WO2021135684A1 - 直播间互动方法、装置、可读介质及电子设备 - Google Patents
直播间互动方法、装置、可读介质及电子设备 Download PDFInfo
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- WO2021135684A1 WO2021135684A1 PCT/CN2020/128807 CN2020128807W WO2021135684A1 WO 2021135684 A1 WO2021135684 A1 WO 2021135684A1 CN 2020128807 W CN2020128807 W CN 2020128807W WO 2021135684 A1 WO2021135684 A1 WO 2021135684A1
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- gift
- interactive
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/4302—Content synchronisation processes, e.g. decoder synchronisation
- H04N21/4307—Synchronising the rendering of multiple content streams or additional data on devices, e.g. synchronisation of audio on a mobile phone with the video output on the TV screen
- H04N21/43079—Synchronising the rendering of multiple content streams or additional data on devices, e.g. synchronisation of audio on a mobile phone with the video output on the TV screen of additional data with content streams on multiple devices
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
- H04N21/4312—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
- H04N21/4312—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
- H04N21/4316—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations for displaying supplemental content in a region of the screen, e.g. an advertisement in a separate window
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4784—Supplemental services, e.g. displaying phone caller identification, shopping application receiving rewards
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/81—Monomedia components thereof
- H04N21/8146—Monomedia components thereof involving graphical data, e.g. 3D object, 2D graphics
Definitions
- the present disclosure relates to the field of live broadcasting, and more specifically, to an interactive method, device, readable medium, and electronic equipment in a live broadcast room.
- the purpose of the present disclosure is to provide an interactive method, device, readable medium, and electronic equipment in a live broadcast room, which determine the duration of the interactive activity when receiving an interactive start request sent by any client in the live broadcast room, and determine the duration of the interactive activity.
- the interactive information received during the period is sent to all clients in the live broadcast room, and the interactive activities that all viewers in the live broadcast room can participate in can be opened in the live broadcast room.
- the activity time of the interactive activity is controlled, it can be passed
- the method of sending the server time to all clients in the live broadcast room ensures that the start time of the interactive activities participated by all client audiences in the live broadcast room is the same, thereby ensuring the accuracy of the activity data in the interactive activities.
- the present disclosure provides a method for interaction between live broadcasts, which is applied to a server, and the method includes:
- the receiving an interaction start request for starting an interactive activity sent by any client in the live broadcast room includes:
- the first gift-giving request is determined as the interaction start request of an interactive activity corresponding to the gift type.
- the first gift request is determined as the interactive activity corresponding to the gift type Further, the user can directly start the interactive activity in the live broadcast room through the gift-giving operation, and the gift information in the gift-giving operation can be directly determined as the interactive information in the interactive activity, which further facilitates the live broadcast room Of users start an interactive activity in the live broadcast room.
- the interactive information includes a second gift request whose gift type is a second preset type.
- the method further includes :
- the sending the interactive information to all clients in the live broadcast room includes:
- the interactivity of the interactive event in the live broadcast room is further improved.
- the method further includes:
- the operation corresponding to the activity skill can be executed, so that when the second gift request is received, the included Determine whether the gift type of the gift has a corresponding activity skill, and perform a corresponding operation on the current interactive activity in response to the activity skill.
- an ordinary gift-giving request is received, that is, when the gift type of the gift included in the gift-giving request does not belong to the second preset type, this judgment is not made, so that the server load can be reduced to a certain extent.
- a live room interactive device which includes:
- the receiving module is used to receive an interactive start request for starting an interactive activity sent by any client in the live broadcast room;
- the first processing module is configured to determine the interaction activity duration corresponding to the interaction start request
- the second processing module is configured to determine the start time of the interactive activity and the end time of the interactive activity according to the duration of the interactive activity, and send the start time of the interactive activity, the end time of the interactive activity and the end time of the interactive activity to all clients in the live broadcast room Server current time;
- the third processing module is configured to receive interactive information sent by all clients in the live broadcast room during the interactive event from the start time of the interactive event to the end time of the interactive event, and send the interactive information to the live broadcast All clients in the room.
- the receiving module includes:
- the first receiving submodule is configured to receive a first gift request sent by any client in the live broadcast room, and the first gift request includes the type of gift sent by the client to the host and the gift The number of gifts corresponding to the type;
- the first processing sub-module is configured to determine the first gift-giving request as an interactive activity corresponding to the gift type when the gift type included in the first gift-giving request is a first preset type Of said interaction start request.
- the interactive information includes a second gift request whose gift type is a second preset type.
- the device further includes :
- a fourth processing module configured to determine the length of the solitaire corresponding to the second gift request according to the gift type included in the second gift request and the number of gifts corresponding to the gift type;
- a fifth processing module configured to determine the sum of the length of the solitaire corresponding to all the second gift-giving requests that have been received during the interactive activity as the total length of the solitaire accumulated during the interactive activity;
- the third processing module is further configured to send the total length of the solitaire to all clients in the live broadcast room.
- the apparatus further includes:
- the sixth processing module is configured to perform an operation corresponding to the activity skill when it is determined that the gift type of the gift included in the second gift-giving request has a corresponding activity skill.
- the present disclosure provides an electronic device including a processor and a memory; wherein,
- the memory is used to store program code
- the processor is configured to call the degree code stored in the memory to execute the method described in the first aspect.
- the present disclosure provides a computer-readable storage medium, characterized in that instructions are stored in the computer-readable storage medium, and when the instructions are run on a computer, the computer executes the instructions described in the first aspect. method.
- the present disclosure provides a computer program characterized by comprising program code, and when the computer runs the computer program, the program code executes the method described in the first aspect.
- the present disclosure can open an interactive event in the live room that all viewers in the live room can participate in, and when controlling the activity time of the interactive event, it can download to all clients in the live room.
- the time of the server is sent to ensure that the start time of the interactive activities participated by all client audiences in the live broadcast room is the same, thereby ensuring the accuracy of the activity data in the interactive activities.
- the first gift request is determined to correspond to the gift type
- the interactive start request of the interactive activity further enables the user to directly start the interactive activity in the live broadcast room through the gift-giving operation, and the gift-giving information in the gift-giving operation can be directly determined as the interactive information in the interactive activity, which further facilitates the live broadcast
- the user in the room opens the interactive activity in the live room.
- Fig. 1 is a flowchart showing a method for interaction between live broadcasts according to an exemplary embodiment of the present disclosure.
- Fig. 2a shows a display interface of a live broadcast room when a user sends an interaction start request according to an exemplary embodiment of the present disclosure.
- Fig. 2b shows another display interface of the live room when a user sends an interaction start request according to an exemplary embodiment of the present disclosure.
- Fig. 3 is a flowchart showing a method for interaction between live broadcasts according to another exemplary embodiment of the present disclosure.
- Fig. 4 is a schematic diagram showing the content of interactive activities in a live broadcast room according to an exemplary embodiment of the present disclosure.
- Fig. 5 is a flow chart showing a method for interacting in a live room when the interactive activity is a gift solitaire according to another exemplary embodiment of the present disclosure.
- Fig. 6 is a structural block diagram of a device for interacting in a live broadcast room according to an exemplary embodiment of the present disclosure.
- Fig. 7 shows a schematic structural diagram of an electronic device suitable for implementing embodiments of the present disclosure.
- Fig. 1 is a flow chart showing a method for interaction between live broadcasts according to an exemplary embodiment of the present disclosure. The method is applied to a server. As shown in Fig. 1, the method includes steps 101 to 104.
- an interactive start request for starting an interactive activity sent by any client in the live broadcast room is received.
- the interaction start request may be that the user clicks a preset interactive activity in the client to start a virtual button, or may also be a gift corresponding to the preset interactive activity to send the interaction start request. For example, as shown in Figure 2a and Figure 2b.
- Fig. 2a shows a live room display interface when a user sends the interaction start request according to an exemplary embodiment of the present disclosure.
- the top of Figure 2a can display the host’s avatar 1 and the name of the host, and the bottom can display a list of gifts that can be sent.
- the gift list consists of multiple gift columns 4, and the live screen display area 3 is used to display the current live screen.
- the live screen display area 3 may also include an area for displaying the gift list. When the gift list is displayed, the gift list The live screen display area 3 is partially blocked.
- the gift column 4 may also include a gift reminder box 5, covering a corner of the gift column 4, for prompting whether the gifts in the gift column 4 can trigger interactive activities, and the gifts in the gift column 4 are triggered after being sent Interactive activities.
- the gift reminder box 5 may display “accept” to remind the user that the gift can start an interactive activity of gift solitaire after the gift is sent.
- the reminder bar 6 and the reminder bar 7 can be used to display instructions for some gifts or other message reminders about the live room and the user itself.
- the reminder bar 6 is a reminder area covering the display area 3 of the live broadcast screen. If the prompt content is not displayed in the prompt column 6, the live screen display area 3 will not be covered.
- the gift description can be displayed in the prompt column 6 or the prompt column 7, or it can be overlaid on the live broadcast.
- the other area on the screen display 3 is not limited to the prompt column 6.
- the display interface of the live broadcast room may also include a recharge key 8 for the user to recharge.
- the user can click any gift box 5 with a gift box 5, and the gift box 5 prompts that the gift is a gift box 4 corresponding to a gift that can start an interactive activity. And send the gift in the gift column 4 to send out the interaction start request.
- Fig. 2b shows another display interface of the live room when the user sends the interaction start request according to an exemplary embodiment of the present disclosure.
- the top of FIG. 2b may also display the host avatar 1 and the host name 2 of the live broadcast room, and the live content in the live broadcast room is displayed in the live screen display area 3.
- Below the live screen display area 3 can also include a chat content input box 9 for the user to enter the chat content in the live room that can be viewed by all viewers in the live room.
- the right side of the chat content input box 9 can also include one or Multiple function items 10, each of which can correspond to different live room functions, for example, a function item 10 can be set to correspond to a gift list, and the user can display the gifts that can be sent in the current live room by clicking on the function item 10
- a function item 10 can be set to correspond to a gift list
- the user can share the current live room by clicking the function item 10.
- you can also set a function item 10 pairs Should the interaction start request be sent, the user can send the interaction start request to the server when clicking on the function item 10, so as to start the interactive activity corresponding to the interaction start request in the current live broadcast room.
- the present disclosure does not limit whether the interaction start request received by the server is specifically sent by what kind of operation the user performs on the client.
- the above two methods for the user to send the interaction start request on the client are only examples.
- the duration of the interaction activity corresponding to the interaction start request is determined. No matter how the user sends the interaction start request to the server, after receiving the interaction start request, the server will determine the interaction activity duration corresponding to the interaction start request. For example, if the interactive start request corresponds to interactive activity A, after receiving the interactive start request, the interactive activity duration corresponding to interactive activity A is determined. If the interactive start request corresponds to interactive activity B, the interactive activity duration corresponding to interactive activity B is determined after the interactive start request is received, and the specific interactive activity corresponding to the interactive start request is included in the interactive start request inside, after receiving the interactive start request, the server can determine the interactive activity according to the request, and then determine the duration of the interactive activity. The foregoing interactive activity duration may be set in the server, or may be obtained by the server from other devices according to the interactive activity corresponding to the interactive start request after receiving the interactive start request.
- step 103 the interactive activity start time and the interactive activity end time are determined according to the interactive activity duration, and the interactive activity start time, the interactive activity end time, and the server current time are sent to all clients in the live broadcast room.
- the start time of the interactive activity and the end time of the interactive activity are all determined according to the time in the server. For example, if the time when the interactive start request is received is the server time on December 2, 2019 16:12:05, the duration of the interactive activity is 50s, and the server can start timing the interactive activity 5s after receiving the interactive start request according to the conventional setting, then the start time of the interactive activity can be determined to be December 2019 At 16:12:10 on the 2nd, the end time of this interactive activity is 16:13:00 on the 2nd of December 2019.
- the current time of the server, the start time of the interactive activity and the end time of the interactive activity determined according to the server's time are sent to the client together. In this way, the client can judge when the interactive activity should actually start and end according to the received server current time, thereby avoiding the difference in the interactive activity time displayed on different clients caused by the time difference of different clients .
- the time of a client in the live room is 5 seconds slower than that of the server
- the start time and end time of the interactive activity are sent to the client
- the time of the interactive activity displayed in the client The information will be 5s slower than that in the server.
- the duration of the interactive activity is displayed in a countdown manner in the client, it will cause the client to display that the interactive activity has 5 seconds to end, and the server has actually ended.
- the interactive operation performed by the user of the client within the last 5 seconds displayed by the client will not be recognized by the server as an interactive operation during the interactive activity.
- step 104 during the interactive event period from the start time of the interactive event to the end time of the interactive event, the interactive information sent by all the clients in the live broadcast room is received, and the interactive information is sent to all the clients in the live broadcast room.
- interactive activities in which all viewers in the live room can participate can be opened in the live broadcast room.
- the server can be issued to all clients in the live broadcast room.
- the method of time to ensure that the start time of the interactive activities participated by all client audiences in the live broadcast room is the same, thereby ensuring the accuracy of the activity data in the interactive activities.
- Fig. 3 is a flowchart showing a method for interaction between live broadcasts according to another exemplary embodiment of the present disclosure. As shown in FIG. 3, the method includes step 301 and step 302 in addition to step 102 to step 104 shown in FIG.
- a first gift request sent by any client in the live broadcast room is received.
- the first gift request includes the gift type sent by the client to the anchor and the number of gifts corresponding to the gift type.
- the first gift-giving request is determined as an interactive start request of an interactive activity corresponding to the gift type.
- the above steps 301 and 302 can be regarded as the steps of sending the interaction start request through the display interface of the live broadcast room as shown in FIG. 2a.
- the server After the user performs a gift-giving operation on a gift marked as capable of triggering an interactive activity, the server will receive the first gift-giving request, and the gift-giving request may include the gift type and the number of gifts corresponding to the gift type.
- the first preset type is the gift type corresponding to the interactive activity.
- the gifts belonging to the first preset type can be one or more types, and when there are multiple interactive activities, they belong to the first preset Various types of gifts can also correspond to different interactive activities.
- the server After the server receives the gift request, if it determines that the gift type belongs to the first preset type, that is, the gift type corresponding to the interactive activity, then the first gift request is determined as the interaction start request, and the The gift type in the first gift-giving request determines the corresponding interactive activity, thereby determining the duration of the interactive activity.
- the gift-giving information included in the first gift-giving request can also be sent to all clients in the live broadcast room as the interactive information in the interactive activity.
- the user sends 10 gifts A to the host through a regular gift giving operation.
- the gift giving operation is sent to the server as the first gift request, and the server receives the first gift.
- the first gift request it is determined that the type of gift A included in it belongs to the first preset type, then the first gift request is determined as an interactive start request, and then the interactive activity duration of the gift solitaire activity is determined, based on The start time of the interactive activity, the end time of the interactive activity, and the current time of the server determined by the duration of the gift solitaire are sent to all clients in the live broadcast room.
- the client in the live broadcast room can display the interactive activity in the current live display interface according to preset settings, as shown in Figure 4 Shown.
- an interactive activity content display bar 11 is set to display the interactive activity, in which the name, icon, countdown, real-time interactive progress, etc. of the interactive activity can be displayed.
- the server sends the interactive activity start time, interactive activity end time, and server current time to the client in the live broadcast room, it will also send the gift information included in the first gift request as interactive information in the interactive activity to the live broadcast All clients in the time, that is, the gift type included in the first gift request and the number of gifts corresponding to the gift type.
- the user can directly start the interactive event in the live broadcast room through the gift giving operation, and the gift information in the gift giving operation can be directly determined as the interactive information in the interactive event, which further facilitates the user in the live broadcast room to start the live broadcast Interaction in time.
- Fig. 5 is a flow chart showing a method for interacting in a live room when the interactive activity is a gift solitaire according to another exemplary embodiment of the present disclosure.
- the interactive information includes a second gift request whose gift type is a second preset type.
- the method except that shown in FIG. 1
- it also includes step 501 to step 504.
- step 501 during the interactive event period from the start time of the interactive event to the end time of the interactive event, interactive information sent by all clients in the live broadcast room is received, and the interactive information includes a second gift request whose gift type is a second preset type.
- the second preset type has the same meaning as the first preset type, and both are gift types corresponding to interactive activities.
- step 501 may also be: during the interactive activity period from the start time of the interactive activity to the end time of the interactive activity, receiving the gift types sent from all clients in the live broadcast room is the first A second gift request of a preset type. That is, during the interactive activity, the gift-giving request for gifts related to the interactive activity is received.
- step 502 when the second gift-giving request is received during the interactive activity, the length of the solitaire corresponding to the second gift-giving request is determined according to the gift type included in the second gift-giving request and the number of gifts corresponding to the gift type.
- the interactive activity is a gift solitaire
- the length of the solitaire that should be increased in the interactive activity is determined according to the gift-giving request.
- the length of the solitaire that can be increased for each gift can be determined according to the value corresponding to the gift, or the length of the solitaire corresponding to each gift can be preset, and when a gift request related to the gift is received, directly The length of the solitaire corresponding to the gift request is determined according to the length of the solitaire corresponding to the gift included in the gift request.
- the gift type included in the second gift request may be gift B
- the number of gifts corresponding to gift B included in the second gift request is 10
- the length of the solitaire corresponding to gift B is 2, then The length of the solitaire corresponding to the second gift request is 20.
- step 503 the sum of the length of the solitaire corresponding to all the second gift-giving requests that have been received during the interactive activity is determined as the total length of the solitaire accumulated during the interactive activity.
- step 504 the total length of the solitaire is sent to all clients in the live broadcast room.
- the server will accumulate the length of the solitaire corresponding to the second gift request received from all clients during the interactive event, and update the total length of the solitaire every time a second gift request is received and send it to this All clients in the live broadcast room can display the total length of the solitaire.
- the client can display the total length of the solitaire in the interactive activity content display column 11 as shown in FIG. 4.
- the method further includes: in the case of determining that the gift type of the gift contained in the second gift-giving request has a corresponding activity skill, Perform operations corresponding to activity skills.
- the activity skill can be, for example, extending the duration of the interactive activity for a period of time, or doubling the length of the solitaire increased in a period of time. Among them, the effect of extending the duration of the interactive activity may also be to freeze the countdown time of the current interactive activity for a period of time.
- the server Upon receiving the second gift-giving request, the server will determine whether the gift type of the gift included therein has a corresponding activity skill, and perform a corresponding operation on the current interactive activity in response to the activity skill. However, when an ordinary gift-giving request is received, that is, when the gift type of the gift included in the gift-giving request does not belong to the second preset type, this judgment is not made, so that the server load can be reduced to a certain extent.
- the activity skills corresponding to the gift type can be preset, and the activity skills corresponding to each gift type can be displayed on the gift-giving interface of the client, as shown in Figure 2a, the activity skills corresponding to the gift type can be selected by the user After the gift column, it is displayed in the prompt column 7 or the prompt column 6.
- Fig. 6 is a flow chart of an interactive device 100 for a live broadcast room according to an exemplary embodiment of the present disclosure.
- the device 100 includes: a receiving module 110 for receiving an interactive start request for starting an interactive activity sent by any client in the live broadcast room; a first processing module 120 for determining The interactive activity duration corresponding to the interactive start request; the second processing module 130 is used to determine the interactive activity start time and the interactive activity end time according to the interactive activity duration, and send the interactive activity start time and interaction to all clients in the live broadcast room The end time of the event and the current time of the server; the third processing module 140 is used to receive the interactive information sent by all clients in the live broadcast room during the interactive event from the start time of the interactive event to the end time of the interactive event, and send the interactive information to the live broadcast room All clients in.
- interactive activities in which all viewers in the live room can participate can be opened in the live broadcast room.
- the server can be issued to all clients in the live broadcast room.
- the method of time to ensure that the start time of the interactive activities participated by all client audiences in the live broadcast room is the same, thereby ensuring the accuracy of the activity data in the interactive activities.
- the receiving module 110 includes: a first receiving submodule, configured to receive a first gift request sent by any client in the live broadcast room, and the first gift request includes a gift sent by the client to the host Type and the number of gifts corresponding to the gift type; the first processing sub-module is used to determine the first gift request as corresponding to the gift type when the gift type included in the first gift request is the first preset type Interactive start request for interactive activity.
- the interactive information includes a second gift request whose gift type is a second preset type.
- the apparatus 100 further includes: fourth processing The module is used to determine the length of the solitaire corresponding to the second gift request according to the gift type included in the second gift request and the number of gifts corresponding to it; the fifth processing module is used to process all the second gifts that have been received during the interactive activity.
- the sum of the length of the solitaire corresponding to the gift-giving request is determined as the total length of the solitaire accumulated during the interactive activity; the third processing module is also used to send the total length of the solitaire to all clients in the live broadcast room.
- the device further includes: a sixth processing module for determining that the gift type of the gift contained in the second gift-giving request corresponds to In the case of the activity skill, perform the operation corresponding to the activity skill.
- Terminal devices in the embodiments of the present disclosure may include, but are not limited to, mobile phones, notebook computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablets), PMPs (portable multimedia players), vehicle-mounted terminals (e.g. Mobile terminals such as car navigation terminals) and fixed terminals such as digital TVs, desktop computers, etc.
- the electronic device shown in FIG. 7 is only an example, and should not bring any limitation to the function and scope of use of the embodiments of the present disclosure.
- the electronic device 700 may include a processing device (such as a central processing unit, a graphics processor, etc.) 701, which may be loaded into a random access device according to a program stored in a read-only memory (ROM) 702 or from a storage device 708.
- the program in the memory (RAM) 703 executes various appropriate actions and processing.
- various programs and data required for the operation of the electronic device 700 are also stored.
- the processing device 701, the ROM 702, and the RAM 703 are connected to each other through a bus 704.
- An input/output (I/O) interface 705 is also connected to the bus 704.
- the following devices can be connected to the I/O interface 705: including input devices 706 such as touch screens, touch pads, keyboards, mice, cameras, microphones, accelerometers, gyroscopes, etc.; including, for example, liquid crystal displays (LCD), speakers, vibrations
- input devices 706 such as touch screens, touch pads, keyboards, mice, cameras, microphones, accelerometers, gyroscopes, etc.
- LCD liquid crystal displays
- An output device 707 such as a device
- a storage device 708 such as a magnetic tape, a hard disk, etc.
- the communication device 709 may allow the electronic device 700 to perform wireless or wired communication with other devices to exchange data.
- FIG. 7 shows an electronic device 700 having various devices, it should be understood that it is not required to implement or have all of the illustrated devices. It may be implemented alternatively or provided with more or fewer devices.
- an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a non-transitory computer readable medium, and the computer program contains program code for executing the method shown in the flowchart.
- the computer program may be downloaded and installed from the network through the communication device 709, or installed from the storage device 708, or installed from the ROM 702.
- the processing device 701 the above-mentioned functions defined in the method of the embodiment of the present disclosure are executed.
- the above-mentioned computer-readable medium in the present disclosure may be a computer-readable signal medium or a computer-readable storage medium, or any combination of the two.
- the computer-readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or device, or a combination of any of the above.
- Computer-readable storage media may include, but are not limited to: electrical connections with one or more wires, portable computer disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable removable Programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination of the above.
- a computer-readable storage medium may be any tangible medium that contains or stores a program, and the program may be used by or in combination with an instruction execution system, apparatus, or device.
- a computer-readable signal medium may include a data signal propagated in a baseband or as a part of a carrier wave, and a computer-readable program code is carried therein.
- This propagated data signal can take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing.
- the computer-readable signal medium may also be any computer-readable medium other than the computer-readable storage medium.
- the computer-readable signal medium may send, propagate, or transmit the program for use by or in combination with the instruction execution system, apparatus, or device .
- the program code contained on the computer-readable medium can be transmitted by any suitable medium, including but not limited to: wire, optical cable, RF (Radio Frequency), etc., or any suitable combination of the above.
- the client and server can communicate with any currently known or future developed network protocol such as HTTP (HyperText Transfer Protocol), and can communicate with digital data in any form or medium.
- Communication e.g., communication network
- Examples of communication networks include local area networks (“LAN”), wide area networks (“WAN”), the Internet (for example, the Internet), and end-to-end networks (for example, ad hoc end-to-end networks), as well as any currently known or future research and development network of.
- the above-mentioned computer-readable medium may be included in the above-mentioned electronic device; or it may exist alone without being assembled into the electronic device.
- the above-mentioned computer-readable medium carries one or more programs.
- the electronic device Receives the start of interaction for starting the interactive activity sent by any client in the live broadcast room Request; determine the interactive activity duration corresponding to the interactive start request; determine the interactive activity start time and interactive activity end time according to the interactive activity duration, and send the interactive activity start time, interactive activity end time and server to all clients in the live broadcast room Current time; during the interactive event from the start time of the interactive event to the end time of the interactive event, the interactive information sent by all the clients in the live room is received, and the interactive information is sent to all the clients in the live room.
- the computer program code used to perform the operations of the present disclosure can be written in one or more programming languages or a combination thereof.
- the above-mentioned programming languages include but are not limited to object-oriented programming languages such as Java, Smalltalk, C++, and Including conventional procedural programming languages-such as "C" language or similar programming languages.
- the program code can be executed entirely on the user's computer, partly on the user's computer, executed as an independent software package, partly on the user's computer and partly executed on a remote computer, or entirely executed on the remote computer or server.
- the remote computer can be connected to the user’s computer through any kind of network, including a local area network (LAN) or a wide area network (WAN), or it can be connected to an external computer (for example, using an Internet service provider to Connect via the Internet).
- LAN local area network
- WAN wide area network
- each block in the flowchart or block diagram may represent a module, program segment, or part of code, and the module, program segment, or part of code contains one or more for realizing the specified logical function Executable instructions.
- the functions marked in the block may also occur in a different order from the order marked in the drawings. For example, two blocks shown one after another can actually be executed substantially in parallel, and they can sometimes be executed in the reverse order, depending on the functions involved.
- each block in the block diagram and/or flowchart, and the combination of the blocks in the block diagram and/or flowchart can be implemented by a dedicated hardware-based system that performs the specified functions or operations Or it can be realized by a combination of dedicated hardware and computer instructions.
- the modules involved in the embodiments described in the present disclosure can be implemented in software or hardware.
- the name of the module does not constitute a limitation on the module itself under certain circumstances.
- the receiving module can also be described as “receiving an interactive start request sent by any client in the live broadcast room to start an interactive activity. Module”.
- exemplary types of hardware logic components include: Field Programmable Gate Array (FPGA), Application Specific Integrated Circuit (ASIC), Application Specific Standard Product (ASSP), System on Chip (SOC), Complex Programmable Logical device (CPLD) and so on.
- FPGA Field Programmable Gate Array
- ASIC Application Specific Integrated Circuit
- ASSP Application Specific Standard Product
- SOC System on Chip
- CPLD Complex Programmable Logical device
- a machine-readable medium may be a tangible medium, which may contain or store a program for use by the instruction execution system, apparatus, or device or in combination with the instruction execution system, apparatus, or device.
- the machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium.
- the machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or device, or any suitable combination of the foregoing.
- machine-readable storage media would include electrical connections based on one or more wires, portable computer disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination of the above.
- RAM random access memory
- ROM read-only memory
- EPROM or flash memory erasable programmable read-only memory
- CD-ROM compact disk read-only memory
- magnetic storage device or any suitable combination of the above.
- Example 1 provides a method of interaction between live broadcasts, which is applied to a server, and the method includes:
- Example 2 provides the method of Example 1.
- the receiving an interactive start request for starting an interactive activity sent by any client in the live broadcast room includes:
- the first gift-giving request is determined as the interaction start request of an interactive activity corresponding to the gift type.
- Example 3 provides the method of Example 1 or Example 2, and the interactive information is a second gift request including a gift type of a second preset type, and during the interactive activity In the case of receiving the second gift-giving request, the method further includes:
- the sending the interactive information to all clients in the live broadcast room includes:
- Example 4 provides the method of Example 3. In a case where the second gift-giving request is received during the interactive activity, the method further includes:
- Example 5 provides a live room interactive device, which is applied to a server, and the device includes:
- the receiving module is used to receive an interactive start request for starting an interactive activity sent by any client in the live broadcast room;
- the first processing module is configured to determine the interaction activity duration corresponding to the interaction start request
- the second processing module is configured to determine the start time of the interactive activity and the end time of the interactive activity according to the duration of the interactive activity, and send the start time of the interactive activity, the end time of the interactive activity, and the end time of the interactive activity to all clients in the live broadcast room. Server current time;
- the third processing module is configured to receive interactive information sent by all clients in the live broadcast room during the interactive event from the start time of the interactive event to the end time of the interactive event, and send the interactive information to the live broadcast All clients in the room.
- Example 6 provides the apparatus of Example 5, and the receiving module includes:
- the first receiving submodule is configured to receive a first gift request sent by any client in the live broadcast room, and the first gift request includes the type of gift sent by the client to the host and the gift The number of gifts corresponding to the type;
- the first processing sub-module is configured to determine the first gift-giving request as an interactive activity corresponding to the gift type when the gift type included in the first gift-giving request is a first preset type Of said interaction start request.
- Example 7 provides the device of Example 5 or Example 6, and the interactive information is a second gift request including a gift type of a second preset type, and during the interactive activity
- the device further includes:
- a fourth processing module configured to determine the length of the solitaire corresponding to the second gift request according to the gift type included in the second gift request and the number of gifts corresponding to the gift type;
- a fifth processing module configured to determine the sum of the length of the solitaire corresponding to all the second gift-giving requests that have been received during the interactive activity as the total length of the solitaire accumulated during the interactive activity;
- the third processing module is further configured to send the total length of the solitaire to all clients in the live broadcast room.
- Example 8 provides the device of Example 7, and in a case in which the second gift-giving request is received during the interactive activity, the device further includes:
- the sixth processing module is configured to perform an operation corresponding to the activity skill when it is determined that the gift type of the gift included in the second gift-giving request has a corresponding activity skill.
- Example 9 provides a computer-readable medium having a computer program stored thereon, and when the program is executed by a processing device, the steps of the method described in any one of Examples 1-4 are implemented. .
- Example 10 provides an electronic device, including: a storage device on which a computer program is stored; and a processing device for executing the computer program in the storage device to Implement the steps of the method described in any one of Examples 1-4.
- a computer program including program code, and when the computer runs the computer program, the program code executes the steps of the method described in any one of Examples 1-4 .
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Abstract
Description
Claims (11)
- 一种直播间互动方法,其特征在于,应用于服务器,所述方法包括:接收直播间中任一客户端发送的用于开启互动活动的互动开始请求;确定与所述互动开始请求对应的互动活动持续时间;根据所述互动活动持续时间确定互动活动开始时间和互动活动结束时间,并向所述直播间的所有客户端发送所述互动活动开始时间、所述互动活动结束时间和服务器当前时间;在所述互动活动开始时间至所述互动活动结束时间的互动活动期间接收所述直播间中所有客户端发送的互动信息,并将所述互动信息发送至所述直播间中的所有客户端。
- 根据权利要求1所述的方法,其特征在于,所述接收直播间中任一客户端发送的用于开启互动活动的互动开始请求包括:接收所述直播间中任一客户端发送的第一送礼请求,所述第一送礼请求中包括所述客户端向主播送出的礼物类型以及与所述礼物类型对应的礼物数量;在所述第一送礼请求中包括的所述礼物类型为第一预设类型的情况下,将所述第一送礼请求确定为与所述礼物类型对应的互动活动的所述互动开始请求。
- 根据权利要求1或2所述的方法,其特征在于,所述互动信息为包括的礼物类型为第二预设类型的第二送礼请求,在所述互动活动期间接收到所述第二送礼请求的情况下,所述方法还包括:根据所述第二送礼请求中包括的礼物类型以及与其对应的礼物数量确定与所述第二送礼请求对应的接龙长度;将在所述互动活动期间已接收到的所有所述第二送礼请求对应的接龙长度之和确定为所述互动活动期间累积的接龙总长度;所述将所述互动信息发送至所述直播间中的所有客户端包括:将所述接龙总长度发送至所述直播间中的所有客户端。
- 根据权利要求3所述的方法,其特征在于,在所述互动活动期间接收到所述第二送礼请求的情况下,所述方法还包括:在判定所述第二送礼请求中所包含的礼物的礼物类型有对应的活动技能的情况下,执行与所述活动技能对应的操作。
- 一种直播间互动装置,其特征在于,包括:接收模块,用于接收直播间中任一客户端发送的用于开启互动活动的互动开始请求;第一处理模块,用于确定与所述互动开始请求对应的互动活动持续时间;第二处理模块,用于根据所述互动活动持续时间确定互动活动开始时间和互动活动结束时间,并向所述直播间的所有客户端发送所述互动活动开始时间、所述互动活动结束时间和服务器当前时间;第三处理模块,用于在所述互动活动开始时间至所述互动活动结束时间的互动活动期间接收所述直播间中所有客户端发送的互动信息,并将所述互动信息发送至所述直播间中的所有客户端。
- 根据权利要求5所述的装置,其特征在于,所述接收模块包括:第一接收子模块,用于接收所述直播间中任一客户端发送的第一送礼请求,所述第一送礼请求中包括所述客户端向主播送出的礼物类型以及与所述礼物类型对应的礼物数量;第一处理子模块,用于在所述第一送礼请求中包括的所述礼物类型为第一预设类型的情况下,将所述第一送礼请求确定为与所述礼物类型对应的互动活动的所述互动开始请求。
- 根据权利要求5或6所述的装置,其特征在于,所述互动信息为包括的礼物类型为第二预设类型的第二送礼请求,在所述互动活动期间接收到所述第二送礼请求的情况下,所述装置还包括:第四处理模块,用于根据所述第二送礼请求中包括的礼物类型以及与其对应的礼物数量确定与所述第二送礼请求对应的接龙长度;第五处理模块,用于将在所述互动活动期间已接收到的所有所述第二送礼请求对应的接龙长度之和确定为所述互动活动期间累积的接龙总长度;所述第三处理模块还用于将所述接龙总长度发送至所述直播间中的所有客户端。
- 根据权利要求7所述的装置,其特征在于,在所述互动活动期间接收到所述第二送礼请求的情况下,所述装置还包括:第六处理模块,用于在判定所述第二送礼请求中所包含的礼物的礼物类型有对应的活动技能的情况下,执行与所述活动技能对应的操作。
- 一种电子设备,其特征在于,包括处理器和存储器;其中,所述存储器,用于存储程序代码;所述处理器,用于调用所述存储器中所存储的程度代码,执行权利要求1-4中任一项所述的方法。
- 一种计算机可读存储介质,其特征在于,所述计算机可读存储介质中存储有指令,当该指令在计算机上运行时,使得计算机执行权利要求1-4中任一项所述的方法。
- 一种计算机程序,其特征在于,包括程序代码,当计算机运行所述计算机程序时,所述程序代码执行如权利要求1-4任一项所述的方法。
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- 2020-01-03 CN CN202010006089.8A patent/CN111147885B/zh active Active
- 2020-11-13 KR KR1020227019637A patent/KR102630423B1/ko active IP Right Grant
- 2020-11-13 WO PCT/CN2020/128807 patent/WO2021135684A1/zh unknown
- 2020-11-13 JP JP2022535891A patent/JP7385041B2/ja active Active
- 2020-11-13 EP EP20908837.6A patent/EP4057630A4/en active Pending
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KR102630423B1 (ko) | 2024-01-29 |
EP4057630A1 (en) | 2022-09-14 |
EP4057630A4 (en) | 2023-03-22 |
CN111147885B (zh) | 2021-04-02 |
JP7385041B2 (ja) | 2023-11-21 |
JP2023506800A (ja) | 2023-02-20 |
US12069343B2 (en) | 2024-08-20 |
US20220312078A1 (en) | 2022-09-29 |
BR112022011652A2 (pt) | 2022-08-23 |
KR20220097992A (ko) | 2022-07-08 |
CN111147885A (zh) | 2020-05-12 |
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