WO2018198656A1 - Dispositif de jeu, programme, et système de jeu - Google Patents

Dispositif de jeu, programme, et système de jeu Download PDF

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Publication number
WO2018198656A1
WO2018198656A1 PCT/JP2018/013025 JP2018013025W WO2018198656A1 WO 2018198656 A1 WO2018198656 A1 WO 2018198656A1 JP 2018013025 W JP2018013025 W JP 2018013025W WO 2018198656 A1 WO2018198656 A1 WO 2018198656A1
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WO
WIPO (PCT)
Prior art keywords
game
arrival time
predicted
determination position
game device
Prior art date
Application number
PCT/JP2018/013025
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English (en)
Japanese (ja)
Inventor
森 一浩
Original Assignee
株式会社セガゲームス
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社セガゲームス filed Critical 株式会社セガゲームス
Priority to CN201880026839.9A priority Critical patent/CN110573223B/zh
Publication of WO2018198656A1 publication Critical patent/WO2018198656A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks

Definitions

  • the present invention relates to a game device, a program, and a game system.
  • measures to be taken when a delay in data reception or packet loss occurs is also required for a display at the time of a score determination in an online competitive game system, such as a display at the time of a goal determination in a race game.
  • a more accurate measure that does not make the player feel uncomfortable when displaying results in an online competitive game system.
  • the present invention has been made in view of the above-described problems, and an object of the present invention is to provide a game device that does not let the player feel the occurrence of a communication abnormality in the display of the score determination position of a game that communicates with another game device. .
  • Claim 1 of the present application is connected to one or more other game devices via a network so as to be able to communicate with each other.
  • a situation where an arrival time prediction point is set at a predetermined position through which the first and second objects passing toward the score determination position pass, and the second object has passed through the arrival time prediction point Based on the prediction means for predicting the predicted arrival time for the second object to reach the grade determination position, Display screen so that the first object arrives at the score determination position during the predicted arrival time when the first object predicted based on the situation that the first object has passed reaches the score determination position
  • the present invention it is possible to provide a game device that does not make the player feel the occurrence of communication abnormality in the display of the score determination position of a game that communicates with another game device.
  • FIG. 1 is a configuration diagram of an example of a game system according to the present embodiment.
  • the game system 1 is connected via a network 20 such as the Internet to a network 22 such as a LAN of stores 14 in various places such as an amusement facility.
  • a network 22 such as a LAN of stores 14 in various places such as an amusement facility.
  • One or more game apparatuses 12 are installed in stores 14 in various places.
  • the game apparatus 12 is connected to the network 22 of the store 14. Note that the game system 1 in FIG.
  • the game system 1 may be configured to include a server device 10 that manages information about players who play a game, result information about games played by the player, and the like. Further, the game apparatus 12 may be connected to the network 20.
  • the game device 12 is a device (drive housing) in which a player plays a driving race game.
  • the game apparatus 12 includes, for example, an operation unit, a seat unit, an image display unit, and the like.
  • the game device 12 is not limited to a business-use game dedicated device installed in the store 14 or the like, and may be a PC, a smartphone, a tablet, a home-use game dedicated device, or the like.
  • the game device 12 in FIG. 1 is realized by, for example, the hardware configuration shown in FIG. FIG. 2 is a hardware configuration diagram of an example of the game device according to the present embodiment.
  • the game apparatus 12 includes a computer 650 that controls the entire apparatus.
  • the game apparatus 12 includes an operation unit 600 connected to the computer 650, an image display unit 610, a sound unit 620, and an IO board 640. Furthermore, the game apparatus 12 includes an IC card unit 660, a coin insertion unit 670 and a communication unit 680 connected to the computer 650.
  • the operation unit 600 is for a player to perform a game operation.
  • the operation unit 600 includes operation units such as a steering wheel, an accelerator pedal, a brake pedal, and a shift lever, and detects operation contents and operation amounts of the operation unit using, for example, sensors.
  • the image display unit 610 is for displaying a game screen.
  • the sound unit 620 includes, for example, an amplifier and a speaker. The sound unit 620 is for outputting game sound.
  • the IO board 640 is connected to various kinds of illumination 630 such as a cold cathode tube 631, a fluorescent lamp 632, and a lamp 633.
  • the illumination 630 is controlled to perform a predetermined lighting / flashing operation as an effect according to the game scene.
  • the game apparatus 12 includes an IC card unit 660 and a coin insertion unit 670.
  • the IC card unit 660 includes an IC card reader / writer 661 that reads and writes information of an IC card that is an information storage medium.
  • the game apparatus 12 acquires player information associated with the IC card information from the server apparatus 10.
  • the game apparatus 12 can specify a player who plays a game.
  • the coin insertion unit 670 is a game play fee insertion mechanism.
  • the communication unit 680 is an interface that connects the game apparatus 12 to the network 22. Thereby, the game apparatus 12 can perform data communication via the communication unit 680.
  • FIG. 3 is a processing block diagram of an example of the game apparatus according to the present embodiment.
  • the game device 12 executes a timer unit 30, a game control unit 32, a position / speed information transmission / reception unit 34, a predicted goal time transmission / reception unit 36, a speed calculation unit 38, a position calculation unit 40, a drawing processing unit 42, a prediction A processing unit 44, a course information storage unit 46, a position / speed information storage unit 48, and a predicted goal time storage unit 50 are realized.
  • the timer unit 30 has a timer function and a clock function.
  • the timer function of the timer unit 30 is a function for measuring an elapsed time from the start of measurement, and measures the time elapsed until the player's vehicle moving in the virtual space reaches the goal. It is assumed that the clock function of the timer unit 30 is synchronized with the time of the other game apparatus 12. For example, the game device 12 can synchronize with a game running on another game device 12 by designating the start timing by time.
  • the game control unit 32 is notified of credit information which is information of coins inserted into the coin insertion unit 670.
  • the game control unit 32 starts a game when notified of credit information indicating that a game play fee has been inserted.
  • the position / speed information transmitting / receiving unit 34 transmits position / speed information of the vehicle (own vehicle) moving in the virtual space to the other game devices 12 by the player's operation on the own device.
  • the position / speed information transmitting / receiving unit 34 receives position / speed information of a vehicle (an opponent vehicle) moving in the virtual space by an operation of another player with respect to the other game apparatus 12 from the other game apparatus 12.
  • the predicted goal time transmission / reception unit 36 transmits the predicted goal time of the own vehicle to the other game apparatus 12. Further, the predicted goal time transmission / reception unit 36 receives the predicted goal time of the opponent vehicle from another game device 12.
  • the speed calculation unit 38 receives the operation content and operation amount of the operation unit such as the steering wheel, the accelerator pedal, the brake pedal, and the shift lever from the operation unit 600, and performs basic adjustment based on the operation content and operation amount. Calculate speed and turning angle. As a specific method of calculation performed by the speed calculation unit 38, a method according to a physical calculation method of acceleration / deceleration and turning angle generated in an actual vehicle can be used.
  • the position calculation unit 40 calculates the amount of movement of the own vehicle from the calculated acceleration / deceleration and turning angle, and calculates the position of the next own vehicle by reflecting the calculated amount of movement on the current position of the own vehicle. .
  • the drawing processing unit 42 generates a display screen on which the own vehicle and the opponent vehicle are drawn based on the calculated position of the own vehicle and the position of the opponent vehicle received from the other game device 12. Note that the display screen may be generated from the viewpoint of the driver of the host vehicle, or may be generated as if it was captured by a virtual camera existing above and behind the host vehicle.
  • the prediction processing unit 44 predicts a time (predicted goal time) for the host vehicle to finish as will be described later.
  • the course information storage unit 46 stores course information for racing with the host vehicle and the opponent vehicle.
  • the position / speed information storage unit 48 stores position / speed information of the host vehicle and the opponent vehicle.
  • the predicted goal time storage unit 50 stores the predicted goal times of the host vehicle and the opponent vehicle.
  • FIG. 4 is a configuration diagram of an example of course information stored in the course information storage unit.
  • the course information in FIG. 4 includes items such as a course name, course data, and a goal time prediction point.
  • the course name is the name of the course.
  • the course data is information on the course necessary for the driving race game, such as width, curvature, gradient, and total length.
  • the goal time prediction point indicates a point on the course where the goal time of the host vehicle is predicted. That is, in the game device 12 of the present embodiment, the predicted goal time is calculated based on the situation (speed, acceleration, turning angle, etc.) when the host vehicle passes the predicted goal time point.
  • the goal time prediction point can be set, for example, in the vicinity of the end of the final corner and the start of the final straight acceleration. This is because, after starting the final straight acceleration, it is normal to go to the goal with the maximum acceleration, and improvement in the accuracy of goal time prediction can be expected. For example, it is conceivable that the goal time prediction point is set at a position where the vehicle is predicted to pass 3 to 5 seconds before reaching the goal.
  • FIG. 5 is a configuration diagram of an example of the predicted goal time stored in the predicted goal time storage unit.
  • the predicted goal time in FIG. 5 includes items such as a predicted goal time of the vehicle (own vehicle) of the own device and a predicted goal time of each vehicle (opposite vehicle) of the other game device 12.
  • FIG. 6 is a configuration diagram of an example of position / velocity information stored in the position / velocity information storage unit.
  • the position / speed information in FIG. 6 includes items such as the position and speed of the vehicle (host vehicle) of the own device, the position and speed of each vehicle (opposite vehicle) of the other game device 12.
  • FIG. 7 is an explanatory diagram of an example of a predicted goal time point, a predicted goal time, and a moving speed adjustment section.
  • the goal time prediction point is set at a predetermined position through which the host vehicle and the opponent vehicle pass from the start point to the goal point.
  • the prediction processing unit 44 calculates the predicted goal time based on the situation when the host vehicle passes the predicted goal time point.
  • the predicted goal time of the opponent vehicle uses the predicted goal time predicted by each of the other game apparatuses 12.
  • the movement speed adjustment section is from the goal time prediction point to the goal point.
  • the game control unit 32 controls the movement of the host vehicle and the opponent vehicle in the movement speed adjustment section as described later so that the host vehicle and the opponent vehicle reach the goal point at the respective predicted goal times.
  • the game device 12 receives the predicted goal time of the opponent vehicle from another game device 12 with a sufficient margin, so that the player can detect the occurrence of a communication abnormality in the goal point display. A game that you don't feel like.
  • the host vehicle is affected by the operation content and the operation amount of the player with respect to the operation unit 600 even after passing the goal time prediction point. In some cases, the actual goal time of the vehicle of the game apparatus 12 is greatly delayed from the predicted goal time.
  • the player who was ranked first may become second or lower.
  • the one game device 12 does not depend on the actual goal time of the vehicle of the one game device 12.
  • the vehicle of the device 12 may reach the goal point in the first place with the predicted goal time.
  • the game apparatus 12 of the present embodiment allows the player's operation to greatly delay the actual goal time of the host vehicle from the predicted goal time.
  • FIG. 8 is a diagram for explaining an example of processing at a goal time prediction point.
  • FIG. 9 is a diagram for explaining an example of processing in the movement speed adjustment section. 8 and 9, the vehicle of one game device 12 is referred to as vehicle A, and the vehicle of the other game device 12 is referred to as vehicle B.
  • FIGS. 8 (A) and 9 (A) show the display screen of one game apparatus 12 on which the host vehicle A and the opponent vehicle B are displayed.
  • FIGS. 8B and 9B show display screens of another game apparatus 12 on which the host vehicle B and the opponent vehicle A are displayed.
  • the alphabet “A” surrounded by the squares ( ⁇ ) in FIGS. 8A and 9A represents the host vehicle A.
  • the alphabet “B” surrounded by a circle ( ⁇ ) in FIGS. 8A and 9A represents the opponent vehicle B.
  • the alphabet “B” surrounded by the squares ( ⁇ ) in FIGS. 8B and 9B represents the host vehicle B.
  • An alphabet “A” surrounded by a circle ( ⁇ ) in FIGS. 8B and 9B represents the opponent vehicle A.
  • the host vehicle A precedes the opponent vehicle B at the goal time prediction point.
  • the prediction processing unit 44 of one game apparatus 12 predicts the predicted goal time of the host vehicle A.
  • the host vehicle B precedes the opponent vehicle A at the goal time prediction point.
  • the prediction processing unit 44 of the other game device 12 predicts the predicted goal time of the host vehicle B.
  • the predicted goal time of the vehicle A is “2 minutes 58 seconds 23” and the predicted goal time of the vehicle B is “2 minutes 59 seconds 05”.
  • One game device 12 and the other game device 12 control the movement of the vehicles A and B so that the vehicles A and B reach the goal point at the predicted goal time shown in FIG.
  • FIG. 9A shows an example in which the host vehicle A reaches the goal point ahead of the opponent vehicle B on the display screen.
  • the display screen of FIG. 9A is an example in which the goal is kept in the order in the display screen of FIG.
  • the display screen of FIG. 9B shows an example in which the partner vehicle A has overtaken the host vehicle B and has reached the goal point ahead of the host vehicle B.
  • the display screen of FIG. 9B is an example in which the order on the display screen of FIG.
  • the goal point is set as the target time.
  • the movement of the host vehicle and the opponent vehicle can be controlled.
  • FIG. 10 is a flowchart of an example of the race process according to the present embodiment.
  • the game devices 12 participating in the same race start the race in synchronization.
  • the game device 12 that has been prepared notifies the other game device 12 and the game device 12 that has been finally prepared has notified the start time of the other.
  • a method for performing the game device 12 can be considered.
  • the speed calculation unit 38 and the position calculation unit 40 of each game device 12 calculate the acceleration / deceleration, turning angle, and position of the vehicle in step S11. Proceeding to step S12, the position / speed information transmitting / receiving unit 34 of each game device 12 transmits the calculated acceleration / deceleration, turning angle, and position of the own vehicle to the other game devices 12 as position / speed information.
  • the drawing processing unit 42 generates a display screen on which the host vehicle and the partner vehicle are drawn based on the calculated position of the host vehicle and the position speed information of the partner vehicle received from the other game device 12, and displays an image. Drawing processing to be displayed on the unit 610 is performed.
  • steps S11 to S13 are repeated at predetermined time intervals until the host vehicle reaches the goal time prediction point. For example, when 60 video frames are displayed per second, the processes of steps S11 to S13 are repeated 60 times per second. Accordingly, the game apparatus 12 receives the position and speed information of the vehicle (the opponent vehicle) of the other game apparatus 12 participating in the same race, generates a display screen on which the own vehicle and the opponent vehicle are drawn, It can be displayed on the display unit 610.
  • step S14 the prediction processing unit 44 proceeds from step S14 to step S15, and the predicted goal is based on the conditions such as acceleration / deceleration, turning angle, and position when the host vehicle passes the predicted goal time point.
  • step S ⁇ b> 16 the predicted goal time transmission / reception unit 36 transmits the calculated predicted goal time of the host vehicle to another game device 12. Then, the process proceeds to step S17, and the game control unit 32 performs a movement speed adjustment section process as shown in FIG. 17 until the race is completed.
  • FIG. 11 is a flowchart of an example of the movement speed adjustment section process.
  • the predicted goal time transmission / reception unit 36 receives the predicted goal time of the opponent vehicle in step S21
  • the predicted goal time storage unit 50 stores the predicted goal time of the opponent vehicle in step S22. If the predicted goal time of the opponent vehicle has not been received, the process of step S22 is skipped.
  • step S23 the game control unit 32 calculates the acceleration / deceleration, turning angle, and position of the host vehicle so that the host vehicle reaches the goal point during the predicted goal time of the host vehicle. Further, the game control unit 32 calculates the acceleration / deceleration, turning angle, and position of the opponent vehicle so that the opponent vehicle reaches the goal point during the predicted goal time of the opponent vehicle.
  • step S24 the position / speed information transmitting / receiving unit 34 of the game apparatus 12 receives the position / speed information of the opponent vehicle in which the predicted goal time is not stored from the other game apparatus 12 corresponding to the opponent vehicle. Note that the position / speed information transmitting / receiving unit 34 of the game apparatus 12 skips the process of step S24 if there is no opponent vehicle for which the predicted goal time is not stored.
  • step S25 the drawing processing unit 42 draws the own vehicle and the opponent vehicle based on the calculated positions of the own vehicle and the opponent vehicle and the position of the opponent vehicle received from the other game apparatus 12. And a drawing process for displaying on the image display unit 610 is performed. The processes in steps S21 to S25 are repeated until all vehicles reach the goal point and the race is finished.
  • each game device 12 predicts the predicted goal time of the host vehicle and distributes it to the other game devices 12, but the present invention is not limited to this. For example, each game device 12 distributes the situation such as time, acceleration / deceleration, turning angle, position, etc. when the own vehicle passes the goal time prediction point to the other game devices 12, and the other game devices 12 The predicted goal time may be predicted.
  • the section from the goal time predicted point to the goal point is set as the movement speed adjustment section. You may make it make a vehicle and a partner vehicle goal.
  • the present invention is not limited to the specifically disclosed embodiments, and various modifications and changes can be made without departing from the scope of the claims.
  • the present invention is not limited to a driving race game, but can be applied to a game in which an object such as a player character operated by a player moves to a destination in a virtual space in the game.
  • the game device 12 predicts the predicted goal time.
  • a server device is provided, and information when the own vehicle in each game device 12 passes the goal time prediction point is stored in the server. It may be transmitted to the device, and the server device may predict the predicted goal time and deliver it to the game device 12.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)

Abstract

L'invention concerne un dispositif de jeu dans lequel, dans le contexte d'un jeu dans lequel le dispositif de jeu communique avec d'autres dispositifs de jeu, le joueur ne remarque pas l'apparition d'une erreur de communication en termes de l'affichage d'une position de détermination de score. Le dispositif de jeu selon l'invention est conçu pour permettre à un joueur de jouer à un jeu dans lequel un premier objet correspondant à des processus dans chacun des autres dispositifs de jeu et un deuxième objet correspondant à une opération effectuée par le joueur sur son dispositif se déplacent vers une position de détermination de score dans un espace virtuel, et comprend : des moyens de prédiction destinés à prédire un moment d'arrivée prédit auquel le deuxième objet arrive à la position de détermination de score en se basant sur les circonstances dans lesquelles le deuxième objet est passé à travers un point de prédiction de moment d'arrivée ; et des moyens de commande destinés à générer un écran d'affichage de telle sorte que le premier objet arrive à la position de détermination de score à un moment d'arrivée prédit du premier objet, et à générer un écran d'affichage de telle sorte que le deuxième objet arrive à la position de détermination de score au moment d'arrivée prédit du deuxième objet.
PCT/JP2018/013025 2017-04-27 2018-03-28 Dispositif de jeu, programme, et système de jeu WO2018198656A1 (fr)

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CN201880026839.9A CN110573223B (zh) 2017-04-27 2018-03-28 游戏装置、计算机可读取的存储介质以及游戏系统

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JP2017-088766 2017-04-27
JP2017088766A JP6897284B2 (ja) 2017-04-27 2017-04-27 ゲーム装置、プログラム及びゲームシステム

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JP6817522B2 (ja) * 2019-01-30 2021-01-20 株式会社ミクシィ ゲームシステム、ゲーム提供サーバ及びゲームプログラム
JP7307351B2 (ja) * 2019-01-30 2023-07-12 株式会社Mixi 情報処理装置、情報処理方法及びプログラム

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CN110573223B (zh) 2022-11-22

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