WO2018018616A1 - 一种运动装置 - Google Patents

一种运动装置 Download PDF

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Publication number
WO2018018616A1
WO2018018616A1 PCT/CN2016/092347 CN2016092347W WO2018018616A1 WO 2018018616 A1 WO2018018616 A1 WO 2018018616A1 CN 2016092347 W CN2016092347 W CN 2016092347W WO 2018018616 A1 WO2018018616 A1 WO 2018018616A1
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WO
WIPO (PCT)
Prior art keywords
display
motion information
motion
pressure value
information
Prior art date
Application number
PCT/CN2016/092347
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English (en)
French (fr)
Inventor
杨帆
Original Assignee
深圳市柔宇科技有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 深圳市柔宇科技有限公司 filed Critical 深圳市柔宇科技有限公司
Priority to CN201680016273.2A priority Critical patent/CN107454857A/zh
Priority to PCT/CN2016/092347 priority patent/WO2018018616A1/zh
Publication of WO2018018616A1 publication Critical patent/WO2018018616A1/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/20Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags
    • A63B69/32Punching balls, e.g. for boxing; Other devices for striking used during training of combat sports, e.g. bags with indicating devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2244/00Sports without balls
    • A63B2244/10Combat sports
    • A63B2244/102Boxing

Definitions

  • the present invention relates to the field of electronic technology, and in particular, to a motion device.
  • boxing needs to pay attention to posture, boxing, and correct pace during practice. If you don't pay attention to posture, it is easy to counterproductive. In addition, there is no tediousness in practicing boxing without feedback, and it is difficult to stick to it.
  • Existing game consoles can only be played through screens such as TVs and computers.
  • the game mode is single and the user experience is not good. Playing games for a long time is easy to affect your health. For example, some cervical spine problems, mouse hand, weak constitution, decreased vision, etc., due to the screen, the prior art can not combine boxing and games.
  • Embodiments of the present invention provide a motion device in which game and motion can be combined.
  • an embodiment of the present invention provides a motion device, including at least one first device and at least one second device;
  • the second device includes a touch device and a display device, and the touch device is configured to receive first motion information of the first device and receive a pressure value generated by the first device contacting the second device
  • the display device is configured to generate display data according to the sensing signal and the pressure value for display.
  • the second device includes a touch device and a display device
  • the touch device is configured to receive the first device by including at least one first device and at least one second device in the motion device.
  • the display device configured to generate display data according to the sensing signal and the pressure value for display.
  • FIG. 1 is a schematic structural view of a first embodiment of a motion device according to an embodiment of the present invention
  • FIG. 2 is a schematic structural view of a second embodiment of a motion device according to an embodiment of the present invention.
  • FIG. 3 is a schematic structural view of a third embodiment of a motion device according to an embodiment of the present invention.
  • FIG. 4 is a schematic structural view of a fourth embodiment of a motion apparatus according to an embodiment of the present invention.
  • FIG. 5 is a schematic structural diagram of a fifth embodiment of a motion apparatus according to an embodiment of the present invention.
  • FIG. 6 is a schematic diagram of a network structure of a game system according to an embodiment of the present invention.
  • Embodiments of the present invention provide a motion device in which game and motion can be combined.
  • references to "an embodiment” herein mean that a particular feature, structure, or characteristic described in connection with the embodiments can be included in at least one embodiment of the invention.
  • the appearances of the phrases in various places in the specification are not necessarily referring to the same embodiments, and are not exclusive or alternative embodiments that are mutually exclusive. Those skilled in the art will understand and implicitly understand that the embodiments described herein can be combined with other embodiments.
  • FIG. 1 is a schematic structural diagram of a first embodiment of a motion apparatus according to an embodiment of the present invention.
  • the motion apparatus 100 includes at least one first device 110 and at least one second device 120 .
  • the second device 120 includes a touch device 121 and a display device 122, and the touch device 121 is configured to receive first motion information of the first device 110 and receive the first device 110 contact.
  • the display device 122 is configured to generate display data according to the sensing signal and the pressure value for displaying the pressure value generated by the first device 120.
  • the first device 110 may be a game sports device such as a boxing glove or a finger sleeve, and the first device 120 may be disposed on a sandbag, a mobile phone, or a game machine.
  • a game sports device such as a boxing glove or a finger sleeve
  • the first device 120 may be disposed on a sandbag, a mobile phone, or a game machine.
  • the touch device 121 refers to a device that has a touch sensing function, can sense the pressure acting on the touch device, and receives the pressure information.
  • the touch device 121 can be a flexible touch screen.
  • the display device 122 refers to a device that can display information that can be received by the display device 122.
  • the display device 122 may be a flexible display screen, a virtual reality VR device, or an augmented reality AR device.
  • the display device 122 can be a flexible display screen, such that the flexible display screen 122 displays the data received and transmitted by the flexible touch screen 121.
  • the first motion information refers to motion information generated when the first device 110 is operated when the user plays the game.
  • the first motion information includes at least one of the following:
  • the speed of the first device 110 or the angular velocity of the first device 110 is the speed of the first device 110 or the angular velocity of the first device 110.
  • the first device 110 Since the first device 110 will be moved when the user operates the first device 110, the first device 110 will have a certain speed and angular velocity.
  • the first device 110 since the first device 110 is in contact with the first device 120, the first device 110 and the first device 120 will generate a certain relationship between the first device 110 and the first device 120.
  • Pressure value which also represents the state of the user when playing the game, so It is also possible to further determine the game situation by receiving the pressure value generated by the first device 110 contacting the first device 120.
  • the game equipment such as boxing gloves and finger cots can be combined with the first device 120 disposed on the sandbag, the mobile phone, the game machine, etc., by establishing a communication connection between the first device 110 and the first device 120, so that when the user plays the game, the touch device 121 of the first device 120 can receive the first motion information of the first device 110, and then the first device A motion information is combined with the pressure value generated by the first device 110 contacting the first device 120 to constitute a motion condition of the first device 110, and then the information generation display data is displayed on the first device 120, so that the user can be in motion. At the same time feel the entertainment.
  • the first device 110 includes a pressure detecting unit 111, and the pressure detecting unit 111 is configured to generate when the first device 110 contacts the first device 120. Pressure value.
  • FIG. 2 is a schematic structural diagram of a second embodiment of a motion apparatus according to an embodiment of the present invention.
  • the first device 120 includes a pressure detecting unit 123, and the pressure detecting unit 123 is configured to receive when the first device 110 contacts the first device 120.
  • the pressure value Referring to FIG. 3, FIG. 3 is a schematic structural diagram of a third embodiment of a motion apparatus according to an embodiment of the present invention.
  • a pressure detecting unit may be disposed on the first device 120 for receiving the pressure value generated when the first device 110 contacts the first device 120.
  • the first device 120 includes a flexible touch screen 121 and a flexible display screen 122, and the first device 120 is disposed to be connected to the mobile phone, and is in the first A device 120 is further provided with a pressure detecting device, so that when the user uses the boxing glove, the flexible touch screen 121 of the mobile phone will detect the movement of the boxing glove, for example, by the speed and angular velocity of the user waving the boxing glove, and also The pressure detecting device detects the pressure value of the boxing glove hitting the flexible touch screen 121, thereby combining the speed, angular velocity and pressure value of the boxing glove Generating a display data displayed on the flexible display screen 122, for example, a boxing picture can be displayed on the flexible display screen 122, the direction of the boxing can be set by speed and angular velocity, and the strength of the boxing hit is The pressure value is related.
  • the first device 120 further includes a camera, where the display device 122 is configured to receive image data of the camera 124 and display the image data on the display.
  • the display device 122 is configured to receive image data of the camera 124 and display the image data on the display.
  • FIG. 4 is a schematic structural diagram of a fourth embodiment of a motion apparatus according to an embodiment of the present invention.
  • the display data sensed and generated by the touch device 121 can be displayed on the display device 122 of the first device 120, and the image captured by the camera 124 can be displayed, or the display data can be combined with the captured image.
  • the display data sensed and generated by the touch device 121 can be displayed on the display device 122 of the first device 120, and the image captured by the camera 124 can be displayed, or the display data can be combined with the captured image.
  • display device 122 On display device 122.
  • the camera 124 can also record the user's motion posture, combined with the data acquired by the first device 110 and the first device 120, thereby analyzing whether the user's posture is correct by the processor, guiding the user to perform correct exercise, not only reaching The purpose of fitness can also play a protective role.
  • the display device 122 is further configured to display content related to the first motion information when the first motion information meets a preset condition,
  • the first motion information includes a motion trajectory and contact position information of the first device 110 and the first device 120.
  • a trajectory of the boxing on the display device 122 when the manner of the user's boxing and the strength of the boxing reach a preset condition before the full-level game. To indicate that the user successfully completed the game.
  • screens can also be displayed to indicate that the user completes the game, for example, a screen in which the game is successful, and it can be understood that in this way, the user's game entertainment can be improved.
  • the mobile device 100 further includes a control device 130 for controlling an action flow between the first device 110 and the first device 120, the control The function of the device 130 is equivalent to a program function integrated in a mobile phone or a game machine.
  • FIG. 5 is a schematic structural diagram of a fifth embodiment of a motion apparatus according to an embodiment of the present invention.
  • FIG. 6 is a schematic diagram of a network structure of a game system according to an embodiment of the present invention.
  • one or more motion devices 100 are included.
  • the plurality of motion devices 100 are connected by the Internet 600.
  • the plurality of motion devices 100 are implemented by the router 300, the local area network 400, and the server 500. Interconnections are made such that the mobile devices 100 can communicate with each other, receive motion information between each other, and compare motion information between each other, and display motion information of each other.
  • the different first devices 110 if the number of the first devices 110 is greater than or equal to 2, the different first devices 110 establish a communication connection by using a wireless or a wired manner. Thereby communication between different devices can be achieved.
  • the display device 122 is further configured to receive second motion information of the first device 110 from other the devices, to be on the display device 122.
  • the second motion information is displayed.
  • the display device 122 may receive motion information from other motion devices 100 via the camera 124.
  • the display device 122 may also directly display the motion information of the first device 110 of the other device and the second motion information corresponding to the pressure value, and display the second motion information. On display device 122.
  • each of the motion devices 100 can acquire the usage state of the user of the other motion device 100 through the camera 124. Therefore, the long-distance battle mode can be realized (for example, the opponent's punch is displayed in real time, and the corresponding punch or dodge action is made at the same time); the exercise state or the number of times of the opponent can also be obtained (for example, different levels can be set according to different user data) The more powerful the person is, the higher the level, the purpose of motivating or making friends.
  • the apparatus is further configured to collect the first motion information and the second motion information to perform the first motion information and the second motion information.
  • the comparison results are obtained and the comparison results are displayed on the display device 122.
  • the user of the first device 110 and the user of the first device 120 perform a boxing match, and by comparing the boxing actions of the two parties and the number of times, the two sides perform a match. Then, by counting the first motion information of the user of the first device 110 and the second motion information of the user of the first device 120, the first user and the second user are first determined by the first motion information and the second motion information. Whether the fist posture is correct, and then correct the fist posture by counting the two The number of punches under the force is finally judged as the winner with the correct number of punches.
  • the punching postures of both of them can be simultaneously displayed on the display device 122 of the first device 110 and the first device 120, and the statistical results of the punching of the two can be improved to improve the interactive entertainment of both parties.
  • each player can be brought together to enhance entertainment.
  • the motion device 100 provided by the embodiment of the present invention includes at least one first device 110 and at least one first device 120.
  • the first device 120 includes a touch device 121 and a display device 122.
  • Receiving the first motion information of the first device 110 and receiving the pressure value generated by the first device 110 contacting the first device 120, the display device 122 is configured to use the sensing signal and the The pressure value generates display data for display.
  • the first motion information of the first device 110 can be displayed, and the function of combining the motion with the game is realized, and the entertainment of the sport is improved.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Signal Processing (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • Heart & Thoracic Surgery (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

一种运动装置(100),包括:至少一个第一设备(110)和至少一个第二设备(120);第二设备(120)包括触控设备(121)和显示设备(122),触控设备(121)用于接收第一设备(110)的第一运动信息以及用于接收第一设备(110)接触第二设备(120)产生的压力值,显示设备(122)用于根据第一运动信息以及压力值生成显示数据进行显示,从而能将第一设备(110)的第一运动信息进行显示,实现了将运动与游戏相结合的功能,提高运动的娱乐性。

Description

一种运动装置 技术领域
本发明涉及电子技术领域,尤其涉及一种运动装置。
背景技术
拳击作为一种排压和健身的方式,在练习的时候需要注意姿势、拳法、步伐的正确保持,不注意姿势的话很容易适得其反。此外练习拳击时没有反馈也会感觉乏味,很难坚持下来。
现有游戏机只能通过电视和电脑等屏幕玩,游戏方式单一,用户体验不好。长期玩游戏容易对身体健康造成影响。比如出现一些颈椎问题、鼠标手、体质变弱、视力下降等问题,而由于屏幕的原因,现有技术无法将拳击与游戏结合起来。
发明内容
本发明实施例提供一种运动装置,以期可以将游戏与运动进行结合。
第一方面,本发明实施例提供一种运动装置,包括至少一个第一设备和至少一个第二设备;
所述第二设备包括触控设备和显示设备,所述触控设备用于接收所述第一设备的第一运动信息以及用于接收所述第一设备接触所述第二设备产生的压力值,所述显示设备用于根据所述感应信号以及所述压力值生成显示数据进行显示。
可以看出,本发明实施例中,通过在运动装置中包括至少一个第一设备和至少一个第二设备,第二设备包括触控设备和显示设备,所述触控设备用于接收所述第一设备的第一运动信息以及用于接收所述第一设备接触所述第二设备产生的压力值,所述显示设备用于根据所述感应信号以及所述压力值生成显示数据进行显示。从而能将第一设备的第一运动信息进行显示,实现了将运动与游戏相结合的功能,提高运动的娱乐性。
附图说明
为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1是本发明实施例提供的一种运动装置的第一实施例结构示意图;
图2是本发明实施例提供的一种运动装置的第二实施例结构示意图;
图3是本发明实施例提供的一种运动装置的第三实施例结构示意图;
图4是本发明实施例提供的一种运动装置的第四实施例结构示意图;
图5是本发明实施例提供的一种运动装置的第五实施例结构示意图;
图6是本发明实施例提供的一种游戏系统的网络结构示意图。
具体实施方式
本发明实施例提供一种运动装置,以期可以将游戏与运动进行结合。
为了使本发明实施例的目的、技术方案和优点更加清楚,下面结合本发明实施例的附图,对本发明实施例的技术方案进行清楚、完整地描述。显然,所描述的实施例仅仅是本发明一部分的实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本发明保护的范围。
除非另作定义,此处使用的技术术语或科学术语应对作为本发明所属领域内具有一般技能的人士所理解的通常意义。本发明中使用的“第一”、“第二”、“第三”和“第四”等是用于区别不同对象,而不是用于描述特定顺序、数量或者重要性。同样,“一个”、“一”或“该”等类似词语也不表示数量限制,而只是用来表示存在至少一个。“包括”或者“包含”等类似的词语意指出现该词语前面的元件或物件涵盖出现在该词后面列举的元件或者物件及其等同,而不排除其他元件或物件。“连接”或者相连等类似的词语并非限定于物理的或者机械的连接,而是可以包含电性的连接,不管是直接的还是间接的。“上”、“下”、“左”、“右”等仅用于表示相对位置关系,当被描述对象的绝对位置改变后,则该相对位置关系也可能相应地改变。
在本文中提及“实施例”意味着,结合实施例描述的特定特征、结构或特性可以包含在本发明的至少一个实施例中。在说明书中的各个位置出现该短语并不一定均是指相同的实施例,也不是与其它实施例互斥的独立的或备选的实施例。本领域技术人员显式地和隐式地理解的是,本文所描述的实施例可以与其它实施例相结合。
首先参见图1,图1是本发明实施例提供的一种运动装置的第一实施例结构示意图,如图1所示,该运动装置100包括至少一个第一设备110和至少一个第二设备120;其中,所述第二设备120包括触控设备121和显示设备122,所述触控设备121用于接收所述第一设备110的第一运动信息以及用于接收所述第一设备110接触所述第一设备120产生的压力值,所述显示设备122用于根据所述感应信号以及所述压力值生成显示数据进行显示。
其中,该第一设备110可以为拳击手套、指套等游戏运动设备,第一设备120可以设置于沙袋、手机、游戏机上。
其中,触控设备121是指具有触控感应功能,能够感应到作用于其上的压力,并接收到该压力信息的设备。
优选地,该触控设备121可以为柔性触控屏。
其中,显示设备122是指可以其所接收到的信息进行显示的一种设备。
可选地,该显示设备122可以为柔性显示屏、虚拟现实VR设备或增强现实AR设备。
优选地,该显示设备122可以为柔性显示屏,从而该柔性显示屏122将柔性触控屏121接收并发送过来的数据进行显示。
其中,第一运动信息是指当用户玩游戏时,操作第一设备110时所产生的运动信息,可选地,该第一运动信息包括以下至少一种:
所述第一设备110的速度或所述第一设备110的角速度。
由于当用户操作第一设备110时,将会带动第一设备110运动,从而将会使第一设备110具有一定的速度与角速度。
更进一步地,由于是结合第一设备110与第一设备120进行游戏,所以该第一设备110与第一设备120进行接触时,将会在第一设备110和第一设备120之间产生一定的压力值,而该压力值也能代表用户玩游戏时的状态,所以 还可以通过接收第一设备110接触第一设备120产生的压力值来进一步确定游戏情况。
在本发明实施例中,当用户玩拳击等游戏时,可以通过将拳击手套、指套等游戏运动设备与设置于沙袋、手机、游戏机等的第一设备120进行结合来进行操作,通过建立第一设备110和第一设备120之间的通信连接,从而当用户玩游戏时,可以使第一设备120的触控设备121接收到第一设备110的第一运动信息,然后再将该第一运动信息结合第一设备110接触第一设备120产生的压力值来构成第一设备110的运动情况,然后再将该信息生成显示数据在第一设备120进行显示,从而使得用户可以在运动的同时感受到娱乐。
可选地,在本发明的一个实施例中,所述第一设备110包括压力检测单元111,所述压力检测单元111用于所述第一设备110接触所述第一设备120时产生所述压力值。参见图2,图2是本发明实施例提供的一种运动装置的第二实施例结构示意图。
可选地,在本发明的另一个实施例中,所述第一设备120包括压力检测单元123,所述压力检测单元123用于接收所述第一设备110接触所述第一设备120时产生的所述压力值。参见图3,图3是本发明实施例提供的一种运动装置的第三实施例结构示意图。
可以理解,由于需要检测第一设备110和第一设备120之间的压力值,所以需要利用一个压力检测单元来检测该压力值,而当第一设备110与第一设备120接触时,第一设备110和第一设备120均能感受到一样的压力值,所以既可以选择在第一设备110上设置压力检测单元用于所述第一设备110接触所述第一设备120时产生所述压力值,也可以在第一设备120上设置压力检测单元用于接收所述第一设备110接触所述第一设备120时产生的所述压力值。
举例说明,在本发明的一个示例中,若第一设备110为拳击手套,第一设备120包括柔性触控屏121和柔性显示屏122,并且第一设备120设置于与手机相连,且在第一设备120上还设置有压力检测装置,从而当用户使用拳击手套时,手机的柔性触控屏121将检测该拳击手套的运动情况,例如通过用户挥舞拳击手套的速度和角速度,并且还可以通过压力检测装置来检测拳击手套击打柔性触控屏121的压力值,从而将拳击手套的速度、角速度以及压力值共同 生成一显示数据显示在柔性显示屏122上例如,可以在柔性显示屏122上显示拳击的画面,该拳击的动作方向则可以通过速度和角速度来设置,而该拳击的击打时的力度则与压力值相关。
可选地,在本发明的一些可能的实施方式,所述第一设备120还包括摄像头,所述显示设备122用于接收所述摄像头124的图像数据并将所述图像数据显示在所述显示设备122上。参见图4,图4是本发明实施例提供的一种运动装置的第四实施例结构示意图。
可以理解,在第一设备120的显示设备122上既可以显示由触控设备121感应并生成的显示数据,还可以显示摄像头124所接收到的摄像画面,或者将该显示数据与摄像画面结合显示在显示设备122上。
更进一步地,该摄像头124还可以记录用户的运动姿势,结合第一设备110与第一设备120所获取的数据,从而通过处理器分析用户的姿势是否正确,引导用户进行正确的锻炼,不仅达到健身的目的同时也可以起到一定的保护作用。
可选地,在本发明的一些可能的实施方式中,所述显示设备122还用于在所述第一运动信息满足预设条件时,显示与所述第一运动信息相关的内容,所述第一运动信息包括运动轨迹与所述第一设备110与所述第一设备120的接触位置信息。
举例说明,在本发明一个示例中,当用户玩拳击游戏时,可以在全级游戏之前设置当用户的拳击的方式以及拳击的力度达到预设条件时,在显示设备122上显示该拳击的轨迹,以表示用户成功完成该游戏。
更进一步地,还可以显示其它画面以表示用户完成该游戏,例如,游戏成功的画面,可以理解,通过该方式,可以提高用户的游戏娱乐性。
更进一步地,在本发明的一些可能的实施方式中,该运动装置100还包括控制设备130,该控制设备130用于控制上述第一设备110以及第一设备120之间的动作流程,该控制设备130的功能相当于集成于手机或游戏机等程序功能。参见图5,图5是本发明实施例提供的一种运动装置的第五实施例结构示意图。
参见图6,图6是本发明实施例提供的一种游戏系统的网络结构示意图。 在图6所示的系统中,包括一个或多个运动装置100,这多个运动装置100之间通过互联网600进行连接,具体地,通过路由器300、局域网400以及服务器500实现多个运动装置100之间的互联,从而使得运动装置100之间可以彼此进行通信,接收彼此之间的运动信息,并将彼此之间的运动信息进行对比,以及显示彼此的运动信息。
可选地,在本发明的一些可能的实施方式中,若所述第一设备110的个数大于或等于2,所述不同的第一设备110之间通过无线或有线的方式建立通信连接。从而可以实现不同设备之间的通信。
可选地,在本发明的一些可能的实施方式中,所述显示设备122还用于接收来自其它所述装置的所述第一设备110的第二运动信息,以在所述显示设备122上显示所述第二运动信息。
可选地,在本发明的一个实施例中,该显示设备122可以通过摄像头124接收来自其它运动装置100的运动信息。
可选地,在本发明的另一个示例中,该显示设备122还可以通过直接接收其它设备的第一设备110的运动信息以及压力值对应的第二运动信息,并将该第二运动信息显示在显示设备122上。
举例说明,在本发明的一个示例中,当运动装置100处于联网模式时,各运动装置100可通过摄像头124获取到其他运动装置100用户的使用状态。从而可实现远距离对战模式(例如,实时显示对方的出拳,同时自己做出相应的出拳或者躲避动作);也可获取对方的练习状态或者次数(比如可以根据不同用户数据设定不同级别,越厉害的人level越高),达到激励或者交友的目的。
可选地,在本发明的一个实施例中,所述装置还用于统计所述第一运动信息以及所述第二运动信息,以将所述第一运动信息与所述第二运动信息进行对比得到对比结果,并将所述对比结果在所述显示设备122上进行显示。
举例说明,在本发明的一个示例中,当第一设备110的用户和第一设备120的用户进行拳击比赛时,并且通过比较两方的拳击动作以及次数,从而双方进行对战。那么可以通过统计第一设备110的用户的第一运动信息以及第一设备120的用户的第二运动信息,首先通过第一运动信息和第二运动信息来判断第一用户和第二用户的出拳姿势是否正确,然后再通过统计两者正确出拳姿 势下的出拳次数,最终评判出正确出拳次数多的用户为获胜方。
更进一步地,可以在第一设备110和第一设备120的显示设备122上同时显示两者的出拳姿势,以及两者出拳的统计结果,以提高双方的互动娱乐性。
可以理解,通过联网模式,可以将各个玩家集合到一起,提高娱乐性。
可以看出,本发明实施例提供的运动装置100,包括至少一个第一设备110和至少一个第一设备120,第一设备120包括触控设备121和显示设备122,所述触控设备121用于接收所述第一设备110的第一运动信息以及用于接收所述第一设备110接触所述第一设备120产生的压力值,所述显示设备122用于根据所述感应信号以及所述压力值生成显示数据进行显示。从而能将第一设备110的第一运动信息进行显示,实现了将运动与游戏相结合的功能,提高运动的娱乐性。
以上所述,以上实施例仅用以说明本发明的技术方案,而非对其限制;尽管参照前述实施例对本发明进行了详细的说明,本领域的普通技术人员应当理解:其依然可以对前述各实施例所记载的技术方案进行修改,或者对其中部分技术特征进行等同替换;而这些修改或者替换,并不使相应技术方案的本质脱离本发明各实施例技术方案的范围。

Claims (11)

  1. 一种运动装置,其特征在于,所述装置包括:
    至少一个第一设备和至少一个第二设备;
    所述第二设备包括触控设备和显示设备,所述触控设备用于接收所述第一设备的第一运动信息以及用于接收所述第一设备接触所述第二设备产生的压力值,所述显示设备用于根据所述感应信号以及所述压力值生成显示数据进行显示。
  2. 根据权利要求1所述的装置,其特征在于,所述第一设备包括压力检测单元,所述压力检测单元用于所述第一设备接触所述第二设备时产生所述压力值。
  3. 根据权利要求1所述的装置,其特征在于,所述第二设备包括压力检测单元,所述压力检测单元用于接收所述第一设备接触所述第二设备时产生的所述压力值。
  4. 根据权利要求1至3任一项所述的装置,其特征在于,所述显示设备包括以下至少一种:
    柔性显示屏、虚拟现实VR设备或增强现实AR设备。
  5. 根据权利要求1至3任一项所述的装置,其特征在于,所述第二设备还包括摄像头,所述显示设备用于接收所述摄像头的图像数据并将所述图像数据显示在所述显示设备上。
  6. 根据权利要求5所述的方法,其特征在于,所述显示设备还用于在所述第一运动信息满足预设条件时,显示与所述第一运动信息相关的内容,所述第一运动信息包括运动轨迹与所述第一设备与所述第二设备的接触位置信息。
  7. 根据权利要求6所述的装置,其特征在于,所述显示设备还用于接收来自其它所述装置的所述第一设备的第二运动信息,以在所述显示设备上显示所述第二运动信息。
  8. 根据权利要求7所述的装置,其特征在于,所述装置还用于统计所述第一运动信息以及所述第二运动信息,以将所述第一运动信息与所述第二运动信息进行对比得到对比结果,并将所述对比结果在所述显示设备上进行显示。
  9. 根据权利要求8所述的装置,其特征在于,所述第一运动信息或第二运动信息包括以下至少一种:
    所述第一设备的速度或所述第一设备的角速度。
  10. 根据权利要求9所述的装置,其特征在于,所述第一设备包括以下至少一种:
    拳击手套或指套。
  11. 根据权利要求10所述的装置,其特征在于,若所述第一设备的个数大于或等于2,所述不同的第一设备之间通过无线或有线的方式建立通信连接。
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