WO2021155752A1 - 一种智能立体四子棋 - Google Patents

一种智能立体四子棋 Download PDF

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Publication number
WO2021155752A1
WO2021155752A1 PCT/CN2021/074010 CN2021074010W WO2021155752A1 WO 2021155752 A1 WO2021155752 A1 WO 2021155752A1 CN 2021074010 W CN2021074010 W CN 2021074010W WO 2021155752 A1 WO2021155752 A1 WO 2021155752A1
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WO
WIPO (PCT)
Prior art keywords
chess
piece
contact piece
monitor
intelligent
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PCT/CN2021/074010
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English (en)
French (fr)
Inventor
冼子敬
柯俊超
招子弘
Original Assignee
佛山市计客创新科技有限公司
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Priority to US17/796,829 priority Critical patent/US20230338822A1/en
Publication of WO2021155752A1 publication Critical patent/WO2021155752A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/02Chess; Similar board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • A63F2003/0022Three-dimensional game boards played in three dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F2003/0063Magnetic
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • A63F2003/00646Electric board games; Electric features of board games with illumination of playing field or playing piece
    • A63F2003/00652Light-emitting diodes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00716Connectable or stackable playing pieces or parts thereof
    • A63F2003/00719Connectable or stackable playing pieces or parts thereof with connections amongst the playing pieces or parts thereof
    • A63F2003/00738Magnetic
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2436Characteristics of the input
    • A63F2009/2442Sensors or detectors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2436Characteristics of the input
    • A63F2009/2442Sensors or detectors
    • A63F2009/2444Light detector
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2451Output devices visual using illumination, e.g. with lamps
    • A63F2009/2452Output devices visual using illumination, e.g. with lamps as a signal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • A63F2009/2472Buzzer, beep or electric bell
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/10Miscellaneous game characteristics with measuring devices
    • A63F2250/1021Miscellaneous game characteristics with measuring devices for weighing

Definitions

  • the invention relates to the technical field of board games, in particular to an intelligent three-dimensional four-piece chess.
  • Three-dimensional Four-Match also known as Score Four (Score Four) is a continuous chess game launched by A.P. Nienstaedt in 1968.
  • the chess tools include: 1. Arrange a number of sticks in a matrix or square on the chessboard, and each stick can be penetrated by at least four chess beads; 2. The opponents use different colors of chess beads to distinguish between enemy and friend. There are holes for sticks to pass through.
  • the rules of the game require that both sides must take turns to put a ball of one's own side into the roller, so that the ball falls on the bottom or other pieces due to gravity. When there are four chess beads on one side that are connected in a line in the vertical, horizontal or diagonal direction, the winner is won.
  • this technical solution aims to provide an intelligent three-dimensional four-piece game to achieve the purpose of assisting players to accurately determine the outcome of the game.
  • the present invention adopts the following technical solutions on the one hand:
  • An intelligent three-dimensional four-men chess including:
  • Checkerboard including:
  • the upper panel is provided with a number of placement intervals for stacking L layers of chess pieces, the placement intervals are arranged in an array of M rows and N columns, and the L, M, and N are all natural numbers greater than or equal to 4;
  • the electronic component includes a monitor, a processor, and an alarm device. Each drop zone is provided with a monitor correspondingly.
  • the output end of the monitor is connected to the input end of the processor, and the output end of the processor is connected to the alarm device,
  • the monitor is configured to monitor the change value of the number of chess pieces in the set interval, and the processor learns the camp state and the spatial position state of the chess pieces on the chessboard from the data input by the monitor.
  • the processor judges four chess pieces of the same camp After being connected in a straight line, it sends a signal of the end of the game to the alarm device, and the alarm device feeds back the game result to the outside through sound/light;
  • the power supply which supplies power to the electronic components.
  • the monitor includes a main control board, keys, and micro switches, the main control board is located below the upper panel, and the micro switches are installed on the main control board and correspond to the drop zone one by one.
  • the bottom of the button is in contact with the action reed of the micro switch, and a through hole for the button to pass through is provided in the drop zone.
  • the top of the button has a platform on which chess pieces can be placed, a first magnet is embedded in the center of the platform, a second magnet with opposite polarity to the first magnet is arranged on the bottom surface of the chess piece, and the top surface of the chess piece A third magnet with the same polarity as the first magnet is provided.
  • the use of magnets for positioning and centering of the chess pieces can eliminate the need for the use of rods and beaded structures like traditional three-dimensional four-piece chess, making the chessboard pieces more portable.
  • the monitor includes a main control board and a checkerboard contact piece group, the main control board is located below the upper panel, and a set of checkerboard contact piece groups is provided corresponding to each of the placement intervals, and the checkerboard contact piece One end of the group is electrically connected to the main control board, and the other end passes through the upper panel.
  • the chess piece is provided with a chess piece main board and a chess piece contact piece group, and the chess piece contact piece group is electrically connected to the chess piece main board.
  • the contact piece group passes through the top surface and the bottom surface of the chess piece and is matched with the checkerboard contact piece group.
  • the chess piece contact piece group and the chessboard contact piece group both include an inner contact piece, an outer ring contact piece, a return spring and a positioning magnet, the inner contact piece and the outer ring contact piece are concentric circles, and the inner contact piece A positioning magnet is provided at the center of the circle.
  • the positioning magnet of the chessboard contact piece group is a first positioning magnet
  • the positioning magnet on the bottom surface of the chess piece contact piece group is a second positioning magnet.
  • the positioning magnet on the top surface of the chess piece contact piece group is a third positioning magnet
  • the third positioning magnet has the same polarity as the first positioning magnet
  • the return spring is provided for the inner contact piece and the outer ring contact piece respectively. support. It is also centered by magnetic attraction, but because it has metal contact pieces required for circuit connection, a return spring is added to ensure good contact between the contact pieces.
  • the monitor is a gravity sensor.
  • the detector includes a string rod, L light sensors are installed at equal intervals on the string rod, and the chess pieces are provided with holes through which the string rod can pass.
  • the detector includes a string rod, L light sensors are installed at equal intervals on the string rod, and the chess pieces are provided with holes through which the string rod can pass.
  • the processor can give feedback to the player through the alarm device, or it can notify the opponents in the form of sound/light after finding that any camp meets the winning conditions.
  • the alarm device includes a lampshade and lamp beads, each of the drop sections is provided with a lampshade, and the lampshade is provided with a lamp bead.
  • the alarm device can also be a loudspeaker that directly broadcasts information by voice. Or use a buzzer for information reminders.
  • the pieces themselves can be separately made with color markings to facilitate the players to distinguish the battle camp. Since the two sides of a three-piece four-piece match must take turns and cannot skip, the processor can distinguish the faction of the pieces by recording the odds and evens of the overall placement sequence.
  • the processor can directly identify the camp of the chess pieces. Even the chess pieces are made into light-transmitting components that do not need to be marked with color in advance, but through built-in lamps of multiple colors, after the processor distinguishes the faction of the chess pieces according to the order of the pieces, the chess pieces display the corresponding colors through wireless communication.
  • the intelligent three-dimensional four-piece chess further includes a wireless transmission component and a lamp group, the lamp group is installed on the chess piece and has luminous points of at least two colors, and the wireless transmission component includes a wireless transmitter located in the chessboard And the wireless receiver located in the chess piece, the processor adjusts the color of the light group through the wireless transmission component.
  • This structure allows the chess pieces to adopt a unified structure, no need to distinguish specific colors, and the chess pieces can be recognized by the processor only if they have an independent code.
  • the intelligent three-dimensional four-piece chess also includes a network communication module, which is used to establish a data transmission channel between the processor and the external intelligent terminal. Two sets of intelligent three-dimensional four-in-one chess using the same working principle can achieve remote battles.
  • the intelligent three-dimensional four-piece chess provided by the present invention can identify the spatial position of each piece, thereby accurately judging whether the camp of the game participant meets the winning condition, and gives a winning or losing prompt, thereby improving the playability of the three-dimensional four-piece chess.
  • Fig. 1 is a front full cross-sectional view of the intelligent three-dimensional four-in-one chess of embodiment 1;
  • Figure 2 is a partial enlarged view of A in Figure 1;
  • FIG. 3 is an isometric view of the intelligent three-dimensional four-men chess of embodiment 1;
  • FIG. 4 is a schematic diagram of the intelligent three-dimensional four-men chess described in the second embodiment.
  • Embodiment 1 an intelligent three-dimensional four-piece chess as shown in FIGS. 1 to 3, includes: a chess piece 100 and a chess board 200.
  • the chess board includes an upper panel 210, electronic components, and a power supply.
  • the upper panel 210 is provided with a number of placement intervals 211 that can stack 5 layers of chess pieces 100.
  • the placement intervals 211 are abstract spatial concepts, not enclosed by objects on the upper board 210. To help understanding, the figure In 3, the boundary of the placement area 211 is marked with a dotted line.
  • the placement areas 211 are arranged in an array of 5 rows and 5 columns. Theoretically, the panel 210 can hold 125 pieces 100 at the same time;
  • the electronic component includes a monitor, a processor, and an alarm device, and a monitor is correspondingly provided in each drop zone 211.
  • the monitor includes a main control board 221, buttons 222, and a micro switch 223.
  • the main control board 221 is located below the upper panel 210.
  • the micro switch 223 is installed on the main control board 221 and interacts with The interval 211 corresponds one-to-one, the bottom of the button 222 is in contact with the action reed of the micro switch 223, the drop interval 211 is provided with a through hole for the button 222 to pass through, and the output terminal of the micro switch 223
  • the main control board 221 is connected to the input terminal of the processor.
  • the output terminal of the processor is connected to the alarm device, and the alarm device includes a lampshade and lamp beads 231.
  • a translucent button 222 is used as a lampshade, and the lamp bead 231 is installed at a position below the main control board 221 corresponding to the button 222.
  • the top of the button 222 has a platform on which a chess piece 100 can be placed, and a first magnet 232 is embedded in the center of the platform.
  • the top surface of the chess piece 100 is provided with a third magnet 102 with the same polarity as the first magnet 232.
  • the piece 100 When the player uses the intelligent three-dimensional four-piece chess of this embodiment, each time a piece is placed, the piece 100 needs to be placed in the placement interval 211, so that the first magnet 232 and the second magnet 101 are attracted to achieve the centering. Pressing the chess piece 100 causes the button 222 to sink, thereby triggering the micro switch 223.
  • the processor determines the position of the chess piece after receiving the signal of the micro switch 223.
  • the horizontal coordinate of the chess piece 100 is obtained according to the position interval 211 corresponding to the micro switch 223, and the height coordinate of the chess piece 100 is determined according to the number of times the micro switch 223 is touched, so as to determine the spatial position data of the chess piece 100.
  • the processor After the processor knows the faction state and the spatial position state of the chess pieces on the chessboard, it can accurately determine whether the winning conditions are met (four pieces are connected in a straight line).
  • the alarm device can be configured such that whenever the micro switch 223 is touched, the lamp beads 231 in the corresponding drop zone 211 will be lit for a short period of time, indicating processing The player has received the player’s current position information.
  • the alarm device can be configured to sequentially light the lamp beads 231 in the placement interval 211 where the four pieces connected in a line are located.
  • Embodiment 2 an intelligent three-dimensional four-piece chess as shown in Figure 4, its structure is similar to that of Embodiment 1, the difference is that its monitor adopts a method of constructing a circuit connection between the piece 100 and the chessboard 200, and applying a safe voltage. , So as to know the player's move by monitoring the resistance changes in the circuit formed by the chess board 200 and the chess pieces 100.
  • the monitor includes a main control board 221 and a checkerboard contact piece group.
  • the main control board 221 is located below the upper panel 210.
  • a set of checkerboard contact piece groups is provided corresponding to each of the placement sections 211, so One end of the chessboard contact piece group is electrically connected to the main control board 221, and the other end passes through the upper panel 210.
  • the chess piece 100 is provided with a chess piece main board 111 and a chess piece contact group.
  • the chess piece main board 111 is electrically connected, and the chess piece contact piece group passes through the top surface and the bottom surface of the chess piece 100 and is matched with the chessboard contact piece group.
  • the chess piece contact piece group and the chessboard contact piece group both include an inner contact piece 001, an outer ring contact piece 002, a return spring 003 and a positioning magnet, and the inner contact piece 001 and the outer ring contact piece 002 are concentric circles, so A positioning magnet is provided at the center of the inner contact piece 001, the positioning magnet of the checkerboard contact piece group is a first positioning magnet 004, and the positioning magnet on the bottom surface of the chess piece contact piece group is a second positioning magnet 005.
  • the positioning magnet 005 has the opposite polarity to the first positioning magnet 004, the positioning magnet on the top surface of the chess piece contact piece group is the third positioning magnet 006, and the third positioning magnet 006 has the same polarity as the first positioning magnet 004.
  • the return spring 003 provides support for the inner contact piece 001 and the outer ring contact piece 002 respectively. In this embodiment, magnetic centering is also used, and a return spring 003 is further added to ensure good contact between the contact pieces.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Position Input By Displaying (AREA)
  • Audible And Visible Signals (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

一种智能立体四子棋,包括:棋子(100)和棋盘(200),棋盘(200)包括上面板(210)、电子元件和电源,其设有若干个可堆叠L层棋子(100)的落子区间(211),所述落子区间(211)按M行、N列阵列排布,所述L、M、N均为大于等于4的自然数;电子元件包括监测器、处理器和警报装置,每个落子区间(211)内对应设有监测器,监测器的输出端与处理器的输入端连接,处理器的输出端与所述警报装置连接,所述监测器被配置为监测所处落子区间(211)内棋子(100)数量的变化值,所述处理器判断棋子(100)的阵营状态和空间位置状态,所述警报装置向外界反馈处理器判断结果。所述智能立体四子棋能够识别每个棋子(100)的空间位置,从而准确判断游戏参与者的阵营是否满足获胜条件,并给出胜负提示。

Description

一种智能立体四子棋 技术领域
本发明涉及棋盘游戏技术领域,特别是一种智能立体四子棋。
背景技术
立体四子棋,又名方垛式四子棋(Score Four),是A.P.Nienstaedt在1968年推出的连棋类游戏。其棋具包括:一、棋盘上按矩阵或方阵排列若干跟棍子,每棍子长度可以供至少四枚棋珠穿入;二、对战双方使用不同颜色的棋珠以区分敌我,各棋珠上设有可供棍子穿过的洞。游戏规则需要双方必须轮流把一颗己方棋珠穿入滚棍,让棋珠因地心引力落下在底部或其他棋子上。当一方存在四枚棋珠在纵、横或斜方向上连成一线时获胜。
这是一款十分考验玩家空间想象能力的对战游戏,玩家需要一边观察一边思考落子位置。然而当落子数量逐渐增多后,位于矩阵中部的棍子上的棋珠容易被外侧棍子上的棋珠所遮挡,导致玩家难以正确判断是否已经分出胜负。
发明内容
为解决立体四子棋对战双方在游戏过程中难以准确判断胜负的技术问题,本技术方案旨在提供一种智能立体四子棋,实现辅助玩家起到准确判断游戏胜负的目的。
为解决上述技术问题,本发明一方面采用了以下技术方案:
一种智能立体四子棋,包括:
棋子;
棋盘,包括:
上面板,其设有若干个可堆叠L层棋子的落子区间,所述落子区间按M行、N列阵列排布,所述L、M、N均为大于等于4的自然数;
电子元件,其包括监测器、处理器和警报装置,每个落子区间内对应设有监测器,监测器的输出端与处理器的输入端连接,处理器的输出端与所述警报装置连接,所述监测器被配置为监测所处落子区间内棋子数量的变化值,所述处理器由监测器输入的数据获知棋盘上棋子的阵营状态和空间位置状态,当处理器判断四颗同阵营棋子连成一直线后向警报装置发送游戏结束的信号,所述警报装置通过声/光向外界反馈游戏结果;
电源,其为电子元件供电。
监测器识别玩家落子动作的方式具有多种,如玩家通过按压落子区间内的按键告知完成落子动作,处理器通过记录同一个按键被按压的次数获知该落子区间内棋子的层叠数量。具体为,所述监测器包括主控板、按键和微动开关,所述主控板位于所述上面板下方,所述微动开关安装在所述主控板上且与落子区间一一对应,所述按键的底部与所述微动开关的动作簧片接触,所述落子区间内设有供按键部分穿过的通孔。
进一步,所述按键顶端具有可放置棋子的平台,所述平台中心埋设有第一磁铁,所述棋子的底面设有与所述第一磁铁极性相反的第二磁铁,所述棋子的顶面设有与所述第一磁铁极性相同的第三磁铁。各棋子之间利用磁铁定位对中,可以省去如传统立体四子棋般使用杆子串珠的结构,令棋盘棋子更加便携。
又或者,通过在棋子和棋盘之间构建电路连接,并施加安全电压,通过监测落子区间所构成的电路中电阻变化从而获知玩家的落子动作。具体为,所述监测器包括主控板和棋盘触片组,所述主控板位于所述上面板下方,对应每个所述落子区间均设有一组棋盘触片组,所述棋盘触片组的一端均与主控板电连接,另一端穿过所述上面板,所述棋子设有棋子主板和棋子触片组,所述棋子触片组与所述棋子主板电连接,所述棋子触片组穿过棋子的顶面和底面并与所 述棋盘触片组相适配。
进一步,所述棋子触片组和棋盘触片组均包括内触片、外环触片、复位弹簧和定位磁铁,所述内触片和外环触片为同心圆,所述内触片的圆心处设有定位磁铁,所述棋盘触片组的定位磁铁为第一定位磁铁,所述棋子触片组底面的定位磁铁为第二定位磁铁,所述第二定位磁铁与第一定位磁铁极性相反,所述棋子触片组顶面的定位磁铁为第三定位磁铁,所述第三定位磁铁与第一定位磁铁极性相同,所述复位弹簧分别为内触片和外环触片提供支撑。同样通过磁吸对中,但是由于具有电路连接所需的金属触片,因此还增设复位弹簧以保障触片之间能够良好接触。
再或者通过直接监测落子区间内棋子重量的变化,从而推算出玩家落子过程以及棋子所处空间位置,即所述监测器为重力传感器。
另外,还可以使用近似于传统立体四子棋的结构,配合光线感应器对玩家的落子动作进行识别。即所述检测器包括串杆,所述串杆上等间距安装有L个光线感应器,所述棋子设有可供串杆穿过的孔。未落子时,串杆上所有光线感应器均能感应到外界光源信号;当落子后,部分光线感应器被棋子遮挡,无法感应到光源信号,从而令处理器获知该光线感应器对应的空间位置已被棋子所占据。
处理器每次监测到玩家落子后,可以通过警报装置对玩家进行反馈,也可以在发现任一阵营满足获胜条件后以声/光等形式通知对战双方。例如所述警报装置包括灯罩和灯珠,每个所述落子区间内均设有灯罩,所述灯罩内设有灯珠。所述警报装置也可以为扬声器,直接语音播报信息。又或者采用蜂鸣器进行信息提醒。
棋子本身可以分别制作成带有颜色标记以便于玩家区别对战阵营。由于立 体四子棋对战双方必须要轮流下子而不能跳过,所以处理器可以通过记录总的落子顺序的奇偶来区分棋子所属阵营。
也可以通过棋盘与棋子之间建立无线通信,使处理器直接识别棋子所属阵营。甚至将棋子制作成无需提前带有颜色标记的透光构件,而是通过内置多种颜色的灯具,在处理器根据落子顺序区分棋子所属阵营后,通过无线通信使棋子展现出对应的颜色。具体为,所述智能立体四子棋还包括无线传输组件和灯组,所述灯组安装于棋子上,具有至少两种颜色的发光点,所述无线传输组件包括位于棋盘内的无线发送器和位于棋子内的无线接收器,所述处理器通过无线传输组件调整灯组的色彩。该结构使得棋子可以采用统一的结构,无需再区分具体的颜色,只需在棋子具有独立的编码即能被处理器识别。
更进一步,该智能立体四子棋还包括网络通信模块,用于建立起处理器和外部智能终端之间的数据传输通道。使用相同工作原理的两副智能立体四子棋可以实现远程对战。
与现有技术相比,本发明的有益效果是:
本发明提供的智能立体四子棋能够识别每个棋子的空间位置,从而准确判断游戏参与者的阵营是否满足获胜条件,并给出胜负提示,提高立体四子棋的可玩性。
附图说明
图1是实施例1所述智能立体四子棋的主视全剖图;
图2是图1中A处的局部放大图;
图3是实施例1所述智能立体四子棋的等轴测立体图;
图4是实施例2所述智能立体四子棋的示意图。
具体实施方式
下面将结合具体实施例,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。
实施例1,一种如图1至3所示的智能立体四子棋,包括:棋子100和棋盘200,棋盘包括上面板210、电子元件和电源。
上面板210,其设有若干个可堆叠5层棋子100的落子区间211,所述落子区间211为抽象的空间概念,并非由实物在上面板210围闭而成,为帮助理解,因此于图3中以虚线标注落子区间211的边界,所述落子区211间按5行、5列阵列排布,理论上上面板210可以同时容纳125颗棋子100;
电子元件,其包括监测器、处理器和警报装置,每个落子区间211内对应设有监测器。所述监测器包括主控板221、按键222和微动开关223,所述主控板221位于所述上面板210下方,所述微动开关223安装在所述主控板221上且与落子区间211一一对应,所述按键222的底部与所述微动开关223的动作簧片接触,所述落子区间211内设有供按键222部分穿过的通孔,微动开关223的输出端通过主控板221与处理器的输入端连接。处理器的输出端与所述警报装置连接,所述警报装置包括灯罩和灯珠231。本实施例中以半透明的按键222作为灯罩,所述灯珠231安装在主控板221对应按键222下方的位置。所述按键222顶端具有可放置棋子100的平台,所述平台中心埋设有第一磁铁232,所述棋子100的底面设有与所述第一磁铁232极性相反的第二磁铁101,所述棋子100的顶面设有与所述第一磁铁232极性相同的第三磁铁102。
玩家在使用本实施例所述智能立体四子棋时,每次落子需要将棋子100放置在落子区间211内,使第一磁铁232与第二磁铁101相吸实现对中,同时还 需要轻轻按压棋子100使其带动按键222下沉,从而触动微动开关223。处理器在接收微动开关223信号对该棋子的位置进行判断。根据微动开关223所对应的落子区间211获知棋子100的水平坐标,并根据该微动开关223的被触动次数作为棋子100的高度坐标,从而判断出棋子100的空间位置数据。处理器获知棋盘上棋子的阵营状态和空间位置状态后即能准确判断是否出现满足获胜的条件(四子连一成直线)。为提高棋盘200与玩家之间的交互,所述报警装置可以配置为每当微动开关223被触动,则其对应的落子区间211内的灯珠231便会被点亮一小段时间,表示处理器已经接收到玩家当前的落子信息。而当游戏出现满足获胜的条件时,则可以将报警装置配置为依次点亮连成一线的四颗棋子所在的落子区间211内的灯珠231。
实施例2,一种如图4所示的智能立体四子棋,其结构与实施例1相似,区别在于其监测器采用在棋子100和棋盘200之间构建电路连接,并施加安全电压的方式,从而通过监测棋盘200、棋子100所构成的电路中电阻变化来获知玩家的落子动作。具体为,所述监测器包括主控板221和棋盘触片组,所述主控板221位于所述上面板210下方,对应每个所述落子区间211均设有一组棋盘触片组,所述棋盘触片组的一端均与主控板221电连接,另一端穿过所述上面板210,所述棋子100设有棋子主板111和棋子触片组,所述棋子触片组与所述棋子主板111电连接,所述棋子触片组穿过棋子100的顶面和底面并与所述棋盘触片组相适配。
进一步,所述棋子触片组和棋盘触片组均包括内触片001、外环触片002、复位弹簧003和定位磁铁,所述内触片001和外环触片002为同心圆,所述内触片001的圆心处设有定位磁铁,所述棋盘触片组的定位磁铁为第一定位磁铁004,所述棋子触片组底面的定位磁铁为第二定位磁铁005,所述第二定位磁铁 005与第一定位磁铁004极性相反,所述棋子触片组顶面的定位磁铁为第三定位磁铁006,所述第三定位磁铁006与第一定位磁铁004极性相同,所述复位弹簧003分别为内触片001和外环触片002提供支撑。本实施例同样通过磁吸对中,并且进一步增设复位弹簧003以保障触片之间能够良好接触。
对于本领域技术人员而言,显然本发明不限于上述示范性实施例的细节,而且在不背离本发明的精神或基本特征的情况下,能够以其他的具体形式实现本发明。因此,无论从哪一点来看,均应将实施例看作是示范性的,而且是非限制性的,本发明的范围由所附权利要求而不是上述说明限定,因此旨在将落在权利要求的等同要件的含义和范围内的所有变化囊括在本发明内。

Claims (10)

  1. 一种智能立体四子棋,其特征在于,包括:
    棋子;
    棋盘,包括:
    上面板,其设有若干个可堆叠L层棋子的落子区间,所述落子区间按M行、N列阵列排布,所述L、M、N均为大于等于4的自然数;
    电子元件,其包括监测器、处理器和警报装置,每个落子区间内对应设有监测器,监测器的输出端与处理器的输入端连接,处理器的输出端与所述警报装置连接,所述监测器被配置为监测所处落子区间内棋子数量的变化值,所述处理器由监测器输入的数据获知棋盘上棋子的阵营状态和空间位置状态,当处理器判断四颗同阵营棋子连成一直线后向警报装置发送游戏结束的信号,所述警报装置通过声/光向外界反馈游戏结果;
    电源,其为电子元件供电。
  2. 根据权利要求1所述的智能立体四子棋,其特征在于:所述监测器包括主控板、按键和微动开关,所述主控板位于所述上面板下方,所述微动开关安装在所述主控板上且与落子区间一一对应,所述按键的底部与所述微动开关的动作簧片接触,所述落子区间内设有供按键部分穿过的通孔。
  3. 根据权利要求2所述的智能立体四子棋,其特征在于:所述按键顶端具有可放置棋子的平台,所述平台中心埋设有第一磁铁,所述棋子的底面设有与所述第一磁铁极性相反的第二磁铁,所述棋子的顶面设有与所述第一磁铁极性相同的第三磁铁。
  4. 根据权利要求1所述的智能立体四子棋,其特征在于:所述监测器包括主控板和棋盘触片组,所述主控板位于所述上面板下方,对应每个所述落子区间 均设有一组棋盘触片组,所述棋盘触片组的一端均与主控板电连接,另一端穿过所述上面板,所述棋子设有棋子主板和棋子触片组,所述棋子触片组与所述棋子主板电连接,所述棋子触片组穿过棋子的顶面和底面并与所述棋盘触片组相适配。
  5. 根据权利要求4所述的智能立体四子棋,其特征在于:所述棋子触片组和棋盘触片组均包括内触片、外环触片、复位弹簧和定位磁铁,所述内触片和外环触片为同心圆,所述内触片的圆心处设有定位磁铁,所述棋盘触片组的定位磁铁为第一定位磁铁,所述棋子触片组底面的定位磁铁为第二定位磁铁,所述第二定位磁铁与第一定位磁铁极性相反,所述棋子触片组顶面的定位磁铁为第三定位磁铁,所述第三定位磁铁与第一定位磁铁极性相同,所述复位弹簧分别为内触片和外环触片提供支撑。
  6. 根据权利要求1所述的智能立体四子棋,其特征在于:所述监测器为重力传感器。
  7. 根据权利要求1所述的智能立体四子棋,其特征在于:所述检测器包括串杆,所述串杆上等间距安装有L个光线感应器,所述棋子设有可供串杆穿过的孔。
  8. 根据权利要求1至7任一项所述的智能立体四子棋,其特征在于:所述警报装置包括灯罩和灯珠,每个所述落子区间内均设有灯罩,所述灯罩内设有灯珠。
  9. 根据权利要求1所述的智能立体四子棋,其特征在于:还包括无线传输组件和灯组,所述灯组安装于棋子上,具有至少两种颜色的发光点,所述无线传输组件包括位于棋盘内的无线发送器和位于棋子内的无线接收器,所述处理器通过无线传输组件调整灯组的色彩。
  10. 根据权利要求1所述的智能立体四子棋,其特征在于:还包括网络通信模块,用于建立起处理器和外部智能终端之间的数据传输通道。
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