WO2018205378A1 - Projectile for game and launching mechanism - Google Patents

Projectile for game and launching mechanism Download PDF

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Publication number
WO2018205378A1
WO2018205378A1 PCT/CN2017/090954 CN2017090954W WO2018205378A1 WO 2018205378 A1 WO2018205378 A1 WO 2018205378A1 CN 2017090954 W CN2017090954 W CN 2017090954W WO 2018205378 A1 WO2018205378 A1 WO 2018205378A1
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WO
WIPO (PCT)
Prior art keywords
projectile
controller
detector
illuminator
projectile body
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PCT/CN2017/090954
Other languages
French (fr)
Chinese (zh)
Inventor
苗向鹏
任冠男
刘玉洪
苏凤宇
Original Assignee
深圳市大疆创新科技有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Priority to CN201720535130.4 priority Critical
Priority to CN201720535130.4U priority patent/CN206965096U/en
Application filed by 深圳市大疆创新科技有限公司 filed Critical 深圳市大疆创新科技有限公司
Publication of WO2018205378A1 publication Critical patent/WO2018205378A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games

Abstract

A projectile (1) for a game and a launching mechanism, the projectile (1) comprising: a projectile body (10) and a controller (20) provided on the projectile body (10), a detector (30), and a light emitter (40). The detector (30) and the light emitter (40) are respectively connected to the controller (20); the detector (30) is used for detecting the operating state of the projectile body (10) and sending a corresponding detection signal to the controller (20); and the controller (20) determines the operating state of the projectile body (10) according to the detection signal, outputs a light emitting signal to the light emitter (40), and controls the light emitting state of the light emitter (40), thereby avoiding the situation in which the projectile (1) is triggered by mistake, and being able to achieve the effect that needs to be achieved during the launch of the projectile (1).

Description

Projectile and launching mechanism for competition Technical field

The invention relates to the technical field of shooting competition, in particular to a projectile and a launching mechanism for a competition.

Background technique

At present, in the shooting competition or in some shooting entertainment projects, although the competition process is very intense, it is difficult for the audience to see the trajectory of the projectile, the issuer of the projectile, and the hitter. In order to enhance the visual effect of the competition, the illuminating ball is usually used as a projectile for the game, so that the projectile projectile has a luminous effect and enhances the viewing experience of the audience.

However, most of the current luminous balls on the market are controlled by a vibration switch. Once the luminous ball itself has a certain vibration, the LED light inside the luminous ball can be triggered to flash in a preset manner, and the luminous ball is easily triggered by mistake. It is impossible to accurately simulate the effect that needs to be achieved in the actual process of launching the projectile, and reduce the visual effect of the game and the viewing experience of the audience.

Summary of the invention

The present invention provides a projectile and launching mechanism for a game.

According to a first aspect of the present invention, a projectile for a game is provided, comprising: a projectile body and a controller, a detector, and an illuminator disposed on the projectile body; The detector and the illuminator are respectively connected to the controller;

The detector is configured to detect an operating state of the projectile body and send a corresponding detection signal to the controller;

The controller is configured to output a lighting signal to the illuminator according to the detection signal, and control a lighting state of the illuminator.

Further, the detector includes an accelerometer; the accelerometer is configured to determine that the projectile body is in a different state when detecting that the amount of change of the acceleration value of the projectile body reaches a different set value within a unit time .

Further, the accelerometer is configured to determine that the projectile body is in an exit state when detecting that the amount of change of the acceleration value in the horizontal direction of the projectile body in the horizontal direction reaches the first set value.

Further, the accelerometer is configured to detect that the amount of change of the acceleration value in the horizontal direction of the projectile body in the horizontal direction reaches the first set value for a preset time, and determine that the projectile body is at The exit state.

Further, the detector is configured to send a first detection signal to the controller when detecting that the projectile body reaches the exiting state;

The controller is configured to output a first lighting signal to the illuminator according to the first detection signal, and control the illuminator to emit light at a first illuminating brightness.

Further, the detector further includes a timer connected to the controller;

The timer is configured to start timing when the detector detects that the projectile body reaches the exiting state;

The detector is further configured to reach a set time when the timer is timed Sending a second detection signal to the controller;

The controller is further configured to output a second illumination signal to the illuminator according to the second detection signal, and control the illuminator to be extinguished.

Further, the accelerometer is further configured to determine that the projectile body is in an impact state when detecting that the amount of change of the acceleration value of the projectile body in the horizontal direction reaches a second set value within a unit time.

Further, the detector is further configured to send a third detection signal to the controller when detecting that the projectile body reaches the impact state;

The controller is further configured to output a third illuminating signal to the illuminator according to the third detecting signal, and control the illuminator to emit light at a third illuminating brightness; wherein the third illuminating brightness is greater than the illuminating A luminous brightness.

Further, the detector further includes a timer connected to the controller;

The timer is configured to start timing when the detector detects that the projectile body reaches the exiting state;

The detector is further configured to send a fourth detection signal to the controller when the timer starts timing;

The controller is further configured to output a fourth illuminating signal to the illuminator according to the fourth detecting signal, control the illuminator to emit light at a fourth illuminating brightness, or control the fourth illuminating brightness to gradually decrease; The fourth illuminating brightness is smaller than the first illuminating brightness.

Further, the controller includes a sleep state and an activation state;

The detector is further configured to detect when the projectile body vibrates The controller sends an activation signal, and the controller switches to an active state according to the activation signal;

The detector is further configured to send a sleep signal to the controller when a vibration of the projectile body is not detected within a set time, and the controller switches to a sleep state according to the sleep signal.

Further, further comprising a temperature sensor and a power module connected to the temperature sensor, the power module being connected to the detector, the illuminator and the controller;

The temperature sensor is configured to sense a temperature state of the projectile body and send a sensing signal to the power module;

The power module is configured to supply or power off the detector, the illuminator, and the controller according to the sensing signal.

Further, the temperature sensor is configured to send a first sensing signal to the power module when the temperature of the projectile body is lower than a set temperature; the power module is configured to use the first sensing signal according to the first sensing signal Determining the detector, the illuminator, and the controller to power down;

The temperature sensor is further configured to send a second sensing signal to the power module when the temperature of the projectile body is higher than a set temperature; the power module is configured to apply the second sensing signal to the The detector, the illuminator, and the controller provide power.

Further, the controller is a single chip microcomputer.

According to a second aspect of the present invention, a launching mechanism for a game is provided, comprising: A launcher and a projectile as described above, the projectile being emitted through the launcher.

The projectile for the game of the present invention detects the running state of the projectile body through the detector and transmits the detection result to the controller through the detection signal, and the controller sends different illuminating signals to the illuminator according to the detection signal sent by the detector, thereby controlling The illuminator emits light in different illuminating states, which avoids the occurrence of false triggering of the projectile, and can accurately simulate the effect that needs to be achieved in the process of actually launching the projectile.

The launching mechanism for the game of the present invention detects the running state of the projectile body of the projectile through the detector and transmits the detection result to the controller through the detection signal, and the controller sends different illumination signals to the illuminator according to the detection signal sent by the detector. In turn, the illuminator is controlled to emit light in different illuminating states, which avoids the occurrence of false triggering of the projectile, and can accurately simulate the effect that needs to be achieved in the process of actually launching the projectile. And it can enhance the visual effect of the game and enhance the audience's viewing experience.

DRAWINGS

1 is a schematic structural view of a projectile for a game according to an embodiment of the present invention.

2 is a cross-sectional view of a projectile for a game shown in an embodiment of the present invention.

3 is a block diagram showing the structure of a projectile for a game according to an embodiment of the present invention.

4 is a block diagram showing another structure of a projectile for a game according to an embodiment of the present invention.

Fig. 5 is a block diagram showing still another structure of a projectile for a game according to an embodiment of the present invention.

FIG. 6 is a schematic structural diagram of a launching mechanism for a game according to an embodiment of the present invention.

detailed description

Exemplary embodiments will be described in detail herein, examples of which are illustrated in the accompanying drawings. The following description refers to the same or similar elements in the different figures unless otherwise indicated. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present invention. Instead, they are merely examples of devices and methods consistent with aspects of the invention as detailed in the appended claims.

The terminology used in the present invention is for the purpose of describing particular embodiments, and is not intended to limit the invention. The singular forms "a", "the" and "the" It should also be understood that the term "and/or" as used herein refers to and encompasses any and all possible combinations of one or more of the associated listed items.

The words "first", "second" and similar terms used in the specification and claims of the present application do not denote any order, quantity, or importance, but are merely used to distinguish different components. Similarly, the words "a" or "an" and the like do not denote a quantity limitation, but mean that there is at least one. Unless otherwise indicated, the terms "front", "rear", "lower" and/or "upper" are used for convenience of description and are not limited to one location or one spatial orientation. The word "comprising" or "comprises" or "comprises" or "an" or "an" Or an object. The words "connected" or "connected" and the like are not limited to physical or mechanical connections, and may include electrical connections, whether direct or indirect.

The projectile and launching mechanism for the game of the present invention will be described in detail below with reference to the accompanying drawings. The features of the embodiments and embodiments described below may be combined with each other without conflict.

Referring to FIG. 1 to FIG. 3, an embodiment of the present invention provides a projectile 1 for a game, which can be used in a shooting robot competition or in other design projects. The projectile 1 includes: a projectile body 10 and a controller 20, a detector 30, and an illuminator 40 disposed on the projectile body 10, and the detector 30 and the illuminator 40 are respectively connected to the controller 20. . The detector 30 detects the operating state of the projectile body 10 and transmits a corresponding detection signal to the controller 20. The controller 20 outputs a lighting signal to the illuminator 40 according to the detection signal, and controls a lighting state of the illuminator 40.

The projectile 1 for the game of the present invention detects the operating state of the projectile body 10 (i.e., the vibration condition of the projectile body 10) by the detector 30 and transmits the detection result to the controller 20 via the detection signal, and the controller 20 according to the detector 30 The transmitted detection signal sends different illumination signals to the illuminator 40, thereby controlling the illuminator 40 to emit light in different illumination states, thereby avoiding the occurrence of false triggering of the projectile 1, and accurately simulating the process of actually launching the projectile. The effect that needs to be achieved.

In an embodiment, the detector 30 includes an accelerometer that determines the projectile body 10 when detecting that the amount of change in the acceleration value of the projectile body 10 reaches a different set value within a unit time. In a different state. That is It can be said that the detector 30 can obtain the acceleration value of the projectile body 10 by detecting the vibration condition of the projectile body 10, thereby determining the operating state of the projectile body 10. In the present embodiment, the operating state of the projectile body 10 includes the exiting state and the striking state (i.e., the state when the projectile 1 hits the target).

When the accelerometer detects that the amount of change in the acceleration value of the projectile body 10 in the horizontal direction reaches the first set value, determining that the projectile body 10 is in the exiting state, at this time, the projectile body 10 The speed has increased dramatically. Optionally, when the accelerometer detects that the amount of change in the acceleration value of the projectile body 10 in the horizontal direction reaches the first set value for a predetermined time, determining the projectile body 10 In the exit state. When the detector 30 detects that the projectile body 10 reaches the exiting state, the first detection signal is transmitted to the controller 20. The controller 20 outputs a first lighting signal to the illuminator 40 according to the first detection signal, and controls the illuminator 40 to emit light with a first illuminating brightness, where the first illuminating brightness is that the projectile 1 is out The brightness of the light in the state. That is, the accelerometer can detect whether the projectile body 10 reaches the exiting state, so that the controller 20 can control the illuminator 40 to emit light at the first illuminating brightness when the projectile 1 reaches the squeezing state, thereby simulating the projectile. 1 The spark effect when shooting, increasing the authenticity of the scene of the shooting robot competition, and the viewing of the game, the audience has an immersive immersive feeling. In this embodiment, the first set value is 8.8 g (ie, 8.8 times the gravitational acceleration, the gravitational acceleration g is 9.8 m/s 2 ), and the preset time is 2.5 ms. That is, when the accelerometer detects that the acceleration value of the projectile body 10 exceeds 8.8 g and holds for 2.5 ms, it is determined that the projectile body 10 is in the exiting state. When the projectile body 10 is in the exiting state, the accelerometer detects that the amount of change in the acceleration value of the projectile body 10 in the horizontal direction is incremented per unit time. It should be noted that the first set value and the preset time are related to the power magnitude of the propeller of the launching device of the projectile 1 , and thus the first set value and the range of values of the preset time Not limited to this.

When the accelerometer detects that the amount of change in the acceleration value of the projectile body 10 in the horizontal direction reaches the second set value, determining that the projectile body 10 is in an impact state, and at this time, the speed of the projectile body 10 Suddenly. When the detector 30 detects that the projectile body 10 reaches the impact state, it transmits a third detection signal to the controller 20. The controller 20 outputs a third lighting signal to the illuminator 40 according to the third detection signal, and controls the illuminator 40 to emit light with a third illuminating brightness, wherein the third illuminating brightness is that the projectile 1 is in an impact state. The brightness of the light below. The third illuminating brightness is greater than the first illuminating brightness. That is to say, the accelerometer can detect whether the projectile body 10 reaches the impact state, so that the controller 20 can control the illuminator 40 to emit light with the third illuminating brightness when the projectile 1 reaches the impact state, thereby achieving a bright illuminating effect. In order to simulate the spark effect when the projectile 1 hits, increase the authenticity of the scene of the shooting robot competition, and the ornamental nature of the game, the audience has an immersive immersive feeling. In this embodiment, the second set value is 6 g (ie, 6 times the gravitational acceleration and the gravitational acceleration g is 9.8 m/s 2 ). When the accelerometer detects that the acceleration value of the projectile body 10 exceeds 6 g, it is determined that the projectile body 10 is in an impact state. When the projectile body 10 is in an impact state, the accelerometer detects that the amount of change in the acceleration value of the projectile body 10 in the horizontal direction is an increment per unit time. It should be noted that the numerical range of the second set value is not limited thereto.

Referring to FIG. 4, in an embodiment, the detector 30 further includes a timer 50 coupled to the controller 20, the timer 50 detecting that the projectile body 10 is reached at the detector 30. The timing starts when the exiting state is reached. Optionally, the set time is within 3 seconds. Of course, the numerical range of the set time is not limited to this, and different set times can be set according to actual conditions to simulate the effect that needs to be achieved in actually launching the projectile.

When the detector 30 starts timing at the timer 50, a fourth detection signal is sent to the controller 20. The controller 20 outputs a fourth lighting signal to the illuminator 40 according to the fourth detection signal, and controls the illuminator 40 to emit light at a fourth illuminating brightness or to control the fourth illuminating brightness to gradually decrease. The fourth illuminating brightness is the illuminating brightness of the projectile 1 during flight. The fourth illuminating brightness is smaller than the first illuminating brightness. That is, the detector 30 sends a fourth detection signal to the controller 20 when the projectile body 10 reaches the exiting state, so that the controller 20 controls the illuminator 40 during the flight of the projectile 1. The illuminating brightness of the illuminator 40 during the flight of the projectile 1 is gradually reduced, thereby simulating the flight trajectory of the projectile 1 and increasing the shooting class. The authenticity of the scenes of the robot competition and the enjoyment of the game make the audience have an immersive immersive feeling.

The timer 50 starts timing while the detector 30 detects that the projectile body 10 has reached the exiting state. When the detector 30 reaches a set time at the time counted by the timer 50, the second detection signal is transmitted to the controller 20. The controller 20 outputs a second lighting signal to the illuminator 40 according to the second detection signal, and controls the illuminator 40 to be extinguished. That is, regardless of whether or not the projectile 1 has collided within the time period of the timer 50, the controller 20 controls the illuminator 40 to be turned off after the lapse of the time to reduce the power consumption. Optionally, the set time is within 3 seconds. Of course, the numerical range of the set time is not limited to this, and different set times can be set according to actual conditions to simulate the effect that needs to be achieved in actually launching the projectile.

Thus, after the projectile 1 of the present invention is launched, the detector 30 first detects that the projectile 1 has reached the exiting state, and the controller 20 controls the illuminator 40 to emit light with the first illuminating brightness, simulating the sparking effect when the projectile 1 exits. Then, the projectile 1 enters the flight state, and the controller 20 can control the illuminator 40 to always emit light with the fourth illuminating brightness, and can also control the illuminator 40 to gradually decrease the illuminating brightness, and simulate the flying trajectory of the projectile 1. During the flight of the projectile 1, if the projectile 1 hits during the time period of the timer 50, the controller 20 controls the illuminator 40 to emit light at the third illuminating brightness, simulating the sparking effect when the projectile 1 hits. If the projectile 1 does not collide within the time period of the timer 50, the controller 20 controls the illuminator 40 to be turned off after the lapse of the time to reduce the consumption of power.

In an embodiment, the controller 20 includes a sleep state and an activation state. When the detector 30 detects that the projectile body 10 is vibrating, an activation signal is sent to the controller 20, and the controller 20 switches to an active state according to the activation signal. When the detector 30 does not detect that the projectile body 10 vibrates within a set time, sending a sleep signal to the controller 20, the controller 20 Switching to the sleep state according to the sleep signal to reduce the consumption of power. Optionally, the set time is within 3 seconds. Of course, the numerical range of the set time is not limited to this, and different set times can be set according to actual conditions to simulate the effect that needs to be achieved in actually launching the projectile.

Thus, when the projectile 1 is used, the detector 30 detects that the projectile 1 has vibrated and sends an activation signal to the controller 20 to enable the controller 20 to switch to the active state. After the projectile 1 is fired, the detector 30 first detects that the projectile 1 has reached the exiting state, and the controller 20 controls the illuminator 40 to emit light with the first illuminating brightness, simulating the sparking effect when the projectile 1 exits. Then, the projectile 1 enters a flight state. During this process, the controller 20 can control the illuminator 40 to always emit light with the fourth illuminating brightness, and can also control the illuminator 40 to gradually decrease the illuminating brightness, simulating the flying trajectory of the projectile 1. If the projectile 1 hits during the time period of the timer 50, the controller 20 controls the illuminator 40 to emit light at the third illuminating brightness, simulating the sparking effect when the projectile 1 hits, and then the detector 30 re-enters the sputum detecting mode. If the projectile 1 does not collide within the time period of the timer 50, the controller 20 controls the illuminator 40 to be turned off after the lapse of the time to reduce the consumption of the power, and then the detector 30 re-enters the mode in which the cymbal is detected. If the detector 30 does not detect that the projectile 1 vibrates or enters the exit state again within the set time, the sleep signal is sent to the controller 20 to enable the controller 20 to switch to the sleep state to reduce the consumption of the power.

Referring to FIG. 5, in an embodiment, the projectile 1 further includes a temperature sensor 60 and a power module 70 connected to the temperature sensor 60, the power module 70 and the detector 30, the The illuminator 40 and the controller 20 are connected. The temperature sensor 60 is configured to sense a temperature state of the projectile body 10 and send a sensing signal to the power module 70. The power module 70 is configured to the detector 30 and the illuminator 40 according to the sensing signal. And the controller 20 performs power supply or power-off, and can also reduce power consumption.

When the temperature sensor 60 senses that the temperature of the projectile body 10 is lower than the set temperature, the first sensing signal is sent to the power module 70, and the power module 70 detects the first sensing signal according to the first sensing signal. The device 30, the illuminator 40, and the controller 20 are powered down. When the temperature sensor 60 senses that the temperature of the projectile body 10 is higher than a set temperature, sending a second sensing signal to the power module 70, and the power module 70 detects the second sensing signal according to the second sensing signal. The device 30, the illuminator 40, and the controller 20 provide power. In this way, when the projectile 1 is not needed, the projectile 1 can be stored in the cold storage. When the temperature sensor 60 senses that the temperature of the projectile body 10 is lower than the set temperature, the power module 70 is opposite to the detector 30, The illuminator 40 and the controller 20 are powered off for long-term storage. When the projectile 1 needs to be used, it is taken out from the cold storage, and when the temperature sensor 60 senses that the temperature of the projectile body 10 is higher than a set temperature, the power module 70 pairs the detector 30, the illuminator 40, and When the controller 20 is powered, the entire system can be automatically powered on, so that the projectile 1 enters the working mode. Optionally, the set temperature ranges from -5 degrees to 5 degrees. Generally, the temperature at which the projectile 1 is stored in a cold storage (refrigerator or freezer) for low temperature storage is -5 degrees or less. Of course, the numerical range of the set temperature is not limited to this, and it is possible to set the different preset temperature values and then store the projectile 1 in an environment lower than the set temperature value.

Referring to FIG. 2, in an embodiment, the controller 20 uses a single chip microcomputer, the illuminator 40 uses an LED lamp, the temperature sensor 60 uses a temperature sensitive resistor, and the power module 70 uses a button battery. A accommodating space 100 is disposed in the projectile body 10, and the controller 20, the detector 30, the illuminator 40, and the temperature sensor 60 are all disposed in the accommodating space 100. Further, the projectile body 10 includes a first injection molded body 110 and a second injection molded body 120 and a third injection molded body 130 that are coated on the outside of the first injection molded body 10, and the receiving space 100 is formed in the first injection molded body. Within 110. The second injection molded body 120 and the third injection molded body 130 adopt a color-free material to form a pattern effect on the surface of the projectile body 10, thereby improving the appearance effect of the projectile 1. The first injection molded body 110 and the third injection molded body 130 are made of a transparent material, and the second injection molded body 120 is made of an opaque material, so that the light emitted by the illuminator 40 can pass through the third injection molded body 130. Shoot out.

The working principle of the projectile 1 of the present invention will be described in detail below by way of a specific embodiment.

When the projectile 1 is not used, the projectile 1 is stored in the cold storage. When the temperature sensor 60 senses that the temperature of the projectile body 10 is lower than the set temperature, the power module 70 is opposite to the detector 30 and the illuminator. 40 and the controller 20 is powered off, which can reduce power consumption and facilitate long-term storage. When the projectile 1 needs to be used, it is taken out from the cold storage, and when the temperature sensor 60 senses that the temperature of the projectile body 10 is higher than a set temperature, the power module 70 pairs the detector 30, the illuminator 40, and When the controller 20 is powered, the entire system can be automatically powered on, so that the projectile 1 enters the working mode. At this time, the controller 20 is in a sleep state when the projectile 1 is used. Vibration is generated, and the detector 30 detects that the projectile 1 has vibrated and sends an activation signal to the controller 20 to cause the controller 20 to switch to the active state.

After the projectile 1 is fired, the detector 30 first detects that the projectile 1 has reached the exiting state, and the controller 20 controls the illuminator 40 to emit light with the first illuminating brightness, simulating the sparking effect when the projectile 1 exits. The projectile 1 then enters a flight state and the timer 50 begins to time. During the flight of the projectile 1, the controller 20 controls the illuminator 40 to always emit light with the fourth illuminating brightness, or controls the illuminator 40 to gradually decrease the illuminating brightness, simulating the flying trajectory of the projectile 1. During the flight of the projectile 1, the detector 30 also detects whether or not the projectile 1 has collided.

If the projectile 1 hits during the time period of the timer 50, the controller 20 controls the illuminator 40 to emit light at the third illuminating brightness, simulating the sparking effect when the projectile 1 hits, and then the detector 30 re-enters the detected sputum. mode. If the projectile 1 does not collide during the time period of the timer 50, after the chronograph time is reached, the controller 20 controls the illuminator 40 to be turned off to reduce the consumption of the power, and then the detector 30 re-enters the mode in which the cymbal is detected.

After the controller 20 controls the illuminator 40 to be extinguished or after the projectile 1 hits, if the detector 30 does not detect that the projectile 1 vibrates or enters the exit state again within the set time, the sleep signal is sent to the controller 20, The controller 20 is switched to the sleep state to further reduce the consumption of power.

It can be seen from the above embodiment that the projectile 1 for the game of the present invention detects the running state of the projectile body 10 (ie, the vibration condition of the projectile body 10) by the detector 30 and transmits the detection result to the controller 20 through the detection signal, and controls 20 according to the detector The detection signal transmitted by the 30 transmits different illumination signals to the illuminator 40, thereby controlling the illuminator 40 to emit light in different illumination states, thereby avoiding the occurrence of false triggering of the projectile 1, and accurately simulating the actual ejection of the projectile. The effect that needs to be achieved in the process. And in the process of projectile 1 launch, the spark effect, the trajectory of the trajectory and the spark effect during the impact can be simulated, the scene authenticity of the shooting robot competition can be increased, and the viewing of the game can be made, so that the audience has an appearance. The sense of immersion in its environment. In addition, the controller 20 can also switch between the active state and the sleep state according to the vibration condition of the projectile 1, and the temperature sensor 60 can make the power module 70 power or power off the system according to the temperature condition of the projectile 1. In order to reduce the consumption of electricity.

Referring to Figure 6, an embodiment of the present invention also provides a launching mechanism 2 for a game that can be used in a shooting robot race or in other design projects to launch a projectile. The launching mechanism 2 comprises a transmitter 80 and a projectile 1 as described above, which is emitted by the launcher 80. It should be noted that the description about the projectile 1 in the above embodiments and examples is equally applicable to the launching mechanism 2 of the present invention. In an embodiment, the emitter 80 further includes a launch tube 810 through which the projectile 1 is launched.

The launching mechanism 2 for the game of the present invention detects the operating state of the projectile body 10 (i.e., the vibration condition of the projectile body 10) by the detector 30 and transmits the detection result to the controller 20 through the detection signal, and the controller 20 according to the detector The detection signal sent by 30 transmits different illumination signals to the illuminator 40, thereby controlling the illuminator 40 to emit light in different illumination states, thereby avoiding the occurrence of false triggering of the projectile 1, and It can accurately simulate the effect that needs to be achieved in the process of actually launching the projectile. And in the process of projectile 1 launch, the spark effect, the trajectory of the trajectory and the spark effect during the impact can be simulated, the scene authenticity of the shooting robot competition can be increased, and the viewing of the game can be made, so that the audience has an appearance. The sense of immersion in its environment. In addition, the controller 20 can also switch between the active state and the sleep state according to the vibration condition of the projectile 1, and the temperature sensor 60 can make the power module 70 power or power off the system according to the temperature condition of the projectile 1. In order to reduce the consumption of electricity.

The above is only a preferred embodiment of the present invention, and is not intended to limit the scope of the present invention. Although the present invention has been disclosed in the above preferred embodiments, it is not intended to limit the present invention. A person skilled in the art can make some modifications or modifications to equivalent embodiments by using the above-disclosed technical contents without departing from the technical scope of the present invention. The present invention is not limited to any simple modifications, equivalent changes and modifications of the above embodiments.

The disclosure of this patent document contains material that is subject to copyright protection. This copyright is the property of the copyright holder. The copyright owner has no objection to the reproduction of the patent document or the patent disclosure in the official records and files of the Patent and Trademark Office.

Claims (14)

  1. A projectile for a game, comprising: a projectile body and a controller, a detector and an illuminator disposed on the projectile body; the detector and the illuminator are respectively connected to the controller ;
    The detector is configured to detect an operating state of the projectile body and send a corresponding detection signal to the controller;
    The controller is configured to output a lighting signal to the illuminator according to the detection signal, and control a lighting state of the illuminator.
  2. A projectile for a game according to claim 1, wherein said detector comprises an accelerometer; said accelerometer is adapted to detect a change in an acceleration value of said projectile body in a unit time When the value is set, it is determined that the projectile body is in a different state.
  3. The projectile for a game according to claim 2, wherein the accelerometer is configured to detect, when the amount of change in the acceleration value of the projectile body in the horizontal direction reaches the first set value, And determining that the projectile body is in a state of exiting.
  4. The projectile for a game according to claim 3, wherein the accelerometer is configured to detect the amount of change in the acceleration value of the projectile body in the horizontal direction within the unit time to reach the first setting The value continues for a predetermined period of time to determine that the projectile body is in the exiting state.
  5. A projectile for a game according to claim 3, wherein said detector is adapted to detect when said projectile body reaches said exiting state The controller sends a first detection signal;
    The controller is configured to output a first lighting signal to the illuminator according to the first detection signal, and control the illuminator to emit light at a first illuminating brightness.
  6. A projectile for a game according to claim 5, wherein said detector further comprises a timer coupled to said controller;
    The timer is configured to start timing when the detector detects that the projectile body reaches the exiting state;
    The detector is further configured to send a second detection signal to the controller when a timing of the timer reaches a set time;
    The controller is further configured to output a second illumination signal to the illuminator according to the second detection signal, and control the illuminator to be extinguished.
  7. The projectile for a game according to claim 3, wherein the accelerometer is further configured to detect a change amount of the acceleration value in the horizontal direction of the projectile body in a unit time to reach a second set value. At the time, it is determined that the projectile body is in an impact state.
  8. The projectile for a game according to claim 7, wherein the detector is further configured to send a third detection signal to the controller when detecting that the projectile body reaches the impact state;
    The controller is further configured to output a third illuminating signal to the illuminator according to the third detecting signal, and control the illuminator to emit light at a third illuminating brightness; wherein the third illuminating brightness is greater than the illuminating A luminous brightness.
  9. A projectile for a game according to claim 8, wherein The detector also includes a timer coupled to the controller;
    The timer is configured to start timing when the detector detects that the projectile body reaches the exiting state;
    The detector is further configured to send a fourth detection signal to the controller when the timer starts timing;
    The controller is further configured to output a fourth illuminating signal to the illuminator according to the fourth detecting signal, control the illuminator to emit light at a fourth illuminating brightness, or control the fourth illuminating brightness to gradually decrease; The fourth illuminating brightness is smaller than the first illuminating brightness.
  10. A projectile for a game according to claim 1, wherein said controller includes a sleep state and an activation state;
    The detector is further configured to send an activation signal to the controller when detecting that the projectile body vibrates, and the controller switches to an activated state according to the activation signal;
    The detector is further configured to send a sleep signal to the controller when a vibration of the projectile body is not detected within a set time, and the controller switches to a sleep state according to the sleep signal.
  11. The projectile for a game according to claim 1, further comprising a temperature sensor and a power module connected to the temperature sensor, the power module and the detector, the illuminator, and the The controller is connected;
    The temperature sensor is configured to sense a temperature state of the projectile body and send a sensing signal to the power module;
    The power module is configured to supply or power off the detector, the illuminator, and the controller according to the sensing signal.
  12. A projectile for a game according to claim 11, wherein
    The temperature sensor is configured to send a first sensing signal to the power module when the temperature of the projectile body is lower than a set temperature; the power module is configured to send the detector to the detector according to the first sensing signal The illuminator and the controller are powered off;
    The temperature sensor is further configured to send a second sensing signal to the power module when the temperature of the projectile body is higher than a set temperature; the power module is configured to apply the second sensing signal to the The detector, the illuminator, and the controller provide power.
  13. A projectile for a game according to claim 1, wherein said controller is a single chip microcomputer.
  14. A launching mechanism for a game, comprising: a launcher and a projectile according to any one of claims 1 to 13, said projectile being emitted through said launcher.
PCT/CN2017/090954 2017-05-12 2017-06-29 Projectile for game and launching mechanism WO2018205378A1 (en)

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CN201720535130.4 2017-05-12
CN201720535130.4U CN206965096U (en) 2017-05-12 2017-05-12 Bullet and trigger mechanism for match

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Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2020087372A1 (en) * 2018-10-31 2020-05-07 深圳市大疆创新科技有限公司 Colliding object identification method, system, and storage medium

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US5007647A (en) * 1989-12-15 1991-04-16 Sports Glow, Inc. Golf ball and method of making same
US5080359A (en) * 1991-02-04 1992-01-14 Spearhead Industries, Inc. Illuminated ball
US20050233815A1 (en) * 2004-03-18 2005-10-20 Hbl Ltd. Method of determining a flight trajectory and extracting flight data for a trackable golf ball
US20100181725A1 (en) * 2009-01-16 2010-07-22 Thomas Smalley Ball-striking game
CN205374499U (en) * 2016-02-26 2016-07-06 深圳市大疆创新科技有限公司 Marble transmitter and muzzle speed sensor adopts robot of marble transmitter thereof

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5007647A (en) * 1989-12-15 1991-04-16 Sports Glow, Inc. Golf ball and method of making same
US5080359A (en) * 1991-02-04 1992-01-14 Spearhead Industries, Inc. Illuminated ball
US20050233815A1 (en) * 2004-03-18 2005-10-20 Hbl Ltd. Method of determining a flight trajectory and extracting flight data for a trackable golf ball
US20100181725A1 (en) * 2009-01-16 2010-07-22 Thomas Smalley Ball-striking game
CN205374499U (en) * 2016-02-26 2016-07-06 深圳市大疆创新科技有限公司 Marble transmitter and muzzle speed sensor adopts robot of marble transmitter thereof

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CN206965096U (en) 2018-02-06

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