WO2018068160A1 - 一种跨界互动营销系统及其方法 - Google Patents
一种跨界互动营销系统及其方法 Download PDFInfo
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- WO2018068160A1 WO2018068160A1 PCT/CN2016/000563 CN2016000563W WO2018068160A1 WO 2018068160 A1 WO2018068160 A1 WO 2018068160A1 CN 2016000563 W CN2016000563 W CN 2016000563W WO 2018068160 A1 WO2018068160 A1 WO 2018068160A1
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0207—Discounts or incentives, e.g. coupons or rebates
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
- G06Q30/0601—Electronic shopping [e-shopping]
Definitions
- the present invention relates to the field of marketing technology, and in particular to a marketing system and method thereof that can obtain marketing information and instructions in real time in a virtual world and complete interaction in the real world.
- the main object of the present invention is to provide a cross-border interactive marketing system, which can mark a marketing event in a virtual world in a virtual world, and let the player find a real-world corresponding merchant by using a positioning device by using a positioning device.
- the interaction of the specified marketing events is completed within the merchant to substantially enhance the marketing and advertising effectiveness of the merchant.
- the main object of the present invention is to provide a cross-border interactive marketing marketing method that can guide interaction in the real world through a virtual world and bring players to real-world businesses to break through the limitations of existing marketing.
- the cross-border interactive marketing system includes:
- An Internet comprising a network server and a base station of at least one network system provider for transmitting data by wireless technology or wired technology;
- a platform server of the platform vendor comprising at least one marketing processing module and a transmission module
- the marketing processing module is a background program capable of performing data processing and function operations
- the transmission module can be connected to the Internet, and the server host connection has at least one player database storing the player identification information, a merchant database storing the basic identification information of the merchant, and a marketing database storing the marketing event information;
- At least one player's portable device having at least one marketing operation module, a wireless network transmission module, a wireless broadcast module, and a positioning module
- the marketing operation module can be an application for performing a function operation and displaying a virtual world
- the wireless broadcast module is configured to interact with a merchant to complete a marketing event
- the positioning module is configured to locate a player in a real world location
- the wireless network transmission module is configured to wirelessly transmit data to the server via the Internet
- At least one merchant terminal device having at least one marketing interaction module, a network transmission module, and a wireless broadcast module
- the marketing interaction module is an application software for performing function operations and displaying a virtual world
- the wireless broadcast module can be associated with the player
- the network transmission module provides a wired or wireless connection to the server via the Internet to transmit data.
- the server host can transmit at least one marketing event to the virtual merchant of the virtual world to the player's portable device, for the player to find the corresponding merchant in the real world through the positioning of the portable device, and complete the marketing event, and after completion
- the portable device can transmit the data including the positioning information and the marketing event to the server, so that the player can perform the interaction of the marketing event in the real world through the marketing event indication in the virtual world, thereby greatly improving the marketing and advertising effects.
- FIG. 1 is a schematic diagram of a system architecture of the present invention for explaining the relative relationship of each device
- FIG. 2 is a schematic diagram of actual system configuration in the real world according to the present invention.
- FIG. 3 is a schematic diagram of a virtual world displayed by a portable device in the system of the present invention.
- FIG. 4 is a schematic diagram of a real world and a virtual world of the system of the present invention.
- Figure 5 is a schematic flow chart of the method of the present invention.
- the present invention discloses a cross-border interactive marketing system and its method.
- the technical content of the present invention will be described below through specific embodiments, so that those skilled in the art can easily understand the advantages and advantages of the present invention from the contents disclosed in the present specification. efficacy.
- the invention may also be embodied or applied in other specific embodiments. Therefore, with reference to the specific embodiments of the invention and the components thereof, all of the front and rear, left and right, top and bottom, upper and lower, and horizontal and vertical references are for convenience of description and are not limiting.
- the present invention also does not limit its components to any position or spatial orientation.
- the drawings and the dimensions specified in the specification may be varied in accordance with the design and needs of the specific embodiments of the present invention without departing from the scope of the appended claims.
- the cross-border interactive marketing system provided by the present invention is shown in FIG. 1.
- the system includes a platform server 10, an Internet 20, at least one player's portable device 30, and at least one merchant terminal device 40, so that the server 10 is provided. Available through the Internet 20 and each of the portable devices The device 30 and each of the terminal devices 40 are wired or wirelessly connected to transmit data, so that the player can find at least one marketing event in the real world indicating the virtual merchant in the virtual world (eg, electronic map, street scene map, etc.). Let the player interact with the merchant in the real world to complete the marketing event.
- the virtual merchant eg, electronic map, street scene map, etc.
- Each marketing event can include a specified location (such as a business or a specific location, etc.), tasks to be performed (such as listening to product introductions, tasting, spending, or assisting publicity, etc.) ) information related to advertising marketing, such as rewards (such as points, coupons, or cash backs);
- the detailed configuration of the cross-border interactive marketing system provided by the present invention is as shown in FIG. 1 and FIG. 2, wherein the server 10 includes at least one marketing processing module 11 and a transmission module 12, and the marketing processing module 11 is built in.
- a background program for interpreting, analyzing, comparing, and processing various data such as player data, merchant data, positioning data, time data, or marketing event data
- the transmission module 12 may be connected by wireless technology or wired technology.
- the Internet 20 is configured to transmit or receive various data or marketing events of the player's portable device 30 or the merchant's terminal device 40.
- the server 10 is coupled to at least one player database 15, a merchant database 16 and a marketing database 17, wherein the player database 15 It can be used to store the player's basic identification data, positioning data, completion event data and various reward data, etc.
- the merchant database 16 can be used to store basic identification data of the merchant, location data, indicate marketing event data, and provide reward data, etc.
- marketing Database 17 is used for marketing events and rewards between players and merchants in the storage system. Instructions, distribution, modification and interactive data (ie, the advertising and marketing behavior);
- the Internet 20 is typically a network system for wired or wireless connection, and the server 10, the portable device 30, and the terminal device 40 are connected by a wireless network or a wired network for transmitting and exchanging various electronic data.
- the portable device 30 can be a player's smart phone, a tablet computer, or the like, and has at least one marketing operation module 31, a wireless network transmission module 35, a wireless broadcast module 36, and a positioning module 37, wherein the marketing operation module 31 is an application (APP) built in the portable device 30, as shown in FIG. 3 and FIG. 4, which includes a man-machine interface and can be displayed.
- APP application
- the wireless The broadcast module 36 can be an infrared transmission component, a high frequency wireless communication component (NFC), a Bluetooth transmission component, a radio frequency tag or its reader, a barcode or a reader thereof (such as a camera and barcode recognition program for a smartphone), and the like.
- the short-range communication component allows the player to interact with the real-world merchants to complete the marketing event with the wireless broadcast module 36 of the portable device 30.
- the positioning module 37 can be a global positioning system (GPS), which can be used with the marketing operation module 31 to guide the player to find the real world.
- GPS global positioning system
- the middle merchant or location, and the wireless network transmission module 35 is configured to wirelessly connect to the server 10 via the Internet 20 to transmit instructions or player data;
- the terminal device 40 may be a terminal of a merchant, a desktop computer, a notebook computer, or the like, and has at least one marketing interaction module 41, a network transmission module 45, and a wireless broadcast module 46.
- the marketing interaction module 41 is built in.
- Application software for the terminal device 40 including a human machine interface and a displayable virtual world (eg, an electronic map) for setting, modifying, and logging marketing events, and interacting with the player's portable device 30, the wireless broadcast module 46 Can be short-range communication such as infrared transmission components, high-frequency wireless communication components (NFC), Bluetooth transmission components, wireless RF tags or their readers, barcodes or their readers (such as smartphone camera and barcode recognition programs)
- An element for the merchant to perform a marketing event interaction eg, scanning a barcode, etc.
- the terminal device 40 further includes a positioning module 47, and
- the marketing event of the virtual merchant in the virtual world can be transmitted to the portable device 30 of the player through the servo host 10 in the system.
- the portable device 30 For the player to find the corresponding merchant in the real world through the positioning data in the marketing operation module 31 of the portable device 30, cooperate with the displayed virtual world, and complete the marketing event, and let the portable device 30 transmit the positioning information and the marketing event to the server host 10.
- the data of the information enables the server 10 to effectively record, store, count and manage the marketing event data of the player to complete the instruction for subsequent reward and marketing management.
- the process steps of the cross-border interactive marketing method are as shown in FIG. 3 .
- Figure 4 and Figure 5 The process steps of the cross-border interactive marketing method are as shown in FIG. 3 .
- Step S01 Start the online connection, firstly, the platform operator opens the marketing processing module 11 of the server 10, and the players 210A and 210B of the real world 200 turn on the task operation module 31 of the portable device 30 as needed, and each of the real worlds 200
- the merchants 220A-220D also open the task interaction module 41 of the terminal device 40 as needed, and the opened portable device 30 and the terminal device 40 can pass through the wireless network transmission module 35 and the network transmission module 45 via the Internet 20 and the server 10, respectively.
- the transmission module 12 forms an online state for transmitting or receiving data;
- Step S02 transmitting the positioning information, the portable device 30 of each of the players 210A, 210B can locate the location of the real world 200 through the positioning module 37, and display the player 210A, 210B as a virtual player 310A, 310B in the portable device.
- the identification information, the positioning information, and the like of the players 210A and 210B are then transmitted to the servo host 10 via the Internet 20 via the portable device 30 for the servo.
- the marketing processing module 11 After receiving the host 10, the marketing processing module 11 performs data processing.
- the terminal device 40 transmits its preset positioning location to the server 10 via the Internet 20, and displays the merchants 220A-220D as a virtual merchant 320A-320D.
- the terminal device 40 In the virtual world 300 of the marketing processing module 11 or the task interaction module 41, and if the merchant is a mobile merchant, the terminal device 40 further has a positioning module 47 for positioning the location and transmitting the positioning location thereof. To the servo host 10 for display in the virtual world 300;
- Step S03 sending a specified marketing event
- the server host 10 receives the player 210A
- the server 10 can use the marketing processing module 11 to perform analysis and comparison according to the data in the player database 15, the merchant database 16, and the marketing database 17, and deliver at least one using the Internet 20.
- a marketing event which will be indicated to the virtual merchants 320A-320D in the virtual world 300 of the marketing processing module 11 of the player 210A, 210B portable device 30, and each marketing event may include a specified location (eg, a merchant or a particular Sites, etc., tasks to be performed (such as listening to product introductions, tasting, consumption, or assisting publicity, etc.) and advertising rewards (such as points, coupons, cash back, etc.) and other information related to advertising marketing;
- a specified location eg, a merchant or a particular Sites, etc.
- tasks to be performed such as listening to product introductions, tasting, consumption, or assisting publicity, etc.
- advertising rewards such as points, coupons, cash back, etc.
- Step S04 The marketing event data is returned, and the players 210A, 210B move in the corresponding real world 200 according to the virtual world 300 of the marketing processing module 11 on the portable device 30, and are continuously positioned by the positioning module 37 of the portable device 30, and The location is re-updated, and the virtual players 310A, 310B are advanced to the virtual merchants 320A-320D marked in the virtual world 300, and finally the players 210A, 210B can find the corresponding merchants 220A-220D or specific locations in the real world 200, thereby performing Specifying the action of the marketing event and reading the wireless broadcast module 46 of the terminal device 40 of the merchants 220A-220D with the wireless broadcast module 36 of the portable device 30 of the player 210A, 210B (eg, scanning wirelessly with a wireless radio frequency or barcode reader)
- the radio frequency label or the barcode is used to complete the certification of the marketing event, and the portable device 30 or the terminal device 40 integrates the positioning information to transmit the relevant data of the completion of the marketing
- Step S05 The data is updated, and the server 10 can use the server 10 after receiving the completed marketing event data returned by the portable device 30 of the player 210A, 210B or the terminal device 40 of the merchant 220A-220D in the real world 200.
- the marketing processing module 11 performs integration, analysis and management, and updates the virtual players 310A, 310B corresponding to the players 210A, 210B in the virtual world 300 or the virtual merchants 320A-320D corresponding to the merchants 220A-220D, and further Stored in the player database 15, the merchant database 16 or the marketing database 17 of the server 10, respectively;
- Step S06 sending update data
- the server 10 can be in the real world 200
- the players 210A, 210B transmit the marketing data of the updated corresponding virtual players 310A, 310B or virtual merchants 320A-320D through the portable device 30 or the merchants 220A-220D through the request of the terminal device 40, and display them on the players 210A, 210B.
- the marketing processing module 11 of the portable device 30 or the task interaction module 41 of the terminal device 40 of the merchants 220A-220D enables the players 210A, 210B of the real world 200 to obtain the reward levels according to the corresponding virtual players 310A, 310B. Or the item is consumed or enjoyed in the corresponding merchants 220A-220D of the real world 200, and is sent back to the server 10 after completing the consumption or the offer, and the process of step S05 is performed.
- the real world player can use the corresponding virtual player displayed in the virtual world to find a marketing event marked on the virtual merchant or a specific place, thereby completing the marketing event in the real world corresponding merchant or place.
- Tasks and record and store the completed marketing tasks on the corresponding virtual players, so that the corresponding players in the real world can get rewards and offers in the merchants, so that the consumers can be effectively guided to the merchants, thereby greatly improving their marketing. effect.
- step S02 and step S03 which include:
- Step S02A The merchant requests to obtain the player positioning information, and the merchants 220A-220D of the real world 200 can use the task interaction module 41 of the terminal device 40 to request the server 210 for the player 210A, 210B within the specific range of the location through the Internet 20, and After the servo host 10 returns, it is displayed in the virtual world 300 of the task interaction module 41 of the terminal device 40, so that the merchants 220A-220D can grasp in real time how many virtual players 310A, 310B and their consumption characteristics or data in the specific range;
- Step S02B The merchant resets the marketing event, and the merchant 220A-220D can re-set or adjust the new marketing transaction by using the task interaction module 41 according to the master player 210A, 210B data;
- Step S02C Returning the update marketing event, the merchant 220A-220D returns a new marketing event to the server host 10 through the terminal device 40, and continues the servo host 10 according to step S03. Sending new marketing events for real-time attraction of players 210A, 210B in the specific range of the real world 200 to the corresponding merchants 220A-220D to complete the marketing event interaction can further enhance the marketing effect.
- the server 10 in the present invention can transmit a marketing event in the virtual world to the portable device 30 of the player for the player to find the corresponding merchant in the real world through the positioning of the portable device 30 and complete the marketing event, and
- the server 10 transmits data including positioning information and marketing event information, so that the player can perform the marketing event event interaction between the player and the merchant in the real world through the marketing event indication in the virtual world, thereby greatly improving the marketing and advertising effects. Increase the added value of the product and increase its economic efficiency.
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Abstract
Description
Claims (7)
- 一种跨界互动营销系统,其特征在于,包含有:一因特网;一平台商的伺服主机,其包含至少有一营销处理模块及一传输模块,该营销处理模块为一可执行数据处理与功能操作的后台程序,该传输模块可以连接该因特网,伺服主机连接有至少一储存玩家识别信息的玩家数据库、一储存商家基本识别信息的商家数据库及一储存营销事件信息的营销数据库;至少一玩家的便携设备,其至少具有一营销操作模块、一无线网络传输模块、一无线广播模块及一定位模块,其中该营销操作模块为一供执行功能操作及可显示虚拟世界的应用程序,该无线广播模块供用于与商家完成营销事件互动,定位模块供定位玩家于真实世界的位置,无线网络传输模块供以无线方式通过因特网与伺服主机连接传送数据;至少一商家的终端装置,其至少具有一营销互动模块、一网络传输模块及一无线广播模块,其中营销互动模块为一供执行功能操作及显示虚拟世界的应用软件,该无线广播模块能够与玩家完成营销事件互动,网络传输模块供以有线或无线方式通过因特网与伺服主机连接以传送数据。
- 根据权利要求1所述的跨界互动营销系统,其特征在于,该便携设备是智能手机或平板计算机。
- 根据权利要求1所述的跨界互动营销系统,其特征在于,该多个无线广播模块是红外线传输元件、高频无线通信元件、蓝牙传输元件、无线射频卷标或其读取器、条形码或其读取器。
- 根据权利要求1所述的跨界互动营销系统,其特征在于,该终端装置包含有一定位模块,移动式的商家能够利用该定位模块标示商家地点。
- 一种应用权利要求1~4中任一项所述的跨界互动营销系统的跨界互动营销方法,其特征在于,至少包含以下步骤:步骤S01:启动联机,令平台商的伺服主机、该多个玩家的便携设备及该多个商家的终端装置与因特网形成联机状态,供传送或接收数据;步骤S02:传送定位信息,该多个玩家的便携设备通过定位模块定位后传送至伺服主机,并将该玩家以一虚拟玩家身份显示于便携设备或终端装置的虚拟世界中,该多个商家的终端装置将自身的位置传送至伺服主机,并将该商家以一虚拟商家身份显示于便携设备或终端装置的虚拟世界中;步骤S03:发送指定营销事件,该伺服主机利用因特网派送至少一营销事件于虚拟世界中的虚拟商家;步骤S04:回传完成营销事件数据,真实世界的玩家依据便携设备的虚拟世界于相对应的真实世界中向具营销事件的虚拟商家移动,让玩家可寻找到真实世界中相对应的商家或特定地点,从而进行指定营销事件的动作,且便携设备或终端装置整合定位信息并将完成营销事件的相关数据回传至伺服主机;步骤S05:更新数据,该伺服主机于接收该多个便携设备或该多个终端装置所回传的完成营销事件数据后,利用伺服主机更新虚拟世界中该玩家相对应的虚拟玩家或该商家相对应的虚拟商家的数据。
- 根据权利要求5所述的跨界互动营销方法,其特征在于,该步骤S05之后进一步具有一步骤S06,步骤S06:发送更新数据,该伺服主机根据真实世界中该玩家或该 商家的请求,传送更新后的相对应虚拟玩家或虚拟商家的营销数据,使真实世界的玩家可根据相对应的虚拟玩家所取得的奖励等级或项目于真实世界的相对应商家中进行消费或享受优惠,且于完成消费或优惠后重新发回伺服主机,进行步骤S05的更新程序。
- 根据权利要求5或6所述的跨界互动营销方法,其特征在于,该步骤S02与步骤S03中增加下列步骤,其包含以下步骤:步骤S02A:商家请求取得玩家定位信息,该真实世界的商家利用终端装置通过因特网向伺服主机请求所在位置特定范围内的玩家,并由伺服主机回传后,显示于该终端装置的虚拟世界中,让商家可以实时掌握该特定范围内有多少玩家及其消费特性或数据;步骤S02B:商家重新设定营销事件,该商家可依掌握的玩家数据重新设定或调整新的营销事务;步骤S02C:回传更新营销事件,该商家通过终端装置回传新的营销事件至伺服主机,由伺服主机继续依步骤S03发送新的营销事件,供实时吸引真实世界中该特定范围内的玩家至相对应商家来完成营销事件的互动。
Priority Applications (13)
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PCT/CN2016/000563 WO2018068160A1 (zh) | 2016-10-12 | 2016-10-12 | 一种跨界互动营销系统及其方法 |
EP16918694.7A EP3528195A1 (en) | 2016-10-12 | 2016-10-12 | Cross-boundary interactive marketing system and method therefor |
JP2019518237A JP6716829B2 (ja) | 2016-10-12 | 2016-10-12 | クロスオーバー相互作用マーケティングシステム及びその方法 |
KR1020197010556A KR20190068541A (ko) | 2016-10-12 | 2016-10-12 | 교차 상호작용 마케팅 시스템 및 방법 |
BR112019007227A BR112019007227A2 (pt) | 2016-10-12 | 2016-10-12 | sistema e método de marketing interativo cruzado |
SG11201903026SA SG11201903026SA (en) | 2016-10-12 | 2016-10-12 | Crossover interactive marking system and method |
RU2019112907A RU2019112907A (ru) | 2016-10-12 | 2016-10-12 | Система и способ перекрестного интерактивного маркетинга |
MX2019004352A MX2019004352A (es) | 2016-10-12 | 2016-10-12 | Sistema y metodo de comercializacion interactiva cruzada. |
AU2016425998A AU2016425998A1 (en) | 2016-10-12 | 2016-10-12 | Cross-boundary interactive marketing system and method therefor |
CA3038408A CA3038408A1 (en) | 2016-10-12 | 2016-10-12 | Crossover interactive marking system and method |
ZA201902017A ZA201902017B (en) | 2016-10-12 | 2019-04-01 | Crossover interactive marking system and method |
PH12019500733A PH12019500733A1 (en) | 2016-10-12 | 2019-04-04 | Crossover interactive marking system and method |
IL265891A IL265891A (en) | 2016-10-12 | 2019-04-07 | Crossover interactive marking system and method |
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PCT/CN2016/000563 WO2018068160A1 (zh) | 2016-10-12 | 2016-10-12 | 一种跨界互动营销系统及其方法 |
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EP (1) | EP3528195A1 (zh) |
JP (1) | JP6716829B2 (zh) |
KR (1) | KR20190068541A (zh) |
AU (1) | AU2016425998A1 (zh) |
BR (1) | BR112019007227A2 (zh) |
CA (1) | CA3038408A1 (zh) |
IL (1) | IL265891A (zh) |
MX (1) | MX2019004352A (zh) |
PH (1) | PH12019500733A1 (zh) |
RU (1) | RU2019112907A (zh) |
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US11703988B1 (en) | 2021-03-11 | 2023-07-18 | Honda Motor Co., Ltd. | Social interaction based display control |
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- 2016-10-12 KR KR1020197010556A patent/KR20190068541A/ko unknown
- 2016-10-12 EP EP16918694.7A patent/EP3528195A1/en not_active Withdrawn
- 2016-10-12 JP JP2019518237A patent/JP6716829B2/ja not_active Expired - Fee Related
- 2016-10-12 BR BR112019007227A patent/BR112019007227A2/pt not_active Application Discontinuation
- 2016-10-12 CA CA3038408A patent/CA3038408A1/en not_active Abandoned
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- 2016-10-12 MX MX2019004352A patent/MX2019004352A/es unknown
- 2016-10-12 WO PCT/CN2016/000563 patent/WO2018068160A1/zh unknown
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2019
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- 2019-04-04 PH PH12019500733A patent/PH12019500733A1/en unknown
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IL265891A (en) | 2019-06-30 |
MX2019004352A (es) | 2019-08-05 |
RU2019112907A (ru) | 2020-10-26 |
BR112019007227A2 (pt) | 2019-07-02 |
ZA201902017B (en) | 2019-11-27 |
CA3038408A1 (en) | 2018-04-19 |
AU2016425998A1 (en) | 2019-04-18 |
PH12019500733A1 (en) | 2019-07-24 |
EP3528195A1 (en) | 2019-08-21 |
KR20190068541A (ko) | 2019-06-18 |
SG11201903026SA (en) | 2019-05-30 |
JP2019535083A (ja) | 2019-12-05 |
JP6716829B2 (ja) | 2020-07-01 |
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