JP3331378B2 - Control stick with kickback mechanism and game device - Google Patents

Control stick with kickback mechanism and game device

Info

Publication number
JP3331378B2
JP3331378B2 JP06087293A JP6087293A JP3331378B2 JP 3331378 B2 JP3331378 B2 JP 3331378B2 JP 06087293 A JP06087293 A JP 06087293A JP 6087293 A JP6087293 A JP 6087293A JP 3331378 B2 JP3331378 B2 JP 3331378B2
Authority
JP
Japan
Prior art keywords
stick
outer frame
longitudinal direction
drive
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP06087293A
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Japanese (ja)
Other versions
JPH06246066A (en
Inventor
誠 内田
Original Assignee
株式会社セガ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社セガ filed Critical 株式会社セガ
Priority to JP06087293A priority Critical patent/JP3331378B2/en
Publication of JPH06246066A publication Critical patent/JPH06246066A/en
Application granted granted Critical
Publication of JP3331378B2 publication Critical patent/JP3331378B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Description

DETAILED DESCRIPTION OF THE INVENTION

[0001]

BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a mechanism of a control stick as an input device of a game machine and a game machine.

[0002]

2. Description of the Related Art As a type of input device of a game machine, there is a so-called control stick by stick operation in addition to a control pad by button operation and a mouse by moving operation. And, in games that simulate vehicles such as flight simulators and driving simulators, the vehicles displayed on the display unit move according to the operation of the input device, or the description of the visual field seen by humans changes, The steering feeling can be obtained.

FIG. 6 is a perspective view showing an example of a mechanism portion of a conventional control stick. The control stick is, for example, a stick portion 1 (operation stick) supported by a gimbals mechanism and a tilt of the stick. And an angle reading unit 2 for detecting the angle. When the player tilts the stick unit 1 in a desired direction, the operation direction and angle are read by the angle reading unit 2, and the read input amount is sent to the game machine main body. By varying the flight attitude of the aircraft in accordance with the input amount or changing the background description, the control state is simulated.

As described above, with the control stick, the direction (front / rear, left / right, up / down, left / right) and speed can be changed by operating the stick. Therefore, when playing a simulation game such as a driving simulator or a flight simulator, the player has to perform button operations. There is an advantage that the operation is easier and a certain feeling of operation can be obtained.

[0005]

However, in the above-mentioned conventional control stick, since the load applied to the player's hand by the stick operation is uniform in any direction, it is different from the actual control feeling of a car or an aircraft. There was a disadvantage. Further, as a device that can provide a control feeling as a bodily sensation, for example, there is a device that vibrates or rotates a cockpit itself according to a game content, such as an electronic game machine installed in an amusement center or the like. However, there is a drawback that it is large and expensive and cannot be applied to a home game machine or the like.

SUMMARY OF THE INVENTION The present invention has been made in view of the above circumstances, and an object of the present invention is to provide a kick which can freely change a load applied to a player's hand by a stick operation according to a command from the outside of a game machine. Provided is a control stick with a back mechanism and a game device. For example, in making a simulator for an aircraft or the like, a control stick with a kick back mechanism that can express the feeling of actually operating as a bodily sensation; It is to provide a game device.

[0007]

SUMMARY OF THE INVENTION The present invention relates to a mechanism of a control stick which is an input device of a game machine, and an object of the present invention is to detect an inclination of the stick by detecting a tilt of the stick. A control stick mechanism for outputting an operation direction to a game device, comprising: a driving device for urging the control stick mechanism in multiple directions; an outer frame provided around a longitudinal direction of the stick; This is achieved by providing an elastic body stretched radially in the longitudinal direction of the stick between the outer frame and a drive control device that drives and controls the drive device according to a command from a game device. Alternatively, in a control stick used for a game operation that can be tilted about one point in the longitudinal direction, an outer frame provided around the longitudinal direction of the stick, and a player provided between the stick and the outer frame. the stick of the elastic body but an elastic member is stretched radially to the longitudinal direction of the stick operating, a drive control unit for driving and controlling by receiving a drive command from the program, by the drive control from the drive control device And a driving device for driving in a desired radial direction with respect to the longitudinal direction, and the load applied to the player's hand is changed by a command from the program side.

In a control stick used for a game operation that can be tilted about one point in the longitudinal direction,
An outer frame provided around the longitudinal direction of the stick,
Provided between the outer frame and the stick, in the direction substantially perpendicular to the longitudinal direction of the stick players to operate
A stretched elastic body , a drive control device for controlling the drive in response to a drive command from a program, and a desired direction substantially perpendicular to the longitudinal direction of the stick by driving the elastic body by drive control from the drive control device. And a driving device for driving the player's hand, and the load applied to the player's hand is changed by a command from the program side.

Further, in a control stick used for a game operation which can be tilted in multiple directions around one point in the longitudinal direction, an outer frame provided around the stick in a longitudinal direction, and a stick formed between the stick and the outer frame. Provided in between,
An elastic body stretched in a direction substantially perpendicular to the longitudinal direction of the stick operated by the player, a driving device provided corresponding to a plurality of tilting directions of the stick operated by the player, the driving device and the driving device A drive control device that drives and controls a kickback mechanism having the movable outer frame and the elastic body in response to a drive command from a program, wherein a load applied to a player's hand is changed by a command from the program. Is achieved by letting

[0010] Further, in a control stick used for a game operation which can be tilted in multiple directions around one point in the longitudinal direction, the control stick is provided around the longitudinal direction of the stick.
Corresponding to the vertical frame and horizontal tilt direction of the stick
An elastic body provided between the portion and the outer frame, a driving device provided corresponding to each of the vertical and horizontal tilting directions of a stick operated by a player, and the driving device and the driving device movable by the driving device. Having an outer frame and the elastic body
And a drive control unit for driving and controlling by receiving a drive command from the program kickback mechanism is achieved by changing the load applied to the player's hand by a command from the program side.

In the invention relating to a game device , the control stick is provided and the drive control is provided.
The drive stick to the control stick
Simulates the tilt load applied to the player's hand.
This is achieved by controlling according to the installation state . Further, in the game device, by providing the control stick and performing a driving process of continuously sending a driving command to the driving control device so as to obtain a vibration sensation.
It made us Te.

[0012]

According to the present invention, the load applied to the hand of the player operating the control stick is controlled by the game machine.
Since it can be freely changed by a command from the outside, which is the main body , for example, when making a simulator such as an aircraft, it becomes possible to express a control feeling that changes according to various situations as a bodily sensation.

[0013]

FIG. 1 is a perspective view showing a first example of a mechanism portion of a control stick with a kickback mechanism according to the present invention, corresponding to FIG. The stick portion 1 (operation stick) of the control stick is supported so as to be tiltable about one point in the longitudinal direction. When the player tilts the stick 1 in a desired direction, the operation direction and angle of the stick 1 are read by the angle reading portion 2. , And the read input amount is sent to the game apparatus main body. And FIG.
As shown inside, the control stick has XY
An outer frame 3 operable in the direction is provided around the longitudinal direction of the stick 1, and an “elastic body 4” is provided between the stick 1 and the outer frame 3 with respect to the longitudinal direction of the stick 1. It is stretched radially in a substantially perpendicular direction .

The outer frame 3 is operated in the X and Y directions by drive motors 5a and 5b as shown in the conceptual diagram of FIG. Driving devices (drive motors 5a, 5b, etc.) used for controlling the moving direction and the moving amount of the outer frame 3 are provided corresponding to the tilting direction of the stick 1 as shown in FIG. game instrumentation operation of the elastic body 4 via the frame 3
The load is applied in one direction by controlling the stick 1 in one direction. The drive motors 5a and 5b serving as drive sources are mounted on, for example, a table that moves on rails. The drive motors 5a and 5b move the outer frame 3 and link the table on which the other drive motors 5b and 5a are mounted. To move.

As shown in the configuration example of FIG. 4, the drive mechanism of the outer frame 3 includes, for example, a drive device 51 composed of a drive motor, a rack and pinion (or a feed screw system), a position detector 52, And a drive control device 53 that controls the drive in response to a command from the game machine main body.
Is to be driven.

In such a configuration, the game device
The direction and amount of movement of the outer frame 3 can be freely controlled by a command from the body , and the stick 1 can be controlled by using the restoring force of the elastic body 4 generated according to the direction and amount of movement of the outer frame 3.
Can be freely controlled. That is, a desired load can be applied in a desired direction (one desired radial direction) substantially perpendicular to the longitudinal direction of the stick 1 by a command from the game device main body, and the load applied to the player's hand can be increased. Can be freely changed.

For example, when it is desired to apply a load that makes it harder to tilt the stick to the right, as shown in FIG. 2, the outer frame 3 may be shifted in the left direction L. If the shift amount is small, a weak load is applied. If the amount of shift is large, a strong load can be generated. In this case, when the player operates the stick unit 1 in the upward and downward directions, the player continues to operate the stick unit 1 in the right direction. The weight of the elastic body 4 makes it lighter and easier to fall down. FIG. 3 is a diagram showing a second example of the mechanism of the control stick with a kickback mechanism. In the example of FIG.
The shape of the outer frame 3 is circular, and the disposition direction of the elastic body 4 is
This is an example in which they are arranged in a direction shifted by 45 degrees with respect to the movement directions X and Y of FIG. Note that the drive mechanism (not shown) of the outer frame 3 may be a mechanism that attaches an arm to the outer frame 3 and drives the arm in the X and Y directions.

In such a configuration, an operation example of the control stick with a kickback mechanism of the present invention will be described with reference to a flowchart of FIG. When the player operates the control stick, the operation direction and the angle of the stick unit 1 are read by the angle reading unit 2 as in the related art (step S501), and the read input amount is sent to the game machine body (step S501). S502), the simulation program of the game machine main body changes the state of the field of view seen by the player or the flight state of the aircraft according to the input amount and displays it on a display unit (not shown) (steps S503 and S504). Then, a drive command for the outer frame 3 is transmitted to the drive unit 5 of the control stick in order to perform the above display and express the G applied to the airframe (pilot) by raising, lowering, or tilting the airframe (step). S505).

That is, the moving direction and the moving amount of the outer frame 3 are determined according to the assumed G so that the G applied to the body can be sensed by the load applied to the hand of the player operating the control stick. A drive command is created and sent to the drive unit 5. The drive unit 5 of the control stick that has received the drive command drives the outer frame 3 to the commanded position and the position of the movement amount based on the drive command, and ends the drive processing (steps S506 and S507). In addition to the G of the airframe generated by the operation as described above, for example, when an external force is applied to the airframe due to a jet stream or the like, the moving direction and the moving amount of the outer frame 3 are determined according to the assumed external force, and the driving command is issued. What is necessary is just to create and send to the drive part 5 of a control stick. Further, the vibration sensation of the airframe can be expressed by continuously sending drive commands in the left and right or up and down directions.

[0020] In the embodiment described above, an example of arranging the four directions as an example an elastic body such as resolver Ne to impart a load to the tilting motion of the stick, the arrangement of the elastic body, the stick operation Any arrangement may be used as long as the restoring force acts almost uniformly in each direction. The arrangement is not limited to the four directions, and the arrangement direction may be radially centered on the tilt axis. their respective multiple directions may be configured to place. In addition, although examples of the shape of the outer frame are square and circular, other shapes do not depart from the gist of the present invention.
Further, the example in which the drive unit operates the outer frame in four directions has been described. However, the outer frame may be operated in multiple directions and the moving speed may be variable so that a subtle sensation can be enjoyed.

[0021]

As described above, according to the present invention, the load applied to the player's hand can be freely changed by a command from the game machine body.

Therefore, for example, in making a simulator for an aircraft or the like, the maneuvering sensation (the ascending sensation caused by maneuvering and weather conditions,
(Vibration sensation, acceleration sensation, deceleration sensation, etc. depending on the amount of operation, etc.) can be expressed not only with images and sounds but also as a bodily sensation. You will be able to get the feeling of being. Naturally, the present invention can be applied not only to the simulator but also to various games. Furthermore, since it can be realized at a small size and at a low price, a large and expensive
The present invention can be easily applied not only to electronic game machines but also to home game machines.

[Brief description of the drawings]

FIG. 1 is a perspective view showing a first example of a mechanism section of a control stick with a kickback mechanism according to the present invention.

FIG. 2 is a perspective view showing an operation example of a mechanism section of the control stick with a kickback mechanism according to the present invention.

FIG. 3 is a perspective view showing a second example of the mechanism of the control stick with a kickback mechanism according to the present invention.

FIG. 4 is a diagram illustrating a configuration example of a drive unit of a control stick with a kickback mechanism according to the present invention.

FIG. 5 is a flowchart illustrating an operation example of the control stick with a kickback mechanism according to the present invention.

FIG. 6 is a perspective view showing an example of a mechanism section of a conventional control stick.

[Explanation of symbols]

 DESCRIPTION OF SYMBOLS 1 Stick part 2 Angle reading part 3 Outer frame 4 Elastic body 5 Drive part

──────────────────────────────────────────────────続 き Continuation of the front page (56) References JP-A-4-92691 (JP, A) JP-A-1-319816 (JP, A) JP-A 62-194389 (JP, U) JP-A 2-194389 89530 (JP, U) JP 4-77335 (JP, B2) JP 4-41899 (JP, Y2) WO 92/16921 (WO, A1) (58) Fields investigated (Int. Cl. 7) A63F 13/00-13/12 G06F 3/033

Claims (7)

(57) [Claims]
1. A control stick mechanism for detecting an inclination of a stick and outputting an operation direction to a game device, comprising: a driving device for urging the control stick mechanism in multiple directions; An outer frame provided around, an elastic body stretched radially between the stick and the outer frame in a longitudinal direction of the stick, and a drive for driving and controlling the drive device in accordance with a command from a game device A control stick with a kickback mechanism, comprising a control device.
2. A control stick used for a game operation that can be tilted about one point in a longitudinal direction, wherein the outer frame is provided around the stick in a longitudinal direction, and is provided between the stick and the outer frame. Is laid radially in the longitudinal direction of the stick operated by the player.
An elastic body , a drive control device for performing drive control in response to a drive command from a program, and a drive for driving the elastic body in a desired radial direction with respect to a longitudinal direction of the stick by drive control from the drive control device. A control stick with a kickback mechanism, comprising: a device; and changing a load applied to a player's hand by a command from the program side.
3. A control stick used for a game operation which can be tilted about one point in the longitudinal direction, wherein the outer stick is provided between the stick and the outer frame, the outer frame being provided in the longitudinal direction of the stick. Is stretched in a direction substantially perpendicular to the longitudinal direction of the stick operated by the player.
The elastic body , a drive control device for performing drive control in response to a drive command from a program, and driving the elastic body in a desired direction substantially perpendicular to the longitudinal direction of the stick by drive control from the drive control device. A control stick with a kickback mechanism, comprising: a driving device that changes a load applied to a player's hand according to a command from the program side.
4. A control stick for use in a game operation which can be tilted in multiple directions around one point in a longitudinal direction, wherein an outer frame provided around the longitudinal direction of the stick, and a stick formed between the stick and the outer frame. Around the right angle to the longitudinal direction of the stick operated by the player
An elastic body stretched in a direction, a driving device provided corresponding to a plurality of tilting directions of a stick operated by a player, the driving device, the outer frame movable by the driving device, and the elastic body. A drive control device for controlling the kick back mechanism having a kick back mechanism in response to a drive command from a program, wherein the load applied to the player's hand is changed by a command from the program side. .
5. A control stick for use in a game operation which can be tilted in multiple directions around a point in a longitudinal direction, comprising: an outer frame provided around the longitudinal direction of the stick; and a vertical and horizontal tilt direction of the stick. An elastic body provided between a corresponding portion and the outer frame, a driving device provided corresponding to each of the vertical and horizontal tilting directions of a stick operated by a player, and movable by the driving device and the driving device A drive control device that drives and controls a kickback mechanism having the outer frame and the elastic body in response to a drive command from a program, wherein a load applied to a player's hand is changed by a command from the program. Control stick with kickback mechanism.
6. The component according to claim 1, wherein
Equipped with a trawl stick, driving to the drive control device
Command of the control stick player
The load in the tilt direction applied to the hand is
A game device characterized in that it is controlled in the same manner.
7. comprising a control stick according to any one of claims 1 to 5, and performs the driving process for continuously sends a drive command to the drive control device to obtain a vibration sensation Game equipment.
JP06087293A 1993-02-25 1993-02-25 Control stick with kickback mechanism and game device Expired - Fee Related JP3331378B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP06087293A JP3331378B2 (en) 1993-02-25 1993-02-25 Control stick with kickback mechanism and game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP06087293A JP3331378B2 (en) 1993-02-25 1993-02-25 Control stick with kickback mechanism and game device

Publications (2)

Publication Number Publication Date
JPH06246066A JPH06246066A (en) 1994-09-06
JP3331378B2 true JP3331378B2 (en) 2002-10-07

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Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

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Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2828953B2 (en) * 1996-05-31 1998-11-25 コナミ株式会社 Gaming machine manual operation device
US6776717B2 (en) 1997-08-24 2004-08-17 Sony Computer Entertainment, Inc. Game apparatus, game machine manipulation device, game system and interactive communication method for game apparatus
TW389918B (en) 1997-08-24 2000-05-11 Sony Computer Entertainment Inc Game apparatus, game machine manipulation device, game system and interactive communication method for game apparatus
KR100915511B1 (en) * 2008-05-14 2009-09-03 김기태 Moment transmission apparatus for helicopter simulation system
FR2950187B1 (en) * 2009-09-17 2011-11-18 Centre Nat Rech Scient Method of simulation of clean movements by haptic return and device implementing the method

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Publication number Publication date
JPH06246066A (en) 1994-09-06

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