TWI220348B - Game transmission method of symmetric wireless network - Google Patents

Game transmission method of symmetric wireless network Download PDF

Info

Publication number
TWI220348B
TWI220348B TW92109333A TW92109333A TWI220348B TW I220348 B TWI220348 B TW I220348B TW 92109333 A TW92109333 A TW 92109333A TW 92109333 A TW92109333 A TW 92109333A TW I220348 B TWI220348 B TW I220348B
Authority
TW
Taiwan
Prior art keywords
game
wireless
online
scope
transmission method
Prior art date
Application number
TW92109333A
Other languages
Chinese (zh)
Other versions
TW200423619A (en
Inventor
Shih-Li Wen
Jianren Huang
Edison Zhu
Original Assignee
Inventec Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Inventec Corp filed Critical Inventec Corp
Priority to TW92109333A priority Critical patent/TWI220348B/en
Application granted granted Critical
Publication of TWI220348B publication Critical patent/TWI220348B/en
Publication of TW200423619A publication Critical patent/TW200423619A/en

Links

Landscapes

  • Mobile Radio Communication Systems (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

A game transmission method of symmetric wireless network provides symmetric information transmission method to proceed wireless network game, attempting to overcome those issues like tedious process creation, overload at server end and bandwidth consumption excess in the transmission method of the existing client-server structure, making each wireless game device share almost equivalent resources loading and further provide better fairness of game playing. The main steps are firstly entering anyone of web game of wireless game devices. Subsequently search other wireless game device information already entering web game. Then all the wireless game devices already entering web game create communication protocol one another. Finally, proceed the web game.

Description

12203481220348

【發明所屬之技術領域】 本發明係關於 是指一種「對稱式 執行時’每一無線 具有較佳之遊戲公 【先前技術] 一種無線遊戲裝置間的傳輸方法,特別 」無線網路遊戲之傳輸方法,其於遊戲 遊戲裝置所需之資源負載近乎對等,= 平性。 近年來,主 訊技術的蓬勃(mobile phone)的普及化帶動了行動通 嫂m ί發展,熱門的網路遊戲風氣也從固定式的終[Technical field to which the invention belongs] The present invention refers to a "symmetric execution" that each wireless has a better game player. [Prior technology] A method for transmitting between wireless game devices, in particular, a method for transmitting wireless network games , Its resource load required for gaming devices is almost equal, = flatness. In recent years, the popularity of mobile phone technology has promoted the development of mobile communications, and the popularity of popular online games has also changed from a fixed-type terminal.

ί Ϊ 2f線的遊戲裝置。以手機而言,娛樂功能已經 , 琢肌爭的主要訴求;如何創造新的娛樂功能,吸引 消費者的青睞,是手機業者的共同課題。 不管是採用的系統規格是PHS (Pers〇nal Handy- phone System)、 GSM (Global System for Mobile Communication)、 GPRS (General Packet Radioί Ϊ 2f line game device. In terms of mobile phones, entertainment functions have been the main demands of Muscle Muscle; how to create new entertainment functions and attract consumers' favor is a common issue for mobile phone manufacturers. Regardless of the adopted system specifications, PHS (Pers〇nal Handy- Phone System), GSM (Global System for Mobile Communication), and GPRS (General Packet Radio

Service)、CDMA (Code Division Multiple Access)或是 WAP (Wireless Application Protocol),將目前人氣鼎 沸的網路線上遊戲移植到手機上,是手機業者積極投入的 領域;但由於無線通訊協定不一、無線傳輸頻寬不足、缺Service), CDMA (Code Division Multiple Access) or WAP (Wireless Application Protocol), transplanting the currently popular online games to mobile phones is an area where mobile phone manufacturers are actively investing in; however, due to different wireless communication protocols, wireless Insufficient transmission bandwidth

乏合適的遊戲作業平台等等的限制,在手機上呈現的效果 差強人意。當此之時,運用短距離、低功率通訊技術如紅 外線(Infrared)、藍芽(Bluetooth)實現無線網路遊戲的 夢想,似乎是不錯的選擇。 請參閱「第1圖」,現有的無線網路遊戲是採用主從 式(Server/Client)架構,包含了唯一的伺服端(server)The lack of suitable game operating platforms and other restrictions, the effect on mobile phones is not satisfactory. At this time, using short-range, low-power communication technologies such as infrared and Bluetooth to realize the dream of wireless online games seems to be a good choice. Please refer to "Figure 1". The existing wireless network game adopts a master-slave (Server / Client) architecture, which includes the only server.

第5頁 1220348 五、發明說明(2) 和最少一個的客戶端(cl ients);此架構的優點是便於管 理,參與遊戲的手機依照此一架構,會形成唯一的伺服端 手機1 1 0,剩下的則是客戶端手機1 2 0、1 3 0與1 4 0,至於手 機1 5 0加入此一架構的過程,將用以說明在主從式架構 下,無線網路遊戲的傳輸方式。伺服端手機或客戶端手機 的決定,可以是隨機的,或者直接以最早進入遊戲的用戶 做為伺服端。 請參閱「第2圖」,在習知技術中,主從式架構下的 無線網路遊戲,其傳輸方法大體是透過下列幾個步驟完 成· 一、 首先,於手機15 0上進入一網路遊戲(步驟210); 二、 接著,查詢已進入網路遊戲之其他手機資訊(步驟 2 2 0),此步驟主要是用來偵測在無線傳輸範圍内, 已加入某一網路遊戲的用戶資訊,其中最重要的是, 要辨認扮演伺服端的手機是伺服端手機1 1 0 ; 三、 然後,以客戶端身份與伺服端手機建立通訊協定(步 驟2 3 0),正如一般網路線上遊戲一樣,此步驟如同 「登錄」的動作; 四、 如此,手機1 5 0的玩家就能開始遊戲,並且隨著遊戲 的進行,傳送遊戲狀態更新訊息至伺服端手機(步驟 2 4 0),而接收到手機1 5 0的遊戲狀態更新訊息後,伺 服端手機1 1 0不僅要將其轉發到其他客戶端手機1 2 0、 1 3 0與1 4 0,供其更新個別的遊戲狀態,也需要更新本 身的遊戲狀態;Page 5 1220348 V. Description of the invention (2) and at least one client (cl ients); the advantage of this architecture is easy to manage, according to this architecture, mobile phones participating in the game will form the only server-side mobile phone 1 1 0, The rest are client phones 1 2 0, 1 3 0, and 1 40. As for the process of adding mobile phone 1 50 to this architecture, it will be used to explain the transmission method of wireless network games under the master-slave architecture. . The decision of the server-side mobile phone or client-side mobile phone can be random, or the user who entered the game directly as the server-side. Please refer to "Figure 2". In the conventional technology, the transmission method of the wireless network game under the master-slave architecture is generally completed through the following steps: 1. First, enter a network on the mobile phone 150 Game (step 210); second, then query other mobile phone information that has entered the online game (step 2 2 0), this step is mainly used to detect users who have joined a certain online game within the wireless transmission range Information, the most important of which is to recognize that the mobile phone acting as the server is the server mobile phone 1 10; 3. Then, establish a communication agreement with the server mobile phone as the client identity (step 2 30), just like a general online game online Similarly, this step is similar to the action of "login". 4. In this way, the mobile phone player can start the game, and send the game status update message to the server mobile phone as the game progresses (step 2 40), and After receiving the game status update message from the mobile phone 1 50, the server mobile phone 1 1 0 will not only forward it to other client mobile phones 1 2 0, 1 3 0, and 1 4 0 for updating the individual game status, but also need Update game state itself is;

1220348 五、發明說明(3) 五 同時’手機1 5 0也必須接收伺服端手機之複合遊戲狀 態更新訊息(步驟2 5 0),此一「複合遊戲狀態更新 訊息」包含伺服端手機1 1 0、客戶端手機1 2 〇 ' 1 3 〇與 1 4 0個別的遊戲狀態更新訊息; 六 最後,根據收到的「複合遊戲狀態更新訊息」,手機 1 5 0即進行更新遊戲狀態(步驟2 6 〇)。 由上述的說明中,很容易看出伺服端手機i丨〇雖然和 其他手機同樣是作為遊戲的參與者,卻必須比豆他手機多 =錄整個遊戲群組資m,以及轉發遊戲狀態更新訊息的 負載哺:此將導致伺服端手機110的耗費較多的cpu資源和 Π t成遊戲進行時的響應速度,較客戶端手機 其1沾與手機150慢,形成了遊戲的不公平環境。 另外的問題是,玩家最初在建構遊戲 的架構建立與客戶端的加入都是相當繁、、且、5 =端 伺服端資源負載過重的問題,對於中央挪:而且二刖述 個人電腦的手持無線遊戲裝4,譬如器效月b遠不如 造成的負面影響是極其嚴重的。 述例子中的手機, 【發明内容】 本發明所欲解決之技術問題,在於 ^遊戲架構+,錢端的建立戶^的主從式無線 繁瑣,而日^的加入過程過於 .. 作為伺服端的無線遊戲裝置必窄红基&- Μ + 盗效能與通信頻寬’破壞了遊戲的公平;生耗費权冋的處 蓉於以上習知技術的問題,本發 -種對稱式無線網路遊戲之傳輸的即在於提供 &主要包含下列步1220348 V. Description of the invention (3) At the same time, the mobile phone 1 50 must also receive the composite game status update message from the server mobile phone (step 2 50). This "composite game status update message" includes the server mobile phone 1 1 0 1. Client's mobile phone 1 2 0 '1 3 0 and 1 40 individual game status update messages; 6 Finally, according to the received "composite game status update message", the mobile phone 1 50 will update the game status (step 2 6 〇). From the above description, it is easy to see that although the server-side mobile phone i 丨 〇 is also a participant in the game, it must be more than the other mobile phone = record the entire game group information m, and forward the game status update message The load load: This will cause the server-side mobile phone 110 to consume more CPU resources and faster response time during the game, which is slower than the client-side mobile phone 1 and the mobile phone 150, forming an unfair environment for the game. Another problem is that the player's initial construction of the game's architecture and the addition of the client are quite complicated, and the 5 = server server is overloaded with resources. For the central mobile phone: and the handheld wireless game of the personal computer The negative effects caused by equipment 4, such as device b, which is far less effective, are extremely serious. The mobile phone in the example is described. [Summary of the Invention] The technical problem to be solved by the present invention lies in ^ game architecture +, the master-slave wireless of the establishment of the money end is tedious, and the joining process of Japan is too. The gaming device must be narrow-based & Μ + theft efficiency and communication bandwidth 'have destroyed the fairness of the game; The transmission is to provide & mainly includes the following steps

12203481220348

驟·首先進入任一無線遊戲裝置上之網路遊戲;接著,查 詢已進入網路遊戲之其他無線遊戲裝置資訊;然後,所& 已進入網路遊戲之無線遊戲裝置彼此建立通訊協定; 即進行此一網路遊戲。 本發明達成之功效,在於克服既有的無線網路遊戲採 用^從式架構傳輸的問題,使每一無線遊戲裝置負擔近乎 對等的資源負載,進而提供較佳之遊戲公平性。 【實施方式】 曰睛參閱「第3圖」至「第6圖」,本發明之較佳實施例 所提供對稱式無線網路遊戲之傳輸方法,其整個遊戲群組 架構將如「第3圖」所示,無線遊戲裝置310、3 2 0、3 3 0、 340與^3 5 0為設有藍芽或紅外線收發器的遊戲裝置,如手 機/ ^上型電腦、翻譯機、股票機、平板電腦,甚至筆記 型電腦’其個別地位是處於對等之關係。本實施例將以盔 線遊戲裝置3 5 0,加入由無線遊戲裝置310、3 2 0、3 3 0與 340構成之遊戲群組的過程,來說明本發明之對稱式傳輸 架構: (首先,於無線遊戲裝置35 0上「進入一網路遊 戲」’ & 「第h圖」顯示的畫面。 f,)接著’ 「查詢已進入網路遊戲之其他無線遊戲 ,置資訊」’此步驟主要是以無線收發器偵測在無線傳輸 範圍内,已加入網路遊戲「撲克大戰」的用戶資訊,實務 亡可將線上遊戲群組資訊顯示於畫面上,*「第5匕圖」所 不,參與遊戲群組的無線遊戲裝置,包括「第3圖」中的First, enter the online game on any wireless game device; then, query the information of other wireless game devices that have entered the online game; then, all wireless game devices that have entered the online game establish a communication protocol with each other; that is, Play this online game. The effect achieved by the present invention is to overcome the problem of the existing wireless network game adopting the slave-type architecture transmission, so that each wireless game device bears a nearly equal resource load, thereby providing better game fairness. [Embodiment] Referring to "Figure 3" to "Figure 6," the transmission method of a symmetric wireless network game provided by the preferred embodiment of the present invention, the entire game group structure will be as shown in "Figure 3" "As shown, wireless gaming devices 310, 3 2 0, 3 3 0, 340, and ^ 3 50 are game devices equipped with Bluetooth or infrared transceivers, such as mobile phones / PCs, translators, stock machines, Tablets and even laptops' their individual status is in an equal relationship. In this embodiment, a helmet line game device 3 50 is added to a game group consisting of wireless game devices 310, 3 2 0, 3 3 0, and 340 to illustrate the symmetrical transmission architecture of the present invention: (First, On the wireless game device 350, "Enter an online game" & "Figure h". F,) followed by "" Query other wireless games that have entered online games, set information "" This step mainly The wireless transceiver detects user information that has joined the online game "Poker Wars" in the wireless transmission range. In practice, the online game group information can be displayed on the screen. * "5th dagger" is not, Wireless gaming devices participating in a game group, including the ones in "Figure 3"

第8頁 1220348 五、發明說明(5) -- 無線遊戲裝置31〇、32〇、3 3 0、34〇的用戶資料昏 m Φ ^ ^ 只丁寸白顯不於一 用戶貝訊列表,一般可包含編號、用戶名稱, 用戶基本資料。 及其他的 (3) 然後,「分別與每一無線遊戲裝置建立通訊協 定」’與習用的無線網路遊戲不同的是,此步驟通訊協定 之建立並非「登錄」到某一伺服端,而是登錄到每^ 線遊戲裝置310、32〇、3 3 0、340上,於無線遊戲裳置… 310、32 0、3 3 0、34〇上的畫面顯示如「第5c圖」戶^示;同 時’也接受每一無線遊戲裝置之登錄。加入後,右'的二 線遊戲裝置的晝面顯示如「第5 d圖」。 、…、 (4) 如此,無線遊戲裝置3 5 0的玩家就能開始遊戲, 並且隨著遊戲的進行(如「第5e圖」),「分別傳送^戲 狀態更新訊息至每一無線遊戲裝置」;所謂遊戲狀態包括 遊戲進行的階段、聲音、影像、進行速度等等,而^收到 無線遊戲裝置3 5 0的遊戲狀態更新訊息後,其他的所有無 線遊戲裝置都要據以更新個別的遊戲狀態;意即,遊戲…狀 態的變化因子,除了每一用戶本身利用按鍵或搖桿等^入 裝置,控制用戶本身在遊戲中扮演的角色之外,也遊戲中 其他角色也隨著接收到的遊戲狀態更新訊息去更新。' (5) 同時,無線遊戲裝置35 0也必須「接收來自每一 無線遊戲裝置之遊戲狀態更新訊息」。 (6)最後,「更新遊戲狀態」。當然,收發遊戲狀 悲更新訊息的動作實際上並無先後之分,而更新遊戲狀態 是隨著用戶本身的直接控制,或收到的遊戲狀態更新訊息Page 8 1220348 V. Description of the invention (5)-User information of wireless gaming devices 31, 32, 3, 3, and 34 is only Φ ^ ^ white and not displayed on a user's list, generally Can include number, user name, basic user information. And other (3) Then, "Establishing a communication protocol with each wireless game device separately" 'is different from conventional wireless network games. In this step, the establishment of the communication protocol is not "registering" to a server, but Log on to each of the line game devices 310, 32, 3 3, and 340, and display on the wireless game clothes ... 310, 32, 3 3, and 3 40 as shown in Figure 5c. At the same time, registration of each wireless gaming device is also accepted. After joining, the daytime display of the right 'second-line game device is shown as "Figure 5d". , ..., (4) In this way, the players of the wireless game device 350 can start the game, and as the game progresses (such as "Figure 5e"), "send game state update messages to each wireless game device separately. The so-called game status includes the stage, sound, video, progress speed, etc. of the game, and after receiving the game status update message from the wireless gaming device 350, all other wireless gaming devices must update the individual ones accordingly. The state of the game; that is, the change factors of the state of the game. In addition to each user's own use of buttons or joysticks to control the role of the user in the game, other characters in the game also receive To update the game status update message. '(5) At the same time, the wireless game device 350 must also "receive a game status update message from each wireless game device." (6) Finally, "Update Game Status". Of course, the actions of sending and receiving game updates are not in any order, and the update of game status is based on the user ’s direct control or the game status update message received.

叶ο 、發明說明(6) 刻進行的。Ye o, the description of the invention (6).

由 程 以 線 無 A 再次強% 無線遊齡I ’本實施例中是以無線遊戲裝置3 50,加入 ,尤其是以 〇、32 0、3 3 0與340構成之遊戲群組的過 整體遊跔=無線遊戲裝置3 5 0的角度加以描述。因此, μ拜組的备 網路遊戟傳 用度而言,將本發明所提供的對稱式無 線遊载裝置:方法’應用於皆設置有無線收發器之多個 ,進入任—叙Η、、’其步驟將調整如「第4圖」所示: Β ·查詢已渔:線遊戲裝置上之網路遊戲(步驟4 1 0); 42 0); 您戰之其他無線遊戲裝置資訊(步驟 C ·所有已進入網路 (步驟4 3 0); 戲之”、、線遊戲裝置彼此建立通訊協定 D ·任一無線遊戲梦w u 戲狀態更新據其遊戲狀態變化,彼此傳送-遊 尺啊汛息(步驟440); …線遊戲裝置接收彼此傳送之遊戲狀離更新1自 (步驟45 0);及 文心迓戲狀L更新巩息 F.更:f無線遊戲裝置上之遊戲狀態(步驟460)。 的關鍵在於無線遊戲震置彼此間通 ί二來的三個屬於「進行網路遊戲」料的步 =:^ 關鍵而生,因此本發日月的步驟可簡化為下列步 (Α)進入任無線遊戲裝置上之網路遊戲; (Β) 查詢已進入網敗甘 路遊戲之其他無線遊戲裝置資訊; 進入網路遊戲之無線遊戲裝置彼此建立通訊By Cheng Yixian, no A, again strong% wireless gameplay I 'In this embodiment, a wireless game device 3 50 is added, especially a game group composed of 0, 32 0, 3 3 0, and 340.跔 = The angle of the wireless gaming device 3 50 is described. Therefore, in terms of the transmission efficiency of the standby network game player of the μbai group, the symmetric wireless carrier device provided by the present invention: the method 'is applied to a plurality of wireless transceivers each provided with the "'The steps will be adjusted as shown in" Figure 4 ": Β · Query the fishing: online games on line game devices (step 4 1 0); 42 0); other wireless game device information (steps) C · All have entered the network (step 4 3 0); "Game", and line game devices establish a communication agreement with each other D · Any wireless game dream wu The status update of the game is transmitted to each other according to its game status change Information (step 440); ... the line game device receives the game status update 1 from each other (step 45 0); and Wen Xinyi's performance L updates the information F. more: f game status on the wireless game device (step 460). The key lies in the three steps of wireless gaming that are connected to each other, which are "playing online games" == ^ The key is born, so the steps of this issue can be simplified to the following steps (Α ) Enter online games on any wireless gaming device; (B) Check if you have entered the Internet Other wireless gaming device road games information; enter the online gaming wireless gaming device to establish communication with each other

第10頁 1220348Page 10 1220348

協定;及 (D)進行網路遊戲。 主從ΐ=Γ傳輸方式,可以有效克服習知技術中, 進ΐΐί'ΐίϊ 的處理器效能與通信頻寬等問題, 進而保p早了遊戲的公平性。Agreement; and (D) play online games. The master-slave ΐ = Γ transmission method can effectively overcome the problems of processor performance and communication bandwidth in the conventional technology, thereby ensuring the fairness of the game.

用非ί ΐ Γ ΐ輪f式當然也適詩有線㈣,例如使用通 用非同步收發器(UART,universal asynehFQnQUS reCeiVer/transceiver)和資料傳輸線,也可以 架構進行遊戲資料的傳遞。 Μ ; 請參閱「第6圖」,本發明的傳輸方法,可藉由無線 遊戲裝置上的遊戲程式模組5〇〇來控制,其主要包含資料 庫510、收發單元5 2 0、伺服單元53〇與遊戲執行單元54〇, 其個別功能運作方式說明如下。 貝料庫疋5 1 0用以儲存一用戶資訊與一遊戲狀態樣 本。 收發單元52 0主要用來驅動無線收發器,以傳輸並接 收遊戲狀態更新訊息。 伺服單兀53 0是負責與其他每一無線遊戲裝置之間通 信協定的建立,因此在遊戲群組建立的初期扮演極為重要 的=色。它是透過收發單元52 0與其他無線遊戲裝置的伺 服單元建立通訊協定,進入網路遊戲之後,伺服單元5 3 〇 會自動產生一查詢訊息,透過收發模組5 2 〇驅動無線收發 器傳輸至通信範圍内的無線遊戲裝置,同樣亦進入同一網Of course, the non-ί ΐ Γ ΐ wheel f-type is also suitable for wired communication. For example, a universal asynchronous transceiver (UART, universal asyneh FQnQUS reCeiVer / transceiver) and a data transmission line can also be used to transmit game data. Μ; Please refer to "Figure 6". The transmission method of the present invention can be controlled by the game program module 500 on the wireless game device, which mainly includes a database 510, a transceiver unit 5 2 0, and a servo unit 53. 〇 and game execution unit 54〇, the individual function operation mode is described below. The Beige Library 疋 5 10 is used to store a user information and a game status sample. The transceiver unit 52 0 is mainly used to drive the wireless transceiver to transmit and receive game status update messages. Servo unit 5300 is responsible for establishing the communication agreement with every other wireless game device, so it plays a very important role in the initial stage of the game group establishment. It establishes a communication protocol with the server unit of other wireless game devices through the transceiver unit 52. After entering the online game, the server unit 5300 will automatically generate a query message and drive the wireless transceiver to transmit through the transceiver module 5200. Wireless gaming devices within communication range also enter the same network

第11頁 1220348 五、發明說明(8) 路遊戲的無線遊戲裝置,即回應一用戶資料訊息,以進一 步建立通訊協定,並供遊戲執行單元5 4 0產生用戶資訊列 表。通訊協定的建立將供伺服單元5 3 0據以識別所接收到 的遊戲狀態更新訊息的來源,同時也能指定遊戲執行單元 5 4 0產生之遊戲狀態更新訊息的發送標的。 另外,伺服單元53 0更進一步監控遊戲群組中每一用 戶的通連狀態;其中一用戶若因任何因素失聯,造成聯繫 中斷達到某一預定時間,其他用戶在該段時間内一直未收 到其遊戲狀態更新訊息的情況下,即自動判定此用戶退出 遊戲。 遊戲執行單元5 4 0是用以控制網路遊戲的進行,包括 對應於遊戲狀態的影像與聲音輸出,它可以直接接受使用 者透過按鍵、搖桿等輸入元件下達的指令,去擷取這些指 令對應的遊戲狀態樣本以改變遊戲狀態,而且,提供遊戲 狀態更新訊息至伺服單元5 3 0 ;同時,也根據轉發自伺服 單元5 3 0、其他無線遊戲裝置的遊戲狀態更新訊息,來改 變遊戲狀態。 以上所述者,僅為本發明較佳之實施例而已,並非用 以限定本發明實施之範圍;任何熟習此技藝者,在不脫離 本發明之精神與範圍下所作之均等變化與修飾,皆應涵蓋 於本發明之專利範圍内。Page 11 1220348 V. Description of the invention (8) The wireless game device of the 8-way game responds to a user information message to further establish a communication protocol and the game execution unit 540 generates a user information list. The establishment of the communication protocol will be used by the servo unit 530 to identify the source of the received game status update message, and also to specify the target of the game status update message generated by the game execution unit 540. In addition, the servo unit 5300 further monitors the communication status of each user in the game group; if one of the users loses contact due to any factor, the contact is interrupted for a predetermined period of time, and the other users have not received it for that period of time. When the game status update message is reached, the user is automatically determined to exit the game. The game execution unit 540 is used to control the progress of online games, including video and sound output corresponding to the game state. It can directly accept instructions issued by users through input elements such as buttons and joysticks to retrieve these instructions. Corresponding game status samples to change the game status, and provide game status update information to the servo unit 5 3 0; At the same time, the game status is also changed according to the game status update messages forwarded from the servo unit 5 3 0, other wireless game devices . The above are merely preferred embodiments of the present invention, and are not intended to limit the scope of implementation of the present invention. Anyone skilled in the art can make equivalent changes and modifications without departing from the spirit and scope of the present invention. Covered by the patent scope of the present invention.

第12頁 1220348Page 12 1220348

第1圖係習知技術之傳輸架構示意圖,· 第2圖係習知技術之傳輸流程圖; 第3圖係本發明較佳實施例之傳輸架構示意圖; 第4圖係本發明較佳實施例之傳輸流程圖; 第5a、5b、5d與5e圖係本發明較佳實施例中無線遊戲 裝置3 5 0之顯示畫面; 第5 c圖係本發明較佳實施例中無線遊戲裝置3 1 0、 3 2 0、3 3 0、3 4 0之顯示畫面;及 第6圖係本發明較佳實施例中遊戲控制模組之方塊 圖。 【圖式符號說明】 110 伺 服 端 手 機 120、 130 、140 客 戶 端 手 機 150 手 機 步 驟 210 進 入一 網 路 遊 戲 步 驟 220 查 詢已 進 入 網 路 遊 戲 之 其 他 手 機 資 訊 步 驟 230 以 客戶 端 身 份 與 伺 服 端 手 機 建 立 通 訊 協 定 步 驟 240 傳 送遊 戲 狀 態 更 新 訊 息 至 伺 服 端 手 機 步 驟 250 接 收伺 服 端 手 機 之 複 合 遊 戲 狀 態 更 新 訊 息 步 驟 260 更 新遊 戲 狀 態 310、 320 ' 3 3 0 ' 340 、! 350 無 線 遊 戲 裝 置 步 驟 410 進 入任 一 無 線 遊 戲 裝 置 上 之 網 路 遊 戲 步 驟 420 查 詢已 進 入 網 路 遊 戲 之 其 他 無 線 遊 戲 裝 置 資訊 步 驟 430 所 有已 進 入 網 路 遊 戲 之 無 線 遊 戲 裝 置 彼 此 建立Figure 1 is a schematic diagram of the transmission architecture of the conventional technology, Figure 2 is a flowchart of the transmission technique of the conventional technology; Figure 3 is a schematic diagram of the transmission architecture of the preferred embodiment of the present invention; Figure 4 is a preferred embodiment of the present invention The transmission flowchart; Figures 5a, 5b, 5d, and 5e are display screens of the wireless game device 3 50 in the preferred embodiment of the present invention; Figure 5c is the wireless game device 3 1 0 in the preferred embodiment of the present invention , 3 2 0, 3 3 0, 3 4 0; and FIG. 6 is a block diagram of a game control module in a preferred embodiment of the present invention. [Illustration of Symbols] 110 Server-side mobile phone 120, 130, 140 Client-side mobile phone 150 Mobile phone step 210 Enter an online game Step 220 Query other mobile phone information that has entered the online game Step 230 Establish with the server-side mobile phone as a client Protocol step 240: Send game status update message to server mobile phone Step 250: Receive composite game status update message from server mobile phone Step 260: Update game status 310, 320 '3 3 0' 340,! 350 Wireless game device Step 410 Enter any Online game on wireless game device Step 420 Query information about other wireless game devices that have entered online game Step 430 All wireless game devices that have entered online game are created with each other

第13頁 1220348 圖式簡單說明 步驟4 4 0 步驟4 5 0 步驟4 6 0 500 510 520 530 540 通訊協定 任一無線遊戲裝置根據其遊戲狀態變化,彼此 傳送一遊戲狀態更新訊息 任一無線遊戲裝置接收彼此傳送之遊戲狀態更 新訊息 更新任一無線遊戲裝置上之遊戲狀態 遊戲程式模組 資料庫 收發單元 伺服單元 遊戲執行單元Page 13 1220348 Schematic description of steps 4 4 0 Step 4 5 0 Step 4 6 0 500 510 520 530 540 Protocol Any wireless gaming device sends a game status update message to each other according to its game status change. Any wireless gaming device Receive game status update messages sent from each other to update the game status on any wireless game device Game program module database Transceiver unit Servo unit Game execution unit

第14頁Page 14

Claims (1)

1220348 六、申請專利範圍 1 · 一種對稱式無線網路遊戲傳輸方法,應用於設有一無 線收發器之複數無線遊戲裝置上,其包含以下步驟: 進入任一該無線遊戲裝置上之一網路遊戲; 查詢已進入該網路遊戲之其他該無線遊戲裝置資 訊; 所有已進入該網路遊戲之該無線遊戲裝置彼此建 立通訊協定;及 進行該網路遊戲。 2. 如申請專利範圍第1項所述對稱式無線網路遊戲傳輸方 法,其中進行該網路遊戲之步驟更進一步包含下列步 驟: 任一該無線遊戲裝置根據其遊戲狀態變化,彼此 傳送一遊戲狀態更新訊息; 任一該無線遊戲裝置接收彼此傳送之該遊戲狀態 更新訊息;及 更新任一該無線遊戲裝置上之遊戲狀態。 3. 如申請專利範圍第1項所述對稱式無線網路遊戲傳輸方 法,其中查詢其他該無線遊戲裝置資訊之後,更包含 顯示一用戶資訊列表之步驟。 4. 如申請專利範圍第3項所述對稱式無線網路遊戲傳輸方 法,其中該用戶資訊列表之内容至少包含編號、用戶 名稱或用戶基本資料。 5. 如申請專利範圍第1項所述對稱式無線網路遊戲傳輸方 法,其中任一該無線遊戲裝置上之該網路遊戲係透過1220348 VI. Scope of patent application1. A symmetrical wireless network game transmission method applied to a plurality of wireless game devices provided with a wireless transceiver, which includes the following steps: Enter an online game on any of the wireless game devices ; Query information of other wireless game devices that have entered the online game; all the wireless game devices that have entered the online game establish communication protocols with each other; and perform the online game. 2. The symmetric wireless network game transmission method described in item 1 of the scope of patent application, wherein the step of performing the online game further includes the following steps: Any one of the wireless game devices transmits a game to each other according to a change in its game state Status update message; any one of the wireless game devices receives the game status update message sent to each other; and update the game status on any of the wireless game devices. 3. The symmetric wireless network game transmission method described in item 1 of the scope of patent application, wherein after querying other wireless game device information, it further includes the step of displaying a user information list. 4. The symmetric wireless network game transmission method described in item 3 of the scope of patent application, wherein the content of the user information list includes at least a number, a user name, or basic user information. 5. The symmetric wireless online game transmission method described in item 1 of the scope of patent application, wherein the online game on any of the wireless game devices is through 第15頁 1220348Page 15 1220348 六、申請專利範圍 一遊戲程式模組執行,該遊戲程式模組包含: 一資料庫,儲存一用戶資料與一遊戲狀態樣本; 一收發單元,驅動該無線收發器,以傳輸並接收 該遊戲狀態更新訊息; 一伺服單元,透過該收發單元與其他該無線遊戲 裝置之該伺服單元建立通訊協定,並根據通訊協定^ 別接收到之該遊戲狀態更新訊息來源,以及指定本^ 之該遊戲狀態更新訊息之發送標的;及 一遊戲執行單元,控制該網路遊戲之進行,其係 依照使用者指令擷取該遊戲狀態樣本以改變遊戲^大” 態,並據以提供該遊戲狀態更新訊息至該伺服單元, 同時亦根據轉發自該伺服單元之該遊戲狀態更新訊_ 改變遊戲狀態。 °〜 6 · 7. 如申請專利範圍第 法,其中該伺服單 每一該無線遊戲裝 專利範圍第 中當未收到 如申請 法,其 新訊息 退出該 如申請 法,其 產生一 其他該 達到一預定 網路遊戲。 專利範圍帛 中該伺服單 查詢訊息, 無線遊戲裝 5項所述對稱式無線網路遊戲傳輸方 元更進一步監控參與該網路遊戲之 置的通連狀態。 6項所述對稱式無線網路遊戲傳輪方 某一該無線遊戲裝置之遊戲狀態更 時間,即自動判定該無線遊戲裝置 5項所述對稱式無線網路遊戲傳輸方 元於進入該網路遊戲之後,係自動 透過该收發模組傳輸至通信範圍内 置,且已進入該網路遊戲之該無線 8· 1220348 六、申請專利範圍 遊戲裝置,即回應一用戶資料訊息,以進一步建立通 訊協定。 9.如申請專利範圍第8項所述對稱式無線網路遊戲傳輸方 法,其中該遊戲執行單元係根據該用戶資料訊息產生 一用戶資訊列表。 1 0 .如申請專利範圍第1項所述對稱式無線網路遊戲傳輸方 法,其中該無線收發器之規格係選自藍芽與紅外線的 群組組合其中之一。6. Scope of patent application: A game program module is executed. The game program module includes: a database that stores user data and a game status sample; a transceiver unit that drives the wireless transceiver to transmit and receive the game status Update message; a server unit, through which the communication unit establishes a communication protocol with the server unit of the other wireless game device, and according to the communication protocol ^ do not receive the source of the game status update message, and specify the game status update of this ^ The target of sending the message; and a game execution unit that controls the progress of the online game, which is based on user instructions to retrieve a sample of the game status to change the game ’s status, and to provide the game status update message to the The servo unit also changes the game status according to the game status update information forwarded from the servo unit. ° ~ 6 · 7. If the patent application scope law is adopted, each of the servo tickets and the wireless game equipment patent scope is in the middle. If the application law is not received, the new message is withdrawn. If the application law is withdrawn, it generates an other Achieve a predetermined online game. The scope of the patent is to query the server for information. The wireless game device further monitors the connection status of participating in the online game. The symmetric wireless network game transmitting party has a longer game state of one of the wireless game devices, that is, it automatically determines 5 items of the symmetric wireless network game transmitting unit of the wireless game device after entering the online game. It is automatically transmitted to the built-in communication range through the transceiver module and has entered the wireless 812220348 of the online game. 6. The patent-pending game device responds to a user data message to further establish a communication protocol. 9. The method for transmitting a symmetric wireless network game according to item 8 of the scope of patent application, wherein the game execution unit generates a user information list according to the user information message. 1. The method of symmetric wireless as described in item 1 of the scope of patent application An online game transmission method, wherein the specification of the wireless transceiver is selected from the group consisting of Bluetooth and infrared One. 第17頁Page 17
TW92109333A 2003-04-22 2003-04-22 Game transmission method of symmetric wireless network TWI220348B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW92109333A TWI220348B (en) 2003-04-22 2003-04-22 Game transmission method of symmetric wireless network

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW92109333A TWI220348B (en) 2003-04-22 2003-04-22 Game transmission method of symmetric wireless network

Publications (2)

Publication Number Publication Date
TWI220348B true TWI220348B (en) 2004-08-11
TW200423619A TW200423619A (en) 2004-11-01

Family

ID=34076116

Family Applications (1)

Application Number Title Priority Date Filing Date
TW92109333A TWI220348B (en) 2003-04-22 2003-04-22 Game transmission method of symmetric wireless network

Country Status (1)

Country Link
TW (1) TWI220348B (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI406693B (en) * 2008-06-29 2013-09-01 Square Enix Co Ltd A video game processing device, a video game processing method, and a recording medium recording a video game program

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI406693B (en) * 2008-06-29 2013-09-01 Square Enix Co Ltd A video game processing device, a video game processing method, and a recording medium recording a video game program

Also Published As

Publication number Publication date
TW200423619A (en) 2004-11-01

Similar Documents

Publication Publication Date Title
JP6011894B1 (en) program
RU2439836C2 (en) Server and method for realising computer communications for automatic performance and control of comparison
US20060135259A1 (en) System, game server, terminal, and method for game event notification in a multiplayer game
CN102016821B (en) Limiting access to shared media content
EP1291048A2 (en) Mobile gaming
EP1206954A1 (en) Game machine, server system, information service method and recording medium
CN101790405B (en) Method for updating a multiplayer game session on a mobile device
JP2001087561A (en) Multi-player game system using cellular telephone and game unit
JP2008543474A (en) System and method for providing interoperability of independently operable electronic games
EP1864546A1 (en) System, game server, terminal, and computer program product for link point scaling in a multiplayer location-aware game
CN101193346A (en) A new mobile phone network game platform system and method
WO2006128353A1 (en) Method for entering a game state by using a game account number
TWI220348B (en) Game transmission method of symmetric wireless network
JP2008279049A (en) Information providing system, program and information storing medium
KR101569645B1 (en) Game executing method, game server and game system
KR20210019358A (en) Appartus and method for providing user interface
JP2017056209A (en) program
JP7174183B1 (en) Information processing system, information processing program and information processing method
JP4238647B2 (en) Lottery game control program, server for distributing the game control program, service providing server, and service providing method
JP7261930B1 (en) Information processing system, information processing program and information processing method
JP7290812B1 (en) Information processing system, information processing program and information processing method
KR100317221B1 (en) Method for operating game between mobile station and contents provider server
JP2002297536A (en) Information processing apparatus, its method and system, and computer program
Duggan et al. Single to multiplayer Bluetooth gaming framework
KR20070082438A (en) Multiuser game system using wireless comunication and the game method thereof

Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees