WO2018147034A1 - Game machine, program, and game system - Google Patents

Game machine, program, and game system Download PDF

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Publication number
WO2018147034A1
WO2018147034A1 PCT/JP2018/001461 JP2018001461W WO2018147034A1 WO 2018147034 A1 WO2018147034 A1 WO 2018147034A1 JP 2018001461 W JP2018001461 W JP 2018001461W WO 2018147034 A1 WO2018147034 A1 WO 2018147034A1
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WO
WIPO (PCT)
Prior art keywords
player
game
terminal
selection
accepting
Prior art date
Application number
PCT/JP2018/001461
Other languages
French (fr)
Japanese (ja)
Inventor
尚行 三好
稲葉 直人
Original Assignee
株式会社セガゲームス
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社セガゲームス filed Critical 株式会社セガゲームス
Publication of WO2018147034A1 publication Critical patent/WO2018147034A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

Definitions

  • the present invention relates to a game device, a program, and a game system.
  • the card game device described in Patent Document 1 reads information on the types and positions of cards arranged on the play field and advances the game based on the information. In order to make the progress of the game as desired, the player moves a plurality of cards arranged on the play field by himself and plays a card battle game using various actions and strategies.
  • the card game device described in Patent Document 1 is based on the premise that one player moves a plurality of cards by himself / herself on a play field, operates an operation target (such as a character) in the game, and advances the game.
  • an operation target such as a character
  • a plurality of players cooperate to operate an operation target in the game and not advance the game.
  • the present invention has been made in view of the above-described problems, and provides a game device in which a plurality of players can cooperate with each other to operate an operation target in a game operated by a plurality of operation media placed on a panel. For the purpose.
  • claim 1 of the present application provides a plurality of operations in a game associated with each operation medium by one player operating the plurality of operation media placed on the panel.
  • a game device for operating an object wherein the one player selects an operation medium corresponding to the operation object for the other player to be operated by another player from a plurality of operation media placed on the panel.
  • Selection accepting means for accepting operation operation accepting means for accepting an operation input from a terminal device operated by the other player as a virtual operation to the operation medium corresponding to the operation target for the other player, and the terminal A virtual operation to the operation medium for the other player received from the apparatus and an operation medium corresponding to the operation target for the other player by the one player Based on the operation to the operating medium other than, and having a game processing means for proceeding the game by operation on the operation target.
  • a plurality of players can operate an operation target in a game operated by a plurality of operation media placed on a panel in cooperation with each other.
  • FIG. 1 is a configuration diagram of an example of a game system according to the present embodiment.
  • a server device 10 is connected to a terminal device 12 via a network 20 such as the Internet.
  • the terminal device 12 is connected to the satellite device 14 and the player terminal 16 via a network 22 such as a LAN.
  • the terminal device 12 and the satellite device 14 are installed in stores 18 in various places such as an amusement facility, for example.
  • the configuration of the game system 1 in FIG. 1 is an example, and it goes without saying that there are various system configuration examples depending on the application and purpose.
  • the server device 10 of FIG. 1 may be configured to be distributed among a plurality of computers.
  • the server device 10 manages game data transmitted from the satellite device 14.
  • the server device 10 has a function as a database server that accumulates and manages game data transmitted from the satellite device 14.
  • the server device 10 collectively controls a function as a ranking server that performs statistical processing such as various rankings, a function as a web server that provides information about a community between players and a game, and a process of a battle game by a plurality of players. Function as a battle processing server.
  • the satellite device 14 is a card game device in which a player plays a card game.
  • the player terminal 16 is a PC or smartphone operated by a player (hereinafter referred to as a terminal player) operated by a terminal device (sometimes referred to as a terminal player) operated by a player who operates a card game with the satellite device 14 (hereinafter referred to as a satellite player).
  • a terminal device such as a tablet, or a terminal device such as a home or business game dedicated device.
  • FIG. 2 is an external view showing an example of a satellite device arranged in a store or the like.
  • FIG. 2 shows a configuration example in which two satellite devices 14 and a billboard 50, which is a decorative body for posting, are integrated.
  • the configuration of FIG. 2 is merely an example, and a configuration in which a single satellite device 14 is arranged may be used.
  • the satellite device 14 includes a satellite body 30 and a side cabinet 40.
  • the satellite body 30 includes a display 31, an input device 32, a game play panel 33, a card reader unit 34, a speaker unit 35, a satellite housing 36, and the like.
  • the display 31 is installed at the back of the top surface of the satellite housing 36, and displays various information before and after the game start, various information of the satellite player, etc. in addition to the game screen.
  • the input device 32 is a device that is used when the satellite player selects or inputs necessary information and commands, and includes, for example, a button to be pressed.
  • the input device 32 and the card reader unit 34 are arranged on the left side of the satellite housing 36 when viewed from the satellite player, and constitute a left panel (left control panel).
  • the game play panel 33 is, for example, a rectangular panel provided on the upper surface of the satellite housing 36.
  • the satellite player can place a card on the board surface of the panel and move (slide) the card on the board surface.
  • a predetermined code is printed on the card placed on the game play panel 33.
  • This information and the movement of the card on the board are read using, for example, an infrared camera (not shown) built in the satellite housing 36.
  • the game play panel 33 may be provided with a video unit.
  • the card reader unit 34 incorporates an IC card unit and is an IC card owned by the satellite player (a card in which various information such as identification information of the satellite player and play data of various games is stored or linked). It is a device that performs reading and the like. Note that only the identification information of the satellite player or the identification information of the card may be recorded on the IC card.
  • the satellite main body 30 may be configured to transmit information read from the IC card, perform collation with the server device 10, and receive play data or the like of the corresponding satellite player.
  • the speaker unit 35 has a built-in speaker, and a pair of left and right is disposed above the display 31, for example.
  • the side cabinet 40 is a device disposed on the side of the satellite device 14, and includes a printer 41, a printed card take-out port 42, a take-out door 43, a coin slot 44, an input device 45, a cabinet housing 46, and the like. .
  • the cabinet housing 46 is a housing of the side cabinet 40 and is viewed from the satellite player together with the coin insertion slot 44 and the input device 45 arranged on the upper surface, and the card ejection slot 42 and the ejection door 43 arranged on the front side. It constitutes the right control panel (right control panel) arranged on the right side.
  • a printer 41 is installed inside the cabinet housing 46.
  • Printer 41 prints the card.
  • the card 42 printed by the printer 41 is ejected from the outlet 42, and the card is temporarily held.
  • the satellite player can take out the discharged card from the takeout port 42.
  • the extraction door 43 is a lid member that includes an opening / closing mechanism and a lock mechanism.
  • the take-out door 43 prevents the card from being taken out from the take-out port 42 when locked, and allows the card to be taken out after unlocking.
  • the coin insertion slot 44 is an insertion slot through which a game play fee is inserted, and has a built-in coin insertion unit 670 connected to a satellite computer 650 described later.
  • the server device 10 and the player terminal 16 in FIG. 1 are realized by, for example, a computer having a hardware configuration shown in FIG.
  • FIG. 3 is a hardware configuration diagram of an example of a computer according to the present embodiment.
  • the input device 501 includes an input device 501, an output device 502, an external I / F 503, a RAM 504, a ROM 505, a CPU 506, a communication I / F 507, an HDD 508, and the like, which are mutually connected by a bus B.
  • the input device 501 and the output device 502 may be connected and used when necessary.
  • the input device 501 is a touch panel, operation keys and buttons, a keyboard, a mouse, and the like used by the player to input various signals.
  • the output device 502 includes a display such as a liquid crystal or organic EL that displays a screen, and a speaker that outputs sound data such as voice and music.
  • a communication I / F 507 is an interface for connecting a computer to the network 20 or 22. Accordingly, the computer can perform data communication via the communication I / F 507.
  • the HDD 508 is an example of a non-volatile storage device that stores programs and data.
  • the stored programs and data include an OS that is basic software for controlling the entire computer, and applications that provide various functions on the OS.
  • the computer may use a drive device (for example, a solid state drive: SSD) that uses a flash memory as a storage medium instead of the HDD 508.
  • a drive device for example, a solid state drive: SSD
  • flash memory as a storage medium
  • External I / F 503 is an interface with an external device.
  • the external device includes a recording medium 503a. Accordingly, the computer 500 can read and / or write the recording medium 503a via the external I / F 503.
  • Examples of the recording medium 503a include a flexible disk, a CD, a DVD, an SD memory card, and a USB memory.
  • the ROM 505 is an example of a nonvolatile semiconductor memory (storage device) that can retain programs and data even when the power is turned off.
  • the ROM 505 stores programs and data such as BIOS, OS settings, and network settings that are executed when the computer is started.
  • the RAM 504 is an example of a volatile semiconductor memory (storage device) that temporarily stores programs and data.
  • the CPU 506 is an arithmetic unit that realizes control and functions of the entire computer by reading a program and data from a storage device such as the ROM 505 and the HDD 508 onto the RAM 504 and executing the processing.
  • the server device 10 and the player terminal 16 according to the present embodiment can implement various processes as described later by executing a program on a computer having the above hardware configuration.
  • the satellite device 14 of FIG. 1 is realized by a hardware configuration shown in FIG. 4, for example.
  • the satellite device 14 includes a satellite computer 650 which is a control means for controlling the entire device.
  • the satellite device 14 includes an input unit 600, a video unit 610, a sound unit 620, and an IO board 640 connected to the satellite computer 650.
  • the satellite device 14 further includes an IC card unit 660 connected to the satellite computer 650, a coin insertion unit 670, a printer 41, and a card ejection door 43.
  • the input unit 600 is configured by an input device 601 such as a button pressed by a satellite player, for example.
  • the video unit 610 is configured by an LCD 611, for example.
  • the video unit 610 may include a touch panel 612.
  • the satellite player can perform an interactive operation by touching the touch panel 612 with respect to the content displayed on the LCD 611.
  • the LCD 611 and the touch panel 612 are used for the display 31 or the like, for example.
  • the sound unit 620 is built in the speaker unit 35 and includes, for example, an amplifier 621 and a speaker 622.
  • the sound unit 620 outputs a game sound to a satellite player or the like that is operated.
  • the IO board 640 is connected with various illuminations 630 such as a cold cathode tube 631, a fluorescent lamp 632, an LCD side lamp 633, and a casing side lamp 634 as production means.
  • various illuminations 630 such as a cold cathode tube 631, a fluorescent lamp 632, an LCD side lamp 633, and a casing side lamp 634 as production means.
  • the LCD-side lamp 633 and the housing-side lamp 634 of the illumination 630 are controlled to perform predetermined lighting / flashing operations when the satellite player operating the satellite device 14 wins the battle game.
  • the satellite device 14 includes an IC card unit 660 and a coin insertion unit 670.
  • the IC card unit 660 includes an IC card reader / writer 661 (information reading unit, information writing unit) that reads and writes information of an IC card that is an information storage medium.
  • the IC card unit 660 may be provided with a card lock mechanism 662 for locking the IC card.
  • the satellite computer 650 authenticates the satellite player.
  • the satellite computer 650 logs on the satellite player to the card game when the authentication is successful.
  • the coin insertion unit 670 is a game play fee insertion mechanism.
  • the ejection door 43 prevents the card from being removed from the ejection port 42 when locked, and allows the card to be removed after unlocking.
  • the printer 41 performs card printing under the control of the satellite computer 650.
  • FIG. 5 is configured as shown in FIG. 5, for example.
  • FIG. 5 is a hardware configuration diagram of an example of a satellite computer.
  • the satellite computer 650 includes a game board 802 that controls the entire device, a video card 804 for displaying images, a sound card 806 for outputting sound, an auxiliary memory 808, a DVD-ROM 810, a data storage 812, a PCI (Peripheral Component Interconnect)
  • An I / O card 814, a communication interface 816, a power supply 818, and a case 820 are included.
  • the game board 802 includes, for example, a motherboard 822, a CPU 824, a main memory (RAM) 826, and the like.
  • the auxiliary memory 808 serving as a storage unit is configured by a ROM, for example.
  • the auxiliary memory 808 may be a rewritable nonvolatile memory.
  • the auxiliary memory 808 stores, for example, an OS program 830, an application program 832, and the like, and is appropriately loaded into the main memory 826 under the control of the CPU 824.
  • the DVD-ROM 810 functions as an external storage device and reads necessary programs and the like into the main memory 826 and / or the auxiliary memory 808.
  • the data storage 812 which is a storage means is configured by an auxiliary storage device 834 such as an HDD or an SDD, for example.
  • the data storage 812 stores, for example, game data 836 and backup data thereof.
  • FIG. 6 is a processing block diagram of an example of the satellite device according to the present embodiment.
  • the satellite device 14 executes a card registration receiving unit 60, a terminal character selection receiving unit 62, an authentication code display processing unit 64, an authentication processing unit 66, a game processing unit 68, a terminal operation processing unit 70, and a terminal operation end.
  • a processing unit 72, a character information storage unit 74, and a terminal operation information storage unit 76 are realized.
  • the card registration accepting unit 60 accepts registration of cards used in the game from the satellite player.
  • the satellite player registers the card by placing the card on hand on the board of the game play panel 33, for example.
  • the satellite device 14 recognizes a card placed on the board surface of the game play panel 33 by a satellite player using, for example, the mechanism shown in FIG. 5 of JP-A-2016-128029.
  • the card registration receiving unit 60 reads out information on the character in the game associated with the recognized card from, for example, the character information storage unit 74.
  • the card registration receiving unit 60 displays the recognized card on a card registration screen described later using the read information on the characters in the game.
  • the satellite device 14 can specify the character used in the game by the card that has received registration from the satellite player.
  • the terminal character selection receiving unit 62 receives the selection of the terminal character from the satellite player.
  • the terminal character is a character in the game operated by the terminal player from the player terminal 16.
  • the satellite player can select a terminal character by selecting a card from a plurality of cards registered from the card registration receiving unit 60.
  • the authentication code display processing unit 64 displays an authentication code for authenticating the player terminal 16 operated by the terminal player on an authentication code screen described later.
  • the authentication processing unit 66 receives an authentication request using an authentication code from the player terminal 16 and performs authentication. If the authentication code is displayed on the authentication code screen, the authentication processing unit 66 determines that the authentication is successful.
  • the authentication processing unit 66 stores the identification information of the player terminal 16 that has been successfully authenticated and the identification information of the terminal character in association with each other, for example, in the terminal operation information storage unit 76.
  • the game processing unit 68 displays a game screen with a terminal operation by the terminal player of the player terminal 16 and advances the game. If there is no player terminal 16 that has been successfully authenticated, the game processing unit 68 displays a game screen without terminal operation by the terminal player, and advances the game.
  • the game processing unit 68 performs an operation on the terminal character received from the terminal player of the player terminal 16 that has been successfully authenticated, and an operation on a character other than the terminal character received from the satellite player of the satellite device 14. Based on the game.
  • the terminal operation processing unit 70 receives an operation for the terminal character from the player terminal 16 that has been successfully authenticated. When the terminal operation end processing unit 72 is proceeding with the terminal operation and the terminal operation end condition is met, the terminal operation end processing unit 72 ceases to accept the operation of the terminal character from the player terminal 16, and the operation of all characters is performed by the satellite. The terminal operation processing unit 70 is controlled to accept from the satellite player of the device 14.
  • terminal operation termination conditions such as a request from a satellite player, a request from a terminal player, and a program control such as a communication state between the satellite device 14 and the player terminal 16.
  • FIG. 7 is a processing block diagram of an example of the player terminal according to the present embodiment.
  • the player terminal 16 implements an authentication code input acceptance unit 80, an authentication request unit 82, an operation screen control unit 84, and an operation content transmission unit 86 by executing a program.
  • the authentication code input receiving unit 80 displays an authentication code input screen and receives an input of the authentication code from the terminal player.
  • the terminal player inputs the authentication code displayed on the authentication code screen of the satellite device 14 to the authentication code input screen.
  • the authentication request unit 82 makes an authentication request to the satellite device 14 using the authentication code input on the authentication code input screen.
  • the operation screen control unit 84 displays an operation screen described later.
  • the terminal player can operate the terminal character from an operation screen described later.
  • the operation content transmitting unit 86 transmits the operation content received from the operation screen to the satellite device 14.
  • a character in the game is a military commander, and a satellite player and a terminal player operate a military commander's unit to perform a battle.
  • the game system 1 according to the present embodiment is not limited to a battle game in which a warrior's unit is operated to perform a battle, and a part of an operation target operated by the satellite player with the satellite device 14 is transferred from the player terminal 16 to the terminal player It can be applied to a game system that can be set so that can be operated.
  • FIG. 8 is a flowchart of an example of processing of the game system according to the present embodiment.
  • the satellite player registers the card by placing the card used in the game on the board of the game play panel 33.
  • the card registration receiving unit 60 of the satellite device 14 recognizes the card placed on the board surface of the game play panel 33 by the satellite player. Then, the card registration receiving unit 60 displays the recognized card image on, for example, the card registration screen of FIG.
  • FIG. 9 is an image diagram of an example of a card registration screen.
  • an image 1001 of the card recognized by the card registration receiving unit 60 is displayed.
  • the satellite player operates the satellite device 14 to select a terminal character from the card image 1001 displayed on the card registration screen of FIG.
  • the terminal character selection receiving unit 62 of the satellite device 14 displays, for example, the icon 1002 of the player terminal 16 on the image 1001 of the terminal character candidate card selected by the satellite player, and the terminal character candidate card and the others.
  • the character card is displayed so that it can be visually distinguished.
  • FIG. 10 is an image diagram of an example of an authentication code screen.
  • a message prompting input of the authentication code to the application of the player terminal 16 is displayed.
  • the satellite device 14 displaying the authentication code screen of FIG. 10 waits for an authentication request from the player terminal 16.
  • the terminal player who has seen the authentication code screen of FIG. 10 starts an application for a game to be executed in the game system 1 on the player terminal 16 in step S13.
  • the terminal player confirms the authentication code displayed on the authentication code screen of FIG. 10 and inputs it to the player terminal 16.
  • the authentication code input receiving unit 80 of the player terminal 16 displays an authentication code input screen and receives an input of the authentication code from the terminal player.
  • the authentication request unit 82 of the player terminal 16 makes an authentication request to the satellite device 14 using the authentication code input on the authentication code input screen.
  • the authentication processing unit 66 of the satellite device 14 receives an authentication request using an authentication code from the player terminal 16, and performs authentication.
  • FIG. 11 is an image diagram of an example of an authentication completion screen. 11 is displayed on the satellite device 14, the satellite player and the terminal player can confirm that the satellite device 14 and the player terminal 16 are successfully linked.
  • the authentication processing unit 66 returns an authentication result based on the authentication code to the player terminal 16. If the authentication result by the authentication code returned from the satellite device 14 is successful, the operation screen control unit 84 of the player terminal 16 proceeds to step S18 and displays an operation screen as shown in FIG.
  • FIG. 12 is an image diagram of an example of an operation screen displayed on the player terminal.
  • the operation screen of FIG. 12 is a screen for using the player terminal 16 as a terminal character controller.
  • the operation screen of FIG. 12 displays an area 1100 representing the board surface of the game play panel 33 of the satellite device 14, a terminal character card image 1101, a unit rotation slider 1102, and an approximate relationship button 1103.
  • the operation screen of FIG. 12 shows an example in which there is one terminal character, but there may be a plurality of terminal characters.
  • the area 1100 representing the board surface of the game play panel 33 of the satellite device 14 indicates a range in which the card can be moved (slidable) on the board surface of the game play panel 33 of the satellite device 14.
  • the terminal player can move the card image 1101 of the terminal character within the area 1100 as shown in FIG.
  • FIG. 13 is an example for explaining the movement of the card image on the operation screen.
  • an image 1101 of the card is displayed at the lower right of the area 1100. It is assumed that the terminal player wants to move the card image 1101 to the upper left of the area 1100.
  • FIG. 13B the terminal player is touching the upper left of the area 1100 where the card image 1101 is to be moved.
  • the card image 1101 moves from the lower right position in FIG. 13A to the upper left position in FIG. 13C.
  • the position where the card image 1101 is displayed in the area 1100 of the operation screen designates the movement destination of the unit in the game corresponding to the card.
  • the satellite device 14 sets the movement destination of the unit corresponding to the terminal character to the upper left of the battlefield.
  • the action of the terminal player moving the card image 1101 of the terminal character within the area 1100 has the same effect as the action of moving the card on the board surface of the game play panel 33 of the satellite device 14.
  • the action of the terminal player moving the terminal character card image 1101 within the range of the area 1100 is operated by the terminal player virtually moving the card on the surface of the game play panel 33 of the satellite device 14. It can also be said.
  • the unit rotation slider 1102 in FIG. 12 is an operation unit that receives the rotation operation of the unit corresponding to the terminal character from the terminal player.
  • FIG. 14 is a diagram illustrating an example of the operation of the unit rotation slider.
  • the terminal player can rotate the unit corresponding to the terminal character by sliding the slider 1201 in the direction in which the unit is desired to rotate.
  • the slider 1201 on the unit rotation slider 1102 rotates in accordance with the unit rotation, as shown in the right diagram of FIG.
  • the terminal player can intuitively recognize the rotation direction and the degree of rotation of the unit.
  • FIG. 14B shows the relationship between the position of the slider 1201 on the unit rotation slider 1102 and the direction of the unit.
  • FIG. 14B shows that when the slider 1201 is placed in the middle of the unit rotation slider 1102, the unit is directed upward, and when the slider 1201 is placed on both sides of the unit rotation slider 1102, the unit is directed downward.
  • the terminal player can operate the unit corresponding to the terminal character from the operation screen of FIG.
  • the operation at the player terminal 16 is transmitted as operation information from the player terminal 16 to the satellite device 14 through communication or the like, how the result of the operation at the player terminal 16 is reflected in the satellite device 14 Such a game result may be fed back to the player terminal 16 and displayed on the screen of the player terminal 16. Further, since the progress of the game is displayed on the game screen of the satellite device 14, the terminal player can see the progress of the game by seeing this, so the above feedback does not have to be provided. Further, since the communication amount between the satellite device 14 and the player terminal 16 can be reduced by eliminating the feedback from the satellite device 14, the communication connection between the satellite device 14 and the player terminal 16 is likely. Can also be stabilized.
  • step S16 to display a game screen without terminal operation and advance the game.
  • the operation of all characters is accepted from the satellite player of the satellite device 14.
  • FIG. 15 is an image diagram of an example of a game screen with a terminal operation.
  • the icon 1301 of the player terminal 16 is displayed on the unit corresponding to the terminal character so that the unit operated by the terminal player can be visually distinguished.
  • the plates 1302 of the units corresponding to the terminal characters are displayed in different colors so that the units operated by the terminal player can be visually distinguished.
  • the units corresponding to the terminal characters are visually distinguished and displayed.
  • the game processing unit 68 performs an operation on the terminal character received from the terminal player of the player terminal 16 that has been successfully authenticated, and an operation on a character other than the terminal character received from the satellite player of the satellite device 14. Based on the game.
  • Roles can be changed dynamically.
  • the terminal character can be freely set and released even during the game.
  • the terminal character can be dynamically changed according to the role of the dynamically changing unit. it can.
  • a game that uses a plurality of cards placed on the board surface of the game play panel 33 as an operation medium for operating a plurality of characters in the game.
  • a plurality of players can cooperate to advance the game.
  • FIG. 16 is a flowchart of an example of game processing with terminal operation.
  • the game processing unit 68 of the satellite device 14 performs an operation on the terminal character received from the terminal player of the player terminal 16 that has been successfully authenticated, and an operation on a character other than the terminal character received from the satellite player of the satellite device 14. Based on the, proceed the game.
  • step S31 The process of step S31 is repeated until it is determined in step S32 that the terminal operation end condition is met or it is determined in step S33 that the game process is ended. If it is determined in step S32 that the terminal operation end condition is met, the terminal operation end processing unit 72 proceeds to step S34, quits accepting the operation of the terminal character from the player terminal 16, and returns to the satellite device 14.
  • step S35 the game processing unit 68 accepts all character operations from the satellite player of the satellite device 14, and advances the game. If it is determined in step S33 or step S36 that the game process has been completed, the game processing unit 68 ends the game that has been progressed.
  • FIG. 17 is an image diagram of an example of an operation screen provided with a terminal operation end button.
  • the terminal operation end condition is that the terminal character card is removed from the board of the game play panel 33 and is returned to the game play panel 33 while the player terminal 16 is operating. You can also.
  • the satellite player can set the card which a terminal player operates during a game play suitably. That is, a card that is no longer detected from the board surface of the game play panel 33 is set as a card operated by the terminal player, and it can be realized by setting the terminal operation end that the card is detected again. .
  • the terminal player can You can know which card you operate.
  • a predetermined operation of the input device 32 can be used as a condition.
  • a communication state (communication disconnection) between the satellite device 14 and the player terminal 16 can be used as a condition.
  • the terminal operation end condition may be a request from the satellite player or a request from the terminal player.
  • a terminal player who is better at a game than a satellite player can teach the satellite player how to proceed with the game while operating the terminal character, and can return the operation of the terminal character to the game character at an appropriate timing.
  • a satellite player who is better at playing games than the terminal player can leave the operation of the terminal character to the terminal player at first, and can return the operation of the terminal character to himself / herself when the situation becomes disadvantageous.
  • the game system 1 in which a satellite player and a terminal player can operate an operation target in a game such as a unit operated by a card placed on the game play panel 33 in cooperation with each other. Can be provided.
  • the present invention is not limited to the specifically disclosed embodiments, and various modifications and changes can be made without departing from the scope of the claims.
  • the card in the present embodiment may be other than a so-called card shape, for example, a medal shape, a figure shape, or the like, as long as it can recognize the correspondence with the character in the game.

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Abstract

The purpose of the present invention is to provide a game device that allows multiple players to cooperatively operate objects in a game to be operated via multiple operation media disposed on a panel. In order to solve the problem, this game device is designed so that one player operates multiple operation media disposed on a panel to operate multiple objects to be operated associated with the operation media in a game, and comprises: a means for receiving, from the one player, a selection of an operation medium corresponding to an object to be operated by another player which the other player is allowed to operate from the multiple operation media disposed on the panel; a means for receiving an operation input from a terminal device operated by the other player as a virtual operation to the operation medium corresponding to the object to be operated by the other player; and a means for progressing a game in accordance with operations for the objects to be operated based on the received virtual operation input to the operation medium for the other player and an operation input by the one player to an operation medium other than the operation medium corresponding to the object to be operated by the other player.

Description

ゲーム装置、プログラム及びゲームシステムGAME DEVICE, PROGRAM, AND GAME SYSTEM
 本発明はゲーム装置、プログラム及びゲームシステムに関する。 The present invention relates to a game device, a program, and a game system.
 プレイヤによりプレイフィールド上に並べられたカードからカードデータを自動的に読み取って、プレイフィールド上に載置されたカードデータの組合せに応じたゲーム内容で所定のビデオゲームを進行させるカード対戦ゲームがある(例えば特許文献1参照)。 There is a card battle game in which card data is automatically read by a player from cards arranged on the play field, and a predetermined video game is progressed with a game content corresponding to a combination of card data placed on the play field. (For example, refer to Patent Document 1).
 特許文献1記載のカードゲーム装置は、プレイフィールド上に並べられたカードの種類や位置に関する情報を読み取ると共に、当該情報に基づいてゲームを進行させる。プレイヤは、ゲームの進行を所望のものにするために、プレイフィールド上に並べられた複数のカードを自ら動かし、様々なアクションや計略などを駆使してカード対戦ゲームを行っていた。 The card game device described in Patent Document 1 reads information on the types and positions of cards arranged on the play field and advances the game based on the information. In order to make the progress of the game as desired, the player moves a plurality of cards arranged on the play field by himself and plays a card battle game using various actions and strategies.
特開2016-128029号公報JP 2016-128029 A
 特許文献1記載のカードゲーム装置は、プレイフィールド上において一人のプレイヤが複数のカードを自ら動かし、ゲーム内の操作対象(キャラクタなど)を操作して、ゲームを進行させることを前提としている。特許文献1記載のカードゲーム装置は、複数のプレイヤが協力してゲーム内の操作対象を操作し、ゲームを進行させるものではない。 The card game device described in Patent Document 1 is based on the premise that one player moves a plurality of cards by himself / herself on a play field, operates an operation target (such as a character) in the game, and advances the game. In the card game device described in Patent Literature 1, a plurality of players cooperate to operate an operation target in the game and not advance the game.
 本発明は上記した課題に鑑みなされたものであり、パネル上に載置された複数の操作媒体により操作されるゲーム内の操作対象を、複数のプレイヤが協力して操作できるゲーム装置を提供することを目的とする。 The present invention has been made in view of the above-described problems, and provides a game device in which a plurality of players can cooperate with each other to operate an operation target in a game operated by a plurality of operation media placed on a panel. For the purpose.
 上記した課題を解決するために、本願請求項1は、一のプレイヤがパネル上に載置した複数の操作媒体への操作により、それぞれの前記操作媒体と対応付けられたゲーム内の複数の操作対象を操作するゲーム装置であって、前記パネル上に載置した複数の操作媒体から、他のプレイヤに操作させる前記他のプレイヤ用の前記操作対象に対応した操作媒体の選択を前記一のプレイヤから受け付ける選択受付手段と、前記他のプレイヤ用の前記操作対象に対応した操作媒体への仮想的な操作として、前記他のプレイヤが操作する端末装置から操作入力を受け付ける操作受付手段と、前記端末装置から受け付けた前記他のプレイヤ用の前記操作媒体への仮想的な操作と前記一のプレイヤによる前記他のプレイヤ用の前記操作対象に対応した操作媒体以外の前記操作媒体への操作とに基づく、前記操作対象に対する操作によりゲームを進行させるゲーム処理手段と、を有することを特徴とする。 In order to solve the above-described problem, claim 1 of the present application provides a plurality of operations in a game associated with each operation medium by one player operating the plurality of operation media placed on the panel. A game device for operating an object, wherein the one player selects an operation medium corresponding to the operation object for the other player to be operated by another player from a plurality of operation media placed on the panel. Selection accepting means for accepting operation, operation accepting means for accepting an operation input from a terminal device operated by the other player as a virtual operation to the operation medium corresponding to the operation target for the other player, and the terminal A virtual operation to the operation medium for the other player received from the apparatus and an operation medium corresponding to the operation target for the other player by the one player Based on the operation to the operating medium other than, and having a game processing means for proceeding the game by operation on the operation target.
 本発明によれば、パネル上に載置された複数の操作媒体により操作されるゲーム内の操作対象を、複数のプレイヤが協力して操作できる。 According to the present invention, a plurality of players can operate an operation target in a game operated by a plurality of operation media placed on a panel in cooperation with each other.
本実施形態に係るゲームシステムの一例の構成図である。It is a lineblock diagram of an example of the game system concerning this embodiment. 店舗などに配置されたサテライト装置の一例を示す外観図である。It is an external view which shows an example of the satellite apparatus arrange | positioned in a shop etc. 本実施形態に係るコンピュータの一例のハードウェア構成図である。It is a hardware block diagram of an example of the computer which concerns on this embodiment. 本実施形態に係るサテライト装置の一例のハードウェア構成図である。It is a hardware block diagram of an example of the satellite apparatus which concerns on this embodiment. サテライトコンピュータの一例のハードウェア構成図である。It is a hardware block diagram of an example of a satellite computer. 本実施形態に係るサテライト装置の一例の処理ブロック図である。It is a processing block diagram of an example of a satellite device according to the present embodiment. 本実施形態に係るプレイヤ端末の一例の処理ブロック図である。It is a processing block diagram of an example of the player terminal concerning this embodiment. 本実施形態に係るゲームシステムの処理の一例のフローチャートである。It is a flowchart of an example of a process of the game system which concerns on this embodiment. カード登録画面の一例のイメージ図である。It is an image figure of an example of a card registration screen. 認証コード画面の一例のイメージ図である。It is an image figure of an example of an authentication code screen. 認証完了画面の一例のイメージ図である。It is an image figure of an example of an authentication completion screen. プレイヤ端末に表示される操作画面の一例のイメージ図である。It is an image figure of an example of the operation screen displayed on a player terminal. 操作画面におけるカードの画像の移動について説明する一例の図である。It is a figure of an example explaining the movement of the image of the card | curd in an operation screen. 部隊回転スライダの操作について説明する一例の図である。It is a figure of an example explaining operation of a unit rotation slider. 端末操作ありのゲーム画面の一例のイメージ図である。It is an image figure of an example of the game screen with terminal operation. 端末操作ありのゲーム処理の一例のフローチャートである。It is a flowchart of an example of the game process with terminal operation. 端末操作終了ボタンが設けられた操作画面の一例のイメージ図である。It is an image figure of an example of the operation screen provided with the terminal operation end button.
 次に、本発明の実施形態について詳細に説明する。
[第1の実施形態]
 <システム構成>
 図1は、本実施形態に係るゲームシステムの一例の構成図である。図1のゲームシステム1はサーバ装置10がインターネット等のネットワーク20を介してターミナル装置12と接続されている。また、ターミナル装置12はLANなどのネットワーク22を介してサテライト装置14及びプレイヤ端末16と接続されている。
Next, embodiments of the present invention will be described in detail.
[First Embodiment]
<System configuration>
FIG. 1 is a configuration diagram of an example of a game system according to the present embodiment. In the game system 1 shown in FIG. 1, a server device 10 is connected to a terminal device 12 via a network 20 such as the Internet. The terminal device 12 is connected to the satellite device 14 and the player terminal 16 via a network 22 such as a LAN.
 ターミナル装置12及びサテライト装置14は、例えばアミューズメント施設など、各地の店舗18に設置される。なお、図1のゲームシステム1の構成は一例であって、用途や目的に応じて様々なシステム構成例があることは言うまでもない。例えば図1のサーバ装置10は複数のコンピュータに分散して構成してもよい。 The terminal device 12 and the satellite device 14 are installed in stores 18 in various places such as an amusement facility, for example. Note that the configuration of the game system 1 in FIG. 1 is an example, and it goes without saying that there are various system configuration examples depending on the application and purpose. For example, the server device 10 of FIG. 1 may be configured to be distributed among a plurality of computers.
 サーバ装置10はサテライト装置14から送信されるゲームデータを管理等する。例えばサーバ装置10はサテライト装置14から送信されるゲームデータを蓄積し、管理するデータベースサーバとしての機能を有する。また、サーバ装置10は各種ランキングなどの統計処理を行うランキングサーバとしての機能、プレイヤ同士のコミュニティやゲームに関する情報を提供するウェブサーバとしての機能、複数のプレイヤによる対戦ゲームの処理を統括的に制御する対戦処理サーバとしての機能、などを有する。 The server device 10 manages game data transmitted from the satellite device 14. For example, the server device 10 has a function as a database server that accumulates and manages game data transmitted from the satellite device 14. In addition, the server device 10 collectively controls a function as a ranking server that performs statistical processing such as various rankings, a function as a web server that provides information about a community between players and a game, and a process of a battle game by a plurality of players. Function as a battle processing server.
 サテライト装置14はプレイヤがカードゲームを行うカードゲーム装置である。プレイヤ端末16は、サテライト装置14でカードゲームを行うプレイヤ(以下、サテライトプレイヤと呼ぶ)が操作する一部の操作を端末装置から操作するプレイヤ(以下、端末プレイヤと呼ぶ)が操作するPC、スマートフォン、タブレットなどの端末装置、家庭用や業務用のゲーム専用機器などの端末装置である。 The satellite device 14 is a card game device in which a player plays a card game. The player terminal 16 is a PC or smartphone operated by a player (hereinafter referred to as a terminal player) operated by a terminal device (sometimes referred to as a terminal player) operated by a player who operates a card game with the satellite device 14 (hereinafter referred to as a satellite player). A terminal device such as a tablet, or a terminal device such as a home or business game dedicated device.
 <サテライト装置の外観>
 図2は店舗などに配置されたサテライト装置の一例を示す外観図である。図2は2つのサテライト装置14と、掲示用装飾体であるビルボード50と、が一体化された構成例である。なお、図2の構成は一例にすぎず、単体のサテライト装置14を配置する構成でも良い。
<Appearance of satellite device>
FIG. 2 is an external view showing an example of a satellite device arranged in a store or the like. FIG. 2 shows a configuration example in which two satellite devices 14 and a billboard 50, which is a decorative body for posting, are integrated. The configuration of FIG. 2 is merely an example, and a configuration in which a single satellite device 14 is arranged may be used.
 図2に示すように、サテライト装置14はサテライト本体30とサイドキャビネット40とを含む構成である。サテライト本体30はディスプレイ31、入力装置32、ゲームプレイ用パネル33、カードリーダユニット34、スピーカユニット35、サテライト筐体36などを有する。 As shown in FIG. 2, the satellite device 14 includes a satellite body 30 and a side cabinet 40. The satellite body 30 includes a display 31, an input device 32, a game play panel 33, a card reader unit 34, a speaker unit 35, a satellite housing 36, and the like.
 ディスプレイ31はサテライト筐体36の上面奥に設置され、ゲーム画面の他、ゲーム開始前および開始後の各種情報、サテライトプレイヤの各種情報などを表示する。入力装置32はサテライトプレイヤが必要な情報や指令を選択し、あるいは入力する際に用いられる装置であり、例えば押下するボタン等によって構成される。入力装置32およびカードリーダユニット34は、サテライトプレイヤから見てサテライト筐体36の左側に配置され、左コンパネ(左側コントロールパネル)を構成している。 The display 31 is installed at the back of the top surface of the satellite housing 36, and displays various information before and after the game start, various information of the satellite player, etc. in addition to the game screen. The input device 32 is a device that is used when the satellite player selects or inputs necessary information and commands, and includes, for example, a button to be pressed. The input device 32 and the card reader unit 34 are arranged on the left side of the satellite housing 36 when viewed from the satellite player, and constitute a left panel (left control panel).
 ゲームプレイ用パネル33はサテライト筐体36の上面に設けられた例えば矩形状のパネルである。サテライトプレイヤは、パネルの盤面に手持ちのカードを載置し、盤面上で動かす(スライドさせる)ことができる。 The game play panel 33 is, for example, a rectangular panel provided on the upper surface of the satellite housing 36. The satellite player can place a card on the board surface of the panel and move (slide) the card on the board surface.
 例えばゲームプレイ用パネル33に載置されたカードには、所定のコードが印刷されている。この情報や、盤面上でのカードの動きは、例えば、サテライト筐体36に内蔵された赤外線カメラ(図示省略)を利用して読み取られる。なお、ゲームプレイ用パネル33には映像ユニットが併設されていてもよい。 For example, a predetermined code is printed on the card placed on the game play panel 33. This information and the movement of the card on the board are read using, for example, an infrared camera (not shown) built in the satellite housing 36. The game play panel 33 may be provided with a video unit.
 カードリーダユニット34は、ICカードユニットを内蔵しており、サテライトプレイヤが所有するICカード(サテライトプレイヤの識別情報、各種ゲームのプレイデータなどの各種情報が保存され、あるいは紐づけられたカード)の読取等を行う装置である。なお、ICカードには、サテライトプレイヤの識別情報またはカードの識別情報のみが記録されていてもよい。サテライト本体30は、ICカードから読み取った情報を送信し、サーバ装置10で照合を行って、対応するサテライトプレイヤのプレイデータ等を受信するように構成されていてもよい。スピーカユニット35はスピーカを内蔵しており、左右一対が例えばディスプレイ31の上方に配置される。 The card reader unit 34 incorporates an IC card unit and is an IC card owned by the satellite player (a card in which various information such as identification information of the satellite player and play data of various games is stored or linked). It is a device that performs reading and the like. Note that only the identification information of the satellite player or the identification information of the card may be recorded on the IC card. The satellite main body 30 may be configured to transmit information read from the IC card, perform collation with the server device 10, and receive play data or the like of the corresponding satellite player. The speaker unit 35 has a built-in speaker, and a pair of left and right is disposed above the display 31, for example.
 サイドキャビネット40はサテライト装置14の側方に配置される装置であり、プリンタ41、印刷されたカードの取り出し口42、取り出し扉43、コイン投入口44、入力装置45、キャビネット筐体46などを有する。 The side cabinet 40 is a device disposed on the side of the satellite device 14, and includes a printer 41, a printed card take-out port 42, a take-out door 43, a coin slot 44, an input device 45, a cabinet housing 46, and the like. .
 キャビネット筐体46はサイドキャビネット40の筐体であり、上面に配置されたコイン投入口44や入力装置45、手前側に配置されたカードの取り出し口42や取り出し扉43とともに、サテライトプレイヤから見て右側に配置された右コンパネ(右側コントロールパネル)を構成している。また、キャビネット筐体46の内部にはプリンタ41が設置されている。 The cabinet housing 46 is a housing of the side cabinet 40 and is viewed from the satellite player together with the coin insertion slot 44 and the input device 45 arranged on the upper surface, and the card ejection slot 42 and the ejection door 43 arranged on the front side. It constitutes the right control panel (right control panel) arranged on the right side. A printer 41 is installed inside the cabinet housing 46.
 プリンタ41は、カードを印刷する。取り出し口42は、プリンタ41により印刷されたカードが排出され、該カードを一時的に保留する。サテライトプレイヤは排出されたカードを取り出し口42から取り出すことができる。取り出し扉43は、開閉機構とロック機構とを備えた蓋部材である。取り出し扉43は、ロック時に取り出し口42からカードを取り出せないようにし、ロック解除後、カードの取り出しを許容する。コイン投入口44はゲームのプレイ料金を投入する投入口であり、後述するサテライトコンピュータ650と接続されたコイン投入ユニット670を内蔵している。 Printer 41 prints the card. The card 42 printed by the printer 41 is ejected from the outlet 42, and the card is temporarily held. The satellite player can take out the discharged card from the takeout port 42. The extraction door 43 is a lid member that includes an opening / closing mechanism and a lock mechanism. The take-out door 43 prevents the card from being taken out from the take-out port 42 when locked, and allows the card to be taken out after unlocking. The coin insertion slot 44 is an insertion slot through which a game play fee is inserted, and has a built-in coin insertion unit 670 connected to a satellite computer 650 described later.
 <ハードウェア構成>
 図1のサーバ装置10及びプレイヤ端末16は、例えば図3に示すハードウェア構成のコンピュータにより実現される。図3は、本実施形態に係るコンピュータの一例のハードウェア構成図である。
<Hardware configuration>
The server device 10 and the player terminal 16 in FIG. 1 are realized by, for example, a computer having a hardware configuration shown in FIG. FIG. 3 is a hardware configuration diagram of an example of a computer according to the present embodiment.
 図3のコンピュータは、入力装置501、出力装置502、外部I/F503、RAM504、ROM505、CPU506、通信I/F507、及びHDD508などを備えており、それぞれがバスBで相互に接続されている。なお、入力装置501及び出力装置502は必要なときに接続して利用する形態であってもよい。 3 includes an input device 501, an output device 502, an external I / F 503, a RAM 504, a ROM 505, a CPU 506, a communication I / F 507, an HDD 508, and the like, which are mutually connected by a bus B. The input device 501 and the output device 502 may be connected and used when necessary.
 入力装置501はプレイヤが各種信号を入力するのに用いるタッチパネル、操作キーやボタン、キーボードやマウスなどである。出力装置502は、画面を表示する液晶や有機ELなどのディスプレイ、音声や音楽などの音データを出力するスピーカなどで構成されている。通信I/F507はコンピュータをネットワーク20又は22に接続するインターフェースである。これによりコンピュータは通信I/F507を介してデータ通信を行うことができる。 The input device 501 is a touch panel, operation keys and buttons, a keyboard, a mouse, and the like used by the player to input various signals. The output device 502 includes a display such as a liquid crystal or organic EL that displays a screen, and a speaker that outputs sound data such as voice and music. A communication I / F 507 is an interface for connecting a computer to the network 20 or 22. Accordingly, the computer can perform data communication via the communication I / F 507.
 また、HDD508はプログラムやデータを格納している不揮発性の記憶装置の一例である。格納されるプログラムやデータにはコンピュータ全体を制御する基本ソフトウェアであるOS、及びOS上において各種機能を提供するアプリケーションなどがある。 The HDD 508 is an example of a non-volatile storage device that stores programs and data. The stored programs and data include an OS that is basic software for controlling the entire computer, and applications that provide various functions on the OS.
 なお、コンピュータはHDD508に替えて、記憶媒体としてフラッシュメモリを用いるドライブ装置(例えばソリッドステートドライブ:SSD)を利用するものであってもよい。 Note that the computer may use a drive device (for example, a solid state drive: SSD) that uses a flash memory as a storage medium instead of the HDD 508.
 外部I/F503は、外部装置とのインターフェースである。外部装置には、記録媒体503aなどがある。これにより、コンピュータ500は外部I/F503を介して記録媒体503aの読み取り及び/又は書き込みを行うことができる。記録媒体503aにはフレキシブルディスク、CD、DVD、SDメモリカード、USBメモリなどがある。 External I / F 503 is an interface with an external device. The external device includes a recording medium 503a. Accordingly, the computer 500 can read and / or write the recording medium 503a via the external I / F 503. Examples of the recording medium 503a include a flexible disk, a CD, a DVD, an SD memory card, and a USB memory.
 ROM505は、電源を切ってもプログラムやデータを保持することができる不揮発性の半導体メモリ(記憶装置)の一例である。ROM505にはコンピュータの起動時に実行されるBIOS、OS設定、及びネットワーク設定などのプログラムやデータが格納されている。RAM504はプログラムやデータを一時保持する揮発性の半導体メモリ(記憶装置)の一例である。 The ROM 505 is an example of a nonvolatile semiconductor memory (storage device) that can retain programs and data even when the power is turned off. The ROM 505 stores programs and data such as BIOS, OS settings, and network settings that are executed when the computer is started. The RAM 504 is an example of a volatile semiconductor memory (storage device) that temporarily stores programs and data.
 CPU506は、ROM505やHDD508などの記憶装置からプログラムやデータをRAM504上に読み出し、処理を実行することで、コンピュータ全体の制御や機能を実現する演算装置である。 The CPU 506 is an arithmetic unit that realizes control and functions of the entire computer by reading a program and data from a storage device such as the ROM 505 and the HDD 508 onto the RAM 504 and executing the processing.
 本実施形態に係るサーバ装置10及びプレイヤ端末16は上記したハードウェア構成のコンピュータにおいてプログラムを実行することにより後述するような各種処理を実現できる。 The server device 10 and the player terminal 16 according to the present embodiment can implement various processes as described later by executing a program on a computer having the above hardware configuration.
 また、図1のサテライト装置14は、例えば図4に示すハードウェア構成により実現される。サテライト装置14は装置全体を制御する制御手段であるサテライトコンピュータ650を含む。また、サテライト装置14はサテライトコンピュータ650に接続される入力ユニット600、映像ユニット610、サウンドユニット620、及びIOボード640を含む。さらに、サテライト装置14はサテライトコンピュータ650に接続されるICカードユニット660、コイン投入ユニット670、プリンタ41及びカードの取り出し扉43を含む。 Further, the satellite device 14 of FIG. 1 is realized by a hardware configuration shown in FIG. 4, for example. The satellite device 14 includes a satellite computer 650 which is a control means for controlling the entire device. The satellite device 14 includes an input unit 600, a video unit 610, a sound unit 620, and an IO board 640 connected to the satellite computer 650. The satellite device 14 further includes an IC card unit 660 connected to the satellite computer 650, a coin insertion unit 670, a printer 41, and a card ejection door 43.
 入力ユニット600は、例えばサテライトプレイヤによって押下されるボタンなどの入力装置601によって構成される。映像ユニット610は、例えば、LCD611により構成される。映像ユニット610は、タッチパネル612を含む構成であってもよい。例えばサテライトプレイヤは、LCD611に表示された内容に対してタッチパネル612にタッチすることで、インタラクティブな操作をすることができる。LCD611及びタッチパネル612は、例えばディスプレイ31等で用いられる。 The input unit 600 is configured by an input device 601 such as a button pressed by a satellite player, for example. The video unit 610 is configured by an LCD 611, for example. The video unit 610 may include a touch panel 612. For example, the satellite player can perform an interactive operation by touching the touch panel 612 with respect to the content displayed on the LCD 611. The LCD 611 and the touch panel 612 are used for the display 31 or the like, for example.
 サウンドユニット620はスピーカユニット35に内蔵されており、例えば、アンプ621及びスピーカ622を含む構成である。サウンドユニット620は、操作するサテライトプレイヤなどに対してゲームサウンドを出力する。 The sound unit 620 is built in the speaker unit 35 and includes, for example, an amplifier 621 and a speaker 622. The sound unit 620 outputs a game sound to a satellite player or the like that is operated.
 IOボード640には、演出手段としての、例えば冷陰極管631、蛍光灯632、LCD側ランプ633、及び筐体側ランプ634等の各種照明630が接続される。例えば照明630のLCD側ランプ633と筐体側ランプ634とは、サテライト装置14を操作しているサテライトプレイヤが対戦ゲームにおいて勝利した場合に、所定の点灯・点滅動作を行うように制御される。 The IO board 640 is connected with various illuminations 630 such as a cold cathode tube 631, a fluorescent lamp 632, an LCD side lamp 633, and a casing side lamp 634 as production means. For example, the LCD-side lamp 633 and the housing-side lamp 634 of the illumination 630 are controlled to perform predetermined lighting / flashing operations when the satellite player operating the satellite device 14 wins the battle game.
 また、サテライト装置14は、ICカードユニット660およびコイン投入ユニット670を有する。ICカードユニット660は、情報記憶媒体であるICカードの情報を読み書きするICカードリーダライタ661(情報読取手段、情報書込手段)を含む。ICカードユニット660はICカードをロックするカードロック機構662が併設されてもよい。 The satellite device 14 includes an IC card unit 660 and a coin insertion unit 670. The IC card unit 660 includes an IC card reader / writer 661 (information reading unit, information writing unit) that reads and writes information of an IC card that is an information storage medium. The IC card unit 660 may be provided with a card lock mechanism 662 for locking the IC card.
 サテライト装置14においてサテライトプレイヤがカードリーダユニット34のICカードユニット660にICカードをかざす等してカード情報を読み込ませると、サテライトコンピュータ650はサテライトプレイヤの認証を行う。サテライトコンピュータ650は認証成功により、サテライトプレイヤをカードゲームにログオンさせる。 When the satellite player reads the card information by holding the IC card over the IC card unit 660 of the card reader unit 34 in the satellite device 14, the satellite computer 650 authenticates the satellite player. The satellite computer 650 logs on the satellite player to the card game when the authentication is successful.
 コイン投入ユニット670は、ゲームプレイ料金の投入機構である。取り出し扉43はロック時に取り出し口42からカードを取り出せないようにし、ロック解除後、カードの取り出しを許容する。プリンタ41はサテライトコンピュータ650の制御によりカードの印刷を行う。 The coin insertion unit 670 is a game play fee insertion mechanism. The ejection door 43 prevents the card from being removed from the ejection port 42 when locked, and allows the card to be removed after unlocking. The printer 41 performs card printing under the control of the satellite computer 650.
 図5のサテライトコンピュータ650は、例えば図5に示すように構成される。図5はサテライトコンピュータの一例のハードウェア構成図である。サテライトコンピュータ650は、装置全体を統括的に制御するゲームボード802、画像を表示するためのビデオカード804、サウンドを出力するためのサウンドカード806、補助メモリ808、DVD-ROM810、データストレージ812、PCI(Peripheral Component Interconnect)I/Oカード814、通信インターフェース816、電源818、ケース820により構成されている。 5 is configured as shown in FIG. 5, for example. FIG. 5 is a hardware configuration diagram of an example of a satellite computer. The satellite computer 650 includes a game board 802 that controls the entire device, a video card 804 for displaying images, a sound card 806 for outputting sound, an auxiliary memory 808, a DVD-ROM 810, a data storage 812, a PCI (Peripheral Component Interconnect) An I / O card 814, a communication interface 816, a power supply 818, and a case 820 are included.
 ゲームボード802は、例えばマザーボード822、CPU824、及び主メモリ(RAM)826等により構成されている。記憶手段である補助メモリ808は、例えばROMによって構成される。補助メモリ808は、書き換え可能な不揮発性メモリであってもよい。補助メモリ808には、例えばOSプログラム830、及びアプリケーションプログラム832等が記憶され、CPU824の制御の下、適宜、主メモリ826にロードされる。DVD-ROM810は、外部記憶装置として機能し、必要なプログラム等を主メモリ826及び/又は補助メモリ808に読み込む。 The game board 802 includes, for example, a motherboard 822, a CPU 824, a main memory (RAM) 826, and the like. The auxiliary memory 808 serving as a storage unit is configured by a ROM, for example. The auxiliary memory 808 may be a rewritable nonvolatile memory. The auxiliary memory 808 stores, for example, an OS program 830, an application program 832, and the like, and is appropriately loaded into the main memory 826 under the control of the CPU 824. The DVD-ROM 810 functions as an external storage device and reads necessary programs and the like into the main memory 826 and / or the auxiliary memory 808.
 また、記憶手段であるデータストレージ812は、例えば、HDDやSDDなどの補助記憶装置834により構成されている。データストレージ812には、例えば、ゲームデータ836や、そのバックアップデータ等が記憶される。 Further, the data storage 812 which is a storage means is configured by an auxiliary storage device 834 such as an HDD or an SDD, for example. The data storage 812 stores, for example, game data 836 and backup data thereof.
 <ソフトウェア構成>
  《処理ブロック》
 本実施形態に係るゲームシステム1のサテライト装置14及びプレイヤ端末16のソフトウェア構成について説明する。図6は本実施形態に係るサテライト装置の一例の処理ブロック図である。サテライト装置14はプログラムを実行することにより、カード登録受付部60、端末キャラクタ選択受付部62、認証コード表示処理部64、認証処理部66、ゲーム処理部68、端末操作処理部70、端末操作終了処理部72、キャラクタ情報記憶部74及び端末操作情報記憶部76を実現する。
<Software configuration>
<Processing block>
A software configuration of the satellite device 14 and the player terminal 16 of the game system 1 according to the present embodiment will be described. FIG. 6 is a processing block diagram of an example of the satellite device according to the present embodiment. By executing the program, the satellite device 14 executes a card registration receiving unit 60, a terminal character selection receiving unit 62, an authentication code display processing unit 64, an authentication processing unit 66, a game processing unit 68, a terminal operation processing unit 70, and a terminal operation end. A processing unit 72, a character information storage unit 74, and a terminal operation information storage unit 76 are realized.
 カード登録受付部60は、サテライトプレイヤからゲームで使用するカードの登録を受け付ける。サテライトプレイヤは例えばゲームプレイ用パネル33の盤面に手持ちのカードを載置することでカードの登録を行う。サテライト装置14は、例えば特開2016-128029号公報の図5に示された仕組みを利用して、サテライトプレイヤによりゲームプレイ用パネル33の盤面に載置されたカードを認識する。 The card registration accepting unit 60 accepts registration of cards used in the game from the satellite player. The satellite player registers the card by placing the card on hand on the board of the game play panel 33, for example. The satellite device 14 recognizes a card placed on the board surface of the game play panel 33 by a satellite player using, for example, the mechanism shown in FIG. 5 of JP-A-2016-128029.
 カード登録受付部60は、認識したカードと対応付けられたゲーム内のキャラクタの情報を例えばキャラクタ情報記憶部74から読み出す。カード登録受付部60は、読み出したゲーム内のキャラクタの情報を利用し、認識したカードを後述のカード登録画面に表示する。サテライトプレイヤから登録を受け付けたカードにより、サテライト装置14はゲーム内で使用されるキャラクタを特定できる。 The card registration receiving unit 60 reads out information on the character in the game associated with the recognized card from, for example, the character information storage unit 74. The card registration receiving unit 60 displays the recognized card on a card registration screen described later using the read information on the characters in the game. The satellite device 14 can specify the character used in the game by the card that has received registration from the satellite player.
 端末キャラクタ選択受付部62は、サテライトプレイヤから端末キャラクタの選択を受け付ける。端末キャラクタは、端末プレイヤがプレイヤ端末16から操作するゲーム内のキャラクタである。サテライトプレイヤは、カード登録受付部60から登録した複数枚のカードから、カードを選択することで、端末キャラクタを選択できる。 The terminal character selection receiving unit 62 receives the selection of the terminal character from the satellite player. The terminal character is a character in the game operated by the terminal player from the player terminal 16. The satellite player can select a terminal character by selecting a card from a plurality of cards registered from the card registration receiving unit 60.
 認証コード表示処理部64は、端末プレイヤが操作するプレイヤ端末16を認証するための認証コードを後述の認証コード画面に表示する。認証処理部66はプレイヤ端末16から認証コードによる認証要求を受け付け、認証を行う。認証コード画面に表示されている認証コードであれば、認証処理部66は認証成功と判定する。認証処理部66は認証に成功したプレイヤ端末16の識別情報と端末キャラクタの識別情報とを対応付けて例えば端末操作情報記憶部76に記憶する。 The authentication code display processing unit 64 displays an authentication code for authenticating the player terminal 16 operated by the terminal player on an authentication code screen described later. The authentication processing unit 66 receives an authentication request using an authentication code from the player terminal 16 and performs authentication. If the authentication code is displayed on the authentication code screen, the authentication processing unit 66 determines that the authentication is successful. The authentication processing unit 66 stores the identification information of the player terminal 16 that has been successfully authenticated and the identification information of the terminal character in association with each other, for example, in the terminal operation information storage unit 76.
 ゲーム処理部68は認証に成功したプレイヤ端末16があれば、そのプレイヤ端末16の端末プレイヤによる端末操作ありのゲーム画面を表示し、ゲームを進行させる。また、ゲーム処理部68は認証に成功したプレイヤ端末16がなければ、端末プレイヤによる端末操作なしのゲーム画面を表示し、ゲームを進行させる。 If there is a player terminal 16 that has been successfully authenticated, the game processing unit 68 displays a game screen with a terminal operation by the terminal player of the player terminal 16 and advances the game. If there is no player terminal 16 that has been successfully authenticated, the game processing unit 68 displays a game screen without terminal operation by the terminal player, and advances the game.
 端末操作ありのゲーム画面において、ゲーム処理部68は認証に成功したプレイヤ端末16の端末プレイヤから受け付けた端末キャラクタに対する操作と、サテライト装置14のサテライトプレイヤから受け付けた端末キャラクタ以外のキャラクタに対する操作とに基づき、ゲームを進行させる。 On the game screen with terminal operation, the game processing unit 68 performs an operation on the terminal character received from the terminal player of the player terminal 16 that has been successfully authenticated, and an operation on a character other than the terminal character received from the satellite player of the satellite device 14. Based on the game.
 端末操作処理部70は認証に成功したプレイヤ端末16から端末キャラクタに対する操作を受け付ける。端末操作終了処理部72は端末操作ありでゲームを進行させている場合において、端末操作終了条件に合致すると、端末キャラクタの操作をプレイヤ端末16から受け付けるのを辞め、全てのキャラクタの操作を、サテライト装置14のサテライトプレイヤから受け付けるように端末操作処理部70を制御する。 The terminal operation processing unit 70 receives an operation for the terminal character from the player terminal 16 that has been successfully authenticated. When the terminal operation end processing unit 72 is proceeding with the terminal operation and the terminal operation end condition is met, the terminal operation end processing unit 72 ceases to accept the operation of the terminal character from the player terminal 16, and the operation of all characters is performed by the satellite. The terminal operation processing unit 70 is controlled to accept from the satellite player of the device 14.
 端末操作終了条件は、サテライトプレイヤからの要求によるもの、端末プレイヤからの要求によるもの、サテライト装置14とプレイヤ端末16との通信状態等のプログラムの制御によるもの、など様々考えられる。 There are various terminal operation termination conditions, such as a request from a satellite player, a request from a terminal player, and a program control such as a communication state between the satellite device 14 and the player terminal 16.
 図7は本実施形態に係るプレイヤ端末の一例の処理ブロック図である。プレイヤ端末16はプログラムを実行することにより、認証コード入力受付部80、認証要求部82、操作画面制御部84、操作内容送信部86を実現する。 FIG. 7 is a processing block diagram of an example of the player terminal according to the present embodiment. The player terminal 16 implements an authentication code input acceptance unit 80, an authentication request unit 82, an operation screen control unit 84, and an operation content transmission unit 86 by executing a program.
 認証コード入力受付部80は認証コード入力画面を表示し、端末プレイヤからの認証コードの入力を受け付ける。端末プレイヤはサテライト装置14の認証コード画面に表示された認証コードを認証コード入力画面に入力する。 The authentication code input receiving unit 80 displays an authentication code input screen and receives an input of the authentication code from the terminal player. The terminal player inputs the authentication code displayed on the authentication code screen of the satellite device 14 to the authentication code input screen.
 認証要求部82は認証コード入力画面に入力された認証コードによる認証要求をサテライト装置14に対して行う。認証成功と判定されると、操作画面制御部84は後述の操作画面を表示する。端末プレイヤは後述の操作画面から端末キャラクタの操作を行うことができる。操作内容送信部86は操作画面から受け付けた操作内容をサテライト装置14に送信する。 The authentication request unit 82 makes an authentication request to the satellite device 14 using the authentication code input on the authentication code input screen. When it is determined that the authentication is successful, the operation screen control unit 84 displays an operation screen described later. The terminal player can operate the terminal character from an operation screen described later. The operation content transmitting unit 86 transmits the operation content received from the operation screen to the satellite device 14.
 <処理>
 本実施形態では、ゲーム内のキャラクタが武将であり、サテライトプレイヤ及び端末プレイヤが武将の部隊を操作して戦闘を行う例を説明する。なお、本実施形態に係るゲームシステム1は武将の部隊を操作して戦闘を行う対戦ゲームに限定されず、サテライトプレイヤがサテライト装置14で操作する操作対象の一部を、プレイヤ端末16から端末プレイヤが操作できるように設定可能なゲームシステムに適用できる。
<Processing>
In the present embodiment, an example will be described in which a character in the game is a military commander, and a satellite player and a terminal player operate a military commander's unit to perform a battle. Note that the game system 1 according to the present embodiment is not limited to a battle game in which a warrior's unit is operated to perform a battle, and a part of an operation target operated by the satellite player with the satellite device 14 is transferred from the player terminal 16 to the terminal player It can be applied to a game system that can be set so that can be operated.
 図8は本実施形態に係るゲームシステムの処理の一例のフローチャートである。サテライトプレイヤはステップS10において、ゲームで使用するカードをゲームプレイ用パネル33の盤面に載置することでカードの登録を行う。サテライト装置14のカード登録受付部60はサテライトプレイヤによりゲームプレイ用パネル33の盤面に載置されたカードを認識する。そして、カード登録受付部60は、認識したカードの画像を例えば図9のカード登録画面に表示する。 FIG. 8 is a flowchart of an example of processing of the game system according to the present embodiment. In step S <b> 10, the satellite player registers the card by placing the card used in the game on the board of the game play panel 33. The card registration receiving unit 60 of the satellite device 14 recognizes the card placed on the board surface of the game play panel 33 by the satellite player. Then, the card registration receiving unit 60 displays the recognized card image on, for example, the card registration screen of FIG.
 図9はカード登録画面の一例のイメージ図である。カード登録画面には、カード登録受付部60により認識されたカードの画像1001が表示されている。ステップS11においてサテライトプレイヤはサテライト装置14を操作し、図9のカード登録画面に表示されているカードの画像1001から端末キャラクタの選択を行う。サテライト装置14の端末キャラクタ選択受付部62は、サテライトプレイヤにより選択された端末キャラクタ候補のカードの画像1001に、例えばプレイヤ端末16のアイコン1002を表示して、端末キャラクタ候補のカードと、それ以外のキャラクタのカードとを視覚的に区別できるように表示する。 FIG. 9 is an image diagram of an example of a card registration screen. On the card registration screen, an image 1001 of the card recognized by the card registration receiving unit 60 is displayed. In step S11, the satellite player operates the satellite device 14 to select a terminal character from the card image 1001 displayed on the card registration screen of FIG. The terminal character selection receiving unit 62 of the satellite device 14 displays, for example, the icon 1002 of the player terminal 16 on the image 1001 of the terminal character candidate card selected by the satellite player, and the terminal character candidate card and the others. The character card is displayed so that it can be visually distinguished.
 図9のカード登録画面においてサテライトプレイヤが決定操作を行うと、サテライト装置14の認証コード表示処理部64はステップS12に進み、端末プレイヤが操作するプレイヤ端末16を認証するための認証コードを図10の認証コード画面に表示する。図10は認証コード画面の一例のイメージ図である。図10の認証コード画面には、サテライト装置14とプレイヤ端末16とを連動させるために、プレイヤ端末16のアプリへの認証コードの入力を促すメッセージが表示されている。図10の認証コード画面を表示したサテライト装置14はプレイヤ端末16からの認証要求待ちとなる。 When the satellite player performs a determination operation on the card registration screen of FIG. 9, the authentication code display processing unit 64 of the satellite device 14 proceeds to step S12, and an authentication code for authenticating the player terminal 16 operated by the terminal player is shown in FIG. Displayed on the authentication code screen. FIG. 10 is an image diagram of an example of an authentication code screen. On the authentication code screen of FIG. 10, in order to link the satellite device 14 and the player terminal 16, a message prompting input of the authentication code to the application of the player terminal 16 is displayed. The satellite device 14 displaying the authentication code screen of FIG. 10 waits for an authentication request from the player terminal 16.
 図10の認証コード画面を見た端末プレイヤはステップS13において、ゲームシステム1で行うゲーム用のアプリケーションをプレイヤ端末16で起動する。ステップS14に進み、端末プレイヤは図10の認証コード画面に表示されている認証コードを確認し、プレイヤ端末16に入力する。プレイヤ端末16の認証コード入力受付部80は認証コード入力画面を表示し、端末プレイヤから認証コードの入力を受け付ける。 The terminal player who has seen the authentication code screen of FIG. 10 starts an application for a game to be executed in the game system 1 on the player terminal 16 in step S13. In step S 14, the terminal player confirms the authentication code displayed on the authentication code screen of FIG. 10 and inputs it to the player terminal 16. The authentication code input receiving unit 80 of the player terminal 16 displays an authentication code input screen and receives an input of the authentication code from the terminal player.
 プレイヤ端末16の認証要求部82は認証コード入力画面に入力された認証コードによる認証要求をサテライト装置14に対して行う。ステップS15においてサテライト装置14の認証処理部66はプレイヤ端末16から認証コードによる認証要求を受け付け、認証を行う。 The authentication request unit 82 of the player terminal 16 makes an authentication request to the satellite device 14 using the authentication code input on the authentication code input screen. In step S15, the authentication processing unit 66 of the satellite device 14 receives an authentication request using an authentication code from the player terminal 16, and performs authentication.
 認証コード画面に表示されている認証コードであれば、認証処理部66は認証成功と判定し、ステップS17において例えば図11の認証完了画面を表示する。図11は認証完了画面の一例のイメージ図である。図11の認証完了画面がサテライト装置14に表示されることにより、サテライトプレイヤ及び端末プレイヤは、サテライト装置14とプレイヤ端末16との連動に成功したことを確認できる。 If the authentication code is displayed on the authentication code screen, the authentication processing unit 66 determines that the authentication is successful, and displays, for example, the authentication completion screen of FIG. 11 in step S17. FIG. 11 is an image diagram of an example of an authentication completion screen. 11 is displayed on the satellite device 14, the satellite player and the terminal player can confirm that the satellite device 14 and the player terminal 16 are successfully linked.
 また、認証処理部66は認証コードによる認証結果をプレイヤ端末16に返す。プレイヤ端末16の操作画面制御部84はサテライト装置14から返された認証コードによる認証結果が認証成功であれば、ステップS18に進み、図12に示すような操作画面を表示する。 Further, the authentication processing unit 66 returns an authentication result based on the authentication code to the player terminal 16. If the authentication result by the authentication code returned from the satellite device 14 is successful, the operation screen control unit 84 of the player terminal 16 proceeds to step S18 and displays an operation screen as shown in FIG.
 図12はプレイヤ端末に表示される操作画面の一例のイメージ図である。図12の操作画面はプレイヤ端末16を端末キャラクタのコントローラとして利用するための画面である。図12の操作画面はサテライト装置14のゲームプレイ用パネル33の盤面を表す領域1100と、端末キャラクタのカードの画像1101と、部隊回転スライダ1102と、計略関係ボタン1103と、が表示されている。図12の操作画面は端末キャラクタが1つの例を示したが、複数であっても構わない。 FIG. 12 is an image diagram of an example of an operation screen displayed on the player terminal. The operation screen of FIG. 12 is a screen for using the player terminal 16 as a terminal character controller. The operation screen of FIG. 12 displays an area 1100 representing the board surface of the game play panel 33 of the satellite device 14, a terminal character card image 1101, a unit rotation slider 1102, and an approximate relationship button 1103. The operation screen of FIG. 12 shows an example in which there is one terminal character, but there may be a plurality of terminal characters.
 サテライト装置14のゲームプレイ用パネル33の盤面を表す領域1100は、サテライト装置14のゲームプレイ用パネル33の盤面においてカードを動かせる(スライドできる)範囲を示すものである。端末プレイヤは端末キャラクタのカードの画像1101を領域1100の範囲内で例えば図13のように動かすことができる。 The area 1100 representing the board surface of the game play panel 33 of the satellite device 14 indicates a range in which the card can be moved (slidable) on the board surface of the game play panel 33 of the satellite device 14. The terminal player can move the card image 1101 of the terminal character within the area 1100 as shown in FIG.
 図13は操作画面におけるカードの画像の移動について説明する一例の図である。図13(A)ではカードの画像1101が領域1100の右下に表示されている。端末プレイヤはカードの画像1101を領域1100の左上に移動させたいとする。 FIG. 13 is an example for explaining the movement of the card image on the operation screen. In FIG. 13A, an image 1101 of the card is displayed at the lower right of the area 1100. It is assumed that the terminal player wants to move the card image 1101 to the upper left of the area 1100.
 図13(B)では端末プレイヤがカードの画像1101を移動させたい領域1100の左上をタッチしている。領域1100上をタッチすることで、カードの画像1101は図13(A)の右下の位置から図13(C)の左上の位置に移動する。なお、操作画面の領域1100においてカードの画像1101が表示されている位置はカードに対応するゲーム内の部隊の移動先を指定するものである。 In FIG. 13B, the terminal player is touching the upper left of the area 1100 where the card image 1101 is to be moved. By touching the area 1100, the card image 1101 moves from the lower right position in FIG. 13A to the upper left position in FIG. 13C. Note that the position where the card image 1101 is displayed in the area 1100 of the operation screen designates the movement destination of the unit in the game corresponding to the card.
 したがって、図13(C)のように端末プレイヤがカードの画像1101を移動させると、サテライト装置14は端末キャラクタに対応する部隊の移動先を、戦場の左上に設定する。このように、端末プレイヤが端末キャラクタのカードの画像1101を領域1100の範囲内で動かす行為は、サテライト装置14のゲームプレイ用パネル33の盤面においてカードを動かす行為と同様な効果を生じる。 Therefore, when the terminal player moves the card image 1101 as shown in FIG. 13C, the satellite device 14 sets the movement destination of the unit corresponding to the terminal character to the upper left of the battlefield. Thus, the action of the terminal player moving the card image 1101 of the terminal character within the area 1100 has the same effect as the action of moving the card on the board surface of the game play panel 33 of the satellite device 14.
 言い換えれば、端末プレイヤが端末キャラクタのカードの画像1101を領域1100の範囲内で動かす行為は、サテライト装置14のゲームプレイ用パネル33の盤面において端末プレイヤがカードを仮想的に動かして操作しているとも言える。 In other words, the action of the terminal player moving the terminal character card image 1101 within the range of the area 1100 is operated by the terminal player virtually moving the card on the surface of the game play panel 33 of the satellite device 14. It can also be said.
 また、図12の部隊回転スライダ1102は、端末キャラクタに対応する部隊の回転操作を端末プレイヤから受け付ける操作部である。図14は部隊回転スライダの操作について説明する一例の図である。図14(A)に示すように、部隊を回転させたい方向にスライダ1201をスライドすることで、端末プレイヤは端末キャラクタに対応する部隊を回転させることができる。なお、部隊回転スライダ1102上のスライダ1201は図14(A)の右図に示すように、部隊の回転に合わせて回転する。このようにスライダ1201の表示を部隊の回転に合わせて回転させることで、端末プレイヤは部隊の回転方向や回転の程度を直感的に認識できる。 Also, the unit rotation slider 1102 in FIG. 12 is an operation unit that receives the rotation operation of the unit corresponding to the terminal character from the terminal player. FIG. 14 is a diagram illustrating an example of the operation of the unit rotation slider. As shown in FIG. 14A, the terminal player can rotate the unit corresponding to the terminal character by sliding the slider 1201 in the direction in which the unit is desired to rotate. The slider 1201 on the unit rotation slider 1102 rotates in accordance with the unit rotation, as shown in the right diagram of FIG. Thus, by rotating the display of the slider 1201 in accordance with the rotation of the unit, the terminal player can intuitively recognize the rotation direction and the degree of rotation of the unit.
 図14(B)は、部隊回転スライダ1102上のスライダ1201の位置と、部隊の向きとの関係を表している。図14(B)は部隊回転スライダ1102の真ん中にスライダ1201を置けば部隊が上向きとなり、部隊回転スライダ1102の両サイドにスライダ1201を置けば部隊が下向きとなることを表している。 FIG. 14B shows the relationship between the position of the slider 1201 on the unit rotation slider 1102 and the direction of the unit. FIG. 14B shows that when the slider 1201 is placed in the middle of the unit rotation slider 1102, the unit is directed upward, and when the slider 1201 is placed on both sides of the unit rotation slider 1102, the unit is directed downward.
 また、図12の計略関係ボタン1103は端末キャラクタに対応する部隊の計略を発動する指示を端末プレイヤから受け付けるボタン、計略をロックするボタンなどが含まれる。このように、端末プレイヤは図12の操作画面から、端末キャラクタに対応する部隊の操作を行うことができる。 12 includes a button for accepting an instruction to activate a strategy of a unit corresponding to the terminal character from a terminal player, a button for locking the strategy, and the like. As described above, the terminal player can operate the unit corresponding to the terminal character from the operation screen of FIG.
 なお、プレイヤ端末16での操作は、操作情報としてプレイヤ端末16からサテライト装置14に通信等で送信されるものであるため、プレイヤ端末16で操作した結果がサテライト装置14においてどのように反映されたか等のゲーム結果を、プレイヤ端末16にフィードバックしてプレイヤ端末16の画面に表示してもよい。また、ゲームの進行状況はサテライト装置14のゲーム画面に表示されているので、端末プレイヤは、これを見てゲームの進行状況を把握することが出来るので、上記のフィードバックは無くてもよい。また、サテライト装置14からのフィードバックを無くすことで、サテライト装置14とプレイヤ端末16との間の通信量を減らすことが可能になるため、そのぶんサテライト装置14とプレイヤ端末16との間の通信接続を安定させることもできるようになる。 Since the operation at the player terminal 16 is transmitted as operation information from the player terminal 16 to the satellite device 14 through communication or the like, how the result of the operation at the player terminal 16 is reflected in the satellite device 14 Such a game result may be fed back to the player terminal 16 and displayed on the screen of the player terminal 16. Further, since the progress of the game is displayed on the game screen of the satellite device 14, the terminal player can see the progress of the game by seeing this, so the above feedback does not have to be provided. Further, since the communication amount between the satellite device 14 and the player terminal 16 can be reduced by eliminating the feedback from the satellite device 14, the communication connection between the satellite device 14 and the player terminal 16 is likely. Can also be stabilized.
 図8のフローチャートに戻り、サテライト装置14は認証コードによる認証に成功しなければ、ステップS16に進み、端末操作なしのゲーム画面を表示して、ゲームを進行させる。端末操作なしのゲーム画面では、全てのキャラクタの操作を、サテライト装置14のサテライトプレイヤから受け付ける。 Returning to the flowchart of FIG. 8, if the satellite device 14 is not successfully authenticated by the authentication code, the process proceeds to step S16 to display a game screen without terminal operation and advance the game. On the game screen without terminal operation, the operation of all characters is accepted from the satellite player of the satellite device 14.
 一方、サテライト装置14は認証コードによる認証に成功すれば、ステップS17からステップS19に進み、図15のような端末操作ありのゲーム画面を表示して、ゲームを進行させる。図15は端末操作ありのゲーム画面の一例のイメージ図である。図15に示したゲーム画面では、端末キャラクタに対応する部隊にプレイヤ端末16のアイコン1301を表示して、端末プレイヤが操作する部隊を視覚的に区別できるように表示している。また、図15に示したゲーム画面では、端末キャラクタに対応する部隊のプレート1302を色違いで表示して、端末プレイヤが操作する部隊を視覚的に区別できるように表示している。また、図15に示したゲーム画面では、戦場全体を表示するミニマップ1303においても、端末キャラクタに対応する部隊を、視覚的に区別して表示する。 On the other hand, if the satellite device 14 succeeds in the authentication with the authentication code, the satellite device 14 proceeds from step S17 to step S19, displays a game screen with terminal operation as shown in FIG. 15, and advances the game. FIG. 15 is an image diagram of an example of a game screen with a terminal operation. In the game screen shown in FIG. 15, the icon 1301 of the player terminal 16 is displayed on the unit corresponding to the terminal character so that the unit operated by the terminal player can be visually distinguished. Further, in the game screen shown in FIG. 15, the plates 1302 of the units corresponding to the terminal characters are displayed in different colors so that the units operated by the terminal player can be visually distinguished. In addition, on the game screen shown in FIG. 15, even on the mini map 1303 that displays the entire battlefield, the units corresponding to the terminal characters are visually distinguished and displayed.
 端末操作ありのゲーム画面において、ゲーム処理部68は認証に成功したプレイヤ端末16の端末プレイヤから受け付けた端末キャラクタに対する操作と、サテライト装置14のサテライトプレイヤから受け付けた端末キャラクタ以外のキャラクタに対する操作とに基づき、ゲームを進行させる。 On the game screen with terminal operation, the game processing unit 68 performs an operation on the terminal character received from the terminal player of the player terminal 16 that has been successfully authenticated, and an operation on a character other than the terminal character received from the satellite player of the satellite device 14. Based on the game.
 例えば図15のゲーム画面によるゲームでは、端末プレイヤから受け付けた端末キャラクタに対する操作と、サテライト装置14のサテライトプレイヤから受け付けた端末キャラクタ以外のキャラクタに対する操作とに基づき、主力部隊や陽動部隊など、部隊の役割りを動的に変化させることができる。本実施形態のゲームシステム1では、端末キャラクタの設定と解除とがゲーム中であっても自由にできるため、例えば動的に変化する部隊の役割に応じて端末キャラクタを動的に変化させることもできる。 For example, in the game shown in the game screen of FIG. 15, based on the operation on the terminal character received from the terminal player and the operation on the character other than the terminal character received from the satellite player of the satellite device 14, Roles can be changed dynamically. In the game system 1 of the present embodiment, the terminal character can be freely set and released even during the game. For example, the terminal character can be dynamically changed according to the role of the dynamically changing unit. it can.
 このように、本実施形態のゲームシステム1によれば、ゲームプレイ用パネル33の盤面に載置された複数枚のカードを、ゲーム内の複数のキャラクタを操作するための操作媒体として利用するゲームにおいて、複数のプレイヤが協力してゲームを進行させることが可能である。 Thus, according to the game system 1 of the present embodiment, a game that uses a plurality of cards placed on the board surface of the game play panel 33 as an operation medium for operating a plurality of characters in the game. In this case, a plurality of players can cooperate to advance the game.
 図8のステップS19の処理は例えば図16に示す手順で行われる。図16は端末操作ありのゲーム処理の一例のフローチャートである。ステップS31において、サテライト装置14のゲーム処理部68は、認証に成功したプレイヤ端末16の端末プレイヤから受け付けた端末キャラクタに対する操作と、サテライト装置14のサテライトプレイヤから受け付けた端末キャラクタ以外のキャラクタに対する操作とに基づき、ゲームを進行させる。 8 is performed according to the procedure shown in FIG. 16, for example. FIG. 16 is a flowchart of an example of game processing with terminal operation. In step S31, the game processing unit 68 of the satellite device 14 performs an operation on the terminal character received from the terminal player of the player terminal 16 that has been successfully authenticated, and an operation on a character other than the terminal character received from the satellite player of the satellite device 14. Based on the, proceed the game.
 ステップS31の処理はステップS32で端末操作終了条件に合致したと判定されるかステップS33でゲーム処理が終了したと判定されるまで繰り返される。ステップS32で端末操作終了条件に合致したと判定すると、端末操作終了処理部72はステップS34に進み、端末キャラクタの操作をプレイヤ端末16から受け付けるのを辞め、サテライト装置14に戻す。 The process of step S31 is repeated until it is determined in step S32 that the terminal operation end condition is met or it is determined in step S33 that the game process is ended. If it is determined in step S32 that the terminal operation end condition is met, the terminal operation end processing unit 72 proceeds to step S34, quits accepting the operation of the terminal character from the player terminal 16, and returns to the satellite device 14.
 そして、ステップS35に進み、ゲーム処理部68は全てのキャラクタの操作を、サテライト装置14のサテライトプレイヤから受け付け、ゲームを進行させる。なお、ステップS33又はステップS36でゲーム処理が終了したと判定されると、ゲーム処理部68は進行させていたゲームを終了する。 In step S35, the game processing unit 68 accepts all character operations from the satellite player of the satellite device 14, and advances the game. If it is determined in step S33 or step S36 that the game process has been completed, the game processing unit 68 ends the game that has been progressed.
 端末操作終了条件の一例としては、図17に示すように操作画面に端末操作終了ボタン1501を設け、端末プレイヤによる端末操作終了ボタン1501の押下を条件とすることができる。図17は端末操作終了ボタンが設けられた操作画面の一例のイメージ図である。 As an example of the terminal operation end condition, a terminal operation end button 1501 is provided on the operation screen as shown in FIG. 17, and the terminal player can press the terminal operation end button 1501 as a condition. FIG. 17 is an image diagram of an example of an operation screen provided with a terminal operation end button.
 また、端末操作終了条件の別の例としては、プレイヤ端末16で操作中、端末キャラクタのカードをゲームプレイ用パネル33の盤面から外しておき、ゲームプレイ用パネル33に戻すことを条件とすることもできる。このようにすることで、サテライトプレイヤは、適宜ゲームプレイ中に端末プレイヤが操作するカードを設定することが出来るようになる。即ち、ゲームプレイ用パネル33の盤面から検出されなくなったカードが端末プレイヤによって操作されるカードに設定され、それが再度検出されるようになることを端末操作終了に設定することで実現可能になる。なお、操作していたカードが端末操作終了となった、または、端末プレイヤが操作するカードが新たに設定された(切り替わった)旨を、図15のゲーム画面に表示することで、端末プレイヤは自身が操作するカードが何れかを知ることが出来る。また、端末操作終了条件の別の例としては予め定められた入力装置32の操作を条件とすることもできる。さらに、端末操作終了条件の別の例としてはサテライト装置14とプレイヤ端末16との通信状態(通信切断)を条件とすることもできる。 Further, another example of the terminal operation end condition is that the terminal character card is removed from the board of the game play panel 33 and is returned to the game play panel 33 while the player terminal 16 is operating. You can also. By doing in this way, the satellite player can set the card which a terminal player operates during a game play suitably. That is, a card that is no longer detected from the board surface of the game play panel 33 is set as a card operated by the terminal player, and it can be realized by setting the terminal operation end that the card is detected again. . By displaying on the game screen in FIG. 15 that the card being operated has ended the terminal operation or that the card to be operated by the terminal player has been newly set (switched), the terminal player can You can know which card you operate. In addition, as another example of the terminal operation end condition, a predetermined operation of the input device 32 can be used as a condition. Furthermore, as another example of the terminal operation end condition, a communication state (communication disconnection) between the satellite device 14 and the player terminal 16 can be used as a condition.
 このように、端末操作終了条件は、サテライトプレイヤからの要求によるものであってもよいし、端末プレイヤからの要求によるものであってもよい。例えばサテライトプレイヤよりもゲームが上手な端末プレイヤは、端末キャラクタの操作をしながらサテライトプレイヤにゲームの進め方を教え、適当なタイミングで端末キャラクタの操作をゲームキャラクタに戻すことができる。また、端末プレイヤよりもゲームが上手なサテライトプレイヤは、最初、端末キャラクタの操作を端末プレイヤに任せ、状況が不利になると、端末キャラクタの操作を自分に戻すことができる。 As described above, the terminal operation end condition may be a request from the satellite player or a request from the terminal player. For example, a terminal player who is better at a game than a satellite player can teach the satellite player how to proceed with the game while operating the terminal character, and can return the operation of the terminal character to the game character at an appropriate timing. A satellite player who is better at playing games than the terminal player can leave the operation of the terminal character to the terminal player at first, and can return the operation of the terminal character to himself / herself when the situation becomes disadvantageous.
 (まとめ)
 本実施形態によれば、ゲームプレイ用パネル33上に載置されたカードにより操作される部隊などのゲーム内の操作対象を、サテライトプレイヤと端末プレイヤと、が協力して操作できるゲームシステム1を提供できる。
(Summary)
According to the present embodiment, the game system 1 in which a satellite player and a terminal player can operate an operation target in a game such as a unit operated by a card placed on the game play panel 33 in cooperation with each other. Can be provided.
 本発明は、具体的に開示された上記の実施形態に限定されるものではなく、特許請求の範囲から逸脱することなく、種々の変形や変更が可能である。なお、本実施形態におけるカードは、いわゆるカード形状以外であってもよく、例えばメダル形状やフィギュア形状等であっても、ゲーム内のキャラクタとの対応を認識できるものであればよい。 The present invention is not limited to the specifically disclosed embodiments, and various modifications and changes can be made without departing from the scope of the claims. The card in the present embodiment may be other than a so-called card shape, for example, a medal shape, a figure shape, or the like, as long as it can recognize the correspondence with the character in the game.
 1  ゲームシステム
 10  サーバ装置
 12  ターミナル装置
 14  サテライト装置
 16  プレイヤ端末
 18  店舗
 20、22  ネットワーク
 30  サテライト本体
 31  ディスプレイ
 32  入力装置
 33  ゲームプレイ用パネル
 34  カードリーダユニット
 35  スピーカユニット
 36  サテライト筐体
 40  サイドキャビネット
 60  カード登録受付部
 62  端末キャラクタ選択受付部
 64  認証コード表示処理部
 66  認証処理部
 68  ゲーム処理部
 70  端末操作処理部
 72  端末操作終了処理部
 74  キャラクタ情報記憶部
 76  端末操作情報記憶部
 80  認証コード入力受付部
 82  認証要求部
 84  操作画面制御部
 86  操作内容送信部
DESCRIPTION OF SYMBOLS 1 Game system 10 Server apparatus 12 Terminal apparatus 14 Satellite apparatus 16 Player terminal 18 Store 20, 22 Network 30 Satellite main body 31 Display 32 Input device 33 Game play panel 34 Card reader unit 35 Speaker unit 36 Satellite housing | casing 40 Side cabinet 60 Card Registration reception unit 62 Terminal character selection reception unit 64 Authentication code display processing unit 66 Authentication processing unit 68 Game processing unit 70 Terminal operation processing unit 72 Terminal operation end processing unit 74 Character information storage unit 76 Terminal operation information storage unit 80 Authentication code input reception Unit 82 authentication request unit 84 operation screen control unit 86 operation content transmission unit

Claims (10)

  1.  一のプレイヤがパネル上に載置した複数の操作媒体への操作により、それぞれの前記操作媒体と対応付けられたゲーム内の複数の操作対象を操作するゲーム装置であって、
     前記パネル上に載置した複数の操作媒体から、他のプレイヤに操作させる前記他のプレイヤ用の前記操作対象に対応した操作媒体の選択を前記一のプレイヤから受け付ける選択受付手段と、
     前記他のプレイヤ用の前記操作対象に対応した操作媒体への仮想的な操作として、前記他のプレイヤが操作する端末装置から操作入力を受け付ける操作受付手段と、
     前記端末装置から受け付けた前記他のプレイヤ用の前記操作媒体への仮想的な操作と前記一のプレイヤによる前記他のプレイヤ用の前記操作対象に対応した操作媒体以外の前記操作媒体への操作とに基づく、前記操作対象に対する操作によりゲームを進行させるゲーム処理手段と、
    を有するゲーム装置。
    A game device that operates a plurality of operation objects in a game associated with each operation medium by an operation on a plurality of operation media placed on a panel by one player,
    Selection accepting means for accepting, from the one player, selection of an operation medium corresponding to the operation target for the other player to be operated by another player from a plurality of operation media placed on the panel;
    Operation accepting means for accepting an operation input from a terminal device operated by the other player as a virtual operation to the operation medium corresponding to the operation target for the other player;
    A virtual operation to the operation medium for the other player received from the terminal device, and an operation to the operation medium other than the operation medium corresponding to the operation target for the other player by the one player; Based on the game processing means for advancing the game by an operation on the operation target,
    A game device having
  2.  前記一のプレイヤ又は前記他のプレイヤからの要求により前記他のプレイヤ用の前記操作対象に対応した操作媒体の選択を解除させる選択解除手段
    を更に有する請求項1記載のゲーム装置。
    The game device according to claim 1, further comprising selection cancellation means for canceling selection of an operation medium corresponding to the operation target for the other player in response to a request from the one player or the other player.
  3.  前記選択受付手段は、前記ゲームの進行が開始される前に、前記他のプレイヤ用の前記操作対象に対応した操作媒体の選択を前記一のプレイヤから受け付けること
    を特徴とする請求項2記載のゲーム装置。
    3. The selection accepting unit according to claim 2, wherein the selection accepting unit accepts selection of an operation medium corresponding to the operation target for the other player from the one player before the progress of the game is started. Game device.
  4.  前記選択解除手段は、前記ゲームの進行が開始された後に、前記一のプレイヤ又は前記他のプレイヤから、前記他のプレイヤ用の前記操作対象に対応した操作媒体の選択を解除させる要求を受け付けること
    を特徴とする請求項2又は3記載のゲーム装置。
    The selection canceling unit receives a request to cancel the selection of the operation medium corresponding to the operation target for the other player from the one player or the other player after the progress of the game is started. The game device according to claim 2, wherein:
  5.  一のプレイヤゲーム内の複数の操作対象を操作するゲーム装置であって、
     前記複数の操作対象から、他のプレイヤに操作させる前記他のプレイヤ用の前記操作対象の選択を前記一のプレイヤから受け付ける選択受付手段と、
     前記他のプレイヤ用の前記操作対象への操作を、前記他のプレイヤが操作する端末装置から受け付ける操作受付手段と、
     前記端末装置から受け付けた前記他のプレイヤ用の前記操作対象への操作と前記一のプレイヤによる前記他のプレイヤ用の前記操作対象以外の前記操作対象への操作とによりゲームを進行させるゲーム処理手段と、
     前記一のプレイヤ又は前記他のプレイヤからの要求により前記他のプレイヤ用の前記操作対象の選択を解除させる選択解除手段と、
    を有するゲーム装置。
    A game device for operating a plurality of operation objects in one player game,
    Selection accepting means for accepting, from the one player, selection of the operation object for the other player to be operated by another player from the plurality of operation objects;
    Operation accepting means for accepting an operation to the operation target for the other player from a terminal device operated by the other player;
    Game processing means for advancing a game by an operation on the operation target for the other player received from the terminal device and an operation on the operation target other than the operation target for the other player by the one player When,
    Selection canceling means for canceling selection of the operation target for the other player in response to a request from the one player or the other player;
    A game device having
  6.  前記選択受付手段は、前記ゲームの進行が開始される前に、前記他のプレイヤ用の前記操作対象の選択を前記一のプレイヤから受け付けること
    を特徴とする請求項5記載のゲーム装置。
    6. The game apparatus according to claim 5, wherein the selection accepting unit accepts the selection of the operation target for the other player from the one player before the progress of the game is started.
  7.  前記選択解除手段は、前記ゲームの進行が開始された後に、前記一のプレイヤ又は前記他のプレイヤから、前記他のプレイヤ用の前記操作対象の選択を解除させる要求を受け付けること
    を特徴とする請求項5又は6記載のゲーム装置。
    The selection canceling unit receives a request to cancel the selection of the operation target for the other player from the one player or the other player after the progress of the game is started. Item 7. The game device according to Item 5 or 6.
  8.  前記操作対象に対する操作は、前記一のプレイヤがパネル上に載置した複数の操作媒体への操作により、それぞれの前記操作媒体と対応付けられたゲーム内の複数の操作対象を操作するものと、
     前記パネル上に載置した複数の操作媒体から前記一のプレイヤにより選択された、他のプレイヤに操作させる前記他のプレイヤ用の前記操作対象に対応した操作媒体への前記他のプレイヤが操作する端末装置からの仮想的な操作によるものと、を含むこと
    を特徴とする請求項5乃至7何れか一項記載のゲーム装置。
    The operation with respect to the operation target is to operate a plurality of operation targets in a game associated with each operation medium by operating the plurality of operation media placed on the panel by the one player,
    The other player operates the operation medium corresponding to the operation target for the other player selected by the one player from the plurality of operation media placed on the panel and operated by the other player. The game device according to claim 5, comprising: a virtual operation from a terminal device.
  9.  一のプレイヤがパネル上に載置した複数の操作媒体への操作により、それぞれの前記操作媒体と対応付けられたゲーム内の複数の操作対象を操作するゲーム装置を、
     前記パネル上に載置した複数の操作媒体から、他のプレイヤに操作させる前記他のプレイヤ用の前記操作対象に対応した操作媒体の選択を前記一のプレイヤから受け付ける選択受付手段、
     前記他のプレイヤ用の前記操作対象に対応した操作媒体への仮想的な操作として、前記他のプレイヤが操作する端末装置から操作入力を受け付ける操作受付手段、
     前記端末装置から受け付けた前記他のプレイヤ用の前記操作媒体への仮想的な操作と前記一のプレイヤによる前記他のプレイヤ用の前記操作対象に対応した操作媒体以外の前記操作媒体への操作とに基づく、前記操作対象に対する操作によりゲームを進行させるゲーム処理手段、
    として機能させるためのプログラム。
    A game device for operating a plurality of operation objects in a game associated with each operation medium by an operation on a plurality of operation media placed on a panel by one player,
    Selection accepting means for accepting, from the one player, selection of an operation medium corresponding to the operation target for the other player to be operated by another player from a plurality of operation media placed on the panel;
    Operation accepting means for accepting an operation input from a terminal device operated by the other player as a virtual operation to the operation medium corresponding to the operation target for the other player;
    A virtual operation to the operation medium for the other player received from the terminal device, and an operation to the operation medium other than the operation medium corresponding to the operation target for the other player by the one player; Based on the above, game processing means for advancing the game by an operation on the operation target,
    Program to function as.
  10.  一のプレイヤがパネル上に載置した複数の操作媒体への操作により、それぞれの前記操作媒体と対応付けられたゲーム内の複数の操作対象を操作するゲーム装置と、他のプレイヤが操作する操作端末と、を含むゲームシステムであって、
     前記ゲーム装置は、
     前記パネル上に載置した複数の操作媒体から、他のプレイヤに操作させる前記他のプレイヤ用の前記操作対象に対応した操作媒体の選択を前記一のプレイヤから受け付ける選択受付手段と、
     前記他のプレイヤ用の前記操作対象に対応した操作媒体への仮想的な操作として、前記他のプレイヤが操作する端末装置から操作入力を受け付ける操作受付手段と、
     前記端末装置から受け付けた前記他のプレイヤ用の前記操作媒体への仮想的な操作と前記一のプレイヤによる前記他のプレイヤ用の前記操作対象に対応した操作媒体以外の前記操作媒体への操作とに基づく、前記操作対象に対する操作によりゲームを進行させるゲーム処理手段と、
    を有し、
     前記操作端末は、
     前記他のプレイヤから前記他のプレイヤ用の前記操作媒体への仮想的な操作を受け付ける操作画面の表示を制御する操作画面制御手段と、
     前記操作画面を介して前記他のプレイヤから受け付けた前記他のプレイヤ用の前記操作媒体への仮想的な操作を前記ゲーム装置に送信する操作内容送信手段と、
    を有するゲームシステム。
    A game device that operates a plurality of operation targets in a game associated with each operation medium by an operation on a plurality of operation media placed on a panel by one player, and an operation operated by another player A game system including a terminal,
    The game device includes:
    Selection accepting means for accepting, from the one player, selection of an operation medium corresponding to the operation target for the other player to be operated by another player from a plurality of operation media placed on the panel;
    Operation accepting means for accepting an operation input from a terminal device operated by the other player as a virtual operation to the operation medium corresponding to the operation target for the other player;
    A virtual operation to the operation medium for the other player received from the terminal device, and an operation to the operation medium other than the operation medium corresponding to the operation target for the other player by the one player; Based on the above, game processing means for advancing the game by an operation on the operation target,
    Have
    The operation terminal is
    Operation screen control means for controlling display of an operation screen for accepting a virtual operation from the other player to the operation medium for the other player;
    Operation content transmitting means for transmitting a virtual operation to the operation medium for the other player received from the other player via the operation screen to the game device;
    Having a game system.
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