WO2019045490A1 - Simulation device - Google Patents

Simulation device Download PDF

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Publication number
WO2019045490A1
WO2019045490A1 PCT/KR2018/010069 KR2018010069W WO2019045490A1 WO 2019045490 A1 WO2019045490 A1 WO 2019045490A1 KR 2018010069 W KR2018010069 W KR 2018010069W WO 2019045490 A1 WO2019045490 A1 WO 2019045490A1
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WO
WIPO (PCT)
Prior art keywords
swing
slider
player
user
moving units
Prior art date
Application number
PCT/KR2018/010069
Other languages
French (fr)
Korean (ko)
Inventor
신재중
윤은석
Original Assignee
(주)피엔아이컴퍼니
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Publication of WO2019045490A1 publication Critical patent/WO2019045490A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G1/00Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
    • G05G1/30Controlling members actuated by foot
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Definitions

  • the present invention relates to a simulation apparatus, and more particularly, to a simulation apparatus capable of easily manipulating various behavioral motions of a player in a game or other programs by using a user's feet,
  • the present invention relates to a simulation apparatus capable of enjoying an interest while feeling the reality that the player in the program is acting as a player.
  • the simulator device indirectly gives experience to the user by virtually uniting the situation that can happen by a computer program And can be applied to driving exercises and games for automobiles, airplanes, motorcycles, and the like.
  • the virtual three-dimensional situation is programmed, and the three-dimensional motion is given by the simulation apparatus, so that the user can feel the same motion as the actual situation and apply the same to various situations.
  • Such a simulation apparatus can be applied to various games, various experiences through simulation, educational and stereoscopic movie viewing, and the like.
  • simulation apparatus is combined with a virtual reality apparatus according to characteristics of a device that can sense a stereoscopic sensation, thereby achieving a greater synergy effect.
  • a virtual reality apparatus generates images and sounds by a head mount display (HMD) equipped with a monitor and a speaker, and operates a chair to provide a virtual reality to the user.
  • HMD head mount display
  • a user can feel virtual reality as if it is real, and it is widely distributed in a game room, a stereoscopic movie theater, have.
  • the chair is rocked and rotated in a three-dimensional direction, thereby providing a sense of reality to the user, and the above-described simulation apparatus is applied for this purpose.
  • the simulation apparatus has been utilized as a device for enabling a user to experience a real situation in a virtual reality as well as a game or education apparatus by a general monitor.
  • a simulation apparatus is provided for driving a chair
  • Patent Document 1 discloses a bicycling / gaming device capable of increasing the exercise effect while satisfying realism and interest according to game play.
  • This technique allows the occupant of the fixed bicycle to adjust the steering wheel according to the programmed rostrum (course), to load the pedal of the bicycle according to the characteristics of the terrain such as sphere or obstacle, or to vibrate the saddle, It is possible to obtain aerobic exercise effect while realizing a feeling of reality similar to riding a bicycle in a real situation.
  • Patent Document 2 discloses a bicycle game simulation apparatus which is proposed by the present applicant.
  • This technique has a swing foot plate on each of two pedals of a crank pedal unit, and includes forward and backward rotation sensing means for sensing the forward and backward rotation of the crankshaft, and swing sensing means for sensing the left and right rotation of each swing footrest,
  • a virtual reality (VR) game has attracted a lot of attention. Accordingly, a motion motion of a player in a game is also required to have a very wide variety of motions similar to reality, and it is difficult to efficiently cope with a small number of control signal combinations Do.
  • VR virtual reality
  • the present invention has been made to solve the above-mentioned problems of the prior art, and it is an object of the present invention to enable a user to easily play various motion motions of a player in a program by using both hands,
  • a technical object of the present invention is to provide a simulation apparatus capable of realizing a feeling of being a player in a game.
  • the technical challenge is to provide.
  • a simulation apparatus including a guide rail, a slider moving back and forth along the guide rail, unit; First and second swing footrests provided on the slider of the first and second front and rear moving units, respectively, so as to be rotatable in a horizontal direction, and on which both feet of the user are placed; First and second swing sensing means for sensing the left and right rotation of the first and second swing foot plates respectively and transmitting the signal; And first and second back and forth movement sensing means for sensing the forward and backward movement of the first and second front and rear moving units and sending out the signal, respectively.
  • the first and second back and forth movement sensing means comprise first and second driving and driven pulleys spaced apart in the longitudinal direction of the first and second guide rails, First and second belts coupled to the respective motors and driven pulleys and fixed to corresponding sliders, and second and second rotation sensing means for sensing the forward and reverse rotation of either one of the prime and driven pulleys, The linear motion of the slider is converted into rotational motion and sensed.
  • the rotation sensing means of the first and second swing sensing means and the first and second back-and-forth movement sensing means comprise an encoder.
  • the apparatus further includes first and second slider setting means for holding each slider of the first and second front and rear moving units so as to be positioned at a predetermined reference position without external force.
  • the slider setting means may comprise a pair of first and second coil springs, for example, provided between the first and second sliders and between the first and second idling pulleys and the driven pulley, respectively.
  • the speed of the corresponding behavioral motion of the player in the program can be changed in proportion to the moving distance of each slider of the first and second front and rear moving units.
  • the simulation apparatus of the present invention when a player in the game walks or runs in conjunction with moving the moving unit forward and backward with both feet, the player rotates the swing footrest provided on the slider to the left and right, Unlike the conventional one, which relies on a keyboard and a mouse for various motion motions of a player in a program, since the user actually becomes a player in the program, the player looks at the surroundings while walking, .
  • control signals can be combined with the first and second swing foot plates provided on the respective sliders in various ways, Allowing the player to implement various action motions that are more realistic.
  • the two front and rear moving units independently driven move linearly. Therefore, the swing footplate can be operated easily during the operation, and the user can easily move the moving motion of the player in the program It is possible to provide expanded operational convenience.
  • FIG. 1 is a front view showing an example of use of a simulation apparatus according to the present invention
  • FIG. 2 is a partially cutaway perspective view of the simulation apparatus of the present invention taken along II of FIG.
  • FIG. 3 is a side view of the simulation apparatus according to the present invention taken along III of FIG.
  • FIG. 4 is a sectional view taken along the line IV-IV in Fig. 3,
  • 5A to 5H are plan views schematically showing various operating methods of the simulation apparatus according to the present invention.
  • FIG. 6 is a block diagram for explaining a configuration of a simulation apparatus according to the present invention.
  • the simulation apparatus of the present invention will be described on the assumption that it is applied to a game program for convenience.
  • the simulation apparatus includes first and second front and rear moving units 10 and 20 that perform linear motion in the forward and backward directions, respectively, and first and second front and rear moving units First and second swing footrests 30 and 32 installed on the first and second swinging legs 10 and 20 and first and second swing footsteps 32 and 32 for detecting the left and right swing footsteps 31 and 32, respectively, Second swing detection means 33 and 34 for detecting the forward and backward movements of the first and second front and rear moving units 10 and 20 and for transmitting the signals to the front and rear swing detection means 33 and 34, 40) < / RTI >
  • the first and second front and rear moving units 10 and 20 are preferably arranged in parallel to each other with a certain distance left and right centering on the user U in a box-like base 1 having a space therein .
  • the first and second front and rear moving units 10 and 20 according to the present invention have the same configuration and operation effects as those of the first and second front and rear moving units 10 and 20 except for the first front and rear moving unit 10,
  • the second front-rear moving unit 20 writes the code corresponding to the portion corresponding to the first front-rear moving unit 10, and omits the redundant description.
  • the first front and rear moving unit 10 basically comprises a first guide rail 11 arranged to be long in the longitudinal direction of the user U and a second guide rail 11 slidably coupled to the first guide rail 11, 1 slider 12. As shown in Fig.
  • the first housing 14 can be exposed on the upper side of the base 1
  • the first slider 12 is fixed to the first web 13 via the first web 13.
  • the first web 13 penetrates the upper surface 2 of the base 1 through the guide slot 2a formed opposite to the first guide rail 11 and exposes the first housing 14 to the outside.
  • the coupling structure of the first guide rail 11 and the first slider 12 may have a coupling structure for interposing, for example, a bearing or a roller for smooth movement.
  • the first and second swing footsteps 31 and 32 also have the same configuration and operation effects.
  • the first and second swing footsteps 31 and 32 only describe the first swing footstep 31,
  • the code corresponding to the part corresponding to the foot plate 31 is written and the overlapping description is omitted.
  • the first swing foot 31 may be configured in various shapes, for example, a rectangular block as shown in the figure, and may be of any shape as long as the user U can comfortably land and stably operate . It is of course also possible to provide a slip-resistant pad or the like on the upper surface of the first swing foot 31, that is, the surface of the user U on which the foot F1 comes into contact.
  • the first swing foot 31 is rotatably assembled to the first housing 14 of the first front and rear moving unit 10 with the hinge shaft 31a at the center of the lower surface thereof,
  • the first housing 14 can be rotated in the left-right direction at the same time.
  • the hinge shaft 31a of the first swing foot 31 may also be coupled via a bearing (not shown) to ensure smooth rotation.
  • the first and second swing detecting means 33 and 34 may be configured in various forms.
  • the first and second swing footrests 31 and 32 may include first and second front and rear moving And encoders respectively installed in the first and second housings 14, 24 of the units 10, 20, respectively.
  • the first and second swing detecting means 33 and 34 detect the direction and angle in which the first and second swing footsteps 31 and 32 are rotated in the left or right direction, And transmits the detection signal to the communication and control unit 70.
  • the communication and control unit 70 transmits the corresponding signal to the game program (PC or game machine 80), thereby detecting the first and second swing detection units 33 and 34 to which the game program 80 is transmitted
  • the game player moves the player in the game left or right while moving the display 90 in the left or right direction corresponding to the signal.
  • the first and second swing detection means 33 and 34 of the game simulation apparatus according to the present invention are installed in the housings 14 and 24 of the first and second front and rear moving units 10 and 20, So that various motion motions can be implemented in the players in the game by using their left and right rotations.
  • the game player sets the display to move while changing directions, and the first and second swing footsteps 31 ) 32 are rotated in different directions or only one of the swing footsteps 31 or 32 is rotated to the left or right, the player in the game according to the respective rotation directions may perform a motion motion different from the direction change, for example, You can set it up to sit, lie down, or take a variety of special social actions.
  • the first and second back and forth movement sensing means 40 and 50 may also be configured in various ways.
  • the linear motion of each of the sliders 12 and 22 is converted into a rotational motion, You can take a way to detect movement.
  • first and second back and forth movement detecting means 40 and 50 of the present invention include first and second guide rails 11 and 21 in the base 1,
  • the driven pulleys 41 and 51 and the driven pulleys 42 and 52 are spaced apart from each other in the longitudinal direction of the guide rails 11 and 21,
  • the webs 13 and 23 of the first and second front and rear moving units 10 and 20 are fixed to the fixing plate 15 25).
  • Rotation sensing means for sensing the forward and reverse rotation of either one of the first and second driven pulleys 41 and 51 and the driven pulleys 42 and 52
  • the rotation detecting means 44 and 54 are also provided with the first and second idling pulleys 41 and 42 so that the first and second idling pulleys 41 and 42 are rotated by the rotation of the sliders 12 and 22, And an encoder interlocked with either one of the driven pulleys 51 and 52 and the driven pulleys 42 and 52.
  • the first and second longitudinal movement detecting means 40 and 50 change the linear motion of the sliders 12 and 22 into rotational motion.
  • the pulleys 41 and 51 (42 and 52) and the belts (43 and 53) are composed of a timing pulley and a belt.
  • each of the rotation detecting means (44) and (54) senses the forward and backward rotation of the first and second driven pulleys (42, 52) to accurately detect the linear movement of the corresponding slider And sends it to the communication and control unit 70.
  • the communication and control unit 70 then transmits the detection signals transmitted from the first and second back and forth movement sensing means 40 and 50 to the game program 80 so that the game program 80 can, Let the player in the game implement a walking motion that jumps forward or backward.
  • the first and second back and forth movement sensing means 40 and 50 of the present invention respectively detect the back and forth movement of the first and second front and rear moving units 10 and 20 driven independently of each other,
  • the game player is set to move forward or backward only when the first guide rails 11 and 21 and the second guide rails 11 and 21 are rotated in the same direction and the first and second guide rails 11) 21 are rotated in opposite directions to each other or only one of the tiltable levers 11 or 21 is tilted forward or backward, there are various motion motions Or to take special social actions and so on.
  • the present invention is set such that the speed of the action motion of the player in the game is changed in proportion to the moving distance of the first and second guide rails 11 and 21. Accordingly, when the moving distance of each of the guide rails 11 and 21 is short, it moves slowly, and as the angle of rotation increases, it moves more and more quickly so that more realistic play can be performed.
  • the simulation apparatus is configured such that the sliders 12 and 22 of the first and second front and rear moving units 10 and 20 linearly move. It is necessary to set the initial position, i.e., to set the zero point in a state in which no external force is applied.
  • the present invention provides a pair of coil springs 61a (61a, 61b) between the first and second sliders 12, 22, the first and second idling pulleys 41, 51 and the first and second driven pulleys 42, And 61b (62a, 62b), respectively.
  • the pair of coil springs 61a and 61b 62a and 62b have the same length and elasticity to position the sliders 12 and 22 in the middle of the guide rails 11 and 21, The compression and the tension and the restoration are alternately performed at the same time when the slider 12 or 22 is moved forward or backward to maintain the initial position of the slider 12 or 22.
  • the simulation apparatus is configured such that the first and second front and rear moving units 10 and 20 are driven independently from each other and the first and second swing foot plates 31 and 32 ), It becomes possible to realize a combination of a very wide variety of control signals, thereby realizing a more realistic motion motion of a player in the program.
  • This advantage allows the user U to easily manipulate various motion motions of the virtual reality device, which is currently in the limelight, using both hands F1 and F2.
  • the simulation apparatus can enjoy a more realistic operation when combined with, for example, a multi-axis control chair unit 100 that can be driven in two to three-axis directions.
  • U in response to the control signal transmitted from the first and second swing sensing means 31 and 32 and the first and second front and rear rotation sensing means 40 and 50, U can be rotated to the left and right, and rocked back and forth, or driven in any direction up and down, so that more realistic play can be made as if the user U acts as a player in the game .
  • a display unit (not shown) for visually displaying a virtual space may be further installed.
  • the display unit may include an LCD or an LED monitor installed on the operation unit. Or an HMD for virtual reality experience.
  • the simulation apparatus switches the direction of the player from side to side as the player in the game walks or jumps and rotates the swing footrest installed on the slider in conjunction with the forward and backward movement of the player moving forward and backward , And the screen is also moved at the same time.
  • various virtual motion of the player in the program can be provided as a player in the program, so that the user can walk, Experience training and so on.

Abstract

The present invention relates to a simulation device, comprising: first and second forward-and-backward moving units, each of which is provided with a guide rail and a slider moving forwards and backwards along the guide rail, and which are disposed in parallel; first and second swing footrests which are installed on the respective sliders of the first and second forward-and-backward moving units so as to be horizontally rotatable, and on which both feet of a user are respectively placed; first and second swing detection means for detecting the leftward and rightward rotations of the respective first and second swing footrests and transmitting the signals thereof; and first and second forward-and-backward movement detection means for detecting the forward and backward movements of the respective first and second forward-and-backward moving units and transmitting the signals thereof, thereby allowing the user to manipulate and control the various motions of a player in a program conveniently using both feet, and further allowing the user to feel a sense of reality as if the user were actually the player in a game, walking and running or looking around.

Description

시뮬레이션 장치Simulation device
본 발명은 시뮬레이션 장치에 관한 것으로서, 보다 상세하게는 게임이나 기타의 프로그램 속 플레이어의 다양한 행동모션을 유저(user)가 양 발을 이용하여 간편하게 조작할 수 있음은 물론, 마치 유저가 실제로 게임과 같은 프로그램 속 플레이어가 되어서 행동하는 듯한 현실감을 느끼면서 흥미를 만끽하도록 할 수 있는 시뮬레이션 장치에 관한 것이다.The present invention relates to a simulation apparatus, and more particularly, to a simulation apparatus capable of easily manipulating various behavioral motions of a player in a game or other programs by using a user's feet, The present invention relates to a simulation apparatus capable of enjoying an interest while feeling the reality that the player in the program is acting as a player.
주지하다시피 프로그램을 이용한 전자오락 게임은 오래전부터 어린이와 청소년을 주축으로 널리 이용되어 왔으며, 근래에는 발달된 PC와 더불어 초고속 인터넷의 보급이 확대되면서 온라인 게임의 급격한 활성화를 가져와 남녀노소를 가리지 않고 누구나 간편하게 즐길 수 있는 하나의 문화로 자리매김한 상태라 해도 과언이 아니다.As we all know, electronic entertainment games using programs have been widely used for children and adolescents for a long time. In recent years, with the development of PCs, the spread of high-speed Internet has been expanded so that online games are rapidly activated, It is no exaggeration to say that it has established itself as a culture that can be enjoyed easily.
이를 바탕으로 게임 산업은 비약적인 발전을 거듭하고 있는 추세에 있고, 게임의 종류도 단순 두뇌 게임을 비롯하여 각종 전투 게임이나 스포츠 게임 및 모터사이클이나 자동차 경주 게임 등에 이르기까지 매우 다양한 영역을 아우르고 있어 유저는 자신의 취향에 따라 적합한 게임을 선택하여 즐길 수 있다.Based on this, the game industry has been progressing rapidly, and the types of games include a wide range of games ranging from simple brain games to various combat games, sports games, motorcycles, and car racing games. You can choose the right game according to your taste.
그런데, 이와 같은 게임은 기본적으로 PC 또는 게임기를 구비한 상태에서, 대부분 조이스틱과 버튼을 이용하여 조작하거나 컴퓨터의 키보드와 마우스를 이용하여 조작하도록 되어 있는 바, 게임 속 플레이어의 행동모션을 포함한 모든 행위가 이를 플레이 하는 유저의 손조작에 의해 이루어지기 때문에 현실감이 크게 떨어질 수밖에 없다. 이로 인해 많은 노력과 비용을 들여 개발한 게임이 흥미반감으로 유저로부터 외면 받는 경우도 빈번하다.However, such a game is basically operated by using a joystick and a button or by using a keyboard and a mouse of a computer in a state of having a PC or a game machine, Is performed by the manipulation of the user who plays the game, the reality is greatly reduced. Because of this, games that are developed with a lot of effort and cost are frequently overlooked by the users with a fear of interest.
또, 예를 들어 유원지와 같은 일부 오프라인상의 대형 오락장에 설치된 자동차 경주 게임 등의 경우에는 실제로 차량을 운전하는 것과 흡사하도록 차량의 조작장치를 갖추고 있기도 한데, 이 역시 전술한 대부분의 게임들에서와 같이 현실감을 느낄 수 없기는 마찬가지이다.In addition, for example, in the case of a car racing game installed in a large entertainment area on an off-line, such as an amusement park, it is equipped with a control device of the car so as to actually operate the vehicle. I can not feel the reality.
즉, 차량의 출발과 가속, 방향전환 및 정지 등 모든 플레이를 실제 차량과 유사하게 조작할 수 있기는 하지만, 유저가 의자에 앉아 정지된 상태에서 손과 발을 이용하는 것일 뿐, 예컨대 출발과 정지시 유저의 몸이 뒤로 가볍게 젖혀지거나 앞으로 쏠리는 관성현상이라든가 방향전환시 유저의 몸이 게임 속 플레이어와 같이 실제로 방향이 전환되어 자신이 게임 속 플레이어가 되어 즐기는 것과 같은 체험은 전혀 느낄 수 없는 것이다.That is, although all of the play such as starting and accelerating the vehicle, changing the direction and stopping the vehicle can be operated in a similar manner to the actual vehicle, the user only uses the hands and feet in a stationary state while sitting on the chair, When the user's body turns slightly backward or moves forward, there is no sense of experience that the user's body actually turns around like a player in the game and enjoys himself as a player in the game.
이러한 게임을 보다 사실적인 상황으로 연출하여 실제의 상황을 느낄 수 있도록 개발된 것이 시뮬레이션 장치인 바, 시뮬레이션 장치는 실제로 일어날 수 있는 상황을 가상적으로 컴퓨터프로그램에 의해 장치화하여 유저에게 간접적인 체험을 제공하는 것으로서, 자동차, 비행기, 오토바이 등의 운전 연습이나 게임 등에 적용될 수 있다.It is a simulation device that was developed to make such a game more realistic and to feel the actual situation. The simulator device indirectly gives experience to the user by virtually uniting the situation that can happen by a computer program And can be applied to driving exercises and games for automobiles, airplanes, motorcycles, and the like.
즉, 가상의 입체적인 상황을 프로그램화하고, 시뮬레이션 장치에 의해 입체적인 동작을 부여함으로써 실제의 상황과 같은 움직임을 느끼도록 하고, 이를 다양한 상황에 적용하여 가상적인 상황을 실제 상황처럼 체감하도록 한 것이다.In other words, the virtual three-dimensional situation is programmed, and the three-dimensional motion is given by the simulation apparatus, so that the user can feel the same motion as the actual situation and apply the same to various situations.
이러한 시뮬레이션 장치는 각종 게임에 적용되거나 시뮬레이션을 통한 각종 체험이나 교육 및 입체 영화관람 등의 다양한 분야에 적용될 수 있다.Such a simulation apparatus can be applied to various games, various experiences through simulation, educational and stereoscopic movie viewing, and the like.
나아가 상기와 같은 시뮬레이션 장치는 입체적인 감각을 느낄 수 있는 장치의 특성에 따라 가상현실장치와 접목되어 더 큰 시너지 효과를 얻게 된다.Further, the above-described simulation apparatus is combined with a virtual reality apparatus according to characteristics of a device that can sense a stereoscopic sensation, thereby achieving a greater synergy effect.
일반적으로 가상현실(virtual reality) 장치는 모니터와 스피커를 장착한 에치엠디(HMD:Head mountdisplay)에 의해 화상 및 음성을 발생시키고 의자를 동작시킴으로써, 사용자에게 가상현실을 제공하는 것이다.In general, a virtual reality apparatus generates images and sounds by a head mount display (HMD) equipped with a monitor and a speaker, and operates a chair to provide a virtual reality to the user.
즉, 컴퓨터에 의해 제어되는 에치엠디 및 의자와 같은 체감장치에 의해 가상 환경에 따른 동적 변화를 재현함으로써 이용자가 가상의 현실을 마치 현실 처럼 느낄 수 있도록 하는 것으로 게임장이나 입체영화 상영극장 등에 널리 보급되고 있다.That is, by reproducing a dynamic change according to a virtual environment by a bodily sensation device such as an etch dispaly and a chair controlled by a computer, a user can feel virtual reality as if it is real, and it is widely distributed in a game room, a stereoscopic movie theater, have.
이러한 가상현실 장치에서 컴퓨터에 의해 재현되는 가상적인 환경과 이용자의 체감교환을 보다 실감있게 하기 위해서는 이용자의 의자를 다채롭게 구동시켜 동적 변화를 생동적으로 재현하도록 하는 것이 필요하다.In order to more realistically exchange the virtual environment reproduced by the computer in the virtual reality apparatus with the user, it is necessary to vigorously reproduce the dynamic change by driving the user's chair variously.
즉, 의자를 입체적인 방향으로 요동 및 회전시키는 것으로서, 사용자에게 현실감을 제공하는 것이며, 이를 위하여 상기한 시뮬레이션 장치가 적용되는 것이다.In other words, the chair is rocked and rotated in a three-dimensional direction, thereby providing a sense of reality to the user, and the above-described simulation apparatus is applied for this purpose.
이와 같이 시뮬레이션 장치는 일반적인 모니터에 의한 게임이나 교육장치 등은 물론, 가상현실에서도 실제의 상황을 체감할 수 있도록 하는 장치로 활용되고 있는데, 종래에는 시뮬레이션을 위해 유저가 사용하는 의자의 구동을 위한 장치가 너무 복잡하여 비싼 원가의 부담이 있었고, 장치의 부피가 커져서 비효율적인 문제가 많았으며, 그럼에도 실제의 상황에 못미치는 동작으로 인해 현실감을 재현하는데 한계가 있었다.As described above, the simulation apparatus has been utilized as a device for enabling a user to experience a real situation in a virtual reality as well as a game or education apparatus by a general monitor. Conventionally, a simulation apparatus is provided for driving a chair There is a burden of expensive cost, an increase in the volume of the apparatus, and inefficiency. In spite of this, there are limitations to reproduce the reality due to the operation that is less than the actual situation.
한편, 특허문헌 1에는 게임 플레이에 따른 현실감과 흥미감을 충족시키면서 운동효과를 증대시킬 수 있는 자전거 운동/게임 장치가 개시되어 있다.On the other hand, Patent Document 1 discloses a bicycling / gaming device capable of increasing the exercise effect while satisfying realism and interest according to game play.
이 기술은 고정 자전거의 탑승자가 프로그로밍 된 화면(코스)에 따라 핸들을 조정하고, 예컨대 구배나 장애물 등의 지형 특색에 따라 자전거의 페달에 부하가 걸리도록 한다든지 안장에 진동을 줌으로써 탑승자가 마치 실제 상황에서 자전거를 타는 것과 유사한 현실감을 느끼도록 하면서 유산소 운동효과를 얻을 수 있도록 되어 있다.This technique allows the occupant of the fixed bicycle to adjust the steering wheel according to the programmed rostrum (course), to load the pedal of the bicycle according to the characteristics of the terrain such as sphere or obstacle, or to vibrate the saddle, It is possible to obtain aerobic exercise effect while realizing a feeling of reality similar to riding a bicycle in a real situation.
그러나, 이 기술 역시 자전거가 고정되어 있는 상태에서 전방에 구비된 디스플레이의 화면에 표시되는 주행코스에 따라 핸들만을 움직이고, 프로그래밍 된 코스의 지형 특색에 대응하여 단순히 페달에 부하가 걸리도록 하거나 진동을 유발하는 것에 불과한 바, 실제로 자전거를 탈 때 유저의 신체가 느낄 수 있는 관성현상과 방향전환 등의 현실적 체험을 유도할 수는 없는 문제가 있다.However, according to this technique, only the handle is moved in accordance with the running course displayed on the screen of the display provided in the front with the bicycle being fixed, so that the pedal is simply loaded in response to the topographic feature of the programmed course, There is a problem that it is not possible to induce a realistic experience such as an inertia phenomenon and a direction change that the user's body can actually feel when riding a bicycle.
이와 같은 종래의 제반 문제들을 해결하기 위한 기술로서 특허문헌 2에는 본 출원인이 선출원 한 자전거형 게임 시뮬레이션 장치가 개시되어 있기도 하다.As a technique for solving such conventional problems as described above, Patent Document 2 discloses a bicycle game simulation apparatus which is proposed by the present applicant.
이 기술은 크랭크페달유닛의 두 페달에 스윙발판을 각각 구비하고, 크랭크축의 정역회전을 감지하는 전후회전감지수단 및 각 스윙발판의 좌우회전을 각각 감지하는 스윙감지수단을 구비하여 그 신호에 따라 게임 속 플레이어의 행동모션을 제어함으로써 보다 쉽게 조작하면서 현실감 있게 게임을 즐길 수 있도록 되어 있다.This technique has a swing foot plate on each of two pedals of a crank pedal unit, and includes forward and backward rotation sensing means for sensing the forward and backward rotation of the crankshaft, and swing sensing means for sensing the left and right rotation of each swing footrest, By controlling the action motion of the inner player, it is possible to enjoy the game more realistically while being manipulated more easily.
그렇지만 이러한 본 출원인의 선출원 기술의 경우, 구조가 다소 복잡한 측면이 있고, 크랭크페달유닛의 전후동작과 두 스윙발판의 좌우회전에 따른 신호만으로 플레이어의 행동모션을 제어하기 때문에 플레이어의 다양한 행동모션을 제어하는데 한계가 있다.However, in the case of the prior art of the applicant of the present application, there is a somewhat complicated structure, and since the behavioral motion of the player is controlled by only the signals according to the forward and backward motion of the crank pedal unit and the left and right rotation of the two swing footsteps, There is a limit.
특히 최근에는 가상현실(VR)게임이 크게 각광받고 있으며, 이에 따라 게임 속 플레이어의 행동모션도 현실과 유사하게 매우 다양한 모션이 요구되고 있는 바, 제어신호 조합의 경우의 수가 적어 효율적으로 대응하기 곤란하다.Particularly in recent years, a virtual reality (VR) game has attracted a lot of attention. Accordingly, a motion motion of a player in a game is also required to have a very wide variety of motions similar to reality, and it is difficult to efficiently cope with a small number of control signal combinations Do.
또, 두 발로 크랭크페달유닛을 회전시키면서 동시에 페달에 설치된 스윙유닛을 조작하기도 쉽지 않다.In addition, it is not easy to operate the swing unit installed on the pedal while rotating the crank pedal unit with both feet.
따라서 플레이어의 행동모션 제어가 제한적일 수밖에 없으며, 이는 플레이어의 현실감 있는 다양한 모션 구현에 커다란 장애가 될 수밖에 없다.Therefore, the player's motion control is limited, which is a great obstacle to realizing various realistic motions of the player.
본 발명은 상술한 종래의 문제점을 해결하기 위해 창안된 것으로서, 프로그램 속 플레이어의 다양한 행동모션을 유저가 양 발을 이용하여 간편하게 조작함으로써 보다 용이하게 게임을 플레이 할 수 있게 함은 물론 마치 유저가 실제로 게임 속 플레이어가 된 듯한 현실감을 느끼도록 할 수 있는 시뮬레이션 장치의 제공을 기술적 과제로 한다.SUMMARY OF THE INVENTION The present invention has been made to solve the above-mentioned problems of the prior art, and it is an object of the present invention to enable a user to easily play various motion motions of a player in a program by using both hands, A technical object of the present invention is to provide a simulation apparatus capable of realizing a feeling of being a player in a game.
본 발명의 다른 목적은, 유저가 양 발을 사용하여 제어할 수 있는 프로그램 속 플레이어의 행동모션을 크게 증가시킬 수 있으며, 이를 통해 보다 현실감 있는 다양한 행동모션을 자유롭게 구현할 수 있도록 할 수 있는 시뮬레이션 장치의 제공을 기술적 과제로 한다.It is another object of the present invention to provide a simulation apparatus capable of greatly increasing a motion motion of a player in a program that can be controlled by a user using both hands and freely implementing various motion motions with greater realism The technical challenge is to provide.
본 발명의 또 다른 목적은 다양한 게임이나 교육 등의 가상현실 장치에 적용이 가능하고 추가적인 장치의 접목이 용이하여 확장성이 뛰어난 시뮬레이션 장치의 제공을 또 다른 기술적 과제로 한다.It is still another object of the present invention to provide a simulation apparatus which can be applied to a virtual reality apparatus such as various games or education, and which can easily be combined with an additional apparatus and has excellent scalability.
이와 같은 목적들을 달성하기 위한 본 발명에 의한 시뮬레이션 장치는, 가이드레일과, 이 가이드레일(guide rail)을 따라 전후로 이동하는 슬라이더(slider)를 구비하여 나란하게 배치되는 제1 및 제2의 전후무빙유닛; 제1 및 제2 전후무빙유닛의 슬라이더 상에 각각 수평방향으로 회전 가능하게 설치되어 유저의 양 발이 각각 재치되는 제1 및 제2의 스윙발판; 제1 및 제2 스윙발판의 좌우회전을 각각 감지하여 그 신호를 송출하는 제1 및 제2의 스윙감지수단; 제1 및 제2 전후무빙유닛의 전후진을 각각 감지하여 그 신호를 송출하는 제1 및 제2의 전후이동감지수단;을 포함하는 것을 특징으로 한다.According to an aspect of the present invention, there is provided a simulation apparatus including a guide rail, a slider moving back and forth along the guide rail, unit; First and second swing footrests provided on the slider of the first and second front and rear moving units, respectively, so as to be rotatable in a horizontal direction, and on which both feet of the user are placed; First and second swing sensing means for sensing the left and right rotation of the first and second swing foot plates respectively and transmitting the signal; And first and second back and forth movement sensing means for sensing the forward and backward movement of the first and second front and rear moving units and sending out the signal, respectively.
이러한 본 발명의 한 바람직한 특징에 의하면, 제1 및 제2의 전후이동감지수단이, 제1 및 제2 가이드레일의 길이방향으로 간격을 두고 배치되는 제1 및 제2의 원동 및 종동풀리와, 각 원동 및 종동풀리에 결합되어 대응하는 슬라이더에 고정되는 제1 및 제2의 벨트와, 각 원동 및 종동풀리 중 어느 하나의 정역회전을 감지하는 제 및 제2의 회전감지수단을 구비하여, 각 슬라이더의 직선운동을 회전운동으로 변환시켜 감지한다.According to a preferred aspect of the present invention, the first and second back and forth movement sensing means comprise first and second driving and driven pulleys spaced apart in the longitudinal direction of the first and second guide rails, First and second belts coupled to the respective motors and driven pulleys and fixed to corresponding sliders, and second and second rotation sensing means for sensing the forward and reverse rotation of either one of the prime and driven pulleys, The linear motion of the slider is converted into rotational motion and sensed.
바람직하기로, 제1 및 제2의 스윙감지수단과 제1 및 제2의 전후이동감지수단의 회전감지수단이 엔코더(encoder)로 이루어진다.Preferably, the rotation sensing means of the first and second swing sensing means and the first and second back-and-forth movement sensing means comprise an encoder.
본 발명의 다른 바람직한 특징에 의하면, 제1 및 제2 전후무빙유닛의 각 슬라이더를 외력이 없는 상태에서 소정의 기준위치에 놓이도록 유지시키는 제1 및 제2의 슬라이더 세팅수단을 더 포함한다.According to another preferred feature of the present invention, the apparatus further includes first and second slider setting means for holding each slider of the first and second front and rear moving units so as to be positioned at a predetermined reference position without external force.
슬라이더 세팅수단은 예를 들어 제1 및 제2슬라이더와 제1 및 제2의 원동풀리와 종동풀리 사이에 각각 설치되는 제1 및 제2의 코일스프링쌍으로 이루어질 수 있다.The slider setting means may comprise a pair of first and second coil springs, for example, provided between the first and second sliders and between the first and second idling pulleys and the driven pulley, respectively.
그리고 본 발명의 또 다른 바람직한 특징에 의하면, 제1 및 제2 전후무빙유닛의 각 슬라이더의 이동거리에 따라 프로그램 속 플레이어의 대응하는 행동모션의 속도가 비례하여 변동될 수 있다.According to another preferred feature of the present invention, the speed of the corresponding behavioral motion of the player in the program can be changed in proportion to the moving distance of each slider of the first and second front and rear moving units.
이와 같은 본 발명에 의한 시뮬레이션 장치에 의하면, 플레이하는 유저가 양 발로 전후무빙유닛을 전후로 이동시키는 것에 연동하여 게임 속 플레이어가 걷거나 뛰고, 그 슬라이더에 설치된 스윙발판을 좌우로 회전시킴에 따라 플레이어가 좌우로 방향을 전환함과 동시에 함께 화면도 이동되므로 프로그램 속 플레이어의 다양한 행동모션을 키보드와 마우스 등에 의존하는 종래와 달리 마치 유저가 실제로 프로그램 속 플레이어가 되어서 걷고 뛰고 방향을 전환하면서 주위를 둘러보는 듯한 현실감을 느낄 수 있게 된다.According to the simulation apparatus of the present invention, when a player in the game walks or runs in conjunction with moving the moving unit forward and backward with both feet, the player rotates the swing footrest provided on the slider to the left and right, Unlike the conventional one, which relies on a keyboard and a mouse for various motion motions of a player in a program, since the user actually becomes a player in the program, the player looks at the surroundings while walking, .
특히, 제1 및 제2의 전후무빙유닛이 서로 분리되어 독립적으로 구동되기 때문에 각각의 슬라이더에 설치된 제1 및 제2의 스윙발판과 더불어 매우 다양하게 제어신호를 조합할 수 있으며, 이에 따라 프로그램 속 플레이어가 더욱 현실성 있는 다양한 행동모션을 취하도록 구현할 수 있게 한다.In particular, since the first and second front and rear moving units are separated from each other and independently driven, the control signals can be combined with the first and second swing foot plates provided on the respective sliders in various ways, Allowing the player to implement various action motions that are more realistic.
또한, 종래의 크랭크페달과 달리 독립적으로 구동되는 2개의 전후무빙유닛이 직선운동을 하게 되므로 그 동작중에도 스윙발판의 조작이 상당히 용이함은 물론이고, 프로그램 속 플레이어의 이동모션을 유저가 양 발로 간편하게 조작하게 되므로 확대된 조작편의성을 제공할 수 있게 된다.In addition, unlike the conventional crank pedal, the two front and rear moving units independently driven move linearly. Therefore, the swing footplate can be operated easily during the operation, and the user can easily move the moving motion of the player in the program It is possible to provide expanded operational convenience.
도 1은 본 발명에 의한 시뮬레이션 장치의 사용예를 도시한 정면도,1 is a front view showing an example of use of a simulation apparatus according to the present invention,
도 2는 도 1의 Ⅱ를 따라 취한 본 발명 시뮬레이션 장치의 부분 절단 사시도,FIG. 2 is a partially cutaway perspective view of the simulation apparatus of the present invention taken along II of FIG.
도 3은 도 2의 Ⅲ을 따라 취한 본 발명 시뮬레이션 장치의 측면도,FIG. 3 is a side view of the simulation apparatus according to the present invention taken along III of FIG.
도 4는 도 3의 Ⅳ-Ⅳ선 단면도,4 is a sectional view taken along the line IV-IV in Fig. 3,
도 5a 내지 도 5h는 본 발명에 의한 시뮬레이션 장치의 다양한 조작방법을 개략적으로 도시한 평면도들,5A to 5H are plan views schematically showing various operating methods of the simulation apparatus according to the present invention,
도 6은 본 발명에 의한 시뮬레이션 장치의 구성을 설명하기 위한 블록도이다.6 is a block diagram for explaining a configuration of a simulation apparatus according to the present invention.
본 발명의 구체적인 내용을 첨부된 실시예로서의 도면을 참조하여 상세히 설명하면 다음과 같다. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.
후술되는 용어들은 본 발명에서의 기능을 고려하여 정의된 용어들로서 이는 사용자, 운용자의 의도 또는 관례에 따라 달라질 수 있다. 그러므로 이러한 용어들에 대한 정의는 본 명세서 전반에 걸친 내용을 토대로 하여 내려져야 할 것이다.The following terms are defined in consideration of the functions of the present invention, and this may vary depending on the intention or custom of the user, the operator. Therefore, definitions of these terms should be made based on the contents throughout this specification.
본 발명의 시뮬레이션 장치는 편의상 게임 프로그램에 적용되는 것을 상정하여 설명하기로 한다.The simulation apparatus of the present invention will be described on the assumption that it is applied to a game program for convenience.
도 1 내지 도 4에서, 본 발명에 의한 시뮬레이션 장치는, 각각 전후방향으로 직선운동을 하는 제1 및 제2의 전후무빙유닛(10)(20)과, 이들 제1 및 제2의 전후무빙유닛(10)(20)에 설치되는 제1 및 제2의 스윙발판(30)(32)과, 이들 스윙발판(31)(32)의 좌우회전을 각각 감지하여 그 신호를 송출하는 제1 및 제2의 스윙감지수단(33)(34)과, 제1 및 제2 전후무빙유닛(10)(20)의 전후진을 각각 감지하여 그 신호를 송출하는 제1 및 제2의 전후이동감지수단(40)(50)을 포함하여 구성된다.1 to 4, the simulation apparatus according to the present invention includes first and second front and rear moving units 10 and 20 that perform linear motion in the forward and backward directions, respectively, and first and second front and rear moving units First and second swing footrests 30 and 32 installed on the first and second swinging legs 10 and 20 and first and second swing footsteps 32 and 32 for detecting the left and right swing footsteps 31 and 32, respectively, Second swing detection means 33 and 34 for detecting the forward and backward movements of the first and second front and rear moving units 10 and 20 and for transmitting the signals to the front and rear swing detection means 33 and 34, 40) < / RTI >
제1 및 제2의 전후무빙유닛(10)(20)은 바람직하기로 내부에 공간을 갖는 박스형의 베이스(1) 내에 유저(U)를 중심으로 해서 좌우로 일정거리 이격되어 서로 나란하게 배치된다. 이러한 본 발명 제1 및 제2의 전후무빙유닛(10)(20)은 위치만 다를 뿐 동일한 구성과 작용효과를 가지는 바, 설명의 편의상 이하에서 예를 들어 제1전후무빙유닛(10)에 대해서만 기술하고, 제2전후무빙유닛(20)은 제1전후무빙유닛(10)과 대응하는 부위에 대응하는 부호를 기입하여 중복 기술은 생략한다.The first and second front and rear moving units 10 and 20 are preferably arranged in parallel to each other with a certain distance left and right centering on the user U in a box-like base 1 having a space therein . The first and second front and rear moving units 10 and 20 according to the present invention have the same configuration and operation effects as those of the first and second front and rear moving units 10 and 20 except for the first front and rear moving unit 10, And the second front-rear moving unit 20 writes the code corresponding to the portion corresponding to the first front-rear moving unit 10, and omits the redundant description.
제1전후무빙유닛(10)은 기본적으로 유저(U)의 전후방향으로 길게 배치되는 제1가이드레일(11)과, 이 제1가이드레일(11)에 슬라이딩 가능하게 결합되어 전후로 직선 이동하는 제1슬라이더(12)로 이루어진다.The first front and rear moving unit 10 basically comprises a first guide rail 11 arranged to be long in the longitudinal direction of the user U and a second guide rail 11 slidably coupled to the first guide rail 11, 1 slider 12. As shown in Fig.
그리고 제1슬라이더(12) 상에 제1스윙발판(31)을 안정되게 설치하기 위한 제1하우징(14)을 갖는데, 이 제1하우징(14)은 베이스(1)의 상측 외부에 노출될 수 있도록 제1웨브(13)를 개재하여 제1슬라이더(12)에 고정된다. 제1웨브(13)는 베이스(1)의 상면(2)에 제1가이드레일(11)과 대향되게 형성된 안내장공(2a)을 관통하여 제1하우징(14)을 외부에 노출시킨다.And a first housing 14 for stably mounting the first swing foot 31 on the first slider 12. The first housing 14 can be exposed on the upper side of the base 1 The first slider 12 is fixed to the first web 13 via the first web 13. The first web 13 penetrates the upper surface 2 of the base 1 through the guide slot 2a formed opposite to the first guide rail 11 and exposes the first housing 14 to the outside.
여기서, 별도로 도시하지는 않았으나, 제1가이드레일(11)과 제1슬라이더(12)의 결합구조는 원활한 이동을 위해서 예컨대 베어링이나 롤러 등을 개재하는 결합구조를 가질 수 있음은 물론이다.Here, although not shown separately, it is a matter of course that the coupling structure of the first guide rail 11 and the first slider 12 may have a coupling structure for interposing, for example, a bearing or a roller for smooth movement.
제1 및 제2의 스윙발판(31)(32) 역시 동일한 구성과 작용효과를 가지는 바, 예를 들어 제1스윙발판(31)에 대해서만 기술하고, 제2스윙발판(32)은 제1스윙발판(31)과 대응되는 부분에 대응하는 부호를 기입하여 중복기술은 생략한다.The first and second swing footsteps 31 and 32 also have the same configuration and operation effects. For example, the first and second swing footsteps 31 and 32 only describe the first swing footstep 31, The code corresponding to the part corresponding to the foot plate 31 is written and the overlapping description is omitted.
제1스윙발판(31)은 다양한 형태로 구성될 수 있으며, 예를 들어 도시된 바와 같이 사각블록 형태를 취할 수 있는데, 유저(U)가 편안하게 착지하여 안정되게 조작할 수 있다면 어떠한 형태라도 좋다. 이를 위해 별도로 도시하지는 않았으나, 제1스윙발판(31)의 상면, 즉 유저(U)의 발(F1)이 접촉하는 면에 미끄럼방지 패드 등을 더 구비할 수도 있음은 물론이다.The first swing foot 31 may be configured in various shapes, for example, a rectangular block as shown in the figure, and may be of any shape as long as the user U can comfortably land and stably operate . It is of course also possible to provide a slip-resistant pad or the like on the upper surface of the first swing foot 31, that is, the surface of the user U on which the foot F1 comes into contact.
이러한 제1스윙발판(31)은 하면 중앙에 힌지축(31a)을 구비하여 제1전후무빙유닛(10)의 제1하우징(14)에 회전 가능하게 조립됨으로써 제1페달(12)과 함께 전후방향으로 이동되면서도 동시에 제1하우징(14)에 대해서는 좌우방향으로도 회전될 수 있다. 이러한 제1스윙발판(31)의 힌지축(31a) 역시 원활한 회전을 보장하기 위해 베어링(도시하지 않음)을 개재하여 결합될 수 있음은 물론이다.The first swing foot 31 is rotatably assembled to the first housing 14 of the first front and rear moving unit 10 with the hinge shaft 31a at the center of the lower surface thereof, The first housing 14 can be rotated in the left-right direction at the same time. Needless to say, the hinge shaft 31a of the first swing foot 31 may also be coupled via a bearing (not shown) to ensure smooth rotation.
제1 및 제2의 스윙감지수단(33)(34)은 여러 형태로 구성될 수 있는데, 예를 들어 제1 및 제2스윙발판(31)(32)과 연동하도록 제1 및 제2 전후무빙유닛(10)(20)의 제1 및 제2하우징(14)(24) 내에 각각 설치되는 엔코더로 구성되는 것이 바람직하다.The first and second swing detecting means 33 and 34 may be configured in various forms. For example, the first and second swing footrests 31 and 32 may include first and second front and rear moving And encoders respectively installed in the first and second housings 14, 24 of the units 10, 20, respectively.
이러한 제1 및 제2스윙감지수단(33)(34)은 도 6에 도시된 바와 같이, 제1 및 제2스윙발판(31)(32)이 좌 또는 우방향으로 회전되는 방향과 각도를 감지하여 그 감지신호를 통신 및 제어부(70)에 송출한다.As shown in FIG. 6, the first and second swing detecting means 33 and 34 detect the direction and angle in which the first and second swing footsteps 31 and 32 are rotated in the left or right direction, And transmits the detection signal to the communication and control unit 70.
그러면 통신 및 제어부(70)에서 게임 프로그램(PC 또는 게임기:80)으로 해당 신호를 전송하고, 이에 따라 게임 프로그램(80)이 전송된 제1 및 제2스윙감지수단(33)(34)의 감지신호에 따라 디스플레이(90)를 해당 신호에 대응하여 좌우로 이동시키면서 게임 속 플레이어를 좌우로 방향전환을 시키게 된다.Then, the communication and control unit 70 transmits the corresponding signal to the game program (PC or game machine 80), thereby detecting the first and second swing detection units 33 and 34 to which the game program 80 is transmitted The game player moves the player in the game left or right while moving the display 90 in the left or right direction corresponding to the signal.
여기서, 본 발명에 의한 게임 시뮬레이션 장치의 제1 및 제2스윙감지수단(33)(34)은 제1 및 제2전후무빙유닛(10)(20)의 하우징(14)(24)에 각각 설치되어 독립적으로 구동되는 바, 이들의 좌우 회전을 이용하여 게임 속 플레이어에 다양한 행동모션을 구현할 수 있다.The first and second swing detection means 33 and 34 of the game simulation apparatus according to the present invention are installed in the housings 14 and 24 of the first and second front and rear moving units 10 and 20, So that various motion motions can be implemented in the players in the game by using their left and right rotations.
즉, 예를 들면 제1 및 제2스윙발판(31)(32)이 같은 방향으로 회전될 경우에만 게임 속 플레이어가 방향전환을 하면서 디스플레이가 이동하도록 설정하고, 제1 및 제2스윙발판(31)(32)이 서로 다른 방향으로 회전되거나 또는 어느 하나의 스윙발판(31 또는 32)만 좌측 또는 우측으로 회전되는 경우에는 각각의 회전방향에 따라 게임 속 플레이어가 방향전환과는 다른 행동모션, 예컨대 앉거나 눕거나 또는 특별한 여러 가지 소셜액션 등을 취하도록 설정할 수 있다.That is, for example, only when the first and second swing footsteps 31 and 32 are rotated in the same direction, the game player sets the display to move while changing directions, and the first and second swing footsteps 31 ) 32 are rotated in different directions or only one of the swing footsteps 31 or 32 is rotated to the left or right, the player in the game according to the respective rotation directions may perform a motion motion different from the direction change, for example, You can set it up to sit, lie down, or take a variety of special social actions.
제1 및 제2전후이동감지수단(40)(50) 역시 여러 가지로 구성될 수 있는데, 바람직하기로는 도시된 바와 같이 각 슬라이더(12)(22)의 직선운동을 회전운동으로 변환시켜서 그 회전운동을 감지하는 방식을 취할 수 있다.The first and second back and forth movement sensing means 40 and 50 may also be configured in various ways. Preferably, the linear motion of each of the sliders 12 and 22 is converted into a rotational motion, You can take a way to detect movement.
이를 위해 본 발명의 제1 및 제2전후이동감지수단(40)(50)은 베이스(1) 내에 제1 및 제2 가이드레일(11)(21)의 일측으로 제1 및 제2의 원동풀리(41)(51)와 종동풀리(42)(52)를 각 가이드레일(11)(21)의 길이방향으로 이격되게 배치하고, 이들 각 원동풀리(41)(51)와 종동풀리(42)(52)간에 벨트(42)(52)를 결합한 후 각 벨트(42)(52)를 제 1 및 제2 전후무빙유닛(10(20)의 웨브(13)(23)에 고정판(15)(25)으로 고정시키고 있다.To this end, the first and second back and forth movement detecting means 40 and 50 of the present invention include first and second guide rails 11 and 21 in the base 1, The driven pulleys 41 and 51 and the driven pulleys 42 and 52 are spaced apart from each other in the longitudinal direction of the guide rails 11 and 21, The webs 13 and 23 of the first and second front and rear moving units 10 and 20 are fixed to the fixing plate 15 25).
그리고 제1 및 제2의 원동풀리(41)(51)와 종동풀리(42)(52) 중 어느 하나, 예를 들어 각 종동풀리(42)(52)의 정역회전을 감지하는 회전감지수단(44)(54)를 구비함으로써 각 슬라이더(12)(22)의 직선운동을 회전운동으로 바꾸어 감지하지 되는데, 이러한 회전감지수단(44)(54) 역시 제1 및 제2의 원동풀리(41)(51)와 종동풀리(42)(52) 중 어느 하나에 연동하는 엔코더로 이루어지는 것이 바람직하다.Rotation sensing means for sensing the forward and reverse rotation of either one of the first and second driven pulleys 41 and 51 and the driven pulleys 42 and 52, The rotation detecting means 44 and 54 are also provided with the first and second idling pulleys 41 and 42 so that the first and second idling pulleys 41 and 42 are rotated by the rotation of the sliders 12 and 22, And an encoder interlocked with either one of the driven pulleys 51 and 52 and the driven pulleys 42 and 52.
여기서, 본 발명의 제1 및 제2전후이동감지수단(40)(50)은 각 슬라이더(12)(22)의 직선운동을 회전운동으로 변화시키는 것인 바, 정확한 변환을 위해서 각 원동 및 종동풀리(41,51)(42,52)와 벨트(43)(53)는 타이밍 풀리와 벨트로 이루어진다.Here, the first and second longitudinal movement detecting means 40 and 50 change the linear motion of the sliders 12 and 22 into rotational motion. In order to accurately convert the linear motions of the sliders 12 and 22, The pulleys 41 and 51 (42 and 52) and the belts (43 and 53) are composed of a timing pulley and a belt.
이에 따라 각 회전감지수단(44)(54)은 제1 및 제2 종동풀리(42)(52)의 정역회동을 감지하는 것에 의해 대응하는 각 슬라이더(12)(22)의 직선이동을 정확히 감지하여 통신 및 제어부(70)로 송출하게 된다.Accordingly, each of the rotation detecting means (44) and (54) senses the forward and backward rotation of the first and second driven pulleys (42, 52) to accurately detect the linear movement of the corresponding slider And sends it to the communication and control unit 70.
그러면, 통신 및 제어부(70)가 제1 및 제2전후이동감지수단(40)(50)으로부터 전송된 감지신호를 게임 프로그램(80)으로 전송하고, 이에 따라 게임 프로그램(80)이 예를 들면 게임 속 플레이어가 전후방향으로 걷거나 뛰는 행동모션을 구현하도록 한다.The communication and control unit 70 then transmits the detection signals transmitted from the first and second back and forth movement sensing means 40 and 50 to the game program 80 so that the game program 80 can, Let the player in the game implement a walking motion that jumps forward or backward.
이때에도 본 발명의 제1 및 제2전후이동감지수단(40)(50)은 서로 독립적으로 구동되는 제1 및 제2전후무빙유닛(10)(20)의 전후이동을 각각 감지하므로 예컨대 제1 및 제2가이드레일(11)(21)이 같은 방향으로 회동될 경우에만 게임 속 플레이어가 전방 또는 후방으로 이동하도록 설정하고, 도 5a 내지 도 5h에 도시한 바와 같이 제1 및 제2가이드레일(11)(21)이 서로 반대 방향으로 회동되거나 또는 어느 하나의 회동레버(11 또는 21)만 전방 또는 후방으로 회동되는 경우에는 각각의 회전방향에 따라 게임 속 플레이어가 걷고 달리는 것과는 다른 여러 행동모션을 구현하거나 또는 특별한 소셜액션 등을 취하도록 설정할 수 있다.At this time, the first and second back and forth movement sensing means 40 and 50 of the present invention respectively detect the back and forth movement of the first and second front and rear moving units 10 and 20 driven independently of each other, The game player is set to move forward or backward only when the first guide rails 11 and 21 and the second guide rails 11 and 21 are rotated in the same direction and the first and second guide rails 11) 21 are rotated in opposite directions to each other or only one of the tiltable levers 11 or 21 is tilted forward or backward, there are various motion motions Or to take special social actions and so on.
바람직하기로 본 발명은 제1 및 제2가이드레일(11)(21)의 이동거리에 비례하여 게임 속 플레이어의 행동모션의 속도가 변경되도록 설정된다. 이에 따라 각 가이드레일(11)(21)의 이동거리가 짧을 때는 천천히 이동하고, 그 회동각도가 커질수록 점차 빠르게 이동하게 됨으로써 보다 현실감 있는 플레이가 가능해질 수 있다.Preferably, the present invention is set such that the speed of the action motion of the player in the game is changed in proportion to the moving distance of the first and second guide rails 11 and 21. Accordingly, when the moving distance of each of the guide rails 11 and 21 is short, it moves slowly, and as the angle of rotation increases, it moves more and more quickly so that more realistic play can be performed.
한편, 본 발명의 시뮬레이션 장치는 제1 및 제2 전후무빙유닛(10)(20)의 슬라이더(12)(22)가 직선운동하는 구성인 바, 정확한 조작을 위해서는 각 슬라이더(12)(22)의 초기위치 설정, 즉 외력이 가해지지 않은 상태에서의 영점 세팅이 필요하다.The simulation apparatus according to the present invention is configured such that the sliders 12 and 22 of the first and second front and rear moving units 10 and 20 linearly move. It is necessary to set the initial position, i.e., to set the zero point in a state in which no external force is applied.
이를 위해 본 발명은 제1 및 제2슬라이더(12)(22)와 제1,2원동풀리(41)(51) 및 제1,2종동풀리(42)(52)들 간에 코일스프링쌍(61a,61b)(62a,62b)을 각각 설치하고 있다.To this end, the present invention provides a pair of coil springs 61a (61a, 61b) between the first and second sliders 12, 22, the first and second idling pulleys 41, 51 and the first and second driven pulleys 42, And 61b (62a, 62b), respectively.
각 코일스프링쌍(61a,61b)(62a,62b)들은 동일한 길이와 탄성을 구비하여 각 슬라이더(12)(22)를 가이드레일(11)(21)의 중간에 위치시키게 되고, 슬라이더(11)(21)가 전진 또는 후진할 때 동시에 압축 및 인장과 복원이 교번적으로 작용함으로써 슬라이더(12)(22)의 초기위치를 유지시키게 된다.The pair of coil springs 61a and 61b 62a and 62b have the same length and elasticity to position the sliders 12 and 22 in the middle of the guide rails 11 and 21, The compression and the tension and the restoration are alternately performed at the same time when the slider 12 or 22 is moved forward or backward to maintain the initial position of the slider 12 or 22.
이는 각 슬라이더(12)(22)를 전진 또는 후진시킨 뒤에 유저(U)가 굳이 초기위치로 복귀시키지 않더라도 그에 가한 외력을 제거하면 각 슬라이더(12)(22)가 자동으로 초기위치로 복귀하게 된다.Even if the user U does not return to the initial position after the sliders 12 and 22 are advanced or retracted, the sliders 12 and 22 automatically return to their initial positions by removing the applied external force .
이와 같은 본 발명의 시뮬레이션 장치는 제1 및 제2의 전후무빙유닛(10)(20)이 서로 독립적으로 구동되는 구성인 바, 역시 독립 구동되는 제1 및 제2의 스윙발판(31)(32)들과 더불어 매우 다양한 제어신호의 조합이 가능해지고, 이에 따라 프로그램 속 플레이어가 보다 현실감 있는 여러 가지 행동모션을 취하도록 구현하는 것이 가능해진다.The simulation apparatus according to the present invention is configured such that the first and second front and rear moving units 10 and 20 are driven independently from each other and the first and second swing foot plates 31 and 32 ), It becomes possible to realize a combination of a very wide variety of control signals, thereby realizing a more realistic motion motion of a player in the program.
이러한 장점은 특히 최근에 각광받고 있는 가상현실 장치의 다양한 행동모션을 유저(U)가 양 발(F1)(F2)을 이용하여 간편하게 조작할 수도 있게 한다.This advantage allows the user U to easily manipulate various motion motions of the virtual reality device, which is currently in the limelight, using both hands F1 and F2.
한편, 이와 같은 본 발명에 의한 시뮬레이션 장치는, 예컨대 2 내지 3축 방향으로 구동 가능한 다축제어체어유닛(100)과 결합할 경우 더욱 현실감 있는 동작을 만끽할 수 있게 한다.Meanwhile, the simulation apparatus according to the present invention can enjoy a more realistic operation when combined with, for example, a multi-axis control chair unit 100 that can be driven in two to three-axis directions.
즉, 제1 및 제2스윙감지수단(31)(32)과 제1 및 제2전후회동감지수단(40)(50)으로부터 전달된 제어신호에 따라 프로그램 속 플레이어의 행동모션에 대응하도록 유저(U)가 착석한 의자를 좌우로 회전시키고, 전후로 요동시키거나 상하 내지는 임의의 방향으로 구동시켜 줌으로써 마치 유저(U)가 게임 속 플레이어가 되어 행동하는 것과 같은 더욱더 현실감 있는 플레이가 가능해질 수 있는 것이다.That is, in response to the control signal transmitted from the first and second swing sensing means 31 and 32 and the first and second front and rear rotation sensing means 40 and 50, U can be rotated to the left and right, and rocked back and forth, or driven in any direction up and down, so that more realistic play can be made as if the user U acts as a player in the game .
그리고 본 발명의 시뮬레이션 장치에서는 가상의 공간을 시각적으로 보여주는 디스플레이부(도면에 도시안됨)가 더 설치될 수 있는데, 이 디스플레이부는 조작부에 설치되는 엘시디(LCD) 또는 엘이디(LED) 모니터로 구성될 수 있으며, 또는 가상현실 체험용 에치엠디(HMD)로 구성될 수 있다.In the simulation apparatus of the present invention, a display unit (not shown) for visually displaying a virtual space may be further installed. The display unit may include an LCD or an LED monitor installed on the operation unit. Or an HMD for virtual reality experience.
본 발명에 의한 시뮬레이션 장치는, 플레이하는 유저가 전후무빙유닛을 전후로 이동시키는 것에 연동하여 게임 속 플레이어가 걷거나 뛰고, 슬라이더에 설치된 스윙발판을 좌우로 회전시킴에 따라 플레이어가 좌우로 방향을 전환하게 되며, 동시에 화면도 함께 이동되므로 프로그램 속 플레이어의 다양한 행동모션을 유저가 실제로 프로그램 속 플레이어가 되어서 걷고 뛰고 방향을 전환하면서 주위를 둘러보는 듯한 현실감을 줄 수 있는 것으로서, 각종 가상현실의 시뮬레이션 게임이나 교육 또는 체험실습 등에 적용될 수 있다.The simulation apparatus according to the present invention switches the direction of the player from side to side as the player in the game walks or jumps and rotates the swing footrest installed on the slider in conjunction with the forward and backward movement of the player moving forward and backward , And the screen is also moved at the same time. Thus, various virtual motion of the player in the program can be provided as a player in the program, so that the user can walk, Experience training and so on.

Claims (7)

  1. 가이드레일과, 상기 가이드레일을 따라 전후로 이동하는 슬라이더를 구비하여 나란하게 배치되는 제1 및 제2의 전후무빙유닛;First and second front and rear moving units arranged side by side with a guide rail and a slider moving back and forth along the guide rail;
    상기 제1 및 제2 전후무빙유닛의 슬라이더 상에 각각 수평방향으로 회전 가능하게 설치되어 유저의 양 발이 각각 재치되는 제1 및 제2의 스윙발판;First and second swing footrests provided on the slider of the first and second front and rear moving units, respectively, so as to be rotatable in a horizontal direction, wherein both feet of the user are placed respectively;
    상기 제1 및 제2 스윙발판의 좌우회전을 각각 감지하여 그 신호를 송출하는 제1 및 제2의 스윙감지수단;First and second swing sensing means for sensing the left and right rotation of the first and second swing footrests respectively and transmitting the signal;
    상기 제1 및 제2 전후무빙유닛의 전후진을 각각 감지하여 그 신호를 송출하는 제1 및 제2의 전후이동감지수단;을 포함하는 것을 특징으로 하는 시뮬레이션 장치.And first and second back and forth movement sensing means for sensing the forward and backward movement of the first and second front and rear moving units and sending out the signal, respectively.
  2. 청구항 1에 있어서, 상기 제1 및 제2의 전후이동감지수단이,2. The apparatus according to claim 1, wherein the first and second back-
    상기 제1 및 제2 가이드레일의 길이방향으로 간격을 두고 배치되는 제1 및 제2의 원동 및 종동풀리와, 상기 각 원동 및 종동풀리에 결합되어 상기 대응하는 슬라이더에 고정되는 제1 및 제2의 벨트와, 상기 각 원동 및 종동풀리 중 어느 하나의 정역회전을 감지하는 제 및 제2의 회전감지수단을 구비하는 것을 특징으로 하는 시뮬레이션 장치.First and second driven and driven pulleys arranged at intervals in the longitudinal direction of the first and second guide rails; first and second driven and driven pulleys coupled to the respective driven and driven pulleys and fixed to the corresponding slider; And a second and a third rotation sensing means for sensing the forward and backward rotation of either one of the prime motions and the driven pulleys.
  3. 청구항 1 또는 청구항 2에 있어서,The method according to claim 1 or 2,
    상기 제1 및 제2 전후무빙유닛의 각 슬라이더를 외력이 없는 상태에서 소정의 기준위치에 놓이도록 유지시키는 제1 및 제2의 슬라이더 세팅수단을 더 포함하는 것을 특징으로 하는 시뮬레이션 장치.Further comprising first and second slider setting means for holding each slider of said first and second front and rear moving units so as to be positioned at a predetermined reference position in a state in which there is no external force.
  4. 청구항 3에 있어서,The method of claim 3,
    상기 제1 및 제2 슬라이더 세팅수단이, 상기 제1 및 제2슬라이더와 상기 제1 및 제2의 원동풀리와 종동풀리 사이에 각각 설치되는 제1 및 제2의 코일스프링쌍으로 이루어진 것을 특징으로 하는 시뮬레이션 장치.The first and second slider setting means are constituted by a pair of first and second coil springs respectively provided between the first and second sliders and between the first and second movable pulleys and the driven pulley, Simulation device.
  5. 청구항 1에 있어서,The method according to claim 1,
    상기 제1 및 제2 전후무빙유닛의 각 슬라이더의 이동거리에 따라 프로그램 속 플레이어의 대응하는 행동모션의 속도가 비례하여 변동되는 것을 특징으로 하는 시뮬레이션 장치.Wherein the velocity of the corresponding behavioral motion of the player in the program is varied in proportion to the moving distance of each slider of the first and second front and rear moving units.
  6. 청구항 2에 있어서,The method of claim 2,
    상기 제1 및 제2의 스윙감지수단과 상기 제1 및 제2의 전후이동감지수단의 회전감지수단이 엔코더로 이루어진 것을 특징으로 하는 시뮬레이션 장치.Wherein the first and second swing sensing means and the rotation sensing means of the first and second back and forth movement sensing means comprise an encoder.
  7. 청구항 1에 있어서,The method according to claim 1,
    입력되는 프로그램에 의해 가상의 공간을 시각적으로 나타내는 디스플레이부를 더 포함하여 이루어지는 것을 특징으로 하는 시뮬레이션 장치.Further comprising a display unit that visually displays a virtual space by an input program.
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