WO2006040970A1 - Mobile communication terminal - Google Patents

Mobile communication terminal Download PDF

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Publication number
WO2006040970A1
WO2006040970A1 PCT/JP2005/018428 JP2005018428W WO2006040970A1 WO 2006040970 A1 WO2006040970 A1 WO 2006040970A1 JP 2005018428 W JP2005018428 W JP 2005018428W WO 2006040970 A1 WO2006040970 A1 WO 2006040970A1
Authority
WO
WIPO (PCT)
Prior art keywords
received
server device
communication
mobile communication
mobile terminal
Prior art date
Application number
PCT/JP2005/018428
Other languages
French (fr)
Japanese (ja)
Inventor
Shigeki Matsunaga
Kazuhiko Yamauchi
Yoshiaki Iwata
Original Assignee
Matsushita Electric Industrial Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Matsushita Electric Industrial Co., Ltd. filed Critical Matsushita Electric Industrial Co., Ltd.
Publication of WO2006040970A1 publication Critical patent/WO2006040970A1/en

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Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Definitions

  • the present invention relates to a technique for using a mobile communication terminal, and more particularly, to a technique for improving convenience during play or collaborative work using the mobile communication terminal.
  • mobile terminals have a communication function and perform voice communication with other terminals, packet communication with a server on the Internet, and the like.
  • some of such mobile communication terminals have not only a communication function using a long-distance communication method such as packet communication but also a communication function using a short-distance communication method such as infrared communication or Bluetooth.
  • the mobile communication terminal has a plurality of functions using its long-distance and short-distance communication functions, and can be used in various forms using the communication functions.
  • the purpose is to provide a portable communication terminal capable of constructing a portable communication system that does not adversely affect the collaborative work.
  • a mobile communication terminal of the present invention is a mobile terminal that executes a multi-participation type application in a system having a plurality of mobile terminal devices that communicate with a server device and the server device.
  • it is characterized in that it comprises a transmission means for transmitting information indicating that the predetermined communication has been received to another portable terminal when a device communication outside the own system is received during the application execution. To do.
  • the communication interrupt processing unit in the block diagram of the mobile communication terminal notifies other mobile communication terminals via the short-range communication control unit that communication has been entered into one mobile communication terminal from the outside. Notify When a predetermined communication is received during the execution of the application, the transmission means for transmitting information indicating that the predetermined communication has been received to another mobile terminal is the client ' Service processing unit 1200, communication interruption processing This is realized by the unit 1500 and the near field communication control unit 1600.
  • the mobile terminal further receives, from an execution unit that executes the application, and information indicating permission or rejection of interrupting the execution performed by the execution unit from the other mobile terminal. And when the information indicating suspension permission is received by the receiving means, the execution is interrupted, and when information indicating rejection of interruption is received by the receiving means. The execution may be continued.
  • the application can be interrupted after obtaining permission from the other mobile communication terminal that is executing the application in cooperation, so that the optimal interrupt processing is performed by the other mobile communication terminal. It is difficult to interrupt the application after it has been implemented.
  • the game application execution unit in the block diagram of the mobile communication terminal executes the application, and the communication interrupt processing unit permits execution of the application via the short-range communication control unit.
  • the execution means for executing the application is realized by the game application execution unit 1800, the user interface unit 1100, the client service processing unit 1200, and the short-range communication control unit 1600 shown in FIG.
  • the receiving means for receiving information indicating permission or refusal to interrupt the execution performed by the execution means from other portable terminals is the communication interrupt processing section 1500 and the short-range communication control section of FIG. Realized by 1600.
  • the portable terminal further includes response means for performing processing corresponding to the predetermined communication.
  • the predetermined communication is an incoming call related to voice communication
  • the response means is the execution means. After the execution is interrupted, a response related to voice communication may be made in response to the incoming call.
  • a call application of a block diagram of a mobile communication terminal The execution unit responds to the incoming call via the long-distance communication control unit.
  • Response means for performing processing corresponding to a predetermined communication is realized by the call application execution unit 1700 and the long-distance communication control unit 1400 in FIG.
  • the transmission means transmits information indicating that the predetermined communication has been received to the server device.
  • the server device is a server device that executes integration processing of a multi-participation type application in a system having a plurality of portable terminals that communicate with the server device and the server device.
  • the storage means for storing the information for identifying the portable terminal by executing the application and the storage means when receiving information indicating that a predetermined communication has been received from the portable terminal.
  • transmitting means for transmitting information indicating that the predetermined communication has been received to other mobile terminals other than the mobile terminal.
  • the server device further determines whether to interrupt the application based on information indicating that the predetermined communication received from the mobile terminal has been received and information on the application being executed. Determining means for determining whether or not the application is interrupted by the determining means, the transmitting means transmits information indicating that the predetermined communication has been received to the other portable terminal. It is good as well.
  • the mobile communication system can be configured so as not to inconvenience! Easy to build.
  • the storage means for storing the information for identifying the portable terminal that is executing the application is realized by the client information storage unit 2400 in FIG.
  • the mobile terminal other than the mobile terminal receives the predetermined communication based on the information stored in the storage means.
  • the transmission means for transmitting the information indicating this is realized by the server 'service processing unit 2200, the communication interrupt processing unit 2500, and the short-range communication control unit 2600 in FIG. Further, a determination method for determining whether or not the application is interrupted based on information indicating that the predetermined communication received from the mobile terminal has been received and information on the application being executed.
  • the stage is realized by the Sano service processing unit 2200 in FIG.
  • the portable terminal further includes direct communication means for performing direct communication with the other portable terminal without going through the server device, and the transmission means is configured to perform the predetermined communication by the direct communication means. It is good also as transmitting the information which shows having received.
  • mobile communication terminals that are executing applications in collaboration can communicate directly with each other, so that it is possible to immediately send an instruction to carry out optimal interruption processing, liqueurry processing, etc. .
  • FIG. 1 is a diagram showing an example of a system in which a game is played using a mobile communication terminal according to the present invention.
  • FIG. 2 is a diagram showing an example in which a mobile communication terminal that has played a game interrupted communication from the outside.
  • FIG. 3 is a functional block diagram showing configurations of mobile communication terminal 1000, another mobile communication terminal 1010, and server device 2000.
  • FIG. 4 is a diagram showing a flow of processing when there is communication from the outside to the mobile communication terminal.
  • FIG. 5 is a flowchart showing an interrupt determination process of mobile communication terminal 1000.
  • FIG. 6 is a flowchart showing interrupt determination processing of server apparatus 2000.
  • FIG. 7 is a flowchart showing an interrupt handling process of mobile communication terminal 1000.
  • FIG. 8 is a flowchart showing an interrupt handling process of another mobile communication terminal 1010.
  • FIG. 9 is a flowchart showing interrupt handling processing of server apparatus 2000.
  • FIG. 10 is a flowchart showing a restart process of mobile communication terminal 1000.
  • FIG. 11 is a flowchart showing a restart process of another mobile communication terminal 1010.
  • FIG. 12 is a flowchart showing a restart process of server apparatus 2000.
  • FIG. 1 is a diagram showing an example of a system for playing a game using a portable communication terminal that is effective in the present invention.
  • This system includes a plurality of mobile communication terminals (1000, 1010, 1020) and a server device 2000, and each mobile communication terminal and server device 2000 transmit and receive data to and from each other.
  • the server device 2000 has a function of grasping most of the games being played, and each mobile communication terminal (1000, 1010, 1020) has a function of grasping each part in charge of the game contents. And speak.
  • the server device 2000 updates the data representing the entire game contents while adjusting the whole, and transmits the adjusted result to each terminal. , Proceed with the game.
  • the game is a racing game.
  • the server apparatus 2000 includes a display 2010, which displays the entire game, that is, the entire circuit and the position of each racing car.
  • each mobile communication terminal (1000, 1010, 1020) has its own display and displays each racing car!
  • each mobile communication terminal 1000, 1010, 1020
  • the user operates his / her racing car, and the position on the course, which is the operation result, is reflected on the display of server device 2000.
  • the mobile communication terminals (1000, 1010, 1020) have a function as a so-called telephone and can perform a voice call with an external terminal.
  • FIG. 2 is a diagram illustrating an example in which a mobile communication terminal that is playing a game interrupts communication with an external force.
  • the mobile communication terminal 1000 receives an incoming call from the external communication device 3000 via the base station 4000.
  • the system using the mobile communication terminal according to the present invention does not interrupt the work suddenly when such a play or collaborative work is performed and the work must be interrupted in the middle. Depending on the work each terminal is performing before the interruption It gives an opportunity to do so that work can be resumed smoothly after interruption.
  • FIG. 3 is a functional block diagram showing configurations of mobile communication terminal 1000, other mobile communication terminal 1010, and server device 2000.
  • a terminal that communicates from an external communication device 3000 will be described as a mobile communication terminal 1000, and the other terminals will be described as other mobile communication terminals 1010.
  • the mobile communication terminal 1000 includes a user interface unit 1100, a client 'service processing unit 1200, a suspend information storage unit 1300, a long-distance communication control unit 1400, a communication interrupt processing unit 1500, a short-distance communication control unit 1600, and a call application execution unit. It consists of 1700 and game application execution unit 1800.
  • the user interface unit 1100 has a user interface function that is included in a normal mobile communication terminal such as image display on a display provided in the mobile communication terminal 1000, data input of keys, buttons, etc. .
  • the client 'service processing unit 1200 has a function of controlling functions unique to the present invention. It has a function to judge whether or not the game being played is a game played in cooperation with another mobile communication terminal.
  • the client 'service processing unit 1200 has a function of processing for preparing for work interruption. Specifically, when the game being executed is interrupted, the suspend information storage unit 1300 stores the operation state at the time of interruption so that the operation can be resumed from the interrupted state. On the contrary, it also has a function of adjusting the environment so that the work can be resumed based on the work state at the time of interruption stored in the suspend information storage unit 1300.
  • the suspend information storage unit 1300 has a function of saving a work state at the time of interruption.
  • information such as the position of a racing car, an image, etc. is stored.
  • This storage unit is recorded while the game is interrupted, such as internal memory, external memory, and cache.
  • This storage unit is recorded while the game is interrupted, such as internal memory, external memory, and cache.
  • the long-distance communication control unit 1400 has a function of performing long-distance communication. Here, it is assumed that the long-distance communication is communication performed through the base station 4000.
  • Communication interrupt processing unit 1500 performs processing for communication received by long-distance communication control unit 1400, and whether or not it is necessary to interrupt the game in its own terminal and other mobile communication terminals. And a function of inquiring other mobile communication terminals. For example, if the communication received by the long-distance communication control unit 1400 is an incoming mail, it is determined that the game need not be interrupted.
  • the process for received communication refers to, for example, a reply when an incoming mail is received, and a response when an incoming call related to voice communication is received.
  • the communication interrupt processing unit 1500 further has a function of answering an inquiry about permission to suspend the work of the mobile communication terminal.
  • the short-range communication control unit 1600 has a function of performing communication with the server device 2000.
  • the communication function is based on Bluetooth.
  • the call application execution unit 1700 has functions that a normal mobile communication terminal has, such as a voice call and a character input function when creating a mail.
  • the game application execution unit 1800 has a function for controlling execution of a normal game, that is, a user operation received from the user interface unit 1100 and sent to the server device 2000 via the short-range communication control unit 1600, etc.
  • the data transmitted from the server device 2000 is reflected on the display and displayed on the display.
  • the server device 2000 has a normal server device! /, Function, user interface unit 2100, server 'service processing unit 2200, suspend information storage unit 2300, client information storage Unit 2400, communication interrupt processing unit 2500, short-range communication control unit 2600, and game application execution unit 2700.
  • the user interface unit 2100 is a user interface device that a normal server device has such as image display on the display 2010 and data input from keys, buttons, etc. Have the ability.
  • the server 'service processing unit 2200 has a function of controlling functions unique to the present invention.
  • the power of the current game is affected, that is, the card that affects the processing of other mobile communication terminals that are playing the game. It has a function to determine whether or not it is a failure.
  • the service processor 2200 has a function of preparing for work interruption.
  • the suspend information storage unit 2300 has a function of saving a work state at the time of interruption so that when the game being executed is interrupted, the interrupted state force can resume the work. For example, information such as positions and images of all racing cars is stored.
  • This memory can be stored in the internal memory, external memory, cache, etc. while the game is interrupted!
  • the client information storage unit 2400 participates in the game, that is, information that can identify the mobile communication terminals participating in the game, and the participation information! /, It has a function to store information about games for each mobile communication terminal.
  • the communication interrupt processing unit 2500 determines whether or not the current game power is a game that requires permission from other mobile communication terminals in order for some mobile communication terminals to interrupt the game. It has a function to determine whether or not to check other mobile communication terminals.
  • Near field communication control unit 2600 has a function of performing communication with mobile communication terminal 1000 and other mobile communication terminals 1010.
  • the communication function is Bluetooth.
  • the game application execution unit 2700 receives the game data from the mobile communication terminal 1000 via the function for controlling a normal game, that is, the short-range communication control unit 2600, reflects the data on the display, and receives data from other terminals. And other functions such as sending data back to the terminal after adjustment.
  • Each function of the server device 2000 and each function of the mobile communication terminals (1000, 1010) is a program (CPU) (not shown) stored in each memory or hard disk (not shown). This is realized by executing ⁇ . ⁇ Operation>
  • Fig. 4 is a diagram showing the flow of processing when there is external communication with the mobile communication terminal.
  • mobile communication terminal 1000, other mobile communication terminal 1010 and server ', device 2000 are playing, that is, playing a game (step S30).
  • Server apparatus 2000 transmits / receives data to / from other mobile communication terminal 1010 (step S20), and also transmits / receives data to / from mobile communication terminal 1000 (step S40).
  • the game progresses by executing the game application execution unit 1800 of each mobile communication terminal (1000, 1010) and the game application execution unit 2700 of the server device 2000.
  • step S60 While the mobile communication terminal 1000 and the other mobile communication terminal 1010 and the server ', device 2000 are playing a game, outside the game, that is, other than the mobile communication terminal participating in the game
  • the external communication device 3000 sends a voice call to the mobile communication terminal 1000 (step S60).
  • the outgoing call from the external communication device 3000 is transmitted via the base station 4000 and received by the long-distance communication control unit 1400 of the mobile communication terminal 1000.
  • the long-distance communication control unit 1400 that has received communication of external power notifies the communication interrupt processing unit 1500 that there has been communication.
  • the communication interrupt processing unit 1500 that has received a notification that there has been communication from the outside determines whether or not this external communication capability requires notification to another mobile communication terminal 1010. That is, it is determined whether or not it is necessary to transmit a notification that the game is to be interrupted (hereinafter referred to as “interrupt notification”) in order to respond to an external communication interrupt (step S50).
  • interrupt notification a notification that the game is to be interrupted
  • the server device 2000 is requested to transmit an interrupt notification via the short-range communication control unit 1600 (step S41). If it is determined that it is not necessary to send an interrupt notification, audio communication with the external communication device 3000 is started (not shown). O
  • the server device 2000 that has received a request to transmit an interrupt notification from the mobile communication terminal 1000 does not require the transmission of an interrupt notification to the current game power or other mobile communication terminal. Or, it is determined whether an interrupt notification needs to be sent (step S31).
  • the determination process performed by server device 2000 differs from the determination process performed by mobile communication terminal 1000 that has received communication from the outside (see step S50) in the following respects.
  • the determination process performed by the mobile communication terminal 1000 is a force that determines whether or not to send an interrupt notification to another mobile communication terminal 1010 according to the type of communication received. Is different in that it determines whether or not to send an interrupt notification to another mobile communication terminal 1010 depending on the type and state of the game currently being played.
  • the server device 2000 determines that it is necessary to transmit an interrupt notification, the server device 2000 performs a process of interrupting the game, and transmits an interrupt notification to another mobile communication terminal 1010 (step S2).
  • the mobile communication terminal 1000 replies to the mobile communication terminal 1000, and the mobile communication terminal 1000 that receives the notification starts a call with the external communication device 3000 (not shown). Absent.).
  • the other mobile communication terminal 1010 that has received the interrupt notification from the server device 2000 needs a process corresponding to the interrupt (hereinafter referred to as an "interrupt handling process"), that is, interrupting the game and restarting the game.
  • a process for storing various information is performed (step S10).
  • the server device 20000 is returned to the effect that the interruption is permitted (hereinafter referred to as “interrupt permission”) (step S22).
  • server device 2000 Upon receiving an interrupt permission response from another mobile communication terminal 1010, server device 2000 saves game information and information on mobile communication terminals participating in the game in order to resume the game. Process (step S32). When this saving process is completed, the mobile communication terminal 1000 is notified of interrupt permission (step S42).
  • the storage processing is performed after receiving a response of all terminal power interruption permission. Also, If all terminals do not respond to the interrupt permission within the specified time, the mobile communication terminal 1000 is notified that the interrupt cannot be permitted.
  • portable communication terminal 1000 suspends the game and performs an interrupt handling process for storing information necessary for resumption (step S51).
  • the call application execution unit 1700 that has received the notification responds to the incoming call related to the voice communication of the external communication device 3000 (step S61) and makes a call (step S70). .
  • the mobile communication terminal 1000 that has received the notification that the interrupt cannot be permitted performs corresponding processing such as playing an answering machine without interrupting the game (not shown).
  • O Mobile communication terminal When 1000 ends the call with external communication device 3000 (step S62), it notifies server device 2000 that the call has ended (step S43).
  • mobile communication terminal 1000 After the notification, mobile communication terminal 1000 performs processing for resuming the game, that is, processing for making the game resumable based on the information stored for suspending the game. (Step S52).
  • portable communication terminal 1000 When the process for resuming the game is completed, portable communication terminal 1000 notifies server device 2000 that preparation for resumption is completed (step S44).
  • server device 2000 performs processing for resuming the game (step S33), and when the resumption processing is completed, other mobile communication terminals Notify 1010 that the interrupt has ended (step S23).
  • the other mobile communication terminal 1010 that has received notification from the server device 2000 that the interrupt has ended performs processing for resuming the game (step S11). Then, it is notified that it is ready to resume (step S24).
  • the server device 2000 restarts the game after confirming that all the mobile communication terminals (1000, 1010) have notified that the preparations for restarting have been completed (step S34).
  • Server apparatus 2000 resumes data transmission / reception with other mobile communication terminal 1010 (step S25), and resumes data transmission / reception with mobile communication terminal 1000 (step S45).
  • portable communication terminals (1000, 1100) and server device 200 Each process performed by 0 will be described in detail.
  • FIGS. 5 to 9 show details of each process from when there is an incoming call until the power game is interrupted, and FIGS. 10 to 12 show that the power game is started after the call that is the reason for the interruption ends. The details of each process up to this point.
  • FIG. 5 is a flowchart showing the interrupt determination process of mobile communication terminal 1000. This interrupt determination process is the details of the process of step S50 in FIG.
  • the communication interrupt processing unit 1500 receives from the long-distance communication control unit 1400 that there is an incoming call from the external communication device 3000 (step S501), and whether this incoming call is a communication that requires interrupt processing. Is determined (step S502).
  • Communication that requires interrupt processing is such that the user is required to interrupt the current work in order to respond to the communication.
  • An incoming call that does not require interrupt processing is, for example, an incoming mail.
  • the incoming call from the external communication device 3000 is an incoming call related to voice communication, and is determined to be an incoming call that requires interrupt processing (step S502: Y).
  • step S503 it is determined whether a game is currently being played. Ask the client service processing department 1200 whether this is a game.
  • the communication interrupt processing unit 1500 that has received the fact that the game is in progress (step S503: Y), sends another short-range communication control unit 1600 to the server device 2000 via the short-range communication control unit 1600.
  • step S502 If the incoming call does not require interrupt processing (step S502: N), or the client / service processing unit 1200 receives no! If it is received (step S503: N), it responds to an incoming call related to voice communication from the external communication device 3000 and starts a call.
  • FIG. 6 is a flowchart showing the interrupt determination process of server apparatus 2000.
  • This interrupt determination process is the details of the process of step S31 of FIG. 4, and is performed by the communication interrupt processing unit 2500.
  • the request for transmitting the interrupt notification from the mobile communication terminal 1000 to the other mobile communication terminal 1010 transmitted to the server device 2000 is received by the communication interrupt processing unit 2500 via the near field communication control unit 2600. (Step S311).
  • the communication interrupt processing unit 2500 determines whether the currently played game requires an interrupt handling process, that is, one mobile communication terminal that is participating in the currently running game. Ask server's service processing unit 2200 to check if other mobile communication terminals are affected when execution is interrupted.
  • the server service processing unit 2200 that received the request returns a message to the communication interrupt processing unit 2500 if the content of the game that is currently being executed requires interrupt handling processing ( Step S312: Y).
  • the service processing unit 2200 determines whether or not it is necessary to perform the interrupt handling process based on the content of the game, the progress of the game at the present time, and the like. Therefore, even if the game is the same, the same judgment is not always made.
  • the communication interrupt processing unit 2500 that has received a response indicating that an interrupt handling process is necessary transmits an interrupt notification to another mobile communication terminal 1010 (step S313).
  • the communication interrupt processing unit 2500 that has received a response indicating that no interrupt handling process is required (step S 312: N) returns that fact to the mobile communication terminal 1000.
  • the mobile communication terminal 1000 that has received the message starts a call.
  • FIG. 7 is a flowchart showing the interrupt handling process of mobile communication terminal 1000. This interrupt handling process is the details of the process of step S51 of FIG. 4, and is performed by the client service processing unit 1200 of the mobile communication terminal 1000.
  • a communication interrupt processing unit 1500 receives an interrupt request from the server device 2000 via the short-range communication control unit 1600 (see step S511, step S42 in Fig. 4). Request the client / service processing department 1200 for handling.
  • the client service processing unit 1200 Upon receiving the request, the client service processing unit 1200 stores necessary information in the suspend information storage unit 1300 in preparation for resumption after the game is interrupted (step S512).
  • FIG. 8 is a flowchart showing an interrupt handling process of another mobile communication terminal 1010.
  • This interrupt handling process is the details of the process of step S 10 in FIG. 4, and is performed by the client service processing unit 1200 of another mobile communication terminal 1010.
  • Communication interrupt processing unit 1500 receives the interrupt notification from server device 2000 via short-range communication control unit 1600 (see step S101, step S21 in FIG. 4).
  • Client service processing unit 1200 To ask.
  • the client 'service processing unit 1200 that has received the request stores necessary information in the suspend information storage unit 1300 in preparation for resumption after the game is interrupted (step S102).
  • the user interface unit 1100 When the necessary information is stored, the user interface unit 1100 is requested to display a message indicating that the game is interrupted on the display, for example, “Please wait”.
  • the user interface unit 1100 Upon receiving the display request, the user interface unit 1100 displays a message (step S 103) and returns a message indicating that the display has been made to the client service processing unit 1200.
  • the client 'service processing unit 1200 that has received the indication that the display has been completed returns to the communication interrupt processing unit 1500 that the interrupt handling processing has been completed.
  • the communication interrupt processing unit 1500 that has received the notification that the processing has been completed from the client service processing unit 1200 notifies the server device 2000 that the interrupt is permitted (step S104).
  • FIG. 9 is a flowchart showing the interrupt handling process of server apparatus 2000.
  • This interrupt handling process is the details of the process of step S32 in FIG. 4, and is performed by server apparatus 2000 sano service processing unit 2200.
  • All other mobile communication terminals 1010 received the interrupt permission notification via the short-range communication control unit 2600 (step S321) (see step S22 in Fig. 4).
  • the communication interrupt processing unit 2500 generates an interrupt. Request the Sano service processing unit 2200 for processing corresponding to.
  • the service processor 2200 Upon receiving the request, the service processor 2200 stores the necessary information in addition to the status information and management information of each mobile communication terminal in preparation for resumption after the game is interrupted. Stored in the part 2300 (step S322).
  • the user interface unit 2100 is requested to display a message that the game is interrupted on the display, for example, “Please wait”.
  • the user interface unit 2100 that has received the display request displays a message (step S323), and returns a message indicating that the display has been made to the sirno service processing unit 2200.
  • the service processor 2200 that has received the display completion returns to the communication interrupt processor 2500 that the interrupt handling process has been completed.
  • the communication interrupt processing unit 2500 that has received notification from the server 'service processing unit 2200 that processing has been completed notifies the mobile communication terminal 1000 of interrupt permission (step S324).
  • FIG. 10 is a flowchart showing the restart process of mobile communication terminal 1000.
  • This restart process is the details of the process of step S52 of FIG.
  • the call application execution unit 1700 that has detected the end of the call (see step S70 in FIG. 4) notifies the communication interrupt processing unit 1500 to that effect (step S521).
  • the communication interrupt processing unit 1500 Upon receiving the notification that the call has ended, the communication interrupt processing unit 1500 notifies the server device 2000 via the short-range communication control unit 1600 (see step S522 and step S43 in FIG. 4), Request the client 'service processing unit 1200 for processing to resume the game.
  • the client 'service processing unit 1200 that has received the request saves it in the suspend information storage unit 1300 when the game is interrupted, reads out the information, and prepares an environment for starting the game (step S523). Specifically, the game screen at the time of interruption is displayed on the display, various data are recreated with the data at the time of the game interruption, and the game application execution unit 1800 is informed that the game will be resumed.
  • the client 'service processing unit 1200 transmits a message to that effect to the server device 2000 (step S524).
  • FIG. 11 is a flowchart showing a restart process of another mobile communication terminal 1010.
  • This restart process is the details of the process of step S11 in FIG.
  • the short-range communication control unit 1600 which has received from the server device 2000 that the interrupt has been completed (see step S23 in Fig. 4) (step S111), notifies the communication interrupt processing unit 1500 to that effect. To do.
  • the communication interrupt processing unit 1500 that has received the notification that the interruption has ended requests the client service processing unit 1200 to perform processing for restarting the game.
  • the client service processing unit 1200 Upon receiving the request, the client service processing unit 1200 requests the user interface unit 1100 to delete the interruption message from the display, and the received user interface unit 1100 deletes the message (step S112). .
  • the client service processing unit 1200 stores the information in the suspension information storage unit 1300, reads the information, and prepares an environment for starting the game (step S). 113).
  • the client 'service processing unit 1200 transmits a message to that effect to the server device 2000 (step S 114).
  • FIG. 12 is a flowchart showing the restart process of server apparatus 2000.
  • This restart process is the details of the process of step S33 in FIG.
  • the communication interrupt processing unit 2500 that has received the notification that the interrupt has ended (see step S43 in FIG. 4) from the mobile communication terminal 1000 via the short-range communication control unit 2600, the server's service processing unit 2200 Request processing for resumption.
  • the service processing unit 2200 Upon receiving the request, the service processing unit 2200, when the game is interrupted, stores various information stored in the suspend information storage unit 2300 in preparation for later resumption, for example, each mobile communication terminal.
  • the state information, management information, etc. are read out and preparations for resuming the game are made (step S332).
  • the service processing unit 2200 transmits a notification to the effect that the interruption has ended to another mobile communication terminal 1010 (see step S333 and step S23 in FIG. 4).
  • Step S341 (See steps S24 and S44 in FIG. 4)
  • the Sano service processing unit 2200 notifies the game application execution unit 2700 that the game is to be resumed. Receiving the notification, the game application execution unit 2700 resumes the game (step S342).
  • the mobile communication terminal and the like according to the present invention have been described based on the embodiment.
  • the mobile communication terminal can be partially modified, and the present invention is not limited to the above-described embodiment. is there. That is,
  • the portable communication terminals communicate with each other via the server device. However, the portable communication terminals directly communicate with each other.
  • the short distance communication control unit 1600 When communication is performed at a short distance by infrared communication or the like, the short distance communication control unit 1600 needs to have a function of performing communication. It is also possible to communicate by e-mail etc. using a public line.
  • the server device and the mobile communication terminal which is a client, may use a communication method other than a communication method that is supposed to communicate using a near field communication method such as Bluetooth.
  • a public line or the like may be used.
  • the server device may determine whether or not an incoming call response is possible, and may issue an interrupt permission to a mobile communication terminal that has received an incoming call without waiting for an interrupt permission from another mobile communication terminal. This is the case when a game or the like that is running can be executed even if some mobile communication terminals are temporarily removed.
  • the permission of all other mobile communication terminals is obtained. You don't have to get all the permission, or even ...
  • the sano service processing unit 2200 remembers the mobile communication terminal that needs to obtain permission, and obtains permission for those terminal capabilities.
  • each time a mobile communication terminal receives an incoming call the mobile communication terminal transmits an interrupt notification to the other mobile communication terminal.
  • the other mobile communication terminal does not permit interruption of play or collaborative work. It is also possible to notify the server apparatus 2000 of the will indication such as!
  • the mobile communication terminal interrupts play and collaborative work being performed and responds to external communication.
  • the data scheduled to be transmitted to the server device may be stored, and transmitted to the server when communication from the outside is completed.
  • the process when the force external force communication is to be interrupted is not limited to interruption.
  • the user who has received communication from the outside is excluded and the game is continued.
  • the game is a mahjong game
  • the user receives a call from the outside and makes a call.
  • the interruption message is displayed while the game is interrupted, but the present invention is not limited to this.
  • the movement of the screen may stop, or another work may be performed.
  • a program for causing the CPU to execute each control process (see FIG. 3 etc.) for realizing each function of the mobile communication terminal shown in the embodiment is recorded on a recording medium or via various communication paths.
  • Such recording media include IC cards, optical disks, flexible disks, ROM, flash memory, and the like.
  • the distributed and distributed program is used by being stored in a memory or the like that can be read by the CPU in the device, and the CPU executes the program so that each of the mobile communication terminals shown in the embodiments can be used. Function is realized.
  • Each functional block of the client service processing unit and the communication interrupt processing unit, which are each component of the mobile communication terminal 1000, is typically realized as an LSI that is an integrated circuit. These may be individually integrated into one chip, or may be integrated into a single chip to include some or all of them. good.
  • IC integrated circuit
  • system LSI system LSI
  • super LSI non-linear LSI depending on the difference in the power integration level of LSI.
  • the method of circuit integration is not limited to LSI, and may be realized by a dedicated circuit or a general-purpose processor.
  • FPGA that can be programmed after LSI manufacturing

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Abstract

In a system including a server device and a plurality of mobile terminals communicating with the server device, when a mobile terminal receives a predetermined communication from a device of other than the local system during execution of multiple-participant-type application, it transmits information indicating the predetermined communication has been received, to another communication terminal.

Description

明 細 書  Specification
携帯通信端末  Mobile communication terminal
技術分野  Technical field
[0001] 本発明は、携帯通信端末の利用技術に関し、特に、携帯通信端末を使用した遊び や協働作業中の利便性を向上させる技術に関する。  TECHNICAL FIELD [0001] The present invention relates to a technique for using a mobile communication terminal, and more particularly, to a technique for improving convenience during play or collaborative work using the mobile communication terminal.
背景技術  Background art
[0002] 近年、携帯端末は通信機能を持ち、他の端末との音声通信や、インターネット上の サーバとのパケット通信などを行なって 、る。  In recent years, mobile terminals have a communication function and perform voice communication with other terminals, packet communication with a server on the Internet, and the like.
このような通信機能を持つ携帯端末 (以下、「携帯通信端末」という。)を、その携帯 通信端末が持つ本来の用途以外の用途に利用する技術が提案されている。  Techniques have been proposed for using a portable terminal having such a communication function (hereinafter referred to as a “mobile communication terminal”) for purposes other than the original purpose of the portable communication terminal.
例えば、携帯電話機を、ゲーム機のコントローラとして使用する技術である。  For example, there is a technology that uses a mobile phone as a controller of a game machine.
[0003] また、このような携帯通信端末の一部は、上記パケット通信などの遠距離通信方式 による通信機能のみならず、赤外線通信や Bluetoothなどの近距離通信方式による 通信機能を併せ持つようになってきて!、る。 [0003] In addition, some of such mobile communication terminals have not only a communication function using a long-distance communication method such as packet communication but also a communication function using a short-distance communication method such as infrared communication or Bluetooth. Come!
この近距離通信方式による通信機能を利用して、携帯通信端末同士での電話帳 情報等のデータ交換や、家電機器に対する制御コマンドの発信、すなわち、携帯通 信端末を家電機器のいわゆるリモコンとして使用することなどが可能となっている。  Using this short-range communication method, data exchange such as phone book information between mobile communication terminals and transmission of control commands to home appliances, that is, using the mobile communication terminal as a so-called remote controller for home appliances It is possible to do.
[0004] 従って、携帯通信端末はその遠距離および近距離の通信機能を利用して複数の 機能を持ち、その通信機能を利用した様々な形態での使用がなされることが予想さ れる。 [0004] Accordingly, it is expected that the mobile communication terminal has a plurality of functions using its long-distance and short-distance communication functions, and can be used in various forms using the communication functions.
近距離通信方式においては、 UWB (Ultra Wide Band)などの高速な通信方式 の登場により、ますます近距離通信機能を利用した使用形態が多様化し、例えば、 多人数参加型アプリケーションを実行するような、複数のユーザが、各自の携帯通信 端末の近距離通信機能を使用して遊びや協働作業をする使用形態が考えられる。 発明の開示  In short-range communication systems, the use of high-speed communication systems such as UWB (Ultra Wide Band) has increasingly diversified the usage patterns that make use of short-range communication functions. A use form in which a plurality of users play and collaborate using the short-range communication function of their mobile communication terminals is conceivable. Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0005] しかし、複数ユーザが、各自の携帯通信端末を使用して、一緒にゲームで遊んで いたり、協働作業を行なっている場合、携帯通信端末が複数の通信機能を併せ持つ ていること〖こよる不都合も生じ得る。この不都合とは、通信機能を使用して遊びや協 働作業を行なっているときに、他の通信による割り込みが入ることによって、現在行な つている遊びや協働作業に影響がでる場合があることである。 [0005] However, multiple users play games together using their mobile communication terminals. If the mobile communication terminal has a plurality of communication functions, it may cause inconvenience. This inconvenience is that when playing or collaborative work using the communication function, interruptions caused by other communications may affect the current play or collaborative work. That is.
[0006] そこで、本発明は、携帯通信端末を使用して遊びや協働作業を行なっている最中 に、携帯通信端末の通信機能を使用して割り込みが入った場合、行っている遊びや 協働作業に不都合を及ぼさないような携帯通信システムを構築できる携帯通信端末 の提供を目的とする。  [0006] Therefore, in the present invention, when an interruption is made using the communication function of the mobile communication terminal during play or collaborative work using the mobile communication terminal, The purpose is to provide a portable communication terminal capable of constructing a portable communication system that does not adversely affect the collaborative work.
課題を解決するための手段  Means for solving the problem
[0007] 上記課題を解決する為に、本発明の携帯通信端末は、サーバ装置と前記サーバ 装置と通信する複数の携帯端末力 なるシステムにおいて、多人数参加型アプリケ ーシヨンを実行する携帯端末であって、前記アプリケーション実行中に、自システム 外の機器力 所定の通信を受けた場合に、他の携帯端末に前記所定の通信を受け たことを示す情報を送信する送信手段を備えることを特徴とする。 [0007] In order to solve the above-described problem, a mobile communication terminal of the present invention is a mobile terminal that executes a multi-participation type application in a system having a plurality of mobile terminal devices that communicate with a server device and the server device. In addition, it is characterized in that it comprises a transmission means for transmitting information indicating that the predetermined communication has been received to another portable terminal when a device communication outside the own system is received during the application execution. To do.
発明の効果  The invention's effect
[0008] 本発明に係る携帯通信端末は、上述の構成を備えることにより、複数の携帯通信 端末が協働で作業している最中に、 1つの携帯通信端末に通信が入った場合、その 旨を遊びや協働作業中の他の携帯通信端末に通知することが可能になるので、通 知を受けた他の携帯通信端末は、実行して 、る協働作業等の継続に支障があるよう な外部との通信が必要となった携帯通信端末が存在することを知ることができ、最適 な中断処理ゃリカノリー処理等を実施することができるようになる。  [0008] By providing the mobile communication terminal according to the present invention with the above-described configuration, when a plurality of mobile communication terminals are working together, if communication enters one mobile communication terminal, This notification can be sent to other mobile communication terminals that are playing or collaborative work, so that other mobile communication terminals that receive the notification will not be able to execute and continue collaborative work. It is possible to know that there is a mobile communication terminal that needs to communicate with the outside, and it is possible to perform optimal interruption processing, liqueurization processing, and the like.
[0009] 従って、 1つの携帯通信端末が、入ってきた通信に応答することで遊びや協働作業 が中断したとしても、遊びや協働作業に影響を及ぼすことを防ぐことができる。  [0009] Therefore, even if play or collaborative work is interrupted by one mobile communication terminal responding to incoming communication, it is possible to prevent play or collaborative work from being affected.
後述する実施形態においては、携帯通信端末のブロック図の通信割込処理部が、 外部から 1つの携帯通信端末に通信が入った旨を、近距離通信制御部を介して、他 の携帯通信端末に通知する。アプリケーション実行中に、自システム外の機器力 所 定の通信を受けた場合に、他の携帯端末に前記所定の通信を受けたことを示す情 報を送信する送信手段は、図 3のクライアント 'サービス処理部 1200、通信割込処理 部 1500及び近距離通信制御部 1600により実現される。 In an embodiment to be described later, the communication interrupt processing unit in the block diagram of the mobile communication terminal notifies other mobile communication terminals via the short-range communication control unit that communication has been entered into one mobile communication terminal from the outside. Notify When a predetermined communication is received during the execution of the application, the transmission means for transmitting information indicating that the predetermined communication has been received to another mobile terminal is the client ' Service processing unit 1200, communication interruption processing This is realized by the unit 1500 and the near field communication control unit 1600.
[0010] また、前記携帯端末は、更に、前記アプリケーションを実行する実行手段と、前記 他の携帯端末から、前記実行手段が行なっている前記実行を中断する許可または 拒否を示す情報を受信する受信手段を備え、前記実行手段は、前記受信手段により 中断の許可を示す情報を受信した場合には、前記実行を中断し、前記受信手段によ り中断の拒否を示す情報を受信した場合には、前記実行を継続することとしてもよい [0010] In addition, the mobile terminal further receives, from an execution unit that executes the application, and information indicating permission or rejection of interrupting the execution performed by the execution unit from the other mobile terminal. And when the information indicating suspension permission is received by the receiving means, the execution is interrupted, and when information indicating rejection of interruption is received by the receiving means. The execution may be continued.
[0011] これにより、協働でアプリケーションを実行している他の携帯通信端末の許可を得 てから、そのアプリケーションを中断することができるので、他の携帯通信端末が最適 な中断処理ゃリカノリー処理等を確実に実施した後で、そのアプリケーションを中断 することがでさるよう〖こなる。 [0011] Thus, the application can be interrupted after obtaining permission from the other mobile communication terminal that is executing the application in cooperation, so that the optimal interrupt processing is performed by the other mobile communication terminal. It is difficult to interrupt the application after it has been implemented.
後述する実施形態においては、携帯通信端末のブロック図のゲームアプリケーショ ン実行部が、アプリケーションを実行し、通信割込処理部が近距離通信制御部を介 して、アプリケーションの実行を許可等する情報を受信する。アプリケーションを実行 する実行手段は、図 3のゲームアプリケーション実行部 1800、ユーザインターフエ一 ス部 1100、クライアント ·サービス処理部 1200及び近距離通信制御部 1600により 実現される。また、他の携帯端末から、前記実行手段が行なっている前記実行を中 断する許可または拒否を示す情報を受信する受信手段は、図 3の通信割込処理部 1 500及び近距離通信制御部 1600により実現される。  In an embodiment to be described later, the game application execution unit in the block diagram of the mobile communication terminal executes the application, and the communication interrupt processing unit permits execution of the application via the short-range communication control unit. Receive. The execution means for executing the application is realized by the game application execution unit 1800, the user interface unit 1100, the client service processing unit 1200, and the short-range communication control unit 1600 shown in FIG. The receiving means for receiving information indicating permission or refusal to interrupt the execution performed by the execution means from other portable terminals is the communication interrupt processing section 1500 and the short-range communication control section of FIG. Realized by 1600.
[0012] また、前記携帯端末は、更に、前記所定の通信に対応する処理を行なう応答手段 を備え、前記所定の通信は、音声通信に係る着信であり、前記応答手段は、前記実 行手段が前記実行を中断した後に、前記着信に対し音声通信に係る応答をすること としてちよい。  [0012] The portable terminal further includes response means for performing processing corresponding to the predetermined communication. The predetermined communication is an incoming call related to voice communication, and the response means is the execution means. After the execution is interrupted, a response related to voice communication may be made in response to the incoming call.
これにより、協働で作業している最中に電話が力かって来た場合に、電話に出る前 に、遊びや協働作業をしている他の携帯通信端末にその旨が通知されるので、他の 携帯通信端末は、最適な中断処理ゃリカノリー処理等を実施することができるように なる。  As a result, if a phone call comes in during a collaborative work, it is notified to other mobile communication terminals that are engaged in play or collaborative work before answering the call. Other mobile communication terminals will be able to perform optimal interruption processing, liqueurization processing, and the like.
[0013] 後述する実施形態においては、携帯通信端末のブロック図の通話アプリケーション 実行部が、遠距離通信制御部を介して、着信に応答する。所定の通信に対応する処 理を行なう応答手段は、図 3の通話アプリケーション実行部 1700及び遠距離通信制 御部 1400により実現される。 [0013] In an embodiment to be described later, a call application of a block diagram of a mobile communication terminal The execution unit responds to the incoming call via the long-distance communication control unit. Response means for performing processing corresponding to a predetermined communication is realized by the call application execution unit 1700 and the long-distance communication control unit 1400 in FIG.
また、前記送信手段は、前記所定の通信を受けたことを示す情報を、前記サーバ 装置に送信することとしてちょ 、。  Further, the transmission means transmits information indicating that the predetermined communication has been received to the server device.
[0014] さらに、本発明に係るサーバ装置は、サーバ装置と前記サーバ装置と通信する複 数の携帯端末力 なるシステムにお 、て、多人数参加型アプリケーションの統合処理 を実行するサーバ装置であって、前記アプリケーションを実行して!/、る前記携帯端末 を識別する情報を記憶する記憶手段と、前記携帯端末から、所定の通信を受けたこ とを示す情報を受信した場合に、前記記憶手段に記憶されている情報に基づき、前 記携帯端末を除く他の携帯端末に前記所定の通信を受けたことを示す情報を送信 する送信手段とを備えることを特徴とする。  [0014] Furthermore, the server device according to the present invention is a server device that executes integration processing of a multi-participation type application in a system having a plurality of portable terminals that communicate with the server device and the server device. The storage means for storing the information for identifying the portable terminal by executing the application and the storage means when receiving information indicating that a predetermined communication has been received from the portable terminal. And transmitting means for transmitting information indicating that the predetermined communication has been received to other mobile terminals other than the mobile terminal.
[0015] また、前記サーバ装置は、更に、前記携帯端末から受信した前記所定の通信を受 けたことを示す情報と実行しているアプリケーションに関する情報とに基づき、前記ァ プリケーシヨンを中断するか否かを判断する判断手段を備え、前記判断手段により前 記アプリケーションを中断すると判断された場合に、前記送信手段により前記他の携 帯端末に前記所定の通信を受けたことを示す情報を送信することとしてもよい。  [0015] In addition, the server device further determines whether to interrupt the application based on information indicating that the predetermined communication received from the mobile terminal has been received and information on the application being executed. Determining means for determining whether or not the application is interrupted by the determining means, the transmitting means transmits information indicating that the predetermined communication has been received to the other portable terminal. It is good as well.
[0016] これにより、協働でアプリケーションを実行している最中に割込みがあった場合に、 その行って!/、る遊びや協働作業に不都合を及ぼさな 、ような携帯通信システムを構 築することが容易になる。  [0016] Thus, if there is an interruption during the execution of an application in cooperation, the mobile communication system can be configured so as not to inconvenience! Easy to build.
アプリケーションを実行している前記携帯端末を識別する情報を記憶する記憶手段 は、図 3のクライアント情報記憶部 2400により実現される。前記携帯端末から、所定 の通信を受けたことを示す情報を受信した場合に、前記記憶手段に記憶されて 、る 情報に基づき、前記携帯端末を除く他の携帯端末に前記所定の通信を受けたことを 示す情報を送信する送信手段は、図 3のサーバ'サービス処理部 2200、通信割込 処理部 2500及び近距離通信制御部 2600により実現される。また、前記携帯端末か ら受信した前記所定の通信を受けたことを示す情報と実行しているアプリケーション に関する情報とに基づき、前記アプリケーションを中断する力否かを判断する判断手 段は、図 3のサーノ 'サービス処理部 2200により実現される。 The storage means for storing the information for identifying the portable terminal that is executing the application is realized by the client information storage unit 2400 in FIG. When receiving information indicating that a predetermined communication has been received from the mobile terminal, the mobile terminal other than the mobile terminal receives the predetermined communication based on the information stored in the storage means. The transmission means for transmitting the information indicating this is realized by the server 'service processing unit 2200, the communication interrupt processing unit 2500, and the short-range communication control unit 2600 in FIG. Further, a determination method for determining whether or not the application is interrupted based on information indicating that the predetermined communication received from the mobile terminal has been received and information on the application being executed. The stage is realized by the Sano service processing unit 2200 in FIG.
[0017] また、前記携帯端末は、更に、前記他の携帯端末と前記サーバ装置を介さずに直 接通信を行なう直接通信手段を備え、前記送信手段は、前記直接通信手段によって 前記所定の通信を受けたことを示す情報を送信することとしてもよい。 [0017] The portable terminal further includes direct communication means for performing direct communication with the other portable terminal without going through the server device, and the transmission means is configured to perform the predetermined communication by the direct communication means. It is good also as transmitting the information which shows having received.
これにより、協働でアプリケーションを実行している携帯通信端末同士が直接通信 することができるので、即座に、最適な中断処理ゃリカノリー処理等を実施する指示 を送ることがでさるよう〖こなる。  As a result, mobile communication terminals that are executing applications in collaboration can communicate directly with each other, so that it is possible to immediately send an instruction to carry out optimal interruption processing, liqueurry processing, etc. .
図面の簡単な説明  Brief Description of Drawings
[0018] [図 1]本発明にかかる携帯通信端末を用いてゲームを行なっているシステムの例を表 す図である。  FIG. 1 is a diagram showing an example of a system in which a game is played using a mobile communication terminal according to the present invention.
[図 2]ゲームを行なって 、る携帯通信端末に、外部から通信の割り込みがあった例を 表す図である。  FIG. 2 is a diagram showing an example in which a mobile communication terminal that has played a game interrupted communication from the outside.
[図 3]携帯通信端末 1000、他の携帯通信端末 1010およびサーバ装置 2000の構成 を示す機能ブロック図である。  FIG. 3 is a functional block diagram showing configurations of mobile communication terminal 1000, another mobile communication terminal 1010, and server device 2000.
[図 4]携帯通信端末に外部から通信があった場合の、処理の流れを示す図である。  FIG. 4 is a diagram showing a flow of processing when there is communication from the outside to the mobile communication terminal.
[図 5]携帯通信端末 1000の割込判断処理を表すフローチャートである。  FIG. 5 is a flowchart showing an interrupt determination process of mobile communication terminal 1000.
[図 6]サーバ装置 2000の割込判断処理を表すフローチャートである。  FIG. 6 is a flowchart showing interrupt determination processing of server apparatus 2000.
[図 7]携帯通信端末 1000の割込対応処理を表すフローチャートである。  FIG. 7 is a flowchart showing an interrupt handling process of mobile communication terminal 1000.
[図 8]他の携帯通信端末 1010の割込対応処理を表すフローチャートである。  FIG. 8 is a flowchart showing an interrupt handling process of another mobile communication terminal 1010.
[図 9]サーバ装置 2000の割込対応処理を表すフローチャートである。  FIG. 9 is a flowchart showing interrupt handling processing of server apparatus 2000.
[図 10]携帯通信端末 1000の再開処理を表すフローチャートである。  FIG. 10 is a flowchart showing a restart process of mobile communication terminal 1000.
[図 11]他の携帯通信端末 1010の再開処理を表すフローチャートである。  FIG. 11 is a flowchart showing a restart process of another mobile communication terminal 1010.
[図 12]サーバ装置 2000の再開処理を表すフローチャートである。  FIG. 12 is a flowchart showing a restart process of server apparatus 2000.
符号の説明  Explanation of symbols
[0019] 1000 1010 携帯通信端末 [0019] 1000 1010 mobile communication terminal
1100 2100 ユーザインターフェース部  1100 2100 User interface
1200 クライアント 'サービス処理部  1200 clients' service processing department
1300 2300 サスペンド情報記憶部 1400 遠距離通信制御部 1300 2300 Suspend information storage 1400 Telecommunication control unit
1500 2500 通信割込処理部  1500 2500 Communication interrupt processor
1600 2600 近距離通信制御部  1600 2600 Near field communication controller
2000 サーバ装置  2000 server equipment
2010 ディスプレイ  2010 display
2200 サーバ'サービス処理部  2200 Server 'Service Processing Department
2400 クライアント情報記憶部  2400 Client information storage
3000 通信機器  3000 Communication equipment
4000 基地局  4000 base stations
発明を実施するための最良の形態  BEST MODE FOR CARRYING OUT THE INVENTION
[0020] <概要 > [0020] <Overview>
複数の携帯通信端末がサーバ装置と共に遊びや協働作業を行なっている最中に 、外から通信の割り込みが入ってきた場合に、本発明に係る携帯通信端末は、作業 を共にしている他の携帯通信端末にその旨を通知し、その通知に対する応答に基づ いて、外からの割込みに対する処理を行なうものである。  While a plurality of mobile communication terminals are playing or collaborating with the server device, when a communication interruption is received from the outside, the mobile communication terminal according to the present invention is working together. This is notified to the mobile communication terminal, and based on the response to the notification, processing for an external interrupt is performed.
[0021] 本実施形態では、ゲーム中に、外から音声通話に係る着信があった場合に、他の 携帯通信端末の許可を得てから通話する場合を説明する。 In the present embodiment, a case will be described in which a call is made after obtaining permission from another mobile communication terminal when an incoming call related to a voice call is received from outside during the game.
以下、本発明の実施形態に係る携帯通信端末を用いたシステムの概要について、 図 1および図 2を用いて説明する。  Hereinafter, an outline of a system using a mobile communication terminal according to an embodiment of the present invention will be described with reference to FIG. 1 and FIG.
図 1は、本発明に力かる携帯通信端末を用いてゲームを行なって 、るシステムの例 を表す図である。  FIG. 1 is a diagram showing an example of a system for playing a game using a portable communication terminal that is effective in the present invention.
[0022] 本システムは、複数の携帯通信端末(1000、 1010、 1020)と、サーバ装置 2000 とで構成され、各携帯通信端末と、サーバ装置 2000とは互いにデータを送受信して いる。  This system includes a plurality of mobile communication terminals (1000, 1010, 1020) and a server device 2000, and each mobile communication terminal and server device 2000 transmit and receive data to and from each other.
サーバ装置 2000は、行なっているゲームのほとんどを把握する機能を有しており、 各携帯通信端末(1000、 1010、 1020)は、ゲーム内容のうち、それぞれの担当する パートを把握する機能を有して ヽる。  The server device 2000 has a function of grasping most of the games being played, and each mobile communication terminal (1000, 1010, 1020) has a function of grasping each part in charge of the game contents. And speak.
[0023] また、携帯通信端末(1000、 1010、 1020)において、それぞれの担当するパート に関するデータが更新等された場合は、サーバ装置 2000の全体のゲーム内容を表 すデータに即時に反映される。サーバ装置 2000は、各携帯通信端末から送信され たデータを基に、全体を調整しながら全体のゲーム内容を表すデータを更新等し、さ らに、この調整された結果を各端末に送信し、ゲームを進めていく。 [0023] Also, in the mobile communication terminals (1000, 1010, 1020), the parts in charge of each When the data related to this is updated, it is immediately reflected in the data representing the entire game content of the server device 2000. Based on the data transmitted from each mobile communication terminal, the server device 2000 updates the data representing the entire game contents while adjusting the whole, and transmits the adjusted result to each terminal. , Proceed with the game.
[0024] ここで、ゲームは、レーシングゲームであるとする。  Here, it is assumed that the game is a racing game.
サーバ装置 2000は、ディスプレイ 2010を備え、このディスプレイには、ゲームの全 体、すなわちサーキット全体および各レーシングカーの位置を表示して 、る。  The server apparatus 2000 includes a display 2010, which displays the entire game, that is, the entire circuit and the position of each racing car.
また、各携帯通信端末(1000、 1010、 1020)は、それぞれディスプレイを備え、そ れぞれのレーシングカーを表示して!/、る。  In addition, each mobile communication terminal (1000, 1010, 1020) has its own display and displays each racing car!
[0025] 各携帯通信端末(1000、 1010、 1020)において、ユーザは自分のレーシングカ 一を操作し、操作結果であるコース上の位置等は、サーバ装置 2000のディスプレイ に反映される。  [0025] In each mobile communication terminal (1000, 1010, 1020), the user operates his / her racing car, and the position on the course, which is the operation result, is reflected on the display of server device 2000.
この携帯通信端末(1000、 1010、 1020)は、いわゆる電話としての機能を有し、 外部の端末との音声通話を行うことができるものとする。  The mobile communication terminals (1000, 1010, 1020) have a function as a so-called telephone and can perform a voice call with an external terminal.
[0026] 図 2は、ゲームを行なっている携帯通信端末に、外部力も通信の割り込みがあった 例を表す図である。 FIG. 2 is a diagram illustrating an example in which a mobile communication terminal that is playing a game interrupts communication with an external force.
携帯通信端末 1000に、外部の通信機器 3000から基地局 4000を介して、着信が あった場合を表している。  In this case, the mobile communication terminal 1000 receives an incoming call from the external communication device 3000 via the base station 4000.
携帯通信端末 1000と外部の通信機器 3000とが通話している間、サーバ装置 200 0と他の携帯通信端末(1010、 1020)のディスプレイには「Please wait!」の文字 が表示され、ゲームが中断されている。  While the mobile communication terminal 1000 and the external communication device 3000 are talking, the text “Please wait!” Appears on the display of the server device 2000 and the other mobile communication terminals (1010, 1020), and the game is played. Has been interrupted.
[0027] このように携帯通信端末のデータ更新が他の携帯通信端末のデータに影響を与え るような遊びや協働作業を行なっている場合は、 1つの携帯通信端末がデータの更 新を中断すると、他の端末に影響を与えることとなるため、 1つの携帯通信端末が遊 びや協働作業を中断する場合は、全部の端末が作業を中断する必要がある。 [0027] When the data update of the mobile communication terminal influences the data of other mobile communication terminals as described above, when one play or collaborative work is performed, one mobile communication terminal updates the data. If it is interrupted, other terminals will be affected, so if one mobile communication terminal interrupts play or collaborative work, all terminals must interrupt the work.
本発明に係る携帯通信端末を使用したシステムは、このような遊びや協働作業を行 なっていて、途中で作業を中断しなければならなくなった場合に、いきなり作業を中 断するのではなぐ中断前に、それぞれの端末が行なっている作業に応じて処理を 行なう機会を与え、中断後の作業の再開をスムーズに行なえるようにするものである。 The system using the mobile communication terminal according to the present invention does not interrupt the work suddenly when such a play or collaborative work is performed and the work must be interrupted in the middle. Depending on the work each terminal is performing before the interruption It gives an opportunity to do so that work can be resumed smoothly after interruption.
[0028] く構成〉  [0028] <Configuration>
図 3は、携帯通信端末 1000、他の携帯通信端末 1010およびサーバ装置 2000の 構成を示す機能ブロック図である。  FIG. 3 is a functional block diagram showing configurations of mobile communication terminal 1000, other mobile communication terminal 1010, and server device 2000.
他の携帯通信端末 1010は、携帯通信端末 1000と同様の機能を持っため、以下 に携帯通信端末 1000のみ説明する。  Since other mobile communication terminals 1010 have the same functions as the mobile communication terminal 1000, only the mobile communication terminal 1000 will be described below.
[0029] また、説明の便宜上、他の携帯通信端末は 1つのみ記載してある。本来、他の携帯 通信端末は、 1以上であればよぐその数はゲームの内容に依存する。 [0029] For convenience of explanation, only one other mobile communication terminal is shown. Originally, the number of other mobile communication terminals that can be 1 or more depends on the content of the game.
本実施形態では、外部の通信機器 3000から通信が入る端末を携帯通信端末 100 0として、また、そのほかの端末を他の携帯通信端末 1010として説明する。  In the present embodiment, a terminal that communicates from an external communication device 3000 will be described as a mobile communication terminal 1000, and the other terminals will be described as other mobile communication terminals 1010.
携帯通信端末 1000は、ユーザインターフェース部 1100、クライアント 'サービス処 理部 1200、サスペンド情報記憶部 1300、遠距離通信制御部 1400、通信割込処理 部 1500、近距離通信制御部 1600、通話アプリケーション実行部 1700およびゲー ムアプリケーション実行部 1800から構成される。  The mobile communication terminal 1000 includes a user interface unit 1100, a client 'service processing unit 1200, a suspend information storage unit 1300, a long-distance communication control unit 1400, a communication interrupt processing unit 1500, a short-distance communication control unit 1600, and a call application execution unit. It consists of 1700 and game application execution unit 1800.
[0030] ユーザインターフェース部 1100は、携帯通信端末 1000に備えられたディスプレイ への画像表示、キー、ボタン等力 のデータ入力等の通常の携帯通信端末が有して V、るユーザインターフェース機能を有する。 [0030] The user interface unit 1100 has a user interface function that is included in a normal mobile communication terminal such as image display on a display provided in the mobile communication terminal 1000, data input of keys, buttons, etc. .
次に、クライアント 'サービス処理部 1200は、本発明に特有の機能を制御する機能 を有する。行なっているゲームが、他の携帯通信端末と協働で行なっているものか否 かを判断する機能を有して 、る。  Next, the client 'service processing unit 1200 has a function of controlling functions unique to the present invention. It has a function to judge whether or not the game being played is a game played in cooperation with another mobile communication terminal.
[0031] 更に、クライアント 'サービス処理部 1200は、作業中断の準備の処理を行なう機能 を有する。具体的には、実施しているゲームを中断した場合に、中断した状態から作 業を再開できるように、中断時の作業状態をサスペンド情報記憶部 1300に記憶させ る。また、逆に、サスペンド情報記憶部 1300に記憶されている中断時の作業状態を 基に、作業を再開できるように環境を整える機能も有する。 [0031] Further, the client 'service processing unit 1200 has a function of processing for preparing for work interruption. Specifically, when the game being executed is interrupted, the suspend information storage unit 1300 stores the operation state at the time of interruption so that the operation can be resumed from the interrupted state. On the contrary, it also has a function of adjusting the environment so that the work can be resumed based on the work state at the time of interruption stored in the suspend information storage unit 1300.
[0032] サスペンド情報記憶部 1300は、中断時の作業状態を保存しておく機能を有する。 [0032] The suspend information storage unit 1300 has a function of saving a work state at the time of interruption.
例えば、自分のレーシングカーの位置、画像などの情報を記憶しておく。  For example, information such as the position of a racing car, an image, etc. is stored.
この記憶部は、内部メモリ、外部メモリ、キャッシュ等、ゲームを中断している間に記 憶して!/、る情報が消えな 、ものであればよ!、。 This storage unit is recorded while the game is interrupted, such as internal memory, external memory, and cache. Remember! /, If the information is irrelevant!
遠距離通信制御部 1400は、遠距離の通信を行なう機能を有する。ここでの遠距離 通信とは、基地局 4000を介して行なうような通信であるとする。  The long-distance communication control unit 1400 has a function of performing long-distance communication. Here, it is assumed that the long-distance communication is communication performed through the base station 4000.
[0033] また、通信割込処理部 1500は、遠距離通信制御部 1400が受信した通信に対す る処理を行なうほか、自端末および他の携帯通信端末においてゲームの中断が必要 であるか否かを判断する機能と、他の携帯通信端末に問い合わせる機能を有する。 例えば、遠距離通信制御部 1400が受けた通信が、メールの着信であった場合に は、ゲームを中断する必要はないと判断されるなどである。また、受信した通信に対 する処理とは、例えば、メールの着信を受けた場合には、その返信をいい、音声通信 に係る着信を受けた場合には、その応答をいう。  [0033] Communication interrupt processing unit 1500 performs processing for communication received by long-distance communication control unit 1400, and whether or not it is necessary to interrupt the game in its own terminal and other mobile communication terminals. And a function of inquiring other mobile communication terminals. For example, if the communication received by the long-distance communication control unit 1400 is an incoming mail, it is determined that the game need not be interrupted. The process for received communication refers to, for example, a reply when an incoming mail is received, and a response when an incoming call related to voice communication is received.
[0034] この携帯通信端末 1000が他の携帯通信端末 1010となる場合には、通信割込処 理部 1500は、さらに、携帯通信端末力もの作業の中断許可の問い合わせに答える 機能を有する。  When this mobile communication terminal 1000 becomes another mobile communication terminal 1010, the communication interrupt processing unit 1500 further has a function of answering an inquiry about permission to suspend the work of the mobile communication terminal.
近距離通信制御部 1600は、サーバ装置 2000との通信を行なう機能を有する。こ こでは、 Bluetoothによる通信機能であるとする。  The short-range communication control unit 1600 has a function of performing communication with the server device 2000. Here, it is assumed that the communication function is based on Bluetooth.
[0035] 通話アプリケーション実行部 1700は、音声通話、メール作成時の文字入力機能な ど、通常の携帯通信端末が有している機能を有する。 [0035] The call application execution unit 1700 has functions that a normal mobile communication terminal has, such as a voice call and a character input function when creating a mail.
また、ゲームアプリケーション実行部 1800は、通常のゲームを実行制御する機能、 すなわち、ユーザ操作をユーザインターフェース部 1100から受け取り、近距離通信 制御部 1600等を介してサーバ装置 2000に送ると供に、ディスプレイに反映し、サー バ装置 2000から送信されるデータをディスプレイに表示しユーザに示す機能等を有 する。  In addition, the game application execution unit 1800 has a function for controlling execution of a normal game, that is, a user operation received from the user interface unit 1100 and sent to the server device 2000 via the short-range communication control unit 1600, etc. The data transmitted from the server device 2000 is reflected on the display and displayed on the display.
[0036] 次に、サーバ装置 2000は、通常のサーバ装置が有して!/、る機能の他、ユーザイン ターフェース部 2100、サーバ'サービス処理部 2200、サスペンド情報記憶部 2300 、クライアント情報記憶部 2400、通信割込処理部 2500、近距離通信制御部 2600 およびゲームアプリケーション実行部 2700から構成される。  [0036] Next, the server device 2000 has a normal server device! /, Function, user interface unit 2100, server 'service processing unit 2200, suspend information storage unit 2300, client information storage Unit 2400, communication interrupt processing unit 2500, short-range communication control unit 2600, and game application execution unit 2700.
ユーザインターフェース部 2100は、ディスプレイ 2010への画像表示、キー、ボタン 等からのデータ入力等の通常のサーバ装置が有しているユーザインターフェース機 能を有する。 The user interface unit 2100 is a user interface device that a normal server device has such as image display on the display 2010 and data input from keys, buttons, etc. Have the ability.
[0037] 次に、サーバ'サービス処理部 2200は、本発明に特有の機能を制御する機能を有 する。一部の携帯通信端末がゲームに関する処理を中断した場合に、現在行ってい るゲーム全体に影響がある力否か、すなわちゲームを行なって 、る他の携帯通信端 末の処理に影響を与えるカゝ否かを判断する機能を有している。  [0037] Next, the server 'service processing unit 2200 has a function of controlling functions unique to the present invention. When some mobile communication terminals interrupt the processing related to the game, whether or not the power of the current game is affected, that is, the card that affects the processing of other mobile communication terminals that are playing the game. It has a function to determine whether or not it is a failure.
更に、サ一ノ^サービス処理部 2200は、作業中断の準備の処理を行なう機能を有 する。  In addition, the service processor 2200 has a function of preparing for work interruption.
[0038] サスペンド情報記憶部 2300は、実施しているゲームを中断した場合に、中断した 状態力も作業を再開できるように、中断時の作業状態を保存しておく機能を有する。 例えば、全てのレーシングカーの位置、画像などの情報を記憶しておく。  [0038] The suspend information storage unit 2300 has a function of saving a work state at the time of interruption so that when the game being executed is interrupted, the interrupted state force can resume the work. For example, information such as positions and images of all racing cars is stored.
この記憶部は、内部メモリ、外部メモリ、キャッシュ等、ゲームを中断している間に記 憶して!/、る情報が消えな 、ものであればよ!、。  This memory can be stored in the internal memory, external memory, cache, etc. while the game is interrupted!
[0039] クライアント情報記憶部 2400は、すべてのクライアント、すなわちゲームに参加して V、る携帯通信端末を識別できる情報や、参加して!/、る携帯通信端末ごとのゲームに 関する情報を記憶しておく機能を有する。  [0039] The client information storage unit 2400 participates in the game, that is, information that can identify the mobile communication terminals participating in the game, and the participation information! /, It has a function to store information about games for each mobile communication terminal.
また、通信割込処理部 2500は、現在行っているゲーム力 一部の携帯通信端末 がゲームを中断するためには、他の携帯通信端末の許可を受ける必要があるような ゲームである力否かを判断する機能と、他の携帯通信端末に問!、合わせる機能を有 する。  In addition, the communication interrupt processing unit 2500 determines whether or not the current game power is a game that requires permission from other mobile communication terminals in order for some mobile communication terminals to interrupt the game. It has a function to determine whether or not to check other mobile communication terminals.
[0040] 近距離通信制御部 2600は、携帯通信端末 1000および他の携帯通信端末 1010 との通信を行なう機能を有する。ここでは、 Bluetoothによる通信機能であるとする。 ゲームアプリケーション実行部 2700は、通常のゲームを制御する機能、すなわち、 近距離通信制御部 2600等を介して携帯通信端末 1000からゲームのデータを受信 し、ディスプレイに反映し、他の端末からのデータと調整を行なった後のデータを端 末に送り返す等の機能等を有する。  [0040] Near field communication control unit 2600 has a function of performing communication with mobile communication terminal 1000 and other mobile communication terminals 1010. Here, it is assumed that the communication function is Bluetooth. The game application execution unit 2700 receives the game data from the mobile communication terminal 1000 via the function for controlling a normal game, that is, the short-range communication control unit 2600, reflects the data on the display, and receives data from other terminals. And other functions such as sending data back to the terminal after adjustment.
[0041] サーバ装置 2000の各機能および携帯通信端末(1000、 1010)の各機能は、それ ぞれのメモリ又はハードディスク(図示していない。 )に格納されているプログラムを C PU (図示して ヽな 、。 )が実行することにより実現される。 <動作 > [0041] Each function of the server device 2000 and each function of the mobile communication terminals (1000, 1010) is a program (CPU) (not shown) stored in each memory or hard disk (not shown). This is realized by executing ヽ. <Operation>
以下、上述したシステムにおける、携帯通信端末 1000、他の携帯通信端末 1010 およびサーノぐ装置 2000の動作について図 4〜図 9を用いて説明する。  Hereinafter, operations of the mobile communication terminal 1000, the other mobile communication terminal 1010, and the sarning apparatus 2000 in the above-described system will be described with reference to FIGS.
[0042] まず、全体の処理の流れを図 4を用いて説明し、その中の一部の処理について図 5 〜図 12を用いて説明する。 [0042] First, the overall processing flow will be described with reference to FIG. 4, and part of the processing will be described with reference to FIGS.
図 4は、携帯通信端末に外部から通信があった場合の、処理の流れを示す図であ る。  Fig. 4 is a diagram showing the flow of processing when there is external communication with the mobile communication terminal.
まず、携帯通信端末 1000、他の携帯通信端末 1010およびサーバ'、装置 2000が 、遊び、すなわちゲームを行っているものとする(ステップ S30)。  First, it is assumed that mobile communication terminal 1000, other mobile communication terminal 1010 and server ', device 2000 are playing, that is, playing a game (step S30).
[0043] サーバ装置 2000は、他の携帯通信端末 1010とデータの送受信を行い (ステップ S20)、かつ、携帯通信端末 1000ともデータの送受信を行なっている (ステップ S40 )。ゲームは、各携帯通信端末(1000、 1010)のゲームアプリケーション実行部 180 0とサーバ装置 2000のゲームアプリケーション実行部 2700とが実行されることにより 、進んでいく。 Server apparatus 2000 transmits / receives data to / from other mobile communication terminal 1010 (step S20), and also transmits / receives data to / from mobile communication terminal 1000 (step S40). The game progresses by executing the game application execution unit 1800 of each mobile communication terminal (1000, 1010) and the game application execution unit 2700 of the server device 2000.
[0044] 携帯通信端末 1000と他の携帯通信端末 1010とサーバ'、装置 2000がゲームを行 なっている最中に、このゲームの外部、すなわちこのゲームに参カ卩している携帯通信 端末以外の外部の通信機器 3000から、携帯通信端末 1000に対して音声通話に係 る発信がなされる (ステップ S60)。  [0044] While the mobile communication terminal 1000 and the other mobile communication terminal 1010 and the server ', device 2000 are playing a game, outside the game, that is, other than the mobile communication terminal participating in the game The external communication device 3000 sends a voice call to the mobile communication terminal 1000 (step S60).
この外部の通信機器 3000からの発信は、基地局 4000を介して送信され、携帯通 信端末 1000の遠距離通信制御部 1400によって受信される。  The outgoing call from the external communication device 3000 is transmitted via the base station 4000 and received by the long-distance communication control unit 1400 of the mobile communication terminal 1000.
[0045] 外部力もの通信を受け取った遠距離通信制御部 1400は、通信があった旨を通信 割込処理部 1500に通知する。  [0045] The long-distance communication control unit 1400 that has received communication of external power notifies the communication interrupt processing unit 1500 that there has been communication.
外部から通信があった旨の通知を受け取った通信割込処理部 1500は、この外部 力もの通信力 他の携帯通信端末 1010に対し通知が必要なものであるかを判断す る。すなわち、外部からの通信割り込みに応答する為にゲームを中断する旨の通知( 以下、「割込通知」という。)を送信する必要がある力否かを判断する (ステップ S50)。  The communication interrupt processing unit 1500 that has received a notification that there has been communication from the outside determines whether or not this external communication capability requires notification to another mobile communication terminal 1010. That is, it is determined whether or not it is necessary to transmit a notification that the game is to be interrupted (hereinafter referred to as “interrupt notification”) in order to respond to an external communication interrupt (step S50).
[0046] 割込通知を送信する必要があると判断した場合は、サーバ装置 2000に、近距離 通信制御部 1600を介して、割込通知の送信を依頼する (ステップ S41)。 割込通知の送信が不要であると判断した場合には、外部の通信機器 3000との音 声通信を開始する(図示していない。 ) o If it is determined that an interrupt notification needs to be transmitted, the server device 2000 is requested to transmit an interrupt notification via the short-range communication control unit 1600 (step S41). If it is determined that it is not necessary to send an interrupt notification, audio communication with the external communication device 3000 is started (not shown). O
携帯通信端末 1000から、割込通知を送信する旨の依頼を受けたサーバ装置 200 0は、現在行っているゲーム力 他の携帯通信端末に対して割込通知の送信が必要 なものであるか、または、割込通知の送信が必要な状態であるかを判断する (ステツ プ S31)。  The server device 2000 that has received a request to transmit an interrupt notification from the mobile communication terminal 1000 does not require the transmission of an interrupt notification to the current game power or other mobile communication terminal. Or, it is determined whether an interrupt notification needs to be sent (step S31).
[0047] このサーバ装置 2000が行う判断処理は、前述した外部から通信を受けた携帯通 信端末 1000が行なう判断処理 (ステップ S50参照)と、次の点で異なる。携帯通信端 末 1000が行なう判断処理は、受けた通信の種類によって他の携帯通信端末 1010 に割込通知を送信するか否かを判断するものである力 このサーバ装置 2000が行 なう判断処理は、現在行っているゲームの種類や状態によって他の携帯通信端末 1 010に割込通知を送信するか否かを判断するものである点が異なる。  [0047] The determination process performed by server device 2000 differs from the determination process performed by mobile communication terminal 1000 that has received communication from the outside (see step S50) in the following respects. The determination process performed by the mobile communication terminal 1000 is a force that determines whether or not to send an interrupt notification to another mobile communication terminal 1010 according to the type of communication received. Is different in that it determines whether or not to send an interrupt notification to another mobile communication terminal 1010 depending on the type and state of the game currently being played.
[0048] サーバ装置 2000は、割込通知の送信が必要であると判断した場合は、ゲームを中 断する処理を行ない、他の携帯通信端末 1010に割込通知を送信する (ステップ S2 [0048] If the server device 2000 determines that it is necessary to transmit an interrupt notification, the server device 2000 performs a process of interrupting the game, and transmits an interrupt notification to another mobile communication terminal 1010 (step S2).
D o D o
割込通知の送信が不要であると判断した場合には、携帯通信端末 1000にその旨 返信し、通知を受け取った携帯通信端末 1000は外部の通信機器 3000と通話を開 始する(図示していない。)。  If it is determined that it is not necessary to send an interrupt notification, the mobile communication terminal 1000 replies to the mobile communication terminal 1000, and the mobile communication terminal 1000 that receives the notification starts a call with the external communication device 3000 (not shown). Absent.).
[0049] サーバ装置 2000から割込通知を受信した他の携帯通信端末 1010は、割込みに 対応する処理 (以下、「割込対応処理」という。)、すなわちゲームを中断し、ゲームの 再開に必要な情報を保存する処理を行なう(ステップ S10)。その後、サーバ装置 20 00に、割込みを許可する旨(以下、「割込許可」という。)を返す (ステップ S22)。 他の携帯通信端末 1010から、割込許可の返答を受けたサーバ装置 2000は、ゲ ーム再開の為に、ゲームの情報や、ゲームに参加している携帯通信端末の情報など を保存する割込対応処理を行なう (ステップ S32)。この保存処理が終了したら、携帯 通信端末 1000に、割込許可を通知する (ステップ S42)。  [0049] The other mobile communication terminal 1010 that has received the interrupt notification from the server device 2000 needs a process corresponding to the interrupt (hereinafter referred to as an "interrupt handling process"), that is, interrupting the game and restarting the game. A process for storing various information is performed (step S10). Thereafter, the server device 20000 is returned to the effect that the interruption is permitted (hereinafter referred to as “interrupt permission”) (step S22). Upon receiving an interrupt permission response from another mobile communication terminal 1010, server device 2000 saves game information and information on mobile communication terminals participating in the game in order to resume the game. Process (step S32). When this saving process is completed, the mobile communication terminal 1000 is notified of interrupt permission (step S42).
[0050] 尚、本実施形態では、他の携帯通信端末 1010は 1つで説明している力 複数ある 場合は、すべての端末力 割込許可の返答を受けてから、保存処理を行なう。また、 所定時間内に、すべての端末力も割込許可の返答がな力つた場合は、携帯通信端 末 1000に、割込を許可できない旨を通知する。 [0050] In this embodiment, when there are a plurality of other mobile communication terminals 1010 described in the description, the storage processing is performed after receiving a response of all terminal power interruption permission. Also, If all terminals do not respond to the interrupt permission within the specified time, the mobile communication terminal 1000 is notified that the interrupt cannot be permitted.
サーバ装置 2000から、割込許可の通知を受けた携帯通信端末 1000は、ゲームを 中断し、再開に必要な情報を保存する割込対応処理を行なう(ステップ S51)。この 保存処理が終了したら、その旨の通知を受けた通話アプリケーション実行部 1700に よって、外部の通信機器 3000の音声通信に係る着信に応答し (ステップ S61)、通 話を行なう(ステップ S 70)。  Receiving the interrupt permission notification from server device 2000, portable communication terminal 1000 suspends the game and performs an interrupt handling process for storing information necessary for resumption (step S51). When the storing process is completed, the call application execution unit 1700 that has received the notification responds to the incoming call related to the voice communication of the external communication device 3000 (step S61) and makes a call (step S70). .
[0051] また、割込を許可できない旨の通知を受けた携帯通信端末 1000は、ゲームを中断 せずに、留守番メッセージを流すなどの対応処理を行なう(図示していない。 ) o 携帯通信端末 1000は、外部の通信機器 3000との通話を終了したら (ステップ S6 2)、終了した旨をサーバ装置 2000に通知する (ステップ S43)。 [0051] Further, the mobile communication terminal 1000 that has received the notification that the interrupt cannot be permitted performs corresponding processing such as playing an answering machine without interrupting the game (not shown). O Mobile communication terminal When 1000 ends the call with external communication device 3000 (step S62), it notifies server device 2000 that the call has ended (step S43).
その通知をした後、携帯通信端末 1000は、ゲームを再開するための処理、すなわ ち、ゲームを中断する為に保存しておいた情報を基に、ゲームを再開できる状態に する処理を行なう(ステップ S52)。  After the notification, mobile communication terminal 1000 performs processing for resuming the game, that is, processing for making the game resumable based on the information stored for suspending the game. (Step S52).
[0052] ゲームを再開するための処理が完了したら、携帯通信端末 1000は、サーバ装置 2 000に再開の準備ができた旨を通知する (ステップ S44)。 [0052] When the process for resuming the game is completed, portable communication terminal 1000 notifies server device 2000 that preparation for resumption is completed (step S44).
携帯通信端末 1000から、通話が終了した旨の通知を受けたサーバ装置 2000は、 ゲームを再開する為の処理を行ない (ステップ S33)、再開のための処理が完了した ら、他の携帯通信端末 1010に割込みが終了した旨を通知する (ステップ S23)。  Receiving notification from mobile communication terminal 1000 that the call has ended, server device 2000 performs processing for resuming the game (step S33), and when the resumption processing is completed, other mobile communication terminals Notify 1010 that the interrupt has ended (step S23).
[0053] サーバ装置 2000から、割込みが終了した旨の通知を受けた他の携帯通信端末 10 10は、ゲームを再開する為の処理を行ない (ステップ S11)、処理完了後、サーバ装 置 2000に、再開の準備ができた旨を通知する (ステップ S24)。 [0053] The other mobile communication terminal 1010 that has received notification from the server device 2000 that the interrupt has ended performs processing for resuming the game (step S11). Then, it is notified that it is ready to resume (step S24).
サーバ装置 2000は、全ての携帯通信端末(1000、 1010)から再開の準備ができ た旨の通知があったことを確認後、ゲームを再開する (ステップ S34)。  The server device 2000 restarts the game after confirming that all the mobile communication terminals (1000, 1010) have notified that the preparations for restarting have been completed (step S34).
[0054] サーバ装置 2000は、他の携帯通信端末 1010とデータの送受信を再開し (ステツ プ S25)、かつ、携帯通信端末 1000ともデータの送受信を再開する (ステップ S45) 次に、図 5〜図 12を用いて、携帯通信端末(1000、 1100)およびサーバ装置 200 0が行っている各処理を詳細に説明する。 [0054] Server apparatus 2000 resumes data transmission / reception with other mobile communication terminal 1010 (step S25), and resumes data transmission / reception with mobile communication terminal 1000 (step S45). Using FIG. 12, portable communication terminals (1000, 1100) and server device 200 Each process performed by 0 will be described in detail.
[0055] 図 5〜図 9は、着信があって力 ゲームが中断されるまでの各処理の詳細であり、図 10〜図 12は、中断事由である通話が終了して力 ゲームが開始されるまでの各処 理の詳細である。 [0055] FIGS. 5 to 9 show details of each process from when there is an incoming call until the power game is interrupted, and FIGS. 10 to 12 show that the power game is started after the call that is the reason for the interruption ends. The details of each process up to this point.
図 5は、携帯通信端末 1000の割込判断処理を表すフローチャートである。 この割込判断処理は、図 4のステップ S50の処理の詳細であり、通信割込処理部 1 500力行なう。  FIG. 5 is a flowchart showing the interrupt determination process of mobile communication terminal 1000. This interrupt determination process is the details of the process of step S50 in FIG.
[0056] 通信割込処理部 1500は、外部の通信機器 3000から着信があった旨を、遠距離 通信制御部 1400から受け取り(ステップ S501)、この着信が割込み処理が必要な通 信であるかを判断する (ステップ S502)。  [0056] The communication interrupt processing unit 1500 receives from the long-distance communication control unit 1400 that there is an incoming call from the external communication device 3000 (step S501), and whether this incoming call is a communication that requires interrupt processing. Is determined (step S502).
割込み処理が必要な通信とは、その通信に対応する為には、ユーザが現在行なつ ている作業を中断しなければならないようなものであり、例えば、音声通信に係る着 信がある。割込み処理が不要な着信とは、例えば、メールの着信がある。  Communication that requires interrupt processing is such that the user is required to interrupt the current work in order to respond to the communication. For example, there is an incoming call related to voice communication. An incoming call that does not require interrupt processing is, for example, an incoming mail.
[0057] これらの、どの着信が割込み処理が必要な着信であるかは、通信割込処理部 150[0057] Which incoming call is an incoming call that requires interrupt processing is determined by the communication interrupt processing unit 150.
0のメモリに記憶して 、るものとする。 It shall be stored in 0 memory.
外部の通信機器 3000からの着信は、音声通信に係る着信であり、割込み処理が 必要な着信であると判断される (ステップ S502: Y)。  The incoming call from the external communication device 3000 is an incoming call related to voice communication, and is determined to be an incoming call that requires interrupt processing (step S502: Y).
次に、現在ゲーム中であるかを判断する(ステップ S503)。このゲームであるかは、 クライアント ·サービス処理部 1200に問 、合わせる。  Next, it is determined whether a game is currently being played (step S503). Ask the client service processing department 1200 whether this is a game.
[0058] 問い合わせを受けたクライアント 'サービス処理部 1200は、現在行っている作業が[0058] The client 'service processing unit 1200 that has received the inquiry
、他の携帯通信端末と行なうゲームであるので、ゲーム中である旨を通信割込処理 部 1500に返す。他の携帯通信端末と行なわずに単独でゲームを行なっている場合 は、ゲーム中である旨は返さない。 Since this is a game played with another mobile communication terminal, a message indicating that the game is in progress is returned to the communication interrupt processing unit 1500. If you are playing a game alone without playing with another mobile communication terminal, you will not return that you are playing the game.
ゲーム中である旨を受け取った通信割込処理部 1500は (ステップ S503 :Y)、近距 離通信制御部 1600を介して、サーバ装置 2000に、ゲーム中の他の携帯通信端末 The communication interrupt processing unit 1500 that has received the fact that the game is in progress (step S503: Y), sends another short-range communication control unit 1600 to the server device 2000 via the short-range communication control unit 1600.
1010に割込通知を送信することを依頼する (ステップ S504)。 Request to send an interrupt notification to 1010 (step S504).
[0059] 外部の通信機器 3000からの着信力 割込み処理が不要な着信である場合 (ステツ プ S502: N)や、クライアント ·サービス処理部 1200からゲーム中ではな!/ヽ旨を受け 取った (ステップ S503 :N)場合は、外部の通信機器 3000から音声通信に係る着信 に応答し、通話を始める。 [0059] Incoming power from external communication device 3000 If the incoming call does not require interrupt processing (step S502: N), or the client / service processing unit 1200 receives no! If it is received (step S503: N), it responds to an incoming call related to voice communication from the external communication device 3000 and starts a call.
図 6は、サーバ装置 2000の割込判断処理を表すフローチャートである。  FIG. 6 is a flowchart showing the interrupt determination process of server apparatus 2000.
[0060] この割込判断処理は、図 4のステップ S31の処理の詳細であり、通信割込処理部 2 500力行なう。 This interrupt determination process is the details of the process of step S31 of FIG. 4, and is performed by the communication interrupt processing unit 2500.
携帯通信端末 1000から、サーバ装置 2000に送信された他の携帯通信端末 1010 に割込通知を送信する旨の依頼は、近距離通信制御部 2600を介して、通信割込処 理部 2500によって受信される(ステップ S311)。  The request for transmitting the interrupt notification from the mobile communication terminal 1000 to the other mobile communication terminal 1010 transmitted to the server device 2000 is received by the communication interrupt processing unit 2500 via the near field communication control unit 2600. (Step S311).
[0061] 依頼を受けた通信割込処理部 2500は、現在行なっているゲームに割込対応処理 が必要か、すなわち、現在実行しているゲームに参加している 1つの携帯通信端末 力 Sその実行を中断した場合に、他の携帯通信端末に影響があるかを、サーバ'サー ビス処理部 2200に問 、合わせる。 [0061] Upon receiving the request, the communication interrupt processing unit 2500 determines whether the currently played game requires an interrupt handling process, that is, one mobile communication terminal that is participating in the currently running game. Ask server's service processing unit 2200 to check if other mobile communication terminals are affected when execution is interrupted.
問 、合わせを受けたサーバ ·サービス処理部 2200は、現在行って!/、るゲームの内 容が、割込対応処理が必要である場合は、その旨を通信割込処理部 2500に返す( ステップ S312 :Y)。  The server service processing unit 2200 that received the request returns a message to the communication interrupt processing unit 2500 if the content of the game that is currently being executed requires interrupt handling processing ( Step S312: Y).
[0062] この割込対応処理が必要である力否かの判断は、ゲームの内容や、現時点でのゲ ームの進み具合などを基に、サ一ノ^サービス処理部 2200が判断する。従って、ゲ ームが同じであっても、いつも同じ判断がされるとは限らない。  [0062] The service processing unit 2200 determines whether or not it is necessary to perform the interrupt handling process based on the content of the game, the progress of the game at the present time, and the like. Therefore, even if the game is the same, the same judgment is not always made.
割込対応処理が必要である旨の返答を受け取った通信割込処理部 2500は、他の 携帯通信端末 1010に割込通知を送信する (ステップ S313)。  The communication interrupt processing unit 2500 that has received a response indicating that an interrupt handling process is necessary transmits an interrupt notification to another mobile communication terminal 1010 (step S313).
[0063] 割込対応処理が不要である旨の返答を受け取った通信割込処理部 2500は (ステ ップ S312 :N)、その旨を携帯通信端末 1000に返す。その旨を受け取った携帯通信 端末 1000は、通話を始める。 The communication interrupt processing unit 2500 that has received a response indicating that no interrupt handling process is required (step S 312: N) returns that fact to the mobile communication terminal 1000. The mobile communication terminal 1000 that has received the message starts a call.
図 7は、携帯通信端末 1000の割込対応処理を表すフローチャートである。 この割込対応処理は、図 4のステップ S51の処理の詳細であり、携帯通信端末 100 0のクライアント ·サービス処理部 1200が行なう。  FIG. 7 is a flowchart showing the interrupt handling process of mobile communication terminal 1000. This interrupt handling process is the details of the process of step S51 of FIG. 4, and is performed by the client service processing unit 1200 of the mobile communication terminal 1000.
[0064] サーバ装置 2000から、近距離通信制御部 1600を介して、割込みを許可する旨を 受け取った (ステップ S511、図 4ステップ S42参照)通信割込処理部 1500は、割込 対応処理をクライアント ·サービス処理部 1200に依頼する。 [0064] A communication interrupt processing unit 1500 receives an interrupt request from the server device 2000 via the short-range communication control unit 1600 (see step S511, step S42 in Fig. 4). Request the client / service processing department 1200 for handling.
依頼を受けたクライアント ·サービス処理部 1200は、ゲームを中断した後の再開に 備え、必要な情報をサスペンド情報記憶部 1300に保存する (ステップ S512)。  Upon receiving the request, the client service processing unit 1200 stores necessary information in the suspend information storage unit 1300 in preparation for resumption after the game is interrupted (step S512).
[0065] 図 8は、他の携帯通信端末 1010の割込対応処理を表すフローチャートである。 FIG. 8 is a flowchart showing an interrupt handling process of another mobile communication terminal 1010.
この割込対応処理は、図 4のステップ S 10の処理の詳細であり、他の携帯通信端末 1010のクライアント ·サービス処理部 1200が行なう。  This interrupt handling process is the details of the process of step S 10 in FIG. 4, and is performed by the client service processing unit 1200 of another mobile communication terminal 1010.
サーバ装置 2000から、近距離通信制御部 1600を介して、割込通知を受け取った (ステップ S101、図 4ステップ S21参照)通信割込処理部 1500は、割込対応処理を クライアント ·サービス処理部 1200に依頼する。  Communication interrupt processing unit 1500 receives the interrupt notification from server device 2000 via short-range communication control unit 1600 (see step S101, step S21 in FIG. 4). Client service processing unit 1200 To ask.
[0066] 依頼を受けたクライアント 'サービス処理部 1200は、ゲームを中断した後の再開に 備え、必要な情報をサスペンド情報記憶部 1300に保存する (ステップ S102)。 The client 'service processing unit 1200 that has received the request stores necessary information in the suspend information storage unit 1300 in preparation for resumption after the game is interrupted (step S102).
必要な情報の保存が完了したら、ディスプレイにゲームを中断する旨のメッセージ、 例えば「Please wait」の表示依頼をユーザインターフェース部 1100に依頼する。  When the necessary information is stored, the user interface unit 1100 is requested to display a message indicating that the game is interrupted on the display, for example, “Please wait”.
[0067] 表示依頼を受けたユーザインターフェース部 1100は、メッセージを表示し (ステツ プ S103)、表示した旨をクライアント 'サービス処理部 1200に返す。 Upon receiving the display request, the user interface unit 1100 displays a message (step S 103) and returns a message indicating that the display has been made to the client service processing unit 1200.
表示が完了した旨を受け取ったクライアント 'サービス処理部 1200は、割込対応処 理が完了した旨を通信割込処理部 1500に返す。  The client 'service processing unit 1200 that has received the indication that the display has been completed returns to the communication interrupt processing unit 1500 that the interrupt handling processing has been completed.
クライアント ·サービス処理部 1200から処理が完了した旨の通知を受けた通信割込 処理部 1500は、サーバ装置 2000に、割込みを許可する旨を通知する (ステップ S1 04)。  The communication interrupt processing unit 1500 that has received the notification that the processing has been completed from the client service processing unit 1200 notifies the server device 2000 that the interrupt is permitted (step S104).
[0068] 図 9は、サーバ装置 2000の割込対応処理を表すフローチャートである。  FIG. 9 is a flowchart showing the interrupt handling process of server apparatus 2000.
この割込対応処理は、図 4のステップ S32の処理の詳細であり、サーバ装置 2000 サーノ .サービス処理部 2200が行なう。  This interrupt handling process is the details of the process of step S32 in FIG. 4, and is performed by server apparatus 2000 sano service processing unit 2200.
他の携帯通信端末 1010のすベてから、近距離通信制御部 2600を介して、割込 み許可通知を受け取った (ステップ S321) (図 4 ステップ S22参照)通信割込処理 部 2500は、割込みに対応する処理をサーノ サービス処理部 2200に依頼する。  All other mobile communication terminals 1010 received the interrupt permission notification via the short-range communication control unit 2600 (step S321) (see step S22 in Fig. 4). The communication interrupt processing unit 2500 generates an interrupt. Request the Sano service processing unit 2200 for processing corresponding to.
[0069] 依頼を受けたサ一ノ^サービス処理部 2200は、ゲームを中断した後の再開に備え 、各携帯通信端末の状態情報、管理情報の他、必要な情報をサスペンド情報記憶 部 2300に保存する(ステップ S322)。 [0069] Upon receiving the request, the service processor 2200 stores the necessary information in addition to the status information and management information of each mobile communication terminal in preparation for resumption after the game is interrupted. Stored in the part 2300 (step S322).
必要な情報の保存が完了したら、ディスプレイにゲームを中断する旨のメッセージ、 例えば「Please wait」の表示依頼をユーザインターフェース部 2100に依頼する。  When the necessary information is stored, the user interface unit 2100 is requested to display a message that the game is interrupted on the display, for example, “Please wait”.
[0070] 表示依頼を受けたユーザインターフェース部 2100は、メッセージを表示し (ステツ プ S323)、表示した旨をサーノ 'サービス処理部 2200に返す。 The user interface unit 2100 that has received the display request displays a message (step S323), and returns a message indicating that the display has been made to the sirno service processing unit 2200.
表示が完了した旨を受け取ったサ一ノ^サービス処理部 2200は、割込対応処理が 完了した旨を通信割込処理部 2500に返す。  The service processor 2200 that has received the display completion returns to the communication interrupt processor 2500 that the interrupt handling process has been completed.
サーバ'サービス処理部 2200から処理が完了した旨の通知を受けた通信割込処 理部 2500は、携帯通信端末 1000に、割込許可を通知する (ステップ S324)。  The communication interrupt processing unit 2500 that has received notification from the server 'service processing unit 2200 that processing has been completed notifies the mobile communication terminal 1000 of interrupt permission (step S324).
[0071] 図 10は、携帯通信端末 1000の再開処理を表すフローチャートである。 FIG. 10 is a flowchart showing the restart process of mobile communication terminal 1000.
この再開処理は、図 4のステップ S52の処理の詳細である。  This restart process is the details of the process of step S52 of FIG.
通話(図 4ステップ S70参照)の終了を検知した通話アプリケーション実行部 1700 は、その旨を通信割込処理部 1500に通知する (ステップ S521)。  The call application execution unit 1700 that has detected the end of the call (see step S70 in FIG. 4) notifies the communication interrupt processing unit 1500 to that effect (step S521).
通話が終了した旨の通知を受けた通信割込処理部 1500は、その旨を近距離通信 制御部 1600を介して、サーバ装置 2000に通知する(ステップ S522、図 4ステップ S 43参照)とともに、ゲームを再開する為の処理を、クライアント 'サービス処理部 1200 に依頼する。  Upon receiving the notification that the call has ended, the communication interrupt processing unit 1500 notifies the server device 2000 via the short-range communication control unit 1600 (see step S522 and step S43 in FIG. 4), Request the client 'service processing unit 1200 for processing to resume the game.
[0072] 依頼を受けたクライアント 'サービス処理部 1200は、ゲームを中断した時に、サスぺ ンド情報記憶部 1300に保存してぉ 、た情報を読み出し、ゲームを開始するための 環境を整える(ステップ S523)。具体的には、ディスプレイに中断時のゲーム画面を 表示する、各種データをゲーム中断時のもので作成しなおす等を行うほか、ゲームァ プリケーシヨン実行部 1800に、ゲームが再開される旨を伝える。  [0072] The client 'service processing unit 1200 that has received the request saves it in the suspend information storage unit 1300 when the game is interrupted, reads out the information, and prepares an environment for starting the game (step S523). Specifically, the game screen at the time of interruption is displayed on the display, various data are recreated with the data at the time of the game interruption, and the game application execution unit 1800 is informed that the game will be resumed.
[0073] ゲーム再開の準備が完了したら、クライアント 'サービス処理部 1200は、サーバ装 置 2000にその旨を送信する(ステップ S524)。 [0073] When the preparation for resuming the game is completed, the client 'service processing unit 1200 transmits a message to that effect to the server device 2000 (step S524).
図 11は、他の携帯通信端末 1010の再開処理を表すフローチャートである。  FIG. 11 is a flowchart showing a restart process of another mobile communication terminal 1010.
この再開処理は、図 4のステップ S 11の処理の詳細である。  This restart process is the details of the process of step S11 in FIG.
割込みが終了した旨(図 4ステップ S 23参照)を、サーバ装置 2000から受信した近 距離通信制御部 1600は (ステップ S111)、その旨を通信割込処理部 1500に通知 する。 The short-range communication control unit 1600, which has received from the server device 2000 that the interrupt has been completed (see step S23 in Fig. 4) (step S111), notifies the communication interrupt processing unit 1500 to that effect. To do.
[0074] 割込みが終了した旨の通知を受けた通信割込処理部 1500は、ゲームを再開する 為の処理を、クライアント ·サービス処理部 1200に依頼する。  The communication interrupt processing unit 1500 that has received the notification that the interruption has ended requests the client service processing unit 1200 to perform processing for restarting the game.
依頼を受けたクライアント ·サービス処理部 1200は、ディスプレイから中断メッセ一 ジを消去するようにユーザインターフェース部 1100に依頼し、依頼を受けたユーザィ ンターフェース部 1100は、メッセージを消去する(ステップ S112)。  Upon receiving the request, the client service processing unit 1200 requests the user interface unit 1100 to delete the interruption message from the display, and the received user interface unit 1100 deletes the message (step S112). .
[0075] また、同時に、クライアント 'サービス処理部 1200は、ゲームを中断した時に、サス ベンド情報記憶部 1300に保存してお 、た情報を読み出し、ゲームを開始するため の環境を整える (ステップ S 113)。 [0075] At the same time, when the game is interrupted, the client service processing unit 1200 stores the information in the suspension information storage unit 1300, reads the information, and prepares an environment for starting the game (step S). 113).
ゲーム再開の準備が完了したら、クライアント 'サービス処理部 1200は、サーバ装 置 2000にその旨を送信する(ステップ S 114)。  When preparation for resuming the game is completed, the client 'service processing unit 1200 transmits a message to that effect to the server device 2000 (step S 114).
[0076] 図 12は、サーバ装置 2000の再開処理を表すフローチャートである。 FIG. 12 is a flowchart showing the restart process of server apparatus 2000.
この再開処理は、図 4のステップ S33の処理の詳細である。  This restart process is the details of the process of step S33 in FIG.
近距離通信制御部 2600を介して、携帯通信端末 1000から、割込みが終了した旨 の通知(図 4ステップ S43参照)を受けた通信割込み処理部 2500は、サーバ'サービ ス処理部 2200にゲームの再開の為の処理を依頼する。  The communication interrupt processing unit 2500 that has received the notification that the interrupt has ended (see step S43 in FIG. 4) from the mobile communication terminal 1000 via the short-range communication control unit 2600, the server's service processing unit 2200 Request processing for resumption.
[0077] 依頼を受けたサ一ノ^サービス処理部 2200は、ゲームを中断した時に、後の再開 に備えてサスペンド情報記憶部 2300に保存しておいた各種情報、例えば、各携帯 通信端末の状態情報、管理情報などを読み出し、ゲーム再開の準備を行う (ステップ S332)。 [0077] Upon receiving the request, the service processing unit 2200, when the game is interrupted, stores various information stored in the suspend information storage unit 2300 in preparation for later resumption, for example, each mobile communication terminal. The state information, management information, etc. are read out and preparations for resuming the game are made (step S332).
ゲーム再開の準備が完了したら、サ一ノ^サービス処理部 2200は、他の携帯通信 端末 1010に、割込みが終了した旨の通知を送信する (ステップ S333、図 4ステップ S23参照)。  When the preparation for resuming the game is completed, the service processing unit 2200 transmits a notification to the effect that the interruption has ended to another mobile communication terminal 1010 (see step S333 and step S23 in FIG. 4).
[0078] その後、携帯通信端末 1000および他の携帯通信端末 1010のすベてから、近距 離通信制御部 2600を介して、ゲームの再開準備が完了した旨の通知を受け取った (ステップ S341、図 4ステップ S 24と S44参照)サーノ 'サービス処理部 2200は、ゲ ームを再開する旨をゲームアプリケーション実行部 2700に通知する。通知を受けた ゲームアプリケーション実行部 2700は、ゲームを再開する(ステップ S342)。 [0079] <補足> [0078] After that, from all of the mobile communication terminal 1000 and the other mobile communication terminals 1010, a notification indicating that the preparation for resuming the game is completed is received via the short-range communication control unit 2600 (Step S341, (See steps S24 and S44 in FIG. 4) The Sano service processing unit 2200 notifies the game application execution unit 2700 that the game is to be resumed. Receiving the notification, the game application execution unit 2700 resumes the game (step S342). [0079] <Supplement>
以上、本発明に係る携帯通信端末等について実施形態に基づいて説明したが、こ の携帯通信端末を部分的に変形することもでき、本発明は上述の実施形態に限られ ないことは勿論である。即ち、  As described above, the mobile communication terminal and the like according to the present invention have been described based on the embodiment. However, the mobile communication terminal can be partially modified, and the present invention is not limited to the above-described embodiment. is there. That is,
(1)実施形態では、サーバ装置を介して携帯通信端末同士が通信を行なうこととなつ て 、るが、携帯通信端末同士が直接通信を行なうこととしてもょ 、。  (1) In the embodiment, the portable communication terminals communicate with each other via the server device. However, the portable communication terminals directly communicate with each other.
[0080] 赤外線通信等により近距離で通信を行なう場合は、近距離通信制御部 1600同士 が通信を行なう機能を有する必要がある。また、公衆回線等を利用して、メール等に より通信することとしてちよい。  [0080] When communication is performed at a short distance by infrared communication or the like, the short distance communication control unit 1600 needs to have a function of performing communication. It is also possible to communicate by e-mail etc. using a public line.
(2)実施形態では、サーバ装置とクライアントである携帯通信端末は、 Bluetoothな どの近距離通信方式で通信することとしている力 他の通信方式であってもよい。  (2) In the embodiment, the server device and the mobile communication terminal, which is a client, may use a communication method other than a communication method that is supposed to communicate using a near field communication method such as Bluetooth.
[0081] 例えば、公衆回線などを使用してもよい。  [0081] For example, a public line or the like may be used.
(3)実施形態では、全ての携帯通信端末が複数の通信手段を有して!/、ることとなつ ているが、必ず、有していなければならないわけではない。  (3) In the embodiment, all the mobile communication terminals have a plurality of communication means! /, But this is not necessarily required.
外部からの通信を受けた携帯通信端末に対して、割込みの許可を与えるのみでも よい。  It is only necessary to give an interrupt permission to the mobile communication terminal that has received communication from the outside.
(4)実施形態では、携帯通信端末が音声通信に係る着信に応答する場合に、他の 携帯通信端末の許可を得て力も応答することとしているが、どのような着信に、どのよ うな対応をするのかは、行なっている遊びや協働作業の内容や状態に応じて、最適 なちのとすることができる。  (4) In the embodiment, when a mobile communication terminal responds to an incoming call related to voice communication, the other mobile communication terminal is allowed to respond with permission. The best way to decide whether to play or not depends on the content and condition of the play or collaboration work being performed.
[0082] 例えば、他の携帯通信端末の許可を得てから応答するのではなぐ他の携帯通信 端末に通知のみを行なって力 応答することとしてもよ 、。行なって!/、る遊びや協働 作業を中断する場合に、作業を単に停止すればよい作業である場合などである。 また、サーバ装置が着信応答の可否を判断し、他の携帯通信端末からの割込み許 可を待たずに、着信のある携帯通信端末に割込み許可を出すこととしてもよい。行つ ているゲームなどが、一部の携帯通信端末を一時的に除いても、実行できる場合な どである。  [0082] For example, instead of responding after obtaining permission from another mobile communication terminal, only the notification may be sent to another mobile communication terminal and the response may be made. Do it! /, Play or collaborate If you want to stop the work, simply stop it. Further, the server device may determine whether or not an incoming call response is possible, and may issue an interrupt permission to a mobile communication terminal that has received an incoming call without waiting for an interrupt permission from another mobile communication terminal. This is the case when a game or the like that is running can be executed even if some mobile communication terminals are temporarily removed.
[0083] また、実施形態では、すべての他の携帯通信端末の許可を得ることとして 、るが、 全部の許可を得なくてもよ 、こととしてもよ 、。 [0083] Further, in the embodiment, the permission of all other mobile communication terminals is obtained. You don't have to get all the permission, or even ...
この場合は、例えば、許可を得る必要がある携帯通信端末をサーノ サービス処理 部 2200が憶えてぉ 、て、それらの端末力も許可を得ることとする。  In this case, for example, the sano service processing unit 2200 remembers the mobile communication terminal that needs to obtain permission, and obtains permission for those terminal capabilities.
また、実施形態では、携帯通信端末は着信がある都度、他の携帯通信端末に割込 通知を送信することとしているが、他の携帯通信端末は、遊びや協働作業の中断を 許可しな!、等の意志表示を予めサーバ装置 2000に通知しておくこととしてもよ 、。  In the embodiment, each time a mobile communication terminal receives an incoming call, the mobile communication terminal transmits an interrupt notification to the other mobile communication terminal. However, the other mobile communication terminal does not permit interruption of play or collaborative work. It is also possible to notify the server apparatus 2000 of the will indication such as!
[0084] また、実施形態では、携帯通信端末は行なっている遊びや協働作業を中断して、 外部からの通信に応答することとしている力 外部力 の通信に応答している間、サ ーバ装置に送信する予定のデータを蓄積しておき、外部からの通信が終了したとき に、サーバに送信することとしてもよい。 [0084] Further, in the embodiment, the mobile communication terminal interrupts play and collaborative work being performed and responds to external communication. The data scheduled to be transmitted to the server device may be stored, and transmitted to the server when communication from the outside is completed.
(5)実施形態では、ゲーム中に、外部力 通信を受けた場合には、ゲームを中断す ることとしている力 外部力 通信を受けた場合の処理は中断に限られない。  (5) In the embodiment, when an external force communication is received during the game, the process when the force external force communication is to be interrupted is not limited to interruption.
[0085] 例えば、ゲーム自体は中断せずに、外部から通信を受けたユーザを除外して、ゲ ームを続行するなどである。具体的には、ゲームが麻雀ゲームであれば、外部から通 信を受けて通話をして 、るユーザの順番がきたら、ツモギリとして扱うなどである。 また、実施形態では、ゲーム中断中は中断メッセージを表示することとしているが、 これに限らない。  [0085] For example, without interrupting the game itself, the user who has received communication from the outside is excluded and the game is continued. Specifically, if the game is a mahjong game, the user receives a call from the outside and makes a call. In the embodiment, the interruption message is displayed while the game is interrupted, but the present invention is not limited to this.
[0086] 例えば、画面の動きが止まる、別の作業をすることができる、などであってもよい。  [0086] For example, the movement of the screen may stop, or another work may be performed.
(6)実施形態で示した携帯通信端末の各機能を実現させる為の各制御処理 (図 3等 参照)を CPUに実行させる為のプログラムを、記録媒体に記録し又は各種通信路等 を介して、流通させ頒布することもできる。このような記録媒体には、 ICカード、光ディ スク、フレキシブルディスク、 ROM,フラッシュメモリ等がある。流通、頒布されたプロ グラムは、機器における CPUで読み取り可能なメモリ等に格納されることにより利用 に供され、その CPUがそのプログラムを実行することにより実施形態で示した携帯通 信端末の各機能が実現される。  (6) A program for causing the CPU to execute each control process (see FIG. 3 etc.) for realizing each function of the mobile communication terminal shown in the embodiment is recorded on a recording medium or via various communication paths. Can be distributed and distributed. Such recording media include IC cards, optical disks, flexible disks, ROM, flash memory, and the like. The distributed and distributed program is used by being stored in a memory or the like that can be read by the CPU in the device, and the CPU executes the program so that each of the mobile communication terminals shown in the embodiments can be used. Function is realized.
(7)携帯通信端末 1000の各構成である、クライアント 'サービス処理部、通信割込み 処理部の各機能ブロックは、典型的には集積回路である LSIとして実現される。これ らは個別に 1チップィ匕されても良いし、一部又は全てを含むように 1チップ化されても 良い。 (7) Each functional block of the client service processing unit and the communication interrupt processing unit, which are each component of the mobile communication terminal 1000, is typically realized as an LSI that is an integrated circuit. These may be individually integrated into one chip, or may be integrated into a single chip to include some or all of them. good.
[0087] ここでは、 LSIとした力 集積度の違いにより、 IC、システム LSI、スーパー LSI、ゥ ノレ卜ラ LSIと呼称されることちある。  [0087] Here, it is sometimes called IC, system LSI, super LSI, or non-linear LSI depending on the difference in the power integration level of LSI.
また、集積回路化の手法は LSIに限るものではなぐ専用回路又は汎用プロセサで 実現してもよい。 LSI製造後に、プログラムすることが可能な FPGA  Further, the method of circuit integration is not limited to LSI, and may be realized by a dedicated circuit or a general-purpose processor. FPGA that can be programmed after LSI manufacturing
(Field Programmable Gate Array)や、 LSI内部の回路セルの接続や設定を 再構成可能なリコンフィギユラブル ·プロセッサーを利用しても良!、。  (Field Programmable Gate Array) or a reconfigurable processor that can reconfigure the connection and settings of circuit cells inside the LSI can be used.
[0088] さらには、半導体技術の進歩又は派生する別技術により LSIに置き換わる集積回路 化の技術が登場すれば、当然、その技術を用いて機能ブロックの集積ィ匕を行っても よい。バイオ技術の適応等が可能性としてありえる。  [0088] Further, if integrated circuit technology comes out to replace LSI's as a result of the advancement of semiconductor technology or a derivative other technology, it is naturally also possible to carry out function block integration using this technology. Biotechnology can be applied.
産業上の利用可能性  Industrial applicability
[0089] 複数の通信機能を持つ機器が、一緒に遊びを行なったり、協働で作業を行なって いるときに割込みがあった場合の調整に、特に有用である。 [0089] It is particularly useful for adjustment when there is an interruption when devices having a plurality of communication functions play together or work together.

Claims

請求の範囲 The scope of the claims
[1] サーバ装置と前記サーバ装置と通信する複数の携帯端末力 なるシステムにおい て、多人数参加型アプリケーションを実行する携帯端末であって、  [1] A mobile terminal that executes a multi-participant application in a system having a plurality of mobile terminals that communicate with a server apparatus and the server apparatus,
前記アプリケーション実行中に、自システム外の機器力 所定の通信を受けた場合 に、他の携帯端末に前記所定の通信を受けたことを示す情報を送信する送信手段 を備えることを特徴とする携帯端末。  A portable device comprising: a transmission unit configured to transmit information indicating that the predetermined communication has been received to another mobile terminal when the device power outside the own system is received during execution of the application. Terminal.
[2] 前記携帯端末は、更に、前記アプリケーションを実行する実行手段と、  [2] The portable terminal further includes execution means for executing the application;
前記他の携帯端末から、前記実行手段が行なっている前記実行を中断する許可ま たは拒否を示す情報を受信する受信手段を備え、  Receiving means for receiving information indicating permission or refusal to interrupt the execution performed by the execution means from the other portable terminal;
前記実行手段は、前記受信手段により中断の許可を示す情報を受信した場合には 、前記実行を中断し、前記受信手段により中断の拒否を示す情報を受信した場合に は、前記実行を継続する  The execution means interrupts the execution when the information indicating suspension permission is received by the reception means, and continues the execution when information indicating rejection of interruption is received by the reception means.
ことを特徴とする請求項 1記載の携帯端末。  The mobile terminal according to claim 1, wherein:
[3] 前記携帯端末は、更に、前記所定の通信に対応する処理を行なう応答手段を備え 前記所定の通信は、音声通信に係る着信であり、 [3] The portable terminal further includes response means for performing processing corresponding to the predetermined communication. The predetermined communication is an incoming call related to voice communication.
前記応答手段は、前記実行手段が前記実行を中断した後に、前記着信に対し音 声通信に係る応答をする  The response means responds to the voice communication to the incoming call after the execution means interrupts the execution.
ことを特徴とする請求項 2記載の携帯端末。  The mobile terminal according to claim 2, wherein:
[4] 前記送信手段は、前記所定の通信を受けたことを示す情報を、前記サーバ装置に 送信する [4] The transmission means transmits information indicating that the predetermined communication has been received to the server device.
ことを特徴とする請求項 1記載の携帯端末。  The mobile terminal according to claim 1, wherein:
[5] サーバ装置と前記サーバ装置と通信する複数の携帯端末力 なるシステムにおい て、多人数参加型アプリケーションの統合処理を実行するサーバ装置であって、 前記アプリケーションを実行している前記携帯端末を識別する情報を記憶する記憶 手段と、 [5] A server device that executes integration processing of a multi-participant application in a system that has a plurality of mobile terminal devices that communicate with a server device and the server device, the mobile terminal that executes the application, Storage means for storing identifying information;
前記携帯端末から、所定の通信を受けたことを示す情報を受信した場合に、前記 記憶手段に記憶されている情報に基づき、前記携帯端末を除く他の携帯端末に前 記所定の通信を受けたことを示す情報を送信する送信手段と When information indicating that a predetermined communication has been received is received from the mobile terminal, the mobile terminal excluding the mobile terminal is notified in advance based on the information stored in the storage means. A transmission means for transmitting information indicating that the predetermined communication has been received;
を備えることを特徴とするサーバ装置。  A server device comprising:
[6] 前記サーバ装置は、更に、前記携帯端末から受信した前記所定の通信を受けたこ とを示す情報と実行しているアプリケーションに関する情報とに基づき、前記アプリケ ーシヨンを中断するカゝ否かを判断する判断手段を備え、  [6] The server device further determines whether or not to interrupt the application based on information indicating that the predetermined communication received from the mobile terminal has been received and information on the application being executed. A judgment means for judging,
前記判断手段により前記アプリケーションを中断すると判断された場合に、前記送 信手段により前記他の携帯端末に前記所定の通信を受けたことを示す情報を送信 する  When the determination means determines that the application is to be interrupted, the transmission means transmits information indicating that the predetermined communication has been received to the other portable terminal.
ことを特徴とする請求項 5記載のサーバ装置。  6. The server device according to claim 5, wherein:
[7] サーバ装置と前記サーバ装置と通信する複数の携帯端末力 なる通信システムで あって、 [7] A communication system comprising a plurality of portable terminals that communicate with a server device and the server device,
前記携帯端末は、  The portable terminal is
前記複数の携帯端末と前記サーバ装置とが通信を行なっている間に、自システム 外の機器力 所定の通信を受けた場合に、前記所定の通信を受けたことを示す情報 を前記サーバ装置に送信する手段とを備え  While the plurality of portable terminals and the server device are communicating, if the device power outside the own system receives a predetermined communication, information indicating that the predetermined communication has been received to the server device Means for transmitting
前記サーバ装置は、  The server device
前記携帯端末から、前記所定の通信を受けたことを示す情報を受信した場合に、 前記携帯端末を除く他の携帯端末に前記所定の通信を受けたことを示す情報を送 信する手段と  Means for transmitting information indicating that the predetermined communication has been received to other mobile terminals other than the mobile terminal when information indicating that the predetermined communication has been received from the mobile terminal;
を備えることを特徴とする通信システム。  A communication system comprising:
[8] 前記携帯端末は、更に、前記他の携帯端末と前記サーバ装置を介さずに直接通 信を行なう直接通信手段を備え、 [8] The mobile terminal further includes direct communication means for directly communicating with the other mobile terminal without passing through the server device,
前記送信手段は、前記直接通信手段によって前記所定の通信を受けたことを示す 情報を送信する  The transmission means transmits information indicating that the predetermined communication has been received by the direct communication means.
ことを特徴とする請求項 1記載の携帯端末。  The mobile terminal according to claim 1, wherein:
[9] サーバ装置と前記サーバ装置と通信する複数の携帯端末力 なるシステムにおい て、多人数参加型アプリケーションを実行する携帯端末に通信処理を行なわせるた めのコンピュータプログラムであって、 前記通信処理は、 [9] A computer program for causing a mobile terminal that executes a multi-participant application to perform communication processing in a system having a plurality of mobile terminals that communicate with the server apparatus and the server apparatus, The communication process includes
前記アプリケーション実行中に、自システム外の機器力 所定の通信を受けた場合 に、他の携帯端末に前記所定の通信を受けたことを示す情報を送信する送信ステツ プ  A transmission step of transmitting information indicating that the predetermined communication has been received to another portable terminal when the predetermined device communication is received during execution of the application.
を含むことを特徴とするコンピュータプログラム。  A computer program comprising:
[10] サーバ装置と前記サーバ装置と通信する複数の携帯端末力 なるシステムにおい て、多人数参加型アプリケーションの統合処理を実行するサーバ装置に通信処理を 行なわせるためのコンピュータプログラムであって、  [10] A computer program for causing a server device that performs integration processing of a multi-participant application to perform communication processing in a system having a plurality of portable terminals that communicate with the server device and the server device,
前記通信処理は、  The communication process includes
前記アプリケーションを実行している前記携帯端末を識別する情報を記憶する記憶 ステップと、  A storage step of storing information for identifying the portable terminal executing the application;
前記携帯端末から、所定の通信を受けたことを示す情報を受信した場合に、前記 記憶ステップでメモリに記憶されて 、る情報に基づき、前記携帯端末を除く他の携帯 端末に前記所定の通信を受けたことを示す情報を送信する送信ステップと  When information indicating that a predetermined communication has been received is received from the mobile terminal, the predetermined communication is transmitted to other mobile terminals other than the mobile terminal based on the information stored in the memory in the storage step. A transmission step for transmitting information indicating that
を含むことを特徴とするコンピュータプログラム。  A computer program comprising:
[11] サーバ装置と前記サーバ装置と通信する複数の携帯端末力 なるシステムにおい て、多人数参加型アプリケーションを実行する携帯端末の集積回路であって、 前記アプリケーション実行中に、自システム外の機器力 所定の通信を受けた場合 に、他の携帯端末に前記所定の通信を受けたことを示す情報を送信する送信手段 を備えることを特徴とする集積回路。  [11] An integrated circuit of a mobile terminal that executes a multi-participant application in a server device and a system that has a plurality of mobile terminals that communicate with the server device, An integrated circuit comprising: transmission means for transmitting information indicating that the predetermined communication has been received to another portable terminal when receiving the predetermined communication.
PCT/JP2005/018428 2004-10-12 2005-10-05 Mobile communication terminal WO2006040970A1 (en)

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