WO2020114007A1 - 实现游戏手柄远程操控电脑游戏的方法、系统与电子设备 - Google Patents

实现游戏手柄远程操控电脑游戏的方法、系统与电子设备 Download PDF

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Publication number
WO2020114007A1
WO2020114007A1 PCT/CN2019/101986 CN2019101986W WO2020114007A1 WO 2020114007 A1 WO2020114007 A1 WO 2020114007A1 CN 2019101986 W CN2019101986 W CN 2019101986W WO 2020114007 A1 WO2020114007 A1 WO 2020114007A1
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Prior art keywords
cloud desktop
virtual
virtual cloud
desktop server
game
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PCT/CN2019/101986
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English (en)
French (fr)
Inventor
柴义磊
吝旭阳
刘淑英
姚美龙
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上海达龙信息科技有限公司
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Priority to US16/632,388 priority Critical patent/US11213743B2/en
Publication of WO2020114007A1 publication Critical patent/WO2020114007A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing

Definitions

  • the invention relates to the technical field of computer software, in particular to a method, system and electronic device for realizing remote control of computer games by a game controller.
  • the object of the present invention is to provide a method, system and electronic device for remotely controlling a computer game with a gamepad for solving the problem that users cannot use the gamepad to remotely control smart terminal devices in the prior art Technical problems with computer games.
  • the present invention provides a method for remotely controlling computer games by a gamepad, including: a remote connection client of a mobile terminal establishing a remote communication connection with a virtual cloud desktop server of a virtual cloud desktop server, Remotely access the virtual cloud desktop provided by the virtual cloud desktop server; wherein the virtual cloud desktop includes a display window of a computer game; the remote connection client detects whether a gamepad has established a communication connection with the mobile terminal ; If yes, send a message to the virtual cloud desktop server; where the message includes the number of handle connections; when the virtual cloud desktop server receives the message, create or enable a corresponding number of virtual game devices; wherein , The virtual game device stores a one-to-one correspondence between the key operation instructions of the physical game controller and the key code values of the operating system of the virtual cloud desktop server, and the rocker operation instructions of the physical game controller and the virtual cloud desktop One-to-one correspondence between key codes of the operating system of the server; the remote connection client captures the operation instruction data of each
  • an implementation manner in which the virtual cloud desktop server creates a corresponding number of virtual game devices when receiving the message includes: the virtual cloud desktop server operates the operating system of the virtual cloud desktop server Create and enable a corresponding number of virtual game devices in.
  • an implementation manner in which the virtual cloud desktop server activates a corresponding number of virtual game devices when receiving the message includes: the virtual cloud desktop server ends in advance on the VDI of the virtual cloud desktop server The layer creates multiple virtual game devices and sets them to a disabled state; after receiving the message, the virtual cloud desktop server activates a corresponding number of virtual game devices according to the number of connected controllers.
  • the method further includes that: after capturing the operation instruction data of each gamepad, the remote connection client converts the operation instruction data into the virtual cloud desktop server end Format data and package it and send it to the virtual cloud desktop server; the virtual cloud desktop server receives and parses the data packet sent by the remote connection client, and sends the analysis result to the created or enabled Each of the virtual game devices.
  • the remote connection client sends captured operation instruction data of each gamepad to the virtual cloud desktop server through a wide area network.
  • the present invention provides a system for remotely controlling computer games with a gamepad, including: a mobile terminal equipped with a remote connection client, a virtual cloud desktop server equipped with a virtual cloud desktop server, and at least one Game controller; wherein, the remote connection client is used to: establish a remote communication connection with the virtual cloud desktop server to remotely access the virtual cloud desktop provided by the virtual cloud desktop server; wherein, the virtual cloud The desktop includes a display window of a computer game; detects whether a gamepad has established a communication connection with the mobile terminal; if so, sends a message to the virtual cloud desktop server; wherein, the message includes the number of handle connections; captures each The operation instruction data of the gamepad and send it to the virtual cloud desktop server; the operation instruction data includes: the identification of the gamepad, key operation instruction data, and joystick operation instruction data; the virtual cloud desktop
  • the server is used to: when receiving the message, create or enable a corresponding number of virtual game devices; wherein the virtual game devices store key operation instructions of physical
  • the present invention provides a method for remotely controlling a computer game with a gamepad, which is applied to a virtual cloud desktop server; the method includes: when receiving a remote access request from a client, to the client The terminal provides a virtual cloud desktop; wherein, the virtual cloud desktop includes a display window of a computer game; when receiving a message containing the number of connected controllers sent by the client, a corresponding number of virtual game devices are created or enabled; wherein, the virtual The game device stores a one-to-one correspondence between the key operation instructions of the physical game controller and the key code values of the operating system of the virtual cloud desktop server, and the rocker operation instructions of the physical game controller and the operating system of the virtual cloud desktop server A one-to-one correspondence of the key code values; when receiving the operation instruction data of each of the gamepads captured by the client, the virtual game devices are respectively output according to the correspondence with each key operation An instruction and a key code value corresponding to each joystick operation instruction for the virtual cloud desktop server to run the
  • an implementation manner in which the virtual cloud desktop server creates a corresponding number of virtual game devices when receiving the message includes: the virtual cloud desktop server operates the operating system of the virtual cloud desktop server Create and enable a corresponding number of virtual game devices in the server; the implementation of the virtual cloud desktop server to enable the corresponding number of virtual game devices when receiving the message includes: the virtual cloud desktop server ends in the virtual cloud desktop in advance
  • the VDI layer of the server creates multiple virtual game devices and sets them to a disabled state; after receiving the message, the virtual cloud desktop server activates a corresponding number of virtual game devices according to the number of connected controllers.
  • the present invention provides a storage medium in which a computer program is stored.
  • the computer program is loaded and executed by a processor, the method for remotely controlling a computer game by a gamepad is realized.
  • the present invention provides an electronic device, including: a processor and a memory; wherein the memory is used to store a computer program; the processor is used to load and execute the computer program, so that all The electronic device executes the method for remotely controlling a computer game by a game controller.
  • the client remotely accesses the virtual cloud desktop provided by the server, and sends a message to the server when the gamepad is detected;
  • the server creates or Enable a corresponding number of virtual game devices; wherein the virtual game devices store a one-to-one correspondence between the key operation instructions of the physical game handle and the key code values of the operating system of the virtual cloud desktop server, and the joystick operation of the physical game handle
  • the client captures the operation command data of the gamepad and sends it to the server
  • the server causes each virtual game device to output and The key code value corresponding to each key operation instruction and each rocker operation instruction for the virtual cloud desktop server to run the key code value and the rocker relative displacement value in the rocker operation instruction data according to each key code value Computer games; and send the data of the running results of computer games presented on the virtual cloud desktop
  • the technical solution of the present invention complements the shortage of existing physical input and output devices in the prior art. Users can remotely control computer games that natively support gamepads in the virtual cloud desktop through the gamepad, thereby increasing game manipulation methods and reducing games. Operation restrictions improve the fluency and operation experience of playing games.
  • FIG. 1 is a system architecture diagram of a game controller for remotely controlling computer games according to an embodiment of the present invention.
  • FIG. 2 shows a system architecture diagram of a game controller for remotely controlling computer games in another embodiment of the present invention.
  • FIG. 3 shows a flowchart of a method for remotely controlling a computer game in a game controller according to an embodiment of the present invention.
  • FIG. 4 is a schematic structural diagram of an electronic device according to an embodiment of the invention.
  • this embodiment provides a system for remotely controlling computer games by a game controller.
  • the system includes: mobile terminals (such as smart phones, tablets, smart wearable devices, etc.), virtual cloud desktop servers (such as physical servers, cloud servers, server groups that can provide virtual cloud desktop services), and at least one game controller (Such as wireless game controller, wired game controller, etc.).
  • a remote connection client software is installed in the mobile terminal, and a virtual cloud desktop server software is installed in the virtual cloud desktop server.
  • a remote connection is established between the two through the network, and data is transmitted based on the wide area network.
  • FIG. 2 shows a specific system for remotely controlling computer games by a game controller.
  • the remote connection client When the user connects the gamepad to the mobile terminal through a wired or wireless (such as Bluetooth, WIFI, etc.) connection protocol, the remote connection client will transfer the operation instruction data sent by the gamepad to the virtual via WIFI or mobile data traffic Cloud desktop server.
  • the handle data if the user chooses to connect to the network via WIFI, the handle data will pass through the router, Modem, and the Internet service provider ISP to finally access the WAN; if the user chooses to connect via mobile data traffic, the handle data will pass through the base station and then through the network The service provider ISP eventually accesses the wide area network. Finally, the handle data transmitted through the WAN passes through the firewall and finally enters the virtual cloud desktop server.
  • the method for remotely controlling a computer game of a game controller in this embodiment includes the following steps:
  • the remote connection client establishes a remote communication connection with the virtual cloud desktop server to remotely access the virtual cloud desktop provided by the virtual cloud desktop server; where the virtual cloud desktop includes a display window of a computer game.
  • step S302 The remote connection client detects whether a gamepad has established a communication connection with the mobile terminal; if so, step S303 is executed.
  • the remote connection client sends a message to the virtual cloud desktop server; where the message includes the number of handle connections.
  • the virtual cloud desktop server When receiving a message, the virtual cloud desktop server creates or enables a corresponding number of virtual game devices; wherein the virtual game device stores the key operation instructions of the physical gamepad and the key code value of the operating system of the virtual cloud desktop server And the one-to-one correspondence between the rocker operation instruction of the physical game controller and the key code value of the operating system of the virtual cloud desktop server.
  • the virtual cloud desktop server After receiving the message, the virtual cloud desktop server creates and enables N virtual game devices in the virtual cloud desktop server's operating system (virtual), or the virtual cloud desktop server's VDI (VirtualDesktopInfrastructure), which is the virtual desktop infrastructure )
  • the layer creates multiple virtual game devices in advance and sets them to the disabled state respectively.
  • the virtual cloud desktop server After receiving the message, the virtual cloud desktop server enables N virtual game devices.
  • N virtual game devices there is a one-to-one correspondence between N virtual game devices and N connected game controllers. If the remote end is a physical PC and not the virtual cloud desktop server used in this embodiment, the system does not have the feature of the VDI layer, so it is impossible to simulate physical hardware devices, and it is impossible to create a virtual game device in advance in the VDI layer. This way.
  • the remote connection client captures the operation instruction data of each gamepad, including: the identifier of the gamepad currently operated by the user, the operation instruction data generated when the user operates the keys, and the operation instruction data generated when the user operates the joystick (including the shake Rod relative displacement value), etc., and sent to the virtual cloud desktop server.
  • the virtual cloud desktop server receives each operation instruction data, and causes each virtual game device to output the key code value corresponding to each key operation instruction and each rocker operation instruction according to the corresponding relationship, so that the virtual cloud desktop server can The key code value and the relative displacement value of the joystick run a computer game.
  • the remote connection client processes the captured data into the format required by the virtual cloud desktop server; second, the remote connection client packages and sends the processed handle operation data to the virtual cloud desktop server; again, the virtual cloud
  • the desktop server analyzes when it receives the data packet sent by the remote connection client, and sends the analysis result to the virtual game device created or activated by the virtual cloud desktop server; each virtual game device matches the game corresponding to itself in the analysis result
  • the parsed content of the handle is searched in the corresponding relationship, and the corresponding KeyCode key code is output; finally, the virtual cloud desktop server will run the computer game according to these key code values and the received relative displacement value of the joystick, so as to operate the game handle Transform into manipulation of remote computer games.
  • the virtual cloud desktop server sends the data of the running result of the computer game presented on the virtual cloud desktop to the remote connection client.
  • the virtual cloud desktop server executes the handle operation instruction, the running result is displayed in the game display window of the virtual cloud desktop, that is, the running result of the user using the game handle to control the computer game will be displayed on the virtual cloud desktop.
  • the virtual cloud desktop server encodes all the data of the virtual cloud desktop display content (including the audio and video parts on the virtual cloud desktop) to the remote connection client to For decoding and rendering after connecting to the client remotely.
  • the remote connection client receives the data and displays it on the mobile terminal.
  • the client restores the display content of the virtual cloud desktop on the mobile terminal.
  • the remote connection client decodes and renders the received data, presents it on the mobile terminal and feeds it back to the user.
  • the present invention also provides a computer program product, including one or more computer instructions.
  • the computer instructions may be stored in a computer-readable storage medium.
  • the computer-readable storage medium may be any available medium that can be stored by a computer or a data storage device such as a server, a data center, or the like that includes one or more available medium integrations.
  • the usable media may be magnetic media (such as floppy disk, hard disk, magnetic tape), optical media (such as DVD), or semiconductor media (such as Solid State Disk (SSD)), etc.
  • the electronic device may be a desktop computer, a portable computer, a smart phone, a physical server, a cloud server, and other devices.
  • the electronic device at least includes a memory 42 and a processor 43 connected through the bus 41, wherein the memory 42 is used to store a computer program, and the processor 43 is used to execute the computer program stored in the memory 42 to execute the foregoing method embodiment All or part of the steps performed by the virtual cloud desktop server.
  • the system bus mentioned above may be a peripheral component interconnection standard (Peripheral Pomponent Interconnect, abbreviated as PCI) bus or an extended industry standard structure (Extended Industry Standard Architecture, abbreviated as EISA) bus, etc.
  • PCI peripheral component interconnection standard
  • EISA Extended Industry Standard Architecture
  • the system bus can be divided into address bus, data bus, control bus and so on. For ease of representation, only one thick line is used in the figure, but it does not mean that there is only one bus or one type of bus.
  • the communication interface is used to implement communication between the database access device and other devices (such as client, read-write library, and read-only library).
  • the memory may include random access memory (Random Access Memory, RAM for short), or may also include non-volatile memory (non-volatile memory), such as at least one disk memory.
  • the aforementioned processor may be a general-purpose processor, including a central processor (Central Processing Unit, CPU for short), a network processor (Network Processor, short for NP), etc.; or a digital signal processor (Digital Signal Processing, DSP for short) , Application Specific Integrated Circuit (ASIC), Field-Programmable Gate Array (FPGA) or other programmable logic devices, discrete gates or transistor logic devices, discrete hardware components.
  • a central processor Central Processing Unit, CPU for short
  • a network processor Network Processor, short for NP
  • DSP Digital Signal Processing
  • ASIC Application Specific Integrated Circuit
  • FPGA Field-Programmable Gate Array
  • the method, system and electronic device for remotely controlling computer games of the gamepad of the present invention enable mobile terminal users to use the gamepad to remotely control computer games on the mobile terminal, and obtain and use the gamepad to directly control the computer Consistent gameplay experience. Therefore, the present invention effectively overcomes various shortcomings in the prior art and has high industrial utilization value.

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  • Information Transfer Between Computers (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

一种实现游戏手柄远程操控电脑游戏的方法,包括:客户端远程访问服务端提供的虚拟云桌面,在检测到游戏手柄时向服务端发送消息;服务端创建或启用对应数量的虚拟游戏设备;虚拟游戏设备存储有物理游戏手柄操作指令与虚拟云桌面服务器的操作系统的键码值的一一对应关系;客户端捕获游戏手柄的操作指令数据,发送至服务端;服务端令各虚拟游戏设备分别按照对应关系输出与各操作指令数据对应的键码值,以供虚拟云桌面服务器根据各键码值及摇杆相对位移值运行电脑游戏;且将电脑游戏在虚拟云桌面上呈现的运行结果数据发送至客户端,供其显示。用户可以通过游戏手柄远程控制虚拟云桌面的电脑游戏,从而提高用户游戏体验。

Description

实现游戏手柄远程操控电脑游戏的方法、系统与电子设备 技术领域
本发明涉及计算机软件技术领域,特别是涉及实现游戏手柄远程操控电脑游戏的方法、系统与电子设备。
背景技术
当前社会,智能移动设备的发展愈发快速,手机、平板电脑、智能穿戴设备等电子产品在大众生活中不断普及,人们可以利用智能移动设备实现购物、阅读、娱乐等。由此,便促使智能移动设备的功能不断创新及完善,逐步实现PC的各类功能。
目前,各类手游不断上市,与电脑游戏所在载体的硬件相比,智能移动设备的储存空间较小,运算芯片的工作速度也明显缓慢,这就决定了手游将面临空间资源相对短缺的现象。此外,部分电脑游戏的游戏厂商并不准备推出手游版游戏,这也就意味着玩家无法使用智能移动设备畅玩此类游戏。
为了弥补智能移动设备用户无法操作电脑游戏的不足,业界已出现利用智能移动设备控制PC电脑的技术方案。然而,在现有技术下,由于技术壁垒,智能移动设备用户只能通过连接于智能移动设备的键盘和鼠标作为输入装置来控制PC电脑上的游戏,而不能通过游戏手柄来控制PC电脑上的游戏。对于喜欢用游戏手柄操作游戏的智能移动设备用户而言,无法从现有技术中得到良好的游戏体验。
发明内容
鉴于以上所述现有技术的缺点,本发明的目的在于提供实现游戏手柄远程操控电脑游戏的方法、系统与电子设备,用于解决现有技术中用户无法利用游戏手柄在智能终端设备上远程控制电脑游戏的技术问题。
为实现上述目的及其他相关目的,本发明提供一种实现游戏手柄远程操控电脑游戏的方法,包括:移动终端的远程连接客户端建立与虚拟云桌面服务器的虚拟云桌面服务端的远程通信连接,以远程访问所述虚拟云桌面服务端所提供的虚拟云桌面;其中,所述虚拟云桌面包括电脑游戏的显示窗口;所述远程连接客户端检测是否有游戏手柄与所述移动终端建立了通信连接;若是,则向所述虚拟云桌面服务端发送消息;其中,所述消息包括手柄连接数量;所述虚拟云桌面服务端在接收所述消息时,创建或启用对应数量的虚拟游戏设备;其中,所述虚拟游戏设备存储有物理游戏手柄的按键操作指令与所述虚拟云桌面服务器的操作 系统的键码值的一一对应关系,以及物理游戏手柄的摇杆操作指令与所述虚拟云桌面服务器的操作系统的键码值的一一对应关系;所述远程连接客户端捕获各所述游戏手柄的操作指令数据,并将其发送至所述虚拟云桌面服务端;所述操作指令数据包括:游戏手柄的标识、按键操作指令数据、及摇杆操作指令数据;所述虚拟云桌面服务端接收各所述操作指令数据,并令各所述虚拟游戏设备分别按照所述对应关系输出与各按键操作指令、各摇杆操作指令相对应的键码值,以供所述虚拟云桌面服务器根据各所述键码值及所述摇杆操作指令数据中的摇杆相对位移值运行所述电脑游戏;所述虚拟云桌面服务端将所述电脑游戏在所述虚拟云桌面上呈现的运行结果的数据发送至所述远程连接客户端;所述远程连接客户端接收所述数据并将其显示于所述移动终端。
于本发明一实施例中,所述虚拟云桌面服务端在接收所述消息时创建对应数量的虚拟游戏设备的实现方式包括:所述虚拟云桌面服务端在所述虚拟云桌面服务器的操作系统中创建并启用对应数量的虚拟游戏设备。
于本发明一实施例中,所述虚拟云桌面服务端在接收所述消息时启用对应数量的虚拟游戏设备的实现方式包括:所述虚拟云桌面服务端预先在所述虚拟云桌面服务器的VDI层创建多个虚拟游戏设备,并将其设置为禁用状态;所述虚拟云桌面服务端在收到所述消息后,根据手柄连接数量启用对应个数的虚拟游戏设备。
于本发明一实施例中,所述方法还包括:所述远程连接客户端在捕获各所述游戏手柄的操作指令数据之后,将所述操作指令数据转换为所述虚拟云桌面服务端所需格式的数据,并将其打包发送至所述虚拟云桌面服务端;所述虚拟云桌面服务端接收所述远程连接客户端发送的数据包并予以解析,且将解析结果发送至创建或启用的各所述虚拟游戏设备。
于本发明一实施例中,所述远程连接客户端通过广域网将捕获的各所述游戏手柄的操作指令数据发送至所述虚拟云桌面服务端。
为实现上述目的及其他相关目的,本发明提供一种实现游戏手柄远程操控电脑游戏的系统,包括:搭载有远程连接客户端的移动终端、搭载有虚拟云桌面服务端的虚拟云桌面服务器、及至少一个游戏手柄;其中,所述远程连接客户端用于:建立与所述虚拟云桌面服务端的远程通信连接,以远程访问所述虚拟云桌面服务端所提供的虚拟云桌面;其中,所述虚拟云桌面包括电脑游戏的显示窗口;检测是否有游戏手柄与所述移动终端建立了通信连接;若是,则向所述虚拟云桌面服务端发送消息;其中,所述消息包括手柄连接数量;捕获各所述游戏手柄的操作指令数据,并将其发送至所述虚拟云桌面服务端;所述操作指令数据包括:游戏手柄的标识、按键操作指令数据、及摇杆操作指令数据;所述虚拟云桌面服务端用于: 在接收所述消息时,创建或启用对应数量的虚拟游戏设备;其中,所述虚拟游戏设备存储有物理游戏手柄的按键操作指令与所述虚拟云桌面服务器的操作系统的键码值的一一对应关系,以及物理游戏手柄的摇杆操作指令与所述虚拟云桌面服务器的操作系统的键码值的一一对应关系;在接收各所述操作指令数据时,令各所述虚拟游戏设备分别按照所述对应关系输出与各按键操作指令、各摇杆操作指令相对应的键码值,以供所述虚拟云桌面服务器根据各所述键码值及所述摇杆操作指令数据中的摇杆相对位移值运行所述电脑游戏;将所述电脑游戏在所述虚拟云桌面上呈现的运行结果的数据发送至所述远程连接客户端,以供所述远程连接客户端接收所述数据并将其显示于所述移动终端。
为实现上述目的及其他相关目的,本发明提供一种实现游戏手柄远程操控电脑游戏的方法,应用于虚拟云桌面服务端;所述方法包括:在接收客户端的远程访问请求时,向所述客户端提供虚拟云桌面;其中,所述虚拟云桌面包括电脑游戏的显示窗口;在接收所述客户端发送含有手柄连接数量的消息时,创建或启用对应数量的虚拟游戏设备;其中,所述虚拟游戏设备存储有物理游戏手柄的按键操作指令与所述虚拟云桌面服务器的操作系统的键码值的一一对应关系,以及物理游戏手柄的摇杆操作指令与所述虚拟云桌面服务器的操作系统的键码值的一一对应关系;在接收所述客户端发送的其捕获的各所述游戏手柄的操作指令数据时,令各所述虚拟游戏设备分别按照所述对应关系输出与各按键操作指令、各摇杆操作指令相对应的键码值,以供所述虚拟云桌面服务器根据各所述键码值及所述摇杆操作指令数据中的摇杆相对位移值运行所述电脑游戏;将所述电脑游戏在所述虚拟云桌面上呈现的运行结果的数据发送至所述客户端,以供所述客户端接收所述数据并予以显示。
于本发明一实施例中,所述虚拟云桌面服务端在接收所述消息时创建对应数量的虚拟游戏设备的实现方式包括:所述虚拟云桌面服务端在所述虚拟云桌面服务器的操作系统中创建并启用对应数量的虚拟游戏设备;所述虚拟云桌面服务端在接收所述消息时启用对应数量的虚拟游戏设备的实现方式包括:所述虚拟云桌面服务端预先在所述虚拟云桌面服务器的VDI层创建多个虚拟游戏设备,并将其设置为禁用状态;所述虚拟云桌面服务端在收到所述消息后,根据手柄连接数量启用对应个数的虚拟游戏设备。
为实现上述目的及其他相关目的,本发明提供一种存储介质,其中存储有计算机程序,所述计算机程序被处理器加载执行时,实现所述的实现游戏手柄远程操控电脑游戏的方法。
为实现上述目的及其他相关目的,本发明提供一种电子设备,包括:处理器及存储器;其中,所述存储器用于存储计算机程序;所述处理器用于加载执行所述计算机程序,以使所述电子设备执行所述的实现游戏手柄远程操控电脑游戏的方法。
如上所述,本发明的实现游戏手柄远程操控电脑游戏的方法、系统与电子设备,客户端远程访问服务端提供的虚拟云桌面,在检测到游戏手柄时向服务端发送消息;服务端创建或启用对应数量的虚拟游戏设备;其中,虚拟游戏设备存储有物理游戏手柄的按键操作指令与所述虚拟云桌面服务器的操作系统的键码值的一一对应关系,以及物理游戏手柄的摇杆操作指令与所述虚拟云桌面服务器的操作系统的键码值的一一对应关系;客户端捕获游戏手柄的操作指令数据,并发送至服务端;服务端令各虚拟游戏设备分别按照对应关系输出与各按键操作指令、各摇杆操作指令相对应的键码值,以供所述虚拟云桌面服务器根据各所述键码值及所述摇杆操作指令数据中的摇杆相对位移值运行所述电脑游戏;且将电脑游戏在虚拟云桌面上呈现的运行结果的数据发送至客户端,供其显示。
本发明的技术方案补足了现有技术在外设物理输入输出设备的短缺部分,用户可以通过游戏手柄远程控制虚拟云桌面中的原生支持游戏手柄的电脑游戏,从而增加了游戏操纵方式,减少了游戏操作限制,提高了其玩游戏的流畅性及操作体验。
附图说明
图1显示为本发明一实施例中的实现游戏手柄远程操控电脑游戏的系统架构图。
图2显示为本发明另一实施例中的实现游戏手柄远程操控电脑游戏的系统架构图。
图3显示为本发明一实施例中的实现游戏手柄远程操控电脑游戏的方法流程图。
图4显示为本发明一实施例中的电子设备的结构示意图。
具体实施方式
以下通过特定的具体实例说明本发明的实施方式,本领域技术人员可由本说明书所揭露的内容轻易地了解本发明的其他优点与功效。本发明还可以通过另外不同的具体实施方式加以实施或应用,本说明书中的各项细节也可以基于不同观点与应用,在没有背离本发明的精神下进行各种修饰或改变。需说明的是,在不冲突的情况下,以下实施例及实施例中的特征可以相互组合。
需要说明的是,以下实施例中所提供的图示仅以示意方式说明本发明的基本构想,遂图式中仅显示与本发明中有关的组件而非按照实际实施时的组件数目、形状及尺寸绘制,其实际实施时各组件的型态、数量及比例可为一种随意的改变,且其组件布局型态也可能更为复杂。
参阅图1,本实施例提供一种实现游戏手柄远程操控电脑游戏的系统。该系统包括:移动终端(如智能手机、平板电脑、智能可穿戴设备等)、虚拟云桌面服务器(如能提供虚拟 云桌面服务的物理服务器、云服务器、服务器组等),以及至少一个游戏手柄(如无线游戏手柄、有线游戏手柄等)。所述移动终端中安装有远程连接客户端软件,虚拟云桌面服务器中安装有虚拟云桌面服务端软件,此二者之间通过网络来建立远程连接,基于广域网来传输数据。
参阅图2,其展示了一种具体的实现游戏手柄远程操控电脑游戏的系统。在用户将游戏手柄通过有线或者无线(如:蓝牙、WIFI等)连接协议与移动终端进行连接的情况下,远程连接客户端会通过WIFI或者移动数据流量将游戏手柄发送的操作指令数据传输至虚拟云桌面服务端。详细而言,若用户选择通过WIFI进行网络连接,手柄数据则依次经过路由器、Modem、网络服务商ISP最终接入广域网;若用户选择通过移动数据流量进行网络连接,手柄数据则经过基站再经过网络服务商ISP最终接入广域网。最后,经过广域网传输的手柄数据穿过防火墙最终传入虚拟云桌面服务端。
鉴于,当前用户通过移动终端远程访问电脑游戏时需使用外设物理键盘与鼠标进行操控,对于惯用游戏手柄玩电脑游戏的用户来说,其无法在移动终端上得到与使用游戏手柄畅玩电脑游戏一样的优良体验。因此,本实施例设计如下方法来弥补这一不足。
如图3所示,本实施例的实现游戏手柄远程操控电脑游戏的方法包括以下步骤:
S301:远程连接客户端建立与虚拟云桌面服务端的远程通信连接,以远程访问虚拟云桌面服务端所提供的虚拟云桌面;其中,虚拟云桌面包括电脑游戏的显示窗口。
S302:远程连接客户端检测是否有游戏手柄与移动终端建立了通信连接;若是,则执行步骤S303。
S303:远程连接客户端向虚拟云桌面服务端发送消息;其中,消息包括手柄连接数量。
S304:虚拟云桌面服务端在接收消息时,创建或启用对应数量的虚拟游戏设备;其中,虚拟游戏设备存储有物理游戏手柄的按键操作指令与所述虚拟云桌面服务器的操作系统的键码值的一一对应关系,以及物理游戏手柄的摇杆操作指令与所述虚拟云桌面服务器的操作系统的键码值的一一对应关系。
于此,对步骤S302~304做具体说明:
用户将游戏手柄与移动终端进行连接后,移动终端的远程连接客户端便会检测到有游戏手柄连接,其检测内容包括游戏手柄的连接个数N,N>=1;之后,远程连接客户端发送包含N的消息至虚拟云桌面服务端。
虚拟云桌面服务端收到该消息后在虚拟云桌面服务器的操作系统(virtual os)中创建并启用N个虚拟游戏设备,或者,虚拟云桌面服务器的VDI(Virtual Desktop Infrastructure,即 虚拟桌面基础架构)层事先创建有多个虚拟游戏设备,并分别设置为禁用状态,虚拟云桌面服务端收到该消息后启用N个虚拟游戏设备。
值得说明的是,N个虚拟游戏设备与N个连接的游戏手柄是一一对应的关系。若远端为物理PC机而非本实施例所采用的虚拟云桌面服务器,则系统就不具备VDI层这一特性,因此无法模拟物理硬件设备,也就无法实现在VDI层预先创建虚拟游戏设备这一方式。
S305:远程连接客户端捕获各游戏手柄的操作指令数据,包括:用户当前所操作的游戏手柄的标识、用户操作按键时生成的操作指令数据、用户操作摇杆时生成的操作指令数据(包含摇杆相对位移值)等,并发送至虚拟云桌面服务端。
S306:虚拟云桌面服务端接收各操作指令数据,并令各虚拟游戏设备分别按照对应关系输出与各按键操作指令、各摇杆操作指令相对应的键码值,以供虚拟云桌面服务器根据各键码值及所述摇杆相对位移值运行电脑游戏。
于此,对步骤S305~306做具体说明:
首先,远程连接客户端将捕获到的数据处理成虚拟云桌面服务端所需格式的数据;其次,远程连接客户端将经过处理的手柄操作数据打包发送给虚拟云桌面服务端;再次,虚拟云桌面服务端在接收到远程连接客户端发送的数据包时进行解析,并将解析结果发送给虚拟云桌面服务端创建或启用的虚拟游戏设备;各虚拟游戏设备根据解析结果中与自身对应的游戏手柄的解析内容在对应关系中进行搜索,并输出对应的KeyCode键码;最后,虚拟云桌面服务器会根据这些键码值及接收的摇杆相对位移值运行电脑游戏,以此将游戏手柄的操作转化为对远程电脑游戏的操控。
S307:虚拟云桌面服务端将电脑游戏在虚拟云桌面上呈现的运行结果的数据发送至远程连接客户端。
承接上述,虚拟云桌面服务器执行手柄操作指令后将运行结果显示在虚拟云桌面的游戏显示窗口中,也即用户使用游戏手柄操控电脑游戏的运行结果会被显示在虚拟云桌面上。虚拟云桌面服务端在捕获虚拟云桌面服务器的电脑游戏运行结果后,将此时虚拟云桌面的全部显示内容的数据(包含虚拟云桌面上的音视频部分)编码发送至远程连接客户端,以供远程连接客户端解码、渲染后显示。当然,为节省资源,如果虚拟云桌面上除游戏显示窗口之外的其他部分没有发生变化,则可仅将游戏显示窗口的显示内容数据发送至远程连接客户端,以供远程连接客户端在继续显示原先游戏显示窗口之外的桌面的同时,更新游戏显示窗口的显示内容。
S308:远程连接客户端接收数据并将其显示于移动终端。
承接上述,客户端接收该数据后在移动终端上还原出虚拟云桌面的显示内容。详细而言,远程连接客户端将收到的数据通过解码渲染后,在移动终端上呈现出来反馈给用户。
实现上述各方法实施例的全部或部分步骤可以通过计算机程序相关的硬件来完成。基于这样的理解,本发明还提供一种计算机程序产品,包括一个或多个计算机指令。所述计算机指令可以存储在计算机可读存储介质中。所述计算机可读存储介质可以是计算机能够存储的任何可用介质或者是包含一个或多个可用介质集成的服务器、数据中心等数据存储设备。所述可用介质可以是磁性介质(如:软盘、硬盘、磁带)、光介质(如:DVD)、或者半导体介质(如:固态硬盘Solid State Disk(SSD))等。
参阅图4,本实施例提供一种电子设备,电子设备可以是台式机、便携式电脑、智能手机、物理服务器、云服务器等设备。详细的,电子设备至少包括通过总线41连接的:存储器42、处理器43,其中,存储器42用于存储计算机程序,处理器43用于执行存储器42存储的计算机程序,以执行前述方法实施例中虚拟云桌面服务端所执行的全部或部分步骤。
上述提到的系统总线可以是外设部件互连标准(Peripheral Pomponent Interconnect,简称PCI)总线或扩展工业标准结构(Extended Industry Standard Architecture,简称EISA)总线等。该系统总线可以分为地址总线、数据总线、控制总线等。为便于表示,图中仅用一条粗线表示,但并不表示仅有一根总线或一种类型的总线。通信接口用于实现数据库访问装置与其他设备(例如客户端、读写库和只读库)之间的通信。存储器可能包含随机存取存储器(Random Access Memory,简称RAM),也可能还包括非易失性存储器(non-volatile memory),例如至少一个磁盘存储器。
上述的处理器可以是通用处理器,包括中央处理器(Central Processing Unit,简称CPU)、网络处理器(Network Processor,简称NP)等;还可以是数字信号处理器(Digital Signal Processing,简称DSP)、专用集成电路(Application Specific Integrated Circuit,简称ASIC)、现场可编程门阵列(Field-Programmable Gate Array,简称FPGA)或者其他可编程逻辑器件、分立门或者晶体管逻辑器件、分立硬件组件。
综上所述,本发明的实现游戏手柄远程操控电脑游戏的方法、系统与电子设备,使得移动终端用户也能利用游戏手柄在移动终端上远程控制电脑游戏,并获得与利用游戏手柄直接控制电脑游戏一致的畅玩体验。所以,本发明有效克服了现有技术中的种种缺点而具高度产业利用价值。
上述实施例仅例示性说明本发明的原理及其功效,而非用于限制本发明。任何熟悉此技术的人士皆可在不违背本发明的精神及范畴下,对上述实施例进行修饰或改变。因此,举凡 所属技术领域中具有通常知识者在未脱离本发明所揭示的精神与技术思想下所完成的一切等效修饰或改变,仍应由本发明的权利要求所涵盖。

Claims (10)

  1. 一种实现游戏手柄远程操控电脑游戏的方法,其特征在于,包括:
    移动终端的远程连接客户端建立与虚拟云桌面服务器的虚拟云桌面服务端的远程通信连接,以远程访问所述虚拟云桌面服务端所提供的虚拟云桌面;其中,所述虚拟云桌面包括电脑游戏的显示窗口;
    所述远程连接客户端检测是否有游戏手柄与所述移动终端建立了通信连接;若是,则向所述虚拟云桌面服务端发送消息;其中,所述消息包括手柄连接数量;
    所述虚拟云桌面服务端在接收所述消息时,创建或启用对应数量的虚拟游戏设备;其中,所述虚拟游戏设备存储有物理游戏手柄的按键操作指令与所述虚拟云桌面服务器的操作系统的键码值的一一对应关系,以及物理游戏手柄的摇杆操作指令与所述虚拟云桌面服务器的操作系统的键码值的一一对应关系;
    所述远程连接客户端捕获各所述游戏手柄的操作指令数据,并将其发送至所述虚拟云桌面服务端;所述操作指令数据包括:游戏手柄的标识、按键操作指令数据、及摇杆操作指令数据;
    所述虚拟云桌面服务端接收各所述操作指令数据,并令各所述虚拟游戏设备分别按照所述对应关系输出与各所述按键操作指令、各所述摇杆操作指令相对应的键码值,以供所述虚拟云桌面服务器根据各所述键码值及所述摇杆操作指令数据中的摇杆相对位移值运行所述电脑游戏;
    所述虚拟云桌面服务端将所述电脑游戏在所述虚拟云桌面上呈现的运行结果的数据发送至所述远程连接客户端;
    所述远程连接客户端接收所述数据并将其显示于所述移动终端。
  2. 根据权利要求1所述的方法,其特征在于,所述虚拟云桌面服务端在接收所述消息时创建对应数量的虚拟游戏设备的实现方式包括:所述虚拟云桌面服务端在所述虚拟云桌面服务器的操作系统中创建并启用对应数量的虚拟游戏设备。
  3. 根据权利要求1所述的方法,其特征在于,所述虚拟云桌面服务端在接收所述消息时启用对应数量的虚拟游戏设备的实现方式包括:
    所述虚拟云桌面服务端预先在所述虚拟云桌面服务器的VDI层创建多个虚拟游戏设备,并将其设置为禁用状态;
    所述虚拟云桌面服务端在收到所述消息后,根据手柄连接数量启用对应个数的虚拟游戏设备。
  4. 根据权利要求1所述的方法,其特征在于,还包括:
    所述远程连接客户端在捕获各所述游戏手柄的操作指令数据之后,将所述操作指令数据转换为所述虚拟云桌面服务端所需格式的数据,并将其打包发送至所述虚拟云桌面服务端;
    所述虚拟云桌面服务端接收所述远程连接客户端发送的数据包并予以解析,且将解析结果发送至创建或启用的各所述虚拟游戏设备。
  5. 根据权利要求1所述的方法,其特征在于,所述远程连接客户端通过广域网将捕获的各所述游戏手柄的操作指令数据发送至所述虚拟云桌面服务端。
  6. 一种实现游戏手柄远程操控电脑游戏的系统,其特征在于,包括:搭载有远程连接客户端的移动终端、搭载有虚拟云桌面服务端的虚拟云桌面服务器、及至少一个游戏手柄;其中,
    所述远程连接客户端用于:建立与所述虚拟云桌面服务端的远程通信连接,以远程访问所述虚拟云桌面服务端所提供的虚拟云桌面;其中,所述虚拟云桌面包括电脑游戏的显示窗口;检测是否有游戏手柄与所述移动终端建立了通信连接;若是,则向所述虚拟云桌面服务端发送消息;其中,所述消息包括手柄连接数量;捕获各所述游戏手柄的操作指令数据,并将其发送至所述虚拟云桌面服务端;所述操作指令数据包括:游戏手柄的标识、按键操作指令数据、及摇杆操作指令数据;
    所述虚拟云桌面服务端用于:在接收所述消息时,创建或启用对应数量的虚拟游戏设备;其中,所述虚拟游戏设备存储有物理游戏手柄的按键操作指令与所述虚拟云桌面服务器的操作系统的键码值的一一对应关系,以及物理游戏手柄的摇杆操作指令与所述虚拟云桌面服务器的操作系统的键码值的一一对应关系;在接收各所述操作指令数据时,令各所述虚拟游戏设备分别按照所述对应关系输出与各所述按键操作指令、各所述摇杆操作指令相对应的键码值,以供所述虚拟云桌面服务器根据各所述键码值及所述摇杆操作指令数据中的摇杆相对位移值运行所述电脑游戏;将所述电脑游戏在所述虚拟云桌面上呈现的运行结果的数据发送至所述远程连接客户端,以供所述远程连接客户端接收所述数据并将其显示于所述移动终端。
  7. 一种实现游戏手柄远程操控电脑游戏的方法,其特征在于,应用于虚拟云桌面服务端;所述方法包括:
    在接收客户端的远程访问请求时,向所述客户端提供虚拟云桌面;其中,所述虚拟云桌面包括电脑游戏的显示窗口;
    在接收所述客户端发送含有手柄连接数量的消息时,创建或启用对应数量的虚拟游 戏设备;其中,所述虚拟游戏设备存储有物理游戏手柄的按键操作指令与所述虚拟云桌面服务器的操作系统的键码值的一一对应关系,以及物理游戏手柄的摇杆操作指令与所述虚拟云桌面服务器的操作系统的键码值的一一对应关系;
    在接收所述客户端发送的其捕获的各所述游戏手柄的操作指令数据时,令各所述虚拟游戏设备分别按照所述对应关系输出与各所述按键操作指令、各所述摇杆操作指令相对应的键码值,以供所述虚拟云桌面服务器根据各所述键码值及所述摇杆操作指令数据中的摇杆相对位移值运行所述电脑游戏;
    将所述电脑游戏在所述虚拟云桌面上呈现的运行结果的数据发送至所述客户端,以供所述客户端接收所述数据并予以显示。
  8. 根据权利要求7所述的方法,其特征在于,
    所述虚拟云桌面服务端在接收所述消息时创建对应数量的虚拟游戏设备的实现方式包括:所述虚拟云桌面服务端在所述虚拟云桌面服务器的操作系统中创建并启用对应数量的虚拟游戏设备;
    所述虚拟云桌面服务端在接收所述消息时启用对应数量的虚拟游戏设备的实现方式包括:所述虚拟云桌面服务端预先在所述虚拟云桌面服务器的VDI层创建多个虚拟游戏设备,并将其设置为禁用状态;所述虚拟云桌面服务端在收到所述消息后,根据手柄连接数量启用对应个数的虚拟游戏设备。
  9. 一种存储介质,其中存储有计算机程序,其特征在于,所述计算机程序被处理器加载执行时,实现如权利要求7或8所述的实现游戏手柄远程操控电脑游戏的方法。
  10. 一种电子设备,其特征在于,包括:处理器及存储器;其中,
    所述存储器用于存储计算机程序;
    所述处理器用于加载执行所述计算机程序,以使所述电子设备执行如权利要求7或8所述的实现游戏手柄远程操控电脑游戏的方法。
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CN113778593A (zh) * 2021-08-24 2021-12-10 北京百度网讯科技有限公司 云桌面控制方法、装置、电子设备、存储介质及程序产品
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