WO2020235924A1 - Système de manivelle de dispositif de simulation de type pédale - Google Patents

Système de manivelle de dispositif de simulation de type pédale Download PDF

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Publication number
WO2020235924A1
WO2020235924A1 PCT/KR2020/006570 KR2020006570W WO2020235924A1 WO 2020235924 A1 WO2020235924 A1 WO 2020235924A1 KR 2020006570 W KR2020006570 W KR 2020006570W WO 2020235924 A1 WO2020235924 A1 WO 2020235924A1
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WO
WIPO (PCT)
Prior art keywords
pedal
crankshaft
crank
crankshafts
crank system
Prior art date
Application number
PCT/KR2020/006570
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English (en)
Korean (ko)
Inventor
신재중
윤은석
Original Assignee
(주)피엔아이컴퍼니
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by (주)피엔아이컴퍼니 filed Critical (주)피엔아이컴퍼니
Publication of WO2020235924A1 publication Critical patent/WO2020235924A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/06Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/035Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
    • A63B23/04Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for lower limbs
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/035Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
    • A63B23/04Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for lower limbs
    • A63B23/0476Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for lower limbs by rotating cycling movement
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G1/00Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
    • G05G1/30Controlling members actuated by foot

Definitions

  • the present invention relates to a simulation device for controlling various motions of a play object (hereinafter referred to as "character") in a virtual reality such as a game, and more specifically, a user
  • a simulation device for controlling various motions of a play object (hereinafter referred to as "character") in a virtual reality such as a game, and more specifically, a user
  • the operation pedal that allows the user to manipulate various motions of the character with both feet on it can always maintain a horizontal state while rotating with the user’s leg movement.
  • It relates to a crank system of a pedal-type simulation device capable of operating very stably and accurately.
  • the game industry using computer programs is on a rapid development trend, and the types are very diverse, ranging from various combat simulation games, sports simulation games, flight or sail simulation games, and motorcycle or car racing simulation games. It covers a wide range of areas, so users can choose and enjoy the right game according to their taste.
  • Such a game is basically equipped with a PC or game console including a display device, and is mostly operated using a joystick and buttons while looking at the screen in a fixed state, or using a computer keyboard and mouse. It is common to manipulate.
  • the vehicle control device is also equipped to resemble driving a vehicle. This is also the same as in most games described above. It is the same that you cannot feel the reality.
  • the behavioral motion of a character in virtual reality is also required to have a very diverse motion similar to that of reality.
  • the simulation device has a configuration that allows the user to interact directly and indirectly with the character while easily executing various character control signals. It needs to be equipped, but known general operating means could not satisfy this.
  • Korean Patent Registration No. 10-1619095 discloses a bicycle game simulation apparatus previously filed by the present applicant as a technology for solving such conventional problems.
  • This technology controls the behavioral motion of a character in virtual reality according to the forward and reverse rotation of the crankshaft and the left and right rotation of each swing pedal by providing a swing foot on each of the two pedals of the crank pedal unit, and the chair on which the user sits according to the character's behavior. By rotating it back and forth, left and right, it is possible to enjoy a realistic virtual reality game while manipulating the character more easily.
  • the pedal unit has a structure in which the pedal unit rotates with respect to the crank arm of the crank unit, and the two pedal units are not horizontal due to the imbalance of the force applied to both feet during the rotational motion of the crank arm. It is easy to be inclined to one side. For this reason, there is a possibility that the user's foot slips away from the pedal, and thus the operation is unstable and there is also a concern of malfunction.
  • a timing belt is connected between the crankshaft and the pedal shaft to prevent the flow of the pedal unit when there is no external force, but this function only works when no motion is applied to the pedal unit.
  • the crank unit rotates due to movement, it is difficult to ensure stable operation because the pedal unit is likely to incline to one side due to the structural characteristics of the crank arm.
  • the present invention was invented to solve the above-described conventional problem, and the operation pedal on which the user's feet are placed can stably rotate the crankshaft while always maintaining a horizontal state, and the operation pedal due to force imbalance, etc. It is an object of the present invention to provide a crank system of a pedal-type simulation device capable of stably and accurately operating the operating pedal by reliably preventing the inclination or separation of the foot.
  • the crank system of the pedal-type simulation apparatus for achieving such an object includes a plurality of crankshafts installed side by side on a body; A pair of left and right interlocking links configured to simultaneously hinge eccentrically eccentrically to the left and right ends of the plurality of crankshafts, and to make the left and right hinge portions symmetrical with respect to the crankshaft center; And a pair of left and right operation pedals mounted on each of the interlocking links to rotate the crankshaft.
  • each of the interlocking links extends forward to form a crank arm, and the operation pedal is mounted on the crank arm.
  • Pulleys are provided at both ends of each crankshaft so that the linkage link may be eccentrically connected to the pulley.
  • each crankshaft further includes pulleys or sprocket wheels at both ends, and is connected by a belt or a chain to be interlocked, so that the interlocking link does not deviate from external impacts and is always horizontal. It can be linked more stably while maintaining.
  • Another feature of the present invention is that a plurality of eccentric guidance arms are further provided with one end fixed so as to face opposite directions at both ends of each crankshaft, and the interlocking link on the left side at each free end of the left eccentric guidance arm Is hinged at the same time, and the linking link on the right is hinged to each free end of the eccentric induction arm on the right.
  • one of the holes in which the hinge is inserted into the linkage link is made of a long hole, and by providing a gap in this manner, the linkage is smoothly operated without difficulty.
  • crank arm is fixedly installed to the outside of the interlocking link, and an operation pedal may be mounted at the end of the crank arm.
  • crankshafts may be arranged in any one of a horizontal direction, a vertical direction, or an inclined direction.
  • a crankshaft of a simulation device The shaft can be built-in to achieve a simpler appearance.
  • Another feature of the present invention is that by further including a gear device such as a speed reducer or accelerator connected to any one crankshaft, or a brake, the force to rotate the crankshaft is changed according to the terrain in virtual reality, which the user feels. This is to help improve the sense of reality.
  • a gear device such as a speed reducer or accelerator connected to any one crankshaft, or a brake
  • Another feature of the present invention is to further include a forward and backward rotation detection means for controlling the forward and backward movement of a play object in virtual reality by sensing the forward and reverse rotation of the crankshaft.
  • the body is supported so as to be able to rotate in the horizontal direction, and it further includes a left and right rotation detection means for detecting the rotation of the body, so that the change of direction of the play object (character) in virtual reality is very simple and stable. To be able to control it.
  • crank system of the pedal-type simulation apparatus since a plurality of crankshafts are connected by links and interlocked together, the operation pedal mounted on the crank arm to place the user's feet is always kept in a horizontal state. You will be able to.
  • crankshaft be rotated very stably, but also the possibility of inclination of the operation pedal or the departure of the foot due to imbalance of the force applied to the user's both feet is effectively prevented, thereby enabling accurate and stable operation.
  • the target (character) to be played in the virtual reality can walk or run.At this time, by means of a gear device such as a reducer or brake connected to the crankshaft. Since the force to rotate the crankshaft changes in response to the terrain in virtual reality, the sense of reality can be greatly improved.
  • a gear device such as a reducer or brake connected to the crankshaft. Since the force to rotate the crankshaft changes in response to the terrain in virtual reality, the sense of reality can be greatly improved.
  • the body itself supporting the crankshaft can be rotated in the horizontal direction, and it can be implemented so that the direction of the character can be changed in connection with this, and it is possible to further increase the sense of reality with convenient operation.
  • FIG. 1 is a perspective view showing a pedal-type simulation apparatus to which an embodiment of a crank system according to the present invention is applied,
  • FIG. 2 is a perspective view showing an embodiment of a pedal-type simulation apparatus crank system according to the present invention
  • FIG. 3 is a side view of an embodiment of the crank system according to the present invention.
  • crank system 4 is a partially cut-away perspective view of an embodiment of the crank system according to the present invention.
  • FIG. 5 is a side view schematically showing another installation example of an embodiment of the crank system according to the present invention.
  • FIG. 6 is a front perspective view showing another embodiment of the crank system according to the present invention.
  • FIG. 7 is a rear perspective view showing another embodiment of the crank system according to the present invention.
  • FIG. 8 is a side view showing another embodiment of the crank system according to the present invention.
  • FIG. 9 is a plan view showing another embodiment of the crank system according to the present invention.
  • the crank system 1 of the pedal type simulation apparatus includes a body 10 and two crankshafts rotatably installed on the body 10.
  • the crankshaft 20 is extended from the linkage 20 and the linkage link 30 and the linkage link 30, which interconnects the crankshaft 20 so that they rotate together, and the operation pedal P is mounted at the free end thereof to thereby attach the crankshaft 20.
  • It is configured to include a pair of crank arms 40 to rotate.
  • the body 10 is provided with a plurality of shaft support holes 11 in a horizontal direction to rotatably support the two crankshafts 20, respectively. Although not shown separately, it is preferable to provide a bearing in each shaft support hole 11 for smooth rotation of the crankshaft 20.
  • a pivot may be provided on the upper and lower surfaces of the body 10 so as to form coaxially.
  • This pivot 12 is rotatable with the upper and lower support tongues T1 and T2 of the support arm A, for example, when the crank system 1 of the present invention is connected to the steering unit H of the simulation device. It is used to combine.
  • the two crankshafts 20 are coupled to the shaft support holes 11 of the body 10 and are arranged side by side at intervals in the horizontal direction, and are attached to the operation pedal P mounted at the free end of the crank arm 40. It is rotated by an external force acting on it.
  • pulleys 21 having the same diameter are provided at both ends of each crankshaft 20, and the corresponding pulleys 21 are connected to each other by a belt 22 so as to be linked together.
  • crankshaft 20 When the crankshaft 20 is interlocked by the belt 22 in this way, for example, during the operation of rotating the crankshaft 20, the crankshaft 20 has two ends due to, for example, an irregular force acting or an external shock.
  • the interlocking link 30 is always hinged to prevent trouble from occurring in the interlocking link 30 so that the interlocking link 30 can rotate stably while maintaining the horizontal state.
  • the pulley 21 and the belt 22 may be replaced by a combination of a sprocket wheel and a chain or gear.
  • Two interlocking links 30 are provided to the left and right to connect both ends of each crankshaft 20, respectively.
  • the interlocking link 30 has both ends connected to the corresponding pulleys 21 of each crankshaft 20 with hinge pins 31
  • the two crankshafts 20 are connected to each other.
  • a bearing 33 may be provided in the hinge hole 32 of the linking link 30 coupled with the hinge pin 31 for easy rotation.
  • each interlocking link 30 is positioned eccentrically so as to have the same radius with respect to the rotation centers of the corresponding crankshaft 20.
  • a pair of crank arms 40 for mounting the operation pedal P at the free end may be integrally configured with each interlocking link 30, and the crankshaft 20 through the operation pedal P ) So that the hinge portions of the interlocking links 30 are displaced so as to be symmetrical to each other with respect to the center of the crankshaft 20.
  • the hinge portions corresponding to each other of the left and right connecting links 30 have the same eccentric distance based on the center of the crankshaft 20 on a plane passing through the center of the crankshaft 20 in the radial direction. It is located symmetrically.
  • the operation pedals P on which the user's feet are placed, respectively, are positioned appropriately away from the center of the crankshaft 20 and are symmetrical to each other, so that the two cranks interlock while enabling crank movements such as, for example, a crank pedal of a bicycle.
  • the interlocking link 30 and the operation pedal P attached thereto by the shaft 20 can be maintained horizontally only by different levels when rotating.
  • crank arms 40 are independently configured to be directly fixed to both ends of either crankshaft 20, or may take a configuration that is assembled to each interlocking link, but preferably, two crankshafts as shown It takes a configuration formed by extending the same length toward the front from the front end of the interlocking link (30) interconnecting (20). Accordingly, the interlocking link 30 and the crank arm 40 have substantially one body.
  • the pair of crank arms 40 is eccentrically fixed to both ends of the crankshaft 20, and the fixing portion has the effect of forming a symmetry with respect to the center of the crankshaft 20, and such a pair of Since the operation pedals P are respectively installed at the free ends of the crank arms 40, the crankshaft 20 can be rotated with both feet of the user.
  • crank arm 40 is configured separately from the interlocking link 30 and is eccentrically fixed to the crankshaft 20 so as to be symmetrical to each other, the hinge portions of each interlocking link 30 are not necessarily symmetrical with each other. It is okay to have only an eccentric state.
  • crank system 1 of the present invention may further include a gear device 50 or a brake (not shown) as a reducer or accelerator connected to any one crankshaft 20.
  • Such a brake or gear device 50 may be mounted on the body 10, and when rotating the crankshaft 20 by stepping on the operation pedal P mounted on the crank arm 40, the terrain in virtual reality Accordingly, by controlling the force required for rotation of the crankshaft 20 to vary, the sense of reality can be further increased.
  • a generator (not shown) may be further connected to the gear device 50, and in this case, the required power, such as a light or a sensor, required for operation may be provided by itself.
  • crank system 1 of the present invention detects the forward or reverse rotation of the crankshaft 20 and outputs the signal to a control unit (not shown) to control the movement of the play object (character) in virtual reality. It may further include front and rear rotation detection means.
  • a sensing dog 61 installed on the gear device 50 and interlocking with the crankshaft 20, and a sensing dog 61 installed on the body 10.
  • 61 may be composed of a photosensor 62 that detects the rotation.
  • crank system 1 of the present invention may be arranged in a vertical or inclined direction so that the two crankshafts 20 are positioned in the vertical direction as shown in FIG. 5.
  • an interlocking link 30 connecting the crankshafts 20 is positioned in a vertical or inclined direction, and a pair of crank arms 40 on which the operation pedal P is mounted are interlocking links 30 It is formed extending forward from the bottom of the.
  • crankshaft 20 When the crankshaft 20 is arranged vertically or inclined in this way, the crankshaft 20 can be embedded in the steering unit H, so that a cleaner and simpler appearance can be realized.
  • the crank system 1 of the pedal-type simulation device of the present invention may be used independently, and as shown in the figure, a seat S on which the user is seated is provided so as to be linked with the change of direction of the play object (character) in virtual reality. It may be used by being integrally mounted on the steering unit H for a simulation device that is rotatably supported at an angle.
  • crank system 1 of the present invention may be supported so as to be able to rotate in the horizontal direction through the pivot 12 to a support arm A extending forward from the shaft support member B of the steering unit H. have.
  • the crank system 1 of the present invention senses its horizontal rotation and configures the character in virtual reality to change direction by the signal, so that it is possible to execute the direction change of the character more easily, as well as a more immediate and smooth direction. You can also improve the sense of reality with conversion.
  • an encoder 13 which is advantageous for detecting the rotation angle, may be used.
  • the character in the virtual reality moves in conjunction with the forward and reverse rotation of the crankshaft 20, and the character changes direction along the crank system 1 that rotates left and right with the seat S. Since a plurality of crankshafts 20 are provided and interlocked with each other like a train wheel, the operation pedal P can always be kept horizontal to ensure stable and convenient operation, and it is possible to greatly increase the sense of reality felt by the user. .
  • FIG. 6 to 9 show another embodiment of the crank system 1 of the pedal type simulation apparatus according to the present invention.
  • a plurality of eccentric induction arms 70 having a predetermined length at both ends of the two crankshafts 20 are respectively fixed to face opposite directions from the left and right of the body, Eccentric so that both ends of each interlocking link 30 are connected to the free ends of the corresponding eccentric induction arms 70 by hinge pins 31 so that each interlocking link 30 is symmetrical to each other at both ends of the two crankshafts 20 It is a connected configuration.
  • the eccentric induction arm 70 is preferably assembled to be detachable from the end of the crankshaft 20, and assembling at least one of the two assembly holes into which the hinge pins 31 are inserted in the interlocking link 30 Holes are made of long holes as shown in the drawing.
  • the two crankshafts 20 are arranged in an inclined direction close to the vertical and are, for example, embedded in the steering unit H of the simulation device, and a pair of crank arms 40 are assembled to the outside of the interlocking link 30, respectively. It extends toward and is equipped with a control pedal (P) at its free end.
  • P control pedal
  • crank arm 40 may be separately provided as shown in the drawing and assembled to the interlocking link 30, but may be formed to extend directly forward from the end of the interlocking link 30.
  • each crankshaft 20 is provided with a sprocket wheel 23, respectively, and is further connected by a chain 24, which may be formed of a belt and a belt pulley.
  • the operation pedal P can always be kept horizontal when the crankshaft 20 rotates due to the user's leg movement, so that the play object in virtual reality can be controlled very stably. Make it possible.
  • the operation pedal can always be in a horizontal state, so that the crankshaft can be rotated very stably. Inclination of the operation pedal due to imbalance of force applied to the user's both feet and the risk of separation of the feet are effectively prevented, enabling accurate and stable operation.
  • the target (character) to be played in the virtual reality can walk or run.At this time, by means of a gear device such as a reducer or brake connected to the crankshaft. Since the force to rotate the crankshaft changes in response to the terrain in virtual reality, the sense of reality can be greatly improved.
  • a gear device such as a reducer or brake connected to the crankshaft. Since the force to rotate the crankshaft changes in response to the terrain in virtual reality, the sense of reality can be greatly improved.
  • crank system according to the present invention can be applied to a simulation apparatus for various programs.

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  • Health & Medical Sciences (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physical Education & Sports Medicine (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Computer Interaction (AREA)
  • Orthopedic Medicine & Surgery (AREA)
  • Cardiology (AREA)
  • Vascular Medicine (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Automation & Control Theory (AREA)
  • Mechanical Control Devices (AREA)

Abstract

L'invention concerne un système de manivelle d'un dispositif de simulation de type pédale. La présente invention est caractérisée en ce qu'elle comprend : une pluralité de vilebrequins installés côte à côte dans un corps ; une paire de liaisons de mise en prise gauche et droite qui relient, par charnière, de manière excentrique, des parties d'extrémité gauche et des parties d'extrémité droite en même temps dans la pluralité de vilebrequins, et qui configurent les parties de charnière gauche et droite de façon à être symétriques par rapport aux centres des vilebrequins ; et une paire de pédales d'actionnement gauche et droite qui sont montées sur les liaisons de mise en prise respectives pour faire tourner les vilebrequins. Selon la présente invention, la pluralité de vilebrequins sont reliés par des liaisons et mis en prise les uns avec les autres et, de ce fait, les pédales d'actionnement montées sur des bras de manivelle peuvent maintenir, de manière constante, une position horizontale de telle sorte qu'un utilisateur peut placer ses deux pieds sur celles-ci. De plus, le risque de basculement des pédales ou que les pieds de l'utilisateur tombent en raison d'un déséquilibre de la force appliquée aux deux pieds peut être empêché efficacement, permettant ainsi un fonctionnement précis et stable.
PCT/KR2020/006570 2019-05-21 2020-05-20 Système de manivelle de dispositif de simulation de type pédale WO2020235924A1 (fr)

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KR1020190059242A KR20200133934A (ko) 2019-05-21 2019-05-21 페달형 시뮬레이션 장치의 크랭크시스템
KR10-2019-0059242 2019-05-21

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WO2020235924A1 true WO2020235924A1 (fr) 2020-11-26

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KR20230144904A (ko) * 2022-04-08 2023-10-17 주식회사 피엔아이컴퍼니 이동형 조작 장치 및 그 조작 방법

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR200262680Y1 (ko) * 2000-12-30 2002-03-18 곽성종 놀이용 보드
KR20060006860A (ko) * 2005-12-16 2006-01-19 황광선 다기능 자전거
KR100943371B1 (ko) * 2009-06-24 2010-02-18 김익환 진자운동에 의한 자전거의 구동장치
KR20120022325A (ko) * 2010-09-02 2012-03-12 강태원 후륜 페달 유닛이 구비된 자전거
KR101619095B1 (ko) * 2015-04-30 2016-05-10 (주)피엔아이시스템 자전거형 게임 시뮬레이션 장치

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR200262680Y1 (ko) * 2000-12-30 2002-03-18 곽성종 놀이용 보드
KR20060006860A (ko) * 2005-12-16 2006-01-19 황광선 다기능 자전거
KR100943371B1 (ko) * 2009-06-24 2010-02-18 김익환 진자운동에 의한 자전거의 구동장치
KR20120022325A (ko) * 2010-09-02 2012-03-12 강태원 후륜 페달 유닛이 구비된 자전거
KR101619095B1 (ko) * 2015-04-30 2016-05-10 (주)피엔아이시스템 자전거형 게임 시뮬레이션 장치

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