WO2018205378A1 - 用于比赛的弹丸及发射机构 - Google Patents

用于比赛的弹丸及发射机构 Download PDF

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Publication number
WO2018205378A1
WO2018205378A1 PCT/CN2017/090954 CN2017090954W WO2018205378A1 WO 2018205378 A1 WO2018205378 A1 WO 2018205378A1 CN 2017090954 W CN2017090954 W CN 2017090954W WO 2018205378 A1 WO2018205378 A1 WO 2018205378A1
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WIPO (PCT)
Prior art keywords
projectile
controller
detector
illuminator
state
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Ceased
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PCT/CN2017/090954
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English (en)
French (fr)
Inventor
苗向鹏
任冠男
刘玉洪
苏凤宇
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SZ DJI Technology Co Ltd
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SZ DJI Technology Co Ltd
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Publication date
Application filed by SZ DJI Technology Co Ltd filed Critical SZ DJI Technology Co Ltd
Priority to CN201780065386.6A priority Critical patent/CN109862950A/zh
Publication of WO2018205378A1 publication Critical patent/WO2018205378A1/zh
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games

Definitions

  • the invention relates to the technical field of shooting competition, in particular to a projectile and a launching mechanism for a competition.
  • the competition process is very intense, it is difficult for the audience to see the trajectory of the projectile, the issuer of the projectile, and the hitter.
  • the illuminating ball is usually used as a projectile for the game, so that the projectile projectile has a luminous effect and enhances the viewing experience of the audience.
  • the present invention provides a projectile and launching mechanism for a game.
  • a projectile for a game comprising: a projectile body and a controller, a detector, and an illuminator disposed on the projectile body; The detector and the illuminator are respectively connected to the controller;
  • the detector is configured to detect an operating state of the projectile body and send a corresponding detection signal to the controller;
  • the controller is configured to output a lighting signal to the illuminator according to the detection signal, and control a lighting state of the illuminator.
  • the detector includes an accelerometer; the accelerometer is configured to determine that the projectile body is in a different state when detecting that the amount of change of the acceleration value of the projectile body reaches a different set value within a unit time .
  • the accelerometer is configured to determine that the projectile body is in an exit state when detecting that the amount of change of the acceleration value in the horizontal direction of the projectile body in the horizontal direction reaches the first set value.
  • the accelerometer is configured to detect that the amount of change of the acceleration value in the horizontal direction of the projectile body in the horizontal direction reaches the first set value for a preset time, and determine that the projectile body is at The exit state.
  • the detector is configured to send a first detection signal to the controller when detecting that the projectile body reaches the exiting state
  • the controller is configured to output a first lighting signal to the illuminator according to the first detection signal, and control the illuminator to emit light at a first illuminating brightness.
  • the detector further includes a timer connected to the controller;
  • the timer is configured to start timing when the detector detects that the projectile body reaches the exiting state
  • the detector is further configured to reach a set time when the timer is timed Sending a second detection signal to the controller;
  • the controller is further configured to output a second illumination signal to the illuminator according to the second detection signal, and control the illuminator to be extinguished.
  • the accelerometer is further configured to determine that the projectile body is in an impact state when detecting that the amount of change of the acceleration value of the projectile body in the horizontal direction reaches a second set value within a unit time.
  • the detector is further configured to send a third detection signal to the controller when detecting that the projectile body reaches the impact state;
  • the controller is further configured to output a third illuminating signal to the illuminator according to the third detecting signal, and control the illuminator to emit light at a third illuminating brightness; wherein the third illuminating brightness is greater than the illuminating A luminous brightness.
  • the detector further includes a timer connected to the controller;
  • the timer is configured to start timing when the detector detects that the projectile body reaches the exiting state
  • the detector is further configured to send a fourth detection signal to the controller when the timer starts timing
  • the controller is further configured to output a fourth illuminating signal to the illuminator according to the fourth detecting signal, control the illuminator to emit light at a fourth illuminating brightness, or control the fourth illuminating brightness to gradually decrease;
  • the fourth illuminating brightness is smaller than the first illuminating brightness.
  • controller includes a sleep state and an activation state
  • the detector is further configured to detect when the projectile body vibrates
  • the controller sends an activation signal, and the controller switches to an active state according to the activation signal
  • the detector is further configured to send a sleep signal to the controller when a vibration of the projectile body is not detected within a set time, and the controller switches to a sleep state according to the sleep signal.
  • thermosensor further comprising a temperature sensor and a power module connected to the temperature sensor, the power module being connected to the detector, the illuminator and the controller;
  • the temperature sensor is configured to sense a temperature state of the projectile body and send a sensing signal to the power module;
  • the power module is configured to supply or power off the detector, the illuminator, and the controller according to the sensing signal.
  • the temperature sensor is configured to send a first sensing signal to the power module when the temperature of the projectile body is lower than a set temperature;
  • the power module is configured to use the first sensing signal according to the first sensing signal Determining the detector, the illuminator, and the controller to power down;
  • the temperature sensor is further configured to send a second sensing signal to the power module when the temperature of the projectile body is higher than a set temperature; the power module is configured to apply the second sensing signal to the The detector, the illuminator, and the controller provide power.
  • controller is a single chip microcomputer.
  • a launching mechanism for a game comprising: A launcher and a projectile as described above, the projectile being emitted through the launcher.
  • the projectile for the game of the present invention detects the running state of the projectile body through the detector and transmits the detection result to the controller through the detection signal, and the controller sends different illuminating signals to the illuminator according to the detection signal sent by the detector, thereby controlling
  • the illuminator emits light in different illuminating states, which avoids the occurrence of false triggering of the projectile, and can accurately simulate the effect that needs to be achieved in the process of actually launching the projectile.
  • the launching mechanism for the game of the present invention detects the running state of the projectile body of the projectile through the detector and transmits the detection result to the controller through the detection signal, and the controller sends different illumination signals to the illuminator according to the detection signal sent by the detector.
  • the illuminator is controlled to emit light in different illuminating states, which avoids the occurrence of false triggering of the projectile, and can accurately simulate the effect that needs to be achieved in the process of actually launching the projectile. And it can enhance the visual effect of the game and enhance the audience's viewing experience.
  • FIG. 1 is a schematic structural view of a projectile for a game according to an embodiment of the present invention.
  • FIG. 2 is a cross-sectional view of a projectile for a game shown in an embodiment of the present invention.
  • FIG. 3 is a block diagram showing the structure of a projectile for a game according to an embodiment of the present invention.
  • FIG. 4 is a block diagram showing another structure of a projectile for a game according to an embodiment of the present invention.
  • Fig. 5 is a block diagram showing still another structure of a projectile for a game according to an embodiment of the present invention.
  • FIG. 6 is a schematic structural diagram of a launching mechanism for a game according to an embodiment of the present invention.
  • an embodiment of the present invention provides a projectile 1 for a game, which can be used in a shooting robot competition or in other design projects.
  • the projectile 1 includes: a projectile body 10 and a controller 20, a detector 30, and an illuminator 40 disposed on the projectile body 10, and the detector 30 and the illuminator 40 are respectively connected to the controller 20.
  • the detector 30 detects the operating state of the projectile body 10 and transmits a corresponding detection signal to the controller 20.
  • the controller 20 outputs a lighting signal to the illuminator 40 according to the detection signal, and controls a lighting state of the illuminator 40.
  • the projectile 1 for the game of the present invention detects the operating state of the projectile body 10 (i.e., the vibration condition of the projectile body 10) by the detector 30 and transmits the detection result to the controller 20 via the detection signal, and the controller 20 according to the detector 30
  • the transmitted detection signal sends different illumination signals to the illuminator 40, thereby controlling the illuminator 40 to emit light in different illumination states, thereby avoiding the occurrence of false triggering of the projectile 1, and accurately simulating the process of actually launching the projectile. The effect that needs to be achieved.
  • the detector 30 includes an accelerometer that determines the projectile body 10 when detecting that the amount of change in the acceleration value of the projectile body 10 reaches a different set value within a unit time. In a different state. That is It can be said that the detector 30 can obtain the acceleration value of the projectile body 10 by detecting the vibration condition of the projectile body 10, thereby determining the operating state of the projectile body 10.
  • the operating state of the projectile body 10 includes the exiting state and the striking state (i.e., the state when the projectile 1 hits the target).
  • the accelerometer detects that the amount of change in the acceleration value of the projectile body 10 in the horizontal direction reaches the first set value, determining that the projectile body 10 is in the exiting state, at this time, the projectile body 10 The speed has increased dramatically.
  • the accelerometer detects that the amount of change in the acceleration value of the projectile body 10 in the horizontal direction reaches the first set value for a predetermined time, determining the projectile body 10 In the exit state.
  • the detector 30 detects that the projectile body 10 reaches the exiting state, the first detection signal is transmitted to the controller 20.
  • the controller 20 outputs a first lighting signal to the illuminator 40 according to the first detection signal, and controls the illuminator 40 to emit light with a first illuminating brightness, where the first illuminating brightness is that the projectile 1 is out
  • the spark effect when shooting, increasing the authenticity of the scene of the shooting robot competition, and the viewing of the game, the audience has an immersive immersive feeling.
  • the first set value is 8.8 g (ie, 8.8 times the gravitational acceleration, the gravitational acceleration g is 9.8 m/s 2 ), and the preset time is 2.5 ms. That is, when the accelerometer detects that the acceleration value of the projectile body 10 exceeds 8.8 g and holds for 2.5 ms, it is determined that the projectile body 10 is in the exiting state. When the projectile body 10 is in the exiting state, the accelerometer detects that the amount of change in the acceleration value of the projectile body 10 in the horizontal direction is incremented per unit time. It should be noted that the first set value and the preset time are related to the power magnitude of the propeller of the launching device of the projectile 1 , and thus the first set value and the range of values of the preset time Not limited to this.
  • the accelerometer detects that the amount of change in the acceleration value of the projectile body 10 in the horizontal direction reaches the second set value, determining that the projectile body 10 is in an impact state, and at this time, the speed of the projectile body 10 suddenly.
  • the detector 30 detects that the projectile body 10 reaches the impact state, it transmits a third detection signal to the controller 20.
  • the controller 20 outputs a third lighting signal to the illuminator 40 according to the third detection signal, and controls the illuminator 40 to emit light with a third illuminating brightness, wherein the third illuminating brightness is that the projectile 1 is in an impact state.
  • the brightness of the light below.
  • the third illuminating brightness is greater than the first illuminating brightness.
  • the accelerometer can detect whether the projectile body 10 reaches the impact state, so that the controller 20 can control the illuminator 40 to emit light with the third illuminating brightness when the projectile 1 reaches the impact state, thereby achieving a bright illuminating effect.
  • the second set value is 6 g (ie, 6 times the gravitational acceleration and the gravitational acceleration g is 9.8 m/s 2 ).
  • the accelerometer detects that the acceleration value of the projectile body 10 exceeds 6 g, it is determined that the projectile body 10 is in an impact state.
  • the accelerometer detects that the amount of change in the acceleration value of the projectile body 10 in the horizontal direction is an increment per unit time. It should be noted that the numerical range of the second set value is not limited thereto.
  • the detector 30 further includes a timer 50 coupled to the controller 20, the timer 50 detecting that the projectile body 10 is reached at the detector 30.
  • the timing starts when the exiting state is reached.
  • the set time is within 3 seconds.
  • the numerical range of the set time is not limited to this, and different set times can be set according to actual conditions to simulate the effect that needs to be achieved in actually launching the projectile.
  • a fourth detection signal is sent to the controller 20.
  • the controller 20 outputs a fourth lighting signal to the illuminator 40 according to the fourth detection signal, and controls the illuminator 40 to emit light at a fourth illuminating brightness or to control the fourth illuminating brightness to gradually decrease.
  • the fourth illuminating brightness is the illuminating brightness of the projectile 1 during flight.
  • the fourth illuminating brightness is smaller than the first illuminating brightness. That is, the detector 30 sends a fourth detection signal to the controller 20 when the projectile body 10 reaches the exiting state, so that the controller 20 controls the illuminator 40 during the flight of the projectile 1.
  • the illuminating brightness of the illuminator 40 during the flight of the projectile 1 is gradually reduced, thereby simulating the flight trajectory of the projectile 1 and increasing the shooting class.
  • the authenticity of the scenes of the robot competition and the enjoyment of the game make the audience have an immersive immersive feeling.
  • the timer 50 starts timing while the detector 30 detects that the projectile body 10 has reached the exiting state.
  • the second detection signal is transmitted to the controller 20.
  • the controller 20 outputs a second lighting signal to the illuminator 40 according to the second detection signal, and controls the illuminator 40 to be extinguished. That is, regardless of whether or not the projectile 1 has collided within the time period of the timer 50, the controller 20 controls the illuminator 40 to be turned off after the lapse of the time to reduce the power consumption.
  • the set time is within 3 seconds.
  • the numerical range of the set time is not limited to this, and different set times can be set according to actual conditions to simulate the effect that needs to be achieved in actually launching the projectile.
  • the detector 30 first detects that the projectile 1 has reached the exiting state, and the controller 20 controls the illuminator 40 to emit light with the first illuminating brightness, simulating the sparking effect when the projectile 1 exits. Then, the projectile 1 enters the flight state, and the controller 20 can control the illuminator 40 to always emit light with the fourth illuminating brightness, and can also control the illuminator 40 to gradually decrease the illuminating brightness, and simulate the flying trajectory of the projectile 1.
  • the controller 20 controls the illuminator 40 to emit light at the third illuminating brightness, simulating the sparking effect when the projectile 1 hits. If the projectile 1 does not collide within the time period of the timer 50, the controller 20 controls the illuminator 40 to be turned off after the lapse of the time to reduce the consumption of power.
  • the controller 20 includes a sleep state and an activation state.
  • an activation signal is sent to the controller 20, and the controller 20 switches to an active state according to the activation signal.
  • the controller 20 switches to the sleep state according to the sleep signal to reduce the consumption of power.
  • the set time is within 3 seconds.
  • the numerical range of the set time is not limited to this, and different set times can be set according to actual conditions to simulate the effect that needs to be achieved in actually launching the projectile.
  • the detector 30 detects that the projectile 1 has vibrated and sends an activation signal to the controller 20 to enable the controller 20 to switch to the active state.
  • the detector 30 first detects that the projectile 1 has reached the exiting state, and the controller 20 controls the illuminator 40 to emit light with the first illuminating brightness, simulating the sparking effect when the projectile 1 exits. Then, the projectile 1 enters a flight state.
  • the controller 20 can control the illuminator 40 to always emit light with the fourth illuminating brightness, and can also control the illuminator 40 to gradually decrease the illuminating brightness, simulating the flying trajectory of the projectile 1.
  • the controller 20 controls the illuminator 40 to emit light at the third illuminating brightness, simulating the sparking effect when the projectile 1 hits, and then the detector 30 re-enters the sputum detecting mode. If the projectile 1 does not collide within the time period of the timer 50, the controller 20 controls the illuminator 40 to be turned off after the lapse of the time to reduce the consumption of the power, and then the detector 30 re-enters the mode in which the cymbal is detected. If the detector 30 does not detect that the projectile 1 vibrates or enters the exit state again within the set time, the sleep signal is sent to the controller 20 to enable the controller 20 to switch to the sleep state to reduce the consumption of the power.
  • the projectile 1 further includes a temperature sensor 60 and a power module 70 connected to the temperature sensor 60, the power module 70 and the detector 30, the The illuminator 40 and the controller 20 are connected.
  • the temperature sensor 60 is configured to sense a temperature state of the projectile body 10 and send a sensing signal to the power module 70.
  • the power module 70 is configured to the detector 30 and the illuminator 40 according to the sensing signal.
  • the controller 20 performs power supply or power-off, and can also reduce power consumption.
  • the first sensing signal is sent to the power module 70, and the power module 70 detects the first sensing signal according to the first sensing signal.
  • the device 30, the illuminator 40, and the controller 20 are powered down.
  • the temperature sensor 60 senses that the temperature of the projectile body 10 is higher than a set temperature, sending a second sensing signal to the power module 70, and the power module 70 detects the second sensing signal according to the second sensing signal.
  • the device 30, the illuminator 40, and the controller 20 provide power. In this way, when the projectile 1 is not needed, the projectile 1 can be stored in the cold storage.
  • the power module 70 When the temperature sensor 60 senses that the temperature of the projectile body 10 is lower than the set temperature, the power module 70 is opposite to the detector 30, The illuminator 40 and the controller 20 are powered off for long-term storage. When the projectile 1 needs to be used, it is taken out from the cold storage, and when the temperature sensor 60 senses that the temperature of the projectile body 10 is higher than a set temperature, the power module 70 pairs the detector 30, the illuminator 40, and When the controller 20 is powered, the entire system can be automatically powered on, so that the projectile 1 enters the working mode.
  • the set temperature ranges from -5 degrees to 5 degrees.
  • the temperature at which the projectile 1 is stored in a cold storage (refrigerator or freezer) for low temperature storage is -5 degrees or less.
  • the numerical range of the set temperature is not limited to this, and it is possible to set the different preset temperature values and then store the projectile 1 in an environment lower than the set temperature value.
  • the controller 20 uses a single chip microcomputer
  • the illuminator 40 uses an LED lamp
  • the temperature sensor 60 uses a temperature sensitive resistor
  • the power module 70 uses a button battery.
  • a accommodating space 100 is disposed in the projectile body 10, and the controller 20, the detector 30, the illuminator 40, and the temperature sensor 60 are all disposed in the accommodating space 100.
  • the projectile body 10 includes a first injection molded body 110 and a second injection molded body 120 and a third injection molded body 130 that are coated on the outside of the first injection molded body 10, and the receiving space 100 is formed in the first injection molded body.
  • the receiving space 100 is formed in the first injection molded body.
  • the second injection molded body 120 and the third injection molded body 130 adopt a color-free material to form a pattern effect on the surface of the projectile body 10, thereby improving the appearance effect of the projectile 1.
  • the first injection molded body 110 and the third injection molded body 130 are made of a transparent material, and the second injection molded body 120 is made of an opaque material, so that the light emitted by the illuminator 40 can pass through the third injection molded body 130. Shoot out.
  • the projectile 1 When the projectile 1 is not used, the projectile 1 is stored in the cold storage.
  • the temperature sensor 60 senses that the temperature of the projectile body 10 is lower than the set temperature
  • the power module 70 is opposite to the detector 30 and the illuminator. 40 and the controller 20 is powered off, which can reduce power consumption and facilitate long-term storage.
  • the projectile 1 needs to be used, it is taken out from the cold storage, and when the temperature sensor 60 senses that the temperature of the projectile body 10 is higher than a set temperature, the power module 70 pairs the detector 30, the illuminator 40, and
  • the controller 20 When the controller 20 is powered, the entire system can be automatically powered on, so that the projectile 1 enters the working mode.
  • the controller 20 is in a sleep state when the projectile 1 is used. Vibration is generated, and the detector 30 detects that the projectile 1 has vibrated and sends an activation signal to the controller 20 to cause the controller 20 to switch to the active state.
  • the detector 30 After the projectile 1 is fired, the detector 30 first detects that the projectile 1 has reached the exiting state, and the controller 20 controls the illuminator 40 to emit light with the first illuminating brightness, simulating the sparking effect when the projectile 1 exits. The projectile 1 then enters a flight state and the timer 50 begins to time. During the flight of the projectile 1, the controller 20 controls the illuminator 40 to always emit light with the fourth illuminating brightness, or controls the illuminator 40 to gradually decrease the illuminating brightness, simulating the flying trajectory of the projectile 1. During the flight of the projectile 1, the detector 30 also detects whether or not the projectile 1 has collided.
  • the controller 20 controls the illuminator 40 to emit light at the third illuminating brightness, simulating the sparking effect when the projectile 1 hits, and then the detector 30 re-enters the detected sputum. mode. If the projectile 1 does not collide during the time period of the timer 50, after the chronograph time is reached, the controller 20 controls the illuminator 40 to be turned off to reduce the consumption of the power, and then the detector 30 re-enters the mode in which the cymbal is detected.
  • the controller 20 controls the illuminator 40 to be extinguished or after the projectile 1 hits, if the detector 30 does not detect that the projectile 1 vibrates or enters the exit state again within the set time, the sleep signal is sent to the controller 20, The controller 20 is switched to the sleep state to further reduce the consumption of power.
  • the projectile 1 for the game of the present invention detects the running state of the projectile body 10 (ie, the vibration condition of the projectile body 10) by the detector 30 and transmits the detection result to the controller 20 through the detection signal, and controls 20 according to the detector
  • the detection signal transmitted by the 30 transmits different illumination signals to the illuminator 40, thereby controlling the illuminator 40 to emit light in different illumination states, thereby avoiding the occurrence of false triggering of the projectile 1, and accurately simulating the actual ejection of the projectile. The effect that needs to be achieved in the process.
  • the controller 20 can also switch between the active state and the sleep state according to the vibration condition of the projectile 1, and the temperature sensor 60 can make the power module 70 power or power off the system according to the temperature condition of the projectile 1. In order to reduce the consumption of electricity.
  • an embodiment of the present invention also provides a launching mechanism 2 for a game that can be used in a shooting robot race or in other design projects to launch a projectile.
  • the launching mechanism 2 comprises a transmitter 80 and a projectile 1 as described above, which is emitted by the launcher 80. It should be noted that the description about the projectile 1 in the above embodiments and examples is equally applicable to the launching mechanism 2 of the present invention.
  • the emitter 80 further includes a launch tube 810 through which the projectile 1 is launched.
  • the launching mechanism 2 for the game of the present invention detects the operating state of the projectile body 10 (i.e., the vibration condition of the projectile body 10) by the detector 30 and transmits the detection result to the controller 20 through the detection signal, and the controller 20 according to the detector
  • the detection signal sent by 30 transmits different illumination signals to the illuminator 40, thereby controlling the illuminator 40 to emit light in different illumination states, thereby avoiding the occurrence of false triggering of the projectile 1, and It can accurately simulate the effect that needs to be achieved in the process of actually launching the projectile.
  • the controller 20 can also switch between the active state and the sleep state according to the vibration condition of the projectile 1, and the temperature sensor 60 can make the power module 70 power or power off the system according to the temperature condition of the projectile 1. In order to reduce the consumption of electricity.

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Abstract

一种用于比赛的弹丸(1)及发射机构,其中弹丸(1)包括:弹丸本体(10)和设置于弹丸本体(10)上的控制器(20)、检测器(30)以及发光器(40)。检测器(30)和发光器(40)分别与控制器(20)相连;检测器(30)用于检测弹丸本体(10)的运行状态并向控制器(20)发送给相应的检测信号;控制器(20)根据检测信号判断弹丸本体(10)的运行状态,向发光器(40)输出发光信号,控制发光器(40)的发光状态,从而避免了弹丸(1)被误触发的情况发生,并能够实现发射弹丸(1)的过程中所需要表达的效果。

Description

用于比赛的弹丸及发射机构 技术领域
本发明涉及射击比赛技术领域,特别涉及一种用于比赛的弹丸及发射机构。
背景技术
目前射击类竞赛或在一些射击娱乐项目中,虽然比赛过程十分激烈,但是观众很难看到弹丸的运行轨迹、弹丸发出方以及被击中方。为了增强竞赛的视觉效果,通常采用发光球作为用于比赛的弹丸,使射出的弹丸具有发光效果,增强观众的观赏体验。
但是,目前市面上的发光球,大多采用震动开关控制,一旦发光球本身有一定的震动,便可以触发发光球内部的LED灯以预设的方式闪烁,这种发光球极易被误触发,无法准确的模拟出实际发射弹丸的过程中所需要达到的效果,降低了比赛的视觉效果和观众的观赏体验。
发明内容
本发明提供一种用于比赛的弹丸及发射机构。
根据本发明的第一方面,提供一种用于比赛的弹丸,包括:弹丸本体和设置于所述弹丸本体上的控制器、检测器以及发光器;所 述检测器和所述发光器分别与所述控制器相连;
所述检测器用于检测所述弹丸本体的运行状态并向所述控制器发送相应的检测信号;
所述控制器用于根据所述检测信号向所述发光器输出发光信号,控制所述发光器的发光状态。
进一步地,所述检测器包括加速度计;所述加速度计用于在检测到所述弹丸本体的加速度值在单位时间内的变化量达到不同设定值时,确定所述弹丸本体处于不同的状态。
进一步地,所述加速度计用于在检测到所述弹丸本体沿水平方向的加速度值在单位时间内的变化量达到第一设定值时,确定所述弹丸本体处于出膛状态。
进一步地,所述加速度计用于在检测到所述弹丸本体沿水平方向的加速度值在单位时间内的变化量达到所述第一设定值并持续一预设时间,确定所述弹丸本体处于所述出膛状态。
进一步地,所述检测器用于在检测到所述弹丸本体达到所述出膛状态时,向所述控制器发送第一检测信号;
所述控制器用于根据所述第一检测信号向所述发光器输出第一发光信号,控制所述发光器以第一发光亮度进行发光。
进一步地,所述检测器还包括与所述控制器相连的计时器;
所述计时器用于在所述检测器检测到所述弹丸本体达到所述出膛状态时开始计时;
所述检测器还用于在所述计时器的计时时间达到一设定时间 时,向所述控制器发送第二检测信号;
所述控制器还用于根据所述第二检测信号,向所述发光器输出第二发光信号,控制所述发光器熄灭。
进一步地,所述加速度计还用于在检测到所述弹丸本体沿水平方向的加速度值在单位时间内的变化量达到第二设定值时,确定所述弹丸本体处于撞击状态。
进一步地,所述检测器还用于在检测到所述弹丸本体达到所述撞击状态时,向所述控制器发送第三检测信号;
所述控制器还用于根据所述第三检测信号向所述发光器输出第三发光信号,控制所述发光器以第三发光亮度进行发光;其中,所述第三发光亮度大于所述第一发光亮度。
进一步地,所述检测器还包括与所述控制器相连的计时器;
所述计时器用于在所述检测器检测到所述弹丸本体达到所述出膛状态时开始计时;
所述检测器还用于在所述计时器开始计时时,向所述控制器发送第四检测信号;
所述控制器还用于根据所述第四检测信号向所述发光器输出第四发光信号,控制所述发光器以第四发光亮度进行发光或控制所述第四发光亮度逐渐减小;其中,所述第四发光亮度小于所述第一发光亮度。
进一步地,所述控制器包括睡眠状态和激活状态;
所述检测器还用于在检测到所述弹丸本体发生震动时,向所 述控制器发送激活信号,所述控制器根据所述激活信号切换至激活状态;以及
所述检测器还用于在一设定时间内未检测到所述弹丸本体发生震动时,向所述控制器发送睡眠信号,所述控制器根据所述睡眠信号切换至睡眠状态。
进一步地,还包括温度感应器和与所述温度感应器相连的电源模块,所述电源模块与所述检测器、所述发光器以及所述控制器相连;
所述温度感应器用于感应所述弹丸本体的温度状态并向所述电源模块发送感应信号;
所述电源模块用于根据所述感应信号向所述检测器、所述发光器以及所述控制器进行供电或断电。
进一步地,所述温度感应器用于在感应所述弹丸本体的温度低于设定温度时,向所述电源模块发送第一感应信号;所述电源模块用于根据所述第一感应信号向所述检测器、所述发光器以及所述控制器进行断电;以及
所述温度感应器还用于在感应所述弹丸本体的温度高于设定温度时,向所述电源模块发送第二感应信号;所述电源模块用于根据所述第二感应信号向所述检测器、所述发光器以及所述控制器进行供电。
进一步地,所述控制器为单片机。
根据本发明的第二方面,提供一种用于比赛的发射机构,包括: 发射器以及如上所述的弹丸,所述弹丸通过所述发射器发射。
本发明的用于比赛的弹丸,通过检测器检测弹丸本体的运行状态并将检测结果通过检测信号发送给控制器,控制器根据检测器发送的检测信号向发光器发送不同的发光信号,进而控制发光器以不同的发光状态进行发光,避免了弹丸被误触发的情况发生,且能够较为准确的模拟出实际发射弹丸的过程中所需要达到的效果。
本发明的用于比赛的发射机构,通过检测器检测弹丸的弹丸本体的运行状态并将检测结果通过检测信号发送给控制器,控制器根据检测器发送的检测信号向发光器发送不同的发光信号,进而控制发光器以不同的发光状态进行发光,避免了弹丸被误触发的情况发生,且能够较为准确的模拟出实际发射弹丸的过程中所需要达到的效果。并且可以增强比赛的视觉效果,提高观众的观赏体验。
附图说明
图1是本发明一实施例示出的用于比赛的弹丸的结构示意图。
图2是本发明一实施例示出的用于比赛的弹丸的剖视图。
图3是本发明一实施例示出的用于比赛的弹丸的结构框图。
图4是本发明一实施例示出的用于比赛的弹丸的另一种结构框图。
图5是本发明一实施例示出的用于比赛的弹丸的又一种结构框图。
图6是本发明一实施例示出的用于比赛的发射机构的结构示意图。
具体实施方式
这里将详细地对示例性实施例进行说明,其示例表示在附图中。下面的描述涉及附图时,除非另有表示,不同附图中的相同数字表示相同或相似的要素。以下示例性实施例中所描述的实施方式并不代表与本发明相一致的所有实施方式。相反,它们仅是与如所附权利要求书中所详述的、本发明的一些方面相一致的装置和方法的例子。
在本发明使用的术语是仅仅出于描述特定实施例的目的,而非旨在限制本发明。在本发明和所附权利要求书中所使用的单数形式的“一种”、“所述”和“该”也旨在包括多数形式,除非上下文清楚地表示其他含义。还应当理解,本文中使用的术语“和/或”是指并包含一个或多个相关联的列出项目的任何或所有可能组合。
本申请说明书以及权利要求书中使用的“第一”“第二”以及类似的词语并不表示任何顺序、数量或者重要性,而只是用来区分不同的组成部分。同样,“一个”或者“一”等类似词语也不表示数量限制,而是表示存在至少一个。除非另行指出,“前部”、“后部”、“下部”和/或“上部”等类似词语只是为了便于说明,而并非限于一个位置或者一种空间定向。“包括”或者“包含”等类似词语意指出现在“包括”或者“包含”前面的元件或者物件涵盖出现在“包括”或者“包含”后面列举的元件或者物件及其等同,并不排除其他元件 或者物件。“连接”或者“相连”等类似的词语并非限定于物理的或者机械的连接,而且可以包括电性的连接,不管是直接的还是间接的。
下面结合附图,对本发明的用于比赛的弹丸及发射机构进行详细说明。在不冲突的情况下,下述的实施例及实施方式中的特征可以相互组合。
参见图1至图3所示,本发明实施例提供一种用于比赛的弹丸1,可以用在射击类机器人竞赛中或其他设计类项目中。所述弹丸1包括:弹丸本体10和设置于所述弹丸本体10上的控制器20、检测器30以及发光器40,所述检测器30和所述发光器40分别与所述控制器20相连。其中,通过所述检测器30检测所述弹丸本体10的运行状态并向所述控制器20发送相应的检测信号。所述控制器20根据所述检测信号向所述发光器40输出发光信号,控制所述发光器40的发光状态。
本发明的用于比赛的弹丸1,通过检测器30检测弹丸本体10的运行状态(即弹丸本体10的震动情况)并将检测结果通过检测信号发送给控制器20,控制器20根据检测器30发送的检测信号向发光器40发送不同的发光信号,进而控制发光器40以不同的发光状态进行发光,避免了弹丸1被误触发的情况发生,且能够较为准确的模拟出实际发射弹丸的过程中所需要达到的效果。
在一实施方式中,所述检测器30包括加速度计,所述加速度计在检测到所述弹丸本体10的加速度值在单位时间内的变化量达到不同设定值时,确定所述弹丸本体10处于不同的状态。也就是 说,检测器30可以通过检测弹丸本体10的震动情况得到弹丸本体10的加速度值,进而判断所述弹丸本体10所处的运行状态。在本实施例中,弹丸本体10的运行状态包括出膛状态和撞击状态(即弹丸1击中目标时的状态)。
当所述加速度计检测到所述弹丸本体10沿水平方向的加速度值在单位时间内的变化量达到第一设定值时,确定所述弹丸本体10处于出膛状态,此时弹丸本体10的速度突增。可选地,当所述加速度计检测到所述弹丸本体10沿水平方向的加速度值在单位时间内的变化量达到所述第一设定值并持续一预设时间,确定所述弹丸本体10处于所述出膛状态。当所述检测器30检测到所述弹丸本体10达到所述出膛状态时,向所述控制器20发送第一检测信号。所述控制器20根据所述第一检测信号向所述发光器40输出第一发光信号,控制所述发光器40以第一发光亮度进行发光,所述第一发光亮度就是弹丸1在出膛状态下的发光亮度。也就是说,通过所述加速度计可以检测出弹丸本体10是否达到出膛状态,使控制器20能够控制发光器40在弹丸1达到出膛状态时以第一发光亮度进行发光,从而模拟出弹丸1出膛时的火花效果,增加射击类机器人竞赛的场面真实性,以及比赛的观赏性,使得观众有一种身临其境的浸入感。在本实施例中,所述第一设定值为8.8g(即重力加速度的8.8倍,重力加速度g为9.8m/s2),所述预设时间为2.5ms。即当加速度计检测到弹丸本体10的加速度值超过8.8g且保持2.5ms,则确定弹丸本体10处于出膛状态。弹丸本体10处 于出膛状态时,加速度计检测到弹丸本体10沿水平方向的加速度值在单位时间内的变化量是增量。需要说明的是,所述第一设定值以及所述预设时间与发射弹丸1的发射装置的推进器的动力大小有关,因此所述第一设定值和所述预设时间的数值范围并不仅限于此。
当所述加速度计检测到所述弹丸本体10沿水平方向的加速度值在单位时间内的变化量达到第二设定值时,确定所述弹丸本体10处于撞击状态,此时弹丸本体10的速度突减。当所述检测器30检测到所述弹丸本体10达到所述撞击状态时,向所述控制器20发送第三检测信号。所述控制器20根据所述第三检测信号向所述发光器40输出第三发光信号,控制所述发光器40以第三发光亮度进行发光,所述第三发光亮度就是弹丸1在撞击状态下的发光亮度。其中,所述第三发光亮度大于所述第一发光亮度。也就是说,通过所述加速度计可以检测出弹丸本体10是否达到撞击状态,使控制器20能够控制发光器40在弹丸1达到撞击状态时以第三发光亮度进行发光,达到爆亮的发光效果,从而模拟出弹丸1撞击时的火花效果,增加射击类机器人竞赛的场面真实性,以及比赛的观赏性,使得观众有一种身临其境的浸入感。在本实施例中,所述第二设定值为6g(即重力加速度的6倍,重力加速度g为9.8m/s2)。当加速度计检测到弹丸本体10的加速度值超过6g,则确定弹丸本体10处于撞击状态。弹丸本体10处于撞击状态时,加速度计检测到弹丸本体10沿水平方向的加速度值在单位时间内的变化量是 增量。需要说明的是,所述第二设定值的数值范围并不仅限于此。
参见图4所示,在一实施方式中,所述检测器30还包括与所述控制器20相连的计时器50,所述计时器50在所述检测器30检测到所述弹丸本体10达到所述出膛状态时开始计时。可选地,所述设定时间为3秒以内。当然,所述设定时间的数值范围并不仅限于此,可以根据实际情况设定不同的设定时间模拟出实际发射弹丸的过程中所需要达到的效果。
当所述检测器30在所述计时器50开始计时时,向所述控制器20发送第四检测信号。所述控制器20根据所述第四检测信号向所述发光器40输出第四发光信号,控制所述发光器40以第四发光亮度进行发光或控制所述第四发光亮度逐渐降低,所述第四发光亮度就是弹丸1在飞行过程中的发光亮度。其中,所述第四发光亮度小于所述第一发光亮度。也就是说,所述检测器30检测到所述弹丸本体10达到出膛状态时向所述控制器20发送第四检测信号,使控制器20控制所述发光器40在弹丸1的飞行过程中始终以亮度低于第一发光亮度的第四发光亮度进行发光,也可以控制所述发光器40在弹丸1的飞行过程中的发光亮度逐渐降低,从而模拟出弹丸1的飞行弹道,增加射击类机器人竞赛的场面真实性,以及比赛的观赏性,使得观众有一种身临其境的浸入感。
所述检测器30检测到所述弹丸本体10达到出膛状态的同时,所述计时器50开始计时。当所述检测器30在所述计时器50的计时时间达到一设定时间时,向所述控制器20发送第二检测信号。 所述控制器20根据所述第二检测信号,向所述发光器40输出第二发光信号,控制所述发光器40熄灭。也就是说,无论弹丸1在计时器50的计时时间内是否发生了撞击,到达计时时间后控制器20都会控制发光器40熄灭,以降低电量的消耗。可选地,所述设定时间为3秒以内。当然,所述设定时间的数值范围并不仅限于此,可以根据实际情况设定不同的设定时间模拟出实际发射弹丸的过程中所需要达到的效果。
这样,本发明的弹丸1被发射后,检测器30首先检测到弹丸1达到出膛状态,控制器20控制发光器40以第一发光亮度进行发光,模拟出弹丸1出膛时的火花效果。然后弹丸1进入飞行状态,控制器20可以控制发光器40始终以第四发光亮度进行发光,也可以控制所述发光器40发光亮度逐渐降低,模拟出弹丸1的飞行弹道。在弹丸1的飞行过程中,如果弹丸1在计时器50的计时时间内发生了撞击,控制器20控制发光器40以第三发光亮度进行发光,模拟出弹丸1撞击时的火花效果。如果弹丸1在计时器50的计时时间内未发生撞击,到达计时时间后控制器20控制发光器40熄灭,以降低电量的消耗。
在一实施方式中,所述控制器20包括睡眠状态和激活状态。当所述检测器30检测到所述弹丸本体10发生震动时,向所述控制器20发送激活信号,所述控制器20根据所述激活信号切换至激活状态。当所述检测器30在一设定时间内未检测到所述弹丸本体10发生震动,向所述控制器20发送睡眠信号,所述控制器20 根据所述睡眠信号切换至睡眠状态,以降低电量的消耗。可选地,所述设定时间为3秒以内。当然,所述设定时间的数值范围并不仅限于此,可以根据实际情况设定不同的设定时间模拟出实际发射弹丸的过程中所需要达到的效果。
这样,当弹丸1被使用时,检测器30检测到弹丸1发生了震动,向控制器20发送激活信号,使控制器20能够切换至激活状态。弹丸1被发射后,检测器30首先检测到弹丸1达到出膛状态,控制器20控制发光器40以第一发光亮度进行发光,模拟出弹丸1出膛时的火花效果。然后弹丸1进入飞行状态,在此过程中,控制器20可以控制发光器40始终以第四发光亮度进行发光,也可以控制所述发光器40发光亮度逐渐降低,模拟出弹丸1的飞行弹道。如果弹丸1在计时器50的计时时间内发生了撞击,控制器20控制发光器40以第三发光亮度进行发光,模拟出弹丸1撞击时的火花效果,然后检测器30重新进入检测出膛的模式。如果弹丸1在计时器50的计时时间内未发生撞击,到达计时时间后控制器20控制发光器40熄灭,以降低电量的消耗,然后检测器30重新进入检测出膛的模式。如果在所述设定时间内检测器30检测不到弹丸1发生震动或是再次进入出膛状态,向控制器20发送睡眠信号,使控制器20能够切换至睡眠状态,以降低电量的消耗。
参见图5所示,在一实施方式中,所述弹丸1还包括温度感应器60和与所述温度感应器60相连的电源模块70,所述电源模块70与所述检测器30、所述发光器40以及所述控制器20相连。 所述温度感应器60用于感应所述弹丸本体10的温度状态并向所述电源模块70发送感应信号,所述电源模块70根据所述感应信号向所述检测器30、所述发光器40以及所述控制器20进行供电或断电,同样能够降低电量的消耗。
当所述温度感应器60感应所述弹丸本体10的温度低于设定温度时,向所述电源模块70发送第一感应信号,所述电源模块70根据所述第一感应信号向所述检测器30、所述发光器40以及所述控制器20进行断电。当所述温度感应器60感应所述弹丸本体10的温度高于设定温度时,向所述电源模块70发送第二感应信号,所述电源模块70根据所述第二感应信号向所述检测器30、所述发光器40以及所述控制器20进行供电。这样,当弹丸1不需要使用时,可以将弹丸1存储在冷库中,温度感应器60感应所述弹丸本体10的温度低于设定温度时,所述电源模块70对所述检测器30、所述发光器40以及所述控制器20断电,便于长期存储。当弹丸1需要使用的时候,从冷库中取出,温度感应器60感应所述弹丸本体10的温度高于设定温度时,所述电源模块70对所述检测器30、所述发光器40以及所述控制器20供电,便可自动上电激活整个系统,使弹丸1进入工作模式。可选地,所述设定温度的范围为-5度至5度。一般将弹丸1存储在冷库(冰箱或冰柜)里进行低温储存的温度是-5度以下。当然,所述设定温度的数值范围并不仅限于此,可以通过设定不同的预设温度值,然后把弹丸1存入低于该设定温度值的环境中。
配合参见图2所示,在一实施方式中,所述控制器20采用单片机,所述发光器40采用LED灯,所述温度感应器60采用温敏电阻,所述电源模块70采用纽扣电池。所述弹丸本体10内设有收容空间100,所述控制器20、检测器30、发光器40以及温度感应器60均设在所述收容空间100内。进一步地,所述弹丸本体10包括第一注塑体110和包覆在第一注塑体10外部的第二注塑体120以及第三注塑体130,所述收容空间100形成于所述第一注塑体110内。所述第二注塑体120和所述第三注塑体130采用颜色不用的材料,在弹丸本体10的表面形成花纹效果,提高弹丸1的外观效果。所述第一注塑体110和所述第三注塑体130采用透明材料,所述第二注塑体120采用不透明材料,以使得所述发光器40发出的光线能够透过所述第三注塑体130射出。
下面通过一个具体实施例,对本发明的弹丸1的工作原理进行详细说明。
弹丸1不需要使用时,将弹丸1存储在冷库中,温度感应器60感应所述弹丸本体10的温度低于设定温度时,所述电源模块70对所述检测器30、所述发光器40以及所述控制器20断电,可以减少电量消耗,便于长期存储。当弹丸1需要使用的时候,从冷库中取出,温度感应器60感应所述弹丸本体10的温度高于设定温度时,所述电源模块70对所述检测器30、所述发光器40以及所述控制器20供电,便可自动上电激活整个系统,使弹丸1进入工作模式。此时,所述控制器20处于睡眠状态,当弹丸1被使用时 会产生震动,检测器30检测到弹丸1发生了震动,向控制器20发送激活信号,使控制器20切换至激活状态。
弹丸1被发射后,检测器30首先检测到弹丸1达到出膛状态,控制器20控制发光器40以第一发光亮度进行发光,模拟出弹丸1出膛时的火花效果。然后弹丸1进入飞行状态,并且所述计时器50开始计时。弹丸1在飞行过程中,控制器20控制发光器40始终以第四发光亮度进行发光,或是控制所述发光器40发光亮度逐渐降低,模拟出弹丸1的飞行弹道。弹丸1在飞行过程中,检测器30还检测弹丸1是否发生撞击的情况。
如果在计时器50的计时时间内,弹丸1发生撞击,控制器20控制发光器40以第三发光亮度进行发光,模拟出弹丸1撞击时的火花效果,然后检测器30重新进入检测出膛的模式。如果在计时器50的计时时间内,弹丸1未发生撞击,达到计时时间后,控制器20控制发光器40熄灭,以降低电量的消耗,然后检测器30重新进入检测出膛的模式。
在控制器20控制发光器40熄灭后或是弹丸1发生撞击后,如果检测器30在设定时间内未检测到弹丸1发生震动或是再次进入出膛状态,向控制器20发送睡眠信号,使控制器20切换至睡眠状态,以进一步降低电量的消耗。
由上述实施例可知,本发明的用于比赛的弹丸1,通过检测器30检测弹丸本体10的运行状态(即弹丸本体10的震动情况)并将检测结果通过检测信号发送给控制器20,控制器20根据检测器 30发送的检测信号向发光器40发送不同的发光信号,进而控制发光器40以不同的发光状态进行发光,避免了弹丸1被误触发的情况发生,且能够较为准确的模拟出实际发射弹丸的过程中所需要达到的效果。并且可以在弹丸1发射的过程中,模拟出出膛时的火花效果、飞行弹道以及撞击时的火花效果,增加射击类机器人竞赛的场面真实性,以及比赛的观赏性,使得观众有一种身临其境的浸入感。另外,还可以通过检测器30根据弹丸1的震动情况,使控制器20在激活状态和睡眠状态之间切换,通过温度传感器60根据弹丸1的温度情况,使电源模块70为系统供电或断电,以此降低电量的消耗。
参见图6所示,本发明的实施例还提供一种用于比赛的发射机构2,可以用在射击类机器人竞赛中或其他设计类项目中用来发射弹丸。所述发射机构2包括:发射器80以及如上所述的弹丸1,所述弹丸1通过所述发射器80发射。需要说明的是,在上述实施方式和实施例中关于所述弹丸1的描述,同样适用于本发明的发射机构2。在一实施方式中,所述发射器80还包括发射管810,所述弹丸1通过所述发射管810进行发射。
本发明的用于比赛的发射机构2,通过检测器30检测弹丸本体10的运行状态(即弹丸本体10的震动情况)并将检测结果通过检测信号发送给控制器20,控制器20根据检测器30发送的检测信号向发光器40发送不同的发光信号,进而控制发光器40以不同的发光状态进行发光,避免了弹丸1被误触发的情况发生,且 能够较为准确的模拟出实际发射弹丸的过程中所需要达到的效果。并且可以在弹丸1发射的过程中,模拟出出膛时的火花效果、飞行弹道以及撞击时的火花效果,增加射击类机器人竞赛的场面真实性,以及比赛的观赏性,使得观众有一种身临其境的浸入感。另外,还可以通过检测器30根据弹丸1的震动情况,使控制器20在激活状态和睡眠状态之间切换,通过温度传感器60根据弹丸1的温度情况,使电源模块70为系统供电或断电,以此降低电量的消耗。
以上所述仅是本发明的较佳实施例而已,并非对本发明做任何形式上的限制,虽然本发明已以较佳实施例揭露如上,然而并非用以限定本发明,任何熟悉本专业的技术人员,在不脱离本发明技术方案的范围内,当可利用上述揭示的技术内容做出些许更动或修饰为等同变化的等效实施例,但凡是未脱离本发明技术方案的内容,依据本发明的技术实质对以上实施例所作的任何简单修改、等同变化与修饰,均仍属于本发明技术方案的范围内。
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Claims (14)

  1. 一种用于比赛的弹丸,其特征在于,包括:弹丸本体和设置于所述弹丸本体上的控制器、检测器以及发光器;所述检测器和所述发光器分别与所述控制器相连;
    所述检测器用于检测所述弹丸本体的运行状态并向所述控制器发送相应的检测信号;
    所述控制器用于根据所述检测信号向所述发光器输出发光信号,控制所述发光器的发光状态。
  2. 根据权利要求1所述的用于比赛的弹丸,其特征在于,所述检测器包括加速度计;所述加速度计用于在检测到所述弹丸本体的加速度值在单位时间内的变化量达到不同设定值时,确定所述弹丸本体处于不同的状态。
  3. 根据权利要求2所述的用于比赛的弹丸,其特征在于,所述加速度计用于在检测到所述弹丸本体沿水平方向的加速度值在单位时间内的变化量达到第一设定值时,确定所述弹丸本体处于出膛状态。
  4. 根据权利要求3所述的用于比赛的弹丸,其特征在于,所述加速度计用于在检测到所述弹丸本体沿水平方向的加速度值在单位时间内的变化量达到所述第一设定值并持续一预设时间,确定所述弹丸本体处于所述出膛状态。
  5. 根据权利要求3所述的用于比赛的弹丸,其特征在于,所述检测器用于在检测到所述弹丸本体达到所述出膛状态时,向所 述控制器发送第一检测信号;
    所述控制器用于根据所述第一检测信号向所述发光器输出第一发光信号,控制所述发光器以第一发光亮度进行发光。
  6. 根据权利要求5所述的用于比赛的弹丸,其特征在于,所述检测器还包括与所述控制器相连的计时器;
    所述计时器用于在所述检测器检测到所述弹丸本体达到所述出膛状态时开始计时;
    所述检测器还用于在所述计时器的计时时间达到一设定时间时,向所述控制器发送第二检测信号;
    所述控制器还用于根据所述第二检测信号,向所述发光器输出第二发光信号,控制所述发光器熄灭。
  7. 根据权利要求3所述的用于比赛的弹丸,其特征在于,所述加速度计还用于在检测到所述弹丸本体沿水平方向的加速度值在单位时间内的变化量达到第二设定值时,确定所述弹丸本体处于撞击状态。
  8. 根据权利要求7所述的用于比赛的弹丸,其特征在于,所述检测器还用于在检测到所述弹丸本体达到所述撞击状态时,向所述控制器发送第三检测信号;
    所述控制器还用于根据所述第三检测信号向所述发光器输出第三发光信号,控制所述发光器以第三发光亮度进行发光;其中,所述第三发光亮度大于所述第一发光亮度。
  9. 根据权利要求8所述的用于比赛的弹丸,其特征在于,所 述检测器还包括与所述控制器相连的计时器;
    所述计时器用于在所述检测器检测到所述弹丸本体达到所述出膛状态时开始计时;
    所述检测器还用于在所述计时器开始计时时,向所述控制器发送第四检测信号;
    所述控制器还用于根据所述第四检测信号向所述发光器输出第四发光信号,控制所述发光器以第四发光亮度进行发光或控制所述第四发光亮度逐渐减小;其中,所述第四发光亮度小于所述第一发光亮度。
  10. 根据权利要求1所述的用于比赛的弹丸,其特征在于,所述控制器包括睡眠状态和激活状态;
    所述检测器还用于在检测到所述弹丸本体发生震动时,向所述控制器发送激活信号,所述控制器根据所述激活信号切换至激活状态;以及
    所述检测器还用于在一设定时间内未检测到所述弹丸本体发生震动时,向所述控制器发送睡眠信号,所述控制器根据所述睡眠信号切换至睡眠状态。
  11. 根据权利要求1所述的用于比赛的弹丸,其特征在于,还包括温度感应器和与所述温度感应器相连的电源模块,所述电源模块与所述检测器、所述发光器以及所述控制器相连;
    所述温度感应器用于感应所述弹丸本体的温度状态并向所述电源模块发送感应信号;
    所述电源模块用于根据所述感应信号向所述检测器、所述发光器以及所述控制器进行供电或断电。
  12. 根据权利要求11所述的用于比赛的弹丸,其特征在于,
    所述温度感应器用于在感应所述弹丸本体的温度低于设定温度时,向所述电源模块发送第一感应信号;所述电源模块用于根据所述第一感应信号向所述检测器、所述发光器以及所述控制器进行断电;以及
    所述温度感应器还用于在感应所述弹丸本体的温度高于设定温度时,向所述电源模块发送第二感应信号;所述电源模块用于根据所述第二感应信号向所述检测器、所述发光器以及所述控制器进行供电。
  13. 根据权利要求1所述的用于比赛的弹丸,其特征在于,所述控制器为单片机。
  14. 一种用于比赛的发射机构,其特征在于,包括:发射器以及如权利要求1至13中任意一项所述的弹丸,所述弹丸通过所述发射器发射。
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