WO2017185600A1 - 球队阵容预测分享的方法和装置 - Google Patents

球队阵容预测分享的方法和装置 Download PDF

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WO2017185600A1
WO2017185600A1 PCT/CN2016/099900 CN2016099900W WO2017185600A1 WO 2017185600 A1 WO2017185600 A1 WO 2017185600A1 CN 2016099900 W CN2016099900 W CN 2016099900W WO 2017185600 A1 WO2017185600 A1 WO 2017185600A1
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lineup
predicted
chat
module
team
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PCT/CN2016/099900
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English (en)
French (fr)
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王钊
田卓
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乐视控股(北京)有限公司
乐视体育文化产业发展(北京)有限公司
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Publication of WO2017185600A1 publication Critical patent/WO2017185600A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/04Forecasting or optimisation specially adapted for administrative or management purposes, e.g. linear programming or "cutting stock problem"
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/90Details of database functions independent of the retrieved data types
    • G06F16/95Retrieval from the web
    • G06F16/957Browsing optimisation, e.g. caching or content distillation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking

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  • the present application relates to the field of computer technology, and in particular, to a method and apparatus for predicting sharing of a team lineup.
  • lineups are usually involved, such as: 11-a-side football game, with points: forward, midfielder, midfield, back and goalkeeper, etc., 5-a-side basketball game, points For the center, power forward, small forward, shooting guard and the back of the ball, the roles of different players in the lineup are different.
  • the layout of the lineup will have a major impact on the game. Therefore, the lineup is A well-thought-out study, and the lineup is also a topic that fans are happy to discuss.
  • the online live broadcast platform is a platform for providing live broadcasts of events.
  • most online live broadcast platforms usually announce the official lineup 10 minutes before the start of the live broadcast.
  • the online live broadcast platform only announces the official lineup.
  • the function is too single, and the lack of interaction with the viewer is not conducive to attracting viewers. .
  • the present application provides a method and apparatus for predicting and sharing a team's lineup.
  • each user can comment on the predicted lineup, prematurely enter the event, and increase user interest and interest in the event. Increase user loyalty and paste to the online live platform.
  • the embodiment of the present application provides a method for predicting sharing of a team lineup, the method comprising: providing a method for predicting sharing of a team lineup, comprising: receiving a lineup setting request, wherein the lineup setting request carries a team identification of the team ball to be set up; according to the team identity, extracting a player list of the team ball to be set from the player database; receiving a matching request for the player matching lineup position in the player list Generating a predicted lineup based on the matching request; receiving and sharing The prediction request for sharing the lineup; sharing the predicted lineup to the chat room according to the sharing request.
  • the method further includes: acquiring an official lineup of the team ball to be set up; calculating a matching degree between the predicted lineup and the official lineup according to a preset matching model; and performing the predicted lineup according to the matching degree arrangement.
  • the method further includes: determining that the matching degree is greater than or equal to a predetermined threshold; and if the matching degree is greater than or equal to the predetermined threshold, returning the bonus reward.
  • the method further includes: dividing the chat room into a lineup display area and a chat area, wherein the lineup display area is located above the chat area; and the predicted lineup is set in the lineup display area; The input chat content is received, and the chat content is set in the chat area.
  • the method further includes: performing, according to the predicted lineup targeted by the chat content, establishing an association between the predicted lineup and the chat content; The number of content texts associated with the predicted lineup is displayed below the predicted lineup.
  • the embodiment of the present application further provides a device for predicting sharing of a team lineup, the device comprising: a first receiving module, configured to receive a lineup setting request, wherein the lineup setting request carries a team to be set up. a team identification of the ball; an extraction module, configured to extract, from the player database, a player list of the team ball to be set according to the team identity; and a second receiving module, configured to receive the player list a matching request of the player to match the position of the lineup; a generating module, configured to generate a predicted lineup according to the matching request; a third receiving module, configured to receive a sharing request for sharing the predicted lineup; and a sharing module, configured to use the sharing module according to the sharing request Share the predicted lineup to the chat room.
  • a first receiving module configured to receive a lineup setting request, wherein the lineup setting request carries a team to be set up. a team identification of the ball
  • an extraction module configured to extract, from the player database, a player list of the team ball to be set according to the
  • the device further includes: a first acquiring module, configured to acquire an official lineup of the team ball to be set up; and a calculating module, configured to calculate a matching degree between the predicted lineup and the official lineup according to a preset matching model And an arranging module, configured to arrange the predicted lineup according to the matching degree.
  • the device further includes: a determining module, configured to determine that the matching degree is greater than or equal to a predetermined threshold; and a returning module, configured to return, when the determining module determines that the matching degree is greater than or equal to the predetermined threshold Point rewards.
  • the device further includes: a partitioning module, configured to divide the chat room into a lineup display area and a chat area, wherein the lineup display area is located above the chat area; and a module is configured to The predicted lineup is set in the lineup display area; the fourth receiving module is configured to receive the chat content input in the chat area, and set the chat content in the chat area.
  • a partitioning module configured to divide the chat room into a lineup display area and a chat area, wherein the lineup display area is located above the chat area
  • a module is configured to The predicted lineup is set in the lineup display area
  • the fourth receiving module is configured to receive the chat content input in the chat area, and set the chat content in the chat area.
  • chat content also carries a predicted lineup and a content body targeted
  • the device further includes: an establishing module, configured to carry an association between the predicted lineup and the chat content according to the input predicted content, and a display module, configured to display at the bottom of the predicted lineup The number of content bodies associated with the predicted lineup.
  • the embodiment of the present application further provides an electronic device, including:
  • At least one processor and,
  • the memory stores instructions executable by the at least one processor, the instructions being executed by the at least one processor to enable the at least one processor to perform the method as described above.
  • the embodiment of the present application further provides a non-transitory computer readable storage medium, where the computer readable storage medium stores computer executable instructions for causing a computer to execute the above The method described.
  • the embodiment of the present application further provides a computer program product, where the computer program product includes a computer program stored on a non-transitory computer readable storage medium, the computer program includes program instructions, when When the program instructions are executed by the computer, the computer is caused to perform the method as described above.
  • the method and device for predicting and sharing the team lineup provided by the embodiments of the present application, after setting the predicted lineup and sharing the predicted lineup to the chat room, so that each user can comment on the predicted lineup, thereby allowing the user to enter the event in advance. Increase user interest and interest in the event, thereby increasing user loyalty and pasteability to the online live broadcast platform.
  • FIG. 1 is a flowchart of a first embodiment of a method for predicting sharing of a team lineup according to an embodiment of the present application
  • FIG. 2 is a flowchart of a second embodiment of a method for predicting sharing of a team lineup according to an embodiment of the present application
  • FIG. 3 is a schematic diagram of a first embodiment of a device for predicting sharing of a team lineup according to an embodiment of the present application
  • FIG. 4 is a schematic diagram of a second embodiment of a device for predicting sharing of a team lineup according to an embodiment of the present application
  • FIG. 5 is a schematic diagram of a hardware structure of an electronic device for performing a team line prediction sharing method according to an embodiment of the present application.
  • the team's predictions for sharing include:
  • Step S201 Receive a lineup setting request, where the lineup setting request carries the team identifier of the team ball to be set up;
  • the lineup setting request is to set a specific lineup for the specific game of the team, for example: in the live broadcast page setting, and the event does not start to provide the user to set the predicted lineup, the predicted lineup is the participant of the live event, and The forecast lineup is for the game that will be broadcast live.
  • Step S202 Extract a player list of the team ball to be set from the player database according to the team identifier
  • the player database is mainly used to store the players of each team.
  • the player mainly refers to the players who can participate in the competition.
  • the player database can be updated in real time according to the players who have announced the participation of each team to ensure the accuracy of the player database.
  • Step S203 receiving a matching request for the player matching the lineup position in the player list
  • the position of the lineup refers to the position assigned by the team when the team is in the game. For example, in the football team, the lineup is divided into center, front waist, back waist, back position, goalkeeper, etc. In the basketball game, the lineup position is divided. For centers, forwards, shooting guards and point guards. In different games, the number of teams in the team is limited. For example, football is 11-a-side and basketball is a 5-a-side.
  • Step S204 Generate a predicted lineup according to the matching request.
  • the lineup is predicted to form. It should be noted that when setting the position of the player to match the lineup, you can also adjust the specific position of the lineup position to adjust the composition of the lineup. For example, in the football match, set 2 forwards, 4 front waists, 4 back waists. , constitutes the 442 lineup.
  • Step S205 Receive a sharing request for sharing the predicted lineup
  • Step S206 sharing the predicted lineup to the chat room according to the sharing request
  • each user can comment on the predicted lineup, allowing the user to enter the event in advance, increasing the user's interest and interest in the event, thereby increasing the user's loyalty and pasteability to the online live platform.
  • FIG. 2 is a second embodiment of a method for predicting sharing of a team lineup.
  • the second embodiment differs from the first embodiment of a method for predicting sharing of a team lineup in:
  • the method also includes:
  • Step S207 Acquire an official lineup of team balls to be set up
  • the official lineup is the official lineup of the game for the lineup setup request.
  • the official lineup is usually announced within a few minutes of the start of the event.
  • Step S208 Calculate the matching degree between the predicted lineup and the official lineup according to the preset matching model
  • the specific implementation of the preset matching model is not limited and can be set according to actual conditions.
  • Step S209 Arranging the predicted lineup according to the matching degree
  • the high matching description predicts that the lineup is closer to the official lineup. It also shows that users who provide the forecast lineup are more concerned about the team and can understand the coach's intentions, so when arranging the forecast lineup, You can first rank the high-predicted prediction lineup first.
  • the method further includes:
  • Step S210 determining that the matching degree is greater than or equal to a predetermined threshold, and if the matching degree is greater than or equal to the predetermined threshold, proceeding to step S211, otherwise not processing;
  • Step S211 returning the point reward
  • Point rewards can also be redeemed, for example: redeeming for gifts, membership, etc.
  • the prediction lineup and the chat body can also be separated in the chat room, and the method further includes:
  • Step S212 dividing the chat room into a lineup display area and a chat area, wherein the lineup display area is located above the chat area;
  • Separating the predicted lineup from the chat body is beneficial to avoid predicting the lineup and giving the chat text to the screen, and ensuring that the predicted lineup is always in the display state.
  • Step S213 setting the predicted lineup in the lineup display area
  • the predicted lineup with the matching degree higher than the predetermined threshold may also be displayed in the lineup display area, for example, the predicted lineup with the matching degree higher than the predetermined threshold is marked red, or highlighted.
  • Step S214 receiving the input chat content, and setting the chat content in the chat area
  • Chat content can include text, voice, pictures, and more. Further, the chat content also carries the predicted lineup for which the chat content is targeted, and the more chat content associated with a certain prediction lineup, the more the topic points of the predicted lineup are, the more popular, the method further includes:
  • Step S215 establishing an association between the predicted lineup and the chat content according to the predicted lineup for which the chat content is targeted;
  • the user may select the predicted lineup of the chat content when the user sends the chat content, and the chat content is sent to the chat room, and the chat content may carry the selected prediction.
  • the identity of the lineup is not limited to the chat content.
  • Step S216 Display the number of chat contents associated with the predicted lineup below the predicted lineup
  • each user can comment on the predicted lineup, thereby allowing the user to enter the event in advance, increasing the user's attention and interest in the event.
  • the apparatus 30 for predicting sharing of the team includes a first receiving module 31, an extracting module 32, a second receiving module 33, a generating module 34, a third receiving module 35, and a sharing module 36.
  • the first receiving module 31 is configured to receive a lineup setting request, where the lineup setting request carries a team identifier of a team ball to be set.
  • the extracting module 32 is configured to extract, from the player database, the player list of the team ball to be set according to the team identifier.
  • the second receiving module 33 is configured to receive a matching request for the player in the player list to match the position of the lineup.
  • the generating module 34 is configured to generate a predicted lineup according to the matching request.
  • the third receiving module 35 is configured to receive a sharing request for sharing the predicted lineup.
  • the sharing module 36 is configured to share the predicted lineup to the chat room according to the sharing request.
  • the device 30 further includes a first obtaining module 37, a calculating module 38, an arranging module 39, a judging module 40, and a returning module 41.
  • the first obtaining module 37 is configured to acquire an official lineup of the team ball to be set.
  • the calculating module 38 is configured to calculate a matching degree between the predicted lineup and the official lineup according to the preset matching model.
  • the arranging module 39 is configured to arrange the predicted lineup according to the matching degree.
  • the determining module 40 is configured to determine that the matching degree is greater than or equal to a predetermined threshold.
  • the returning module 41 is configured to return the bonus reward when the determining module determines that the matching degree is greater than or equal to the predetermined threshold.
  • the device further includes a partitioning module 42, a setting module 43, and a fourth receiving module 44.
  • the partitioning module 42 is configured to divide the chat room into a lineup display area and a chat area, wherein the lineup display area is located above the chat area.
  • the setting module 43 is configured to set the predicted lineup to the lineup display area.
  • the fourth receiving module 44 is configured to receive the chat content input in the chat area, and set the chat content in the chat area.
  • chat content also carries the predicted lineup and content body targeted.
  • the device 30 also includes an establishing module 45 and a display module 46.
  • a module is created for carrying the predicted prediction lineup according to the input content, and establishing an association between the predicted lineup and the chat content.
  • a display module for displaying the number of content bodies associated with the predicted lineup below the predicted lineup.
  • each user can comment on the predicted lineup, thereby allowing the user to enter the event in advance, increasing the user's attention and interest in the event. , thereby increasing the user's loyalty and paste to the online live platform.
  • FIG. 5 is a schematic diagram of the hardware structure of the electronic device 600 of the method for predicting and sharing the team lineup provided by the embodiment of the present application. As shown in FIG. 5, the electronic device 600 includes:
  • processors 610 and memory 620 one processor 610 is exemplified in FIG.
  • the processor 610 and the memory 620 may be connected by a bus or other means, as exemplified by a bus connection in FIG.
  • the memory 620 is a non-volatile computer readable storage medium, and can be used for storing a non-volatile software program, a non-volatile computer executable program, and a module, such as a method for predicting sharing of a team lineup in the embodiment of the present application.
  • Corresponding program instructions/modules for example, the first receiving module 31, the extracting module 32, the generating module 34, and the third receiving module 35 shown in FIG. 3).
  • the processor 610 executes various functional applications and data processing of the server by running non-volatile software programs, instructions, and modules stored in the memory 620, that is, a method for predicting sharing of the team lineup in the above method embodiments.
  • the memory 620 may include a storage program area and an storage data area, wherein the storage program area may store an operating system, an application required for at least one function; and the storage data area may store data created according to the use of the shared device by the team lineup prediction. Wait.
  • memory 620 can include high speed random access memory, and can also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other non-volatile solid state storage device.
  • memory 620 can optionally include memory remotely located relative to processor 610 that can be connected to the team by the network to predict sharing devices. Examples of such networks include, but are not limited to, the Internet, intranets, local area networks, mobile communication networks, and combinations thereof.
  • the one or more modules are stored in the memory 620, and when executed by the one or more processors 610, perform a method of predicting sharing of a team lineup in any of the above method embodiments, for example, performing the above description Method step S201 to step S206 in FIG. 1, method step S207 to step S211 and method step S212 to step S216 in FIG. 2, the functions of the modules 31-36 in FIG. 3 are implemented, and the module 37 in FIG. 4 is implemented. -46 features.
  • the electronic device of the embodiment of the present application exists in various forms, including but not limited to:
  • Mobile communication devices These devices are characterized by mobile communication functions and are mainly aimed at providing voice and data communication.
  • Such terminals include: smart phones (such as iPhone), multimedia phones, functional phones, and low-end phones.
  • Ultra-mobile personal computer equipment This type of equipment belongs to the category of personal computers, has computing and processing functions, and generally has mobile Internet access.
  • Such terminals include: PDAs, MIDs, and UMPC devices, such as the iPad.
  • Portable entertainment devices These devices can display and play multimedia content. Such devices include: audio, video players (such as iPod), handheld game consoles, e-books, and smart toys and portable car navigation devices.
  • the server consists of a processor, a hard disk, a memory, a system bus, etc.
  • the server is similar to a general-purpose computer architecture, but because of the need to provide highly reliable services, processing power and stability High reliability in terms of reliability, security, scalability, and manageability.
  • the embodiment of the present application provides a non-transitory computer readable storage medium storing computer-executable instructions that are executed by one or more processors, such as in FIG. a processor 610, which may cause the one or more processors to perform the method for predicting sharing of the team lineup in any of the above method embodiments, for example, performing the method steps S201 to S206 in FIG. 1 described above,
  • the method steps S207 to S211 and the method steps S212 to S216 in 2 implement the functions of the modules 31-36 in FIG. 3 and implement the functions of the modules 37-46 in FIG.
  • the device embodiments described above are merely illustrative, wherein the units described as separate components may or may not be physically separate, and the components displayed as units may or may not be physical units, ie may be located A place, or it can be distributed to multiple network units. Some or all of the modules may be selected according to actual needs to achieve the purpose of the solution of the embodiment.
  • the storage medium may be a magnetic disk, an optical disk, a read-only memory (ROM), or a random access memory (RAM).

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Abstract

球队阵容预测分享的方法和装置,该方法包括:接收阵容设置请求,其中,所述阵容设置请求携带待设置阵容的球队的球队标识(S201);根据所述球队标识,从球员数据库中提取所述待设置阵容的球队的球员名单(S202);接收为所述球员名单中的球员匹配阵容位置的匹配请求(S203);根据所述匹配请求,生成预测阵容(S204);接收分享所述预测阵容的分享请求(S205);根据所述分享请求将所述预测阵容分享至聊天室(S206)。

Description

球队阵容预测分享的方法和装置
相关申请的交叉参考
本申请要求于2016年04月29日提交中国专利局,申请号为201610284403.2,发明名称为“一种球队阵容预测分享的方法及装置”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及计算机技术领域,特别是涉及一种球队阵容预测分享的方法及装置。
背景技术
在一些多人制的比赛中通常会涉及阵容设置,例如:11人制的足球比赛,其分:前锋、前腰、中场、后位和守门等等,5人制的篮球比赛,其分为中锋、大前锋、小前锋、得分后卫和控球后位,阵容中不同位置不同人员其作用是不相同的,阵容设置的好坏也会对比赛进行重大的影响,因此,阵容排布是一门讲究的学问,而且阵容排布也是球迷乐于讨论的话题。
目前,在线直播平台是提供赛事直播的平台。但是,大多数的在线直播平台通常会在直播开始之前10分钟左右公布官方比赛阵容,在线直播平台也仅仅是公布官方比赛阵容,功能过于单一,缺少与观从之间的互动,不利于吸引观众。
发明内容
本申请提供一种球队阵容预测分享的方法和装置,通过设置预测阵容并分享预测阵容,使得各个用户都可以对预测阵容进行评论,提前界入赛事,增加用户对赛事关注度、兴趣,从而增加用户对在线直播平台的忠诚度和粘贴度。
第一方面,本申请实施例提供了一种球队阵容预测分享的方法,该方法包括:提供一种球队阵容预测分享的方法,包括:接收阵容设置请求,其中,所述阵容设置请求携带待设置阵容的队球的球队标识;根据所述球队标识,从球员数据库中提取所述待设置阵容的队球的球员名单;接收为所述球员名单中的球员匹配阵容位置的匹配请求;根据所述匹配请求,生成预测阵容;接收分享 所述预测阵容的分享请求;根据所述分享请求将所述预测阵容分享至聊天室。
其中,所述方法还包括:获取所述待设置阵容的队球的官方阵容;根据预设匹配模型,计算所述预测阵容与官方阵容的匹配度;根据所述匹配度对所述预测阵容进行排列。
其中,所述方法还包括:判断所述匹配度大于或者等于预定阈值;若所述匹配度大于或等于所述预定阈值,则返还积分奖励。
其中,所述方法还包括:将所述聊天室划分为阵容展示区和聊天区,其中,所述阵容展示区位于所述聊天区的上方;将所述预测阵容设置于所述阵容展示区;接收输入的聊天内容,并将所述聊天内容设置于所述聊天区。
其中,所述聊天内容还携带所述聊天内容所针对的预测阵容;所述方法还包括:根据所述聊天内容所针对的预测阵容,建立所述预测阵容与聊天内容之间的关联;在所述预测阵容的下方显示与所述预测阵容相关联的内容正文的数量。
第二方面,本申请实施例还提供了一种球队阵容预测分享的装置,该装置包括:第一接收模块,用于接收阵容设置请求,其中,所述阵容设置请求携带待设置阵容的队球的球队标识;提取模块,用于根据所述球队标识,从球员数据库中提取所述待设置阵容的队球的球员名单;第二接收模块,用于接收为所述球员名单中的球员匹配阵容位置的匹配请求;生成模块,用于根据所述匹配请求,生成预测阵容;第三接收模块,用于接收分享所述预测阵容的分享请求;分享模块,用于根据所述分享请求将所述预测阵容分享至聊天室。
其中,所述装置还包括:第一获取模块,用于获取所述待设置阵容的队球的官方阵容;计算模块,用于根据预设匹配模型,计算所述预测阵容与官方阵容的匹配度;排列模块,用于根据所述匹配度对所述预测阵容进行排列。
其中,所述装置还包括:判断模块,用于判断所述匹配度大于或者等于预定阈值;返还模块,用于在所述判断模块判断到所述匹配度大于或等于所述预定阈值时,返还积分奖励。
其中,所述装置还包括:分区模块,用于将所述聊天室划分为阵容展示区和聊天区,其中,所述阵容展示区位于所述聊天区的上方;设置模块,用于将 所述预测阵容设置于所述阵容展示区;第四接收模块,用于接收在聊天区所输入的聊天内容,并将所述聊天内容设置于聊天区。
其中,所述聊天内容还携带所针对的预测阵容和内容正文;
所述装置还包括:建立模块,用于根据所述输入的内容携带所针对的预测阵容,建立所述预测阵容与聊天内容之间的关联;显示模块,用于在所述预测阵容的下方显示与所述预测阵容相关联的内容正文的数量。
第三方面,本申请实施例还提供了一种电子设备,包括:
至少一个处理器;以及,
与所述至少一个处理器通信连接的存储器;其中,
所述存储器存储有可被所述至少一个处理器执行的指令,所述指令被所述至少一个处理器执行,以使所述至少一个处理器能够执行如上所述的方法。
第四方面,本申请实施例还提供了一种非易失性计算机可读存储介质,所述计算机可读存储介质存储有计算机可执行指令,所述计算机可执行指令用于使计算机执行如上所述的方法。
第五方面,本申请实施例还提供了一种计算机程序产品,所述计算机程序产品包括存储在非易失性计算机可读存储介质上的计算机程序,所述计算机程序包括程序指令,当所述程序指令被计算机执行时,使所述计算机执行如上所述的方法。
本申请实施例提供的球队阵容预测分享的方法和装置,通过设置预测阵容,并且将预测阵容分享至聊天室之后,以使各个用户都可以对预测阵容进行评论,从而使得用户提前界入赛事,增加用户对赛事关注度、兴趣,从而增加用户对在线直播平台的忠诚度和粘贴度。
附图说明
一个或多个实施例通过与之对应的附图中的图片进行示例性说明,这些示例性说明并不构成对实施例的限定,附图中具有相同参考数字标号的元件表示为类似的元件,除非有特别申明,附图中的图不构成比例限制。
图1是本申请实施例球队阵容预测分享的方法第一实施方式的流程图;
图2是本申请实施例球队阵容预测分享的方法第二实施方式的流程图;
图3是本申请实施例球队阵容预测分享的装置第一实施方式的示意图;
图4是本申请实施例球队阵容预测分享的装置第二实施方式的示意图;以及
图5是本申请实施例提供的执行球队阵容预测分享方法的电子设备的硬件结构示意图。
具体实施方式
下面结合附图和实施方式对本申请实施例进行详细说明。
请参阅图1,球队阵容预测分享的方法包括:
步骤S201:接收阵容设置请求,其中,阵容设置请求携带待设置阵容的队球的球队标识;
阵容设置请求是针对的球队的具体某场比赛设置具体的阵容,比如:在赛事直播的页面设置,并且赛事没有开始提供用户设置预测阵容,该预测阵容就是将直播的赛事的参赛方,并且该预测阵容是针对将要直播的比赛。
步骤S202:根据球队标识,从球员数据库中提取待设置阵容的队球的球员名单;
球员数据库主要用于存储各个球队的球员,该球员主要是指能够参赛的球员,球员数据库可以根据各个球队公布可参赛的球员进行实时更新,保证球员数据库的准确性。
步骤S203:接收为球员名单中的球员匹配阵容位置的匹配请求;
阵容位置是指队球在比赛时球员所分配的位置,例如:在足球队比赛,阵容位置分为中锋、前腰、后腰、后位、守门员等等,在篮球比赛中,阵容位置又分为中锋、前锋、得分后卫和组织后卫等。而不同比赛,球队的阵容的人数也是有限制的,例如:足球是11人制,篮球是5人制。
步骤S204:根据匹配请求,生成预测阵容;
当各个阵容位置都匹配了人员,则预测阵容形成。需要说明的是:在设置为球员匹配阵容位置时,还可以调整阵容位置的具体位置,以调整阵容的构成,例如:在足球比赛中,设置2个前锋,4个前腰,4个后腰,构成442阵容。
步骤S205:接收分享预测阵容的分享请求;
触发分享请求的触发方式可以有多种方式,例如:设置分享按钮,当用户点击分享按钮,再触发分享请求。
步骤S206:根据分享请求将预测阵容分享至聊天室;
当预测阵容分享至聊天室之后,各个用户都可以对预测阵容进行评论,使得用户提前界入赛事,增加用户对赛事关注度、兴趣,从而增加用户对在线直播平台的忠诚度和粘贴度。
请参阅图2,图2是球队阵容预测分享的方法第二实施方式,第二实施方式与球队阵容预测分享的方法第一实施方式的不同之处在于:
方法还包括:
步骤S207:获取待设置阵容的队球的官方阵容;
官方阵容是针对阵容设置请求所对应的比赛官方公布的阵容。而官方阵容通常是在赛事开始之前几十分钟内公布的。
步骤S208:根据预设匹配模型,计算预测阵容与官方阵容的匹配度;
预设匹配模型的具体实现不作限定,可以根据实际情况设定。
步骤S209:根据匹配度对预测阵容进行排列;
匹配度高的说明预测阵容就比较接近官方阵容,同样的也说明提供该预测阵容的用户对该球队比较关注,并且能够体会该球队的教练的意图,所以在对预测阵容进行排列时,可以先将匹配度高的预测阵容排在前面。当然,对匹配度较高的预测阵容,向提供预测阵容的用户返还积分奖励,以鼓励该用户积极参与阵容预测,则方法还包括:
步骤S210:判断匹配度大于或者等于预定阈值,若匹配度大于或等于预定阈值,则进入步骤S211,否则不处理;
步骤S211:返还积分奖励;
积分奖励也可以进行兑换的,例如:兑换成礼物、会员等等。
为了方便用户观看预测阵容,还可以在聊天室中对预测阵容和聊天正文进行分离,则方法还包括:
步骤S212:将聊天室划分为阵容展示区和聊天区,其中,阵容展示区位于聊天区的上方;
将预测阵容与聊天正文分开处理,有利于避免预测阵容给聊天正文给刷屏了,保证预测阵容一直处于显示状态。
步骤S213:将预测阵容设置于阵容展示区;
匹配度高于预定阈值的预测阵容在阵容展示区中还可以进行标识显示,例如:对匹配度高于预定阈值的预测阵容进行红色标记,或者,显亮等等。
步骤S214:接收输入的聊天内容,并将聊天内容设置于聊天区;
聊天内容可以包括文字、语音、图片等等。进一步,聊天内容还携带聊天内容所针对的预测阵容,某一预测阵容关联的聊天内容越多,说明该预测阵容的话题点越多,越热门,则方法还包括:
步骤S215:根据聊天内容所针对的预测阵容,建立预测阵容与聊天内容之间的关联;
在聊天内容携带聊天内容所针对的预测阵容时,可以在用户发送聊天内容时,让用户选择该聊天内容所针的预测阵容,并且聊天内容发送到聊天室,该聊天内容可携带所选择的预测阵容的标识。
步骤S216:在预测阵容的下方显示与预测阵容相关联的聊天内容的数量;
通过预测阵容的下方显示的聊天内容的数量,能够很好地反应出预测阵容的热度。
在本申请实施方式中,通过设置预测阵容,并且将预测阵容分享至聊天室之后,以使各个用户都可以对预测阵容进行评论,从而使得用户提前界入赛事,增加用户对赛事关注度、兴趣,从而增加用户对在线直播平台的忠诚度和粘贴 度。
本申请又提供球队阵容预测分享的装置实施方式。球队阵容预测分享的装置30包括第一接收模块31、提取模块32、第二接收模块33、生成模块34、第三接收模块35和分享模块36。
第一接收模块31,用于接收阵容设置请求,其中,所述阵容设置请求携带待设置阵容的队球的球队标识。提取模块32,用于根据所述球队标识,从球员数据库中提取所述待设置阵容的队球的球员名单。第二接收模块33,用于接收为所述球员名单中的球员匹配阵容位置的匹配请求。生成模块34,用于根据所述匹配请求,生成预测阵容。第三接收模块35,用于接收分享所述预测阵容的分享请求。分享模块36,用于根据所述分享请求将所述预测阵容分享至聊天室。
装置30还包括第一获取模块37、计算模块38、排列模块39、判断模块40和返还模块41。
第一获取模块37,用于获取所述待设置阵容的队球的官方阵容。计算模块38,用于根据预设匹配模型,计算所述预测阵容与官方阵容的匹配度。排列模块39,用于根据所述匹配度对所述预测阵容进行排列。判断模块40,用于判断匹配度大于或者等于预定阈值。返还模块41,用于在所述判断模块判断到所述匹配度大于或等于所述预定阈值时,返还积分奖励。
为了方便用户观看预测阵容,还可以在聊天室中对预测阵容和聊天正文进行分离,装置还包括分区模块42、设置模块43和第四接收模块44。
分区模块42,用于将所述聊天室划分为阵容展示区和聊天区,其中,所述阵容展示区位于所述聊天区的上方。设置模块43,用于将所述预测阵容设置于所述阵容展示区。第四接收模块44,用于接收在聊天区所输入的聊天内容,并将所述聊天内容设置于聊天区。
进一步的,聊天内容还携带所针对的预测阵容和内容正文。
装置30还包括:建立模块45和显示模块46。建立模块,用于根据输入的内容携带所针对的预测阵容,建立预测阵容与聊天内容之间的关联。显示模块,用于在预测阵容的下方显示与预测阵容相关联的内容正文的数量。
在本申请实施方式中,通过设置预测阵容,并且将预测阵容分享至聊天室之后,以使各个用户都可以对预测阵容进行评论,从而使得用户提前界入赛事,增加用户对赛事关注度、兴趣,从而增加用户对在线直播平台的忠诚度和粘贴度。
图5是本申请实施例提供的球队阵容预测分享的方法的电子设备600的硬件结构示意图,如图5所示,该电子设备600包括:
一个或多个处理器610以及存储器620,图5中以一个处理器610为例。
处理器610和存储器620可以通过总线或者其他方式连接,图5中以通过总线连接为例。
存储器620作为一种非易失性计算机可读存储介质,可用于存储非易失性软件程序、非易失性计算机可执行程序以及模块,如本申请实施例中的球队阵容预测分享的方法对应的程序指令/模块(例如,附图3所示第一接收模块31、提取模块32、生成模块34和第三接收模块35)。处理器610通过运行存储在存储器620中的非易失性软件程序、指令以及模块,从而执行服务器的各种功能应用以及数据处理,即实现上述方法实施例中球队阵容预测分享的方法。
存储器620可以包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需要的应用程序;存储数据区可存储根据球队阵容预测分享的装置的使用所创建的数据等。此外,存储器620可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他非易失性固态存储器件。在一些实施例中,存储器620可选包括相对于处理器610远程设置的存储器,这些远程存储器可以通过网络连接至球队阵容预测分享的装置。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。
所述一个或者多个模块存储在所述存储器620中,当被所述一个或者多个处理器610执行时,执行上述任意方法实施例中的球队阵容预测分享的方法,例如,执行以上描述的图1中的方法步骤S201至步骤S206,图2中的方法步骤S207至步骤S211以及方法步骤S212至步骤S216,实现图3中的模块31-36的功能,和实现图4中的模块37-46的功能。
上述产品可执行本申请实施例所提供的方法,具备执行方法相应的功能模块和有益效果。未在本实施例中详尽描述的技术细节,可参见本申请实施例所提供的方法。
本申请实施例的电子设备以多种形式存在,包括但不限于:
(1)移动通信设备:这类设备的特点是具备移动通信功能,并且以提供话音、数据通信为主要目标。这类终端包括:智能手机(例如iPhone)、多媒体手机、功能性手机,以及低端手机等。
(2)超移动个人计算机设备:这类设备属于个人计算机的范畴,有计算和处理功能,一般也具备移动上网特性。这类终端包括:PDA、MID和UMPC设备等,例如iPad。
(3)便携式娱乐设备:这类设备可以显示和播放多媒体内容。该类设备包括:音频、视频播放器(例如iPod),掌上游戏机,电子书,以及智能玩具和便携式车载导航设备。
(4)服务器:提供计算服务的设备,服务器的构成包括处理器、硬盘、内存、系统总线等,服务器和通用的计算机架构类似,但是由于需要提供高可靠的服务,因此在处理能力、稳定性、可靠性、安全性、可扩展性、可管理性等方面要求较高。
(5)其他具有数据交互功能的电子装置。
本申请实施例提供了一种非易失性计算机可读存储介质,所述计算机可读存储介质存储有计算机可执行指令,该计算机可执行指令被一个或多个处理器执行,例如图5中的一个处理器610,可使得上述一个或多个处理器可执行上述任意方法实施例中的球队阵容预测分享的方法,例如,执行以上描述的图1中的方法步骤S201至步骤S206,图2中的方法步骤S207至步骤S211以及方法步骤S212至步骤S216,实现图3中的模块31-36的功能,和实现图4中的模块37-46的功能。
以上所描述的装置实施例仅仅是示意性的,其中所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。 可以根据实际的需要选择其中的部分或者全部模块来实现本实施例方案的目的。
通过以上的实施方式的描述,本领域普通技术人员可以清楚地了解到各实施方式可借助软件加通用硬件平台的方式来实现,当然也可以通过硬件。本领域普通技术人员可以理解实现上述实施例方法中的全部或部分流程是可以通过计算机程序来指令相关的硬件来完成,所述的程序可存储于一计算机可读取存储介质中,该程序在执行时,可包括如上述各方法的实施例的流程。其中,所述的存储介质可为磁碟、光盘、只读存储记忆体(Read-Only Memory,ROM)或随机存储记忆体(Random Access Memory,RAM)等。
最后应说明的是:以上实施例仅用以说明本申请的技术方案,而非对其限制;在本申请的思路下,以上实施例或者不同实施例中的技术特征之间也可以进行组合,步骤可以以任意顺序实现,并存在如上所述的本申请的不同方面的许多其它变化,为了简明,它们没有在细节中提供;尽管参照前述实施例对本申请进行了详细的说明,本领域的普通技术人员应当理解:其依然可以对前述各实施例所记载的技术方案进行修改,或者对其中部分技术特征进行等同替换;而这些修改或者替换,并不使相应技术方案的本质脱离本申请各实施例技术方案的范围。

Claims (13)

  1. 一种球队阵容预测分享的方法,所述方法应用于电子设备,所述方法包括:
    接收阵容设置请求,其中,所述阵容设置请求携带待设置阵容的队球的球队标识;
    根据所述球队标识,从球员数据库中提取所述待设置阵容的队球的球员名单;
    接收为所述球员名单中的球员匹配阵容位置的匹配请求;
    根据所述匹配请求,生成预测阵容;
    接收分享所述预测阵容的分享请求;
    根据所述分享请求将所述预测阵容分享至聊天室。
  2. 根据权利要求1所述的方法,其中,所述方法还包括:
    获取所述待设置阵容的队球的官方阵容;
    根据预设匹配模型,计算所述预测阵容与官方阵容的匹配度;
    根据所述匹配度对所述预测阵容进行排列。
  3. 根据权利要求2所述的方法,其中,所述方法还包括:
    判断所述匹配度大于或者等于预定阈值;
    若所述匹配度大于或等于所述预定阈值,则返还积分奖励。
  4. 根据权利要求1所述的方法,其中,所述方法还包括:
    将所述聊天室划分为阵容展示区和聊天区,其中,所述阵容展示区位于所述聊天区的上方;
    将所述预测阵容设置于所述阵容展示区;
    接收输入的聊天内容,并将所述聊天内容设置于所述聊天区。
  5. 根据权利要求4所述的方法,其中,
    所述聊天内容还携带所述聊天内容所针对的预测阵容;
    所述方法还包括:
    根据所述聊天内容所针对的预测阵容,建立所述预测阵容与聊天内容之间的关联;
    在所述预测阵容的下方显示与所述预测阵容相关联的内容正文的数量。
  6. 一种球队阵容预测分享的装置,其中,包括:
    第一接收模块,用于接收阵容设置请求,其中,所述阵容设置请求携带待设置阵容的队球的球队标识;
    提取模块,用于根据所述球队标识,从球员数据库中提取所述待设置阵容的队球的球员名单;
    第二接收模块,用于接收为所述球员名单中的球员匹配阵容位置的匹配请求;
    生成模块,用于根据所述匹配请求,生成预测阵容;
    第三接收模块,用于接收分享所述预测阵容的分享请求;
    分享模块,用于根据所述分享请求将所述预测阵容分享至聊天室。
  7. 根据权利要求6所述的装置,其中,所述装置还包括:
    第一获取模块,用于获取所述待设置阵容的队球的官方阵容;
    计算模块,用于根据预设匹配模型,计算所述预测阵容与官方阵容的匹配度;
    排列模块,用于根据所述匹配度对所述预测阵容进行排列。
  8. 根据权利要求7所述的装置,其中,所述装置还包括:
    判断模块,用于判断所述匹配度大于或者等于预定阈值;
    返还模块,用于在所述判断模块判断到所述匹配度大于或等于所述预定阈 值时,返还积分奖励。
  9. 根据权利要求6所述的装置,其中,所述装置还包括:
    分区模块,用于将所述聊天室划分为阵容展示区和聊天区,其中,所述阵容展示区位于所述聊天区的上方;
    设置模块,用于将所述预测阵容设置于所述阵容展示区;
    第四接收模块,用于接收在聊天区所输入的聊天内容,并将所述聊天内容设置于聊天区。
  10. 根据权利要求9所述的装置,其中,
    所述聊天内容还携带所针对的预测阵容和内容正文;
    所述装置还包括:
    建立模块,用于根据所述输入的内容携带所针对的预测阵容,建立所述预测阵容与聊天内容之间的关联;
    显示模块,用于在所述预测阵容的下方显示与所述预测阵容相关联的内容正文的数量。
  11. 一种电子设备,其中,包括:
    至少一个处理器;以及,
    与所述至少一个处理器通信连接的存储器;其中,
    所述存储器存储有可被所述至少一个处理器执行的指令,所述指令被所述至少一个处理器执行,以使所述至少一个处理器能够执行权利要求1-5任一项所述的方法。
  12. 一种非易失性计算机可读存储介质,其中,所述计算机可读存储介质存储有计算机可执行指令,所述计算机可执行指令用于使计算机执行权利要求1-5任一项所述的方法。
  13. 一种计算机程序产品,其中,所述计算机程序产品包括存储在非易失性计算机可读存储介质上的计算机程序,所述计算机程序包括程序指令,当所 述程序指令被计算机执行时,使所述计算机执行权利要求1-5任一项所述的方法。
PCT/CN2016/099900 2016-04-29 2016-09-23 球队阵容预测分享的方法和装置 WO2017185600A1 (zh)

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