WO2019019940A1 - 对象显示方法和装置及存储介质 - Google Patents

对象显示方法和装置及存储介质 Download PDF

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Publication number
WO2019019940A1
WO2019019940A1 PCT/CN2018/096001 CN2018096001W WO2019019940A1 WO 2019019940 A1 WO2019019940 A1 WO 2019019940A1 CN 2018096001 W CN2018096001 W CN 2018096001W WO 2019019940 A1 WO2019019940 A1 WO 2019019940A1
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WO
WIPO (PCT)
Prior art keywords
game
movement information
target
member object
client
Prior art date
Application number
PCT/CN2018/096001
Other languages
English (en)
French (fr)
Inventor
王怡然
Original Assignee
腾讯科技(深圳)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Priority to EP18838756.7A priority Critical patent/EP3659683A4/en
Publication of WO2019019940A1 publication Critical patent/WO2019019940A1/zh
Priority to US16/751,065 priority patent/US11376497B2/en
Priority to US17/834,708 priority patent/US20220296997A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level

Definitions

  • the present application relates to the field of computers, and in particular to an object display method and apparatus and a storage medium.
  • the participating member objects are often in a moving state. Therefore, in order to obtain the location of the own member object, subject to the limitation of the terminal screen, it is often required that the current player repeatedly performs the operations of dragging and dropping, switching the view, etc., in order to observe the movement of the own member object, in order to obtain the own member object.
  • the direction of movement and then determine the promotion strategy of the current game. That is to say, the object display method used in the existing game application has a problem that the display operation is too complicated.
  • the embodiment of the present application provides an object display method and apparatus, and a storage medium, to at least solve the technical problem that the display operation method used in the prior art is too complicated.
  • an object display method comprising: acquiring, by a client of a game application, first target movement information of a first member object participating in a current session game, wherein the first member object is Included at least one other object belonging to the same camp as the target object, the target object being an object used by the client of the game application in the current game; the first target movement information includes at least the moving direction of the first member object And displaying the first target movement information of the first member object in the client of the game application.
  • an object display apparatus comprising: a first obtaining unit, configured to acquire, by a client of a game application, first target movement information of a first member object participating in a current session game
  • the member object includes at least one other object belonging to the same camp as the target object, the target object being an object used by the client of the game application in the current game, and a first display unit for The first target movement information of the first member object is displayed in a client of the game application.
  • a storage medium comprising a stored program, wherein the program display method is executed when the program is executed.
  • an electronic device comprising a memory, a processor, and a computer program stored on the memory and operable on the processor, wherein the processor executes the above by using the computer program Object display method.
  • the first target movement information of the first member object participating in the current game is acquired by the client of the game application, and the first member object includes at least one other object belonging to the same camp as the target object, and the target The object is an object used by the client of the game application in the current game; the first target movement information includes at least the moving direction of the first member object; and then, the first member object is displayed in the client of the game application.
  • the first target moves information.
  • the next step of moving the first member object is quickly obtained, without repeatedly performing the dragging.
  • the operation of simplifying the display of the first target movement information of the first member object is achieved, thereby solving the technical problem that the display operation method used in the prior art is too complicated.
  • FIG. 1 is a schematic diagram of an application scenario according to an embodiment of the present application
  • FIG. 2 is a schematic diagram of an optional object display method according to an embodiment of the present application.
  • FIG. 3 is a schematic diagram of an optional game application interface in accordance with an embodiment of the present application.
  • FIG. 4 is a schematic diagram of still another optional game application interface in accordance with an embodiment of the present application.
  • FIG. 5 is a schematic diagram of still another optional game application interface according to an embodiment of the present application.
  • FIG. 6 is a second schematic diagram of an alternative game application interface according to an embodiment of the present application.
  • FIG. 7 is a schematic structural diagram of an optional object display device according to an embodiment of the present application.
  • FIG. 8 is a schematic structural diagram of an optional electronic device according to an embodiment of the present application.
  • the object display method may be, but is not limited to, being applied to an application environment as shown in FIG.
  • the application environment includes an application server 101 and a plurality of terminals.
  • the plurality of terminals are the terminal 102, the terminal 104, and the terminal 106, respectively.
  • the terminal 102, the terminal 104 and the terminal 106 are each equipped with a multiplayer Online Battle Arena Games (MOBA game) application client, and the terminal 102, the terminal 104, and the terminal 106 are applied through the network 108 and the MOBA game application.
  • MOBA game multiplayer Online Battle Arena Games
  • the server 110 is connected to obtain the first target movement information of the first member object participating in the current session game through the client of the game application installed therein, and display the first target movement information of the first member object in the client of the game application.
  • the first member object includes at least one other object belonging to the same camp as the target object, the target object is an object used by the client of the game application in the current game, and the first member object may further include the target object;
  • the first target movement information includes at least a moving direction of the first member object.
  • the terminal 102, the terminal 104, and the terminal 106 acquire the first target mobile information of the first member object through the client of the game application
  • the terminal 102, the terminal 104, and the terminal 106 may first acquire the participation in the current session through the client of the game application.
  • the movement information of the member object wherein the member object includes a first member object and a second member object, and the first member object and the second member object are opposite objects in the current game, and the first member is obtained from the mobile information.
  • the first target movement information that the object matches.
  • the terminal may include, but is not limited to, at least one of the following: a mobile phone, a tablet computer, a notebook computer, a desktop PC, a digital television, and other hardware devices having an object for displaying a game application.
  • the above network may include, but is not limited to, at least one of the following: a wide area network, a metropolitan area network, and a local area network. The above is only an example, and the embodiment does not limit this.
  • an object display method As shown in FIG. 2, the method includes:
  • the above game application may include, but is not limited to, a Multiplayer Online Battle Arena Games (MOBA game) application.
  • MOBA game Multiplayer Online Battle Arena Games
  • the following is a convenient description and is collectively referred to as a MOBA game application.
  • the game application is used to display the moving position of the friendly party of the same camp and to move the direction to obtain the moving direction of the next member object, and then determine the promotion strategy of the currently played game.
  • the application for displaying the moving position and the moving direction of the object in the game application belongs to the protection scope of the embodiment of the present application.
  • the first target mobile information including the moving direction of the first member object is directly displayed on the client of the game application, so as to quickly acquire the next moving policy of the first member object, and
  • the operation of simplifying the display of the first target movement information of the first member object is not required, and the display operation of the object display method used in the prior art is too complicated.
  • the client of the game application acquires the first target mobile information of the first member object of the current session game
  • the client object of the current session game is acquired by the client of the game application.
  • the mobile information obtains, from the mobile information, first target mobile information that matches the first member object.
  • the member object includes, but is not limited to, a first member object and a second member object, wherein the first member object may include, but is not limited to, one or more member objects, and the second member object may include but is not limited to one or more Member object.
  • multiple member objects belonging to the same camp (such as both belonging to the first member object or belonging to the second member object) may be, but are not limited to, mutually cooperative cooperative relationships, belonging to members of different camps.
  • the objects may be, but are not limited to, mutually exclusive hostile relationships, and the number of the above-mentioned member objects may be determined not only by game configuration information such as a scene setting of a game application or a game mode.
  • the server of the game application sends the participation to the terminal to participate in the current session through the game application.
  • the first target mobile information of the first member object the terminal receives the first target mobile information of the first member object that is sent by the server and participates in the current session game through the client of the game application.
  • the server of the game application sends the first target movement information of the first member object to the terminal through the client of the game application every time the mobile information of the first member object is changed.
  • the first member object further includes a target object; displaying the first target movement information of the first member object in the client of the game application includes but is not limited to: displaying the first target movement of the target object according to the first display manner And displaying the first target movement information of the other objects in the first member object according to the second display manner; wherein the first display manner is different from the display mark of the second display manner.
  • the first terminal may be, but not limited to, the first The display mode displays the first target movement information of the target object, and displays the first target movement information of the object B that belongs to the first member object according to the second display manner, and the display marks of the two display modes are different.
  • the display mark is a color
  • the first target movement information for displaying different objects can be distinguished by distinguishing the display colors, for example, the first target movement information of the target object is displayed in green, and the other objects in the first member object are A target movement information is displayed in blue to distinguish the two.
  • the display mark is a shape, it can be distinguished by icons of different shapes, for example, the first target movement information of the target object is set in the pentagon.
  • the first target movement information of other objects is set in a circle.
  • the acquiring, by the mobile information, the first target mobile information that matches the first member object includes: but is not limited to: acquiring an object identifier of the first member object, and identifying, from the mobile information, the first member object according to the object identifier. Match the first target movement information. It should be noted that, in this embodiment, the camp to which the objects used by different game accounts in the game application belong can be distinguished by the object identifier.
  • the first target movement information further includes: a coordinate position of the first member object
  • displaying the first target movement information of the first member object in the client of the game application includes but is not limited to: a client in the game application Displaying a map corresponding to the current session game; displaying a first avatar identifier of the first member object on the map according to the coordinate position of the first member object, wherein the first avatar identifies the location on the map and the first member object Corresponding to the position in the game scene corresponding to the map, the first avatar identifier is configured with a first direction flag for indicating the moving direction of the first member object.
  • the interaction interface in the game application client in this embodiment may include, but is not limited to, displaying a map corresponding to the current session of the game application.
  • the map may be, but is not limited to, displayed in the interactive interface of the client of the game application during the course of the current game, and the display ratio is reduced; in addition, it may be, but not limited to, called after the trigger button is clicked.
  • the above display mode is only an example, and is not limited in this embodiment.
  • the member object may be, but is not limited to, displaying the avatar identifier in the map, the map display area is limited, and the first member object and the second member object may be, but are not limited to, according to respective current coordinate positions, on the map.
  • the position of the mark is identified by the corresponding avatar.
  • the corresponding directional mark may be configured on the avatar identifier according to the moving direction of the member object, for example, the direction of the moving direction corresponding to the object is added to the avatar identifier. Arrows, etc.
  • the interaction interface includes a game scene screen and an operation interface displayed to the user, where the map includes a map and the like, and the game scene is a screen corresponding to the map, and is used for displaying User corresponding map details, environment, etc.
  • the map is displayed at any position of the interactive interface, and the map can be displayed at a corner of the interactive interface so as not to affect user operations. For example, the map is displayed in the upper left corner of the interactive interface, the upper right corner, the lower left corner, or the lower right corner.
  • the method further includes: acquiring the permission information configured by the target object in the current session game; and acquiring the second target matching the at least one second member object if the permission information indicates that the target object has the first permission The mobile information, wherein the second target movement information includes at least a moving direction of the second member object; and the second target moving information of the second member object is displayed in the client of the game application.
  • the first authority is a permission to acquire the mobile information of the opposite member.
  • the obtaining authority information configured by the target object in the current session game may be before the first target mobile information of the first member object participating in the current session game is acquired by the client of the game application, or may be in the client through the game application. After the first target movement information of the first member object participating in the current game is acquired. And, when the second target movement information matching the at least one second member object is acquired, the movement information of the member object participating in the current session game may be acquired by the client of the game application, and at least one second member object is acquired from the movement information.
  • the matched second target movement information may also directly receive the second target movement information matched by the at least one second member object sent by the server through the client of the game application.
  • each game account may be in the game, but is not limited to displaying the first target movement information of the first member object, and hiding or partially hiding the second target movement information.
  • a specific right can be obtained, by which the purpose of displaying the second target moving information of the second member object in a short time can be achieved, so as to improve the winning rate of the target belonging to the camp.
  • the permission information of the first object is configured in the current session game
  • the first object movement information of the first member object is displayed on the client where the target object is located, and is displayed within a predetermined time period.
  • the second target movement information as the second member object of the enemy.
  • the second target movement information further includes a coordinate position of the second member object; and displaying the second target movement information of the second member object in the client of the game application includes but is not limited to: on the client of the game application. Displaying a map corresponding to the current session game; displaying a second avatar identifier of the second member object on the map according to the coordinate position of the second member object, wherein the location of the second avatar identifier on the map is in the second member object Corresponding to the position in the game scene corresponding to the map, the second avatar identifier is configured with a second direction mark for indicating the moving direction of the second member object, and the display duration of the second direction mark in the current game is less than a predetermined threshold.
  • the method further includes: but is not limited to: detecting the mobile information of the target object in the client of the game application; The mobile information of the target object is reported to the server of the game application such that the server of the game application sends the mobile information to the first member object participating in the current game.
  • the server of the game application may send the mobile information to the first member object participating in the current game, or may simultaneously send the first member object and the second member object.
  • the first target mobile information including the moving direction of the first member object is directly displayed on the client of the game application, so as to quickly acquire the next moving strategy of the first member object, without repeating more
  • the operation of dragging, switching the field of view, and the like is performed to achieve a moving step of simplifying the display of the first target movement information of the first member object, thereby solving the technical problem that the object display method used in the prior art has an excessively complicated display operation.
  • displaying the first target mobile information of the first member object in the client of the game application includes but is not limited to:
  • the game application is used as an example to display first target movement information of the target object according to the first display manner
  • the first display manner may be, but is not limited to, being displayed on the interactive interface of the game application.
  • the avatar identifier of the target object is displayed by using the first display mark, such as the color of the first display mark being set to the first color; and further, the moving direction of the target object is further configured on the first display mark.
  • displaying the first target movement information of the target object according to the second display manner where the second display manner may be, but not limited to, displaying the avatar identifier of the target object by using the second display mark in the map displayed on the interaction interface of the game application.
  • the color of the second display mark is set to the second color
  • the moving direction of the target object is further configured on the second display mark to achieve the purpose of distinguishing the target object from other objects.
  • the first target movement information of the target object is displayed according to the first display manner
  • the first target movement information of the other objects in the first member object is displayed according to the second display manner to distinguish the target object on the map and Other objects make it clear to directly distinguish the moving position and moving direction of different second member objects, so as to achieve the purpose of quickly distinguishing each member object in the first member object, so as to improve display efficiency and facilitate the game.
  • acquiring the first target mobile information that matches the first member object from the mobile information includes but is not limited to:
  • the object identifier for uniquely identifying each member object in the game application may include, but is not limited to, a game account ID used by the game application, an identifier of the used game virtual character, and the like The ID (Play ID) used by the game application.
  • the game application is taken as an example.
  • the game application client of the mobile terminal mobile information of all member objects sent by the server from the game application is received, and the mobile phone sends the mobile phone when receiving the mobile application.
  • the object belonging to the first member object is distinguished according to the identifier of the object, and the first target movement information of the first member object is displayed, wherein the first target movement information includes at least the moving direction of the first member object.
  • the first target movement information may also include a coordinate position of the first member object.
  • the first target mobile information that matches the first member object is identified from the mobile information according to the object identifier, so as to distinguish the member group, so that the first quick display is directly displayed in the interaction interface of the client of the game application.
  • the first target movement information of the member object is used to simplify the display step and improve the display efficiency, thereby determining the next moving strategy of the other member objects in the first member object according to the first target movement information, and improving the winning rate of defeating the second member object.
  • displaying the first target mobile information of the first member object in the client of the game application includes but is not limited to:
  • the first avatar identifier of the first member object is displayed on the map according to the coordinate position of the first member object, where the location of the first avatar identifier on the map and the location of the first member object in the game scene corresponding to the map
  • the first avatar identifier is configured with a first direction flag for indicating a moving direction of the first member object.
  • the MOBA game application installed on the mobile terminal is taken as an example, as shown in FIG. 3, which is an interactive interface diagram of the MOBA game application.
  • the map interface and the interactive interface of the current game are displayed in the interactive interface.
  • the map interface and the interactive interface of the game application are described in this embodiment, and the operation panel part of the game application is not described.
  • the small window in the upper left corner of the interactive interface is displayed as a map interface for displaying a map corresponding to the current game, and displaying the avatar identifier of the first member object on the map according to the position coordinates of the target object A, as shown in the figure.
  • the target object A on the map in 3 is displayed as a circular identifier on the map, and the circular identifier is provided with a first direction marker for indicating the moving direction of the target object A, and the avatar of the target object A is identified on the map.
  • the position corresponds to the position of the target object A in the game scene corresponding to the map.
  • the moving direction of the target object A (for convenience of explanation, the setting arrow points to the moving direction of the object A, and in the actual application scene, there is no arrow indicating the moving direction of the target object) It is consistent with the moving direction of the avatar logo of the target object A on the map.
  • a map corresponding to the current game is displayed on the client of the game application, and the first avatar identifier of the first member object is displayed on the map to realize the movement information of the member object through the map.
  • the method includes:
  • the permission information configured by the target object in the current session game; and acquiring, in the case that the permission object has the first permission, the second target movement information that matches the at least one second member object, wherein, the second The target movement information includes at least a moving direction of the second member object;
  • the obtaining the rights information configured by the target object in the current session game may be after acquiring the first target movement information matched by the first member object, or before acquiring the first target movement information matched by the first member object.
  • the execution order relationship between the obtained authority information of the target object in the current game and the first target movement information matched by the first member object is not specifically limited.
  • the mobile terminal of the game application may obtain the mobile information of the member object participating in the current session game, and obtain the second matching with the at least one second member object from the mobile information.
  • Target movement information The second target movement information sent by the server and matching the at least one second member object may also be directly received.
  • the second target movement information of the second member object is displayed in the client of the game application.
  • the MOBA game application installed on the mobile terminal is taken as an example, as shown in FIG. 4, which is an interactive interface diagram of the MOBA game application, wherein the object A and the object B are assumed to be the first member object, and the object C is Object D is the second member object.
  • the avatar identifiers of the object A and the object B belonging to the first member object may be directly displayed, and the avatar identifier is configured with a direction mark; and the objects C and D belonging to the second member object may be, but are not limited to, only displayed.
  • An avatar identifier for identifying a location In the scenario shown in FIG. 4, since the object A and the object D belonging to the first member object are member objects that are opposite to each other, the object C and the object D belonging to the second member object, therefore, The avatar logo on the map does not show the corresponding direction of movement.
  • the second target movement information matching the at least one second member object is acquired from the movement information, for example, The movement information of the object C is acquired. Specifically, the position where the avatar identifier of the object C is located and the moving direction of the object C are displayed in the map of the target object A.
  • the permission information configured by the target object in the current session game; if the permission information indicates that the target object has the first authority, acquiring the matching with the at least one second member object from the movement information
  • the second target moves the information so that the target object can display the moving position and the moving direction of the second member object within a predetermined time period while displaying the moving direction of the first member object.
  • displaying the second target movement information of the second member object in the client of the game application includes but is not limited to:
  • the second avatar identifier is configured with a second direction flag for indicating a moving direction of the second member object, and the display duration of the second direction flag in the current session game is less than a predetermined threshold.
  • the interactive interface diagram of the MOBA game application wherein the object A and the object B are the first member object, in general, in the object A and Outside the predetermined range of the field of view of the first member object where the object B is located, there is a second member object including the object C and the object D, since the object C and the object D are located outside the predetermined range of the fields of the object A and the object B. Then, the object C and the object D are not displayed with respect to the object A and the object B, and the users corresponding to the object A and the object B cannot obtain the position and the moving direction of the objects C and D from the map of the application interface. As shown in FIG.
  • the second target movement information matching the at least one second member object is acquired from the movement information, for example, after the target object A triggers a predetermined condition (for example, the game character represented by the target object A releases a certain skill.
  • a predetermined condition for example, the game character represented by the target object A releases a certain skill.
  • the movement information of the object C and the object D is acquired.
  • the avatars of the object C and the object D are displayed in the map of the target object A.
  • the location of the identifier and the moving direction of the object C and the object D, wherein the client in which the target object A is located displays the display duration of the second direction mark of the object C and the object D in the current game is less than a predetermined threshold. For example, when an object in the MOBA game application uses the corresponding skill, the location of the enemy object and the direction of movement can be obtained and then displayed on the client of the game application.
  • a map corresponding to the current session game is displayed on the client of the game application, and the second avatar identifier of the second member object is displayed on the map, so that the target object displays the moving direction of the first member object.
  • the moving position and moving direction of the second member object can also be displayed within a predetermined time period. While simplifying the display steps, the game winning rate is improved.
  • the following includes, but is not limited to:
  • the mobile information of the target object is reported to the server of the game application, so that the server of the game application sends the mobile information to the first member object participating in the current game.
  • the server of the game application may send the mobile information to the first member object, or may simultaneously send the first member object and the second member object.
  • the MOBA game application installed on the mobile terminal is taken as an example to describe the movement information of the target object in the client of the game application, and the mobile information of the target object is reported to the server of the game application, and the server of the game application receives each After the mobile information reported by the client is aggregated, the mobile information is aggregated and sent to the client of the game application participating in the member object of the current game. After receiving the mobile information sent by the server, the client of each game application performs the map on the map. Update.
  • the mobile object of the game application is detected in the client of the game application, and the mobile information of the target object is reported to the server of the game application, so that the server of the game application sends the mobile information to the member participating in the current game.
  • the object enables the member objects participating in the same game to realize the mobile information display of all the member objects, so as to improve the user experience.
  • the method according to the above embodiment can be implemented by means of software plus a necessary general hardware platform, and of course, by hardware, but in many cases, the former is A better implementation.
  • the technical solution of the present application which is essential or contributes to the prior art, may be embodied in the form of a software product stored in a storage medium (such as ROM/RAM, disk,
  • the optical disc includes a number of instructions for causing a terminal device (which may be a mobile phone, a computer, a server, or a network device, etc.) to perform the methods described in various embodiments of the present application.
  • an object display device for implementing the above object display method. As shown in FIG. 7, the device includes:
  • the first obtaining unit 602 is configured to acquire, by using a client of the game application, first target movement information of the first member object participating in the current session game, wherein the first member object includes at least the same camp as the target object. At least one other object, the target object is an object used by the client of the game application in the current session game, and the first target movement information includes at least a moving direction of the first member object;
  • the first display unit 604 is configured to display the first target movement information of the first member object in a client of the game application.
  • the game application may include, but is not limited to, a Multiplayer Online Battle Arena Games (MOBA game) application.
  • MOBA game Multiplayer Online Battle Arena Games
  • the following is a convenient description, and is collectively referred to as a MOBA game application for displaying friends.
  • the application for displaying the moving position and the moving direction of the object in the game application belongs to the protection scope of the embodiment of the present application.
  • the first target mobile information including the moving direction of the first member object is directly displayed on the client of the game application, so as to quickly acquire the next moving policy of the first member object, and
  • the operation of simplifying the display of the first target movement information of the first member object is not required, and the display operation of the object display method used in the prior art is too complicated.
  • the first obtaining unit 602 includes:
  • a first obtaining module configured to acquire, by the client of the game application, movement information of a member object participating in the current session game, wherein the member object includes a first member object and a second member object, and the first member object And the second member object is a counter object in the current game;
  • a second acquiring module configured to acquire, from the mobile information, first target mobile information that matches the first member object.
  • the member object includes but is not limited to the first member object and the second member object, wherein the first member object may include but is not limited to one or more A member object, which may include, but is not limited to, one or more member objects.
  • a member object which may include, but is not limited to, one or more member objects.
  • multiple member objects belonging to the same camp may be, but are not limited to, mutually cooperative cooperative relationships, belonging to members of different camps.
  • the objects may be, but are not limited to, mutually exclusive hostile relationships, and the number of the above-mentioned member objects may be determined not only by game configuration information such as a scene setting of a game application or a game mode.
  • displaying the first target movement information of the first member object in the client of the game application includes, but is not limited to, displaying the first target movement information of the target object according to the first display manner, and displaying the second display manner according to the second display manner.
  • the first terminal may be, but not limited to, the first The display mode displays the first target movement information of the target object, and displays the first target movement information of the object B that belongs to the first member object according to the second display manner, and the display marks of the two display modes are different.
  • the first target movement information for displaying different objects can be distinguished by distinguishing the display colors, such as displaying the first target movement information of the target object in green, and displaying other objects in the first member object as Blue, to distinguish between the two, in addition, if the display mark is a shape, it can be distinguished by icons of different shapes, for example, the first target movement information of the target object is displayed in the pentagon, and other objects are displayed in the circle.
  • the display mark is a shape
  • icons of different shapes for example, the first target movement information of the target object is displayed in the pentagon, and other objects are displayed in the circle.
  • the acquiring, by the mobile information, the first target mobile information that matches the first member object includes: but is not limited to: acquiring an object identifier of the first member object; and identifying, according to the object identifier, matching the first member object from the mobile information.
  • the first target movement information, wherein the first target movement information further includes: a coordinate position of the first member object.
  • the object identification may be different in the game application. The camp to which the object used by the game account belongs.
  • displaying the first target mobile information of the first member object in the client of the game application includes, but is not limited to: displaying a map corresponding to the current session game on the client of the game application; according to the first member object a coordinate position, where the first avatar identifier of the first member object is displayed on the map, wherein the location of the first avatar identifier on the map corresponds to the location of the first member object in the game scene corresponding to the map, and the first avatar identifier is configured There is a first direction flag for indicating the moving direction of the first member object.
  • the interaction interface may be, but is not limited to, displaying a map corresponding to the current session of the game application.
  • the map may be, but is not limited to, displayed in the interactive interface of the client of the game application during the course of the current game, and the display ratio is reduced; in addition, it may be, but not limited to, called after the trigger button is clicked.
  • the above display mode is only an example, and is not limited in this embodiment.
  • the member object may be, but is not limited to, displaying the avatar identifier in the map, the map display area is limited, and the first member object and the second member object may be, but are not limited to, according to respective current coordinate positions, on the map.
  • the position of the mark is identified by the corresponding avatar.
  • the corresponding directional mark may be configured on the avatar identifier according to the moving direction of the member object, for example, the direction of the moving direction corresponding to the object is added to the avatar identifier. Arrows, etc.
  • the interaction interface includes a game scene screen and an operation interface displayed to the user, where the map includes a map and the like, and the game scene is a screen corresponding to the map, and is used for displaying User corresponding map details, environment, etc.
  • the method further includes: but is not limited to: obtaining the permission information configured by the target object in the current session game; and acquiring, in the case that the rights information indicates that the target object has the first permission, acquiring the second matching with the at least one second member object Target movement information, wherein the second target movement information includes at least a moving direction of the second member object; and the second target movement information of the second member object is displayed in the client of the game application.
  • each game account may be in the game, but is not limited to displaying the first target movement information of the first member object, and hiding or partially hiding the second target movement information, thereby Guarantee the fairness of the game.
  • a specific right can be obtained, by which the purpose of displaying the second target moving information of the second member object in a short time can be achieved, so as to improve the winning rate of the target belonging to the camp.
  • the permission information of the first object is configured in the current session game
  • the first object movement information of the first member object is displayed on the client where the target object is located, and is displayed within a predetermined time period.
  • the second target movement information as the second member object of the enemy.
  • the method further includes: but is not limited to: detecting the mobile information of the target object in the client of the game application; The mobile information of the target object is reported to the server of the game application such that the server of the game application sends the mobile information to the first member object participating in the current game.
  • the first target mobile information including the moving direction of the first member object is directly displayed on the client of the game application, so as to quickly acquire the next moving strategy of the first member object, without repeating more
  • the operation of dragging, switching the field of view, and the like is performed to achieve a moving step of simplifying the display of the first target movement information of the first member object, thereby solving the technical problem that the object display method used in the prior art has an excessively complicated display operation.
  • the first member object further includes the target object
  • the first display unit 604 includes:
  • a first display module configured to display first target movement information of the target object according to the first display manner
  • the second display module displays the first target movement information of the other objects in the first member object according to the second display manner; wherein the first display manner is different from the display identifier of the second display manner.
  • acquiring an object identifier of the first member object may include, but is not limited to, a game used by the game application.
  • the object identifier indicates that the current object is the target object
  • the first target movement information of the target object may be displayed according to the first display manner, but is not limited to being the interaction interface of the game application.
  • the first display mark is used to display the avatar identifier of the target object, and the color of the first display mark is set to a first color; and the moving direction of the target object is further configured on the first display mark.
  • the first target movement information of the target object may be displayed according to the second display manner.
  • the avatar identifier of the target object may be displayed by using the second display mark in the map displayed on the interactive interface of the game application, for example, the color of the second display mark is set to the second color, and further, the second display is displayed.
  • the moving direction of the above target object is also configured on the mark to achieve the purpose of distinguishing the target object from other objects.
  • the first target movement information of the target object is displayed according to the first display manner
  • the first target movement information of the other objects in the first member object is displayed according to the second display manner to distinguish the target object on the map and Other objects make it clear to directly distinguish the moving position and moving direction of different second member objects, so as to achieve the purpose of quickly distinguishing each member object in the first member object, so as to improve display efficiency and facilitate the game.
  • the second obtaining module is further configured to acquire an object identifier of the first member object, and identify, according to the object identifier, first target movement information that matches the first member object from the movement information.
  • the game application is taken as an example.
  • the game application client of the mobile terminal mobile information of all member objects sent by the server from the game application is received, and the mobile phone sends the mobile phone when receiving the mobile application.
  • the object belonging to the first member object is distinguished according to the identifier of the object, and the first target movement information of the first member object is displayed, wherein the first target movement information includes: a moving direction of the first member object. The coordinate position of the first member object.
  • the first target mobile information that matches the first member object is identified from the mobile information according to the object identifier, so as to distinguish the member group, so that the first quick display is directly displayed in the interaction interface of the client of the game application.
  • the first target movement information of the member object is used to simplify the display step and improve the display efficiency, thereby determining the next moving strategy of the other member objects in the first member object according to the first target movement information, and improving the winning rate of defeating the second member object.
  • the first target movement information further includes: a coordinate position of the first member object
  • the first display unit 604 includes:
  • a third display module configured to display a map corresponding to the current game on the client of the game application
  • a fourth display module configured to display, according to the coordinate position of the first member object, a first avatar identifier of the first member object on the map, where the location of the first avatar identifier on the map and the first member object Corresponding to the position in the game scene corresponding to the map, the first avatar identifier is configured with a first direction flag for indicating the moving direction of the first member object.
  • the MOBA game application installed on the mobile terminal is taken as an example, as shown in FIG. 3, which is an interactive interface diagram of the MOBA game application.
  • the map interface and the interactive interface of the current game are displayed in the interactive interface.
  • the map interface and the interactive interface of the game application are described in this embodiment, and the operation panel part of the game application is not described.
  • the small window in the upper left corner of the interactive interface is displayed as a map interface for displaying a map corresponding to the current game, and displaying the avatar identifier of the first member object on the map according to the position coordinates of the target object A, as shown in the figure.
  • the target object A on the map in 3 is displayed as a circular identifier on the map, and the circular identifier is provided with a first direction marker for indicating the moving direction of the target object A, and the avatar of the target object A is identified on the map.
  • the position corresponds to the position of the target object A in the game scene corresponding to the map.
  • the moving direction of the target object A (for convenience of explanation, the setting arrow points to the moving direction of the object A, and in the actual application scene, there is no arrow indicating the moving direction of the target object) It is consistent with the moving direction of the avatar logo of the target object A on the map.
  • a map corresponding to the current game is displayed on the client of the game application, and the first avatar identifier of the first member object is displayed on the map to realize the movement information of the member object through the map.
  • the device further includes:
  • a second obtaining unit configured to acquire permission information configured by the target object in the current game
  • a third acquiring unit configured to acquire second target movement information that matches at least one second member object, wherein the second target movement information includes at least a moving direction of the second member object;
  • the second display unit is configured to display the second target movement information of the second member object in the client of the game application.
  • the MOBA game application installed on the mobile terminal is taken as an example, as shown in FIG. 4, which is an interactive interface diagram of the MOBA game application, wherein the object A and the object B are assumed to be the first member object, and the object C is Object D is the second member object.
  • the avatar identifiers of the object A and the object B belonging to the first member object may be directly displayed, and the avatar identifier is configured with a direction mark; and the objects C and D belonging to the second member object may be, but are not limited to, only displayed.
  • An avatar identifier for identifying a location In the scenario shown in FIG. 4, since the object A and the object D belonging to the first member object are member objects that are opposite to each other, the object C and the object D belonging to the second member object, therefore, The avatar logo on the map does not show the corresponding direction of movement.
  • the second target movement information matching the at least one second member object is acquired from the movement information, for example, The movement information of the object C is acquired. Specifically, the position where the avatar identifier of the object C is located and the moving direction of the object C are displayed in the map of the target object A.
  • the permission information configured by the target object in the current session game; if the permission information indicates that the target object has the first authority, acquiring the matching with the at least one second member object from the movement information
  • the second target moves the information so that the target object can display the moving position and the moving direction of the second member object within a predetermined time period while displaying the moving direction of the first member object.
  • the second target movement information further includes a coordinate position of the second member object
  • the second display unit includes:
  • a fifth display module configured to display a map corresponding to the current game on the client of the game application
  • a sixth display module configured to display a second avatar identifier of the second member object on the map according to the coordinate position of the second member object, where the second avatar identifies the location on the map and the second member object Corresponding to the position in the game scene corresponding to the map, the second avatar identifier is configured with a second direction marker for indicating the moving direction of the second member object, and the display duration of the second direction marker in the current game is less than a predetermined threshold.
  • the interactive interface diagram of the MOBA game application wherein the object A and the object B are the first member object, and in general, the object A Except for the predetermined range of the field of view of the first member object where the object B is located, there is a second member object including the object C and the object D, since the object C and the object D are located in the predetermined range of the field of view of the object A and the object B.
  • the object C and the object D are not displayed with respect to the object A and the object B, and the users corresponding to the object A and the object B cannot obtain the position and the moving direction of the objects C and D from the map of the application interface.
  • FIG. 5 the interactive interface diagram of the MOBA game application, wherein the object A and the object B are the first member object, and in general, the object A Except for the predetermined range of the field of view of the first member object where the object B is located, there is a second member object including the object C and the object D, since the object C and the object D are located in the predetermined range of the field of
  • the second target movement information matching the at least one second member object is acquired from the movement information, for example, after the target object A triggers a predetermined condition (for example, the game character represented by the target object A releases a certain skill.
  • a predetermined condition for example, the game character represented by the target object A releases a certain skill.
  • the movement information of the object C and the object D is acquired.
  • the avatars of the object C and the object D are displayed in the map of the target object A.
  • the location of the identifier and the moving direction of the object C and the object D, wherein the client in which the target object A is located displays the display duration of the second direction mark of the object C and the object D in the current game is less than a predetermined threshold. For example, when an object in the MOBA game application uses the corresponding skill, the location of the enemy object and the direction of movement can be obtained and then displayed on the client of the game application.
  • a map corresponding to the current session game is displayed on the client of the game application, and the second avatar identifier of the second member object is displayed on the map, so that the target object displays the moving direction of the first member object.
  • the moving position and moving direction of the second member object can also be displayed within a predetermined time period. While simplifying the display steps, the game winning rate is improved.
  • the device further includes:
  • a detecting unit configured to detect movement information of the target object in a client of the game application before acquiring, by the client of the game application, the movement information of the member object participating in the current game;
  • a communication unit configured to report the movement information of the target object to the server of the game application, so that the server of the game application sends the mobile information to the first member object participating in the current game.
  • the MOBA game application installed on the mobile terminal is taken as an example to describe the movement information of the target object in the client of the game application, and the mobile information of the target object is reported to the server of the game application, and the server of the game application receives each After the mobile information reported by the client is aggregated, the mobile information is aggregated and sent to the client of the game application participating in the member object of the current game. After receiving the mobile information sent by the server, the client of each game application performs the map on the map. Update.
  • the mobile object of the game application is detected in the client of the game application, and the mobile information of the target object is reported to the server of the game application, so that the server of the game application sends the mobile information to the member participating in the current game.
  • the object enables the member objects participating in the same game to realize the mobile information display of all the member objects, so as to improve the user experience.
  • an electronic device for implementing the above object display method, as shown in FIG. 8, the electronic device includes a memory 702, a processor 704, and is stored on the memory and can be in the A computer program running on the processor, in addition, a communication interface 706.
  • the memory 702 is coupled to the processor 704 via a communication interface 706, and the processor 704 performs the following methods by the computer program:
  • the first target movement information of the first member object participating in the current game is acquired by the client of the game application, wherein the first member object includes at least one other object belonging to the same camp as the target object, and the target object is a game.
  • the object used by the client of the application in the current game; the first target movement information includes at least the moving direction of the first member object;
  • Embodiments of the present application also provide a storage medium.
  • the foregoing storage medium includes a stored program, where the code executed when the program is run includes the following steps:
  • S1 obtaining, by the client of the game application, movement information of a member object participating in the current game, wherein the first member object includes at least one other object belonging to the same camp as the target object, and the target object is a client of the game application.
  • the storage medium is arranged to store program code for performing the following steps:
  • the first display mode is different from the display mark of the second display mode.
  • the storage medium is arranged to store program code for performing the following steps:
  • S1 obtaining, by the client of the game application, movement information of a member object participating in the current session game, wherein the member object includes a first member object and a second member object, and the first member object and the second member The member object is an opposite object in the current game;
  • the first target movement information further includes a coordinate position of the first member object;
  • the storage medium is configured to store program code for performing the following steps:
  • a first avatar identifier of the first member object on the map where the location of the first avatar identifier on the map and the first member
  • the object corresponds to a position in the game scene corresponding to the map
  • the first avatar identifier is configured with a first direction mark for indicating a moving direction of the first member object.
  • the storage medium is arranged to store program code for performing the following steps:
  • the second target movement information further includes a coordinate position of the second member object
  • the storage medium is configured to store program code for performing the following steps:
  • the first avatar identifier of the first member object is displayed on the map according to the coordinate position of the second member object, where the location of the first avatar identifier on the map is in a game scenario corresponding to the first member object in the map.
  • the first avatar identifier is configured with a first direction flag for indicating a moving direction of the first member object.
  • the storage medium is arranged to store program code for performing the following steps:
  • the foregoing storage medium may include, but not limited to, a USB flash drive, a Read-Only Memory (ROM), a Random Access Memory (RAM), a mobile hard disk, and a magnetic memory.
  • ROM Read-Only Memory
  • RAM Random Access Memory
  • a mobile hard disk e.g., a hard disk
  • magnetic memory e.g., a hard disk
  • the integrated unit in the above embodiment if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in the above-described computer readable storage medium.
  • the technical solution of the present application in essence or the contribution to the prior art, or all or part of the technical solution may be embodied in the form of a software product, which is stored in a storage medium.
  • a number of instructions are included to cause one or more computer devices (which may be a personal computer, server or network device, etc.) to perform all or part of the steps of the methods described in various embodiments of the present application.
  • the disclosed client may be implemented in other manners.
  • the device embodiments described above are merely illustrative.
  • the division of the unit is only a logical function division.
  • multiple units or components may be combined or may be Integrate into another system, or some features can be ignored or not executed.
  • the mutual coupling or direct coupling or communication connection shown or discussed may be an indirect coupling or communication connection through some interface, unit or module, and may be electrical or otherwise.
  • the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, may be located in one place, or may be distributed to multiple network units. Some or all of the units may be selected according to actual needs to achieve the objectives of the solution of the embodiment.
  • each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
  • the above integrated unit can be implemented in the form of hardware or in the form of a software functional unit.

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Abstract

本申请公开了一种对象显示方法和装置及存储介质。其中,该方法包括:通过游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息,其中,第一成员对象中包括至少包括与目标对象属于同一阵营的至少一个其他对象,所述目标对象为所述游戏应用的客户端在当前场次游戏中所使用的对象;第一目标移动信息中至少包括第一成员对象的移动方向;在游戏应用的客户端中显示第一成员对象的第一目标移动信息。本申请解决了现有技术中所采用的对象显示方法存在显示操作过于复杂的技术问题。

Description

对象显示方法和装置及存储介质
本申请要求于2017年07月27日提交中国国家知识产权局、申请号为2017106272130、申请名称为“对象显示方法和装置及存储介质”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及计算机领域,具体而言,涉及一种对象显示方法和装置及存储介质。
背景技术
如今,越来越多的用户开始使用终端下载多人在线战术竞技游戏(Multiplayer Online Battle Arena Games,简称MOBA游戏)应用,与其他玩家一起参与到MOBA游戏中。
目前在MOBA游戏应用中,参与其中的成员对象常常处于移动状态。因而,为了获取己方成员对象所在的位置,受终端屏幕的限制,往往需要当前玩家多次重复执行拖拽、切换视野等操作,才能观察到己方成员对象的移动情况,以获取己方成员对象下一步的移动方向,进而确定出当前所进行的游戏的推进策略。也就是说,现有游戏应用中所采用的对象显示方法存在显示操作过于复杂的问题。
针对上述的问题,目前尚未提出有效的解决方案。
发明内容
本申请实施例提供了一种对象显示方法和装置及存储介质,以至少解决现有技术中所采用的对象显示方法存在显示操作过于复杂的技术问题。
根据本申请实施例的一个方面,提供了一种对象显示方法,包括:通过游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息,其中,上述第一成员对象中至少包括与目标对象属于同一阵营的至少一个其他 对象,目标对象为游戏应用的客户端在上述当前场次游戏中所使用的对象;上述第一目标移动信息中至少包括上述第一成员对象的移动方向;在上述游戏应用的客户端中显示上述第一成员对象的上述第一目标移动信息。
根据本申请实施例的另一方面,还提供了一种对象显示装置,包括:第一获取单元,用于通过游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息,其中,上述成员对象至少包括与目标对象属于同一阵营的至少一个其他对象,所述目标对象为上述游戏应用的客户端在上述当前场次游戏中所使用的对象;第一显示单元,用于在上述游戏应用的客户端中显示上述第一成员对象的上述第一目标移动信息。
根据本申请实施例的另一方面,还提供了一种存储介质,上述存储介质包括存储的程序,其中,上述程序运行时执行上述对象显示方法。
根据本申请实施例的另一方面,还提供了一种电子装置,包括存储器、处理器及存储在上述存储器上并可在上述处理器上运行的计算机程序,上述处理器通过上述计算机程序执行上述对象显示方法。
在本申请实施例中,通过游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息,第一成员对象中至少包括与目标对象属于同一阵营的至少一个其他对象,目标对象为游戏应用的客户端在当前场次游戏中所使用的对象;上述第一目标移动信息中至少包括第一成员对象的移动方向;然后,在游戏应用的客户端中显示上述第一成员对象的第一目标移动信息。也就是说,通过在游戏应用的客户端直接显示包含第一成员对象的移动方向的第一目标移动信息,以实现快速获取第一成员对象的下一步移动策略,而无需再重复多次执行拖拽、切换视野等操作,从而达到简化显示第一成员对象的第一目标移动信息的移动步骤,进而解决了现有技术中所采用的对象显示方法存在显示操作过于复杂的技术问题。
附图说明
此处所说明的附图用来提供对本申请的进一步理解,构成本申请的一部分,本申请的示意性实施例及其说明用于解释本申请,并不构成对本申请的不当限定。在附图中:
图1是根据本申请实施例的一种应用场景的示意图;
图2是根据本申请实施例的一种可选的对象显示方法的示意图;
图3是根据本申请实施例的一种可选的游戏应用界面的示意图;
图4是根据本申请实施例的又一种可选的游戏应用界面的示意图;
图5是根据本申请实施例的又一种可选的游戏应用界面的示意图之一;
图6是根据本申请实施例的又一种可选的游戏应用界面的示意图之二;
图7是根据本申请实施例的一种可选的对象显示装置的结构示意图;
图8是根据本申请实施例的一种可选的电子装置的结构示意图。
具体实施方式
为了使本技术领域的人员更好地理解本申请方案,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分的实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本申请保护的范围。
需要说明的是,本申请的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本申请的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。
在本申请的实施例中,提供了一种上述对象显示方法的实施例,作为一种可选的实施方式,该对象显示方法可以但不限于应用于如图1所示的应用环境中,该应用环境包括应用服务器101和多个终端,例如,多个终端分别为终端 102、终端104和终端106。终端102、终端104和终端106上均安装有多人在线战术竞技游戏(Multiplayer Online Battle Arena Games,简称MOBA游戏)应用客户端,终端102、终端104、终端106通过网络108与MOBA游戏应用的应用服务器110连接,通过其安装的游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息,在游戏应用的客户端中显示第一成员对象的第一目标移动信息。第一成员对象中至少包括与目标对象属于同一阵营的至少一个其他对象,目标对象为游戏应用的客户端在当前场次游戏中所使用的对象,且第一成员对象中还可以包括目标对象;其中,第一目标移动信息中至少包括第一成员对象的移动方向。
其中,终端102、终端104、终端106在通过游戏应用的客户端获取第一成员对象的第一目标移动信息时,终端102、终端104、终端106可以先通过游戏应用的客户端获取参与当前场次的成员对象的移动信息,其中,上述成员对象包括第一成员对象和第二成员对象,第一成员对象与第二成员对象在当前场次游戏中为对立对象,从移动信息中获取与第一成员对象匹配的第一目标移动信息。
在本实施例中,上述终端可以包括但不限于以下至少之一:手机、平板电脑、笔记本电脑、台式PC机、数字电视及其他具备用于显示游戏应用中的对象的硬件设备。上述网络可以包括但不限于以下至少之一:广域网、城域网、局域网。上述只是一种示例,本实施例对此不做任何限定。
根据本申请实施例,提供了一种对象显示方法,如图2所示,该方法包括:
S202,通过游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息,其中,第一成员对象中至少包括与目标对象属于同一阵营的至少一个其他对象,目标对象为游戏应用的客户端在当前场次游戏中所使用的对象,第一目标移动信息中至少包括第一成员对象的移动方向;
S204,在游戏应用的客户端中显示第一成员对象的第一目标移动信息。
可选地,上述的游戏应用可以包括但不限于多人在线战术竞技游戏 (Multiplayer Online Battle Arena Games,简称MOBA游戏)应用,以下了为方便描述,统一称之为MOBA游戏应用。该游戏应用用于显示同一阵营的友方的移动位置以及以移动方向,以获取己方成员对象下一步的移动方向,进而确定当前所进行的游戏的推进策略。需要说明的是,用于显示游戏应用中的对象的移动位置以及移动方向的应用均属于本申请实施例的保护范围。
需要说明的是,在本实施例中,通过在游戏应用的客户端直接显示包含第一成员对象的移动方向的第一目标移动信息,以实现快速获取第一成员对象的下一步移动策略,而无需再重复多次执行拖拽、切换视野等操作,从而达到简化显示第一成员对象的第一目标移动信息的移动步骤,进而解决了现有技术中所采用的对象显示方法存在显示操作过于复杂的技术问题。
可选地,通过游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息时,在一个可能的实现方式中,通过游戏应用的客户端获取参与当前场次游戏的成员对象的移动信息,从该移动信息中获取与第一成员对象匹配的第一目标移动信息。其中,成员对象包括但不限于第一成员对象以及第二成员对象,其中,第一成员对象中可以包括但不限于一个或多个成员对象,第二成员对象中可以包括但不限于一个或多个成员对象。需要说明的是,属于同一阵营(如均同属于第一成员对象,或同属于第二成员对象)的多个成员对象之间可以但不限于为互相帮助的合作关系,分属不同阵营的成员对象之间可以但不限于为互为对立的敌对关系,上述成员对象的数量可以但不限于根据游戏应用的场景设置或游戏模式等游戏配置信息确定。
可选地,通过游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息时,在一个可能的实现方式中,游戏应用的服务器通过游戏应用向终端下发参与当前场次的第一成员对象的第一目标移动信息,终端通过游戏应用的客户端接收服务器下发的参与当前场次游戏的第一成员对象的第一目标移动信息。其中,游戏应用的服务器每检测到第一成员对象的移动信息发生改变时,才通过游戏应用的客户端向终端下发第一成员对象的第一目标移动信息。
可选地,第一成员对象中还包括目标对象;在游戏应用的客户端中显示第 一成员对象的第一目标移动信息包括但不限于:按照第一显示方式显示目标对象的第一目标移动信息;以及按照第二显示方式显示第一成员对象中其他对象的第一目标移动信息;其中,第一显示方式与第二显示方式的显示标记不同。
例如,假设当前终端安装有MOBA游戏应用的客户端,在该MOBA游戏应用的客户端中当前所使用的对象为目标对象A的情况下,在获取到移动信息后,可以但不限于按照第一显示方式显示该目标对象的第一目标移动信息,按照第二显示方式显示同属第一成员对象的对象B的第一目标移动信息,两种显示方式的显示标记不同。例如,显示标记为颜色,则可以通过区分显示颜色区分显示不同对象的第一目标移动信息,如该按照绿色显示上述目标对象的第一目标移动信息,而将第一成员对象中其他对象的第一目标移动信息显示为蓝色,以区分二者,此外,若显示标记为形状,则可以通过不同形状的图标来区分,例如,将目标对象的第一目标移动信息设置在五边形内,将其他对象的第一目标移动信息设置在圆形内,以上只是一种示例,在此不做任何限定。
可选地,从移动信息中获取与第一成员对象匹配的第一目标移动信息包括但不限于:获取第一成员对象的对象标识,根据该对象标识从移动信息中识别出与第一成员对象匹配的第一目标移动信息。需要说明的是,在本实施例中,可以但不限于通过对象标识区分在游戏应用中不同游戏账号所使用的对象所属的阵营。
可选地,第一目标移动信息中还包括:第一成员对象的坐标位置,在游戏应用的客户端中显示第一成员对象的第一目标移动信息包括但不限于:在游戏应用的客户端上显示与当前场次游戏相对应的地图;根据第一成员对象的坐标位置,在地图上显示第一成员对象的第一头像标识,其中,第一头像标识在地图上的位置与第一成员对象在地图对应的游戏场景中的位置对应,第一头像标识被配置有用于指示第一成员对象的移动方向的第一方向标记。
需要说明的是,在本实施例游戏应用客户端中的交互界面,可以包括但不限于显示与游戏应用当前场次对应的地图。其中,该地图可以但不限于在当前场次的游戏进行的过程中,一直显示在游戏应用的客户端的交互界面中,显示比例被缩小;此外,也可以但不限于在点击触发按钮后,再调用显示在上述交 互界面中,上述显示方式仅是一种示例,本实施例中对此不做任何限定。此外,在本实施例中,成员对象可以但不限于将头像标识显示在上述地图中,地图显示面积有限,第一成员对象与第二成员对象可以但不限于根据各自当前的坐标位置,在地图上通过各自对应的头像标识标记位置,此外,在上述头像标识上还可以但不限于根据成员对象的移动方向来配置对应的方向标记,例如在头像标识上添加与该对象对应的移动方向的指向箭头等。
还需要说明的是,在本实施例中,交互界面包括展示给用户的游戏场景画面以及操作界面,在该交互界面上包含了地图等,而游戏场景是与地图对应的画面,用于展示给用户相应的地图细节、环境等。另外,该地图显示在该交互界面的任一位置,为了不影响用户操作,该地图可以显示在该交互界面的一个角落。例如,该地图显示在该交互界面的左上角,右上角、左下角或者右下角等。
可选地,该方法还包括:获取目标对象在当前场次游戏中所配置的权限信息;在权限信息指示目标对象具有第一权限的情况下,获取与至少一个第二成员对象匹配的第二目标移动信息,其中,第二目标移动信息中至少包括第二成员对象的移动方向;在游戏应用的客户端中显示第二成员对象的第二目标移动信息。
需要说明的是,第一权限为能够获取对立成员的移动信息的权限。另外,获取目标对象在当前场次游戏中所配置的权限信息可以在通过游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息之前,也可以在通过游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息之后。并且,获取与至少一个第二成员对象匹配的第二目标移动信息时,可以通过游戏应用的客户端获取参与当前场次游戏的成员对象的移动信息,从该移动信息中获取至少一个第二成员对象匹配的第二目标移动信息,也可以直接通过游戏应用的客户端接收服务器发送的至少一个第二成员对象匹配的第二目标移动信息。
还需要说明的是,在具体的应用场景中,每个游戏账号在游戏中都可以但不限于显示第一成员对象的第一目标移动信息,而对第二目标移动信息隐藏或 部分隐藏显示,从而保证游戏的公平性。但当目标对象被配置特定技能后,将可以获取特定权限,通过该特定权项将可以实现短时间内显示第二成员对象的第二目标移动信息的目的,以提高目标对象所属阵营的胜率。例如,在获取到目标对象在当前场次游戏中配置有第一权限的权限信息的情况下,在目标对象所在客户端显示第一成员对象的第一目标移动信息的同时,在预定时间段内显示作为敌对方的第二成员对象的第二目标移动信息。
可选地,第二目标移动信息中还包括第二成员对象的坐标位置;在游戏应用的客户端中显示第二成员对象的第二目标移动信息包括但不限于:在游戏应用的客户端上显示与当前场次游戏相对应的地图;根据第二成员对象的坐标位置,在地图上显示第二成员对象的第二头像标识,其中,第二头像标识在地图上的位置与第二成员对象在地图对应的游戏场景中的位置对应,第二头像标识被配置有用于指示第二成员对象的移动方向的第二方向标记,第二方向标记在当前场次游戏中的显示时长小于预定阈值。
可选地,在通过游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息之前,还包括但不限于:在游戏应用的客户端中检测目标对象的移动信息;将目标对象的移动信息上报至游戏应用的服务器,以使游戏应用的服务器将移动信息发送给参与当前场次游戏的第一成员对象。需要说明的是,游戏应用的服务器可以将该移动信息发送给参与当前场次游戏的第一成员对象,也可以同时发送给第一成员对象和第二成员对象。
在本申请实施例中,通过在游戏应用的客户端直接显示包含第一成员对象的移动方向的第一目标移动信息,以实现快速获取第一成员对象的下一步移动策略,而无需再重复多次执行拖拽、切换视野等操作,从而达到简化显示第一成员对象的第一目标移动信息的移动步骤,进而解决了现有技术中所采用的对象显示方法存在显示操作过于复杂的技术问题。
作为一种可选的技术方案,在游戏应用的客户端中显示第一成员对象的第一目标移动信息包括但不限于:
S1,当第一成员对象中还包括目标对象时,按照第一显示方式显示目标对象的第一目标移动信息;
S2,按照第二显示方式显示第一成员对象中其他对象的第一目标移动信息;其中,第一显示方式与第二显示方式的显示标记不同。
在具体的应用场景中,以游戏应用为例,根据第一显示方式显示目标对象的第一目标移动信息,该第一显示方式可以但不限于是在游戏应用的交互界面上所显示的地图中使用第一显示标记显示上述目标对象的头像标识,如第一显示标记的颜色设置为第一颜色;此外,在该第一显示标记上还配置有上述目标对象的移动方向。而根据第二显示方式显示目标对象的第一目标移动信息,该第二显示方式可以但不限于是在游戏应用的交互界面上所显示的地图中使用第二显示标记显示上述目标对象的头像标识,如第二显示标记的颜色设置为第二颜色,此外,在该第二显示标记上还配置有上述目标对象的移动方向,以达到区分目标对象以及其他对象的目的。
在本申请实施例中,按照第一显示方式显示目标对象的第一目标移动信息,按照第二显示方式显示第一成员对象中其他对象的第一目标移动信息,以在地图上区分目标对象以及其他对象,使得清楚直接地分辨出不同的第二成员对象的移动位置和移动方向,从而达到快速区分第一成员对象中的各个成员对象的目的,以提高显示效率便于推进游戏。
作为一种可选的技术方案,从移动信息中获取与第一成员对象匹配的第一目标移动信息包括但不限于:
S1,获取第一成员对象的对象标识;
获取第一成员对象的对象标识,该用于唯一标识游戏应用中的每个成员对象的对象标识可以包括但不限于:游戏应用所使用的游戏账号ID、所使用的游戏虚拟人物的标识等等游戏应用所使用的标识(Play ID)。
S2,根据对象标识从移动信息中识别出与第一成员对象匹配的第一目标移动信息。
在具体的应用场景中,以游戏应用为例进行说明,在移动终端的游戏应用客户端中,接收来自游戏应用的服务器发送的所有成员对象的移动信息,当接收到游戏应用的服务器发送的移动信息后,根据自身的对象标识来区分识别属 于第一成员对象的对象,来显示上述第一成员对象的第一目标移动信息,其中,上述第一目标移动信息至少包括第一成员对象的移动方向;第一目标移动信息还可以包括第一成员对象的坐标位置。
在本实施例中,根据对象标识从移动信息中识别出与第一成员对象匹配的第一目标移动信息,以区分成员分组,从而实现在游戏应用的客户端的交互界面中快速直接地显示第一成员对象的第一目标移动信息,以简化显示步骤,提高显示效率,进而达到根据第一目标移动信息确定第一成员对象中其他成员对象下一步的移动策略,提高战胜第二成员对象的胜率。
作为一种可选的技术方案,在游戏应用的客户端中显示第一成员对象的第一目标移动信息包括但不限于:
S1,在游戏应用的客户端上显示与当前场次游戏相对应的地图;
S2,根据第一成员对象的坐标位置,在地图上显示第一成员对象的第一头像标识,其中,第一头像标识在地图上的位置与第一成员对象在地图对应的游戏场景中的位置对应,第一头像标识被配置有用于指示第一成员对象的移动方向的第一方向标记。
在具体的应用场景中,以移动终端上安装的MOBA游戏应用为例进行说明,如图3所示为MOBA游戏应用的交互界面示意图。在该交互界面中显示有当前场次游戏的地图界面以及交互界面,在此为了方便说明,本实施例中对游戏应用的地图界面及交互界面进行说明,而对游戏应用的操作面板部分不做说明。其中,交互界面的左上角的小窗口显示为地图界面,用于显示与当前场次游戏相对应的地图,根据目标对象A所处的位置坐标在地图上显示第一成员对象的头像标识,如图3中地图上的目标对象A,其在地图上显示为一个圆形标识,其圆形标识上配置有用于指示目标对象A移动方向的第一方向标记,目标对象A的头像标识在地图上的位置与目标对象A在该地图对应的游戏场景中的位置相对应。在游戏应用的游戏场景中,目标对象A的移动方向(在此为了方便说明,设定箭头指向为该对象A的移动方向,在实际的应用场景中,不存在箭头指示目标对象的移动方向)与目标对象A在地图上的头像标识的移动方向一致。
在本实施例中,在游戏应用的客户端上显示与当前场次游戏相对应的地图,在地图上显示第一成员对象的第一头像标识,以实现通过地图显示成员对象的移动信息,来快速确定成员对象在当前场次游戏中的推进策略,进而达到提高用户游戏体验的效果。
作为一种可选的技术方案,该方法包括:
S1,获取目标对象在当前场次游戏中所配置的权限信息;在权限信息指示目标对象具有第一权限的情况下,获取与至少一个第二成员对象匹配的第二目标移动信息,其中,第二目标移动信息中至少包括第二成员对象的移动方向;
需要说明的是,获取目标对象在当前场次游戏中所配置的权限信息可以在获取第一成员对象匹配的第一目标移动信息之后,也可以在获取第一成员对象匹配的第一目标移动信息之前,在本申请实施例中,对获取目标对象在当前场次游戏中所配置的权限信息和获取第一成员对象匹配的第一目标移动信息的执行顺序关系不作具体限定。
还需要说明的是,获取第二目标移动信息时,可以通过游戏应用的客户端获取参与当前场次游戏的成员对象的移动信息,从该移动信息中获取与至少一个第二成员对象匹配的第二目标移动信息。也可以直接接收服务器发送的与至少一个第二成员对象匹配的第二目标移动信息。
S2,在游戏应用的客户端中显示第二成员对象的第二目标移动信息。
其中,在游戏应用的客户端中显示第一成员对象的第一目标移动信息时,在游戏应用的客户端中显示第二成员对象的第二目标移动信息。
在具体的应用场景中,以移动终端上安装的MOBA游戏应用为例进行说明,如图4所示为MOBA游戏应用的交互界面示意图,其中假设对象A与对象B为第一成员对象,对象C与对象D为第二成员对象。在上述地图中可以直接显示属于第一成员对象的对象A与对象B的头像标识,且该头像标识配置有方向标记;而属于第二成员对象的对象C与对象D则可以但不限于仅显示用于标识位置的头像标识,在图4所示的场景中,由于属于第一成员对象的对象A和对象D是与属于第二成员对象的对象C和对象D互相对立的成员对 象,因此,在地图上的头像标识没有显示相应的移动方向。
进一步,假设目标对象A在当前场次游戏中所配置的权限信息指示目标对象A具有第一权限的情况下,从移动信息中获取与至少一个第二成员对象匹配的第二目标移动信息,例如,获取对象C的移动信息,具体的,在目标对象A的地图中显示对象C的头像标识所在的位置及该对象C的移动方向。
在游戏应用的客户端中显示第二成员对象的第二目标移动信息,如图4所示,其中将第二成员对象中的对象C和对象D在地图上的标识设置为五边形,在五边形的一端设置移动方向标记。上述仅是一种示例,本实施例中对此不做任何限定。
在本实施例中,通过获取目标对象在当前场次游戏中所配置的权限信息;在权限信息指示目标对象具有第一权限的情况下,从移动信息中获取与至少一个第二成员对象匹配的第二目标移动信息,以使目标对象在显示第一成员对象的移动方向的同时,在预定时间段内也可以显示第二成员对象的移动位置及移动方向。
作为一种可选的技术方案,在游戏应用的客户端中显示第二成员对象的第二目标移动信息包括但不限于:
S1,在游戏应用的客户端上显示与当前场次游戏相对应的地图;
S2,根据第二成员对象的坐标位置,在地图上显示第二成员对象的第二头像标识,其中,第二头像标识在地图上的位置与第二成员对象在地图对应的游戏场景中的位置对应,第二头像标识被配置有用于指示第二成员对象的移动方向的第二方向标记,第二方向标记在当前场次游戏中的显示时长小于预定阈值。
仍以移动终端上安装的MOBA游戏应用为例进行说明,如图5所示为MOBA游戏应用的交互界面示意图,其中对象A与对象B为第一成员对象,在一般情况下,在对象A与对象B所在的第一成员对象的视野预定范围外,存在着第二成员对象,该第二成员对象包括对象C与对象D,由于对象C和对象D位于对象A和对象B的视野预定范围外,则对象C和对象D相对于对象 A和对象B不显示,对象A和对象B所对应的用户均无法从应用界面的地图上获取到对象C和D所在的位置以及移动方向。如图6所示,从移动信息中获取与至少一个第二成员对象匹配的第二目标移动信息,例如,目标对象A触发某预定条件后(例如目标对象A所代表的游戏人物释放某一技能后,或对象C和/或对象D移动至目标对象A的视野范围内时),获取对象C和对象D的移动信息,具体的,在目标对象A的地图中显示对象C和对象D的头像标识所在的位置及该对象C和对象D的移动方向,其中,目标对象A所在客户端在当前场次游戏中显示上述对象C和对象D的第二方向标记的显示时长小于预定阈值。例如当在MOBA游戏应用中某个对象使用相应的技能后,则可获取敌方对象的位置以及移动方向,然后在游戏应用的客户端上进行显示。
在本实施例中,在游戏应用的客户端上显示与当前场次游戏相对应的地图,在地图上显示第二成员对象的第二头像标识,以使目标对象在显示第一成员对象的移动方向的同时,在预定时间段内也可以显示第二成员对象的移动位置及移动方向。在简化显示步骤的同时,提高了获取游戏胜率。
作为一种可选的技术方案,在通过游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息之前,还包括但不限于:
S1,在游戏应用的客户端中检测目标对象的移动信息;
S2,将目标对象的移动信息上报至游戏应用的服务器,以使游戏应用的服务器将移动信息发送给参与当前场次游戏的第一成员对象。
游戏应用的服务器可以将该移动信息发送给第一成员对象,也可以同时发送给第一成员对象和第二成员对象。
仍以移动终端上安装的MOBA游戏应用为例进行说明,在游戏应用的客户端中检测目标对象的移动信息,将目标对象的移动信息上报至游戏应用的服务器,游戏应用的服务器在接收到各个客户端上报的移动信息后,将移动信息汇总后再发送至各参与当前场次游戏的成员对象的游戏应用的客户端,各游戏应用的客户端接收到上述服务器发送的移动信息后,对地图进行更新。
在本实施例中,在游戏应用的客户端中检测目标对象的移动信息,将目标 对象的移动信息上报至游戏应用的服务器,以使游戏应用的服务器将移动信息发送给参与当前场次游戏的成员对象,能够使得参与同一场次游戏的成员对象实现全部成员对象的移动信息显示,以提高用户的使用体验。
需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本申请并不受所描述的动作顺序的限制,因为依据本申请,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本申请所必须的。
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到根据上述实施例的方法可借助软件加必需的通用硬件平台的方式来实现,当然也可以通过硬件,但很多情况下前者是更佳的实施方式。基于这样的理解,本申请的技术方案本质上或者说对现有技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质(如ROM/RAM、磁碟、光盘)中,包括若干指令用以使得一台终端设备(可以是手机,计算机,服务器,或者网络设备等)执行本申请各个实施例所述的方法。
根据本申请实施例,还提供了一种用于实施上述对象显示方法的对象显示装置,如图7所示,该装置包括:
1)第一获取单元602,用于通过游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息,其中,所述第一成员对象中至少包括与目标对象属于同一阵营的至少一个其他对象,所述目标对象为所述游戏应用的客户端在所述当前场次游戏中所使用的对象,所述第一目标移动信息中至少包括所述第一成员对象的移动方向;
2)第一显示单元604,用于在所述游戏应用的客户端中显示所述第一成员对象的所述第一目标移动信息。
可选地,上述的游戏应用可以包括但不限于多人在线战术竞技游戏(Multiplayer Online Battle Arena Games,简称MOBA游戏)应用,以下了为 方便描述,统一称之为MOBA游戏应用,用于显示友方的移动位置以及以移动方向,以获取己方成员对象下一步的移动方向,进而确定当前所进行的游戏的推进策略。需要说明的是,用于显示游戏应用中的对象的移动位置以及移动方向的应用均属于本申请实施例的保护范围。
需要说明的是,在本实施例中,通过在游戏应用的客户端直接显示包含第一成员对象的移动方向的第一目标移动信息,以实现快速获取第一成员对象的下一步移动策略,而无需再重复多次执行拖拽、切换视野等操作,从而达到简化显示第一成员对象的第一目标移动信息的移动步骤,进而解决了现有技术中所采用的对象显示方法存在显示操作过于复杂的技术问题。
可选地,第一获取单元602包括:
第一获取模块,用于通过所述游戏应用的客户端获取参与当前场次游戏的成员对象的移动信息,其中,所述成员对象包括第一成员对象和第二成员对象,所述第一成员对象与所述第二成员对象在所述当前场次游戏中为对立对象;
第二获取模块,用于从所述移动信息中获取与所述第一成员对象匹配的第一目标移动信息。
通过游戏应用的客户端获取参与当前场次游戏的成员对象的移动信息,成员对象包括但不限于第一成员对象以及第二成员对象,其中,第一成员对象中可以包括但不限于一个或多个成员对象,第二成员对象中可以包括但不限于一个或多个成员对象。需要说明的是,属于同一阵营(如均同属于第一成员对象,或同属于第二成员对象)的多个成员对象之间可以但不限于为互相帮助的合作关系,分属不同阵营的成员对象之间可以但不限于为互为对立的敌对关系,上述成员对象的数量可以但不限于根据游戏应用的场景设置或游戏模式等游戏配置信息确定。
可选地,在游戏应用的客户端中显示第一成员对象的第一目标移动信息包括但不限于:照第一显示方式显示目标对象的第一目标移动信息,以及按照第二显示方式显示第一成员对象中其他对象的第一目标移动信息;其中,第一显示方式与第二显示方式的显示标记不同。
例如,假设当前终端安装有MOBA游戏应用的客户端,在该MOBA游戏 应用的客户端中当前所使用的对象为目标对象A的情况下,在获取到移动信息后,可以但不限于按照第一显示方式显示该目标对象的第一目标移动信息,按照第二显示方式显示同属第一成员对象的对象B的第一目标移动信息,两种显示方式的显示标记不同。例如,显示标记为颜色,则可以通过区分显示颜色区分显示不同对象的第一目标移动信息,如该按照绿色显示上述目标对象的第一目标移动信息,而将第一成员对象中其他对象显示为蓝色,以区分二者,此外,若显示标记为形状,则可以通过不同形状的图标来区分,例如,将目标对象的第一目标移动信息显示在五边形内,将其他对象显示在圆形内,以上只是一种示例,在此不做任何限定。
可选地,从移动信息中获取与第一成员对象匹配的第一目标移动信息包括但不限于:获取第一成员对象的对象标识;根据对象标识从移动信息中识别出与第一成员对象匹配的第一目标移动信息,其中,第一目标移动信息中还包括:第一成员对象的坐标位置,需要说明的是,在本实施例中,可以但不限于通过对象标识区分在游戏应用中不同游戏账号所使用的对象所属的阵营。
可选地,在游戏应用的客户端中显示第一成员对象的第一目标移动信息包括但不限于:在游戏应用的客户端上显示与当前场次游戏相对应的地图;根据第一成员对象的坐标位置,在地图上显示第一成员对象的第一头像标识,其中,第一头像标识在地图上的位置与第一成员对象在地图对应的游戏场景中的位置对应,第一头像标识被配置有用于指示第一成员对象的移动方向的第一方向标记。
需要说明的是,在本实施例游戏应用客户端中的交互界面,可以但不限于显示与游戏应用当前场次对应的地图。其中,该地图可以但不限于在当前场次的游戏进行的过程中,一直显示在游戏应用的客户端的交互界面中,显示比例被缩小;此外,也可以但不限于在点击触发按钮后,再调用显示在上述交互界面中,上述显示方式仅是一种示例,本实施例中对此不做任何限定。此外,在本实施例中,成员对象可以但不限于将头像标识显示在上述地图中,地图显示面积有限,第一成员对象与第二成员对象可以但不限于根据各自当前的坐标位置,在地图上通过各自对应的头像标识标记位置,此外,在上述头像标识上还 可以但不限于根据成员对象的移动方向来配置对应的方向标记,例如在头像标识上添加与该对象对应的移动方向的指向箭头等。
还需要说明的是,在本实施例中,交互界面包括展示给用户的游戏场景画面以及操作界面,在该交互界面上包含了地图等,而游戏场景是与地图对应的画面,用于展示给用户相应的地图细节、环境等。
可选地,还包括但不限于:获取目标对象在当前场次游戏中所配置的权限信息;在权限信息指示目标对象具有第一权限的情况下,获取与至少一个第二成员对象匹配的第二目标移动信息,其中,第二目标移动信息中至少包括第二成员对象的移动方向;在游戏应用的客户端中显示第二成员对象的第二目标移动信息。
需要说明的是,在具体的应用场景中,每个游戏账号在游戏中都可以但不限于显示第一成员对象的第一目标移动信息,而对第二目标移动信息隐藏或部分隐藏显示,从而保证游戏的公平性。但当目标对象被配置特定技能后,将可以获取特定权限,通过该特定权项将可以实现短时间内显示第二成员对象的第二目标移动信息的目的,以提高目标对象所属阵营的胜率。例如,在获取到目标对象在当前场次游戏中配置有第一权限的权限信息的情况下,在目标对象所在客户端显示第一成员对象的第一目标移动信息的同时,在预定时间段内显示作为敌对方的第二成员对象的第二目标移动信息。
可选地,在通过游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息之前,还包括但不限于:在游戏应用的客户端中检测目标对象的移动信息;将目标对象的移动信息上报至游戏应用的服务器,以使游戏应用的服务器将移动信息发送给参与当前场次游戏的第一成员对象。
在本申请实施例中,通过在游戏应用的客户端直接显示包含第一成员对象的移动方向的第一目标移动信息,以实现快速获取第一成员对象的下一步移动策略,而无需再重复多次执行拖拽、切换视野等操作,从而达到简化显示第一成员对象的第一目标移动信息的移动步骤,进而解决了现有技术中所采用的对象显示方法存在显示操作过于复杂的技术问题。
作为一种可选的技术方案,所述第一成员对象中还包括所述目标对象,第 一显示单元604包括:
1)第一显示模块,用于按照第一显示方式显示目标对象的第一目标移动信息;
2)第二显示模块,按照第二显示方式显示第一成员对象中其他对象的第一目标移动信息;其中,第一显示方式与第二显示方式的显示标记不同。
在具体的应用场景中,以游戏应用为例,获取第一成员对象的对象标识,该用于唯一标识游戏应用中的每个成员对象的对象标识可以包括但不限于:游戏应用所使用的游戏账号ID、所使用的游戏虚拟人物的标识等等游戏应用所使用的标识(Play ID)。在该对象标识指示当前对象为目标对象的情况下,则可以但不限于根据第一显示方式显示目标对象的第一目标移动信息,该第一显示方式可以但不限于是在游戏应用的交互界面上所显示的地图中使用第一显示标记显示上述目标对象的头像标识,如第一显示标记的颜色设置为第一颜色;此外,在该第一显示标记上还配置有上述目标对象的移动方向。而在对象标识指示当前对象为第一成员对象中除目标对象之外的其他对象的情况下,则可以但不限于根据第二显示方式显示目标对象的第一目标移动信息,该第二显示方式可以但不限于是在游戏应用的交互界面上所显示的地图中使用第二显示标记显示上述目标对象的头像标识,如第二显示标记的颜色设置为第二颜色,此外,在该第二显示标记上还配置有上述目标对象的移动方向,以达到区分目标对象以及其他对象的目的。
在本申请实施例中,按照第一显示方式显示目标对象的第一目标移动信息,按照第二显示方式显示第一成员对象中其他对象的第一目标移动信息,以在地图上区分目标对象以及其他对象,使得清楚直接地分辨出不同的第二成员对象的移动位置和移动方向,从而达到快速区分第一成员对象中的各个成员对象的目的,以提高显示效率便于推进游戏。
作为一种可选的技术方案,第二获取模块,还用于获取所述第一成员对象的对象标识,根据对象标识从移动信息中识别出与第一成员对象匹配的第一目标移动信息。
在具体的应用场景中,以游戏应用为例进行说明,在移动终端的游戏应用 客户端中,接收来自游戏应用的服务器发送的所有成员对象的移动信息,当接收到游戏应用的服务器发送的移动信息后,根据自身的对象标识来区分识别属于第一成员对象的对象,来显示上述第一成员对象的第一目标移动信息,其中,上述第一目标移动信息包括:第一成员对象的移动方向、第一成员对象的坐标位置。
在本实施例中,根据对象标识从移动信息中识别出与第一成员对象匹配的第一目标移动信息,以区分成员分组,从而实现在游戏应用的客户端的交互界面中快速直接地显示第一成员对象的第一目标移动信息,以简化显示步骤,提高显示效率,进而达到根据第一目标移动信息确定第一成员对象中其他成员对象下一步的移动策略,提高战胜第二成员对象的胜率。
作为一种可选的技术方案,第一目标移动信息中还包括:第一成员对象的坐标位置,第一显示单元604包括:
1)第三显示模块,用于在游戏应用的客户端上显示与当前场次游戏相对应的地图;
2)第四显示模块,用于根据所述第一成员对象的坐标位置,在地图上显示第一成员对象的第一头像标识,其中,第一头像标识在地图上的位置与第一成员对象在地图对应的游戏场景中的位置对应,第一头像标识被配置有用于指示第一成员对象的移动方向的第一方向标记。
在具体的应用场景中,以移动终端上安装的MOBA游戏应用为例进行说明,如图3所示为MOBA游戏应用的交互界面示意图。在该交互界面中显示有当前场次游戏的地图界面以及交互界面,在此为了方便说明,本实施例中对游戏应用的地图界面及交互界面进行说明,而对游戏应用的操作面板部分不做说明。其中,交互界面的左上角的小窗口显示为地图界面,用于显示与当前场次游戏相对应的地图,根据目标对象A所处的位置坐标在地图上显示第一成员对象的头像标识,如图3中地图上的目标对象A,其在地图上显示为一个圆形标识,其圆形标识上配置有用于指示目标对象A移动方向的第一方向标记,目标对象A的头像标识在地图上的位置与目标对象A在该地图对应的游戏场景中的位置相对应。在游戏应用的游戏场景中,目标对象A的移动方向(在此为 了方便说明,设定箭头指向为该对象A的移动方向,在实际的应用场景中,不存在箭头指示目标对象的移动方向)与目标对象A在地图上的头像标识的移动方向一致。
在本实施例中,在游戏应用的客户端上显示与当前场次游戏相对应的地图,在地图上显示第一成员对象的第一头像标识,以实现通过地图显示成员对象的移动信息,来快速确定成员对象在当前场次游戏中的推进策略,进而达到提高用户游戏体验的效果。
作为一种可选的技术方案,该装置还包括:
1)第二获取单元,用于获取目标对象在当前场次游戏中所配置的权限信息;
第三获取单元,用于获取与至少一个第二成员对象匹配的第二目标移动信息,其中,第二目标移动信息中至少包括第二成员对象的移动方向;
2)第二显示单元,用于在游戏应用的客户端中显示第二成员对象的第二目标移动信息。
在具体的应用场景中,以移动终端上安装的MOBA游戏应用为例进行说明,如图4所示为MOBA游戏应用的交互界面示意图,其中假设对象A与对象B为第一成员对象,对象C与对象D为第二成员对象。在上述地图中可以直接显示属于第一成员对象的对象A与对象B的头像标识,且该头像标识配置有方向标记;而属于第二成员对象的对象C与对象D则可以但不限于仅显示用于标识位置的头像标识,在图4所示的场景中,由于属于第一成员对象的对象A和对象D是与属于第二成员对象的对象C和对象D互相对立的成员对象,因此,在地图上的头像标识没有显示相应的移动方向。
进一步,假设目标对象A在当前场次游戏中所配置的权限信息指示目标对象A具有第一权限的情况下,从移动信息中获取与至少一个第二成员对象匹配的第二目标移动信息,例如,获取对象C的移动信息,具体的,在目标对象A的地图中显示对象C的头像标识所在的位置及该对象C的移动方向。
在游戏应用的客户端中显示第二成员对象的第二目标移动信息,如图4所 示,其中将第二成员对象中的对象C和对象D在地图上的标识设置为五边形,在五边形的一端设置移动方向标记。上述仅是一种示例,本实施例中对此不做任何限定。
在本实施例中,通过获取目标对象在当前场次游戏中所配置的权限信息;在权限信息指示目标对象具有第一权限的情况下,从移动信息中获取与至少一个第二成员对象匹配的第二目标移动信息,以使目标对象在显示第一成员对象的移动方向的同时,在预定时间段内也可以显示第二成员对象的移动位置及移动方向。
作为一种可选的技术方案,所述第二目标移动信息中还包括所述第二成员对象的坐标位置,第二显示单元包括:
1)第五显示模块,用于在游戏应用的客户端上显示与当前场次游戏相对应的地图;
2)第六显示模块,用于根据所述第二成员对象的坐标位置,在地图上显示第二成员对象的第二头像标识,其中,第二头像标识在地图上的位置与第二成员对象在地图对应的游戏场景中的位置对应,第二头像标识被配置有用于指示第二成员对象的移动方向的第二方向标记,第二方向标记在当前场次游戏中的显示时长小于预定阈值。
仍以以移动终端上安装的MOBA游戏应用为例进行说明,如图5所示为MOBA游戏应用的交互界面示意图,其中对象A与对象B为第一成员对象,在一般情况下,在对象A与对象B所在的第一成员对象的视野预定范围外,存在着第二成员对象,该第二成员对象包括对象C与对象D,由于对象C和对象D位于对象A和对象B的视野预定范围外,则对象C和对象D相对于对象A和对象B不显示,对象A和对象B所对应的用户均无法从应用界面的地图上获取到对象C和D所在的位置以及移动方向。如图6所示,从移动信息中获取与至少一个第二成员对象匹配的第二目标移动信息,例如,目标对象A触发某预定条件后(例如目标对象A所代表的游戏人物释放某一技能后,或对象C和/或对象D移动至目标对象A的视野范围内时),获取对象C和对象D的移动信息,具体的,在目标对象A的地图中显示对象C和对象D的头像标识 所在的位置及该对象C和对象D的移动方向,其中,目标对象A所在客户端在当前场次游戏中显示上述对象C和对象D的第二方向标记的显示时长小于预定阈值。例如当在MOBA游戏应用中某个对象使用相应的技能后,则可获取敌方对象的位置以及移动方向,然后在游戏应用的客户端上进行显示。
在本实施例中,在游戏应用的客户端上显示与当前场次游戏相对应的地图,在地图上显示第二成员对象的第二头像标识,以使目标对象在显示第一成员对象的移动方向的同时,在预定时间段内也可以显示第二成员对象的移动位置及移动方向。在简化显示步骤的同时,提高了获取游戏胜率。
作为一种可选的技术方案,所述装置还包括:
1)检测单元,用于在通过游戏应用的客户端获取参与当前场次游戏的成员对象的移动信息之前,在游戏应用的客户端中检测目标对象的移动信息;
2)通信单元,用于将目标对象的移动信息上报至游戏应用的服务器,以使游戏应用的服务器将移动信息发送给参与当前场次游戏的第一成员对象。
仍以移动终端上安装的MOBA游戏应用为例进行说明,在游戏应用的客户端中检测目标对象的移动信息,将目标对象的移动信息上报至游戏应用的服务器,游戏应用的服务器在接收到各个客户端上报的移动信息后,将移动信息汇总后再发送至各参与当前场次游戏的成员对象的游戏应用的客户端,各游戏应用的客户端接收到上述服务器发送的移动信息后,对地图进行更新。
在本实施例中,在游戏应用的客户端中检测目标对象的移动信息,将目标对象的移动信息上报至游戏应用的服务器,以使游戏应用的服务器将移动信息发送给参与当前场次游戏的成员对象,能够使得参与同一场次游戏的成员对象实现全部成员对象的移动信息显示,以提高用户的使用体验。
根据本申请实施例,还提供了一种用于实施上述对象显示方法的电子装置,如图8所示,该电子装置包括存储器702、处理器704,存储在所述存储器上并可在所述处理器上运行的计算机程序,此外,还包括:通讯接口706。其中,存储器702通过通讯接口706与处理器704连接,所述处理器704通过 所述计算机程序执行以下方法:
S1,通过游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息,其中,第一成员对象中至少包括与目标对象属于同一阵营的至少一个其他对象,目标对象为游戏应用的客户端在当前场次游戏中所使用的对象;第一目标移动信息中至少包括第一成员对象的移动方向;
S2,在游戏应用的客户端中显示第一成员对象的第一目标移动信息。
可选地,本实施例中的具体示例可以参考上述实施例1和实施例2中所描述的示例,本实施例在此不再赘述。
本申请的实施例还提供了一种存储介质。可选地,在本实施例中,上述存储介质中包括存储的程序,其中,程序运行时执行的代码包括以下步骤:
S1,通过游戏应用的客户端获取参与当前场次游戏的成员对象的移动信息,其中,第一成员对象中至少包括与目标对象属于同一阵营的至少一个其他对象,目标对象为游戏应用的客户端在当前场次游戏中所使用的对象;第一目标移动信息中至少包括第一成员对象的移动方向;
S2,在游戏应用的客户端中显示第一成员对象的第一目标移动信息。
可选地,在本实施例中,存储介质被设置为存储用于执行以下步骤的程序代码:
S1,按照第一显示方式显示目标对象的第一目标移动信息;
S2,按照第二显示方式显示第一成员对象中其他对象的第一目标移动信息。
其中,第一显示方式与第二显示方式的显示标记不同。
可选地,在本实施例中,存储介质被设置为存储用于执行以下步骤的程序代码:
S1,通过所述游戏应用的客户端获取参与当前场次游戏的成员对象的移动信息,其中,所述成员对象包括第一成员对象和第二成员对象,所述第一成员 对象与所述第二成员对象在所述当前场次游戏中为对立对象;
S2,从所述移动信息中获取与所述第一成员对象匹配的第一目标移动信息。
可选地,在本实施例中,所述第一目标移动信息中还包括所述第一成员对象的坐标位置;存储介质被设置为存储用于执行以下步骤的程序代码:
在所述游戏应用的客户端上显示与所述当前场次游戏相对应的地图;
根据所述第一成员对象的坐标位置,在所述地图上显示所述第一成员对象的第一头像标识,其中,所述第一头像标识在所述地图上的位置与所述第一成员对象在所述地图对应的游戏场景中的位置对应,所述第一头像标识被配置有用于指示所述第一成员对象的移动方向的第一方向标记。
可选地,在本实施例中,存储介质被设置为存储用于执行以下步骤的程序代码:
获取所述目标对象在所述当前场次游戏中所配置的权限信息;在所述权限信息指示所述目标对象具有第一权限的情况下,获取与至少一个所述第二成员对象匹配的第二目标移动信息,其中,所述第二目标移动信息中至少包括所述第二成员对象的移动方向;
在所述游戏应用的客户端中显示所述第二成员对象的所述第二目标移动信息。
可选地,在本实施例中,所述第二目标移动信息中还包括所述第二成员对象的坐标位置,存储介质被设置为存储用于执行以下步骤的程序代码:
S1,在游戏应用的客户端上显示与当前场次游戏相对应的地图;
S2,根据所述第二成员对象的坐标位置,在地图上显示第一成员对象的第一头像标识,其中,第一头像标识在地图上的位置与第一成员对象在地图对应的游戏场景中的位置对应,第一头像标识被配置有用于指示第一成员对象的移动方向的第一方向标记。
可选地,在本实施例中,存储介质被设置为存储用于执行以下步骤的程序代码:
在所述游戏应用的客户端中检测所述目标对象的移动信息;
将所述目标对象的移动信息上报至所述游戏应用的服务器,以使所述游戏应用的服务器将所述移动信息发送给参与所述当前场次游戏的所述第一成员对象。
可选地,在本实施例中,上述存储介质可以包括但不限于:U盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、移动硬盘、磁碟或者光盘等各种可以存储程序代码的介质。
可选地,本实施例中的具体示例可以参考上述实施例1和实施例2中所描述的示例,本实施例在此不再赘述。
上述本申请实施例序号仅仅为了描述,不代表实施例的优劣。
上述实施例中的集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在上述计算机可读取的存储介质中。基于这样的理解,本申请的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在存储介质中,包括若干指令用以使得一台或多台计算机设备(可为个人计算机、服务器或者网络设备等)执行本申请各个实施例所述方法的全部或部分步骤。
在本申请的上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。
在本申请所提供的几个实施例中,应该理解到,所揭露的客户端,可通过其它的方式实现。其中,以上所描述的装置实施例仅仅是示意性的,例如所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,单元或模块的间接耦合或通信连接,可以是电性或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部 单元来实现本实施例方案的目的。
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
以上所述仅是本申请的优选实施方式,应当指出,对于本技术领域的普通技术人员来说,在不脱离本申请原理的前提下,还可以做出若干改进和润饰,这些改进和润饰也应视为本申请的保护范围。

Claims (25)

  1. 一种对象显示方法,其特征在于,所述方法包括:
    通过游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息,其中,所述第一成员对象中至少包括与目标对象属于同一阵营的至少一个其他对象,所述目标对象为所述游戏应用的客户端在所述当前场次游戏中所使用的对象,所述第一目标移动信息中至少包括所述第一成员对象的移动方向;
    在所述游戏应用的客户端中显示所述第一成员对象的所述第一目标移动信息。
  2. 根据权利要求1所述的方法,其特征在于,所述第一成员对象中还包括所述目标对象,所述在所述游戏应用的客户端中显示所述第一成员对象的所述第一目标移动信息,包括:
    按照第一显示方式显示所述目标对象的所述第一目标移动信息,以及按照第二显示方式显示所述第一成员对象中所述其他对象的所述第一目标移动信息;
    其中,所述第一显示方式与所述第二显示方式的显示标记不同。
  3. 根据权利要求1所述的方法,其特征在于,所述通过游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息,包括:
    通过所述游戏应用的客户端获取参与当前场次游戏的成员对象的移动信息,其中,所述成员对象包括第一成员对象和第二成员对象,所述第一成员对象与所述第二成员对象在所述当前场次游戏中为对立对象;
    从所述移动信息中获取与所述第一成员对象匹配的第一目标移动信息。
  4. 根据权利要求3所述的方法,其特征在于,所述从所述移动信息中获取与所述第一成员对象匹配的第一目标移动信息,包括:
    获取所述第一成员对象的对象标识;
    根据所述对象标识,从所述移动信息中识别出与所述第一成员对象匹配的 所述第一目标移动信息。
  5. 根据权利要求1所述的方法,其特征在于,所述第一目标移动信息中还包括所述第一成员对象的坐标位置;所述在所述游戏应用的客户端中显示所述第一成员对象的所述第一目标移动信息,包括:
    在所述游戏应用的客户端上显示与所述当前场次游戏相对应的地图;
    根据所述第一成员对象的坐标位置,在所述地图上显示所述第一成员对象的第一头像标识,其中,所述第一头像标识在所述地图上的位置与所述第一成员对象在所述地图对应的游戏场景中的位置对应,所述第一头像标识被配置有用于指示所述第一成员对象的移动方向的第一方向标记。
  6. 根据权利要求1所述的方法,其特征在于,所述方法还包括:
    获取所述目标对象在所述当前场次游戏中所配置的权限信息;在所述权限信息指示所述目标对象具有第一权限的情况下,获取与至少一个所述第二成员对象匹配的第二目标移动信息,其中,所述第二目标移动信息中至少包括所述第二成员对象的移动方向;
    在所述游戏应用的客户端中显示所述第二成员对象的所述第二目标移动信息。
  7. 根据权利要求6所述的方法,其特征在于,所述第二目标移动信息中还包括所述第二成员对象的坐标位置,所述在所述游戏应用的客户端中显示所述第二成员对象的所述第二目标移动信息,包括:
    在所述游戏应用的客户端上显示与所述当前场次游戏相对应的地图;
    根据所述第二成员对象的坐标位置,在所述地图上显示所述第二成员对象的第二头像标识,其中,所述第二头像标识在所述地图上的位置与所述第二成员对象在所述地图对应的游戏场景中的位置对应,所述第二头像标识被配置有用于指示所述第二成员对象的移动方向的第二方向标记,所述第二方向标记在所述当前场次游戏中的显示时长小于预定阈值。
  8. 根据权利要求1所述的方法,其特征在于,在所述通过游戏应用的客户 端获取参与当前场次游戏的第一成员对象的第一目标移动信息之前,所述方法还包括:
    在所述游戏应用的客户端中检测所述目标对象的移动信息;
    将所述目标对象的移动信息上报至所述游戏应用的服务器,以使所述游戏应用的服务器将所述移动信息发送给参与所述当前场次游戏的所述第一成员对象。
  9. 一种对象显示装置,其特征在于,所述装置包括:
    第一获取单元,用于通过游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息,其中,所述第一成员对象中至少包括与目标对象属于同一阵营的至少一个其他对象,所述目标对象为所述游戏应用的客户端在所述当前场次游戏中所使用的对象,所述第一目标移动信息中至少包括所述第一成员对象的移动方向;
    第一显示单元,用于在所述游戏应用的客户端中显示所述第一成员对象的所述第一目标移动信息。
  10. 根据权利要求9所述的装置,其特征在于,所述第一成员对象中还包括所述目标对象,所述第一显示单元包括:
    第一显示模块,用于按照第一显示方式显示所述目标对象的所述第一目标移动信息;
    第二显示模块,按照第二显示方式显示所述第一成员对象中所述其他对象的所述第一目标移动信息;
    其中,所述第一显示方式与所述第二显示方式的显示标记不同。
  11. 根据权利要求9所述的装置,其特征在于,所述第一获取单元,包括:
    第一获取模块,用于通过所述游戏应用的客户端获取参与当前场次游戏的成员对象的移动信息,其中,所述成员对象包括第一成员对象和第二成员对象,所述第一成员对象与所述第二成员对象在所述当前场次游戏中为对立对象;
    第二获取模块,用于从所述移动信息中获取与所述第一成员对象匹配的第一目标移动信息。
  12. 根据权利要求11所述的装置,其特征在于,所述第二获取模块,还用于获取所述第一成员对象的对象标识,根据所述对象标识,从所述移动信息中识别出与所述第一成员对象匹配的所述第一目标移动信息。
  13. 根据权利要求9所述的装置,其特征在于,所述第一目标移动信息中还包括:所述第一成员对象的坐标位置,所述第一显示单元包括:
    第三显示模块,用于在所述游戏应用的客户端上显示与所述当前场次游戏相对应的地图;
    第四显示模块,用于根据所述第一成员对象的坐标位置,在所述地图上显示所述第一成员对象的第一头像标识,其中,所述第一头像标识在所述地图上的位置与所述第一成员对象在所述地图对应的游戏场景中的位置对应,所述第一头像标识被配置有用于指示所述第一成员对象的移动方向的第一方向标记。
  14. 根据权利要求9所述的装置,其特征在于,所述装置还包括:
    第二获取单元,用于获取所述目标对象在所述当前场次游戏中所配置的权限信息;
    第三获取单元,用于在所述权限信息指示所述目标对象具有第一权限的情况下,获取与至少一个所述第二成员对象匹配的第二目标移动信息,其中,所述第二目标移动信息中至少包括所述第二成员对象的移动方向;
    第二显示单元,用于在所述游戏应用的客户端中显示所述第二成员对象的所述第二目标移动信息。
  15. 根据权利要求14所述的装置,其特征在于,所述第二目标移动信息中还包括所述第二成员对象的坐标位置,所述第二显示单元包括:
    第五显示模块,用于在所述游戏应用的客户端上显示与所述当前场次游戏相对应的地图;
    第六显示模块,用于根据所述第二成员对象的坐标位置,在所述地图上显示所述第二成员对象的第二头像标识,其中,所述第二头像标识在所述地图上的位置与所述第二成员对象在所述地图对应的游戏场景中的位置对应,所述第 二头像标识被配置有用于指示所述第二成员对象的移动方向的第二方向标记,所述第二方向标记在所述当前场次游戏中的显示时长小于预定阈值。
  16. 根据权利要求9所述的装置,其特征在于,所述装置还包括:
    检测单元,用于在所述通过游戏应用的客户端获取参与当前场次游戏的成员对象的移动信息之前,在所述游戏应用的客户端中检测所述目标对象的移动信息;
    通信单元,用于将所述目标对象的移动信息上报至所述游戏应用的服务器,以使所述游戏应用的服务器将所述移动信息发送给参与所述当前场次游戏的所述第一成员对象。
  17. 一种存储介质,其特征在于,所述存储介质包括存储的程序,其中,所述程序运行时执行所述权利要求1至8任一项中所述的方法。
  18. 一种用于对象显示的电子装置,其特征在于,所述电子装置包括:存储器、处理器及存储在所述存储器上并可在所述处理器上运行的计算机程序,所述处理器用于加载所述计算机程序并执行下述步骤:
    通过游戏应用的客户端获取参与当前场次游戏的第一成员对象的第一目标移动信息,其中,所述第一成员对象中至少包括与目标对象属于同一阵营的至少一个其他对象,所述目标对象为所述游戏应用的客户端在所述当前场次游戏中所使用的对象,所述第一目标移动信息中至少包括所述第一成员对象的移动方向;
    在所述游戏应用的客户端中显示所述第一成员对象的所述第一目标移动信息。
  19. 根据权利要求18所述的电子装置,其特征在于,所述处理器还用于加载所述计算机程序并执行下述步骤:
    按照第一显示方式显示所述目标对象的所述第一目标移动信息,以及按照第二显示方式显示所述第一成员对象中所述其他对象的所述第一目标移动信息;
    其中,所述第一显示方式与所述第二显示方式的显示标记不同。
  20. 根据权利要求18所述的电子装置,其特征在于,所述处理器用于加载所述计算机程序并执行下述步骤:
    通过所述游戏应用的客户端获取参与当前场次游戏的成员对象的移动信息,其中,所述成员对象包括第一成员对象和第二成员对象,所述第一成员对象与所述第二成员对象在所述当前场次游戏中为对立对象;
    从所述移动信息中获取与所述第一成员对象匹配的第一目标移动信息。
  21. 根据权利要求20所述的电子装置,其特征在于,所述处理器用于加载所述计算机程序并执行下述步骤:
    获取所述第一成员对象的对象标识;
    根据所述对象标识,从所述移动信息中识别出与所述第一成员对象匹配的所述第一目标移动信息。
  22. 根据权利要求18所述的电子装置,其特征在于,所述处理器用于加载所述计算机程序并执行下述步骤:
    在所述游戏应用的客户端上显示与所述当前场次游戏相对应的地图;
    根据所述第一成员对象的坐标位置,在所述地图上显示所述第一成员对象的第一头像标识,其中,所述第一头像标识在所述地图上的位置与所述第一成员对象在所述地图对应的游戏场景中的位置对应,所述第一头像标识被配置有用于指示所述第一成员对象的移动方向的第一方向标记。
  23. 根据权利要求18所述的电子装置,其特征在于,所述处理器用于加载所述计算机程序并执行下述步骤:
    获取所述目标对象在所述当前场次游戏中所配置的权限信息;在所述权限信息指示所述目标对象具有第一权限的情况下,获取与至少一个所述第二成员对象匹配的第二目标移动信息,其中,所述第二目标移动信息中至少包括所述第二成员对象的移动方向;
    在所述游戏应用的客户端中显示所述第二成员对象的所述第二目标移动信 息。
  24. 根据权利要求23所述的电子装置,其特征在于,所述处理器用于加载所述计算机程序并执行下述步骤:
    在所述游戏应用的客户端上显示与所述当前场次游戏相对应的地图;
    根据所述第二成员对象的坐标位置,在所述地图上显示所述第二成员对象的第二头像标识,其中,所述第二头像标识在所述地图上的位置与所述第二成员对象在所述地图对应的游戏场景中的位置对应,所述第二头像标识被配置有用于指示所述第二成员对象的移动方向的第二方向标记,所述第二方向标记在所述当前场次游戏中的显示时长小于预定阈值。
  25. 根据权利要求18所述的电子装置,其特征在于,所述处理器用于加载所述计算机程序并执行下述步骤:
    在所述游戏应用的客户端中检测所述目标对象的移动信息;
    将所述目标对象的移动信息上报至所述游戏应用的服务器,以使所述游戏应用的服务器将所述移动信息发送给参与所述当前场次游戏的所述第一成员对象。
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US20200155930A1 (en) 2020-05-21
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