WO2022057370A1 - 针对蓝牙通讯协议上的游戏外设模式调节方法 - Google Patents

针对蓝牙通讯协议上的游戏外设模式调节方法 Download PDF

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WO2022057370A1
WO2022057370A1 PCT/CN2021/103149 CN2021103149W WO2022057370A1 WO 2022057370 A1 WO2022057370 A1 WO 2022057370A1 CN 2021103149 W CN2021103149 W CN 2021103149W WO 2022057370 A1 WO2022057370 A1 WO 2022057370A1
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protocol
bluetooth communication
communication protocol
handle
adjusting
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PCT/CN2021/103149
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金刚
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深圳未来游戏设备科技有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • H04B5/72
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L69/00Network arrangements, protocols or services independent of the application payload and not provided for in the other groups of this subclass
    • H04L69/26Special purpose or proprietary protocols or architectures

Definitions

  • the invention relates to the field of game peripherals, in particular to a method for adjusting a game peripheral mode on a Bluetooth communication protocol.
  • the configuration method is to use a touchpad and a mobile phone.
  • One-to-one correspondence there is no need for dynamic configuration.
  • this type of configuration method is to configure a game and a game peripheral; for different games and different game peripherals on the market, these configuration methods greatly limit the use of Scenes and user experience, in addition, based on the existing Bluetooth communication protocol is far from meeting the entertainment needs of players, such as real touch vibration, atmosphere lighting, etc. can not be achieved.
  • the present invention provides a method for adjusting the game peripheral mode on the Bluetooth communication protocol.
  • a new protocol By adding a new protocol to the original Bluetooth protocol, different adaptation requirements can be met, so that the game
  • Each button and auxiliary function on the peripheral device can be adapted and connected with the device, thereby giving users a better gaming experience.
  • the present invention provides a method for adjusting the game peripheral mode on the Bluetooth communication protocol, which adopts a special communication protocol to customize the settings of the buttons in the handle, including the following steps:
  • Connection interaction wireless connection between the device and game peripherals, and information interaction between the two;
  • Protocol addition game peripherals send new protocol packets and protocol modification instructions to the device, and append the contents of the new protocol packets to the original connection protocol;
  • Mode adjustment Use the new protocol package to customize each button on the game peripheral;
  • Matching detection After the setting is completed, simulate the detection of the buttons on the game peripherals. After a certain period of time, it will be regarded as a receiving error, and a prompt will be given and reset after a period of time.
  • Bluetooth technology is used to connect.
  • the protocol modification instruction acts on the original SDP protocol on the device side to modify the SDP protocol, so as to attach the new protocol package to the Bluetooth protocol on the device side, and finally realize the customization of the buttons set up.
  • the new protocol package includes key/joystick and touch input commands, key/joystick and directional skill input commands, sensor data input commands, sensor somatosensory recognition input commands, voice control input commands and keyboard and mouse control input Order.
  • the data length used in the new protocol packet is 20 bytes
  • the data type is uint8_t
  • different key settings are obtained according to the input command and the corresponding data offset.
  • the device end sends corresponding control commands to the handle, and the handle responds accordingly. After the response time is exceeded, the device resends the control command.
  • the response time is 100ms.
  • the position of the corresponding control button needs to be determined, and then the returned packet is used to check whether the setting is successful.
  • the game peripheral sends the command information of the multiple keys to the device within a certain period of time, and the device receives and organizes it into a return packet, and outputs it as a control command.
  • the beneficial effects of the present invention are: the application is based on the latest Bluetooth 4.0 HID/BLE technology, by adding the existing Bluetooth protocol, the control buttons on the game peripherals are adapted to the device end, thereby helping players to better Use game peripherals for entertainment; use different command inputs for different buttons on the game peripherals, combined with the corresponding data offsets to indicate different control types, when the buttons on the game peripherals are triggered, the device receives Corresponding instructions to make corresponding actions.
  • Figure 1 is a schematic diagram of a Bluetooth communication core protocol
  • FIG. 2 is a flow chart of the steps of the present application.
  • the present application discloses a method for adjusting the game peripheral mode on the Bluetooth communication protocol.
  • a special communication protocol is used to customize the settings of the buttons in the handle, including the following steps: connection interaction: the device end communicates with The game peripherals are connected wirelessly, and information is exchanged between the two; protocol addition: the game peripherals send new protocol packets and protocol modification instructions to the device, and append the contents of the new protocol packets to the original connection protocol.
  • Mode adjustment Use the new protocol package to customize each button on the game peripheral; Match detection: After the setting is completed, simulate the detection of the button on the game peripheral, and it will be regarded as received after a certain period of time. Error, prompt and reset after one end of time.
  • new writing to the Bluetooth communication protocol is realized, so that multiple buttons on the game peripheral device can be accurately corresponded to the device end to achieve the control effect.
  • the Bluetooth technology is used for connection.
  • this low-loss, high-transmission technology can effectively realize data transmission and enhance battery life without causing data packet loss, ensuring the stability of data transmission. and persistence.
  • better connection methods may appear, and the adopted faster and more stable connection methods still belong to the protection scope of the present application without any creativity.
  • the protocol modification instruction acts on the original SDP protocol on the device side, and modifies the SDP protocol, so that the new protocol package is attached to the Bluetooth protocol on the device side, and finally realizes the key Custom settings; new protocol packages include key/joystick and touch input protocol, key/joystick and directional skill input protocol, sensor data input protocol, sensor somatosensory recognition input protocol, voice control input protocol and keyboard and mouse control Input protocol; the data length used in the new protocol packet is 20 bytes, and the data type is uint8_t. According to the input command and the corresponding data offset, different key settings are obtained. In this embodiment, for the Bluetooth protocol system, there are multiple levels.
  • the core protocols include BaseBand, LMP, L2CAP and SDP.
  • SDP Service Discovery Protocol
  • the new protocol package is attached to the Bluetooth protocol on the device side, so as to connect and exchange information with the game peripheral through the new Bluetooth protocol package, so as to satisfy the pairing connection between the buttons on the game peripheral and the device.
  • a game handle with a Bluetooth name of SGC BLE/TBD is used to connect and match with the device end, the handle is provided with a UID (unique identification code), and the communication between the handle and the device end
  • UID unique identification code
  • buttons on the gamepad are bound to the device. Different buttons correspond to different operation types, and different states of the buttons correspond to different information, such as Input the command 0x10, and the data offset is 0x00, it means that the left joystick moves in the X-axis direction 0-255; input the command 0x10, and the data offset is 0x05, it means the corresponding buttons on the gamepad, the specific buttons are based on the corresponding Command character Bit, pay special attention to the fact that the gamepad will only send a key packet 0x10 or 0x11 to the device through Bluetooth, and use the control command 0x20 when converting.
  • the device sends the corresponding control command to the handle, and the handle responds accordingly. If there is no response, it is regarded as an error in receiving the handle data. After the response time is exceeded The device end resends the control command; the response time is 100ms. When multiple buttons on the control handle are selected for combination mode, the position of the corresponding control button needs to be determined, and then the return packet is used to check whether the setting is successful.
  • the terminal sends the command information of multiple keys, the device terminal receives and organizes it into a return packet, and outputs it as a control command.
  • the specific instructions are:
  • 0x28 configuration command is batch configuration command;
  • analog quantity mapping control, offset 0x07/0x09 is X analog quantity parameter 0x0A/0x0C Y analog quantity parameter;
  • the additional protocol package also includes player operation data analysis to assist players in analyzing their own operation behaviors, habits, and preferences, so as to better help players provide their own operation level:
  • the phone When the phone initiates playback/recording, the phone sends the 0x20 command,
  • the handle After the handle receives this command, it returns a 0x20 confirmation frame.
  • the mobile phone transmits PCM files to the handle through SPP or BLE sub-interface 4, and receives PCM files through SPP or BLE sub-interface 5. If it needs to stop, the mobile phone stops sending audio files after , and then send the 0x20 command to write 0 to the offset 0x09 position data. After obtaining the handle confirmation data, the handle stops the corresponding PCM file transmission, and the audio operation stops.
  • the device When the handle initiates playback/recording, the device first sends a 0x14 command to initiate a voice operation
  • the mobile phone sends the 0x20 command according to the parameters of 0x14; after the handle receives this command and returns the 0x20 confirmation frame, according to the parameters, the mobile phone transmits the PCM file to the handle through SPP or BLE sub-interface 4, and receives the PCM file through SPP or BLE sub-interface 5, If it needs to be stopped, after the mobile phone stops sending audio files, send the 0x20 command to write 0 to the offset 0x09 position data. After obtaining the handle confirmation data, the handle stops the transmission of the corresponding PCM file, and the audio operation stops.
  • the gamepad and the device can be matched.
  • the effect that can be achieved is the same, and through these protocols and commands information to realize the adaptation of the gamepad and the device, so as to help users obtain a better game experience.

Abstract

一种针对蓝牙通讯协议层面上的游戏外设模式调节方法,对手柄中的按键进行自定义设置,包括以下步骤:连接交互:设备端与游戏手柄进行无线连接,两者之间进行信息的交互;协议增加:游戏手柄向设备端发送新的协议包以及协议修改指令,将新的协议包中的内容附加至原有的连接协议上;模式调节:利用新的协议包,对游戏手柄上每一个按键都进行自定义设置;匹配检测:设置完成后,对游戏手柄上的按键进行模拟检测,超过一定时间后视为接收错误,进行提示并且在一段时间后进行重新设置。通过所述方法,实现对蓝牙通讯协议的新增写入,从而将游戏手柄上的多个按键都能准确与设备端进行对应从而达到控制的效果。

Description

针对蓝牙通讯协议上的游戏外设模式调节方法 技术领域
本发明涉及游戏外设领域,尤其涉及一种针对蓝牙通讯协议上的游戏外设模式调节方法。
背景技术
随着社会的不断发展,人们的生活节奏越来越快,人们的娱乐方式已经发生了改变,越来越多的人开始抛弃传统的电脑,在移动端上进行娱乐,多个游戏开发公司也将开发出了多种不同的移动端游戏供用户进行娱乐,满足人们的日常所需。
为了更好的在移动端进行游戏,使得用户的游戏效果更佳,游戏公司推出了很多的游戏外设;利用外设进行游戏,满足用户的使用需求,配置的方式是利用触摸板和手机一一对应,没有动态配置的需求,换言之,这类配置方法是实现一款游戏与一款游戏外设进行配置;针对市面上不同的游戏以及不同的游戏外设,这些配置方式极大地限制了使用场景和使用体验,此外,基于现有的蓝牙通讯协议也远远不能满足玩家的娱乐需求,例如真实触感震动,氛围灯等都无法进行实现。
发明内容
针对上述技术中存在的不足之处,本发明提供一种针对蓝牙通讯协议上的游戏外设模式调节方法,通过在原有的蓝牙协议上附加新的协议,从而满足不同的适配需求,使得游戏外设上的各个按键与辅助功能都能与设备进行适配连接,从而给予用户更佳的游戏体验。
为实现上述目的,本发明提供一种针对蓝牙通讯协议上的游戏外设模式调节方法,采用特殊的通讯协议,对手柄中的按键进行自定义设置,包括以下步骤:
连接交互:设备端与游戏外设进行无线连接,两者之间进行信息的交互;
协议增加:游戏外设向设备端发送新的协议包以及协议修改指令,将新的协议包中的内容附加至原有的连接协议上;
模式调节:利用新的协议包,对游戏外设上每一个按键都进行自定义设 置;
匹配检测:设置完成后,对游戏外设上的按键进行模拟检测,超过一定时间后视为接收错误,进行提示并且在一端时间后进行重新设置。
作为优选,在连接交互步骤中,采用蓝牙技术进行连接。
作为优选,在协议增加步骤中,首先协议修改指令作用于设备端原有的SDP协议,对SDP协议进行修改,从而将新的协议包附加到设备端的蓝牙协议上,最后实现对按键的自定义设置。
作为优选,新的协议包中包含按键/摇杆以及触控输入命令、按键/摇杆以及指向性技能输入命令、传感器数据输入命令、传感器体感识别输入命令、语音控制输入命令和键盘鼠标控制输入命令。
作为优选,新的协议包中采用的数据长度为20字节,数据类型为uint8_t,根据输入的命令以及相应的数据偏移,从而得到不同的按键设置。
作为优选,当游戏外设与设备端进行匹配完成后,需要进行匹配检测,设备端向手柄发送相应的控制命令,手柄做出相应的应答回应,若无应答回应,视为手柄数据接收错误,超过应答时间后设备端重新发送控制命令。
作为优选,所述应答时间为100ms。
作为优选,当选择控制手柄上多个按键进行组合模式时,需要将对应控制按键的位置进行确定,然后通过返回包查询是否设置成功。
作为优选,当选择多个按键进行组合时,在一定的时间内游戏外设向设备端发送多个按键的指令信息,设备端进行接收并整理为一个返回包,并且输出为一个控制指令。
本发明的有益效果是:本申请基于最新的蓝牙4.0HID/BLE技术,通过对现有的蓝牙协议进行增加,将游戏外设上的控制按键与设备端进行适配,从而帮助玩家更好地利用游戏外设进行娱乐;针对游戏外设上的不同按键采用不同的命令输入,结合相对应的数据偏移,从而表示不同的控制类型,当游戏外设上的按键被触发后,设备端接收相对应的指令,从而做出相对应的动作。
附图说明
图1为蓝牙通讯核心协议示意图;
图2为本申请的步骤流程图。
具体实施方式
为了更清楚地表述本发明,下面结合附图以及实施例对本发明作进一步地描述。
请参阅图2,本申请公开了一种针对蓝牙通讯协议上的游戏外设模式调节方法,采用特殊的通讯协议,对手柄中的按键进行自定义设置,包括以下步骤:连接交互:设备端与游戏外设进行无线连接,两者之间进行信息的交互;协议增加:游戏外设向设备端发送新的协议包以及协议修改指令,将新的协议包中的内容附加至原有的连接协议上;模式调节:利用新的协议包,对游戏外设上每一个按键都进行自定义设置;匹配检测:设置完成后,对游戏外设上的按键进行模拟检测,超过一定时间后视为接收错误,进行提示并且在一端时间后进行重新设置。在本实施例中,通过以上各个步骤,实现对蓝牙通讯协议的新增写入,从而将游戏外设上的多个按键都能准确与设备端进行对应从而达到控制的效果。
在连接交互步骤中,采用蓝牙技术进行连接。特别是利用最新的蓝牙4.0HID/BLE技术,采用这种低损耗、高传输的技术能有效实现数据的传输,并且增强续航能力,而且不会造成数据的丢包,保证了数据传输的稳定性和持久性。随着技术的发展,可能会出现更好的连接方式,针对采用的更快捷稳定的连接手段,在不付出任何创造性的前提下,依旧属于本申请的保护范围。
请参阅图1,在协议增加步骤中,首先协议修改指令作用于设备端原有的SDP协议,对SDP协议进行修改,从而将新的协议包附加到设备端的蓝牙协议上,最后实现对按键的自定义设置;新的协议包中包含按键/摇杆以及触控输入协议、按键/摇杆以及指向性技能输入协议、传感器数据输入协议、传感器体感识别输入协议、语音控制输入协议和键盘鼠标控制输入协议;新的协议包中采用的数据长度为20字节,数据类型为uint8_t,根据输入的命令以及相应的数据偏移,从而得到不同的按键设置。在本实施例中,对于蓝牙协议体系来说,是具有多种层级的,一般来说核心协议包括BaseBand、LMP、L2CAP和SDP这四种,而本申请是通过对SDP(服务发现协议)进行修改,使得新的协议包附加到设备端的蓝牙协议上去,从而通过新的蓝牙协议包与游戏外设 进行连接和信息交互,满足游戏外设上的按键与设备端进行的配对连接。
以具体的实施例来阐述本申请:采用一个蓝牙名称为SGC BLE/TBD的游戏手柄与设备端进行连接匹配,该手柄的设有UID(唯一识别码),该手柄与设备端之间的通讯协议如下:
按键/摇杆以及触控输入数据命令:
Figure PCTCN2021103149-appb-000001
Figure PCTCN2021103149-appb-000002
按键/摇杆以及指向性技能输入数据命令:
Figure PCTCN2021103149-appb-000003
Figure PCTCN2021103149-appb-000004
传感器数据输入命令
Figure PCTCN2021103149-appb-000005
传感器体感识别输入命令
Figure PCTCN2021103149-appb-000006
按键/语音控制输入数据命令
Figure PCTCN2021103149-appb-000007
Figure PCTCN2021103149-appb-000008
键盘鼠标控制输入数据命令
Figure PCTCN2021103149-appb-000009
Figure PCTCN2021103149-appb-000010
通过将以上的命令输入至原设备端的蓝牙协议中,从而将游戏手柄上的多个按键与设备端进行绑定,不同的按键对应不同的操作类型,以及按键的不同状态对应不同的信息,例如输入命令0x10,且数据偏移为0x00,则表示左摇杆X轴方向0-255运动;输入命令0x10,且数据偏移0x05,表示游戏手柄上的对应的各种按键,具体按键根据相应的命令字符Bit,特别注意的是,游戏手柄只会通过蓝牙向设备端发送一个按键包0x10或0x11,如果需要转换时使用控制命令0x20。
当游戏手柄与设备端进行匹配完成后,需要进行匹配检测,设备端向手柄发送相应的控制命令,手柄做出相应的应答回应,若无应答回应,视为手 柄数据接收错误,超过应答时间后设备端重新发送控制命令;应答时间为100ms。当选择控制手柄上多个按键进行组合模式时,需要将对应控制按键的位置进行确定,然后通过返回包查询是否设置成功,当选择多个按键进行组合时,在一定的时间内游戏手柄向设备端发送多个按键的指令信息,设备端进行接收并整理为一个返回包,并且输出为一个控制指令。具体的指令为:
游戏手柄的运行模式:
Figure PCTCN2021103149-appb-000011
Figure PCTCN2021103149-appb-000012
Figure PCTCN2021103149-appb-000013
手柄的控制马达(Haptic)控制命令:
Figure PCTCN2021103149-appb-000014
Figure PCTCN2021103149-appb-000015
游戏手柄的氛围灯控制命令:
Figure PCTCN2021103149-appb-000016
设备端的触摸屏的动态映射:
0x28配置命令为批次配置命令;模拟量映射控件,偏移0x07/0x09为X 模拟量参数0x0A/0x0C Y模拟量参数;
Figure PCTCN2021103149-appb-000017
附加的协议包中还包括有玩家操作数据分析,协助玩家分析自己的操作行为,习惯,偏好,以便更好的帮助玩家提供自身操作水平:
Figure PCTCN2021103149-appb-000018
Figure PCTCN2021103149-appb-000019
Figure PCTCN2021103149-appb-000020
Figure PCTCN2021103149-appb-000021
以音频应用使用示例来详细阐述本申请:
当手机发起播放/录制时,手机发送0x20命令,
Figure PCTCN2021103149-appb-000022
手柄接收到这个命令以后返回0x20确认帧以后,根据参数,手机通过SPP或者BLE子接口4向手柄传送PCM文件,通过SPP或者BLE子接口5接收PCM文件,若需要停止,手机停止发送音频文件以后,再发送0x20命令将偏移0x09位置数据写0,获得手柄确认数据后,手柄停止对应的PCM文件传送,音频操 作停止。
当手柄发起播放/录制时,设备先发送0x14命令发起语音操作
Figure PCTCN2021103149-appb-000023
然后手机根据0x14的参数发送0x20命令;手柄接收到这个命令以后返回0x20确认帧以后,根据参数,手机通过SPP或者BLE子接口4向手柄传送PCM文件,通过SPP或者BLE子接口5接收PCM文件,若需要停止,手机停止发送音频文件以后,再发送0x20命令将偏移0x09位置数据写0,获得手柄确认数据后,手柄停止对应的PCM文件传送,音频操作停止。
通过以上的参数命令,从而实现游戏手柄和设备端的契合,在进行操控时,无论是采用客户端进行控制还是游戏手柄端进行控制,所能达到的效果都是一致的,且通过这些协议与命令信息,实现游戏手柄与设备端的适配,从而帮助用户获得更好的游戏体验。
以上公开的仅为本发明的几个具体实施例,但是本发明并非局限于此,任何本领域的技术人员能思之的变化都应落入本发明的保护范围。

Claims (9)

  1. 一种针对蓝牙通讯协议上的游戏外设模式调节方法,其特征在于,采用特殊的通讯协议,对手柄中的按键进行自定义设置,包括以下步骤:
    连接交互:设备端与游戏手柄进行无线连接,两者之间进行信息的交互;
    协议增加:游戏手柄向设备端发送新的协议包以及协议修改指令,将新的协议包中的内容附加至原有的连接协议上;
    模式调节:利用新的协议包,对游戏手柄上每一个按键都进行自定义设置;
    匹配检测:设置完成后,对游戏手柄上的按键进行模拟检测,超过一定时间后视为接收错误,进行提示并且在一端时间后进行重新设置。
  2. 根据权利要求1所述的针对蓝牙通讯协议上的游戏外设模式调节方法,其特征在于,在连接交互步骤中,采用蓝牙技术进行连接。
  3. 根据权利要求1所述的针对蓝牙通讯协议上的游戏外设模式调节方法,其特征在于,在协议增加步骤中,首先协议修改指令作用于设备端原有的SDP协议,对SDP协议进行修改,从而将新的协议包附加到设备端的蓝牙协议上,最后实现对按键的自定义设置。
  4. 根据权利要求1所述的针对蓝牙通讯协议上的游戏外设模式调节方法,其特征在于,新的协议包中包含按键/摇杆以及触控输入命令、按键/摇杆以及指向性技能输入命令、传感器数据输入命令、传感器体感识别输入命令、语音控制输入命令和键盘鼠标控制输入命令。
  5. 根据权利要求1所述的针对蓝牙通讯协议上的游戏外设模式调节方法,其特征在于,新的协议包中采用的数据长度为20字节,数据类型为uint8_t,根据输入的命令以及相应的数据偏移,从而得到不同的按键设置。
  6. 根据权利要求1所述的针对蓝牙通讯协议上的游戏外设模式调节方法,其特征在于,当游戏手柄与设备端进行匹配完成后,需要进行匹配检测,设备端向手柄发送相应的控制命令,手柄做出相应的应答回应,若无应答回应,视为手柄数据接收错误,超过应答时间后设备端重新发送控制命令。
  7. 根据权利要求6所述的针对蓝牙通讯协议上的游戏外设模式调节方法,其特征在于,所述应答时间为100ms。
  8. 根据权利要求1所述的针对蓝牙通讯协议上的游戏外设模式调节方法, 其特征在于,当选择控制手柄上多个按键进行组合模式时,需要将对应控制按键的位置进行确定,然后通过返回包查询是否设置成功。
  9. 根据权利要求8所述的针对蓝牙通讯协议上的游戏外设模式调节方法,其特征在于,当选择多个按键进行组合时,在一定的时间内游戏手柄向设备端发送多个按键的指令信息,设备端进行接收并整理为一个返回包,并且输出为一个控制指令。
PCT/CN2021/103149 2020-09-16 2021-06-29 针对蓝牙通讯协议上的游戏外设模式调节方法 WO2022057370A1 (zh)

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