WO2022244654A1 - 停止制御装置、停止制御方法及びプログラム - Google Patents

停止制御装置、停止制御方法及びプログラム Download PDF

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Publication number
WO2022244654A1
WO2022244654A1 PCT/JP2022/019841 JP2022019841W WO2022244654A1 WO 2022244654 A1 WO2022244654 A1 WO 2022244654A1 JP 2022019841 W JP2022019841 W JP 2022019841W WO 2022244654 A1 WO2022244654 A1 WO 2022244654A1
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WIPO (PCT)
Prior art keywords
game processing
terminal
game
server
unit
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Ceased
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PCT/JP2022/019841
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English (en)
French (fr)
Japanese (ja)
Inventor
一政 千種
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
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Sony Interactive Entertainment Inc
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Publication date
Application filed by Sony Interactive Entertainment Inc filed Critical Sony Interactive Entertainment Inc
Priority to EP22804567.0A priority Critical patent/EP4342555A4/en
Priority to CN202280024334.5A priority patent/CN117098581A/zh
Priority to US18/559,567 priority patent/US20240374997A1/en
Priority to JP2023522614A priority patent/JP7650970B2/ja
Publication of WO2022244654A1 publication Critical patent/WO2022244654A1/ja
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/535Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

Definitions

  • the present invention relates to a stop control device, a stop control method, and a program.
  • operation data corresponding to the user's input operation on the terminal is wirelessly transmitted from the terminal to the cloud server.
  • the cloud server then executes game processing according to the operation data, and generates a frame image representing the game play situation based on the result of the game processing.
  • image data obtained by encoding the frame image is wirelessly transmitted from the cloud server to the terminal, and the frame image obtained by decoding the image data is displayed on the terminal.
  • a moving image representing the game play situation is displayed on the terminal.
  • streaming game services such as cloud gaming services
  • game play is hindered, such as input operations not being reflected in the game play status and frame images displayed on the terminal not being updated.
  • mobile communication systems such as the 4th generation mobile communication system (4G) and the 5th generation mobile communication system (5G).
  • the communication situation may recover, but in this case, the game processing has progressed while the communication situation has temporarily deteriorated.
  • the present invention has been made in view of the above circumstances, and one of its objects is to provide a stop control device, a stop control method, and a program that can reduce the disadvantages that the user suffers due to the temporary deterioration of the communication situation. to do.
  • a stop control device provides a server that executes game processing in a streaming game, and a moving image that is generated by executing the game processing and that shows the playing situation in the streaming game. and a game processing control unit for controlling whether or not to stop the game processing being executed by the server according to the communication state.
  • the game processing control unit stops the game processing when the terminal fails to receive the image data related to the moving image for a predetermined period of time.
  • the game processing control unit stops the game processing.
  • the game processing control unit restarts the stopped game processing in accordance with the recovery of the communication status when the game processing was stopped.
  • the game processing control unit may restart the game processing from a play situation designated by the user, in accordance with an operation on the terminal by the user who plays the streaming game.
  • the game processing control unit may perform control such that data indicating a play situation in which the game processing is restarted is transmitted from the terminal to the server.
  • a stop control method is provided between a server that executes game processing in a streaming game and a terminal that displays a moving image showing the playing situation in the streaming game generated by executing the game processing. and a step of controlling whether or not to stop the game processing being executed by the server according to the communication status.
  • the program according to the present invention provides communication between a server that executes game processing in a streaming game and a terminal that displays a moving image showing a playing situation in the streaming game generated by executing the game processing.
  • a computer is caused to execute a procedure for monitoring the situation and a procedure for controlling whether or not to stop the game processing being executed by the server according to the communication situation.
  • FIG. 1 is a diagram showing an example of the overall configuration of a cloud gaming system according to one embodiment of the present invention
  • FIG. 1 is a functional block diagram showing an example of functions implemented in a cloud gaming system according to one embodiment of the present invention
  • FIG. 4 is a flow diagram showing an example of the flow of processing performed in the terminal according to one embodiment of the present invention
  • FIG. 4 is a flow chart showing an example of the flow of processing performed in the cloud server according to one embodiment of the present invention
  • FIG. 4 is a flow chart showing an example of the flow of processing performed in the cloud server according to one embodiment of the present invention
  • FIG. 4 is a flow diagram showing an example of the flow of processing performed in the terminal according to one embodiment of the present invention
  • FIG. 4 is a flow diagram showing an example of the flow of processing performed in the terminal according to one embodiment of the present invention
  • FIG. 4 is a flow diagram showing an example of the flow of processing performed in the terminal according to one embodiment of the present invention
  • FIG. 4 is a flow chart showing an example of the flow of processing performed in the cloud server according to one embodiment of the present invention
  • FIG. 4 is a flow chart showing an example of the flow of processing performed in the cloud server according to one embodiment of the present invention
  • FIG. 4 is a flow diagram showing an example of the flow of processing performed in the terminal according to one embodiment of the present invention
  • It is a figure which shows an example of an image during stop.
  • FIG. 10 is a diagram showing an example of a restart image
  • FIG. FIG. 10 is a diagram showing an example of a restart image
  • FIG. FIG. 10 is a diagram showing an example of a restart instruction image
  • FIG. 10 is a diagram showing an example of a restart image
  • FIG. 10 is a diagram showing an example of a restart image
  • FIG. 1 is a diagram showing an example of the overall configuration of a cloud gaming system 1 according to one embodiment of the present invention.
  • a cloud gaming system 1 according to this embodiment includes a cloud server 10 and a terminal 12, both of which are mainly composed of computers.
  • the cloud server 10 and the terminal 12 are connected to a computer network 14 including mobile communication systems such as the 4th generation mobile communication system (4G) and the 5th generation mobile communication system (5G) and the Internet.
  • the cloud server 10 is connected to the Internet
  • the terminal 12 is connected to mobile communication systems such as 4G and 5G.
  • the cloud server 10 and the terminal 12 can communicate with each other via the computer network 14 .
  • the cloud server 10 is, for example, a server computer that executes game processing in a streaming game by executing a streaming game program.
  • the cloud server 10 includes, for example, a processor 10a, a storage unit 10b, and a communication unit 10c.
  • the processor 10a is, for example, a program-controlled device such as a CPU, and executes various information processing according to programs stored in the storage unit 10b.
  • the storage unit 10b is, for example, a storage element such as ROM or RAM, or a solid state drive (SSD).
  • the storage unit 10b stores programs and the like executed by the processor 10a.
  • the communication unit 10c is a communication interface for exchanging data with a computer such as the terminal 12 via the computer network 14, for example.
  • the terminal 12 includes, for example, a processor 12a, a storage section 12b, a communication section 12c, a display section 12d, an operation section 12e, a sensor section 12f, and an audio output section 12g.
  • the processor 12a is, for example, a program-controlled device such as a CPU, and executes various types of information processing according to programs stored in the storage unit 12b.
  • the storage unit 12b is, for example, a storage element such as ROM or RAM, or a solid state drive (SSD).
  • the storage unit 12b stores programs and the like executed by the processor 12a.
  • the communication unit 12c is a communication interface for exchanging data with a computer such as the cloud server 10 via the computer network 14, for example.
  • the display unit 12d is a display device such as a liquid crystal display or an organic EL display.
  • the operation unit 12e is, for example, an operation member for performing operation input to the processor 12a.
  • the sensor unit 12f is a sensor such as a motion sensor capable of detecting acceleration and angular velocity, for example.
  • the audio output unit 12g is, for example, an audio output device such as a speaker that outputs audio represented by audio data.
  • the terminal 12 may have a touch panel.
  • the touch panel serves as both the display unit 12d and the operation unit 12e.
  • the terminal 12 when the user performs an input operation on the operation unit 12e in playing the streaming game, the terminal 12 generates operation data according to the input operation and transmits the operation data to the cloud server 10. do.
  • the cloud server 10 executes game processing in the game according to the received operation data. Then, the cloud server 10 generates a play image, which is a frame image representing the play status of the game, based on the result of the game processing. Then, the cloud server 10 encodes the generated play image to generate image data representing the play image. The cloud server 10 then transmits the generated image data to the terminal 12 .
  • the terminal 12 decodes the image data received from the cloud server 10 and causes the display unit 12d to display the play image generated by the decoding. In this way, the terminal 12 displays a moving image showing the playing situation of the game, which is generated by executing the game processing in the streaming game.
  • the cloud server 10 streams moving images generated according to the game play situation to the terminal 12 used by the user playing the game.
  • the reception of the image data described above is monitored at the terminal 12 . Then, when the terminal 12 fails to receive the image data as described above and continues for a predetermined time (for example, Xa seconds), the terminal 12 transmits a stop request signal to the cloud server 10 . Then, the cloud server 10 stops the game processing in response to receiving the stop request signal.
  • a predetermined time for example, Xa seconds
  • the cloud server 10 monitors reception of the above-described operation data. Then, when the cloud server 10 fails to receive the operation data described above and continues for a predetermined time (for example, Ya seconds), the cloud server 10 stops the game processing and sends a game stop notification to the terminal 12. Send to
  • a downlink communication quality confirmation signal (hereinafter referred to as a DL communication quality confirmation signal) is transmitted from the cloud server 10 to the terminal 12 at predetermined time intervals.
  • an uplink communication quality confirmation signal (hereinafter referred to as a UL communication quality confirmation signal) is transmitted from the terminal 12 to the cloud server 10 at predetermined time intervals.
  • the cloud server 10 notifies the terminal 12 of an uplink communication quality OK (hereinafter referred to as a UL communication quality OK notification. ).
  • the terminal 12 transmits a game restart notification to the cloud server 10.
  • the cloud server 10 restarts the game processing in response to receiving the game restart notification.
  • game processing may be stopped or restarted by executing a game program.
  • the game processing may be stopped or resumed by executing pause processing or pause release processing in the game program.
  • game processing may be stopped or restarted by executing a system program such as an operating system.
  • game processing may be stopped or resumed by executing suspend processing or resume processing in the system program.
  • the game play may be hindered, such as input operations not being reflected in the game play situation, or frame images displayed on the terminal 12 not being updated. This is especially likely in streaming game services provided via mobile communication systems such as 4G and 5G.
  • the communication situation may recover, but in this case, the game processing has progressed while the communication situation has temporarily deteriorated.
  • FIG. 2 is a functional block diagram showing an example of functions implemented in the cloud gaming system 1 according to this embodiment. Note that the cloud gaming system 1 according to the present embodiment does not need to implement all the functions shown in FIG. 2, and functions other than the functions shown in FIG. 2 may be installed.
  • the cloud server 10 functionally includes, for example, an operation data reception unit 20, a game processing execution unit 22, an image data transmission unit 24, a server-side monitoring unit 26, a server-side game A processing control unit 28, a server-side signal transmission unit 30, and a server-side signal reception unit 32 are included.
  • the operation data reception unit 20, the image data transmission unit 24, the server-side signal transmission unit 30, and the server-side signal reception unit 32 are mainly implemented by the communication unit 10c.
  • the game processing execution unit 22, the server-side monitoring unit 26, and the server-side game processing control unit 28 are mainly implemented by the processor 10a.
  • the above functions may be implemented by causing the processor 10a to execute a program containing instructions corresponding to the above functions, installed in the cloud server 10, which is a computer.
  • This program may be supplied to the cloud server 10 via computer-readable information storage media such as optical discs, magnetic discs, magnetic tapes, magneto-optical discs, and flash memory, or via the Internet.
  • the terminal 12 functionally includes, for example, an operation data generation unit 40, an operation data transmission unit 42, an image data reception unit 44, a display control unit 46, a terminal side monitoring unit 48, a terminal-side game processing control unit 50, a terminal-side signal transmission unit 52, and a terminal-side signal reception unit 54 are included.
  • the operation data generation unit 40 is mainly implemented by the processor 12a and the operation unit 12e.
  • the operation data transmission unit 42, the image data reception unit 44, the terminal-side signal transmission unit 52, and the terminal-side signal reception unit 54 are mainly implemented by the communication unit 12c.
  • the display control unit 46 and the terminal-side game processing control unit 50 are mainly implemented by the processor 12a and the display unit 12d.
  • the terminal-side monitoring unit 48 is mainly implemented by the processor 12a.
  • the above functions may be implemented by causing the processor 12a to execute a program containing instructions corresponding to the above functions, installed in the terminal 12, which is a computer.
  • This program may be supplied to the terminal 12 via a computer-readable information storage medium such as an optical disk, magnetic disk, magnetic tape, magneto-optical disk, flash memory, or the like, or via the Internet.
  • the operation data receiving unit 20 receives, for example, operation data according to the user's input operation in this embodiment.
  • the operation data receiving unit 20 receives, for example, operation data related to the streaming game in response to an input operation during play of the streaming game.
  • the game processing execution unit 22 executes game processing in the streaming game according to the operation data received by the operation data reception unit 20.
  • the processing executed by the game processing execution unit 22 includes, for example, processing such as generation of a play image representing the play situation of the streaming game, generation of image data representing the play image, and the like.
  • the image data transmission unit 24 transmits image data generated by the game processing execution unit 22 to the terminal 12 in this embodiment, for example.
  • the server-side monitoring unit 26 monitors, for example, the communication status between the cloud server 10 and the terminal 12 in this embodiment.
  • the server-side monitoring unit 26 monitors reception of, for example, operation data, a stop request signal, a UL communication quality confirmation signal, and a game restart notification. Also, the server-side monitoring unit 26 may monitor the throughput of the cloud server 10 .
  • the server-side game processing control unit 28 controls whether or not to stop the game processing being executed by the cloud server 10 according to the communication status monitored by the server-side monitoring unit 26. .
  • the server-side game processing control unit 28 stops the game processing when the terminal 12 fails to receive image data for a predetermined period of time.
  • the server-side game processing control unit 28 stops the game processing when the cloud server 10 fails to receive operation data related to the streaming game for a predetermined period of time.
  • the server-side game processing control unit 28 restarts the stopped game processing in response to recovery of the communication status when the game processing being executed by the cloud server 10 is stopped.
  • the server-side signal transmission unit 30 transmits to the terminal 12, for example, a game stop notification, a DL communication quality confirmation signal, a UL communication quality OK notification, and a game restart notification.
  • the server-side signal receiving unit 32 receives, for example, a stop request signal, a UL communication quality confirmation signal, and a game restart notification from the terminal 12 in this embodiment.
  • the operation data generation unit 40 generates, for example, the above-described operation data according to the user's input operation.
  • the operation data transmission unit 42 transmits operation data generated by the operation data generation unit 40 to the cloud server 10 in this embodiment, for example.
  • the image data receiving unit 44 receives, for example, image data related to moving images showing the play status of a streaming game.
  • the image data receiving unit 44 receives image data transmitted from the cloud server 10, for example.
  • the display control unit 46 decodes image data received by the image data receiving unit 44 to generate a play image, which is a frame image represented by the image data, and displays the generated play image. Displayed on the display unit 12d.
  • the terminal-side monitoring unit 48 monitors, for example, the communication status between the cloud server 10 and the terminal 12 in this embodiment.
  • the terminal-side monitoring unit 48 monitors reception of, for example, image data, game stop notification, DL communication quality confirmation signal, UL communication quality OK notification, and game restart notification. Also, the terminal-side monitoring unit 48 may monitor the throughput of the terminal 12 .
  • the terminal-side game processing control unit 50 controls whether or not to stop the game processing being executed by the cloud server 10 according to the communication status monitored by the terminal-side monitoring unit 48. .
  • the terminal-side game processing control unit 50 stops the game processing when the terminal 12 fails to receive image data for a predetermined period of time.
  • the terminal-side game processing control unit 50 stops the game processing when the cloud server 10 fails to receive operation data related to the streaming game for a predetermined period of time.
  • the terminal-side game processing control unit 50 resumes the stopped game processing in response to recovery of the communication status when the game processing being executed by the cloud server 10 is stopped.
  • the terminal-side signal transmission unit 52 transmits, for example, a stop request signal, a UL communication quality confirmation signal, and a game resumption notification to the cloud server 10 in this embodiment.
  • the terminal-side signal receiving unit 54 receives, for example, a game stop notification, a DL communication quality confirmation signal, a UL communication quality OK notification, and a game resumption notification from the cloud server 10 in this embodiment.
  • the operation data is transmitted from the terminal 12 to the cloud server 10 at intervals of 4.16 milliseconds
  • the image data is transmitted from the cloud server 10 to the terminal at intervals of 16.6 milliseconds. 12.
  • the terminal-side monitoring unit 48 monitors reception of image data by the image data receiving unit 44 (S101).
  • the terminal-side monitoring unit 48 detects that the image data receiving unit 44 has not received image data for Xa seconds or more, the terminal-side game processing control unit 50 sends a stop request signal to the cloud server 10.
  • the terminal-side signal transmission unit 52 is controlled to transmit. As a result, the terminal-side signal transmission unit 52 transmits a stop request signal to the cloud server 10 (S102).
  • the terminal-side game processing control unit 50 controls the operation data transmission unit 42 to stop transmission of operation data.
  • the operation data transmission unit 42 stops transmission of operation data (S103).
  • the terminal-side game processing control unit 50 may control the operation data generation unit 40 to stop generating operation data. Then, the operation data generator 40 may stop generating the operation data.
  • the terminal-side game processing control section 50 controls the terminal-side signal transmission section 52 to start transmitting the UL communication quality confirmation signal.
  • the terminal-side signal transmission unit 52 starts transmitting the UL communication quality confirmation signal to the cloud server 10 at predetermined time intervals (S104).
  • the UL communication quality confirmation signal may be transmitted at the same time interval (for example, 4.16 millisecond intervals) as the operation data transmission interval.
  • the terminal-side monitoring unit 48 monitors reception of the DL communication quality confirmation signal by the terminal-side signal receiving unit 54 (S105).
  • the terminal-side monitoring unit 48 determines that the terminal-side signal receiving unit 54 has stably received the DL communication quality confirmation signal transmitted from the cloud server 10 for a predetermined time (for example, Xb seconds) or more. In this case, the terminal-side monitoring unit 48 monitors reception of the UL communication quality OK notification by the terminal-side signal receiving unit 54 (S106).
  • the terminal-side signal receiving unit 54 continuously receives the DL communication quality confirmation signal at intervals within the predetermined time for a predetermined time or longer, the DL communication quality confirmation signal is stably received for a predetermined time or longer. It may be determined that it has been received. For example, when the DL communication quality confirmation signal is successfully received continuously for 100 ms or more at an interval of 33.2 ms or less, it is determined that the DL communication quality confirmation signal has been stably received for a predetermined time or longer. You may do so.
  • the terminal-side signal receiving unit 54 If it is not confirmed that the terminal-side signal receiving unit 54 has received the UL communication quality OK notification within a predetermined time (for example, Xc seconds) from the timing at which the process shown in S106 is started, the process shown in S105 is performed. return.
  • a predetermined time for example, Xc seconds
  • the terminal-side signal receiving unit 54 has received the UL communication quality OK notification within a predetermined time (for example, Xc seconds) from the timing when the process shown in S106 is started.
  • the terminal-side game processing control section 50 controls the terminal-side signal transmission section 52 to stop transmitting the UL communication quality confirmation signal.
  • the terminal-side signal transmission unit 52 stops transmitting the UL communication quality confirmation signal (S107).
  • the terminal-side game processing control unit 50 controls the terminal-side signal transmission unit 52 to transmit the game resumption notification.
  • the terminal-side signal transmission unit 52 transmits a game resumption notification to the cloud server 10 (S108).
  • the terminal-side game processing control unit 50 controls the operation data transmission unit 42 to resume transmission of operation data.
  • the operation data transmission unit 42 resumes transmission of operation data (S109). Then, the process returns to the process shown in S101.
  • the terminal-side game processing control unit 50 may control the operation data generation unit 40 to resume generation of operation data. Then, the operation data generator 40 may restart the generation of the operation data.
  • the server-side monitoring unit 26 monitors reception of a stop request signal by the server-side signal receiving unit 32 (S201).
  • the server-side game processing control unit 28 causes the game processing execution unit 22 to stop the game processing. .
  • the game processing executing section 22 stops the game processing (S202).
  • the server-side game processing control unit 28 controls the server-side signal transmission unit 30 to start transmitting the DL communication quality confirmation signal.
  • the server-side signal transmission unit 30 starts transmitting a DL communication quality confirmation signal to the terminal 12 at predetermined time intervals (S203).
  • the DL communication quality confirmation signal may be transmitted at the same time interval (for example, 16.6 millisecond intervals) as the image data transmission interval.
  • the server-side monitoring unit 26 monitors reception of the UL communication quality confirmation signal by the server-side signal receiving unit 32 (S204).
  • the server-side monitoring unit 26 determines that the server-side signal receiving unit 32 has stably received the UL communication quality confirmation signal transmitted from the terminal 12 for a predetermined time (eg, Yb seconds) or more.
  • the server-side game processing control section 28 controls the server-side signal transmission section 30 to transmit the UL communication quality OK signal.
  • the server-side signal transmission unit 30 transmits a UL communication quality OK signal to the terminal 12 (S205).
  • the server-side signal receiving unit 32 continuously receives the UL communication quality confirmation signal at an interval within the predetermined time for a predetermined time or longer, the UL communication quality confirmation signal is stably received for a predetermined time or longer. It may be determined that it has been received. For example, if the reception of the DL communication quality confirmation signal at an interval within 33.2 milliseconds is continuously successful for 100 milliseconds or more, it is determined that the UL communication quality confirmation signal has been stably received for a predetermined time or more. You may do so.
  • the server-side monitoring unit 26 monitors reception of the game restart notification by the server-side signal receiving unit 32 (S206).
  • the server-side monitoring unit 26 monitors whether or not a predetermined time (for example, Yc seconds) has elapsed since the transmission of the UL communication quality OK signal was started (S207).
  • a predetermined time for example, Yc seconds
  • the server-side game processing control unit 28 controls the server-side signal transmission unit 30 to stop transmitting the DL communication quality confirmation signal. As a result, the server-side signal transmission unit 30 stops transmitting the DL communication quality confirmation signal (S208).
  • the server-side game processing control section 28 controls the game processing execution section 22 to restart the game processing.
  • the game processing execution unit 22 restarts the game processing (S209). Then, the process returns to the process shown in S201.
  • the processing shown in S205 does not have to be repeatedly executed. For example, if the reception of the game restart notification is not confirmed within Yc seconds from the start of execution of the process shown in S206, the process shown in S204 may be returned to.
  • the server-side monitoring unit 26 monitors reception of operation data by the operation data receiving unit 20 (S301).
  • the server-side game processing control unit 28 instructs the game processing execution unit 22 to perform game processing. to stop As a result, the game processing executing section 22 stops the game processing (S302).
  • the server-side game processing control unit 28 controls the server-side signal transmission unit 30 to transmit the game stop notification.
  • the server-side signal transmission unit 30 transmits a game stop notification to the terminal 12 (S303).
  • the cloud server 10 executes the same processes as those shown in S203 to S209 described above (S304 to S310). Since the processes shown in S304 to S310 are the same as the processes shown in S203 to S209, the description thereof will be omitted. When the process shown in S310 is completed, the process returns to S301.
  • the terminal-side monitoring unit 48 monitors reception of the game stop notification by the terminal-side signal receiving unit 54 (S401).
  • the terminal-side game processing control unit 50 transmits operation data to stop transmission of operation data. control unit 42; As a result, the operation data transmission unit 42 stops transmission of operation data (S402).
  • the terminal-side game processing control unit 50 may control the operation data generation unit 40 to stop generating operation data. Then, the operation data generator 40 may stop generating the operation data.
  • the cloud server 10 executes the same processes as those shown in S104 to S109 described above (S403 to S408). Since the processes shown in S403 to S408 are the same as the processes shown in S104 to S109, the description thereof will be omitted. When the processing shown in S408 ends, the processing returns to S401.
  • the processing triggered by failure to receive image data shown in FIGS. 3 and 4 and the processing triggered by failure to receive operation data shown in FIGS. may be executed together, or one of them may be executed.
  • the terminal-side monitoring unit 48 monitors reception of image data by the image data receiving unit 44 (S501).
  • the terminal-side monitoring unit 48 detects that the image data receiving unit 44 has not received image data for Xa seconds or more, the terminal-side game processing control unit 50 sends a stop request signal to the cloud server 10.
  • the terminal-side signal transmission unit 52 is controlled to transmit. As a result, the terminal-side signal transmission unit 52 transmits a stop request signal to the cloud server 10 (S502).
  • the terminal-side game processing control unit 50 controls the operation data transmission unit 42 to stop transmission of operation data.
  • the operation data transmission unit 42 stops transmission of operation data (S503).
  • the terminal-side game processing control unit 50 may control the operation data generation unit 40 to stop generating operation data. Then, the operation data generator 40 may stop generating the operation data.
  • the terminal-side monitoring unit 48 monitors reception of the DL communication quality confirmation signal by the terminal-side signal receiving unit 54 (S504).
  • the terminal-side monitoring unit 48 determines that the terminal-side signal receiving unit 54 has stably received the DL communication quality confirmation signal transmitted from the cloud server 10 for a predetermined time (for example, Xb seconds) or more.
  • the terminal-side game processing control section 50 controls the terminal-side signal transmission section 52 to transmit the game resumption notification.
  • the terminal-side signal transmission unit 52 transmits a game resumption notification to the cloud server 10 (S505).
  • the terminal-side game processing control unit 50 controls the operation data transmission unit 42 to resume transmission of operation data.
  • the operation data transmission unit 42 resumes transmission of operation data (S506).
  • the process returns to the process shown in S501.
  • the terminal-side game processing control unit 50 may control the operation data generation unit 40 to resume generation of operation data. Then, the operation data generator 40 may restart the generation of the operation data.
  • the server-side monitoring unit 26 monitors reception of the stop request signal by the server-side signal receiving unit 32 (S601).
  • the server-side game processing control unit 28 causes the game processing execution unit 22 to stop the game processing. .
  • the game processing executing section 22 stops the game processing (S602).
  • the server-side game processing control unit 28 controls the server-side signal transmission unit 30 to start transmitting the DL communication quality confirmation signal.
  • the server-side signal transmission unit 30 starts transmitting a DL communication quality confirmation signal to the terminal 12 at predetermined time intervals (S603).
  • the DL communication quality confirmation signal may be transmitted at the same time interval (for example, 16.6 millisecond intervals) as the image data transmission interval.
  • the server-side monitoring unit 26 monitors reception of the game restart notification by the server-side signal receiving unit 32 (S604).
  • the server-side game processing control unit 28 controls the server-side signal transmission unit 30 to stop transmitting the DL communication quality confirmation signal. As a result, the server-side signal transmission unit 30 stops transmitting the DL communication quality confirmation signal (S605).
  • the server-side game processing control section 28 controls the game processing execution section 22 to restart the game processing.
  • the game processing executing section 22 restarts the game processing (S606).
  • the process returns to the process shown in S601.
  • the server-side monitoring unit 26 monitors reception of operation data by the operation data receiving unit 20 (S701).
  • the server-side game processing control unit 28 instructs the game processing execution unit 22 to perform game processing. to stop As a result, the game processing executing section 22 stops the game processing (S702).
  • the server-side game processing control unit 28 controls the server-side signal transmission unit 30 to transmit the game stop notification.
  • the server-side signal transmission unit 30 transmits a game stop notification to the terminal 12 (S703).
  • the server-side monitoring unit 26 monitors reception of the UL communication quality confirmation signal by the server-side signal receiving unit 32 (S704).
  • the server-side monitoring unit 26 determines that the server-side signal receiving unit 32 has stably received the UL communication quality confirmation signal transmitted from the terminal 12 for a predetermined time (eg, Yb seconds) or more.
  • the server-side game processing control section 28 controls the server-side signal transmission section 30 to transmit the game resumption notification.
  • the server-side signal transmission unit 30 transmits a game resumption notification to the terminal 12 (S705).
  • the server-side game processing control section 28 controls the game processing execution section 22 to restart the game processing.
  • the game processing executing section 22 restarts the game processing (S706).
  • the process returns to the process shown in S701.
  • the terminal-side monitoring unit 48 monitors reception of the game stop notification by the terminal-side signal receiving unit 54 (S801).
  • the terminal-side game processing control unit 50 transmits operation data to stop transmission of operation data. control unit 42; As a result, the operation data transmission unit 42 stops transmission of operation data (S802).
  • the terminal-side game processing control unit 50 may control the operation data generation unit 40 to stop generating operation data. Then, the operation data generator 40 may stop generating the operation data.
  • the terminal-side game processing control section 50 controls the terminal-side signal transmission section 52 to start transmitting the UL communication quality confirmation signal.
  • the terminal-side signal transmission unit 52 starts transmitting the UL communication quality confirmation signal to the cloud server 10 at predetermined time intervals (S803).
  • the UL communication quality confirmation signal may be transmitted at the same time interval (for example, 4.16 millisecond intervals) as the operation data transmission interval.
  • the terminal-side monitoring unit 48 monitors reception of the game restart notification by the terminal-side signal receiving unit 54 (S804).
  • the terminal-side game processing control section 50 controls the terminal-side signal transmission section 52 to stop transmitting the UL communication quality confirmation signal. As a result, the terminal-side signal transmission unit 52 stops transmitting the UL communication quality confirmation signal (S805).
  • the terminal-side game processing control unit 50 controls the operation data transmission unit 42 to resume transmission of operation data.
  • the operation data transmission unit 42 resumes transmission of operation data (S806).
  • the process returns to the process shown in S801.
  • the terminal-side game processing control unit 50 may control the operation data generation unit 40 to resume generation of operation data. Then, the operation data generator 40 may restart the generation of the operation data.
  • the terminal-side monitoring unit 48 may monitor the throughput of the terminal 12 in the processing shown in S105 and the processing shown in S504. Then, in the processing shown in S106 and the processing shown in S505, when the throughput of the terminal 12 is continuously equal to or greater than a predetermined threshold for a predetermined time or longer, it is determined that the DL communication quality confirmation signal has been stably received for a predetermined time or longer. may be made. For example, it may be determined that the DL communication quality confirmation signal has been stably received for a predetermined period of time or longer when the throughput of 5 Mbps or higher continues for 100 milliseconds or longer.
  • the server-side monitoring unit 26 may monitor the throughput of the cloud server 10 in the process shown in S204 and the process shown in S704 in the processing examples described above. Then, in the processing shown in S205 and the processing shown in S705, when the throughput of the cloud server 10 is equal to or higher than a predetermined threshold continuously for a predetermined time or longer, it is determined that the UL communication quality confirmation signal has been stably received for a predetermined time or longer. It may be determined. For example, it may be determined that the UL communication quality confirmation signal has been stably received for a predetermined period of time or longer when the throughput of 1 Mbps or higher continues for 100 milliseconds or longer.
  • a value smaller than the threshold value of the throughput in the determination related to the DL communication quality confirmation signal is the throughput in the determination related to the UL communication quality confirmation signal. It is set as a threshold.
  • the terminal-side game processing control unit 50 displays a stopped image 60 indicating that the game processing is stopped, as shown in FIG. You may make it display on the part 12d.
  • the terminal-side game processing control section 50 may cause the display section 12d to display a stopped image 60 as shown in FIG.
  • the terminal-side game processing control section 50 may cause the display section 12d to display a stopped image 60 as shown in FIG.
  • the stopped image 60 may be superimposed on the displayed play image P1.
  • a character string indicating that the vehicle is stopped may be displayed on the display unit 12d.
  • the terminal-side game processing control unit 50 may display restart images as shown in FIGS. 12, 13, and 15 before the game restart notification is transmitted. You may make it display on the display part 12d.
  • FIG. 12 is a diagram showing an example of the restart image 62.
  • FIG. 12 a restart image 62 may be superimposed on the displayed play image P2.
  • the terminal-side game processing control unit 50 transmits a terminal-side signal to transmit a game restart notification. 52 may be controlled. Then, the terminal-side signal transmission unit 52 may transmit the game resumption notification to the cloud server 10 .
  • FIG. 13 is a diagram showing another example of the restart image 64.
  • the restart image 64 may also be superimposed on the displayed play image.
  • a resume button 66 and an end button 68 are arranged on the resume image 64 shown in FIG.
  • the terminal-side game processing control unit 50 controls the terminal-side signal transmission unit 52 to transmit a game restart notification, and the terminal-side signal transmission unit 52 , the game restart notification may be transmitted to the cloud server 10 .
  • the terminal-side game processing control unit 50 controls the terminal-side signal transmission unit 52 to transmit a game end notification, and the terminal-side signal transmission unit 52 A game end notification may be transmitted to the cloud server 10 .
  • the server-side signal receiving section 32 may receive the game end notification, and the server-side game processing control section 28 may instruct the game processing executing section 22 to end the game processing being executed. Then, the game processing executing section 22 may terminate the game processing that is being executed.
  • the terminal-side game processing control unit 50 may display a restart instruction image 70 as shown in FIG. 14 on the display unit 12d.
  • the restart instruction image 70 may be superimposed on the displayed play image.
  • a plurality of instruction buttons 72 (72a, 72b, and 72c) each associated with a play situation are arranged in the restart instruction image 70 .
  • the terminal-side game processing control unit 50 executes the game associated with the play situation data indicating the play situation associated with the selected instruction button 72.
  • a resume notification may be generated.
  • the terminal-side game processing control unit 50 controls the terminal-side signal transmission unit 52 to transmit the generated game resumption notification, and the terminal-side signal transmission unit 52 transmits the game resumption notification to the cloud server 10. good too.
  • the server-side game processing control unit 28 may control the game processing execution unit 22 to restart the game processing from the play situation indicated by the play situation data associated with the game restart notification. Then, the game processing executing section 22 may restart the game processing from the play situation.
  • the play situation data described above may be, for example, data indicating the time (0 seconds, 5 seconds, 10 seconds, etc.) going back from the timing at which the game processing was stopped when restarting the game processing. Further, the play situation data described above may be, for example, data indicating a frame number of a play image indicating a play situation in which game processing is restarted.
  • the game processing may be restarted from the play situation when the game processing was stopped.
  • the game processing may be restarted from the play situation five seconds before the timing at which the game processing was stopped.
  • the instruction button 72c is selected, the game processing may be restarted from the play situation 10 seconds before the timing at which the game processing was stopped. It should be noted that such resuming of the game process may be implemented, for example, using a technique as described in Japanese Patent Laid-Open No. 2014-184316.
  • the terminal-side game processing control unit 50 may control the transmission of data indicating the play status at which the game processing is restarted from the terminal 12 to the cloud server 10 .
  • the terminal-side game processing control unit 50 may perform control so that data indicating the play status specified by the user who plays the streaming game is transmitted from the terminal 12 to the cloud server 10 .
  • server-side game processing control unit 28 may restart the game processing from the play situation designated by the user in response to the user's operation on the terminal 12 playing the streaming game.
  • terminal-side game processing control unit 50 may restart the game processing from the play situation specified by the user, in accordance with the operation of the user playing the streaming game on the terminal 12 . By doing so, the user can resume the game processing from a desired play situation.
  • FIG. 15 is a diagram showing another example of the restart image 74.
  • FIG. A resume button 66, an end button 68, and a play button 76 are arranged on the resume image 74 shown in FIG.
  • the terminal-side game processing control unit 50 may cause the display unit 12d to display a moving image showing the play state for a predetermined time until the play is stopped. .
  • the terminal 12 may store a moving image showing the play status of the streaming game being played. Then, the moving image stored in the terminal 12 may be reproduced in response to reception of the selection operation of the reproduction button 76 .
  • the cloud server 10 may store a moving image showing the play status of the streaming game being played. Then, the terminal 12 may transmit an instruction to reproduce the moving image to the cloud server 10 in response to reception of the selection operation of the reproduction button 76 . Then, the cloud server 10 may transmit the moving image stored in the cloud server 10 to the terminal 12 in response to reception of the reproduction instruction. Then, the terminal 12 may display the moving image received from the cloud server 10 on the display unit 12d. Further, by operating a seek bar or the like, any frame image (play image) included in this moving image may be displayed on the display unit 12d.
  • the terminal 12 transmits to the cloud server 10 a game resumption notification associated with the play status data indicating the frame number of the play image displayed at the time of the designation operation. good too.
  • the user can search for a play situation in which the user wishes to restart the game processing.
  • restart button 66 shown in FIG. 15 the same process as when the restart button 66 shown in FIG. 13 is selected may be executed.
  • the end button 68 shown in FIG. 15 the same process as when the end button 68 shown in FIG. 13 is selected may be executed.
  • the stopped image 60, the restart image 62, the restart image 64, the restart instruction image 70, and the restart image 74 may be images generated by the terminal-side game processing control section 50, or stored in the terminal 12 in advance. It may be an image with The stopped image 60 , the restart image 62 , the restart image 64 , the restart instruction image 70 , and the restart image 74 may be images stored in advance in the cloud server 10 .
  • the stopped image 60 , the restart image 62 , the restart image 64 , the restart instruction image 70 , and the restart image 74 are images generated by the server-side game processing control section 28 , and the server-side signal transmission section 30 is transmitted to the terminal 12 . It may be a transmitted image.
  • the terminal-side game processing control unit 50 performs the above-described processing before the game restart notification is transmitted. may be displayed on the display unit 12d.
  • the game restart notification may be immediately transmitted without displaying the restart image. In this way, the user can select whether or not to restart the game processing when the game processing has been stopped for longer than the predetermined time. Otherwise, the game processing can be smoothly restarted without user intervention.
  • the operation data transmitted first after resuming the transmission of the operation data may be associated with data indicating the play status at which the game process is resumed.
  • the operation data may be associated with a frame number of a play image indicating a play situation in which game processing is restarted.
  • the scope of application of the present invention is not limited to the computer network 14 including mobile communication systems such as 4G and 5G.
  • the present invention can also be applied to the computer network 14 in which wireless communication is performed by Wi-Fi (registered trademark) instead of wireless communication via mobile communication systems such as 4G and 5G.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)
PCT/JP2022/019841 2021-05-17 2022-05-10 停止制御装置、停止制御方法及びプログラム Ceased WO2022244654A1 (ja)

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EP22804567.0A EP4342555A4 (en) 2021-05-17 2022-05-10 Stop control device, stop control method, and program
CN202280024334.5A CN117098581A (zh) 2021-05-17 2022-05-10 停止控制设备、停止控制方法和程序
US18/559,567 US20240374997A1 (en) 2021-05-17 2022-05-10 Stop control device, stop control method, and program
JP2023522614A JP7650970B2 (ja) 2021-05-17 2022-05-10 停止制御装置、停止制御方法及びプログラム

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