WO2020158177A1 - 管理システム - Google Patents
管理システム Download PDFInfo
- Publication number
- WO2020158177A1 WO2020158177A1 PCT/JP2019/047318 JP2019047318W WO2020158177A1 WO 2020158177 A1 WO2020158177 A1 WO 2020158177A1 JP 2019047318 W JP2019047318 W JP 2019047318W WO 2020158177 A1 WO2020158177 A1 WO 2020158177A1
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- WIPO (PCT)
- Prior art keywords
- chip
- information
- player
- game
- bet
- Prior art date
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Images
Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06K—GRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K17/00—Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
- G06K17/0022—Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisions for transferring data to distant stations, e.g. from a sensing device
- G06K17/0029—Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisions for transferring data to distant stations, e.g. from a sensing device the arrangement being specially adapted for wireless interrogation of grouped or bundled articles tagged with wireless record carriers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- G06K19/04—Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
- G06K19/041—Constructional details
- G06K19/047—Constructional details the record carrier being shaped as a coin or a gambling token
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- G06K19/06—Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
- G06K19/067—Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards also with resonating or responding marks without active components
- G06K19/07—Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards also with resonating or responding marks without active components with integrated circuit chips
- G06K19/0723—Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards also with resonating or responding marks without active components with integrated circuit chips the record carrier comprising an arrangement for non-contact communication, e.g. wireless communication circuits on transponder cards, non-contact smart cards or RFIDs
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- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
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- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3248—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving non-monetary media of fixed value, e.g. casino chips of fixed value
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- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3251—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving media of variable value, e.g. programmable cards, programmable tokens
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- G07F17/3286—Type of games
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Definitions
- the present invention relates to a management system for playing substitute currency in a casino facility.
- Member information (typically, member ID) for identifying a registered member is stored in the member's card.
- member ID typically, member ID
- a player who is a member passes a members card to an operator (typically, a dealer of the game table or a pit manager that manages a plurality of game tables including the game table). ..
- the operator reads the member's card with a card scanner.
- the management device connected to the card scanner identifies the member and stores the play status (for example, the number of plays, win/loss result, bet amount, income, incentive points, etc.) of the member in the storage means in association with the member information.
- ⁇ Members actively provide their own membership card to the operator before playing, using the benefits obtained from the incentive points as motivation.
- the game provider enjoys the merit of being able to utilize the information on the play status of the member for marketing and also to detect fraudulent activity, instead of giving the member a privilege.
- an object of the present invention is to provide a management system capable of managing the substitute currency for games possessed by the player.
- the management system refers to a database that stores holder information to determine whether the holder information is abnormal.
- This management system is a game substitute money management system, and is a database that stores the holder information of the game substitute currency, and management that determines whether there is an abnormality in the holder information by referring to the database. And a device.
- the above management system may determine an abnormality in the combination of the player's location and the owner information. That is, the management system may further include a player identification device that is installed at a predetermined location of the casino facility and identifies the player so as to identify the player at the predetermined location. The management device may determine whether or not there is an abnormality in the combination of the predetermined place where the player identified by the player identification device is located and the owner information stored in the database.
- the above management system may determine whether the gate complies with the carry-out rule and/or the carry-in rule. That is, in the above management system, the player specifying device may be installed at a gate of the casino facility to specify that the player is at the gate as the location, and the management device may be the casino facility. The presence/absence of the abnormality may be determined according to the carry-out rule and/or the carry-in rule of the game substitute currency in.
- the above management system may be used when taking out is prohibited. That is, in the above management system, the management device determines that there is the abnormality when the player who specifies that he/she is at the gate is stored in the database as a holder of the gaming substitute currency. You can
- the above management system may be used when the borrowing limit is set. That is, in the above management system, the database may further store information on the amount of the game substitute currency, and the management device is identified by the player identification device with reference to the database. The amount of the game substitute currency possessed by the player may be specified, and the abnormality may be determined according to the specified amount.
- the above management system may judge the abnormality by comparing the declared amount with the amount in the database. That is, in the above management system, the management device compares the amount of the game substitute currency declared by the player identified by the player identification device with the amount identified by referring to the database, The abnormality may be determined based on the comparison result.
- the above management system may determine that there is an abnormality when the database owner and the actual owner are different. That is, in the above management system, the game substitute currency may have readable identification information, and the database stores the holder information of the game substitute currency and the identification information in association with each other.
- the management system may further include a player identification device that identifies a player, and a reading device that reads identification information of the gaming substitute currency possessed by the player identified by the player identification device.
- the management device may determine that the abnormality is present when the player identified by the player identification device and the identification information read by the reading device are not associated in the database. You can do it.
- the above management system may judge an abnormality based on the possession time. That is, in the above management system, the database may store, as the information of the owner, possession time information indicating a time at which the owner has acquired the game substitute currency or a possession time, The management device may determine whether there is an abnormality in the possession time information.
- the above management system may judge that there is an abnormality when the possession time is too long. That is, in the above management system, the management device may determine that the abnormality is present when the continuous possession time of the same owner obtained from the possession time information exceeds a predetermined threshold.
- the above management system may judge the abnormality of the owner's history. That is, in the above management system, the database may store the history of the owner as the information of the owner, and the management device may determine an abnormality in the history of the owner.
- the above management system may judge that there is an abnormality when the number of possessed pieces by the same person is too large. That is, in the above management system, the management device may determine that the abnormality is present when the number of the gaming substitute coins possessed by the same owner is equal to or larger than a predetermined threshold.
- a management system is a management system in a facility that provides a game using a game table having a play position, wherein a member's card including a card RFID tag storing member information and the game table. And a card RFID reader that reads the member information from the card RFID tag, the card RFID reader being provided in the play position.
- the management system can determine which play It is possible to understand which member arrived at the position.
- the above management system further includes a chip determination device for determining chip identification information of a payout chip to be paid out to the play position, and the chip identification of the chip owned by the member corresponding to the member information and the member information.
- a storage medium that stores information in association with each other, and a control device that stores the member information read at the play position and the chip identification information of the payout chip determined at the play position in the storage medium in association with each other. May be provided.
- the management system further associates a chip determination device that determines the value of a payout chip to be paid out to the play position with the member information and the value of the chip owned by a member corresponding to the member information. It may be provided with a storage medium that stores the information, and a control device that associates the member information read at the play position with the value of the payout tip determined at the play position and stores the associated value in the storage medium.
- the management system further includes a storage medium that stores the member information and a bet amount corresponding to the member information in association with each other, and a chip determination device that determines chip identification information of a bet chip bet at the play position.
- a database storing a correspondence relationship between the chip identification information and the value of the bet chip, and referring to the database, determining the value corresponding to the chip identification information determined in the play position, A control device for updating the bet amount associated with the member information stored in the storage medium for the member information read at the play position based on a value may be provided.
- This bet amount can be used, for example, as incentive points for the member.
- the management system further includes a storage medium that stores the member information and a bet amount corresponding to the member information in association with each other, a chip determination device that determines the value of a bet chip bet on the play position, and A control device for updating the bet amount associated with the member information stored in the storage medium for the member information read at the play position based on the value of the bet chip determined at the play position; May be provided.
- This bet amount can be used, for example, as incentive points for the member.
- the management system further includes a chip determination device that determines chip identification information of a reserve chip that is not bet in the play position, and the member information and the chip of the chip owned by a member corresponding to the member information.
- a storage medium that associates and stores chip identification information, and a control that associates and stores the member information read at the play position and the chip identification information of the reserved chip determined at the play position in the storage medium. And a device.
- the management system further includes a chip determination device that determines the value of a reserve chip that is not bet at the play position, the member information, and the value of the chip owned by the member corresponding to the member information.
- a storage device that stores the data in association with each other; and a control device that stores the member information read at the play position and the value of the reserve chip determined at the play position in association with each other in the storage medium. Good.
- the chip identification information of the chip may be stored in a chip RFID tag built in the chip, the chip determination device and the card RFID reader are the same device, and the device is the A chip RFID tag and the card RFID tag may be read.
- the member's card can be read using a device for reading the bet chip.
- the value of the chip may be stored in a chip RFID tag built in the chip, the chip determination device and the card RFID reader are the same device, and the device is the chip RFID.
- the tag and the card RFID tag may be read.
- the member's card can be read using the device for reading the bet chip.
- the control device when the one card RFID reader simultaneously reads a plurality of the member information from a plurality of the member's cards, the control device outputs the read plurality of the member information and the chip identification information. It may be associated and stored in the storage medium.
- the storage medium may be provided in the chip, provided in the members card, or provided in a database that can communicate with the card RFID reader and the chip determination means. May be.
- the play position may be provided with the card RFID reader for a sitting player and the card RFID reader for a back bet player.
- the members card includes a regular members card in which member information unique to a registered member is stored in the card RFID tag, and a non-member in which provisional member information is stored in the card RFID tag. It may include a regular member's card.
- different temporary member information may be stored in the card RFID tags of the plurality of non-authorized member cards.
- the game table may have a plurality of play positions, and the card RFID reader may be provided at each of the plurality of play positions.
- the members can be specified for each play position.
- the player since the member information stored in the member's card is read at the play position, the player does not need to hand the member's card to the dealer, the dealer does not operate the member's card, and the management system can It is possible to grasp which player has arrived at the play position.
- FIG. 1 is a diagram showing an overall outline of a table game management system according to an embodiment of the present invention.
- FIG. 2 is a diagram showing an outline of the database according to the embodiment of the present invention.
- FIG. 3 is an explanatory diagram of an RFID tag included in the gaming substitute currency according to the second embodiment of the present invention.
- FIG. 4 is a conceptual diagram showing a method of recording data of game substitute money according to the second embodiment of the present invention.
- FIG. 5 is a diagram showing an overview of the entire game substitute money management system according to the second embodiment of the present invention.
- FIG. 6 is a diagram showing a game substitute currency reading device and a writing device according to a second embodiment of the present invention.
- FIG. 1 is a diagram showing an overall outline of a table game management system according to an embodiment of the present invention.
- FIG. 2 is a diagram showing an outline of the database according to the embodiment of the present invention.
- FIG. 3 is an explanatory diagram of an RFID tag included in the gaming substitute currency according to the second
- FIG. 7A is an explanatory diagram showing a data structure of game substitute currency according to the second embodiment of the present invention.
- FIG. 7B is an explanatory diagram showing a data structure of the game substitute currency according to another second embodiment of the present invention.
- FIG. 8 is a diagram showing a database according to another second embodiment of the present invention.
- FIG. 9 is a diagram showing an overall outline of a table game management system in a game arcade having a plurality of game tables according to the third embodiment of the present invention.
- FIG. 10 is a diagram showing a result of reading the chip by the camera and the RFID according to the third embodiment of the present invention.
- FIG. 11 is a figure which shows the game table of the 3rd Embodiment of this invention.
- FIG. 11 is a figure which shows the game table of the 3rd Embodiment of this invention.
- FIG. 12 is a figure which shows the state of the game substitute coin bet on the game table of the 3rd Embodiment of this invention.
- FIG. 13 is a figure which shows the state of the game substitute coin bet on the game table of the 3rd Embodiment of this invention.
- FIG. 14A is a diagram showing details of the chip tray according to the third embodiment of the present invention.
- FIG. 14B is a diagram showing another example of the chip tray of the third exemplary embodiment of the present invention.
- FIG. 15 is a diagram of a game table according to the third embodiment of this invention.
- FIG. 16 is a diagram showing a result of reading a chip by the camera and the RFID according to the third embodiment of the present invention.
- FIG. 17 is a diagram of a game table according to another third embodiment of the present invention.
- FIG. 18 is a figure of the game table of another 3rd Embodiment of this invention.
- FIG. 19 is a diagram of a game table according to another third embodiment of the present invention.
- FIG. 20 is a perspective view of the game substitute currency according to the third embodiment of the present invention.
- FIG. 21 is a cross-sectional view of the game substitute currency according to the third embodiment of the present invention.
- FIG. 22 is a cross-sectional view of the game substitute currency according to the third embodiment of the present invention.
- FIG. 23 is a diagram showing the configuration of the management system of the first example of the fourth exemplary embodiment of the present invention.
- FIG. 24 is a diagram illustrating an example of updating the variation information according to the first example of the fourth embodiment of this invention.
- FIG. 25 is a diagram illustrating an example of updating the variation information according to the first example of the fourth embodiment of this invention.
- FIG. 26 is a diagram illustrating an example of updating the variation information according to the first example of the fourth embodiment of this invention.
- FIG. 27 is a diagram showing the configuration of the management system of the second example of the fourth exemplary embodiment of the present invention.
- FIG. 28 is a diagram showing the configuration of the management system of the third example of the fourth exemplary embodiment of the present invention.
- FIG. 29 is a diagram illustrating an example of updating the database of the third example of the fourth exemplary embodiment of the present invention.
- FIG. 30 is a diagram illustrating an example of updating the database according to the third example of the fourth embodiment of the present invention.
- FIG. 31 is a diagram illustrating an example of updating the database according to the third example of the fourth embodiment of this invention.
- FIG. 32 is a diagram showing the configuration of the management system of the fourth example of the fourth exemplary embodiment of the present invention.
- FIG. 33 is a diagram showing the configuration of the management system of the fifth example of the fourth exemplary embodiment of the present invention.
- FIG. 34 is a diagram showing the configuration of the management system of the sixth example of the fourth exemplary embodiment of the present invention.
- FIG. 35 is a diagram illustrating an example of updating the variation information according to the sixth example of the fourth embodiment of the present invention.
- FIG. 36 is a diagram illustrating an example of updating the variation information according to the sixth example of the fourth embodiment of the present invention.
- FIG. 37 is a diagram illustrating an example of updating the variation information according to the sixth example of the fourth embodiment of the present invention.
- FIG. 38 is a diagram illustrating an example of updating the variation information according to the sixth example of the fourth embodiment of the present invention.
- FIG. 39 is a diagram showing the configuration of the management system of the seventh example of the fourth exemplary embodiment of the present invention.
- FIG. 40 is a diagram illustrating an example of updating the database according to the seventh example of the fourth embodiment of the present invention.
- FIG. 41 is a diagram illustrating an example of updating the database according to the seventh example of the fourth embodiment of the present invention.
- FIG. 42 is a diagram illustrating an example of updating the database according to the seventh example of the fourth embodiment of the present invention.
- FIG. 43 is a diagram illustrating an example of updating the database according to the seventh example of the fourth embodiment of the present invention.
- FIG. 44 is a diagram illustrating an example of updating the database according to the seventh example of the fourth embodiment of the present invention.
- FIG. 45 is a diagram showing the configuration of the management system of the eighth example of the fourth exemplary embodiment of the present invention.
- FIG. 46 is a diagram showing the configuration of the management system of the ninth example of the fourth exemplary embodiment of the present invention.
- FIG. 47 is a diagram illustrating an example of updating the variation information according to the ninth example of the fourth embodiment of the present invention.
- FIG. 48 is a diagram illustrating an example of updating the variation information according to the ninth example of the fourth embodiment of the present invention.
- FIG. 49 is a diagram illustrating an example of updating the variation information according to the ninth example of the fourth embodiment of the present invention.
- FIG. 50 is a figure which shows the example of the bet area of the 11th example of the 4th Embodiment of this invention.
- FIG. 51A is a diagram showing another example of the bet area of the eleventh example of the fourth exemplary embodiment of the present invention.
- FIG. 51B is a diagram showing another example of the bet area according to the eleventh example of the fourth exemplary embodiment of the present invention.
- FIG. 52 is a diagram showing the configuration of the management system according to the fifth embodiment of this invention.
- FIG. 53 is a diagram showing the configuration of the management system according to the sixth embodiment of this invention.
- FIG. 1 is a diagram showing an outline of the entire system.
- the game table 1004 for the baccarat game has betting areas for the player 1441, the banker 1442, the tie 1443, the player pair 1444, and the bunker pair 1445 for each of the player positions 1131 to 1135. Further, a chip placement area 1025 is provided for each player position, and a chip reading device 1002 for reading the RFID of the gaming substitute currency 1001 placed in the chip placement area is provided.
- each chip arrangement area 1025 when the dealer pays out the game substitute coin 1001 from the chip tray 1009 of the game table 1004 to the winning player, the game substitute coin 1001 taken out from the chip tray 1009. It has a pay area 1026 for placing.
- control device 1003 for further grasping the RFID reading result of the gaming substitute currency 1001 read by the chip reading device 1002 is further provided.
- the player who participates in the game bets the game substitute coin 1001 in the betting area in the chip placement area.
- the chip reader 1002 reads the RFID of the bet game substitute coin 1001 and the controller 1003 grasps the information about the owner of the game substitute coin 1001 associated with the ID information of the RFID on the database. To do.
- the dealer collects the gaming substitute coin 1001 bet by the losing player and puts it in the chip tray 1009.
- the RFID of the gaming substitute coin 1001 in the chip tray 1009 is grasped by the chip reading device 1002, and the controller 1003 records in the database that the owner of the gaming substitute coin 1001 collected by the casino is the casino. It
- the dealer pays out the gaming substitute coin 1001 in an amount corresponding to the amount of bet chips from the chip tray to the winning player according to the rules of the game.
- the paying chips When paying out, the paying chips may be placed in the above-mentioned pay area 1026, or may be placed in a chip placement area other than the pay area.
- FIG. 2 shows a method of recording information about the holder of the gaming substitute coin 1001 when paying chips to the winning player.
- the chip reading device 1002 When a plurality of players place betting chips in the same player position and there are two or more stacks, the chip reading device 1002 collectively reads the gaming substitute coins 1001 placed in the chip placement area 1025, and thus the game. Inside, the ID 1010 of the bet game substitute coin 1001 is acquired without grasping which player the game substitute coin 1001 belongs to. When paying to the winning player after the result of the game is confirmed, the dealer pays out from the chip tray 1009 for each player (for each stack). The gaming substitute coin 1001 taken out from the chip tray 1009 is placed in the chip arrangement area 1025. The chip reader 1002 reads the ID 1011 of the payment chip placed in the chip arrangement area 1025.
- the payout game substitute coin 1001 is received by the winning player together with the game substitute coin 1001 initially bet. At this time, since the betting chips and the paying chips are moved to the outside of the chip arrangement area 1025, the IDs of the betting chips and the paying chips disappear from the reading result by the chip reading device 1002. Accordingly, the control device 1003 grasps to which player the payout chip paid out is paid out, by associating it with the information regarding the holder of the betting chip.
- the control device 1003 stores the information on the holder of the grasped payment tip in association with the ID of the game substitute currency on the database.
- the traceability of the holder of the gaming substitute currency 1001 becomes possible, and when the gaming substitute currency 1001 is illegally handed over, the owner information stored in the database and the actual holder are Different things can be discovered.
- the ID of each gaming substitute currency is managed on the database, but the gaming substitute currency 1001 itself may store the holder information.
- the above-mentioned pay area 1026 may be provided for each player position, or the area may be configured independently of each player position, and the specifications may be read by the chip reading device 1002 independently. Good.
- the chip reading device 1002 it may be possible to select whether the pay area 1026 is used or not.
- the table game management system is also connected to an RFID reader that reads chips in the chip tray 1009 by RFID, a camera that reads bet chips, a win/loss result determination device such as a shoe that determines the win/loss result of the game, and the like. May be configured so that they can be used mutually.
- FIG. 3 shows a game substitute coin 1 used in the system.
- an RFID tag 2 capable of storing various information is embedded in the gaming substitute currency 1.
- the RFID tag 2 includes an area 21 in which data cannot be rewritten and an area 22 in which data can be rewritten.
- the fixed information 3 stores information that does not change while the gaming substitute currency 1 is used, information that does not change, or information that should not be changed.
- the production information includes the date and time when the gaming substitute currency was manufactured, the manufacturing machine and the like
- the product information includes, for example, information indicating that the chip is for a VIP area of a casino, and information indicating the type of chip (for example, rolling). Information indicating that it is a chip or a cache chip) and the like are included.
- the area 21 where data cannot be rewritten may be an area where writing is not possible due to the specifications of the RFID tag, or it is locked so that data cannot be written after writing necessary information in the area where writing is possible.
- the area may be
- the fluctuation information 4 information that changes while the gaming substitute currency 1 is used is stored.
- information 220 regarding location including information 221 regarding date and time, information 222 regarding location and event, information 223 regarding owner, etc., is stored.
- Fixed information 3 and variable information 4 may be encrypted to prevent unauthorized reading and writing of information by others. Further, the fixed information 3 and the variation information 4 may be stored as metadata.
- FIG. 4 shows an example of a method of recording the data of the fluctuation information 4 of the gaming substitute currency 1.
- the information 220 about the location which is composed of date and time information 221, location, event information 222, and owner information 223, is used as a block, and the information of the block is connected in a chain shape to replace the game. It is configured so that the history of the information 220 regarding the whereabouts of the currency 1 can be grasped.
- FIG. 4 shows an example of the fluctuation information 4 stored in the gaming substitute currency 1 and the following movement of the gaming substitute currency 1 can be grasped.
- Mr. A exchanges cash for game substitute coin 1 in cage 5.
- Mr. A made a table No.
- a bet is made by using the game substitute coin 1.
- Mr. B made the table No.
- the game substitute coin 1 is received as the redemption money that won the bet.
- Mr. B leaves the casino with a game substitute coin 1.
- the variation information 4 may be configured to store only the latest information or may be stored as information on all written locations. Further, as shown in FIG. 4, some of the information regarding a plurality of locations may be selected and stored. When some of the locations 220 are selected and stored, information about a plurality of locations may be stored, including at least the latest location information 220 of the locations 220. With the above configuration, the history of use or movement of the game substitute currency 1 can be known from the variation information 4 of the game substitute currency 1. That is, the traceability information of the gaming substitute currency 1 is written in the gaming substitute currency 1 itself, and is configured to be comprehensible.
- FIG. 5 shows an overview of the entire system.
- the gaming substitute coin 1 is first written in the factory 6 by the writing device 14 in the rewritable area 22 of the data of the RFID tag 2 as the fluctuation information 4 including the manufacturing completion or factory shipping information as the location information 220. ..
- the gaming substitute coin 1 shipped from the factory 6 is received and processed in the backyard 7 of the casino.
- the reading device 13 reads the fluctuation information 4 stored in the rewritable area 22 of the data of the gaming substitute currency 1, and the management control device 15 should be written based on the reading result.
- the information it is determined whether or not the information 220 on the location indicating that it has been written in the factory 6 is written as the latest variation information 4. If there is no written record in the factory 6, an error signal is generated as the gaming substitute currency which is suspected of being illegal. As a result, it becomes possible for the casino side to refuse the receipt of the gaming substitute currency or to request the factory side for the investigation.
- the writing device 14 writes the information 220 indicating the location indicating the backyard in the rewritable area 22 of the data of the RFID tag 2.
- the location information indicating the backyard may be added in addition to the location information indicating the factory, or the location information indicating the factory may be deleted and the location information indicating the backyard may be described. good. Further, the reading and writing of the game substitute currency in the backyard 7 described above can be performed together with the normal validation and activation work of the game substitute currency.
- the gaming substitute coin 1 that has been subjected to the acceptance inspection in the backyard 7 is carried to the warehouse 8 or the cage 9 of the casino.
- the reading device 13 reads the variation information 4 stored in the rewritable area 22 of the data for the gaming substitute currency 1, and the management control device 15 writes the variation information 4 based on the reading result.
- the information to be stored it is determined whether or not the information 220 on the location indicating that it has been written in the backyard 7 is written as the latest variation information 4. Further, it may be inspected whether or not the information indicating the factory 6 is written in the history of the variation information 4.
- the management control device 15 determines whether or not there is an abnormality in the history of location information. If there is no problem in the reading result, the writing device 14 writes the information 22 on the location indicating the warehouse 8 or the cage 9 in the data rewritable area 22.
- the player purchases the game substitute coin 1 in the cage 9.
- the writing device 14 in the cage 9 changes the time when the gaming substitute coin is purchased and the owner of the gaming substitute coin from the casino to the customer.
- the information indicating the fact is written as the variation information 4.
- the player may be configured to be specified and recorded by face recognition technology or an ID card such as a casino membership card or my number card.
- the player makes a bet by using the converted game substitute coin 1 and placing the game substitute coin 1 in the bet area 11 on the game table.
- the reading device 13 reads the information 220 about the location, which includes the date and time information 221, the location, the event information 222, and the owner information 223, from the RFID tag 2 of the bet game substitute currency 1 and the management control device 15 Determines whether there is any abnormality. For example, when a certain period of time or more has passed from the date and time of the information of use in the gaming table or the information of cash exchange in the cage, which is written at the end, and the owner information 223 stored in the gaming substitute currency 1 If the holder information 223 specified by the face authentication or the ID card is different, it can be determined to be abnormal.
- the writing device 14 additionally writes the location information 220 in the data rewritable area 22 for the bet game substitute coin 1.
- the information 220 on whereabouts includes date and time information 221, places, event information 222, and owner information 223.
- the writing device 14 writes the variation information 4 including the player position number and the player information in which the gaming substitute currency 1 is placed.
- the player information may be specified by an ID card or face recognition. Normally, a plurality of game substitute coins 1 are stacked and placed in the bet area 11, so that writing is collectively performed in the stacked state.
- the player When the player takes out the gaming substitute coin 1 from the casino floor, the player performs the exit process at the gate 10.
- the reading device 13 reads the information 220 on the whereabouts, and the management control device 15 determines whether or not the variation information 4 is abnormal. Further, at the gate 10, the writing device 14 writes the change information 4 including the place indicating the exit, the event information 222, and the holder information 223.
- the reading device 13 reads the information about the location, and the management control device 15 checks whether the variation information 4 is normal. To be judged. For example, for the gaming substitute coin 1 once taken out from the casino, if the possessor at the time of leaving the casino is different from the bearer at the time of entering the casino, the act of passing the substitute coin for the game outside the casino may occur. I can understand that there was.
- the management control device 15 described above may output an alarm to the cage 9 or the gate 10 when the determination based on the reading result of the reading device 13 is abnormal.
- the owner of the gaming substitute currency 1 redeems the cash in the cage 9 or leaves the gate 10, he/she refuses the redemption based on an alarm output by the management control device 15 or makes an individual check at the time of leaving. It can be carried out.
- the management control device 15 issues a warning to the dealer of each gaming table to interrupt the game when the determination result is abnormal, or issues a warning to the pit so that the pit manager interrupts or continues the game.
- a countermeasure such as exchanging the gaming substitute currency 1 may be determined.
- the management control device 15 may be configured to be connected to the overall management control device 18 of the casino and issue a warning to the overall management control device 18.
- the management control device 15 may read the variation information 4 by the reading device 13 and determine the abnormality. Specifically, if it has passed a certain period of time or more since the date and time of the information of use in the gaming table or the information of cash exchange in the cage written last, or the owner stored in the gaming substitute currency 1 The abnormality may be determined when a person different from the information 223 is trying to exchange money. When it is determined that the abnormality has occurred, the management control device 15 may output a warning and may refuse the conversion of the gaming substitute currency 1 for which the abnormality has been determined.
- the configuration may be such that reading and writing are performed simultaneously.
- the RFID tag 2 is read and/or written at the time of completion of production or shipping.
- the writing device 14 writes production information and product information as the fixed information 3, locks the information so that it cannot be rewritten as necessary, and writes the variation information 4.
- the RFID tag 2 is read and/or written.
- the RFID tag 2 is read and/or written.
- the RFID tag 2 may be read from and/or written to the gaming substitute currency 1 stored in the warehouse 8 at regular intervals or at a predetermined timing.
- the RFID tag 2 is read and/or written when moving from or to the warehouse 8 and when the customer's cash and the game substitute money 1 are converted.
- the variable information 4 is written with the location indicating the redemption, the event information 222, and the player information 223 of the player who redeemed the cash.
- the owner information 223 can be obtained from the player's casino ID card, face recognition system, credit card, or the like.
- the gate 10 reads and/or writes the RFID tag 2 when a player enters or leaves.
- the place where the takeout is carried out, the event information 222, and the holder information 223 which shows the player brought out are written as the variation information 4 for registration, and the entrance is made.
- the place indicating the carry-in, the event information 222, and the holder information 223 indicating the player to bring in are written as the variation information 4 and registered for the gaming substitute currency 1 to be brought into the casino.
- the RFID tag 2 is read and/or written to the gaming substitute currency 1 placed in the betting area 11 for the player to participate in betting. Also, the RFID tag 2 is read and/or written on the game substitute coin 1 placed in the bet area 11 by the dealer as a redemption money to the player.
- the RFID tag 2 is read and/or written for the gaming substitute coin 1 collected in the chip tray and the stored gaming substitute coin 1.
- the gaming table further has a payment area, and the RFID tag 2 may be read from and/or written to the gaming substitute coin 1 placed in the bet area 11 by the dealer as a redemption money to the player.
- the management control device 15 has a function of determining whether or not the location information 220 obtained from the reading result of the reading device 13 at each place is abnormal. In order to determine whether or not there is an abnormality, it is determined whether there is any event that has not been used for a predetermined period or more since the previous writing, or that the information regarding the location that should be written is not written can do.
- the phenomenon that has not been used for a predetermined period since the last writing 1) The information regarding the latest location is the information indicating the cage 9, and the next information has been written for a predetermined time or more, 2) The information on the latest location is the information indicating the entrance at the gate 10, and the writing of the next information is over a predetermined time. 3) The information regarding the latest whereabouts is the information indicating the exit at the gate 10, and the writing of the next information is over a predetermined time. Is either situation.
- the event that information about the whereabouts that should be written is not written is 4) At the time of entering the game hall, the information indicating the exit at the gate 10 is not written as the information regarding the latest location of the area 22 in which the data of the game substitute currency 1 can be rewritten, 5) When used in the cage 9, information indicating the backyard 7 is not written, 6) The information indicating the cage 9 or the backyard 7 is not written when the player leaves the game hall, Is either situation.
- the management control device 15 determines, based on the information 223 regarding the holder obtained from the reading device 13, whether or not there is an abnormality, 1) A person different from the final owner stored in the data rewritable area 22 cashes or substitutes the game substitute coin 1 in the game hall, or leaves the game hall, 2) A person different from the owner at the time of exit, who is stored in the rewritable area 22 of data, brings the game substitute coin into the game hall, It is possible to determine any of the above situations.
- the management control device 15 determines whether or not there is an abnormality, based on the information indicating the place of the bet area 11 obtained from the reading device 13 or the information indicating the place of the chip tray 12 or the information indicating the payment area. 1) A person different from the final owner stored in the data rewritable area 22 uses the game substitute currency 1 in the game table, 2) A person different from when the game substitute coin 1 for which there is no use record in the game table is purchased in the cage 9 of the game substitute coin 1 is redeemed in the cage 9. 3) The game substitute coin 1 having no information indicating the cage 9 or the backyard 7 is used in the game hall.
- Information regarding the latest whereabouts is information indicating the betting area 11 or the paying area, and is used in the cage 9 for cash or at a gaming table after a lapse of a predetermined period or more. The situation of any one of 1) to 4) above is judged.
- FIG. 8 shows a database according to another embodiment of the present invention.
- the management system further includes a database 17 for recording similar fixed information 3 and variable information 4 in addition to the gaming substitute currency 1.
- the management control device 15 records the information in the database 17 based on the reading result of the reading device 13, and collates the fixed information 3 and the variable information 4 stored in the gaming substitute currency 1 with the information in the database. It is possible to determine the abnormality.
- a region in which data cannot be rewritten a region in which data cannot be written functionally, may be a TID.
- the area locked so that data cannot be written may be the EPC or the user area.
- the data rewritable area 22 may be an EPC or a user area.
- the form of the reading device 13 and the writing device 14 may be changed depending on the place.
- the factory 6 is on the table shown in FIG. 6, the gate 10 has a box shape, and the bet area 11 and the chip tray 12 have the bet area 11 and the chip tray 12 themselves as the reading device 13 and the writing device 14, respectively. It may have a function.
- the gaming substitute coins 1 may be stacked as they are, or may be read and written while being accommodated in a chip case or the like.
- the reading device 13 and the writing device 14 may be integrated.
- the gaming substitute currency has one RFID tag and the single RFID tag has an area where data cannot be written and an area where data can be rewritten have been described.
- two RFID tags are inserted in the gaming substitute currency, one RFID tag stores fixed information and locks it so that data cannot be written, and the other RFID tag records variable information.
- the data can be rewritten.
- the larger the diameter of the RFID tag the higher the reading accuracy. Therefore, when inserting the RFID tag into the gaming substitute currency, the RFID tag must have a diameter of at least the radius of the gaming substitute currency. However, it is not preferable that the diameter of each RFID tag be reduced by inserting two RFID tags into the gaming substitute currency. In addition, when two RFID tags are inserted, the number of RFID tags to be read increases, which leads to a reduction in reading speed when reading a plurality of gaming substitute coins.
- FIG. 9 is a diagram showing an overview of the entire system, and a table game management system in a game arcade having a plurality of gaming tables 2004 includes a game played on the gaming table 2004 including the gaming substitute currency 1.
- a game recording device 2011 that records an image through a plurality of cameras 2002, an image analysis device 2012 that analyzes the recorded image, a chip reading device 25 that reads the RFID attached to the gaming substitute currency 1, and a game table.
- a game result determination device 18 for determining and displaying the game result of each game is provided.
- the game result determination device 18 is, for example, a card distribution device 2003, which is a so-called electronic shoe already used by those skilled in the art.
- the rules of the game are programmed in advance, and the structure is such that the winning or losing of the game can be determined by reading the information of the cards C to be distributed.
- the win of the bunker, the win of the player, and the tie (draw) are basically determined by the rank of 2-3 cards, and the determination result (the result of the loss) is displayed on the result display lamp 2013. ..
- a game table 2004 is a table for baccarat, and has five sitting numbers 13 ("sitting number 1" 131, "sitting number 2" 132, “sitting number 3" 133, “sitting number 5" 134. , "Sitting number 6" 135) is provided, and 5 game participants can participate in the game.
- a bet area 44 is provided for each sitting number 13.
- the betting area 44 of the sitting number 13 includes areas of a player (PLAYER) 441, a bunker (BANKER) 442, a tie (TIE) 443, a player pair (P) 444, and a bunker pair (B) 445.
- Each game participant makes a bet by placing the substitute gaming coin 1 for betting at the position corresponding to the bet target.
- the substitute gaming coin 1 for betting at the position corresponding to the bet target.
- FIG. 9 for example, two game substitute coins 1 are placed and betted on a tie 443 having a game substitute coin sitting number 5, and two player substitute coins 1 are placed on the player 441.
- the game table 2004 is further provided with a player card area 45 for placing drawn player cards and a banker card area 46 for placing drawn banker cards.
- the control device 2014 hangs through the camera 2002 and the image analysis device 2012 to which position (player, banker, tie, or pair) in the betting area 2008 each player 2006 has bet the game substitute coin 1. It is possible to grasp the type of the gaming substitute currency 1 (the gaming substitute currency 1 is assigned different values for each color) and the number of coins. That is, the control device 2014 can grasp that, for example, two game substitute coins 1 are placed in the tie 443 having a sitting number of 5, and two game substitute coins 1 are placed in the player 441.
- the chip reading device 25 is arranged such that the entire bet area is set as one reading area for each sitting number so that the RFIDs of the gaming substitute coin 1 in the reading area can be read collectively. .. Unique ID information, the amount of money, type, manufacturing information, owner information, etc. of the gaming substitute currency 1 are written in the RFID attached to the gaming substitute currency 1. Alternatively, in the database, the ID information and the amount, type, manufacturing information, owner information, etc. of the gaming substitute currency 1 may be linked and stored. By reading the RFID attached to the gaming substitute coin 1, the chip reading device 25 can grasp the gaming substitute coin 1 for each sitting number, and can grasp the total amount or the number of coins. That is, for example, four gaming substitute coins are bet on the sitting number 5, and the type, amount, and ID of each can be grasped.
- the control device 2014 is based on the image analysis result by the image analysis device 2012, based on the type and number of the gaming substitute coin 1 betted in each betting area of each sitting number, for the gaming for each sitting number.
- the total amount or the total number of the substitute currency 1 is grasped, and compared with the total amount or the total number of the substitute currency 1 for each sitting number based on the RFID information of the substitute currency 1 read by the chip reader 25. , And determine whether they match. Further, a sitting number that does not match the above determination can be output, and a sitting number having a problem can be specified.
- the total amount or the total number of gaming substitute coins 1 for each sitting number based on the image analysis result by the image analysis device 2012. From the total amount or the total number of gaming substitute coins 1 for each sitting number based on the reading result of the chip reader 25. If the number is small, it is possible that the RFID attached to the gaming substitute currency 1 is broken, is unreadable, or the gaming substitute currency 1 is not attached with an RFID.
- the total number of readings based on the image analysis result by the image analysis device 2012 for the gaming substitute currency 1 bet on the sitting number 1 is 4, while the total based on the RFID reading of the chip reading device 25. The number of readings is three. Therefore, it is conceivable that one of the four playing substitute coins 1 betting on the sitting number 1 could not be read by the RFID.
- the image analysis device 2012 From the total amount or the total number of gaming substitute coins 1 for each sitting number based on the image analysis result by the image analysis device 2012. From the total amount or the total number of gaming substitute coins 1 for each sitting number based on the reading result of the chip reader 25. If there is a large number, it is possible that the image analysis device 2012 could not read the game substitute coin 1 due to factors such as the game substitute coin 1 entering the blind spot of the camera. In FIG. 10, the total number of readings based on the image analysis result by the image analysis device 2012 for the gaming substitute currency 1 bet on the sitting number 3 is 1, while the total based on the RFID reading of the chip reading device 25. The number of readings is 2. Therefore, it is conceivable that although there were two gaming substitute coins 1 bet on the sitting number 3, only one could be recognized by the image analysis device 2012.
- the ID information of the RFID attached to the gaming substitute currency 1 is registered in the database of the casino, and the production and shipping information at the factory and the receipt, validation, and activation information at the casino are recorded. ..
- the control device 2014 can compare the information of the RFID read by the chip reading device 25 with the information of the database to determine the authenticity of what is registered as what should be used in the casino.
- the type and number of gaming substitute coins 1 bet on each bet area by the camera is grasped, and based on the RFID information of the gaming substitute coins 1 read by the chip reading device 25, for each sitting number. The authenticity of the gaming substitute coin 1 and the defective gaming substitute coin 1 can be determined.
- the system further includes a face participant and a game participant identification unit using a player ID card, and the control device 2014 can associate the game participant information identified by the game participant identification unit with the sitting number.
- the control device 2014 can store the bet amount, the redemption or withdrawal amount, and the win/loss information stored for each sitting number for each game participant. Further, it is possible to collectively store the information that the game participants have played a plurality of games on a plurality of tables.
- the control device 2014 can determine the total amount of the gaming substitute coins 1 in the chip tray 17 of the dealer 2005 of the gaming table 2004 by using the chip tray determination device 12, and after the game is completed and settled, the bet of each player 2006 is set. It is determined whether or not the total amount of the game substitute coin 1 in the chip tray 17 has increased or decreased according to the amount of the lost game substitute coin 1 collected and the winning chip 2006W paid to the winning player 2006W. It is possible to compare and calculate according to the result of winning and losing.
- the chip tray determination device captures the total amount of the gaming substitute coins 1 in the chip tray 17 by using the camera 2002 to photograph the gaming substitute coins 1 stored in the chip tray 17, and based on the analysis of the image analysis device 2012. It may be grasped or the chip tray 17 may be provided with an RFID reader to detect the total amount of the gaming substitute currency 1 stored in the chip tray 17.
- the result of winning and losing the game information about how many kinds of the game substitute coin 1 have been bet on which position (player, banker, tie, pair) in the betting area 2008, and the collection of losing chips. And since fraud and mistakes are detected based on the increase/decrease amount of the gaming substitute currency 1 in the chip tray 17 after the redemption of the winning gaming substitute currency 1 is completed, the movement of the gaming substitute currency 1 after the game, that is, It is possible to detect fraud and mistake without knowing whether the betting gaming substitute currency 1 has moved to the player side or the dealer side.
- the result of the game can be determined according to the baccarat rule by reading the rank of the card C paid out in the game in the card distribution device 2003.
- the result of winning or losing the game can also be determined by photographing the game table 2004 with the camera 2002, analyzing the image with the image analysis device 2012, and comparing the analysis result with the rule of the game with the control device 2014.
- the camera 2002, the image analysis device 2012, and the control device 2014 constitute a game result determination device.
- the information on how many players of each sitting number 7 and what kind of gaming substitute coin 1 bet at which position (player, bunker, tie, player pair, bunker pair) in the betting area 2008 is placed in the betting area 2008. It is obtained by shooting the game substitute coin 1 with the camera 2002 and analyzing the image for each play position 7 with the image analysis device 2012.
- the amount of increase/decrease of the substitute gaming currency 1 in the chip tray 17 before and after the collection of the losing gaming substitute currency 1 and the redemption of the winning gaming substitute currency 1 is calculated as follows: The total amount of the game substitute coin 1 in the chip tray 17 before the redemption of the substitute coin 1 and the loss of the substitute coin 1 for the losing game, and the game in the chip tray 17 after the redemption of the winning game substitute coin 1 It can be calculated by comparing with the total amount of the substitute currency 1.
- the total amount Ba of the substitute game coins 1 on the chip tray 17 after the game should be (Bb+bp ⁇ bb+bt). If this is not the case, it can be determined that there was a fraud or mistake in the recovery or redemption of the chip.
- FIG. 14A is a diagram showing details of the chip tray of the present embodiment
- FIG. 14B is a diagram showing another example of the chip tray.
- the chip tray 17 is provided with a collecting chip tray 171 for collecting and temporarily storing the betting game substitute coin 1L of the losing player 2006L and a redemption chip tray 172 for storing the game substitute coin 1W to be redeemed. ..
- the image analysis device 2012 and the control device 2014 grasp the position, the type, and the number of the game substitute coin 1L bet by the losing player 2006L, and increase the game substitute coin 1L in the game (in the recovery chip tray 171). Calculate the amount that the substitute currency for gaming 1 should be). Further, the image analysis device 2012 and the control device 2014 grasp the actual total amount of the gaming substitute currency 1 in the chip tray 171 after the collection, and compare the total amount that should be and the actual total amount to determine whether there is a difference. Determine whether.
- the controller 2014 further redeems the gaming substitute currency 1 to be redeemed, and when the redemption is completed, the position, type and number of chips bet by each game participant on the gaming table and the game result are calculated. It is possible to compare the expected total amount of the chip tray based on the amount of redemption of chips in the game with the actual total amount in the chip tray, and determine whether there is a difference between the expected total amount and the actual total amount. ..
- the redemption of the game substitute coin 1W to the winning player 2006W is performed by using the game substitute coin 1 in the redemption chip tray 172, and the collected chip tray 171 after being collected by the image analysis device 2012 and the control device 2014. It is possible to secure sufficient time to grasp the actual total amount of the gaming substitute currency 1.
- the control device 2014 calculates the balance of chips from the bet chip amount on the game table 2004 and the result of winning or losing the game for each game, and calculates the chip balance in the chip tray 17 after the game. Verify the increase in your balance. If a difference is detected in this verification, the controller 2014 either raises an alarm or adds a record to that effect to the record of the video taken by the camera 2002. Casino operators can check the video to find out the source of the difference.
- the management system for a table game determines the position and type of the gaming substitute coin 1 bet by all the players 2006 in the game from the total amount of the gaming substitute coin 1 in the chip tray 17 before settlement of each game. And the number of chips and the increase/decrease amount of chips in the game calculated from the win/loss result of the game obtained by the win/loss result determination device are added/subtracted, and the gaming substitute currency 1 in the chip tray 17 after settlement at the end of the game is replaced. Comparing the total amount that should be and the actual total amount of the gaming substitute coin 1 in the chip tray 17 at the end of the game obtained through the image analysis device 2012, there is a difference between the total amount that should be and the actual total amount. Or not.
- the control device 2014 grasps the position, type, and number of chips bet by each player via the image analysis device 2012, and when all the lost bets bet by each player have been collected, the realities of chips in the chip tray are finished.
- the total amount of chips in the chip tray 17 before the liquidation of each game, and from the total amount of chips in the chip tray before the liquidation of the game, the position, type and number of chips bet by the losing player are added to the chip tray 17 in the game.
- the expected total amount of the gaming substitute coin 1 is compared with the actual total amount of the gaming substitute coin 1 in the chip tray 17, and it is determined whether or not there is a difference between the expected total amount and the actual total amount. ..
- the control device 2014 increases the chip tray 17 in the game from the total amount of the game substitute coins 1 in the chip tray 17 before settlement of each game, from the position, type and number of the game substitute coins 1 bet by the losing player. And the actual total amount of the gaming substitute currency 1 in the chip tray 17 is added to the actual total amount of the gaming substitute currency 1 in the chip tray 17, and the difference between the expected total amount and the actual total amount is calculated. It is determined that there is not, and the total amount of money that should be in the chip tray 17 after settlement at the end of the game, and the reality of the game substitute coin 1 in the chip tray 17 at the end of the game obtained through the image analysis device 2012. If the total amount is compared and it is determined that there is a difference between the expected total amount and the actual total amount, it is determined that the payment is incorrect and a payment error signal is generated to inform the payment error.
- the chip tray 17 is provided with a collecting chip tray 171 for collecting and temporarily storing the game substitute coin 1 bet by the losing player, and the image analysis device 2012 sets the game substitute coin 1L bet by the losing player.
- the control device 2014 calculates the actual total amount of the gaming substitute coin 1 in the chip tray 17 of the dealer 2005 of the game table 2004 from the bet amount of all players and the result of the game.
- the game recording device 2011 can analyze the acquired video by index or time so that the record of the game in which the difference occurs can be analyzed. Can be given, or a collecting scene or a paying scene of the game substitute coin 1 can be specified and reproduced.
- the control device 2014 obtains the total amount of chips in the chip tray 17 after the liquidation at the end of the game via the image analysis device 2012.
- the determination after the liquidation in this case is the following 1) to Suppose any of 4) occurs. 1) When the redemption for the winning game substitute coin 1 is completed, 2) When the card C used in the game is collected and discarded in the discard area 41 or the discard slot 42 of the table, 3) When a predetermined button attached to the winning/losing result determination device is pressed, 4) When the marker 43 showing the win or loss is returned to the original.
- the control device 2014 grasps the position of the bet chips (the player, the banker, the position bet on the pair) and the amount (type and number) at each play position 7 of the game table 2004, and the result of each game
- the winning/losing history of each player 2006 and the amount of chips (winning amount) obtained by are compared with the statistical data of many past games (big data) and extracted as a unique situation (set by the casino) It is a possible artificial intelligence type or deep learning structure.
- a certain amount (one million dollars) or more of a winning amount is generated, and at a play position 7 of a certain gaming table 2004, the amount of bet chips when losing is small, and the amount of bet chips when winning is large.
- the state is continued for several games, and it is equipped with a control device 2014 of artificial intelligence utilization type or deep learning structure that can extract this as a unique situation by comparing it with statistical data (big data etc.) of past games.
- control device 2014 of the management system of the present table game (integrated with the image analysis device 2012) is extracted as a peculiar situation, or the individual player 2006 in the play position 7 that has won a predetermined amount or more. It is a structure that can specify.
- the image analysis apparatus 2012 obtains a face image by feature point extraction or the like, and identifies it by attaching an identity number (ID or the like).
- the control device 2014 has a warning function of notifying the existence of the specific player to the other game table when the specified player 2006 leaves the seat and reaches another game table. Specifically, the pit manager managing each gaming table 2004 and each table manager (may be a dealer) are notified to prevent further peculiar phenomenon.
- the control device 2014 is based on the information of the RFID ID of the collected gaming substitute currency 1 determined by the chip tray determination device and the information of the RFID ID of the gaming substitute currency 1 read by the chip reading device 25. It is possible to specify the collected game substitute coin 1 for each sitting number.
- the gaming substitute currency 1 is bet as in the detailed tables of FIGS. 12 and 13.
- the place (player, banker, etc.) where the gaming substitute currency 1 is bet and the number (and amount) of money can be grasped.
- the chip reading device 25 the ID of the RFID attached to the gaming substitute currency 1 for each sitting number can be grasped.
- the chip tray determination device can determine the ID of the gaming substitute currency 1 in the chip tray 9, by grasping the ID increased before and after the collection, the collected gaming substitute currency 1 can be grasped. Is. In FIGS.
- the control device 2014 further collects for each sitting number determined by using the game result obtained from the game result determination device and the measurement result of the position, the amount and the number of the gaming substitute coin 1 based on the image analysis result by the image analysis device. Knowing the total amount or the total number of substitute coins 1 for gaming. Therefore, the control device 2014 determines the total amount or the total number of the collected game substitute coins 1 for each sitting number determined based on the RFID and the total amount of the game substitute coins 1 to be collected based on the image analysis result, or It is possible to compare the total number of sheets and determine whether they match.
- the reading result by the chip reading device 25 with the sitting number 1 is "A, B, C, D, E”
- the analysis result by the image analysis device 2012 is “2 in Thailand, 2 in bunker”
- the game result is " If the result of reading by the chip tray determination device 18 is "A, B", it can be seen that the chips of A and B bet on Thailand were correctly collected.
- the control device 2014 further reads the ID information of the RFID of the collected gaming substitute currency 1 determined by the chip tray determination device, and the ID of the betted gaming substitute currency 1 RFID read by the chip reading device 25. It is possible to determine whether or not it matches the information of. As a result of this determination, whether the game substitute coin 1 collected in the chip tray is the game substitute coin 1 bet on the game table, or whether it is the game substitute coin 1 illegally collected from another place. You can judge.
- the control device 2014 can further determine the type of chip such as a cash chip, a rolling chip, or a promotion chip based on the RFID information read by the chip reading device 25, and bets are made for each determined type of chip. It is possible to store the amount of money, the amount of money collected or redeemed.
- the type of chip such as a cash chip, a rolling chip, or a promotion chip based on the RFID information read by the chip reading device 25, and bets are made for each determined type of chip. It is possible to store the amount of money, the amount of money collected or redeemed.
- Rolling chips are special chips that can be purchased by a specific member and cannot be exchanged for cash, and the rolling chips are managed for each member. Must be used for betting and consumed, and redemptions for bets using rolling chips are redeemed by cash chips. By storing the amount of rolling chips bet or collected based on the RFID information read by the chip reading device 25, the amount of rolling chips that a particular member should have can be grasped.
- the chip reading device 25 is further provided with a function of a confirmation area, and can read the gaming substitute currency 1 placed for redemption. As shown in FIG. 15, when redeeming a bunker with a sitting number of 2, redemption game coins 1 are placed in the chip reading device 25 and read. In FIG. 15, it is placed next to the winning game substitute coin 1 bet on the sitting number 2 banker.
- the control device 2014 uses the position of the game substitute coin 1 based on the game result obtained from the game result determination device and the image analysis result of the image analysis device, the redemption amount determined using the measurement result of the amount, and the chip reading device. It is possible to compare the amounts of the gaming substitute currency 1 placed for each sitting number based on the reading result of 25, determine whether the redemption amounts match or not, and output. In FIG.
- the total number of the gaming substitute coins 1 to be paid with the sitting number 1 is 4, whereas the reading result of the chip reading device 25 is 3, so they do not match. If the redemption amounts do not match, a mismatch signal is output, and the dealer can replace the gaming substitute coin 1 based on the output signal. When the gaming substitute currency 1 is replaced, the determination can be performed again and the determination result can be output.
- the area for placing the game substitute coin 1 for redemption may be anywhere in the chip reader 25. Further, as shown in FIG. 15, a payment confirmation area 26 may be arranged on the dealer side of the betting area, separately from the betting area. In FIG. 7, the gaming substitute currency 1 for redemption is placed in the payment confirmation area 26 of the sitting number 6, the chip reading device 25 reads it, the control device 2014 makes a judgment, and the winning game is placed on the bunker. A redemption chip is placed next to the substitute currency 1.
- the confirmation area may be subjected to image analysis by the image analysis device 2012, and the control device 2014 may collate with the reading result of the chip reading device 25 to determine whether the total number of sheets matches.
- the control device 2014 can output a signal based on the judgment made.
- the signal may be displayed on the display of the chip tray 9 or the display of the card distribution device 2003, or may be output to the pit manager or the backyard of the casino.
- the chip reading device 25 may use the entire betting area for each sitting number as one reading area, as shown in FIG. 17, or the betting area for players and the betting area for bunkers for each sitting number, as shown in FIG.
- One reading area, a tie bet area, a player pair bet area, and a bunker pair bet area may be used as one reading area.
- each of the side bet areas of the tie bet area, the player pair bet area, and the bunker pair bet area may be set as one reading area.
- FIG. 20 is an external view of the gaming substitute currency 1 used in the present system
- FIG. 21 is a front sectional view.
- a plurality of plastic layers of different colors are laminated, and a coloring layer 101 is provided at least in the middle, and a white layer 102 or a light-colored layer (not shown in the figure, a layer lighter in color than the coloring layer 101 is provided on both sides of the intermediate coloring layer 101. It has a multi-layer structure in which (if any) is laminated.
- the colored layer 101 is provided, and a white layer 102 or a light-colored layer (not shown, a color lighter than the colored layer 101 may be used) is laminated on both sides of the intermediate colored layer 101 to form a multilayer structure.
- a stripe pattern in the stacking direction is formed on the side surface, and the color of the colored layer 101 is changed (red, green, yellow, blue, etc.) to create a type of game substitute coin 1 (10 points, 20 points). , 100 points, 1000 points, etc.) can be specified.
- the colored layer 101 may be formed by a plurality of colored layers (three layers in FIG. 21) as shown in FIG. Since the plurality of colored layers (three layers in FIG. 21) are thermocompression-bonded to each other, the three-layer structure is not in a visible state as in FIG. 21, and FIG. 21 shows three layers for explanation. Further, a hollow portion B is partially provided in the middle of the three colored layers 101, and an RFID is incorporated therein.
- the gaming substitute currency 1 is not limited to a structure in which plastics are laminated, and may have an appearance similar to that of the colored layer 101.
- the image analysis device 2012 analyzes the gaming substitute currency 1.
- the image analysis device 2012 analyzes the image recorded in the recording device 11, and the specific color 121 at least partially given to the gaming substitute currency 1 and the specific color 121 existing in the image are different.
- At least two colors of the reference color R are recognized.
- the specific color 121 is attached at least partially at a predetermined position or a predetermined shape of the gaming substitute currency 1.
- it may be provided as the colored layer 101, may be provided on the side surface of the gaming substitute currency 1 in the circumferential direction, or may be provided as a predetermined mark on the surface of the gaming substitute currency 1.
- the reference color R may be, for example, a color of a specific area of the game table 2004, or may be a color given to a place different from the specific color 121 in the gaming substitute currency 1.
- the image analysis device 2012 includes an artificial intelligence device 12a that identifies a specific color by, for example, deep learning technology, and determines the number and type of the gaming substitute currency 1 arranged on the gaming table 2004. ..
- the recognition device 12 may further determine the position of the gaming substitute currency 1 in the gaming table 2004.
- the image analysis device 2012 acquires a plurality of images of the game substitute coin 1 and the reference color R irradiated with different illuminances, and the acquired images and the specific color 121 and the reference color R of the game substitute coin 1 of each image.
- the color of the correct answer is learned as a teacher data by a person, and the learning model 13a (recognition program) is created.
- the image of the game substitute coin 1 and the reference color R irradiated with the illuminance of the same condition shows that the specific color 121 and the reference color R are illuminated with the same illuminance. Can get a good relationship. For example, this relative relationship may be used to recognize the specific color 121.
- the chip recognition device 12 measures the characteristics on the image such as shape, brightness, saturation, and hue using the result of image analysis, which is captured by the camera 2002 and recorded as an image, without using artificial intelligence.
- the center line C of the gaming substitute currency 1 may be extracted by the method.
- the artificial intelligence device 12a further performs image analysis on a peripheral image of a predetermined range around the extracted center line C (for example, a range of 8 pixels centering on the center line and orthogonal to the center line) to thereby detect the periphery. At least two colors of the specific color 121 and the reference color R different from the specific color 121 in the image are recognized.
- the image may be analyzed as it is, or the color may be emphasized or the specific color 121 may be easily recognized. Analysis may be performed after performing image processing such as noise removal.
- the artificial intelligence device 12a of the recognition device 12 extracts the center line C from the image of the gaming substitute currency 1 and analyzes the peripheral image in a predetermined range centered on the center line C, thereby A plurality of peripheral images of the game substitute currency 1 and the reference color R irradiated with different illuminance are provided with a configuration for recognizing at least two colors of the specific color 121 and the reference color R different from the specific color 121 in the peripheral image. It is an artificial intelligence device taught as teacher data.
- control device 2014 further 1) In each game, after the card withdrawal is started or from the game start operation of the dealer, before the result of the game is displayed by the card distribution device. If there is no tip movement during 2) After the end of each game, while the dealer collects the chips that the loser of the game participants was betting, whether there is any movement of chips by anyone other than the dealer, 3) After the end of each game, whether the dealer added chips while the dealer was collecting the chips that the loser of the game was betting on, 4) Whether after the end of each game, the dealer has paid to the chip position where the winner of the game participants was betting, 5) After the end of each game, whether the winner of the game participants took the bet and paid chips, Of at least one of the above.
- control device 2014 detects the movement of the hand of the dealer and the game participant, the movement of the chip, or the movement of the hand and the movement of the chip by using the analysis result of the image analysis device 2012. To 5) may be configured to be determined.
- the control device 2014 has the functions shown in 1) to 5) below according to the rules of the baccarat game, and determines whether or not an illegal act against the rules is performed. That is, 1) In each game, the result of winning or losing the game is displayed by the card distributing device 2003 from the signal that the withdrawal of the card obtained from the card distributing device 2003 is started or the game start operation by the dealer 2005 pressing the start button 4s. Before the game is performed, whether or not the game substitute coin 1 is moving is monitored by the information obtained by the image analysis device 2012 using the camera 2002. 2) After each game, while the dealer 2005 collects the gaming substitute coin 1 betted by the loser of the game participants 2006, the loser 6 does not illegally take the gaming substitute coin 1.
- the winner 6W of the game participants 2006 is playing the substitute game coin 1 and Whether or not the paid game substitute currency 1W is taken is monitored by the information obtained by the image analysis device 2012 using the camera 2002.
- the image analysis device 2012 and the control device 2014 are devices having an artificial intelligence utilization type or a deep learning structure.
- the image analysis device 2012 and the control device 2014 are, specifically, a scale. Invariant feature transformation (SIFT; Scale-Invariant Feature Transform) algorithm, convolutional neural network (CNN), convolutional neural network, deep learning, machine learning (or machine learning), or similar learning. Analysis and various controls described above may be performed.
- SIFT Scale-Invariant Feature Transform
- CNN convolutional neural network
- CNN convolutional neural network
- machine learning machine learning
- This deep learning technique generally recognizes an object with high accuracy by stacking layers in multiple stages in an intermediate layer between an input layer and an output layer of a neural network.
- attention has been paid particularly to the fact that a convolutional neural network has higher performance than that of recognizing an object based on a conventional image feature amount.
- the recognition target image with a label is learned, and the main target included in the recognition target image is recognized.
- the learning is performed by designating with a region rectangle and assigning a label to the image corresponding to the designated region. Furthermore, it is also possible to determine the main objects in the image and their positions in the convolutional neural network.
- the target recognition process extracts a candidate region based on local features by performing edge extraction processing or the like on the recognition target image, and converts the candidate region into a convolutional neural network.
- Classification is performed after inputting and extracting a feature vector, and the classified candidate region having the highest certainty factor is obtained as a recognition result.
- the certainty factor is an amount indicating how much the similarity of the subject of the image learned with a certain image region and label is relatively higher than the similarities of other classes.
- the game substitute currency management system of the present invention is A single RFID tag having an area where data cannot be rewritten and an area where data can be rewritten is given to the gaming substitute currency,
- the area where the data of the RFID tag cannot be rewritten stores at least one of production information, product information, casino information, amount information, and serial number of the gaming substitute currency as fixed information,
- the rewritable area of the data stores, as change information, information about the whereabouts of the game substitute currency, From the fixed information stored in the area in which the data cannot be rewritten, the variable information stored in the area in which the data can be rewritten in the same RFID tag can be extracted.
- the system is A writing device for writing information on the whereabouts of the game substitute currency in a rewritable area of the data, It is possible to collectively read the fixed information stored in the area where the data of the plurality of gaming substitute coins cannot be rewritten, and based on the read fixed information, it is possible to rewrite the data paired with each fixed information.
- a reading device capable of reading the information relating to the location stored in various areas
- a management control device that examines the information regarding the location obtained from the reading device,
- the rewritable area of the data stores information about a plurality of locations, including at least the latest location information of all the locations written by the writing device,
- the management control device has a function of determining whether or not there is an abnormality in the history of the information regarding the location obtained from the reading device. If there is an abnormality, an error signal is generated, and the gaming substitute currency determined to be abnormal.
- the fixed information can be specified.
- the rewritable area of the data is configured to store, together with the information on the location, information on the time when the writing device writes the gaming substitute currency,
- the management control device based on the information on the location obtained from the reading device, as the determination of whether or not the abnormality, information about the location that has not been used for a predetermined period or more since the previous writing, or should be written In this configuration, it is determined whether or not there is any event that is not written.
- the management control device the information regarding the whereabouts, at least one of information indicating a cage, or information indicating entry or exit, or information indicating a backyard, The above-mentioned event that has not been used for a predetermined period since the last writing, 1) The information about the latest location is the information indicating the cage, and the writing of the next information is over a predetermined time. 2) The latest information about whereabouts is the information that indicates entry, and the next information has been written for more than a predetermined time.
- the information on the latest whereabouts is the information indicating the exit, and the next information has been written for a predetermined time or more, Is one of the situations,
- the event in which the information regarding the whereabouts that should be written is not written is 4)
- the information indicating the exit is not written as the information regarding the latest location of the rewritable area of the data of the game substitute currency, 5)
- information indicating the backyard is not written, 6)
- information indicating the cage or backyard is not written, Either situation may be.
- the information regarding the location may include information regarding a holder who owns the game substitute currency.
- the management device as an event to determine whether the abnormality, based on the information about the holder obtained from the reading device, 1) A person different from the final owner stored in the rewritable area of the data exchanges or substitutes the game substitute coin in the playground, or leaves the playground. 2) A person different from the owner at the time of leaving, which is stored in the rewritable area of the data, brings the game substitute coin into the game hall. It may have a function of determining the situation of either 1) or 2) above.
- the information about the holder who owns the game substitute currency may be specified by face authentication or reading an ID card.
- the information regarding the location may further include information indicating the location of the chip tray of the specific game table, the information indicating the location of the bet area, or the information indicating the payment area.
- the management device determines whether or not the abnormality is based on the information indicating the location of the chip tray of the gaming table obtained from the reading device, the location of the bet area, or the information indicating the payment area.
- a person different from the last owner stored in the rewritable area of the data uses the game substitute currency in the game table, 2) A person different from the one used when the game substitute currency, which is not recorded in the game table, is purchased in the cage, and the person substitutes the game substitute currency in the cage.
- Game substitute coins without information indicating a cage or backyard are used in the game hall.
- the latest information about whereabouts is the information indicating the bet area or the pay area, which is used in the cage for cash or at the gaming table after a lapse of a predetermined period. It may have a function of determining any one of the above conditions 1) to 4).
- the information contained in the RFID tag may be encrypted.
- the area in which the data cannot be rewritten may have a functionally unwritable structure or a locked structure so that the data cannot be written.
- the reading device is configured to collectively read the fixed information stored in a non-rewritable area of the data and the information regarding the location stored in the rewritable area of the data
- the management control device relates to the location stored in the rewritable area of the data in the same RFID tag from the plurality of fixed information of the plurality of gaming substitute coins read by the reading device.
- the configuration may be such that information can be extracted and grasped.
- the gaming substitute currency of the present invention includes a single RFID tag having an area where data cannot be rewritten and an area where data can be rewritten,
- the area in which the data cannot be rewritten stores, as fixed information, at least one of production information, product information, casino information, amount information, and serial number of the gaming substitute currency,
- the rewritable area of the data is configured to store, as variation information, information about the whereabouts of the game substitute currency written by the writing device, From the fixed information stored in the area where the data cannot be rewritten, the variation information stored in the area where the data cannot be rewritten in the same RFID tag can be extracted.
- the gaming substitute currency collectively reads the fixed information stored in an area in which the data of the plurality of gaming substitute coins cannot be rewritten by a reading device, and based on the read fixed information, The information regarding the location stored in the rewritable area of the data may be readable.
- a management system for a table game is a game substitute currency to which individually identifiable RFIDs are attached, A gaming table for playing a game using the gaming substitute currency; A game recording device for recording game substitute coins bet by each game participant in a game played on the game table as an image through a camera, An image analysis device for analyzing an image of the recorded game substitute currency, A chip reader for reading an RFID attached to the gaming substitute coin bet by each game participant, A control device for grasping the image analysis result of the image analysis device and the reading result of the chip reading device;
- the gaming table includes a plurality of bet areas including at least a player bet area and a banker bet area for each sitting number.
- the chip reading device reads the gaming substitute currency by using the entire betting area as one reading area for each sitting number, or divides the whole into a plurality of reading areas smaller than the number of the betting areas, and reads the reading area. Read the substitute currency for each game, Based on the image analysis result by the image analysis device, the control device independently determines the type and the number of betting substitute coins for each bet area including at least the player bet area and the banker bet area.
- the total amount or the total number of gaming substitute coins for each sitting number or each reading area based on the image analysis result by the image analyzer is based on the reading result of the chip reading device or the reading.
- control device may be configured to be able to output a sitting number for which the determination results do not match.
- control device further includes a game for each sitting number based on the reading result of the chip reading device from the total amount or the total number of gaming substitute coins for each sitting number based on the image analysis result by the image analyzing device.
- a game for each sitting number based on the reading result of the chip reading device from the total amount or the total number of gaming substitute coins for each sitting number based on the image analysis result by the image analyzing device.
- control device further includes a game for each sitting number based on the reading result of the chip reading device from the total amount or the total number of gaming substitute coins for each sitting number based on the image analysis result by the image analyzing device.
- the total amount or the total number of the substitute currency is large, it may be possible to generate a signal indicating a possibility of a mistake in reading the game substitute currency by the image analysis device.
- a database further storing an ID of an RFID attached to the gaming substitute currency
- the control device collates the ID of the RFID based on the reading result of the chip reading device with the ID stored in the database, determines the authenticity of the game substitute currency, and can output the determination result.
- a chip tray for holding game substitute coins used by a dealer at the game table
- a chip tray determination device capable of grasping the type and number of the game substitute coins stored in the chip tray
- a game result determination device for determining a game result of each game in the game table
- the control device uses the result of the game obtained from the game result determination device and the result of the image analysis by the image analysis device to measure the position, the amount and the number of the gaming substitute coins, and the casino side of the gaming table. Equipped with a calculation function that performs balance calculation for each collection and redemption of each game, When collection of the betted losing chips of each game participant is finished, the collection of chips in the game calculated from the position, type and number of chips bet by each game participant in the game table and the game result.
- control device includes information on the RFID ID of the collected gaming substitute currency determined by the chip tray determination device and information on the RFID ID of the gaming substitute currency read by the chip reading device. Based on, specify the collected gaming substitute currency for each sitting number, The ID, the amount, or the number of the identified gaming substitute coins, and the position, the amount, and the number of the gaming substitute coins based on the game result obtained from the game result determination device and the image analysis result by the image analysis device. It may be configured to compare the ID or the amount or the number of the gaming substitute coins to be collected for each sitting number that is determined by using, and determine for each sitting number whether or not they match.
- control device classifies the types of game substitute coins according to the intended use or the purpose of use, based on the information of the RFID ID of the substitute game coins read by the chip reader. It may be determined that the amount bet or the amount collected or redeemed for each type of the gaming substitute currency can be stored for each sitting number.
- control device may be configured to be able to store the cumulative amount bet or the cumulative amount collected or redeemed for each type of the gaming substitute currency for each sitting number in a plurality of games.
- the type of the game substitute currency may be at least a cash chip, a rolling chip or a promotion chip.
- control device has a configuration capable of identifying a holder based on the ID information of the rolling chip and storing the accumulated amount bet on the rolling chip or the accumulated amount collected or redeemed for each holder.
- the chip reading device reads the gaming substitute currency for redemption placed in the chip reading device for each sitting number
- the control device determines the position, amount and amount of redemption money for gaming based on the game result obtained from the game result determination device and the image analysis result by the image analysis device, and the reimbursement amount. It may be configured such that the amount of redemption money placed for each of the sitting numbers based on the reading result of the reading device is compared with each other to determine whether the redemption amounts match or not, and output.
- control device displays a mismatch when the judgment result of the redemption amount does not match, and further, for the game placed in the chip reading device for each of the sitting numbers read by the chip reading device.
- the configuration may be such that the determination is performed again when the amount of the substitute currency has changed, and the coincidence or non-coincidence can be output again.
- control device compares the amount of the game substitute currency for redemption placed for each sitting number with the increase/decrease amount of the chip tray before and after redemption, and determines whether there is a difference. It may be possible.
- the chip reading device may include a payment confirmation area arranged on the dealer side of the betting area in which the game substitute coins for redemption are placed.
- a game participant identifying means using a face authentication system or a player ID card is further provided,
- the control device may be configured to be capable of associating the sitting number with the information about the game participant identified by the game participant identifying means.
- a display device for displaying based on the output of the control device may be further provided.
- the gaming table further comprises a betting area for side betting, In the betting area for side betting, betting areas for each sitting number are provided adjacent to each other,
- the chip reader is capable of collectively reading at least one of the side bet betting areas
- the control device grasps the type and the number of the substitute game coins bet on the at least one side bet area based on the image analysis result by the image analysis device, and the image analysis device analyzes the image.
- the total amount or the total number of game substitute coins in the at least one side bet bet area based on the result is the total amount or the total number of game substitute coins in the side bet area according to the reading result of the chip reader. It may be configured to be able to output whether or not the signal of the determination result is determined by determining whether or not
- another embodiment of the present invention is a management system for a table game, A gaming substitute currency with RFID that can be individually identified, A gaming table for playing a game using the gaming substitute currency; A game recording device for recording game substitute coins bet by each game participant in a game played on the game table as an image through a camera, An image analysis device for analyzing an image of the recorded game substitute currency, A chip reader for reading an RFID attached to the gaming substitute coin bet by each game participant, A control device for grasping an image analysis result of the image analysis device and a reading result of the chip reading device;
- the game table includes a bet area including a player bet area, a bunker bet area, and a side bet bet area, In the betting area for side betting, betting areas for each sitting number are provided adjacent to each other,
- the chip reader is capable of collectively reading at least one of the side bet betting areas,
- the controller independently grasps the type and the number of the game substitute coins bet on the at least one side bet area based on the result of the image analysis
- the total amount or the total number of the game substitute coins of the at least one side bet betting area based on the image analysis result by the device is the total amount of the game substitute coins of the side bet based on the reading result of the chip reading device or It is configured to be able to determine whether or not the total number of sheets matches, and output a signal of the determination result.
- control device may be configured to be able to output the side bet whose determination results do not match.
- control device further uses the total amount or the total number of gaming substitute coins for each side bet based on the image analysis result by the image analysis device, based on the reading result of the chip reading device for each side bet game.
- the total amount or the total number of substitute currency is small, it is possible to generate a signal indicating that the RFID attached to the game substitute currency may be broken or the game substitute currency may not have an RFID attached. It may have any configuration.
- control device further uses the total amount or the total number of gaming substitute coins for each side bet based on the image analysis result by the image analysis device, based on the reading result of the chip reading device for each side bet game.
- the total amount or the total number of the substitute currency is large, it may be possible to generate a signal indicating a possibility of a mistake in reading the game substitute currency by the image analysis device.
- a database further storing an ID of an RFID attached to the gaming substitute currency
- the control device may be configured to be able to determine the authenticity of the gaming substitute currency by collating the ID of the RFID based on the reading result of the chip reading device with the ID stored in the database.
- control device includes information on the RFID ID of the collected game substitute currency determined by the chip tray determination device, and information on the RFID ID of the game substitute currency read by the chip reading device.
- the collected game substitute coin for each side bet is specified, and the position and amount of the game substitute coin based on the game result obtained from the game result determination device and the image analysis result by the image analysis device.
- the ID or the amount or the number of coins to be collected for each side bet determined by using the measurement result of the number of coins is compared with the ID, the amount or the number of coins for the game substitute coins collected for each of the side bets, and the collected amount of money is compared. It may be a configuration in which it is possible to determine whether the match or the mismatch is determined for each side bet.
- FIG. 23 is a diagram showing the configuration of the management system of the first example of the fourth exemplary embodiment of the present invention.
- the management system 110 traces the holder of the game substitute currency without using the database. For this reason, the information of the owner is stored in the gaming substitute currency.
- the management system 110 includes a game table 4004 having a substantially elliptical shape.
- the player 82 is located on one side (lower side in FIG. 23) of the game table 4004, and the dealer (not shown) is located on the opposite side.
- bet areas 41a to 41e (hereinafter, collectively referred to as "bet area 41") are defined for each of a plurality of play positions.
- the betting area 41 is an area for the player 82 to bet by placing the game substitute coin 83.
- the gaming substitute currency 83 has the same configuration as the gaming substitute currency of the above embodiment. That is, the gaming substitute currency 83 is embedded with the RFID tag 2 including the rewritable area 21 for storing the fixed information 3 and the rewritable area 22 for storing the variable information 4.
- the RFID tag 2 stores a chip ID (identification information) that uniquely identifies the gaming substitute currency 83 as the unique information 3. Further, the RFID tag 2 stores, as the variation information 4, a user ID that uniquely identifies the holder of the game substitute currency 83.
- the common user ID is assigned to the casino or the dealer, and when the gaming substitute currency 83 is owned by the casino (including the case where it is stored in the chip tray 12), the variation information 4 is set. Stores a user ID indicating a casino or a dealer.
- Each of the bet areas 41a to 41e of the game table 4004 is provided with RFID antennas 511a to 511e (hereinafter, collectively referred to as "RFID antenna 511").
- RFID antenna 511 are embedded under the lacha of the game table 4004 and at the positions where the corresponding bet areas 41 are defined.
- the chip tray 12 is also provided with an RFID antenna 513.
- the RFID antenna 511 reads and writes data with respect to the RFID tag 2 embedded in the gaming substitute currency 83 placed in the corresponding bet area 41.
- the RFID antenna 513 performs reading and writing with respect to the RFID tag 2 embedded in the gaming substitute currency 83 placed on the chip tray 12.
- the RFID antennas 511a to 511e and the RFID antenna 513 are connected to the RF control device 54. Note that, in FIG. 23, only the line connecting the antenna 511e and the RF control device 54 is shown, and the line connecting the antennas 511a to 511d and the RF control device 54 is omitted for the sake of clarity of the drawing.
- the antennas 511a to 511d are also connected to the RF control device 54 similarly to the antenna 511e.
- the RF controller 54 controls reading and writing for each antenna.
- the RF control device 54 distinguishes each antenna from each other and controls reading and writing. For this reason, each antenna is provided with an area ID that uniquely identifies an area in which reading and writing are performed by the antenna. Further, the RF control device 54, when reading, periodically reads.
- the read game substitute currency 83 is in the chip tray 12 or in the bet area 41.
- the bet area 41a of any play position It can also be specified that it is ⁇ 41e.
- the RF control device 54 When performing reading, the RF control device 54 receives the data read by each antenna from each antenna, and specifies in which area the data is read, that is, the area ID. Further, when performing writing, the RF control device 54 specifies the antenna to be written, that is, the area ID, and transmits the writing data. As a result, the RF control device 54 can individually control reading and writing for each antenna.
- the RF control device 54 based on the data read by each antenna, the user ID of the gaming substitute currency 83 (“User ID” in FIG. 23) and the area ID of the area in which the user ID is read (“ in FIG. 23”). Area ID”) is output.
- the management system 110 further includes a management controller 56 connected to the RF controller 54.
- the management control device 56 receives the user ID and the area ID from the RF control device 54, and specifies the user ID to be written in the RFID tag 2 to the RF control device 54.
- the user ID stored in the RFID tag 2 of the gaming substitute coin 83 is changed by the movement of the gaming substitute coin 83.
- past user IDs are also stored. Therefore, by referring to the variation information 4, it is possible to check the change of the owner for each gaming substitute currency 83.
- expressions such as “rewrite user ID” mean at least changing the latest user ID, and do not necessarily mean deleting information of past user IDs at the same time.
- the management control device 56 updates the fluctuation information 4 of the game substitute currency 83 based on the data (user ID and area ID) of the game substitute currency 83 received from the RF controller 54.
- a method of updating the variation information 4 will be described.
- 24 to 26 are diagrams for explaining an example of updating the variation information.
- the player bets the game substitute coin 831 in the bet area 41b.
- the management control device 56 reads the RFID tag 2 of the game substitute coin (hereinafter, also referred to as “bet chip 831”) bet on the bet area by the player, and obtains the user ID of the bet chip 831 and the bet thereof.
- the area ID of the area 41b is input.
- the same user ID (“P1” in the example of FIG. 24) is read from the bet area 41b and the same ID (in the example of FIG. 24, also) from the chip tray 12. , "D") indicating that the owner is a casino or dealer is read.
- the dealer substitutes the game substitute coin (hereinafter, also referred to as “payout chip 832”) from the chip tray 12 (is redeemed). , Placed next to the betting chip 831 in the betting area 41b.
- the management control device 56 has two types of user IDs of the gaming substitute currency 83 read from the same betting area 41, one type of which is “D”, and the other type is assigned to the player. If the user ID is a user ID, the RF controller controls the user IDs of all the gaming substitute coins 83 in the betting area 41 to be the user IDs assigned to the player (“P1” in the case of FIG. 25). 54 is controlled. In this case, the same "P1" is added as the latest user ID to the bet chip 831 in which "P1" is stored as the user ID.
- the dealer collects the bet chips 831 in the chip tray 12 as shown in FIG. Then, “P1” is read from the chip tray 12 as the user ID in addition to “D”.
- the management control device 56 The user IDs of all the game substitute coins 83 on the chip tray 12 are rewritten to "D".
- a collecting float for temporarily storing the gaming substitute coin 83 collected in the chip tray 12 is provided, the antenna is divided between the collecting float and the other part, and the gaming substitute coin 83 collected in the collecting float.
- the above processing may be performed only on the above.
- the user ID stored in the gaming substitute currency 83 is updated according to the change of the actual holder. That is, in the present embodiment, the user ID is stored in the RFID tag 2 of the gaming substitute currency 83, and the user ID of the payout chip 832 is updated so that it becomes the same holder as the holder of the bet chip 831. Possession by a game performed in the game table 4004 without using a database or a player identification system described later, or without the management control device 56 grasping the progress status of the game (bet stage, game stage, clearing stage) It is possible to trace the transition of the person.
- the player When the player newly purchases the gaming substitute currency 83, the player is identified by using a player identification system described later, and the user ID of the casino or dealer is rewritten to the user ID of the identified player.
- the game substitute currency 83 is handed over to the player. Also, when the player exchanges the gaming substitute coin 83, the user ID of the gaming substitute coin 83 passed from the player is rewritten to the user ID of the casino or the dealer.
- FIG. 27 is a diagram showing the configuration of the management system of the second example of the fourth exemplary embodiment.
- the management system 120 includes a player identification system in addition to the configuration of the management system 110 of the first example.
- the player identification system includes an image recognition system including a camera 52 and an image recognition device 55, and a card authentication system including a card 81 and a card reader 53, but either one may be used.
- the camera 52 photographs the face of the player 82 located in the play position, and outputs the image generated by the photographing to the image recognition device 55.
- the image recognition device 55 includes a face recognition engine based on a neural network that learned the face images of a plurality of players 82 (hereinafter, the registered players are also referred to as “members”) registered in advance.
- the image recognition device 55 inputs the image from the camera 52 to the neural network to identify which member of the registered face images is the input face image.
- the image recognition device 55 determines that the image from the camera 52 is not the face of any registered member, the image recognition device 55 outputs the result that the face image is a non-member face image.
- the image recognition device 55 also specifies the play position of the member based on the position in the image where the face is authenticated.
- the image recognition device 55 outputs the area ID (“Area ID” in FIG. 27) of the identified play position together with the user ID (“User ID” in FIG. 27) of the member corresponding to the image from the camera 52. If the image recognition device 55 cannot identify which member it is, it outputs “Unknown” as the user ID.
- the card reader 53 scans the members card 81 handed to the dealer by the player 82, and reads the information stored in the members card 81.
- the members card 81 is a magnetic card having a magnetic stripe formed therein, and at least the user ID of the player 82 (member) is stored in the magnetic stripe.
- the dealer deposits the members card 81 from the player 82, the dealer scans the members card 81 using the card reader 53 and inputs the play position of the player 82 to the card reader 53.
- the card reader 53 outputs the user ID (“User ID” in FIG. 27) read from the members card 81 and the play position area ID (“Area ID” in FIG. 27) input by the dealer.
- the user ID and the area ID stored in the gaming substitute currency 83 and read using the antenna 511 are input to the management control device 56, and are specified by the image recognition device 55 based on the face image of the player.
- the user ID and area ID are input, and the user ID obtained by reading the members card 81 from the card reader 53 and the area ID designated by the dealer are input.
- the management control device 56 displays the user ID read from the antenna 511, that is, the user ID stored in the gaming substitute currency 83 betted in the bet area 41 as the owner of the gaming substitute currency 83.
- the user ID read from the member's card 81 or the user ID specified by the image recognition device 55, that is, the player specified by the player specifying system does not match, the gaming substitute currency bet on the bet area 41.
- the RF controller 54 is controlled so that the user ID stored as the holder in the variable area 4 of 83 is rewritten to the user ID of the player specified by the player specifying system.
- the RF control device 54 uses the antenna 511 to write the user ID of the player identified by the player identification system into the rewritable area 22 of the RFID tag 2 of the game substitute coin 83 placed in the bet area 41. At this time, the RF control device 54 also records in the writable area 22 that the user ID as the owner information has been rewritten due to the mismatch of the user IDs. Thus, when the casino or dealer obtains this gaming substitute currency 83, by referring to the history of change of the owner, it is possible to know that there is a disagreement of the owner, and such a disagreement occurs. It is also possible to identify the players involved.
- the player identification system only one of the player identification by the face authentication system and the player identification by reading the members card 81 may be performed. That is, the registered member does not necessarily have to specify the player by the members card 81 when he/she arrives at the play position. In that case, the player is specified only by the face authentication system. In addition, even if the player's face cannot be captured properly and face recognition cannot be performed, the player may be identified by the members card 81.
- the player may be specified by both the face authentication and the members card 81.
- the user ID of the player specified by the face authentication may be different from the user ID of the player specified by the members card 81.
- the management control device 56 controls the RF control device 54 to control the gaming substitute currency 83.
- the fact that there is a mismatch in player identification by the player identification system is recorded.
- the user ID stored in the gaming substitute currency 83 is updated according to the actual owner. Furthermore, in this example, when the user ID of the player identified by the player identification system and the user ID stored in the gaming substitute currency 83 do not match, the mismatch is corrected and there is such mismatch. This is recorded in the game substitute currency 83. Therefore, by referring to this record of the game substitute coin 83, it is possible to know that the game substitute coin 83 has been exchanged between the players, and the player involved in it can be specified.
- the user identification system similar to the above is used to convert the user ID of the player (the user who intends to convert the money) specified by the face authentication or the members card 81 into the cash.
- the user ID stored in the gaming substitute currency 83 is different, an alarm to that effect may be output and the operator may not accept the cash conversion.
- FIG. 28 is a diagram showing the configuration of the management system of the third example of the fourth exemplary embodiment.
- the management system 130 includes a database 57 in addition to the configuration of the management system 110 of the first example.
- a chip ID (“Chip ID” in FIG. 28) that uniquely identifies the substitute game money 83 and a user ID of a player who owns the substitute game money 83 are stored in association with each other.
- the owner is changed by purchasing the game substitute currency 83, using it in the game, and converting it to cash, but the history of the past owner is recorded in the database 57. Therefore, by referring to the database 57, it is possible to know the change of the owner for each gaming substitute currency 83.
- the gaming substitute currency 83 need only have the unwritable area 21, and need not have the writable area 22. That is, at least the chip ID may be stored in the gaming substitute currency 83. Further, the RF control device 54 does not have to have a writing function, and may be an RF reader having only a reading function.
- the management control device 56 updates the database 57 based on the data (chip ID and area ID) of the gaming substitute currency 83 received from the RF control device 54.
- a method of updating the database 57 will be described.
- 29 to 31 are diagrams for explaining an example of updating the database 57.
- the player bets the game substitute coin 831 in the bet area 41b.
- the chip ID of the bet chip 831 and the area ID of the bet area 41b which are obtained by reading the RFID tag 2 of the bet chip 831 bet by the player on the bet area 41b, are input.
- the chip IDs “C00001” to “C00005” are read from the bet area 41b, and the chip tray 12 reads the chip IDs “C20001” to “C20100”. Then, the RF control device 54 outputs a set of the chip ID read by the antennas 511 and 513 and the area ID corresponding to the antennas 511 and 513 to the management control device 56.
- the RF control device 54 outputs a set of the chip ID read by the antennas 511 and 513 and the area ID corresponding to the antennas 511 and 513 to the management control device 56.
- the dealer pays out (reimburses) the payout chip 832 from the chip tray 12 and places it next to the bet chip 831 in the bet area 41b. .. Then, in the RF controller 54, the combination of the chip IDs "C00001” to "C00005" and “C20001” to "C20005" and the area ID "Area 2", and the chip IDs "C20006” to "C20100” and the area ID A combination with “Area T” is obtained, and these are output to the management control device 56.
- the management control device 56 refers to the database 57 for all the read chip IDs and obtains the user IDs associated with the chip IDs. Then, the management control device 56 refers to the combination of the chip ID and the area ID obtained from the RF control device 54, and when the user IDs are different for a plurality of chip IDs associated with the same area ID, , The database 57 is updated so that the user IDs are the same.
- the management control device 56 determines that the user ID of the player and the user ID of the casino or the dealer are the user IDs of the plurality of gaming substitute coins 83 read by the area ID of the same bet area 41. Rewrites the user ID of the casino or dealer with the user ID of the player to unify the user IDs of the chip IDs paired with the same area ID.
- the bet chips 831 are collected by the dealer in the chip tray 12 as shown in FIG. Then, as the chip IDs, "C00001” to “C00005" as well as “C20001” to “C20100” are read from the chip tray 12.
- the RF control device 54 obtains a pair of the chip IDs “C20001” to “C20100” and “C00001” to “C00005” and the area ID “Area T” of the chip tray 12, and outputs this to the management control device 56. To do.
- the management control device 56 refers to the database 57 for all the read chip IDs and obtains the user IDs associated with the chip IDs. Then, the management control device 56 refers to the combination of the chip ID and the area ID obtained from the RF control device 54, and when the user IDs are different for a plurality of chip IDs paired with the same area ID. Update the database 57 so that the user IDs are the same.
- the management control device 56 when the user ID of the player and the user ID of the casino or the dealer are present as the user IDs of the plurality of gaming substitute coins 83 read by the area ID of the chip tray 12.
- the user IDs of all the chip IDs associated with the area ID of the chip tray 12 become the user IDs of the casino or dealer.
- the user ID stored in the database 57 is updated according to the actual owner. That is, in the present embodiment, the database 57 is rewritten so that the gaming substitute coins 83 associated with different user IDs in the same area are unified into one of the user IDs depending on the area. Therefore, the owner of the game played on the game table 4004 without using the above-described player identification system and without the management control device 56 grasping the progress of the game (betting stage, game stage, clearing stage). You can trace the transition of.
- the management control device 56 determines that the payout chip 831 is to be paid out based on the fact that it is read in the bet area 41 and the user ID is “D” in the database 57.
- the chip ID of the payout chip 832 is determined based on the difference between the chip IDs read from the chip tray 12 before and after the payout, instead of determining that the chip ID is the chip 831 and rewriting the user ID to the user ID of the player. You may specify ID.
- the management control device 56 can determine from the difference that the chip IDs “C20001” to “C20005” have been paid out.
- FIG. 32 is a diagram showing the configuration of the management system of the fourth example of the fourth exemplary embodiment.
- the management system 140 includes a player identification system, a database 57, and a card distribution device (electronic shoe) 4003 in addition to the configuration of the management system 110 of the first example.
- pay area 42 pay area
- the pay areas 42a to 42e are provided on the dealer side of the bet area 41 at each play position.
- the pay areas 42a to 42e are provided with antennas 512a to 512e (hereinafter, collectively referred to as "antenna 512") corresponding to the respective areas.
- the dealer When paying out (redeeming) the game substitute coin 83 to the player 82 who won the game, the dealer places the game substitute coin 83 taken out from the chip tray 12 in the pay area 42 of the player 82 who won the game. Is placed in the betting area 41 of the player 82.
- the camera 52 of the present example captures not only the player 82 but also the bet chip 831 bet on the bet area 41. Further, the image recognition device 55 performs the image recognition processing not only on the face of the player but also on the bet chip 831 of the bet area 41, and the bet chip 831 of each bet area 41 determines which bet target (player , Bankers, ties, player pairs, bunker pairs, etc.), and the recognition result is output as betting content (“Betting” in FIG. 32).
- the camera that captures the face of the player 82 and the camera that captures the bet chip 831 may be separate cameras. Further, the image recognition device that identifies the player based on the image of the player's face and the image recognition device that recognizes the bet content based on the image of the bet chip 831 may be separate devices.
- the card distribution device 4003 determines the progress status of the game (that is, one of bet, game, and settlement) and outputs it to the RF controller 54.
- the card distribution device 4003 determines that the game has started when the first card is drawn out, and determines that the game has ended based on the reading result of the drawn card according to the baccarat game rule. Further, the card distribution device 4003 determines that the settlement has ended and the bet has started when the game start button is pressed.
- the card distribution device 4003 determines at least the rank of the drawn card to determine the game result of the player win, the bunker win, the tie, the player pair, the bunker pair, etc. according to the rules of the baccarat game.
- the management control device 56 determines which play position receives the payout based on the bet content obtained from the image recognition device 55 and the game result obtained from the card distribution device 4003. Since the management control device 56 further acquires the user ID of the player for each play position from the image recognition device 55 and the card reader 53, it also determines which player receives the payout based on this information.
- the RF control device 54 operates the antenna 512 of the pay area 42 to read and write the gaming substitute coin 83 to the RFID tag when the game progress status received from the card distribution device 4003 is being settled.
- the management control device 56 refers to the user ID and refers to the user ID. At this time, it is rewritten with the user ID associated with the chip ID of the bet chip 831 placed in the corresponding bet area 41.
- the antenna 512 of the pay area 42 may read the chip ID of the bet chip 831 even when the dealer loses the bet chip 831 of the player, but in this case, the chip read in the pay area 42. Since the ID and the chip ID read in the corresponding bet area 41 immediately before that match, it is judged that the chip ID has been read in the pay area 42 at the time of collection, and in this case, The user ID of the gaming substitute currency 83 read in the pay area 42 is not rewritten.
- the management system 140 has been described as including the player identification system, the database 57, and the card distribution device (electronic shoe) 4003. However, as in the first example, the player identification system and the database 57. Also, in a management system that does not include the card distribution device (electronic shoe) 4003, the pay area 42 and the antenna 512 corresponding thereto may be provided in the same manner as in this example to update the user ID.
- the pay area 42 is provided, and the RFID tag of the gaming substitute currency 83 is read and written separately from the bet area 41 to read the payout chip 832 paid out from the chip tray 12. And writing can be performed at high speed. That is, when the payout chip 832 is read and written using the same antenna 512 as the bet chip 831 as in the first to third examples, the bet chip 832 is read and written for the payout chip 832. It is also necessary to read and write 831, which takes time. However, since it is only necessary to read and write only the payout chip 832 in the output area 42, it is possible to perform reading and writing in a relatively short time. There is no major obstacle to the operation of.
- FIG. 33 is a diagram showing the configuration of the management system of the fifth example of the fourth exemplary embodiment.
- the management system 150 has the same configuration as the management system 140 of the fourth example shown in FIG. That is, the management system 150 includes a player identification system, a database 57, and a card distribution device (electronic shoe) 4003 in addition to the configuration of the management system 110 of the first example.
- the camera 52 of the present example captures not only the player 82 but also the bet chip 831 bet on the bet area 41. Further, the image recognition device 55 performs the image recognition processing not only on the face of the player but also on the bet chip 831 of the bet area 41, and the bet chip 831 of each bet area 41 determines which bet target (player , Bunker, tie, player pair, bunker pair, etc.), and the recognition result is output as the bet content (“Betting” in FIG. 32).
- the camera that captures the face of the player 82 and the camera that captures the bet chip 831 may be separate cameras. Further, the image recognition device that identifies the player based on the image of the player's face and the image recognition device that recognizes the bet content based on the image of the bet chip 831 may be separate devices.
- the card distribution device 4003 determines at least the rank of the cards drawn in order to determine the game result including the player win, the bunker win, the tie, the player pair, and the bunker pair according to the rules of the baccarat game.
- the management control device 56 determines which play position receives a payout (redemption) based on the bet content obtained from the image recognition device 55 and the game result obtained from the card distribution device 4003. Since the management control device 56 further acquires the user ID of the player for each play position from the image recognition device 55 and the card reader 53, which player receives the payout (redemption) based on this information as well. judge.
- a set of the area ID of the bet area 41 and the chip ID of the bet chip 831 read in the bet area 41 is input to the management control device 56 from the RF control device 54 for each bet area 41.
- the management control device 56 determines which play position receives the payout, so the user associated with the chip ID read at the play position receiving the payout is referred to with reference to the database 57.
- the ID is acquired, and the user ID associated with the chip ID of the payout chip 832 to be paid out is updated with the acquired user ID.
- the management control device 56 recognizes the chip ID that cannot be read from the chip tray 12 before and after the payout as the chip ID of the payout chip 832.
- the dealer pays out sequentially from the end in a predetermined direction (for example, pays sequentially from the right hand side end of the dealer to the left hand side end). Thereby, even when there are a plurality of players who receive the payout, it is possible to determine to which play position or player the payout chip 832 taken out from the chip tray 12 has been taken out for payout.
- the management control device 56 can determine the play position of the losing player, the user ID associated with the chip ID read from the betting area 41 of the play position is set as “D” representing the casino or the dealer. Then, the database 57 is updated.
- the management control device 56 recognizes the bet content and the game result, so that the payout is made to the bet chip 831 of which player or play position and which player or play position. Since it is possible to determine whether or not the bet chip 831 is collected, and the chip IDs of the bet chip 831 and the payout chip 832 can be specified, the user ID to be associated with which chip ID is changed in the database 57, and which user ID is associated. You can decide whether to change to. As a result, it is possible to trace the owner of the gaming substitute currency 83.
- FIG. 34 is a diagram showing the configuration of the management system of the sixth example of the fourth exemplary embodiment.
- the management system 160 has the same configuration as the second example.
- a plurality of play positions are provided on the game table 4004 as described above, and a bet area 41 is provided for each play position at a position corresponding to each play position on the game table 4004.
- a general rule one player plays at one play position.
- the user ID of the gaming substitute currency 83 is stored in the rewritable area 22 of the RFID tag 2 of the gaming substitute currency 83 and does not use a database. However, it has a player specifying system for specifying a player.
- the bet chip 831a with the user ID “P1” and the bet chip 831b with the user ID “P2” are bet in the same bet area 41b.
- "P1" and "P2” are read from the bet area 41b as the user IDs of the gaming substitute currency 83.
- 36 to 38 are diagrams for explaining an example of payout when both players win the game.
- payout is made to the player 82a with the user ID "P1".
- the management system 160 can distinguish whether the payout has been made to the player 82a having the user ID "P1" or the player 82b having the user ID "P2".
- the management control device 56 controls the RF control device 54 to set the betting area 41b. The user ID is rewritten to the selective information "P1 or P2" for all the game substitute coins 83.
- the bet chip 831b whose user ID is "P1 or P2" is shown in the bet area 41b. Remains.
- the dealer confirms that the player 82a has picked up the game substitute coin 83, and pays out the bet chip 831b with the payout chip 832b having the user ID "D", as shown in FIG.
- the management control device 56 controls the RF control device 54 to rewrite the user IDs “P1 or P2” for all the gaming substitute coins 83 in the betting area 41.
- both players 82a and 82b betting on the same betting area 41 will own the gaming substitute currency 83 in which "P1 or P2" is recorded as the user ID.
- the user ID "P1 or P2" is assigned to any of the betting chips 831a and 831b. It will be recorded. Alternatively, some of the bet chips may include the gaming substitute currency 83 having a user ID of “P1” or “P2”. In these cases as well, when paying out according to the result of the game, the management control device 56 controls the RF control device 54 so that all the game substitute coins 83 placed in the bet area 41 at the time of paying out. Selectively write "P1 or P2" as the user ID of.
- the players 82a and 82b independently bet the gaming substitute currency 83 in which the user IDs of a plurality of users are selectively recorded in the betting area 41, and the player is identified by the player identification system.
- the management control device 56 controls the RF control device 54 to set the selective user ID of the gaming substitute currency 83 to the matching user. Rewrite to ID.
- the RF controller 54 causes the bet chip 831 of the bet area 41 to be changed.
- the user ID “P1 or P2” is read out, and the player identification system recognizes that the user ID of the player who has bet on the betting area 41 is “P1”.
- the management control device 56 controls the RF control device 54 to rewrite the user ID of the bet chip 831 in the betting area 41 to “P1”.
- the player who owns the gaming substitute currency 83 in which the user ID is selectively recorded makes a bet
- the player having the user ID that is not an option in the same betting area 41 makes a bet
- the payout is received according to the result of, the user ID of the gaming substitute currency 83 is selectively written so that the user ID of the player is also included in the options.
- the player 82a bets the gaming substitute currency 83 in which "P1 or P2" is recorded as the user ID in the bet area 41, and another player in the same bet area 41 records "P3" as the user ID.
- the management control device 56 controls the RF control device 54 to substitute all the game substitutes including the payout chips in the betting area 41. Rewrite the user ID of money 83 to "P1 or P2 or P3".
- the betting chips of the losing players are collected first.
- "D" is recorded as the user ID, and the above process is performed for the bet chips to be paid out of the payout chips 832 and the payout chips paid out thereto. Just go.
- FIG. 39 is a diagram showing the configuration of the management system of the seventh example of the fourth exemplary embodiment.
- the management system 170 has the same configuration as the management system 130 of the third example. Also in the management system 170, even when a plurality of players make bets on the same betting area 41, it is possible to trace the owner of the gaming substitute currency 83.
- 40 to 44 are diagrams for explaining an example of updating the database 57.
- the chip IDs “C00001” to “C00005” of the bet chip 831a and the chip IDs “C10001” to “C10005” of the bet chip 831b the area ID “Area of the bet area 41 is read to the management control device 56. 2” is output as a combination. Further, the chip IDs “C20001” to “C20100” are read from the chip tray 12, and the management control device 56 obtains the combination with the area ID “Area T” of the chip tray 12.
- the chip IDs “C00001” to “C00005” are associated with the user ID “P1”, and the chip IDs “C10001” to “C10005” are associated with the user.
- the ID “P2” is associated, and the chip IDs “C20001” to “C20100” are associated with the user ID “D”.
- the dealer first pays out to either the bet chip 831a or the bet chip 831b.
- the chip ID "C20001” to the payout chip 832a is read and output to the management control device 56 as a combination with the area ID “Area 2” of the bet area 41.
- the management control device 56 determines whether the payout chips 832a have been paid out to the bet chips 831a having the chip IDs “C00001” to “C00005”, or the bet chips 831b having the chip IDs “C10001” to “C10005”.
- the database 57 is not updated because it cannot be determined whether or not the payment has been made.
- the management control device 56 determines that the payout chips 832a with the chip IDs “C20001” to “C20005” read in the bet area 41b correspond to the bet chips 831a with the chip IDs “C00001” to “C00005”.
- the user IDs associated with the chip IDs “C20001” to “C20005” in the database 57 are changed from “D” to “P1”, that is, the payout chips 832a having the chip IDs “C20001” to “C20005”.
- the user ID associated with the bet chip 831a removed from the bet area 41b together is rewritten.
- the dealer confirms that the bet chip 831a and the payout chip 832a paid out thereto are removed from the bet area 41b, and as shown in FIG. 43, the payout chip 832b for the bet chip 831b is placed in the same bet area 41b. Pay out. Then, from the bet area 41b, the chip IDs "C10001" to "C10005" of the bet chip 831b and the chip IDs "C20006" to "C20010" of the payout chip 832b are read, and the area of the bet area 41 is read by the management control device 56. It is recorded in combination with the ID "Area 2".
- the management control device 56 determines that the payout chip 832b of the chip IDs “C20006” to “C20010” has passed to the same player as the player of the chip IDs “C10001” to “C10005”, and the database 57. In, the database 57 is updated so that the user IDs associated with the chip IDs “C20006” to “C20010” are the same as the user IDs associated with the chip IDs “C10001” to “C10005”.
- the management system 170 of this example it is detected that the bet chip 831 and the payout chip 832 are removed from the bet area together, and the user ID of the payout chip 832 is set to the bet chip 831.
- the database 57 is updated so that it becomes the same as the user ID. Therefore, even when the gaming substitute coins 83 of a plurality of players are bet on the same betting area 41, which player has the payout chip 832 paid out by paying out sequentially to those players.
- the database 57 can be updated by grasping the above, and the owner of the game substitute currency can be traced.
- FIG. 45 is a diagram showing the configuration of the management system of the eighth example of the fourth exemplary embodiment.
- the management system 180 has the same configuration as the management system 140 of the fourth example. However, in the management system 180, a player pair area 44, a tie area 45, and a bunker pair area 46 are provided as betting areas in the game table 4004. Further, the game table 4004 is provided with antennas 514, 515, 516 corresponding to the player pair area 44, the tie area 45, and the bunker pair area 46.
- Each of these areas 44 to 46 is divided for each play position in the area, and when the player bets on these areas 44 to 46, it corresponds to his or her own play position in these areas. Place the betting tip in the position (section).
- the player pair area 44, the tie area 45, and the bunker pair area 46 are common betting areas shared by a plurality of players.
- the players 82a to 82c are participating in the game, and the players 82b and 82c among them are betting chips 831b and 831c on the tie area 45, respectively.
- the owner of the gaming substitute currency 83 can be traced in the common betting areas 44 to 46 in the same manner as in the sixth example or the seventh example. Even when the management system 180 does not have the database 57, it is possible to trace the holder of the gaming substitute currency 83 in the same manner as in the sixth example, and the management system 180 does not have the player identification system. Also, in the common betting area, it is possible to trace the holder of the gaming substitute currency 83 in the same manner as in the seventh example.
- FIG. 46 is a diagram showing the configuration of the management system of the ninth example of the fourth exemplary embodiment.
- the management system 190 includes a player identification system.
- the gaming substitute currency 83 is traced without using the database 57.
- the game table 4004 is provided with pay areas 42a to 42e and antennas 512a to 512e corresponding thereto.
- the fixed information 3 of the RFID tag 2 of the gaming substitute currency 83 stores information indicating the amount (value) of the gaming substitute currency 83
- the variation information 4 stores the user ID of the holder. Has been done.
- the database 57 may be used, and in that case, the chip ID is stored in the game substitute coin 83, and the amount of the game substitute coin 83 is associated with the chip ID in the database 57. (Value) and the user ID of the owner are stored.
- the bet area 41b has bet chips 831a of the player 82a (five "100” for five) and bet chips 831b (two "1000” for two) of the player 82b. From this bet area 41b, five pieces of gaming substitute coins 83 having an amount of "100” and a user ID of "P1" are read, and the amount is "1000" and the user ID is "P2". Two pieces of game substitute coins 83 are read, and these are output to the management control device 56 together with "Area 2" which is the area ID of the bet area 41.
- the management control device 56 detects the bet amount for each player by calculating the total value of the bet chip amount for each player in each bet area 41. In the case of FIG. 47, the management control device 56 detects that the bet amount of the user ID “P1” is “500” and the bet amount of the user ID “P2” is “2000”.
- the dealer pays out (repays) the bet chips 831a and 831b, respectively.
- the dealer places the payout chip 832a in the pay area 42b.
- the RF control device 54 reads the game substitute currency 83 in the pay area 42b, reads that there are five game substitute coins 83 of the amount “100”, and outputs this to the management controller 56.
- the management control device 56 detects the payout amount by calculating the total amount of the payout chips 832a read in the pay area 42b.
- the management control device 56 compares the payout amount of the payout chip 832a with the bet amount for each player in the bet area 41b, and specifies the player whose bet amount matches the payout amount. In the case of FIG. 48, five payout chips 832a with the amount “100” are read from the pay area 42b, and it is detected that the payout amount is “500”. The management control device 56 determines that the payout amount “500” matches the bet amount “500” of the bet chip 831a of the user ID “P1”, and rewrites the user ID of the payout chip 832a to “P1”.
- the management control device 56 detects the payout amount of the payout chip 832b by calculating the total amount of the payout chip 832b. To do.
- the management control device 56 compares the payout amount of the payout chip 832b with the bet amount for each player in the bet area 41b, and identifies the player whose bet amount matches the payout amount. In the case of FIG. 49, two payout chips 832b with the amount “1000” are read from the pay area 42b, and it is detected that the payout amount is “2000”. The management control device 56 determines that this payout amount “2000” matches the bet amount “2000” of the bet chip 831b of the user ID “P2”, and rewrites the user ID of the payout chip 832b to “P2”.
- the management control system 190 of this example even when a plurality of players are betting on the same bet area 41, if the bet amounts are different, the bet amount and the payout chip payout amount are calculated. It is determined based on which player the payout chip is paid out.
- the management system When paying out the payout chip 832 to the non-member player, the management system sets the user ID of the payout chip 832 to “Unknown”, and when the bet chip 831 is collected from the non-member player, The user ID of the bet chip 831 is “D”.
- the dealer When a player who is a member and a player who is not a member bet on the same bet area 41, the dealer always pays out from the non-member when both players win the game, or The payout may be made under the rule that the member always pays out.
- the management system rewrites the user ID of the payout chip 832 paid out first as “Unknown” and pays it later.
- the payout chip 832 issued is rewritten to the user ID of the player who is a member, using the above example.
- the management system specifies the user ID of the payout chip 832 paid out first from the bet chip 831. If the payout chip 832 is paid out later, the user ID is rewritten as “Unknown”.
- the dealer When the dealer identifies the player by using the card authentication system, the dealer scans the members card 81, so that the dealer can know which player is a member. However, when the player is identified by the face recognition system. Cannot know which player is a member. Therefore, as the recognition result by the face recognition system, visual information indicating the play position or the bet area where the user ID is recognized may be shown to the dealer on a monitor or the like.
- FIG. 50 is a diagram showing an example of a bet area in the eleventh example of the fourth exemplary embodiment.
- the bet area 41 of each play position is divided into a bet area 411 for members and a bet area 412 for non-members, and an antenna is also divided into a member antenna 5111 and a non-member antenna 5112. ing.
- the management control device 56 controls the RF control device 54 so that the bet chips 831 betted on the betting area 411 for members are the substitute coins for gaming as in the above-described first to ninth examples.
- the user ID of 83 is rewritten, and for the betting chips 831 bet in the non-member betting area 412, all the user IDs of the payout chips 832 paid out for the betting chips 831 are rewritten to “Unknown”.
- the gaming substitute currency 83 in which the user ID given to the player is stored in itself or in the database 57, and the user ID given to the player is not stored in itself or in the database 57 (The game substitute currency 83 (whose user ID is "Unknown") is not mixedly read, and the trace of the game substitute currency 83 in which the user ID assigned to the player is stored in itself or in the database 57. Can be done effectively.
- 51A and 51B are diagrams showing another example of the bet area in the eleventh example of the fourth exemplary embodiment.
- the bet area 41 at each play position is selectively set to the bet area 41 for members as shown in FIG. 51A or the bet area 41 for non-members as shown in FIG. 51B.
- each bet area 41 there is provided a display unit 413 that variably displays whether the bet area 41 is set for members or non-members.
- the display unit 413 is installed under the lacha of the game table 4004, and the display information can be seen by the player through the lacha.
- the means for visually indicating whether each bet area 41 is set for members or non-members is not limited to the display unit 413 embedded under the lasha of the game table 4004.
- a monitor installed on the game table 4004 so that it can be seen by the player may display whether each bet area 41 is set for a member or a non-member.
- the management control device 56 controls the RF control device 54 so that, when the betting area 41 is set for a member, the bet chips 831 bet on the betting area 41 are set according to the first to ninth examples. In this way, when the user ID of the gaming substitute currency 83 is rewritten and the betting area 41 is set for non-members, the betting chips 831 bet on the betting area 41 are stored in the payout chips 832. Rewrite all user IDs to "Unknown".
- the gaming substitute currency 83 in which the user ID given to the player is stored in itself or in the database 57, and the user ID given to the player is not stored in itself or in the database 57 (user.
- the game substitute currency 83 (whose ID is “Unknown”) is not read in a mixed manner, and the user ID assigned to the player is a trace of the game substitute currency 83 stored by itself or in the database 57. It can be done effectively.
- the management system includes a progress status determination unit that determines the progress status of the game (that is, one of bet, game, and settlement).
- the card distribution device 4003 can be used as the progress status determination means, but any other means may be used.
- the management control device 56 controls the RF control device 54 during betting to cause each antenna to periodically read at a predetermined time interval.
- the management control device 56 during betting, in the betting area 41 or the pay area 42 (hereinafter, referred to as a “reading area of the gaming table 4004”) of the gaming substitute currency for which the user ID is “D”.
- the gaming substitute currency 83 is exchanged. to decide.
- the gaming substitute coin 83 cannot be moved from the chip tray 12 to the gaming table 4003 during betting, and the player's game on the gaming table 4003 can be done except for the exchange. This is because the substitute money 83 does not move to the chip tray 12. If the progress of the game is “during a game”, such movement of the gaming substitute currency 83 is an illegal act, and therefore the management control device 56 causes the gaming substitute money as described above during the game. An alarm may be output when the movement of the coin 83 is detected.
- the management control device 56 in the case of betting, when the gaming substitute coin 83 whose user ID is the user ID given to the member or “Unknown” is read by the chip tray 12, the gaming substitute coin. It is determined that 83 is the substitute coin for game 83 (chip before exchange) which is put out on the game table 4004 by the player for exchange between chips.
- the management control device 56 reads the user ID or “Unknown” given to the member from the chip tray 12 during betting. If the user ID is stored in the database 57, it is determined that the money is exchanged when the number of the game substitute coins 83 read from the chip tray 12 decreases during betting. Judge that it is being done. Alternatively, when the number of gaming substitute coins 83 read from the chip tray increases during betting when the user ID is stored in the database 57. It may be determined that currency is being exchanged.
- the management control device 56 in the case of betting, when the gaming substitute currency 83 whose user ID is “D” that is possessed by the casino or dealer is read in the reading area of the gaming table 4004. Determines that the game substitute coin 83 is the game substitute coin 83 (post-exchange chip) given to the player corresponding to the chip before exchange.
- the management control device 56 reads the user ID “D” from the reading area of the game table 4004 during betting.
- the management control device 56 periodically reads the reading area of the game table 4004 during betting, and the database is read for each reading.
- the management control device 56 rewrites the user ID of the chip before exchange to “D” representing the casino or dealer, and rewrites the user ID of the chip after exchange to the user ID of the chip before exchange. Specifically, when the user ID is stored in the RFID tag 2 of the gaming substitute currency 83, the management control device 56 controls the RF control device 54 to apply the corresponding chips before and after the exchange. When the user ID stored in the database 57 is rewritten, and the user ID is stored in the database 57 in association with the chip ID, the management control device 56 rewrites the user ID in the database 57 associated with the chip ID. ..
- management control device 56 controls the RF control device 54 so as to exchange the user IDs of the chips before the exchange and the chips after the exchange (the user ID is stored in the gaming substitute currency 83).
- Database 57) or the database 57 may be updated (when the user ID is stored in the database 57).
- the members card 81 is a magnetic card and the card reader 53 is a magnetic card reader that reads information from the magnetic stripe of the members card 81.
- a members card 81 is used.
- the RFID tag may be embedded and the user ID may be recorded in the RFID tag.
- an RFID reader including an antenna and an RF control device 54 is used as the card reader 53.
- an antenna may be provided at each play position.
- the player causes his/her own membership card 81 to be read at each play position without handing it to the dealer.
- the user ID read from the members card 81 is transmitted from each antenna to the RF control device 54 together with the information for specifying the play position.
- the antenna 511 and the RF control device 54 provided in the bet area 41 may be an RFID reader for reading the members card 81.
- the player can cause the antenna 511 to read the user ID by placing the member's card 81 in the bet area 41 in his or her play position.
- a management system for managing substitute currency for games When the gaming substitute coin is used, a holder identifying unit that identifies a holder of the gaming substitute coin by referring to a storage unit that stores the holder of the gaming substitute coin, Player identification means for identifying a player who has used the game substitute currency when the game substitute currency is used, In the case where the holder specified by the holder specifying means does not match the player specified by the player specifying means with respect to the used game substitute coin, the control means causes the player specifying means to A management system for storing the identified player as the owner in the storage means.
- the control unit stores the game substitute coin used when the holder specified by the holder specifying unit does not match the player specified by the player specifying unit.
- the management system of (A1) which stores that there is a mismatch in means.
- a management system for managing substitute currency for games Storage means for storing the holder of the game substitute currency; Player specifying means for specifying a player who receives the redemption of the game substitute currency; Control means for causing the storage means to store the player as the possessor for the game substitute currency to be redeemed; Management system with.
- the specifying means further specifies a bet area assigned to the player, The control device determines which of the betting areas is to be redeemed for the gaming substitute coin to be redeemed, and thereby determines to which player the gaming substitute coin is redeemed.
- the control device stores, in the betting area, the game substitute currency in which the player specified by the specifying unit is stored as the holder, and the player specified by the specifying unit is stored as the holder.
- the game substitute currency that has not been played is bet
- the player identified by the specifying unit is assigned to the game substitute coins.
- the management system of (A5) which is stored as an owner.
- (A8) further comprising a detection device for detecting the amount of the game substitute currency to be redeemed,
- the control device does not store the game substitute currency in which the player specified by the specifying unit is stored as the holder, and the player specified by the specifying unit is not stored as a holder.
- the game substitute currency is bet
- the management system of (A5) wherein the player identified by the identifying means is stored as a holder of the game substitute currency.
- (A9) further comprising a detection device for detecting the amount of the game substitute currency to be redeemed,
- the control device does not store the game substitute currency in which the player specified by the specifying unit is stored as the holder, and the player specified by the specifying unit is not stored as a holder.
- the game substitute currency is bet,
- the betting area is an area for the player identified by the identifying means to bet the game substitute currency stored as the owner, and the player identified by the identifying means is the owner.
- the management system according to any one of (A6) to (A9), including an area for betting the game substitute currency that is not stored.
- (A11) The bet area in which the game substitute currency in which the player specified by the specifying unit is stored as the owner is bet, and the player specified by the specifying unit are stored as the owner.
- the management system according to any one of (A6) to (A10), further including output means for outputting visual information for distinguishing from the bet area in which the game substitute currency not bet is placed.
- a management system for managing substitute currency for games Storage means for storing the holder of the game substitute currency; Player specifying means for specifying a plurality of candidate players who are likely to receive a stack of the payout gaming substitute coins; Control means for causing the storage means to store the plurality of candidate players as the possessor for each of the gaming substitute coins constituting the stack to be paid out, Management system with.
- the player specifying means specifies a betting player who bets the game substitute coin
- the management system further includes a holder specifying unit that specifies the plurality of candidate players stored as the holders in the storage unit for the betting game substitute currency.
- the control unit sets the matching candidate player as the holder.
- the management system according to (A12), which is finalized and stored in the storage means.
- the second identification device is the first identification device, and by reading the identification information stored in the payout chip placed in the bet area, the identification information stored in the payout chip is read.
- the second identification device is a device for reading the identification information stored in the plurality of chips in a dealer's chip tray, and the plurality of identification information read before the dispensing of the dispensing chips and the dispensing.
- the second identification device reads the identification information stored in the payout chip placed in a payout area different from the bet area on the game table, thereby storing the payout chip.
- the management system of (B1) that acquires identification information.
- the first identification device periodically reads the identification information, When the first identification device does not read the identification information that the first identification device has read from the betting chip, the controller identifies the holder associated with the identification information that is no longer read.
- the management system according to (B1) which is stored in the storage device as a holder associated with the identification information of the dispensing tip acquired by the identification device.
- the second identification device acquires the identification information by periodically reading the identification information stored in the dispensing chip,
- the control device associates the identification information read from the payout chip by the second identification device with the identification information read from the betting chip by the first identification device when the second identification device cannot read the identification information.
- the management system according to (B1) wherein the owner is stored in the storage device as a holder associated with the identification information that is no longer read.
- the control device further identifies the holder associated with the identification information of the pre-exchange chip acquired by the second identification device with the identification information of the post-exchange chip acquired by the first identification device.
- the management system of (B7) wherein the management system stores the information in the storage device as a holder associated with.
- the first identification device is a reading device that reads the identification information of a plurality of chips in a dealer's chip tray, and the increased identification information is stored in the pre-exchange chip.
- the second identification device is a reading device that reads the identification information of a plurality of chips in a dealer's chip tray, and the reduced identification information is stored in the post-exchange chip.
- FIG. 52 is a diagram showing the configuration of the management system according to the fifth embodiment.
- the management system 210 of the present embodiment can be used in addition to or in place of the player specifying system of any of the first to fourth embodiments. That is, in the present embodiment, as the player identification system, the system that identifies the player by face authentication and the system that identifies the player by scanning the members card have been described. However, the player identification system of the present embodiment is The system can be used in addition to these systems, or can be used in place of these systems.
- card reading areas 61a to 61e for reading the members card 810 are provided in front of the betting area 41 (hereinafter, collectively referred to as A "card reading area 61") is provided.
- Member's card 810 has a card RFID tag 811 built therein.
- a user ID is stored in the card RFID tag 811.
- card reading antennas 711a to 711e (hereinafter collectively referred to as "card reading antenna 711") for reading the card RFID tag 811 of the members card 810 placed therein are embedded.
- the card reading antenna 711 is connected to the RF control device 54.
- the RF control device 54 controls the card reading antenna 711 to read information from the card RFID tag 811.
- the operator of the casino such as a dealer or a pit operator can use the members card to associate the play position with the members as in the above embodiment.
- the player does not need to scan and specify the play position, and the player only has to place his or her own member's card 810 in the card reading area 61 on the front side of the betting area 41 of the gaming table 5004 to associate the play position with the member. it can.
- the gaming substitute currency 83 has a built-in RFID tag 2 (hereinafter, also referred to as “chip RFID tag 2” to be distinguished from the card RIFD tag 811).
- the chip RFID tag 2 stores the chip ID and/or the value (amount) of the gaming substitute currency 83.
- the payout chip 832b paid out is read in the bet area 41b.
- the owner of this payout chip 832b is updated from the dealer or casino to the player 82a.
- the user ID associated with the chip ID of the payout chip 832b is changed from the user ID indicating the dealer or the casino, and the chip ID of the payout chip 832 is the user ID of the user 82a, that is, It is rewritten with the user ID read from the members card 810 in the members card reading area 61b.
- the payout chip 832b when the payout chip 832b is read in the card reading area 61b, the user ID associated with the payout chip 832b becomes the user ID read from the members card 810 in the card reading area 61b. It may be rewritten.
- the payout chip 832b indicates the bet area 41b or the card reading area.
- the database 57 may be updated so that the value of the payout chip 832b is associated with the user ID read by the card reading area 61b.
- the user ID is associated with the chip ID and/or the value of the gaming substitute currency 83 possessed by the member of the user ID, and instead of the database 57, the card of the members card 810 possessed by the member. It may be stored in the RFID tag 811. In this case, in the card reading area 61, writing can be performed on the members card 810 in addition to reading.
- the payout chip 832b is read in the bet area 41b or the card reading area 61b, the chip ID and/or the value of the payout chip 832b is stored in the members card 810, so that the user stored in the members card 810 is stored.
- the ID is associated with the chip ID and/or the value of the gaming substitute currency 83 held by the member of the user ID.
- the user ID and the chip ID and/or value of the gaming substitute currency possessed by the member of the user ID may be associated and stored in the chip RFID tag 2 instead of the database 57.
- writing can be performed on the chip RFID tag 2 in addition to reading.
- the chip RFID tag 2 of the payout chip 832b shows the member card 810 read in the card reading area 61b.
- chip ID of the gaming substitute currency 83 which is no longer read by either the card reading antenna 711 or the antenna 511 of the bet area 41 (hereinafter, also referred to as "chip reading antenna 511" to distinguish from the card reading antenna 711). May be recorded to be owned by the dealer or casino. Alternatively, with respect to the value of the gaming substitute currency 83 that cannot be read by either the card reading antenna 711 or the chip reading antenna 511, it may be recorded that the value has been transferred to a dealer or a casino.
- the database 57 not only the information on the members and the gaming substitute currency held by the members, but also the bet record of each member may be recorded.
- the gaming substitute currency 83 is bet on the bet area 41
- the chip ID of the bet chip 831 is read in the bet area 41, and the value, that is, the bet amount is referred to by referring to the database 57. If it is determined or if the value is stored in the chip RFID tag 2, the bet amount can be determined by reading the value in the bet area 41.
- the bet amount is associated with the user ID of the member's card 810 read in the card reading area 61 of the play position and recorded in the database 57 as the bet record of the member.
- the card reading area 61 is provided separately from the bet area 41, the bet area 41 is provided with the chip reading antenna 511, and the card reading area 61 is provided with the card reading antenna 61.
- the chip reading antenna 511 of the bet area 41 may be used to read from or write to the card RFID tag 811 of the members card 810. ..
- the antenna for reading the chip RFID tag 2 of the gaming substitute currency 83 such as the payout chip 832 and the antenna for reading the members card 810 may be the same antenna at each play position.
- the card reading area 61 of the back bet player may be provided between each play position.
- the back bet player shares the same bet area 41 as the sitting player, it is necessary to determine whether the payout chip 832 has been paid out to the sitting player or the back bet player.
- the problem can be dealt with by the solution means of the above-described embodiment (for example, the chip ID of the payout chip 832 is associated with both the user ID of the sitting player and the user ID of the back bet player). Is.
- the user ID and the chip ID can be associated with each other in the same manner as in the above embodiment.
- a non-member member's card may be provided from the dealer in the game table 5004 to a player who has not registered as a member.
- the member's card provided to the registered member is particularly referred to as “regular member's card”
- the member's card provided to the unregistered player is particularly referred to as “non-regular member's card”.
- a non-regular member's card may store a temporary user ID indicating that the player is an unregistered player as a user ID.
- the temporary user IDs may be different from each other in the plurality of non-authorized members cards.
- the member's card 810 may be always placed in the card reading area 61 so that reading and writing can be performed in the card reading area 61 at all times.
- the association with the chip ID or the value of the gaming substitute currency 83 owned by 82 is stored in the database 57 or the chip RFID tag 2
- the member's card 810 is read in the card reading area 61, and then another. Until the member's card 810 is read or until it is canceled by the dealer, it is assumed that the player 82 of the member's card 810 is always playing in the play position, and the database 57 and the chip RFID tag 2 are updated. You can do it.
- the RF control device 54 causes the card reading Using the antenna 711, the card RFID tag 811 of the members card 810 and the chip RFID tag 2 of the reserve chip 833 are read.
- the database 57 stores, for each member, the user ID and the gaming substitute currency 83 possessed by the member in association with each other.
- the management control device 56 determines whether or not the combination of the user ID stored in the card RFID tag 811 and the chip ID stored in the chip RFID tag 2 read by the RF control device 54 is stored in the database 57. To judge. The management control device 56 outputs an alert when the combination of the user ID and the chip ID read by the RF control device 54 is not stored in the database 57.
- the management system is a management system 210 in a facility that provides a game using a game table 5004 having play positions, and a card RFID tag 811 that stores member information (user ID) is built therein. And a card RFID reader (card reading antenna 711 and RF controller 54) provided at the play position of the game table 5004 and reading member information (user ID) from the card RFID tag 811.
- a card RFID reader card reading antenna 711 and RF controller 54
- the management system 210 of (C1) above determines the chip identification information (chip ID) of the payout chip (payout chip 832) to be paid out to the play position (chip reading antenna 511 and RF control device 54). And a storage medium that stores the member information (user ID) and the chip identification information (chip ID) of the chip (gaming substitute currency 83) owned by the member corresponding to the member information (user ID) in association with each other.
- the database 57, the chip RFID tag 2 or the card RFID tag 811) is associated with the member information (user ID) read at the play position and the chip identification information (chip ID) of the payout chip 832 determined at the play position.
- a management control device 56 that stores the data in a storage medium (database 57, chip RFID tag 2, or card RFID tag 811).
- the management system 210 of (C1) above is a chip determination device (chip reading antenna 711, image recognition system for recognizing a forehead) that determines the value (amount) of payout chips (payout chips 832) to be paid out to a play position.
- the management control device 56 that determines the bet content and the game result, and the value (amount) of the chip (gaming substitute currency) owned by the member corresponding to the member information (user ID) and the member information (user ID).
- the storage medium database 57, chip RFID tag 2, or card RFID tag 811
- member information (user ID) read at the play position
- payout chips determined at the play position (payout) It may further include a management control device 56 that associates the value (amount) of the chip 832) with the value and stores the value in the storage medium (database 57, chip RFID tag 2, or card RFID tag 811).
- the management system 210 of (C1) above is a storage medium (database 57, chip RFID tag 2, or, which stores the member information (user ID) and the bet amount corresponding to the member information (user ID) in association with each other.
- Card RFID tag 811 a chip determination device (chip reading antenna 511 and RF control device 54) for determining chip identification information (chip ID) of the bet chip 831 bet at the play position, and chip identification information (chip ID).
- chip ID chip identification information of the bet chip 831 bet at the play position
- chip identification information (chip ID) chip identification information
- the value (amount) of the bet chip 831 and the value (amount) corresponding to the chip identification information (chip ID) determined in the play position are determined by referring to the database 57.
- Member information (user ID) read at the play position based on the value (amount), the member information (user ID) stored in the storage medium (database 57, chip RFID tag 2, or card RFID tag 811) And a management control device 56 for updating the bet amount associated with.
- the management system 210 of (C1) above is a storage medium (database 57, chip RFID tag 2, or the storage medium that stores the member information (user ID) and the bet amount corresponding to the member information (user ID) in association with each other.
- the management control device 56 that updates the bet amount associated with the member information (user ID) stored in the tag 811) may be further provided.
- the management system 210 of (C1) above includes a chip determination device (card reading antenna 711 and RF control device 54) that determines chip identification information (chip ID) of the reserve chip 833 that is not bet at the play position.
- a storage medium (database 57) that stores the member information (user ID) and the chip identification information (chip ID) of the chip (gaming substitute currency 83) owned by the member corresponding to the member information (user ID) in association with each other.
- the chip RFID tag 2 or the card RFID tag 811), the member information (user ID) read at the play position, and the chip identification information (chip ID) of the reserved chip 833 determined at the play position are stored in association with each other. It may further include a management control device 56 stored in a medium (database 57, chip RFID tag 2, or card RFID tag 811).
- the chip determination device card reading antenna 711 and RF control device 54, or the value of the reserve chip 833 that determines the value (amount) of the reserve chip 833 that is not bet at the play position.
- Image recognition system the member information (user ID), and the value (amount) of the chip (gaming substitute coin 83) owned by the member corresponding to the member information (user ID).
- a storage medium (database 57, chip RFID tag 2, or card RFID tag 811) to be stored, member information (user ID) read at the play position, and the value (amount) of the reserve chip 833 determined at the play position.
- a management control device 56 that stores the data in a storage medium (database 57, chip RFID tag 2, or card RFID tag 811) in association with each other.
- Chip identification information may be stored, and the chip determination device (chip reading antenna 511 and RF control device 54) and the card RFID reader (card reading antenna 711 and RF control device 54) are the same device. The device may read the chip RFID tag 2 and the card RFID tag 811.
- the chip (gaming substitute coin 83) is attached to the chip RFID tag 2 built in the chip (gaming substitute coin 83).
- the chip determination device (chip reading antenna 511 and RF control device 54) and the card RFID reader (card reading antenna 711 and RF control device 54) are the same device. May read the chip RFID tag 2 and the card RFID tag 811.
- one card RFID reader (the card reading antenna 711 and the RF control device 54) simultaneously receives a plurality of member information (user IDs) from a plurality of member's cards 810. ) Is read, the plurality of read member information (user ID) and chip identification information (chip ID) are stored in a storage medium (database 57, chip RFID tag 2, or card RFID tag 811) in association with each other. Good.
- the storage medium may be provided in the chip (the game substitute currency 83).
- the storage medium may be provided in the members card 810.
- the storage medium may be provided in the database 57.
- a card RFID reader (card reading antenna 711) for a sitting player and a card RFID reader (card reading antenna) for a back bet player are provided at the play position. You can stay.
- the member's card 810 includes a regular member's card in which member information unique to the registered member is stored in the card RFID tag 811, and a temporary member in the card RFID tag 811. An unauthorized member's card in which member information is stored may be included.
- the plurality of non-authorized members cards may have different temporary member information stored in the card RFID tag 811.
- the game table 5004 may have a plurality of play positions, and the card RFID reader (the card reading antenna 711 and the RF control device 54) has a plurality of play positions. It may be provided in each.
- a database that stores information on game substitute money is used to manage game substitute money.
- the database in this embodiment may be updated by any of the methods described in the above embodiments, or may be updated by a method other than the method described in the above embodiments.
- FIG. 53 is a block diagram showing a configuration example of a game substitute currency management system according to the sixth embodiment of the present invention.
- the game substitute money management system 600 is a system for determining an abnormality in the holder information by referring to a database storing the holder information.
- the gaming substitute currency management system 600 refers to the database 603 storing the holder information of the gaming substitute currency and the database 603 to refer to the management for determining whether there is an abnormality in the holder information.
- An abnormality is detected by the device 602, the player identification device 601 installed in a predetermined place of the casino facility and specifying the player to identify that the player is in the predetermined place, and the management device 602. And an alarm device 604 for outputting an alarm at times.
- the management system 600 determines an abnormality in the combination of the player's location and the owner information. That is, the management device 602 determines whether or not there is an abnormality in the combination of the predetermined place where the player identified by the player identification device 601 is and the owner information stored in the database 603.
- the management system 600 controls the carry-out rule/take-out at the gate when the gaming substitute currency 1 is restricted (including prohibited) from being taken out of the casino facility or brought into the casino facility. It is determined whether the rules are followed, and the situation in which the restriction is violated is determined to be abnormal.
- the player identification device 601 and the alarm device 604 are installed in the gate 10 of the casino facility. That is, the player identification device 601 identifies that the player is at the gate 10, and the alarm device 604 outputs an alarm at the gate 10 in a manner recognizable by the casino staff or the player.
- the player identification device 601 identifies a player who enters the casino facility through the gate 10 and a player who leaves the casino facility.
- the player identification device 601 identifies a player by biometrics technology such as face authentication or an ID card such as a casino membership card or my number card.
- a table 6031 that stores information (chip ID) that identifies the gaming substitute currency 1 and information that identifies a player who possesses the gaming substitute currency 1 (owner information: player ID) in association with each other.
- a table 6032 for storing information (chip ID) for specifying the gaming substitute currency 1 and the amount information in association with each other.
- a table 6031 that stores the association between the chip ID and the player ID and a table 6032 that stores the chip ID and the amount information in association with each other, the chip ID, the player ID, and the amount information are replaced.
- One table may be used to store the associations.
- the management device 602 determines whether or not there is an abnormality according to the carry-out rule and/or carry-in rule of the gaming substitute currency 1 in the casino facility. In the present embodiment, it is prohibited to take out the gaming substitute currency 1 from the casino facility and bring in the gaming substitute currency 1 to the casino facility. Therefore, the management device 602 determines that there is an abnormality when the player who specifies that he/she is at the gate 10 is stored in the database 603 as the possessor of the gaming substitute currency 1.
- the management device 602 refers to the database 603 for the player who passes through (enters or exits) the gate 10 by using the player ID of the player identified by the player identification device 601, and the player It is checked whether or not the player has the gaming substitute coin 1.
- the gate management device 602 outputs an alarm signal to the alarm device 604 when the player identified by the player identification device 601 possesses the gaming substitute currency 1.
- the alarm device 604 is provided in the gate 10 and receives an alarm signal and outputs an alert such as a buzzer sound.
- the alarm device 604 may be a device that transmits an alarm signal to a security room away from the gate 10, or may be a device that records the alarm signal so that it can be verified later.
- the database 603 is specified by identifying the player who is about to leave the casino facility at the gate 10 when the gaming substitute coin 1 is prohibited from being taken out of the casino facility. Can be checked to see if the player owns the gaming substitute coin 1 and it is detected that the player is going to take the gaming substitute coin 1 out of the casino facility in violation of the rules. it can. In order to detect this, in the casino facility, the change of the owner of the gaming substitute currency 1 is recorded in the database 603 (trace), and the database 603 is referred to by the gate 10 so that the player can play the gaming substitute currency. Since it is checked whether or not the player owns 1, the player's exit can be smoothly performed without the need to find the gaming substitute coin 1 by inspecting the belongings of the player who is leaving the casino facility. ..
- the management system 600 of the above-described example by specifying the player who is about to enter the casino facility at the gate 10 when the carry-in substitute coin 1 for gaming is prohibited in the casino facility, By referring to the database 603, it is possible to check whether or not the player owns the game substitute coin 1 and it is confirmed that the player is in violation of the rule and intends to bring the game substitute coin 1 into the casino facility. Can be detected. Further, for this detection, the change of the owner of the gaming substitute currency 1 is recorded (trace) in the database 603 in the casino facility, and the database 603 is referred to by the gates 10 so that the player can play the gaming substitute currency. Since it is checked whether or not the player owns 1, there is no need to find the substitute coin 1 for game by inspecting the belongings of the player who is about to enter the casino facility, and the player can be smoothly entered. ..
- the management system 600 of the present embodiment can be applied even when adopting a rule that allows taking-out and/or bringing-in of the gaming substitute currency 1 having a predetermined amount or less as the rules of the casino facility.
- the management device 602 refers to the database 603 to identify the total amount of the gaming substitute currency 1 associated with the player who is going through (exiting and/or entering) the gate 10.
- the abnormality is judged according to the specified amount of money. Specifically, the management device 602 determines that the specified amount of money is normal when the specified amount of money is less than or equal to the limit amount set by the rule, and the abnormality is detected when the specified amount of money exceeds the limit amount set by the rule. Judge that there is.
- the management device 602 outputs an alarm signal when it is determined to be abnormal.
- the management system 600 can be applied even when the rule for requesting a declaration at the gate 10 at the time of taking out and/or bringing in the gaming substitute currency 1 is adopted as the rule of the casino facility. is there.
- a chip reader (not shown) reads the chip ID from the gaming substitute currency 1 related to the carry-out or carry-in declaration.
- the management device 602 stores in the database 603 the combination of the chip ID read from the declared gaming substitute currency 1 and the player identified by the player identification device 601, ie, Whether or not the declared amount of the game substitute coin 1 based on the reading by the chip reader and the total amount of the game substitute coin 1 stored in the database 603 as possessed by the player are determined. Find out.
- the management apparatus 602 determines that it is normal when the collation succeeds, and determines that it is abnormal when the collation fails.
- the chip reader may read the chip ID of the gaming substitute currency 1 related to the declaration, and the management device 602 reads the chip ID and the player identified by the player identification device 601 in the database 603. Is compared to the chip IDs of the gaming substitute currency 1 stored as possessed, and if they match, it is determined to be normal, and if there is a mismatching gaming substitute currency 1, it is abnormal. You may judge. That is, the management device 602 may compare the declared amount with the amount stored in the database 603 to determine the abnormality.
- the management system 600 manages the gaming substitute currency 1 at the gate 10, but the management system 600 identifies the player at any other place where the player can be identified, and the database 603. By checking whether the player at the place has the game substitute coin 1 that should be possessed, or whether the player at the place has the game substitute coin 1 that should not be possessed. Alternatively, an alarm may be output if necessary.
- the player identification device 601 and the alarm device 604 are installed in a cage for exchanging the gaming substitute currency 1 and cash (purchasing the gaming substitute currency 1 and exchanging the gaming substitute currency 1). May be done.
- the database 603 may be searched for a player who purchases the game substitute coin 1 or intends to convert the game substitute coin 1 into money, and detects an abnormality in the owner information thereof. For example, when the history of the owner is stored in the database 603 as the owner information as in the above embodiment, the management device 602 determines that the history of the owner is invalid (for example, It may be determined to be abnormal when one player owns another player without owning a dealer or casino facility.
- the management device 602 for example, when the holder of the gaming substitute currency 1 is not changed by a predetermined player for a certain period of time (for example, 24 hours or more) and is held by the same player, the player is kept constant. Since it means that the player stays at the casino facility for more than an hour (for example, 24 hours or more), an alarm signal for the player may be output in such a case. For this reason, when the holder of the game substitute coin 1 is changed, the holder is updated and the time is recorded in the database 603.
- the management device 602 may refer to the database 603 and determine that there is an abnormality when the number of gaming substitute coins 1 possessed by the same player is equal to or larger than a predetermined threshold value. That is, the management device 602 is abnormal when the player has the gaming substitute coin 1 in excess of a predetermined number (for example, 10,000) that the player can carry around in the casino facility. May be determined.
- a predetermined number for example, 10,000
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Abstract
Description
本発明の第1の実施の形態のテーブルゲーム管理システムの全体の概要を図1を用いて説明する。図1は同システム全体の概要を示す図である。バカラゲーム用の遊技テーブル1004にはプレイヤポジション1131~1135毎に、プレイヤ1441、バンカ1442、タイ1443、プレイヤペア1444、バンカペア1445のベットエリアがある。また各プレイヤポジション毎にチップ配置エリア1025が設けられており、当該チップ配置エリア内に置かれた遊技用代用貨幣1001のRFIDを読み取るチップ読取装置1002が備えられている。
はじめに、本発明の実施の形態の遊技用代用貨幣の管理システムで使用される遊技用代用貨幣を説明する。図3は同システムで使用される遊技用代用貨幣1を示している。同図において、遊技用代用貨幣1には、様々な情報を記憶可能なRFIDタグ2が埋め込まれている。RFIDタグ2は、データの書換えができない領域21と、データの書換えが可能な領域22を備えている。
1)最新の所在に関する情報がケージ9を示す情報であり、次の情報の書込みが所定時間以上たっている、
2)最新の所在に関する情報がゲート10での入場を示す情報であり、次の情報の書込みが所定時間以上たっている、
3)最新の所在に関する情報がゲート10での退場を示す情報であり、次の情報の書込みが所定の時間以上たっている、
のいずれかの状況である。
4)遊技場への入場時において、遊技用代用貨幣1のデータの書換えが可能な領域22の最新の所在に関する情報として、ゲート10での退場を示す情報が書き込まれていない、
5)ケージ9での使用時において、バックヤード7を示す情報が書き込まれていない、
6)遊技場からの退場時において、ケージ9またはバックヤード7を示す情報が書き込まれていない、
のいずれかの状況である。
1)データの書換えが可能な領域22に記憶している最終の所持者とは異なる人物が遊技用代用貨幣1を遊技場内で換金、または両替する、あるいは遊技場から退場する、
2)データの書換えが可能な領域22に記憶している退場時の所持者とは異なる人物が、当該遊技用代用貨幣を遊技場に持ち込む、
のいずれかの状況を判定可能である。
1)データの書換えが可能な領域22に記憶している最終の所持者とは異なる人物が当該遊技用代用貨幣1を遊技テーブルで使用する、
2)遊技テーブルでの使用記録のない遊技用代用貨幣1を当該遊技用代用貨幣1のケージ9での購入時とは異なる人物が、ケージ9で換金する、
3)ケージ9またはバックヤード7を示す情報のない遊技用代用貨幣1が遊技場内で使用される、
4)最新の所在に関する情報がベットエリア11または支払いエリアを示す情報であり、所定期間以上経過後に、ケージ9で換金または遊技テーブルで使用される、
上記の1)から4)のいずれかの状況を判定する。
本発明の実施の形態の複数の遊技テーブルを有する遊技場におけるテーブルゲームの管理システムの全体の概要を以下に説明する。図9は同システムの全体の概要を示す図であって、複数の遊技テーブル2004を有する遊技場におけるテーブルゲームの管理システムは、遊技テーブル2004で行われるゲームを、遊技用代用貨幣1を含めて複数のカメラ2002を介して画像として記録するゲーム記録装置2011、および記録された画像を画像分析する画像分析装置2012、遊技用代用貨幣1に付されたRFIDを読み取るチップ読取装置25、さらに遊技テーブル2004において各ゲームのゲーム結果を判定し表示するゲーム結果判定装置18を備える。
1)勝ち遊技用代用貨幣1に対する償還が終了したとき、
2)当該ゲームで使用されたカードCが回収され、当該テーブルの廃棄エリア41もしくは廃棄スロット42に廃棄されるとき、
3)勝敗結果判定装置に付随する所定のボタンを押したとき、
4)勝敗を示すマーカー43を元に戻したとき。
1)各ゲームにおいて、カードの引き出しが開始されてからもしくはディーラのゲーム開始操作からカード配布装置によりゲームの勝敗結果が表示される前の間に、チップの動きがないかどうか、
2)各ゲームの終了後、ディーラがゲーム参加人のうちの敗者が賭けていたチップを回収している間に、ディーラ以外の者によるチップの動きがないかどうか、
3)各ゲームの終了後、ディーラがゲーム参加人のうちの敗者が賭けていたチップを回収している間に、チップが追加されたかどうか、
4)各ゲームの終了後、ディーラがゲーム参加人のうちの勝者が賭けていたチップの位置に、支払いを行ったかどうか、
5)各ゲームの終了後、ゲーム参加人のうちの勝者が、賭けていたチップおよび支払われたチップを取ったかどうか、
の少なくとも1つを判定する機能と、を備える。
1)各ゲームにおいて、カード配布装置2003から得られるカードの引き出しが開始される信号から、もしくはディーラ2005が開始ボタン4sを押すことによるゲーム開始操作から、カード配布装置2003によりゲームの勝敗結果が表示される前の間に、遊技用代用貨幣1の動きがないかどうかを、カメラ2002を使って画像分析装置2012が得る情報により監視する。
2)各ゲームの終了後、ディーラ2005がゲーム参加人2006のうちの敗者が賭けていた遊技用代用貨幣1を回収している間に、敗者6が遊技用代用貨幣1を不正に取っていないかどうかを、カメラ2002を使って画像分析装置2012が得る情報により監視する。
3)各ゲームの終了後、ディーラ2005がゲーム参加人のうちの敗者が賭けていた遊技用代用貨幣1を回収している間に、ディーラ2005以外の者(勝者もしくは敗者)が勝ち遊技用代用貨幣1Wを追加したり、賭けていない勝側に新たに遊技用代用貨幣1を置きなおしていないかどうかを、カメラ2002を使って画像分析装置2012が得る情報により監視する。
4)各ゲームの終了後、ディーラ2005がゲーム参加人2006のうちの勝者が賭けていた遊技用代用貨幣1の位置に、正しく支払いの遊技用代用貨幣1Wを置いたかどうかを、カメラ2002を使って画像分析装置2012が得る情報により監視する。
5)各ゲームの終了後(ディーラ2005がカード配布装置2003を操作して勝敗結果を表示ランプ13に表示させる)、ゲーム参加人2006のうちの勝者6Wが、賭けていた遊技用代用貨幣1および支払われた遊技用代用貨幣1Wを取ったかどうかを、カメラ2002を使って画像分析装置2012が得る情報により監視する。
上記の従来の問題を解決するために、本発明の遊技用代用貨幣の管理システムは、
データの書換えができない領域と、データの書換えが可能な領域と、を有する単一のRFIDタグが遊技用代用貨幣に付与され、
前記RFIDタグの前記データの書換えができない領域は、固定情報として、当該遊技用代用貨幣の生産情報、商品情報、カジノ情報、金額情報、シリアルナンバーの内、少なくとも一つを記憶しており、
前記データの書換えが可能な領域は、変動情報として、当該遊技用代用貨幣の所在に関する情報を記憶しており、
前記データの書換えができない領域に記憶している前記固定情報から、同一の当該RFIDタグにおける前記データの書換えが可能な領域に記憶している前記変動情報を抽出可能な構成であり、
前記システムは、
前記データの書換えが可能な領域に、当該遊技用代用貨幣の前記所在に関する情報を書き加える書込装置と、
複数の前記遊技用代用貨幣の前記データの書換えができない領域に記憶された前記固定情報を一括して読み取り、読み取った前記固定情報に基づき、当該各固定情報と対になる前記データの書換えが可能な領域に記憶された前記所在に関する情報を読み取り可能な読取装置と、
前記読取装置から得た前記所在に関する情報を審査する管理制御装置と、を更に備え、
前記データの書換えが可能な領域は、前記書込装置により書き込まれた全ての所在に関する情報の少なくとも最新の所在に関する情報を含んだ、複数の所在に関する情報を記憶しており、
前記管理制御装置は、前記読取装置から得た前記所在に関する情報の履歴に異常がないか否かを判定する機能を備え、異常があればエラーシグナルを生成し、異常と判定した遊技用代用貨幣の前記固定情報を特定可能な構成である。
前記管理制御装置は、前記読取装置から得た前記所在に関する情報から、前記異常か否かの判定として、前回の書き込みから所定期間以上使用されていない、もしくは、書き込まれているべき前記所在に関する情報が書き込まれていない、のいずれかの事象があるか否かを判定する構成である。
前記の、前回の書き込みから所定期間以上使用されていない事象は、
1)最新の所在に関する情報がケージを示す情報であり、次の情報の書き込みが所定時間以上たっている、
2)最新の所在に関する情報が入場を示す情報であり、次の情報の書き込みが所定時間以上たっている、
3)最新の所在に関する情報が退場を示す情報であり、次の情報の書き込みが所定の時間以上たっている、
のいずれかの状況であり、
前記の、書き込まれているべき前記所在に関する情報が書き込まれていない事象は、
4)遊技場への入場時において、当該遊技用代用貨幣の前記データの書換えが可能な領域の最新の所在に関する情報として、退場を示す情報が書き込まれていない、
5)ケージでの使用時において、バックヤードを示す情報が書き込まれていない、
6)遊技場からの退場時において、ケージまたはバックヤードを示す情報が書き込まれていない、
のいずれかの状況であってよい。
1)前記データの書換えが可能な領域に記憶している最終の所持者とは異なる人物が当該遊技用代用貨幣を遊技場内で換金、または両替する、あるいは遊技場から退場する、
2)前記データの書換えが可能な領域に記憶している退場時の所持者とは異なる人物が、当該遊技用代用貨幣を遊技場に持ち込む、
上記の1)または2)のいずれかの状況を判定する機能を備えた、ものであってよい。
1)前記データの書換えが可能な領域に記憶している最終の所持者とは異なる人物が当該遊技用代用貨幣を遊技テーブルで使用する、
2)遊技テーブルでの使用記録のない遊技用代用貨幣を当該遊技用代用貨幣のケージでの購入時とは異なる人物が、ケージで換金する、
3)ケージまたはバックヤードを示す情報のない遊技用代用貨幣が遊技場内で使用される、
4)最新の所在に関する情報がベットエリアまたは支払いエリアを示す情報であり、所定期間以上経過後に、ケージで換金または遊技テーブルで使用される、
上記の1)から4)のいずれかの状況を判定する機能を備えた、ものであってよい。
前記管理制御装置は、前記読取装置により読み取られた複数の前記遊技用代用貨幣の複数の前記固定情報から、同一の当該RFIDタグにおける前記データの書換えが可能な領域に記憶している前記所在に関する情報を抽出して把握可能な構成であってよい。
前記データの書換えができない領域は、固定情報として、当該遊技用代用貨幣の生産情報、商品情報、カジノ情報、金額情報、シリアルナンバーの内、少なくとも一つを記憶しており、
前記データの書換えが可能な領域は、変動情報として、書込装置により書き込まれた当該遊技用代用貨幣の所在に関する情報を記憶する構成であり、
前記データの書換えができない領域に記憶している前記固定情報から、同一の当該RFIDタグにおける前記データの書換えができない領域に記憶している前記変動情報を抽出可能な構成である。
前記遊技用代用貨幣を用いてゲームを行うための遊技テーブルと、
前記遊技テーブルで行われるゲームにおいて各ゲーム参加人が賭ける遊技用代用貨幣をカメラを介して画像として記録するゲーム記録装置と、
前記記録された遊技用代用貨幣の画像を画像分析する画像分析装置と、
各ゲーム参加人が賭ける前記遊技用代用貨幣に付されたRFIDを読み取るチップ読取装置と、
前記画像分析装置の画像分析結果とチップ読取装置の読取結果を把握する制御装置と、を有し、
前記遊技テーブルは、シッティングナンバー毎に少なくともプレイヤ用ベットエリア、バンカ用ベットエリアを含む複数のベットエリアを備え、
前記チップ読取装置は、前記シッティングナンバー毎にベットエリア全体を一つの読取エリアとして前記遊技用代用貨幣を読み取るか、もしくは、全体を前記ベットエリアの数より少ない複数の読取エリアに分け、前記読取エリア毎に前記遊技用代用貨幣を読み取り、
前記制御装置は、前記画像分析装置による画像分析結果に基づき少なくとも前記プレイヤ用ベットエリア、バンカ用ベットエリアを含む各ベットエリアについてそれぞれ独立して、賭けられた前記遊技用代用貨幣の種類と枚数を把握し、前記画像分析装置による画像分析結果に基づく前記シッティングナンバー毎または前記読取エリア毎の遊技用代用貨幣の合計金額または合計枚数が前記チップ読取装置の読取結果に基づく前記シッティングナンバー毎または前記読取エリア毎の遊技用代用貨幣の合計金額または合計枚数と一致するか否かを判定し、判定結果を出力可能な構成である。
前記制御装置は、前記チップ読取装置の読取結果に基づくRFIDのIDと、前記データベースに記憶しているIDとを照合し、当該遊技用代用貨幣の真贋を判定し、判定結果を出力可能な構成であってよい。
前記チップトレイに収容された前記遊技用代用貨幣の種類と枚数を把握可能なチップトレイ判定装置と、
遊技テーブルにおいて各ゲームのゲーム結果を判定するゲーム結果判定装置と、を備え、
前記制御装置は、前記ゲーム結果判定装置から得たゲーム結果及び前記画像分析装置による画像分析結果に基づいた遊技用代用貨幣の位置と金額と枚数の測定結果を用いて前記遊技テーブルにおけるカジノ側の収支計算を各ゲームの回収及び償還毎に行う計算機能を備え、
各ゲーム参加人の賭けた負けチップの回収が終わったときに、前記遊技テーブルにおける各ゲーム参加人が賭けるチップの位置、種類および枚数と前記ゲーム結果とから計算される当該ゲームにおけるチップの回収すべき額と、前記チップトレイにおける現実の回収額とを比較し、回収すべき額と現実の回収額との間に違いがあるか否かを判定することで、遊技用代用貨幣の回収に不正やミスがあったか否かを判定する回収判定機能と、
償還すべきチップに対する償還を行い、償還が終わったときに、前記遊技テーブルにおける各ゲーム参加人が賭けるチップの位置、種類および枚数と前記ゲーム結果とから計算される当該ゲームにおけるチップの償還すべき額に基づく前記チップトレイのあるべき総額と、前記チップトレイにおける現実の総額を比較し、あるべき総額と現実の総額との間に違いがあると判定した場合には、償還に不正やミスがあったと判定する償還判定機能と、を備えていてよい。
特定した前記遊技用代用貨幣のIDまたは金額または枚数と、前記ゲーム結果判定装置から得たゲーム結果及び前記画像分析装置による画像分析結果に基づく遊技用代用貨幣の位置と金額と枚数の測定結果を用いて判定したシッティングナンバー毎の回収されるべき前記遊技用代用貨幣のIDまたは金額または枚数と、を比較し、一致するか否かをシッティングナンバー毎に判定可能な構成であってよい。
前記制御装置は、前記ゲーム結果判定装置から得たゲーム結果及び前記画像分析装置による画像分析結果に基づく遊技用代用貨幣の位置と金額と枚数の測定結果を用いて判定した償還金額と、前記チップ読取装置の読取結果に基づく前記シッティングナンバー毎に置かれた前記遊技用代用貨幣の金額とを比較し、償還金額の一致または不一致を判定し、出力可能な構成であってよい。
前記制御装置は、前記シッティングナンバーと前記ゲーム参加人特定手段が特定した前記ゲーム参加人の情報とを結びつけることが可能な構成であってよい。
前記サイドベット用ベットエリアは、各シッティングナンバー毎のベットエリアが隣接して設けられており、
前記チップ読取装置は、少なくとも一つの前記サイドベット用ベットエリアをまとめて読取可能であり、
前記制御装置は、前記画像分析装置による画像分析結果に基づき前記少なくとも一つの前記サイドベット用ベットエリアに賭けられた前記遊技用代用貨幣の種類と枚数とを把握し、前記画像分析装置による画像分析結果に基づく前記少なくとも一つのサイドベット用ベットエリアの遊技用代用貨幣の合計金額または合計枚数が前記チップ読取装置の読取結果に基づく当該サイドベット用ベットエリアの遊技用代用貨幣の合計金額または合計枚数と一致するか否かを判定し、判定結果の信号を出力可能な構成であってよい。
個別に識別可能なRFIDが付された遊技用代用貨幣と、
前記遊技用代用貨幣を用いてゲームを行うための遊技テーブルと、
前記遊技テーブルで行われるゲームにおいて各ゲーム参加人が賭ける遊技用代用貨幣をカメラを介して画像として記録するゲーム記録装置と、
前記記録された遊技用代用貨幣の画像を画像分析する画像分析装置と、
各ゲーム参加人が賭ける前記遊技用代用貨幣に付されたRFIDを読み取るチップ読取装置と、
前記画像分析装置の画像分析結果と前記チップ読取装置の読取結果とを把握する制御装置と、を有し、
前記遊技テーブルは、プレイヤ用ベットエリア、バンカ用ベットエリア、サイドベット用ベットエリアからなるベットエリアを備え、
前記サイドベット用ベットエリアは、各シッティングナンバー毎のベットエリアが隣接して設けられており、
前記チップ読取装置は、少なくとも一つの前記サイドベット用ベットエリアをまとめて読取可能であり、
前記制御装置は、前記画像分析装置による画像分析結果に基づき前記少なくとも一つの前記サイドベット用ベットエリアについて独立して、賭けられた前記遊技用代用貨幣の種類と枚数とを把握し、前記画像分析装置による画像分析結果に基づく前記少なくとも一つのサイドベット用ベットエリアの遊技用代用貨幣の合計金額または合計枚数が、前記チップ読取装置の読取結果に基づく当該サイドベットの遊技用代用貨幣の合計金額または合計枚数と一致するか否かを判定し、判定結果の信号を出力可能な構成である。
前記制御装置は、前記チップ読取装置の読取結果に基づくRFIDのIDと、前記データベースに記憶しているIDとを照合し、当該遊技用代用貨幣の真贋を判定可能な構成であってよい。
以下、本発明の第4の実施の形態を説明する。
図23は、本発明の第4の実施の形態の第1の例の管理システムの構成を示す図である。管理システム110では、データベースを用いずに遊技用代用貨幣の所持者をトレースする。このために、遊技用代用貨幣には、所持者の情報が記憶される。管理システム110は、概略楕円形の遊技テーブル4004を備えている。遊技テーブル4004の一方側(図23の下側)にプレイヤ82が位置し、反対側にはディーラ(図示省略)が位置する。遊技テーブル4004の上面には、複数のプレイポジションごとにベットエリア41a~41e(以下、総称するときは「ベットエリア41」と表記する。)が区画されている。ベットエリア41は、プレイヤ82がその遊技用代用貨幣83を置くことでベットするためのエリアである。遊技テーブル4004のディーラポジション側には、ディーラの遊技用代用貨幣82を置くためのチップトレイ12が設けられている。
図27は、第4の実施の形態の第2の例の管理システムの構成を示す図である。管理システム120は、第1の例の管理システム110の構成に加えて、プレイヤ特定システムが導入されている。プレイヤ特定システムは、カメラ52と画像認識装置55とからなる画像認識システム、及びカード81とカードリーダ53とからなるカード認証システムを含むが、いずれか一方であってもよい。
図28は、第4の実施の形態の第3の例の管理システムの構成を示す図である。管理システム130は、第1の例の管理システム110の構成に加えて、データベース57を備えている。データベース57には、遊技用代用貨幣83を唯一に特定するチップID(図28の「Chip ID」)と当該遊技用代用貨幣83を所持するプレイヤのユーザIDとが関連付けられて記憶される。なお、上述のように、遊技用代用貨幣83が購入され、ゲームで使用され、換金されることで所持者は変更されるが、データベース57には、過去の所持者の履歴が記録される。よって、データベース57を参照することで、各遊技用代用貨幣83について、所持者の変遷を知ることができる。
図32は、第4の実施の形態の第4の例の管理システムの構成を示す図である。管理システム140は、第1の例の管理システム110の構成に加えて、プレイヤ特定システムと、データベース57と、カード配布装置(電子シュー)4003とを備えている。また、遊技テーブル4004には、各プレイポジションのベットエリア41よりディーラ側に、ペイエリア42a~42e(以下、総称するときは「ペイエリア42」と表記する。)が設けられている。また、ペイエリア42a~42eには、それぞれのエリアに対応してアンテナ512a~512e(以下、総称するときは「アンテナ512」と表記する。)が設けられている。
図33は、第4の実施の形態の第5の例の管理システムの構成を示す図である。管理システム150は、図32に示した第4の例の管理システム140と同じ構成を有している。すなわち、管理システム150は、第1の例の管理システム110の構成に加えて、プレイヤ特定システムと、データベース57と、カード配布装置(電子シュー)4003とを備えている。
図34は、第4の実施の形態の第6の例の管理システムの構成を示す図である。管理システム160は、第2の例と同様の構成を備えている。バカラでは、上述のように遊技テーブル4004に複数のプレイポジションが設けられており、遊技テーブル4004の各プレイポジションに対応する位置には、プレイポジションごとにベットエリア41が設けられている。原則として、1つのプレイポジションでは1人のプレイヤがプレイをする。
図39は、第4の実施の形態の第7の例の管理システムの構成を示す図である。管理システム170は、第3の例の管理システム130と同様の構成を有している。管理システム170においても、同一のベットエリア41に複数のプレイヤがベットした場合にも遊技用代用貨幣83の所持者のトレースが可能である。
図45は、第4の実施の形態の第8の例の管理システムの構成を示す図である。管理システム180は、第4の例の管理システム140と同様の構成を有している。ただし、管理システム180では、遊技テーブル4004にベットエリアとして、プレイヤペアエリア44、タイエリア45、バンカペアエリア46が設けられている。また、遊技テーブル4004には、プレイヤペアエリア44、タイエリア45、バンカペアエリア46に対応して、アンテナ514、515、516が設けられている。
図46は、第4の実施の形態の第9の例の管理システムの構成を示す図である。管理システム190は、プレイヤ特定システムを備えている。この例では、データベース57を用いずに、遊技用代用貨幣83のトレースを行う。また、遊技テーブル4004には、ペイエリア42a~42e及びそれらに対応するアンテナ512a~512eが設けられている。また、遊技用代用貨幣83のRFIDタグ2の固定情報3には、当該遊技用代用貨幣83の額(価値)を示す情報が記憶されており、変動情報4には所持者のユーザIDが記憶されている。
上記の第1~第9の例において、プレイヤ82がメンバとして登録されていない非メンバである場合には、そのような非メンバにはユーザIDが付与されていないので、プレイヤ特定システムによってプレイヤ82を特定することができない。また、上述のように、非メンバが所有する遊技用代用貨幣83については、RFIDタグ2又はデータベース57に有効なユーザIDを記憶することができないため、ユーザIDとして「Unknown」が記録される。
図50は、第4の実施の形態の第11の例におけるベットエリアの例を示す図である。この例では、各プレイポジションのベットエリア41が、メンバ用のベットエリア411と非メンバ用のベットエリア412とに分けられており、アンテナもメンバ用のアンテナ5111と非メンバ用のアンテナ5112に分かれている。
上記の第1~第9の例において、遊技テーブル4003においてディーラとプレイヤとの間で遊技用代用貨幣83どうしの両替が行われる場合にも、遊技用代用貨幣83の所持者をトレースすることが可能である。この場合に、管理システムは、ゲームの進行状況(即ち、ベット中、ゲーム中、清算中のいずれか)を判定する進行状況判定手段を備える。かかる進行状況判定手段としては、カード配布装置4003を用いることができるが、他の任意の手段を用いてもよい。
(A1)遊技用代用貨幣を管理する管理システムであって、
前記遊技用代用貨幣が使用されたときに、前記遊技用代用貨幣の所持者を記憶した記憶手段を参照して、当該遊技用代用貨幣の所持者を特定する所持者特定手段と、
前記遊技用代用貨幣が使用されたときに、当該遊技用代用貨幣を使用したプレイヤを特定するプレイヤ特定手段と、
前記制御手段は、使用された前記遊技用代用貨幣について、前記所持者特定手段にて特定された所持者と、前記プレイヤ特定手段で特定されたプレイヤとが一致しない場合に、前記プレイヤ特定手段で特定されたプレイヤを前記所持者として前記記憶手段に記憶する、管理システム。
前記遊技用代用貨幣の所持者を記憶した記憶手段と、
前記遊技用代用貨幣の償還を受けるプレイヤを特定するプレイヤ特定手段と、
償還される前記遊技用代用貨幣について、前記記憶手段に前記プレイヤを前記所持者として記憶させる制御手段と、
を備えた、管理システム。
前記制御装置は、前記償還される前記遊技用代用貨幣について、いずれの前記ベットエリアに償還されるかを特定することで、当該遊技用代用貨幣がいずれのプレイヤに償還されるかを判定する、(A5)の管理システム。
前記特定手段で特定されたプレイヤが前記所持者として記憶されている前記遊技用代用貨幣に対して償還される前記遊技用代用貨幣について、前記特定手段で特定されたプレイヤを当該遊技用代用貨幣の所持者として記憶させる、(A5)の管理システム。
前記制御装置は、前記ベットエリアに、前記特定手段で特定されたプレイヤが前記所持者として記憶されている前記遊技用代用貨幣と、前記特定手段で特定されたプレイヤが所持者として記憶されていない前記遊技用代用貨幣とが賭けられている場合において、
前記特定手段で特定されたプレイヤが所持者として記憶されていない前記遊技用代用貨幣への償還に相当する額が前記検知装置にて検知された後に前記ベットエリアに償還される前記遊技用代用貨幣について、前記特定手段で特定されたプレイヤを当該遊技用代用貨幣の所持者として記憶させる、(A5)の管理システム。
前記制御装置は、前記ベットエリアに、前記特定手段で特定されたプレイヤが前記所持者として記憶されている前記遊技用代用貨幣と、前記特定手段で特定されたプレイヤが所持者として記憶されていない前記遊技用代用貨幣とが賭けられている場合において、
前記ベットエリアについて最初に前記検知装置にて検知された前記遊技用代用貨幣について、前記特定手段で特定されたプレイヤを当該遊技用代用貨幣の所持者として記憶させる、(A5)の管理システム。
前記遊技用代用貨幣の所持者を記憶した記憶手段と、
ペイアウトされた前記遊技用代用貨幣のスタックを受ける可能性のある複数の候補プレイヤを特定するプレイヤ特定手段と、
ペイアウトされる前記スタックを構成する前記遊技用代用貨幣の各々について、前記記憶手段に前記複数の候補プレイヤを前記所持者として記憶させる制御手段と、
を備えた、管理システム。
前記管理システムは、ベットされた前記遊技用代用貨幣について、前記記憶手段に前記所持者として記憶された前記複数の候補プレイヤを特定する所持者特定手段をさらに備え、
前記制御手段は、前記プレイヤ特定手段で特定された前記ベッティングプレイヤが、前記所持者特定手段で特定された前記複数の候補プレイヤのいずれかと一致する場合に、当該一致する候補プレイヤを前記所持者として確定して前記記憶手段に記憶させる、(A12)の管理システム。
前記遊技テーブル上のベットエリアに置かれた賭けチップに記憶された前記識別情報を読み取る第1識別装置と、
前記賭けチップに対して払い出される払出しチップに記憶された前記識別情報を取得する第2識別装置と、
前記識別情報と、当該識別情報を記憶した前記チップの所持者とを関連付けて記憶する記憶装置と、
前記第1識別装置が前記賭けチップから読み取った前記識別情報に関連付けられた所持者を、前記第2識別装置が取得した前記払出しチップの前記識別情報に関連付けられた所持者として前記記憶装置に記憶する制御装置と、
を備えた、管理システム。
前記制御装置は、前記第1識別装置が前記賭けチップから読み取った前記識別情報を前記第1識別装置が読み取らなくなったときに、当該読み取らなくなった前記識別情報に関連付けられた所持者を、前記第2識別装置が取得した前記払出しチップの前記識別情報に関連付けられた所持者として前記記憶装置に記憶する、(B1)の管理システム。
前記制御装置は、前記第2識別装置が前記払い出しチップから読み取った前記識別情報を前記第2識別装置が読み取らなくなったときに、前記第1識別装置が前記賭けチップから読み取った前記識別情報に関連付けられた所持者を、前記読み取らなくなった前記識別情報に関連付けられた所持者として前記記憶装置に記憶する、(B1)の管理システム。
前記チップ間の両替のためにプレイヤから前記遊技テーブルに出された両替前チップに記憶された前記識別情報を取得する第1識別装置と、
前記両替前チップに対応して前記プレイヤに与えられる両替後チップに記憶された前記識別情報を取得する第2識別装置と、
前記識別情報と、当該識別情報を記憶した前記チップの所持者とを関連付けて記憶する記憶装置と、
前記第1識別装置が取得した前記両替前チップの前記識別情報に関連付けられた所持者を、前記第2識別装置が取得した前記両替後チップの前記識別情報に関連付けられた所持者として前記記憶装置に記憶する制御装置と、
を備えた、管理システム。
両替のために前記遊技テーブル上に読取エリアに置かれた前記チップに記憶された前記識別情報を読み取る読取装置と、
前記識別情報と、当該識別情報を記憶した前記チップの所持者とを関連付けて記憶する記憶装置と、
前記読取装置によって読み取られた第1のチップに記憶された前記識別情報に関連付けられた所持者と、前記読取装置によって読み取られた前記第1のチップとは異なる第2のチップに記憶された前記識別情報に関連付けられた所持者とが異なる場合に、前記第1のチップに記憶された前記識別情報に関連付けられた所持者を前記第2のチップに記憶された前記識別情報に関連付けられた所持者として、前記記憶装置に記憶する制御装置と、
を備えた、管理システム。
図52は、第5の実施の形態の管理システムの構成を示す図である。本実施の形態の管理システム210は、上記の第1~第4の実施の形態のいずれかのプレイヤを特定するシステムに加えて、あるいはそれに代えて、用いることができる。すなわち、本実施の形態では、プレイヤ特定システムとして、顔認証によってプレイヤを特定するシステム、及びメンバズカードをスキャンすることでプレイヤを特定するシステムを説明したが、本実施の形態のプレイヤ特定システムは、これらのシステムに加えて用いることも可能であり、あるいは、これらのシステムに代えて用いることも可能である。
(C1)一実施の形態の管理システムは、プレイポジションを有する遊技テーブル5004を用いたゲームを提供する施設における管理システム210であって、メンバ情報(ユーザID)を記憶したカードRFIDタグ811が内蔵されたメンバズカード810と、遊技テーブル5004のプレイポジションに設けられ、カードRFIDタグ811からメンバ情報(ユーザID)を読み取るカードRFIDリーダ(カード読取アンテナ711及びRF制御装置54)とを備えた構成を有している。
上記の一部の実施の形態では、遊技用代用貨幣を管理するために、遊技用代用貨幣の情報を記憶したデータベースを用いた。本実施の形態では、上記のように構築されて更新されるデータベースの活用例を説明する。本実施の形態におけるデータベースは、上記の実施の形態で説明したいずれかの方法で更新されてよく、あるいは上記の実施の形態で説明した方法以外の方法で更新されてもよい。
2 RFIDタグ
3 固定情報
4 変動情報
5 ブロックチェーン情報
6 工場
7 バックヤード
8 倉庫
9 ケージ
10 ゲート
11 ベットエリア
12 チップトレイ
13 読取装置
14 書込装置
15 管理制御装置
16 RFIDアンテナ
17 データベース
21 データの書換えができない領域(書換可能領域)
22 データの書換えが可能な領域(書換不可領域)
41 ベットエリア
42 ペイエリア
44 プレイヤペアエリア
45 タイエリア
46 バンカペアエリア
53 カードリーダ
54 RF制御装置
55 画像認識装置
56 管理制御装置
57 データベース
61 カード読取エリア
81 メンバズカード
82 プレイヤ
83 遊技用代用貨幣
110~210 管理システム
220 所在に関する情報
221 日時、時間情報
222 場所、イベント情報
223 所持者情報
511、512、513 アンテナ
711 カード読取アンテナ
810 メンバズカード
811 カードRFIDタグ
831 ベットチップ
832 ペイアウトチップ
833 リザーブチップ
1001 遊技用代用貨幣
1002 チップ読取装置
1003 制御装置
1004 遊技テーブル
1009 チップトレイ
1025 チップ配置エリア
1026 ペイエリア
2002 カメラ
2003 カード配布装置
2004 遊技テーブル
2005 ディーラ
2006 客(ゲーム参加人/プレイヤ)
2007 椅子
2008 賭けエリア
2009 チップ
2010 領域
2010P プレイヤエリア
2010B バンカエリア
2011 ゲーム記録装置
2012 画像分析装置
2013 結果表示ランプ
2014 制御装置
5004 遊技テーブル
Claims (28)
- 遊技用代用貨幣の管理システムであって、
前記遊技用代用貨幣の所持者情報を記憶したデータベースと、
前記データベースを参照して、前記所持者情報における異常の有無を判定する管理装置と、
を備えた、管理システム。 - カジノ施設の所定の場所に設置されて、プレイヤを特定することにより、当該プレイヤが前記所定の場所にいることを特定するプレイヤ特定装置をさらに備え、
前記管理装置は、前記プレイヤ特定装置により特定された前記プレイヤがいる前記所定の場所と、前記データベースに記憶された前記所持者情報との組み合わせの異常の有無を判定する、請求項1に記載の管理システム。 - 前記プレイヤ特定装置は、前記カジノ施設のゲートに設置され、前記プレイヤが前記所在位置としての前記ゲートにいることを特定し、
前記管理装置は、前記カジノ施設における前記遊技用代用貨幣の持出規則及び/又は持込規則に従って、前記異常の有無を判定する、請求項2に記載の管理システム。 - 前記管理装置は、前記ゲートにいることを特定した前記プレイヤが前記データベースにおいて前記遊技用代用貨幣の所持者として記憶されている場合に、前記異常があると判定する、請求項3に記載の管理システム。
- 前記データベースは、さらに、前記遊技用代用貨幣の金額の情報を記憶しており、
前記管理装置は、前記データベースを参照して、前記プレイヤ特定装置で特定された前記プレイヤの所持している前記遊技用代用貨幣の金額を特定して、特定した金額に応じて前記異常を判定する、請求項3に記載の管理システム。 - 前記管理装置は、前記プレイヤ特定装置で特定された前記プレイヤが申告する前記遊技用代用貨幣の金額と、前記データベースを参照して特定した金額とを比較して、比較結果に基づいて前記異常を判定する、請求項5に記載の管理システム。
- 前記遊技用代用貨幣は、読取可能な識別情報を有し、
前記データベースは、前記遊技用代用貨幣の前記所持者情報と前記識別情報とを関連付けて記憶しており、
前記管理システムは、さらに、
プレイヤを特定するプレイヤ特定装置と、
前記プレイヤ特定装置で特定された前記プレイヤが所持している前記遊技用代用貨幣の識別情報を読み取る読取装置と、を備え、
前記管理装置は、前記プレイヤ特定装置で特定された前記プレイヤと前記読取装置で読み取られた前記識別情報とが、前記データベースで関連付けられていない場合に、前記異常があると判定する、請求項1に記載の管理システム。 - 前記データベースは、前記所持者の情報として、当該所持者が当該遊技用代用貨幣を取得した時刻又は所持している時間を示す所持時間情報を記憶し、
前記管理装置は、前記所持時間情報の異常の有無を判定する、請求項1に記載の管理システム。 - 前記管理装置は、前記所持時間情報により得られる、同一の所持者の連続する所持時間が所定の閾値を超える場合に、前記異常があると判定する、請求項8に記載の管理システム。
- 前記データベースは、前記所持者の情報として、前記所持者の履歴を記憶しており、
前記管理装置は、前記所持者の履歴の異常を判定する、請求項1に記載の管理システム。 - 前記管理装置は、同一の前記所持者が所持している前記遊技用代用貨幣の枚数が所定の閾値以上であるときに、前記異常があると判定する、請求項1に記載の管理システム。
- プレイポジションを有する遊技テーブルを用いたゲームを提供する施設における管理システムであって、
メンバ情報を記憶したカードRFIDタグが内蔵されたメンバズカードと、
前記遊技テーブルの前記プレイポジションに設けられ、前記カードRFIDタグから前記メンバ情報を読み取るカードRFIDリーダと、
を備えた、管理システム。 - 前記プレイポジションに払い出される払出チップのチップ識別情報を判定するチップ判定装置と、
前記メンバ情報と当該メンバ情報に対応するメンバが所有している前記チップの前記チップ識別情報とを関連付けて記憶する記憶媒体と、
前記プレイポジションで読み取られた前記メンバ情報と当該プレイポジションで判定された前記払出チップの前記チップ識別情報とを関連付けて前記記憶媒体に記憶する制御装置と、
をさらに備えた、請求項12に記載の管理システム。 - 前記プレイポジションに払い出される払出チップの価値を判定するチップ判定装置と、
前記メンバ情報と当該メンバ情報に対応するメンバが所有している前記チップの前記価値とを関連付けて記憶する記憶媒体と、
前記プレイポジションで読み取られた前記メンバ情報と当該プレイポジションで判定された前記払出チップの前記価値とを関連付けて前記記憶媒体に記憶する制御装置と、
をさらに備えた、請求項12に記載の管理システム。 - 前記メンバ情報と当該メンバ情報に対応するベット額とを関連付けて記憶する記憶媒体と、
前記プレイポジションでベットされたベットチップのチップ識別情報を判定するチップ判定装置と、
前記チップ識別情報と前記ベットチップの前記価値との対応関係を記憶したデータベースと、
前記データベースを参照して、前記プレイポジションで判定された前記チップ識別情報に対応する前記価値を判定し、当該価値に基づいて前記プレイポジションで読み取られた前記メンバ情報について前記記憶媒体に記憶された当該メンバ情報に関連付けられた前記ベット額を更新する制御装置と、
をさらに備えた、請求項12に記載の管理システム。 - 前記メンバ情報と当該メンバ情報に対応するベット額とを関連付けて記憶する記憶媒体と、
前記プレイポジションにベットされたベットチップの価値を判定するチップ判定装置と、
前記プレイポジションで判定された前記ベットチップの前記価値に基づいて、当該プレイポジションで読み取られた前記メンバ情報について前記記憶媒体に記憶された当該メンバ情報に関連付けられた前記ベット額を更新する制御装置と、
をさらに備えた、請求項12に記載の管理システム。 - 前記プレイポジションでベットされていないリザーブチップのチップ識別情報を判定するチップ判定装置と、
前記メンバ情報と当該メンバ情報に対応するメンバが所有している前記チップの前記チップ識別情報とを関連付けて記憶する記憶媒体と、
前記プレイポジションで読み取られた前記メンバ情報と当該プレイポジションで判定された前記リザーブチップの前記チップ識別情報とを関連付けて前記記憶媒体に記憶する制御装置と、
をさらに備えた、請求項12に記載の管理システム。 - 前記プレイポジションでベットされていないリザーブチップの価値を判定するチップ判定装置と、
前記メンバ情報と当該メンバ情報に対応するメンバが所有している前記チップの価値とを対応付けて記憶する記憶媒体と、
前記プレイポジションで読み取られた前記メンバ情報と当該プレイポジションで判定された前記リザーブチップの前記価値とを関連付けて前記記憶媒体に記憶する制御装置と、
をさらに備えた、請求項12に記載の管理システム。 - 前記チップに内蔵されたチップRFIDタグに当該チップの前記チップ識別情報が記憶されており、
前記チップ判定装置と前記カードRFIDリーダは同一の装置であり、当該装置は前記チップRFIDタグと前記カードRFIDタグとを読み取る、
請求項13、15、17のいずれかに記載の管理システム。 - 前記チップに内蔵されたチップRFIDタグに当該チップの前記価値が記憶されており、
前記チップ判定装置と前記カードRFIDリーダは同一の装置であり、当該装置は前記チップRFIDタグと前記カードRFIDタグとを読み取る、
請求項14、16、18のいずれかに記載の管理システム。 - 前記制御装置は、1つの前記カードRFIDリーダが同時に複数の前記メンバズカードから複数の前記メンバ情報を読み取った場合に、読み取った複数の前記メンバ情報と前記チップ識別情報とを関連付けて前記記憶媒体に記憶する、請求項13に記載の管理システム。
- 前記記憶媒体は、前記チップに備えられている、請求項13~18のいずれかに記載の管理システム。
- 前記記憶媒体は、前記メンバズカードに設けられている、請求項13~18のいずれかに記載の管理システム。
- 前記記憶媒体は、前記カードRFIDリーダ及び前記チップ判定手段と通信可能なデータベースに設けられている、請求項13~18のいずれかに記載の管理システム。
- 前記プレイポジションには、シッティングプレイヤ用の前記カードRFIDリーダと、バックベットプレイヤ用の前記カードRFIDリーダとが設けられている、請求項12に記載の管理システム。
- 前記メンバズカードは、前記カードRFIDタグに、登録されたメンバに固有のメンバ情報が記憶された正規メンバズカードと、前記カードRFIDタグに、仮のメンバ情報が記憶された非正規メンバズカードとを含む、請求項12に記載の管理システム。
- 複数の前記非正規メンバズカードは、前記カードRFIDタグに互いに異なる仮のメンバ情報が記憶されている、請求項26に記載の管理システム。
- 前記遊技テーブルは、複数の前記プレイポジションを有し、
前記カードRFIDリーダは、前記複数のプレイポジションの各々に設けられる、請求項12に記載の管理システム。
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