WO2017171318A1 - Suspended game simulation apparatus - Google Patents

Suspended game simulation apparatus Download PDF

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Publication number
WO2017171318A1
WO2017171318A1 PCT/KR2017/003236 KR2017003236W WO2017171318A1 WO 2017171318 A1 WO2017171318 A1 WO 2017171318A1 KR 2017003236 W KR2017003236 W KR 2017003236W WO 2017171318 A1 WO2017171318 A1 WO 2017171318A1
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WO
WIPO (PCT)
Prior art keywords
game
lower frame
frame
actuators
game machine
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PCT/KR2017/003236
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French (fr)
Korean (ko)
Inventor
윤은석
신재중
Original Assignee
(주)피엔아이시스템
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Publication of WO2017171318A1 publication Critical patent/WO2017171318A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/02Simulators for teaching or training purposes for teaching control of vehicles or other craft
    • G09B9/08Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/02Simulators for teaching or training purposes for teaching control of vehicles or other craft
    • G09B9/08Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer
    • G09B9/10Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer with simulated flight- or engine-generated force being applied to aircraft occupant

Definitions

  • the present invention relates to a game simulation apparatus, and more particularly, by hanging a game machine and a user chair in the air and freely swinging the user in an arbitrary direction in response to the situation in the game, the situation in the game is actually produced.
  • the present invention relates to a suspension game simulation device that enables users to enjoy the game's interest while feeling the real reality.
  • a car racing game installed in a large off-line amusement park such as an amusement park has a control device of a vehicle that is similar to actually driving a vehicle. The same is not true.
  • all play such as starting and accelerating, changing direction and stopping of the vehicle can be operated similarly to the actual vehicle, but the user only uses his hands and feet while sitting in a chair and stops. If the body is tilted backward or forward, the inertia phenomenon or the user's body changes in the same direction as the player in the game.
  • Korean Patent Laid-Open Publication No. 2000-0037168 discloses a bicycle exercise / game device that can increase the exercise effect while satisfying the realism and interest according to the game play.
  • This technology allows the occupant of the stationary bicycle to adjust the steering wheel according to the programmed screen (for example), by applying a load to the pedals of the bicycle or by vibrating the saddle according to terrain features such as gradients or obstacles. It is designed to achieve aerobic effects while making you feel as if you are riding a bicycle in a real situation.
  • this technology also moves the steering wheel only according to the driving course displayed on the screen of the display provided at the front while the bicycle is fixed, and simply puts a load on the pedal or causes vibration in response to the terrain feature of the programmed course.
  • the present invention was devised to solve the above-mentioned conventional problems, and freely swings the user in an arbitrary direction in response to the situation of the game or the action of the player, so that the user feels as if he or she is actually the player in the game.
  • the purpose is to provide a suspension game simulation device that can be felt and enjoyed.
  • the upper frame is fixed to the ceiling;
  • a lower frame disposed at a lower side of the upper frame and suspended in the air;
  • a plurality of actuators pivoted at both ends of the upper and lower frames to interconnect the upper and lower frames, and each of the plurality of actuators that expand and contract the lower frame in an arbitrary direction according to an external signal;
  • a game machine mounted on the lower frame;
  • a chair mounted on the lower frame;
  • a control unit which transmits different expansion and contraction signals so that each actuator is interlocked according to the playing situation of the game machine.
  • the actuators have at least three connection positions in which two are arranged in a V-shape at predetermined angular intervals.
  • the actuator is a cylinder which is pivotally supported in the upper frame in the biaxial direction to the upper frame, a screw that is rotatably supported in the interior of the cylinder, screwed to the screw and the lower end is lower It may be configured to include a piston pivotally supported on the frame, and a motor mounted on the cylinder to rotate the screw forward and backward according to the signal of the controller.
  • a plurality of actuators are expanded and expanded at the same time to swing the user sitting on the chair in a predetermined pattern, according to the user as if the actual game You can enjoy the game more interestingly by being able to feel the reality as if you are in the situation.
  • FIG. 1 is a perspective view showing a suspension game simulation apparatus according to the present invention
  • FIG. 2 is a side view of the suspension game simulation apparatus according to the present invention.
  • FIG. 3 is a front view of the suspension game simulation apparatus according to the present invention.
  • Figure 4 is a perspective view showing the actuator of the suspension game simulation apparatus according to the present invention.
  • FIG. 5 is a sectional view of the actuator shown in FIG. 4;
  • FIG. 5 is an excerpted side view taken along VI of FIG. 5,
  • FIG. 7 is a cross-sectional view of the main portion taken along the line VII-VII of FIG. 5, FIG.
  • FIG. 8 is a perspective view showing a state in which the suspended game simulator apparatus according to the present invention installed on the ceiling.
  • the suspension game simulation apparatus 1 includes an upper frame 10 fixed to, for example, a ceiling (not shown), and a gap below the upper frame 10.
  • a plurality of lower ends of the lower frame 20 suspended in the air and the upper and lower frames 10 and 20 are pivotally supported so that the upper and lower frames 10 and 20 are integrally connected to each other.
  • the upper frame 10 may be configured in various forms, for example, may be configured in a triangular plate shape as shown. This is due to the fact that at least three-point support is required for stable support of the lower frame 20, but it is not necessary to take a triangular shape for three-point support.
  • the upper frame 10 may be directly attached to the ceiling, or may be attached to the ceiling through a separate chassis (S) for a more robust and stable attachment as shown in FIG.
  • the lower frame 20 may be configured in the form of a triangular plate that is arranged opposite to the upper frame 10, which is to facilitate the fixing of the actuator 30 of the present invention in three places in three places as described below. For sake, but this does not necessarily have to be triangular.
  • the lower frame 20 should be equipped with a game machine 40 and a chair 50, the other side while taking the form that one side is opened for maintaining a safer riding state of the user (U) and a comfortable game ( It is preferable to have 21).
  • the base 21 may have any shape as long as it can ensure a safe seating state of the user U.
  • an arc-shaped chassis frame is fixed to opposite lower sides of the lower frame 20. 22) and a plurality of connection bars 23 disposed at regular intervals between these chassis frames 22 to integrally connect both of them.
  • Game machine 40 is mounted on the lower frame 20
  • the chair 50 is installed on the base 21 to be spaced apart from the game machine 40 by a predetermined interval. Accordingly, the user U seated on the chair 50 may be surrounded by the lower frame 20, as shown in FIG. 8, so that the user U may be safely protected.
  • the lower frame 20 swings in an arbitrary direction in association with the game situation, and an additional safety guide may be provided in the opening of the lower frame 20.
  • the game machine 40 may be applied in various forms, and may be provided with an LCD or LED monitor as a visual element, and may be provided with a steering wheel, an acceleration and a stop pedal, which are operated by a user.
  • game machine 40 may be applied to the HMD (HMD) that can experience the virtual reality.
  • the game machine 40 may be implemented in various forms according to the input program, and may be provided with visual elements and elements for manipulation according to the contents of the program.
  • actuators 30 are provided in a V-shape at two vertices of the lower frame 20 so as to be disposed in a jagged shape along the circumferential direction.
  • Such actuators 30 will be referred to as first to third positions P1 to P3 along the clockwise direction from the front side for convenience of explanation, and each actuator 30 will also be referred to as the first to sixth actuators along the clockwise direction from the front side. 30a to 30f) will be described.
  • the actuator 30 has no problem in the effect of the present invention as long as it can be expanded and contracted according to the signal of the controller so as to correspond to the situation in the game, but it is required to react quickly and accurately to the signal of the controller.
  • the actuator 30 of the present invention employs a motor driving method, which will be described in more detail with reference to FIGS. 4 to 7.
  • the actuator 30 of the simulation device 1 of the present invention is a cylinder 31, a screw 32 disposed in the axial direction in the cylinder 31, and the rotation of the screw 32.
  • FIG. It consists of a piston (33) which expands and contracts while moving and a motor (34) which rotates the screw (32) forward and backward according to the signal of the controller.
  • the upper end of the cylinder 31 is pivotally connected to the upper frame 10.
  • the fixing bracket 35 is installed on the upper frame 10 so that the lower frame 20 can swing in an arbitrary direction, and is orthogonal to each other. And a connection structure rotatable in two axes by the second pivots 35a and 35b.
  • the screw 32 is coaxially disposed in the cylinder 31 and is supported by the bearing bush 32a so as to be idling.
  • the screw 32 is provided with a driven pulley 32b at the upper end thereof, and the driven pulley 34a of the motor 34 described later.
  • the belt 37 is connected.
  • the piston 33 is composed of a screw bush 33a coupled to the screw 32 for more stable stretching and a plurality of rods 33b having one end fixed to the screw bush 33a, and a rod 33b.
  • a pivot guide 33c is provided at the free end (lower end) of the lower frame 20 and the third pivot 36c.
  • control unit may be placed in the same situation at the same time the user (U) who plays it according to the degree when the player character is shaken or pulled to one side due to various situations, for example, explosion or earthquake.
  • a predetermined calculation value signal is sent to each of the actuators 30a to 30f.
  • control unit is connected to the program of the game machine 40 receives the necessary interlocking signal, calculates the data set according to the signal input from the game machine 40, the actuators (30a ⁇ 30f) of each position (P1 ⁇ P3) A predetermined extension signal is sent to the terminal.
  • the suspension game simulation apparatus 1 configured as described above has the first and second actuators 30a of the first position P1 when the player character is pulled back by a sudden start, for example, in a car racing or flight simulation game.
  • 30b is operated to be reduced in response to a signal from the controller, or the fifth and sixth actuators 30e of the third and fourth actuators 30c and 30d and the third position P3 of the second position P2 ( 30f) is operated to be stretched, or a proper combination thereof allows the user U to feel as if they are in a situation like a character.
  • the user U which is linked to the situation of the player character in the game, plays the game in a situation such as a character by appropriate expansion and contraction of the actuators 30a to 30f of the first to third positions P1 to P3. It is possible to give an effect that seems to be laid, so that the user (U) can enjoy the game while experiencing the dynamic movement with the visual transmission effect.
  • the interest in the game can be maximized, and the user U can enjoy the game as if he or she is a player character in the game.
  • the suspension game simulation apparatus includes an upper frame fixed to a ceiling, a lower frame arranged at intervals below the upper frame and suspended in the air, and both ends pivoted to the upper and lower frames.
  • the upper and lower frames are interconnected, and each actuator is expanded and contracted in accordance with an external signal and swings the lower frame in an arbitrary direction, a game machine mounted on the lower frame, a chair and a game machine mounted on the lower frame.
  • a control unit for transmitting a different stretching signal to interlock.
  • the user can enjoy a three-dimensional game according to the content of the program input in the air suspended state, you can feel more realistic and thrilling, and the three-dimensional movement is applied in the air suspended state, especially in the case of flight simulation It is a device that can be felt as a lot of industrial applications.

Abstract

Disclosed is a suspended game simulation apparatus. The present invention comprises: an upper frame fixed to a ceiling; a lower frame disposed at a spacing below the upper frame and suspended in the air; a plurality of actuators which have both ends pivotally supported on the upper and lower frames to interconnect the upper and lower frames and which swing the lower frame in an arbitrary direction while being expanded and contracted according to an external signal; a game machine mounted on the lower frame; a chair mounted on the lower frame; and a control unit which transmits different expansion and contraction signals so that each of the actuators interoperates with each other according to the state of play of the game machine.

Description

현수식 게임 시뮬레이션 장치Suspension game simulation device
본 발명은 게임 시뮬레이션 장치에 관한 것으로서, 보다 상세하게는 게임기와 유저용 의자 등을 공중에 매달아 게임 속 상황에 대응하여 유저(user)를 임의의 방향으로 자유롭게 요동시킴으로써 마치 게임 속 상황이 실제로 연출되는 듯한 현실감을 유저가 느끼면서 게임의 흥미를 만끽할 수 있도록 된 현수식 게임 시뮬레이션 장치에 관한 것이다.The present invention relates to a game simulation apparatus, and more particularly, by hanging a game machine and a user chair in the air and freely swinging the user in an arbitrary direction in response to the situation in the game, the situation in the game is actually produced. The present invention relates to a suspension game simulation device that enables users to enjoy the game's interest while feeling the real reality.
주지하다시피 프로그램을 이용한 전자오락 게임은 오래전부터 어린이와 청소년을 주축으로 널리 이용되어 왔으며, 근래에는 발달된 PC와 더불어 초고속 인터넷의 보급이 확대되면서 온라인 게임의 급격한 활성화를 가져와 남녀노소를 가리지 않고 누구나 간편하게 즐길 수 있는 하나의 문화로 자리매김 한 상태라 해도 과언이 아니다.As is well known, electronic games using programs have been widely used for children and adolescents for a long time. In recent years, with the development of PCs, the expansion of high-speed Internet has led to the rapid activation of online games. It is no exaggeration to say that it is established as a culture that can be easily enjoyed.
이를 바탕으로 게임 산업은 비약적인 발전을 거듭하고 있는 추세에 있고, 게임의 종류도 단순 두뇌 게임을 비롯하여 각종 전투 게임이나 스포츠 게임 및 모터사이클이나 자동차 경주 게임 등에 이르기까지 매우 다양한 영역을 아우르고 있어 유저는 자신의 취향에 따라 적합한 게임을 선택하여 즐길 수 있다.Based on this, the game industry is undergoing a rapid development, and the types of games cover a wide variety of fields, from simple brain games to various combat games, sports games, motorcycles, and car racing games. You can choose a game that suits your taste.
그런데, 이와 같은 게임은 통상 유저가 PC 또는 게임기 앞에 구비된 의자에 앉은 상태에서 화면을 주시하면서 양손으로 조이스틱이나 키보드와 마우스 등의 조작수단을 조작하는 것이 일반적인 바, 게임 속 상황을 단순히 시각적으로만 느끼면서 즐길 수밖에 없는 단점이 내포되어 있다.However, in such a game, it is common for a user to operate a joystick, a keyboard and a mouse with both hands while watching a screen while sitting on a chair provided in front of a PC or a game machine. There are drawbacks that can only be felt and enjoyed.
즉, 게임 속 플레이어의 행동모션이나 현재 게임 속에 펼쳐진 상황, 예를 들어 폭발상황 시 플레이어가 심하게 흔들리더라도 유저는 이를 그저 시각적 전달로만 인식할 뿐 실제 플레이 하는 유저는 의자에 앉아 정적인 상태를 유지하기 때문에 현실감이 크게 저하될 수밖에 없는 것이며, 이는 해당 게임을 플레이하는 유저의 흥미를 반감시켜 많은 노력과 비용을 들여 개발한 게임이 유저로부터 외면 받는 경우도 빈번하다.In other words, even if the player shakes badly during the action motion of the game or the current unfolding situation in the game, such as an explosion, the user recognizes it as a visual transmission only, and the user who plays actually stays in a chair. As a result, the reality is inevitably deteriorated, and this often halves the interest of the user who plays the game, and the game developed with a lot of effort and cost is often rejected by the user.
이러한 문제를 보완하기 위해 최근의 게임들 중에는 폭발상황 등이 연출될 때 화면이 심하게 요동치도록 함으로써 플레이어에게 현실감을 부여하려는 시도가 있기도 하지만, 이 역시 플레이어의 시각에만 의존하는 것에 불과하므로 현실감을 충분히 느끼기에는 역부족의 한계를 가진다.In order to make up for this problem, some recent games attempt to give the player a sense of reality by causing the screen to shake violently when an explosion occurs, but this also depends only on the player's perspective. It is not enough to feel.
한편, 예컨대 유원지와 같은 일부 오프라인상의 대형 오락장에 설치된 자동차 경주 게임 등의 경우에는 실제로 차량을 운전하는 것과 흡사하도록 차량의 조작장치를 갖추고 있기도 한데, 이 역시 전술한 대부분의 게임들에서와 같이 현실감을 느낄 수 없기는 마찬가지이다.On the other hand, for example, a car racing game installed in a large off-line amusement park such as an amusement park has a control device of a vehicle that is similar to actually driving a vehicle. The same is not true.
즉, 차량의 출발과 가속, 방향전환 및 정지 등 모든 플레이를 실제 차량과 유사하게 조작할 수 있기는 하지만, 유저가 의자에 앉아 정지된 상태에서 손과 발을 이용하는 것일 뿐, 출발과 정지시 유저의 몸이 뒤로 가볍게 젖혀지거나 앞으로 쏠리는 관성현상이라든가 방향전환시 유저의 몸이 게임 속 플레이어와 같이 실제로 방향이 전환되어 자신이 게임 속 플레이어가 되어 즐기는 것과 같은 체험은 전혀 느낄 수 없는 것이다.In other words, all play such as starting and accelerating, changing direction and stopping of the vehicle can be operated similarly to the actual vehicle, but the user only uses his hands and feet while sitting in a chair and stops. If the body is tilted backward or forward, the inertia phenomenon or the user's body changes in the same direction as the player in the game.
한편, 한국 공개특허공보 공개번호 특2000-0037168호에는 게임 플레이에 따른 현실감과 흥미감을 충족시키면서 운동효과를 증대시킬 수 있는 자전거 운동/게임 장치가 개시되어 있다.On the other hand, Korean Patent Laid-Open Publication No. 2000-0037168 discloses a bicycle exercise / game device that can increase the exercise effect while satisfying the realism and interest according to the game play.
이 기술은 고정 자전거의 탑승자가 프로그로밍 된 화면(코스)에 따라 핸들을 조정하고, 예컨대 구배나 장애물 등의 지형 특색에 따라 자전거의 페달에 부하가 걸리도록 한다든지 안장에 진동을 줌으로써 탑승자가 마치 실제 상황에서 자전거를 타는 것과 유사한 현실감을 느끼도록 하면서 유산소 운동효과를 얻을 수 있도록 되어 있다.This technology allows the occupant of the stationary bicycle to adjust the steering wheel according to the programmed screen (for example), by applying a load to the pedals of the bicycle or by vibrating the saddle according to terrain features such as gradients or obstacles. It is designed to achieve aerobic effects while making you feel as if you are riding a bicycle in a real situation.
그러나, 이 기술 역시 자전거가 고정되어 있는 상태에서 전방에 구비된 디스플레이의 화면에 표시되는 주행코스에 따라 핸들만을 움직이고, 프로그래밍 된 코스의 지형 특색에 대응하여 단순히 페달에 부하가 걸리도록 하거나 진동을 유발하는 것에 불과한 바, 실제로 자전거를 탈 때 유저의 신체가 느낄 수 있는 관성현상과 방향전환 등의 현실적 체험을 유도할 수는 없는 한계가 있다.However, this technology also moves the steering wheel only according to the driving course displayed on the screen of the display provided at the front while the bicycle is fixed, and simply puts a load on the pedal or causes vibration in response to the terrain feature of the programmed course. In fact, there is a limit that cannot induce realistic experiences such as inertia and redirection that the user's body can feel when riding a bicycle.
본 발명은 상술한 종래의 문제점을 해결하기 위해 창안된 것으로서, 게임 속에 연출된 상황이나 플레이어의 행동모션에 대응하여 유저를 임의의 방향으로 자유롭게 요동시킴으로써 마치 유저가 실제로 게임 속 플레이어가 된 듯한 현실감을 느끼면서 흥미를 만끽할 수 있도록 된 현수식 게임 시뮬레이션 장치를 제공함에 그 목적이 있다.The present invention was devised to solve the above-mentioned conventional problems, and freely swings the user in an arbitrary direction in response to the situation of the game or the action of the player, so that the user feels as if he or she is actually the player in the game. The purpose is to provide a suspension game simulation device that can be felt and enjoyed.
이와 같은 목적을 달성하기 위한 본 발명에 의한 현수식 게임 시뮬레이션 장치는, 천정에 고정되는 상부프레임; 이 상부프레임의 하측에 간격을 두고 배치되어 공중에 현수되는 하부프레임; 상부 및 하부프레임에 양단이 피벗(pivot) 지지되어 상부 및 하부프레임을 상호 연결하며, 외부신호에 따라 각기 신축되면서 하부프레임을 임의의 방향으로 요동시키는 다수의 액츄에이터(actuator); 하부프레임에 장착되는 게임기; 하부프레임에 장착되는 의자; 및 게임기의 플레이 속 상황에 따라 각 액츄에이터가 연동하도록 서로 다른 신축신호를 송출하는 제어부;를 포함하는 것을 특징으로 한다.Suspended game simulation apparatus according to the present invention for achieving the above object, the upper frame is fixed to the ceiling; A lower frame disposed at a lower side of the upper frame and suspended in the air; A plurality of actuators pivoted at both ends of the upper and lower frames to interconnect the upper and lower frames, and each of the plurality of actuators that expand and contract the lower frame in an arbitrary direction according to an external signal; A game machine mounted on the lower frame; A chair mounted on the lower frame; And a control unit which transmits different expansion and contraction signals so that each actuator is interlocked according to the playing situation of the game machine.
이러한 본 발명의 바람직한 특징에 의하면, 액츄에이터는 2개가 V자형으로 배치되는 연결포지션을 소정의 각도 간격으로 적어도 3곳에 갖는다.According to this preferred feature of the present invention, the actuators have at least three connection positions in which two are arranged in a V-shape at predetermined angular intervals.
또, 본 발명의 다른 바람직한 특징에 의하면, 액츄에이터는, 상부프레임에 상단이 2축방향으로 피벗 지지되는 실린더와, 실린더의 내부에 회전 가능하게 지지되는 스크루와, 이 스크루에 나사 결합되고 하단이 하부프레임에 피벗 지지되는 피스톤과, 실린더에 장착되고 제어부의 신호에 따라 스크루를 정,역으로 회전시키는 모터를 구비하여 구성될 수 있다.In addition, according to another preferred feature of the invention, the actuator is a cylinder which is pivotally supported in the upper frame in the biaxial direction to the upper frame, a screw that is rotatably supported in the interior of the cylinder, screwed to the screw and the lower end is lower It may be configured to include a piston pivotally supported on the frame, and a motor mounted on the cylinder to rotate the screw forward and backward according to the signal of the controller.
이와 같은 본 발명에 의한 현수식 게임 시뮬레이션 장치에 의하면, 게임 속 플레이어의 상황에 연동하여 다수의 액츄에이터가 동시에 신축되면서 의자에 앉아 있는 유저를 소정의 패턴으로 요동시키게 되며, 이에 따라 마치 유저가 실제 게임 속 플레이어가 처한 상황에 놓인 듯한 현실감을 느낄 수 있게 됨으로써 보다 흥미롭게 게임을 즐길 수 있게 된다.According to the suspension-type game simulation apparatus according to the present invention, in conjunction with the situation of the player in the game, a plurality of actuators are expanded and expanded at the same time to swing the user sitting on the chair in a predetermined pattern, according to the user as if the actual game You can enjoy the game more interestingly by being able to feel the reality as if you are in the situation.
따라서 시각적인 전달에만 의존하던 종래와 달리 시각적 효과와 더불어 신체로 함께 느끼는 입체적 효과가 가미됨으로써 흥미를 극대화시킬 수 있으며, 특히 공중에 매달린 상태로 게임을 즐기기 때문에 예컨대 비행 시뮬레이션 게임의 경우 실제 비행기를 조종하는 듯한 느낌을 최대한 구현할 수 있다.Therefore, unlike the conventional method, which relies only on visual communication, it is possible to maximize the interest by adding visual effects and three-dimensional effects that are felt together by the body. You can realize as much as possible.
도 1은 본 발명에 의한 현수식 게임 시뮬레이션 장치를 도시한 사시도,1 is a perspective view showing a suspension game simulation apparatus according to the present invention,
도 2는 본 발명에 의한 현수식 게임 시뮬레이션 장치의 측면도,2 is a side view of the suspension game simulation apparatus according to the present invention;
도 3은 본 발명에 의한 현수식 게임 시뮬레이션 장치의 정면도,3 is a front view of the suspension game simulation apparatus according to the present invention,
도 4는 본 발명에 의한 현수식 게임 시뮬레이션 장치의 액츄에이터를 도시한 사시도,Figure 4 is a perspective view showing the actuator of the suspension game simulation apparatus according to the present invention,
도 5는 도 4에 도시한 액츄에이터의 단면도,5 is a sectional view of the actuator shown in FIG. 4;
도 6은 도 5의 Ⅵ을 따라 취한 발췌 측면도,6 is an excerpted side view taken along VI of FIG. 5,
도 7은 도 5의 Ⅶ-Ⅶ선을 따라 취한 요부 단면도,7 is a cross-sectional view of the main portion taken along the line VII-VII of FIG. 5, FIG.
도 8은 본 발명에 의한 현수식 게임 시뮬레이터 장치를 천정에 설치한 상태를 보인 사시도.8 is a perspective view showing a state in which the suspended game simulator apparatus according to the present invention installed on the ceiling.
이와 같은 본 발명에 의한 현수식 게임 시뮬레이션 장치의 구체적 특징과 다른 이점들은 첨부된 도면을 참조한 이하의 바람직한 실시 예의 설명으로 더욱 명확해질 것이다.Specific features and other advantages of the suspension game simulation apparatus according to the present invention will become more apparent from the following description of the preferred embodiment with reference to the accompanying drawings.
도 1 내지 도 8에서, 본 발명에 의한 현수식 게임 시뮬레이션 장치(1)는, 예를 들어 천정(도시하지 않음)에 고정되는 상부프레임(10)과, 이 상부프레임(10)의 하측에 간격을 두고 배치됨으로써 공중에 현수되는 하부프레임(20)과, 상부 및 하부프레임(10)(20)에 양단이 피벗 지지되어서 상부 및 하부프레임(10)(20)을 상호 일체적으로 연결하는 다수의 액츄에이터(30)와, 하부프레임(20)에 장착되는 게임기(40) 및 의자(50)와, 게임기(40)의 플레이 속 상황에 따라 각 액츄에이터(30)가 연동하도록 서로 다른 신축신호를 송출하는 제어부(도시하지 않음)를 포함하여 구성된다.1 to 8, the suspension game simulation apparatus 1 according to the present invention includes an upper frame 10 fixed to, for example, a ceiling (not shown), and a gap below the upper frame 10. A plurality of lower ends of the lower frame 20 suspended in the air and the upper and lower frames 10 and 20 are pivotally supported so that the upper and lower frames 10 and 20 are integrally connected to each other. The actuator 30, the game machine 40 and the chair 50 mounted on the lower frame 20, and transmits different stretching signals so that each actuator 30 is interlocked according to the situation in play of the game machine 40. It is comprised including a control part (not shown).
상부프레임(10)은 여러 가지 형태로 구성될 수 있으며, 예를 들어 도시된 바와 같이 삼각 플레이트 형상으로 구성될 수 있다. 이는 주지하다시피 하부프레임(20)의 안정된 지지를 위해서는 적어도 3점 지지가 필요한 것에 기인하지만, 3점 지지를 위해 꼭 삼각형태를 취할 필요가 있는 것은 아니다.The upper frame 10 may be configured in various forms, for example, may be configured in a triangular plate shape as shown. This is due to the fact that at least three-point support is required for stable support of the lower frame 20, but it is not necessary to take a triangular shape for three-point support.
이러한 상부프레임(10)은 직접 천정 등에 부착될 수도 있고, 도 8에 도시한 바와 같이 보다 견고하고 안정된 부착을 위해 별도의 새시(S)를 통해 천정에 부착될 수도 있다.The upper frame 10 may be directly attached to the ceiling, or may be attached to the ceiling through a separate chassis (S) for a more robust and stable attachment as shown in FIG.
하부프레임(20)은 상부프레임(10)과 반대로 배치되는 삼각 플레이트 형태로 구성될 수 있는데, 이는 후술한 바와 같이 본 발명의 액츄에이터(30)를 3곳에서 각기 V자 형태로 고정하기 용이하게 하기 위함이나, 이 역시 반드시 삼각형태를 취해야 하는 것은 아니다.The lower frame 20 may be configured in the form of a triangular plate that is arranged opposite to the upper frame 10, which is to facilitate the fixing of the actuator 30 of the present invention in three places in three places as described below. For sake, but this does not necessarily have to be triangular.
이 하부프레임(20)에는 게임기(40)와 의자(50) 등이 장착되어야 하는 바, 유저(U)의 보다 안전한 탑승상태유지와 편안한 게임을 위해서 일측이 개구된 형태를 취하면서 별도의 좌대(21)를 구비하는 것이 바람직하다.The lower frame 20 should be equipped with a game machine 40 and a chair 50, the other side while taking the form that one side is opened for maintaining a safer riding state of the user (U) and a comfortable game ( It is preferable to have 21).
좌대(21)는 유저(U)의 안전한 착석상태를 보장할 수만 있으면 어떠한 형태라도 무방하며, 예를 들어 도시된 바와 같이 하부프레임(20)의 하부 양측에 대향되게 각각 고정되는 호형의 새시프레임(22)과, 이들 새시프레임(22) 사이에 일정 간격으로 배치되어 양자를 일체로 연결해주는 복수의 연결바(23)로 구성될 수 있다.The base 21 may have any shape as long as it can ensure a safe seating state of the user U. For example, as illustrated, an arc-shaped chassis frame is fixed to opposite lower sides of the lower frame 20. 22) and a plurality of connection bars 23 disposed at regular intervals between these chassis frames 22 to integrally connect both of them.
게임기(40)는 하부프레임(20) 상에 장착되고, 의자(50)는 게임기(40)와 일정간격 이격되도록 좌대(21)에 설치된다. 이에 따라 의자(50)에 착석한 유저(U)는 도 8에 도시한 바와 같이 하부프레임(20)에 의해 포위되는 형태를 취하게 되어 안전하게 보호될 수 있으며, 본 발명의 시뮬레이션 장치(1)는 게임 속 상황에 연동하여 하부프레임(20)이 임의의 방향으로 요동하게 되는 바, 하부프레임(20)의 개구부에는 별도의 안전가이드가 함께 구비될 수 있다. Game machine 40 is mounted on the lower frame 20, the chair 50 is installed on the base 21 to be spaced apart from the game machine 40 by a predetermined interval. Accordingly, the user U seated on the chair 50 may be surrounded by the lower frame 20, as shown in FIG. 8, so that the user U may be safely protected. The lower frame 20 swings in an arbitrary direction in association with the game situation, and an additional safety guide may be provided in the opening of the lower frame 20.
상기 게임기(40)는 다양한 형태로 적용될 수 있으며, 시각적인 요소로서 엘시디 또는 엘이디 모니터가 구비될 수 있으며, 유저가 조작하게 되는 조향핸들과 가속 및 정지페달 등이 구비될 수 있다.The game machine 40 may be applied in various forms, and may be provided with an LCD or LED monitor as a visual element, and may be provided with a steering wheel, an acceleration and a stop pedal, which are operated by a user.
또한 게임기(40)는 가상현실을 체험할 수 있는 에치엠디(HMD)가 적용될 수도 있을 것이다.In addition, game machine 40 may be applied to the HMD (HMD) that can experience the virtual reality.
이러한 게임기(40)는 입력되는 프로그램에 따라 다양한 형태로 구현될 수 있으며, 프로그램의 내용에 따라 시각적인 요소와 조작을 위한 요소들이 선택적으로 구비될 수 있을 것이다.The game machine 40 may be implemented in various forms according to the input program, and may be provided with visual elements and elements for manipulation according to the contents of the program.
액츄에이터(30)는 본 실시예에서 6개가 구비되어 하부프레임(20)의 세 꼭지점 부위에서 각각 2개씩 V자형으로 배치됨으로써 전체적으로는 둘레방향을 따라 재그재그 상의 톱니 모양으로 배치된다. 이러한 액츄에이터(30)들은 설명의 편의상 정면으로부터 시계방향을 따라 제1 내지 제3포지션(P1~P3)으로 칭하기로 하며, 각 액츄에이터(30) 역시 정면으로부터 시계방향을 따라 제1 내지 제6액츄에이터(30a~30f)로 구분하여 기술하기로 한다.In the present embodiment, six actuators 30 are provided in a V-shape at two vertices of the lower frame 20 so as to be disposed in a jagged shape along the circumferential direction. Such actuators 30 will be referred to as first to third positions P1 to P3 along the clockwise direction from the front side for convenience of explanation, and each actuator 30 will also be referred to as the first to sixth actuators along the clockwise direction from the front side. 30a to 30f) will be described.
액츄에이터(30)는 게임 속 상황에 대응하도록 제어부의 신호에 따라 신축될 수만 있으면 본 발명의 작용효과에는 별 지장이 없으나, 바람직하게는 제어부의 신호에 신속하고 정확하게 반응할 것이 요구된다.The actuator 30 has no problem in the effect of the present invention as long as it can be expanded and contracted according to the signal of the controller so as to correspond to the situation in the game, but it is required to react quickly and accurately to the signal of the controller.
이를 위해 본 발명의 액츄에이터(30)는 모터구동방식을 채택하고 있으며, 도 4 내지 도 7을 참조하여 보다 상세히 설명한다. 도시된 바와 같이 본 발명 시뮬레이션 장치(1)의 액츄에이터(30)는, 실린더(31)와, 이 실린더(31) 내에 축방향으로 배치되는 스크루(32)와, 이 스크루(32)의 회전에 따라 이동하면서 신축되는 피스톤(33) 및 제어부의 신호에 따라 스크루(32)를 정,역으로 회전시키는 모터(34)로 구성된다.To this end, the actuator 30 of the present invention employs a motor driving method, which will be described in more detail with reference to FIGS. 4 to 7. As shown, the actuator 30 of the simulation device 1 of the present invention is a cylinder 31, a screw 32 disposed in the axial direction in the cylinder 31, and the rotation of the screw 32. As shown in FIG. It consists of a piston (33) which expands and contracts while moving and a motor (34) which rotates the screw (32) forward and backward according to the signal of the controller.
실린더(31)는 상단이 상부프레임(10)에 피벗 연결되는데, 하부프레임(20)이 임의의 방향으로 요동할 수 있도록 상부프레임(10)에 고정브래킷(35)을 설치하여 서로 직교하는 제1 및 제2피벗(35a)(35b)에 의해 2축방향으로 회전 가능한 연결구조를 갖는다.The upper end of the cylinder 31 is pivotally connected to the upper frame 10. The fixing bracket 35 is installed on the upper frame 10 so that the lower frame 20 can swing in an arbitrary direction, and is orthogonal to each other. And a connection structure rotatable in two axes by the second pivots 35a and 35b.
스크루(32)는 실린더(31)내에 동축으로 배치되어 베어링부시(32a)에 의해 공회전 가능하게 지지되고, 상단에 종동풀리(32b)를 구비하여 후술한 모터(34)의 원동풀리(34a)와 벨트(37)로 연결된다.The screw 32 is coaxially disposed in the cylinder 31 and is supported by the bearing bush 32a so as to be idling. The screw 32 is provided with a driven pulley 32b at the upper end thereof, and the driven pulley 34a of the motor 34 described later. The belt 37 is connected.
피스톤(33)은 보다 안정된 신축작용을 위해 스크루(32)와 결합되는 스크루부시(33a)와, 이 스크루부시(33a)에 일단이 고정되는 복수의 로드(33b)로 구성되며, 로드(33b)의 자유단(하단)에 피벗가이드(33c)를 구비하여 하부프레임(20)과 제3피벗(36c)으로 연결된다.The piston 33 is composed of a screw bush 33a coupled to the screw 32 for more stable stretching and a plurality of rods 33b having one end fixed to the screw bush 33a, and a rod 33b. A pivot guide 33c is provided at the free end (lower end) of the lower frame 20 and the third pivot 36c.
한편, 제어부는 게임 속에 연출되는 각종 상황, 예를 들어 폭발이나 지진 등으로 플레이어 캐릭터가 흔들린다거나 한쪽으로 쏠리는 현상 등이 연출될 때 그 정도에 따라 이를 플레이 하는 유저(U)도 동시에 같은 상황에 놓일 수 있도록 각 액츄에이터(30a~30f)들에 소정의 연산값 신호를 송출한다.On the other hand, the control unit may be placed in the same situation at the same time the user (U) who plays it according to the degree when the player character is shaken or pulled to one side due to various situations, for example, explosion or earthquake. A predetermined calculation value signal is sent to each of the actuators 30a to 30f.
이를 위해 제어부는 게임기(40)의 프로그램에 연결되어 필요한 연동신호를 전송받고, 게임기(40)에서 입력된 신호에 따라 설정된 데이터를 연산하여 각 포지션(P1~P3)의 액츄에이터(30a~30f)들에 소정의 신축신호를 송출한다.To this end, the control unit is connected to the program of the game machine 40 receives the necessary interlocking signal, calculates the data set according to the signal input from the game machine 40, the actuators (30a ~ 30f) of each position (P1 ~ P3) A predetermined extension signal is sent to the terminal.
이와 같이 구성된 본 발명에 의한 현수식 게임 시뮬레이션 장치(1)는, 예컨대 자동차 경주 또는 비행 시뮬레이션 게임 등에서 플레이어 캐릭터가 급출발로 몸이 뒤로 쏠리는 경우, 제1포지션P1)의 제1 및 제2액츄에이터(30a)(30b)가 제어부의 신호에 따라 축소되도록 작동하거나 제2포지션(P2)의 제3 및 4액츄에이터(30c)(30d)와 제3포지션(P3)의 제5 및 제6액츄에이터(30e)(30f)가 신장되도록 작동되거나 또는 이들의 적절한 조합으로 유저(U)에게 캐릭터와 같은 상황에 놓인 듯한 현실감을 느끼도록 할 수 있게 된다.The suspension game simulation apparatus 1 according to the present invention configured as described above has the first and second actuators 30a of the first position P1 when the player character is pulled back by a sudden start, for example, in a car racing or flight simulation game. 30b is operated to be reduced in response to a signal from the controller, or the fifth and sixth actuators 30e of the third and fourth actuators 30c and 30d and the third position P3 of the second position P2 ( 30f) is operated to be stretched, or a proper combination thereof allows the user U to feel as if they are in a situation like a character.
이러한 방법으로 게임 속 플레이어 캐릭터가 처한 상황에 연동하여 이를 플레이 하는 유저(U)에게 제1 내지 제3포지션(P1~P3)의 액츄에이터(30a~30f)들의 적절한 신축작용에 의해서 캐릭터와 같은 상황에 놓인 듯한 효과를 부여할 수 있게 되며, 이에 따라 유저(U)는 시각적 전달효과와 함께 동적인 움직임을 경험하면서 게임을 즐길 수 있게 된다.In this way, the user U, which is linked to the situation of the player character in the game, plays the game in a situation such as a character by appropriate expansion and contraction of the actuators 30a to 30f of the first to third positions P1 to P3. It is possible to give an effect that seems to be laid, so that the user (U) can enjoy the game while experiencing the dynamic movement with the visual transmission effect.
따라서 게임에 대한 흥미 유발을 극대화시킬 수 있고, 유저(U)는 마치 자신이 직접 게임 속 플레이어 캐릭터가 된 듯한 느낌으로 게임을 만끽할 수 있는 것이다.Therefore, the interest in the game can be maximized, and the user U can enjoy the game as if he or she is a player character in the game.
본 발명에 의한 현수식 게임 시뮬레이션장치는, 천정에 고정되는 상부프레임과, 이 상부프레임의 하측에 간격을 두고 배치되어 공중에 현수되는 하부프레임과, 상부 및 하부프레임에 양단이 피벗(pivot) 지지되어 상부 및 하부프레임을 상호 연결하며, 외부신호에 따라 각기 신축되면서 하부프레임을 임의의 방향으로 요동시키는 다수의 액츄에이터(actuator)와, 하부프레임에 장착되는 게임기와, 하부프레임에 장착되는 의자 및 게임기의 플레이 속 상황에 따라 각 액츄에이터가 연동하도록 서로 다른 신축신호를 송출하는 제어부를 포함하여 이루어진다.The suspension game simulation apparatus according to the present invention includes an upper frame fixed to a ceiling, a lower frame arranged at intervals below the upper frame and suspended in the air, and both ends pivoted to the upper and lower frames. The upper and lower frames are interconnected, and each actuator is expanded and contracted in accordance with an external signal and swings the lower frame in an arbitrary direction, a game machine mounted on the lower frame, a chair and a game machine mounted on the lower frame. According to the situation in the play of the actuator is made to include a control unit for transmitting a different stretching signal to interlock.
따라서 유저는 공중에 매달린 상태에서 입력되는 프로그램의 내용에 따라 입체적인 게임을 즐길 수 있어서 보다 현실감과 스릴감을 느낄 수 있고, 공중에 매달린 상태에서 입체적인 움직임이 가해지므로 비행 시뮬레이션과 같은 경우에 특히 실제와 동일한 체감을 느낄 수 있는 장치로서 산업상 이용가능성이 많은 것이다.Therefore, the user can enjoy a three-dimensional game according to the content of the program input in the air suspended state, you can feel more realistic and thrilling, and the three-dimensional movement is applied in the air suspended state, especially in the case of flight simulation It is a device that can be felt as a lot of industrial applications.

Claims (4)

  1. 천정에 고정되는 상부프레임;An upper frame fixed to the ceiling;
    상기 상부프레임의 하측에 간격을 두고 배치되어 공중에 현수되는 하부프레임;A lower frame disposed at a lower side of the upper frame and suspended in the air;
    상기 상부 및 하부프레임에 양단이 피벗 지지되어 상부 및 하부프레임을 상호 연결하며, 외부신호에 따라 각기 신축되면서 상기 하부프레임을 임의의 방향으로 요동시키는 다수의 액츄에이터;A plurality of actuators pivotally supported at both ends of the upper and lower frames to interconnect the upper and lower frames, and each of the plurality of actuators that expand and contract the lower frame in an arbitrary direction according to an external signal;
    상기 하부프레임에 장착되는 게임기;A game machine mounted to the lower frame;
    상기 하부프레임에 장착되는 의자; 및A chair mounted on the lower frame; And
    상기 게임기의 플레이 속 상황에 따라 상기 각 액츄에이터가 연동하도록 서로 다른 신축신호를 송출하는 제어부;를 포함하는 것을 특징으로 하는 현수식 게임 시뮬레이션 장치.And a control unit which transmits different expansion and contraction signals so that the respective actuators interlock according to the playing situation of the game machine.
  2. 청구항 1에 있어서,The method according to claim 1,
    상기 액츄에이터는, 2개가 V자형으로 배치되는 연결포지션을 소정의 각도 간격으로 적어도 3곳에 갖는 것을 특징으로 하는 현수식 게임 시뮬레이션 장치.The actuator is a suspension game simulation apparatus, characterized in that at least three positions in which the two are arranged in a V-shape at a predetermined angle interval.
  3. 청구항 1 또는 청구항 2에 있어서, 상기 액츄에이터는,The method according to claim 1 or 2, wherein the actuator,
    상기 상부프레임에 상단이 2축방향으로 피벗 지지되는 실린더와,A cylinder having an upper end pivoted in two axes in the upper frame;
    상기 실린더의 내부에 회전 가능하게 지지되는 스크루와,A screw rotatably supported inside the cylinder;
    상기 스크루에 나사결합되고 하단이 상기 하부프레임에 피벗 지지되는 피스톤과,A piston screwed to the screw and having a lower end pivoted to the lower frame;
    상기 실린더에 장착되고 상기 제어부의 신호에 따라 상기 스크루를 정,역으로 회전시키는 모터가 구비되는 것을 특징으로 하는 현수식 게임 시뮬레이션 장치.Suspension type game simulation device, characterized in that provided with a motor for rotating the screw forward and backward in accordance with the signal of the control unit.
  4. 청구항 1에 있어서,The method according to claim 1,
    상기 게임기는 입력되는 프로그램에 따라 시각적인 구현을 위한 모니터와, 유저의 조작을 위한 조향핸들 및 페달이 구비되는 것을 특징으로 하는 현수식 게임 시뮬레이션 장치.The game machine is a suspension game simulation device, characterized in that the monitor for the visual implementation according to the input program, the steering wheel and the pedal for the user's operation is provided.
PCT/KR2017/003236 2016-03-28 2017-03-27 Suspended game simulation apparatus WO2017171318A1 (en)

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JPH08215429A (en) * 1994-12-14 1996-08-27 Shinko Electric Co Ltd Physically sensing device for acceleration
JP4122332B2 (en) * 2002-06-19 2008-07-23 オーストラリアン・シミュレーション・コントロール・システムズ・プロプライエタリー・リミテッド Improved computer game controller
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