GB2359260A - Interface linking exercise equipment to game equipment - Google Patents
Interface linking exercise equipment to game equipment Download PDFInfo
- Publication number
- GB2359260A GB2359260A GB0000612A GB0000612A GB2359260A GB 2359260 A GB2359260 A GB 2359260A GB 0000612 A GB0000612 A GB 0000612A GB 0000612 A GB0000612 A GB 0000612A GB 2359260 A GB2359260 A GB 2359260A
- Authority
- GB
- United Kingdom
- Prior art keywords
- speed
- exercise
- game
- equipment
- bicycle
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B22/00—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
- A63B22/06—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement
- A63B22/0605—Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing a circular movement, e.g. ergometers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B2220/00—Measuring of physical parameters relating to sporting activity
- A63B2220/30—Speed
- A63B2220/34—Angular speed
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Abstract
An interface device 15 enables exercise equipment, for example exercise bikes, to be linked to games consoles and computers such that the user can control the speed and direction of a virtual vehicle in a video game. With an exercise bike the pedalling speed of the user controls the speed of the virtual bicycle in the game and steering controls allow the user to control the direction of the bicycle in the game. The device 15 may include a potentiometer allowing adjustment to suit the computer vehicles speed relative to the bicycle's pedalling speed. The device may also be adjusted to suit differing speed and acceleration characteristics of the vehicles in different software programs.
Description
1 2359260 DEVICE TO CONTROL COMPUTERS USING EXERCISE EQUIPMENT This
invention relates to a device which enables exercise equipment (exercise bikes, for example) to control computers and games consoles.
The problem with exercise bikes is they can quickly become tedious to use. It's difficult to stay motivated when you are pedalling without actually moving anywhere.
The object of my invention is to provide an exciting, interactive and motivating experience to users of exercise bike (for example), enables its rider to connect the bike to a computer or games console and control (with their pedalling speed). The accelleration and speed of 'virtual' vehicles in software programs such as driving games and simulators. Because the rider is also able to control the direction of the 'virtual' vehicle, using handlebar mounted switches or pivoting handlebars, they become totally interactive - able to ride and steer along roads, controlling the speed and direction they are travelling. My invention requires no software to be written - it utilises readily available driving and simulation games software. As many of these software programs allow multi-layer participation, two or more riders are able to race each other or go for 'virtual' rides together - and are able to do this via the internet with some programs.
A preferred embodiment of my invention will now be described with reference to the accompanying drawings in which:
113 This shows the circuit board diagram of my invention. The component list is as follows:
2) 3) 4) 5) 6) 7) 8) 9) Reed relay (500) 1 Ok miniature resistor Normally closed switch (magnetic or microswitch) Potentiometer/variable registor (470k linear) 1 nf radial electrolytic capacitor 0-01 nf capacitor Timer semi conductor (icm 7555 IPA) Diodes (1 n-914) Also shown are the relay outputs (1). These are connected to the switch which controls accelleration on a computer input device (such as a keyboard or game control pad/joystick) 213 Figl This shows how my invention works (13). As the exercise bike (for example) is pedalled (10), the normally closed switch (4) is momentarily opened by a switch actuator (12) which is fitted to the flywheel or inertia device fitted to the bike (11), causing the circuit to be broken. When the switch (4) closes again, it causes the relay in my invention to activate, thus closing the accellerator switch circuit to which its output is connected on the computer input device (14). Because the timer circuit in my invention controls the length of time that the relay is activated, the time it remains de-activated is controlled by the pedalling speed of the 2 exercise bike - the slower it is pedalled, the longer the relay remains deactivated. As the pedalling speed is increased, theon'time of the relay remains constant, but the'off time is decreased. Thus the accelleration and speed characteristics of the computer vehicle are controlled. The length of time the relay remains activated is controlled by the potentiometer/variable resistor, allowing my invention to be adjusted to suit the computer vehicles speed relative to the bikes pedalling speed. It also allows for adjustment to suit differing speed and accelleration characteristics of the vehicles in different software programs.
Also shown are the direction control switches (17 and 18) which are fitted to the exercise bike. These are connected to the corresponding left and right direction buttons on the computer input device.
Also shown is a computer/games console (15) television/monitor (16) and the bikes handlebars (19).
This shows the layout of a typical gamepad which can be used as the computer input device (14) and the relevant connections. It shows the steering control switches (17 and 18), and the relay output connections of my insertion (13).
313 This shows an exercise bike fitted with my invention, where a computer input device and my invention have been incorporated into a single housing (20). Also shown are a computer/games console (15), and a television/monitor (16).
3
Claims (2)
1) A device which links exercise equipment to computers and games consoles, and controls the speed and accelleration of'virtual'vehicies in games and simulation software programs.
2) A device which links exercise equipment to computers and games consoles as claimed in claim 1 wherein controls are provided on the exercise equipment to control the left and right direction of 'virtual' vehicles in games and simulation software programs.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0000612A GB2359260A (en) | 2000-01-13 | 2000-01-13 | Interface linking exercise equipment to game equipment |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0000612A GB2359260A (en) | 2000-01-13 | 2000-01-13 | Interface linking exercise equipment to game equipment |
Publications (2)
Publication Number | Publication Date |
---|---|
GB0000612D0 GB0000612D0 (en) | 2000-03-01 |
GB2359260A true GB2359260A (en) | 2001-08-22 |
Family
ID=9883541
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB0000612A Withdrawn GB2359260A (en) | 2000-01-13 | 2000-01-13 | Interface linking exercise equipment to game equipment |
Country Status (1)
Country | Link |
---|---|
GB (1) | GB2359260A (en) |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2431595A (en) * | 2005-10-31 | 2007-05-02 | Helen Lois Anne Burge | An exercise machine with attached interactive video screen |
ES2362771A1 (en) * | 2009-12-11 | 2011-07-13 | Bernardo Esquiva García | Adapter device for static exercise machines and multimedia equipment. (Machine-translation by Google Translate, not legally binding) |
ES2386559A1 (en) * | 2009-04-02 | 2012-08-23 | Tomás Mangut Gutiérrez | Video-digital and mechanical control unit (Machine-translation by Google Translate, not legally binding) |
CN104307141A (en) * | 2014-11-04 | 2015-01-28 | 成都博盛信息技术有限公司 | Intelligent kitchen body builder |
CN106422174A (en) * | 2016-12-07 | 2017-02-22 | 广西大学 | Novel treadmill |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4512567A (en) * | 1983-03-28 | 1985-04-23 | Phillips Robert V | Exercise bicycle apparatus particularly adapted for controlling video games |
US4637605A (en) * | 1984-02-17 | 1987-01-20 | Frank Ritchie | Controls for a game bike |
US4709917A (en) * | 1982-09-03 | 1987-12-01 | Yang Tai Her | Mock bicycle for exercise and training effects |
US4976435A (en) * | 1988-10-17 | 1990-12-11 | Will Shatford | Video game control adapter |
US5839990A (en) * | 1994-03-14 | 1998-11-24 | Virkkala; Antero J. | Apparatus for connecting an exercise bicycle to a computer |
US5888172A (en) * | 1993-04-26 | 1999-03-30 | Brunswick Corporation | Physical exercise video system |
-
2000
- 2000-01-13 GB GB0000612A patent/GB2359260A/en not_active Withdrawn
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4709917A (en) * | 1982-09-03 | 1987-12-01 | Yang Tai Her | Mock bicycle for exercise and training effects |
US4512567A (en) * | 1983-03-28 | 1985-04-23 | Phillips Robert V | Exercise bicycle apparatus particularly adapted for controlling video games |
US4637605A (en) * | 1984-02-17 | 1987-01-20 | Frank Ritchie | Controls for a game bike |
US4976435A (en) * | 1988-10-17 | 1990-12-11 | Will Shatford | Video game control adapter |
US5888172A (en) * | 1993-04-26 | 1999-03-30 | Brunswick Corporation | Physical exercise video system |
US5839990A (en) * | 1994-03-14 | 1998-11-24 | Virkkala; Antero J. | Apparatus for connecting an exercise bicycle to a computer |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2431595A (en) * | 2005-10-31 | 2007-05-02 | Helen Lois Anne Burge | An exercise machine with attached interactive video screen |
ES2386559A1 (en) * | 2009-04-02 | 2012-08-23 | Tomás Mangut Gutiérrez | Video-digital and mechanical control unit (Machine-translation by Google Translate, not legally binding) |
ES2362771A1 (en) * | 2009-12-11 | 2011-07-13 | Bernardo Esquiva García | Adapter device for static exercise machines and multimedia equipment. (Machine-translation by Google Translate, not legally binding) |
CN104307141A (en) * | 2014-11-04 | 2015-01-28 | 成都博盛信息技术有限公司 | Intelligent kitchen body builder |
CN106422174A (en) * | 2016-12-07 | 2017-02-22 | 广西大学 | Novel treadmill |
Also Published As
Publication number | Publication date |
---|---|
GB0000612D0 (en) | 2000-03-01 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |