WO2022156504A1 - 标记处理方法、装置、计算机设备、存储介质及程序产品 - Google Patents

标记处理方法、装置、计算机设备、存储介质及程序产品 Download PDF

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Publication number
WO2022156504A1
WO2022156504A1 PCT/CN2021/142880 CN2021142880W WO2022156504A1 WO 2022156504 A1 WO2022156504 A1 WO 2022156504A1 CN 2021142880 W CN2021142880 W CN 2021142880W WO 2022156504 A1 WO2022156504 A1 WO 2022156504A1
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WO
WIPO (PCT)
Prior art keywords
transparency
mark
target
display
environment
Prior art date
Application number
PCT/CN2021/142880
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English (en)
French (fr)
Inventor
林凌云
Original Assignee
腾讯科技(深圳)有限公司
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Publication date
Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Priority to JP2023527686A priority Critical patent/JP2023549753A/ja
Publication of WO2022156504A1 publication Critical patent/WO2022156504A1/zh
Priority to US17/980,443 priority patent/US20230059116A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6653Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object

Definitions

  • the embodiments of the present application relate to the field of computer technology, and in particular, to a method, an apparatus, a computer device, a storage medium, and a program product for processing a mark.
  • a mark processing method executed by a computer device, the method comprising:
  • an aiming prompt mark is displayed, and the aiming prompt mark is used to indicate the target aiming position aimed at by the target virtual object in the virtual environment;
  • the transparency of the position cue mark is adjusted.
  • a marking processing device comprising:
  • the screen display module is used to display the display screen of the virtual environment
  • a mark display module configured to display an aiming prompt mark on the display screen of the virtual environment, where the aiming prompt mark is used to indicate the target aiming position aimed at by the target virtual object in the virtual environment;
  • the mark display module is further configured to display a position prompt mark on the display screen of the virtual environment according to the first transparency, and the position prompt mark is used to indicate the target environment position in the virtual environment;
  • a transparency adjustment module configured to adjust the transparency of the position prompt mark in response to a change in the relative position of the aiming prompt mark and the position prompt mark.
  • a computer device comprising a memory and one or more processors, the memory storing computer-readable instructions that, when executed by the one or more processors, cause the One or more processors implement the tag processing method described above.
  • One or more non-volatile computer-readable storage media storing computer-readable instructions that, when executed by one or more processors, cause the one or more Each processor implements the above tag processing method.
  • a computer program product or computer program where the computer program product or computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
  • the processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the above-mentioned tag processing method.
  • FIG. 1 is a schematic diagram of an implementation environment provided by an embodiment of the present application.
  • FIG. 2 is a flowchart of a tag processing method provided by an embodiment of the present application.
  • FIG. 3 is a schematic diagram of a field of view provided by an embodiment of the present application.
  • FIG. 4 is a schematic display diagram of a position prompting mark provided by an embodiment of the present application.
  • FIG. 5 is a schematic display diagram of a position prompting mark provided by another embodiment of the present application.
  • FIG. 6 is a schematic display diagram of a position prompting mark provided by another embodiment of the present application.
  • FIG. 7 is a schematic diagram of a position prompting mark provided by an embodiment of the present application.
  • FIG. 8 is a schematic display diagram of a position prompting mark provided by another embodiment of the present application.
  • FIG. 10 is a flowchart of a method for labeling processing provided by another embodiment of the present application.
  • FIG. 11 is a flowchart of a tag processing method provided by another embodiment of the present application.
  • FIG. 12 is a flowchart of a tag processing method provided by another embodiment of the present application.
  • FIG. 13 is a flowchart of a tag processing method provided by another embodiment of the present application.
  • FIG. 14 is a schematic structural diagram of a marking processing apparatus provided by an embodiment of the present application.
  • 15 is a schematic structural diagram of a marking processing apparatus provided by another embodiment of the present application.
  • FIG. 16 is a schematic structural diagram of a computer device provided by an embodiment of the present application.
  • FIG. 1 shows a schematic diagram of an implementation environment provided by an embodiment of the present application, where the implementation environment can be implemented as a markup processing system.
  • the system 10 may include a terminal 11 .
  • the terminal 11 has a target application installed and running, such as a client of the target application, and a user account is logged into the client.
  • a terminal is an electronic device with data computing, processing and storage capabilities.
  • the terminal may be a smart phone, a tablet computer, a PC (Personal Computer, personal computer), a wearable device, etc., which is not limited in this embodiment of the present application.
  • the terminal is a mobile terminal device with a touch display screen, and the user can realize human-computer interaction through the touch display screen.
  • the target application can be a game application, such as survival game application, LBS (Location Based Service) game application, MOBA (Multiplayer Online Battle Arena, multiplayer online tactical competition) game application, etc.
  • the target application may also be a social application, a payment application, a video application, a music application, a shopping application, a news application, or any other application that has a tag processing function.
  • the execution subject of each step may be a terminal 11 , such as a client running in the terminal 11 .
  • a virtual environment is a scene displayed (or provided) by the client of a target application (such as a game application) when running on a terminal.
  • the virtual environment refers to a scene created for virtual objects to perform activities (such as game competition), Such as virtual houses, virtual islands, virtual maps, etc.
  • the virtual environment can be a simulated environment of the real world, a semi-simulated and semi-fictional environment, or a purely fictional environment.
  • the virtual environment may be a two-dimensional virtual environment, a 2.5-dimensional virtual environment, or a three-dimensional virtual environment, which is not limited in this embodiment of the present application.
  • a virtual object is a virtual character that a user account controls in a target application.
  • the virtual object refers to the game character controlled by the user account in the game application.
  • the virtual object may be in the form of a character, and may be in the form of an animal, a cartoon, or other forms, which is not limited in this embodiment of the present application.
  • the virtual object may be displayed in a three-dimensional form, or may be displayed in a two-dimensional form, which is not limited in this embodiment of the present application.
  • the virtual environment is a three-dimensional virtual environment
  • the virtual object may be a three-dimensional solid model created based on animation skeleton technology.
  • the virtual object has its own shape and volume in the three-dimensional virtual environment, and occupies a part of the space in the three-dimensional virtual environment.
  • the target application may have functionality to simulate a real physical environment. In the virtual environment, the motion laws of various virtual elements (such as virtual objects) conform to or approach the physical laws of reality.
  • the system 10 further includes a server 12, the server 12 establishes a communication connection (such as a network connection) with the terminal 11, and the server 12 is used to provide background services for the target application.
  • the server may be an independent physical server, a server cluster or a distributed system composed of multiple physical servers, or a cloud server that provides cloud computing services.
  • the terminal may display a display screen of the virtual environment; on the display screen of the virtual environment, an aiming prompt mark is displayed, and the aiming prompt mark is used to indicate the target virtual object in the virtual environment aimed at. the target aiming position; on the display screen of the virtual environment, a position prompt mark is displayed according to the first transparency, and the position prompt mark is used to indicate the target environment position in the virtual environment; If the relative position of the position prompting mark is changed, the transparency of the position prompting mark is adjusted.
  • the mark processing method provided by the embodiment of the present application can be applied to a scene displayed by a display screen; it can also be applied to a display scene such as AR (Augmented Reality, augmented reality), VR (Virtual Reality, virtual reality), etc., the present application
  • a display scene such as AR (Augmented Reality, augmented reality), VR (Virtual Reality, virtual reality), etc.
  • AR Augmented Reality, augmented reality
  • VR Virtual Reality, virtual reality
  • the embodiment does not specifically limit this.
  • FIG. 2 shows a flowchart of a tag processing method provided by an embodiment of the present application.
  • the method may be executed by the terminal 11 described above, or the method may be executed by the server 12 , or may be executed by the terminal 11 in cooperation with the server 12 .
  • the method is applied to the terminal 11 described above as an example for illustration.
  • the method may include the following steps (201-204):
  • Step 201 displaying a display screen of the virtual environment.
  • the display screen of the virtual environment displayed by the terminal is a display screen at the bottom layer of the user interface, and a UI (User Interface, user interface) level exists on the display screen of the virtual environment, and the UI level is used for displaying UI elements such as various tags, virtual controls, etc.
  • the terminal displays virtual controls and respective marks above the UI level of the display screen of the displayed virtual environment. Users can control virtual objects through virtual controls, such as controlling virtual objects to move, change poses, operate virtual props, use skills, and so on. Users can get prompt information through markers to control virtual objects.
  • Step 202 On the display screen of the virtual environment, display an aiming prompt mark, where the aiming prompt mark is used to indicate the target aiming position aimed at by the target virtual object in the virtual environment.
  • the terminal displays the aiming prompt mark on the display screen of the virtual environment, and the target virtual object displayed by the terminal in the virtual environment is the virtual object controlled by the user correspondingly. It can also be considered that the target virtual object is a virtual object representing the current user. Role.
  • the terminal displays the aiming prompt mark and the target aiming position overlappingly, and the position corresponding to the center of the aiming prompt mark is the target aiming position. In other embodiments, the aiming prompt mark or the position corresponding to the center of the aiming prompt mark is located near the target aiming position.
  • the target aiming location is the location at which a virtual transmitter held by the target virtual object is aimed.
  • the aiming cue is marked as the crosshair (also referred to as the crosshair) of the virtual transmitter.
  • Step 203 On the display screen of the virtual environment, display a position prompt mark according to the first transparency, where the position prompt mark is used to indicate the target environment position in the virtual environment.
  • the terminal displays the location prompt mark on the display screen of the virtual environment.
  • the terminal displays the position prompt mark with the current transparency (ie, the first transparency).
  • the terminal displays the position prompting mark and the target environment position in an overlapping manner, and the position corresponding to the center of the position prompting mark is the target environment position.
  • the position prompting mark or the position corresponding to the center of the position prompting mark is located near the target environment position.
  • the location prompt is marked as a circle, a triangle, a square, a rectangle, a diamond, etc., which is not specifically limited in this embodiment of the present application.
  • the position prompt mark can also be a mark obtained by combining marks of different shapes.
  • the location hint mark may be marked by a user corresponding to the target virtual object, and the location hint mark is only visible to the user corresponding to the target virtual object; The users corresponding to the virtual objects in the same camp are visible; or, the position prompt mark is visible to the users corresponding to all virtual objects in the game.
  • the location hint marker is automatically generated by the target application.
  • the target environment position includes a fixed position and a movable position
  • the fixed position refers to a position that does not change relative to the virtual environment
  • the movable position refers to a virtual object or virtual object that is movable relative to the virtual environment.
  • Location When the location of the target environment is a fixed location, such as the location of immovable virtual stones, virtual houses, virtual islands, virtual trees, etc. in the virtual environment, the location of the target environment will not change.
  • the target environment position is a movable position, such as the position of movable virtual objects, virtual vehicles, virtual transmitters, etc. in the virtual environment, when the positions of movable virtual objects, virtual vehicles, virtual transmitters, etc. occur When changing, the position of the target environment will change accordingly; obviously, the display position of the position prompt mark will also change with the change of the position of the target environment.
  • this step 203 further includes the following sub-steps:
  • the position prompt mark will be displayed at the target environment position
  • a position prompting mark is displayed on the edge of the display screen of the virtual environment.
  • the position of the target environment displayed by the terminal is within the field of view currently observed by the target virtual object, it means that in the display screen of the currently displayed virtual environment, the user can observe the position of the target environment through the perspective of the target virtual object , the location prompting mark is displayed at the target environment position, which is convenient for the user to pay attention to the target environment position; if the target environment position is outside the field of view, it means that in the display screen of the currently displayed virtual environment, the user cannot observe the target virtual object from the perspective When reaching the target environment position, a position prompt mark is displayed on the edge of the display screen of the virtual environment, which is convenient for the user to know the range of the target environment position, or the position and direction of the target environment position relative to the target virtual object.
  • the method displays the position prompt mark in the display screen of the virtual environment, avoids the problem of unfavorable human-computer interaction caused by a single or fixed display method, and can effectively improve the human-computer interaction rate.
  • the terminal displays the position prompt mark on the edge of the display screen of the UI level.
  • the horizontal angle of the field of view is 120°, 150°, 180°, and so on.
  • the horizontal angle of the field of view may also be other angles, and the specific angle of the horizontal angle of the field of view is set by the relevant technical personnel according to the actual situation, which is not specifically limited in this embodiment of the present application.
  • the horizontal angle of the field of view is determined by the game mode.
  • the horizontal angle of the field of view 31 is 120°; in the TPS (Third-Personal Shooting, third-person shooting) mode , the horizontal angle of the field of view 32 is 180°.
  • the horizontal angle of the field of view is set by the user.
  • the user can set the horizontal angle of the field of view corresponding to the FPS mode and the TPS mode respectively, thereby enhancing the richness of the game content.
  • the terminal is at the left edge of the display screen 42 of the virtual environment.
  • a position indication mark 43 is displayed.
  • the terminal is located on the right side of the display screen 42 of the virtual environment.
  • the edge display position indication mark 43 if the position of the target environment is outside the field of view 31 and the position of the target environment is located in the right area 51 of the target virtual object 40 , the terminal is located on the right side of the display screen 42 of the virtual environment.
  • the edge display position indication mark 43 if the position of the target environment is outside the field of view 31 and the position of the target environment is located in the right area 51 of the target virtual object 40 , the terminal is located on the right side of the display screen 42 of the virtual environment.
  • the target environment position is outside the field of view, and the target environment position is located in the undisplayed area in front of the target virtual object 40 , then the terminal displays on the upper edge of the display screen 42 of the virtual environment Location cue mark 43.
  • the target environment position is located in the front undisplayed area 61 ; when the horizontal angle of the field of view is 180°, the target environment position is located in the front undisplayed area 62 .
  • the position prompting mark 43 includes a direction mark 44 , and the direction mark 44 points to the target environment position.
  • the direction marker 44 points in the direction in which the target environmental location is located.
  • the position pointed by the direction mark 44 is the target environment position.
  • the position prompt mark includes an operation prompt mark 71 and an area prompt mark 72.
  • the operation prompt mark 71 is used to prompt the user to control the operation performed by the target virtual object
  • the area prompt mark 72 is used to prompt the user for the target environment. The region in which the location is located.
  • the operation prompt mark 71 is used to prompt the user to control the target virtual object to perform a defensive (Defend) operation or an attack (Attack) operation.
  • the virtual environment is divided into multiple areas, and the multiple areas are respectively represented by letters A, B, C, D, etc.
  • the area prompt mark 72 displays the letter "A" .
  • Step 204 in response to a change in the relative positions of the aiming cue mark and the position cue mark, adjust the transparency of the position cue mark.
  • the terminal adjusts the transparency of the position cue mark according to the changed distance between the aiming cue mark and the position cue mark.
  • the distance range can be represented as X
  • the transparency of the location cue marker is user-defined.
  • the terminal receives a transparency setting operation 91 for the location prompt marker 43 , and updates the maximum rated transparency value of the location prompt marker 43 and/or the minimum rated transparency value of the location prompt marker 43 .
  • the user can customize the maximum rated transparency value and/or the minimum rated transparency value through the setting interface, so that the transparency of the position prompt mark is more in line with the user's personalized needs.
  • the value range of transparency is 0-100, the smaller the value of transparency is, the higher the degree of transparency is, and on the contrary, the larger the value of transparency is, the lower the degree of transparency is.
  • 0 means that the position hint mark 43 is completely transparent
  • 100 means that the position hint mark 43 is completely opaque.
  • the maximum rated transparency value is 100 and the minimum rated transparency value is 50.
  • the maximum rated transparency value and the minimum rated transparency value may also be set to other values, which are not specifically limited in this embodiment of the present application. For example, there is a UI layer above the display screen of the virtual environment.
  • the value of the transparency of the mark displayed on the UI level is smaller, the transparency is higher, and the mark that belongs to the virtual environment can be clearly displayed through the mark. Environment display screen. On the contrary, if the value of the transparency is smaller, the degree of transparency is higher, and the display image belonging to the virtual environment located under the mark cannot be displayed through the mark.
  • the method further includes the steps of:
  • the minimum rated transparency value is automatically updated, and the difference between the maximum rated transparency value and the minimum rated transparency value remains as the preset difference.
  • the preset difference value is 50
  • the user sets the maximum rated transparency value to 70
  • the minimum rated transparency value is automatically updated to 20.
  • the default maximum rated transparency value is 100.
  • the preset difference value is 40, 50, 60, 70, etc.
  • the specific value of the preset difference value is set by the relevant technical personnel according to the actual situation, which is not specifically limited in this embodiment of the present application.
  • the terminal when determining the maximum rated transparency value and the minimum rated transparency value, only the user only needs to set the maximum rated transparency value, and the terminal subtracts the preset difference from the updated maximum rated transparency value to obtain the minimum rated transparency value.
  • the rated transparency value does not require the user to perform a setting operation on the minimum rated transparency value, which reduces the user's operation steps and improves the convenience of the setting operation.
  • a size setting operation 92 for the location hint marker is received, and the size of the location hint marker is updated. Therefore, the display size of the position prompting mark can meet the individual needs of different users.
  • the default location hint marker has a size value of 100.
  • the relative position between the aiming prompt mark and the position prompt mark changes, the transparency of the position prompt mark is adjusted, and the adjustment direction of the transparency is related to the aiming prompt mark and the position.
  • the change direction of the distance between the prompt marks is consistent, so that when the user distinguishes the display screen of the virtual environment overlapping with the position prompt mark, he can pass the position prompt mark with a lower transparency value (higher degree of transparency), It is relatively easy to distinguish the blocked display screen, which improves the clarity and display effect of the interface display, thereby reducing the time required for the user to obtain information in the virtual environment, and improving the efficiency of the user obtaining information. Displaying the position prompting mark far away from the aiming prompting mark by means of a higher transparency value can also help the user to clarify the direction of the target environment position in the virtual environment and effectively prompt the user.
  • the technical solutions provided by the embodiments of the present application dynamically adjust the transparency of the position prompt mark by combining the actual situation (such as the relative position of the aiming prompt mark and the position prompt mark), so as to highlight it when necessary, In the case of more important information (such as the aiming prompt mark), it is not highlighted, which realizes the display effect of adaptively changing the interface content, and highlights the key content to ensure that the user can timely distinguish that it is blocked by the position prompt mark, or is displayed. Screen information near the location cue mark.
  • step 204 in the above embodiment of FIG. 2 may be replaced by the following steps (205-208):
  • Step 205 based on the position of the target virtual object in the virtual environment and the position of the target environment, determine a first vector pointing from the position of the target virtual object to the position of the target environment.
  • a first coordinate system is established in the virtual environment.
  • the first coordinate system is a control coordinate system
  • the acquired target virtual object and the position of the target environment correspond respectively in the first coordinate system
  • the coordinates of the target virtual object and the target environment position respectively correspond to the coordinates in the first coordinate system to determine the first vector.
  • the second coordinate system is established with the target virtual object as the origin, and the coordinates of the target environment position in the second coordinate system are obtained, and the coordinates are the first vector.
  • Step 206 based on the position of the target virtual object in the virtual environment and the target aiming position, determine a second vector pointing from the position of the target virtual object to the target aiming position.
  • the coordinates of the target aiming position in the first coordinate system are obtained, and the second vector is determined based on the corresponding coordinates of the target virtual object and the target aiming position in the first coordinate system respectively.
  • the coordinates of the target aiming position in the second coordinate system are obtained, and the coordinates are the second vector.
  • Step 207 Determine the adjusted second transparency based on the first vector and the second vector.
  • an included angle between the first vector and the second vector is determined based on the first vector and the second vector determined by the same coordinate system, and the second transparency is determined according to the included angle or a trigonometric function value of the included angle.
  • this step 207 includes the following sub-steps:
  • the value range of the included angle between the first vector and the second vector is 0-180°, and within this value range, there is a unique correspondence between the included angle and the cosine value.
  • the terminal when the field of view is 180°, if the cosine value is less than 0, indicating that the target environment position is outside the field of view, the terminal will display the position prompt mark on the edge of the display screen of the virtual environment.
  • the first vector and the second vector are unit vectors, and by multiplying the first vector by the second vector, the obtained dot product value is the cosine value.
  • the cosine value is less than the first threshold, the included angle is large, and the display distance between the aiming prompt mark and the position prompt mark is far, and the terminal can display the position prompt mark according to the maximum rated transparency; when the cosine value is greater than the first
  • the threshold is smaller than the second threshold, the included angle is small, the display distance between the aiming prompt mark and the position prompt mark is small, and the terminal displays the position prompt mark according to the transparency less than the maximum rated transparency value.
  • the second transparency is negatively correlated with the cosine value, that is, the larger the cosine value, the smaller the second transparency; the smaller the cosine value, the greater the second transparency big.
  • the second transparency and the cosine have a linear negative correlation.
  • the first threshold value is 0.2, 0.3, 0.4, 0.5, etc.
  • the specific value of the first threshold value is set by the relevant technical personnel according to the actual situation, which is not specifically limited in this embodiment of the present application.
  • the second threshold value is 0.6, 0.7, 0.8, 1, etc.
  • the specific value of the second threshold value is set by the relevant technical personnel according to the actual situation, which is not specifically limited in this embodiment of the present application.
  • the first threshold is smaller than the second threshold.
  • the second transparency is determined to be the minimum rated transparency.
  • the cosine value is greater than the second threshold, it indicates that the display distance between the aiming prompt mark and the position prompt mark is very small, and within this range, the terminal can display the position prompt mark according to the minimum rated transparency.
  • the second transparency can also be determined directly based on the included angle.
  • this step 207 includes the following sub-steps:
  • the angle between the first vector and the second vector is determined based on the cosine value calculated above.
  • the included angle is greater than the third threshold, the display distance between the aiming prompt mark and the position prompt mark is relatively far, and the terminal can display the position prompt mark according to the maximum rated transparency; when the included angle is smaller than the third threshold and greater than the fourth In the case of the threshold value, the display distance between the aiming prompt mark and the position prompt mark is small, and the terminal may display the position prompt mark according to the transparency less than the maximum rated transparency value.
  • the second transparency is positively correlated with the included angle, that is, the smaller the included angle, the smaller the second transparency; the larger the included angle, the greater the second transparency .
  • the included angle is smaller than the third threshold and greater than the fourth threshold, the second transparency and the included angle have a linear positive correlation.
  • the third threshold value is 30°, 45°, 60°, 90°, etc.
  • the specific value of the third threshold value is set by the relevant technical personnel according to the actual situation, which is not specifically limited in this embodiment of the present application.
  • the fourth threshold is 70°, 80°, 90°, etc., and the specific value of the fourth threshold is set by the relevant technical personnel according to the actual situation, which is not specifically limited in this embodiment of the present application.
  • the third threshold is greater than the fourth threshold.
  • Step 208 displaying the position prompting mark according to the second transparency.
  • the terminal can determine the second transparency according to the position of the target virtual object in the virtual environment, the target aiming position and the target environment position, and display the position prompt mark according to the second transparency, and the calculation process is relatively simple. It is simple, saves the processing overhead required for displaying the position prompt mark, and avoids the waste of terminal resources.
  • step 204 in the above-mentioned embodiment of FIG. 2 may be replaced by the following steps (209-211):
  • Step 209 Obtain the display distances of the aiming prompt mark and the position prompt mark in the user interface.
  • the terminal may acquire the display distance through the relevant data interface of the target application. In other embodiments, the terminal may obtain a screenshot of the current user interface through a screen shot to obtain the display distance.
  • the aiming cue marks and the position cue marks are marks that occupy a certain area.
  • the display distance is the shortest straight-line distance between the aiming cue mark and the position cue mark. In this example, when the aiming cue mark and the position cue mark contact or have overlapping display areas, the display distance is 0; in another example, the display distance is 0. In an example, the display distance is the distance between the center of the aiming cue mark and the center of the position cue mark. In this example, when the center of the aiming cue mark and the center of the position cue mark overlap and display, the display distance is 0.
  • the terminal may use the number of pixels between the aiming prompt mark and the position prompt mark to represent the display distance.
  • the displayed distance is the straight-line distance between the aiming cue mark and the position cue mark. In other implementations, the display distance is a ratio between the straight-line distance between the aiming cue mark and the position cue mark and the length/width/diagonal length of the user interface.
  • Step 210 Determine the adjusted second transparency according to the display distance.
  • the terminal may determine the second transparency by displaying a preset relationship between the distance and the second transparency.
  • this step 210 includes the following sub-steps:
  • the display distance is less than or equal to the first distance threshold and greater than the second distance threshold, determine the second transparency based on the display distance, the second transparency is less than the maximum rated transparency, and the second transparency is positively correlated with the display distance.
  • the aiming prompt mark when the display distance is greater than the first distance threshold, the aiming prompt mark is far away from the position prompt mark, and the terminal may display the position prompt mark according to the maximum rated transparency; when the display distance is less than or equal to the first distance When the threshold is greater than the second distance threshold, the aiming prompt mark is closer to the position prompt mark, and the terminal may display the position prompt mark with a transparency smaller than the maximum rated transparency value.
  • the second transparency is positively correlated with the display distance, that is, the smaller the display distance, the smaller the second transparency; the greater the display distance, the lower the second transparency. Second, the greater the transparency.
  • the second transparency has a linear positive correlation with the display distance.
  • the specific values of the first distance threshold and the second distance threshold are set by relevant technical personnel according to actual conditions, which are not specifically limited in this embodiment of the present application.
  • the first distance threshold is greater than the second distance threshold.
  • the second transparency is determined to be the minimum rated transparency.
  • the display distance is less than or equal to the second distance threshold, it means that the aiming prompt mark is very close to the position prompt mark, and within this range, the terminal can display the position prompt mark according to the minimum rated transparency.
  • Step 211 displaying the position prompting mark according to the second transparency.
  • the terminal can directly determine the second transparency through the display distance between the aiming prompt mark and the position prompt mark, without obtaining the position of the target virtual object, which further simplifies the calculation process and further simplifies the calculation process.
  • the processing overhead required for displaying the position prompt mark is saved, and the waste of terminal resources is avoided.
  • the terminal can map the target environment position to the display screen through the WorldToScreenPoint (world coordinates to screen coordinates) function of the scene camera, and determine the corresponding display position of the target environment position on the display screen.
  • the scene camera is used to determine the virtual The virtual camera for the display of the environment; and then based on the ScreenPointToLocalPointInRectangle (screen coordinates to UI coordinates) function of the UI camera to determine the display position of the position prompt mark in the UI level, and the UI camera is used to determine the UI elements displayed in the UI level.
  • the marking processing method is briefly introduced by taking the horizontal angle of the field of view as 180° as an example.
  • the method includes the following steps (1201-1207):
  • Step 1201 creating a location prompt mark
  • Step 1202 obtaining the first vector pointing to the target environment position by the position of the target virtual object
  • Step 1203 obtain the second vector pointing to the target aiming position by the position of the target virtual object
  • Step 1204 determine whether the dot product value of the first vector and the second vector is greater than 0, if so, go to Step 1205; if not, go to Step 1207;
  • Step 1205 determine the display position corresponding to the target environment position on the display screen
  • Step 1206 determine the display position of the position prompt mark in the UI level, and continue to execute the above step 1202;
  • Step 1207 Display a position prompt mark at the edge of the UI level, and continue to perform the above step 1202.
  • the tag processing method includes the following steps (1301-1306):
  • Step 1301 obtaining the first vector pointing to the target environment position by the position of the target virtual object
  • Step 1302 obtaining the second vector pointing to the target aiming position by the position of the target virtual object
  • Step 1303 calculate the dot product value of the first vector and the second vector
  • Step 1304 obtaining the maximum rated transparency value
  • Step 1305, obtain the minimum rated transparency value
  • Step 1306 Calculate the display transparency of the position prompting mark.
  • FIG. 14 shows a block diagram of a tag processing apparatus provided by an embodiment of the present application.
  • the apparatus has the function of implementing the above example of the label processing method, and the function may be implemented by hardware, or by executing corresponding software by hardware.
  • the device may be the terminal 11 described above, or may be set on the terminal.
  • the apparatus 1400 may include: a picture display module 1410 , a mark display module 1420 and a transparency adjustment module 1430 .
  • the screen display module 1410 is configured to display the display screen of the virtual environment.
  • the mark display module 1420 is configured to display an aiming prompt mark on the display screen of the virtual environment, where the aiming prompt mark is used to indicate the target aiming position aimed at by the target virtual object in the virtual environment.
  • the mark display module 1420 is further configured to display a position prompt mark on the display screen of the virtual environment according to the first transparency, where the position prompt mark is used to indicate the target environment position in the virtual environment.
  • the transparency adjustment module 1430 is configured to adjust the transparency of the position prompt mark in response to a change in the relative position of the aiming prompt mark and the position prompt mark.
  • the relative position between the aiming prompt mark and the position prompt mark changes, the transparency of the position prompt mark is adjusted, so that the user can distinguish the overlap between the position prompt mark and the position prompt mark.
  • the display screen of the virtual environment is displayed, the occluded display screen can be easily distinguished through the position prompt mark with low transparency, which improves the clarity and display effect of the interface display, thereby reducing the user's access to the virtual environment.
  • the time required for information improves the efficiency of users' acquisition of information.
  • the transparency adjustment module 1430 includes: a vector determination sub-module 1431 , a transparency determination sub-module 1432 and a marker display sub-module 1433 .
  • the vector determination sub-module 1431 is configured to determine, based on the position of the target virtual object in the virtual environment and the position of the target environment, a first vector that points to the position of the target environment from the position of the target virtual object.
  • the vector determination sub-module 1431 is further configured to determine a second vector pointing from the position of the target virtual object to the target aiming position based on the position of the target virtual object in the virtual environment and the target aiming position.
  • the transparency determination sub-module 1432 is configured to determine the adjusted second transparency based on the first vector and the second vector.
  • the mark display sub-module 1433 is used for displaying the position prompt mark according to the second transparency.
  • a transparency determination sub-module 1432 is used to:
  • a second transparency is determined based on the cosine value, the second transparency is less than the maximum rated transparency, and the second transparency has a negative correlation with the cosine value.
  • a transparency determination sub-module 1432 is used to:
  • the second transparency is determined to be the minimum rated transparency.
  • the transparency adjustment module 1430 includes: a distance acquisition sub-module 1434 .
  • the distance acquisition sub-module 1434 is used to acquire the display distance of the aiming prompt mark and the position prompt mark in the user interface.
  • the transparency determination sub-module 1432 is further configured to determine the adjusted second transparency according to the display distance.
  • the mark display sub-module 1433 is further configured to display the position prompt mark according to the second transparency.
  • a transparency determination sub-module 1432 is used to:
  • a second transparency is determined based on the display distance, the second transparency is less than the maximum rated transparency, and the second transparency is positively correlated with the display distance.
  • a transparency determination sub-module 1432 is used to:
  • the second transparency is determined to be the minimum rated transparency.
  • the apparatus 1400 further includes: a location determination module 1440 .
  • the position determination module 1440 is configured to determine whether the position of the target environment is within the visual field of the target virtual object, and the visual field is used to indicate the virtual environment area currently observed by the target virtual object.
  • the mark display module 1420 is further configured to display a position prompting mark at the target environmental position if the target environmental position is within the visual field.
  • the mark display module 1420 is further configured to display a position prompt mark on the edge of the display screen of the virtual environment if the position of the target environment is outside the field of view.
  • a marker display module 1420 is used to:
  • a position prompt mark is displayed on the left edge of the display screen of the virtual environment
  • a position prompting mark is displayed on the right edge of the display screen of the virtual environment.
  • the location-indicating indicia include directional indicia that point to the target environmental location.
  • the apparatus 1400 further includes a rating update module 1450 and a size update module 1460 .
  • the rated value updating module 1450 is configured to receive a transparency setting operation for the position prompting mark, and update the maximum rated transparency value of the position prompting mark and/or the minimum rated transparency value of the position prompting mark.
  • the size update module 1460 is configured to receive a size setting operation for the position prompt mark, and update the size of the position prompt mark.
  • a rating update module 1450 is used to:
  • the minimum rated transparency value is automatically updated, and the difference between the maximum rated transparency value and the minimum rated transparency value remains the preset difference.
  • FIG. 16 shows a schematic structural diagram of a computer device provided by an embodiment of the present application, where the computer device may be the terminal 11 or the server 12 described in FIG. 1 .
  • the computer device is used as an example for illustration.
  • the terminal 1600 may be an electronic device such as a mobile phone, a tablet computer, a game console, an e-book reader, a multimedia playback device, a wearable device, or a PC.
  • the terminal is used to implement the tag processing method provided in the above embodiment.
  • the terminal may be the terminal 11 in the implementation environment shown in FIG. 1 . Specifically:
  • the terminal 1600 includes: a processor 1601 and a memory 1602 .
  • the processor 1601 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like.
  • the processor 1601 can be implemented by at least one hardware form among DSP (Digital Signal Processing, digital signal processing), FPGA (Field Programmable Gate Array, field programmable gate array), and PLA (Programmable Logic Array, programmable logic array).
  • the processor 1601 may also include a main processor and a coprocessor.
  • the main processor is a processor used to process data in the wake-up state, also called CPU (Central Processing Unit, central processing unit); the coprocessor is A low-power processor for processing data in a standby state.
  • the processor 1601 may be integrated with a GPU (Graphics Processing Unit, image processor), and the GPU is used for rendering and drawing the content that needs to be displayed on the display screen.
  • the processor 1601 may further include an AI (Artificial Intelligence, artificial intelligence) processor, where the AI processor is used to process computing operations related to machine learning.
  • AI Artificial Intelligence, artificial intelligence
  • Memory 1602 may include one or more computer-readable storage media, which may be non-transitory. Memory 1602 may also include high-speed random access memory, as well as non-volatile memory, such as one or more disk storage devices, flash storage devices. In some embodiments, a non-transitory computer-readable storage medium in memory 1602 is used to store at least one instruction, at least one segment of a program, a set of code, or a set of instructions, and is configured to be executed by one or more processors to Implement the above tag handling method.
  • the terminal 1600 may also optionally include: a peripheral device interface 1603 and at least one peripheral device.
  • the processor 1601, the memory 1602 and the peripheral device interface 1603 can be connected through a bus or a signal line.
  • Each peripheral device can be connected to the peripheral device interface 1603 through a bus, a signal line or a circuit board.
  • the peripheral devices include: at least one of a radio frequency circuit 1604 , a display screen 1605 , a camera assembly 1606 , an audio circuit 1607 , a positioning assembly 1608 and a power supply 1609 .
  • FIG. 16 does not constitute a limitation on the terminal 1600, and may include more or less components than the one shown, or combine some components, or adopt different component arrangements.
  • a computer-readable storage medium stores at least one instruction, at least one piece of program, code set or instruction set, the at least one instruction, the at least one piece of program ,
  • the code set or the instruction set is executed by the processor to implement the above-mentioned mark processing method.
  • the computer-readable storage medium may include: ROM (Read-Only Memory, read-only memory), RAM (Random-Access Memory, random access memory), SSD (Solid State Drives, solid-state hard disk), or an optical disk.
  • the random access memory may include ReRAM (Resistance Random Access Memory, resistive random access memory) and DRAM (Dynamic Random Access Memory, dynamic random access memory).
  • a computer program product or computer program comprising computer instructions stored in a computer readable storage medium.
  • the processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to cause the computer device to perform the on-mark processing method.
  • references herein to "a plurality” means two or more.
  • "And/or" which describes the association relationship of the associated objects, means that there can be three kinds of relationships, for example, A and/or B, which can mean that A exists alone, A and B exist at the same time, and B exists alone.
  • the character “/” generally indicates that the associated objects are an "or" relationship.

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Abstract

一种标记处理方法、装置、终端及存储介质,涉及计算机技术领域。所述方法包括:显示虚拟环境的显示画面;在虚拟环境的显示画面上,显示瞄准提示标记,瞄准提示标记用于指示虚拟环境中的目标虚拟对象所瞄准的目标瞄准位置;在虚拟环境的显示画面上,按照第一透明度显示位置提示标记,位置提示标记用于指示虚拟环境中的目标环境位置;响应于瞄准提示标记与位置提示标记的相对位置发生改变,调整位置提示标记的透明度。

Description

标记处理方法、装置、计算机设备、存储介质及程序产品
本申请要求于2021年01月21日提交中国专利局,申请号为202110084112.X,申请名称为“标记显示方法、装置、终端及存储介质”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请实施例涉及计算机技术领域,特别涉及一种标记处理方法、装置、计算机设备、存储介质及程序产品。
背景技术
随着计算机技术的发展,应用程序尤其是游戏应用程序的显示画面中显示的内容越来越丰富。
在相关技术中,在一些游戏对局的显示画面里,显示有一些标记用于向用户提供与游戏对局相关的信息。在上述相关技术中,这些标记有时会严重遮挡位于标记下虚拟环境的显示画面,用户较难分辨被标记遮挡的显示画面,增加了用户获取虚拟环境中的信息所需的时长,影响人机交互率。
发明内容
一种标记处理方法,由计算机设备执行,所述方法包括:
显示虚拟环境的显示画面;
在所述虚拟环境的显示画面上,显示瞄准提示标记,所述瞄准提示标记用于指示所述虚拟环境中的目标虚拟对象所瞄准的目标瞄准位置;
在所述虚拟环境的显示画面上,按照第一透明度显示位置提示标记,所述位置提示标记用于指示所述虚拟环境中的目标环境位置;
响应于所述瞄准提示标记与所述位置提示标记的相对位置发生改变,调整所述位置提示标记的透明度。
一种标记处理装置,所述装置包括:
画面显示模块,用于显示虚拟环境的显示画面;
标记显示模块,用于在所述虚拟环境的显示画面上,显示瞄准提示标记,所述瞄准提示标记用于指示所述虚拟环境中的目标虚拟对象所瞄准的目标瞄准位置;
所述标记显示模块,还用于在所述虚拟环境的显示画面上,按照第一透 明度显示位置提示标记,所述位置提示标记用于指示所述虚拟环境中的目标环境位置;
透明度调整模块,用于响应于所述瞄准提示标记与所述位置提示标记的相对位置发生改变,调整所述位置提示标记的透明度。
一种计算机设备,所述计算机设备包括存储器和一个或多个处理器,所述存储器存储有计算机可读指令,所述计算机可读指令被所述一个或多个处理器执行时,使得所述一个或多个处理器实现上述标记处理方法。
一个或多个存储有计算机可读指令的非易失性计算机可读存储介质,存储有计算机可读指令,所述计算机可读指令被一个或多个处理器执行时,使得所述一个或多个处理器实现上述标记处理方法。
根据本申请实施例的一个方面,提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该计算机设备执行上述标记处理方法。
附图说明
为了更清楚地说明本申请实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1是本申请一个实施例提供的实施环境的示意图;
图2是本申请一个实施例提供的标记处理方法的流程图;
图3是本申请一个实施例提供的视野范围的示意图;
图4是本申请一个实施例提供的位置提示标记的显示示意图;
图5是本申请另一个实施例提供的位置提示标记的显示示意图;
图6是本申请另一个实施例提供的位置提示标记的显示示意图;
图7是本申请一个实施例提供的位置提示标记的示意图;
图8是本申请另一个实施例提供的位置提示标记的显示示意图;
图9是本申请一个实施例提供的参数设置示意图;
图10是本申请另一个实施例提供的标记处理方法的流程图;
图11是本申请另一个实施例提供的标记处理方法的流程图;
图12是本申请另一个实施例提供的标记处理方法的流程图;
图13是本申请另一个实施例提供的标记处理方法的流程图;
图14是本申请一个实施例提供的标记处理装置的结构示意图;
图15是本申请另一个实施例提供的标记处理装置的结构示意图;
图16是本申请一个实施例提供的计算机设备的结构示意图。
具体实施方式
这里将详细地对示例性实施例进行说明,其示例表示在附图中。下面的描述涉及附图时,除非另有表示,不同附图中的相同数字表示相同或相似的要素。以下示例性实施例中所描述的实施方式并不代表与本申请相一致的所有实施方式。相反,它们仅是与如所附权利要求书中所详述的、本申请的一些方面相一致的方法的例子。
请参考图1,其示出了本申请一个实施例提供的实施环境的示意图,该实施环境可以实现为标记处理系统。该系统10可以包括终端11。
终端11中安装并运行有目标应用程序,如目标应用程序的客户端,客户端中登录有用户帐号。终端是具备数据计算、处理和存储能力的电子设备。终端可以是智能手机、平板电脑、PC(Personal Computer,个人计算机)、可穿戴设备等等,本申请实施例对此不作限定。可选地,终端是具备触摸显示屏的移动终端设备,用户能够通过该触摸显示屏实现人机交互。该目标应用程序可以是游戏应用程序,如生存类游戏应用程序、LBS(Location Based Service,基于位置服务)类游戏应用程序、MOBA(Multiplayer Online Battle Arena,多人在线战术竞技)类游戏应用程序等等,本申请实施例对此不作限定。该目标应用程序还可以是社交应用程序、支付应用程序、视频应用程序、音乐应用程序、购物应用程序、新闻应用程序等任何具有标记处理功能的应用程序。本申请实施例提供的方法,各步骤的执行主体可以是终端11,如运行在该终端11中的客户端。
虚拟环境是目标应用程序(如游戏应用程序)的客户端,在终端上运行时显示(或提供)的场景,该虚拟环境是指营造出的供虚拟对象进行活动(如游戏竞技)的场景,如虚拟房屋、虚拟岛屿、虚拟地图等。该虚拟环境可以是对真实世界的仿真环境,也可以是半仿真半虚构的环境,还可以是纯虚构 的环境。虚拟环境可以是二维虚拟环境,也可以是2.5维虚拟环境,或者是三维虚拟环境,本申请实施例对此不作限定。虚拟对象是指用户帐号在目标应用程序中控制的虚拟角色。以目标应用程序为游戏应用程序为例,虚拟对象是指用户帐号在游戏应用程序中控制的游戏角色。虚拟对象可以是人物形态,可以是动物、卡通或者其它形态,本申请实施例对此不作限定。虚拟对象可以以三维形式展示,也可以以二维形式展示,本申请实施例对此不作限定。可选地,当虚拟环境为三维虚拟环境时,虚拟对象可以是基于动画骨骼技术创建的三维立体模型。虚拟对象在三维虚拟环境中具有自身的形状和体积,占据三维虚拟环境中的一部分空间。可选地,目标应用程序可以具有模拟真实物理环境的功能。在虚拟环境中,各个虚拟元素(如虚拟对象)的运动规律符合或接近现实的物理规律。
在一些实施例中,该系统10还包括服务器12,服务器12与终端11建立有通信连接(如网络连接),服务器12用于为目标应用程序提供后台服务。服务器可以是独立的物理服务器,也可以是多个物理服务器构成的服务器集群或者分布式系统,还可以是提供云计算服务的云服务器。
在一个实施例中,终端可以显示虚拟环境的显示画面;在所述虚拟环境的显示画面上,显示瞄准提示标记,所述瞄准提示标记用于指示所述虚拟环境中的目标虚拟对象所瞄准的目标瞄准位置;在所述虚拟环境的显示画面上,按照第一透明度显示位置提示标记,所述位置提示标记用于指示所述虚拟环境中的目标环境位置;响应于所述瞄准提示标记与所述位置提示标记的相对位置发生改变,调整所述位置提示标记的透明度。
本申请实施例提供的标记处理方法,可以应用于通过显示屏进行显示的场景中;也可以应用于AR(Augmented Reality,增强现实)、VR(Virtual Reality,虚拟现实)等显示场景中,本申请实施例对此不作具体限定。
下面,通过几个实施例对本申请技术方案进行介绍说明。
请参考图2,其示出了本申请一个实施例提供的标记处理方法的流程图。该方法可以由上文介绍的终端11执行,或者,该方法可以由服务器12执行,还可以由终端11与服务器12协同执行。在本实施例中,以该方法应用于上文介绍的终端11中来举例说明。该方法可以包括如下几个步骤(201~204):
步骤201,显示虚拟环境的显示画面。
关于虚拟环境的部分内容介绍可以参见上文内容,此处不再赘述。
在一些实施例中,终端显示的虚拟环境的显示画面,是位于用户界面最下面的一层显示画面,虚拟环境的显示画面之上存在UI(User Interface,用户界面)层级,UI层级用于显示各种标记、虚拟控件等UI元素。终端在显示的虚拟环境的显示画面的UI层级之上,显示虚拟控件、各自标记。用户可以通过虚拟控件控制虚拟对象,如控制虚拟对象移动、更换姿势、操作虚拟道具、使用技能等等。用户可以通过标记获取提示信息,以便于控制虚拟对象。
步骤202,在虚拟环境的显示画面上,显示瞄准提示标记,瞄准提示标记用于指示虚拟环境中的目标虚拟对象所瞄准的目标瞄准位置。
可选地,终端将瞄准提示标记显示在虚拟环境的显示画面之上,终端显示在虚拟环境中的目标虚拟对象是用户对应控制的虚拟对象,也可以认为,目标虚拟对象是代表当前用户的虚拟角色。在一些实施例中,终端将瞄准提示标记与目标瞄准位置重叠显示,瞄准提示标记的中心对应的位置即为目标瞄准位置。在另一些实施例中,瞄准提示标记或瞄准提示标记的中心对应的位置,位于目标瞄准位置附近。
在一些实施例中,目标瞄准位置是目标虚拟对象持有的虚拟发射器所瞄准的位置。在一个示例中,瞄准提示标记为虚拟发射器的准星(也可称为准心)。
步骤203,在虚拟环境的显示画面上,按照第一透明度显示位置提示标记,位置提示标记用于指示虚拟环境中的目标环境位置。
可选地,终端将位置提示标记显示在虚拟环境的显示画面之上。在瞄准提示标记与位置提示标记的相对位置不发生变化时,终端将位置提示标记以当前的透明度(即第一透明度)进行显示。在一些实施例中,终端将位置提示标记与目标环境位置重叠显示,位置提示标记的中心对应的位置即为目标环境位置。在另一些实施例中,位置提示标记或位置提示标记的中心对应的位置,位于目标环境位置附近。可选地,位置提示标记为圆形、三角形、正方形、长方形、菱形等等,本申请实施例对此不作具体限定。位置提示标记还可以是由不同形状的标记组合得到的标记。
在一个示例中,位置提示标记可以是由目标虚拟对象对应的用户标记的, 位置提示标记仅目标虚拟对象对应的用户可见;或者,位置提示标记仅目标虚拟对象对应的用户,以及与目标虚拟对象处于同一阵营的虚拟对象对应的用户可见;或者,位置提示标记对该对局中的所有虚拟对象对应的用户可见。
在另一个示例中,位置提示标记是由目标应用程序自动生成的。
在一些实施例中,目标环境位置包括固定位置和可移动位置,固定位置是指相对于虚拟环境不会发生变化的位置,可移动位置是指相对于虚拟环境可移动的虚拟物体或虚拟对象的位置。当目标环境位置为固定位置时,如虚拟环境中不可移动的虚拟石块、虚拟房屋、虚拟岛屿、虚拟树木等的位置时,目标环境位置不会发生变化。当目标环境位置为可移动位置时,如虚拟环境中可移动的虚拟对象、虚拟载具、虚拟发射器等的位置时,当可移动的虚拟对象、虚拟载具、虚拟发射器等的位置发生变化时,目标环境位置会随之发生变化;显然,位置提示标记的显示位置也会随着目标环境位置的变化而变化。
在一些实施例中,该步骤203还包括如下子步骤:
1、确定目标环境位置是否位于目标虚拟对象的视野范围内,视野范围用于指示目标虚拟对象当前观察到的虚拟环境区域;
2、若目标环境位置位于视野范围内,则在目标环境位置处显示位置提示标记;
3、若目标环境位置位于视野范围之外,则在虚拟环境的显示画面的边缘显示位置提示标记。
在该实现方式中,若终端显示的目标环境位置位于目标虚拟对象当前观察到的视野范围内,表示在当前显示的虚拟环境的显示画面中,用户通过目标虚拟对象的视角能够观察到目标环境位置,则在目标环境位置显示位置提示标记,便于用户关注目标环境位置;若目标环境位置在视野范围之外,表示在当前显示的虚拟环境的显示画面中,用户通过目标虚拟对象的视角不能够观察到目标环境位置,则在虚拟环境的显示画面的边缘显示位置提示标记,便于用户了解目标环境位置所在的范围,或便于用户了解目标环境位置相对于目标虚拟对象的位置方向,按照这样动态调整的方式在虚拟环境的显示画面中显示位置提示标记,避免了单一或固定的显示方式带来的不利于人机交互的问题,可以有效提升人机交互率。
可选地,当虚拟环境的显示画面与位置提示标记所在UI层级的显示画面不完全重合时,若目标环境位置位于视野范围之外,则终端在UI层级的显示画面的边缘,显示位置提示标记。
在一些实施例中,视野范围的水平角为120°、150°、180°等等。可选地,视野范围的水平角还可以是其他角度,视野范围的水平角的具体角度由相关技术人员根据实际情况进行设定,本申请实施例对此不作具体限定。
在一些实施例中,以目标应用程序为游戏应用程序为例,视野范围的水平角由游戏模式的确定。在一个示例中,如图3所示,在FPS(First-Person Shooting,第一人称发射)模式中,视野范围31的水平角为120°;在TPS(Third-Personal Shooting,第三人称发射)模式中,视野范围32的水平角为180°。
在另一些实施例中,视野范围的水平角由用户自行设置。例如,用户可以设置FPS模式和TPS模式分别对应的视野范围的水平角,从而提升游戏内容的丰富性。
在一些实施例中,如图4所示,若目标环境位置位于视野范围31之外,且目标环境位置位于目标虚拟对象40的左侧区域41,则终端在虚拟环境的显示画面42的左边缘显示位置提示标记43。
在另一些实施例中,如图5所示,若目标环境位置位于视野范围31之外,且目标环境位置位于目标虚拟对象40的右侧区域51,则终端在虚拟环境的显示画面42的右边缘显示位置提示标记43。
在另一些实施例中,如图6所示,目标环境位置位于视野范围之外,且目标环境位置位于目标虚拟对象40的前方未显示区域,则终端在虚拟环境的显示画面42的上边缘显示位置提示标记43。可选地,当视野范围的水平角为120°时,目标环境位置位于前方未显示区域61内;当视野范围的水平角为180°时,目标环境位置位于前方未显示区域62内。
可选地,如图4、5、6所示,位置提示标记43包括方向标记44,方向标记44指向目标环境位置。在一个示例中,当目标环境位置位于视野范围之外时,方向标记44指向目标环境位置所在的方向。当目标环境位置位于视野范围之内时,方向标记44所指位置即为目标环境位置。
可选地,如图7所示,位置提示标记包括操作提示标记71和区域提示标 记72,操作提示标记71用于提示用户控制目标虚拟对象执行的操作,区域提示标记72用于提示用户目标环境位置所在的区域。
在一个示例中,需要对目标环境位置进行爆破时,操作提示标记71用于提示用户控制目标虚拟对象执行防守(Defend)操作或进攻(Attack)操作。
在另一个示例中,虚拟环境被划分为多个区域,多个区域分别用字母A、B、C、D等进行表示,当目标环境位置位于A区域时,区域提示标记72显示字母“A”。
步骤204,响应于瞄准提示标记与位置提示标记的相对位置发生改变,调整位置提示标记的透明度。
在一些实施例中,若瞄准提示标记与位置提示标记之间的距离发生改变,则终端根据瞄准提示标记与位置提示标记变化后的距离,调整位置提示标记的透明度。可选地,如图8所示,在一定的距离范围(距离范围可以表示为X)内,瞄准提示标记81与位置提示标记43之间的距离82越小,位置提示标记43越透明。
可选地,位置提示标记的透明度由用户自定义。
在一些实施例中,如图9所示,终端接收针对位置提示标记43的透明度设置操作91,更新位置提示标记43的最大额定透明度值和/或位置提示标记43的最小额定透明度值。在该实现方式中,用户可以通过设置界面自定义设置最大额定透明度值和/或最小额定透明度值,从而使得位置提示标记的透明度,更加符合该用户的个性化需求。
在一个示例中,透明度的取值范围是0~100,透明度的取值越小,透明程度越高,相反地,透明度的取值越大,透明程度越低。例如,0表示位置提示标记43完全透明,100表示位置提示标记43完全不透明。在一个示例中,最大额定透明度值为100,最小额定透明度值为50。当然,最大额定透明度值和最小额定透明度值还可以设置为其他数值,本申请实施例对此不作具体限定。例如,虚拟环境的显示画面之上存在UI层级,UI层级上显示的标记如果透明度的取值越小,透明程度越高,就越能透过该标记清楚地显示位于该标记之下的属于虚拟环境的显示画面。相反地,如果透明度的取值越小,透明程度越高,位于该标记之下的属于虚拟环境的显示画面就越不能透过该标记被显示出来。
在一些实施例中,该方法还包括如下步骤:
1、接收针对最大额定透明度值的设置操作,更新最大额定透明度值;
2、自动更新最小额定透明度值,最大额定透明度值与最小额定透明度值之间的差值保持为预设差值。
在一个示例中,预设差值为50,用户设定最大额定透明度值为70,则自动更新最小额定透明度值为20。
可选地,默认最大额定透明度值为100。可选地,预设差值为40、50、60、70等等,预设差值的具体数值由相关技术人员根据实际情况进行设定,本申请实施例对此不作具体限定。
在该实现方式中,在确定最大额定透明度值和最小额定透明度值时,仅需用户对最大额定透明度值进行设置,终端将更新后的最大额定透明度值减去预设差值,即可得到最小额定透明度值,无需用户再对最小额定透明度值执行设置操作,减少了用户的操作步骤,提升了设置操作的便捷性。
在一些实施例中,如图9所示,接收针对位置提示标记的尺寸设置操作92,更新位置提示标记的尺寸。从而使得位置提示标记的显示尺寸符合不同用户的个性化需求。可选地,默认位置提示标记的尺寸值为100。
综上所述,本申请实施例提供的技术方案中,通过在瞄准提示标记与位置提示标记之间的相对位置发生变化时,调整位置提示标记的透明度,透明度的调整方向与瞄准提示标记与位置提示标记之间的距离的变化方向是一致的,从而使得用户在分辨与位置提示标记重叠的虚拟环境的显示画面时,可以透过透明度取值较低(透明程度较高)的位置提示标记,比较容易地分辨出被遮挡的显示画面,提升了界面显示的清晰度和显示效果,从而减少了用户获取虚拟环境中的信息所需的时长,提升了用户获取信息的效率。而透过透明度取值较高的方式显示与瞄准提示标记距离较远的位置提示标记,又能够帮助用户明确目标环境位置在虚拟环境中的方向,有效提示用户。
另外,本申请实施例提供的技术方案,通过结合实际情况(如瞄准提示标记与位置提示标记的相对位置)动态调整位置提示标记的透明度,从而在有必要的情况下将其突出显示,在有更重要的信息(如瞄准提示标记)的情况下,将其不突出显示,实现了自适应改变界面内容的显示效果,将重点内容突出,确保用户能够及时分辨出被位置提示标记遮挡,或显示在位置提示 标记附近的画面信息。
在一些可能的实现方式中,如图10所示,上述图2实施例的步骤204可以替换为如下几个步骤(205~208):
步骤205,基于目标虚拟对象在虚拟环境中的位置和目标环境位置,确定由目标虚拟对象的位置指向目标环境位置的第一向量。
在一些实施例中,虚拟环境中建立有第一坐标系,当虚拟环境为三维虚拟环境时,第一坐标系为控件坐标系,获取目标虚拟对象和目标环境位置在第一坐标系中分别对应的坐标,基于目标虚拟对象和目标环境位置在第一坐标系中分别对应的坐标,确定第一向量。
在另一些实施例中,以目标虚拟对象为原点建立第二坐标系,获取目标环境位置在第二坐标系中的坐标,该坐标即为第一向量。
步骤206,基于目标虚拟对象在虚拟环境中的位置和目标瞄准位置,确定由目标虚拟对象的位置指向目标瞄准位置的第二向量。
在一些实施例中,获取目标瞄准位置在第一坐标系中的坐标,基于目标虚拟对象和目标瞄准位置在第一坐标系中分别对应的坐标,确定第二向量。
在另一些实施例中,获取目标瞄准位置在第二坐标系中的坐标,该坐标即为第二向量。
步骤207,基于第一向量和第二向量,确定调整后的第二透明度。
可选地,基于由相同坐标系确定的第一向量和第二向量,确定第一向量和第二向量之间的夹角,根据夹角或夹角的三角函数值确定第二透明度。
在一些实施例中,该步骤207包括如下几个子步骤:
1、确定第一向量和第二向量之间的夹角的余弦值;
2、在余弦值小于或等于第一阈值的情况下,确定第二透明度为最大额定透明度;
3、在余弦值大于第一阈值且小于或等于第二阈值的情况下,基于余弦值确定第二透明度,第二透明度小于最大额定透明度,且第二透明度与余弦值呈负相关关系。
在本申请实施例中,第一向量和第二向量之间的夹角的取值范围为0~180°,在该取值范围内,夹角大小与余弦值存在唯一对应关系。
可选地,当视野范围为180°时,若余弦值小于0,表示目标环境位置位 于视野范围之外,则终端将位置提示标记显示在虚拟环境的显示画面的边缘。
在一些实施例中,第一向量和第二向量为单位向量,通过将第一向量点乘上第二向量,得到的点乘值即为余弦值。在余弦值小于第一阈值的情况下,夹角较大,瞄准提示标记与位置提示标记之间的显示距离较远,终端可以将位置提示标记按照最大额定透明度进行显示;在余弦值大于第一阈值且小于第二阈值的情况下,夹角较小,瞄准提示标记与位置提示标记之间的显示距离较小,终端将位置提示标记按照小于最大额定透明度值的透明度进行显示。
在余弦值大于第一阈值且小于第二阈值的情况下,第二透明度与余弦值呈负相关关系,也即,余弦值越大,第二透明度越小;余弦值越小,第二透明度越大。可选地,在余弦值大于第一阈值且小于第二阈值的情况下,第二透明度与余弦值呈线性负相关关系。
可选地,第一阈值为0.2、0.3、0.4、0.5等等,第一阈值的具体数值由相关技术人员根据实际情况进行设定,本申请实施例对此不作具体限定。可选地,第二阈值为0.6、0.7、0.8、1等等,第二阈值的具体数值由相关技术人员根据实际情况进行设定,本申请实施例对此不作具体限定。其中,第一阈值小于第二阈值。
可选地,在余弦值大于第二阈值的情况下,确定第二透明度为最小额定透明度。余弦值大于第二阈值时,表示瞄准提示标记与位置提示标记之间的显示距离很小,在该范围内终端可以将位置提示标记按照最小额定透明度进行显示。
由于本申请实施例中,夹角大小与余弦值存在唯一对应关系。显然,也可以直接基于夹角确定第二透明度。
在另一些实施例中,该步骤207包括如下几个子步骤:
1、确定第一向量和第二向量之间的夹角;
2、在夹角大于第三阈值的情况下,确定第二透明度为最大额定透明度值;
3、在夹角小于第三阈值且大于第四阈值的情况下,确定第二透明度小于最大额定透明度值,第二透明度与夹角呈正相关关系。
在一些实施例中,基于上文计算得到的余弦值,确定第一向量和第二向量之间的夹角。在夹角大于第三阈值的情况下,瞄准提示标记与位置提示标记之间的显示距离较远,终端可以将位置提示标记按照最大额定透明度进行 显示;在夹角小于第三阈值且大于第四阈值的情况下,瞄准提示标记与位置提示标记之间的显示距离较小,终端可以将位置提示标记按照小于最大额定透明度值的透明度进行显示。
在夹角小于第三阈值且大于第四阈值的情况下,第二透明度与夹角呈正相关关系,也即,夹角越小,第二透明度越小;夹角越大,第二透明度越大。可选地,在夹角小于第三阈值且大于第四阈值的情况下,第二透明度与夹角呈线性正相关关系。
可选地,第三阈值为30°、45°、60°、90°等等,第三阈值的具体数值由相关技术人员根据实际情况进行设定,本申请实施例对此不作具体限定。可选地,第四阈值为70°、80°、90°等等,第四阈值的具体数值由相关技术人员根据实际情况进行设定,本申请实施例对此不作具体限定。其中,第三阈值大于第四阈值。
步骤208,按照第二透明度显示位置提示标记。
综上所述,在该实现方式中,终端可以通过目标虚拟对象在虚拟环境中的位置、目标瞄准位置和目标环境位置,确定第二透明度,并按照第二透明度显示位置提示标记,计算过程较为简单,节省了显示位置提示标记所需的处理开销,避免终端资源浪费。
在另一些可能的实现方式中,如图11所示,上述图2实施例的步骤204可以替换为如下几个步骤(209~211):
步骤209,获取瞄准提示标记和位置提示标记在用户界面中的显示距离。
在一些实施例中,终端可以通过目标应用程序的相关数据接口,获取显示距离。在另一些实施例中,终端可以通过屏幕快照获取当前用户界面的截图,获取显示距离。
在一些实施例中,瞄准提示标记和位置提示标记是占据一定面积的标记。在一个示例中,显示距离为瞄准提示标记和位置提示标记之间的最短直线距离,在该示例中,当瞄准提示标记和位置提示标记接触或存在重叠显示区域时,显示距离为0;在另一个示例中,显示距离为瞄准提示标记的中心和位置提示标记的中心之间的距离,在该示例中,当瞄准提示标记的中心和位置提示标记的中心重叠显示时,显示距离才为0。
可选地,终端可以采用瞄准提示标记和位置提示标记之间像素的数量, 来表示显示距离。
在一些实现方式中,显示距离为瞄准提示标记和位置提示标记之间的直线距离。在另一些实现方式中,显示距离为瞄准提示标记和位置提示标记之间的直线距离,与用户界面的长度/宽度/对角线长度之间的比值。
步骤210,根据显示距离,确定调整后的第二透明度。
可选地,终端可以通过显示距离与第二透明度之间的预设关系,确定第二透明度。
在一些实施例中,该步骤210包括如下几个子步骤:
1、在显示距离大于第一距离阈值的情况下,确定第二透明度为最大额定透明度;
2、在显示距离小于或等于第一距离阈值且大于第二距离阈值的情况下,基于显示距离确定第二透明度,第二透明度小于最大额定透明度,且第二透明度与显示距离呈正相关关系。
在一些实施例中,在显示距离大于第一距离阈值的情况下,瞄准提示标记距离位置提示标记较远,终端可以将位置提示标记按照最大额定透明度进行显示;在显示距离小于或等于第一距离阈值且大于第二距离阈值的情况下,瞄准提示标记距离位置提示标记较近,终端可以将位置提示标记按照小于最大额定透明度值的透明度进行显示。
在显示距离小于或等于第一距离阈值且大于第二距离阈值的情况下,第二透明度与显示距离呈正相关关系,也即,显示距离越小,第二透明度越小;显示距离越大,第二透明度越大。可选地,在显示距离小于或等于第一距离阈值且大于第二距离阈值的情况下,第二透明度与显示距离呈线性正相关关系。
可选地,第一距离阈值和第二距离阈值的具体数值由相关技术人员根据实际情况进行设定,本申请实施例对此不作具体限定。其中,第一距离阈值大于第二距离阈值。
可选地,在显示距离小于或等于第二距离阈值的情况下,确定第二透明度为最小额定透明度。显示距离小于或等于第二距离阈值时,表示瞄准提示标记距离位置提示标记很近,在该范围内终端可以将位置提示标记按照最小额定透明度进行显示。
步骤211,按照第二透明度显示位置提示标记。
综上所述,该实现方式中,终端可以直接通过瞄准提示标记和位置提示标记之间的显示距离,即可确定第二透明度,无需获取目标虚拟对象的位置,进一步简化了计算过程,从而进一步节省了显示位置提示标记所需的处理开销,避免终端资源浪费。
在一些实施例中,终端可以通过场景相机的WorldToScreenPoint(世界坐标转屏幕坐标)功能,将目标环境位置映射到显示屏幕中,确定目标环境位置在显示屏幕中对应的显示位置,场景相机为确定虚拟环境的显示换面的虚拟相机;再基于UI相机的ScreenPointToLocalPointInRectangle(屏幕坐标转UI坐标)功能,确定位置提示标记在UI层级中的显示位置,UI相机用于确定UI层级中显示的UI元素。
如图12所示,以视野范围的水平角为180°为例,对标记处理方法进行简要介绍。该方法包括如下几个步骤(1201~1207):
步骤1201,创建位置提示标记;
步骤1202,获取由目标虚拟对象的位置指向目标环境位置的第一向量;
步骤1203,获取由目标虚拟对象的位置指向目标瞄准位置的第二向量;
步骤1204,判断第一向量与第二向量的点乘值是否大于0,若是,则执行步骤1205;若否,则执行步骤1207;
步骤1205,确定目标环境位置在显示屏幕中对应的显示位置;
步骤1206,确定位置提示标记在UI层级中的显示位置,并继续执行上述步骤1202;
步骤1207,在UI层级的边缘显示位置提示标记,并继续执行上述步骤1202。
在一些实施例中,如图13所示,标记处理方法包括如下几个步骤(1301~1306):
步骤1301,获取由目标虚拟对象的位置指向目标环境位置的第一向量;
步骤1302,获取由目标虚拟对象的位置指向目标瞄准位置的第二向量;
步骤1303,计算第一向量与第二向量的点乘值;
步骤1304,获取最大额定透明度值;
步骤1305,获取最小额定透明度值;
步骤1306,计算位置提示标记的显示透明度。
下述为本申请装置实施例,可以用于执行本申请方法实施例。对于本申请装置实施例中未披露的细节,请参照本申请方法实施例。
请参考图14,其示出了本申请一个实施例提供的标记处理装置的框图。该装置具有实现上述标记处理方法示例的功能,所述功能可以由硬件实现,也可以由硬件执行相应的软件实现。该装置可以是上文介绍的终端11,也可以设置在终端上。该装置1400可以包括:画面显示模块1410、标记显示模块1420和透明度调整模块1430。
画面显示模块1410,用于显示虚拟环境的显示画面。
标记显示模块1420,用于在虚拟环境的显示画面上,显示瞄准提示标记,瞄准提示标记用于指示虚拟环境中的目标虚拟对象所瞄准的目标瞄准位置。
标记显示模块1420,还用于在虚拟环境的显示画面上,按照第一透明度显示位置提示标记,位置提示标记用于指示虚拟环境中的目标环境位置。
透明度调整模块1430,用于响应于瞄准提示标记与位置提示标记的相对位置发生改变,调整位置提示标记的透明度。
综上所述,本申请实施例提供的技术方案中,通过在瞄准提示标记与位置提示标记之间的相对位置发生变化时,调整位置提示标记的透明度,从而使得用户在分辨与位置提示标记重叠的虚拟环境的显示画面时,可以透过透明度较低的位置提示标记,比较容易地分辨出被遮挡的显示画面,提升了界面显示的清晰度和显示效果,从而减少了用户获取虚拟环境中的信息所需的时长,提升了用户获取信息的效率。
在一些实施例中,如图15所示,透明度调整模块1430包括:向量确定子模块1431、透明度确定子模块1432和标记显示子模块1433。
向量确定子模块1431,用于基于目标虚拟对象在虚拟环境中的位置和目标环境位置,确定由目标虚拟对象的位置指向目标环境位置的第一向量。
向量确定子模块1431,还用于基于目标虚拟对象在虚拟环境中的位置和目标瞄准位置,确定由目标虚拟对象的位置指向目标瞄准位置的第二向量。
透明度确定子模块1432,用于基于第一向量和第二向量,确定调整后的第二透明度。
标记显示子模块1433,用于按照第二透明度显示位置提示标记。
在一些实施例中,如图15所示,透明度确定子模块1432,用于:
确定第一向量和第二向量之间的夹角的余弦值;
在余弦值小于第一阈值的情况下,确定第二透明度为最大额定透明度;
在余弦值大于第一阈值且小于第二阈值的情况下,基于余弦值确定第二透明度,第二透明度小于最大额定透明度,且第二透明度与余弦值呈负相关关系。
在一些实施例中,如图15所示,透明度确定子模块1432,用于:
在余弦值大于第二阈值的情况下,确定第二透明度为最小额定透明度。
在一些实施例中,如图15所示,透明度调整模块1430包括:距离获取子模块1434。
距离获取子模块1434,用于获取瞄准提示标记和位置提示标记在用户界面中的显示距离。
透明度确定子模块1432,还用于根据显示距离,确定调整后的第二透明度。
标记显示子模块1433,还用于按照第二透明度显示位置提示标记。
在一些实施例中,如图15所示,透明度确定子模块1432,用于:
在显示距离大于第一距离阈值的情况下,确定第二透明度为最大额定透明度;
在显示距离小于第一距离阈值且大于第二距离阈值的情况下,基于显示距离确定第二透明度,第二透明度小于最大额定透明度,且第二透明度与显示距离呈正相关关系。
在一些实施例中,如图15所示,透明度确定子模块1432,用于:
在显示距离小于第二距离阈值的情况下,确定第二透明度为最小额定透明度。
在一些实施例中,如图15所示,装置1400还包括:位置确定模块1440。
位置确定模块1440,用于确定目标环境位置是否位于目标虚拟对象的视野范围内,视野范围用于指示目标虚拟对象当前观察到的虚拟环境区域。
标记显示模块1420,还用于若目标环境位置位于视野范围内,则在目标环境位置处显示位置提示标记。
标记显示模块1420,还用于若目标环境位置位于视野范围之外,则在虚 拟环境的显示画面的边缘显示位置提示标记。
在一些实施例中,如图15所示,标记显示模块1420,用于:
若目标环境位置位于视野范围之外,且目标环境位置位于目标虚拟对象的左侧区域,则在虚拟环境的显示画面的左边缘显示位置提示标记;
若目标环境位置位于视野范围之外,且目标环境位置位于目标虚拟对象的右侧区域,则在虚拟环境的显示画面的右边缘显示位置提示标记。
在一些实施例中,位置提示标记包括方向标记,方向标记指向目标环境位置。
在一些实施例中,如图15所示,装置1400还包括:额定值更新模块1450和尺寸更新模块1460。
额定值更新模块1450,用于接收针对位置提示标记的透明度设置操作,更新位置提示标记的最大额定透明度值和/或位置提示标记的最小额定透明度值。
尺寸更新模块1460,用于接收针对位置提示标记的尺寸设置操作,更新位置提示标记的尺寸。
在一些实施例中,如图15所示,额定值更新模块1450,用于:
接收针对最大额定透明度值的设置操作,更新最大额定透明度值;
自动更新最小额定透明度值,最大额定透明度值与最小额定透明度值之间的差值保持为预设差值。
需要说明的是,上述实施例提供的装置,在实现其功能时,仅以上述各功能模块的划分进行举例说明,实际应用中,可以根据需要而将上述功能分配由不同的功能模块完成,即将设备的内部结构划分成不同的功能模块,以完成以上描述的全部或者部分功能。另外,上述实施例提供的装置与方法实施例属于同一构思,其具体实现过程详见方法实施例,这里不再赘述。
请参考图16,其示出了本申请一个实施例提供的计算机设备的结构示意图,该计算机设备可以是图1所述的终端11或服务器12。参照图16,以该计算机设备为终端为例进行说明,该终端1600可以是诸如手机、平板电脑、游戏主机、电子书阅读器、多媒体播放设备、可穿戴设备、PC等电子设备。该终端用于实施上述实施例中提供的标记处理方法。该终端可以是图1所示实施环境中的终端11。具体来讲:
通常,终端1600包括有:处理器1601和存储器1602。
处理器1601可以包括一个或多个处理核心,比如4核心处理器、8核心处理器等。处理器1601可以采用DSP(Digital Signal Processing,数字信号处理)、FPGA(Field Programmable Gate Array,现场可编程门阵列)、PLA(Programmable Logic Array,可编程逻辑阵列)中的至少一种硬件形式来实现。处理器1601也可以包括主处理器和协处理器,主处理器是用于对在唤醒状态下的数据进行处理的处理器,也称CPU(Central Processing Unit,中央处理器);协处理器是用于对在待机状态下的数据进行处理的低功耗处理器。在一些实施例中,处理器1601可以在集成有GPU(Graphics Processing Unit,图像处理器),GPU用于负责显示屏所需要显示的内容的渲染和绘制。一些实施例中,处理器1601还可以包括AI(Artificial Intelligence,人工智能)处理器,该AI处理器用于处理有关机器学习的计算操作。
存储器1602可以包括一个或多个计算机可读存储介质,该计算机可读存储介质可以是非暂态的。存储器1602还可包括高速随机存取存储器,以及非易失性存储器,比如一个或多个磁盘存储设备、闪存存储设备。在一些实施例中,存储器1602中的非暂态的计算机可读存储介质用于存储至少一条指令、至少一段程序、代码集或指令集,且经配置以由一个或者一个以上处理器执行,以实现上述标记处理方法。
在一些实施例中,终端1600还可选包括有:外围设备接口1603和至少一个外围设备。处理器1601、存储器1602和外围设备接口1603之间可以通过总线或信号线相连。各个外围设备可以通过总线、信号线或电路板与外围设备接口1603相连。具体地,外围设备包括:射频电路1604、显示屏1605、摄像头组件1606、音频电路1607、定位组件1608和电源1609中的至少一种。
本领域技术人员可以理解,图16中示出的结构并不构成对终端1600的限定,可以包括比图示更多或更少的组件,或者组合某些组件,或者采用不同的组件布置。
在示例性实施例中,还提供了一种计算机可读存储介质,所述存储介质中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集在被处理器执行时以实现上述标记处理方法。
可选地,该计算机可读存储介质可以包括:ROM(Read-Only Memory,只读存储器)、RAM(Random-Access Memory,随机存储器)、SSD(Solid State Drives,固态硬盘)或光盘等。其中,随机存取记忆体可以包括ReRAM(Resistance Random Access Memory,电阻式随机存取记忆体)和DRAM(Dynamic Random Access Memory,动态随机存取存储器)。
在示例性实施例中,还提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该计算机设备执行上标记处理方法。
应当理解的是,在本文中提及的“多个”是指两个或两个以上。“和/或”,描述关联对象的关联关系,表示可以存在三种关系,例如,A和/或B,可以表示:单独存在A,同时存在A和B,单独存在B这三种情况。字符“/”一般表示前后关联对象是一种“或”的关系。
以上所述仅为本申请的示例性实施例,并不用以限制本申请,凡在本申请的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本申请的保护范围之内。

Claims (20)

  1. 一种标记处理方法,由计算机设备执行,所述方法包括:
    显示虚拟环境的显示画面;
    在所述虚拟环境的显示画面上,显示瞄准提示标记,所述瞄准提示标记用于指示所述虚拟环境中的目标虚拟对象所瞄准的目标瞄准位置;
    在所述虚拟环境的显示画面上,按照第一透明度显示位置提示标记,所述位置提示标记用于指示所述虚拟环境中的目标环境位置;
    响应于所述瞄准提示标记与所述位置提示标记的相对位置发生改变,调整所述位置提示标记的透明度。
  2. 根据权利要求1所述的方法,其特征在于,所述响应于所述瞄准提示标记与所述位置提示标记的相对位置发生改变,调整所述位置提示标记的透明度,包括:
    基于所述目标虚拟对象在所述虚拟环境中的位置和所述目标环境位置,确定由所述目标虚拟对象的位置指向所述目标环境位置的第一向量;
    基于所述目标虚拟对象在所述虚拟环境中的位置和所述目标瞄准位置,确定由所述目标虚拟对象的位置指向所述目标瞄准位置的第二向量;
    基于所述第一向量和所述第二向量,确定调整后的第二透明度;
    按照所述第二透明度显示所述位置提示标记。
  3. 根据权利要求2所述的方法,其特征在于,所述基于所述第一向量和所述第二向量,确定调整后的第二透明度,包括:
    确定所述第一向量和所述第二向量之间的夹角的余弦值;
    在所述余弦值小于或等于第一阈值的情况下,确定所述第二透明度为最大额定透明度;
    在所述余弦值大于第一阈值且小于或等于第二阈值的情况下,基于所述余弦值确定所述第二透明度,所述第二透明度小于所述最大额定透明度,且所述第二透明度与所述余弦值呈负相关关系。
  4. 根据权利要求3所述的方法,其特征在于,所述确定所述第一向量和所述第二向量之间的夹角的余弦值之后,还包括:
    在所述余弦值大于所述第二阈值的情况下,确定所述第二透明度为最小额定透明度。
  5. 根据权利要求1所述的方法,其特征在于,所述响应于所述瞄准提示标记与所述位置提示标记的相对位置发生改变,调整所述位置提示标记的透明度,包括:
    获取所述瞄准提示标记和所述位置提示标记在用户界面中的显示距离;
    根据所述显示距离与第二透明度之间的预设关系,确定调整后的第二透明度;
    按照所述第二透明度显示所述位置提示标记。
  6. 根据权利要求5所述的方法,其特征在于,所述根据所述显示距离与第二透明度之间的预设关系,确定调整后的第二透明度,包括:
    在所述显示距离大于第一距离阈值的情况下,确定所述第二透明度为最大额定透明度;
    在所述显示距离小于或等于所述第一距离阈值且大于第二距离阈值的情况下,基于所述显示距离确定所述第二透明度,所述第二透明度小于所述最大额定透明度,且所述第二透明度与所述显示距离呈正相关关系。
  7. 根据权利要求5所述的方法,其特征在于,所述获取所述瞄准提示标记和所述位置提示标记在用户界面中的显示距离之后,还包括:
    在所述显示距离小于或等于所述第二距离阈值的情况下,确定所述第二透明度为最小额定透明度。
  8. 根据权利要求1所述的方法,其特征在于,所述方法还包括:
    确定所述目标环境位置是否位于所述目标虚拟对象的视野范围内,所述视野范围用于指示所述目标虚拟对象当前观察到的虚拟环境区域;
    若所述目标环境位置位于所述视野范围内,则在所述目标环境位置处显示所述位置提示标记;
    若所述目标环境位置位于所述视野范围之外,则在所述虚拟环境的显示画面的边缘显示所述位置提示标记。
  9. 根据权利要求8所述的方法,其特征在于,所述若所述目标环境位置位于所述视野范围之外,则在所述虚拟环境的显示画面的边缘显示所述位置提示标记,包括:
    若所述目标环境位置位于所述视野范围之外,且所述目标环境位置位于所述目标虚拟对象的左侧区域,则在所述虚拟环境的显示画面的左边缘显示所述 位置提示标记;
    若所述目标环境位置位于所述视野范围之外,且所述目标环境位置位于所述目标虚拟对象的右侧区域,则在所述虚拟环境的显示画面的右边缘显示所述位置提示标记。
  10. 根据权利要求1至9任一项所述的方法,其特征在于,所述位置提示标记包括方向标记,所述方向标记指向所述目标环境位置。
  11. 根据权利要求1至9任一项所述的方法,其特征在于,所述方法还包括:
    接收针对所述位置提示标记的透明度设置操作,更新所述位置提示标记的最大额定透明度值和所述位置提示标记的最小额定透明度值中的至少一种。
  12. 根据权利要求1至9任一项所述的方法,其特征在于,所述方法还包括:
    接收针对所述位置提示标记的尺寸设置操作,更新所述位置提示标记的尺寸。
  13. 根据权利要求11所述的方法,其特征在于,所述接收针对所述位置提示标记的透明度设置操作,更新所述位置提示标记的最大额定透明度值和所述位置提示标记的最小额定透明度值中的至少一种,包括:
    接收针对所述最大额定透明度值的设置操作,更新所述最大额定透明度值;
    根据所述最大额定透明度值与所述最小额定透明度值之间的差值为预设差值,根据所述更新后的最大额定透明度值自动更新所述最小额定透明度值。
  14. 一种标记处理装置,所述装置包括:
    画面显示模块,用于显示虚拟环境的显示画面;
    标记显示模块,用于在所述虚拟环境的显示画面上,显示瞄准提示标记,所述瞄准提示标记用于指示所述虚拟环境中的目标虚拟对象所瞄准的目标瞄准位置;
    所述标记显示模块,还用于在所述虚拟环境的显示画面上,按照第一透明度显示位置提示标记,所述位置提示标记用于指示所述虚拟环境中的目标环境位置;
    透明度调整模块,用于响应于所述瞄准提示标记与所述位置提示标记的相对位置发生改变,调整所述位置提示标记的透明度。
  15. 根据权利要求14所述的装置,其特征在于,所述透明度调整模块包括:向量确定子模块、透明度确定子模块和标记显示子模块;
    所述向量确定子模块用于基于所述目标虚拟对象在所述虚拟环境中的位置和所述目标环境位置,确定由所述目标虚拟对象的位置指向所述目标环境位置的第一向量;基于所述目标虚拟对象在所述虚拟环境中的位置和所述目标瞄准位置,确定由所述目标虚拟对象的位置指向所述目标瞄准位置的第二向量;
    所述透明度确定子模块,用于基于所述第一向量和所述第二向量,确定调整后的第二透明度;
    所述标记显示子模块,用于按照所述第二透明度显示所述位置提示标记。
  16. 根据权利要求14所述的装置,其特征在于,所述透明度调整模块包括:距离获取子模块、透明度确定子模块和标记显示子模块;
    所述距离获取子模块,用于获取所述瞄准提示标记和所述位置提示标记在用户界面中的显示距离;
    所述透明度确定子模块,用于根据所述显示距离与第二透明度之间的预设关系,确定调整后的第二透明度;
    所述标记显示子模块,用于按照所述第二透明度显示所述位置提示标记。
  17. 根据权利要求14所述的装置,其特征在于,所述装置还包括位置确定模块,用于确定所述目标环境位置是否位于所述目标虚拟对象的视野范围内,所述视野范围用于指示所述目标虚拟对象当前观察到的虚拟环境区域;
    所述标记显示模块,还用于若所述目标环境位置位于所述视野范围内,则在所述目标环境位置处显示所述位置提示标记;
    所述标记显示模块,还用于若所述目标环境位置位于所述视野范围之外,则在所述虚拟环境的显示画面的边缘显示所述位置提示标记。
  18. 一种计算机设备,所述计算机设备包括存储器和一个或多个处理器,所述存储器存储有计算机可读指令,所述计算机可读指令被所述一个或多个处理器执行时,使得所述一个或多个处理器实现如权利要求1至13任一项所述的标记处理方法。
  19. 一个或多个存储有计算机可读指令的非易失性计算机可读存储介质,存储有计算机可读指令,所述计算机可读指令被一个或多个处理器执行时,使得所述一个或多个处理器实现如权利要求1至13任一项所述的标记处理方法。
  20. 一种计算机程序产品,包括计算机程序,其特征在于,该计算机程序被处理器执行时实现如权利要求1至13任一项所述的标记处理方法。
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CN110115838A (zh) * 2019-05-30 2019-08-13 腾讯科技(深圳)有限公司 虚拟环境中生成标记信息的方法、装置、设备及存储介质
CN111659117A (zh) * 2020-07-08 2020-09-15 腾讯科技(深圳)有限公司 虚拟对象展示方法、装置、计算机设备及存储介质
CN112717392A (zh) * 2021-01-21 2021-04-30 腾讯科技(深圳)有限公司 标记显示方法、装置、终端及存储介质

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