WO2022252927A1 - 虚拟对象的位置提示方法、装置、终端及存储介质 - Google Patents
虚拟对象的位置提示方法、装置、终端及存储介质 Download PDFInfo
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Definitions
- the embodiments of the present application relate to the technical field of human-computer interaction, and in particular, to a method, device, terminal and storage medium for prompting a position of a virtual object.
- a small map is provided to display the player's location and the global environment.
- the user when the user needs to remind teammates that there is an enemy player hidden at a certain location, the user can click on the location of the enemy player on the mini-map to trigger a reminder barrage to remind teammates to pay attention to the surrounding environment.
- Embodiments of the present application provide a method, device, terminal, and storage medium for prompting a position of a virtual object. Described technical scheme is as follows:
- an embodiment of the present application provides a method for prompting a position of a virtual object, the method is executed by a terminal, and the method includes:
- the embodiment of the present application provides a device for prompting the position of a virtual object, and the device includes:
- a display module configured to display a virtual environment map and an object identifier corresponding to at least one first virtual object, where the first virtual object and the controlled virtual object belong to different camps;
- the display module is further configured to display the target object identifier in the virtual environment map in response to a drag operation on the target object identifier, and the dragging end point is located in the virtual environment map, and the target object identifier corresponding to the target virtual object;
- a sending module configured to send a position prompt message to at least one second virtual object in response to a trigger operation on the target object identifier in the virtual environment map, where the position prompt message includes the target where the target virtual object is located
- the object position, the target object position is obtained by the target object identification mark, and the second virtual object belongs to the same camp as the controlled virtual object.
- an embodiment of the present application provides a terminal, the terminal includes a processor and a memory, at least one program is stored in the memory, and the at least one program is loaded and executed by the processor to implement the above-mentioned The method for prompting the position of a virtual object described in the aspect.
- an embodiment of the present application provides a computer-readable storage medium, where at least one program is stored in the computer-readable storage medium, and the at least one program is loaded and executed by a processor to implement the above-mentioned The position hint method of the virtual object.
- an embodiment of the present application provides a computer program product or computer program, where the computer program product or computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
- the processor of the terminal reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the terminal executes the method for prompting the position of the virtual object provided in various optional implementation manners of the above aspect.
- a function of marking the position of the target virtual object in the virtual environment map is provided.
- the user can drag the target object identifier to a specified position in the virtual environment map, and then trigger the target object identifier to send a location prompt message related to the target virtual object to other teammates, so that other teammates can obtain the target virtual object based on the location prompt message
- the location of the target object enriches the way to obtain the location information of the target virtual object, and at the same time improves the effectiveness and accuracy of the obtained location information; in addition, when the virtual object adopts a hidden squatting strategy, the hidden virtual object can be marked in time position, thereby improving the hit rate of hidden virtual objects, thereby speeding up the game process, and effectively controlling the duration of a single game, thereby reducing the processing pressure on the server.
- FIG. 1 shows a schematic diagram of an implementation environment provided by an embodiment of the present application
- Fig. 2 shows a flow chart of a method for prompting the position of a virtual object provided by an exemplary embodiment of the present application
- Fig. 3 is a schematic interface diagram of a method for prompting the position of a virtual object shown in an exemplary embodiment of the present application
- Fig. 4 shows a flow chart of a method for prompting the position of a virtual object provided by another exemplary embodiment of the present application
- Fig. 5 shows a schematic diagram of an interface of calling out and displaying object identifiers according to an exemplary embodiment of the present application
- Fig. 6 shows a flow chart of a method for prompting the position of a virtual object provided by another exemplary embodiment of the present application
- Fig. 7 shows a schematic diagram of the process of marking the position of a target virtual object according to an exemplary embodiment of the present application
- Fig. 8 shows a schematic diagram of the process of marking the position of a target virtual object according to another exemplary embodiment of the present application
- Fig. 9 shows a schematic diagram of the process of marking the position of a target virtual object according to another exemplary embodiment of the present application.
- Fig. 10 shows a flow chart of a method for prompting the position of a virtual object provided by another exemplary embodiment of the present application
- Fig. 11 is a schematic interface diagram of a method for prompting a position of a virtual object according to another exemplary embodiment of the present application.
- Fig. 12 shows a flow chart of a method for prompting the position of a virtual object provided by another exemplary embodiment of the present application
- Fig. 13 shows a flow chart of a method for prompting the position of a virtual object according to an exemplary embodiment of the present application
- Fig. 14 is a structural block diagram of a virtual object control device provided by an exemplary embodiment of the present application.
- Fig. 15 shows a structural block diagram of a terminal provided by an exemplary embodiment of the present application.
- FIG. 1 shows a schematic diagram of an implementation environment provided by an embodiment of the present application.
- the implementation environment may include: a first terminal 110 , a server 120 and a second terminal 130 .
- An application program 111 supporting a virtual environment runs in the first terminal 110, and the application program 111 may be a multiplayer online battle program.
- the application program 111 may be any one of a multiplayer online battle arena (Multiplayer Online Battle Arena, MOBA) game, a battle royale shooting game, and a simulation strategy game (Simulation Game, SLG).
- the application program 111 is a MOBA game as an example.
- the first terminal 110 is the terminal used by the first user 112.
- the first user 112 uses the first terminal 110 to control the first virtual object located in the virtual environment to carry out activities.
- the first virtual object can be called the master virtual object of the first user 112.
- the activities of the first virtual object include but are not limited to: at least one of adjusting body posture, crawling, walking, running, riding, flying, jumping, driving, picking up, shooting, attacking, throwing, and releasing skills.
- the first virtual object is a first virtual character, such as a simulated character or an anime character.
- An application program 131 supporting a virtual environment runs in the second terminal 130, and the application program 131 may be a multiplayer online battle program.
- the user interface of the application program 131 is displayed on the screen of the second terminal 130 .
- the client can be any one of MOBA games, battle royale shooting games, and SLG games.
- the application program 131 is a MOBA game as an example for illustration.
- the second terminal 130 is the terminal used by the second user 132.
- the second user 132 uses the second terminal 130 to control the second virtual object located in the virtual environment to carry out activities.
- the second virtual object can be called the master virtual object of the second user 132.
- Role Schematically, the second virtual object is a second virtual character, such as a simulated character or an anime character.
- the first virtual object and the second virtual object are in the same virtual world.
- the first virtual object and the second virtual object may belong to the same camp, the same team, the same organization, have a friendship relationship, or have temporary communication rights.
- the first virtual object and the second virtual object may belong to different camps, different teams, different organizations or have a hostile relationship.
- the applications running on the first terminal 110 and the second terminal 130 are the same, or the applications installed on the two terminals are the same type of applications on different operating system platforms (Android or IOS).
- the first terminal 110 may generally refer to one of the multiple terminals, and the second terminal 130 may generally refer to the other of the multiple terminals. This embodiment only uses the first terminal 110 and the second terminal 130 as an example for illustration.
- the device types of the first terminal 110 and the second terminal 130 are the same or different, and the device types include: smart phones, tablet computers, e-book readers, moving picture experts compress standard audio layer 3 (Moving Picture Experts Group Audio Layer III, MP3 ) player, moving picture experts compressed standard audio layer 4 (Moving Picture Experts Group Audio Layer IV, MP4) player, laptop portable computer and desktop computer at least one.
- the device types include: smart phones, tablet computers, e-book readers, moving picture experts compress standard audio layer 3 (Moving Picture Experts Group Audio Layer III, MP3 ) player, moving picture experts compressed standard audio layer 4 (Moving Picture Experts Group Audio Layer IV, MP4) player, laptop portable computer and desktop computer at least one.
- terminals Only two terminals are shown in FIG. 1 , but there are many other terminals that can access the server 120 in different embodiments.
- terminals there are also one or more terminals corresponding to the developer, on which a development and editing platform supporting a virtual environment application program is installed, and the developer can edit and update the application program on the terminal , and transmit the updated application installation package to the server 120 through a wired or wireless network, and the first terminal 110 and the second terminal 130 can download the application installation package from the server 120 to update the application.
- the first terminal 110, the second terminal 130 and other terminals are connected to the server 120 through a wireless network or a wired network.
- the server 120 includes at least one of a server, a server cluster composed of multiple servers, a cloud computing platform, and a virtualization center.
- the server 120 is used to provide background services for applications supporting 3D virtual environments.
- the server 120 undertakes the main calculation work, and the terminal undertakes the secondary calculation work; or, the server 120 undertakes the secondary calculation work, and the terminal undertakes the main calculation work; or, the server 120 and the terminal adopt a distributed computing architecture for collaborative computing .
- the server 120 includes a memory 121, a processor 122, a user account database 123, a battle service module 124, and a user-oriented input/output interface (Input/Output Interface, I/O interface) 125.
- the processor 122 is used to load the instructions stored in the server 120, and process the data in the user account database 123 and the battle service module 124; the user account database 123 is used to store the first terminal 110, the second terminal 130 and other terminals.
- the data of the user account such as the avatar of the user account, the nickname of the user account, the combat power index of the user account, and the service area where the user account is located;
- the battle service module 124 is used to provide multiple battle rooms for the user to fight, such as 1V1 battle, 3V3 battle, 5V5 battle, etc.;
- the user-oriented I/O interface 125 is used to establish communication and exchange data with the first terminal 110 and/or the second terminal 130 through a wireless network or a wired network.
- FIG. 2 shows a flowchart of a method for prompting a position of a virtual object provided by an exemplary embodiment of the present application.
- the method is described by using the first terminal 110 or the second terminal 130 in the implementation environment shown in FIG. 1 or other terminals in the implementation environment as an example.
- the method includes the following steps:
- Step 201 displaying a virtual environment map and an object identifier corresponding to at least one first virtual object, where the first virtual object and the controlled virtual object belong to different camps.
- the virtual environment map is used to display the global virtual environment and the player's position in the global virtual environment.
- the virtual environment map shows the location of each virtual object in the friendly camp; for the enemy camp (other camps opposite to the friendly camp) ), the virtual environment map only shows the location of each virtual object in the field of view.
- the virtual environment map displays the attribute value (life value) corresponding to the target attribute of the virtual object, and the skill status of the virtual object.
- the virtual environment map also does not display the location of the enemy player.
- This embodiment of the application is aimed at this situation.
- how to effectively and accurately provide the location of the enemy virtual object provides a possible implementation, by marking the object identification of the enemy virtual object at the specified position in the virtual environment map (that is, the enemy virtual object location), so that the location of the enemy virtual object can be notified to the teammate of the own team, so that the teammate of the team can know the location of the virtual object of the enemy in time.
- the virtual environment map can be displayed in the current user interface, and The object identifier corresponding to each first virtual object in the enemy camp, where the enemy camp is different from the camp where the accused virtual object is located.
- the virtual environment map may not be displayed simultaneously with the object identification.
- the user can click the object identifier callout control, the terminal receives a trigger operation on the object identifier callout control, and displays at least one object identifier corresponding to the first virtual object in the user interface .
- the virtual environment map has a magnification control. Since the object position of the first virtual object needs to be marked in the virtual environment map, it is generally necessary to enlarge the virtual environment map through the magnification control.
- the object identifier is an identifier that uniquely identifies the first virtual object.
- the object identifier may be the character avatar of the first virtual object, or the object name of the first virtual object.
- the logo does not constitute a limitation.
- a virtual environment screen 302 , a virtual environment map 303 , and an object identifier 304 corresponding to at least one first virtual object are displayed on a user interface 301 .
- a zoom-out control 305 corresponding to the virtual environment map 303 is also displayed on the user interface 301. If the user clicks the zoom-out control 305, the virtual environment map can be zoomed out, and at the same time, the object identification 304 corresponding to at least one first virtual object can be canceled.
- the object identifier can be dragged, that is, the object identifier can be dragged into the virtual environment map, and the object identifier can also be dragged in the virtual environment map at the same time.
- the object identifier corresponding to at least one first virtual object may be displayed around the virtual environment map, for example, displayed on the left, right, and On the upper side, on the lower side, etc., or around the virtual environment map, the embodiment of the present application does not limit the display position of the object identifier corresponding to the at least one first virtual object.
- Step 202 in response to a drag operation on the target object mark, and the dragging end point is located in the virtual environment map, display the target object mark in the virtual environment map, where the target object mark corresponds to the target virtual object.
- the target object identifier corresponding to the first virtual object can be dragged to the virtual environment map , the corresponding terminal receives a drag operation on the target object identifier, and determines that the dragging end point is located in the virtual environment map, and can display the target object identifier in the virtual environment map, so that the target virtual object can be marked by the target object identifier in the virtual environment.
- the location in the map enables the terminal to determine the location of the target virtual object in the virtual environment map (or virtual environment) according to the location of the target object identifier, and then notify other teammates based on the location marked by the target object identifier, This enables teammates to obtain the location of a certain first virtual object in a timely and accurate manner.
- the user can drag the target object identifier multiple times to adjust the position of the target object identifier in the virtual environment map, and the corresponding terminal can After multiple drag operations are received and the last drag operation is stopped, the position marked by the target object identifier is determined as the position of the target object, thereby improving the accuracy of determining the position of the target object.
- the user can mark 304 the object corresponding to the first virtual object to the virtual environment map 303 in the direction indicated by the arrow.
- the terminal receives a drag operation on the object identifier 304 and the end point of the drag operation is located at the location of the real grass 1, the object identifier 304 is displayed at the location of the real grass 1.
- the target object logo when the user drags the target object logo to the virtual environment map, the target object logo can be canceled at the original display position of the target object logo (around the virtual environment map); optionally, during the dragging process , the original display position of the target virtual object ID can also be copied without canceling the display of the target object ID, and the copied target object ID can be dragged into the virtual environment map.
- Step 203 in response to the trigger operation on the target object identification in the virtual environment map, send a position prompt message to at least one second virtual object, the position prompt message includes the position of the target object where the target virtual object is located, and the position of the target object is identified by the target object It is obtained by marking that the second virtual object and the charged virtual object belong to the same camp.
- the position determines the target object position of the target virtual object and sends the target object position to teammates. Obviously, the wrong position prompt message will be sent frequently.
- the user marks the position of the target object identifier in the virtual environment map
- he can click the target object identifier in the virtual environment map
- the corresponding terminal receives the trigger operation on the target object identifier in the virtual environment map, and determines that the user has Marking the target object ID, based on the position of the current target object ID in the virtual environment map, sending a position prompt message to at least one second virtual object, so as to inform the second virtual object of the target object position where the target virtual object is located.
- the terminal sends the location reminder message to the server, and the server determines the receiver of the location reminder message according to the sender of the location reminder message, and the receiver is the terminal where each second virtual object belonging to the same camp as the sender is located.
- the server sends the location prompt message to each recipient; when the terminal corresponding to the recipient receives the location prompt message sent by the server, it can use the target object identifier to mark the location of the target object in the current user interface, prompting the location of the target virtual object. Location.
- a possible implementation method for the terminal to prompt the location of the target virtual object according to the location prompt message is: display the target object identifier in the virtual environment map according to the location of the target object; display the target object identifier in the virtual environment according to the location of the target object, or , displaying a location prompt message in the user interface in the form of a barrage, for example, the location prompt message may be "Sun xx is hidden in the field grass 1".
- the target object position can be marked on the virtual environment map 306 by the target object identifier 307 according to the location prompt message.
- the position of the target object may also be marked in the virtual environment by the target object identifier 307 .
- a function of marking the location of the target virtual object in the virtual environment map is provided.
- the user can drag the target object identifier to a specified position in the virtual environment map, and then trigger the target object identifier to send a location prompt message related to the target virtual object to other teammates, so that other teammates can obtain the target virtual object based on the location prompt message
- the location of the target object enriches the way to obtain the location information of the target virtual object, and at the same time improves the effectiveness and accuracy of the obtained location information; in addition, when the virtual object adopts a hidden squatting strategy, the hidden virtual object can be marked in time.
- the location of the object thereby improving the hit rate of hidden virtual objects, thereby speeding up the game process, and effectively controlling the duration of a single game, thereby reducing the processing pressure on the server.
- the target virtual object When the target virtual object is outside the field of view, that is, the target virtual object is hidden in a place where the field of view is blocked (such as grass), and when it disappears within the field of view, there is a need to mark the location of the target virtual object on the virtual map. And the need to notify teammates, therefore, in order to improve the efficiency of user marking, in a possible implementation, only the object identification of the first virtual object located outside the field of view is displayed, so as to improve the user's ability to select the target object identification for dragging. selection efficiency.
- FIG. 4 shows a flowchart of a method for prompting a position of a virtual object provided in another exemplary embodiment of the present application.
- the method is described by using the first terminal 110 or the second terminal 130 in the implementation environment shown in FIG. 1 or other terminals in the implementation environment as an example.
- the method includes the following steps:
- Step 401 determine a first virtual object outside the visual range, and the first virtual object outside the visual range is invisible in the virtual environment map.
- the terminal before the terminal needs to display at least one object identifier corresponding to the first virtual object, it first determines whether there is a first virtual object located outside the field of view, and if so, displays the object identifier corresponding to the first virtual object, so as to remind the user that the current Which first virtual objects need to mark their positions and notify teammates.
- Step 402 displaying the virtual environment map and the object identifiers of the first virtual objects outside the visual range.
- the terminal may display the object identifier of the first virtual object around the virtual environment map while displaying the virtual environment map.
- the first virtual object located outside the visual range may be determined when the user needs to mark the position of the virtual object.
- the user when the user has the requirement to mark the position of the virtual object, he can click the zoom-in control of the virtual environment map. A virtual object, and at least one object identifier corresponding to the first virtual object is displayed.
- a virtual environment picture 502, a virtual environment map 503, and a zoom-in control 504 corresponding to the virtual environment map 503 are displayed in the user interface 501.
- the corresponding terminal receives Triggering the operation, while the virtual environment map 503 is zoomed in and displayed, at least one object identifier 505 corresponding to the first virtual object is displayed on the left side of the virtual environment map 503 , and the zoom-in control 504 is switched to a zoom-out control 506 .
- Step 403 In response to the drag operation on the target object mark, and the dragging end point is located in the virtual environment map, display the target object mark in the virtual environment map, where the target object mark corresponds to the target virtual object.
- step 202 For the implementation manner of this step, reference may be made to step 202, and details are not described here in this embodiment.
- Step 404 in response to a trigger operation on the target object identifier in the virtual environment map, determine the position of the target object based on the location of the target object identifier in the virtual environment map.
- the terminal In order to avoid frequent sending of wrong location prompt information to other second virtual objects when the user fails to drag the target object identifier to an accurate position, and at the same time prevent the terminal from determining in real time based on the position of the target object identifier when each dragging operation stops.
- the position of the target object in a possible implementation manner, when the trigger operation on the target object identification in the virtual environment map is received, it means that the user has completed marking the position of the target virtual object, based on the target object identification in the virtual environment map at this time Determine the location of the target object.
- the trigger operation on the target object ID can be a click operation, a double-click operation, a long press operation, etc., or other different operations.
- the trigger operation for the drag operation can be a click operation, a double-click operation, a long press operation, etc., or other different operations.
- the position of the target object may be a coordinate position in the virtual environment map, or a coordinate position mapped to the real virtual environment, that is, it is determined that the coordinate position of the target object mark in the virtual environment map is (x 1 , y 1 ), and then based on the position mapping relationship between the virtual environment map and the real virtual environment, determine the real coordinate position (x 2 , y 2 ) corresponding to (x 1 , y 1 ) in the real virtual environment.
- Step 405 sending a location prompt message to each second virtual object.
- the terminal After the terminal determines the location of the target virtual object based on the location of the target object identifier, it can send a location prompt message to each other second virtual object belonging to its own camp, so that its teammates can know where the target virtual object is. Location.
- the terminal can send the camp ID of its own camp together with the location prompt message to the server, so that the server can determine that the location needs to be changed based on the team ID.
- the prompt message is sent to the client corresponding to the second virtual object.
- Step 406 Filter at least one second virtual object to obtain the filtered second virtual object.
- a position prompt message may be sent to some second virtual objects that are closer to the target virtual object.
- step 406 may further include step 406A and step 406B.
- Step 406A based on the position of the target object, determine the object distance between each second virtual object and the target virtual object.
- the second virtual object that needs to send a location prompt message can be selected from the own camp based on the distance relationship.
- the current position of the second virtual object is calculated, and the object distance between each second virtual object and the target virtual object is calculated, and then based on the distance relationship, the second virtual object that needs to be prompted for the position is selected from the own camp.
- the terminal may obtain the position coordinates of each second virtual object in the virtual environment map in its own camp, and then The object distance between each second virtual object and the target object marked in the virtual environment map is calculated based on the position coordinates.
- the terminal can obtain the position coordinates of each second virtual object in the real virtual environment in its own camp, and then The candidate distances between each second virtual object and the target virtual object in the real virtual environment are calculated based on the position coordinates.
- Step 406B determining the second virtual object whose object distance is smaller than the second distance threshold as the filtered second virtual object.
- the second distance threshold may be set by the developer, or several optional distance thresholds may be provided, and then the second distance threshold may be selected by the user.
- the second distance threshold can be set as the distance threshold in the virtual environment map, for example, the second distance threshold is 2cm, or can be set as the distance threshold in the real virtual environment, for example, the second distance threshold is 100m.
- the terminal determines the object distance between each second virtual object and the target virtual object, It can be compared with the second distance threshold, if the object distance is less than the second distance threshold, it means that the second virtual object is closer to the target virtual object, and the second virtual object needs to be reminded, and the second virtual object is determined to need to send a location prompt
- the virtual object of the message on the contrary, if the object distance is greater than the distance threshold, the location prompt message may not be sent to the second virtual object temporarily.
- Step 407 sending a location prompt message to the filtered second virtual object.
- the terminal after the terminal determines the filtered second virtual object, it can send the object identifier of the filtered second virtual object together with a location prompt message to the server, so that the server can Determine the second virtual object that needs to send the location prompt message.
- the location of the target object is determined based on the location of the target object identifier in the virtual environment map, which can avoid invalid location determination operations of the terminal and invalid location prompt message sending operations; in addition, in When sending the location prompt message, some of the second virtual objects can be selected to send the location prompt message, which can avoid increasing the processing pressure on the server by sending the location prompt message to all the second virtual objects.
- the position of the target object in the virtual environment map is directly identified by the target object, and the target object position of the target virtual object is determined.
- a position mark control is displayed , the user can finely adjust the position of the target virtual object to be marked by dragging the position marking control.
- FIG. 6 shows a flowchart of a method for prompting a position of a virtual object provided by another exemplary embodiment of the present application.
- the method is described by using the first terminal 110 or the second terminal 130 in the implementation environment shown in FIG. 1 or other terminals in the implementation environment as an example.
- the method includes the following steps:
- Step 601 displaying a virtual environment map and an object identifier corresponding to at least one first virtual object, where the first virtual object and the controlled virtual object belong to different camps.
- step 601 For the implementation manner of step 601, reference may be made to the foregoing embodiments, and details are not described in this embodiment here.
- Step 602 in response to the dragging operation on the target object mark, and the dragging end point is located in the virtual environment map, display the target object mark and position marker controls in the virtual environment map.
- the position marking control includes an object indicating terminal and a position indicating terminal, the target object identification is connected to the object indicating terminal, and the position indicating terminal is used to indicate the position of the target object.
- the position mark control can be in the form of a line segment, one end of the corresponding line segment is connected to the target object identifier, and the other end of the line segment indicates the position of the target object; optionally, the position mark control can also be a line segment with an arrow, for example, a single arrow or a double arrow Arrow, the embodiment of the present application does not limit the shape of the position marker control.
- the terminal will display a position marking control connected to the target object identification in the virtual environment map, By dragging the position marker control, the user can make the position indicating end of the position marker control precisely mark the position of the target virtual object.
- the user when the position mark control is displayed, the user can drag the target object identifier to a position near the target virtual object, and then drag the position mark control to accurately mark the position of the target virtual object.
- the terminal A drag operation on the position mark control is received, and the position indicated by the position indication segment in the virtual environment map is adjusted.
- a virtual environment screen 702 a virtual environment map 703, and an object identifier 704 corresponding to at least one first virtual object are displayed in the user interface 701; when the user drags the object identifier 704 to the virtual environment map in the direction indicated by the arrow In 703, the terminal receives a drag operation on the object identifier 704, and the dragging end point is located in the virtual environment map 703, and the object identifier 704 and the position marker control 705 are displayed on the virtual environment map 703; the user can drag the position marker The control 705 is used to change the position indicated by the position indication terminal in the position mark control 705 .
- the user may drag at least two target object identifiers into the virtual environment map, if there are at least two target objects in the virtual environment map Object identifiers, correspondingly, may need to determine the display quantity of location marker controls based on the distance relationship between at least two target object identifiers.
- the process of displaying location marker controls in the virtual environment map may include the following two situations .
- the terminal recognizes that there are at least two target object identifiers in the virtual environment map, it can determine the location of each target object identifier to determine the at least two target virtual objects. Whether the objects need to be marked at the same position, and if so, only a single position mark control can be displayed, and then the position of at least two target virtual objects can be indicated by the single position mark control.
- the markers may be determined whether the markers need to be at the same position according to the marker distance between the target object markers.
- the identification distance is less than the first distance threshold, it is determined that the target object identifications are relatively close, and there may be a situation that the corresponding target virtual object is hidden at the same position, therefore, only a single position marking control may be displayed.
- the terminal determines that the identifier distance between the at least two target object identifiers is less than the first distance threshold , at least two target object identifiers can be displayed in combination, and the object indicating end of a single position mark control can be connected to the combined at least two target object identifiers.
- the manner of combined display may be to display at least two target object identifiers in the same frame, or to perform special display on at least two target object identifiers, for example, to highlight at least two target object identifiers to For displaying in the same color, etc., this embodiment does not limit the manner of combined display.
- the first distance threshold can be set by the developer.
- the first distance threshold can refer to a position in the virtual environment map.
- the first distance threshold can be 2mm, or it can refer to a position in the real virtual environment.
- the first distance threshold may be 1 m.
- a single location marker control is displayed 804.
- At least two target object identifiers in the virtual environment map If there are at least two target object identifiers in the virtual environment map, and the distance between the identifiers is greater than the first distance threshold, at least two position marker controls are displayed, and different position marker controls indicate the positions of different target virtual objects.
- the positions can be displayed separately for different target object identifications Mark the control, and then mark the positions of different target virtual objects by dragging the different position mark controls, and the object indication ends of the different position mark controls are connected with different target object identifiers.
- the object identifier 901 is displayed.
- the target object identifiers that are smaller than the first distance threshold can be combined and displayed, and the corresponding single position indicator control can be displayed for the combined display target object identifiers, and the corresponding position indicator control can be displayed for the target object identifiers whose identification distance is greater than the first distance threshold.
- Position indicator control when there are at least two target object identifiers in the virtual environment map, and the identifier distances of some of the target object identifiers are smaller than the first distance threshold, and the identifier distances of some of the target object identifiers are greater than the first distance threshold , then the target object identifiers that are smaller than the first distance threshold can be combined and displayed, and the corresponding single position indicator control can be displayed for the combined display target object identifiers, and the corresponding position indicator control can be displayed for the target object identifiers whose identification distance is greater than the first distance threshold.
- Position indicator control when there are at least two target object identifiers in the virtual environment map, and the identifier distances of some of
- the identifier distance between the target object identifier A and the target object identifier B is less than the first distance threshold, and the target object identifier
- the target object identifier When the identification distances between C and the target object identification A and the target object identification B are greater than the first distance threshold, the target object identification A and the target object identification B can be combined and displayed, and the corresponding single position indicator control A is displayed, while for The target identification object C displays the corresponding position indication control B.
- Step 603 in response to a trigger operation on the target object identifier in the virtual environment map, determine the position of the target object based on the position indicated by the target object identifier corresponding to the position mark control.
- a trigger operation on the target object identification in the virtual environment map when a trigger operation on the target object identification in the virtual environment map is received, it means that the user has adjusted the position of the position marker control, and then the position indicated by the corresponding position marker control may be based on the target object identification, Determine the location of the target object. And because the position indication end of the position mark control is used to indicate the position of the target object, when determining the position of the target object, it is only necessary to obtain the position corresponding to the position indication end of the position mark control, that is, the target object can be determined based on the position Location.
- the position coordinate (x 3 , y 3 ) can be directly determined as the position of the target object, or The position coordinates (x 3 , y 3 ) are mapped to the real virtual environment to obtain the position coordinates (x 4 , y 4 ), and the position coordinates (x 4 , y 4 ) are determined as the position of the target object.
- Step 604 sending a location prompt message to at least one second virtual object.
- step 604 For the implementation manner of step 604, reference may be made to the foregoing embodiments, and details are not described in this embodiment here.
- the position of the target virtual object is marked by the position indicating end in the position marking control. Since the position indicating end can accurately mark the pixel position, the position of the target object determined based on the position indicating end can be accurate to the virtual point. A point in the environment map that increases the accuracy of determining the location of the target object.
- the above embodiments all take the sender of the location prompt message as an example to illustrate the method for the location prompt of the virtual object.
- the terminal After the terminal receives the position prompt message sent by other second virtual objects, it performs The process of location prompting is described as an example.
- FIG. 10 shows a flowchart of a method for prompting a position of a virtual object according to another exemplary embodiment of the present application.
- the method is described by using the first terminal 110 or the second terminal 130 in the implementation environment shown in FIG. 1 or other terminals in the implementation environment as an example.
- the method includes the following steps:
- Step 1001 receiving a location prompt message sent by a second virtual object.
- the second virtual object is a virtual object belonging to the same camp as the controlled virtual object.
- the teammate of the own camp sends a position prompt message, and correspondingly receives the position prompt message sent by the second virtual object.
- the location prompt message may include the object identifier of the target virtual object and the location of the target object; optionally, the location prompt message may also include the source of the location prompt message.
- Step 1002 based on the location prompt message, display the location of the target object where the target virtual object is located, wherein the display method includes at least one of displaying in a virtual environment map, displaying in a virtual environment, and displaying a notification message.
- the terminal can display the target object at the position of the target object in the virtual environment map
- the target object identification can also be displayed at the target object position in the real virtual environment, and a notification message can also be displayed on the upper layer of the current user interface to remind the user of the target object position where the target virtual object is located.
- the target object identification can be used to indicate.
- the target object identification can be displayed on the virtual environment map and the corresponding target object position in the real virtual environment, or the target object identification with a position indication control can be displayed respectively, wherein the position indication end points to the position of the target object.
- the target object ID when the target object ID is displayed at the target object position, in order to prevent the user from missing the prompt, the target object ID can be marked with an easily noticeable color, for example, when the target object position is marked by the target object ID, the position mark can be displayed control, the position marking control connects the target object identifier and the indicated target object position, schematically, the color of the position marking control can be a color that is easy to attract attention, such as red, yellow, etc., or the target object identification is displayed by blinking, to remind the user.
- a virtual environment screen 1102, a virtual environment map 1103, and an object identifier 1104 corresponding to at least one first virtual object are displayed in the user interface 1101; when the user drags the object identifier 1104 to the virtual environment map in the direction indicated by the arrow 1103, the terminal receives a drag operation on the object identifier 1104, and the dragging end point is located in the virtual environment map 1103, and the object identifier 1104 and the position mark control 1105 are displayed on the virtual environment map 1103; when the user clicks on the virtual environment map 1103 When the object identification 1104 on the screen, it can send a location prompt message to the terminal held by the teammate.
- the terminal held by the teammate can pass the target object at the position of the target object in the virtual environment screen.
- the object identification 1107 and the position marking control 1108 mark the location of the target virtual object; the location of the target object can also be marked in the virtual environment map 1106 through the target object identification 1107 and the location identification control 1108; or in the current user interface
- a notification message 1109 is displayed in .
- the position of the target object in the position prompt message may not be within the currently displayed virtual environment screen, even if the target object position is marked in the virtual environment , also can not play the role of location message reminder, therefore, in a possible implementation, when it is determined that the location of the target object is located in the virtual environment screen, then correspondingly display the location of the target object where the target virtual object is located in the virtual environment , that is, the position of the target object is identified by the target object in the virtual environment; on the contrary, if the position of the target object is not in the virtual environment screen, there is no need to display the position of the target object where the target virtual object is located in the virtual environment.
- Step 1003 when the target virtual object is within the field of view, cancel displaying the position of the target object.
- the reason for reminding the position of the target object is that the target virtual object is outside the field of view. If the target virtual object appears in the field of view, there is no need to display the position of the target object.
- the display of the target object identification may also be cancelled.
- the terminal after the terminal receives the location prompt message sent by other teammates, it can display the location of the target virtual object on the virtual environment map or in the virtual environment, or display a notification message in the user interface to remind the user of the target virtual object in time May be hidden at the location of the target object.
- the flow of the initiator of the virtual object position prompt is shown in FIG. 12 , and the flow includes:
- Step 1201 displaying a small map and at least one enemy character portrait.
- the mini-map is the virtual environment map in the above embodiment, and the avatar of the enemy character is the object identifier of the first virtual object.
- Step 1202 drag the head portrait of the enemy character to the designated position on the mini-map.
- the designated position can be the position of the virtual object of the enemy;
- the position of the virtual object of the enemy is near, and the position of the virtual object of the enemy is indicated through the position mark control connected with the head portrait of the enemy character.
- Step 1203 receiving a click operation on the avatar of the enemy character, and sending a location message prompt to teammates.
- the terminal After the user has marked the location of the enemy virtual object, he can click on the enemy character's portrait in the mini-map, and the terminal receives the click operation on the enemy's character's portrait in the mini-map, based on the indicated position of the enemy's virtual object Send a location message reminder.
- Step 1204 the client sends the marked position of the enemy character's head portrait and the enemy's virtual object to the server.
- the corresponding client sends the avatar of the enemy character and the marked position of the enemy virtual object (that is, the position prompt message) to the server, so that the server can forward the position prompt message to other second virtual objects in the friendly camp.
- Step 1301 receiving a location prompt message.
- the terminal receives a position prompt message sent by another second virtual object, and the position prompt message includes an enemy virtual object identifier (for example, character portrait or character name) and a target object position.
- an enemy virtual object identifier for example, character portrait or character name
- Step 1302 flashing and displaying the head portrait of the enemy character at the target position in the mini-map.
- the position of the virtual object of the enemy can be identified on the mini-map by the avatar of the enemy character.
- Step 1303 flashing and displaying the head portrait of the enemy character at the target position on the big map.
- the position of the enemy virtual object can also be identified by the avatar of the enemy character at the position of the target object in the large map (virtual environment).
- Step 1304 a barrage pops up, prompting that the enemy virtual object is hidden at the target position.
- a barrage containing a location prompt message may also be displayed in the current user interface to remind the user of the hidden location of the enemy player.
- Fig. 14 is a structural block diagram of a virtual object control device provided by an exemplary embodiment of the present application, the device includes:
- a display module 1401 configured to display a virtual environment map and an object identifier corresponding to at least one first virtual object, where the first virtual object and the controlled virtual object belong to different camps;
- the display module 1401 is further configured to display the target object identifier in the virtual environment map in response to a drag operation on the target object identifier, and the dragging end point is located in the virtual environment map, and the target object Identify the corresponding target virtual object;
- a sending module 1402 configured to send a location prompt message to at least one second virtual object in response to a trigger operation on the target object identifier in the virtual environment map, where the location prompt message includes the location where the target virtual object is located.
- the location of the target object, the location of the target object is obtained from the target object identification mark, and the second virtual object belongs to the same camp as the controlled virtual object.
- the sending module 1402 is also used for:
- the sending module 1402 is also used for:
- the position marker control In response to a trigger operation on the target object identifier in the virtual environment map, determine the position of the target object based on the position indicated by the target object identifier corresponding to the position marker control, the position marker control includes an object indication terminal and A position indicating end, the target object identifier is connected to the object indicating end, and the position indicating end is used to indicate the position of the target object;
- the display module 1401 is also used for:
- the device also includes:
- An adjustment module configured to adjust the position indicated by the position indication terminal in the virtual environment map in response to a drag operation on the position marker control.
- the display module 1401 is also used for:
- a single position marker control is displayed, and the single position marker control indicates the positions of at least two target virtual objects.
- the identification distance is the distance between at least two target object identifications;
- At least two of the position marker controls are displayed, and different position marker controls indicate different targets.
- the position of the virtual object is displayed, and different position marker controls indicate different targets.
- the display module 1401 is also used for:
- the first virtual object outside the visual range is invisible in the virtual environment map
- the sending module 1402 is also used for:
- the sending module 1402 is also used for:
- the display module 1401 is also used for:
- At least one object identifier corresponding to the first virtual object is displayed.
- the device also includes:
- a receiving module configured to receive the location prompt message sent by the second virtual object
- the display module 1401 is further configured to display the location of the target object where the target virtual object is based on the location prompt message, wherein the display method includes displaying in the virtual environment map, displaying in the virtual environment, and displaying a notification at least one of the messages.
- the display module 1401 is also used for:
- the target object position where the target virtual object is located is displayed in the virtual environment.
- the device also includes:
- the cancel display module is configured to cancel display of the position of the target object when the target virtual object is within the field of view.
- the function of marking the position of the target virtual object in the virtual environment map is provided.
- the user can drag the target object identifier to a specified position in the virtual environment map, and then trigger the target object identifier to send a location prompt message related to the target virtual object to other teammates, so that other teammates can obtain the target virtual object based on the location prompt message
- the location of the target object enriches the way to obtain the location information of the target virtual object, and at the same time improves the effectiveness and accuracy of the obtained location information; in addition, when the virtual object adopts a hidden squatting strategy, the hidden virtual object can be marked in time.
- the location of the object thereby improving the hit rate of hidden virtual objects, thereby speeding up the game process, and effectively controlling the duration of a single game, thereby reducing the processing pressure on the server.
- FIG. 15 shows a structural block diagram of a terminal 1500 provided in an exemplary embodiment of the present application.
- the terminal 1500 may be a portable mobile terminal, such as a smart phone, a tablet computer, an MP3 player, or an MP4 player.
- Terminal 1500 may also be called user equipment, portable terminal and other names.
- the terminal 1500 includes: a processor 1501 and a memory 1502 .
- the processor 1501 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like.
- the processor 1501 can adopt at least one hardware form in digital signal processing (Digital Signal Processing, DSP), field programmable gate array (Field-Programmable Gate Array, FPGA), programmable logic array (Programmable Logic Array, PLA) accomplish.
- the processor 1501 may also include a main processor and a coprocessor, the main processor is a processor for processing data in the wake-up state, and is also called a central processing unit (Central Processing Unit, CPU); the coprocessor is Low-power processor for processing data in standby state.
- CPU Central Processing Unit
- the processor 1501 may be integrated with a graphics processor (Graphics Processing Unit, GPU), and the GPU is used to render and draw the content that needs to be displayed on the display screen.
- the processor 1501 may also include an artificial intelligence (Artificial Intelligence, AI) processor, where the AI processor is used to process computing operations related to machine learning.
- AI Artificial Intelligence
- Memory 1502 may include one or more computer-readable storage media, which may be tangible and non-transitory.
- the memory 1502 may also include high-speed random access memory, and non-volatile memory, such as one or more magnetic disk storage devices and flash memory storage devices.
- non-transitory computer-readable storage medium in the memory 1502 is used to store at least one instruction, and the at least one instruction is used to be executed by the processor 1501 to implement the virtual object control method provided by the embodiment of the present application .
- FIG. 15 does not constitute a limitation to the terminal 1500, and may include more or less components than shown in the figure, or combine certain components, or adopt a different component arrangement.
- the embodiment of the present application also provides a computer-readable storage medium, the computer-readable storage medium stores at least one program, and the at least one program is loaded and executed by a processor to realize the virtual object as described in each of the above embodiments.
- Location hint method
- a computer program product or computer program comprising computer instructions stored in a computer readable storage medium.
- the processor of the terminal reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the terminal executes the method for prompting the position of the virtual object provided in various optional implementation manners of the above aspects.
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Abstract
Description
Claims (20)
- 一种虚拟对象的位置提示方法,所述方法由终端执行,所述方法包括:显示虚拟环境地图以及至少一个第一虚拟对象对应的对象标识,所述第一虚拟对象与被控虚拟对象属于不同阵营;响应于对目标对象标识的拖动操作,且拖动终点位于所述虚拟环境地图内,在所述虚拟环境地图内显示所述目标对象标识,所述目标对象标识对应目标虚拟对象;响应于对所述虚拟环境地图内所述目标对象标识的触发操作,向至少一个第二虚拟对象发送位置提示消息,所述位置提示消息包含所述目标虚拟对象所处的目标对象位置,所述目标对象位置由所述目标对象标识标记得到,所述第二虚拟对象与所述被控虚拟对象属于同一阵营。
- 根据权利要求1所述的方法,其中,所述响应于对所述虚拟环境地图内所述目标对象标识的触发操作,向至少一个第二虚拟对象发送位置提示消息,包括:响应于对所述虚拟环境地图内所述目标对象标识的触发操作,基于所述目标对象标识在所述虚拟环境地图中所处的位置,确定所述目标对象位置;向至少一个所述第二虚拟对象发送所述位置提示消息。
- 根据权利要求1所述的方法,其中,所述响应于对所述虚拟环境地图内所述目标对象标识的触发操作,向至少一个第二虚拟对象发送位置提示消息,包括:响应于对所述虚拟环境地图内所述目标对象标识的触发操作,基于所述目标对象标识对应位置标记控件所指示的位置,确定所述目标对象位置,所述位置标记控件包括对象指示端和位置指示端,所述目标对象标识与所述对象指示端相连,所述位置指示端用于指示所述目标对象位置;向至少一个所述第二虚拟对象发送所述位置提示消息。
- 根据权利要求3所述的方法,其中,所述在所述虚拟环境地图内显示所述目标对象标识,包括:在所述虚拟环境地图内显示所述目标对象标识和所述位置标记控件;所述在所述虚拟环境地图内显示所述目标对象标识之后,所述方法还包括:响应于对所述位置标记控件的拖动操作,调整所述位置指示端在所述虚拟环境地图中所指示的位置。
- 根据权利要求4所述的方法,其中,所述在所述虚拟环境地图内显示所述目标对象标识和所述位置标记控件,包括:在所述虚拟环境地图中存在至少两个所述目标对象标识,且标识距离小于第一距离阈值的情况下,显示单个所述位置标记控件,单个位置标记控件指示至少两个目标虚拟对象的位置,所述标识距离是所述目标对象标识之间的距离;在所述虚拟环境地图中存在至少两个所述目标对象标识,且所述标识距离大于所述第一距离阈值的情况下,显示至少两个所述位置标记控件,不同位置标记控件指示不同目标虚拟对象的位置。
- 根据权利要求1至5任一所述的方法,其中,所述显示虚拟环境地图以及至少一个第一虚拟对象对应的对象标识,包括:确定位于视野范围之外的第一虚拟对象,所述视野范围之外的第一虚拟对象在所述虚拟 环境地图中不可见;显示所述虚拟环境地图以及位于所述视野范围之外的第一虚拟对象的对象标识。
- 根据权利要求1至5任一所述的方法,其中,所述向至少一个第二虚拟对象发送位置提示消息,包括:向每个所述第二虚拟对象发送所述位置提示消息;或,对至少一个所述第二虚拟对象进行筛选,得到筛选后的第二虚拟对象;向所述筛选后的第二虚拟对象发送所述位置提示消息。
- 根据权利要求7所述的方法,其中,所述对至少一个所述第二虚拟对象进行筛选,得到筛选后的第二虚拟对象,包括:基于所述目标对象位置,确定各个所述第二虚拟对象与所述目标虚拟对象之间的对象距离;将所述对象距离小于第二距离阈值的第二虚拟对象确定为所述筛选后的第二虚拟对象。
- 根据权利要求1至5任一所述的方法,其中,所述显示虚拟环境地图以及至少一个第一虚拟对象对应的对象标识,包括:响应于对所述虚拟环境地图的触发操作,显示至少一个所述第一虚拟对象对应的对象标识。
- 根据权利要求1至5任一所述的方法,其中,所述方法还包括:接收所述第二虚拟对象发送的所述位置提示消息;基于所述位置提示消息,显示所述目标虚拟对象所处的目标对象位置,其中,显示方式包括在所述虚拟环境地图中显示、在虚拟环境中显示、以及显示通知消息中的至少一种。
- 根据权利要求10所述的方法,其中,所述基于所述位置提示消息,显示所述目标虚拟对象所处的目标对象位置,包括:在所述目标对象位置位于虚拟环境画面中的情况下,在所述虚拟环境中显示所述目标虚拟对象所处的所述目标对象位置。
- 根据权利要求9所述的方法,其中,所述基于所述位置提示消息,显示所述目标虚拟对象所处的目标对象位置之后,所述方法还包括:在所述目标虚拟对象位于视野范围的情况下,取消显示所述目标对象位置。
- 一种虚拟对象的位置提示装置,其中,所述装置包括:显示模块,用于显示虚拟环境地图以及至少一个第一虚拟对象对应的对象标识,所述第一虚拟对象与被控虚拟对象属于不同阵营;所述显示模块,还用于响应于对目标对象标识的拖动操作,且拖动终点位于所述虚拟环境地图内,在所述虚拟环境地图内显示所述目标对象标识,所述目标对象标识对应目标虚拟对象;发送模块,用于响应于对所述虚拟环境地图内所述目标对象标识的触发操作,向至少一个第二虚拟对象发送位置提示消息,所述位置提示消息包含所述目标虚拟对象所处的目标对象位置,所述目标对象位置由所述目标对象标识标记得到,所述第二虚拟对象与所述被控虚拟对象属于同一阵营。
- 根据权利要求13所述的装置,其中,所述发送模块,还用于:响应于对所述虚拟环境地图内所述目标对象标识的触发操作,基于所述目标对象标识在所述虚拟环境地图中所处的位置,确定所述目标对象位置;向至少一个所述第二虚拟对象发送所述位置提示消息。
- 根据权利要求13所述的装置,其中,所述发送模块,还用于:响应于对所述虚拟环境地图内所述目标对象标识的触发操作,基于所述目标对象标识对应位置标记控件所指示的位置,确定所述目标对象位置,所述位置标记控件包括对象指示端和位置指示端,所述目标对象标识与所述对象指示端相连,所述位置指示端用于指示所述目标对象位置;向至少一个所述第二虚拟对象发送所述位置提示消息。
- 根据权利要求15所述的装置,其中,所述显示模块,还用于:在所述虚拟环境地图内显示所述目标对象标识和所述位置标记控件;所述装置还包括:调整模块,用于响应于对所述位置标记控件的拖动操作,调整所述位置指示端在所述虚拟环境地图中所指示的位置。
- 根据权利要求16所述的装置,其中,所述显示模块,还用于:在所述虚拟环境地图中存在至少两个所述目标对象标识,且标识距离小于第一距离阈值的情况下,显示单个所述位置标记控件,单个位置标记控件指示至少两个目标虚拟对象的位置,所述标识距离是至少两个所述目标对象标识之间的距离;在所述虚拟环境地图中存在至少两个所述目标对象标识,且所述标识距离大于所述第一距离阈值的情况下,显示至少两个所述位置标记控件,不同位置标记控件指示不同目标虚拟对象的位置。
- 一种终端,所述终端包括处理器和存储器,所述存储器中存储有至少一段程序,所述至少一段程序由所述处理器加载并执行以实现如权利要求1至12任一所述的虚拟对象的位置提示方法。
- 一种计算机可读存储介质,所述计算机可读存储介质中存储有至少一段程序,所述至少一段程序由处理器加载并执行以实现如权利要求1至12任一所述的虚拟对象的位置提示方法。
- 一种计算机程序产品,所述计算机程序产品包括计算机指令,所述计算机指令存储在计算机可读存储介质中,计算机设备的处理器从所述计算机可读存储介质读取所述计算机指令,所述处理器执行所述计算机指令以实现如权利要求1至12任一所述的虚拟对象的位置提示方法。
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