WO2017150253A1 - Dispositif et programme de traitement d'informations - Google Patents
Dispositif et programme de traitement d'informations Download PDFInfo
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- WO2017150253A1 WO2017150253A1 PCT/JP2017/006164 JP2017006164W WO2017150253A1 WO 2017150253 A1 WO2017150253 A1 WO 2017150253A1 JP 2017006164 W JP2017006164 W JP 2017006164W WO 2017150253 A1 WO2017150253 A1 WO 2017150253A1
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- user
- character
- evaluation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
Definitions
- the present invention relates to an information processing apparatus and a program.
- An information processing apparatus that generates statistical information by summing up character usage status by each user and generates value information indicating the usage value of the character from the generated statistical information (for example, Patent Document 1). .
- This information processing device makes it easy to see the utility value of characters estimated from statistics. However, how other users with user data that is the same as or similar to the user data (rank, type of character you have, quest progress, etc.) set for you at the moment I could't see what I evaluated.
- the present invention has been made in view of such circumstances, and its purpose is to make it easy to see the evaluation of characters by other users who are in the same or similar play state as their own. is there.
- the main invention of the present invention to solve the above problems is A user information storage unit for storing user information in which user data of each user is set in association with each user;
- a character evaluation information storage unit for storing character evaluation information in which evaluation data related to evaluation by each user for each of a plurality of characters is set in association with each user;
- the user refers to the user information, selects another user associated with user data that is the same as or similar to the user data of the user, and the character evaluation information Referring to, obtaining evaluation data of the other user for the character designated by the user, and providing the user with the evaluation data providing unit;
- An information processing apparatus characterized by comprising: According to such an information processing device, user data that is the same as or similar to the user data set for the user is set as compared to other users set with user data far from the user data set for the user. You can easily see reliable evaluations by other users.
- the evaluation data providing unit is another user who possesses various characters that all match the various characters possessed by the user, or other characters that possess a predetermined number or more of the various characters possessed by the user. It is desirable to select a user. Thereby, it is possible to easily see a highly reliable evaluation by other users who have the same or similar character as their own.
- the evaluation data providing unit selects another user who possesses various characters with an average rarity that is the same as or similar to an average rarity obtained by averaging the rarities of various characters possessed by the user. Accordingly, it is possible to easily see a highly reliable evaluation by another user who has a character having the same or similar rarity as the user.
- various characters possessed by each user and having various levels are stored as user data. It is preferable that the evaluation data providing unit selects another user who possesses various characters having an average level that is the same as or similar to an average level obtained by averaging the levels of various characters possessed by the user. Thereby, it is possible to easily see a highly reliable evaluation by another user who has a character having the same or similar level as the user.
- the user information stored in the user information storage unit stores the rank of each user as user data
- the evaluation data providing unit may select another user having a rank that is the same as or similar to the rank of the user. Thereby, it is possible to easily see a highly reliable evaluation by other users who have the same or similar rank.
- a character information storage unit that stores character information related to a plurality of characters including characters in a predetermined relationship that affect each other's evaluation, When the user performs an operation for deleting the evaluation data of a certain character, or an operation for additionally setting the evaluation data of a certain character, Determining whether the evaluation data of another character having a predetermined relationship with a certain character has already been set in the character evaluation information in association with the user; When such a determination is affirmed, the evaluation of the user with respect to another character having a predetermined relationship is changed by deleting the evaluation data of a certain character or additionally setting the evaluation data of a certain character. It is desirable to provide a notification unit for notifying the user of what to do. Accordingly, when the character evaluation data is deleted or additionally set by the user's operation, the user can be recognized to affect the evaluation of other characters having a predetermined relationship.
- the evaluation data providing unit refers to the character evaluation information by performing an operation in which a user specifies a character and also specifies a certain user, and the evaluation data of the certain user with respect to the character designated by the user It is desirable to obtain and provide to the user. Thereby, not only other users who are in the same or similar play state as themselves, but also the evaluation of characters by other users specified by the user can be easily seen.
- the character evaluation information stored in the character evaluation information storage unit stores text data written by each user as evaluation data, Preferably, the evaluation data providing unit acquires text data written by the other user for the character designated by the user and provides the text data to the user. This makes it possible to see a specific evaluation by another user who is in the same or similar play state as himself.
- the evaluation data providing unit refers to the character evaluation information by performing an operation in which a user designates a character, and when other user writes user data that is the same as or close to the current user data of the user It is desirable to obtain text data associated with the user data and provide it to the user. As a result, it is possible to see a specific evaluation written by another user when the player is in the same or similar play state as the current user.
- the computer User information storage means for storing user information in which user data of each user is set in association with each user
- Character evaluation information storage means for storing character evaluation information in which evaluation data related to evaluation by each user for each of a plurality of characters is set in association with each user;
- the present invention can be widely applied to information processing apparatuses, programs, information processing systems, and the like that employ a game for evaluating characters.
- FIG. 1 is a configuration diagram illustrating an example of an information processing system 1 according to the present embodiment. As shown in FIG. 1, in the information processing system 1 according to this embodiment, one or more client terminals 10 and a server device 20 are connected via a network N.
- the client terminal 10 is a terminal device such as a PC, a smartphone, or a tablet that is operated by a user, or a terminal device such as a home or business dedicated game device.
- the server device 20 performs management and control of the game performed by the user at the client terminal 10, charging processing in the game, and the like.
- the network N is the Internet or the like, and includes mobile radio base stations.
- the present invention can be applied to a single game device by separately providing a mechanism for performing billing processing in a game in addition to the client / server type information processing system 1 shown in FIG.
- the information processing system 1 in FIG. 1 is an example, and it goes without saying that there are various system configuration examples depending on the application and purpose.
- the server device 20 of FIG. 1 may be configured to be distributed among a plurality of computers.
- FIG. 2 is a hardware configuration diagram illustrating an example of the computer 50 according to the present embodiment.
- the client terminal 10 and the server device 20 according to the present embodiment are realized by, for example, a computer 50 having a hardware configuration illustrated in FIG.
- the computer 50 is an example of an information processing apparatus.
- the computer 50 includes a CPU 51, a RAM 52, a ROM 53, a communication interface 54, an input device 55, a display device 56, an external interface 57, an HDD 58, and the like. Has been.
- the input device 55 and the display device 56 may be connected and used when necessary.
- the CPU 51 is an arithmetic unit that realizes control and functions of the entire computer by reading a program and data from a storage device such as the ROM 53 and the HDD 58 onto the RAM 52 and executing various processes based on the read program and data.
- the RAM 52 is an example of a volatile semiconductor memory (storage device) for temporarily storing programs and data, and is also used as a work area when the CPU 51 executes various processes.
- the ROM 53 is an example of a nonvolatile semiconductor memory (storage device) that can retain programs and data even when the power is turned off.
- the ROM 53 stores programs and data such as BIOS, OS settings, and network settings that are executed when the computer 50 is started up.
- the communication interface 54 is an interface for connecting the computer 50 to the network N. Thus, the computer 50 can perform data communication via the communication interface 54.
- the input device 55 is a device used by a user or administrator to input various signals.
- the input device 55 is an operation device such as a touch panel, operation keys and buttons, a keyboard, and a mouse.
- the display device 56 is a device for displaying various information on the screen to the user or the administrator.
- the display device 56 is a display such as a liquid crystal or an organic EL, for example.
- the external interface 57 is an interface for connecting to an external device so that data communication is possible. Thereby, the computer 50 can read and / or write the recording medium via the external interface 57.
- the external device is a recording medium such as a flexible disk, a CD, a DVD, an SD memory card, and a USB memory.
- the HDD 58 is an example of a nonvolatile storage device that stores programs and data.
- the stored programs and data include an OS that is basic software for controlling the entire computer, and applications that provide various functions on the OS.
- a drive device using a flash memory as a storage medium for example, a solid state drive: SSD may be used.
- the client terminal 10 and the server device 20 according to the present embodiment can implement various processes as described later by executing a program on the computer 50 having the hardware configuration described above.
- FIG. 3 is a functional block diagram illustrating an example of the server device 20 according to the present embodiment.
- the server device 20 according to the present embodiment is realized by, for example, functional blocks illustrated in FIG.
- the server device 20 implements a server control unit 200, a server storage unit 220, and a server communication unit 240 by executing a program.
- the server control unit 200 has a function of executing processing related to a battle game, which will be described later.
- the server control unit 200 includes a game progress unit 201, an evaluation data providing unit 202, a notification unit 203, and a display control unit 204.
- the game progress unit 201 controls the progress of the battle game so that the user can play the game using his / her character based on the game operation received by the client terminal 10 from the user.
- the game progression unit 201 changes the pre-evolution character possessed by the user to a post-evolution character set in advance for the pre-evolution character when the predetermined condition is satisfied.
- the evaluation data providing unit 202 provides other user evaluation data for the character specified by the user when the user performs an operation of specifying the character. At this time, the evaluation data providing unit 202 selects, for example, another user associated with user data that is the same as or similar to the user data of the user.
- the notification unit 203 notifies the user that the evaluation of other characters having a predetermined relationship with the character is affected by deleting or adding (adding registration) the character evaluation data by the user's operation.
- the display control unit 204 controls the screen display of the client terminal 10 in accordance with the progress of the battle game by the game progression unit 201, for example.
- the server storage unit 220 has a function of storing information related to the battle game.
- the server storage unit 220 includes a character information storage unit 221, a user information storage unit 222, and a character evaluation information storage unit 223.
- the character information storage unit 221 stores character information related to characters.
- the character information stored in the character information storage unit 221 includes, as an example of character data, various characters such as characters and enemy characters that can be used by a user in a battle game, and examples of predetermined relationships that affect each other's evaluation. Includes characters in evolutionary relations.
- the user information storage unit 222 stores user information regarding each user.
- user information stored in the user information storage unit 222 as an example of user data, each user's rank, each user's game progress, each user's possessed character, and each user's play data history (Play history) and the like are included.
- the character evaluation information storage unit 223 stores character evaluation information related to the evaluation of various characters by each user.
- the character evaluation information stored in the character evaluation information storage unit 223 includes, as an example of evaluation data, evaluation points evaluated by the user in five stages, text data corresponding to evaluation comments written by the user, and the like.
- the server communication unit 240 has a function of communicating with the client terminal 10 via the network N.
- FIG. 4 is a functional block diagram illustrating an example of the client terminal 10 according to the present embodiment.
- the client terminal 10 according to the present embodiment is realized by, for example, functional blocks illustrated in FIG.
- the client terminal 10 implements a client control unit 100, a client storage unit 120, a client communication unit 140, an operation reception unit 150, and a screen display unit 160 by executing a program.
- the client control unit 100 includes a request transmission unit 101 and a response reception unit 102.
- the operation reception unit 150 receives an operation from a user who operates the client terminal 10.
- the client control unit 100 performs processing related to a game on the client terminal 10.
- the request transmission unit 101 transmits a request to the server device 20 based on the content of the operation received by the operation reception unit 150 from the user.
- the response receiving unit 102 receives a response such as a processing result for the request transmitted from the request transmitting unit 101 to the server device 20.
- the client storage unit 120 stores information necessary for the client terminal 10.
- the client communication unit 140 communicates with the server device 20.
- the screen display unit 160 displays the screen of the client terminal 10 in accordance with control from the server device 20.
- the server device 20 performs game progress and display control, but may be performed by the client terminal 10.
- at least one of the game progress unit and the display control unit may be configured not to be provided in the server control unit 200 of the server device 20, while may be configured to be provided in the client control unit 100 of the client terminal 10.
- the client control unit 100 of the client terminal 10 receives page data written in HTML (Hyper Text Markup Language) or a script included in the page data from the server device 20, and performs processing related to the game. There is a type.
- the client control unit 100 of the client terminal 10 includes an application type that performs processing related to a game based on an installed application.
- the battle game in the present embodiment is a game in which an enemy character appears in a party composed of a plurality of characters, and an enemy character that has appeared and each character constituting the party are battled.
- the user's own evaluation of the character can be registered.
- the enemy character is defeated and the quest can be cleared as a result of the battle, the character constituting the party can be evaluated.
- Character evaluation is performed by attaching evaluation points evaluated in five stages to the character. You can also leave an evaluation comment, such as how the character captured the quest.
- FIG. 5 is a flowchart illustrating the evaluation data registration process of the information processing system 1 in the present embodiment.
- the game progression unit 201 of the server device 20 determines whether or not the user has cleared the quest (step S11).
- the parameter (HP) set for the enemy character decreases and reaches a predetermined value (for example, zero), it is determined that the quest has been cleared.
- the evaluation data providing unit 202 of the server device 20 displays the evaluation registration screen for allowing the user to evaluate the character on the client terminal 10 when it is determined that the user has cleared the quest. 204 is requested to execute screen display control (step S12).
- the display control unit 204 When requested to execute screen display control from the evaluation data providing unit 202, the display control unit 204 displays an evaluation registration screen on the screen display unit 160 of the client terminal 10 based on the user information stored in the user information storage unit 222. To control.
- FIG. 6 is a block diagram showing an example of user information.
- the user information illustrated in FIG. 6 includes items such as a user ID, a rank, a possessed character, a quest progress, a party, and a play history.
- User ID is information for uniquely identifying a user.
- the rank is information indicating the current game level of the user.
- the possessed character is information indicating various characters currently possessed by the user. Here, the current level is set in association with each character.
- Quest progress is information indicating the progress status of the quest at the present time.
- the party is information indicating each character constituting the current party of the user. Here, information indicating this is set in association with the character that is currently the leader.
- Play history is a history of user play data related to quests that have been cleared so far.
- the play situation when the quest is cleared (rank, party configuration, level of each character constituting the party, etc.) is set.
- FIG. 7 is an image diagram showing an example of the evaluation registration screen.
- the evaluation registration screen 500 shown in FIG. 7 includes a character display area 501 in which a character to be evaluated is displayed, an evaluation area 502 for performing a five-step evaluation on the character, and an evaluation comment for inputting a user's comment.
- An area 503, an operation button 504 for registering an evaluation, and an operation button 505 for not registering an evaluation are displayed.
- character display area 501 a party set in the user information shown in FIG. 6 is referred to, and a character (“character F”) serving as a leader among a plurality of characters constituting the party is displayed.
- evaluation area 502 selection input of evaluation points (number of stars 1 to 5) obtained by evaluating the character in five stages is performed.
- evaluation comment area 503 text relating to character evaluation or the like is input.
- a user who wishes to perform evaluation registration performs an operation for selecting the operation button 504 on the client terminal 10 when the evaluation registration screen 500 is displayed on the screen display unit 160 of the client terminal 10.
- a user who does not desire evaluation registration performs an operation of selecting the operation button 505 on the client terminal 10 when the evaluation registration screen 500 is displayed on the screen display unit 160 of the client terminal 10.
- the operation accepting unit 150 of the client terminal 10 accepts an operation for performing evaluation registration or an operation for not performing evaluation registration from the user.
- the request transmission unit 101 of the client terminal 10 makes a request to the server device 20 based on the operation content received by the operation reception unit 150 from the user.
- the evaluation data providing unit 202 of the server device 20 subsequently receives the operation content from the client terminal 10 and determines whether or not an operation for performing evaluation registration has been received (step S ⁇ b> 13).
- step S14 If an operation for performing evaluation registration is accepted, the process proceeds to the next step S14. If an operation for not performing evaluation registration is accepted, the operation proceeds to step S17 described later. Proceed to processing.
- the evaluation data providing unit 202 of the server device 20 requests the notification unit 203 to execute notification processing so that the client terminal 10 is notified of the evaluation status.
- the notification unit 203 When the notification data is requested by the evaluation data providing unit 202, the notification unit 203 newly registers (additionally registers) an evaluation for this character, so that other characters already registered in accordance with the operation of the user It is determined whether or not the evaluation is affected (step S14).
- the notification unit 203 acquires other characters already evaluated and registered in accordance with the user operation from the character evaluation information stored in the character evaluation information storage unit 223.
- FIG. 8 is a block diagram showing an example of character evaluation information.
- the character evaluation information shown in FIG. 8 includes a user ID, a character ID, an evaluation point, an evaluation comment, and the like as items.
- the user ID is information for uniquely identifying the user who performed the evaluation.
- the character ID is information for uniquely identifying the character evaluated and registered by the user.
- the evaluation point is information indicating evaluation points evaluated by the user in five stages.
- the evaluation comment is text information regarding the user's evaluation comment.
- the notification unit 203 refers to the character information stored in the character information storage unit 221, and among other characters acquired from the character evaluation information, there is another character that has an evolutionary relationship with the additionally registered character. It is determined whether or not.
- FIG. 9 is a block diagram showing an example of character information.
- the character information shown in FIG. 9 has character ID, rarity, parameter, evolution relationship, etc. as items.
- Character ID is information for uniquely identifying a character.
- the rarity is information indicating the rare value of the character.
- one of a plurality of levels (for example, 5 levels) of rarity is set.
- the parameter is information indicating the ability value of the character.
- parameters such as attack, defense, and HP are set.
- the evolutionary relationship is information indicating an example of a predetermined relationship that affects evaluation with each other, and a post-evolution character is set as a character that is in an evolutionary relationship with the pre-evolution character.
- the post-evolution character is a character that has evolved when the pre-evolution character meets certain conditions, and has a higher ability value and rarity than the pre-evolution character.
- the character to be additionally registered is a “post-evolution character” and the already evaluated evaluated character is a “pre-evolution character”, the “post-evolution character” with high ability and rarity By registering the evaluation, the evaluation for the “pre-evolutionary character” already registered is relatively lower than the evaluation at the time of registration.
- step S ⁇ b> 14 when it is determined as a result of the determination in step S ⁇ b> 14 that the evaluation with respect to the already registered other character is affected (that is, another character having an evolutionary relationship with the additionally registered character is If it exists, the process proceeds to the next step S15. On the other hand, if it does not affect the evaluation of other characters that have already been registered (that is, if there is no other character that has an evolutionary relationship with the additionally registered character), the process proceeds to step S16 described later. .
- the notification unit 203 notifies the user to that effect (step S15).
- notification is performed using a notification screen as shown in FIG. Therefore, when the display control unit 204 is requested by the notification unit 203 to execute screen display control, the display control unit 204 performs control to display the notification screen on the screen display unit 160 of the client terminal 10.
- FIG. 10 is an image diagram showing an example of a notification screen.
- this notification screen 550 the evaluation for the pre-evolution character (“character f”) in the evolutionary relationship is already registered, and the evaluation for the post-evolution character (“character F”) is additionally registered. It is displayed that the evaluation with respect to the previous character (“character f”) varies.
- the evaluation data providing unit 202 of the server device 20 updates the character evaluation information stored in the character evaluation information storage unit 223, and performs the user registration operation performed on the evaluation registration screen 500 shown in FIG. Based on this, the evaluation data is set and registered for the character (step S16).
- the game progression unit 201 of the server device 20 updates the user information stored in the user information storage unit 222, and sets the user player data regarding the cleared quest as a play history (step S17).
- FIG. 11 is a flowchart illustrating the evaluation data browsing process of the information processing system 1 in the present embodiment.
- the evaluation data providing unit 202 of the server device 20 requests the display control unit 204 to execute screen display control so as to display the character search screen on the client terminal 10 (step S21).
- the display control unit 204 When the display control unit 204 is requested by the evaluation data providing unit 202 to execute screen display control, the display control unit 204 displays a character search screen on the screen display unit 160 of the client terminal 10 based on the character evaluation information stored in the character evaluation information storage unit 223. Control to display on the screen.
- FIG. 12 is an image diagram showing an example of a character search screen.
- a character display area 561 On this character search screen 560, a character display area 561, a character 562 to be a browsing candidate, a selection button 563, and an operation button 564 are displayed.
- the character evaluation information shown in FIG. 8 is referred to, and a list of characters 562 that have been operated and registered so far is displayed.
- the user selects a character desired to be viewed for evaluation from the characters 562 displayed in a list in the character display area 561 by using the selection button 563. Thereafter, by pressing the operation button 564, the character 562 selected by the selection button 563 can be confirmed.
- the operation reception unit 150 of the client terminal 10 receives an operation for selecting a character desired to be viewed for evaluation from the user.
- the request transmission unit 101 of the client terminal 10 makes a request to the server device 20 based on the operation content received by the operation reception unit 150 from the user.
- the evaluation data providing unit 202 of the server device 20 receives the operation content from the client terminal 10 and determines whether or not the selection operation of the character desired to be viewed is received (step S22).
- the process proceeds to the next step S23, and when the selection operation of the character desired to browse the evaluation is not accepted, there is a selection operation from the user. Wait until.
- the evaluation data providing unit 202 of the server device 20 refers to the user information stored in the user information storage unit 222 and receives the user data of the user when the selection operation of the character desired to be evaluated is received. Other users associated with the same or similar user data are selected (step S23).
- the evaluation data providing unit 202 refers to the user information shown in FIG. 6 and other users possessing various characters that all match the various characters possessed by the user, or the user's It is possible to select other users who have various characters that match a predetermined number or more among various characters that they have (for example, select other users who have various characters that match 80% or more).
- the evaluation data providing unit 202 refers to the user information shown in FIG. 6 and the character information shown in FIG. 9, and the average rarity (for example, the same or similar to the average rarity obtained by averaging the rarities of various characters possessed by the user) It is also possible to select other users who have various characters with an average rarity within ⁇ 1). In addition, you may use the average rarity of the character which comprises a party among the various characters which a user has.
- the evaluation data providing unit 202 refers to the user information shown in FIG. 6, and the average level that is the same as or approximates the average level obtained by averaging the levels of various characters possessed by the user (for example, the average level is within ⁇ 1). It is also possible to select other users who possess various characters. In addition, you may utilize the average level of the character which comprises a party among the various characters which a user has.
- the evaluation data providing unit 202 can select another user having a rank (for example, the rank is within ⁇ 1) that is the same as or similar to the rank of the user with reference to the user information shown in FIG. is there.
- the evaluation data providing unit 202 of the server device 20 uses the character evaluation information stored in the character evaluation information storage unit 223 when another user who is in the same or similar play state as the user is selected in this way. Evaluation data associated with the selected other user is acquired (step S24).
- the evaluation data providing unit 202 of the server device 20 provides the user with the evaluation data acquired by the process of step S24 (step S25).
- evaluation data is provided by an evaluation providing screen as shown in FIG. Therefore, when the evaluation data providing unit 202 requests execution of screen display control, the display control unit 204 performs control to display the evaluation providing screen on the screen display unit 160 of the client terminal 10.
- FIG. 13 is an image diagram showing an example of the evaluation providing screen.
- the evaluation providing screen 570 for the character selected by the user (here, “Character F” is selected), evaluation points (number of stars) evaluated by other users in the same or similar play state as the user ) And evaluation data such as evaluation comments are displayed in a list in association with other users.
- FIG. 14 is a flowchart illustrating the evaluation data deletion process of the information processing system 1 in the present embodiment.
- the evaluation data providing unit 202 of the server device 20 requests the display control unit 204 to execute screen display control so that an evaluation deletion screen for allowing the user to delete the character evaluation is displayed on the client terminal 10 (step S31). ).
- the display control unit 204 When requested to execute the screen display control from the evaluation data providing unit 202, the display control unit 204 displays an evaluation deletion screen on the screen display unit 160 of the client terminal 10 based on the user information stored in the user information storage unit 222. To control.
- FIG. 15 is an image diagram showing an example of the evaluation deletion screen.
- this evaluation deletion screen 580 a character display area 581, a character 582 to be a selection candidate, a selection button 583, and an operation button 584 are displayed.
- the character evaluation information shown in FIG. 8 is referred to, and a list of characters 582 that have been operated and registered so far by themselves is displayed.
- the user uses the selection button 583 to select a character whose evaluation is desired to be deleted from the characters 582 displayed as a list in the character display area 581. Thereafter, by pressing an operation button 584, the character 582 selected by the selection button 583 can be confirmed.
- the operation reception unit 150 of the client terminal 10 receives an operation for selecting a character desired to be deleted from the user.
- the request transmission unit 101 of the client terminal 10 makes a request to the server device 20 based on the operation content received by the operation reception unit 150 from the user.
- the evaluation data providing unit 202 of the server device 20 receives the operation content from the client terminal 10, and determines whether or not the selection operation of the character desired to delete the evaluation has been received (step S32).
- the process proceeds to the next step S33, and when the selection operation of the character desired to delete the evaluation is not accepted, there is a selection operation from the user. Wait until.
- the evaluation data providing unit 202 of the server device 20 executes notification processing to the notification unit 203 so that the client terminal 10 is notified of the evaluation status when the selection operation of the character desired to delete the evaluation is accepted. Request.
- the notification unit 203 When the notification unit 203 is requested to execute the notification process from the evaluation data providing unit 202, the notification unit 203 deletes the evaluation of this character, thereby affecting the evaluation of other characters already registered according to the user's operation. Is determined (step S33).
- the notification unit 203 first acquires other characters that have already been registered for evaluation according to the user's operation from the character evaluation information stored in the character evaluation information storage unit 223.
- the notification unit 203 refers to the character information stored in the character information storage unit 221 and determines whether there is another character that has an evolutionary relationship with the character to be deleted among the other characters acquired from the character evaluation information. Determine whether or not.
- the evaluation for the “pre-evolution character” that has already been registered is relatively higher than the evaluation at the time of registration.
- step S ⁇ b> 33 when it is determined as a result of the determination in step S ⁇ b> 33 that the evaluation with respect to the already registered other character is affected (that is, there is another character that has an evolutionary relationship with the character to be deleted). ), The process proceeds to the next step S34. On the other hand, if it does not affect the evaluation of other registered characters (that is, if there is no other character that has an evolutionary relationship with the character to be deleted), the process proceeds to step S35 described later.
- the notification unit 203 notifies the user to that effect (step S34).
- notification is performed in the same manner as the notification screen as shown in FIG. Therefore, when the display control unit 204 is requested by the notification unit 203 to execute screen display control, the display control unit 204 performs control to display the notification screen on the screen display unit 160 of the client terminal 10.
- the evaluation data providing unit 202 of the server device 20 updates the character evaluation information stored in the character evaluation information storage unit 223, and performs the user deletion operation performed on the evaluation deletion screen 580 shown in FIG. Based on the character, the evaluation data is deleted (step S35).
- each user can register an evaluation for a character.
- the user can see the evaluations of other users with respect to the designated character by designating the character desired to view the evaluation.
- the evaluation of another user set with user data that is the same as or similar to the user data set for the user is selected. For this reason, it is possible to easily see the evaluation of the character by another user who is in the same or similar play state as himself. Therefore, it becomes possible to easily see an evaluation with higher reliability than the evaluation of other users set with user data far from the user data set for the user.
- the evaluation for the character may be determined according to the evaluation criteria set by the user.
- the explanation has been given by taking as an example the case where the character to be the leader among the characters constituting the user's party is automatically selected and the user's evaluation for the character to be the leader is registered.
- the present invention is not limited to this.
- the present invention is not limited to this.
- a single character and an enemy character may be played against each other without forming a party.
- the evaluation for the single character may be registered by clearing the quest.
- the evaluation of another user's evaluation of the character is not limited to when the quest cannot be cleared, and the user can perform the browsing operation at an arbitrary timing, so that the character can be viewed. You may be able to browse other users' ratings.
- the evaluation data providing unit 202 refers to the character evaluation information by designating a specific user as well as designating a character as a target of evaluation browsing, and the specific user for the designated character. Evaluation data may be obtained and provided to the user.
- viewing conditions for allowing other users to view the evaluation of the character may be set. For example, only a user who has performed a quest and acquired an item for browsing may be allowed to browse for evaluation. Further, for example, the evaluation browsing may be made by charging.
- an evaluation comment may be freely written (free text), or an evaluation comment selected from sentences prepared in advance may be used (standard text). A combination of these may also be used.
- the evaluation comment may be text data written by the user for the character to be registered for evaluation, or other data (for example, quest capture methods, efficient use of items, event countermeasures, etc.). It may be text data.
- the user data when the user writes the evaluation comment in association with the evaluation comment (text data) (for example, the rank of the user when the evaluation comment is written)
- the party composition when the evaluation comment is written, the level of each character of the party when the evaluation comment is written, and the like may be stored.
- the evaluation data providing unit 202 refers to the character evaluation information shown in FIG. 8, and the user's current user data (current user rank, current user's rank, User data that is the same as or similar to the current party party character level, etc.) is acquired as text data (evaluation comments) associated with other users' user data. It can also be provided to its users.
- the evaluation data providing unit 202 refers to user information by performing an operation of designating a character, and associates user data that is the same as or approximates the user data of the user. Multiple users may be selected. Then, the evaluation data providing unit 202 refers to the character evaluation information, acquires the evaluation data of the other selected users, averages the evaluation data (evaluation points, etc.), and then sends the evaluation data to the user. May be provided.
- ⁇ Predetermined relationship> In the above-described embodiment, the evolutionary relationship has been described as an example of the predetermined relationship that affects the evaluation, but the present invention is not limited to this. For example, it is possible to have a relationship in which linked skills can be activated by being incorporated into the same party, or a relationship in which each other's ability (attack, defense, HP) can be increased.
- 1 information processing system 10 client terminal, 20 server device, 50 computer, 51 CPU, 52 RAM, 53 ROM, 54 communication interface, 55 input device, 56 display device, 57 external interface, 58 HDD, 100 client control unit, 101 Request transmission unit, 102 Response reception unit, 120 Client storage unit, 140 Client communication unit, 150 Operation reception unit, 160 Screen display unit, 200 Server control unit, 201 Game progress unit, 202 Evaluation data provision unit, 203 Notification unit, 204 Display control unit, 220 server storage unit, 221 character information storage unit, 222 user information storage unit, 223 character evaluation information storage unit, 240 server communication unit, 500 evaluation registration screen, 01 character display area, 502 evaluation area, 503 evaluation comment area, 504 operation button, 505 operation button, 550 notification screen, 560 character search screen, 561 character display area, 562 character to be browsed, 563 selection button, 564 operation button 570 Evaluation offer screen, 580 Evaluation deletion screen, 581 Character display area, 582 Selection candidate character, 583 selection button, 584 operation button, B bus line, N network
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- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
La présente invention permet de visualiser facilement une évaluation d'un personnage par un autre utilisateur qui est à un stade de jeu qui est identique ou est similaire à celui de l'utilisateur. La présente invention concerne un dispositif de traitement d'informations comprenant : une unité de stockage d'informations d'utilisateur permettant de stocker des informations d'utilisateur pour lesquelles des données d'utilisateur de chaque utilisateur sont définies en association avec chaque utilisateur ; une unité de stockage d'informations d'évaluation de personnage permettant de stocker des informations d'évaluation de personnage dans laquelle des données d'évaluation associées à une évaluation par chaque utilisateur pour une pluralité de personnages sont définies en association avec chaque utilisateur ; et une unité de fourniture de données d'évaluation qui, par une opération effectuée par l'utilisateur pour désigner un personnage, se réfère aux informations d'utilisateur pour sélectionner un utilisateur distinct avec lequel des données d'utilisateur sont identiques ou similaires aux données d'utilisateur de l'utilisateur, et se réfère aux informations d'évaluation de personnage pour acquérir des données d'évaluation de l'utilisateur distinct pour le personnage que l'utilisateur a désigné, et pour le fournir à l'utilisateur.
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JP2002239231A (ja) * | 2001-02-15 | 2002-08-27 | Srp:Kk | インターネットによるバーチャルチーム編成ゲームシステム |
JP2008183053A (ja) * | 2007-01-26 | 2008-08-14 | Taito Corp | ゲームシステム及びゲームプログラム |
JP2014168561A (ja) * | 2013-03-04 | 2014-09-18 | Konami Digital Entertainment Co Ltd | ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム |
JP2015036036A (ja) * | 2013-08-12 | 2015-02-23 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム装置、ゲーム制御方法、及びプログラム |
JP5800976B1 (ja) * | 2014-10-22 | 2015-10-28 | 株式会社 ディー・エヌ・エー | 情報処理装置、及び、ゲームプログラム |
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JP2002239231A (ja) * | 2001-02-15 | 2002-08-27 | Srp:Kk | インターネットによるバーチャルチーム編成ゲームシステム |
JP2008183053A (ja) * | 2007-01-26 | 2008-08-14 | Taito Corp | ゲームシステム及びゲームプログラム |
JP2014168561A (ja) * | 2013-03-04 | 2014-09-18 | Konami Digital Entertainment Co Ltd | ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム |
JP2015036036A (ja) * | 2013-08-12 | 2015-02-23 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム装置、ゲーム制御方法、及びプログラム |
JP5800976B1 (ja) * | 2014-10-22 | 2015-10-28 | 株式会社 ディー・エヌ・エー | 情報処理装置、及び、ゲームプログラム |
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