WO2019045489A1 - Simulation device - Google Patents

Simulation device Download PDF

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Publication number
WO2019045489A1
WO2019045489A1 PCT/KR2018/010068 KR2018010068W WO2019045489A1 WO 2019045489 A1 WO2019045489 A1 WO 2019045489A1 KR 2018010068 W KR2018010068 W KR 2018010068W WO 2019045489 A1 WO2019045489 A1 WO 2019045489A1
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WO
WIPO (PCT)
Prior art keywords
swing
user
player
moving units
rotation
Prior art date
Application number
PCT/KR2018/010068
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French (fr)
Korean (ko)
Inventor
신재중
윤은석
Original Assignee
(주)피엔아이컴퍼니
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Publication of WO2019045489A1 publication Critical patent/WO2019045489A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G1/00Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
    • G05G1/04Controlling members for hand actuation by pivoting movement, e.g. levers
    • GPHYSICS
    • G05CONTROLLING; REGULATING
    • G05GCONTROL DEVICES OR SYSTEMS INSOFAR AS CHARACTERISED BY MECHANICAL FEATURES ONLY
    • G05G1/00Controlling members, e.g. knobs or handles; Assemblies or arrangements thereof; Indicating position of controlling members
    • G05G1/30Controlling members actuated by foot
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Definitions

  • the present invention relates to a simulation apparatus, and more particularly, to a simulation apparatus capable of easily manipulating various behavioral motions of a player in a game or other programs by using a user's feet,
  • the present invention relates to a simulation apparatus capable of enjoying an interest while feeling the reality that the player in the program is acting as a player.
  • the simulator device indirectly gives experience to the user by virtually uniting the situation that can happen by a computer program And can be applied to driving exercises and games for automobiles, airplanes, motorcycles, and the like.
  • the virtual three-dimensional situation is programmed, and the three-dimensional motion is given by the simulation apparatus, so that the user can feel the same motion as the actual situation and apply the same to various situations.
  • Such a simulation apparatus can be applied to various games, various experiences through simulation, educational and stereoscopic movie viewing, and the like.
  • simulation apparatus is combined with a virtual reality apparatus according to characteristics of a device that can sense a stereoscopic sensation, thereby achieving a greater synergy effect.
  • a virtual reality apparatus generates images and sounds by a head mount display (HMD) equipped with a monitor and a speaker, and operates a chair to provide a virtual reality to the user.
  • HMD head mount display
  • a user can feel virtual reality as if it is real, and it is widely distributed in a game room, a stereoscopic movie theater, have.
  • the chair is rocked and rotated in a three-dimensional direction, thereby providing a sense of reality to the user, and the above-described simulation apparatus is applied for this purpose.
  • the simulation apparatus has been utilized as a device for enabling a user to experience a real situation in a virtual reality as well as a game or education apparatus by a general monitor.
  • a simulation apparatus is provided for driving a chair
  • Patent Document 1 discloses a bicycling / gaming device capable of increasing the exercise effect while satisfying realism and interest according to game play.
  • This technique allows the occupant of the fixed bicycle to adjust the steering wheel according to the programmed rostrum (course), to load the pedal of the bicycle according to the characteristics of the terrain such as sphere or obstacle, or to vibrate the saddle, It is possible to obtain aerobic exercise effect while realizing a feeling of reality similar to riding a bicycle in a real situation.
  • Patent Document 2 discloses a bicycle game simulation apparatus which is proposed by the present applicant.
  • This technique has a swing foot plate on each of two pedals of a crank pedal unit, and includes forward and backward rotation sensing means for sensing the forward and backward rotation of the crankshaft, and swing sensing means for sensing the left and right rotation of each swing footrest,
  • a virtual reality (VR) game has attracted a lot of attention. Accordingly, a motion motion of a player in a game is also required to have a very wide variety of motions similar to reality, and it is difficult to efficiently cope with a small number of control signal combinations Do.
  • VR virtual reality
  • the present invention has been made to solve the above-mentioned problems of the prior art, and it is an object of the present invention to enable a user to easily play various motion motions of a player in a program by using both hands,
  • a technical object of the present invention is to provide a simulation apparatus capable of realizing a feeling of being a player in a game.
  • the technical challenge is to provide.
  • a simulation apparatus comprising: a pivotal lever pivotally supported at an upper end thereof to pendulum move; and a hinge hinged horizontally at a lower end of the pivotal lever, First and second front and rear moving units having a pedal to be mounted; First and second swing footrests provided to the pedals of the first and second front and rear moving units so as to be rotatable in the horizontal direction, respectively; First and second swing sensing means for sensing the left and right rotation of the first and second swing foot plates respectively and transmitting the signal; And first and second front and rear rotation detecting means for detecting the forward and reverse rotations of the pivoting levers of the first and second front and rear moving units and sending out the signals, respectively.
  • the speed of the corresponding behavioral motion of the player in the program can be varied in proportion to the rotation angle of the rotation lever of the first and second front and rear moving units.
  • the first and second swing sensing means and the first and second back and forth rotation sensing means are constituted by an encoder.
  • the simulation apparatus of the present invention when a player in the game walks or runs by interlocking with the forward / backward moving unit by rotating, the player rotates the swing footrest provided on the pedal to the left or right, Unlike the conventional method, which relies on keyboards and mice, the user is actually a player in the program, walking, jumping, turning, and looking around. You can feel it.
  • control signals can be combined with the first and second swing foot plates provided on the respective pedals in a very wide variety, Allowing the player to implement various action motions that are more realistic.
  • the two front and rear moving units independently driven move the pendulum. Therefore, not only the operation of the swing foot plate is easy during the operation, but also the moving motion of the player in the program can be easily operated It is possible to provide expanded operational convenience.
  • FIG. 1 is a bottom perspective view showing a simulation apparatus according to the present invention
  • FIG. 2 is a partial cutaway perspective view showing the essential part of the simulation apparatus according to the present invention
  • FIG. 3 is a front view of a simulation apparatus according to the present invention.
  • FIG. 4 is a cross-sectional view of a simulation apparatus according to the present invention.
  • FIG. 5 is a side view taken along the line V-V in Fig. 4,
  • FIG. 6 is a block diagram for explaining a configuration of a simulation apparatus according to the present invention.
  • the simulation apparatus of the present invention will be described on the assumption that it is applied to a game program for convenience.
  • the simulation apparatus includes first and second front and rear moving units 10 and 20 which respectively perform pendular movement, and first and second front and rear moving units First and second swing footsteps 30 and 40 provided in the units 10 and 20 and first and second swing footsteps 30 and 40 for detecting the left and right swinging footsteps 30 and 40, respectively,
  • the first and second front and rear moving units 10 and 20 are positioned so as to face each other with a certain distance left and right with respect to the user U as a center.
  • the first and second front and rear moving units 10 and 20 according to the present invention have the same configuration and operation effects as those of the first and second front and rear moving units 10 and 20 except for the first front and rear moving unit 10,
  • the second front-rear moving unit 20 writes the code corresponding to the portion corresponding to the first front-rear moving unit 10, and omits the redundant description.
  • the first front and rear moving unit 10 includes a first rotating lever 11 for pendulum movement and a second rotating lever 11 rotatably hinged to the first rotating lever 11 so that one foot F1 of the user U is placed And a first pedal 12.
  • the first tilting lever 11 is pivotally supported so as to be able to pendulum movement by having a pivot 15 at the upper end thereof rotatably coupled to the support hole 14a of the support 14 provided on one side of the upper surface of the base 13 .
  • the first pedal 12 has a pedal shaft 12a at one side thereof and is rotatably hinged to a coupling hole 11a formed at the lower end of the first tilting lever 11. [ At this time, it is preferable that the pivot 15 and the pedal shaft 12a of the first tilting lever 11 are coupled via bearings 16 and 17, respectively, for smooth rotation.
  • the first and second swing stays 30 and 40 also have the same configuration and operation effects.
  • the first and second swing stools 30 and 40 only describe the first swing stool 30,
  • the code corresponding to the portion corresponding to the foot plate 30 is written and the overlapping description is omitted.
  • the first swing footrest 30 may be configured in various forms, for example, a square block as shown in the figure, and may have any shape as long as the user U can comfortably land and stably operate . Needless to say, it is also possible to further include a non-slip pad on the upper surface of the swing foot 30, that is, the surface of the user U on which the foot F1 contacts.
  • the first swing footrest 30 has a hinge shaft 31 at the center of its lower surface and is rotatably assembled to the hinge hole 12b formed on the upper surface of the first pedal 12, The first pedal 12 can be rotated in the left and right directions. It is preferable that the hinge shaft 31 of the first swing foot 30 is also coupled via the bearing 32 to ensure smooth rotation.
  • the first and second swing detecting means 50 and 51 detect the direction and angle in which the first and second swing footsteps 30 and 40 are rotated in the left or right direction And sends the detection signal to the communication and control unit 70.
  • the communication and control unit 70 transmits the corresponding signal to the game program (PC or game machine 80), and accordingly, the detection signal of the first and second swing detection units 50 and 51
  • the player in the program is turned to the right or left while moving the display 90 in the left or right direction corresponding to the corresponding signal.
  • the first and second swing detecting means 50 and 51 may be configured in various forms.
  • the first and second swing detecting means 50 and 51 may be configured to interlock with the first and second swing feet 30 and 40, (12) and (22), respectively.
  • the first and second swing detecting means 50 and 51 of the simulation apparatus according to the present invention are respectively installed on the pedals 12 and 22 of the first and second front and rear moving units 10 and 20 It is possible to implement various motion motions in the player in the program by using their left and right rotations.
  • the player in the program sets the display to move while changing directions, and the first and second swing footsteps 12 ) 22 are rotated in different directions or only one of the swing footsteps 12 or 22 is rotated to the left or right, the player in the game according to the respective rotation direction may perform a motion motion different from the direction change, for example, You can set it up to sit, lie down, or take a variety of special social actions.
  • the first and second front and rear rotation detecting means 60 and 61 may be constructed in various ways and are preferably connected to the pivot 15 and 25 of the first and second pivoting levers 11 and 21, And is transmitted to the communication and control unit 70.
  • the communication and control unit 70 detects the forward and backward rotation of the rotation levers 11 and 21,
  • the communication and control unit 70 transmits the detection signal transmitted from the first and second front and rear rotation detecting means 60 and 61 to the program 80, Let the player implement a walking motion that jumps forward or backward.
  • the first and second front and rear rotation detecting means (60) and (61) of the present invention detect the forward and backward rotation of the first and second front and rear moving units (10, 20)
  • the player in the program moves forward or backward only when the first and second tilting levers 11 and 21 are rotated in the same direction and the first and second tilting levers 11 and 21 move in the opposite directions Or when only one of the pivoting levers 11 or 21 is pivoted forward or backward, it is possible to implement various motion motions different from those in which the player in the program is walking and running according to the respective rotation directions, or to take special social actions Can be set.
  • the present invention is set such that the speed of the action motion of the player in the game is changed in proportion to the rotation angle of the first and second tilting levers 11, 21. Accordingly, when the pivotal movement of the pivoted lever 11 (21) is small, it moves slowly, and as the pivotal angle increases, the pivotal movement of the pivoted lever 11 (21) progresses more rapidly.
  • the simulation apparatus of the present invention has a configuration in which the first and second fore and aft moving units 10 and 20 are driven independently of each other, so that the first and second swing footsteps 30 and 40, A combination of signals becomes possible, and it becomes possible to implement such that a player in the program takes various action motions with more realism.
  • This advantage allows the user U to easily manipulate various motion motions of the virtual reality device, which is currently in the limelight, using both hands F1 and F2.
  • the simulation apparatus can enjoy a more realistic operation when combined with, for example, a multi-axis control chair unit 100 that can be driven in two to three-axis directions.
  • U in response to the control signal transmitted from the first and second swing sensing means 50 and 51 and the first and second front and rear rotation sensing means 60 and 61, U can be rotated to the left and right, and rocked back and forth, or driven in any direction up and down, so that more realistic play can be made as if the user U acts as a player in the game .
  • a display unit (not shown) for visually displaying a virtual space may be further installed.
  • the display unit may include an LCD or an LED monitor installed on the operation unit. Or an HMD for virtual reality experience.
  • the simulation apparatus allows the player to change the direction to the left or right as the player in the game walks or jumps and rotates the swing footrest provided on the pedal to the left or right in association with the user playing back and forth moving the forward /
  • the screen is also moved at the same time, it is possible to give various realistic motions of a player in the program to a player in the program, walk, jump, Or experiential exercises.

Abstract

The present invention relates to a simulation device, comprising: rotating levers having the upper ends thereof pivotally supported so as to be movable in a pendular manner; first and second forward-and-backward moving units which are horizontally hinge-coupled to the lower ends of the rotating levers and provided with pedals on which both feet of a user are respectively placed; first and second swing footrests installed on the respective pedals of the first and second forward-and-backward moving units so as to be horizontally rotatable; first and second swing detection means for detecting the leftward and rightward rotations of the respective first and second swing footrests and transmitting the signals thereof; and first and second forward-and-backward rotation detection means for detecting the forward and reverse rotations of the rotating levers of the respective first and second forward-and-backward moving units and transmitting the signals thereof, thereby allowing the user to manipulate and control the various motions of a player in a program conveniently using both feet, and further allowing the user to feel a sense of reality as if the user were actually the player in a game, walking and running or looking around.

Description

시뮬레이션 장치Simulation device
본 발명은 시뮬레이션 장치에 관한 것으로서, 보다 상세하게는 게임이나 기타의 프로그램 속 플레이어의 다양한 행동모션을 유저(user)가 양 발을 이용하여 간편하게 조작할 수 있음은 물론, 마치 유저가 실제로 게임과 같은 프로그램 속 플레이어가 되어서 행동하는 듯한 현실감을 느끼면서 흥미를 만끽하도록 할 수 있는 시뮬레이션 장치에 관한 것이다.The present invention relates to a simulation apparatus, and more particularly, to a simulation apparatus capable of easily manipulating various behavioral motions of a player in a game or other programs by using a user's feet, The present invention relates to a simulation apparatus capable of enjoying an interest while feeling the reality that the player in the program is acting as a player.
주지하다시피 프로그램을 이용한 전자오락 게임은 오래전부터 어린이와 청소년을 주축으로 널리 이용되어 왔으며, 근래에는 발달된 PC와 더불어 초고속 인터넷의 보급이 확대되면서 온라인 게임의 급격한 활성화를 가져와 남녀노소를 가리지 않고 누구나 간편하게 즐길 수 있는 하나의 문화로 자리매김한 상태라 해도 과언이 아니다.As we all know, electronic entertainment games using programs have been widely used for children and adolescents for a long time. In recent years, with the development of PCs, the spread of high-speed Internet has been expanded so that online games are rapidly activated, It is no exaggeration to say that it has established itself as a culture that can be enjoyed easily.
이를 바탕으로 게임 산업은 비약적인 발전을 거듭하고 있는 추세에 있고, 게임의 종류도 단순 두뇌 게임을 비롯하여 각종 전투 게임이나 스포츠 게임 및 모터사이클이나 자동차 경주 게임 등에 이르기까지 매우 다양한 영역을 아우르고 있어 유저는 자신의 취향에 따라 적합한 게임을 선택하여 즐길 수 있다.Based on this, the game industry has been progressing rapidly, and the types of games include a wide range of games ranging from simple brain games to various combat games, sports games, motorcycles, and car racing games. You can choose the right game according to your taste.
그런데, 이와 같은 게임은 기본적으로 PC 또는 게임기를 구비한 상태에서, 대부분 조이스틱과 버튼을 이용하여 조작하거나 컴퓨터의 키보드와 마우스를 이용하여 조작하도록 되어 있는 바, 게임 속 플레이어의 행동모션을 포함한 모든 행위가 이를 플레이 하는 유저의 손조작에 의해 이루어지기 때문에 현실감이 크게 떨어질 수밖에 없다. 이로 인해 많은 노력과 비용을 들여 개발한 게임이 흥미반감으로 유저로부터 외면 받는 경우도 빈번하다.However, such a game is basically operated by using a joystick and a button or by using a keyboard and a mouse of a computer in a state of having a PC or a game machine, Is performed by the manipulation of the user who plays the game, the reality is greatly reduced. Because of this, games that are developed with a lot of effort and cost are frequently overlooked by the users with a fear of interest.
또, 예를 들어 유원지와 같은 일부 오프라인상의 대형 오락장에 설치된 자동차 경주 게임 등의 경우에는 실제로 차량을 운전하는 것과 흡사하도록 차량의 조작장치를 갖추고 있기도 한데, 이 역시 전술한 대부분의 게임들에서와 같이 현실감을 느낄 수 없기는 마찬가지이다.In addition, for example, in the case of a car racing game installed in a large entertainment area on an off-line, such as an amusement park, it is equipped with a control device of the car so as to actually operate the vehicle. I can not feel the reality.
즉, 차량의 출발과 가속, 방향전환 및 정지 등 모든 플레이를 실제 차량과 유사하게 조작할 수 있기는 하지만, 유저가 의자에 앉아 정지된 상태에서 손과 발을 이용하는 것일 뿐, 예컨대 출발과 정지시 유저의 몸이 뒤로 가볍게 젖혀지거나 앞으로 쏠리는 관성현상이라든가 방향전환시 유저의 몸이 게임 속 플레이어와 같이 실제로 방향이 전환되어 자신이 게임 속 플레이어가 되어 즐기는 것과 같은 체험은 전혀 느낄 수 없는 것이다.That is, although all of the play such as starting and accelerating the vehicle, changing the direction and stopping the vehicle can be operated in a similar manner to the actual vehicle, the user only uses the hands and feet in a stationary state while sitting on the chair, When the user's body turns slightly backward or moves forward, there is no sense of experience that the user's body actually turns around like a player in the game and enjoys himself as a player in the game.
이러한 게임을 보다 사실적인 상황으로 연출하여 실제의 상황을 느낄 수 있도록 개발된 것이 시뮬레이션 장치인 바, 시뮬레이션 장치는 실제로 일어날 수 있는 상황을 가상적으로 컴퓨터프로그램에 의해 장치화하여 유저에게 간접적인 체험을 제공하는 것으로서, 자동차, 비행기, 오토바이 등의 운전 연습이나 게임 등에 적용될 수 있다.It is a simulation device that was developed to make such a game more realistic and to feel the actual situation. The simulator device indirectly gives experience to the user by virtually uniting the situation that can happen by a computer program And can be applied to driving exercises and games for automobiles, airplanes, motorcycles, and the like.
즉, 가상의 입체적인 상황을 프로그램화하고, 시뮬레이션 장치에 의해 입체적인 동작을 부여함으로써 실제의 상황과 같은 움직임을 느끼도록 하고, 이를 다양한 상황에 적용하여 가상적인 상황을 실제 상황처럼 체감하도록 한 것이다.In other words, the virtual three-dimensional situation is programmed, and the three-dimensional motion is given by the simulation apparatus, so that the user can feel the same motion as the actual situation and apply the same to various situations.
이러한 시뮬레이션 장치는 각종 게임에 적용되거나 시뮬레이션을 통한 각종 체험이나 교육 및 입체 영화관람 등의 다양한 분야에 적용될 수 있다.Such a simulation apparatus can be applied to various games, various experiences through simulation, educational and stereoscopic movie viewing, and the like.
나아가 상기와 같은 시뮬레이션 장치는 입체적인 감각을 느낄 수 있는 장치의 특성에 따라 가상현실장치와 접목되어 더 큰 시너지 효과를 얻게 된다.Further, the above-described simulation apparatus is combined with a virtual reality apparatus according to characteristics of a device that can sense a stereoscopic sensation, thereby achieving a greater synergy effect.
일반적으로 가상현실(virtual reality) 장치는 모니터와 스피커를 장착한 에치엠디(HMD:Head mountdisplay)에 의해 화상 및 음성을 발생시키고 의자를 동작시킴으로써, 사용자에게 가상현실을 제공하는 것이다.In general, a virtual reality apparatus generates images and sounds by a head mount display (HMD) equipped with a monitor and a speaker, and operates a chair to provide a virtual reality to the user.
즉, 컴퓨터에 의해 제어되는 에치엠디 및 의자와 같은 체감장치에 의해 가상 환경에 따른 동적 변화를 재현함으로써 이용자가 가상의 현실을 마치 현실 처럼 느낄 수 있도록 하는 것으로 게임장이나 입체영화 상영극장 등에 널리 보급되고 있다.That is, by reproducing a dynamic change according to a virtual environment by a bodily sensation device such as an etch dispaly and a chair controlled by a computer, a user can feel virtual reality as if it is real, and it is widely distributed in a game room, a stereoscopic movie theater, have.
이러한 가상현실 장치에서 컴퓨터에 의해 재현되는 가상적인 환경과 이용자의 체감교환을 보다 실감있게 하기 위해서는 이용자의 의자를 다채롭게 구동시켜 동적 변화를 생동적으로 재현하도록 하는 것이 필요하다.In order to more realistically exchange the virtual environment reproduced by the computer in the virtual reality apparatus with the user, it is necessary to vigorously reproduce the dynamic change by driving the user's chair variously.
즉, 의자를 입체적인 방향으로 요동 및 회전시키는 것으로서, 사용자에게 현실감을 제공하는 것이며, 이를 위하여 상기한 시뮬레이션 장치가 적용되는 것이다.In other words, the chair is rocked and rotated in a three-dimensional direction, thereby providing a sense of reality to the user, and the above-described simulation apparatus is applied for this purpose.
이와 같이 시뮬레이션 장치는 일반적인 모니터에 의한 게임이나 교육장치 등은 물론, 가상현실에서도 실제의 상황을 체감할 수 있도록 하는 장치로 활용되고 있는데, 종래에는 시뮬레이션을 위해 유저가 사용하는 의자의 구동을 위한 장치가 너무 복잡하여 비싼 원가의 부담이 있었고, 장치의 부피가 커져서 비효율적인 문제가 많았으며, 그럼에도 실제의 상황에 못미치는 동작으로 인해 현실감을 재현하는데 한계가 있었다.As described above, the simulation apparatus has been utilized as a device for enabling a user to experience a real situation in a virtual reality as well as a game or education apparatus by a general monitor. Conventionally, a simulation apparatus is provided for driving a chair There is a burden of expensive cost, an increase in the volume of the apparatus, and inefficiency. In spite of this, there are limitations to reproduce the reality due to the operation that is less than the actual situation.
한편, 특허문헌 1에는 게임 플레이에 따른 현실감과 흥미감을 충족시키면서 운동효과를 증대시킬 수 있는 자전거 운동/게임 장치가 개시되어 있다.On the other hand, Patent Document 1 discloses a bicycling / gaming device capable of increasing the exercise effect while satisfying realism and interest according to game play.
이 기술은 고정 자전거의 탑승자가 프로그로밍 된 화면(코스)에 따라 핸들을 조정하고, 예컨대 구배나 장애물 등의 지형 특색에 따라 자전거의 페달에 부하가 걸리도록 한다든지 안장에 진동을 줌으로써 탑승자가 마치 실제 상황에서 자전거를 타는 것과 유사한 현실감을 느끼도록 하면서 유산소 운동효과를 얻을 수 있도록 되어 있다.This technique allows the occupant of the fixed bicycle to adjust the steering wheel according to the programmed rostrum (course), to load the pedal of the bicycle according to the characteristics of the terrain such as sphere or obstacle, or to vibrate the saddle, It is possible to obtain aerobic exercise effect while realizing a feeling of reality similar to riding a bicycle in a real situation.
그러나, 이 기술 역시 자전거가 고정되어 있는 상태에서 전방에 구비된 디스플레이의 화면에 표시되는 주행코스에 따라 핸들만을 움직이고, 프로그래밍 된 코스의 지형 특색에 대응하여 단순히 페달에 부하가 걸리도록 하거나 진동을 유발하는 것에 불과한 바, 실제로 자전거를 탈 때 유저의 신체가 느낄 수 있는 관성현상과 방향전환 등의 현실적 체험을 유도할 수는 없는 문제가 있다.However, according to this technique, only the handle is moved in accordance with the running course displayed on the screen of the display provided in the front with the bicycle being fixed, so that the pedal is simply loaded in response to the topographic feature of the programmed course, There is a problem that it is not possible to induce a realistic experience such as an inertia phenomenon and a direction change that the user's body can actually feel when riding a bicycle.
이와 같은 종래의 제반 문제들을 해결하기 위한 기술로서 특허문헌 2에는 본 출원인이 선출원 한 자전거형 게임 시뮬레이션 장치가 개시되어 있기도 하다.As a technique for solving such conventional problems as described above, Patent Document 2 discloses a bicycle game simulation apparatus which is proposed by the present applicant.
이 기술은 크랭크페달유닛의 두 페달에 스윙발판을 각각 구비하고, 크랭크축의 정역회전을 감지하는 전후회전감지수단 및 각 스윙발판의 좌우회전을 각각 감지하는 스윙감지수단을 구비하여 그 신호에 따라 게임 속 플레이어의 행동모션을 제어함으로써 보다 쉽게 조작하면서 현실감 있게 게임을 즐길 수 있도록 되어 있다.This technique has a swing foot plate on each of two pedals of a crank pedal unit, and includes forward and backward rotation sensing means for sensing the forward and backward rotation of the crankshaft, and swing sensing means for sensing the left and right rotation of each swing footrest, By controlling the action motion of the inner player, it is possible to enjoy the game more realistically while being manipulated more easily.
그렇지만 이러한 본 출원인의 선출원 기술의 경우, 구조가 다소 복잡한 측면이 있고, 크랭크페달유닛의 전후동작과 두 스윙발판의 좌우회전에 따른 신호만으로 플레이어의 행동모션을 제어하기 때문에 플레이어의 다양한 행동모션을 제어하는데 한계가 있다.However, in the case of the prior art of the applicant of the present application, there is a somewhat complicated structure, and since the behavioral motion of the player is controlled by only the signals according to the forward and backward motion of the crank pedal unit and the left and right rotation of the two swing footsteps, There is a limit.
특히 최근에는 가상현실(VR)게임이 크게 각광받고 있으며, 이에 따라 게임 속 플레이어의 행동모션도 현실과 유사하게 매우 다양한 모션이 요구되고 있는 바, 제어신호 조합의 경우의 수가 적어 효율적으로 대응하기 곤란하다.Particularly in recent years, a virtual reality (VR) game has attracted a lot of attention. Accordingly, a motion motion of a player in a game is also required to have a very wide variety of motions similar to reality, and it is difficult to efficiently cope with a small number of control signal combinations Do.
또, 두 발로 크랭크페달유닛을 회전시키면서 동시에 페달에 설치된 스윙유닛을 조작하기도 쉽지 않다.In addition, it is not easy to operate the swing unit installed on the pedal while rotating the crank pedal unit with both feet.
따라서 플레이어의 행동모션 제어가 제한적일 수밖에 없으며, 이는 플레이어의 현실감 있는 다양한 모션 구현에 커다란 장애가 될 수밖에 없다.Therefore, the player's motion control is limited, which is a great obstacle to realizing various realistic motions of the player.
본 발명은 상술한 종래의 문제점을 해결하기 위해 창안된 것으로서, 프로그램 속 플레이어의 다양한 행동모션을 유저가 양 발을 이용하여 간편하게 조작함으로써 보다 용이하게 게임을 플레이 할 수 있게 함은 물론 마치 유저가 실제로 게임 속 플레이어가 된 듯한 현실감을 느끼도록 할 수 있는 시뮬레이션 장치의 제공을 기술적 과제로 한다.SUMMARY OF THE INVENTION The present invention has been made to solve the above-mentioned problems of the prior art, and it is an object of the present invention to enable a user to easily play various motion motions of a player in a program by using both hands, A technical object of the present invention is to provide a simulation apparatus capable of realizing a feeling of being a player in a game.
본 발명의 다른 목적은, 유저가 양 발을 사용하여 제어할 수 있는 프로그램 속 플레이어의 행동모션을 크게 증가시킬 수 있으며, 이를 통해 보다 현실감 있는 다양한 행동모션을 자유롭게 구현할 수 있도록 할 수 있는 시뮬레이션 장치의 제공을 기술적 과제로 한다.It is another object of the present invention to provide a simulation apparatus capable of greatly increasing a motion motion of a player in a program that can be controlled by a user using both hands and freely implementing various motion motions with greater realism The technical challenge is to provide.
본 발명의 또 다른 목적은 다양한 게임이나 교육 등의 가상현실 장치에 적용이 가능하고 추가적인 장치의 접목이 용이하여 확장성이 뛰어난 시뮬레이션 장치의 제공을 또 다른 기술적 과제로 한다.It is still another object of the present invention to provide a simulation apparatus which can be applied to a virtual reality apparatus such as various games or education, and which can easily be combined with an additional apparatus and has excellent scalability.
이와 같은 목적들을 달성하기 위한 본 발명에 의한 시뮬레이션 장치는, 진자운동 가능하도록 상단이 피벗(pivot) 지지되는 회동레버와, 이 회동레버의 하단에 수평으로 힌지(hinge) 결합되어 유저의 양 발이 각각 재치되는 페달을 구비하는 제1 및 제2의 전후무빙유닛; 제1 및 제2 전후무빙유닛의 페달에 각각 수평방향으로 회전 가능하게 설치되는 제1 및 제2의 스윙발판; 제1 및 제2 스윙발판의 좌우회전을 각각 감지하여 그 신호를 송출하는 제1 및 제2의 스윙감지수단; 제1 및 제2 전후무빙유닛의 회동레버의 정역회동을 각각 감지하여 그 신호를 송출하는 제1 및 제2의 전후회동감지수단;을 포함하는 것을 특징으로 한다.To achieve these and other advantages and in accordance with the purpose of the present invention, according to the present invention, there is provided a simulation apparatus comprising: a pivotal lever pivotally supported at an upper end thereof to pendulum move; and a hinge hinged horizontally at a lower end of the pivotal lever, First and second front and rear moving units having a pedal to be mounted; First and second swing footrests provided to the pedals of the first and second front and rear moving units so as to be rotatable in the horizontal direction, respectively; First and second swing sensing means for sensing the left and right rotation of the first and second swing foot plates respectively and transmitting the signal; And first and second front and rear rotation detecting means for detecting the forward and reverse rotations of the pivoting levers of the first and second front and rear moving units and sending out the signals, respectively.
이러한 본 발명의 바람직한 특징에 의하면, 제1 및 제2 전후무빙유닛의 회동레버의 회동각도에 따라 프로그램 속 플레이어의 대응하는 행동모션의 속도가 비례하여 변동될 수 있다.According to a preferred feature of the present invention, the speed of the corresponding behavioral motion of the player in the program can be varied in proportion to the rotation angle of the rotation lever of the first and second front and rear moving units.
본 발명의 다른 바람직한 특징에 의하면, 제1 및 제2의 스윙감지수단과 제1 및 제2의 전후회동감지수단이 엔코더(encoder)로 이루어진다.According to another preferred feature of the present invention, the first and second swing sensing means and the first and second back and forth rotation sensing means are constituted by an encoder.
이와 같은 본 발명에 의한 시뮬레이션 장치에 의하면, 플레이하는 유저가 전후무빙유닛을 전후로 회동시키는 것에 연동하여 게임 속 플레이어가 걷거나 뛰고, 그 페달에 구비된 스윙발판을 좌우로 회전시킴에 따라 플레이어가 좌우로 방향을 전환함과 동시에 함께 화면도 이동되므로 프로그램 속 플레이어의 다양한 행동모션을 키보드와 마우스 등에 의존하는 종래와 달리 마치 유저가 실제로 프로그램 속 플레이어가 되어서 걷고 뛰고 방향을 전환하면서 주위를 둘러보는 듯한 현실감을 느낄 수 있게 된다.According to the simulation apparatus of the present invention, when a player in the game walks or runs by interlocking with the forward / backward moving unit by rotating, the player rotates the swing footrest provided on the pedal to the left or right, Unlike the conventional method, which relies on keyboards and mice, the user is actually a player in the program, walking, jumping, turning, and looking around. You can feel it.
특히, 제1 및 제2의 전후무빙유닛이 서로 분리되어 독립적으로 구동되기 때문에 각각의 페달에 설치된 제1 및 제2의 스윙발판과 더불어 매우 다양하게 제어신호를 조합할 수 있으며, 이에 따라 프로그램 속 플레이어가 더욱 현실성 있는 다양한 행동모션을 취하도록 구현할 수 있게 한다.Particularly, since the first and second front and rear moving units are separated and driven independently of each other, control signals can be combined with the first and second swing foot plates provided on the respective pedals in a very wide variety, Allowing the player to implement various action motions that are more realistic.
또한, 종래의 크랭크페달과 달리 독립적으로 구동되는 2개의 전후무빙유닛이 진자운동을 하게 되므로 그 동작중에도 스윙발판의 조작이 상당히 용이함은 물론이고, 프로그램 속 플레이어의 이동모션을 유저가 양 발로 간편하게 조작하게 되므로 확대된 조작편의성을 제공할 수 있게 된다.In addition, unlike the conventional crank pedal, the two front and rear moving units independently driven move the pendulum. Therefore, not only the operation of the swing foot plate is easy during the operation, but also the moving motion of the player in the program can be easily operated It is possible to provide expanded operational convenience.
도 1은 본 발명에 의한 시뮬레이션 장치를 도시한 저면 사시도,1 is a bottom perspective view showing a simulation apparatus according to the present invention,
도 2는 본 발명에 의한 시뮬레이션 장치의 요부를 발췌하여 도시한 부분 절단 사시도,FIG. 2 is a partial cutaway perspective view showing the essential part of the simulation apparatus according to the present invention,
도 3은 본 발명에 의한 시뮬레이션 장치의 정면도,3 is a front view of a simulation apparatus according to the present invention,
도 4는 본 발명에 의한 시뮬레이션 장치의 단면도,4 is a cross-sectional view of a simulation apparatus according to the present invention,
도 5는 도 4의 Ⅴ-Ⅴ선을 따라 취한 측면도,5 is a side view taken along the line V-V in Fig. 4,
도 6은 본 발명에 의한 시뮬레이션 장치의 구성을 설명하기 위한 블록도이다.6 is a block diagram for explaining a configuration of a simulation apparatus according to the present invention.
본 발명의 구체적인 내용을 첨부된 실시예로서의 도면을 참조하여 상세히 설명하면 다음과 같다. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Hereinafter, the present invention will be described in detail with reference to the accompanying drawings.
후술되는 용어들은 본 발명에서의 기능을 고려하여 정의된 용어들로서 이는 사용자, 운용자의 의도 또는 관례에 따라 달라질 수 있다. 그러므로 이러한 용어들에 대한 정의는 본 명세서 전반에 걸친 내용을 토대로 하여 내려져야 할 것이다.The following terms are defined in consideration of the functions of the present invention, and this may vary depending on the intention or custom of the user, the operator. Therefore, definitions of these terms should be made based on the contents throughout this specification.
본 발명의 시뮬레이션 장치는 편의상 게임 프로그램에 적용되는 것을 상정하여 설명하기로 한다.The simulation apparatus of the present invention will be described on the assumption that it is applied to a game program for convenience.
도 1 내지 도 5에서, 본 발명에 의한 시뮬레이션 장치는, 각각 진자운동(pendular movement)을 하는 제1 및 제2의 전후무빙유닛(10)(20)과, 이들 제1 및 제2의 전후무빙유닛(10)(20)에 설치되는 제1 및 제2의 스윙발판(30)(40)과, 이들 스윙발판(30)(40)의 좌우회전을 각각 감지하여 그 신호를 송출하는 제1 및 제2의 스윙감지수단(50)(51)과, 제1 및 제2 전후무빙유닛(10)(20)의 정역회동을 감지하여 그 신호를 송출하는 전후회동감지수단(60)(61)을 포함하여 구성된다.1 to 5, the simulation apparatus according to the present invention includes first and second front and rear moving units 10 and 20 which respectively perform pendular movement, and first and second front and rear moving units First and second swing footsteps 30 and 40 provided in the units 10 and 20 and first and second swing footsteps 30 and 40 for detecting the left and right swinging footsteps 30 and 40, respectively, The second swing detecting means 50 and 51 and the front and rear rotation detecting means 60 and 61 for sensing the forward and backward rotation of the first and second front and rear moving units 10 and 20 and transmitting the signal, .
제1 및 제2의 전후무빙유닛(10)(20)은 유저(U)를 중심으로 해서 좌우로 일정거리 이격되어 서로 대향하도록 위치된다. 이러한 본 발명 제1 및 제2의 전후무빙유닛(10)(20)은 위치만 다를 뿐 동일한 구성과 작용효과를 가지는 바, 설명의 편의상 이하에서 예를 들어 제1전후무빙유닛(10)에 대해서만 기술하고, 제2전후무빙유닛(20)은 제1전후무빙유닛(10)과 대응하는 부위에 대응하는 부호를 기입하여 중복 기술은 생략한다.The first and second front and rear moving units 10 and 20 are positioned so as to face each other with a certain distance left and right with respect to the user U as a center. The first and second front and rear moving units 10 and 20 according to the present invention have the same configuration and operation effects as those of the first and second front and rear moving units 10 and 20 except for the first front and rear moving unit 10, And the second front-rear moving unit 20 writes the code corresponding to the portion corresponding to the first front-rear moving unit 10, and omits the redundant description.
제1전후무빙유닛(10)은 진자운동을 하는 제1회동레버(11)와, 이 제1회동레버(11)에 회전 가능하게 힌지 결합되어 유저(U)의 한쪽 발(F1)이 재치되는 제1페달(12)로 이루어진다.The first front and rear moving unit 10 includes a first rotating lever 11 for pendulum movement and a second rotating lever 11 rotatably hinged to the first rotating lever 11 so that one foot F1 of the user U is placed And a first pedal 12.
제1회동레버(11)는 베이스(13)의 상면 한쪽에 구비된 서포트(14)의 지지구멍(14a)에 회전 가능하게 결합되는 피벗(15)을 상단에 구비함으로써 진자운동 가능하게 피벗 지지된다. 제1페달(12)은 일측에 페달축(12a)을 구비하여 제1회동레버(11)의 하단에 형성된 결합구멍(11a)에 회전 가능하게 힌지 결합된다. 이때, 제1회동레버(11)의 피벗(15)과 페달축(12a)은 원활한 회전을 위해 각각 베어링(16)(17)을 개재하여 결합되는 것이 바람직하다.The first tilting lever 11 is pivotally supported so as to be able to pendulum movement by having a pivot 15 at the upper end thereof rotatably coupled to the support hole 14a of the support 14 provided on one side of the upper surface of the base 13 . The first pedal 12 has a pedal shaft 12a at one side thereof and is rotatably hinged to a coupling hole 11a formed at the lower end of the first tilting lever 11. [ At this time, it is preferable that the pivot 15 and the pedal shaft 12a of the first tilting lever 11 are coupled via bearings 16 and 17, respectively, for smooth rotation.
제1 및 제2의 스윙발판(30)(40) 역시 동일한 구성과 작용효과를 가지는 바, 예를 들어 제1스윙발판(30)에 대해서만 기술하고, 제2스윙발판(40)은 제1스윙발판(30)과 대응되는 부분에 대응하는 부호를 기입하여 중복기술은 생략한다.The first and second swing stays 30 and 40 also have the same configuration and operation effects. For example, the first and second swing stools 30 and 40 only describe the first swing stool 30, The code corresponding to the portion corresponding to the foot plate 30 is written and the overlapping description is omitted.
제1스윙발판(30)은 다양한 형태로 구성될 수 있으며, 예를 들어 도시된 바와 같이 사각블록 형태를 취할 수 있는데, 유저(U)가 편안하게 착지하여 안정되게 조작할 수 있다면 어떠한 형태라도 좋다. 이를 위해 별도로 도시하지는 않았으나, 스윙발판(30)의 상면, 즉 유저(U)의 발(F1)이 접촉하는 면에 미끄럼방지 패드 등을 더 구비할 수도 있음은 물론이다.The first swing footrest 30 may be configured in various forms, for example, a square block as shown in the figure, and may have any shape as long as the user U can comfortably land and stably operate . Needless to say, it is also possible to further include a non-slip pad on the upper surface of the swing foot 30, that is, the surface of the user U on which the foot F1 contacts.
이러한 제1스윙발판(30)은 하면 중앙에 힌지축(31)을 구비하여 제1페달(12)의 상면에 형성된 힌지구멍(12b)에 회전 가능하게 조립됨으로써 제1페달(12)과 함께 전후방향으로 회동되면서도 제1페달(12)에 대해서는 좌우방향으로도 회전될 수 있다. 제1스윙발판(30)의 힌지축(31) 역시 원활한 회전을 보장하기 위해 베어링(32)을 개재하여 결합되는 것이 바람직하다.The first swing footrest 30 has a hinge shaft 31 at the center of its lower surface and is rotatably assembled to the hinge hole 12b formed on the upper surface of the first pedal 12, The first pedal 12 can be rotated in the left and right directions. It is preferable that the hinge shaft 31 of the first swing foot 30 is also coupled via the bearing 32 to ensure smooth rotation.
제1 및 제2스윙감지수단(50)(51)은 도 6에 도시된 바와 같이, 제1 및 제2스윙발판(30)(40)이 좌 또는 우방향으로 회전되는 방향과 각도를 감지하여 그 감지신호를 통신 및 제어부(70)에 송출한다.The first and second swing detecting means 50 and 51 detect the direction and angle in which the first and second swing footsteps 30 and 40 are rotated in the left or right direction And sends the detection signal to the communication and control unit 70.
그러면 통신 및 제어부(70)에서 게임 프로그램(PC 또는 게임기:80)으로 해당 신호를 전송하고, 이에 따라 프로그램(80)이 전송된 제1 및 제2스윙감지수단(50)(51)의 감지신호에 따라 디스플레이(90)를 해당 신호에 대응하여 좌우로 이동시키면서 프로그램 속 플레이어를 좌우로 방향전환을 시키게 된다.Then, the communication and control unit 70 transmits the corresponding signal to the game program (PC or game machine 80), and accordingly, the detection signal of the first and second swing detection units 50 and 51 The player in the program is turned to the right or left while moving the display 90 in the left or right direction corresponding to the corresponding signal.
이러한 제1 및 제2의 스윙감지수단(50)(51)은 여러 형태로 구성될 수 있는데, 예를 들어 제1 및 제2스윙발판(30)(40)과 연동하도록 제1 및 제2페달(12)(22)에 각각 설치되는 엔코더로 구성되는 것이 바람직하다.The first and second swing detecting means 50 and 51 may be configured in various forms. For example, the first and second swing detecting means 50 and 51 may be configured to interlock with the first and second swing feet 30 and 40, (12) and (22), respectively.
여기서, 본 발명에 의한 시뮬레이션 장치의 제1 및 제2스윙감지수단(50)(51)은 제1 및 제2전후무빙유닛(10)(20)의 페달(12)(22)에 각각 설치되어 독립적으로 구동되는 바, 이들의 좌우 회전을 이용하여 프로그램 속 플레이어에 다양한 행동모션을 구현할 수 있다.The first and second swing detecting means 50 and 51 of the simulation apparatus according to the present invention are respectively installed on the pedals 12 and 22 of the first and second front and rear moving units 10 and 20 It is possible to implement various motion motions in the player in the program by using their left and right rotations.
즉, 예를 들면 제1 및 제2스윙발판(12)(22)이 같은 방향으로 회전될 경우에만 프로그램 속 플레이어가 방향전환을 하면서 디스플레이가 이동하도록 설정하고, 제1 및 제2스윙발판(12)(22)이 서로 다른 방향으로 회전되거나 또는 어느 하나의 스윙발판(12 또는 22)만 좌측 또는 우측으로 회전되는 경우에는 각각의 회전방향에 따라 게임 속 플레이어가 방향전환과는 다른 행동모션, 예컨대 앉거나 눕거나 또는 특별한 여러 가지 소셜액션 등을 취하도록 설정할 수 있다.That is, for example, only when the first and second swing footsteps 12 and 22 are rotated in the same direction, the player in the program sets the display to move while changing directions, and the first and second swing footsteps 12 ) 22 are rotated in different directions or only one of the swing footsteps 12 or 22 is rotated to the left or right, the player in the game according to the respective rotation direction may perform a motion motion different from the direction change, for example, You can set it up to sit, lie down, or take a variety of special social actions.
제1 및 제2전후회동감지수단(60)(61) 역시 여러 가지로 구성될 수 있는데, 바람직하기로는 제1 및 제2회동레버(11)(21)의 피벗(15)(25)과 연동하도록 두 서포트(14)에 설치되는 엔코더로 구성되어서, 해당 회동레버(11)(21)의 정역회동을 감지하여 통신 및 제어부(70)로 송출하게 된다.The first and second front and rear rotation detecting means 60 and 61 may be constructed in various ways and are preferably connected to the pivot 15 and 25 of the first and second pivoting levers 11 and 21, And is transmitted to the communication and control unit 70. The communication and control unit 70 detects the forward and backward rotation of the rotation levers 11 and 21,
그러면, 통신 및 제어부(70)가 제1 및 제2전후회동감지수단(60)(61)으로부터 전송된 감지신호를 프로그램(80)으로 전송하고, 이에 따라 프로그램(80)이 예를 들면 게임 속 플레이어가 전후방향으로 걷거나 뛰는 행동모션을 구현하도록 한다.Then, the communication and control unit 70 transmits the detection signal transmitted from the first and second front and rear rotation detecting means 60 and 61 to the program 80, Let the player implement a walking motion that jumps forward or backward.
이때에도 본 발명의 제1 및 제2전후회동감지수단(60)(61)은 서로 독립적으로 구동되는 제1 및 제2전후무빙유닛(10)(20)의 전후회동을 각각 감지하므로 예컨대 제1 및 제2회동레버(11)(21)이 같은 방향으로 회동될 경우에만 프로그램 속 플레이어가 전방 또는 후방으로 이동하도록 설정하고, 제1 및 제2회동레버(11)(21)이 서로 반대 방향으로 회동되거나 또는 어느 하나의 회동레버(11 또는 21)만 전방 또는 후방으로 회동되는 경우에는 각각의 회전방향에 따라 프로그램 속 플레이어가 걷고 달리는 것과는 다른 여러 행동모션을 구현하거나 또는 특별한 소셜액션 등을 취하도록 설정할 수 있다.At this time, the first and second front and rear rotation detecting means (60) and (61) of the present invention detect the forward and backward rotation of the first and second front and rear moving units (10, 20) The player in the program moves forward or backward only when the first and second tilting levers 11 and 21 are rotated in the same direction and the first and second tilting levers 11 and 21 move in the opposite directions Or when only one of the pivoting levers 11 or 21 is pivoted forward or backward, it is possible to implement various motion motions different from those in which the player in the program is walking and running according to the respective rotation directions, or to take special social actions Can be set.
바람직하기로 본 발명은 제1 및 제2회동레버(11)(21)의 회동각도에 비례하여 게임 속 플레이어의 행동모션의 속도가 변경되도록 설정된다. 이에 따라 회동레버(11)(21)의 회동각도가 작을 때는 천천히 이동하고, 그 회동각도가 커질수록 점차 빠르게 이동하게 됨으로써 보다 현실감 있는 플레이가 가능해진다.Preferably, the present invention is set such that the speed of the action motion of the player in the game is changed in proportion to the rotation angle of the first and second tilting levers 11, 21. Accordingly, when the pivotal movement of the pivoted lever 11 (21) is small, it moves slowly, and as the pivotal angle increases, the pivotal movement of the pivoted lever 11 (21) progresses more rapidly.
한편, 본 발명의 시뮬레이션 장치는 제1 및 제2의 전후무빙유닛(10)(20)이 서로 독립적으로 구동되는 구성이므로 제1 및 제2의 스윙발판(30)(40)들과 더불어 다양한 제어신호의 조합이 가능해지고, 이에 따라 프로그램 속 플레이어가 보다 현실감 있는 여러 가지 행동모션을 취하도록 구현하는 것이 가능해진다.The simulation apparatus of the present invention has a configuration in which the first and second fore and aft moving units 10 and 20 are driven independently of each other, so that the first and second swing footsteps 30 and 40, A combination of signals becomes possible, and it becomes possible to implement such that a player in the program takes various action motions with more realism.
이러한 장점은 특히 최근에 각광받고 있는 가상현실 장치의 다양한 행동모션을 유저(U)가 양 발(F1)(F2)을 이용하여 간편하게 조작할 수도 있게 한다.This advantage allows the user U to easily manipulate various motion motions of the virtual reality device, which is currently in the limelight, using both hands F1 and F2.
한편, 이와 같은 본 발명에 의한 시뮬레이션 장치는, 예컨대 2 내지 3축 방향으로 구동 가능한 다축제어체어유닛(100)과 결합할 경우 더욱 현실감 있는 동작을 만끽할 수 있게 한다.Meanwhile, the simulation apparatus according to the present invention can enjoy a more realistic operation when combined with, for example, a multi-axis control chair unit 100 that can be driven in two to three-axis directions.
즉, 제1 및 제2스윙감지수단(50)(51)과 제1 및 제2전후회동감지수단(60)(61)으로부터 전달된 제어신호에 따라 프로그램 속 플레이어의 행동모션에 대응하도록 유저(U)가 착석한 의자를 좌우로 회전시키고, 전후로 요동시키거나 상하 내지는 임의의 방향으로 구동시켜 줌으로써 마치 유저(U)가 게임 속 플레이어가 되어 행동하는 것과 같은 더욱더 현실감 있는 플레이가 가능해질 수 있는 것이다.That is, in response to the control signal transmitted from the first and second swing sensing means 50 and 51 and the first and second front and rear rotation sensing means 60 and 61, U can be rotated to the left and right, and rocked back and forth, or driven in any direction up and down, so that more realistic play can be made as if the user U acts as a player in the game .
그리고 본 발명의 시뮬레이션 장치에서는 가상의 공간을 시각적으로 보여주는 디스플레이부(도면에 도시안됨)가 더 설치될 수 있는데, 이 디스플레이부는 조작부에 설치되는 엘시디(LCD) 또는 엘이디(LED) 모니터로 구성될 수 있으며, 또는 가상현실 체험용 에치엠디(HMD)로 구성될 수 있다.In the simulation apparatus of the present invention, a display unit (not shown) for visually displaying a virtual space may be further installed. The display unit may include an LCD or an LED monitor installed on the operation unit. Or an HMD for virtual reality experience.
본 발명에 의한 시뮬레이션 장치는, 플레이하는 유저가 전후무빙유닛을 전후로 회동시키는 것에 연동하여 게임 속 플레이어가 걷거나 뛰고, 페달에 구비된 스윙발판을 좌우로 회전시킴에 따라 플레이어가 좌우로 방향을 전환하게 되며, 동시에 화면도 함께 이동되므로 프로그램 속 플레이어의 다양한 행동모션을 유저가 실제로 프로그램 속 플레이어가 되어서 걷고 뛰고 방향을 전환하면서 주위를 둘러보는 듯한 현실감을 줄 수 있는 것으로서, 각종 가상현실의 시뮬레이션 게임이나 교육 또는 체험실습 등에 적용될 수 있다.The simulation apparatus according to the present invention allows the player to change the direction to the left or right as the player in the game walks or jumps and rotates the swing footrest provided on the pedal to the left or right in association with the user playing back and forth moving the forward / In addition, since the screen is also moved at the same time, it is possible to give various realistic motions of a player in the program to a player in the program, walk, jump, Or experiential exercises.

Claims (4)

  1. 진자운동 가능하도록 상단이 피벗 지지되는 회동레버와, 상기 회동레버의 하단에 수평으로 힌지 결합되어 유저의 양 발이 각각 재치되는 페달을 구비하는 제1 및 제2의 전후무빙유닛;First and second front and rear moving units each having a pivotal lever pivotally supported at an upper end thereof so as to allow pendulum movement, and a pedal hinged horizontally at a lower end of the pivotal lever so that both feet of the user are placed;
    상기 제1 및 제2 전후무빙유닛의 페달에 각각 수평방향으로 회전 가능하게 설치되는 제1 및 제2의 스윙발판;First and second swing footrests provided to the pedals of the first and second front and rear moving units so as to be rotatable in the horizontal direction, respectively;
    상기 제1 및 제2 스윙발판의 좌우회전을 각각 감지하여 그 신호를 송출하는 제1 및 제2의 스윙감지수단;First and second swing sensing means for sensing the left and right rotation of the first and second swing footrests respectively and transmitting the signal;
    상기 제1 및 제2 전후무빙유닛의 회동레버의 정역회동을 각각 감지하여 그 신호를 송출하는 제1 및 제2의 전후회동감지수단;을 포함하는 것을 특징으로 하는 시뮬레이션 장치.And first and second front and rear rotation detecting means for detecting the forward and backward rotation of the pivoting levers of the first and second front and rear moving units and sending out the signals, respectively.
  2. 청구항 1에 있어서,The method according to claim 1,
    상기 제1 및 제2 전후무빙유닛의 회동레버의 회동각도에 따라 게임 속 플레이어의 대응하는 행동모션의 속도가 비례하여 변동되는 것을 특징으로 하는 시뮬레이션 장치.Wherein a speed of a corresponding behavioral motion of the game player in the game varies in proportion to a rotation angle of the rotation lever of the first and second front and rear moving units.
  3. 청구항 1 또는 청구항 2에 있어서,The method according to claim 1 or 2,
    상기 제1 및 제2의 스윙감지수단과 상기 제1 및 제2의 전후회동감지수단이 엔코더로 이루어진 것을 특징으로 하는 시뮬레이션 장치.Wherein the first and second swing sensing means and the first and second front and rear rotation sensing means comprise an encoder.
  4. 청구항 1에 있어서,The method according to claim 1,
    입력되는 프로그램에 의해 가상의 공간을 시각적으로 나타내는 디스플레이부를 더 포함하여 이루어지는 것을 특징으로 하는 시뮬레이션 장치.Further comprising a display unit that visually displays a virtual space by an input program.
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