WO2019045490A1 - Dispositif de simulation - Google Patents
Dispositif de simulation Download PDFInfo
- Publication number
- WO2019045490A1 WO2019045490A1 PCT/KR2018/010069 KR2018010069W WO2019045490A1 WO 2019045490 A1 WO2019045490 A1 WO 2019045490A1 KR 2018010069 W KR2018010069 W KR 2018010069W WO 2019045490 A1 WO2019045490 A1 WO 2019045490A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- swing
- slider
- player
- user
- moving units
- Prior art date
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05G—CONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
- G05G1/00—Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
- G05G1/30—Controlling members actuated by foot
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Definitions
- the present invention relates to a simulation apparatus, and more particularly, to a simulation apparatus capable of easily manipulating various behavioral motions of a player in a game or other programs by using a user's feet,
- the present invention relates to a simulation apparatus capable of enjoying an interest while feeling the reality that the player in the program is acting as a player.
- the simulator device indirectly gives experience to the user by virtually uniting the situation that can happen by a computer program And can be applied to driving exercises and games for automobiles, airplanes, motorcycles, and the like.
- the virtual three-dimensional situation is programmed, and the three-dimensional motion is given by the simulation apparatus, so that the user can feel the same motion as the actual situation and apply the same to various situations.
- Such a simulation apparatus can be applied to various games, various experiences through simulation, educational and stereoscopic movie viewing, and the like.
- simulation apparatus is combined with a virtual reality apparatus according to characteristics of a device that can sense a stereoscopic sensation, thereby achieving a greater synergy effect.
- a virtual reality apparatus generates images and sounds by a head mount display (HMD) equipped with a monitor and a speaker, and operates a chair to provide a virtual reality to the user.
- HMD head mount display
- a user can feel virtual reality as if it is real, and it is widely distributed in a game room, a stereoscopic movie theater, have.
- the chair is rocked and rotated in a three-dimensional direction, thereby providing a sense of reality to the user, and the above-described simulation apparatus is applied for this purpose.
- the simulation apparatus has been utilized as a device for enabling a user to experience a real situation in a virtual reality as well as a game or education apparatus by a general monitor.
- a simulation apparatus is provided for driving a chair
- Patent Document 1 discloses a bicycling / gaming device capable of increasing the exercise effect while satisfying realism and interest according to game play.
- This technique allows the occupant of the fixed bicycle to adjust the steering wheel according to the programmed rostrum (course), to load the pedal of the bicycle according to the characteristics of the terrain such as sphere or obstacle, or to vibrate the saddle, It is possible to obtain aerobic exercise effect while realizing a feeling of reality similar to riding a bicycle in a real situation.
- Patent Document 2 discloses a bicycle game simulation apparatus which is proposed by the present applicant.
- This technique has a swing foot plate on each of two pedals of a crank pedal unit, and includes forward and backward rotation sensing means for sensing the forward and backward rotation of the crankshaft, and swing sensing means for sensing the left and right rotation of each swing footrest,
- a virtual reality (VR) game has attracted a lot of attention. Accordingly, a motion motion of a player in a game is also required to have a very wide variety of motions similar to reality, and it is difficult to efficiently cope with a small number of control signal combinations Do.
- VR virtual reality
- the present invention has been made to solve the above-mentioned problems of the prior art, and it is an object of the present invention to enable a user to easily play various motion motions of a player in a program by using both hands,
- a technical object of the present invention is to provide a simulation apparatus capable of realizing a feeling of being a player in a game.
- the technical challenge is to provide.
- a simulation apparatus including a guide rail, a slider moving back and forth along the guide rail, unit; First and second swing footrests provided on the slider of the first and second front and rear moving units, respectively, so as to be rotatable in a horizontal direction, and on which both feet of the user are placed; First and second swing sensing means for sensing the left and right rotation of the first and second swing foot plates respectively and transmitting the signal; And first and second back and forth movement sensing means for sensing the forward and backward movement of the first and second front and rear moving units and sending out the signal, respectively.
- the first and second back and forth movement sensing means comprise first and second driving and driven pulleys spaced apart in the longitudinal direction of the first and second guide rails, First and second belts coupled to the respective motors and driven pulleys and fixed to corresponding sliders, and second and second rotation sensing means for sensing the forward and reverse rotation of either one of the prime and driven pulleys, The linear motion of the slider is converted into rotational motion and sensed.
- the rotation sensing means of the first and second swing sensing means and the first and second back-and-forth movement sensing means comprise an encoder.
- the apparatus further includes first and second slider setting means for holding each slider of the first and second front and rear moving units so as to be positioned at a predetermined reference position without external force.
- the slider setting means may comprise a pair of first and second coil springs, for example, provided between the first and second sliders and between the first and second idling pulleys and the driven pulley, respectively.
- the speed of the corresponding behavioral motion of the player in the program can be changed in proportion to the moving distance of each slider of the first and second front and rear moving units.
- the simulation apparatus of the present invention when a player in the game walks or runs in conjunction with moving the moving unit forward and backward with both feet, the player rotates the swing footrest provided on the slider to the left and right, Unlike the conventional one, which relies on a keyboard and a mouse for various motion motions of a player in a program, since the user actually becomes a player in the program, the player looks at the surroundings while walking, .
- control signals can be combined with the first and second swing foot plates provided on the respective sliders in various ways, Allowing the player to implement various action motions that are more realistic.
- the two front and rear moving units independently driven move linearly. Therefore, the swing footplate can be operated easily during the operation, and the user can easily move the moving motion of the player in the program It is possible to provide expanded operational convenience.
- FIG. 1 is a front view showing an example of use of a simulation apparatus according to the present invention
- FIG. 2 is a partially cutaway perspective view of the simulation apparatus of the present invention taken along II of FIG.
- FIG. 3 is a side view of the simulation apparatus according to the present invention taken along III of FIG.
- FIG. 4 is a sectional view taken along the line IV-IV in Fig. 3,
- 5A to 5H are plan views schematically showing various operating methods of the simulation apparatus according to the present invention.
- FIG. 6 is a block diagram for explaining a configuration of a simulation apparatus according to the present invention.
- the simulation apparatus of the present invention will be described on the assumption that it is applied to a game program for convenience.
- the simulation apparatus includes first and second front and rear moving units 10 and 20 that perform linear motion in the forward and backward directions, respectively, and first and second front and rear moving units First and second swing footrests 30 and 32 installed on the first and second swinging legs 10 and 20 and first and second swing footsteps 32 and 32 for detecting the left and right swing footsteps 31 and 32, respectively, Second swing detection means 33 and 34 for detecting the forward and backward movements of the first and second front and rear moving units 10 and 20 and for transmitting the signals to the front and rear swing detection means 33 and 34, 40) < / RTI >
- the first and second front and rear moving units 10 and 20 are preferably arranged in parallel to each other with a certain distance left and right centering on the user U in a box-like base 1 having a space therein .
- the first and second front and rear moving units 10 and 20 according to the present invention have the same configuration and operation effects as those of the first and second front and rear moving units 10 and 20 except for the first front and rear moving unit 10,
- the second front-rear moving unit 20 writes the code corresponding to the portion corresponding to the first front-rear moving unit 10, and omits the redundant description.
- the first front and rear moving unit 10 basically comprises a first guide rail 11 arranged to be long in the longitudinal direction of the user U and a second guide rail 11 slidably coupled to the first guide rail 11, 1 slider 12. As shown in Fig.
- the first housing 14 can be exposed on the upper side of the base 1
- the first slider 12 is fixed to the first web 13 via the first web 13.
- the first web 13 penetrates the upper surface 2 of the base 1 through the guide slot 2a formed opposite to the first guide rail 11 and exposes the first housing 14 to the outside.
- the coupling structure of the first guide rail 11 and the first slider 12 may have a coupling structure for interposing, for example, a bearing or a roller for smooth movement.
- the first and second swing footsteps 31 and 32 also have the same configuration and operation effects.
- the first and second swing footsteps 31 and 32 only describe the first swing footstep 31,
- the code corresponding to the part corresponding to the foot plate 31 is written and the overlapping description is omitted.
- the first swing foot 31 may be configured in various shapes, for example, a rectangular block as shown in the figure, and may be of any shape as long as the user U can comfortably land and stably operate . It is of course also possible to provide a slip-resistant pad or the like on the upper surface of the first swing foot 31, that is, the surface of the user U on which the foot F1 comes into contact.
- the first swing foot 31 is rotatably assembled to the first housing 14 of the first front and rear moving unit 10 with the hinge shaft 31a at the center of the lower surface thereof,
- the first housing 14 can be rotated in the left-right direction at the same time.
- the hinge shaft 31a of the first swing foot 31 may also be coupled via a bearing (not shown) to ensure smooth rotation.
- the first and second swing detecting means 33 and 34 may be configured in various forms.
- the first and second swing footrests 31 and 32 may include first and second front and rear moving And encoders respectively installed in the first and second housings 14, 24 of the units 10, 20, respectively.
- the first and second swing detecting means 33 and 34 detect the direction and angle in which the first and second swing footsteps 31 and 32 are rotated in the left or right direction, And transmits the detection signal to the communication and control unit 70.
- the communication and control unit 70 transmits the corresponding signal to the game program (PC or game machine 80), thereby detecting the first and second swing detection units 33 and 34 to which the game program 80 is transmitted
- the game player moves the player in the game left or right while moving the display 90 in the left or right direction corresponding to the signal.
- the first and second swing detection means 33 and 34 of the game simulation apparatus according to the present invention are installed in the housings 14 and 24 of the first and second front and rear moving units 10 and 20, So that various motion motions can be implemented in the players in the game by using their left and right rotations.
- the game player sets the display to move while changing directions, and the first and second swing footsteps 31 ) 32 are rotated in different directions or only one of the swing footsteps 31 or 32 is rotated to the left or right, the player in the game according to the respective rotation directions may perform a motion motion different from the direction change, for example, You can set it up to sit, lie down, or take a variety of special social actions.
- the first and second back and forth movement sensing means 40 and 50 may also be configured in various ways.
- the linear motion of each of the sliders 12 and 22 is converted into a rotational motion, You can take a way to detect movement.
- first and second back and forth movement detecting means 40 and 50 of the present invention include first and second guide rails 11 and 21 in the base 1,
- the driven pulleys 41 and 51 and the driven pulleys 42 and 52 are spaced apart from each other in the longitudinal direction of the guide rails 11 and 21,
- the webs 13 and 23 of the first and second front and rear moving units 10 and 20 are fixed to the fixing plate 15 25).
- Rotation sensing means for sensing the forward and reverse rotation of either one of the first and second driven pulleys 41 and 51 and the driven pulleys 42 and 52
- the rotation detecting means 44 and 54 are also provided with the first and second idling pulleys 41 and 42 so that the first and second idling pulleys 41 and 42 are rotated by the rotation of the sliders 12 and 22, And an encoder interlocked with either one of the driven pulleys 51 and 52 and the driven pulleys 42 and 52.
- the first and second longitudinal movement detecting means 40 and 50 change the linear motion of the sliders 12 and 22 into rotational motion.
- the pulleys 41 and 51 (42 and 52) and the belts (43 and 53) are composed of a timing pulley and a belt.
- each of the rotation detecting means (44) and (54) senses the forward and backward rotation of the first and second driven pulleys (42, 52) to accurately detect the linear movement of the corresponding slider And sends it to the communication and control unit 70.
- the communication and control unit 70 then transmits the detection signals transmitted from the first and second back and forth movement sensing means 40 and 50 to the game program 80 so that the game program 80 can, Let the player in the game implement a walking motion that jumps forward or backward.
- the first and second back and forth movement sensing means 40 and 50 of the present invention respectively detect the back and forth movement of the first and second front and rear moving units 10 and 20 driven independently of each other,
- the game player is set to move forward or backward only when the first guide rails 11 and 21 and the second guide rails 11 and 21 are rotated in the same direction and the first and second guide rails 11) 21 are rotated in opposite directions to each other or only one of the tiltable levers 11 or 21 is tilted forward or backward, there are various motion motions Or to take special social actions and so on.
- the present invention is set such that the speed of the action motion of the player in the game is changed in proportion to the moving distance of the first and second guide rails 11 and 21. Accordingly, when the moving distance of each of the guide rails 11 and 21 is short, it moves slowly, and as the angle of rotation increases, it moves more and more quickly so that more realistic play can be performed.
- the simulation apparatus is configured such that the sliders 12 and 22 of the first and second front and rear moving units 10 and 20 linearly move. It is necessary to set the initial position, i.e., to set the zero point in a state in which no external force is applied.
- the present invention provides a pair of coil springs 61a (61a, 61b) between the first and second sliders 12, 22, the first and second idling pulleys 41, 51 and the first and second driven pulleys 42, And 61b (62a, 62b), respectively.
- the pair of coil springs 61a and 61b 62a and 62b have the same length and elasticity to position the sliders 12 and 22 in the middle of the guide rails 11 and 21, The compression and the tension and the restoration are alternately performed at the same time when the slider 12 or 22 is moved forward or backward to maintain the initial position of the slider 12 or 22.
- the simulation apparatus is configured such that the first and second front and rear moving units 10 and 20 are driven independently from each other and the first and second swing foot plates 31 and 32 ), It becomes possible to realize a combination of a very wide variety of control signals, thereby realizing a more realistic motion motion of a player in the program.
- This advantage allows the user U to easily manipulate various motion motions of the virtual reality device, which is currently in the limelight, using both hands F1 and F2.
- the simulation apparatus can enjoy a more realistic operation when combined with, for example, a multi-axis control chair unit 100 that can be driven in two to three-axis directions.
- U in response to the control signal transmitted from the first and second swing sensing means 31 and 32 and the first and second front and rear rotation sensing means 40 and 50, U can be rotated to the left and right, and rocked back and forth, or driven in any direction up and down, so that more realistic play can be made as if the user U acts as a player in the game .
- a display unit (not shown) for visually displaying a virtual space may be further installed.
- the display unit may include an LCD or an LED monitor installed on the operation unit. Or an HMD for virtual reality experience.
- the simulation apparatus switches the direction of the player from side to side as the player in the game walks or jumps and rotates the swing footrest installed on the slider in conjunction with the forward and backward movement of the player moving forward and backward , And the screen is also moved at the same time.
- various virtual motion of the player in the program can be provided as a player in the program, so that the user can walk, Experience training and so on.
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- Business, Economics & Management (AREA)
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Abstract
La présente invention concerne un dispositif de simulation, comprenant : des première et seconde unités de déplacement vers l'avant et vers l'arrière, chaque unité étant pourvue d'un rail de guidage et d'un coulisseau se déplaçant vers l'avant et vers l'arrière le long du rail de guidage, les unités étant agencées en parallèle ; des premier et second repose-pieds oscillants qui sont installés sur les coulisseaux respectifs des première et seconde unités de déplacement vers l'avant et vers l'arrière de façon à pouvoir tourner horizontalement, et sur lesquels les deux pieds d'un utilisateur sont respectivement placés ; des premier et second moyens de détection d'oscillation servant à détecter les rotations vers la gauche et vers la droite des premier et second repose-pieds oscillants respectifs et à émettre les signaux correspondants ; et des premier et second moyens de détection de mouvement vers l'avant et vers l'arrière servant à détecter les mouvements vers l'avant et vers l'arrière des première et seconde unités de déplacement vers l'avant et vers l'arrière respectives et à émettre les signaux correspondants, ce qui permet à l'utilisateur de manipuler et de commander aisément les divers mouvements d'un joueur dans un programme à l'aide des deux pieds, et permet en outre à l'utilisateur de ressentir une sensation de réalité comme si l'utilisateur était réellement le joueur dans un jeu, marchant et courant ou regardant alentour.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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KR10-2017-0112027 | 2017-09-01 | ||
KR1020170112027A KR102024865B1 (ko) | 2017-09-01 | 2017-09-01 | 시뮬레이션 장치 |
Publications (1)
Publication Number | Publication Date |
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WO2019045490A1 true WO2019045490A1 (fr) | 2019-03-07 |
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ID=65525957
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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PCT/KR2018/010069 WO2019045490A1 (fr) | 2017-09-01 | 2018-08-30 | Dispositif de simulation |
Country Status (2)
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KR (1) | KR102024865B1 (fr) |
WO (1) | WO2019045490A1 (fr) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN114681862A (zh) * | 2022-05-09 | 2022-07-01 | 重庆电子工程职业学院 | 一种用于vr设备的仿真转向跑步机 |
WO2022253832A1 (fr) * | 2021-06-01 | 2022-12-08 | Hotz Marvin | Dispositif et procédé pour détecter le mouvement de marche d'une personne et pour entrer dans un environnement virtuel |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20230144904A (ko) * | 2022-04-08 | 2023-10-17 | 주식회사 피엔아이컴퍼니 | 이동형 조작 장치 및 그 조작 방법 |
KR102684066B1 (ko) * | 2022-11-21 | 2024-07-10 | 조영일 | 가상 비행 시뮬레이터용 조종 훈련 장치 |
Citations (5)
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KR20120011360A (ko) * | 2010-07-26 | 2012-02-08 | 주식회사 미네르바 | 알에프아이디 리더의 인증 장치 |
KR20130078839A (ko) * | 2011-12-31 | 2013-07-10 | 전북대학교산학협력단 | 스키 시뮬레이션 장치 및 그 방법 |
KR101571361B1 (ko) * | 2014-10-02 | 2015-11-24 | (주)개선스포츠 | 시뮬레이션 런닝머신 |
KR101619095B1 (ko) * | 2015-04-30 | 2016-05-10 | (주)피엔아이시스템 | 자전거형 게임 시뮬레이션 장치 |
KR20160144268A (ko) * | 2015-06-08 | 2016-12-16 | 이재억 | Hmd용 보행 시뮬레이션 장치 |
Family Cites Families (1)
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JP2000037168A (ja) | 1998-07-22 | 2000-02-08 | Daishin Shokuhin:Kk | 麺入り食品 |
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2017
- 2017-09-01 KR KR1020170112027A patent/KR102024865B1/ko active IP Right Grant
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2018
- 2018-08-30 WO PCT/KR2018/010069 patent/WO2019045490A1/fr active Application Filing
Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
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KR20120011360A (ko) * | 2010-07-26 | 2012-02-08 | 주식회사 미네르바 | 알에프아이디 리더의 인증 장치 |
KR20130078839A (ko) * | 2011-12-31 | 2013-07-10 | 전북대학교산학협력단 | 스키 시뮬레이션 장치 및 그 방법 |
KR101571361B1 (ko) * | 2014-10-02 | 2015-11-24 | (주)개선스포츠 | 시뮬레이션 런닝머신 |
KR101619095B1 (ko) * | 2015-04-30 | 2016-05-10 | (주)피엔아이시스템 | 자전거형 게임 시뮬레이션 장치 |
KR20160144268A (ko) * | 2015-06-08 | 2016-12-16 | 이재억 | Hmd용 보행 시뮬레이션 장치 |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2022253832A1 (fr) * | 2021-06-01 | 2022-12-08 | Hotz Marvin | Dispositif et procédé pour détecter le mouvement de marche d'une personne et pour entrer dans un environnement virtuel |
CN114681862A (zh) * | 2022-05-09 | 2022-07-01 | 重庆电子工程职业学院 | 一种用于vr设备的仿真转向跑步机 |
CN114681862B (zh) * | 2022-05-09 | 2023-03-14 | 重庆电子工程职业学院 | 一种用于vr设备的仿真转向跑步机 |
Also Published As
Publication number | Publication date |
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KR20190025412A (ko) | 2019-03-11 |
KR102024865B1 (ko) | 2019-12-02 |
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