WO2018091861A1 - Interface utilisateur graphique pour commandes à entrée unique dans un jeu de course sur un dispositif à écran tactile - Google Patents

Interface utilisateur graphique pour commandes à entrée unique dans un jeu de course sur un dispositif à écran tactile Download PDF

Info

Publication number
WO2018091861A1
WO2018091861A1 PCT/GB2017/052862 GB2017052862W WO2018091861A1 WO 2018091861 A1 WO2018091861 A1 WO 2018091861A1 GB 2017052862 W GB2017052862 W GB 2017052862W WO 2018091861 A1 WO2018091861 A1 WO 2018091861A1
Authority
WO
WIPO (PCT)
Prior art keywords
participant
central region
contact location
touch
thumb
Prior art date
Application number
PCT/GB2017/052862
Other languages
English (en)
Inventor
John Joseph Barclay Raeburn
Stephen Courtney
Tony Yang
Samuel Robert MILLER
Martyn Charles JONES
Thomas James MEJIAS STOTT
Adam Sullivan
Original Assignee
Space Ape Games (Uk) Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Space Ape Games (Uk) Ltd filed Critical Space Ape Games (Uk) Ltd
Publication of WO2018091861A1 publication Critical patent/WO2018091861A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks

Definitions

  • the present disclosure relates to video game control, in particular to the use of a touch- screen device to control a participant in a racing game.
  • Video game systems have historically tended to rely on a separate controller device used by a user to control gameplay, with the game being displayed on a separate display screen.
  • controller devices typically comprise various control elements such as buttons.
  • touch-screen devices for example portable touch-screen devices such as mobile phones and tablets.
  • Such devices typically have few physical buttons.
  • Many video games on these devices are therefore controlled primarily or entirely based on user inputs on the display screen. This has created challenges in how to provide user control in video games operated on such devices.
  • One category of video games is racing games.
  • the user controls a participant in a race, which takes place in a virtual environment displayed on the display screen.
  • the participant may take the form of a virtual vehicle such as a car which moves along the surface of the environment.
  • the environment may take the form of a track which the user must navigate.
  • the user typically races against other opponents.
  • the other opponents may be controlled by other users or may be fictional opponents created using artificial intelligence.
  • a method of providing a user interface on a touch-screen display of an electronic device the user interface enabling user control in a video game of a participant in a race, the race occurring in a virtual environment shown on the touch-screen display, a direction of motion of the participant in the environment being changeable according to a position of a contact location of a thumb of the user on the touch-screen display, wherein a position of the contact location to a first side of a central region on the touch-screen display corresponds to a left-turn of the participant, and a position of the contact location to the other side of the central region corresponds to a right-turn of the participant, wherein alignment of the contact location with the central region corresponds to maintaining a present direction of motion of the participant, wherein a rate of the change of direction of motion of the participant is incrementally adjustable by the user according to a distance away from the central region of the contact location.
  • the user interface enables the user to control the participant using only his or her thumb (alternatively, another finger could be used).
  • Single-digit control is therefore enabled, which simplifies the control method and requires the user only to use one hand to hold and operate the device.
  • the user is able to adjust the direction of motion of the participant by sliding his or her thumb along the surface of the display screen. This enables essentially analogue control of the steering of the participant. This provides a more accurate control than a digital input system.
  • a location of the central region on the touch-screen display corresponds to an initial contact location from the beginning of the race or during a preparation time period before the beginning of the race.
  • the location of the central region on the touch-screen display is updated such that the location of the updated central region relative to the second contact location is the same as the earlier location of the central region relative to the first contact location.
  • the central region extends along the touch-screen display in a direction that separates the first side of the central region from the other side of the central region.
  • the central region extends entirely or substantially from one edge of the touch-screen display to an opposite edge of the touch-screen display. In some embodiments, the central region is of a minimal width to provide a continuous change of the direction of motion as the contact location moves from one side of the contact region to the other side. In some embodiments, in response to a detected reapplication of the thumb to the touchscreen display subsequent to a removal of the thumb from the touch-screen display, an event is initiated. In some embodiments, the event comprises using an item collected by the participant during the race.
  • the event comprises at least one of: temporarily increasing the speed of the participant, temporarily causing the participant to be invulnerable to attacks from opponents in the race, hindering one or more of the opponents, reducing the speed of one or more of the opponents, and depositing an item in the virtual environment that hinders the next opponent to travel within a
  • An advantage of these features is that the user can initiate an event without having to use another finger or touch another part of the display screen or a button.
  • removal of the thumb from the touch-screen display such that there is no longer a contact location initiates a grace period having a predetermined maximum duration.
  • the rate of the change of direction of motion of the participant remains at a level corresponding to the last contact location before the removal of the thumb.
  • a speed of the motion of the participant remains at least at a level corresponding to the speed of the motion of the participant when the thumb was removed.
  • reapplication of the thumb to the touch-screen display within the maximum duration causes the grace period to end.
  • a contact location on reapplication of the thumb is treated as the same contact location as the last contact location before removal of the thumb, resulting in a shift of the central region on the touch- screen display.
  • non-reapplication of the thumb to the touch-screen display within the maximum duration causes the speed of the motion of the participant to reduce gradually, wherein subsequent reapplication of the thumb causes the speed to increase.
  • a drift turn mode is activated in response to the position of the contact location moving beyond a first predetermined distance away from the central region.
  • the participant carries out a drift turn instead of a conventional turn.
  • the drift turn mode is deactivated in response to the position of the contact location moving within a second predetermined distance away from the central region.
  • the second predetermined distance away from the central region is closer to the central region than the first predetermined distance away from the central region.
  • the rate of the change of direction of motion of the participant is incrementally adjustable by the user according to a distance away from the central region of the contact location.
  • drift turn can be activated without the user having to press a button or press a different area of the display screen in order to activate the drift turn. Furthermore, the drift turn is also automatically deactivated at an appropriate time. The situation of the deactivation point being at a different location from the activation point provides a larger area in which the user can make adjustments to the rate of the change of direction while still remaining in the drift mode.
  • the participant comprises a virtual vehicle in the virtual environment.
  • the virtual vehicle is shown on the display during the race.
  • the orientation of the virtual vehicle on the display indicates a current rate of change of direction of motion of the virtual vehicle.
  • a visual indicator on the display indicates a desired rate of change of direction of motion of the virtual vehicle, the desired rate being derived from the most recent contact location relative to the central region.
  • the visual indicator comprises an arrow with an orientation corresponding to the desired rate of change of direction of motion of the virtual vehicle.
  • the first side of the central region is to the left of the central region from the perspective of the user of the touch-screen display and the other side of the central region is to the right of the central region from the perspective of the user of the touch-screen display.
  • the race is between the participant and one or more opponents. In some embodiments, at least one of the opponents is controlled by a user of another electronic device configured to share race information with the electronic device over a network. In some embodiments, the race information is shared via a server. In some embodiments, during the race, the environment is displayed in portrait orientation on the touch-screen device. In some embodiments, the race is a race along a track in the virtual environment. In some embodiments, the videogame is playable without any additional user interaction with the touch-screen device.
  • one or more driving aids assists the user by modifying the rate of change of direction of the participant.
  • the one or more driving aids includes at least one of assistance with avoiding a collision with an edge of a track and assistance with taking a central path around a bend in the track.
  • a computer-readable medium comprising instructions which, when implemented on a computer, perform any of the methods according to the aspects and/or embodiments described herein.
  • an electronic device configured to implement any of the methods according to the aspects and/or embodiments described herein.
  • all of the features discussed above as taking place in some embodiments are implemented.
  • Figure 1 depicts a first display of a display screen during a race
  • Figure 2 depicts a second display of the display screen during the race
  • Figure 3 depicts a steering curve
  • Figure 4 depicts a third display of the display screen during the race, showing a drift turn mode
  • Figure 5 depicts a first control diagram regarding the drift turn mode
  • Figure 6 depicts a second control diagram regarding the drift turn mode
  • FIG. 7 is a diagram explaining a driving aid function.
  • a display as depicted by a display screen of a touch-screen device during an implementation of an embodiment of the present disclosure is shown.
  • the display shows part of a virtual environment from a perspective behind a participant.
  • the participant comprises a virtual vehicle.
  • a visual indicator points in a direction corresponding to a user's desired rate of change of direction of motion of the virtual vehicle.
  • the visual indicator is an arrow.
  • the user's desired rate is derived from a horizontal position of a thumb (or other finger, throughout) of the user in contact with the display screen.
  • the user slides his finger left and/or write in order to turn the virtual vehicle.
  • the vehicle increases or maintains its speed while the user has his thumb in contact with the display screen.
  • the user races against a plurality of opponents.
  • the virtual vehicle is travelling forward in a straight line.
  • FIG. 2 a display similar to Figure 1 is shown.
  • the arrow is pointing in a different direction from Figure 1
  • the virtual vehicle is pointing in a direction corresponding to the direction of the arrow.
  • the situation in this Figure corresponds to a gentle right-turn of the virtual vehicle.
  • a steering curve illustrates the relationship between the horizontal position of the user's thumb on the display screen and the instructed rate of change of the direction of the virtual vehicle.
  • the "0" position on the horizontal axis corresponds to the thumb being positioned in a central region. Movement of the thumb to the left or to the right corresponds to a movement to the left or the right of the respective position on the horizontal axis. Movement to one side of the "0" position results in a negative steering rate (i.e. a turn in a first direction), and movement to the other side of the "0" position results in a positive steering rate (i.e. a turn in the opposite direction).
  • the "steering curve” system allows for a comfortable “dead zone” of steering in the centre, allowing people to steer straight easily. It also flattens the steer rate at the extremities. In other embodiments, the curve may take a different form.
  • drift turn mode is described.
  • the drift turn mode is initiated when the user's thumb has moved beyond a first predetermined horizontal distance away from the central region, either to the left or to the right.
  • the drift turn mode is initiated.
  • the virtual vehicle drifts such that its direction of motion is not parallel to the orientation of the vertical vehicle.
  • the perspective of the view of the environment continues to be in line with the direction of motion of the virtual vehicle (rather than the direction in which the virtual vehicle is facing). This enables the user to see the track ahead.
  • the drift turn mode ends when the user's thumb moves sufficiently far back towards the central region to pass a second
  • the first predetermined distance is 82% of the distance from the central region to a maximum steering point distal to the central region either to the left or the right.
  • predetermined distance is 20%. In another embodiment, these distances are 60% and 23%, respectively. In another embodiment, these distances are between 95% and 50%, and between 10% and 45%, respectively. If the user removes his thumb from the display screen for more than a predetermined time (in this embodiment, one second), the drift mode ends.
  • a driving aids feature is described. As the participant gets closer to the edge of the track, the arrow becomes guided back to centre. Or put differently the game helps the user with the steering - as the user approaches the edge of the system aids the user by not allowing the user to steer away from the corner hard (although it is still possible). This feature reduces the chance of collision with the sides of the track, and allows the drift feature to be carried out safely.
  • the driving aids are implemented in proportion to the level of danger corresponding to the respective driving aid.
  • the driving aids are implemented in varying amounts corresponding to the specific situation, for example whether or not the drift turn mode is being used. Different driving aids can be in action at the same time, with a cumulative effect.
  • the driving aids can vary or be influenced in proportion to:
  • an initial direction is compared with the influence of a forward assist direction aid and a centre assist direction aid.
  • the disclosure can be implemented on any suitable electronic device. Such devices contain components including a processor and a memory.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

L'invention concerne un procédé de fourniture d'une interface utilisateur sur un écran tactile d'un dispositif électronique, l'interface utilisateur permettant une commande d'utilisateur d'un participant à une course dans un jeu vidéo, la course se produisant dans un environnement virtuel présenté sur l'écran tactile, une direction de mouvement du participant dans l'environnement pouvant être changée en fonction d'une position d'un emplacement de contact d'un pouce de l'utilisateur sur l'écran tactile, une position de l'emplacement de contact sur un premier côté d'une région centrale sur l'écran tactile correspondant à un virage à gauche du participant, et une position de l'emplacement de contact sur l'autre côté de la région centrale correspondant à un virage à droite du participant, l'alignement de l'emplacement de contact avec la région centrale correspondant au maintien d'une direction de mouvement actuelle du participant, un taux de changement de direction de mouvement du participant étant réglable de manière incrémentielle par l'utilisateur en fonction d'une distance par rapport à la région centrale de l'emplacement de contact.
PCT/GB2017/052862 2016-11-15 2017-09-25 Interface utilisateur graphique pour commandes à entrée unique dans un jeu de course sur un dispositif à écran tactile WO2018091861A1 (fr)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
GB201619352 2016-11-15
GB1619352.6 2016-11-15
GB1619423.5 2016-11-16
GB201619423 2016-11-16

Publications (1)

Publication Number Publication Date
WO2018091861A1 true WO2018091861A1 (fr) 2018-05-24

Family

ID=59982413

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/GB2017/052862 WO2018091861A1 (fr) 2016-11-15 2017-09-25 Interface utilisateur graphique pour commandes à entrée unique dans un jeu de course sur un dispositif à écran tactile

Country Status (1)

Country Link
WO (1) WO2018091861A1 (fr)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109316745A (zh) * 2018-10-12 2019-02-12 网易(杭州)网络有限公司 虚拟对象运动控制方法及装置、电子设备、存储介质
CN111773720A (zh) * 2020-07-24 2020-10-16 网易(杭州)网络有限公司 虚拟对象的控制方法、装置、存储介质及电子装置
US20210245053A1 (en) * 2019-02-28 2021-08-12 Tencent Technology (Shenzhen) Company Limited Assist function enabling method and apparatus, device, and readable storage medium
US11340609B2 (en) * 2018-05-03 2022-05-24 Formula Square Holdings Ltd Systems and methods for providing driving guidance
WO2023221689A1 (fr) * 2022-05-20 2023-11-23 腾讯科技(深圳)有限公司 Procédé et appareil de commande de véhicule virtuel, dispositif et support

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070077541A1 (en) * 2005-10-05 2007-04-05 Nintendo Co., Ltd. Driving game steering wheel simulation method and apparatus
US20110285636A1 (en) * 2010-05-20 2011-11-24 Howard John W Touch screen with virtual joystick and methods for use therewith
US20120169610A1 (en) * 2010-12-29 2012-07-05 Microsoft Corporation Virtual controller for touch display
US20120242590A1 (en) * 2010-06-03 2012-09-27 Pierpaolo Baccichet Graphical user interface, system and method for implementing a game controller on a touch-screen device
US20150258441A1 (en) * 2014-03-12 2015-09-17 Wargaming.Net Llp User control of objects and status conditions

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070077541A1 (en) * 2005-10-05 2007-04-05 Nintendo Co., Ltd. Driving game steering wheel simulation method and apparatus
US20110285636A1 (en) * 2010-05-20 2011-11-24 Howard John W Touch screen with virtual joystick and methods for use therewith
US20120242590A1 (en) * 2010-06-03 2012-09-27 Pierpaolo Baccichet Graphical user interface, system and method for implementing a game controller on a touch-screen device
US20120169610A1 (en) * 2010-12-29 2012-07-05 Microsoft Corporation Virtual controller for touch display
US20150258441A1 (en) * 2014-03-12 2015-09-17 Wargaming.Net Llp User control of objects and status conditions

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11340609B2 (en) * 2018-05-03 2022-05-24 Formula Square Holdings Ltd Systems and methods for providing driving guidance
CN109316745A (zh) * 2018-10-12 2019-02-12 网易(杭州)网络有限公司 虚拟对象运动控制方法及装置、电子设备、存储介质
CN109316745B (zh) * 2018-10-12 2022-05-31 网易(杭州)网络有限公司 虚拟对象运动控制方法及装置、电子设备、存储介质
US20210245053A1 (en) * 2019-02-28 2021-08-12 Tencent Technology (Shenzhen) Company Limited Assist function enabling method and apparatus, device, and readable storage medium
US11684856B2 (en) * 2019-02-28 2023-06-27 Tencent Technology (Shenzhen) Company Limited Assist function enabling method and apparatus, device, and readable storage medium
CN111773720A (zh) * 2020-07-24 2020-10-16 网易(杭州)网络有限公司 虚拟对象的控制方法、装置、存储介质及电子装置
WO2023221689A1 (fr) * 2022-05-20 2023-11-23 腾讯科技(深圳)有限公司 Procédé et appareil de commande de véhicule virtuel, dispositif et support

Similar Documents

Publication Publication Date Title
WO2018091861A1 (fr) Interface utilisateur graphique pour commandes à entrée unique dans un jeu de course sur un dispositif à écran tactile
CN109011559B (zh) 游戏中虚拟载具的控制方法、装置、设备和存储介质
US9849375B2 (en) Game program and game device
KR101718818B1 (ko) 게임 제어 장치, 게임 시스템, 및 기록 매체
US11707669B2 (en) Program, control method, and information processing apparatus
KR102358390B1 (ko) 게임 시스템, 게임 제어 장치 및 컴퓨터 판독가능 기록 매체
CN104636063B (zh) 电子屏幕虚拟摇杆的构建方法
CN109224438B (zh) 游戏中虚拟角色的控制方法及装置
KR101498316B1 (ko) 게임 환경의 게임 캐릭터 뷰의 프로그램 가능한 방향 이동
KR102158182B1 (ko) 게임 제어 장치, 게임 시스템 및 컴퓨터 판독가능 기록 매체
JP6921192B2 (ja) ゲームプログラム、情報処理装置、情報処理システム、および、ゲーム処理方法
WO2018092340A1 (fr) Dispositif de commande de jeu, système de jeu et programme
US20170097676A1 (en) Augmented Reality Controls for User Interactions with a Virtual World
US20190336860A1 (en) Storage medium storing information processing program, information processing apparatus, information processing system, and information processing method
JP6447853B1 (ja) ゲーム制御装置、ゲームシステム、及びプログラム
JP6228267B2 (ja) ビデオゲーム処理装置、ビデオゲーム処理方法、及びビデオゲーム処理プログラム
JP6217000B2 (ja) ゲーム装置及びプログラム
US11590413B2 (en) Storage medium storing information processing program with changeable operation modes, information processing apparatus, information processing system, and information processing method
CN113262473B (zh) 一种游戏中的交互控制方法、装置、电子设备及存储介质
US11045719B2 (en) Method and computer device for controlling a touch screen
JP6964884B2 (ja) ゲーム制御装置、ゲームシステム、及びプログラム
JP6075720B2 (ja) 画像処理装置およびその方法
JP6969066B2 (ja) ゲームシステム、ゲーム制御装置、及びプログラム
CN109847345B (zh) 基于游戏场景的防误触方法及移动终端
JP7062033B2 (ja) 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 17777364

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 17777364

Country of ref document: EP

Kind code of ref document: A1