JPWO2022244654A1 - - Google Patents

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Publication number
JPWO2022244654A1
JPWO2022244654A1 JP2023522614A JP2023522614A JPWO2022244654A1 JP WO2022244654 A1 JPWO2022244654 A1 JP WO2022244654A1 JP 2023522614 A JP2023522614 A JP 2023522614A JP 2023522614 A JP2023522614 A JP 2023522614A JP WO2022244654 A1 JPWO2022244654 A1 JP WO2022244654A1
Authority
JP
Japan
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2023522614A
Other languages
Japanese (ja)
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JPWO2022244654A5 (https=
JP7650970B2 (ja
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication of JPWO2022244654A1 publication Critical patent/JPWO2022244654A1/ja
Publication of JPWO2022244654A5 publication Critical patent/JPWO2022244654A5/ja
Application granted granted Critical
Publication of JP7650970B2 publication Critical patent/JP7650970B2/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/535Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Information Transfer Between Computers (AREA)
JP2023522614A 2021-05-17 2022-05-10 停止制御装置、停止制御方法及びプログラム Active JP7650970B2 (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2021083099 2021-05-17
JP2021083099 2021-05-17
PCT/JP2022/019841 WO2022244654A1 (ja) 2021-05-17 2022-05-10 停止制御装置、停止制御方法及びプログラム

Publications (3)

Publication Number Publication Date
JPWO2022244654A1 true JPWO2022244654A1 (https=) 2022-11-24
JPWO2022244654A5 JPWO2022244654A5 (https=) 2024-01-26
JP7650970B2 JP7650970B2 (ja) 2025-03-25

Family

ID=84140602

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2023522614A Active JP7650970B2 (ja) 2021-05-17 2022-05-10 停止制御装置、停止制御方法及びプログラム

Country Status (5)

Country Link
US (1) US20240374997A1 (https=)
EP (1) EP4342555A4 (https=)
JP (1) JP7650970B2 (https=)
CN (1) CN117098581A (https=)
WO (1) WO2022244654A1 (https=)

Citations (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003325982A (ja) * 2002-05-13 2003-11-18 Xside Corp ゲーム支援システム、ゲーム支援方法、ゲーム制御装置、ゲーム制御プログラム、データ処理装置およびデータ処理プログラム
JP2004015136A (ja) * 2002-06-04 2004-01-15 Sharp Corp 通信方法及び通信ネットワークシステム及び通信端末装置
JP2008035915A (ja) * 2006-08-01 2008-02-21 Taito Corp 通信ゲームシステム、送信端末、受信端末及びゲームプログラム
JP2010000258A (ja) * 2008-06-20 2010-01-07 Arika:Kk 通信ゲームシステム及び通信ゲームプログラム
JP2012254124A (ja) * 2011-06-07 2012-12-27 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法、ならびに、プログラム
JP2013090936A (ja) * 2012-12-27 2013-05-16 Square Enix Co Ltd ゲーム装置及びゲームプログラム
JP2014184316A (ja) * 2014-05-02 2014-10-02 Sony Computer Entertainment Inc 装置、情報処理方法、プログラム及び情報記憶媒体
US20150141119A1 (en) * 2013-09-23 2015-05-21 Tencent Technology (Shenzhen) Company Limited Method And Device For Displaying Frames Of A Game
WO2015145834A1 (ja) * 2014-03-24 2015-10-01 株式会社スクウェア・エニックス インタラクティブシステム、端末装置、サーバ装置、制御方法、プログラム、及び記録媒体
JP2019005511A (ja) * 2017-06-28 2019-01-17 株式会社タイトー ゲームシステム
CN111744193A (zh) * 2019-03-29 2020-10-09 辉达公司 使用游戏风格模式来生成游戏玩家的虚拟表示

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9138644B2 (en) * 2002-12-10 2015-09-22 Sony Computer Entertainment America Llc System and method for accelerated machine switching
US9192859B2 (en) * 2002-12-10 2015-11-24 Sony Computer Entertainment America Llc System and method for compressing video based on latency measurements and other feedback
US9168457B2 (en) * 2010-09-14 2015-10-27 Sony Computer Entertainment America Llc System and method for retaining system state
US10913003B2 (en) * 2012-03-13 2021-02-09 Sony Interactive Entertainment LLC Mini-games accessed through a sharing interface
US10625156B2 (en) * 2016-06-30 2020-04-21 Sony Interactive Entertainment LLC Method and system for sharing video game content
US10773168B2 (en) * 2018-04-02 2020-09-15 Google Llc Temporary game control by user simulation following loss of active control
US10576370B1 (en) * 2018-11-02 2020-03-03 Electronic Arts Inc. Client detection of game-state performance for triggering game assist
CN112169320B (zh) * 2020-09-23 2023-10-10 腾讯科技(深圳)有限公司 应用程序的启动及存档方法、装置、设备及存储介质

Patent Citations (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003325982A (ja) * 2002-05-13 2003-11-18 Xside Corp ゲーム支援システム、ゲーム支援方法、ゲーム制御装置、ゲーム制御プログラム、データ処理装置およびデータ処理プログラム
JP2004015136A (ja) * 2002-06-04 2004-01-15 Sharp Corp 通信方法及び通信ネットワークシステム及び通信端末装置
JP2008035915A (ja) * 2006-08-01 2008-02-21 Taito Corp 通信ゲームシステム、送信端末、受信端末及びゲームプログラム
JP2010000258A (ja) * 2008-06-20 2010-01-07 Arika:Kk 通信ゲームシステム及び通信ゲームプログラム
JP2012254124A (ja) * 2011-06-07 2012-12-27 Konami Digital Entertainment Co Ltd ゲーム装置、ゲーム装置の制御方法、ならびに、プログラム
JP2013090936A (ja) * 2012-12-27 2013-05-16 Square Enix Co Ltd ゲーム装置及びゲームプログラム
US20150141119A1 (en) * 2013-09-23 2015-05-21 Tencent Technology (Shenzhen) Company Limited Method And Device For Displaying Frames Of A Game
WO2015145834A1 (ja) * 2014-03-24 2015-10-01 株式会社スクウェア・エニックス インタラクティブシステム、端末装置、サーバ装置、制御方法、プログラム、及び記録媒体
JP2014184316A (ja) * 2014-05-02 2014-10-02 Sony Computer Entertainment Inc 装置、情報処理方法、プログラム及び情報記憶媒体
JP2019005511A (ja) * 2017-06-28 2019-01-17 株式会社タイトー ゲームシステム
CN111744193A (zh) * 2019-03-29 2020-10-09 辉达公司 使用游戏风格模式来生成游戏玩家的虚拟表示

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
"クラウドゲーミングの時代がついに来るかと思ったが違った", PLUS1WORLD [ONLINE], JPN6024028757, 10 February 2021 (2021-02-10), ISSN: 0005381472 *

Also Published As

Publication number Publication date
EP4342555A1 (en) 2024-03-27
CN117098581A (zh) 2023-11-21
US20240374997A1 (en) 2024-11-14
EP4342555A4 (en) 2025-05-07
JP7650970B2 (ja) 2025-03-25
WO2022244654A1 (ja) 2022-11-24

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