JPWO2022244654A1 - - Google Patents
Info
- Publication number
- JPWO2022244654A1 JPWO2022244654A1 JP2023522614A JP2023522614A JPWO2022244654A1 JP WO2022244654 A1 JPWO2022244654 A1 JP WO2022244654A1 JP 2023522614 A JP2023522614 A JP 2023522614A JP 2023522614 A JP2023522614 A JP 2023522614A JP WO2022244654 A1 JPWO2022244654 A1 JP WO2022244654A1
- Authority
- JP
- Japan
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/48—Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021083099 | 2021-05-17 | ||
| JP2021083099 | 2021-05-17 | ||
| PCT/JP2022/019841 WO2022244654A1 (ja) | 2021-05-17 | 2022-05-10 | 停止制御装置、停止制御方法及びプログラム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JPWO2022244654A1 true JPWO2022244654A1 (https=) | 2022-11-24 |
| JPWO2022244654A5 JPWO2022244654A5 (https=) | 2024-01-26 |
| JP7650970B2 JP7650970B2 (ja) | 2025-03-25 |
Family
ID=84140602
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2023522614A Active JP7650970B2 (ja) | 2021-05-17 | 2022-05-10 | 停止制御装置、停止制御方法及びプログラム |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US20240374997A1 (https=) |
| EP (1) | EP4342555A4 (https=) |
| JP (1) | JP7650970B2 (https=) |
| CN (1) | CN117098581A (https=) |
| WO (1) | WO2022244654A1 (https=) |
Citations (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003325982A (ja) * | 2002-05-13 | 2003-11-18 | Xside Corp | ゲーム支援システム、ゲーム支援方法、ゲーム制御装置、ゲーム制御プログラム、データ処理装置およびデータ処理プログラム |
| JP2004015136A (ja) * | 2002-06-04 | 2004-01-15 | Sharp Corp | 通信方法及び通信ネットワークシステム及び通信端末装置 |
| JP2008035915A (ja) * | 2006-08-01 | 2008-02-21 | Taito Corp | 通信ゲームシステム、送信端末、受信端末及びゲームプログラム |
| JP2010000258A (ja) * | 2008-06-20 | 2010-01-07 | Arika:Kk | 通信ゲームシステム及び通信ゲームプログラム |
| JP2012254124A (ja) * | 2011-06-07 | 2012-12-27 | Konami Digital Entertainment Co Ltd | ゲーム装置、ゲーム装置の制御方法、ならびに、プログラム |
| JP2013090936A (ja) * | 2012-12-27 | 2013-05-16 | Square Enix Co Ltd | ゲーム装置及びゲームプログラム |
| JP2014184316A (ja) * | 2014-05-02 | 2014-10-02 | Sony Computer Entertainment Inc | 装置、情報処理方法、プログラム及び情報記憶媒体 |
| US20150141119A1 (en) * | 2013-09-23 | 2015-05-21 | Tencent Technology (Shenzhen) Company Limited | Method And Device For Displaying Frames Of A Game |
| WO2015145834A1 (ja) * | 2014-03-24 | 2015-10-01 | 株式会社スクウェア・エニックス | インタラクティブシステム、端末装置、サーバ装置、制御方法、プログラム、及び記録媒体 |
| JP2019005511A (ja) * | 2017-06-28 | 2019-01-17 | 株式会社タイトー | ゲームシステム |
| CN111744193A (zh) * | 2019-03-29 | 2020-10-09 | 辉达公司 | 使用游戏风格模式来生成游戏玩家的虚拟表示 |
Family Cites Families (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9138644B2 (en) * | 2002-12-10 | 2015-09-22 | Sony Computer Entertainment America Llc | System and method for accelerated machine switching |
| US9192859B2 (en) * | 2002-12-10 | 2015-11-24 | Sony Computer Entertainment America Llc | System and method for compressing video based on latency measurements and other feedback |
| US9168457B2 (en) * | 2010-09-14 | 2015-10-27 | Sony Computer Entertainment America Llc | System and method for retaining system state |
| US10913003B2 (en) * | 2012-03-13 | 2021-02-09 | Sony Interactive Entertainment LLC | Mini-games accessed through a sharing interface |
| US10625156B2 (en) * | 2016-06-30 | 2020-04-21 | Sony Interactive Entertainment LLC | Method and system for sharing video game content |
| US10773168B2 (en) * | 2018-04-02 | 2020-09-15 | Google Llc | Temporary game control by user simulation following loss of active control |
| US10576370B1 (en) * | 2018-11-02 | 2020-03-03 | Electronic Arts Inc. | Client detection of game-state performance for triggering game assist |
| CN112169320B (zh) * | 2020-09-23 | 2023-10-10 | 腾讯科技(深圳)有限公司 | 应用程序的启动及存档方法、装置、设备及存储介质 |
-
2022
- 2022-05-10 CN CN202280024334.5A patent/CN117098581A/zh active Pending
- 2022-05-10 JP JP2023522614A patent/JP7650970B2/ja active Active
- 2022-05-10 WO PCT/JP2022/019841 patent/WO2022244654A1/ja not_active Ceased
- 2022-05-10 US US18/559,567 patent/US20240374997A1/en active Pending
- 2022-05-10 EP EP22804567.0A patent/EP4342555A4/en active Pending
Patent Citations (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2003325982A (ja) * | 2002-05-13 | 2003-11-18 | Xside Corp | ゲーム支援システム、ゲーム支援方法、ゲーム制御装置、ゲーム制御プログラム、データ処理装置およびデータ処理プログラム |
| JP2004015136A (ja) * | 2002-06-04 | 2004-01-15 | Sharp Corp | 通信方法及び通信ネットワークシステム及び通信端末装置 |
| JP2008035915A (ja) * | 2006-08-01 | 2008-02-21 | Taito Corp | 通信ゲームシステム、送信端末、受信端末及びゲームプログラム |
| JP2010000258A (ja) * | 2008-06-20 | 2010-01-07 | Arika:Kk | 通信ゲームシステム及び通信ゲームプログラム |
| JP2012254124A (ja) * | 2011-06-07 | 2012-12-27 | Konami Digital Entertainment Co Ltd | ゲーム装置、ゲーム装置の制御方法、ならびに、プログラム |
| JP2013090936A (ja) * | 2012-12-27 | 2013-05-16 | Square Enix Co Ltd | ゲーム装置及びゲームプログラム |
| US20150141119A1 (en) * | 2013-09-23 | 2015-05-21 | Tencent Technology (Shenzhen) Company Limited | Method And Device For Displaying Frames Of A Game |
| WO2015145834A1 (ja) * | 2014-03-24 | 2015-10-01 | 株式会社スクウェア・エニックス | インタラクティブシステム、端末装置、サーバ装置、制御方法、プログラム、及び記録媒体 |
| JP2014184316A (ja) * | 2014-05-02 | 2014-10-02 | Sony Computer Entertainment Inc | 装置、情報処理方法、プログラム及び情報記憶媒体 |
| JP2019005511A (ja) * | 2017-06-28 | 2019-01-17 | 株式会社タイトー | ゲームシステム |
| CN111744193A (zh) * | 2019-03-29 | 2020-10-09 | 辉达公司 | 使用游戏风格模式来生成游戏玩家的虚拟表示 |
Non-Patent Citations (1)
| Title |
|---|
| "クラウドゲーミングの時代がついに来るかと思ったが違った", PLUS1WORLD [ONLINE], JPN6024028757, 10 February 2021 (2021-02-10), ISSN: 0005381472 * |
Also Published As
| Publication number | Publication date |
|---|---|
| EP4342555A1 (en) | 2024-03-27 |
| CN117098581A (zh) | 2023-11-21 |
| US20240374997A1 (en) | 2024-11-14 |
| EP4342555A4 (en) | 2025-05-07 |
| JP7650970B2 (ja) | 2025-03-25 |
| WO2022244654A1 (ja) | 2022-11-24 |
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