WO2023020154A1 - 画面的显示方法和装置、存储介质及电子设备 - Google Patents
画面的显示方法和装置、存储介质及电子设备 Download PDFInfo
- Publication number
- WO2023020154A1 WO2023020154A1 PCT/CN2022/104504 CN2022104504W WO2023020154A1 WO 2023020154 A1 WO2023020154 A1 WO 2023020154A1 CN 2022104504 W CN2022104504 W CN 2022104504W WO 2023020154 A1 WO2023020154 A1 WO 2023020154A1
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- WIPO (PCT)
- Prior art keywords
- account
- chat
- target
- display area
- displaying
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- Ceased
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Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/04—Real-time or near real-time messaging, e.g. instant messaging [IM]
- H04L51/046—Interoperability with other network applications or services
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
- G06F9/451—Execution arrangements for user interfaces
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/04—Real-time or near real-time messaging, e.g. instant messaging [IM]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/07—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail characterised by the inclusion of specific contents
- H04L51/10—Multimedia information
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/7243—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality with interactive means for internal management of messages
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72448—User interfaces specially adapted for cordless or mobile telephones with means for adapting the functionality of the device according to specific conditions
- H04M1/72454—User interfaces specially adapted for cordless or mobile telephones with means for adapting the functionality of the device according to specific conditions according to context-related or environment-related conditions
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
- G06F2203/048—Indexing scheme relating to G06F3/048
- G06F2203/04803—Split screen, i.e. subdividing the display area or the window area into separate subareas
Definitions
- one account may want to chat with multiple accounts at the same time, so the account needs to open multiple chat windows at the same time.
- the above-mentioned multiple chat windows will block more application screens, for example, live broadcast screens or video screens currently being watched.
- the user needs to close some chat windows and keep one chat window.
- you want to chat with another account again you need to open the chat window with the above-mentioned another account again.
- the above-mentioned operation of first closing and then opening will increase the operation steps and reduce the operation efficiency.
- a method for displaying a screen executed by an electronic device, including: displaying chat information between a first account and a second account in a chat information display area of a target application, wherein the The first account is logged into the target application; a link corresponding to the current state of the second account is displayed in the chat information display area; in response to an operation instruction executed on the link, displayed in the target application The screen corresponding to the link.
- an electronic device including a memory and a processor, the memory stores a computer program, and the processor is configured to execute the display of the above screen by running the computer program method.
- FIG. 7 is a fifth schematic diagram of a target application screen according to an embodiment of the present application.
- FIG. 9 is a schematic diagram 7 of a target application screen according to an embodiment of the present application.
- FIG. 13 is an eleventh schematic diagram of a target application screen according to an embodiment of the present application.
- a method for displaying a screen is provided.
- the method for displaying a screen may be, but not limited to, applied to an application environment as shown in FIG. 1 .
- the above application environment includes: a terminal device 102 , a network 104 , and a server 106 .
- the above terminal device 102 may be a terminal device configured with a target client, which may include but not limited to at least one of the following: mobile phone (such as Android mobile phone, iOS mobile phone, etc.), notebook computer, tablet computer, palmtop computer, Mobile Internet Devices (MID), PAD, desktop computer, smart TV, etc.
- the target client can be a live broadcast client, video client, browser client, education client, etc.
- the above-mentioned target client has a chat function.
- the above-mentioned network 104 may include but not limited to: wired network, wireless network, wherein the wired network includes: local area network, metropolitan area network and wide area network, and the wireless network includes: bluetooth, WIFI and other networks that realize wireless communication.
- the above server 106 may be a single server, or a server cluster composed of multiple servers, or a cloud server.
- the foregoing is only an example, and no limitation is set in this embodiment.
- Displaying a link corresponding to the current state of the second account in the chat information display area includes: when the second account is a live broadcast account of the first live broadcast room and the second account is currently in a live broadcast state, Displaying in the chat information display area a first link that can jump to the first live broadcast room; or, when the second account is currently in the broadcast state, displaying in the chat information display area that a jump can be made A second link to the screen rebroadcasted by the second account; or, when the second account is currently watching the second live room, a link that can jump to the second live room is displayed in the chat information display area third link.
- the second link that the second account is currently broadcasting is displayed in the chat information display area between the first account and the second account.
- FIG. 4 the second schematic diagram of the screen of the target application according to the embodiment of the present application is displayed.
- the currently watched live broadcast screen 401 is displayed in the target application, and the second link 402 is displayed in the chat information display area. It shows that the link linked by the second link is a rebroadcast, represented by Host.
- the second link may also include thumbnails, titles, and game categories of the second account being broadcast. Clicking on the second link automatically jumps to the broadcast screen 403, and the second link disappears after the broadcast is offline.
- the method further includes: displaying status information corresponding to the current status of the second account in the chat information display area.
- the chat information display area displays that the second account is currently in a live broadcasting state. If the second account is rebroadcasting the live content of other accounts, the second account is in the rebroadcast state, and the chat information display area displays that the second account is currently in the rebroadcast state. If the second account is watching the live content of other accounts in the second live broadcast room, the second account is watching the live broadcast of the second live broadcast room.
- the third status information can be displayed under the user name of the second account.
- the third status information is used to indicate that the second account is watching the live broadcast.
- the third status information can be Depending on the actual situation, for example, "Watching live”, “Watching", etc.
- FIG. 8 it is a schematic diagram 6 of the screen of the target application according to the embodiment of the present application.
- the figure includes third status information 801, which shows "Watching AssassinDave (Watching AssassinDave)", indicating that account A is watching the video of the anchor AssassinDave. live streaming.
- the third state information may also include the state of a special icon (icon) in the eye style that will be displayed next to the avatar of the second account, such as the third state information 802 shown in Figure 8, the special icon state of the eye style is only for illustrating this implementation
- the specific display style can be determined according to the actual situation. Clicking on the eye pattern shown in 802 can jump to the live screen of the second live room that the second account is watching.
- Chat information between the first account and the second account display the first account set in the account display area on the target chat panel, and display the chat information display area on the target chat panel
- the chat information between the first account and the second account includes: in response to the sixth operation instruction, displaying the first account set in the account display area, displaying the set of accounts in the account display area
- the second account is identified as an account currently chatting with the first account, and chat information between the first account and the second account is displayed in the chat information display area.
- the account displayed on the first chat panel in the collapsed state may be the account that recently sent chat information to the first account.
- FIG. 14 it is a schematic diagram twelve of the screen of the target application according to the embodiment of the present application.
- Account D is displayed on the first chat panel 1401. If account E sends chat information to the first account, the first chat panel The displayed account D is switched to account E.
- the user can be promptly reminded of the latest chat messages received, improving chat efficiency.
- Step S1604 the target application sends the login key to the instant messaging server, including but not limited to account number, password, etc.
- the account number can be a mobile phone number, email number, user name, etc.
- the password is the password set by the user when registering the first account. If the instant messaging server successfully verifies the login key, a login success message is returned to the target application.
- Step S1612 the target application receives the new message sent by the instant messaging server, updates the account display area, updates the number of received messages, and updates the identifier of the latest message received;
- Step S1614 the first account sends chat information to the instant messaging server through the target application, the instant messaging server forwards the chat information to the website server, and the website server verifies whether the chat information can be sent, and if the verification is passed, sends the chat information to the instant messaging server.
- the sent message reminds that the instant messaging server returns a reminder that the chat message is successfully sent to the target application.
- Step S1710 if the second account is watching the live broadcast, determine whether the second account is in stealth mode, if not, return the information of the more active live broadcast rooms in the live broadcast currently watched by the second account, and display the active live broadcast rooms in the chat information display area information, including but not limited to links to live broadcasts.
- the above device is also used to display the live broadcast picture of the third live broadcast room and the target chat panel in the target live broadcast application, wherein the third live broadcast room is the live broadcast room currently watched by the first account, and the target application includes The target live broadcast application; displaying the playing screen of the first video and the target chat panel in the target video application, wherein the target application includes the target video application.
- the above device is further configured to display the third account in the first chat panel when the third account is identified as an account currently chatting with the first account, wherein the fourth account is The third account; when the third account is identified as an account that is currently chatting with the first account, and the fourth account is the latest in the first account set to send a chat to the first account When the account number of the message is displayed, the fourth account number is displayed in the first chat panel.
- the memory 1902 can be used to store software programs and modules, such as program instructions/modules corresponding to the screen display method and device in the embodiment of the present application, and the processor 1904 runs the software programs and modules stored in the memory 1902 to execute Various functional applications and data processing, that is, to realize the display method of the above-mentioned screen.
- the memory 1902 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory.
- the memory 1902 may further include a memory that is remotely located relative to the processor 1904, and these remote memories may be connected to the terminal through a network.
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- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Software Systems (AREA)
- Signal Processing (AREA)
- Computer Networks & Wireless Communication (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Environmental & Geological Engineering (AREA)
- Multimedia (AREA)
- Information Transfer Between Computers (AREA)
- User Interface Of Digital Computer (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Priority Applications (3)
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| JP2023571122A JP7687764B2 (ja) | 2021-08-17 | 2022-07-08 | 画面の表示方法及び装置、コンピュータプログラム並びに電子機器 |
| US18/221,810 US12519742B2 (en) | 2021-08-17 | 2023-07-13 | Image display method and apparatus, storage medium, and electronic device |
| JP2025082309A JP2025118899A (ja) | 2021-08-17 | 2025-05-16 | 画面の表示方法及び装置、コンピュータプログラム並びに電子機器 |
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| CN202110944261.9 | 2021-08-17 | ||
| CN202110944261.9A CN113656133B (zh) | 2021-08-17 | 2021-08-17 | 画面的显示方法和装置、存储介质及电子设备 |
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| CN113656133B (zh) * | 2021-08-17 | 2023-05-30 | 腾讯科技(深圳)有限公司 | 画面的显示方法和装置、存储介质及电子设备 |
| CN114727146B (zh) * | 2022-04-02 | 2024-03-12 | 北京字跳网络技术有限公司 | 信息处理方法、装置、设备及存储介质 |
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- 2022-07-08 WO PCT/CN2022/104504 patent/WO2023020154A1/zh not_active Ceased
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- 2023-07-13 US US18/221,810 patent/US12519742B2/en active Active
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| CN113656133A (zh) * | 2021-08-17 | 2021-11-16 | 腾讯科技(深圳)有限公司 | 画面的显示方法和装置、存储介质及电子设备 |
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| CN113656133B (zh) | 2023-05-30 |
| JP2024519358A (ja) | 2024-05-10 |
| JP2025118899A (ja) | 2025-08-13 |
| JP7687764B2 (ja) | 2025-06-03 |
| CN113656133A (zh) | 2021-11-16 |
| US20230362115A1 (en) | 2023-11-09 |
| US12519742B2 (en) | 2026-01-06 |
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