorded in the storage unit, a step of using the prop is performed, and when the player does not use the prop, a normal step is performed Game steps; and after the end of the game round, the props recorded in the storage unit are transferred to the account data.
  • control unit further performs the following steps: deleting the used prop in the storage unit; generating the corresponding designated game effect, and at the same time generating the plurality of game symbols through the game result generating unit ; and pay out and end the game round.
  • control unit further performs the following steps: determine whether the game result generating unit generates the plurality of game symbols. If not, end the round of the game. If so, proceed to the next step; The game result generating unit generates the plurality of game symbols; pays out and ends the game round.
  • the main difference is that the props recorded in the account data are transferred to the storage unit and the timing of the props recorded in the storage unit being transferred to the account data is different.
  • the control unit transfers the props recorded in the account data to the storage unit before the first round of the at least one round game starts, and the control unit transfers the props recorded in the account data to the storage unit. After the last round of the game of at least one round is completed, the props recorded in the storage unit are transferred to the account data.
  • the control unit when at least one round of the game is played in sequence, performs the following steps in each round of the game: a step of determining whether to use props is performed to determine whether the player uses the items recorded in the storage unit. The prop; and when the player uses at least one of the props recorded in the storage unit, a step of using the prop is performed, and when the player does not use the prop, a normal game step is performed.
  • the steps of using the props and the normal game steps can be referred to the description in the second embodiment.
  • the present invention can collect props with different designated game effects, and the player can freely choose the timing of use according to needs to avoid breaking points in the game. Therefore, the player will wait for the best timing to use. It has the effect of continuous use of the game system and can effectively increase the turnover of the game system.
  • Figure 1 is a schematic diagram of the appearance of the Xinzhi roller game machine
  • Figure 2 is a schematic diagram of the appearance of the game machine of the present invention.
  • Figure 3 is a system block diagram of the first embodiment of the present invention.
  • Figure 4 is a schematic diagram of the game flow of each round in the first embodiment of the present invention.
  • FIGS 5A-5D are schematic diagrams of game screens according to the first embodiment of the present invention.
  • Figure 6 is a system block diagram of the second embodiment of the present invention.
  • Figure 7 is a schematic diagram of the game flow of each round according to the second embodiment of the present invention.
  • Figure 8 is a schematic diagram of the game flow of each round according to the third embodiment of the present invention.
  • the present invention discloses a game system 10 that can determine the timing of use.
  • the game system 10 is installed in a
  • the game machine 20 is provided with the game system 10 through the game machine 20 to provide a wheel game.
  • the wheel game provides at least one round of game for the player to play based on the player's operation.
  • the game system 10 includes a display unit 11, a game result generating unit 12, a storage unit 13 and a control unit 14.
  • the display unit 11 has a game screen 30, and the game screen 30 displays the real-time game of at least one round of the game.
  • the game screen 30 has a plurality of display positions 31 arranged in a matrix.
  • the wheel game generates a plurality of game symbols 40 in at least one round of the game through the game result generating unit 12.
  • the plurality of game symbols 40 are displayed on the plurality of display positions 31 of the game screen 30 to determine a game result.
  • the plurality of game symbols 40 have any one of the plurality of props 50 according to a probability (as shown in FIG. 5B ), and each of the plurality of props 50 has a designated game effect.
  • the storage unit 13 is used to record any of the props 50 generated in at least one round of the game.
  • the props 50 can also be obtained in other ways.
  • control unit 14 determines that when the player satisfies a specified rule in the reel game, the player can obtain at least one of the props 50 , and is recorded in the storage unit 13, and the designated rule is that the plurality of game symbols 40 satisfy a special arrangement, or comply with event rules, or are promotional gifts, etc.
  • the game result generating unit 12 may be a plurality of roller units 121, and the plurality of roller units 121 generate the plurality of game symbols 40 in a manner that stops after rolling.
  • the number of the plurality of scroll wheel units 121 is the number corresponding to the plurality of display positions 31 , that is to say, each of the display positions 31 is provided with one of the scroll wheel unit 121 , and each of the scroll wheel units 121 independently generates one of the game symbols 40.
  • the plurality of game symbols 40 displayed at the plurality of display positions 31 in the same row are generated by the same roller unit 121 . That is, the plurality of game symbols 40 in the same row are continuously scrolled and displayed from top to bottom.
  • the game screen 30 includes the plurality of display positions 31 arranged in a 3X5 matrix to display the plurality of game symbols 40
  • this embodiment is implemented with five roller units 121, that is, each of the roller units 121 is in
  • the plurality of game symbols 40 in three rows are displayed on the game screen 30 at the same time.
  • the plurality of game symbols 40 will move from the 1st row to the 2nd row, and finally move to the 3rd row, and then disappear from the game screen 30 .
  • the control unit 14 is connected to the display unit 11, the game result generating unit 12 and the storage unit 13. When the at least one round of the game is performed in sequence, the control unit 14 performs the following steps. .
  • step S1 is performed to determine whether the prop is used, to determine whether the player uses the prop 50 recorded in the storage unit 13;
  • a step S2 of using the prop is performed, and when the player does not use the prop 50, a step S3 of the normal game is performed.
  • control unit 14 further performs the following steps:
  • Step S2-1 Delete the prop, which is to delete the prop 50 that has been used in the storage unit 13;
  • Step S2-2 Generate a prop effect, in order to generate the corresponding designated game effect, and simultaneously generate the plurality of game symbols 40 through the game result generating unit 12;
  • Step S2-3 End the game round to make compensation and end the game round.
  • the prop 50 can have multiple functions and uses.
  • the prop 50 can be used alone to produce the corresponding specified game effect; or the prop 50 can be in the form of fragments, with multiple related props. 50 is the same group, and multiple specified props 50 need to be combined to produce the corresponding specified game effect.
  • the props 50 can be used individually or combined. When multiple 50 props are combined, the effect can be increased. to produce varying degrees of the specified game effect.
  • control unit 14 further performs the following steps:
  • Step S3-1 Determine whether game symbols are generated to determine whether the plurality of game symbols 40 are generated through the game result generating unit 12. If not, end the round of the game. If yes, continue to the next step;
  • Step S3-2 Generate game symbols, which is to generate the plurality of game symbols 40 through the game result generating unit 12;
  • Step S3-3 Determine whether a prop appears, in order to determine whether any of the newly generated game symbols 40 has the prop 50. If so, proceed to step S3-4: Record the prop, which is to record the generated prop through the storage unit 13 The prop is 50; and
  • Step S3-5 End the game round to make compensation and end the game round.
  • FIG. 3 and FIG. 5A to FIG. 5D are the first embodiment of the present invention.
  • the game result generating unit 12 is generated through the The plurality of roller units 121 generate the plurality of game symbols 40 by rolling and then stopping.
  • the plurality of game symbols 40 have any one of the plurality of props 50 according to the probability.
  • the patterns of the plurality of props 50 are determined according to the design of the game.
  • the plurality of props 50 with different game effects may have different representative patterns.
  • the prop 50 can be a separate pattern and can be movably attached to any of the game symbols 40, as shown in FIG. 5B.
  • the prop 50 can also be directly combined with the game symbol 40 , that is, the prop 50 will appear through the roller unit 121 along with the same game symbol 40 .
  • the prop 50 when the prop 50 appears, the prop 50 can be enlarged in size to let the player clearly know the type of the prop 50 collected.
  • the player may have a member account, and the member account includes account data, and the account data can record the item 50 .
  • the props 50 recorded in the account data can be transferred to the storage unit 13, and the props 50 recorded in the storage unit 13 can also be transferred to the account data.
  • the control unit 14 transfers the props 50 recorded in the account data to the storage unit 13 before the first round of the at least one round game starts, and the control unit 14 transfers the props 50 recorded in the account data to the storage unit 13 at the end of the at least one round game. After one round, in order to transfer the props 50 recorded in the storage unit 13 to the account data, the props 50 can be collected by the player in segments, which can increase the player's willingness to play in their spare time.
  • control unit 14 transfers the props 50 recorded in the account data to the storage unit 13 at the beginning of each round of the game, and the control unit 14 ends each round of the game. At this time, the item 50 recorded in the storage unit 13 is transferred to the account data. That is to say, the prop 50 is transferred at the beginning and end of each round of the game to avoid the risk of losing the prop 50 recorded in the storage unit 13 .
  • the game system 10 also includes the display unit 11, the game result generating unit 12, the storage unit 13 and the control unit.
  • Unit 14 also includes a member management unit 15, wherein the member management unit 15 allows the player to establish the member account.
  • the member account also contains the account data of the player, and also includes a consumption record, and the member management unit 15 15. Select at least one of the props 50 to be stored in the account data according to the consumption record and a giving rule.
  • the props 50 recorded in the account data can be transferred to the storage unit 13.
  • the props 50 recorded in the storage unit 13 Data can also be transferred to the account.
  • the functions and operation modes of the plurality of props 50 , the display unit 11 , the game result generating unit 12 and the storage unit 13 may refer to the description in the first embodiment.
  • a possible solution for the giving rule is to give a positively correlated quantity of the props based on the consumption record, that is to say, the larger the consumption record, the greater the number of the props given.
  • control unit 13 is connected to the member management unit 15 , the display unit 11 , the game result generating unit 12 and the storage unit 13 . And when the at least one round of the game is played in sequence, the control unit 14 performs the following steps in each round of the game:
  • step P1 of importing props to transfer the props 50 recorded in the account data to the storage unit 13; and then to perform a step P2 of determining whether to use the props, to determine whether the player uses the props 50 recorded in the storage unit 13.
  • the prop 50 when the player uses at least one of the props 50 recorded in the storage unit 13, a prop using step P3 is performed, and when the player does not use the prop 50, a normal game step P4 is performed; and After the game round ends, a step P5 of exporting props is performed to transfer the props 50 recorded in the storage unit 13 to the account data.
  • the prop using step P3 is the same as the prop using step S2. Please refer to the description of the first embodiment.
  • control unit 14 further performs the following steps:
  • Step P4-1 Determine whether game symbols are generated to determine whether the plurality of game symbols 40 are generated through the game result generating unit 12. If not, end the round of the game. If yes, proceed to the next step;
  • Step P4-2 Generate game symbols, in order to generate the plurality of game symbols 40 via the game result generating unit 12;
  • Step P4-3 End the game round to make compensation and end the game round.
  • FIG. 6 and FIG. 8 is a third embodiment of the present invention.
  • the difference from the second embodiment is that the item 50 recorded in the account data is transferred to the storage unit 13 and the storage unit 13 records The timing of transferring the props to the account data is different.
  • the control unit 14 transfers the props 50 recorded in the account data to the storage before the start of the first round of the at least one round game. unit 13, and the control unit 14 transfers the props recorded in the storage unit 13 to the account data after ending the last round of the at least one round game.
  • the control unit 13 when at least one round of the game is played in sequence, the control unit 13 performs the following steps in each round of the game: a step T1 of determining whether to use props is performed to determine whether the player uses the storage unit. The prop 50 recorded in 13; and when the player uses at least one of the props 50 recorded in the storage unit 13, a prop using step T2 is performed, and when the player does not use the prop 50, a normal game is performed. Step T3.
  • the prop using step T2 and the normal game step T3 are respectively the same as the prop using step P3 and the normal game step P4 in the second embodiment. Please refer to the description of the second embodiment.
  • the advantages of the present invention include at least:
  • Players can collect the props in the game mode to form more varied gameplay to attract players and avoid player fatigue.
  • the collected props can be stored in the member account, which can increase the player's willingness to play in their spare time and effectively increase the usage rate of the game console.

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Abstract

本发明为一种能决定使用时机的游戏系统,为透过一游戏结果产生单元依一机率产生多个道具的任一,并让一储存单元记录产生的任一该道具,或让一会员管理单元依据一消费记录与一给予规则选择该多个道具的至少一存入一帐户数据,并将该帐户数据内记载的该道具转移至该储存单元,该多个道具分别具有一指定游戏效果,又一控制单元判断一玩家使用至少一个记录于该储存单元内的该道具时,会产生对应的该指定游戏效果,并于该储存单元内删除已被使用的该道具;据此本发明可供搜集具有不同该指定游戏效果的该道具,并让该玩家自由选择使用时机,因而该玩家会等待最佳的使用时机,而有持续使用该游戏系统的效果,可有效增加该游戏系统的营业额。

Description

一种能决定使用时机的游戏系统 技术领域
本发明为有关一种游戏系统,尤指一种能决定使用时机的游戏系统。
背景技术
请参阅“图1”所示,滚轮游戏机(slot machine)1为一种相当受到欢迎的游戏机,该滚轮游戏机1具有多个滚轮2,玩家在押注之后,可以启动该多个滚轮2转动,即可依据该多个滚轮2停止后所形成的符号排列而获得积分,其玩法简单且可以依据玩家的需求与喜好而制定多种游戏规则与玩法,满足不同玩家的喜好。
习知的一游戏规则中,当特定符号出现或满足预设条件时,可进入一定回合数的奖励游戏,奖励游戏的特色在于免费转动(free spin),其让玩家不需花费额外成本,即有可获得额外的奖励分数,此为吸引玩家使用滚轮游戏机的重要特色之一。
又常见的奖励游戏的游戏方式,如美国公告第US8,197,328号专利的图4所载的流程为让滚轮重新转动(respin)。又,如美国公告第US 10,629,030B2号专利揭露一种依据搜集到的可配置符号(configurable symbols)而决定神秘符号(mystery symbols)的分数。
然而,习知的游戏系统,一旦获得特定符号或搜集符号到满足预设条件时,其奖励会马上给予,而无法选择使用时机,因此,会导致玩家在获得奖励之后,有相当的可能会结束游戏,而造成游戏进行的断点,无法增进玩家持续使用游戏系统的意愿。
发明内容
本发明的主要目的,在于揭露一种能决定使用时机的游戏系统,让玩家于游戏中,可以自行决定使用时间,而让玩家有持续使用游戏系统的意愿。
为达上述目的,本发明为一种能决定使用时机的游戏系统,于第一实施例中,该游戏系统提供一滚轮游戏,该滚轮游戏依据一玩家的操作而提供至少一回合游戏供该玩家进行游玩,该游戏系统包含一显示单元、一游戏结果产生单 元、一储存单元以及一控制单元,其中该显示单元具有一游戏画面,该游戏画面显示该至少一回合游戏的即时游戏影像,该游戏画面具有多个矩阵排列的显示位置。该游戏结果产生单元于该至少一回合游戏中产生多个游戏符号,该多个游戏符号显示于该游戏画面的该多个显示位置上,并该多个游戏符号依一机率具有多个道具的任一,该多个道具分别具有一指定游戏效果。该储存单元供记录该至少一回合游戏中产生的任一该道具。
该控制单元连接该显示单元、该游戏结果产生单元与该储存单元,且于依序进行该至少一回合游戏时,该控制单元于每一该回合游戏中进行下列步骤:进行一判断是否使用道具步骤,为判断该玩家是否使用该储存单元记载的该道具;以及当该玩家使用至少一个记载于该储存单元内的该道具时,进行一使用道具步骤,而当该玩家未使用该道具时,则进行一常态游戏步骤。
于该使用道具步骤中,该控制单元更进行下列步骤:于该储存单元内删除已被使用的该道具;产生对应的该指定游戏效果,同时经由该游戏结果产生单元产生该多个游戏符号;以及进行赔付并结束该回合游戏。
于该常态游戏步骤中,该控制单元更进行下列步骤:判断是否经由该游戏结果产生单元产生该多个游戏符号,若否,为结束该回合游戏,若是,则续行下一步骤;经由该游戏结果产生单元产生该多个游戏符号;判断最新产生的该多个游戏符号的任一是否具有该道具,若是,额外进行步骤:经由该储存单元记载产生的该道具,若否,则续行下一步骤;以及进行赔付并结束该回合游戏。
在第二实施例中,该游戏系统除了该显示单元、该游戏结果产生单元、该储存单元与该控制单元之外,还包含一会员管理单元,其中该会员管理单元供该玩家建立一会员帐户,该会员帐户包含该玩家的一消费记录与一帐户数据,并该会员管理单元依据该消费记录与一给予规则选择该多个道具的至少一存入该帐户数据,且该帐户数据内记载的该道具能够转移至该储存单元,该储存单元记载的该道具亦能够转移至该帐户数据。该多个道具、该显示单元、该游戏结果产生单元与该储存单元的功能与运作模式如第一实施例中所述。
该控制单元连接该会员管理单元、该显示单元、该游戏结果产生单元与该储存单元。且于依序进行该至少一回合游戏时,该控制单元于每一该回合游戏中进行下列步骤:将该帐户数据内记载的该道具转移至该储存单元;进行一判断是否使用道具步骤,为判断该玩家是否使用该储存单元记载的该道具;当该 玩家使用至少一个记载于该储存单元内的该道具时,进行一使用道具步骤,而当该玩家未使用该道具时,则进行一常态游戏步骤;以及在该回合游戏结束后,该储存单元记载的该道具转移至该帐户数据。
而于该使用道具步骤中,该控制单元更进行下列步骤:于该储存单元内删除已被使用的该道具;产生对应的该指定游戏效果,同时经由该游戏结果产生单元产生该多个游戏符号;以及进行赔付并结束该回合游戏。
又于该常态游戏步骤中,该控制单元更进行下列步骤:判断是否经由该游戏结果产生单元产生该多个游戏符号,若否,为结束该回合游戏,若是,则续行下一步骤;经由该游戏结果产生单元产生该多个游戏符号;以及进行赔付并结束该回合游戏。
又在第三实施例中,与第二实施例相较,主要差别在于,该帐户数据内记载的该道具转移至该储存单元以及该储存单元记载的该道具转移至该帐户数据的时机不同,更详细的说,在第三实施例中,该控制单元为于该至少一回合游戏的第一回合开始之前,为将该帐户数据内记载的该道具转移至该储存单元,并该控制单元于结束该至少一回合游戏的最后一回合之后,为将该储存单元记载的该道具转移至该帐户数据。
于第三实施例中,依序进行该至少一回合游戏时,该控制单元于每一该回合游戏中进行下列步骤:进行一判断是否使用道具步骤,为判断该玩家是否使用该储存单元记载的该道具;以及当该玩家使用至少一个记载于该储存单元内的该道具时,进行一使用道具步骤,而当该玩家未使用该道具时,则进行一常态游戏步骤。
又第三实施例中,该使用道具步骤与该常态游戏步骤,可以参阅第二实施例中所述的说明。
综上所述,本发明可供搜集具有不同该指定游戏效果的该道具,并该玩家可以依据需要,自由选择使用时机,避免造成游戏的断点,因而玩家会等待最佳的使用时机,而有持续使用该游戏系统的效果,可有效增加该游戏系统的营业额。
附图说明
图1,为习知滚轮游戏机外观示意图;
图2,为本发明游戏机外观示意图;
图3,为本发明第一实施例的系统方块图;
图4,为本发明第一实施例的每一回合游戏流程示意图;
图5A-5D,为本发明第一实施例的游戏画面示意图;
图6,为本发明第二实施例的系统方块图;
图7,为本发明第二实施例的每一回合游戏流程示意图;
图8,为本发明第三实施例的每一回合游戏流程示意图。
具体实施方式
有关本发明的详细说明及技术,配合附图说明如下:
请参阅图2、图3、图5A与图5B所示,为本发明的第一实施例,于本实施例中本发明揭露一能决定使用时机的游戏系统10,该游戏系统10设置于一游戏机20,并该游戏系统10透过该游戏机20提供一滚轮游戏,该滚轮游戏依据一玩家的操作而提供至少一回合游戏供该玩家进行游玩。该游戏系统10包含一显示单元11、一游戏结果产生单元12、一储存单元13与一控制单元14,该显示单元11具有一游戏画面30,该游戏画面30显示该至少一回合游戏的即时游戏影像,该游戏画面30具有多个矩阵排列的显示位置31。
该滚轮游戏透过该游戏结果产生单元12于该至少一回合游戏中产生多个游戏符号40,该多个游戏符号40显示于该游戏画面30的该多个显示位置31上而决定一游戏结果,并该多个游戏符号40依一机率具有多个道具50的任一(如图5B所示),该多个道具50分别具有一指定游戏效果。该储存单元13供记录该至少一回合游戏中产生的任一该道具50。此外,该道具50亦可以具有其他的取得方式,于一可行的方案中,该控制单元14判断该玩家于该滚轮游戏中满足一指定规则时,该玩家能够获得该多个道具50的至少一,并记载于该储存单元13,而该指定规则为该多个游戏符号40满足特殊排列、或符合活动规则,或为促销赠品等等。
该游戏结果产生单元12在实际实施上,可以为多个滚轮单元121,该多个滚轮单元121以滚动后停止的方式产生该多个游戏符号40。且于一可行的方案中,该多个滚轮单元121的数量为对应该多个显示位置31的数量,也就是说,每一个该显示位置31皆设置一个该滚轮单元121,每一该滚轮单元121 独立产生一个该游戏符号40。而在另一可行的方案中,同一排的该多个显示位置31显示的该多个游戏符号40为由同一该滚轮单元121产生。亦即,同一排的该多个游戏符号40为由上往下连续滚动显示。举例来说,如该游戏画面30是包含3X5矩阵排列的该多个显示位置31显示该多个游戏符号40,该实施例则是以5个滚轮单元121实施,即每一该滚轮单元121于该游戏画面30上同时显示3行的该多个游戏符号40。于滚动时,该多个游戏符号40会由第1行移动至第2行,最后移动至第3行,接着就会由该游戏画面30中消失。
请再参阅图3与图4,该控制单元14连接该显示单元11、该游戏结果产生单元12与该储存单元13,且于依序进行该至少一回合游戏时,该控制单元14进行下列步骤。
首先为进行一判断是否使用道具步骤S1,为判断该玩家是否使用该储存单元13记载的该道具50;以及
当该玩家使用至少一个记载于该储存单元13内的该道具50时,进行一使用道具步骤S2,而当该玩家未使用该道具50时,则进行一常态游戏步骤S3。
于该使用道具步骤S2中,该控制单元14更进行下列步骤:
步骤S2-1:删除道具,为于该储存单元13内删除已被使用的该道具50;
步骤S2-2:产生道具效果,为产生对应的该指定游戏效果,同时经由该游戏结果产生单元12产生该多个游戏符号40;以及
步骤S2-3:结束回合游戏,为进行赔付并结束该回合游戏。又依照游戏的设计,该道具50可以具有多种功能与用途,如该道具50可以单独使用就可以产生对应的该指定游戏效果;或者,该道具50可以为碎片状,多个相关的该道具50为同一组,需要合并多个指定的该道具50才能使用,以产生对应的该指定游戏效果,或者该道具50可以选择单独使用或合并使用,合并使用多个该道具50时可增加效果,以产生程度不同的该指定游戏效果。
于该常态游戏步骤S3中,该控制单元14更进行下列步骤:
步骤S3-1:判断是否产生游戏符号,为判断是否经由该游戏结果产生单元12产生该多个游戏符号40,若否,为结束该回合游戏,若是,则续行下一步骤;
步骤S3-2:产生游戏符号,为经由该游戏结果产生单元12产生该多个游戏符号40;
步骤S3-3:判断是否出现道具,为判断最新产生的该多个游戏符号40的任一是否具有该道具50,若是,进行步骤S3-4:记录道具,为经由该储存单元13记载产生的该道具50;以及
步骤S3-5:结束回合游戏,为进行赔付并结束该回合游戏。
请再一并参阅图3、图5A~图5D所示,为本发明的第一实施例,首先如图5A所示,进行该至少一回合游戏时,该游戏结果产生单元12为透过该多个滚轮单元121,以滚动后停止的方式产生该多个游戏符号40。
接着如图5B所示,当进行该至少一回合游戏时,该多个游戏符号40依该机率具有该多个道具50的任一,该多个道具50的图样为依据游戏的设计而决定,不同游戏效果的该多个道具50可以具有不同的代表图案。
该多个道具50的出现方式并没有一定的模式。举例来说,该道具50可以为单独的图案,并活动式的附加于任一该游戏符号40上,方式如图5B所示。或者该道具50亦可以与该游戏符号40直接结合在一起,亦即该道具50会跟随同一个该游戏符号40,一起透过该滚轮单元121出现。
接着如图5C所示,当出现该道具50,该道具50可以放大尺寸,以让该玩家清楚知道搜集到该道具50的种类。
接着如图5D所示,当搜集到任一该道具50时,为使用该储存单元13加以记录,而为了表示该储存单元13已记录该道具50,该道具50可以在该游戏画面30上,移动到该游戏画面30的一功能操作区32,以表现出该道具50已存放至该储存单元13。
又该玩家可以具有一会员帐户,该会员帐户包含一帐户数据,该帐户数据能够记载该道具50。该帐户数据内记载的该道具50能够转移至该储存单元13,且该储存单元13记载的该道具50亦能够转移至该帐户数据。该控制单元14为于该至少一回合游戏的第一回合开始之前,为将该帐户数据内记载的该道具50转移至该储存单元13,并该控制单元14于结束该至少一回合游戏的最后一回合之后,为将该储存单元13记录的该道具50转移至该帐户数据,该道具50可以被玩家分段搜集,而可增加玩家零散时间的游玩意愿。
另一可行的方案中,该控制单元14为于每一该回合游戏开始时,将该帐户数据内记载的该道具50转移至该储存单元13,并该控制单元14于结束每一该回合游戏时,为将该储存单元13记录的该道具50转移至该帐户数据。亦 即为于每一该回合游戏的开始与结束,都做该道具50转移,以避免该储存单元13记录的该道具50有遗失的风险。
请参阅图2与图6所示,为本发明的第二实施例,本实施例中,该游戏系统10同样包含有该显示单元11、该游戏结果产生单元12、该储存单元13与该控制单元14,且还包含一会员管理单元15,其中该会员管理单元15供该玩家建立该会员帐户,该会员帐户同样包含该玩家的该帐户数据,且还包含一消费记录,并该会员管理单元15依据该消费记录与一给予规则选择该多个道具50的至少一存入该帐户数据,该帐户数据内记载的该道具50能够转移至该储存单元13,该储存单元13记载的该道具50亦能够转移至该帐户数据。又该多个道具50、该显示单元11、该游戏结果产生单元12与该储存单元13的功能与运作模式可参阅第一实施例中所述的说明。此外该给予规则的一可行方案为依据该消费记录而给予正相关数量的该道具,也就是说该消费记录越大,则给予的该道具的数量越多。
请一并参阅图6与图7所示,于第二实施例中,该控制单元13连接该会员管理单元15、该显示单元11、该游戏结果产生单元12与该储存单元13。且于依序进行该至少一回合游戏时,该控制单元14于每一该回合游戏中进行下列步骤:
为先进行一汇入道具步骤P1,为将该帐户数据内记载的该道具50转移至该储存单元13;再进行一判断是否使用道具步骤P2,为判断该玩家是否使用该储存单元13记载的该道具50;当该玩家使用至少一个记载于该储存单元13内的该道具50时,进行一使用道具步骤P3,而当该玩家未使用该道具50时,则进行一常态游戏步骤P4;以及在该回合游戏结束后,进行一汇出道具步骤P5,让该储存单元13记载的该道具50转移至该帐户数据。
该使用道具步骤P3为相同于该使用道具步骤S2,可参阅第一实施例的说明。
而该常态游戏步骤P4中,该控制单元14更进行下列步骤:
步骤P4-1:判断是否产生游戏符号,为判断是否经由该游戏结果产生单元12产生该多个游戏符号40,若否,为结束该回合游戏,若是,则续行下一步骤;
步骤P4-2:产生游戏符号,为经由该游戏结果产生单元12产生该多个游 戏符号40;以及
步骤P4-3:结束回合游戏,为进行赔付并结束该回合游戏。
请参阅图6与图8所示,为本发明的第三实施例,其与第二实施例的差别在于,该帐户数据内记载的该道具50转移至该储存单元13以及该储存单元13记载的该道具转移至该帐户数据的时机不同,更详细的说,该控制单元14为于该至少一回合游戏的第一回合开始之前,为将该帐户数据内记载的该道具50转移至该储存单元13,并该控制单元14于结束该至少一回合游戏的最后一回合之后,为将该储存单元13记载的该道具转移至该帐户数据。
因此第三实施例中,依序进行该至少一回合游戏时,该控制单元13于每一该回合游戏中进行下列步骤:进行一判断是否使用道具步骤T1,为判断该玩家是否使用该储存单元13记载的该道具50;以及当该玩家使用至少一个记载于该储存单元13内的该道具50时,进行一使用道具步骤T2,而当该玩家未使用该道具50时,则进行一常态游戏步骤T3。
又第三实施例中,该使用道具步骤T2与该常态游戏步骤T3,分别相同于第二实施例的该使用道具步骤P3与该常态游戏步骤P4,可参阅第二实施例的说明。
综上所述,本发明的优点至少包含:
1.可供搜集具有不同该指定游戏效果的该道具,并该玩家可以依据需要,自由选择使用时机,避免造成游戏的断点,因而玩家会等待最佳的使用时机,而有持续使用该游戏系统的效果,可有效增加该游戏系统的营业额。
2.玩家可以透过搜集该道具的游戏模式,可以形成更多变化的玩法,借以吸引玩家,避免玩家疲乏。
3.搜集到的该道具可以存放于该会员帐户,可增加玩家零散时间的游玩意愿,有效增加该游戏机的使用率。

Claims (11)

  1. 一种能决定使用时机的游戏系统,提供一滚轮游戏,该滚轮游戏依据一玩家的操作而提供至少一回合游戏供该玩家进行游玩,其特征在于,该游戏系统包含:
    一显示单元,该显示单元具有一游戏画面,该游戏画面显示该至少一回合游戏的即时游戏影像,该游戏画面具有多个矩阵排列的显示位置;
    一游戏结果产生单元,该游戏结果产生单元于该至少一回合游戏中产生多个游戏符号,该多个游戏符号显示于该游戏画面的该多个显示位置上,并该多个游戏符号依一机率具有多个道具的任一,该多个道具分别具有一指定游戏效果;
    一储存单元,该储存单元供记载该至少一回合游戏中产生的任一该道具;以及
    一控制单元,该控制单元连接该显示单元、该游戏结果产生单元与该储存单元,且于依序进行该至少一回合游戏时,该控制单元于每一该回合游戏中进行下列步骤:
    进行一判断是否使用道具步骤,为判断该玩家是否使用该储存单元记载的该道具;以及
    当该玩家使用至少一个记载于该储存单元内的该道具时,进行一使用道具步骤,而当该玩家未使用该道具时,则进行一常态游戏步骤;
    于该使用道具步骤中,该控制单元更进行下列步骤:
    于该储存单元内删除已被使用的该道具;
    产生对应的该指定游戏效果,同时经由该游戏结果产生单元产生该多个游戏符号;以及
    进行赔付并结束该回合游戏;
    于该常态游戏步骤中,该控制单元更进行下列步骤:
    判断是否经由该游戏结果产生单元产生该多个游戏符号,若否,为结束该回合游戏,若是,则续行下一步骤;
    经由该游戏结果产生单元产生该多个游戏符号;
    判断最新产生的该多个游戏符号的任一是否具有该道具,若是,额外进行步骤:经由该储存单元记载产生的该道具,若否,则续行下一步骤;以及
    进行赔付并结束该回合游戏。
  2. 根据权利要求1所述的游戏系统,其特征在于,该玩家具有一会员帐户,该会员帐户包含一能够记载该道具的帐户数据,且该控制单元为于该至少一回合游戏的第一回合开始之前,为将该帐户数据内记载的该道具转移至该储存单元,并该控制单元于结束该至少一回合游戏的最后一回合之后,为将该储存单元记载的该道具转移至该帐户数据。
  3. 根据权利要求1所述的游戏系统,其特征在于,该玩家具有一会员帐户,该会员帐户包含一能够记载该道具的帐户数据,且该控制单元为于每一该回合游戏开始时,为将该帐户数据内记载的该道具转移至该储存单元,并该控制单元于结束每一该回合游戏时,为将该储存单元记载的该道具转移至该帐户数据。
  4. 根据权利要求1所述的游戏系统,其特征在于,该控制单元判断该玩家于该滚轮游戏中满足一指定规则时,该玩家能够获得该多个道具的至少一,并记载于该储存单元。
  5. 根据权利要求1所述的游戏系统,其特征在于,该游戏结果产生单元为多个滚轮单元,该多个滚轮单元以滚动后停止的方式产生该多个游戏符号。
  6. 一种能决定使用时机的游戏系统,提供一滚轮游戏,该滚轮游戏依据一玩家的操作而提供至少一回合游戏供该玩家进行游玩,其特征在于,该游戏系统包含:
    一会员管理单元,该会员管理单元供该玩家建立一会员帐户,该会员帐户包含该玩家的一消费记录与一帐户数据,并该会员管理单元依据该消费记录与一给予规则选择多个道具的至少一存入该帐户数据,该多个道具分别具有一指定游戏效果;
    一显示单元,该显示单元具有一游戏画面,该游戏画面显示该至少一回合游戏的即时游戏影像,该游戏画面具有多个矩阵排列的显示位置;
    一游戏结果产生单元,该游戏结果产生单元 于该至少一回合游戏中产生多个游戏符号,该多个游戏符号显示于该游戏画面的该多个显示位置上;
    一储存单元,该帐户数据内记载的该道具能够转移至该储存单元,且该储存单元记载的该道具亦能够转移至该帐户数据;以及
    一控制单元,该控制单元连接该会员管理单元、该显示单元、该游戏结果产生单元与该储存单元,且于依序进行该至少一回合游戏时,该控制单元于每一该回合游戏中进行下列步骤:
    将该帐户数据内记载的该道具转移至该储存单元;
    进行一判断是否使用道具步骤,为判断该玩家是否使用该储存单元记载的该道具;
    当该玩家使用至少一个记载于该储存单元内的该道具时,进行一使用道具步骤,而当该玩家未使用该道具时,则进行一常态游戏步骤;以及
    在该回合游戏结束后,该储存单元记载的该道具转移至该帐户数据;
    于该使用道具步骤中,该控制单元更进行下列步骤:
    于该储存单元内删除已被使用的该道具;
    产生对应的该指定游戏效果,同时经由该游戏结果产生单元产生该多个游戏符号;以及
    进行赔付并结束该回合游戏;
    于该常态游戏步骤中,该控制单元更进行下列步骤:
    判断是否经由该游戏结果产生单元产生该多个游戏符号,若否,为结束该回合游戏,若是,则续行下一步骤;
    经由该游戏结果产生单元产生该多个游戏符号;以及
    进行赔付并结束该回合游戏。
  7. 根据权利要求6所述的游戏系统,其特征在于,该给予规则为依据该消费记录而给予正相关数量的该道具。
  8. 根据权利要求6所述的游戏系统,其特征在于,该游戏结果产生单元为多个滚轮单元,该多个滚轮单元以滚动后停止的方式产生该多个游戏符号。
  9. 一种能决定使用时机的游戏系统,提供一滚轮游戏,该滚轮游戏依据一玩家的操作而提供至少一回合游戏供该玩家进行游玩,其特征在于,该游戏系统包含:
    一会员管理单元,该会员管理单元供该玩家建立一会员帐户,该会员帐户包含该玩家的一消费记录与一帐户数据,并该会员管理单元依据该消费记录与一给予规则选择多个道具的至少一存入该帐户数据,该多个道具分别具有一指定游戏效果;
    一显示单元,该显示单元具有一游戏画面,该游戏画面显示该至少一回合游戏的即时游戏影像,该游戏画面具有多个矩阵排列的显示位置;
    一游戏结果产生单元,该游戏结果产生单元于该至少一回合游戏中产生多个游戏符号,该多个游戏符号显示于该游戏画面的该多个显示位置上;
    一储存单元,该帐户数据内记载的该道具能够转移至该储存单元,且该储存单元记载的该道具亦能够转移至该帐户数据;以及
    一控制单元,该控制单元连接该会员管理单元、该显示单元、该游戏结果产生单元与该储存单元,且该控制单元为于该至少一回合游戏的第一回合开始之前,为将该帐户数据内记载的该道具转移至该储存单元,并该控制单元于结束该至少一回合游戏的最后一回合之后,为将该储存单元记载的该道具转移至该帐户数据,并于依序进行该至少一回合游戏时,该控制单元于每一该回合游戏中进行下列步骤:
    进行一判断是否使用道具步骤,为判断该玩家是否使用该储存单元记载的该道具;以及
    当该玩家使用至少一个记载于该储存单元内的该道具时,进行一使用道具步骤,而当该玩家未使用该道具时,则进行一常态游戏步骤;
    于该使用道具步骤中,该控制单元更进行下列步骤:
    于该储存单元内删除已被使用的该道具;
    产生对应的该指定游戏效果,同时经由该游戏结果产生单元产生该多个游戏符号;以及
    进行赔付并结束该回合游戏;
    于该常态游戏步骤中,该控制单元更进行下列步骤:
    判断是否经由该游戏结果产生单元产生该多个游戏符号,若否,为结束该回合游戏,若是,则续行下一步骤;
    经由该游戏结果产生单元产生该多个游戏符号;以及
    进行赔付并结束该回合游戏。
  10. 根据权利要求9所述的游戏系统,其特征在于,该给予规则为依据该消费记录而给予正相关数量的该道具。
  11. 根据权利要求9所述的游戏系统,其特征在于,该游戏结果产生单元为多个滚轮单元,该多个滚轮单元以滚动后停止的方式产生该多个游戏符号。
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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1520911A (zh) * 2003-02-13 2004-08-18 阿鲁策株式会社 游戏机
CN1910630A (zh) * 2004-01-08 2007-02-07 Igt公司 使用玩家跟踪卡的匹配奖励方法
US20100120507A1 (en) * 2008-11-13 2010-05-13 Igt Gaming system, gaming device, and method for providing a cascading symbols game having magnetic symbols and target symbols
CN103310549A (zh) * 2012-03-15 2013-09-18 环球娱乐株式会社 游戏机及游戏方法
CN108310754A (zh) * 2017-01-17 2018-07-24 续天曙 一种额外押注奖励系统
CN111047793A (zh) * 2018-10-15 2020-04-21 尊博科技股份有限公司 一种提升赔率的游戏奖励系统

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1520911A (zh) * 2003-02-13 2004-08-18 阿鲁策株式会社 游戏机
CN1910630A (zh) * 2004-01-08 2007-02-07 Igt公司 使用玩家跟踪卡的匹配奖励方法
US20100120507A1 (en) * 2008-11-13 2010-05-13 Igt Gaming system, gaming device, and method for providing a cascading symbols game having magnetic symbols and target symbols
CN103310549A (zh) * 2012-03-15 2013-09-18 环球娱乐株式会社 游戏机及游戏方法
CN108310754A (zh) * 2017-01-17 2018-07-24 续天曙 一种额外押注奖励系统
CN111047793A (zh) * 2018-10-15 2020-04-21 尊博科技股份有限公司 一种提升赔率的游戏奖励系统

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