WO2020215959A1 - 游戏对象控制方法及装置 - Google Patents

游戏对象控制方法及装置 Download PDF

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Publication number
WO2020215959A1
WO2020215959A1 PCT/CN2020/080938 CN2020080938W WO2020215959A1 WO 2020215959 A1 WO2020215959 A1 WO 2020215959A1 CN 2020080938 W CN2020080938 W CN 2020080938W WO 2020215959 A1 WO2020215959 A1 WO 2020215959A1
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WO
WIPO (PCT)
Prior art keywords
grouping
target
group
control
game object
Prior art date
Application number
PCT/CN2020/080938
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English (en)
French (fr)
Inventor
饶峰
Original Assignee
网易(杭州)网络有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 网易(杭州)网络有限公司 filed Critical 网易(杭州)网络有限公司
Priority to JP2021563370A priority Critical patent/JP7359867B2/ja
Priority to US17/606,064 priority patent/US20220193544A1/en
Publication of WO2020215959A1 publication Critical patent/WO2020215959A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress

Definitions

  • the embodiments of the present disclosure relate to the field of game technology, and in particular to a method and device for controlling game objects.
  • PC Personal Computer
  • the embodiments of the present disclosure provide a game object control method and device to overcome the problems of inconvenient and inefficient operation of game object selection and control schemes.
  • embodiments of the present disclosure provide a game object control method, which is applied to a mobile touch terminal capable of rendering a graphical user interface, the graphical user interface including at least one game object, including:
  • a grouping control In response to the object grouping triggering operation, a grouping control is provided, where the grouping control includes at least one grouping child control;
  • a target group sub-control is determined in the group sub-control, and the group of the target game object is determined as the target group corresponding to the target group sub-control.
  • the determining the group of the target game object as the target group corresponding to the target group sub-control includes:
  • the target game object is merged into the target group.
  • the determining the group of the target game object as the target group corresponding to the target group sub-control includes:
  • the determining the group of the target game object as the target group corresponding to the target group sub-control includes:
  • the executing the first grouping action or the second grouping action includes:
  • the group selection operation is a touch sliding operation.
  • the executing the first grouping action or the second grouping action includes:
  • the group determination operation is a touch click operation.
  • the method further includes:
  • the position of the touch point of the group selection operation is detected, and if the position meets a preset condition, the preset group action control is displayed.
  • the preset grouping action control is located within a preset distance range of the target grouping child control.
  • the grouping control is a virtual roulette control
  • the grouping child control is a fan-shaped child control of the virtual roulette control.
  • the object selection operation is a touch sliding operation; the responding to the object selection operation to determine at least one target game object in the game objects includes:
  • At least one target game object is determined among the game objects according to the sliding track of the object selection operation.
  • the determining at least one target game object among the game objects according to the sliding track of the object selection operation includes:
  • the determining at least one target game object among the game objects according to the sliding track of the object selection operation includes:
  • a closed area is determined according to the sliding track, and the game object in the closed area is determined to be the target game object.
  • the object grouping trigger operation is an area closing operation of the sliding track.
  • the object selection operation is a touch click operation; the responding to the object selection operation, determining at least one target game object in the game objects includes:
  • At least one target game object is determined among the game objects according to the click position of the object selection operation.
  • the determining at least one target game object in the game object according to the click position of the object selection operation includes:
  • the object selection operation includes multiple touch click operations;
  • the object grouping trigger operation is a touch click operation that meets a preset condition among the multiple touch click operations.
  • the touch click operation that satisfies the preset condition includes: a touch click operation with a touch click duration longer than a preset duration, and a touch click operation with a touch click pressure greater than a preset pressure.
  • the grouping sub-control includes group identification information; after the determining the group of the target game object as the target group corresponding to the target grouping sub-control, the method includes:
  • the target game object is grouped and identified in the graphical user interface, wherein the group identifier is used to indicate the group to which the target game object belongs.
  • embodiments of the present disclosure provide a game object control device, which is applied to a mobile touch terminal capable of rendering a graphical user interface, the graphical user interface includes at least one game object, and the device includes one or more processing And one or more memories storing program units, wherein the program units are executed by the processor, and the program units include: a selection component configured to respond to an object selection operation, and determine at least among the game objects A target game object;
  • a trigger component which is configured to respond to a grouping trigger operation of objects and provide grouping controls, wherein the grouping control includes at least one grouping sub-control;
  • the grouping component is configured to respond to the group selection operation, determine a target grouping sub-control in the grouping sub-control, and determine the group of the target game object as the target grouping corresponding to the target grouping sub-control.
  • the grouping component is specifically set as:
  • the target game object is merged into the target group.
  • the grouping component is specifically set as:
  • the grouping component is specifically set as:
  • the grouping component is specifically set as:
  • the group selection operation is a touch sliding operation.
  • the grouping component is specifically set as:
  • the group determination operation is a touch click operation.
  • it also includes: detection components;
  • the detection component is specifically set as:
  • the position of the touch point of the group selection operation is detected, and if the position meets a preset condition, the preset group action control is displayed.
  • the preset grouping action control is located within a preset distance range of the target grouping child control.
  • the grouping control is a virtual roulette control
  • the grouping child control is a fan-shaped child control of the virtual roulette control.
  • the object selection operation is a touch sliding operation; the selection component is specifically used for:
  • At least one target game object is determined among the game objects according to the sliding track of the object selection operation.
  • the selection component is specifically set as:
  • the selection component is specifically set as:
  • a closed area is determined according to the sliding track, and the game object in the closed area is determined to be a target game object.
  • the object grouping trigger operation is an area closing operation of the sliding track.
  • the object selection operation is a touch click operation;
  • the selection component is specifically set as:
  • At least one target game object is determined in the game object according to the click position of the object selection operation.
  • the selection component is specifically set as:
  • the object selection operation includes multiple touch click operations;
  • the object grouping trigger operation is a touch click operation that meets a preset condition among the multiple touch click operations.
  • the touch click operation that meets the preset condition includes: a touch click operation whose touch click duration is longer than a preset duration, and a touch click operation whose touch click pressure is greater than a preset pressure.
  • the grouping child control includes group identification information; the grouping component is further set to:
  • the object identifier of the target game object is displayed in the target grouping sub-control;
  • the target game object is grouped and identified in the graphical user interface, wherein the group identifier is used to indicate the group to which the target game object belongs.
  • a game object control device including:
  • Memory set to store program
  • the processor is configured to execute the program stored in the memory, and when the program is executed, the processor is configured to execute the method described in the above first aspect and any of the various possible designs of the first aspect.
  • embodiments of the present disclosure provide a computer-readable storage medium, including instructions, which when run on a computer, cause the computer to execute the above-mentioned first aspect and any of the various possible designs of the first aspect method.
  • the embodiments of the present disclosure provide a method and device for controlling a game object.
  • the method includes: determining at least one target game object in at least one game object in response to an object selection operation.
  • a grouping control is provided, where the grouping control includes at least one grouping child control.
  • a target group sub-control is determined in at least one group sub-control, and the group of the target game object is determined as the target group corresponding to the target group sub-control.
  • the present disclosure provides a grouping control including at least one grouping sub-control through an object grouping trigger operation, and then determining a target grouping sub-control by responding to the grouping selection operation, and determining the grouping of the target game object as the target corresponding to the target grouping sub-control Grouping, so as to realize the rapid selection and grouping of game objects, so as to improve the operation control efficiency of the game objects.
  • Fig. 1 is a first flowchart of a game object control method provided by one of the embodiments of the present disclosure
  • FIG. 2 is a second flowchart of a game object control method provided by one embodiment of the present disclosure
  • FIG. 3 is a first schematic diagram of an interface of a game object control method provided by one of the embodiments of the present disclosure
  • FIG. 4 is a second schematic diagram of the interface of the game object control method provided by one of the embodiments of the present disclosure.
  • FIG. 5 is a third schematic diagram of the interface of the game object control method provided by one of the embodiments of the present disclosure.
  • FIG. 6 is a fourth schematic diagram of the interface of the game object control method provided by one of the embodiments of the present disclosure.
  • FIG. 7 is a first structural diagram of a game object control device provided by one of the embodiments of the present disclosure.
  • FIG. 8 is a second structural diagram of a game object control device provided by one of the embodiments of the present disclosure.
  • FIG. 9 is a schematic diagram of the hardware structure of a game object control device provided by one of the embodiments of the present disclosure.
  • FIG. 10 is a schematic structural diagram of a computer-readable storage medium according to an embodiment of the present disclosure.
  • Fig. 1 is a first flowchart of a game object control method provided by one of the embodiments of the present disclosure. As shown in Figure 1, the method may include the following steps:
  • At least one target game object is determined among the game objects.
  • this embodiment is applied to a mobile touch terminal that can render a graphical user interface
  • the mobile touch terminal refers to a mobile terminal device with a touch-enabled unit (such as a touch screen).
  • the mobile terminal device may be Mobile phones (or "cellular" phones), computers with wireless communication functions, etc., or mobile terminal devices can also be portable, pocket-sized, handheld, mobile devices or devices built into computers, etc., and nothing special is made here. limit.
  • a graphical user interface refers to a computer operation user interface displayed in a graphical manner, which allows a user to use an input device to operate icons or menu controls on the screen of a mobile touch terminal.
  • the input device may be, for example, a touch-sensitive pen or For example, it may be infrared rays, etc. Any input device that can perform touch operations is within the scope of this embodiment, and this embodiment does not limit this.
  • the user interacts with the client or server by operating through the graphical user interface.
  • the graphical user interface includes at least one game object, and by responding to an object selection operation, at least one target game object is determined among the at least one game object in the graphical user interface.
  • the object selection operation can be a touch sliding operation.
  • a closed sliding track for example, a circle, a rectangle, etc., regular shapes
  • Track, or other irregular closed shape track can be drawn through touch in the graphical user interface. Track, or other irregular closed shape track), and determine that at least one game object in the closed area corresponding to the closed sliding track is at least one target game object. In this way, the game player can conveniently, quickly and intuitively select the game object in the interactive interface through the touch sliding operation through the closed sliding track.
  • a non-closed sliding track (for example, determine the diagonal of a rectangle according to the start and end points of the sliding track, and determine a rectangle according to the preset aspect ratio, or determine the diameter according to the start and end points of the sliding track , Determine a circle according to the diameter) determine a closed area, and determine at least one game object in the closed area as at least one target game object, so as to facilitate and quickly select multiple game objects.
  • the object selection operation can also be a touch click operation, for example, a touch click operation can be performed in a graphical user interface in a touch mode, and then the preset of the touch click operation is determined The game object within the range is the target game object.
  • the game object within the preset range may be, for example, the game object corresponding to the click position of the touch click operation.
  • the click position may be, for example, the actual position of the game object in the graphical user interface.
  • the mapping location in the graphical user interface (such as the mapping relationship between the small map and the full map).
  • the game object within the preset range may also be a game object within a preset range centered on the click position of the touch click operation, where the preset range may be a circular range with a preset radius or a rectangle with a preset area Range or any irregular range, etc., further optional, the preset range may not be centered on the click position, but a range that presents a mapping relationship with the click position (such as a touch click operation on a preset control, Therefore, it is determined that the game object within the preset range corresponding to the preset control is the target game object).
  • this embodiment groups the selected at least one target game object according to the grouping control, and therefore first responds to the object grouping trigger operation to provide the grouping control.
  • the grouping control includes at least one grouping sub-control.
  • the control is used to indicate a specific grouping, where the grouping control can be set as a virtual roulette control, for example, and the corresponding grouping child control is a fan-shaped subregion of the virtual roulette control.
  • the grouping control can also be set as a rectangular control containing N*M unit rectangles, where N and M are positive integers, and the corresponding grouping child control is the unit rectangle in the rectangular control.
  • the specific implementation of the grouping control in this embodiment The method is not limited, and the specific implementation method can be selected according to actual needs.
  • the object grouping trigger operation may be an area closing operation of the sliding track of the touch sliding operation, where the area closing operation is such that the sliding track constitutes a closed area. Operation, specifically, after the sliding track of the touch sliding operation forms a closed area, the game object in the closed area is determined as the target game object, and grouping controls are provided on the graphical user interface in response to the area closing operation.
  • the object grouping trigger operation is a touch click operation that meets a preset condition among multiple touch click operations.
  • the object selection operation in the example can include multiple touch click operations, so that multiple target game objects can be determined. Further, for example, it can be determined that a touch click operation with a touch click duration greater than a preset duration is an object group trigger operation. Or a touch click operation with a touch click pressure greater than a preset pressure is a trigger operation for grouping objects.
  • the target game object is selected through a touch click operation, and when the touch duration of the touch click operation is greater than the preset duration or the pressure of the touch point is greater than the preset pressure, respond to the object grouping Trigger operations and provide grouped controls in the graphical user interface.
  • the object grouping trigger operation may not correspond to the object selection operation, but may be set as a separate operation, for example, it may be set as a separate long-press operation, or preset by touch sliding For shape operations, etc., this embodiment does not limit the specific implementation of the object grouping trigger operation, and the specific design can be selected according to actual needs, as long as grouping controls can be provided.
  • S103 In response to the group selection operation, determine a target group sub-control in the group sub-control, and determine the group of the target game object as the target group corresponding to the target group sub-control.
  • the target group of the target game object is determined according to the grouping control.
  • each grouping sub-control in the grouping control corresponds to its own grouping, and a target grouping is determined in the grouping sub-control by responding to the group selection operation
  • the grouping of the target grouping sub-controls corresponding to the group selection operation is one group, and then the grouping of the target game object is determined to be one group.
  • the group selection operation may be, for example, a touch sliding operation.
  • a touch sliding operation is performed on the group control.
  • the touch sliding operation is ended.
  • the grouped child control corresponding to the touch point at the end of the sliding operation is the target grouped child control.
  • the group selection operation may also be, for example, a touch click operation, such as a single click operation or a long press operation on the grouped sub-control to be selected in the grouped control, so as to determine that the grouped sub-control is the target grouped sub-control.
  • a touch click operation such as a single click operation or a long press operation on the grouped sub-control to be selected in the grouped control, so as to determine that the grouped sub-control is the target grouped sub-control.
  • the game object control method provided by the embodiment of the present disclosure includes: in response to an object selection operation, determining at least one target game object in the game object. In response to the object grouping triggering operation, a grouping control is provided, where the grouping control includes at least one grouping child control. In response to the group selection operation, a target group sub-control is determined in the group sub-control, and the group of the target game object is determined as the target group corresponding to the target group sub-control.
  • the present disclosure provides a grouping control including at least one grouping sub-control through an object grouping triggering operation, and then determining a target grouping sub-control in the at least one grouping sub-control by responding to the grouping selection operation, and determining the grouping of the target game object as
  • the target group corresponding to the target grouping sub-control realizes the rapid grouping of game objects, and can quickly divide the game objects into multiple groups according to the game situation and battle strategy, and it can also facilitate the quick selection of the corresponding group in the subsequent game process
  • the game object in the game object performs control operations (for example, controlling the game object in the group to attack an enemy target, etc.), thereby improving the efficiency of the selection and control of the game object in the game.
  • the specific implementation of determining the group of the target game object as the target group corresponding to the target group sub-control can be, for example, adding the target game object to the target group, or merging into the target group, or, It is also possible to replace an existing game object in the target group with a target game object.
  • adding, merging or replacing will be described in detail below in conjunction with specific embodiments.
  • Fig. 2 is the second flowchart of the game object control method provided by one of the embodiments of the present disclosure
  • Fig. 3 is provided for one of the embodiments of the present disclosure
  • Fig. 4 is a schematic diagram of the interface of the game object control method provided by one embodiment of the present disclosure
  • Fig. 5 is a schematic diagram of the interface of the game object control method provided by one of the embodiments of the present disclosure
  • FIG. 6 is a fourth schematic diagram of the interface of the game object control method provided by one of the embodiments of the present disclosure.
  • implementation manners of S201 and S202 are similar to the implementation manners of S101 and S102, and will not be repeated here.
  • the object grouping trigger operation is an area closing operation of the sliding track.
  • the object selection operation is a sliding operation, and the trajectory of the sliding operation forms a closed area to select the target game object.
  • the object grouping trigger operation is the area closing operation of the sliding track, that is, the grouping control is triggered when the area is closed. In this way, on the basis of quickly selecting the target game object, the efficiency of grouping operations can be further improved.
  • the object selection operation includes multiple touch click operations; the object grouping trigger operation is a touch click operation that meets a preset condition among the multiple touch click operations.
  • the game object is selected through a touch click operation that acts on a game object, and multiple game objects are clicked in turn to select multiple game objects.
  • the sequential clicking process if a certain click operation is detected to meet a preset condition, The selection of the target game object is completed and the provision of grouped controls is triggered, for example, a touch click operation with a touch click duration longer than a preset duration, and a touch click operation with a touch click pressure greater than the preset pressure. In this way, on the basis of quickly selecting the target game object, the efficiency of grouping operations can be further improved.
  • the grouping control is a virtual roulette control
  • the grouping sub-control is a fan-shaped sub-control of the virtual roulette control.
  • at least one is determined in response to the object selection operation
  • the target game object 301 for example, the target game object 301 can be displayed in a preset manner, such as highlighting or a preset identification indicator, so as to indicate that the current game object is selected as the target game object, so that the user can quickly obtain the game The state of the object.
  • a grouping control 302 is provided.
  • the grouping control 302 contains at least one grouping sub-control, and each grouping sub-control corresponds to its own grouping. For example, numbers 1 to 8 are used to indicate each grouping, and the specific number of groups. And the representation of the grouping can be set according to actual needs. This is not limited here.
  • Figure 3 is only a possible implementation. For example, when the grouping control 302 is rectangular or other possible display methods, the implementation is similar , I won’t repeat it here.
  • the target group corresponding to the target group sub-control may include game objects that have been grouped into the target group.
  • the target group does not include game objects and the operation performed when the target group contains game objects is different, so After determining the target group sub-control, it is necessary to first determine whether the number of game objects in the target group corresponding to the target group sub-control is zero.
  • the specific method of determination may be, for example, first obtaining the group identifier of the target group, and secondly determining whether the current target group contains game objects according to the group identifier of the target group, or obtaining group identifiers corresponding to all game objects currently grouped. Secondly, it is judged whether the obtained group identifier contains the group identifier of the target group, etc.
  • the specific implementation of the judgment is not limited here.
  • the number of existing game objects in the target group is equal to zero, it indicates that the current target group does not contain game objects, and the target game object is directly added to the target group.
  • the target grouping sub-control 401 does not display the avatar identifier of the game object, which indicates that the game group corresponding to the target grouping sub-control 402 does not contain game objects, and responding to the group selection operation 402 , Add the target game object to the group 1, where the group selection operation 402 can be a touch sliding operation or a touch click operation.
  • the touch point is represented by a circular shadow.
  • S205 Perform a first grouping action or a second grouping action, where the first grouping action is replacing the existing game objects in the target group with the target game objects, and the second grouping action is merging the target game objects into the target group.
  • the first grouping action of replacing the existing game objects in the target group with the target game object is performed , Or execute the second grouping action of merging the target game objects into the target group.
  • the first grouping action and the second grouping action will be described in detail below in conjunction with specific embodiments.
  • the group selection operation is a touch operation, and the position of the touch point of the group selection operation is detected. If the position of the touch point meets a preset condition, the preset group action control is displayed.
  • the preset grouping action control is used to instruct the grouping of the target game object to complete the preset grouping action.
  • it may be the first grouping action or the second grouping action.
  • the preset grouping action control corresponds to the preset grouping action in this embodiment.
  • the specific grouping action is not limited, and it can be selected according to actual needs.
  • the position of the touch point is located within the control area of the grouped sub-control, or the position of the touch point is located at the center of the grouped sub-control, it can be determined that the position of the touch point meets the preset condition, and the preset condition is also There may be other setting methods, for example, the time that the position of the touch point stays on the grouped sub-control exceeds the preset duration, etc.
  • the preset conditions are not limited in this embodiment.
  • the preset grouping control is displayed within the preset distance range of the target grouping sub-control, where the preset distance range can be determined according to actual needs, and there is no limitation here.
  • the functions of the grouping control can be further expanded, thereby improving the utilization of the grouping control.
  • the position of the touch point of the group selection operation 501 (indicated by a circular shadow) is located in the control area of the group sub-control corresponding to group 1, and the preset group action control is displayed 503.
  • the grouping action corresponding to the preset grouping action control 503 in FIG. 3 is a replacement action of replacing the existing game object in group 1 with the target game object.
  • "Replace” is displayed on the preset grouping action control 503
  • the preset grouping action control 503 can also be used to implement the merge operation of merging the target game object into the group 1.
  • "merge” is displayed on the preset grouping action control 503.
  • the group selection operation can be a touch sliding operation, for example, after the group control is provided, the sliding operation starts from the center position of the group control as the touch start point, or it can also be performed from the graphical user interface Any position of is used as the touch starting point, which is not limited in this embodiment.
  • determine the position of the end touch point of the group selection operation if the end touch point of the group selection operation is located in the target group sub-control, perform one of the first group action and the second group action, if the group selection operation
  • the end touch point of is located in the preset grouping action control, and the other of the first grouping action and the second grouping action is executed.
  • This embodiment does not limit the specific triggering mode of the first grouping action and the second grouping action. As long as the two trigger modes can be distinguished.
  • the grouping action corresponding to the preset grouping action control is the second grouping action (replacement) as an example.
  • the grouping selection operation 501 if the end touch point of the grouping selection operation 501 is located in the target grouping sub-control 502, for example, The second grouping action of merging the target game objects into the target group is performed. Specifically, the group selection operation 501 ends. At this time, group 1 includes existing game objects and target game objects.
  • the end touch point of the group selection operation 601 is located in the preset group action control 602, for example, the first group action of replacing the existing game object in the target group with the target game object can be performed. "Replace" is displayed on the preset grouping action control 602 at the time. Specifically, the group selection operation 501 ends. At this time, group 1 only contains the target game object.
  • the grouping action corresponding to the preset grouping action control is the second grouping action, where the grouping action corresponding to the preset grouping control can also be the first grouping action (merge), and its implementation is the same as that described above. Similarly, it will not be repeated here.
  • the preset grouping action control corresponds to any one of the first grouping action or the second grouping action, and the target grouping sub-control corresponds to another grouping action.
  • the specific correspondence can be set according to actual needs.
  • the grouping action that needs to be performed can also be determined through the grouping determination operation. Specifically, in response to the grouping determination operation, determine the action position of the grouping determination operation, where the grouping determination operation is a touch click operation, For example, after the grouping control is provided, a grouping determination operation is performed on the target grouping child control in the grouping control, or after the preset grouping action control is provided, the grouping determination operation is performed on the preset grouping action control.
  • the grouping action corresponding to the preset grouping action control is the second grouping action (replacement) as an example.
  • the grouping determination operation 501 is located in the target grouping sub-control 502, for example
  • the second grouping action of merging the target game objects into the target group can be performed.
  • group 1 contains existing game objects and target game objects.
  • the action position of the grouping determination operation 601 is located in the preset grouping action control 602, for example, the first grouping action of replacing the existing game objects in the target group with the target game objects can be performed. Only the target game object is included in 1.
  • the grouping action corresponding to the preset grouping control may also be the first grouping action (merge), and its implementation is similar to the above introduction, and will not be repeated here.
  • the object identifier of the target game object may be, for example, the graphic or file indication information of the game object (for example, avatar/icon indication information, name indication information), and may also include, for example, the number and blood volume of the target game object.
  • the object identifier of the target game object may also include text, numbers, letters, or pictures. This embodiment does not specifically limit the implementation of the object identifier of the target game object displayed in the grouping sub-control.
  • the executed grouping action is the first grouping action
  • the object ID of the target game object is displayed in the target grouping sub-control
  • the object ID of the original game object in the target grouping sub-control is deleted.
  • the grouping action executed is In the second grouping action
  • the object identifier of the target game object is added on the basis of displaying the object identifier of the original game object in the target grouping sub-control.
  • the user can quickly determine the object information of the game object finally included in the group corresponding to the current group sub-control, thereby improving the user's game experience.
  • S207 Perform group identification on the target game object in the graphical user interface, where the group identification is used to indicate the group to which the target game object belongs.
  • the group identifier can be, for example, a group number displayed above the target game object, where the group number indicates the group to which the target game object belongs, such as group 1, group 2, etc., or the group can be identified by a preset color.
  • Game objects are grouped and identified, where different color identifiers correspond to different groups.
  • the group identification of the target game object starts from the time node when the group identification appears. After a preset time, the group identification can be set to disappear, or the group identification can also be hidden. When the object performs a preset operation (such as a touch click operation, or a touch sliding operation), the group logo is displayed. By setting the preset time, the group logo disappears or hides, which can avoid the game interface caused by the long existence of the group logo Confusion, problems that interfere with the operation of the game.
  • a preset operation such as a touch click operation, or a touch sliding operation
  • the game object control method provided by the embodiment of the present disclosure includes: in response to an object selection operation, determining at least one target game object in the game object.
  • a grouping control is provided, where the grouping control includes at least one grouping child control.
  • determine a target group sub-control in the group sub-control and determine whether the number of existing game objects in the target group is equal to zero, and if so, add the target game object to the target group. If not, execute the first grouping action or the second grouping action, where the first grouping action is replacing the existing game objects in the target group with the target game objects, and the second grouping action is merging the target game objects into the target group.
  • the object ID of the target game object is displayed in the target grouping sub-control.
  • the target game object is grouped and identified in the graphical user interface, where the group identifier is used to indicate the group to which the target game object belongs.
  • the group identifier is used to indicate the group to which the target game object belongs.
  • the present disclosure also provides a game object control device, which is applied to a mobile touch terminal that can render a graphical user interface.
  • the graphical user interface includes at least one game object.
  • the device includes one or more processors and one or more A memory storing a program unit, where the program unit is executed by a processor, and the program unit includes: a selection component, a trigger component, and a grouping component.
  • FIG. 7 is a first structural diagram of a game object control device provided by one of the embodiments of the disclosure. As shown in FIG. 7, the device 70 includes a selection component 701, a trigger component 702, and a grouping component 703.
  • the selection component 701 is configured to determine at least one target game object in the game object in response to an object selection operation
  • the trigger component 702 is configured to respond to the object grouping trigger operation and provide a grouping control, where the grouping control includes at least one grouping child control;
  • the grouping component 703 is configured to respond to the group selection operation, determine a target grouping sub-control in the grouping sub-control, and determine the group of the target game object as the target grouping corresponding to the target grouping sub-control.
  • the selection component 701, the trigger component 702, and the grouping component 703 can be run in the terminal as a part of the device, and the functions implemented by the aforementioned units can be executed by the processor in the terminal.
  • the terminal can also be a smart phone. (Such as Android phones, iOS phones, etc.), tablet computers, applause computers, mobile Internet devices (MID), PAD and other terminal devices.
  • the grouping component 703 is specifically set to:
  • the grouping component 703 is specifically set to:
  • the grouping component 703 is specifically set to:
  • the first grouping action is to replace the existing game objects in the target group with the target game object
  • the second grouping action is to merge the target game object into the target group
  • the grouping component 703 is specifically set to:
  • the group selection operation is a touch sliding operation.
  • the grouping component 703 is specifically set to:
  • the group determination operation is a touch click operation.
  • the device provided in this embodiment can be used to implement the technical solutions of the foregoing method embodiments, and its implementation principles and technical effects are similar, and will not be repeated here in this embodiment.
  • FIG. 8 is a second structural diagram of a game object control device provided by one embodiment of the disclosure. As shown in FIG. 8, on the basis of the embodiment shown in FIG. 7, this embodiment further includes a detection component 804.
  • the detection component 804 is specifically set to:
  • the position of the touch point of the group selection operation is detected, and if the position meets the preset condition, the preset group action control is displayed.
  • the detection component 804 may be run in the terminal as a part of the device, and the functions implemented by the foregoing units may be executed by the processor in the terminal.
  • the preset grouping action control is located within a preset distance range of the target grouping child control.
  • the grouped control is a virtual roulette control
  • the grouped child control is a fan-shaped child control of the virtual roulette control.
  • the object selection operation is a touch sliding operation;
  • the selection component 801 is specifically set as:
  • At least one target game object is determined in the game object according to the sliding track of the object selection operation.
  • the above-mentioned selection component 801 may run in a terminal as a part of an apparatus, and the functions implemented by the above-mentioned units may be executed by a processor in the terminal.
  • the selection component 801 is specifically set as:
  • the game object within the first preset range of the sliding track is determined to be the target game object.
  • the selection component 801 is specifically set as:
  • the object grouping trigger operation is an area closing operation of the sliding track.
  • the object selection operation is a touch click operation;
  • the selection component 801 is specifically set as:
  • At least one target game object is determined in the game object according to the click position of the object selection operation.
  • the selection component 801 is specifically set as:
  • the object selection operation includes multiple touch click operations; the object grouping trigger operation is a touch click operation that meets a preset condition among the multiple touch click operations.
  • the touch click operations that meet the preset conditions include: touch click operations with a touch click duration greater than a preset duration, and touch click operations with a touch click pressure greater than a preset pressure.
  • the grouping sub-control contains group identification information; the grouping component 803 is also set to:
  • the object identifier of the target game object is displayed in the target group sub-control
  • the target game object is grouped and identified in the graphical user interface, where the group identifier is used to indicate the group to which the target game object belongs.
  • the device provided in this embodiment can be used to implement the technical solutions of the foregoing method embodiments, and its implementation principles and technical effects are similar, and will not be repeated here in this embodiment.
  • FIG. 9 is a schematic diagram of the hardware structure of a game object control device provided by one of the embodiments of the present disclosure.
  • the game object control device 90 of this embodiment includes a processor 901 and a memory 902; among them:
  • the memory 902 is configured to store computer execution instructions
  • the processor 901 is configured to execute computer-executable instructions stored in the memory 902, and can execute various functional applications and data processing by running the software programs and modules stored in the memory 902, so as to implement the game object control method described in the foregoing embodiment.
  • the memory 902 may be independent or integrated with the processor 901.
  • the game object control device further includes a bus 903 for connecting the memory 902 and the processor 901.
  • the game object control device 90 may also include: a power supply component configured to perform power management on the executive electronic device; a wired or wireless network interface configured to connect the electronic device to the network; and an input and output (I /O) interface.
  • the game object control device 90 can operate based on an operating system stored in a memory, such as Android, iOS, Windows, Mac OS X, Unix, Linux, FreeBSD or the like.
  • the structure shown in FIG. 9 is only for illustration, and the game object control device 90 may be a smart phone, a tablet computer, a palmtop computer, and a mobile Internet device (Mobile Internet Devices, referred to as MID), PAD, etc. Device.
  • FIG. 9 does not limit the structure of the game object control device 90 described above.
  • the game object control device may also include more or fewer components (such as a network interface, a display device, etc.) than shown in FIG. 9, or have a different configuration from that shown in FIG.
  • the embodiments of the present disclosure also provide a computer-readable storage medium, and the computer-readable storage medium stores computer-executable instructions.
  • the processor executes the computer-executed instructions
  • the game object executed by the above game object control device is realized Control Method.
  • FIG. 10 is a schematic structural diagram of a computer-readable storage medium according to an embodiment of the present disclosure. As shown in FIG. 10, a program product 100 according to an embodiment of the present disclosure is described, and a computer-readable storage medium is stored thereon, and when the computer-readable storage medium is executed by a processor, the program code realizes the following steps:
  • a grouping control In response to the object grouping trigger operation, a grouping control is provided, where the grouping control includes at least one grouping child control;
  • a target group sub-control is determined in the group sub-control, and the group of the target game object is determined as the target group corresponding to the target group sub-control.
  • the computer-readable storage medium may also be configured as program code for determining various preferred or optional method steps of the game object control method.
  • the various functional components provided by the embodiments of the present disclosure may run in a game object control device or a similar computing device, or may be stored as a part of a storage medium.
  • the computer storage medium may include: flash disk, read-only memory (Read-Only Memory, ROM for short), Random Access Memory (RAM for short), magnetic disk or optical disk, etc.
  • the disclosed device and method may be implemented in other ways.
  • the device embodiments described above are only illustrative.
  • the division of the components is only a logical function division, and there may be other divisions in actual implementation, for example, multiple components can be combined or integrated. To another system, or some features can be ignored, or not implemented.
  • the displayed or discussed mutual coupling or direct coupling or communication connection may be indirect coupling or communication connection through some interfaces, devices or components, and may be in electrical, mechanical or other forms.
  • the aforementioned integrated components implemented in the form of software functional components may be stored in a computer readable storage medium.
  • the above-mentioned software functional components are stored in a storage medium and include a number of instructions to make a computer device (which can be a personal computer, a server, or a network device, etc.) or a processor (English: processor) execute the various embodiments of this application Part of the method.
  • processor may be a central processing unit (English: Central Processing Unit, referred to as CPU), or other general-purpose processors, digital signal processors (English: Digital Signal Processor, referred to as DSP), or application-specific integrated circuits. (English: Application Specific Integrated Circuit, ASIC for short) etc.
  • the general-purpose processor may be a microprocessor or the processor may also be any conventional processor or the like. The steps of the method disclosed in combination with the disclosure may be directly embodied as being executed by a hardware processor, or executed by a combination of hardware and software components in the processor.
  • the memory may include a high-speed RAM memory, and may also include a non-volatile storage NVM, such as at least one disk storage, and may also be a U disk, a mobile hard disk, a read-only memory, a magnetic disk, or an optical disk.
  • NVM non-volatile storage
  • the bus may be an Industry Standard Architecture (ISA) bus, Peripheral Component (PCI) bus, or Extended Industry Standard Architecture (EISA) bus, etc.
  • ISA Industry Standard Architecture
  • PCI Peripheral Component
  • EISA Extended Industry Standard Architecture
  • the bus can be divided into address bus, data bus, control bus, etc.
  • the buses in the drawings of this application are not limited to only one bus or one type of bus.
  • the above-mentioned storage medium can be realized by any type of volatile or non-volatile storage device or their combination, such as static random access memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable Except for programmable read only memory (EPROM), programmable read only memory (PROM), read only memory (ROM), magnetic memory, flash memory, magnetic disks or optical disks.
  • SRAM static random access memory
  • EEPROM electrically erasable programmable read-only memory
  • EPROM erasable except for programmable read only memory
  • PROM programmable read only memory
  • ROM read only memory
  • magnetic memory flash memory
  • flash memory magnetic disks or optical disks.
  • optical disks any available medium that can be accessed by a general-purpose or special-purpose computer.
  • a person of ordinary skill in the art can understand that all or part of the steps in the foregoing method embodiments can be implemented by a program instructing relevant hardware.
  • the aforementioned program can be stored in a computer readable storage medium.
  • the steps including the foregoing method embodiments are executed; and the foregoing storage medium includes: ROM, RAM, magnetic disk, or optical disk and other media that can store program codes.
  • At least one target game object is determined among the game objects.
  • a grouping control is provided, where the grouping control includes at least one grouping child control.
  • a target group sub-control is determined in the group sub-control, and the group of the target game object is determined as the target group corresponding to the target group sub-control.
  • the grouping control including at least one grouping sub-control is provided through the object grouping triggering operation, and then the target grouping sub-control is determined by responding to the grouping selection operation, and the grouping of the target game object is determined as the target grouping corresponding to the target grouping sub-control, thereby realizing the matching Quick selection and grouping of game objects to improve the operation control efficiency of game objects.

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Abstract

一种游戏对象控制方法及装置,包括:响应对象选择操作,在游戏对象中确定至少一个目标游戏对象(301);响应对象分组触发操作,提供分组控件(303),其中,分组控件包括至少一个分组子控件(401);响应分组选择操作(402),在分组子控件(401)中确定一目标分组子控件(402),并将目标游戏对象(301)的分组确定为目标分组子控件(402)对应的目标分组。本发明能够通过分组控件(303)以及分组选择操作,将目标游戏对象(301)的分组确定为目标分组子控件(402)对应的目标分组,从而实现了对游戏对象的快速分组。

Description

游戏对象控制方法及装置
本申请要求于2019年04月26日提交中国专利局、优先权号为201910346164.2、发明名称为“游戏对象控制方法及装置”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本公开实施例涉及游戏技术领域,尤其涉及一种游戏对象控制方法及装置。
背景技术
随着移动通信技术的发展,涌现出越来越多的移动终端游戏,由于硬件条件和交互方式的限制,导致传统的个人计算机(Personal Computer,简称为PC)端游戏中的大部分操控方式无法移植到移动终端游戏中,这也使得移动终端游戏和传统的PC端游戏在操控方式上大为不同。
在一些移动终端游戏中,经常会存在选择并控制游戏对象的需求。由于移动终端触控输入方式的限制,现有的游戏对象选择以及后续的游戏对象控制方案可能存在操作不够便捷、效率低下的问题。
发明内容
本公开实施例提供一种游戏对象控制方法及装置,以克服游戏对象选择和控制方案操作不够便捷、效率低下的问题。
第一方面,本公开实施例提供一种游戏对象控制方法,应用于可渲染一图形用户界面的移动触控终端,所述图形用户界面包括至少一个游戏对象,包括:
响应对象选择操作,在所述游戏对象中确定至少一个目标游戏对象;
响应对象分组触发操作,提供分组控件,其中,所述分组控件包括至少一个分组子控件;
响应分组选择操作,在所述分组子控件中确定一目标分组子控件,并将所述目标游戏对象的分组确定为所述目标分组子控件对应的目标分组。
在一种可能的设计中,所述将所述目标游戏对象的分组确定为所述目标分组子控件对应的目标分组,包括:
将所述目标游戏对象合并至所述目标分组。
在一种可能的设计中,所述将所述目标游戏对象的分组确定为所述目标分组子控件对应的目标分组,包括:
将所述目标分组中已有游戏对象替换为所述目标游戏对象。
在一种可能的设计中,所述将所述目标游戏对象的分组确定为所述目标分组子控件对应的目标分组,包括:
判断所述目标分组中已有游戏对象的数量;
若所述数量等于零,将所述目标游戏对象添加至所述目标分组;
若所述数量大于零,执行第一分组动作或者第二分组动作,其中,所述第一分组动作为将所述目标分组中已有游戏对象替换为所述目标游戏对象,所述第二分组动作为将所述目标游戏对象合并至所述目标分组。
在一种可能的设计中,所述执行第一分组动作或者第二分组动作,包括:
若所述分组选择操作的结束触控点位于所述目标分组子控件,执行所述第一分组动作和所述第二分组动作中的其中一者;
若所述分组选择操作的结束触控点位于预设分组动作控件,执行所述第一分组动作和所述第二分组动作中的其中另一者。
在一种可能的设计中,所述分组选择操作为触控滑动操作。
在一种可能的设计中,所述执行第一分组动作或者第二分组动作,包括:
响应分组确定操作,判断所述分组确定操作的作用位置;
若所述作用位置位于所述目标分组子控件,执行所述第一分组动作和所述第二分组动作中的其中一者;
若所述作用位置位于预设分组动作控件,执行所述第一分组动作和所述第二分组动作中的其中另一者。
在一种可能的设计中,所述分组确定操作为触控点击操作。
在一种可能的设计中,所述方法还包括:
检测所述分组选择操作的触控点的位置,若所述位置满足预设条件,显 示所述预设分组动作控件。
在一种可能的设计中,所述预设分组动作控件位于所述目标分组子控件的预设距离范围内。
在一种可能的设计中,所述分组控件为虚拟轮盘控件,所述分组子控件为所述虚拟轮盘控件的扇形子控件。
在一种可能的设计中,所述对象选择操作为触控滑动操作;所述响应对象选择操作,在所述游戏对象中确定至少一个目标游戏对象,包括:
响应所述对象选择操作,根据所述对象选择操作的滑动轨迹在所述游戏对象中确定至少一个所述目标游戏对象。
在一种可能的设计中,所述根据所述对象选择操作的滑动轨迹在所述游戏对象中确定至少一个所述目标游戏对象,包括:
确定所述滑动轨迹的第一预设范围内的所述游戏对象为所述目标游戏对象。
在一种可能的设计中,所述根据所述对象选择操作的滑动轨迹在所述游戏对象中确定至少一个所述目标游戏对象,包括:
根据所述滑动轨迹确定一封闭区域,确定所述封闭区域内的所述游戏对象为所述目标游戏对象。
在一种可能的设计中,所述对象分组触发操作为所述滑动轨迹的区域封闭操作。
在一种可能的设计中,所述对象选择操作为触控点击操作;所述响应对象选择操作,在所述游戏对象中确定至少一个目标游戏对象,包括:
响应所述对象选择操作,根据所述对象选择操作的点击位置在所述游戏对象中确定至少一个所述目标游戏对象。
在一种可能的设计中,所述根据所述对象选择操作的点击位置在所述游戏对象中确定至少一个所述目标游戏对象,包括:
确定所述点击位置的第二预设范围内的所述游戏对象为所述目标游戏对象。
在一种可能的设计中,所述对象选择操作包含多次触控点击操作;所述对象分组触发操作为所述多次触控点击操作中满足预设条件的触控点击操作。
在一种可能的设计中,所述满足预设条件的触控点击操作,包括:触控 点击时长大于预设时长的触控点击操作、触控点击压力大于预设压力的触控点击操作。
在一种可能的设计中,所述分组子控件包含分组标识信息;在所述将所述目标游戏对象的分组确定为所述目标分组子控件对应的目标分组之后,所述方法包括:
在所述目标分组子控件中显示所述目标游戏对象的对象标识;
在所述图形用户界面中对所述目标游戏对象进行分组标识,其中,所述分组标识用于指示所述目标游戏对象所属的分组。
第二方面,本公开实施例提供一种游戏对象控制装置,应用于可渲染一图形用户界面的移动触控终端,所述图形用户界面包括至少一个游戏对象,所述装置包括一个或多个处理器,以及一个或多个存储程序单元的存储器,其中,所述程序单元由所述处理器执行,所述程序单元包括:选择组件,设置为响应对象选择操作,在所述游戏对象中确定至少一个目标游戏对象;
触发组件,设置为响应对象分组触发操作,提供分组控件,其中,所述分组控件包括至少一个分组子控件;
分组组件,设置为响应分组选择操作,在所述分组子控件中确定一目标分组子控件,并将所述目标游戏对象的分组确定为所述目标分组子控件对应的目标分组。
在一种可能的设计中,所述分组组件具体设置为:
将所述目标游戏对象合并至所述目标分组。
在一种可能的设计中,所述分组组件具体设置为:
将所述目标分组中已有游戏对象替换为所述目标游戏对象。
在一种可能的设计中,所述分组组件具体设置为:
判断所述目标分组中已有游戏对象的数量;
若所述数量等于零,将所述目标游戏对象添加至所述目标分组;
若所述数量大于零,执行第一分组动作或者第二分组动作,其中,所述第一分组动作为将所述目标分组中已有游戏对象替换为所述目标游戏对象,所述第二分组动作为将所述目标游戏对象合并至所述目标分组。
在一种可能的设计中,所述分组组件具体设置为:
若所述分组选择操作的结束触控点位于所述目标分组子控件,执行所述 第一分组动作和所述第二分组动作中的其中一者;
若所述分组选择操作的结束触控点位于预设分组动作控件,执行所述第一分组动作和所述第二分组动作中的其中另一者。
在一种可能的设计中,所述分组选择操作为触控滑动操作。
在一种可能的设计中,所述分组组件具体设置为:
响应分组确定操作,判断所述分组确定操作的作用位置;
若所述作用位置位于所述目标分组子控件,执行所述第一分组动作和所述第二分组动作中的其中一者;
若所述作用位置位于预设分组动作控件,执行所述第一分组动作和所述第二分组动作中的其中另一者。
在一种可能的设计中,所述分组确定操作为触控点击操作。
在一种可能的设计中,还包括:检测组件;
所述检测组件具体设置为:
检测所述分组选择操作的触控点的位置,若所述位置满足预设条件,显示所述预设分组动作控件。
在一种可能的设计中,所述预设分组动作控件位于所述目标分组子控件的预设距离范围内。
在一种可能的设计中,所述分组控件为虚拟轮盘控件,所述分组子控件为所述虚拟轮盘控件的扇形子控件。
在一种可能的设计中,所述对象选择操作为触控滑动操作;所述选择组件具体用于:
响应对象选择操作,根据所述对象选择操作的滑动轨迹在所述游戏对象中确定至少一个目标游戏对象。
在一种可能的设计中,所述选择组件具体设置为:
确定所述滑动轨迹的第一预设范围内的所述游戏对象为目标游戏对象。
在一种可能的设计中,所述选择组件具体设置为:
根据所述滑动轨迹确定一封闭区域,确定所述封闭区域内的所述游戏对象为目标游戏对象。
在一种可能的设计中,所述对象分组触发操作为所述滑动轨迹的区域封闭操作。
在一种可能的设计中,所述对象选择操作为触控点击操作;所述选择组件具体设置为:
响应对象选择操作,根据所述对象选择操作的点击位置在所述游戏对象中确定至少一个目标游戏对象。
在一种可能的设计中,所述选择组件具体设置为:
确定所述点击位置的第二预设范围内的所述游戏对象为目标游戏对象。
在一种可能的设计中,所述对象选择操作包含多次触控点击操作;所述对象分组触发操作为所述多次触控点击操作中满足预设条件的触控点击操作。
在一种可能的设计中,所述满足预设条件的触控点击操作,包括:触控点击时长大于预设时长的触控点击操作、触控点击压力大于预设压力的触控点击操作。
在一种可能的设计中,所述分组子控件包含分组标识信息;所述分组组件,还设置为:
在所述将所述目标游戏对象的分组确定为所述目标分组子控件对应的目标分组之后,在所述目标分组子控件中显示所述目标游戏对象的对象标识;
在所述图形用户界面中对所述目标游戏对象进行分组标识,其中,所述分组标识用于指示所述目标游戏对象所属的分组。
第三方面,本公开实施例提供一种游戏对象控制设备,包括:
存储器,设置为存储程序;
处理器,设置为执行所述存储器存储的所述程序,当所述程序被执行时,所述处理器用于执行如上第一方面以及第一方面各种可能的设计中任一所述的方法。
第四方面,本公开实施例提供一种计算机可读存储介质,包括指令,当其在计算机上运行时,使得计算机执行如上第一方面以及第一方面各种可能的设计中任一所述的方法。
本公开实施例提供一种游戏对象控制方法及装置,该方法包括:响应对象选择操作,在至少一个游戏对象中确定至少一个目标游戏对象。响应对象分组触发操作,提供分组控件,其中,分组控件包括至少一个分组子控件。响应分组选择操作,在至少一个分组子控件中确定一目标分组子控件,并将目标游戏对象的分组确定为目标分组子控件对应的目标分组。也就是说,本 公开通过对象分组触发操作提供包括至少一个分组子控件的分组控件,其次通过响应分组选择操作确定目标分组子控件,并将目标游戏对象的分组确定为目标分组子控件对应的目标分组,从而实现了对游戏对象的快速选择、分组,以提升游戏对象的操作控制效率。
附图说明
为了更清楚地说明本公开实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作一简单地介绍,显而易见地,下面描述中的附图是本公开的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动性的前提下,还可以根据这些附图获得其他的附图。
图1为本公开其中一实施例提供的游戏对象控制方法的流程图一;
图2为本公开其中一实施例提供的游戏对象控制方法的流程图二;
图3为本公开其中一实施例提供的游戏对象控制方法的界面示意图一;
图4为本公开其中一实施例提供的游戏对象控制方法的界面示意图二;
图5为本公开其中一实施例提供的游戏对象控制方法的界面示意图三;
图6为本公开其中一实施例提供的游戏对象控制方法的界面示意图四;
图7为本公开其中一实施例提供的游戏对象控制装置的结构示意图一;
图8为本公开其中一实施例提供的游戏对象控制装置的结构示意图二;
图9为本公开其中一实施例提供的游戏对象控制设备的硬件结构示意图;
图10为本公开其中一实施例的计算机可读存储介质的结构示意图。
具体实施方式
为使本公开实施例的目的、技术方案和优点更加清楚,下面将结合本公开实施例中的附图,对本公开实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例是本公开一部分实施例,而不是全部的实施例。基于本公开中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本公开实施例保护的范围。
图1为本公开其中一实施例提供的游戏对象控制方法的流程图一。如图1所示,该方法可以包括以下步骤:
S101、响应对象选择操作,在游戏对象中确定至少一个目标游戏对象。
具体的,本实施例应用于可渲染一图形用户界面的移动触控终端,其中移动触控终端是指具有可触控单元(如触摸屏)的移动终端设备,可选地,移动终端设备可以是移动电话(或称为“蜂窝”电话)、具有无线通信功能的计算机等,或者,移动终端设备还可以是便携式、袖珍式、手持式、计算机内置的移动装置或设备等,此处不做特别限制。
进一步地,图形用户界面是指采用图形方式显示的计算机操作用户界面,其允许用户使用输入设备操作移动触控终端的屏幕上的图标或菜单控件,其中输入设备例如可以为触控感应笔,还例如可以为红外线等,任何可以进行触控操作的输入设备都在该实施例的范围之内,本实施例对此不做限制。用户在游戏过程中,通过图形用户界面进行操作从而与客户端或者服务器进行交互。
在本实施例中,图形用户界面包括至少一个游戏对象,通过响应对象选择操作,在图形用户界面的至少一个游戏对象中确定至少一个目标游戏对象。
在一种可选的实现方式中,对象选择操作可以为触控滑动操作,例如,可以通过在图形用户界面中通过触控的方式画一个封闭的滑动轨迹(比如,圆形、矩形等规则形状轨迹,或者其它非规则的封闭形状轨迹),并确定该封闭的滑动轨迹对应的封闭区域内的至少一个游戏对象为至少一个目标游戏对象。这样,游戏玩家可以通过封闭的滑动轨迹方便、快速且直观地通过触控滑动操作选择交互界面中的游戏对象。
或者,也可以通过非封闭的滑动轨迹(比如,根据滑动轨迹的起点和终点确定一矩形的对角线,并根据预设宽高比确定一矩形,或者,根据滑动轨迹的起点和终点确定直径,根据该直径确定一圆形)确定一封闭区域,确定该封闭区域内的至少一个游戏对象为至少一个目标游戏对象,从而方便快速的选择多个游戏对象。
在另一种可选的实现方式中,对象选择操作还可以为触控点击操作,例如,可以触控的方式在图形用户界面中进行触控点击操作,其次确定该触控点击操作的预设范围内的游戏对象为目标游戏对象。
其中,预设范围内的游戏对象例如可以为触控点击操作的点击位置对应 的游戏对象,具体的,点击位置例如可以为游戏对象在图形用户界面中的实际位置,还例如可以为游戏对象在图形用户界面中的映射位置(如小地图和完整地图之间的映射关系)。
或者,预设范围内的游戏对象还可以为以触控点击操作的点击位置为中心的预设范围内的游戏对象,其中预设范围可以为预设半径的圆形范围、预设面积的矩形范围或者任意不规则的范围等等,进一步可选的,预设范围还可以不以点击位置为中心,而是与点击位置呈现映射关系的范围(如对某预设控件进行触控点击操作,从而确定该预设控件对应的预设范围内的游戏对象为目标游戏对象)。
本领域技术人员可以理解,具体的对象选择操作可以根据实际需求进行设定,其实现方式不限定于上述介绍的示例,只要对象选择操作可以实现在至少一个游戏对象中确定至少一个目标游戏对象即可,此处对此不作特别限制。
S102、响应对象分组触发操作,提供分组控件,其中,分组控件包括至少一个分组子控件。
进一步地,本实施例根据分组控件对选中的至少一个目标游戏对象进行编组,因此首先响应对象分组触发操作,从而提供分组控件,在本实施例中,分组控件包括至少一个分组子控件,分组子控件用于指示具体的分组,其中分组控件例如可以设置为虚拟轮盘控件,相应的分组子控件为虚拟轮盘控件的扇形子区域。
或者,分组控件还例如可以设置为包含N*M个单位矩形的矩形控件,其中N、M为正整数,相应的分组子控件为矩形控件中的单位矩形,本实施例对分组控件的具体实现方式不做限定,其具体实现方式可以根据实际需求进行选择。
在一种可能的实现方式中,当对象选择操作为触控滑动操作时,对象分组触发操作可以为触控滑动操作的滑动轨迹的区域封闭操作,其中区域封闭操作为使得滑动轨迹构成封闭区域的操作,具体的,在触控滑动操作的滑动轨迹形成封闭区域之后,确定封闭区域内的游戏对象为目标游戏对象,并响应区域封闭操作在图形用户界面上提供分组控件。
在另一种可选的实现方式中,当对象选择操作为触控点击操作时,对象 分组触发操作为多次触控点击操作中满足预设条件的触控点击操作,具体的,在本实施例中的对象选择操作可以包含多次触控点击操作,从而可以确定多个目标游戏对象,进一步地,例如可以确定其中触控点击时长大于预设时长的触控点击操作为对象分组触发操作,或者触控点击压力大于预设压力的触控点击操作为对象分组触发操作。
具体的,在实际实现过程中,通过触控点击操作选中目标游戏对象,当触控点击操作的触控时长大于预设时长或者触控点的压力大于预设压力时,则响应于该对象分组触发操作,在图形用户界面中提供分组控件。
其次,在可选的实施例中,对象分组触发操作还可以不与对象选择操作相对应,而是设置为单独的操作,例如可以设置为单独的长按操作,或者通过触控滑动得到预设形状的操作等,本实施例对对象分组触发操作的具体实现方式不作限定,其具体设计可以根据实际需求进行选择,只要能够提供分组控件即可。
S103、响应分组选择操作,在分组子控件中确定一目标分组子控件,并将目标游戏对象的分组确定为目标分组子控件对应的目标分组。
在本实施例中,根据分组控件确定目标游戏对象的目标分组,具体的,分组控件中的每个分组子控件均对应各自的分组,通过响应分组选择操作,在分组子控件中确定一目标分组子控件,例如分组选择操作对应的目标分组子控件的分组为1组,则将目标游戏对象的分组确定为1组。
其中,分组选择操作例如可以为触控滑动操作,例如在提供分组控件之后,对分组控件进行触控滑动操作,在确定待选中的目标分组子控件之后,结束触控滑动操作,此时触控滑动操作的结束触控点对应的分组子控件即为目标分组子控件。
或者,分组选择操作还例如可以为触控点击操作,例如对分组控件中待选择的分组子控件进行单击操作或者长按操作,从而确定该分组子控件为目标分组子控件。
本领域技术人员可以了解,分组选择操作的具体实现方式可以根据实际需求进行设定,只要能够实现在分组子控件中确定目标分组子控件即可,本实施例对此不作限制。
本公开实施例提供的游戏对象控制方法,包括:响应对象选择操作,在 游戏对象中确定至少一个目标游戏对象。响应对象分组触发操作,提供分组控件,其中,分组控件包括至少一个分组子控件。响应分组选择操作,在分组子控件中确定一目标分组子控件,并将目标游戏对象的分组确定为目标分组子控件对应的目标分组。也就是说,本公开通过对象分组触发操作提供包括至少一个分组子控件的分组控件,其次通过响应分组选择操作在至少一个分组子控件中确定目标分组子控件,并将目标游戏对象的分组确定为目标分组子控件对应的目标分组,从而实现了对游戏对象的快速分组,并可以根据游戏情况及战斗策略等将游戏对象快速分给多个分组,还可以方便后续游戏过程中快速选择相应的分组中的游戏对象进行控制操作(比如,控制该分组中的游戏对象攻某一敌方目标等),从而提升游戏中游戏对象的选择及控制的操作效率。
在上述实施例的基础上,将目标游戏对象的分组确定为目标分组子控件对应的目标分组的具体实现方式例如可以为将目标游戏对象添加至目标分组中,或者合并至目标分组中,或者,还可以为将目标分组中已有游戏对象替换为目标游戏对象,下面结合具体的实施例对添加、合并或者替换的具体实现方式进行详细说明。
下面结合图2-图6对本公开实施例提供的游戏对象控制方法进行介绍,图2为本公开其中一实施例提供的游戏对象控制方法的流程图二,图3为本公开其中一实施例提供的游戏对象控制方法的界面示意图一,图4为本公开其中一实施例提供的游戏对象控制方法的界面示意图二,图5为本公开其中一实施例提供的游戏对象控制方法的界面示意图三,图6为本公开其中一实施例提供的游戏对象控制方法的界面示意图四。
S201、响应对象选择操作,在游戏对象中确定至少一个目标游戏对象。
S202、响应对象分组触发操作,提供分组控件,其中,分组控件包括至少一个分组子控件。
具体的,S201、202的实现方式与S101、S102的实现方式类似,此处不再赘述。
可选地,对象分组触发操作为滑动轨迹的区域封闭操作。作如,对象选择操作为滑动操作,通过该滑动操作的轨迹形成一封闭的区域以选中目标游戏对象。对象分组触发操作为滑动轨迹的区域封闭操作,即,当该区域封闭 时触发提供分组控件。这样,可以在快速选择目标游戏对象的基础之上,进一步提升分组操作效率。
可选地,对象选择操作包含多次触控点击操作;对象分组触发操作为多次触控点击操作中满足预设条件的触控点击操作。例如,通过作用于游戏对象的触控点击操作选中该游戏对象,依次点击多个游戏对象以选中多个游戏对象,在该依次点击的过程中,若检测到某一点击操作满足预设条件,则完成目标游戏对象的选中,并触发提供分组控件,比如,触控点击时长大于预设时长的触控点击操作、触控点击压力大于预设压力的触控点击操作。这样,可以在快速选择目标游戏对象的基础之上,进一步提升分组操作效率。
在可选的实施例中,下面结合图3以分组控件为虚拟轮盘控件,分组子控件为虚拟轮盘控件的扇形子控件进行详细介绍,如图3所示,响应对象选择操作确定至少一个目标游戏对象301,例如可以按照预设方式对目标游戏对象301进行显示,如高亮显示或者预设标识指示灯,从而表明当前游戏对象被选中称为目标游戏对象,以使得用户快速获取到游戏对象的状态。
其次,响应对象分组触发操作,从而提供分组控件302,其中分组控件302中包含至少一个分组子控件,各分组子控件对应各自的分组,例如分别用数字1至8表示各分组,具体的分组数量以及分组的表示方式可以根据实际需求进行设定,此处对此不做限定,图3仅为一种可能的实现方式,例如分组控件302为矩形或者其他可能的显示方式时,其实现方式类似,此处不再赘述。
S203、响应分组选择操作,在分组子控件中确定一目标分组子控件,并判断目标分组中已有游戏对象的数量是否等于零,若是,则执行S204,若否,则执行S205。
具体的,响应分组选择操作在分组子控件中确定一目标分组子控件的具体实现方式在上述实施例中已经进行了详细介绍,此处不再赘述。
进一步地,在目标分组子控件对应的目标分组中可能包含已分组至该目标分组的游戏对象,本实施例在目标分组中不包含游戏对象与目标分组包含游戏对象时所执行的操作不同,因此在确定目标分组子控件之后,需要首先判断目标分组子控件对应的目标分组中已有的游戏对象的数量是否为零。
其中,判断的具体方式例如可以为首先获取目标分组的分组标识,其次根据目标分组的分组标识判断当前目标分组中是否包含游戏对象,或者还可以获取当前已分组的所有游戏对象所对应的分组标识,其次判断获取的分组标识中是否包含目标分组的分组标识等,此处对判断的具体实现方式不作限定。
S204、将目标游戏对象添加至目标分组。
可选地,若目标分组中已有游戏对象的数量等于零,则表明当前目标分组中不包含游戏对象,则直接将目标游戏对象添加至目标分组中。
下面结合图4进行说明,如图4所示,目标分组子控件401中未显示有游戏对象的头像标识,则表明目标分组子控件402对应的游戏分组中不包含游戏对象,响应分组选择操作402,将目标游戏对象添加至分组1中,其中分组选择操作402可以为触控滑动操作,还可以为触控点击操作,在图4中用圆形阴影表示触控点。
S205、执行第一分组动作或者第二分组动作,其中,第一分组动作为将目标分组中已有游戏对象替换为目标游戏对象,第二分组动作为将目标游戏对象合并至目标分组。
可选地,若目标分组中已有游戏对象的数量大于零,则表明当前目标分组中至少包含一个游戏对象,此时执行将目标分组中已有游戏对象替换为目标游戏对象的第一分组动作,或者执行将目标游戏对象合并至目标分组的第二分组动作,下面结合具体的实施例对第一分组动作和第二分组动作进行详细介绍。
在本实施例中,分组选择操作为触控操作,检测分组选择操作的触控点的位置,若触控点的位置满足预设条件,则显示预设分组动作控件。
其中,预设分组动作控件用于指示对目标游戏对象的分组完成预设分组动作,例如可以为第一分组动作,还可以为第二分组动作,本实施例对预设分组动作控件所对应的具体分组动作不作限制,其可以根据实际需求进行选择。
具体的,若触控点的位置位于分组子控件的控件区域内,或者触控点的位置位于分组子控件的中心位置,则可以确定触控点的位置满足预设条件,其中预设条件还可以存在其它的设置方式,例如触控点的位置在分组 子控件上停留的时间超过预设时长等,本实施例对预设条件不作限定。
进一步地,若确定触控点的位置满足预设条件,则在目标分组子控件的预设距离范围内显示预设分组控件,其中预设距离范围可以根据实际需求进行确定,此处不作限制,通过显示预设分组动作控件,可以进一步扩展分组控件的功能,从而提高分组控件的利用率。
下面结合图5进行说明,如图5所示,分组选择操作501的触控点的位置(用圆形阴影指示)位于分组1对应的分组子控件的控件区域内,则显示预设分组动作控件503,图3中的预设分组动作控件503所对应的分组动作为将分组1中已有的游戏对象替换为目标游戏对象的替换动作,此时在预设分组动作控件503上显示“替换”;在可选的实施例中,预设分组动作控件503还可以用于实现将目标游戏对象合并至分组1的合并操作,此时在预设分组动作控件503上显示“合并”。
在一种可选的实现方式中,分组选择操作可以为触控滑动操作,例如在提供分组控件之后,从分组控件的中心位置作为触控起始点开始进行滑动操作,或者还可以从图形用户界面的任意位置作为触控起始点,本实施例对此不作限定。
进一步地,判断分组选择操作的结束触控点的位置,若分组选择操作的结束触控点位于目标分组子控件,执行第一分组动作和第二分组动作中的其中一者,若分组选择操作的结束触控点位于预设分组动作控件,执行第一分组动作和第二分组动作中的其中另一者,本实施例对第一分组动作、第二分组动作具体执行的触发方式不作限制,只要两者的触发方式可以进行区分即可。
下面以预设分组动作控件对应的分组动作是第二分组动作(替换)为例进行说明,如图5所示,若分组选择操作501的结束触控点位于目标分组子控件502,则例如可以执行将目标游戏对象合并至目标分组的第二分组动作,具体的,分组选择操作501结束,此时分组1中包含已有的游戏对象以及目标游戏对象。
其次,如图6所示,若分组选择操作601的结束触控点位于预设分组动作控件602,则例如可以执行将目标分组中已有游戏对象替换为目标游戏对象的第一分组动作,此时在预设分组动作控件602上显示“替换”。 具体的,分组选择操作501结束,此时分组1中仅包含目标游戏对象。
以上是以预设分组动作控件对应的分组动作是第二分组动作为例进行说明的,其中预设分组控件对应的分组动作还可以是第一分组动作(合并),其实现方式与上述介绍的类似,此处不再赘述,本领域技术人员可以理解,只要预设分组动作控件对应第一分组动作或第二分组动作中的任意一个,而目标分组子控件对应另一个分组动作即可,其具体的对应关系可以根据实际需求进行设定。
在另一种可选的实现方式中,还可以通过分组确定操作确定需要执行的分组动作,具体的,响应分组确定操作,判断分组确定操作的作用位置,其中分组确定操作为触控点击操作,例如在提供分组控件之后,对分组控件中的目标分组子控件进行分组确定操作,或者在提供预设分组动作控件之后,对预设分组动作控件进行分组确定操作。
若作用位置位于目标分组子控件,执行第一分组动作和所述第二分组动作中的其中一者;若作用位置位于预设分组动作控件,执行第一分组动作和所述第二分组动作中的其中另一者。
下面结合图5以预设分组动作控件对应的分组动作是第二分组动作(替换)为例进行说明,如图5所示,若分组确定操作501的作用位置位于目标分组子控件502,则例如可以执行将目标游戏对象合并至目标分组的第二分组动作,此时分组1中包含已有的游戏对象以及目标游戏对象。
其次,如图6所示,若分组确定操作601的作用位置位于预设分组动作控件602,则例如可以执行将目标分组中已有游戏对象替换为目标游戏对象的第一分组动作,此时分组1中仅包含目标游戏对象。
其中,预设分组控件对应的分组动作还可以是第一分组动作(合并),其实现方式与上述介绍的类似,此处不再赘述。
S206、在目标分组子控件中显示目标游戏对象的对象标识。
其中,目标游戏对象的对象标识例如可以为游戏对象的图形或文件指示信息(例如,头像/图标指示信息、名称指示信息),还例如可以包括目标游戏对象的数量、血量等,
可选地,目标游戏对象的对象标识中还可以包括文字、数字、字母或图片等内容,本实施例对分组子控件中显示的目标游戏对象的对象标识的实现 方式不做特别限制。
其中,若执行的分组动作为第一分组动作,则在目标分组子控件中显示目标游戏对象的对象标识,并将目标分组子控件中原有的游戏对象的对象标识删除,若执行的分组动作为第二分组动作,则在目标分组子控件中显示原有的游戏对象的对象标识的基础上添加目标游戏对象的对象标识。
通过显示对象标识,能够使得用户快速确定当前的分组子控件对应的分组最终所包含的游戏对象的对象信息,从而提升用户的游戏体验。
S207、在图形用户界面中对目标游戏对象进行分组标识,其中,分组标识用于指示目标游戏对象所属的分组。
在本实施例中,分组标识例如可以为目标游戏对象的上方显示的分组编号,其中分组编号指示了目标游戏对象所属的分组,如1组、2组等,或者可以按照预设颜色标识对目标游戏对象进行分组标识,其中不同的颜色标识对应不同的分组,通过在目标游戏对象上利用分组标识表明其所属的分组,从而能够快速确定游戏对象的分组,以提升游戏的操作效率。
在可选的实施例中,对目标游戏对象进行的分组标识,从分组标识出现的时间节点开始,经过预设时间之后可以设置分组标识消失,或者,还可以设置分组标识隐藏,当对目标游戏对象进行预设操作(如触控点击操作,或者触控滑动操作)时,再显示分组标识,通过设置预设时间后分组标识消失或者隐藏,可以避免由于分组标识长时间存在而导致的游戏界面混乱,干扰游戏操作的问题。
本公开实施例提供的游戏对象控制方法,包括:响应对象选择操作,在游戏对象中确定至少一个目标游戏对象。响应对象分组触发操作,提供分组控件,其中,分组控件包括至少一个分组子控件。响应分组选择操作,在分组子控件中确定一目标分组子控件,并判断目标分组中已有游戏对象的数量是否等于零,若是,则将目标游戏对象添加至目标分组。若否,则执行第一分组动作或者第二分组动作,其中,第一分组动作为将目标分组中已有游戏对象替换为目标游戏对象,第二分组动作为将目标游戏对象合并至目标分组。在目标分组子控件中显示目标游戏对象的对象标识。在图形用户界面中对目标游戏对象进行分组标识,其中,分组标识用于指示目标游戏对象所属的分组。通过根据目标分组中不包含游戏对象时进行添加至目 标分组的操作,能够快速有效地实现对目标游戏对象的分组,以提升游戏的操作效率,其次在目标分组中包含游戏对象时根据分组选择操作的操作位置的不同,执行替换操作或者合并操作,从而扩展分组控件所能执行的分组操作,以提高分组控件的利用率。
本公开还提供了一种游戏对象控制装置,应用于可渲染一图形用户界面的移动触控终端,图形用户界面包括至少一个游戏对象,该装置包括一个或多个处理器,以及一个或多个存储程序单元的存储器,其中,程序单元由处理器执行,程序单元包括:选择组件、触发组件和分组组件。
图7为本公开其中一实施例提供的游戏对象控制装置的结构示意图一。如图7所示,该装置70包括:选择组件701、触发组件702以及分组组件703。
选择组件701,设置为响应对象选择操作,在游戏对象中确定至少一个目标游戏对象;
触发组件702,设置为响应对象分组触发操作,提供分组控件,其中,分组控件包括至少一个分组子控件;
分组组件703,设置为响应分组选择操作,在分组子控件中确定一目标分组子控件,并将目标游戏对象的分组确定为目标分组子控件对应的目标分组。
此处需要说明的是,上述选择组件701、触发组件702以及分组组件703可以作为装置的一部分运行在终端中,可以通过终端中的处理器来执行上述单元实现的功能,终端也可以是智能手机(如Android手机、iOS手机等)、平板电脑、掌声电脑以及移动互联网设备(Mobile Internet Devices,MID)、PAD等终端设备。
可选地,分组组件703具体设置为:
将目标游戏对象合并至目标分组。
可选地,分组组件703具体设置为:
将目标分组中已有游戏对象替换为目标游戏对象。
可选地,分组组件703具体设置为:
判断目标分组中已有游戏对象的数量;
若数量等于零,将目标游戏对象添加至目标分组;
若数量大于零,执行第一分组动作或者第二分组动作,其中,第一分组 动作为将目标分组中已有游戏对象替换为目标游戏对象,第二分组动作为将目标游戏对象合并至目标分组。
可选地,分组组件703具体设置为:
若分组选择操作的结束触控点位于目标分组子控件,执行第一分组动作和第二分组动作中的其中一者;
若分组选择操作的结束触控点位于预设分组动作控件,执行第一分组动作和第二分组动作中的其中另一者。
可选地,分组选择操作为触控滑动操作。
可选地,分组组件703具体设置为:
响应分组确定操作,判断分组确定操作的作用位置;
若作用位置位于目标分组子控件,执行第一分组动作和第二分组动作中的其中一者;
若作用位置位于预设分组动作控件,执行第一分组动作和第二分组动作中的其中另一者。
可选地,分组确定操作为触控点击操作。
本实施例提供的装置,可用于执行上述方法实施例的技术方案,其实现原理和技术效果类似,本实施例此处不再赘述。
图8为本公开其中一实施例提供的游戏对象控制装置的结构示意图二。如图8所示,本实施例在图7所示实施例的基础上,还包括:检测组件804。
可选地,检测组件804具体设置为:
检测分组选择操作的触控点的位置,若位置满足预设条件,显示预设分组动作控件。
此处需要说明的是,上述检测组件804可以作为装置的一部分运行在终端中,可以通过终端中的处理器来执行上述单元实现的功能。
可选地,预设分组动作控件位于目标分组子控件的预设距离范围内。
可选地,分组控件为虚拟轮盘控件,分组子控件为虚拟轮盘控件的扇形子控件。
可选地,对象选择操作为触控滑动操作;选择组件801具体设置为:
响应对象选择操作,根据对象选择操作的滑动轨迹在游戏对象中确定至少一个目标游戏对象。
此处需要说明的是,上述选择组件801可以作为装置的一部分运行在终端中,可以通过终端中的处理器来执行上述单元实现的功能。
可选地,选择组件801具体设置为:
确定滑动轨迹的第一预设范围内的游戏对象为目标游戏对象。
可选地,选择组件801具体设置为:
根据滑动轨迹确定一封闭区域,确定封闭区域内的游戏对象为目标游戏对象。
可选地,对象分组触发操作为滑动轨迹的区域封闭操作。
可选地,对象选择操作为触控点击操作;选择组件801具体设置为:
响应对象选择操作,根据对象选择操作的点击位置在游戏对象中确定至少一个目标游戏对象。
可选地,选择组件801具体设置为:
确定点击位置的第二预设范围内的游戏对象为目标游戏对象。
可选地,对象选择操作包含多次触控点击操作;对象分组触发操作为多次触控点击操作中满足预设条件的触控点击操作。
可选地,满足预设条件的触控点击操作,包括:触控点击时长大于预设时长的触控点击操作、触控点击压力大于预设压力的触控点击操作。
可选地,分组子控件包含分组标识信息;分组组件803,还设置为:
在将目标游戏对象的分组确定为目标分组子控件对应的目标分组之后,在目标分组子控件中显示目标游戏对象的对象标识;
在图形用户界面中对目标游戏对象进行分组标识,其中,分组标识用于指示目标游戏对象所属的分组。
本实施例提供的装置,可用于执行上述方法实施例的技术方案,其实现原理和技术效果类似,本实施例此处不再赘述。
图9为本公开其中一实施例提供的游戏对象控制设备的硬件结构示意图,如图9所示,本实施例的游戏对象控制设备90包括:处理器901以及存储器902;其中:
存储器902,设置为存储计算机执行指令;
处理器901,设置为执行存储器902存储的计算机执行指令,可以通过运行存储在存储器902内的软件程序以及模块,从而执行各种功能应用以及 数据处理,以实现上述实施例中游戏对象控制方法所执行的各个步骤。具体可以参见前述方法实施例中的相关描述。
可选地,存储器902既可以是独立的,也可以跟处理器901集成在一起。
当存储器902独立设置时,该游戏对象控制设备还包括总线903,用于连接所述存储器902和处理器901。
该游戏对象控制设备90还可以包括:一个电源组件,电源组件被配置成对执行电子设备进行电源管理;一个有线或无线网络接口,被配置成将电子设备连接到网络;以及一个输入输出(I/O)接口。该游戏对象控制设备90可以操作基于存储在存储器的操作系统,例如Android、iOS、Windows,Mac OS X,Unix,Linux,FreeBSD或类似。
本领域普通技术人员可以理解,图9所示的结构仅为示意,游戏对象控制设备90可以是智能手机、平板电脑、掌上电脑以及移动互联网设备(Mobile Internet Devices,简称为MID)、PAD等电子装置。图9其并不对上述游戏对象控制设备90的结构造成限定。例如,游戏对象控制设备还可包括比图9中所示更多或者更少的组件(如网络接口、显示装置等),或者具有与图9所示不同的配置。
本公开实施例还提供一种计算机可读存储介质,所述计算机可读存储介质中存储有计算机执行指令,当处理器执行所述计算机执行指令时,实现如上游戏对象控制设备所执行的游戏对象控制方法。
图10为本公开其中一实施例的计算机可读存储介质的结构示意图。如图10所示,描述了根据本公开的实施方式的程序产品100,其上存储有计算机可读存储介质,所述计算机可读存储介质被处理器执行时实现如下步骤的程序代码:
响应对象选择操作,在游戏对象中确定至少一个目标游戏对象;
响应对象分组触发操作,提供分组控件,其中,分组控件包括至少一个分组子控件;
响应分组选择操作,在分组子控件中确定一目标分组子控件,并将目标游戏对象的分组确定为目标分组子控件对应的目标分组。
可选地,在本实施例中,计算机可读存储介质还可以被设置为确定游戏对象控制方法的各种优选地或可选的方法步骤的程序代码。
本公开实施例所提供的各个功能组件可以在游戏对象控制装置或者类似的运算装置中运行,也可以作为存储介质的一部分进行存储。
本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过程序来指示游戏对象控制装置的相关的硬件来完成,该程序可以存储于一游戏对象控制装置的计算机可读存储介质中,该计算机存储介质可以包括:闪存盘、只读存储器(Read-Only Memory,简称为ROM)、随机存取器(Random Access Memory,简称为RAM)、磁盘或光盘等。
在本公开所提供的几个实施例中,应该理解到,所揭露的设备和方法,可以通过其它的方式实现。例如,以上所描述的设备实施例仅仅是示意性的,例如,所述组件的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,装置或组件的间接耦合或通信连接,可以是电性,机械或其它的形式。
上述以软件功能组件的形式实现的集成的组件,可以存储在一个计算机可读取存储介质中。上述软件功能组件存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)或处理器(英文:processor)执行本申请各个实施例所述方法的部分步骤。
应理解,上述处理器可以是中央处理单元(英文:Central Processing Unit,简称为CPU),还可以是其他通用处理器、数字信号处理器(英文:Digital Signal Processor,简称为DSP)、专用集成电路(英文:Application Specific Integrated Circuit,简称为ASIC)等。通用处理器可以是微处理器或者该处理器也可以是任何常规的处理器等。结合公开所公开的方法的步骤可以直接体现为硬件处理器执行完成,或者用处理器中的硬件及软件组件组合执行完成。
存储器可能包含高速RAM存储器,也可能还包括非易失性存储NVM,例如至少一个磁盘存储器,还可以为U盘、移动硬盘、只读存储器、磁盘或光盘等。
总线可以是工业标准体系结构(Industry Standard Architecture,简称为ISA)总线、外部设备互连(Peripheral Component,简称为PCI)总线或扩展工业标准体系结构(Extended Industry Standard Architecture,简称为EISA)总线 等。总线可以分为地址总线、数据总线、控制总线等。为便于表示,本申请附图中的总线并不限定仅有一根总线或一种类型的总线。
上述存储介质可以是由任何类型的易失性或非易失性存储设备或者它们的组合实现,如静态随机存取存储器(SRAM),电可擦除可编程只读存储器(EEPROM),可擦除可编程只读存储器(EPROM),可编程只读存储器(PROM),只读存储器(ROM),磁存储器,快闪存储器,磁盘或光盘。存储介质可以是通用或专用计算机能够存取的任何可用介质。
本领域普通技术人员可以理解:实现上述各方法实施例的全部或部分步骤可以通过程序指令相关的硬件来完成。前述的程序可以存储于一计算机可读取存储介质中。该程序在执行时,执行包括上述各方法实施例的步骤;而前述的存储介质包括:ROM、RAM、磁碟或者光盘等各种可以存储程序代码的介质。
以上各实施例仅用以说明本公开的技术方案,而非对其限制;尽管参照前述各实施例对本公开进行了详细的说明,本领域的普通技术人员应当理解:其依然可以对前述各实施例所记载的技术方案进行修改,或者对其中部分或者全部技术特征进行等同替换;而这些修改或者替换,并不使相应技术方案的本质脱离本公开各实施例技术方案的范围。
需要说明的是,本公开的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本公开的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或组件的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或组件,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或组件。
最后需要说明的是,在附图的流程图示出的步骤可以在诸如一组计算机可执行指令的计算机系统中执行,并且,虽然在流程图中示出了逻辑顺序,但是在某些情况下,可以以不同于此处的顺序执行所示出或描述的步骤。
工业实用性
响应对象选择操作,在游戏对象中确定至少一个目标游戏对象。响应 对象分组触发操作,提供分组控件,其中,分组控件包括至少一个分组子控件。响应分组选择操作,在分组子控件中确定一目标分组子控件,并将目标游戏对象的分组确定为目标分组子控件对应的目标分组。通过对象分组触发操作提供包括至少一个分组子控件的分组控件,其次通过响应分组选择操作确定目标分组子控件,并将目标游戏对象的分组确定为目标分组子控件对应的目标分组,从而实现了对游戏对象的快速选择、分组,以提升游戏对象的操作控制效率。

Claims (23)

  1. 一种游戏对象控制方法,应用于可渲染一图形用户界面的移动触控终端,所述图形用户界面包括至少一个游戏对象,包括:
    响应对象选择操作,在所述游戏对象中确定至少一个目标游戏对象;
    响应对象分组触发操作,提供分组控件,其中,所述分组控件包括至少一个分组子控件;
    响应分组选择操作,在所述分组子控件中确定一目标分组子控件,并将所述目标游戏对象的分组确定为所述目标分组子控件对应的目标分组。
  2. 根据权利要求1所述的方法,其中,所述将所述目标游戏对象的分组确定为所述目标分组子控件对应的目标分组,包括:
    将所述目标游戏对象合并至所述目标分组。
  3. 根据权利要求1所述的方法,其中,所述将所述目标游戏对象的分组确定为所述目标分组子控件对应的目标分组,包括:
    将所述目标分组中已有游戏对象替换为所述目标游戏对象。
  4. 根据权利要求1所述的方法,其中,所述将所述目标游戏对象的分组确定为所述目标分组子控件对应的目标分组,包括:
    判断所述目标分组中已有游戏对象的数量;
    若所述数量等于零,将所述目标游戏对象添加至所述目标分组;
    若所述数量大于零,执行第一分组动作或者第二分组动作,其中,所述第一分组动作为将所述目标分组中已有游戏对象替换为所述目标游戏对象,所述第二分组动作为将所述目标游戏对象合并至所述目标分组。
  5. 根据权利要求4所述的方法,其中,所述执行第一分组动作或者第二分组动作,包括:
    若所述分组选择操作的结束触控点位于所述目标分组子控件,执行所述第一分组动作和所述第二分组动作中的其中一者;
    若所述分组选择操作的结束触控点位于预设分组动作控件,执行所述第一分组动作和所述第二分组动作中的其中另一者。
  6. 根据权利要求5所述的方法,其中,所述分组选择操作为触控滑动操作。
  7. 根据权利要求4所述的方法,其中,所述执行第一分组动作或者第二 分组动作,包括:
    响应分组确定操作,判断所述分组确定操作的作用位置;
    若所述作用位置位于所述目标分组子控件,执行所述第一分组动作和所述第二分组动作中的其中一者;
    若所述作用位置位于预设分组动作控件,执行所述第一分组动作和所述第二分组动作中的其中另一者。
  8. 根据权利要求7所述的方法,其中,所述分组确定操作为触控点击操作。
  9. 根据权利要求5所述的方法,其中,所述方法还包括:
    检测所述分组选择操作的触控点的位置,若所述位置满足预设条件,显示所述预设分组动作控件。
  10. 根据权利要求5或7所述的方法,其中,所述预设分组动作控件位于所述目标分组子控件的预设距离范围内。
  11. 根据权利要求1所述的方法,其中,所述分组控件为虚拟轮盘控件,所述分组子控件为所述虚拟轮盘控件的扇形子控件。
  12. 根据权利要求1所述的方法,其中,所述对象选择操作为触控滑动操作;所述响应对象选择操作,在所述游戏对象中确定至少一个目标游戏对象,包括:
    响应所述对象选择操作,根据所述对象选择操作的滑动轨迹在所述游戏对象中确定至少一个所述目标游戏对象。
  13. 根据权利要求12所述的方法,其中,所述根据所述对象选择操作的滑动轨迹在所述游戏对象中确定至少一个所述目标游戏对象,包括:
    确定所述滑动轨迹的第一预设范围内的所述游戏对象为所述目标游戏对象。
  14. 根据权利要求12所述的方法,其中,所述根据所述对象选择操作的滑动轨迹在所述游戏对象中确定至少一个所述目标游戏对象,包括:
    根据所述滑动轨迹确定一封闭区域,确定所述封闭区域内的所述游戏对象为所述目标游戏对象。
  15. 根据权利要求14所述的方法,其中,所述对象分组触发操作为所述滑动轨迹的区域封闭操作。
  16. 根据权利要求1所述的方法,其中,所述对象选择操作为触控点击操作;所述响应对象选择操作,在所述游戏对象中确定至少一个目标游戏对象,包括:
    响应所述对象选择操作,根据所述对象选择操作的点击位置在所述游戏对象中确定至少一个所述目标游戏对象。
  17. 根据权利要求16所述的方法,其中,所述根据所述对象选择操作的点击位置在所述游戏对象中确定至少一个所述目标游戏对象,包括:
    确定所述点击位置的第二预设范围内的所述游戏对象为所述目标游戏对象。
  18. 根据权利要求1所述的方法,其中,所述对象选择操作包含多次触控点击操作;所述对象分组触发操作为所述多次触控点击操作中满足预设条件的触控点击操作。
  19. 根据权利要求18所述的方法,其中,所述满足预设条件的触控点击操作,包括:触控点击时长大于预设时长的触控点击操作、触控点击压力大于预设压力的触控点击操作。
  20. 根据权利要求1所述的方法,其中,所述分组子控件包含分组标识信息;在所述将所述目标游戏对象的分组确定为所述目标分组子控件对应的目标分组之后,所述方法包括:
    在所述目标分组子控件中显示所述目标游戏对象的对象标识;
    在所述图形用户界面中对所述目标游戏对象进行分组标识,其中,所述分组标识用于指示所述目标游戏对象所属的分组。
  21. 一种游戏对象控制装置,应用于可渲染一图形用户界面的移动触控终端,所述图形用户界面包括至少一个游戏对象,所述装置包括一个或多个处理器,以及一个或多个存储程序单元的存储器,其中,所述程序单元由所述处理器执行,所述程序单元包括:
    选择组件,设置为响应对象选择操作,在所述游戏对象中确定至少一个目标游戏对象;
    触发组件,设置为响应对象分组触发操作,提供分组控件,其中,所述分组控件包括至少一个分组子控件;
    分组组件,设置为响应分组选择操作,在所述分组子控件中确定一目标 分组子控件,并将所述目标游戏对象的分组确定为所述目标分组子控件对应的目标分组。
  22. 一种游戏对象控制设备,包括:
    存储器,设置为存储程序;
    处理器,设置为执行所述存储器存储的所述程序,当所述程序被执行时,所述处理器用于执行如权利要求1至20中任一所述的方法。
  23. 一种计算机可读存储介质,包括指令,当其在计算机上运行时,使得计算机执行如权利要求1至20中任一所述的方法。
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