CN111757139A - 一种单机多人游戏设备网络化方法和系统 - Google Patents
一种单机多人游戏设备网络化方法和系统 Download PDFInfo
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- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
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- H—ELECTRICITY
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- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/41—Structure of client; Structure of client peripherals
- H04N21/4104—Peripherals receiving signals from specially adapted client devices
- H04N21/4126—The peripheral being portable, e.g. PDAs or mobile phones
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- H—ELECTRICITY
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- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
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- H04N21/422—Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
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- H—ELECTRICITY
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/577—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players
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- A—HUMAN NECESSITIES
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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Abstract
本发明提供了一种单机多人游戏设备网络化方法和系统,该单机多人游戏设备网络化方法包括:远程控制步骤:将单机多人游戏设备的摇杆和按钮操作通过终端进行控制;视频采集和播放步骤:在单机多人游戏设备上增加工控机和VGA视频采集卡,实现实时不间断录制游戏设备屏幕输入到工控机,然后工控机将视频流推到流媒体服务器;游戏结果返回步骤:单机多人游戏设备的游戏结果返回给业务服务器,由业务服务器存储游戏结果。本发明的有益效果是:1.可以将原来的设备利旧,外观装置已经不用考虑。2.可以将线下的离散的设备集中到网络上来,提高资产使用率。3.具有很强的经济效益,同时又能满足用户的使用需求。
Description
技术领域
本发明涉及数据处理技术领域,尤其涉及一种单机多人游戏设备网络化方法和系统。
背景技术
单机多人游戏设备,一般都是放在固定场地,游戏逻辑都是单体安装在游戏设备中,这类游戏有着很炫酷的3d或者2.5d画面,如果在移植到手机上,开发成本比较高,而且还面临着数据安全风险,容易被黑客破解。
发明内容
本发明对单机多人游戏设备进行改造,使得这个设备能很方便接入到网络中,同时又能满足业务需求,也能实现数据安全。
本发明提供了一种单机多人游戏设备网络化方法,包括如下步骤:
远程控制步骤:单机多人游戏设备与终端通过网络建立连接,将单机多人游戏设备的摇杆和按钮操作通过终端进行控制;
视频采集和播放步骤:在单机多人游戏设备上增加工控机和VGA视频采集卡,实现实时不间断录制游戏设备屏幕输入到工控机,然后工控机将视频流推到流媒体服务器,流媒体服务器将视频流转推到第三方cdn,cdn是内容分发网络,玩家通过终端上的流媒体播放器播放业务服务器下发的视频流;
游戏结果返回步骤:单机多人游戏设备与业务服务器建立通信连接,单机多人游戏设备的游戏结果返回给业务服务器,由业务服务器存储游戏结果。
作为本发明的进一步改进,观众通过终端读取cdn存储的视频流,实现在观众的终端上播放视频流,即,观众通过cdn拉流。
作为本发明的进一步改进,多人的管理,通过在业务服务器的分配,并安排到单机多人游戏设备对应的位置上。
作为本发明的进一步改进,所述单机多人游戏设备安装有控制程序,通过控制程序实现单机多人游戏设备与业务服务器的交互,实现单机多人游戏设备与业务服务器之间的消息通讯。
作为本发明的进一步改进,在所述视频播放步骤中,通过控制程序将单机多人游戏设备的游戏画面录制成视频流推到流媒体服务器。
本发明还提供了一种单机多人游戏设备网络化系统,包括:
远程控制模块:用于单机多人游戏设备与终端通过网络建立连接,将单机多人游戏设备的摇杆和按钮操作通过终端进行控制;
视频采集和播放模块:用于在单机多人游戏设备上增加工控机和VGA视频采集卡,实现实时不间断录制游戏设备屏幕输入到工控机,然后工控机将视频流推到流媒体服务器,流媒体服务器将视频流转推到第三方cdn,cdn是内容分发网络,玩家通过终端上的流媒体播放器播放业务服务器下发的视频流;
游戏结果返回模块:用于单机多人游戏设备与业务服务器建立通信连接,游戏结果返回给业务服务器,由业务服务器存储游戏结果。
作为本发明的进一步改进,观众通过终端读取cdn存储的视频流,实现在观众的终端上播放视频流,即,观众通过cdn拉流。
作为本发明的进一步改进,多人的管理,通过在业务服务器的分配,并安排到单机多人游戏设备对应的位置上。
作为本发明的进一步改进,所述单机多人游戏设备安装有控制程序,通过控制程序实现单机多人游戏设备与业务服务器的交互,实现单机多人游戏设备与业务服务器之间的消息通讯。
作为本发明的进一步改进,在所述视频播放模块中,通过控制程序将单机多人游戏设备的游戏画面录制成视频流推到流媒体服务器。
本发明的有益效果是:1.可以将原来的设备利旧,外观装置已经不用考虑。2.可以将线下的离散的设备集中到网络上来,提高资产使用率。3.具有很强的经济效益,同时又能满足用户的使用需求。
附图说明
图1是本发明的原理框图。
具体实施方式
本发明公开了一种单机多人游戏设备网络化方法,包括如下步骤:
远程控制步骤:改造单机多人游戏设备,在单机多人游戏设备中增加控制程序和电路板,对接单机多人游戏设备的串口协议,单机多人游戏设备与终端通过网络建立连接,将单机多人游戏设备的摇杆和按钮操作通过终端进行控制,这样就将单机多人游戏设备的摇杆和按钮操作通过网络迁移到用户手机屏幕上,完成远程操控。
玩家在终端上的操作指令,通过控制程序将操作指令转为脉冲信号,从而控制单机多人游戏设备。
终端包括智能手机、平板电脑、笔记本电脑。
视频采集和播放步骤:在单机多人游戏设备上增加工控机和VGA视频采集卡,实现实时不间断录制游戏设备屏幕输入到工控机,然后工控机将视频流推到流媒体服务器,流媒体服务器将视频流转推到第三方cdn,cdn是内容分发网络,玩家通过终端上的流媒体播放器播放业务服务器下发的视频流,通过设备标识来维护。
游戏结果返回步骤:单机多人游戏设备与业务服务器建立通信连接,即,单机多人游戏设备注册到业务服务器,单机多人游戏设备和业务服务器保持心跳,游戏结果也通过串口采集后,经过控制程序返回给业务服务器,由业务服务器存储游戏结果。
在游戏结果返回步骤中,游戏的结果通过控制程序报给业务服务器,这部分数据不经过用户的网络,用户无法篡改,数据安全有保证,由业务服务器进行存档。
观众通过终端读取cdn存储的视频流,实现在观众的终端上播放视频流,即,观众通过cdn拉流,支持大量分发。
在视频采集和播放步骤中,玩家通过手机上的流媒体播放器,能还原单机多人游戏设备的炫酷画面,同时他自己的操作能实时体现,不需要使用游戏引擎去开发游戏效果。即,采用录屏实时直播服务,将手机上要实现的炫酷效果,转换为采用录屏直播方式。
玩家为了保证实时性,通过自建流媒体拉流,观众通过cdn拉流,角色变换的时候,切换拉流路径。
多人的管理,通过在业务服务器的分配,并安排到单机多人游戏设备对应的位置上。
所述单机多人游戏设备安装有控制程序,通过控制程序实现单机多人游戏设备与业务服务器的交互,实现单机多人游戏设备与业务服务器之间的消息通讯。
在所述视频采集和播放步骤中,通过控制程序将单机多人游戏设备的游戏画面录制成视频流推到流媒体服务器。
多人的管理是通过业务服务器和单机多人游戏设备协同来管理的。
单机多人游戏设备的控制程序同时管理录屏推流和消息处理并控制单机多人游戏设备。
如图1所示,本发明还公开了一种单机多人游戏设备网络化系统,包括:
远程控制模块:用于单机多人游戏设备与终端通过网络建立连接,将单机多人游戏设备的摇杆和按钮操作通过终端进行控制;
视频采集和播放模块:用于在单机多人游戏设备上增加工控机和VGA视频采集卡,实现实时不间断录制游戏设备屏幕输入到工控机,然后工控机将视频流推到流媒体服务器,流媒体服务器将视频流转推到第三方cdn,cdn是内容分发网络,玩家通过终端上的流媒体播放器播放业务服务器下发的视频流;
游戏结果返回模块:用于单机多人游戏设备与业务服务器建立通信连接,游戏结果返回给业务服务器,由业务服务器存储游戏结果。
在所述视频播放模块中,通过控制程序将单机多人游戏设备的游戏画面录制成视频流推到流媒体服务器。
单机多人游戏设备网络化应用到娃娃部落的实例:
1.改造游艺游戏设备,推流到流媒体服务器,并注册到业务服务器。
2.玩家登录系统,可以选择该设备进行游戏,游戏的结果通过网络回传给业务服务器。
3.设备控制程序负责管理视频流的录制和推流。
4.设备控制程序负责和设备以及业务服务器之间的消息通讯。
本发明的有益效果如下:
1.可以将原来的设备利旧,外观装置已经不用考虑。2.可以将线下的离散的设备集中到网络上来,提高资产使用率。3.具有很强的经济效益,同时又能满足用户的使用需求。
以上内容是结合具体的优选实施方式对本发明所作的进一步详细说明,不能认定本发明的具体实施只局限于这些说明。对于本发明所属技术领域的普通技术人员来说,在不脱离本发明构思的前提下,还可以做出若干简单推演或替换,都应当视为属于本发明的保护范围。
Claims (10)
1.一种单机多人游戏设备网络化方法,其特征在于,包括如下步骤:
远程控制步骤:单机多人游戏设备与终端通过网络建立连接,将单机多人游戏设备的摇杆和按钮操作通过终端进行控制;
视频采集和播放步骤:在单机多人游戏设备上增加工控机和VGA视频采集卡,实现实时不间断录制游戏设备屏幕输入到工控机,然后工控机将视频流推到流媒体服务器,流媒体服务器将视频流转推到第三方cdn,cdn是内容分发网络,玩家通过终端上的流媒体播放器播放业务服务器下发的视频流;
游戏结果返回步骤:单机多人游戏设备与业务服务器建立通信连接,单机多人游戏设备的游戏结果返回给业务服务器,由业务服务器存储游戏结果。
2.根据权利要求1所述的单机多人游戏设备网络化方法,其特征在于,观众通过终端读取cdn存储的视频流,实现在观众的终端上播放视频流,即,观众通过cdn拉流。
3.根据权利要求1所述的单机多人游戏设备网络化方法,其特征在于,多人的管理,通过在业务服务器的分配,并安排到单机多人游戏设备对应的位置上。
4.根据权利要求1所述的单机多人游戏设备网络化方法,其特征在于,所述单机多人游戏设备安装有控制程序,通过控制程序实现单机多人游戏设备与业务服务器的交互,实现单机多人游戏设备与业务服务器之间的消息通讯。
5.根据权利要求4所述的单机多人游戏设备网络化方法,其特征在于,在所述视频播放步骤中,通过控制程序将单机多人游戏设备的游戏画面录制成视频流推到流媒体服务器。
6.一种单机多人游戏设备网络化系统,其特征在于,包括:
远程控制模块:用于单机多人游戏设备与终端通过网络建立连接,将单机多人游戏设备的摇杆和按钮操作通过终端进行控制;
视频采集和播放模块:用于在单机多人游戏设备上增加工控机和VGA视频采集卡,实现实时不间断录制游戏设备屏幕输入到工控机,然后工控机将视频流推到流媒体服务器,流媒体服务器将视频流转推到第三方cdn,cdn是内容分发网络,玩家通过终端上的流媒体播放器播放业务服务器下发的视频流;
游戏结果返回模块:用于单机多人游戏设备与业务服务器建立通信连接,游戏结果返回给业务服务器,由业务服务器存储游戏结果。
7.根据权利要求1所述的单机多人游戏设备网络化系统,其特征在于,观众通过终端读取cdn存储的视频流,实现在观众的终端上播放视频流,即,观众通过cdn拉流。
8.根据权利要求1所述的单机多人游戏设备网络化系统,其特征在于,多人的管理,通过在业务服务器的分配,并安排到单机多人游戏设备对应的位置上。
9.根据权利要求1所述的单机多人游戏设备网络化系统,其特征在于,所述单机多人游戏设备安装有控制程序,通过控制程序实现单机多人游戏设备与业务服务器的交互,实现单机多人游戏设备与业务服务器之间的消息通讯。
10.根据权利要求9所述的单机多人游戏设备网络化系统,其特征在于,在所述视频播放模块中,通过控制程序将单机多人游戏设备的游戏画面录制成视频流推到流媒体服务器。
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