WO2019135416A2 - ゲーム機 - Google Patents
ゲーム機 Download PDFInfo
- Publication number
- WO2019135416A2 WO2019135416A2 PCT/JP2019/015162 JP2019015162W WO2019135416A2 WO 2019135416 A2 WO2019135416 A2 WO 2019135416A2 JP 2019015162 W JP2019015162 W JP 2019015162W WO 2019135416 A2 WO2019135416 A2 WO 2019135416A2
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- WIPO (PCT)
- Prior art keywords
- game
- prize
- transport
- conveyor
- user
- Prior art date
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- 230000004044 response Effects 0.000 claims abstract description 9
- 230000008859 change Effects 0.000 claims description 31
- 238000001514 detection method Methods 0.000 claims description 24
- 239000000969 carrier Substances 0.000 claims description 7
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- 238000012546 transfer Methods 0.000 description 4
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Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
Definitions
- the present invention relates to a game machine of a type which provides a game in which a transport device is driven to move a game medium to a target position in response to a user operation.
- a prize as a type of game medium is accommodated in the housing, and the transport device for transporting the prize is operated according to the user's operation to move the prize toward the prize outlet as the target position,
- a game machine which provides a game in which a prize reaching a prize payout outlet is paid out to a user as an example of a reward.
- a game machine As a game machine provided with a means for adjusting the degree of difficulty, for example, a game machine is proposed which changes the strength of a catcher spring which affects the gripping force of a catcher arm as a prize carrying device (see, for example, Patent Document 1). .
- a game machine has also been proposed that changes operation parameters such as the moving speed and acceleration of a shovel that scoops a prize (see Patent Document 2).
- Patent No. 4173152 gazette Patent No. 4390547
- a conventional game machine changes the degree of difficulty in acquiring a reward by adjusting the movement of a single carrier such as a catcher arm or a shovel. Therefore, there are limits to the items that can be used to adjust the level of difficulty. If the movement of the carrier is adjusted, the effect is uniformly applied to the entire game, so flexible adjustment is difficult, and appropriate experience is required to optimize the degree of difficulty.
- an object of this invention is to provide the game machine which can improve the flexibility regarding adjustment of a difficulty level.
- a game machine has a plurality of transport bodies provided with a transport surface on which game media are to be placed, and one side of the transport surface in the transport direction is directed to a predetermined target position.
- a transport device including a drive device for driving the plurality of transport bodies independently in the transport direction, an operation detection device detecting a user's operation, and the operation detected by the operation detection device
- a control device configured to control the drive device so that the plurality of carriers are selectively driven, and a game machine in which a reward is paid out to the user in association with the arrival of the game medium to the target position.
- a part of the transport surface of at least one transport body is configured as a component separate from the transport body, and the transport surface is characterized by the ease with which the game medium is caught.
- At least one characteristic changing component to change the characteristics of the organic one in which is mounted.
- FIG. 2 is a perspective view showing a game space inside through a partition of the gaming machine of FIG. 1;
- FIG. 3 is a perspective view showing an example of a game mechanism provided in the game space.
- FIG. 5 is a partial cross-sectional view of the game mechanism of FIG. 4 along the vertical direction.
- the partial perspective view which shows an example of a structure of a conveyor.
- the side view of the conveyor of FIG. The perspective view which shows an example of the shoe which comprises the conveyor of FIG.
- FIG. 10 is a side view of the shoe of FIG. 9; The perspective view of the nail
- claw components of FIG. The functional block diagram which shows an example of a structure of the control system of a game machine.
- FIG. 16 is a flowchart showing an example of the game processing procedure executed by the game processing unit of FIG. 15;
- FIG. 16 is a flowchart showing an example of the procedure of a payout rate monitoring process executed by the game management unit of FIG. 15;
- FIG. 16 is a flowchart showing an example of a procedure of payout rate presentation processing executed by the game management unit of FIG. 15; FIG.
- the gaming machine of the present embodiment is configured as a commercial gaming machine that causes the user to play a game for the purpose of obtaining a prize in exchange for payment of a predetermined play fee.
- the game machine 1 includes a housing 2.
- the housing 2 has a substantially rectangular parallelepiped shape, and includes a main body 3, a partition 4 and a ceiling 5.
- the main body 3 is a structure to be a basis for accommodating or attaching various devices such as a control unit and a coin selector to be provided in the game machine 1.
- FIG. 1 the game machine 1 includes a housing 2.
- the housing 2 has a substantially rectangular parallelepiped shape, and includes a main body 3, a partition 4 and a ceiling 5.
- the main body 3 is a structure to be a basis for accommodating or attaching various devices such as a control unit and a coin selector to be provided in the game machine 1.
- a game space GS is set above the main body 3, and a pair of game mechanisms 20 are provided side by side in the game space GS.
- the partition 4 and the ceiling 5 are provided to isolate the game space GS from the outside of the game machine 1.
- the front surface 4 a and the side surface 4 b of the partition wall 4 are configured as transparent walls so that the game space GS can be observed from the outside of the game machine 1.
- the game space GS is an area where a game according to the user's operation should be performed, and each game mechanism 20 is a physical mechanism provided to provide the game. Each game mechanism 20 is configured to provide the user with a game for the purpose of obtaining a prize, as an example. A prize is an example of a game medium. A specific example of the game mechanism 20 will be described later. However, the game performed in the game space GS is not limited to the example of acquiring a prize. In the game space GS, various games including contents for moving game media to a predetermined target position may be played in accordance with the user's operation. This point will be described later.
- a pair of operation parts 6 is provided on the upper part of the main body part 3.
- the operation units 6 are arranged in the same direction as the arrangement direction of the game mechanisms 20.
- the side on which the operation unit 6 of the case 2 is provided is the front side of the case 2, and the state in which the user located in the operation unit 6 faces the game space GS is the reference state.
- Horizontal direction and vertical direction are defined.
- the alignment direction of the operation unit 6 and the game mechanism 20 corresponds to the left-right direction.
- the left operation unit 6 is provided to operate the left game mechanism 20, and the right operation unit 6 is provided to operate the right game mechanism 20.
- the number of game mechanisms 20 is an example, and the game machine 1 may be configured to have at least one game mechanism 20.
- Each operation unit 6 is appropriately provided with, for example, an input device such as a push button switch 7 as an example of an operation detection device that detects a user's operation regarding a game.
- the main body portion 3 is provided with a prize drop opening 8 in one-to-one correspondence with the left and right game mechanisms 20, and a prize outlet 9 is provided below each operation portion 6.
- the prize outlet 8 and the prize outlet 9 communicate with each other in the main body 3.
- the game mechanism 20 is controlled to convey the prize toward the prize drop opening 8 in response to the operation of the push button switch 7, and the prize reaching the prize drop opening 8 falls to the prize drop opening 8 and the prize is removed. It is taken out from the exit 9.
- the prize drop opening 8 corresponds to an example of a target position for transporting a prize.
- a monitor unit 10 is provided between the operation units 6.
- the monitor unit 10 is configured as a touch panel type input device in which a display device 11 such as a flat panel display and a position detection device 12 for detecting the contact position of the user on the screen of the display device 11 are combined (see FIG. See also 15).
- the main unit 3 may be provided with devices such as a coin insertion slot for the user to pay a play fee, and a card reader for performing user authentication.
- the game mechanism 20 is provided on the back side in the front-rear direction with respect to the respective prize drop openings 8 of the main body 3.
- the configuration of each game mechanism 20 is equal to each other.
- the game mechanism 20 is provided with a conveyor unit 21 as an example of a transfer device.
- the conveyor unit 21 is provided with a plurality of conveyors 22 as an example of a conveyance body arranged side by side with the conveyance direction (the arrow F direction) by the conveyance surface 22a on the upper surface side facing the prize drop opening 8 There is.
- the number of conveyors 22 may be changed as appropriate.
- the conveyors 22 can be driven back and forth independently of one another.
- An indicator 23 is provided in front of and behind the conveyor unit 21 in one-to-one correspondence with the conveyor 22.
- the indicator 23 is provided for the purpose of guiding the user to the conveyor 22 to be driven in response to the operation of the push button switch 7.
- the indicator 23 is formed, for example, by arranging a plurality of light emitting elements such as LEDs in a matrix.
- light emitting elements are arranged in a matrix of five lines in the vertical direction and three lines in the horizontal direction.
- the indicator 23 is not limited to the illustrated example, and may be provided on at least one of the front side and the rear side of the conveyor 22. It is also possible to make the conveyor 22 itself emit light and to function as an indicator by forming the conveyor 22 with a translucent material and providing a light emitting device inside the conveyor 22.
- FIG. 3 shows an example of a game provided by the game mechanism 20.
- an appropriate prize PR such as a stuffed toy is disposed on the transport surface 22 a of the conveyor 22, for example.
- the prize PR is sized to straddle a plurality of conveyors 22 and is selectively supported by the conveying surfaces 22 a of at least two conveyors 22. Therefore, by driving the conveyor 22 supporting the prize PR so that the transport surface 22a travels forward, the prize PR is transported forward, and thus the prize PR is dropped to the prize drop opening 8 to receive the prize. It can be taken out from the outlet 9.
- the prize PR is not limited to the example having a size straddling the plurality of conveyors 22, and the prize PR having a size that fits in a single conveyor 22 may be mounted on the conveyor unit 21.
- a plurality of prizes PR may be arranged on the conveyor unit 21.
- each conveyor 22 is controlled in association with the display of the indicator 23 and the operation on the operation unit 6, for example, the operation of the push button switch 7, in order to bring about the playability regarding the acquisition of the prize PR.
- the indicator 23 is selectively switched on or off by the control unit of the game machine 1.
- lighting or extinguishing of each indicator 23 is sequentially switched so that the lighting position of the indicator 23 reciprocates in the left-right direction.
- FIG. 4 a state in which the central row of one indicator 23 is selectively lit is indicated by hatching.
- the driving amount of the conveyor 22 corresponding to one operation of the push button switch 7 may be constant or may be dynamically changed according to the timing when the user operates the push button switch 7.
- the drive amount of the conveyor 22 may be adjusted such that the drive amount increases as the deviation amount between the timing when the user operates the push button switch 7 and the timing when the indicator 23 lights up is smaller.
- the driving amount may be set for each light emitting element row so that the driving amount is larger than when the push button switch 7 is operated at the timing when the light emitting element rows at the left and right ends light.
- the drive amounts may be set equal between the light emitting element rows.
- the user In order to obtain the prize PR, the user needs to identify the conveyor 22 supporting the prize PR and operate the push button switch 7 in accordance with the timing at which the indicator 23 corresponding to the conveyor 22 lights. Moreover, since the prize PR is supported across the plurality of conveyors 22, depending on the operating condition of the conveyor 22, the prize PR may rotate on the conveyor unit 21 and the support state of the prize PR may change. Therefore, it is necessary for the user to appropriately determine which conveyor 22 should be operated to move the prize PR toward the prize drop opening 8 and to operate the push button switch 7 at an appropriate timing according to the determination. There is. As a result, the game property is generated in obtaining the prize PR.
- FIG. 4 to 6 show details of the conveyor unit 21.
- the conveyor 22 is in the form of a loop capable of rotating along the transport direction, and is toothed with a plurality of tooth portions 22b provided at regular intervals along the transport direction on the outer peripheral transport surface 22a on which the prize PR is to be placed. It is configured as a band.
- the conveyor unit 21 is provided with a drive device 25 for driving the conveyors 22 independently in the transport direction.
- the drive device 25 includes a pair of front and rear rotary shafts 26 and 27 and pulleys 28 and 29 rotatable relative to the rotary shafts 26 and 27.
- the pulleys 28, 29 are provided for each conveyor 22, and each conveyor 22 is bridged between the pulleys 28, 29.
- the conveyor 22 is a so-called endless track in which a large number of shoes 30 are connected in a band shape with pins 31. As shown also in FIG. 9, each shoe 30 is provided with three teeth 22 b. The toothed transfer surface 22 a is formed on the outer peripheral side of the conveyor 22 by connecting the shoes 30 to each other so that the teeth 22 b face the outer side of the conveyor 22. As shown in FIG. 6, a sprocket 32 that meshes with the teeth 22 b of the conveyor 22 is provided below the conveyor unit 21. The conveyor 22 is driven by the sprocket 32 being rotationally driven by a driving force supplied from an electric motor 33 as an example of a driving source.
- the sprockets 32 are provided for each of the conveyors 22.
- the motor 33 is disposed coaxially with the sprocket 32 for each sprocket 32 so as to drive the sprockets 32 individually.
- the motor 33 is shown by an imaginary line.
- FIGS. 4 and 6 a plurality of claw parts 40 are provided on the conveyance surface 22 a of the conveyor 22.
- the arrangement of the claw component 40 shown in FIG. 4 is an example.
- the illustration of the claw component 40 is omitted in FIGS. 2, 3 and 5.
- FIGS. 7 and 8 there are two types of claw parts 40A and 40B having different shapes and sizes in the claw part 40, but in FIGS. 4 and 6, they are drawn without distinction. .
- the nail parts 40A and 40B may be described as the nail parts 40 when they are described without distinction, and may be described as the nail parts 40A and 40B when they are described separately.
- the nail part 40 is an example of a property changing part that changes the property relating to the ease of placing the prize PR from the property specific to the transport surface 22a.
- the transport surface 22a of the conveyor 22 has unique characteristics according to its material and shape.
- the ease of application of prize PR is raised by providing tooth part 22b.
- the tooth 22b is an element unique to the conveying surface 22a, and the characteristic of ease of engagement unique to the conveying surface 22a should be specified so as to include the effect of the tooth 22b.
- the claw component 40 is configured as a component separate from the conveyor 22 and attached to the conveying surface 22 a of the conveyor 22.
- the claw component 40 is provided so as to project from the transport surface 22a, and the ease with which the prize PR is applied is enhanced by attaching the claw component 40 as compared with the state where the claw component 40 is not mounted. That is, by attaching the claw part 40, the property regarding the ease of placing the prize PR is changed in a direction more likely to be placed in comparison with the inherent property of the transport surface 22a, and thereby the degree of difficulty regarding the payout of the prize PR. In other words, it is possible to reduce the degree of difficulty in reaching the prize PR to the prize drop opening 8. The degree of difficulty can be appropriately adjusted according to the number and arrangement of the nail parts 40.
- the claw component 40 is provided as an attachment component that can be attached to and detached from the transport surface 22 a of the conveyor 22.
- the middle teeth 22b are in the width direction of the shoe 30 compared to the teeth 22b at both ends. It is formed so that the full length of (corresponding to the left-right direction of the game mechanism 20) becomes short.
- the length of the intermediate tooth portion 22 b is set to be substantially the same as the tooth width (length in the axial direction) of the sprocket 32.
- the teeth 22b at both ends of the shoe 30 extend over the entire length in the width direction of the shoe 30, and a groove 34 is formed on the bottom side of the gap 22c between the teeth 22b.
- the groove portion 34 opens on the outer peripheral side of the conveyor 22 and on the end surface side in the width direction.
- the grooves 34 are provided on both sides of the shoe 30 in the width direction of the shoe 30, avoiding the area of the central portion of the teeth 22 b of the conveyor 22 that engages with the sprocket 32, that is, the area where the intermediate teeth 22 b exist.
- the gap 22 c in which the groove 34 is provided corresponds to an example of the mounting portion of the claw component 40.
- the grooves 34 are provided in all the shoes 30. Therefore, in the illustrated example, the attachment portions of the claw parts 40 exist at regular intervals along the conveyance direction of the conveyor 22 on both sides in the left-right direction with respect to the region of the conveyance surface 22a meshing with the sprockets 32.
- the claw component 40 is formed in a hollow frame shape whose inside is hollowed out. As a result, the weight of the claw component 40 is reduced, and an increase in the moment of inertia of the conveyor 22 and the load of the motor 33 when the claw component 40 is attached to the conveyance surface 22 a can be suppressed.
- a fitting part 41 to be fitted into the gap 22c is provided at the lower part of the claw part 40.
- the fitting portion 41 has a shape and a size so as to fit complementarily to each of the gap portion 22c and the pair of tooth portions 22b adjacent to each other across the gap portion, that is, the tooth portions 22b at both ends of the shoe 30. It is fixed.
- the fitting portion 41 is provided in close contact with the gap portion 22c and the pair of tooth portions 22b adjacent to the gap portion 22c with almost no gap therebetween.
- a protrusion 42 that can be fitted into the groove 34 is formed.
- the projection 42 is extended over the entire length of the claw part 40 in the width direction.
- the protrusion 42 is not limited to the example in which the protrusion 42 is extended over the entire length of the claw component 40, and may be limitedly provided on a part of the claw component 40.
- Groove 34 As is clear from FIGS. 9 and 10, the groove 34 is formed in a shape combining a mouth 34a continuous with the gap 22c and an enlarged part 34b enlarged more than the mouth 34a.
- the protrusion 42 has a neck 42 a inserted into the mouth 34 a of the groove 34 and an enlarged part 42 b fitted to the enlarged part 34 b of the groove 34.
- the protrusion 42 is formed in a slit shape divided into a pair of split pieces 42 d by a slit 42 c.
- the split piece 42d By elastically deforming the split piece 42d so as to narrow the slit 42c and inserting the protrusion 42 into the groove 34 from the side of the shoe 30, the enlarged portion 42b of the protrusion 42 and the enlarged portion 34b of the groove 34 engage with each other.
- the groove 34 and the projection 42 function as an example of the meshing portion that engages so as to prevent the displacement of the claw component 40 in the direction away from the conveyance surface 22a.
- the meshing portion is not limited to the example in which the groove 34 is provided on the conveyor 22 side and the protrusion 42 is provided on the claw component 40 side.
- a protrusion may be provided on the side of the conveyor 22 as a toothed portion, and a groove may be provided on the side of the claw component 40 so as to engage the both.
- the toothed portion engages so as to prevent the displacement of the claw component 40 in the direction away from the conveying surface 22a, appropriate changes are possible.
- the split piece 42d comes into close contact with the groove 34 by an elastic restoring force. Thereby, an appropriate frictional force acts between the projection 42 and the groove 34, and the dropout of the claw component 40 to the side of the shoe 30 is suppressed.
- a first hooking portion 43 and a second hooking portion 44 are provided on the upper part of the claw part 40 so as to face in the opposite direction to each other.
- the first hooking portion 43 is formed in the shape of an edge projecting at an acute angle in the longitudinal direction of the projecting portion 42, that is, in the direction orthogonal to the mounting and demounting direction of the claw component 40 with respect to the conveyor 22.
- the second hooking portion 44 is formed to present a moderate rounded wide angle corner. Therefore, regarding the ease of engagement of the prize PR, the characteristics are different between the first hooking portion 43 and the second hooking portion 44, and the ease of hooking of the first hooking portion 43 is the same as that of the second hooking portion 44. It is higher than that.
- the fitting portion 41 and the projection portion 42 of the claw component 40 are symmetrically formed in the front and rear direction with respect to the center position of the claw component 40 in the direction in which the hooking portions 43 and 44 are arranged. Therefore, as shown in FIG. 7 and FIG. 8, the claw component 40 directs the first hook 43 to the prize drop opening 8 (located to the right in FIG. 8) with respect to the mounting direction to the transport surface 22a. It is possible to attach to the conveyance surface 22a in any direction of the state where the second hooking portion 44 is directed to the prize drop opening 8 and the second hooking portion 44.
- the claw part 40 located in the front end of a conveyance direction (arrow F direction) is attached to the conveyance surface 22a in the state which orient
- the claw parts 40 are all attached to the transport surface 22 a with the first hooking portion 43 directed to the prize drop opening 8.
- the claw parts 40A shown in FIGS. 11 and 12 and the claw parts 40B shown in FIGS. 13 and 14 have different heights of projection from the transport surface 22a, and the first hook 43 and the second hook
- the shape of the stop 44 is also different. Therefore, in the case where the first hooking portion 43 is directed to the prize drop opening 8 and the second hooking portion 44 is directed to the prize drop opening 8, the claw parts 40A and the nail parts 40B are for the prize PR.
- the impact on the characteristics of ease of handling is different. These differences can be used to adjust the level of difficulty.
- first hooking portion 43 and the second hooking portion 44 are an example, and both hooking portions 43 and 44 can be appropriately modified as long as the ease of engagement of the prize PR is different.
- the coefficient of friction may be changed between the first hooking portion 43 and the second hooking portion 44 to differentiate the ease of applying the prize PR. It is not always necessary to provide a plurality of types of claw parts 40 having different heights.
- the degree of difficulty may be adjusted by attaching a single type of nail component 40 to an appropriate position on the transport surface 22a.
- the claw component 40 by attaching the claw component 40 to the gap 22c at an appropriate position of at least one conveyor 22, changing the characteristic regarding the ease of catching the prize PR from the characteristic inherent to the conveyance surface 22a Can.
- the degree of difficulty regarding the payout of the prize PR in other words, the degree of difficulty regarding the achievement of the prize PR to the prize drop opening 8.
- the user consumes the payout rate of the game machine 1, that is, the amount of value of the prize PR paid to the user (corresponding to an example of the amount of reward), for the user to play the game.
- the ratio divided by the amount of game value (corresponding to an example of the consumption amount) can be appropriately adjusted by the claw component 40.
- the degree of difficulty can be adjusted by a simple operation of attaching or detaching the claw part 40, so that, for example, a manager (operator) of the game machine 1 can relatively easily perform the adjustment.
- the degree of difficulty is set. It can be adjusted more flexibly.
- the difficulty with regard to the payout of the prize PR is affected by the state of the prize PR such as the shape, size, and other attributes of the prize PR, and the position of the prize PR such as the position of the prize PR. It is also possible to set an appropriate degree of difficulty according to the state of the prize PR by appropriately selecting.
- a substantially L-shaped drop adjustment component 46 is provided as an example of the drop characteristic adjusting means for adjusting the characteristic regarding the ease of dropping the prize PR conveyed by the conveyor 22 to the prize drop opening 8.
- the width of the drop adjustment component 46 (the dimension in the direction orthogonal to the paper surface of FIG. 6) may be appropriately set to a width that extends across all the conveyors 22 as a maximum value.
- the drop adjustment component 46 may be formed as wide as the width of a single conveyor 22.
- a plurality of drop adjustment components 46 may be provided side by side at appropriate intervals in the left-right direction of the conveyor unit 21, or a single drop adjustment component 46 may be provided so as to extend over all the conveyors 22.
- the drop adjustment component 46 may be detachable from the conveyor unit 21.
- the drop adjustment component 46 is attached near the upper end of the indicator 23 on the front side of the conveyor unit 21, and the upper end 46 a thereof is extended so as to protrude between the conveyance direction front end of the conveyor 22 and the prize drop opening 8.
- the upper end 46a of the drop adjustment component 46 is extended to the same extent as the transport surface 22a or somewhat above the transport surface 22a.
- the position of the upper end 46a may be adjustable as exemplified by the broken line in FIG.
- a plurality of types of fall adjustment parts 46 having different heights may be prepared, and the fall adjustment parts 46 having an appropriate height may be selected and attached to the conveyor unit 21.
- the drop adjustment component 46 may be attached to the conveyor unit 21 in a state where height adjustment is possible.
- the drop adjustment component 46 When the drop adjustment component 46 is provided, the drop adjustment component 46 provides appropriate resistance to the prize PR conveyed toward the prize drop opening 8, and the ease of dropping the prize PR into the prize drop opening 8 is determined. It can be adjusted. This makes it possible to more flexibly adjust the degree of difficulty regarding the payout of the prize PR. When a large number of prizes PR are arranged on the transport surface 22a, the prizes PR may be appropriately accumulated in front of the drop adjustment component 46, thereby creating a chance to obtain a large amount of prizes PR at once. It is also possible to adjust the game playability of the game by the drop adjustment component 46.
- the control system of the gaming machine 1 presents a payout rate to the manager of the gaming machine 1 in addition to the function for providing the game described in FIG. Have the ability to
- the game machine 1 is provided with a control unit 51 and a storage unit 52.
- the control unit 51 is configured as a computer unit including a microprocessor and an internal memory required for its operation.
- the storage unit 52 is a storage device provided with a non-volatile medium capable of storing and holding data, such as a magnetic storage medium and a flash ROM, and functions as an external storage device for the control unit 51.
- the storage unit 52 stores a computer program PG and game data GD.
- the indicator 23 of the conveyor unit 21, the motor 33 of the drive device 25, and the display device 11 of the monitor unit 10 are connected to the control unit 51 as control targets.
- the push button switch 7 and the position detection device 12 of the monitor unit 10 are connected to the control unit 51 as an input device for providing information necessary for control. Further, as the input device, the rotation amount sensor 35 of the conveyor unit 21, the coin selector 36 and the prize sensor 37 are connected to the control unit 51.
- the rotation amount sensor 35 is provided as an example of means for acquiring information necessary to determine the drive amount of the conveyor 22.
- a sensor such as a sprocket 32 or motor 33 for driving the conveyor 22 or a rotary encoder for outputting a pulse signal of a pulse number corresponding to the rotation amount of the pulleys 28 and 29 around which the conveyor 22 is wound. It is used.
- the drive amount of the conveyor 22 may be obtained by converting the rotation amount detected by the rotation amount sensor 35 into the movement amount in the transport direction of the conveyor 22, or the rotation amount itself detected by the rotation amount sensor 35 It may be treated as a driving amount of 22.
- the rotation amount sensor 35 is provided for each conveyor 22 so that the control unit 51 can detect the driving amounts of all the conveyors 22 independently of each other.
- the coin selector 36 is provided as an example of a means for acquiring information necessary to determine the amount of gaming value consumed for the user to play the game.
- the coin selector 36 is provided when the user consumes a gaming value by inserting a coin as a currency or a physical medium (hereinafter referred to as a coin or the like) such as a medal for substituting a currency into the game machine 1.
- a coin or the like a physical medium
- This is a known device that determines the authenticity of a coin or the like inserted by the user and, if it is an authentic coin, outputs a signal indicating the number of inserted sheets required to determine the payment amount, the type, and the like.
- the prize sensor 37 is provided as an example of means for detecting the payout of the prize to the user.
- the prize sensor 37 detects the drop of the prize from the prize drop opening 8 and outputs a predetermined detection signal.
- a photoelectric sensor or the like in which a detection area is set to cross the prize drop opening 8 is provided as the prize sensor 37.
- the prize drop opening 8 is imaged by an imaging means such as a camera, and the obtained image is analyzed to detect the arrival of the prize PR to the prize drop opening 8.
- An information storage medium such as an IC tag is attached to the prize PR, and the information recorded in the information storage medium is read by a reader arranged around the prize drop opening 8 to detect the arrival of the prize PR at the prize drop opening 8
- the control unit 51 is provided with a game processing unit 53 and a game management unit 54 as logical devices realized by a combination of computer hardware and a computer program PG as software.
- the game processing unit 53 controls the operation of the conveyor unit 21 and the like in order to provide the user with a game for the purpose of obtaining a prize PR.
- the game management unit 54 is in charge of various processes necessary to manage control by the game processing unit 53. For example, when a signal indicating insertion of a coin or the like necessary for the game is output from the coin selector 36, the game management unit 54 instructs the game processing unit 53 to start the game. In response to this, the game processing unit 53 controls lighting and extinguishing of the indicator 23, and operates the motor 33 of the conveyor unit 21 in accordance with the operation of the push button switch 7.
- FIG. 16 shows an example of the procedure of the game processing executed by the game processing unit 53 in response to an instruction from the game management unit 54.
- the process of FIG. 16 is a process performed independently for each game mechanism 20.
- the process of FIG. 16 may be performed only once for consumption of the game value necessary for the game, or may be performed multiple times.
- the game processing unit 53 starts display control of the indicator 23 (step S101).
- the indicator 23 changes the lighting position sequentially from the indicator 23 corresponding to the conveyor 22 at the left end to the indicator 23 corresponding to the conveyor 22 at the right end, and after the lighting position reaches the indicator 23 at the right end, the indicator at the left end It may be performed in a mode of sequentially changing the lighting position toward 23.
- the range in which the indicator 23 lights up is not limited to between the left end and the right end, and may be limited to an appropriate range.
- the lighting range of the indicator 23 may be defined by limiting to the range of the conveyor 22 on which the prize PR is mounted.
- the game processing unit 53 determines whether or not a predetermined stop operation, that is, an operation to depress the push button switch 7 is detected (step S102), and repeats the determination until the operation is detected.
- a predetermined stop operation that is, an operation to depress the push button switch 7 is detected
- the game processing unit 53 stops switching of the lighting position of the indicator 23, and fixes the lighting position by maintaining the lighted indicator 23 at that time in the lighting state (step S103).
- the game processing unit 53 determines the position where the indicator 23 is lit (step S104), and determines the conveyor 22 corresponding to the lit position as a driving target (step S105).
- the game processing unit 53 determines the drive amount of the conveyor 22 based on the lighting position of the indicator 23 (step S106), and the rotation amount is set so that the conveyor 22 to be driven is driven according to the determined drive amount.
- the motor 33 corresponding to the conveyor 22 to be driven is driven while referring to the output of the sensor 35 (step S107).
- the routine of FIG. 16 ends.
- the indicator 23 corresponding to one conveyor 22 may be provided with light emitting elements in three rows, and the driving amount may be determined according to which row is lit. As one example, when the middle row is lit, the drive amount may be determined so that the drive amount is relatively larger than when the left and right rows are lit.
- the moving speed of the lighting position of the indicator 23 may be preset by the game management unit 54 in accordance with an instruction of the manager of the game machine 1.
- the correspondence relationship between the lighting position of the indicator 23 and the driving amount of the conveyor 22 may be preset by the game management unit 54 in accordance with an instruction from the administrator of the game machine 1.
- the game management unit 54 starts a setting mode triggered by a predetermined operation on the monitor unit 10, displays a setting screen on the display device 11, reads an instruction of the administrator via the position detection device 12, Accordingly, the moving speed of the lighting position of the indicator 23 or the correspondence between the lighting position of the indicator 23 and the driving amount of the conveyor 22 may be set.
- the moving speed of the lighting position affects the degree of difficulty in obtaining a prize PR. That is, the user determines which conveyor 22 should be driven according to the state of the prize PR, and operates the push button switch 7 at the timing when the indicator 23 at the position corresponding to the driven conveyor 22 is lit. There is a need. Therefore, if the moving speed increases, it becomes difficult to operate the push button switch 7 at an appropriate timing, and the degree of difficulty increases. Further, regarding the correspondence relationship between the lighting position of the indicator 23 and the drive amount of the conveyor 22, the smaller the drive amount when the push button switch 7 is operated at an appropriate timing, the more disadvantageous the acquisition of the prize PR becomes. Increase. Therefore, the manager of the game machine 1 appropriately changes these setting states, so that it is possible to flexibly adjust the difficulty level regarding the payout of the prize PR in combination with the difficulty level setting by the nail component 40. is there.
- the game management unit 54 monitors the payout rate in the game machine 1 and presents it to the administrator in order to facilitate adjustment of the difficulty level by the nail component 40 or the adjustment of the difficulty level by setting the operation of the game mechanism 20. Also in charge.
- FIG. 17 shows an example of a payout rate monitoring process repeatedly executed by the game management unit 54 for monitoring the payout rate at a predetermined cycle. Note that the process of FIG. 17 may be performed with the entire game machine 1 as a control target, or may be performed separately for each game mechanism 20. The following description will be given assuming that the processing is performed separately for each game mechanism 20.
- the game management unit 54 determines whether consumption of gaming value by the user has been detected based on a signal from the coin selector 36 (step S121), and consumption is detected. In the case where the amount of consumption is determined based on the signal from the coin selector 36, the amount of consumption obtained is added to the current value described in the predetermined amount of consumption data (step S122).
- the consumption data may be held in the storage unit 52 as part of the game data GD, as an example.
- the amount of consumption may be quantitatively expressed according to a currency unit, for example, or may be quantitatively expressed by the number of alternative media such as medals. In any case, the consumption may be measured according to an appropriate unit.
- the game management unit 54 determines whether or not the payout of the prize PR is detected based on the signal of the prize sensor 37 (step S123). If it is detected, the game management unit 54 adds the amount of reward, which quantifies the value of the paid-out prize PR, to the current value described in the predetermined amount of reward data (step S124).
- the amount-of-reward data may be held in the storage unit 52 as a part of the game data GD as an example.
- the reward amount is measured in the same unit as the gaming value consumption amount. For example, if the gaming value consumption is measured according to a currency unit, the value of the prize PR is also quantified according to the currency unit.
- the prize sensor 37 Since the prize sensor 37 provides the game management unit 54 with information on the presence or absence of the prize PR or the number of fallen prize PR, the prize sensor 37 converts the prize PR into a reward amount to obtain the reward amount of the prize PR from the information. A conversion value is required. Therefore, the converted value is given to the game management unit 54 in advance. For example, when the amount of reward is measured according to a currency unit, the unit price of the prize PR is given as a conversion value.
- the conversion value may be input via the monitor unit 10 as an example.
- the conversion value may be set as one of the items that can be input in the setting mode for setting the moving speed of the lighting position of the indicator 23 described above, for example.
- step S125 the game management unit 54 next calculates the ratio of the current value of the amount of reward data to the current value of the amount of consumption data as a payout rate. Thereafter, the game management unit 54 records the calculated payout rate in the game data GD (step S126), and then ends the current routine. If it is determined in step S121 that the consumption of gaming value is not detected, step S122 is skipped and the process proceeds to step S123, and the payout of the prize PR is not detected in step S123. If it is determined that the condition is determined, step S124 is skipped and the process proceeds to step S125.
- the value of the payout rate recorded in the game data GD is presented to the administrator in response to an appropriate operation of the administrator of the game machine 1.
- the game management unit 54 executes the payout rate presentation processing of FIG. 18 and reads out the value of the payout rate recorded in the game data GD (step S141), and the obtained value Are displayed on the display device 11 of the monitor unit 10 (step S142).
- the manager of the game machine 1 arranges the claw parts 40 with reference to the displayed payout rate, or the setting state of the game mechanism 20, for example, the moving speed of the lighting position of the indicator 23, the driving amount of the conveyor 22 You can change the settings for.
- the current values of the consumption data and the reward data can be initialized by an appropriate operation of the manager of the game machine 1 in order to confirm the effect of arranging the nail component 40 or the effect of changing the setting of the game mechanism 20. It may be When the setting of the degree of difficulty is changed by arranging the nail component 40 or the like by initializing, the effect of the setting change can be confirmed by referring to the payout rate after the change.
- the difficulty adjustment by changing the setting state of the game mechanism 20 may learn the correspondence between the setting state and the payout rate, and may be automatically adjusted based on the learning result.
- the payout rate is determined at least in units of the game mechanism 20.
- the payout rate may be determined in units of the conveyor 22.
- the processing of FIG. 17 may be changed such that a prize sensor 37 is provided for each conveyor 22 to record from which conveyor 22 the prize PR has fallen, and the payout rate is calculated for each conveyor 22. Thereby, it is possible to confirm the effect of the difficulty adjustment on a conveyor 22 basis.
- an example of the consumption detection means is realized by the combination of the coin selector 36 and the processes of steps S121 and S122 of FIG. 17 by the game management unit 54, and the step of FIG.
- An example of the reward amount detection means is realized by the combination of the processing of S123 and S124.
- the game management unit 54 functions as an example of a payout rate presentation unit by executing the processes of steps S125 and S126 of FIG. 17 and steps S141 and S142 of FIG.
- the conveyor 22 is comprised as an endless crawler belt in said form, the conveyor 22 may be comprised as a strip
- the conveyance surface 22a of the conveyor 22 is not limited to the example having the toothed portion 22b, and may be planarly configured. Even in such a case, it is possible to flexibly change the degree of difficulty by providing a plurality of attachment portions on the transport surface 22a and selectively attaching the claw component 40.
- Sprockets 32 for driving the conveyor 22 may be disposed on the inner circumferential side of the conveyor 22. In that case, the conveyance surface 22a of the conveyor 22 does not have a region engaged with the sprocket 32, and the restriction on the attachment position of the claw component 40 on the conveyance surface 22a can be eliminated.
- the conveyance body is not limited to the loop conveyor 22.
- winding rollers are provided at the front and the rear of the transport direction, both ends of the transport body are wound around those rollers, the transport body is fed out from one roller, and the transport body is wound by the other roller
- the surface may be moved to carry the prize.
- the property changing component is not limited to the illustrated claw component 40.
- property-modifying components having the function of increasing or decreasing the frictional resistance inherent to the transfer surface may be attached to the transfer surface.
- the property changing component does not necessarily need to be detachably attached to the transport surface.
- the property changing component may be attached to the transport surface in a non-removable state.
- the property changing component may be fixedly attached to the transport surface using a non-removable bonding method such as bonding, caulking, or riveting.
- the prize drop port 8 is set as the target position for transporting the prize PR, and the prize PR reaches the prize drop port 8
- the game machine 1 is configured such that the prize PR is paid out to the user as a reward.
- the reward to the user is not limited to the example of paying out the game medium to be transported.
- it is detected by a sensor or the like that a game medium has reached a predetermined target position, and in response to the detection, the game medium inside is played with a reward different from the game medium, etc.
- the configuration relating to transportation may be divided into the configuration relating to the payout of the reward outside the gaming machine. In that case, the gaming media having reached the target position may be returned to the initial position by driving the transport device in the reverse direction, or returned to the initial position on the transport surface using a transport device different from the transport device. May be
- the reward paid to the user is not limited to physical giveaways.
- a ticket that can be exchanged for a prize or the like may be issued as a reward.
- Electronic rewards may be paid to the user, such as gaming values such as credits required to play the game, and electronic points having some exchange value.
- the payment of the reward to the user does not necessarily require that the game medium has reached the target position.
- a variation may be made such that the closer to the target device the position of the game medium at the end of the game is, the more reward is paid to the user.
- the payout of the reward may be made in an appropriate manner as long as it is associated with the arrival of the game media at the target position.
- the carriers do not necessarily need to be provided in parallel with each other. For example, a plurality of carriers may be arranged radially around a target position, or a plurality of carriers may be arranged symmetrically around the target position.
- the gaming machine of the present invention is not limited to the example configured as a commercial gaming machine that causes a game to be played on condition of consumption of gaming value. As long as the gaming machine includes an element for competing the payout of the reward, it is possible to adjust the degree of difficulty regarding the payout of the reward according to the present invention.
- a game machine (1) has a transport surface (22a) on which gaming media (PR) are to be placed, and one side in the transport direction by the transport surface is at a predetermined target position (8).
- a transport device (21) including a plurality of transport bodies (22) provided side by side, and a drive device (25) for driving each of the plurality of transport bodies independently in the transport direction;
- An operation detection device (7) for detecting the operation of the control device; and
- a control device (51) for controlling the drive device such that the plurality of transport bodies are selectively driven according to the operation detected by the operation detection device.
- a gaming machine in which a reward is paid out to the user in association with the attainment of the game medium to the target position, on a part of the conveyance surface of at least one of the plurality of conveyance bodies. Is separate from the carrier It is configured as one in which at least one characteristic changing component (40, 40A, 40B) for changing the characteristics relating takes ease of the game medium from the inherent characteristics of the conveying surface is attached.
- the property changing component by installing the property changing component on the transport surface, it is possible to change the property relating to the easiness of catching the game medium from the property unique to the transport surface. Whether or not the game medium can be transported to the target position is closely related to the ease of engagement between the transport surface and the game medium, and the degree of difficulty in causing the game medium to reach the target position decreases with ease.
- the influence of the property changing part on the difficulty depends on various factors such as the selection of the carrier to which the property changing part is attached, the position of the property changing part on the carrier, the number of property changing parts, and the property of the property changing part itself.
- the items can be changed in various ways by properly using them. Therefore, it is possible to increase the flexibility of adjusting the difficulty level.
- the conveyance surface is provided with a plurality of attachment portions (22c) to which the characteristic change component can be attached, and the characteristic change component is attached to at least one attachment portion selected from the plurality of attachment portions Good.
- the plurality of attachment portions can be made to function as attachment position candidates to provide a pointer for determining the attachment position of the property changing component.
- the transport body is in the form of a loop which can be circulated along the transport direction, and is provided as a strip on the outer peripheral side of which a plurality of teeth (22b) are provided at regular intervals along the transport direction.
- the apparatus rotates each of the plurality of sprockets (32) provided for each of the carriers so as to mesh with the teeth and independently of each other by the driving force supplied from a predetermined driving source (33).
- the plurality of attachment portions may be provided at a position avoiding an area of the tooth portion that meshes with the sprocket. In this case, it is possible to eliminate the possibility that the property changing component is erroneously attached to a position interfering with the sprocket.
- Each of the plurality of mounting portions may be provided in a gap (22c) between the teeth. According to this, the gap between the teeth can be effectively used as a mounting space for the characteristic change component.
- the property changing component may be provided with a fitting portion (41) that is fitted complementarily to the gap portion and a pair of adjacent tooth portions across the gap portion. According to this, the fitting portion can be brought into close contact with the pair of tooth portions and the gap portion between them to improve the stability of the property changing component.
- Each of the carrier and the fitting portion may be further provided with meshing portions (34, 42) meshing to prevent displacement of the property changing component in a direction away from the conveyance surface. According to this, it is possible to reliably prevent the characteristic change component from falling off from the conveyance surface.
- the characteristic change component may be removable with respect to the transport surface. In this case, various settings can be attempted through removal or repositioning of the property change component. Alternatively, it is also possible to respond to the change in the target difficulty level by removing the property change component or changing the position.
- a first hooking portion (43) and a second hooking portion (44) having different characteristics regarding the ease of catching the game medium are provided in the opposite direction to each other, and the transport
- the direction of attachment of the property changing component to the surface is between a first state in which the first hooking portion is directed to the target position and a second state in which the second hooking portion is directed to the target position It may be made changeable. According to this, it is possible to change the influence of the property changing part on the difficulty depending on the direction of attachment of the property changing part. Thereby, it is possible to further increase the flexibility regarding the difficulty level adjustment.
- the control device controls the drive device such that the transport device is driven according to the user's operation in exchange for the consumption of the game value by the user, and the game value consumed by the user is quantified.
- Consumption amount detection means (36, 54, S121, S122) for detecting consumption amount
- reward amount detection means (37, 54, S123, S124) for detecting the amount of reward which quantified the reward paid to the user
- a payout rate presenting means 54, S125 for calculating the payout rate given as the ratio of the consumption amount to the consumption amount in the control device.
- S126, S141, S142 may be provided. According to this, it is possible to confirm the effect of the difficulty setting using the characteristic change component by presenting the payout rate.
- the presented payout rate can be used as reference information for determining the position, the number, and the like of the characteristic change component.
- a prize may be installed on the transport surface as the game medium, and the prize reaching the target position may be paid out to the user as the reward. According to this, it is possible to flexibly adjust the degree of difficulty of prize acquisition in a game machine of a type in which a prize is used as a game medium and the prize is paid out to the user as a reward by the characteristic change component.
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Pinball Game Machines (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Coin-Freed Apparatuses For Hiring Articles (AREA)
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CN201980000806.1A CN111954563B (zh) | 2019-03-15 | 2019-04-05 | 游戏机 |
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JP2019048970A JP7127841B2 (ja) | 2019-03-15 | 2019-03-15 | ゲーム機 |
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JP (2) | JP7127841B2 (enrdf_load_stackoverflow) |
CN (1) | CN111954563B (enrdf_load_stackoverflow) |
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WO (1) | WO2019135416A2 (enrdf_load_stackoverflow) |
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JP2021052902A (ja) * | 2019-09-27 | 2021-04-08 | 株式会社コナミアミューズメント | ゲーム機 |
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JP7547871B2 (ja) | 2020-08-31 | 2024-09-10 | オムロン株式会社 | 学習装置、学習方法、学習プログラム、制御装置、制御方法、及び制御プログラム |
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GB8614903D0 (en) * | 1986-06-19 | 1986-07-23 | Crompton Machine Co Ltd | Amusement machine |
US5445376A (en) | 1994-01-14 | 1995-08-29 | Bromley Incorporated | Conveyor playing surface game |
JPH08823A (ja) * | 1994-06-24 | 1996-01-09 | Taito Corp | 景品搬送装置 |
JP3394099B2 (ja) * | 1994-10-07 | 2003-04-07 | 株式会社タイトー | 景品自動払出し装置 |
US5639087A (en) * | 1995-06-29 | 1997-06-17 | Konami Co., Ltd. | Rolling game machine |
JP3647112B2 (ja) * | 1995-11-24 | 2005-05-11 | 株式会社タイトー | 景品排出装置付きゲーム機 |
JP3857851B2 (ja) * | 2000-01-20 | 2006-12-13 | 株式会社タイトー | 景品搬送装置及びゲーム装置 |
JP4028834B2 (ja) | 2003-10-28 | 2007-12-26 | 株式会社タイトー | ドライブゲーム機 |
JP4390547B2 (ja) * | 2003-12-19 | 2009-12-24 | 株式会社バンダイナムコゲームス | 景品払出装置 |
JP4251503B2 (ja) * | 2006-11-20 | 2009-04-08 | 株式会社サンエイ | 遊技装置 |
US8882111B2 (en) * | 2012-07-10 | 2014-11-11 | Stephen P. Shoemaker, Jr. | Bulk amusement game ticket distribution system |
TWM492774U (zh) * | 2014-08-14 | 2015-01-01 | Sheng-Rong Qiu | 娛樂遊戲機具 |
CN205800204U (zh) * | 2016-06-08 | 2016-12-14 | 曾庆乐 | 平移台装置 |
JP6375001B2 (ja) * | 2017-02-02 | 2018-08-15 | 株式会社マーベラス | ゲーム装置 |
CN207253740U (zh) * | 2017-08-16 | 2018-04-20 | 谢代英 | 一种用于抓物游戏机的取物箱结构 |
-
2019
- 2019-03-15 JP JP2019048970A patent/JP7127841B2/ja active Active
- 2019-04-05 CN CN201980000806.1A patent/CN111954563B/zh active Active
- 2019-04-05 WO PCT/JP2019/015162 patent/WO2019135416A2/ja active Application Filing
-
2020
- 2020-03-12 TW TW109108187A patent/TWI745887B/zh active
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2021
- 2021-05-26 JP JP2021088420A patent/JP2021120054A/ja active Pending
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2021052902A (ja) * | 2019-09-27 | 2021-04-08 | 株式会社コナミアミューズメント | ゲーム機 |
JP7384380B2 (ja) | 2019-09-27 | 2023-11-21 | 株式会社コナミアミューズメント | ゲーム機 |
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JP7127841B2 (ja) | 2022-08-30 |
CN111954563B (zh) | 2021-10-26 |
TWI745887B (zh) | 2021-11-11 |
WO2019135416A3 (ja) | 2019-08-29 |
JP2021120054A (ja) | 2021-08-19 |
CN111954563A (zh) | 2020-11-17 |
JP2020146401A (ja) | 2020-09-17 |
TW202045231A (zh) | 2020-12-16 |
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