WO2018107994A1 - 基于增强现实的虚拟对象分配方法及装置 - Google Patents

基于增强现实的虚拟对象分配方法及装置 Download PDF

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Publication number
WO2018107994A1
WO2018107994A1 PCT/CN2017/114457 CN2017114457W WO2018107994A1 WO 2018107994 A1 WO2018107994 A1 WO 2018107994A1 CN 2017114457 W CN2017114457 W CN 2017114457W WO 2018107994 A1 WO2018107994 A1 WO 2018107994A1
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WIPO (PCT)
Prior art keywords
electronic voucher
user
augmented reality
virtual object
client
Prior art date
Application number
PCT/CN2017/114457
Other languages
English (en)
French (fr)
Inventor
段青龙
陈冠华
季婧
程佳慧
苑露
Original Assignee
阿里巴巴集团控股有限公司
段青龙
陈冠华
季婧
程佳慧
苑露
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by 阿里巴巴集团控股有限公司, 段青龙, 陈冠华, 季婧, 程佳慧, 苑露 filed Critical 阿里巴巴集团控股有限公司
Priority to EP21177924.4A priority Critical patent/EP3926920A1/en
Priority to JP2019552324A priority patent/JP6856831B2/ja
Priority to ES17881652T priority patent/ES2880407T3/es
Priority to EP17881652.6A priority patent/EP3531649B1/en
Priority to KR1020197016767A priority patent/KR102066827B1/ko
Priority to MYPI2019002899A priority patent/MY184945A/en
Priority to PL17881652T priority patent/PL3531649T3/pl
Publication of WO2018107994A1 publication Critical patent/WO2018107994A1/zh
Priority to US16/422,673 priority patent/US11070637B2/en
Priority to PH12019501177A priority patent/PH12019501177A1/en
Priority to US17/368,872 priority patent/US11290550B2/en

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • H04L63/0823Network architectures or network communication protocols for network security for authentication of entities using certificates
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/08Payment architectures
    • G06Q20/10Payment architectures specially adapted for electronic funds transfer [EFT] systems; specially adapted for home banking systems
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/60Editing figures and text; Combining figures or text
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06VIMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
    • G06V10/00Arrangements for image or video recognition or understanding
    • G06V10/20Image preprocessing
    • G06V10/22Image preprocessing by selection of a specific region containing or referencing a pattern; Locating or processing of specific regions to guide the detection or recognition
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/53Network services using third party service providers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • G06T2200/24Indexing scheme for image data processing or generation, in general involving graphical user interfaces [GUIs]

Definitions

  • the present application relates to the field of augmented reality, and in particular, to a virtual object allocation method and apparatus based on augmented reality.
  • the present application provides a virtual object allocation method based on augmented reality, which is applied to an augmented reality client, and the method includes:
  • Initiating an image recognition for the scanned real-life image acquiring an electronic voucher issued by the augmented reality server when the preset graphic identifier is recognized from the real-life image, and saving the obtained electronic voucher locally;
  • the electronic voucher is used to extract a virtual object;
  • the augmented reality server sends, to the augmented reality server, a virtual object allocation request that includes a plurality of electronic voucher and the number of categories of the electronic voucher included is the preset threshold, So that the augmented reality server allocates a virtual object to the user from a preset virtual object set based on the virtual object allocation request.
  • the present application also proposes a virtual object allocation method based on augmented reality, which is applied to augmented reality.
  • the server the method includes:
  • an electronic voucher is sent to the augmented reality client; wherein the electronic voucher is used to extract a virtual object;
  • the object allocation request includes a plurality of electronic credentials for extracting a business object
  • the virtual object is allocated to the user from the preset virtual object set based on the preset allocation rule.
  • the present application also provides an augmented reality-based virtual object allocating device, which is applied to an augmented reality client, and the device includes:
  • the scanning module performs real-time image scanning for the offline environment of the user in response to an image scanning operation of the user;
  • Obtaining a module initiating image recognition for the scanned real-life image, acquiring an electronic voucher issued by the augmented reality server when the preset graphic identifier is recognized from the real-life image, and saving the obtained electronic voucher locally Wherein the electronic voucher is used to extract a virtual object;
  • the first determining module determines whether the number of categories of the electronic voucher saved locally reaches a preset threshold
  • a sending module if the number of categories of the electronic voucher saved locally reaches the preset threshold, sending, to the augmented reality server, a virtual object that includes a plurality of electronic voucher and the number of categories of the electronic voucher included is the preset threshold
  • a request is allocated to cause the augmented reality server to allocate a virtual object to the user from a preset set of virtual objects based on the virtual object allocation request.
  • the present application also provides an augmented reality-based virtual object allocating device, which is applied to an augmented reality server, and the device includes:
  • a second determining module when the user performs real-time image scanning for the offline environment through the augmented reality client, determining whether the preset is recognized from the real-life image scanned by the augmented reality client Graphical identification
  • a sending module if the preset graphic identifier is identified from the real-life image, sending an electronic voucher to the augmented reality client; wherein the electronic voucher is used to extract a virtual object;
  • a second receiving module configured to receive an object allocation request sent by the augmented reality client;
  • the object allocation request includes a plurality of electronic credentials for extracting a business object;
  • a third determining module determining whether the number of categories of the electronic voucher included in the object allocation request reaches a preset threshold
  • an allocation module if the number of categories of the electronic voucher included in the object allocation request reaches the preset threshold, assigning a virtual object to the user from the preset virtual object set based on the preset allocation rule.
  • an online requirement for assigning a virtual object to a user based on augmented reality technology is proposed, and an interactive mode in which the user uses an offline image scanning operation of the augmented reality client; the user can target the augmented reality client.
  • the preset graphic identifier in the offline environment performs image scanning to trigger the augmented reality server to deliver the electronic voucher for extracting the virtual object to the augmented reality client, and sends the electronic message to the augmented reality server through the augmented reality client.
  • the voucher is collected; when the number of categories of the electronic voucher collected by the user reaches a preset threshold, the user can obtain the allocation right of the virtual object, and the augmented reality client can actively send the electronic voucher including the plurality of electronic voucher and the included electronic voucher to the augmented reality server.
  • the number of categories is a virtual object allocation request of the preset threshold, and the augmented reality server allocates an object for the user from the preset virtual object set, so that the interactive and interesting of the virtual object allocation can be significantly improved.
  • FIG. 1 is a process flow diagram of an augmented reality based virtual object allocation method according to an embodiment of the present application
  • FIG. 2 is a schematic diagram of an image scanning interface of an AR client according to an embodiment of the present application.
  • FIG. 3 is a schematic diagram of an AR client scanning a preset graphic identifier to obtain a virtual Foca according to an embodiment of the present application
  • FIG. 4 is a schematic diagram of an AR client showing an acquired virtual Foca according to an embodiment of the present application.
  • FIG. 5 is a schematic diagram of another AR client shown in an embodiment of the present application showing an acquired virtual Foca card
  • FIG. 6 is a schematic diagram showing an AR client displaying the result of the distribution of the five red envelopes according to an embodiment of the present application
  • FIG. 7 is a logic block diagram of an augmented reality based virtual object allocation apparatus according to an embodiment of the present application.
  • FIG. 8 is a hardware structural diagram of an augmented reality client carrying the augmented reality-based virtual object allocating device according to an embodiment of the present disclosure
  • FIG. 9 is a logic block diagram of another augmented reality based virtual object allocation apparatus according to an embodiment of the present application.
  • FIG. 10 is a hardware structural diagram of an augmented reality server that carries the another augmented reality-based virtual object allocating device according to an embodiment of the present application.
  • the present application aims to propose an interactive mode in which an online requirement for assigning a virtual object to a user based on an AR technology is combined with an offline image scanning operation by a user using an augmented reality client.
  • the user can actively perform image scanning for the preset graphic identifier in the offline environment through the AR client, and trigger the AR server to send the electronic credential for extracting the virtual object to the augmented reality client, and through the AR client.
  • the terminal collects the electronic voucher delivered by the AR server.
  • the number of the electronic voucher collected by the user reaches a preset threshold
  • the user can obtain the allocation right of the virtual object, and the AR client can actively send the number to the AR server.
  • the electronic credential and the number of categories of the electronic voucher included is a virtual object allocation request of the preset threshold, and the AR server allocates an object for the user from the preset virtual object set, thereby significantly improving the interactivity of the virtual object allocation. And fun.
  • the user can The AR client is used to scan the preset image identifier in the offline environment to trigger the AR server to send the electronic voucher for extracting the red envelope to the AR client, and send the electronic voucher to the AR server through the AR client. Collecting; when the number of categories of electronic vouchers collected by the user reaches a preset threshold, the user can obtain the allocation authority of the red envelope, and the AR client can actively send the number of categories of the electronic vouchers containing the plurality of electronic vouchers and the included electronic vouchers to the AR server.
  • the red packet allocation request of the preset threshold is used by the AR server to issue a certain amount of red packets from the preset “red envelope fund pool”, thereby significantly improving the interactivity and interest of the red envelope distribution.
  • FIG. 1 is a schematic diagram of a virtual object allocation method based on augmented reality according to an embodiment of the present application, where the method performs the following steps:
  • Step 101 The AR client performs real-time image scanning for the offline environment of the user in response to the image scanning operation of the user.
  • Step 102 The AR client initiates image recognition for the scanned live image.
  • Step 103 The AR server determines whether a preset graphic identifier is recognized from the real-life image scanned by the augmented reality client, and if the preset graphic identifier is recognized from the real-life image, to the AR client. Delivering an electronic voucher; wherein the electronic voucher is used to extract a virtual object;
  • Step 104 The AR client obtains the electronic voucher issued by the AR server, and saves the obtained electronic voucher locally;
  • Step 105 The AR client determines whether the number of categories of the electronic voucher saved locally reaches a preset threshold. If the number of categories of the electronic voucher saved locally reaches the preset threshold, the AR server sends the number to the AR server.
  • the electronic voucher and the number of categories of the electronic voucher included is a virtual object allocation request of the preset threshold;
  • Step 106 The AR server determines whether the number of categories of the electronic voucher included in the object allocation request reaches a preset threshold; if the number of categories of the electronic voucher included in the object allocation request reaches the preset threshold, based on the preset The allocation rule assigns a virtual object to the user from a preset set of virtual objects.
  • the above AR client refers to a guest developed based on AR technology or integrated with AR function.
  • the client software for example, the AR client may be an Alipay client integrated with an AR service function; the AR client is configured to perform image scanning on a real scene in an offline environment, and scan the image.
  • the data is transmitted to the AR server in real time; and the virtual data pushed by the AR server in the background is visually rendered by the AR engine in the foreground of the AR client, and the image data of the scanned real scene (such as a real image) is displayed. Perform overlay blending.
  • the foregoing AR server includes a server, a server cluster, or a cloud platform built on the server cluster.
  • the AR server can provide payment for the docking service for the Alipay APP integrated with the AR service function.
  • the AR server is configured to perform image recognition on the image scanned by the AR client according to the background AR engine (of course, the image recognition process may also be performed by the AR client based on the AR engine of the foreground); and, Performing content management on the virtual data related to the offline service, and pushing relevant virtual data to the AR client based on the result of the image recognition; for example, the AR server may locally pre-configure the electronic for extracting the virtual object
  • the voucher performs content management, and can push and deliver the electronic voucher to the AR client based on the result of the image recognition.
  • the virtual object may include any type of virtual item that can be distributed and distributed online; for example, in one embodiment shown, the virtual object may be a "virtual red envelope" in a red envelope distribution scenario.
  • the above electronic voucher refers to a voucher when a user extracts a virtual object from the AR server.
  • the AR server can pre-configure a certain number of different types of electronic voucher, and issue different kinds of electronic voucher to a specific user group according to a certain delivery rule; wherein the specific form of the electronic voucher is not Limitations can be strings, numbers, characters, passwords, virtual cards, and more.
  • the preset graphic identifier includes any form of graphic identifier that is pre-completed on the AR server and has a binding relationship with the electronic credential for pre-configuring the virtual object on the AR server; in actual application The person skilled in the art can customize the preset image identifier based on actual requirements;
  • steps 101 to 106 the technical party shown in steps 101 to 106 is taken as an example of the virtual object being a "virtual red envelope". The case is described in detail.
  • the virtual object may also be other virtual items other than the “virtual red envelope” that can be distributed and sent online; for example, electronic voucher, electronic shopping coupon, electronic coupon, etc.;
  • a certain number of different types of electronic vouchers can be pre-configured on the AR server, and the pre-configured electronic vouchers are bound to the preset graphic identifiers.
  • the user can use the AR client to scan the preset image identifier in the offline environment to trigger the AR server to send an electronic credential for extracting the red envelope to the AR client, and use the AR client to serve the AR server.
  • the electronic voucher sent is collected.
  • the user can obtain the redemption rights of the red packets at this time, and the AR client can actively send the number of categories of electronic vouchers containing the plurality of electronic vouchers to the AR server.
  • the red packet allocation request of the preset threshold is used by the AR server to issue a certain amount of red packets from the preset "red envelope fund pool", thereby significantly improving the interactivity and interest of the red envelope distribution.
  • the above electronic voucher may include “Shou Kangfu”, “You Aifu”, “Fuqiangfu”, “Home and Fortune”, and “Caiwangfu”
  • the fifth type of virtual Foca is used;
  • the preset graphic identifier may be any type of graphic identifier having the word "Fu” in the offline environment of the user; the user may actively scan the offline environment to have the word "Fu” in the offline environment.
  • the graphic identifier is used to trigger the AR server to deliver the virtual Foca card to the AR client, and collect the virtual Foca from the AR server through the AR client, and after collecting the five types of virtual Foca, the corresponding Obtain the right to receive the red envelope, and the AR server will issue a red envelope for the user.
  • steps 101 to 106 will be described in detail below in conjunction with the three stages of “collection of electronic voucher”, “number of category verification of electronic voucher”, and “issue of red envelope”.
  • a certain number of different types of electronic voucher can be pre-configured on the AR server, and the pre-configured electronic voucher is centrally managed by the AR server;
  • the pre-configured electronic voucher is the only voucher for the user to obtain the red envelope issuance authority;
  • the number of pre-configured electronic voucher and the number of categories can be set based on actual needs.
  • a preset graphic identifier may be pre-defined on the AR server, and the predefined preset graphic identifier and pre-configured are completed.
  • the electronic voucher is bound.
  • the image scanning function of the AR client may be used to scan the preset graphic identifier to trigger the AR server to send the electronic credential to the AR client, and
  • the electronic client issued by the AR server is collected by the AR client to obtain the redistribution authority.
  • the AR client can provide a function option of an image scanning function to the user by default; for example, the function option may specifically be a “sweep” function button provided to the user in the user homepage of the AR client.
  • the user can trigger the function option by means of “clicking”, and then enter the image scanning interface of the AR client.
  • FIG. 2 is a schematic diagram of an image scanning interface of an AR client according to an example.
  • an “AR red envelope” function button may be provided, and the user may click through, for example, “click”.
  • the method of triggering the function button triggers the AR client to enter the image scanning interface to complete the image scanning operation of the preset graphic identifier in the offline environment of the user;
  • the image scanning interface may be a real-time scanning interface, that is, the background image of the image scanning interface may be a real-life image of the current location of the user.
  • an image scanning prompt may be further outputted in the image scanning page.
  • the image scanning prompt may specifically include a dynamic scanning frame for prompting the user to perform image scanning on the offline environment, and prompt text statically displayed in the image scanning page.
  • the image scanning prompt may include a circular scan frame that dynamically rotates in the middle of the screen, and an "alignment target start scanning" that is statically resident under the scan frame. Prompt text;
  • the content of the prompt text may be dynamically updated in an actual application; for example, when the AR client scans the offline environment, the prompt text may be updated to “scanning”; when the AR client The loaded image recognition algorithm fails to identify any offline targets, and when the scan fails, the prompt text can be updated to "Please keep the lens stable", “Try another place”, or other similar prompt users. Rescanned text prompts.
  • the AR client after the AR client outputs the image scanning prompt in the image scanning page, when the AR client can call the camera mounted on the AR terminal device (such as a smart phone or AR glasses),
  • the AR terminal device such as a smart phone or AR glasses
  • the user's offline environment performs real-time image scanning and initiates image recognition of the scanned live image.
  • the AR client may perform the image recognition on the scanned real image based on the image recognition model carried on the AR client, or may upload the scanned real image to the AR server in real time through the AR client. It is done by the AR server based on its locally carried image recognition model.
  • the AR client may be equipped with an image recognition model locally. After scanning the real-time image of the offline environment of the target user by calling the camera of the AR terminal device, the image recognition model may continue to be called. The live image is image-recognized and the recognition result is uploaded to the AR server.
  • the AR client may not mount the image recognition model locally, but upload the scanned real-time image to the AR server in real time, and the AR server is based on the image that is locally mounted.
  • the recognition model performs image recognition on the live image, and then returns the recognition result to the AR client.
  • the image recognition algorithm installed in the image recognition model is not particularly limited in this example, and those skilled in the art can refer to the related art when implementing the technical solution of the present application.
  • the image recognition model described above may be a deep learning model trained based on a neural network combined with a large number of image recognition samples.
  • the AR server may further confirm whether the preset graphic identifier that has been defined is recognized from the real-life image scanned by the AR client based on the recognition result; if it is confirmed that the real-life image scanned from the AR client is successfully recognized After the foregoing preset image is identified, the AR server can deliver the corresponding electronic credential to the user through the AR client from the pre-configured electronic credential.
  • the AR server can send an electronic voucher to the AR client randomly from the locally pre-configured electronic voucher when the electronic voucher is sent to the AR client.
  • the AR server can send an electronic message to the AR client from the locally pre-configured electronic voucher based on the preset delivery rule. certificate.
  • the e-voucher may be directly sent to the AR client, or only the e-voucher may be sent to the AR client.
  • Uniquely identifying, and locally storing, in the AR client, the correspondence between the unique identifier and the electronic credential, and the subsequent AR client can identify the corresponding electronic credential by using the unique identifier;
  • the server can directly deliver the virtual card to the AR client, or generate a unique corresponding identifier for the virtual card, and send the identifier to the AR client, the AR client.
  • the terminal may render the identifier as a corresponding virtual card to be displayed locally according to the saved correspondence.
  • the AR server can also encrypt the electronic voucher through a preset encryption algorithm when the electronic voucher is sent to the AR client, and the AR client receives the encrypted electronic voucher. Thereafter, the electronic voucher can be decrypted using a decryption key corresponding to the above encryption algorithm. In this way, it is possible to prevent the electronic voucher from being spoofed by the user.
  • the number of the types of the electronic voucher that is sent by the AR server to the AR client may be smaller than the preset threshold, that is, the type of the electronic voucher delivered by the AR server to the AR client is smaller than the preset threshold;
  • the virtual card of the kind can obtain the distribution right of the red envelope object.
  • the number of categories of the virtual card issued by the server can be a number less than 5, such as 3 types. In this way, the number of users with red envelope allocation rights can be effectively controlled.
  • the server sends the electronic credential to the AR client so that the issued rules can be customized according to actual needs.
  • the above-described delivery rules may include a selective delivery for a particular population.
  • the server can be pre-divided into a low-frequency delivery set and a high-frequency delivery set based on the locally stored electronic credentials.
  • the electronic voucher in the low-frequency delivery set can be used for delivery to a specific user specified by the AR server, and the electronic voucher in the high-frequency delivery set can be used for sending to an ordinary user.
  • the particular user described above may refer to a user with a higher level of activity.
  • the electronic server sends the electronic voucher
  • the electronic voucher in the low-frequency delivery set can be preferentially sent to the user with higher activity
  • the electronic voucher in the high-frequency delivery set can be preferentially delivered to the ordinary user.
  • the AR server when the AR server sends the electronic credential to the first user, the user's activity level can be calculated locally, and then the calculated activity level is compared with a preset threshold to determine whether the user is If the active user reaches the preset threshold, the active user can be determined to be an active user.
  • the issued voucher can be read from the low-frequency sending set and then sent to the user through the AR client.
  • the electronic voucher when the AR server determines that the user is an active user, the electronic voucher can be read from the low-frequency delivery set to be delivered to the user.
  • the e-voucher when the AR server determines that the first user is an active user, the e-voucher can be simultaneously sent from the low-frequency sending set and the high-frequency sending set to the first user, but it needs to be guaranteed at this time.
  • the issued electronic voucher includes at least one electronic voucher in the low frequency delivery set. For an ordinary user who is not active, the AR server can send an electronic certificate to the user only from the high-frequency delivery set.
  • the activity may be characterized based on daily parameters related to the activity of the user; for example, in actual applications, when the number of friends of the user, Or the more services initiated, indicating that the user is more active. Therefore, the foregoing parameters may include parameters such as the number of friends of the user and the number of services to be initiated.
  • the AR server may count the number of friends of the user, or count the number of services initiated by the user, and then perform thresholding. Process to determine if the user is an active user.
  • the parameters for characterizing user activity are not limited to the number of friends described above and the number of services initiated, and other parameters that can characterize the user's activity are used to calculate the activity of the user.
  • the user can trigger the image scanning by using the AR client for the preset graphic identifier in the offline environment, and trigger the AR server to send the electronic certificate to the AR client to collect the electronic certificate.
  • electronic vouchers can also be collected by obtaining electronic vouchers shared by other users through the same AR client.
  • the AR client may be an Alipay client integrated with the AR service function, and the Alipay client may provide a sharing interface, and other users may use the Alipay client to place the virtual card.
  • the user is shared with the Alipay client, and the virtual card can also be shared to a third-party social platform or instant messaging software through a sharing interface provided by the Alipay client, in the form of a link or a clickable graphic.
  • the virtual card shared by the second user can be collected and saved locally by clicking the link or the graphic and then jumping to the interface of the Alipay client.
  • the AR voucher can generate a corresponding display image, and then the display is based on the AR engine of the AR client foreground.
  • the image is visually rendered, and the position of the preset image in the real scene image is identified based on the current scanned image, and the display image is superimposed and merged with the real image. Enhance the display to the user and output a charging option in the live image.
  • the specific manner of the above-mentioned enhanced display is not specifically limited in this example; for example, in an implementation manner, the position corresponding to the preset graphic identifier in the real-life image may be used as a start, and the above-mentioned dynamic pop-up Show images and show them dynamically.
  • the charging option may be a function button for receiving an electronic voucher corresponding to the displayed picture, and the user may trigger the function button by means such as “clicking” to collect an electronic voucher corresponding to the displayed picture, which will generate The display picture is added to a local placement corresponding to the electronic voucher, and the electronic voucher is saved locally;
  • the display image generated by the AR client for the electronic voucher may correspond to the type of the electronic voucher, that is, the display images corresponding to different types of electronic voucher are different from each other.
  • the content shown on the above display images is not subject to any special restrictions.
  • the display position provided by the AR client in the user interface may also correspond to the type of the electronic voucher, and the different display positions may respectively correspond to different types of electronic voucher.
  • the AR client may also mark the currently obtained number of electronic vouchers corresponding to the display position on the display position, for example, at the upper right of the display position. The angle generates a numerical reminder. Moreover, when the number of electronic vouchers of a certain kind changes, the AR client can also update the number marked on the placement corresponding to the electronic vouchers based on the actual remaining number of the current electronic vouchers.
  • the user can share the obtained electronic voucher with other users.
  • the user can share the electronic voucher corresponding to the displayed picture to other users by triggering the display picture added in the placement.
  • the display position corresponding to the electronic voucher can be triggered by a click operation, etc.; after the display position is triggered, the display image corresponding to the display position can be displayed. In the user interface.
  • a sharing option may be provided in the display image.
  • the sharing option may be a triggering option of “send one to a friend”; when the first user presets by clicking, etc.
  • the AR client can output a share party.
  • a selection interface in which several target applications for user selection can be provided. At this time, the user can select the corresponding target application in the selection interface, and then further select the target user to be shared in the target application; when the selection is completed, the AR client can send the electronic certificate to the target selected by the user. user.
  • the user shares the electronic voucher with the target user
  • the target user is the contact or friend of the user in the AR client
  • the user can share the electronic voucher to the target user within the AR client.
  • the AR client can transmit the electronic voucher to be shared to the AR client of the target user through the AR server.
  • the user can also pass the third-party client.
  • the electronic voucher is shared with the target user.
  • the AR client can generate a corresponding access link for the electronic voucher to be shared through the AR server, and then share the generated access link to the target user through the client of the third party.
  • the AR client can also determine in the background the number of categories of the locally saved electronic voucher in a real-time manner, whether the preset threshold is reached; The threshold is set, at which time the user has obtained the redundant allocation authority; in this case, the AR client may send a red packet allocation request (corresponding to the virtual object allocation request) to the server, and carry the red packet allocation request.
  • the number and the number of the electronic vouchers carried in the red packet allocation request may be the preset thresholds, so that the server may obtain the red packet allocation request after receiving the red packet allocation request.
  • the red envelope is assigned an electronic voucher carried in the request and then verified.
  • the operation of the AR client to send the red packet allocation request to the AR server may be triggered manually by the user, or may be triggered automatically when the AR client determines that the number of collected electronic credentials reaches the first number. .
  • the red packet allocation request may be automatically initiated to the AR server.
  • a trigger button for triggering the AR client to initiate an object allocation request to the AR server may be provided on the display location corresponding to each electronic voucher, and the AR client determines in the background that the collected electronic voucher reaches the pre-preparation.
  • the user may output a prompt to prompt the user to obtain the right to red envelope allocation.
  • the AR client may then send the red packet allocation request to the AR server in response to the triggering operation of the trigger button by the user.
  • the AR server verifies the number of categories of the electronic voucher carried in the red packet allocation request sent by the AR client, and if the AR server verifies the electronic voucher carried in the red packet allocation request, it determines The number of categories of the electronic voucher carried in the red packet allocation request reaches a preset threshold, and the user can be granted the right to allocate the red envelope, and immediately based on the preset allocation rule from the preset “red envelope fund pool” (corresponding to the above)
  • the preset virtual object set issues a certain amount of red packets for the user, or after the specified red envelope issuance time, a certain amount is issued for the user from the preset “red envelope fund pool” based on the preset allocation rule. Red envelope.
  • the allocation rules used by the AR server to issue red packets for the user from the preset "red packet fund pool” can be formulated based on actual business needs.
  • the AR server can count the number of users who have been granted the red packet allocation authority, and calculate the average number of red packets in the "red envelope funds pool" to be issued based on the counted number of users; At this time, the calculated average number of allocations is the number of red packets that need to be distributed to each user. In this case, the AR server can issue a red envelope of the corresponding amount for each user from the "red envelope fund pool" based on the calculated average number of allocations.
  • the AR server when the AR server issues a red envelope for the user, the AR server may also randomly extract a certain amount of red packets from the "red envelope fund pool"; for example, the AR server may be based on a preset The random algorithm combines the total amount of red packets to be issued in the "red envelope fund pool", calculates a random number for the user, and then issues the corresponding amount of red packets to the user according to the random number.
  • the AR server after the AR server successfully issues a red envelope for the user, it can also provide the user with the red envelope.
  • the AR client sends an allocation result, and after receiving the allocation result, the AR client can display the allocation result to the user.
  • the allocation result may include one or more of the amount of the red envelope issued, the sender of the red envelope, the other recipients of the red envelope, the number of other recipients, and the allocation rule of the red envelope.
  • the above AR client may be a payment client integrated with the AR service function.
  • the AR server may be a payment platform integrated with the Alipay client and integrated with the AR service function.
  • the above virtual object set may refer to a corporate fund account of a company that cooperates with the payment platform, and the funds under the enterprise fund account are the total amount of funds that the enterprise can use to distribute the red envelope to the user.
  • the above electronic voucher may include five types of virtual Foca such as "Shou Kangfu”, “You Aifu”, “Fuqiangfu”, “Home and Fortune”, and “Caiwangfu”; the above-mentioned preset graphic identifier may be the offline environment of the user. Any type of graphic identifier with the word " ⁇ ".
  • the AR client can actively scan the offline logo with the "Fu" character in the offline environment to trigger the AR server to send the virtual Fu card to the AR client, and collect the virtual certificate delivered by the AR server through the AR client.
  • Foca and after collecting these five types of virtual Foca, will receive the right to receive red envelopes, and the AR server will issue red envelopes for the user.
  • the payment platform can set a certain number of kinds of "rare” virtual Foca, such as 2 types.
  • the issuance of such "rare” virtual Foca depends on the activity level of the user calculated by the payment platform based on the user's data, that is, such "rare” virtual cards can be preferentially issued to users with higher activity.
  • the payment platform delivers the virtual Fukuoka for the ordinary users, the user can issue only five types of virtual "Shou Kangfu", "You Aifu”, “Fuqiangfu”, “Home and Fortune” and “Caiwangfu”. 2 to 3 cards in Foca.
  • the image scanning function of the AR client can be used to scan the graphic identifier with the word "Fu” to trigger the AR.
  • the server sends a virtual foca to the AR client.
  • the AR client can initiate the real image for the scanning.
  • Image recognition after the image recognition is completed, the AR server can determine, based on the recognition result, whether a graphic identifier having the word "Fu" is recognized from the real-life image scanned by the AR client; if scanning from the AR client In the real-life image, the graphic identifier with the word "Fu" is identified.
  • the AR server can send the virtual Fu card to the user through the AR client.
  • the virtual Fukuoka delivered by the AR server can be visually rendered based on the AR engine of the AR client, and based on the current scan.
  • the position of the above-mentioned graphic with the word "Fu” in the real-life image, superimposing and integrating the virtual Fu card with the real-life image of the real scene, and enhancing the display to the user (such as the AR server to AR shown in FIG. 3)
  • the client issued a "Fuqiangfu" virtual Foca) and output a function button of "Receive Foca” in the relative position of the augmented reality virtual Foca (such as shown below in Figure 3).
  • the user can trigger the function button of “receiving the Fuku” by means of “clicking”, triggering the AR client to generate a corresponding display image for the virtual card, and then the display image is active. Displayed in the interface.
  • the contents of the display image generated by the client for different kinds of virtual cards are different from each other.
  • the placements provided by the client can correspond to the types of virtual cards, and each virtual card can correspond to one placement.
  • the AR client can provide a display in the user interface for five types of virtual Foca, such as "Shou Kangfu”, “You Aifu”, “Fuqiangfu”, “Home and Fortune”, and “Caiwangfu”. Position, after the client adds the display image to the corresponding placement location, the client can also mark the number of the virtual card currently acquired on the preset position of the placement (the upper right corner shown in FIG. 4). At the same time, when the number of virtual cards corresponding to the placement changes, the client can also update the number.
  • the AR client can also provide a “five-fu” display position in the user interface, when the user successfully collects “Shou Kangfu”, “You Aifu”, “Fuqiangfu”, “Home and Fu” and “ After the five types of virtual cards such as Cai Wangfu, the “Five Fortunes” display position can be highlighted, such as highlighting, to prompt the user to have the right to receive the “Five Fortune” red envelope.
  • the user can manually trigger the "Five Fortunes” display position, trigger the client to send a red envelope allocation request to the payment platform, or the client automatically sends a red envelope allocation request to the payment platform.
  • the red packet allocation request may carry the five types of virtual cards that have been collected, and after receiving the request, the payment platform may verify the type of the virtual card in the request, and if the payment platform verifies, it is determined that the request carries 5 A virtual card, the payment platform can immediately issue a certain amount of "red packets" to the user from the corporate fund account of the cooperative enterprise, or send a certain amount of "red packets" to the user when the delivery time arrives. For example, the payment platform can count the number of users who have obtained the permission to receive the "Five Fortunes" red envelope, and then evenly distribute the amount of red packets that can be used for payment in the corporate funds account.
  • the payment platform can push a red envelope distribution result to the client, and the client can display the redemption result to the user in the activity interface after receiving the release result.
  • the information displayed in the red envelope issuance result may include the amount received this time, the sender of the red envelope (the name of the company that cooperates with the payment platform), and the total number of people receiving the "Five Fortune” red envelope.
  • the distribution rules of the "Five Fortunes" red packets are evenly distributed, and so on.
  • the present application also provides an embodiment of the device.
  • the present application proposes an augmented reality-based virtual object allocating device 70, which is applied to an AR client.
  • the AR client that is the augmented reality-based virtual object allocating device 70 is involved.
  • the hardware architecture generally includes a CPU, a memory, a non-volatile memory, a network interface, an internal bus, and the like.
  • the augmented reality-based virtual object allocation device 70 can generally be understood as being loaded in a memory.
  • the scanning module 701 is responsive to an image scanning operation of the user, for an offline environment of the user Perform real-time image scanning;
  • the obtaining module 702 is configured to perform image recognition for the scanned real-life image, acquire an electronic voucher issued by the augmented reality server when the preset graphic identifier is recognized from the real-life image, and obtain the obtained electronic voucher locally. Saving; wherein the electronic voucher is used to extract a virtual object;
  • the first determining module 703 determines whether the number of categories of the electronic voucher saved locally reaches a preset threshold
  • the sending module 704 if the number of categories of the electronic voucher saved locally reaches the preset threshold, send, to the augmented reality server, a virtual number including a plurality of electronic voucher and the number of categories of the electronic voucher included is the preset threshold
  • the object allocates a request to cause the augmented reality server to allocate a virtual object to the user from a preset set of virtual objects based on the virtual object allocation request.
  • the obtaining module 702 the obtaining module 702:
  • the obtaining module 702 the obtaining module 702:
  • the obtaining module 702 further:
  • the obtaining module 702 further:
  • the generated display picture is added to a local placement corresponding to the electronic voucher in response to a triggering operation by the user for the charging option;
  • the display pictures generated for different types of electronic voucher are different from each other; the corresponding positions of different types of electronic voucher are different from each other.
  • the obtaining module 702 further:
  • the quantity is updated based on the actual remaining quantity of the electronic voucher.
  • the device further includes:
  • a sharing module 705 when detecting a preset triggering operation of the user for any of the displayed pictures, entering a sharing page corresponding to the target user; the sharing page includes a preset number of a target application; the electronic voucher corresponding to the display image is shared by the target application specified by the user in the sharing page to the third-party user specified by the user.
  • the device further includes:
  • the first receiving module 706 (not shown in FIG. 7) receives an allocation result sent by the server for the virtual object, and displays the allocation result to the user;
  • the distribution result includes one or more of the following information:
  • the number of virtual objects, the sender of the virtual object, the number of other recipients of the virtual object, and the allocation rules of the virtual object are defined.
  • the virtual object is a virtual red envelope.
  • the present application proposes an augmented reality-based virtual object allocating device 90, which is applied to an AR server.
  • the AR server that is the augmented reality-based virtual object allocating device 90 is involved.
  • the hardware architecture generally includes a CPU, a memory, a non-volatile memory, a network interface, an internal bus, and the like.
  • the augmented reality-based virtual object allocation device 90 can be generally understood to be loaded in a memory.
  • a second determining module 901 when the user performs real-time for the offline environment through the augmented reality client When scanning the image, determining whether the preset graphic identifier is recognized from the real-life image scanned by the augmented reality client;
  • the issuing module 902 if the preset graphic identifier is identified from the real-life image, is sent an electronic voucher to the augmented reality client; wherein the electronic voucher is used to extract a virtual object;
  • the second receiving module 903 receives an object allocation request sent by the augmented reality client;
  • the object allocation request includes a plurality of electronic credentials for extracting a business object;
  • the third determining module 904 is configured to determine whether the number of categories of the electronic voucher included in the object allocation request reaches a preset threshold
  • the distribution module 905 allocates a virtual object to the user from the preset virtual object set based on the preset allocation rule if the number of categories of the electronic voucher included in the object allocation request reaches the preset threshold.
  • the sending module 902 the sending module 902:
  • the electronic voucher is delivered to the augmented reality client from the locally pre-configured electronic voucher based on the preset delivery rule.
  • the number of categories of the electronic voucher delivered by the augmented reality server to the augmented reality client is less than the preset threshold.
  • the locally pre-configured electronic voucher is at least pre-divided into a low-frequency delivery set and a high-frequency delivery set;
  • the sending module 902 further:
  • the electronic voucher is sent to the augmented reality client from the low frequency delivery set and the high frequency delivery set; wherein the issued electronic voucher includes at least one electronic voucher in the low frequency delivery set.
  • the sending module 902 further:
  • the distribution result for the virtual object is sent to the augmented reality client, so that the augmented reality client presents the distribution result to the user;
  • the distribution result includes one or more of the following information:
  • the number of virtual objects, the sender of the virtual object, the number of other recipients of the virtual object, and the allocation rules of the virtual object are defined.
  • the virtual object is a virtual red envelope.
  • the device embodiment since it basically corresponds to the method embodiment, reference may be made to the partial description of the method embodiment.
  • the device embodiments described above are merely illustrative, wherein the units described as separate components may or may not be physically separate, and the components displayed as units may or may not be physical units, ie may be located A place, or it can be distributed to multiple network units. Some or all of the modules may be selected according to actual needs to achieve the objectives of the present application. Those of ordinary skill in the art can understand and implement without any creative effort.
  • the apparatus, apparatus, module or unit set forth in the above embodiments may be implemented by a computer chip or an entity, or by a product having a certain function.
  • a typical implementation device is a computer, and the specific form of the computer may be a personal computer, a laptop computer, a cellular phone, a camera phone, a smart phone, a personal digital assistant, a media player, a navigation device, an email transceiver, and a game control.

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Abstract

本申请提出一种基于AR技术将为用户分配虚拟对象分配的线上需求,与用户使用增强现实客户端的线下图像扫描操作进行结合的交互模式。用户可以通过AR客户端针对线下环境中的预设图形标识主动执行图像扫描,来触发AR服务端向增强现实客户端下发用于提取虚拟对象的电子凭证,并通过AR客户端对AR服务端下发的电子凭证进行收集;当用户收集到的电子凭证的类别数达到预设阈值时,用户可以取得虚拟对象的分配权限,AR客户端可以主动向AR服务端发送包含若干电子凭证并且包含的电子凭证的类别数为所述预设阈值的虚拟对象分配请求,由AR服务端从预设的虚拟对象集合中为该用户分配对象,从而可以显著提升虚拟对象分配的交互性以及趣味性。

Description

基于增强现实的虚拟对象分配方法及装置 技术领域
本申请涉及增强现实领域,尤其涉及一种基于增强现实的虚拟对象分配方法及装置。
背景技术
随着网络技术的发展,出现了多种多样的虚拟对象的分配方式。以“红包”形式的虚拟对象的分配为例,用户可以将电子贺卡、礼金等放入“红包”中,然后单独发放至某个用户,或者发放至群组内,由群组内的所有成员进行领取。然而,随着虚拟对象的分配场景的日益丰富,如何提升在分配虚拟对象时的交互性以及趣味性,对于提升用户体验具有十分重要的意义
发明内容
本申请提出一种基于增强现实的虚拟对象分配方法,应用于增强现实客户端,所述方法包括:
响应于用户的图像扫描操作,针对所述用户的线下环境执行实时的图像扫描;
发起针对扫描到的实景图像的图像识别,获取在从所述实景图像中识别出预设图形标识时由增强现实服务端下发的电子凭证,并将获取到的电子凭证在本地保存;其中,所述电子凭证用于提取虚拟对象;
确定本地保存的所述电子凭证的类别数是否达到预设阈值;
如果本地保存的所述电子凭证的类别数达到所述预设阈值,向所述增强现实服务端发送包含若干电子凭证并且包含的电子凭证的类别数为所述预设阈值的虚拟对象分配请求,以使得所述增强现实服务端基于该虚拟对象分配请求从预设的虚拟对象集合中为所述用户分配虚拟对象。
本申请还提出一种基于增强现实的虚拟对象分配方法,应用于增强现实 服务端,所述方法包括:
当用户通过增强现实客户端针对线下环境执行实时的图像扫描时,确定是否从所述增强现实客户端扫描到的实景图像中识别出预设图形标识;
如果从所述实景图像中识别出所述预设图形标识,向所述增强现实客户端下发电子凭证;其中,所述电子凭证用于提取虚拟对象;
接收所述增强现实客户端发送的对象分配请求;所述对象分配请求中包含用于提取业务对象的若干电子凭证;
确定所述对象分配请求中包含的电子凭证的类别数是否达到预设阈值;
如果所述对象分配请求中包含的电子凭证的类别数达到所述预设阈值,基于预设分配规则从预设的虚拟对象集合中为所述用户分配虚拟对象。
本申请还提出一种基于增强现实的虚拟对象分配装置,应用于增强现实客户端,所述装置包括:
扫描模块,响应于用户的图像扫描操作,针对所述用户的线下环境执行实时的图像扫描;
获取模块,发起针对扫描到的实景图像的图像识别,获取在从所述实景图像中识别出预设图形标识时由增强现实服务端下发的电子凭证,并将获取到的电子凭证在本地保存;其中,所述电子凭证用于提取虚拟对象;
第一确定模块,确定本地保存的所述电子凭证的类别数是否达到预设阈值;
发送模块,如果本地保存的所述电子凭证的类别数达到所述预设阈值,向所述增强现实服务端发送包含若干电子凭证并且包含的电子凭证的类别数为所述预设阈值的虚拟对象分配请求,以使得所述增强现实服务端基于该虚拟对象分配请求从预设的虚拟对象集合中为所述用户分配虚拟对象。
本申请还提出一种基于增强现实的虚拟对象分配装置,应用于增强现实服务端,所述装置包括:
第二确定模块,当用户通过增强现实客户端针对线下环境执行实时的图像扫描时,确定是否从所述增强现实客户端扫描到的实景图像中识别出预设 图形标识;
下发模块,如果从所述实景图像中识别出所述预设图形标识,向所述增强现实客户端下发电子凭证;其中,所述电子凭证用于提取虚拟对象;
第二接收模块,接收所述增强现实客户端发送的对象分配请求;所述对象分配请求中包含用于提取业务对象的若干电子凭证;
第三确定模块,确定所述对象分配请求中包含的电子凭证的类别数是否达到预设阈值;
分配模块,如果所述对象分配请求中包含的电子凭证的类别数达到所述预设阈值,基于预设分配规则从预设的虚拟对象集合中为所述用户分配虚拟对象。
本申请中,提出了一种基于增强现实技术将为用户分配虚拟对象分配的线上需求,与用户使用增强现实客户端的线下图像扫描操作进行结合的交互模式;用户可以通过增强现实客户端针对线下环境中的预设图形标识执行图像扫描,来触发增强现实服务端向增强现实客户端下发用于提取虚拟对象的电子凭证,并通过增强现实客户端对增强现实服务端下发的电子凭证进行收集;当用户收集到的电子凭证的类别数达到预设阈值时,用户可以取得虚拟对象的分配权限,增强现实客户端可以主动向增强现实服务端发送包含若干电子凭证并且包含的电子凭证的类别数为所述预设阈值的虚拟对象分配请求,由增强现实服务端从预设的虚拟对象集合中为该用户分配对象,从而可以显著提升虚拟对象分配的交互性以及趣味性。
附图说明
图1是本申请一实施例示出的一种基于增强现实的虚拟对象分配方法的处理流程图;
图2是本申请一实施例示出的一种AR客户端的图像扫描界面的示意图;
图3是本申请一实施例示出的一种AR客户端扫描预设图形标识获取虚拟福卡的示意图;
图4本申请一实施例示出的一种AR客户端展示获取到的虚拟福卡的示意图;
图5本申请一实施例示出的另一种AR客户端展示获取到的虚拟福卡的示意图;
图6本申请一实施例示出的一种AR客户端展示五福红包分配结果的示意图;
图7是本申请一实施例示出的一种基于增强现实的虚拟对象分配装置的逻辑框图;
图8是本申请一实施例提供的承载所述一种基于增强现实的虚拟对象分配装置的增强现实客户端所涉及的硬件结构图;
图9是本申请一实施例示出的另一种基于增强现实的虚拟对象分配装置的逻辑框图;
图10是本申请一实施例提供的承载所述另一种基于增强现实的虚拟对象分配装置的增强现实服务端所涉及的硬件结构图。
具体实施方式
本申请旨在提出一种基于AR技术将为用户分配虚拟对象分配的线上需求,与用户使用增强现实客户端的线下图像扫描操作进行结合的交互模式。
在实现时,用户可以通过AR客户端针对线下环境中的预设图形标识主动执行图像扫描,来触发AR服务端向增强现实客户端下发用于提取虚拟对象的电子凭证,并通过AR客户端对AR服务端下发的电子凭证进行收集;当用户收集到的电子凭证的类别数达到预设阈值时,用户可以取得虚拟对象的分配权限,AR客户端可以主动向AR服务端发送包含若干电子凭证并且包含的电子凭证的类别数为所述预设阈值的虚拟对象分配请求,由AR服务端从预设的虚拟对象集合中为该用户分配对象,从而可以显著提升虚拟对象分配的交互性以及趣味性。
例如,以上述虚拟对象为红包发放场景中的“虚拟红包”为例,用户可以 使用AR客户端的对线下环境中的预设图像标识进行扫描,来触发AR服务端向AR客户端下发用于提取红包的电子凭证,并通过AR客户端对AR服务端下发的电子凭证进行收集;当用户收集到的电子凭证的类别数达到预设阈值时,用户可以取得红包的分配权限,AR客户端可以主动向AR服务端发送包含若干电子凭证并且包含的电子凭证的类别数为所述预设阈值的红包分配请求,由AR服务端从预设的“红包资金池”中为该发放一定数额的红包,从而可以显著提升红包发放的交互性以及趣味性。
下面通过具体实施例并结合具体的应用场景对本申请进行描述。
请参考图1,图1是本申请一实施例提供的一种基于增强现实的虚拟对象分配方法,所述方法执行以下步骤:
步骤101,AR客户端响应于用户的图像扫描操作,针对所述用户的线下环境执行实时的图像扫描;
步骤102,AR客户端发起针对扫描到的实景图像的图像识别;
步骤103,AR服务端确定是否从所述增强现实客户端扫描到的实景图像中识别出预设图形标识;如果从所述实景图像中识别出所述预设图形标识,向所述AR客户端下发电子凭证;其中,所述电子凭证用于提取虚拟对象;
步骤104,AR客户端获取AR服务端下发的电子凭证,并将获取到的电子凭证在本地保存;
步骤105,AR客户端确定本地保存的所述电子凭证的类别数是否达到预设阈值;如果本地保存的所述电子凭证的类别数达到所述预设阈值,向所述AR服务端发送包含若干电子凭证并且包含的电子凭证的类别数为所述预设阈值的虚拟对象分配请求;
步骤106,AR服务端确定所述对象分配请求中包含的电子凭证的类别数是否达到预设阈值;如果所述对象分配请求中包含的电子凭证的类别数达到所述预设阈值,基于预设分配规则从预设的虚拟对象集合中为所述用户分配虚拟对象。
上述AR客户端,是指基于AR技术开发的,或者集成了AR功能的客 户端软件;例如,上述AR客户端,可以是集成了AR服务功能的支付宝客户端(alipay);上述AR客户端用于对线下环境中的现实场景进行图像扫描,并将扫描到的图像数据实时传输至AR服务端;以及,通过上述AR客户端前台的AR引擎,对后台的AR服务端推送的虚拟数据进行可视化渲染,将其与扫描到的现实场景的图像数据(比如实景图像)进行叠加融合。
上述AR服务端,包括面向上述AR客户端提供服务的服务器、服务器集群或者基于服务器集群构建的云平台;例如,上述AR服务端,可以是面向集成了AR服务功能的支付宝APP提供对接服务的支付平台;上述AR服务端用于基于后台的AR引擎,对上述AR客户端扫描到的图像进行图像识别(当然该图像识别过程也可以由AR客户端基于前台的AR引擎来完成);以及,对与线下业务相关的虚拟数据进行内容管理,并基于上述图像识别的结果,向上述AR客户端推送相关的虚拟数据;比如,AR服务端可以在本地对预配置的用于提取虚拟对象的电子凭证进行内容管理,并可以基于上述图像识别的结果,向上述AR客户端推送下发电子凭证。
上述虚拟对象,可以包括任意类型的可以在线上完成分配发放的虚拟物品;例如,在示出的一种实施方式中,上述虚拟对象可以是红包发放场景中的“虚拟红包”。
上述电子凭证,是指用户向AR服务端提取虚拟对象时的凭证。在实际应用中,AR服务端上可以预配置一定数量的不同类别的电子凭证,并按照一定的下发规则向特定的用户人群下发不同种类的电子凭证;其中,上述电子凭证的具体形式不进行限制,可以是字符串、数字、字符、口令、虚拟卡片,等等。
上述预设图形标识,包括在AR服务端上预先完成定义,且与AR服务端上预配置的用于提取虚拟对象的电子凭证建立了绑定的关系的任意形式的图形标识;在实际应用中,本领域技术人员可以基于实际的需求对上述预设图像标识进行自定义;
以下以上述虚拟对象为“虚拟红包”为例对步骤101~106中示出的技术方 案进行详细说明。
显然,以上述虚拟对象为“虚拟红包”为例仅为示例性的。在实际应用中,上述虚拟对象也可以是“虚拟红包”以外的能够在线上分配发送的其它虚拟物品;比如,电子凭证、电子购物券、电子优惠券,等等;
在本例中,AR服务端上可以预配置一定数量的不同类别的电子凭证,并将预配置的电子凭证与上述预设图形标识进行绑定。而用户可以使用AR客户端的对线下环境中的该预设图像标识进行扫描,来触发AR服务端向AR客户端下发用于提取红包的电子凭证,并通过AR客户端对AR服务端下发的电子凭证进行收集。
当用户收集到的电子凭证的类别数达到预设阈值时,此时用户可以取得红包的分配权限,AR客户端可以主动向AR服务端发送包含若干电子凭证并且包含的电子凭证的类别数为所述预设阈值的红包分配请求,由AR服务端从预设的“红包资金池”中为该发放一定数额的红包,从而可以显著提升红包发放的交互性以及趣味性。
例如,在示出的一种“五福分大奖”的红包发放场景中,上述电子凭证可以包括“寿康福”、“友爱福”、“富强福”、“家和福”以及“财旺福”等5类虚拟福卡;上述预设图形标识可以是用户的线下环境中任意类型的具有“福”字的图形标识;用户可以通过AR客户端主动扫描线下环境中具有“福”字的图形标识,来触发AR服务端向AR客户端下发虚拟福卡,并通过AR客户端来收集AR服务端下发的虚拟福卡,并在收集到这5类虚拟福卡后,会相应的获得领取红包的权限,由AR服务端为该用户发放红包。
以下结合“电子凭证的收集”、“电子凭证的类别数验证”以及“红包的发放”三个阶段,对步骤101~106中示出的技术方案进行详细说明。
1)“电子凭证的收集”
在初始状态下,在AR服务端上可以预配置一定数量的不同类别的电子凭证,并由AR服务端对预配置完成的电子凭证进行集中管理;
其中,预配置的上述电子凭证,是用户取得红包发放权限的唯一凭证; 预配置的上述电子凭证的数量以及类别数,可以基于实际的需求进行设置。
在AR服务端上,除了可以预配置一定数量的不同类别的电子凭证以外,在AR服务端上还可以预先定义一个预设图形标识,并将预定义的该预设图形标识与预配置完成的电子凭证进行绑定。
当用户在线下环境中发现任意形式的预设图像标识时,可以通过AR客户端的图像扫描功能,针对该预设图形标识进行图像扫描,来触发AR服务端向AR客户端下发电子凭证,并通过AR客户端来收集AR服务端下发的电子凭证,以此来取得红包的发放权限。
在本例中,上述AR客户端默认可以面向用户提供一个图像扫描功能的功能选项;例如,该功能选项具体可以是该AR客户端的用户主页中面向用户提供的一个“扫一扫”的功能按钮。用户在需要使用AR客户端对线下环境中的预设图像标识进行图像扫描时,可以通过诸如“点击”的方式触发该功能选项,进而进入到AR客户端的图像扫描界面。
请参见图2,图2为本例示出的一种AR客户端的图像扫描界面的示意图。
如图2所示,上述AR客户端的图像扫描扫描界面中,除了可以面向用户提供传统的“扫码”等功能按钮以外,还可以提供一“AR红包”的功能按钮,用户可以通过诸如“点击”的方式,来触发该功能按钮,触发AR客户端进入图像扫描界面,完成对用户线下环境中的预设图形标识的图像扫描操作;
其中,上述图像扫描界面,具体可以是一个实时的扫描界面,即该图像扫描界面的背景图片可以是用户当前所处位置的实景图片
请继续参见图2,当上述AR客户端进入如图2所示出的图像扫描界面后,可以进一步在该图像扫描页面中输出一个图像扫描提示。
其中,上述图像扫描提示,具体可以包括用于提示用户对线下环境进行图像扫描的动态扫描框,以及在图像扫描页面中静态显示的提示文本。
如图2所示,上述图像扫描提示,可以包括一在画面正中动态旋转的圆环形扫描框,以及在该扫描框下方静态常驻输出的一“对准目标开始扫描”的 提示文本;
其中,该提示文本的内容,在实际应用中,可以进行动态更新;例如,当AR客户端对线下环境进行扫描的过程中,可以将该提示文本更新为“扫描中”;当AR客户端通过加载的图像识别算法未能成功识别出任何线下目标,导致本次扫描失败时,可以将该提示文本更新为“请保持镜头稳定”、“换个地方试试”,或者其它类似的提示用户重新扫描的文本提示。
在本例中,当上述AR客户端在上述图像扫描页面中输出上述图像扫描提示后,当上述AR客户端可以调用所在AR终端设备(比如智能手机,或者AR眼镜等)上搭载的摄像头,对该用户的线下环境执行实时的图像扫描,并发起对扫描到的实景图像进行图像识别。
其中,AR客户端在对扫描到的实景图像进行图像识别时,可以基于AR客户端上搭载的图像识别模型来完成,也可以通过由AR客户端将扫描到的实景图像实时上传至AR服务端,由AR服务端基于其本地搭载的图像识别模型来完成。
在一种实施方式中,上述AR客户端可以在本地搭载图像识别模型,当通过调用AR终端设备的摄像头扫描到该目标用户的线下环境的实景图像后,可以继续调用该图像识别模型对该实景图像进行图像识别,并将识别结果上传至AR服务端。
在示出的另一种实施方式中,上述AR客户端也可以不在本地搭载图像识别模型,而是将扫描到的实景图像实时上传至AR服务端,由上述AR服务端基于其本地搭载的图像识别模型对该实景图像进行图像识别,然后向AR客户端返回识别结果。
其中,需要说明的是,上述图像识别模型中搭载的图像识别算法,在本例中不进行特别限定,本领域技术人员在将本申请的技术方案付诸实现时,可以参考相关技术中的记载;例如,在一种实现方式中,上述图像识别模型可以是基于神经网络结合大量的图像识别样本训练成的深度学习模型。
在本例中,当完成针对AR客户端扫描到的实景图像的图像识别后,此 时AR服务端可以基于识别结果,进一步确认是否从AR客户端扫描到的实景图像中识别出已经定义完成的上述预设图形标识;如果经确认从AR客户端扫描到的实景图像中成功识别出上述预设图像标识后,此时AR服务端可以从预配置的电子凭证中,通过上述AR客户端为用户下发相应的电子凭证。
在示出的一种实施方式中,AR服务端在向上述AR客户端下发电子凭证时,可以从本地预配置完成的电子凭证中,随机向该AR客户端下发电子凭证;
在示出的一种实施方式中,除了完全随机的下发方式以外,AR服务端也可以基于预设的下发规则,从本地预配置完成的电子凭证中向上述AR客客户端下发电子凭证。
其中,需要说明的是,AR服务端在向AR客户端下发电子凭证时,可以直接将电子凭证下发至上述AR客户端,也可以仅向上述AR客户端下发一个与电子凭证对应的唯一标识,并在AR客户端本地保存上述唯一标识与电子凭证的对应关系,后续AR客户端可以通过该唯一标识来识别对应的电子凭证;
例如,假设电子凭证为虚拟卡片,那么服务端可以直接将该虚拟卡片下发至AR客户端,也可以为该虚拟卡片生成一个唯一对应的标识,将该标识下发至AR客户端,AR客户端在接收到该标识后,可以基于保存的上述对应关系,将该标识渲染为对应的虚拟卡片在其本地进行展示。
在实际应用中,为了防止电子凭证被仿冒,AR服务端在向AR客户端下发电子凭证时,还可以通过预设的加密算法对电子凭证进行加密,AR客户端在收到加密的电子凭证后,可以采用与上述加密算法对应的解密密钥对电子凭证进行解密。通过这种方式,可以避免电子凭证被用户仿冒。
在本例中,AR服务端向AR客户端下发的电子凭证的类别数,可以小于上述预设阈值,即AR服务端向AR客户端下发的电子凭证的种类将小于上述预设阈值;
例如,以上述电子凭证为虚拟卡片为例,假设用户需要收集到5种不同 种类的虚拟卡片才能够获得红包对象的分配权限,那么服务端在向AR客户端下发虚拟卡片时,下发的虚拟卡片的类别数可以是一个小于5类的数字,比如3类。通过这种方式,可以有效的对具有红包分配权项的用户数量进行控制。
另外,需要指出的是,服务端在向AR客户端下发电子凭证使所采用的下发规则,可以根据实际的需求进行自定义。
在示出的一种实施方式中,上述下发规则可以包括针对特定人群有选择的进行下发。
在这种情况下,服务端可以基于对本地存储的电子凭证预先划分为低频下发集合和高频下发集合。其中,低频下发集合中的电子凭证可以用于面向由AR服务端指定的特定用户进行下发,而高频下发集合中的电子凭证可以用于面向普通用户进行下发。
在示出的一种实现方式中,上述特定用户可以是指活跃度较高的用户。AR服务端在下发电子凭证时,可以优先为活跃度较高的用户下发低频下发集合中的电子凭证,而对于普通用户则可以优先下发高频下发集合中的电子凭证。
在这种情况下,当AR服务端在向第一用户下发电子凭证的时,可以在本地计算用户的活跃度,然后将计算得到的活跃度与预设阈值进行比较来确定该用户是否为活跃用户,如果该用户的活跃度达到预设阈值时,可以确定该用户为活跃用户,此时可以从低频下发集合中读取下发凭证,然后通过AR客户端下发给该用户。
例如,在一种实现方式中,当AR服务端确定该用户为活跃用户时,可以仅从低频下发集合中读取电子凭证向该用户下发。在另一种实现方式中,当AR服务端确定第一用户为活跃用户时,可以同时从低频下发集合和高频下发集合读取电子凭证向第一用户下发,但此时需要保证下发的电子凭证中至少包括一个低频下发集合中的电子凭证。而对于活跃度不高的普通用户来说,AR服务端可以仅从高频下发集合中向该用户下发电子凭证即可。
通过这种方式,可以使得活跃度较高的用户可以更容易的比较“少见”的电子凭证,从而将虚拟对象的获取权限向高活跃度的用户倾斜。
其中,需要指出的是,AR服务端在计算该用户的活跃度时,该活跃度可以基于日常的与用户的活跃度相关的参数进行表征;例如,在实际应用中,当用户的好友数量,或者发起的业务数越多,表明该用户越活跃。因此上述参数可以包括用户的好友数量以及发起的业务数等参数,AR服务端在计算该用户的活跃度时,可以统计该用户的好友数量,或者统计该用户发起的业务数量,然后进行阈值化处理,来判定该用户是否为活跃用户。
当然,在实际应用中,表征用户活跃度的参数并不局限于以上描述的好友数量以及发起的业务数量,在实现时也使用其他可以表征用户的活跃度的参数来计算用户的活跃度。
在本例中,用户除了可以通过通过AR客户端,针对线下环境中的预设图形标识进行图像扫描,触发AR服务端向AR客户端下发电子凭证的方式,来收集电子凭证以外,在实际应用中,也可以通过获取其它用户通过相同的AR客户端分享的电子凭证的方式,来收集电子凭证。
例如,以上述电子凭证为虚拟卡片为例,上述AR客户端可以是集成了AR服务功能的支付宝客户端,在该支付宝客户端可以提供分享接口,其它用户可以通过自己的支付宝客户端将虚拟卡片在支付宝客户端内部分享给该用户,也可以将虚拟卡片通过支付宝客户端提供的分享接口,以链接或者可点击的图文的形式分享至第三方的社交平台,或者即时通信软件,该用户在收到该其它用户分享的虚拟卡片后,可以通过点击链接或者图文然后跳转到支付宝客户端的界面中,来对第二用户分享的虚拟卡片进行收取并在本地保存。
在本例中,AR客户端通过扫描上述预设图形标识获取到AR服务端下发的电子凭证后,可以该电子凭证生成对应的展示图片,然后基于AR客户端前台的AR引擎,对该展示图片进行可视化渲染,并基于当前扫描的上述预设图形标识在实景图像中的位置,将该展示图片与该实景图像进行叠加融合, 向用户增强显示,并在该实景图像中输出一个收取选项。
其中,上述增强显示的具体的方式,在本例中不进行具体限定;例如,在一种实现方式中,可以在实景图像中与上述预设图形标识对应的位置作为起始,动态的弹出上述展示图片,并进行动态展示。
上述收取选项,具体可以是一个用于收取对应于该展示图片的电子凭证的功能按钮,用户可以通过诸如“点击”等方式触发该功能按钮,来收取对应于该展示图片的电子凭证,将生成的所述展示图片添加至与所述电子凭证对应的本地展示位置,进而在本地保存该电子凭证;
其中,AR客户端为电子凭证生成的展示图片,可以与电子凭证的种类相对应,即不同种类的电子凭证所对应的展示图片互不相同。上述展示图片上展示的内容,不进行特别限制。同时,AR客户端在用户界面中提供的展示位置,也可以与电子凭证的种类相对应,不同的展示位置可以分别对应不同种类的电子凭证。
另外,AR客户端在将生成的展示图片添加到对应的展示位置后,还可以在该展示位置上标注当前获取到的与该展示位置对应的电子凭证的数量,例如,可以在展示位的右上角生成一个数字提醒。而且,当某一种类的电子凭证的数量发生变化后,AR客户端还可以基于当前该电子凭证的实际剩余数量对在与该电子凭证对应的展示位置上标注的数量进行更新。
在本例中,对于获取到的电子凭证,用户可以分享给其它用户。
在示出的一种实施方式中,该用户可以通过触发展示位置中添加的展示图片,来将与该展示图片对应的电子凭证分享给其它用户。
例如,当该用户想要对某一类电子凭证进行分享,则可以通过点击等触发操作来触发该电子凭证对应的展示位置;当展示位置触发后,可以将与该展示位置对应的展示图片显示在用户界面中。
此时,在该展示图片中可以提供一分享选项,比如当该电子凭证为虚拟卡片时,该分享选项可以是一个“送一张给朋友”的触发选项;当第该用户通过点击等预设触发操作触发该触发选项后,AR客户端可以输出一个分享方 式的选择界面,在该选择界面中可以提供若干种可供用户选择的目标应用。此时用户可以在该选择界面中选择相应的目标应用,然后在该目标应用中进一步选择本次要分享的目标用户;当选择完成后,AR客户端可以将该电子凭证发送至用户选择的目标用户。
其中,该用户在向目标用户分享电子凭证时,如果目标用户为该用户在AR客户端中的联系人或者好友时,该用户可以在该AR客户端内部将电子凭证分享给目标用户。在这种情况下,AR客户端可以通过AR服务端将需要分享的电子凭证传输至目标用户的AR客户端。
当然,如果目标用户并非为该用户在AR客户端中的联系人或者好友,而是该用户在第三方的客户端中的联系人或者好友时,该用户也可以通过该第三方的客户端将电子凭证分享给目标用户。在这种情况下,AR客户端可以通过AR服务端为需要分享的电子凭证生成一个对应的访问链接,然后将生成的访问链接通过该第三方的客户端分享给目标用户。
2)“电子凭证的类别数验证”
在本例中,用户在通过以上描述的两种收集途径收集到电子凭证后,AR客户端还可以在后台实时的判断本地保存的电子凭证的类别数,是否达到预设阈值;如果达到该预设阈值,此时该用户已经可以获得红包的分配权限;在这种情况下,AR客户端可以向服务端发送红包分配请求(相当于上述虚拟对象分配请求),并在该红包分配请求中携带若干电子凭证。
其中,在示出的一种实施方式中,该红包分配请求中携带的电子凭证的数量和类别数,可以均为上述预设阈值,从而服务端在收到该红包分配请求后,可以获取该红包分配请求中携带的电子凭证,然后进行验证。
需要说明的是,AR客户端向AR服务端发送红包分配请求的操作,可以由用户手动触发,也可以是由AR客户端在判断出收集到的电子凭证的类别数达到第一数量时自动触发。
例如,在一种情况下,当AR客户端在后台判断出收集到的电子凭证达到第一数量时,可以自动向AR服务端发起上述红包分配请求。在另一种情 况下,可以在与各电子凭证对应的展示位置上,提供一个用于触发AR客户端向AR服务端发起对象分配请求的触发按钮,当AR客户端在后台判断出收集到的电子凭证达到预设阈值时,可以向用户输出提示,以提示用户当前已经可以取得红包分配的权限,然后AR客户端可以响应于用户针对该触发按钮的触发操作,向AR服务端发送上述红包分配请求。
在本例中,AR服务端在接收到AR客户端发送的红包分配请求中携带的电子凭证的类别数进行验证,如果AR服务端在对该红包分配请求中携带的电子凭证进行验证后,判断出该红包分配请求中携带的电子凭证的类别数达到预设阈值,此时可以授予该用户分配红包的权限,并立即基于预设的分配规则从预设的“红包资金池”(相当于上述预设的虚拟对象集合)中为该用户发放一定数额的红包,或者在指定的红包发放时间到达后,基于预设的分配规则从预设的“红包资金池”中为该用户发放一定数额的红包。
3)“红包的发放”
在本例中,AR服务端在从预设的“红包资金池”为该用户发放红包时所采用的分配规则,可以基于实际的业务需求进行制定。
在示出的一种实施方式中,AR服务端可以统计所有授予了红包分配权限的用户数量,并基于统计出的用户数量计算“红包资金池”中待发放的而红包总额的平均分配数;此时,计算出的该平均分配数即为需要向每一个用户发放的红包的数量。在这种情况下,AR服务端可以基于计算得到的平均分配数,从“红包资金池”中为每一个用户发放对应金额的红包。
在示出的另一种实施方式中,AR服务端在为该用户发放红包时,也可以从“红包资金池”为该用户随机抽取一定数额的红包;例如,AR服务端可以基于预设的随机算法结合“红包资金池”中待发放的红包的总数额,为该用户计算出一个随机数,然后按照该随机数向该用户发放相应数额的红包。
当然,除了以上示出的分配规则,在实际应用中还可以由其它分配规则,在本申请中不再一一列举。
在本例中,当AR服务端为该用户成功发放红包后,还可以向该用户所 在的AR客户端发送一个分配结果,该AR客户端在收到该分配结果后,可以将该分配结果向该用户展示。
其中,该分配结果可以包括发放的红包的金额、红包的发送方、红包的其它接收方、其它接收方的数量、以及红包的分配规则等信息中的一个或者多个。
以下结合具体的应用场景对以上实施例中的技术方案进行详细描述。
在示出的一种“五福分大奖”的红包发放场景中,上述AR客户端可以是集成了AR服务功能的支付客户端。上述AR服务端可以是与支付宝客户端对接的,集成了AR服务功能的支付平台。上述虚拟对象集合可以是指与支付平台合作的企业的企业资金账户,该企业资金账户下的资金即为该企业可用于向用户发放红包的资金总额。
上述电子凭证可以包括“寿康福”、“友爱福”、“富强福”、“家和福”以及“财旺福”等5类虚拟福卡;上述预设图形标识可以是用户的线下环境中任意类型的具有“福”字的图形标识。
用户可以通过AR客户端主动扫描线下环境中具有“福”字的图形标识,来触发AR服务端向AR客户端下发虚拟福卡,并通过AR客户端来收集AR服务端下发的虚拟福卡,并在收集到这5类虚拟福卡后,会相应的获得领取红包的权限,由AR服务端为该用户发放红包。
其中,在以上5类虚拟福卡中,支付平台可以设定一定数量种类的“少见”虚拟福卡,比如2类。这类“少见”虚拟福卡的发放与否取决于支付平台基于用户的数据计算出的该用户的活跃度,即可以优先将这类“少见”虚拟卡片发放给活跃度较高的用户。支付平台在针对普通用户下发虚拟福卡时,可以默认仅为用户下发“寿康福”、“友爱福”、“富强福”、“家和福”以及“财旺福”等5类虚拟福卡中的2~3类卡片。
当用户在线下环境中发现具有“福”字的图形标识时(比如福字的贴纸),可以通过AR客户端的图像扫描功能,针对该具有“福”字的图形标识进行图像扫描,来触发AR服务端向AR客户端下发虚拟福卡。
当用户在如图2所示出的图像扫描界面中输出的图像扫描提示的提示下,完成针对该具有“福”字的图形标识的图像扫描后,AR客户端可以发起针对扫描到的实景图像的图像识别,当图像识别完成后,AR服务端可以基于该识别结果,来确定是否从AR客户端扫描到的实景图像中识别出具有“福”字的图形标识;如果从AR客户端扫描到的实景图像中识别出具有“福”字的图形标识,此时AR服务端可以通过该AR客户端向该用户下发虚拟福卡。
请参见图3,当AR客户端收到AR服务端下发的虚拟福卡后,可以基于AR客户端前台的AR引擎,对AR服务端下发的虚拟福卡进行可视化渲染,并基于当前扫描的上述具有“福”字的图形标识在实景图像中的位置,将该虚拟福卡与现实场景的实景图像进行叠加融合,向用户增强显示(比如图3中示出的为AR服务端向AR客户端下发了一张“富强福”的虚拟福卡),并在增强现实的虚拟福卡的相对位置上(比如图3示出的为下方)输出一个“收下福卡”的功能按钮。
在本例中,用户可以通过诸如“点击”的方式触发该“收下福卡”的功能按钮,触发上述AR客户端为该虚拟卡片生成一张对应的展示图片,然后将该展示图片在活动界面中展示。其中,客户端为不同种类的虚拟卡片生成的展示图片上的内容互不相同。客户端提供的展示位置可以与虚拟卡片的种类一一对应,每一种虚拟卡片可以分别对应一个展示位置。
请参见图4,AR客户端可以在用户界面中为“寿康福”、“友爱福”、“富强福”、“家和福”以及“财旺福”等5类虚拟福卡分别提供一个展示位置,当客户端将展示图片添加至对应的展示位置后,客户端还可以在该展示位置的预设位置(图4示出的为右上角)上标注当前获取到的该虚拟卡片的数量,同时当与该展示位置对应的虚拟卡片的数量发生变化时,客户端还可以对该数量进行更新。
当用户通过获取支付平台下发的虚拟卡片,以及获取其它好友分享的虚拟卡片,成功收集到“寿康福”、“友爱福”、“富强福”、“家和福”以及“财旺福”等5类虚拟卡片后,此时用户已具有领取“五福”红包的权限。
请参见图5,AR客户端还可以用户界面中提供一个“五福”的展示位置,在当用户成功收集到“寿康福”、“友爱福”、“富强福”、“家和福”以及“财旺福”等5类虚拟卡片后,可以将该“五福”展示位置突出显示,比如高亮显示,以提示用户当前已具有领取“五福”红包的权限。
当用户获取到领取“五福”红包的权限后,用户可以通过手动触发该“五福”展示位置,触发客户端向支付平台发送红包分配请求,或者由客户端自动向支付平台发送红包分配请求。此时,该红包分配请求中可以携带已经收集到的5种虚拟卡,支付平台收到该请求后,可以对该请求中虚拟卡的种类进行验证,如果支付平台验证后确定该请求中携带5种虚拟卡,支付平台可以立即从合作的企业的企业资金账户中为该用户发放一定金额的“红包”,或者在发放时间到达时向用户发送一定金额的“红包”。例如,支付平台可以将统计所有获得领取“五福”红包权限的用户的数量,然后平均分配企业资金账户中可用于发放的红包金额。
当用户领取“红包”后,支付平台可以向客户端推送一个红包发放结果,客户端在收到该发放结果后,可以在活动界面中向用户展示。
请参见图6,在该红包发放结果中展示的信息可以包含本次领取到的金额,本次红包的发送者(与支付平台合作的企业名称),本次领取“五福”红包的总人数,本次“五福”红包的分配规则(图7示出的分配规则为平均分配),等等。
与上述方法实施例相对应,本申请还提供了装置的实施例。
请参见图7,本申请提出一种基于增强现实的虚拟对象分配装置70,应用于AR客户端;请参见图8,作为承载所述基于增强现实的虚拟对象分配装置70的AR客户端所涉及的硬件架构中,通常包括CPU、内存、非易失性存储器、网络接口以及内部总线等;以软件实现为例,所述基于增强现实的虚拟对象分配装置70通常可以理解为加载在内存中的计算机程序,通过CPU运行之后形成的软硬件相结合的逻辑装置,所述装置70包括:
扫描模块701,响应于用户的图像扫描操作,针对所述用户的线下环境 执行实时的图像扫描;
获取模块702,发起针对扫描到的实景图像的图像识别,获取在从所述实景图像中识别出预设图形标识时由增强现实服务端下发的电子凭证,并将获取到的电子凭证在本地保存;其中,所述电子凭证用于提取虚拟对象;
第一确定模块703,确定本地保存的所述电子凭证的类别数是否达到预设阈值;
发送模块704,如果本地保存的所述电子凭证的类别数达到所述预设阈值,向所述增强现实服务端发送包含若干电子凭证并且包含的电子凭证的类别数为所述预设阈值的虚拟对象分配请求,以使得所述增强现实服务端基于该虚拟对象分配请求从预设的虚拟对象集合中为所述用户分配虚拟对象。
在本例中,所述获取模块702:
基于本地的图像识别模型针对扫描到的实景图像进行图像识别,并在从所述实景图像中识别出所述预设图形标识时,向增强现实服务端发送用于获取电子凭证的获取请求;
获取所述增强现实服务端在接收到所述获取请求时下发的所述电子凭证。
在本例中,所述获取模块702:
将扫描到的实景图像上传至增强现实服务端,以由所述增强现实服务端基于其本地的图像识别模型针对该实景图像进行图像识别;
获取所述增强现实服务端在从所述实景图像中识别出所述预设图形标识时下发的电子凭证。
在本例中,所述获取模块702进一步:
获取其它用户分享至本地的电子凭证,并将获取到的电子凭证在本地保存。
在本例中,所述获取模块702进一步:
为获取到的电子凭证生成对应的展示图片;
将生成的所述展示图片,在扫描到的实景图像中对应于所述预设图形标识的位置上增强显示,并在所述实景图像中输出对应于所述展示图片的收取 选项;
响应于用户针对所述收取选项的触发操作,将生成的所述展示图片添加至与所述电子凭证对应的本地展示位置;
其中,为不同类别的电子凭证生成的展示图片互不相同;不同类别的电子凭证对应的展示位置互不相同。
在本例中,所述获取模块702进一步:
在所述展示位置上标注获取到的所述电子凭证的数量;
基于该电子凭证的实际剩余数量对该数量进行更新。
在本例中,所述装置还包括:
分享模块705(图7中未示出),当检测到所述用户针对任一展示图片的预设触发操作时,进入对应于所述目标用户的分享页面;所述分享页面包括预设的多个目标应用;将与该展示图片对应的电子凭证,通过所述用户在所述分享页面中指定的目标应用分享至所述用户指定的第三方用户。
在本例中,所述装置还包括:
第一接收模块706(图7中未示出),接收所述服务端发送的针对所述虚拟对象的分配结果,并将所述分配结果向所述用户展示;
其中,所述分配结果包括以下信息中的一个或者多个:
所述虚拟对象的数量、所述虚拟对象的发送方、所述虚拟对象的其它接收方的数量、以及所述虚拟对象的分配规则。
在本例中,所述虚拟对象为虚拟红包。
请参见图9,本申请提出一种基于增强现实的虚拟对象分配装置90,应用于AR服务端;请参见图10,作为承载所述基于增强现实的虚拟对象分配装置90的AR服务端所涉及的硬件架构中,通常包括CPU、内存、非易失性存储器、网络接口以及内部总线等;以软件实现为例,所述基于增强现实的虚拟对象分配装置90通常可以理解为加载在内存中的计算机程序,通过CPU运行之后形成的软硬件相结合的逻辑装置,所述装置90包括:
第二确定模块901,当用户通过增强现实客户端针对线下环境执行实时 的图像扫描时,确定是否从所述增强现实客户端扫描到的实景图像中识别出预设图形标识;
下发模块902,如果从所述实景图像中识别出所述预设图形标识,向所述增强现实客户端下发电子凭证;其中,所述电子凭证用于提取虚拟对象;
第二接收模块903,接收所述增强现实客户端发送的对象分配请求;所述对象分配请求中包含用于提取业务对象的若干电子凭证;
第三确定模块904,确定所述对象分配请求中包含的电子凭证的类别数是否达到预设阈值;
分配模块905,如果所述对象分配请求中包含的电子凭证的类别数达到所述预设阈值,基于预设分配规则从预设的虚拟对象集合中为所述用户分配虚拟对象。
在本例中,所述下发模块902:
从本地预配置的电子凭证中随机向所述增强客户端下发电子凭证;或者,
基于预设的下发规则从本地预配置的电子凭证中向所述增强现实客户端下发电子凭证。
在本例中,所述增强现实服务端为所述增强现实客户端下发的电子凭证的类别数小于所述预设阈值。
在本例中,所述本地预配置的电子凭证至少被预先划分为低频下发集合和高频下发集合;
所述下发模块902进一步:
计算所述用户的活跃度;
判断所述用户的活跃度是否达到预设阈值;
如果所述用户的活跃度达到预设阈值,从所述低频下发集合中向所述增强现实客户端下发电子凭证;
或者,从所述低频下发集合和高频下发集合中向所述增强现实客户端下发电子凭证;其中,下发的电子凭证中包括至少一个低频下发集合中的电子凭证。
在本例中,所述下发模块902进一步:
当为所述用户分配完成虚拟对象时,向所述增强现实客户端发送针对所述虚拟对象的分配结果,以使所述增强现实客户端将所述分配结果向所述用户展示;
其中,所述分配结果包括以下信息中的一个或者多个:
所述虚拟对象的数量、所述虚拟对象的发送方、所述虚拟对象的其它接收方的数量、以及所述虚拟对象的分配规则。
在本例中,所述虚拟对象为虚拟红包。
对于装置实施例而言,由于其基本对应于方法实施例,所以相关之处参见方法实施例的部分说明即可。以上所描述的装置实施例仅仅是示意性的,其中所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部模块来实现本申请方案的目的。本领域普通技术人员在不付出创造性劳动的情况下,即可以理解并实施。
上述实施例阐明的装置、装置、模块或单元,具体可以由计算机芯片或实体实现,或者由具有某种功能的产品来实现。一种典型的实现设备为计算机,计算机的具体形式可以是个人计算机、膝上型计算机、蜂窝电话、相机电话、智能电话、个人数字助理、媒体播放器、导航设备、电子邮件收发设备、游戏控制台、平板计算机、可穿戴设备或者这些设备中的任意几种设备的组合。
本领域技术人员在考虑说明书及实践这里公开的发明后,将容易想到本申请的其它实施方案。本申请旨在涵盖本申请的任何变型、用途或者适应性变化,这些变型、用途或者适应性变化遵循本申请的一般性原理并包括本申请未公开的本技术领域中的公知常识或惯用技术手段。说明书和实施例仅被视为示例性的,本申请的真正范围和精神由下面的权利要求指出。
应当理解的是,本申请并不局限于上面已经描述并在附图中示出的精确 结构,并且可以在不脱离其范围进行各种修改和改变。本申请的范围仅由所附的权利要求来限制。
以上所述仅为本申请的较佳实施例而已,并不用以限制本申请,凡在本申请的精神和原则之内,所做的任何修改、等同替换、改进等,均应包含在本申请保护的范围之内。

Claims (30)

  1. 一种基于增强现实的虚拟对象分配方法,其特征在于,应用于增强现实客户端,所述方法包括:
    响应于用户的图像扫描操作,针对所述用户的线下环境执行实时的图像扫描;
    发起针对扫描到的实景图像的图像识别,获取在从所述实景图像中识别出预设图形标识时由增强现实服务端下发的电子凭证,并将获取到的电子凭证在本地保存;其中,所述电子凭证用于提取虚拟对象;
    确定本地保存的所述电子凭证的类别数是否达到预设阈值;
    如果本地保存的所述电子凭证的类别数达到所述预设阈值,向所述增强现实服务端发送包含若干电子凭证并且包含的电子凭证的类别数为所述预设阈值的虚拟对象分配请求,以使得所述增强现实服务端基于该虚拟对象分配请求从预设的虚拟对象集合中为所述用户分配虚拟对象。
  2. 根据权利要求1所述的方法,其特征在于,所述发起针对扫描到的实景图像的图像识别,获取在从所述实景图像中识别出所述预设图形标识时由增强现实服务端下发的电子凭证,包括:
    基于本地的图像识别模型针对扫描到的实景图像进行图像识别,并在从所述实景图像中识别出所述预设图形标识时,向增强现实服务端发送用于获取电子凭证的获取请求;
    获取所述增强现实服务端在接收到所述获取请求时下发的所述电子凭证。
  3. 根据权利要求1所述的方法,其特征在于,所述发起针对扫描到的实景图像的图像识别,获取在从所述实景图像中识别出所述预设图形标识时由增强现实服务端下发的电子凭证,包括:
    将扫描到的实景图像上传至增强现实服务端,以由所述增强现实服务端基于其本地的图像识别模型针对该实景图像进行图像识别;
    获取所述增强现实服务端在从所述实景图像中识别出所述预设图形标识时下发的电子凭证。
  4. 根据权利要求1所述的方法,其特征在于,还包括:
    获取其它用户分享至本地的电子凭证,并将获取到的电子凭证在本地保存。
  5. 根据权利要求1所述的方法,其特征在于,所述将获取到的电子凭证在本地保存,包括:
    为获取到的电子凭证生成对应的展示图片;
    将生成的所述展示图片,在扫描到的实景图像中对应于所述预设图形标识的位置上增强显示,并在所述实景图像中输出对应于所述展示图片的收取选项;
    响应于用户针对所述收取选项的触发操作,将生成的所述展示图片添加至与所述电子凭证对应的本地展示位置;
    其中,为不同类别的电子凭证生成的展示图片互不相同;不同类别的电子凭证对应的展示位置互不相同。
  6. 根据权利要求5所述的方法,其特征在于,所述方法还包括:
    在所述展示位置上标注获取到的所述电子凭证的数量;
    基于该电子凭证的实际剩余数量对该数量进行更新。
  7. 根据权利要求6所述的方法,其特征在于,所述方法还包括:
    当检测到所述用户针对任一展示图片的预设触发操作时,进入对应于所述目标用户的分享页面;所述分享页面包括预设的多个目标应用;
    将与该展示图片对应的电子凭证,通过所述用户在所述分享页面中指定的目标应用分享至所述用户指定的第三方用户。
  8. 根据权利要求1所述的方法,其特征在于,所述方法还包括:
    接收所述服务端发送的针对所述虚拟对象的分配结果,并将所述分配结果向所述用户展示;
    其中,所述分配结果包括以下信息中的一个或者多个:
    所述虚拟对象的数量、所述虚拟对象的发送方、所述虚拟对象的其它接收方的数量、以及所述虚拟对象的分配规则。
  9. 根据权利要求1所述的方法,其特征在于,所述虚拟对象为虚拟红包。
  10. 一种基于增强现实的虚拟对象分配方法,其特征在于,应用于增强现实服务端,所述方法包括:
    当用户通过增强现实客户端针对线下环境执行实时的图像扫描时,确定是否从所述增强现实客户端扫描到的实景图像中识别出预设图形标识;
    如果从所述实景图像中识别出所述预设图形标识,向所述增强现实客户端下发电子凭证;其中,所述电子凭证用于提取虚拟对象;
    接收所述增强现实客户端发送的对象分配请求;所述对象分配请求中包含用于提取业务对象的若干电子凭证;
    确定所述对象分配请求中包含的电子凭证的类别数是否达到预设阈值;
    如果所述对象分配请求中包含的电子凭证的类别数达到所述预设阈值,基于预设分配规则从预设的虚拟对象集合中为所述用户分配虚拟对象。
  11. 根据权利要求10所述的方法,其特征在于,所述向所述增强现实客户端下发电子凭证,包括:
    从本地预配置的电子凭证中随机向所述增强客户端下发电子凭证;或者,
    基于预设的下发规则从本地预配置的电子凭证中向所述增强现实客户端下发电子凭证。
  12. 根据权利要求10所述的方法,其特征在于,所述增强现实服务端为所述增强现实客户端下发的电子凭证的类别数小于所述预设阈值。
  13. 根据权利要求10所述的方法,其特征在于,所述本地预配置的电子凭证至少被预先划分为低频下发集合和高频下发集合;
    所述基于预设的下发规则从本地预配置的电子凭证中向所述增强现实客户端下发电子凭证,包括
    计算所述用户的活跃度;
    判断所述用户的活跃度是否达到预设阈值;
    如果所述用户的活跃度达到预设阈值,从所述低频下发集合中向所述增强现实客户端下发电子凭证;
    或者,从所述低频下发集合和高频下发集合中向所述增强现实客户端下发电子凭证;其中,下发的电子凭证中包括至少一个低频下发集合中的电子凭证。
  14. 根据权利要求10所述的方法,其特征在于,所述方法还包括:
    当为所述用户分配完成虚拟对象时,向所述增强现实客户端发送针对所述虚拟对象的分配结果,以使所述增强现实客户端将所述分配结果向所述用户展示;
    其中,所述分配结果包括以下信息中的一个或者多个:
    所述虚拟对象的数量、所述虚拟对象的发送方、所述虚拟对象的其它接收方的数量、以及所述虚拟对象的分配规则。
  15. 根据权利要求10所述的方法,其特征在于,所述虚拟对象为虚拟红包。
  16. 一种基于增强现实的虚拟对象分配装置,其特征在于,应用于增强现实客户端,所述装置包括:
    扫描模块,响应于用户的图像扫描操作,针对所述用户的线下环境执行实时的图像扫描;
    获取模块,发起针对扫描到的实景图像的图像识别,获取在从所述实景图像中识别出预设图形标识时由增强现实服务端下发的电子凭证,并将获取到的电子凭证在本地保存;其中,所述电子凭证用于提取虚拟对象;
    第一确定模块,确定本地保存的所述电子凭证的类别数是否达到预设阈值;
    发送模块,如果本地保存的所述电子凭证的类别数达到所述预设阈值,向所述增强现实服务端发送包含若干电子凭证并且包含的电子凭证的类别数为所述预设阈值的虚拟对象分配请求,以使得所述增强现实服务端基于该虚拟对象分配请求从预设的虚拟对象集合中为所述用户分配虚拟对象。
  17. 根据权利要求16所述的装置,其特征在于,所述获取模块:
    基于本地的图像识别模型针对扫描到的实景图像进行图像识别,并在从 所述实景图像中识别出所述预设图形标识时,向增强现实服务端发送用于获取电子凭证的获取请求;
    获取所述增强现实服务端在接收到所述获取请求时下发的所述电子凭证。
  18. 根据权利要求16所述的装置,其特征在于,所述获取模块:
    将扫描到的实景图像上传至增强现实服务端,以由所述增强现实服务端基于其本地的图像识别模型针对该实景图像进行图像识别;
    获取所述增强现实服务端在从所述实景图像中识别出所述预设图形标识时下发的电子凭证。
  19. 根据权利要求16所述的装置,其特征在于,所述获取模块进一步:
    获取其它用户分享至本地的电子凭证,并将获取到的电子凭证在本地保存。
  20. 根据权利要求16所述的装置,其特征在于,所述获取模块进一步:
    为获取到的电子凭证生成对应的展示图片;
    将生成的所述展示图片,在扫描到的实景图像中对应于所述预设图形标识的位置上增强显示,并在所述实景图像中输出对应于所述展示图片的收取选项;
    响应于用户针对所述收取选项的触发操作,将生成的所述展示图片添加至与所述电子凭证对应的本地展示位置;
    其中,为不同类别的电子凭证生成的展示图片互不相同;不同类别的电子凭证对应的展示位置互不相同。
  21. 根据权利要求20所述的装置,其特征在于,所述获取模块进一步:
    在所述展示位置上标注获取到的所述电子凭证的数量;
    基于该电子凭证的实际剩余数量对该数量进行更新。
  22. 根据权利要求21所述的装置,其特征在于,所述装置还包括:
    分享模块,当检测到所述用户针对任一展示图片的预设触发操作时,进入对应于所述目标用户的分享页面;所述分享页面包括预设的多个目标应用;将与该展示图片对应的电子凭证,通过所述用户在所述分享页面中指定的目 标应用分享至所述用户指定的第三方用户。
  23. 根据权利要求16所述的装置,其特征在于,所述装置还包括:
    第一接收模块,接收所述服务端发送的针对所述虚拟对象的分配结果,并将所述分配结果向所述用户展示;
    其中,所述分配结果包括以下信息中的一个或者多个:
    所述虚拟对象的数量、所述虚拟对象的发送方、所述虚拟对象的其它接收方的数量、以及所述虚拟对象的分配规则。
  24. 根据权利要求16所述的装置,其特征在于,所述虚拟对象为虚拟红包。
  25. 一种基于增强现实的虚拟对象分配方法,其特征在于,应用于增强现实服务端,所述方法包括:
    第二确定模块,当用户通过增强现实客户端针对线下环境执行实时的图像扫描时,确定是否从所述增强现实客户端扫描到的实景图像中识别出预设图形标识;
    下发模块,如果从所述实景图像中识别出所述预设图形标识,向所述增强现实客户端下发电子凭证;其中,所述电子凭证用于提取虚拟对象;
    第二接收模块,接收所述增强现实客户端发送的对象分配请求;所述对象分配请求中包含用于提取业务对象的若干电子凭证;
    第三确定模块,确定所述对象分配请求中包含的电子凭证的类别数是否达到预设阈值;
    分配模块,如果所述对象分配请求中包含的电子凭证的类别数达到所述预设阈值,基于预设分配规则从预设的虚拟对象集合中为所述用户分配虚拟对象。
  26. 根据权利要求25所述的装置,其特征在于,所述下发模块:
    从本地预配置的电子凭证中随机向所述增强客户端下发电子凭证;或者,
    基于预设的下发规则从本地预配置的电子凭证中向所述增强现实客户端下发电子凭证。
  27. 根据权利要求25所述的装置,其特征在于,所述增强现实服务端为所述增强现实客户端下发的电子凭证的类别数小于所述预设阈值。
  28. 根据权利要求25所述的装置,其特征在于,所述本地预配置的电子凭证至少被预先划分为低频下发集合和高频下发集合;
    所述下发模块进一步:
    计算所述用户的活跃度;
    判断所述用户的活跃度是否达到预设阈值;
    如果所述用户的活跃度达到预设阈值,从所述低频下发集合中向所述增强现实客户端下发电子凭证;
    或者,从所述低频下发集合和高频下发集合中向所述增强现实客户端下发电子凭证;其中,下发的电子凭证中包括至少一个低频下发集合中的电子凭证。
  29. 根据权利要求25所述的装置,其特征在于,所述下发模块进一步:
    当为所述用户分配完成虚拟对象时,向所述增强现实客户端发送针对所述虚拟对象的分配结果,以使所述增强现实客户端将所述分配结果向所述用户展示;
    其中,所述分配结果包括以下信息中的一个或者多个:
    所述虚拟对象的数量、所述虚拟对象的发送方、所述虚拟对象的其它接收方的数量、以及所述虚拟对象的分配规则。
  30. 根据权利要求25所述的装置,其特征在于,所述虚拟对象为虚拟红包。
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