GB2359260A - Interface linking exercise equipment to game equipment - Google Patents

Interface linking exercise equipment to game equipment Download PDF

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Publication number
GB2359260A
GB2359260A GB0000612A GB0000612A GB2359260A GB 2359260 A GB2359260 A GB 2359260A GB 0000612 A GB0000612 A GB 0000612A GB 0000612 A GB0000612 A GB 0000612A GB 2359260 A GB2359260 A GB 2359260A
Authority
GB
United Kingdom
Prior art keywords
speed
exercise
game
equipment
bicycle
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB0000612A
Other versions
GB0000612D0 (en
Inventor
Steven George Croston
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to GB0000612A priority Critical patent/GB2359260A/en
Publication of GB0000612D0 publication Critical patent/GB0000612D0/en
Publication of GB2359260A publication Critical patent/GB2359260A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/06Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement
    • A63B22/0605Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with support elements performing a rotating cycling movement, i.e. a closed path movement performing a circular movement, e.g. ergometers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/30Speed
    • A63B2220/34Angular speed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Abstract

An interface device 15 enables exercise equipment, for example exercise bikes, to be linked to games consoles and computers such that the user can control the speed and direction of a virtual vehicle in a video game. With an exercise bike the pedalling speed of the user controls the speed of the virtual bicycle in the game and steering controls allow the user to control the direction of the bicycle in the game. The device 15 may include a potentiometer allowing adjustment to suit the computer vehicles speed relative to the bicycle's pedalling speed. The device may also be adjusted to suit differing speed and acceleration characteristics of the vehicles in different software programs.

Description

1 2359260 DEVICE TO CONTROL COMPUTERS USING EXERCISE EQUIPMENT This
invention relates to a device which enables exercise equipment (exercise bikes, for example) to control computers and games consoles.
The problem with exercise bikes is they can quickly become tedious to use. It's difficult to stay motivated when you are pedalling without actually moving anywhere.
The object of my invention is to provide an exciting, interactive and motivating experience to users of exercise bike (for example), enables its rider to connect the bike to a computer or games console and control (with their pedalling speed). The accelleration and speed of 'virtual' vehicles in software programs such as driving games and simulators. Because the rider is also able to control the direction of the 'virtual' vehicle, using handlebar mounted switches or pivoting handlebars, they become totally interactive - able to ride and steer along roads, controlling the speed and direction they are travelling. My invention requires no software to be written - it utilises readily available driving and simulation games software. As many of these software programs allow multi-layer participation, two or more riders are able to race each other or go for 'virtual' rides together - and are able to do this via the internet with some programs.
A preferred embodiment of my invention will now be described with reference to the accompanying drawings in which:
113 This shows the circuit board diagram of my invention. The component list is as follows:
2) 3) 4) 5) 6) 7) 8) 9) Reed relay (500) 1 Ok miniature resistor Normally closed switch (magnetic or microswitch) Potentiometer/variable registor (470k linear) 1 nf radial electrolytic capacitor 0-01 nf capacitor Timer semi conductor (icm 7555 IPA) Diodes (1 n-914) Also shown are the relay outputs (1). These are connected to the switch which controls accelleration on a computer input device (such as a keyboard or game control pad/joystick) 213 Figl This shows how my invention works (13). As the exercise bike (for example) is pedalled (10), the normally closed switch (4) is momentarily opened by a switch actuator (12) which is fitted to the flywheel or inertia device fitted to the bike (11), causing the circuit to be broken. When the switch (4) closes again, it causes the relay in my invention to activate, thus closing the accellerator switch circuit to which its output is connected on the computer input device (14). Because the timer circuit in my invention controls the length of time that the relay is activated, the time it remains de-activated is controlled by the pedalling speed of the 2 exercise bike - the slower it is pedalled, the longer the relay remains deactivated. As the pedalling speed is increased, theon'time of the relay remains constant, but the'off time is decreased. Thus the accelleration and speed characteristics of the computer vehicle are controlled. The length of time the relay remains activated is controlled by the potentiometer/variable resistor, allowing my invention to be adjusted to suit the computer vehicles speed relative to the bikes pedalling speed. It also allows for adjustment to suit differing speed and accelleration characteristics of the vehicles in different software programs.
Also shown are the direction control switches (17 and 18) which are fitted to the exercise bike. These are connected to the corresponding left and right direction buttons on the computer input device.
Also shown is a computer/games console (15) television/monitor (16) and the bikes handlebars (19).
This shows the layout of a typical gamepad which can be used as the computer input device (14) and the relevant connections. It shows the steering control switches (17 and 18), and the relay output connections of my insertion (13).
313 This shows an exercise bike fitted with my invention, where a computer input device and my invention have been incorporated into a single housing (20). Also shown are a computer/games console (15), and a television/monitor (16).
3

Claims (2)

Claims
1) A device which links exercise equipment to computers and games consoles, and controls the speed and accelleration of'virtual'vehicies in games and simulation software programs.
2) A device which links exercise equipment to computers and games consoles as claimed in claim 1 wherein controls are provided on the exercise equipment to control the left and right direction of 'virtual' vehicles in games and simulation software programs.
GB0000612A 2000-01-13 2000-01-13 Interface linking exercise equipment to game equipment Withdrawn GB2359260A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB0000612A GB2359260A (en) 2000-01-13 2000-01-13 Interface linking exercise equipment to game equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB0000612A GB2359260A (en) 2000-01-13 2000-01-13 Interface linking exercise equipment to game equipment

Publications (2)

Publication Number Publication Date
GB0000612D0 GB0000612D0 (en) 2000-03-01
GB2359260A true GB2359260A (en) 2001-08-22

Family

ID=9883541

Family Applications (1)

Application Number Title Priority Date Filing Date
GB0000612A Withdrawn GB2359260A (en) 2000-01-13 2000-01-13 Interface linking exercise equipment to game equipment

Country Status (1)

Country Link
GB (1) GB2359260A (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2431595A (en) * 2005-10-31 2007-05-02 Helen Lois Anne Burge An exercise machine with attached interactive video screen
ES2362771A1 (en) * 2009-12-11 2011-07-13 Bernardo Esquiva García Adapter device for static exercise machines and multimedia equipment. (Machine-translation by Google Translate, not legally binding)
ES2386559A1 (en) * 2009-04-02 2012-08-23 Tomás Mangut Gutiérrez Video-digital and mechanical control unit (Machine-translation by Google Translate, not legally binding)
CN104307141A (en) * 2014-11-04 2015-01-28 成都博盛信息技术有限公司 Intelligent kitchen body builder
CN106422174A (en) * 2016-12-07 2017-02-22 广西大学 Novel treadmill

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4512567A (en) * 1983-03-28 1985-04-23 Phillips Robert V Exercise bicycle apparatus particularly adapted for controlling video games
US4637605A (en) * 1984-02-17 1987-01-20 Frank Ritchie Controls for a game bike
US4709917A (en) * 1982-09-03 1987-12-01 Yang Tai Her Mock bicycle for exercise and training effects
US4976435A (en) * 1988-10-17 1990-12-11 Will Shatford Video game control adapter
US5839990A (en) * 1994-03-14 1998-11-24 Virkkala; Antero J. Apparatus for connecting an exercise bicycle to a computer
US5888172A (en) * 1993-04-26 1999-03-30 Brunswick Corporation Physical exercise video system

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4709917A (en) * 1982-09-03 1987-12-01 Yang Tai Her Mock bicycle for exercise and training effects
US4512567A (en) * 1983-03-28 1985-04-23 Phillips Robert V Exercise bicycle apparatus particularly adapted for controlling video games
US4637605A (en) * 1984-02-17 1987-01-20 Frank Ritchie Controls for a game bike
US4976435A (en) * 1988-10-17 1990-12-11 Will Shatford Video game control adapter
US5888172A (en) * 1993-04-26 1999-03-30 Brunswick Corporation Physical exercise video system
US5839990A (en) * 1994-03-14 1998-11-24 Virkkala; Antero J. Apparatus for connecting an exercise bicycle to a computer

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2431595A (en) * 2005-10-31 2007-05-02 Helen Lois Anne Burge An exercise machine with attached interactive video screen
ES2386559A1 (en) * 2009-04-02 2012-08-23 Tomás Mangut Gutiérrez Video-digital and mechanical control unit (Machine-translation by Google Translate, not legally binding)
ES2362771A1 (en) * 2009-12-11 2011-07-13 Bernardo Esquiva García Adapter device for static exercise machines and multimedia equipment. (Machine-translation by Google Translate, not legally binding)
CN104307141A (en) * 2014-11-04 2015-01-28 成都博盛信息技术有限公司 Intelligent kitchen body builder
CN106422174A (en) * 2016-12-07 2017-02-22 广西大学 Novel treadmill

Also Published As

Publication number Publication date
GB0000612D0 (en) 2000-03-01

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