WO2018147034A1 - ゲーム装置、プログラム及びゲームシステム - Google Patents

ゲーム装置、プログラム及びゲームシステム Download PDF

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Publication number
WO2018147034A1
WO2018147034A1 PCT/JP2018/001461 JP2018001461W WO2018147034A1 WO 2018147034 A1 WO2018147034 A1 WO 2018147034A1 JP 2018001461 W JP2018001461 W JP 2018001461W WO 2018147034 A1 WO2018147034 A1 WO 2018147034A1
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WO
WIPO (PCT)
Prior art keywords
player
game
terminal
selection
accepting
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
PCT/JP2018/001461
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English (en)
French (fr)
Japanese (ja)
Inventor
尚行 三好
稲葉 直人
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Games Co Ltd filed Critical Sega Games Co Ltd
Publication of WO2018147034A1 publication Critical patent/WO2018147034A1/ja
Anticipated expiration legal-status Critical
Ceased legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

Definitions

  • the present invention relates to a game device, a program, and a game system.
  • the card game device described in Patent Document 1 reads information on the types and positions of cards arranged on the play field and advances the game based on the information. In order to make the progress of the game as desired, the player moves a plurality of cards arranged on the play field by himself and plays a card battle game using various actions and strategies.
  • the card game device described in Patent Document 1 is based on the premise that one player moves a plurality of cards by himself / herself on a play field, operates an operation target (such as a character) in the game, and advances the game.
  • an operation target such as a character
  • a plurality of players cooperate to operate an operation target in the game and not advance the game.
  • the present invention has been made in view of the above-described problems, and provides a game device in which a plurality of players can cooperate with each other to operate an operation target in a game operated by a plurality of operation media placed on a panel. For the purpose.
  • claim 1 of the present application provides a plurality of operations in a game associated with each operation medium by one player operating the plurality of operation media placed on the panel.
  • a game device for operating an object wherein the one player selects an operation medium corresponding to the operation object for the other player to be operated by another player from a plurality of operation media placed on the panel.
  • Selection accepting means for accepting operation operation accepting means for accepting an operation input from a terminal device operated by the other player as a virtual operation to the operation medium corresponding to the operation target for the other player, and the terminal A virtual operation to the operation medium for the other player received from the apparatus and an operation medium corresponding to the operation target for the other player by the one player Based on the operation to the operating medium other than, and having a game processing means for proceeding the game by operation on the operation target.
  • a plurality of players can operate an operation target in a game operated by a plurality of operation media placed on a panel in cooperation with each other.
  • FIG. 1 is a configuration diagram of an example of a game system according to the present embodiment.
  • a server device 10 is connected to a terminal device 12 via a network 20 such as the Internet.
  • the terminal device 12 is connected to the satellite device 14 and the player terminal 16 via a network 22 such as a LAN.
  • the terminal device 12 and the satellite device 14 are installed in stores 18 in various places such as an amusement facility, for example.
  • the configuration of the game system 1 in FIG. 1 is an example, and it goes without saying that there are various system configuration examples depending on the application and purpose.
  • the server device 10 of FIG. 1 may be configured to be distributed among a plurality of computers.
  • the server device 10 manages game data transmitted from the satellite device 14.
  • the server device 10 has a function as a database server that accumulates and manages game data transmitted from the satellite device 14.
  • the server device 10 collectively controls a function as a ranking server that performs statistical processing such as various rankings, a function as a web server that provides information about a community between players and a game, and a process of a battle game by a plurality of players. Function as a battle processing server.
  • the satellite device 14 is a card game device in which a player plays a card game.
  • the player terminal 16 is a PC or smartphone operated by a player (hereinafter referred to as a terminal player) operated by a terminal device (sometimes referred to as a terminal player) operated by a player who operates a card game with the satellite device 14 (hereinafter referred to as a satellite player).
  • a terminal device such as a tablet, or a terminal device such as a home or business game dedicated device.
  • FIG. 2 is an external view showing an example of a satellite device arranged in a store or the like.
  • FIG. 2 shows a configuration example in which two satellite devices 14 and a billboard 50, which is a decorative body for posting, are integrated.
  • the configuration of FIG. 2 is merely an example, and a configuration in which a single satellite device 14 is arranged may be used.
  • the satellite device 14 includes a satellite body 30 and a side cabinet 40.
  • the satellite body 30 includes a display 31, an input device 32, a game play panel 33, a card reader unit 34, a speaker unit 35, a satellite housing 36, and the like.
  • the display 31 is installed at the back of the top surface of the satellite housing 36, and displays various information before and after the game start, various information of the satellite player, etc. in addition to the game screen.
  • the input device 32 is a device that is used when the satellite player selects or inputs necessary information and commands, and includes, for example, a button to be pressed.
  • the input device 32 and the card reader unit 34 are arranged on the left side of the satellite housing 36 when viewed from the satellite player, and constitute a left panel (left control panel).
  • the game play panel 33 is, for example, a rectangular panel provided on the upper surface of the satellite housing 36.
  • the satellite player can place a card on the board surface of the panel and move (slide) the card on the board surface.
  • a predetermined code is printed on the card placed on the game play panel 33.
  • This information and the movement of the card on the board are read using, for example, an infrared camera (not shown) built in the satellite housing 36.
  • the game play panel 33 may be provided with a video unit.
  • the card reader unit 34 incorporates an IC card unit and is an IC card owned by the satellite player (a card in which various information such as identification information of the satellite player and play data of various games is stored or linked). It is a device that performs reading and the like. Note that only the identification information of the satellite player or the identification information of the card may be recorded on the IC card.
  • the satellite main body 30 may be configured to transmit information read from the IC card, perform collation with the server device 10, and receive play data or the like of the corresponding satellite player.
  • the speaker unit 35 has a built-in speaker, and a pair of left and right is disposed above the display 31, for example.
  • the side cabinet 40 is a device disposed on the side of the satellite device 14, and includes a printer 41, a printed card take-out port 42, a take-out door 43, a coin slot 44, an input device 45, a cabinet housing 46, and the like. .
  • the cabinet housing 46 is a housing of the side cabinet 40 and is viewed from the satellite player together with the coin insertion slot 44 and the input device 45 arranged on the upper surface, and the card ejection slot 42 and the ejection door 43 arranged on the front side. It constitutes the right control panel (right control panel) arranged on the right side.
  • a printer 41 is installed inside the cabinet housing 46.
  • Printer 41 prints the card.
  • the card 42 printed by the printer 41 is ejected from the outlet 42, and the card is temporarily held.
  • the satellite player can take out the discharged card from the takeout port 42.
  • the extraction door 43 is a lid member that includes an opening / closing mechanism and a lock mechanism.
  • the take-out door 43 prevents the card from being taken out from the take-out port 42 when locked, and allows the card to be taken out after unlocking.
  • the coin insertion slot 44 is an insertion slot through which a game play fee is inserted, and has a built-in coin insertion unit 670 connected to a satellite computer 650 described later.
  • the server device 10 and the player terminal 16 in FIG. 1 are realized by, for example, a computer having a hardware configuration shown in FIG.
  • FIG. 3 is a hardware configuration diagram of an example of a computer according to the present embodiment.
  • the input device 501 includes an input device 501, an output device 502, an external I / F 503, a RAM 504, a ROM 505, a CPU 506, a communication I / F 507, an HDD 508, and the like, which are mutually connected by a bus B.
  • the input device 501 and the output device 502 may be connected and used when necessary.
  • the input device 501 is a touch panel, operation keys and buttons, a keyboard, a mouse, and the like used by the player to input various signals.
  • the output device 502 includes a display such as a liquid crystal or organic EL that displays a screen, and a speaker that outputs sound data such as voice and music.
  • a communication I / F 507 is an interface for connecting a computer to the network 20 or 22. Accordingly, the computer can perform data communication via the communication I / F 507.
  • the HDD 508 is an example of a non-volatile storage device that stores programs and data.
  • the stored programs and data include an OS that is basic software for controlling the entire computer, and applications that provide various functions on the OS.
  • the computer may use a drive device (for example, a solid state drive: SSD) that uses a flash memory as a storage medium instead of the HDD 508.
  • a drive device for example, a solid state drive: SSD
  • flash memory as a storage medium
  • External I / F 503 is an interface with an external device.
  • the external device includes a recording medium 503a. Accordingly, the computer 500 can read and / or write the recording medium 503a via the external I / F 503.
  • Examples of the recording medium 503a include a flexible disk, a CD, a DVD, an SD memory card, and a USB memory.
  • the ROM 505 is an example of a nonvolatile semiconductor memory (storage device) that can retain programs and data even when the power is turned off.
  • the ROM 505 stores programs and data such as BIOS, OS settings, and network settings that are executed when the computer is started.
  • the RAM 504 is an example of a volatile semiconductor memory (storage device) that temporarily stores programs and data.
  • the CPU 506 is an arithmetic unit that realizes control and functions of the entire computer by reading a program and data from a storage device such as the ROM 505 and the HDD 508 onto the RAM 504 and executing the processing.
  • the server device 10 and the player terminal 16 according to the present embodiment can implement various processes as described later by executing a program on a computer having the above hardware configuration.
  • the satellite device 14 of FIG. 1 is realized by a hardware configuration shown in FIG. 4, for example.
  • the satellite device 14 includes a satellite computer 650 which is a control means for controlling the entire device.
  • the satellite device 14 includes an input unit 600, a video unit 610, a sound unit 620, and an IO board 640 connected to the satellite computer 650.
  • the satellite device 14 further includes an IC card unit 660 connected to the satellite computer 650, a coin insertion unit 670, a printer 41, and a card ejection door 43.
  • the input unit 600 is configured by an input device 601 such as a button pressed by a satellite player, for example.
  • the video unit 610 is configured by an LCD 611, for example.
  • the video unit 610 may include a touch panel 612.
  • the satellite player can perform an interactive operation by touching the touch panel 612 with respect to the content displayed on the LCD 611.
  • the LCD 611 and the touch panel 612 are used for the display 31 or the like, for example.
  • the sound unit 620 is built in the speaker unit 35 and includes, for example, an amplifier 621 and a speaker 622.
  • the sound unit 620 outputs a game sound to a satellite player or the like that is operated.
  • the IO board 640 is connected with various illuminations 630 such as a cold cathode tube 631, a fluorescent lamp 632, an LCD side lamp 633, and a casing side lamp 634 as production means.
  • various illuminations 630 such as a cold cathode tube 631, a fluorescent lamp 632, an LCD side lamp 633, and a casing side lamp 634 as production means.
  • the LCD-side lamp 633 and the housing-side lamp 634 of the illumination 630 are controlled to perform predetermined lighting / flashing operations when the satellite player operating the satellite device 14 wins the battle game.
  • the satellite device 14 includes an IC card unit 660 and a coin insertion unit 670.
  • the IC card unit 660 includes an IC card reader / writer 661 (information reading unit, information writing unit) that reads and writes information of an IC card that is an information storage medium.
  • the IC card unit 660 may be provided with a card lock mechanism 662 for locking the IC card.
  • the satellite computer 650 authenticates the satellite player.
  • the satellite computer 650 logs on the satellite player to the card game when the authentication is successful.
  • the coin insertion unit 670 is a game play fee insertion mechanism.
  • the ejection door 43 prevents the card from being removed from the ejection port 42 when locked, and allows the card to be removed after unlocking.
  • the printer 41 performs card printing under the control of the satellite computer 650.
  • FIG. 5 is configured as shown in FIG. 5, for example.
  • FIG. 5 is a hardware configuration diagram of an example of a satellite computer.
  • the satellite computer 650 includes a game board 802 that controls the entire device, a video card 804 for displaying images, a sound card 806 for outputting sound, an auxiliary memory 808, a DVD-ROM 810, a data storage 812, a PCI (Peripheral Component Interconnect)
  • An I / O card 814, a communication interface 816, a power supply 818, and a case 820 are included.
  • the game board 802 includes, for example, a motherboard 822, a CPU 824, a main memory (RAM) 826, and the like.
  • the auxiliary memory 808 serving as a storage unit is configured by a ROM, for example.
  • the auxiliary memory 808 may be a rewritable nonvolatile memory.
  • the auxiliary memory 808 stores, for example, an OS program 830, an application program 832, and the like, and is appropriately loaded into the main memory 826 under the control of the CPU 824.
  • the DVD-ROM 810 functions as an external storage device and reads necessary programs and the like into the main memory 826 and / or the auxiliary memory 808.
  • the data storage 812 which is a storage means is configured by an auxiliary storage device 834 such as an HDD or an SDD, for example.
  • the data storage 812 stores, for example, game data 836 and backup data thereof.
  • FIG. 6 is a processing block diagram of an example of the satellite device according to the present embodiment.
  • the satellite device 14 executes a card registration receiving unit 60, a terminal character selection receiving unit 62, an authentication code display processing unit 64, an authentication processing unit 66, a game processing unit 68, a terminal operation processing unit 70, and a terminal operation end.
  • a processing unit 72, a character information storage unit 74, and a terminal operation information storage unit 76 are realized.
  • the card registration accepting unit 60 accepts registration of cards used in the game from the satellite player.
  • the satellite player registers the card by placing the card on hand on the board of the game play panel 33, for example.
  • the satellite device 14 recognizes a card placed on the board surface of the game play panel 33 by a satellite player using, for example, the mechanism shown in FIG. 5 of JP-A-2016-128029.
  • the card registration receiving unit 60 reads out information on the character in the game associated with the recognized card from, for example, the character information storage unit 74.
  • the card registration receiving unit 60 displays the recognized card on a card registration screen described later using the read information on the characters in the game.
  • the satellite device 14 can specify the character used in the game by the card that has received registration from the satellite player.
  • the terminal character selection receiving unit 62 receives the selection of the terminal character from the satellite player.
  • the terminal character is a character in the game operated by the terminal player from the player terminal 16.
  • the satellite player can select a terminal character by selecting a card from a plurality of cards registered from the card registration receiving unit 60.
  • the authentication code display processing unit 64 displays an authentication code for authenticating the player terminal 16 operated by the terminal player on an authentication code screen described later.
  • the authentication processing unit 66 receives an authentication request using an authentication code from the player terminal 16 and performs authentication. If the authentication code is displayed on the authentication code screen, the authentication processing unit 66 determines that the authentication is successful.
  • the authentication processing unit 66 stores the identification information of the player terminal 16 that has been successfully authenticated and the identification information of the terminal character in association with each other, for example, in the terminal operation information storage unit 76.
  • the game processing unit 68 displays a game screen with a terminal operation by the terminal player of the player terminal 16 and advances the game. If there is no player terminal 16 that has been successfully authenticated, the game processing unit 68 displays a game screen without terminal operation by the terminal player, and advances the game.
  • the game processing unit 68 performs an operation on the terminal character received from the terminal player of the player terminal 16 that has been successfully authenticated, and an operation on a character other than the terminal character received from the satellite player of the satellite device 14. Based on the game.
  • the terminal operation processing unit 70 receives an operation for the terminal character from the player terminal 16 that has been successfully authenticated. When the terminal operation end processing unit 72 is proceeding with the terminal operation and the terminal operation end condition is met, the terminal operation end processing unit 72 ceases to accept the operation of the terminal character from the player terminal 16, and the operation of all characters is performed by the satellite. The terminal operation processing unit 70 is controlled to accept from the satellite player of the device 14.
  • terminal operation termination conditions such as a request from a satellite player, a request from a terminal player, and a program control such as a communication state between the satellite device 14 and the player terminal 16.
  • FIG. 7 is a processing block diagram of an example of the player terminal according to the present embodiment.
  • the player terminal 16 implements an authentication code input acceptance unit 80, an authentication request unit 82, an operation screen control unit 84, and an operation content transmission unit 86 by executing a program.
  • the authentication code input receiving unit 80 displays an authentication code input screen and receives an input of the authentication code from the terminal player.
  • the terminal player inputs the authentication code displayed on the authentication code screen of the satellite device 14 to the authentication code input screen.
  • the authentication request unit 82 makes an authentication request to the satellite device 14 using the authentication code input on the authentication code input screen.
  • the operation screen control unit 84 displays an operation screen described later.
  • the terminal player can operate the terminal character from an operation screen described later.
  • the operation content transmitting unit 86 transmits the operation content received from the operation screen to the satellite device 14.
  • a character in the game is a military commander, and a satellite player and a terminal player operate a military commander's unit to perform a battle.
  • the game system 1 according to the present embodiment is not limited to a battle game in which a warrior's unit is operated to perform a battle, and a part of an operation target operated by the satellite player with the satellite device 14 is transferred from the player terminal 16 to the terminal player It can be applied to a game system that can be set so that can be operated.
  • FIG. 8 is a flowchart of an example of processing of the game system according to the present embodiment.
  • the satellite player registers the card by placing the card used in the game on the board of the game play panel 33.
  • the card registration receiving unit 60 of the satellite device 14 recognizes the card placed on the board surface of the game play panel 33 by the satellite player. Then, the card registration receiving unit 60 displays the recognized card image on, for example, the card registration screen of FIG.
  • FIG. 9 is an image diagram of an example of a card registration screen.
  • an image 1001 of the card recognized by the card registration receiving unit 60 is displayed.
  • the satellite player operates the satellite device 14 to select a terminal character from the card image 1001 displayed on the card registration screen of FIG.
  • the terminal character selection receiving unit 62 of the satellite device 14 displays, for example, the icon 1002 of the player terminal 16 on the image 1001 of the terminal character candidate card selected by the satellite player, and the terminal character candidate card and the others.
  • the character card is displayed so that it can be visually distinguished.
  • FIG. 10 is an image diagram of an example of an authentication code screen.
  • a message prompting input of the authentication code to the application of the player terminal 16 is displayed.
  • the satellite device 14 displaying the authentication code screen of FIG. 10 waits for an authentication request from the player terminal 16.
  • the terminal player who has seen the authentication code screen of FIG. 10 starts an application for a game to be executed in the game system 1 on the player terminal 16 in step S13.
  • the terminal player confirms the authentication code displayed on the authentication code screen of FIG. 10 and inputs it to the player terminal 16.
  • the authentication code input receiving unit 80 of the player terminal 16 displays an authentication code input screen and receives an input of the authentication code from the terminal player.
  • the authentication request unit 82 of the player terminal 16 makes an authentication request to the satellite device 14 using the authentication code input on the authentication code input screen.
  • the authentication processing unit 66 of the satellite device 14 receives an authentication request using an authentication code from the player terminal 16, and performs authentication.
  • FIG. 11 is an image diagram of an example of an authentication completion screen. 11 is displayed on the satellite device 14, the satellite player and the terminal player can confirm that the satellite device 14 and the player terminal 16 are successfully linked.
  • the authentication processing unit 66 returns an authentication result based on the authentication code to the player terminal 16. If the authentication result by the authentication code returned from the satellite device 14 is successful, the operation screen control unit 84 of the player terminal 16 proceeds to step S18 and displays an operation screen as shown in FIG.
  • FIG. 12 is an image diagram of an example of an operation screen displayed on the player terminal.
  • the operation screen of FIG. 12 is a screen for using the player terminal 16 as a terminal character controller.
  • the operation screen of FIG. 12 displays an area 1100 representing the board surface of the game play panel 33 of the satellite device 14, a terminal character card image 1101, a unit rotation slider 1102, and an approximate relationship button 1103.
  • the operation screen of FIG. 12 shows an example in which there is one terminal character, but there may be a plurality of terminal characters.
  • the area 1100 representing the board surface of the game play panel 33 of the satellite device 14 indicates a range in which the card can be moved (slidable) on the board surface of the game play panel 33 of the satellite device 14.
  • the terminal player can move the card image 1101 of the terminal character within the area 1100 as shown in FIG.
  • FIG. 13 is an example for explaining the movement of the card image on the operation screen.
  • an image 1101 of the card is displayed at the lower right of the area 1100. It is assumed that the terminal player wants to move the card image 1101 to the upper left of the area 1100.
  • FIG. 13B the terminal player is touching the upper left of the area 1100 where the card image 1101 is to be moved.
  • the card image 1101 moves from the lower right position in FIG. 13A to the upper left position in FIG. 13C.
  • the position where the card image 1101 is displayed in the area 1100 of the operation screen designates the movement destination of the unit in the game corresponding to the card.
  • the satellite device 14 sets the movement destination of the unit corresponding to the terminal character to the upper left of the battlefield.
  • the action of the terminal player moving the card image 1101 of the terminal character within the area 1100 has the same effect as the action of moving the card on the board surface of the game play panel 33 of the satellite device 14.
  • the action of the terminal player moving the terminal character card image 1101 within the range of the area 1100 is operated by the terminal player virtually moving the card on the surface of the game play panel 33 of the satellite device 14. It can also be said.
  • the unit rotation slider 1102 in FIG. 12 is an operation unit that receives the rotation operation of the unit corresponding to the terminal character from the terminal player.
  • FIG. 14 is a diagram illustrating an example of the operation of the unit rotation slider.
  • the terminal player can rotate the unit corresponding to the terminal character by sliding the slider 1201 in the direction in which the unit is desired to rotate.
  • the slider 1201 on the unit rotation slider 1102 rotates in accordance with the unit rotation, as shown in the right diagram of FIG.
  • the terminal player can intuitively recognize the rotation direction and the degree of rotation of the unit.
  • FIG. 14B shows the relationship between the position of the slider 1201 on the unit rotation slider 1102 and the direction of the unit.
  • FIG. 14B shows that when the slider 1201 is placed in the middle of the unit rotation slider 1102, the unit is directed upward, and when the slider 1201 is placed on both sides of the unit rotation slider 1102, the unit is directed downward.
  • the terminal player can operate the unit corresponding to the terminal character from the operation screen of FIG.
  • the operation at the player terminal 16 is transmitted as operation information from the player terminal 16 to the satellite device 14 through communication or the like, how the result of the operation at the player terminal 16 is reflected in the satellite device 14 Such a game result may be fed back to the player terminal 16 and displayed on the screen of the player terminal 16. Further, since the progress of the game is displayed on the game screen of the satellite device 14, the terminal player can see the progress of the game by seeing this, so the above feedback does not have to be provided. Further, since the communication amount between the satellite device 14 and the player terminal 16 can be reduced by eliminating the feedback from the satellite device 14, the communication connection between the satellite device 14 and the player terminal 16 is likely. Can also be stabilized.
  • step S16 to display a game screen without terminal operation and advance the game.
  • the operation of all characters is accepted from the satellite player of the satellite device 14.
  • FIG. 15 is an image diagram of an example of a game screen with a terminal operation.
  • the icon 1301 of the player terminal 16 is displayed on the unit corresponding to the terminal character so that the unit operated by the terminal player can be visually distinguished.
  • the plates 1302 of the units corresponding to the terminal characters are displayed in different colors so that the units operated by the terminal player can be visually distinguished.
  • the units corresponding to the terminal characters are visually distinguished and displayed.
  • the game processing unit 68 performs an operation on the terminal character received from the terminal player of the player terminal 16 that has been successfully authenticated, and an operation on a character other than the terminal character received from the satellite player of the satellite device 14. Based on the game.
  • Roles can be changed dynamically.
  • the terminal character can be freely set and released even during the game.
  • the terminal character can be dynamically changed according to the role of the dynamically changing unit. it can.
  • a game that uses a plurality of cards placed on the board surface of the game play panel 33 as an operation medium for operating a plurality of characters in the game.
  • a plurality of players can cooperate to advance the game.
  • FIG. 16 is a flowchart of an example of game processing with terminal operation.
  • the game processing unit 68 of the satellite device 14 performs an operation on the terminal character received from the terminal player of the player terminal 16 that has been successfully authenticated, and an operation on a character other than the terminal character received from the satellite player of the satellite device 14. Based on the, proceed the game.
  • step S31 The process of step S31 is repeated until it is determined in step S32 that the terminal operation end condition is met or it is determined in step S33 that the game process is ended. If it is determined in step S32 that the terminal operation end condition is met, the terminal operation end processing unit 72 proceeds to step S34, quits accepting the operation of the terminal character from the player terminal 16, and returns to the satellite device 14.
  • step S35 the game processing unit 68 accepts all character operations from the satellite player of the satellite device 14, and advances the game. If it is determined in step S33 or step S36 that the game process has been completed, the game processing unit 68 ends the game that has been progressed.
  • FIG. 17 is an image diagram of an example of an operation screen provided with a terminal operation end button.
  • the terminal operation end condition is that the terminal character card is removed from the board of the game play panel 33 and is returned to the game play panel 33 while the player terminal 16 is operating. You can also.
  • the satellite player can set the card which a terminal player operates during a game play suitably. That is, a card that is no longer detected from the board surface of the game play panel 33 is set as a card operated by the terminal player, and it can be realized by setting the terminal operation end that the card is detected again. .
  • the terminal player can You can know which card you operate.
  • a predetermined operation of the input device 32 can be used as a condition.
  • a communication state (communication disconnection) between the satellite device 14 and the player terminal 16 can be used as a condition.
  • the terminal operation end condition may be a request from the satellite player or a request from the terminal player.
  • a terminal player who is better at a game than a satellite player can teach the satellite player how to proceed with the game while operating the terminal character, and can return the operation of the terminal character to the game character at an appropriate timing.
  • a satellite player who is better at playing games than the terminal player can leave the operation of the terminal character to the terminal player at first, and can return the operation of the terminal character to himself / herself when the situation becomes disadvantageous.
  • the game system 1 in which a satellite player and a terminal player can operate an operation target in a game such as a unit operated by a card placed on the game play panel 33 in cooperation with each other. Can be provided.
  • the present invention is not limited to the specifically disclosed embodiments, and various modifications and changes can be made without departing from the scope of the claims.
  • the card in the present embodiment may be other than a so-called card shape, for example, a medal shape, a figure shape, or the like, as long as it can recognize the correspondence with the character in the game.

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  • Engineering & Computer Science (AREA)
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  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
PCT/JP2018/001461 2017-02-09 2018-01-18 ゲーム装置、プログラム及びゲームシステム Ceased WO2018147034A1 (ja)

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JP7251169B2 (ja) * 2019-01-29 2023-04-04 株式会社セガ ゲームシステム、モバイル端末、ゲーム装置、情報処理装置およびゲームプログラム
JP7232856B2 (ja) 2021-03-25 2023-03-03 株式会社バンダイ ゲームプログラム及びゲーム装置

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JP2001239059A (ja) * 2000-02-28 2001-09-04 Koei:Kk 協力プレイ制御方法,記録媒体及びゲーム装置
WO2006040970A1 (ja) * 2004-10-12 2006-04-20 Matsushita Electric Industrial Co., Ltd. 携帯通信端末
JP2007289451A (ja) * 2006-04-26 2007-11-08 Taito Corp ビデオゲーム装置の筐体
JP2013165933A (ja) * 2012-02-17 2013-08-29 Konami Digital Entertainment Co Ltd ゲーム制御装置、プログラム、ゲーム制御方法、ゲーム制御システム
JP2014176724A (ja) * 2014-04-21 2014-09-25 Square Enix Co Ltd ゲーム装置
JP2015525085A (ja) * 2012-05-02 2015-09-03 アキーモ, リミテッド ライアビリティー カンパニーAquimo, LLC モバイルデバイス動作センサ入力を用いたwebベースのゲームプラットフォーム
JP2016128029A (ja) * 2001-02-02 2016-07-14 株式会社セガゲームス ゲーム装置、プログラムおよびゲームシステム
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JP2001239059A (ja) * 2000-02-28 2001-09-04 Koei:Kk 協力プレイ制御方法,記録媒体及びゲーム装置
JP2016128029A (ja) * 2001-02-02 2016-07-14 株式会社セガゲームス ゲーム装置、プログラムおよびゲームシステム
WO2006040970A1 (ja) * 2004-10-12 2006-04-20 Matsushita Electric Industrial Co., Ltd. 携帯通信端末
JP2007289451A (ja) * 2006-04-26 2007-11-08 Taito Corp ビデオゲーム装置の筐体
JP2013165933A (ja) * 2012-02-17 2013-08-29 Konami Digital Entertainment Co Ltd ゲーム制御装置、プログラム、ゲーム制御方法、ゲーム制御システム
JP2015525085A (ja) * 2012-05-02 2015-09-03 アキーモ, リミテッド ライアビリティー カンパニーAquimo, LLC モバイルデバイス動作センサ入力を用いたwebベースのゲームプラットフォーム
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JP6058101B1 (ja) * 2015-10-02 2017-01-11 株式会社バンダイ ゲーム装置及びプログラム

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