WO2016031610A1 - プレーヤトラッキング装置、ゲーミングマシン、および情報端末 - Google Patents
プレーヤトラッキング装置、ゲーミングマシン、および情報端末 Download PDFInfo
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- WO2016031610A1 WO2016031610A1 PCT/JP2015/073039 JP2015073039W WO2016031610A1 WO 2016031610 A1 WO2016031610 A1 WO 2016031610A1 JP 2015073039 W JP2015073039 W JP 2015073039W WO 2016031610 A1 WO2016031610 A1 WO 2016031610A1
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- Prior art keywords
- card
- gaming machine
- player
- display
- call
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
- G07F17/3239—Tracking of individual players
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
- G07F17/3213—Details of moving display elements, e.g. spinning reels, tumbling members
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
Definitions
- the present invention relates to a player tracking device incorporated in a gaming machine.
- Each gaming machine included in this game system recognizes banknotes in different currencies and the amount of the banknotes, and outputs banknote identification devices that output data representing the identified results, and data output from the banknote identification devices. Based on the stored exchange rate, it is converted into credit data for executing the game and sent to the gaming machine, and the exchange rate is input from the outside, and the input exchange rate is provided to the player tracking device.
- a control device for updating the exchange rate stored in the player tracking device, and data corresponding to the amount given to the player according to the game result of the gaming machine is stored in the information card, and the amount read from the information card To run the game based on the data equivalent to An information card system which transmits the credit data to the gaming machine, but with the (see Patent Document 1).
- the above-described player tracking apparatus is an apparatus that is provided in an integrated form in each gaming machine and that realizes a player tracking system (PTS).
- the player tracking system stores identification information unique to a player (a person who plays a game on a gaming machine) in an IC card, and this IC card is owned and used by the player as an IC card unique to the player.
- the player In a terminal device in which a card is inserted, the player can be identified and managed.
- the player inserts an IC card (player card) into the player tracking device information such as the account balance of the player is stored in the player tracking device.
- the game is executed in the gaming machine with the credit data managed by the IC card, and the credit obtained as a result of the game is added to the player identified by the IC card.
- a player tracking device has been proposed that is configured to form an integrated unit having a microphone function, a camera function, a speaker function, a display function, and the like (see Patent Document 2).
- the player tracking device has an LCD, a human body detection camera, a microphone, a bass reflex (bass reflex) speaker, and the like. Used to authenticate the player by recognition.
- the present invention provides the following player tracking device, gaming machine, and information terminal.
- the present invention has been made in view of the above-described points, and an object of the present invention is to separate a player's voice and a surrounding sound including a production sound output from a speaker of the gaming machine, and a microphone.
- An object of the present invention is to provide a player tracking device, a gaming machine, and an information terminal capable of inputting a player's voice effectively and clearly.
- the player tracking device has the following configuration. Integrated into a gaming machine (eg, slot machine 1010 shown in FIG. 4), A player tracking device comprising a plurality of microphones (for example, microphones 1715 and 1717 shown in FIG. 8) arranged at a predetermined interval from each other, A controller (eg, controller 1750) of the player tracking device (eg, PTS terminal 1700 shown in FIG. 8) performs the following processing. A process of executing voice data processing based on a difference between voices input by the plurality of microphones from a relative positional relationship between the plurality of microphones and voice data input by the plurality of microphones.
- a controller eg, controller 1750 of the player tracking device
- the player tracking device includes a plurality of microphones that are integrated with the gaming machine and arranged at predetermined intervals, and the relative positional relationship between the plurality of microphones and the sound input by the plurality of microphones. Audio data processing is executed on the basis of the difference in audio input from a plurality of microphones from the data. For this reason, it is possible to separate the player's voice from the surrounding sounds including the production sound output from the speaker of the gaming machine, and to input the player's voice effectively and clearly with the microphone.
- the gaming machine has the following configuration.
- a gaming machine to which a payout is awarded based on rearranged symbols for example, symbols 1501 of pseudo reels 1151 to 1155
- a display device for example, the lower image display panel 1141) for displaying a plurality of reels (for example, pseudo reels 1151 to 1155) having a plurality of symbols on the outer surface
- a cabinet eg, cabinet 1011) that houses the display device therein
- a controller e.g., controller 1100 of the gaming machine that controls to rotate and stop the plurality of reels and rearrange symbols attached to the plurality of reels;
- the player tracking device according to the first embodiment is provided in the cabinet.
- the gaming machine includes the player tracking device according to the first embodiment, and is input from a plurality of microphones based on the relative positional relationship between the plurality of microphones and audio data input from the plurality of microphones.
- the voice data processing is executed based on the difference between the voices. For this reason, it is possible to separate the player's voice from the surrounding sounds including the production sound output from the speaker of the gaming machine, and to input the player's voice effectively and clearly with the microphone.
- An information terminal has the following configuration.
- a display device for displaying information for example, LCD 1719 of PTS terminal 1700 shown in FIG. 8, LCD 201 of kiosk terminal 200 shown in FIG. 18
- An information terminal including an input device for example, the touch panel of the LCD 1719 of the PTS terminal 1700 shown in FIG. 8 or the touch panel of the LCD 201 of the kiosk terminal 200 shown in FIG. 18
- the controller of the information terminal for example, the controller 1750 of the PTS terminal 1700 shown in FIG. 8 or the kiosk terminal controller 220 of the kiosk terminal 200 shown in FIG. 18) performs the following processing.
- the IC card (IC card 1500) of the user who is a member and the user information recording medium (IC card 1500 or magnetic card) of another member different from the user are read (for example, the PTS shown in FIG. 8).
- the contents of the IC card 1500 and the like are read by the card unit 1741 and the touch unit 1745 of the terminal 1700, respectively, so that the information on the other member registered as the call destination of the user (for example, FIG. Processing for displaying information such as member names obtained by referring to the table shown in FIG. 21B on the display device;
- B) In response to an instruction from the input device of the user (for example, touch the “CALL” button display portion on the callee detail display portion 82a of the friend list display screen 91 shown in FIG. 25A) A process of making a VoIP call to the other member selected as.
- the information terminal includes a display device for displaying information and an input device for inputting a user's instruction.
- the IC card of the user who is a member and another member different from the user By reading the IC card or the like, other member information registered as the user's call destination is displayed on the display device, and in response to an instruction from the user's input device, the other member selected as the call destination is displayed.
- a VoIP call is made. For this reason, members can use an IP phone by using a gaming machine or a kiosk terminal installed in the hall.
- An information terminal according to a fourth embodiment of the present invention further has the following configuration in the third embodiment.
- the process (A) when the other member is reading his / her user information recording medium in another information terminal (for example, the card unit 1741 of the PTS terminal 1700 in FIG. 8 or the card unit in FIG. 18). Only when the IC card 1500 or the like is read by 230 or the like, the information of the other member is displayed on the display device as a call destination capable of making a call.
- the information terminal can further make a call only when another member is reading his / her IC card or the like in the other information terminal in the process of displaying the member information on the display device.
- Information of other members is displayed on the display device as a call destination. For this reason, the player of the gaming machine can easily find the member who is playing in the hall.
- the gaming machine has the following configuration.
- a gaming machine in which a payout is awarded based on the rearranged symbols A second display device for displaying a plurality of reels having a plurality of symbols on the outer surface;
- a cabinet that houses the second display device therein;
- a controller of the gaming machine that controls to rotate and stop the plurality of reels and rearrange symbols attached to the plurality of reels;
- An information terminal according to a third embodiment incorporated in the cabinet is provided.
- the gaming machine includes the information terminal according to the third embodiment, and by reading the IC card of the user who is a member and the IC card of another member different from the user, the user's Information on other members registered as call destinations is displayed on the display device, and a VoIP call is made to other members selected as call destinations in response to an instruction from the user input device. For this reason, members can use an IP phone by using a gaming machine or a kiosk terminal installed in the hall.
- the player's voice and the surrounding sounds including the production sound output from the speaker of the gaming machine are separated, and the player's voice is input effectively and clearly by the microphone. Can do.
- FIG. 2 schematically shows a slot machine according to an embodiment of the present invention.
- FIG. 4 is a view showing basic functions of the slot machine according to the embodiment of the present invention. It is a figure showing the whole structure of the slot machine concerning one embodiment of the present invention. It is a figure which shows the PTS terminal integrated in the slot machine which concerns on one Embodiment of this invention. It is a figure which expands and shows the PTS terminal which concerns on one Embodiment of this invention.
- FIG. 4 is a diagram showing a circuit configuration of the slot machine according to the embodiment of the present invention. It is a figure which shows the circuit structure of the PTS terminal which concerns on one Embodiment of this invention.
- 10 is a flowchart showing a procedure of main control processing of the slot machine according to the embodiment of the present invention.
- 10 is a flowchart showing a procedure of coin insertion / start check processing of the slot machine according to the embodiment of the present invention.
- It is a flowchart which shows the procedure of the symbol lottery process of the slot machine which concerns on one Embodiment of this invention.
- 10 is a flowchart showing a procedure of symbol display control processing of the slot machine according to the embodiment of the present invention.
- 10 is a flowchart showing a procedure of a payout amount determination process of the slot machine according to the embodiment of the present invention.
- FIG. 1 is a schematic view schematically showing an overall image of the game system 1 according to the first embodiment of the present invention.
- the game system 1 includes a hall management server 10, a bonus server 11, a setting management server 12, a member management server 13, and a plurality of gaming machines.
- the hall management server 10 collects and manages the flow of money in the hall (amusement hall), creates a renting table, etc., and manages other servers. Further, accounting information including the timing at which the gaming machine starts the unit game, the timing at which the unit game is ended, and the lottery result in the unit game is acquired from each gaming machine and accumulated.
- the bonus server 11 controls the bonus lottery in the bonus game and the linked effects performed in connection with the bonus lottery. In addition, management of an accumulated value for giving a bonus (for example, credit accumulated for a progressive bonus) is performed.
- the setting management server 12 stores and manages settings related to the gaming machine that is the subject of the bonus lottery and settings related to the linked performance. In the present embodiment, a bonus game is described as an example, but other types of games such as a slot tournament may be used.
- the member management server 13 is a server for storing and managing member personal information, member card (IC card) information, past game results, and the like.
- a membership card IC card
- the inputted personal information of the member is stored in the member management server 13 together with the identification code of the member card.
- the member card ticketing terminal is provided with a camera, and when the member card is issued, the face of the player who receives the IC card ticket can be photographed. The captured image is stored in the member management server 13 in association with the identification code.
- the gaming machine is installed across a plurality of areas (for example, A-1 to A-3 as shown in FIG. 1).
- the area corresponds to, for example, one floor of the hall or an area in the floor.
- the areas are shown from A-1 to A-3, but this is only an example.
- the gaming machine is further installed for each zone in the area (for example, Z-1 to Z-4 as shown in FIG. 1).
- the zone corresponds to a specific space in the area.
- four zones (Z-1 to Z-4) are provided in each area, but this is only an example.
- eight gaming machines are arranged in each zone, but this is only an example, and various numbers can be arranged.
- FIG. 1 eight gaming machines T-11a to T-11h are arranged in the zone Z-1 of the area A-1, and similarly, the gaming machine is set in the zone Z-2 of the area A-1. 8 are arranged in T-12a to T-12h (hereinafter not shown), and in the zone Z-3 of area A-1, 8 units T-13a to T-13h are arranged. -1 zone Z-4 includes eight units T-14a to T-14h.
- восем ⁇ units T-21a to T-21h are arranged in the zone Z-1 of the area A-2, and similarly, in the zone Z-2 of the area A-2, Eight units T-22a to T-22h are arranged (hereinafter not shown), and eight units T-23a to T-23h are arranged in the zone Z-3 of the area A-2, and the area A-2 In the zone Z-4, eight units T-24a to T-24h are arranged.
- eight units T-31a to T-31h are arranged in the zone Z-1 of the area A-3.
- the zone Z-2 of the area A-3 has T-32a to T-32h. Are arranged in the zone Z-3 in the area A-3, and eight units T-33a to T-33h are arranged in the zone Z-3 in the area A-3. , T-34a to T-34h are arranged.
- Each of the gaming machines is schematically shown to be connected to the hall management server 10 or the bonus server 11 via a LAN connection by Ethernet (registered trademark). This will be described later.
- each gaming machine is given a unique identifier, and the hall management server 10 and the like determine the origin of data sent from each gaming machine based on the identifier. Also, when data is transmitted from the hall management server 10 or the like to the gaming machine, the transmission destination is designated based on the identifier. For example, a network address such as an IP address may be used as such an identifier, but an identifier other than the network address may be provided to manage individual gaming machines.
- the game system 1 may be constructed in one hall (game hall) where various games can be performed, or may be constructed across a plurality of holes. Further, when the game system 1 is constructed in one hall, the game system 1 may be constructed for each floor or section of the hall.
- the communication line connecting the server and the gaming machine may be wired or wireless, and a dedicated line, an exchange line, or the like can also be adopted.
- FIG. 2 conceptually shows the configuration of a slot machine 1010, which is a gaming machine configured integrally with a player tracking device (Player Tracking Device).
- the player tracking device is a terminal for realizing a player tracking system, and in the present specification, this device is referred to as a PTS terminal.
- PTS terminal a terminal for realizing a player tracking system
- a slot machine is used as a gaming machine.
- the present invention is not limited to a slot machine but can be applied to a gaming machine that performs various games.
- the slot machine 1010 is equipped with a PTS terminal 1700 and further includes a settlement machine 1868.
- the slot machine 1010 is connected to the hall management server 10, the bonus server 11 and the like via a PTS terminal 1700 via a network.
- one PTS terminal 1700 is provided in a part of the housing for one slot machine 1010.
- the PTS terminal 1700 is connected to the bill validator 1022 via a communication line (or slot machine 1010).
- the PTS terminal 1700 transmits / receives data to / from a controller (a controller 1100 of a slot machine 1010, which will be described later) based on a predetermined protocol, and the hall management server 10 or bonus server 11 connected via a network. Etc. and data communication. For example, the PTS terminal 1700 transmits to the controller information on credits necessary to start the game, a stop command for instructing to stop the unit game at the time of the linked performance, and the like, and the gaming controller transmits the PTS terminal 1700. In response to this, credit information as a game result and start / end notification of a unit game can be transmitted.
- a controller a controller 1100 of a slot machine 1010, which will be described later
- the hall management server 10 or bonus server 11 connected via a network. Etc. and data communication.
- the PTS terminal 1700 transmits to the controller information on credits necessary to start the game, a stop command for instructing to stop the unit game at the time of the linked performance, and the like, and the gaming
- the PTS terminal 1700 transmits accounting information including a unit game start notification, end notification, lottery result, and the like to the hall management server 10, and the bonus server 11 transmits the PTS terminal 1700 (of a predetermined slot machine 1010). Will receive a bonus winning notification. Further, member credit information and the like are exchanged between the PTS terminal 1700 and the member management server 13.
- the game flow for members is as follows. First, membership registration is performed by a membership card issuing terminal, and a membership card (IC card) is issued at that time. Thereafter, the player inserts a membership card into the PTS terminal 1700 of the slot machine 1010 and inserts cash there. When a bill is inserted, the bill validator 1022 identifies the denomination and the amount of money, and the denomination data and the amount of money data are transmitted to the PTS terminal 1700 as the identification result. The PTS terminal 1700 obtains a game credit from the denomination data and the money amount data, and transmits it to the controller.
- IC card membership card
- the controller executes the game based on the credit transmitted from the PTS terminal 1700. Credits corresponding to the game result are transmitted from the controller to the PTS terminal 1700, and a payout calculation based on the game result is performed in the PTS terminal 1700 to determine the amount to be paid out to the player. In the PTS terminal 1700, the determined amount is directly written on the member card, and the member card is discharged. Further, predetermined points are given to the membership card in accordance with the execution of the game or the like.
- the PTS terminal 1700 When a player who is a member plays a game next time, the PTS terminal 1700 reads the amount stored in the member card when the inserted member card is read. The read amount is converted into credits and transmitted to the controller. The credit corresponding to the game result is transmitted from the controller to the PTS terminal 1700 in the same manner as described above, and payout calculation based on the game result is performed in the PTS terminal 1700 to determine the amount to be paid out to the player. At this time, it is updated by adding the amount obtained as a result of the game to the amount of the inserted membership card.
- the PTS terminal 1700 further transmits the identification code (or member ID) read from the member card and the updated amount to the member management server 13, and the member management server 13 receives the amount transmitted from the PTS terminal 1700. , Add to the member's amount specified by the identification code and store it. Through this process, the amount held by the member is always managed.
- the player who is a member can then perform payment on the basis of the amount stored in the member card with a cashier counter or the like as necessary. Further, when the payment machine 1868 is provided as in the slot machine 1010 described above, the payment can be made with the membership card in the slot machine 1010.
- the game flow for non-members is as follows.
- the player inserts cash into the PTS terminal 1700 of the slot machine 1010.
- the bill validator 1022 identifies the denomination and the amount of money, and the denomination data and the amount of money data are transmitted to the PTS terminal 1700 as the identification result.
- the PTS terminal 1700 obtains a game credit from the denomination data and the money amount data, and transmits this to the controller.
- the controller executes the game based on the credit transmitted from the PTS terminal 1700. Credits corresponding to the game result are transmitted from the controller to the PTS terminal 1700, and payout calculation based on the game result is performed in the PTS terminal 1700 to determine the amount to be paid out to the player. In the PTS terminal 1700, the determined amount is written in a new IC card stocked in the slot machine 1010, and the IC card is discharged. Non-members will get an IC card for the first time here.
- the player who is not a member can then perform settlement based on the amount stored in the IC card with a cashier counter or the like as necessary. Further, in the case where the settlement machine 1868 is provided like the above-described slot machine 1010, the slot machine 1010 can perform settlement using an IC card.
- the slot machine 1010 is connected to an external control device (for example, bonus server 11) so that data communication is possible, and the external control device transmits data to other slot machines 1010 installed in the hall. It is connected so that it can communicate.
- an external control device for example, bonus server 11
- the slot machine 1010 checks whether or not the BET button has been pressed by the player, and subsequently checks whether or not the spin button has been pressed by the player.
- the slot machine 1010 extracts a random number for symbol determination, and stops scrolling the symbol row in accordance with each of a plurality of video reels displayed on the display. The symbol to be displayed on the player is determined.
- the slot machine 1010 starts scrolling the symbol column of each video reel, and stops scrolling so that the determined symbol is displayed on the player.
- the slot machine 1010 determines whether or not the combination of symbols displayed on the player is related to winning.
- the slot machine 1010 gives the player a privilege according to the type of symbol combination. For example, when a symbol combination related to coin payout is displayed, the slot machine 1010 pays out a number of coins corresponding to the symbol combination to the player.
- the bonus server 11 performs lottery of the bonus game accordingly. If one of the slot machines 1010 wins as a result of lottery of the bonus game, the unit game is stopped in the slot machine 1010, and then a linked effect is performed in the PTS terminal 1700.
- the unit game is a series of operations from the start of BET acceptance until a state where a prize can be established.
- the slot machine 1010 winning the bonus game is paid out from the bonus server 11 via the PTS terminal 1700. Further, for example, the bonus server 11 accumulates a part of the credits consumed by the player in each slot machine 1010 as, for example, a credit for progressive bonus, and when the slot machine 1010 wins the bonus game, Part of the progressive bonus is paid out to the slot machine 1010.
- the slot machine 1010 produces effects by displaying an image on a display, outputting light from a lamp, and outputting sound from a speaker.
- the slot machine 1010 extracts a random number for production, and determines the content of the production based on the symbol determined by lottery.
- an interlocking effect over a plurality of gaming machines is performed by the display device, the light emitting unit, and the speaker of the PTS terminal 1700.
- coins, bills, or electronic valuable information corresponding to these are used as game media.
- credit-related data such as cash data stored in the IC card 1500 is used.
- the slot machine 1010 includes a cabinet 1011, a top box 1012 installed on the upper side of the cabinet 1011, and a main door 1013 provided on the front surface of the cabinet 1011.
- the main door 1013 is provided with a symbol display device 1016 called a lower image display panel 1141.
- the symbol display device 1016 is formed of a transparent liquid crystal panel.
- the screen displayed by the symbol display device 1016 has a display window 1150 in the center.
- the display window 1150 is composed of 20 display blocks 1028 of 5 columns and 4 rows.
- the four display blocks 1028 in each column form pseudo reels 1151 to 1155 and are rotated in accordance with the player's operation.
- Each of the pseudo reels 1151 to 1155 rotates the symbol 1501 displayed on each display block 1028 in the vertical direction by moving and displaying the four display blocks 1028 downward while changing the overall speed. It is possible to perform rearrangement that stops later.
- “rearrangement” means a state where the symbol 1501 is arranged again after the arrangement of the symbol 1501 is canceled. “Arrangement” means that the symbol 1501 can be visually confirmed by an external player.
- the slot machine 1010 executes a so-called slot game in which a payout corresponding to a predetermined combination is awarded according to the arrangement state of the symbols 1501 due to the stopped pseudo reels 1151 to 1155 being stopped.
- the slot machine 1010 is a so-called video slot machine.
- the slot machine 1010 of the present invention substitutes a so-called mechanical reel for some of the pseudo reels 1151 to 1155. Also good.
- a touch panel 1069 is provided on the front surface of the symbol display device 1016, and the player can input various instructions by operating the touch panel 1069.
- An input signal is transmitted from the touch panel 1069 to the main CPU 1071.
- An upper image display panel 1131 is provided on the front surface of the top box 1012.
- the upper image display panel 1131 includes a liquid crystal panel and constitutes a display.
- the upper image display panel 1131 displays an image related to the effect, an introduction of the contents of the game, and an image showing the explanation of the rules.
- the top box 1012 is provided with a speaker 1112 and a lamp 1111. In the slot machine 1010, an effect of a unit game is executed by displaying an image, outputting sound, and outputting light.
- a credit number display part (not shown) is displayed above the display window 1150, and the current credit number is displayed.
- “credit” is a virtual game medium on the game used when the player bets.
- the credit number display section displays the total number of credits currently owned by the player.
- Fractional cash refers to cash that has not been converted into credits due to insufficient amount of money.
- An IC card 1500 is inserted into a PTS terminal 1700, which will be described later, the number of credits stored in the IC card is displayed in the credit number display section, and the fractional cash stored in the IC card is displayed in the fraction cash display section.
- the These numerical values are stored in the member management server 13 in association with the identification code of the member card.
- the IC card is a non-contact IC card, and includes an IC (Integrated Circuit) for recording and calculating various data such as credits.
- RFID Radio Communication
- NFC Near Field Communication
- Short-range wireless communication using Frequency Identification Short-range wireless communication using Frequency Identification
- the player can own credit-related data by using the IC card 1500, and can freely carry it between different slot machines. Then, the player inserts the IC card 1500 into the PTS terminal 1700 of the slot machine 1010, thereby using the credit related data (amount data) stored in the IC card 1500 to execute a unit game or the like on the slot machine 1010. You can play games.
- the player may be able to store cash such as coins and bills in the IC card 1500 as cash data from a machine installed in the hall.
- a PTS terminal 1700 is incorporated in the cabinet 1011 below the lower image display panel 1141. Furthermore, speakers 1112 are provided on the left and right sides of the PTS terminal 1700, and lamps 1111 are provided on the top of the top box 1012. In the slot machine 1010, a unit game effect is executed by displaying an image on the upper image display panel 1131, outputting a sound from the speaker 1112, outputting light from the lamp 1111, and the like.
- FIG. 5 is a view showing a PTS terminal 1700 incorporated in the slot machine 1010.
- the PTS terminal 1700 can be incorporated into various types of gaming machines from various manufacturers by exchanging data using a data interface shared with the gaming machines.
- FIG. 6 is an enlarged view of the PTS terminal 1700 shown in FIG.
- the PTS terminal 1700 has a panel 1710, each part arranged on the front surface of the panel 1710 is visually recognized by the player, and members arranged on the back surface of the panel 1710 are the inside of the slot machine 1010. And is not visible to the player.
- an LCD 1719 having a touch panel function On the front right side of the panel 1710, an LCD 1719 having a touch panel function is provided.
- the LCD 1719 displays, for example, member information and information for members, and the screen size is 6.2 inches (about 15.7 cm).
- an LCD cover 1719a is provided around the LCD 1719.
- the LCD 1719 is configured to have a touch panel function, but the player's instruction may be input by another input device such as a keyboard or a mouse.
- a light emitting plate 1720a connected to the LED and emitting light is provided above the LCD 1719 and the LCD cover 1719a.
- the light emitting plate 1720a is made of, for example, polycarbonate, is connected to a plurality of (for example, seven) full color LEDs 1721a arranged on the back side of the panel 1710, and emits light according to light emission of the full color LED 1721a.
- a light emitting plate 1720b that is connected to the LED and emits light is provided below the LCD 1719 and the LCD cover 1719a.
- the light emitting plate 1720b is made of, for example, polycarbonate, and is connected to a plurality of (for example, seven) full color LEDs 1721b (not shown) disposed on the back side of the panel 1710, and emits light according to light emission of these full color LEDs 1721b.
- an imaging window 1712 is provided on the right side of the LCD 1719, and a human body detection camera 1713 (not shown) disposed inside the LCD cover 1719a or on the back side of the panel 1710 allows the player to be connected via the imaging window 1712. Take an image.
- the imaging window 1712 may be, for example, a half mirror material that is shielded such as smoke.
- a home button 1722 is provided on the LCD cover 1719a at the lower right of the LCD 1719.
- Home button 1722 is a button for transitioning the screen displayed on LCD 1719 to a predetermined upper screen.
- a speaker duct 1706 is provided on the right LCD cover 1719a of the LCD 1719, and a bass reflex (bass reflex) speaker 1707 is provided on the back side of the panel 1710 corresponding thereto. ing.
- a speaker duct 1708 is provided on the left side of the LCD 1719, and a bass reflex (bass reflex) speaker 1709 (not shown) is provided at a position on the back side of the panel 1710 corresponding thereto. It has been.
- These speakers are dedicated speakers for the PTS terminal 1700, and are provided separately from the speakers for slot machine games provided in the slot machine 1010. These speakers can realize an interlocking effect, a voice call, or output a notification sound due to forgetting to remove the IC card 1500.
- the speakers can be installed on the back side of the panel 1710.
- space saving (on the panel surface) of the PTS terminal 1700 is realized.
- the LCD cover 1719a on the lower left side of the LCD 1719 is provided with a microphone opening 1714 and a microphone opening 1716.
- Microphones 1715 and 1717 are provided in the corresponding LCD cover 1719a. ) Is provided.
- a card insertion slot 1730 into which the IC card 1500 can be inserted or removed is provided at the lower left of the front surface of the panel 1710.
- a full color LED 1731 (not shown) is provided in the card insertion portion of the card insertion slot 1730, and the remaining number of IC cards 1500 accumulated in a card stacker 1742, which will be described later, can be notified by turning on a plurality of colors. it can.
- the card insertion slot 1730 is provided with an eject button 1732, and a red LED 1733 (not shown) provided in the vicinity of the eject button 1732 is lit so that the position of the eject button 1732 and the process of the eject operation can be understood. It is supposed to be.
- a card unit 1741 and a card stacker 1742 are provided at a position on the back side of the panel 1710 corresponding to the card insertion slot 1730, and the card insertion slot 1730 is configured as a part of the card unit 1741.
- the card stacker 1742 can store about 30 IC cards 1500. When a player who newly plays a unit game pays credits, the IC card 1500 stored in the card stacker 1742 is stored in the card stacker 1742. It is taken out and discharged to the card insertion slot 1730.
- the IC card 1500 taken in from the card insertion slot 1730 and held in the card unit 1741 updates credit information by NFC or the like at the time of credit settlement, and then the IC card 1500 is discharged from the card insertion slot 1730.
- the IC card 1500 is completely stored inside the card unit 1741 while the player is playing a unit game.
- the IC card 1500 can be stored in the card stacker 1742 when the credit card is settled.
- the card unit 1741 does not remain held for a long time.
- a USB terminal 1737 and an audio terminal 1738 are provided on the upper left of the front surface of the panel 1710.
- the USB terminal 1737 is configured so that charging or the like can be performed by connecting a USB device thereto.
- the audio terminal 1738 is, for example, a four-pole terminal.
- a headset can be inserted into the audio terminal 1738 and a call can be made with the other party using headphones and a microphone.
- the audio terminal 1738 can be a two-pole or three-pole terminal so that sound can be heard with headphones.
- a touch unit 1745 is provided on the front side of the panel 1710 and on the left side of the LCD 1719.
- the touch unit 1745 is a writer that writes data to an IC device including an IC chip (for example, a non-contact IC card, a mobile phone or a smartphone equipped with an NFC communication function) by data communication, and data from the IC device. It includes an RFID module that can function as a reader that reads data by communication. Further, LEDs 1746 (not shown) are arranged at the four front corners of the touch unit 1745, respectively.
- an information recording medium reader for reading information stored in an information recording medium such as a magnetic card may be provided. In this case, instead of the IC card 1500, a magnetic card can be used as a membership card.
- various devices having a microphone function, a camera function, a speaker function, a display function, and the like integrally form one unit. Realizes space saving. Thus, for example, when each function is installed as a single product, there is no inconvenience that the speaker cannot be installed toward the player when the LCD is directed toward the player.
- the PTS terminal 1700 when the IC card 1500 is inserted into the card insertion slot 1730, the contents of the IC card 1500 are read by the card unit 1741, and the entire IC card 1500 is (PTS terminal).
- a touch unit 1745 is provided, which enables data communication with another IC card, mobile phone, or smartphone.
- the PTS terminal 1700 of the present invention for example, while a player who is a member is playing a game on a gaming machine (at this time, the card unit 1741 holds a member card)
- the staff touches the touch IC unit 1745 with the IC card for maintenance to display a maintenance screen on the LCD 1719 of the PTS terminal 1700, and the maintenance contents and history are stored in the server. It is possible to transmit to and accumulate.
- a maintenance screen is displayed by sequentially touching the touch unit 1745 with a maintenance card, or the contents of maintenance. Can be quickly performed.
- the PTS terminal 1700 is configured such that access to the IC card or the like is possible only with the touch unit 1745, after the player who first played the game by touching the IC card 1500 leaves the gaming machine, Even if the player uses the gaming machine, the gaming machine cannot recognize that the player has changed.
- a card unit 1741 for holding the IC card 1500 during the game is required. For example, after a player who first played a game by touching the IC card 1500 leaves the gaming machine, another player inserts banknotes (without using an IC card) and plays the game on the gaming machine. The credit-related data is stored in the IC card 1500 of the first player.
- the gaming board 1050 includes a CPU 1051, a ROM 1052, and a boot ROM 1053 connected to each other via an internal bus, a card slot 1055 corresponding to the memory card 1054, and an IC socket 1057 corresponding to a GAL (Generic Array Logic) 1056. .
- GAL Generic Array Logic
- the memory card 1054 includes a nonvolatile memory and stores a game program and a game system program.
- the game program includes a program related to game progress and a program for executing effects by images and sounds.
- the game program includes a symbol determination program.
- the symbol determination program is a program for determining symbols to be rearranged in the display block 1028.
- the card slot 1055 is configured so that the memory card 1054 can be inserted and removed, and is connected to the motherboard 1070 by an IDE bus. Accordingly, by removing the memory card 1054 from the card slot 1055, writing another game program in the memory card 1054, and inserting the memory card 1054 into the card slot 1055, the type and contents of the game played in the slot machine 1010 are changed. be able to.
- GAL1056 is a kind of PLD (Programmable Logic Device) having an OR fixed type array structure.
- the GAL 1056 includes a plurality of input ports and output ports. When a predetermined input is input to the input port, the corresponding data is output from the output port.
- the IC socket 1057 is configured so that the GAL 1056 can be attached and detached, and is connected to the motherboard 1070 by a PCI bus.
- the contents of the game played in the slot machine 1010 can be changed by replacing the memory card 1054 with a program written with another program or rewriting the program written on the memory card 1054 with another program. .
- the CPU 1051, the ROM 1052, and the boot ROM 1053 connected to each other by an internal bus are connected to the motherboard 1070 by a PCI bus.
- the PCI bus transmits signals between the motherboard 1070 and the gaming board 1050 and supplies power from the motherboard 1070 to the gaming board 1050.
- the ROM 1052 stores an authentication program.
- the boot ROM 1053 stores a preliminary authentication program and a program (boot code) for the CPU 1051 to start the preliminary authentication program.
- the authentication program is a program (tamper check program) for authenticating the game program and the game system program.
- the preliminary authentication program is a program for authenticating the authentication program.
- the authentication program and the preliminary authentication program are described in accordance with a procedure (authentication procedure) for authenticating that the target program has not been tampered with.
- the motherboard 1070 is configured by using a commercially available general-purpose motherboard (printed wiring board on which basic components of a personal computer are mounted), a main CPU 1071, a ROM (Read Only Memory) 1072, a RAM (Random Access Memory) 1073, and a communication. And an interface 1082. Note that the motherboard 1070 corresponds to the controller 1100 in the present embodiment.
- the ROM 1072 includes a memory device such as a flash memory, and stores a program such as BIOS (Basic Input / Output System) executed by the main CPU 1071 and permanent data.
- BIOS Basic Input / Output System
- BIOS Basic Input / Output System
- initialization processing of a predetermined peripheral device is performed.
- game program and the game system program stored in the memory card 1054 are started via the gaming board 1050.
- the ROM 1072 may be rewritable or impossible.
- the RAM 1073 stores programs such as data used when the main CPU 1071 operates and a symbol determination program. For example, when the above-described game program, game system program, and authentication program are loaded, these can be stored. Further, the RAM 1073 is provided with a work area for executing the program. For example, an area for storing a counter for managing the number of games, the number of BETs, the number of payouts, the number of credits, an area for storing a symbol (code number) determined by lottery, and the like are provided.
- the communication interface 1082 is for controlling data transmission / reception with the PTS terminal 1700. Also, a door PCB (Printed Circuit Board) 1090 and a main body PCB 1110, which will be described later, are connected to the motherboard 1070 by USB. Further, a power supply unit 1081 is connected to the motherboard 1070.
- a door PCB Print Circuit Board
- main body PCB 1110 which will be described later
- the main CPU 1071 of the motherboard 1070 When power is supplied from the power supply unit 1081 to the motherboard 1070, the main CPU 1071 of the motherboard 1070 is activated, and power is supplied to the gaming board 1050 via the PCI bus to activate the CPU 1051.
- the door PCB 1090 and the main body PCB 1110 are connected to input devices such as switches and sensors and peripheral devices whose operation is controlled by the main CPU 1071.
- the door PCB 1090 is connected to a control panel 1030, a reverter 1091, a coin counter 1092C, and a cold cathode tube 1093.
- the control panel 1030 is provided with a spin switch 1031S, a change switch 1032S, a CASHOUT switch 1033S, a 1-BET switch 1034S, and a maximum BET switch 1035S corresponding to the above-described buttons. Each switch detects that the corresponding button has been pressed by the player, and outputs a signal to the main CPU 1071.
- a reverter 1091 and a coin counter 1092C are provided in the coin entry 1036. Then, the reverter 1091 identifies the suitability of the coins inserted into the coin entry 1036, and the coins other than the regular coins are discharged from the coin payout exit. Also, the coin counter 1092C detects accepted regular coins and counts the number of coins.
- the reverter 1091 operates based on a control signal output from the main CPU 1071, and distributes appropriate coins selected by the coin counter 1092C to a hopper 1113 or a cash box (not shown). When the hopper 1113 is not filled with coins, the hopper 1113 is sorted. When the hopper 1113 is filled with coins, the hopper 1113 is sorted to a cash box.
- the cold cathode tube 1093 functions as a backlight installed on the back side of the upper image display panel 1131 and the lower image display panel 1141, and lights up based on a control signal output from the main CPU 1071.
- a lamp 1111, a speaker 1112, a hopper 1113, a coin detection unit 1113 ⁇ / b> S, a touch panel 1069, and a graphic board 1130 are connected to the main body PCB 1110.
- the bill validator 1022 is connected to the PTS terminal 1700, but may be configured to be connected to the slot machine 1010.
- the lamp 1111 is lit based on a control signal output from the main CPU 1071.
- the speaker 1112 outputs sound such as BGM based on a control signal output from the main CPU 1071.
- the hopper 1113 operates based on a control signal output from the main CPU 1071, and pays out a designated number of coins to the coin tray 1018 from a coin payout exit.
- the coin detection unit 1113S detects the coins paid out by the hopper 1113 and outputs a signal to the main CPU 1071.
- the touch panel 1069 detects a position touched by a player's finger or the like on the lower image display panel 1141, and outputs a signal corresponding to the detected position to the main CPU 1071.
- the banknote discriminator 1022 recognizes the suitability of the banknote and accepts a regular banknote in the cabinet 1011.
- the bills inserted into the cabinet 1011 are converted into coins, and credits corresponding to the converted coins are added as player-owned credits.
- the graphic board 1130 controls display of images performed by the upper image display panel 1131 and the lower image display panel 1141 based on a control signal output from the main CPU 1071.
- the graphic board 1130 includes a VDP (Video Display Processor) that generates image data, a video RAM that stores image data generated by the VDP, and the like. Note that image data used when generating image data by VDP is included in the game program read from the memory card 1054 and stored in the RAM 1073.
- VDP Video Display Processor
- the graphic board 1130 includes a VDP (Video Display Processor) that generates image data based on a control signal output from the main CPU 1071, a video RAM that temporarily stores image data generated by the VDP, and the like. ing. Note that image data used when generating image data by VDP is included in the game program read from the memory card 1054 and stored in the RAM 1073.
- VDP Video Display Processor
- the PTS controller 1750 that controls the PTS terminal 1700 includes a CPU 1751, a ROM 1752, and a RAM 1753.
- the CPU 1751 controls the execution of each component of the PTS terminal 1700, and executes and calculates various programs stored in the ROM 1752. For example, the CPU 1751 executes a credit update program to update the credit related data stored in the IC card 1500.
- the ROM 1752 includes a memory device such as a flash memory, and stores permanent data executed by the CPU 1751.
- the ROM 1752 can store a credit update program for rewriting credit-related data stored in the IC card 1500, a linked effect control program executed in response to a request from the bonus server 11, and the like.
- the RAM 1753 temporarily stores data necessary for executing various programs stored in the ROM 1752.
- the external storage device 1754 is a storage device such as a hard disk device, and stores programs executed by the CPU 1751 and data used by the programs executed by the CPU 1751.
- the server I / F (interface) 1755 realizes data communication between the PTS terminal 1700 and a server such as the hall management server 10 or the bonus server 11.
- the gaming machine I / F (interface) 1756 implements data communication between the controller 1100 of the slot machine 1010 and the PTS terminal 1700, and a prescribed protocol can be used for the data communication.
- the PTS terminal 1700 is connected to the banknote discriminator 1022 via the banknote discriminator I / F (interface) 1757 and to the settlement machine 1868 via the settlement machine I / F (interface) 1758, and data is transmitted as necessary. Can be sent and received.
- the USB control unit 1759 determines whether or not to supply power from the power supply unit 1760 at the USB terminal 1737, and enables the USB terminal 1737 to be charged when a predetermined condition is satisfied. When a predetermined condition is satisfied, the player can connect the electronic device to the USB terminal 1737 and charge the electronic device.
- the light emitting unit LED driving unit 1761 controls the full color LED 1721a to light at a predetermined timing in order to cause the light emitting plate 1720a on the upper side of the LCD 1719 to emit light in response to a request for starting a linked effect from the bonus server 11.
- the full color LED 1721b is controlled to be lit at a predetermined timing.
- the LCD control unit 1762 controls the LCD 1719 to display member information, information for members, and the like, and display data read from the IC card 1500 and data input by the player.
- the LCD 1719 has a touch panel function, and a predetermined signal is transmitted to the CPU 1751 when the player operates the touch panel.
- the home button 1722 is a button that is provided in the vicinity of the LCD 1719 and makes a transition from the screen displayed on the LCD 1719 to a predetermined upper screen.
- the operation of the player is transmitted to the CPU 1751, and the CPU 1751 transmits a command to the LCD control unit 1762 to update the display on the LCD 1719 in accordance with the operation.
- the IC card control unit 1863 controls insertion and ejection of the IC card 1500, writing of credit data, and the like.
- the IC card control unit 1763 includes an IC card R / W (reader / writer) control unit 1863a, an IC card suction / discharge control unit 1863b, and an LED control unit 1766c.
- the IC card R / W control unit 1763a controls the card unit 1741 to update the credit related data stored in the IC card 1500.
- the card unit 1741 has an antenna unit for reading or writing data to the IC card 1500 by NFC or the like.
- the card unit 1741 has functions of an IC card reader that reads information stored in the IC card 1500 and an IC card writer that writes information to the IC card 1500, but has either function as necessary. Also good.
- the IC card suction / discharge control unit 1763b controls suction and discharge of the IC card 1500.
- the IC card 1500 is inserted into the card insertion slot 1730 by the player, the IC card is controlled to be held in the card unit 1741 while the player is playing the game. Further, after the credit related data is written in the IC card 1500 at the time of payment, the IC card 1500 is controlled to be discharged. Further, when the eject button 1732 is pressed, the IC card 1500 is discharged.
- the IC card 1500 is newly taken out from the card stacker 1742 and supplied to the card unit 1741 in order to store credit-related data.
- the LED control unit 1763c controls to turn on an LED (full color LED 1731) provided in the vicinity of the card insertion slot 1730 of the card unit 1741, and turns on an LED (red LED 1733) provided in the vicinity of the eject button 1732. Control as follows.
- the touch unit control unit 1764 controls data transmission / reception associated with a touch operation of the IC card 1500, a mobile phone, a smartphone, or the like.
- the touch unit control unit 1764 includes a non-contact R / W (reader / writer) control unit 1764a and an LED control unit 1764b.
- the non-contact R / W control unit 1764a determines whether or not the IC card 1500 or the mobile phone is close to a predetermined distance (for example, there is a touch operation) by the touch unit 1745, and when the touch unit 1745 is close to the predetermined distance In addition, a read result or the like is acquired from the touch unit 1745.
- the touch unit 1745 includes an antenna unit for performing data transmission / reception with the IC card 1500 and the mobile phone by NFC or the like.
- the touch unit 1745 has functions of an IC card reader that reads information stored in the IC card 1500 and the mobile phone, and an IC card writer that writes information in the IC card 1500 and the mobile phone. It is good also as what has the function of.
- the LED control unit 1764b controls the LEDs 1746 arranged at the four corners of the front surface of the touch unit 1745, and lights them at a predetermined timing.
- the DSP 1765 receives the audio data acquired from the microphones 1715 and 1717, performs predetermined audio processing, and then transmits the data to the CPU 1751.
- the DSP 1765 transmits the received audio data to the speakers 1707 and 1709. Further, the DSP 1765 outputs the received sound to the headphones to the audio terminal to which the headset is connected, processes the sound received from the microphone, and transmits the processed sound to the CPU 1751.
- a schematic configuration is shown, and an A / D converter, a D / A converter, an amplifier, and the like are omitted.
- the camera control unit 1766 acquires an image of a player or the like captured by the human body detection camera 1713, performs predetermined image processing as necessary, and transmits the processed data to the CPU 1751.
- the data is transmitted to the hall management server 10 or the member management server 13 via the server I / F 1755, for example.
- the symbol combination table defines combinations of symbols related to winning and the number of payouts.
- the scroll of the symbol rows of the five rows of pseudo reels 1151 to 1155 is stopped, and the symbol combinations displayed on the winning line are defined by the symbol combination table.
- the winning combination is established when the combination of symbols is matched.
- a privilege such as coin payout is given to the player. If the combination of symbols displayed on the winning line does not match any of the symbol combinations defined by the symbol combination table, the winning is not established (so-called “losing”).
- each symbol of “RED”, “APPLE”, “BLUE 7”, “BELL”, “CHERRY”, “STRAWBERRY”, “PLUM”, and “ORANGE” is in all five columns of pseudo reels 1151-1155. When the winning lines are displayed on the winning line, the winning is achieved. However, for each symbol of “CHERRY” and “ORANGE”, winning is established even when displayed on the winning line in one or three pseudo reels.
- the winning combination is “BLUE” and “10” is determined as the number of payouts. Then, coins are paid out based on the determined payout number. The coin is paid out by, for example, storing the credit added to the IC card 1500 and then ejecting it from the card insertion slot 1730.
- the main CPU 1071 reads the authenticated game program and game system program from the memory card 1054 via the gaming board 1050 and writes them to the RAM 1073 (step (hereinafter abbreviated as S). 11).
- the main CPU 1071 performs initialization processing at the end of one game (S18). For example, unnecessary data is cleared for each game in the work area of the RAM 1073, such as the number of BETs and symbols determined by lottery.
- the main CPU 1071 performs a coin insertion / start check process which will be described later (S19). In this process, input of a BET switch or a spin switch is checked.
- the main CPU 1071 performs symbol lottery processing described later (S20).
- the symbol to be stopped is determined based on the random number for symbol determination.
- the main CPU 1071 performs effect content determination processing (S21).
- the main CPU 1071 extracts a random number for production, and determines any one of a plurality of predetermined production contents by lottery.
- the contents of the presentation can be determined according to the winning combination and the game situation in the slot machine 1010. For example, according to the winning combination and the game situation in the slot machine 1010, the lottery probability relating to each effect can be changed.
- the main CPU 1071 performs a symbol display control process described later (S22).
- Scrolling of five rows of pseudo reels 1151 to 1155 (first video reel to fifth video reel) is started, and the scheduled stop symbol determined in the symbol lottery process of S20 is a predetermined position (for example, lower side).
- the display window 1150) of the image display panel 1141 is stopped. That is, for each reel, four symbols including the scheduled stop symbol are displayed in the display window 1150. For example, if the symbol to be stopped is the symbol with the code number “10” and is displayed in the upper area, the symbols with the code numbers “11”, “12” and “13” Are displayed in each of the upper middle, lower middle and lower.
- the main CPU 1071 performs a payout amount determination process described later (S23).
- the number of payouts is determined based on the combination of symbols displayed on the winning line L and stored in a payout number counter provided in the RAM 1073.
- the main CPU 1071 performs a payout process (S24).
- the main CPU 1071 adds the value stored in the payout number counter to the credit number counter provided in the RAM 1073.
- the CASHOUT switch 1033S that detects this button outputs a signal to the main CPU 1071, and the number of credits stored in the IC card 1500 held in the card unit 1741 is the number of credits.
- the counter value is updated.
- the driving of the hopper 1113 may be controlled based on the input of the CASHOUT switch 1033S, and coins corresponding to the value stored in the payout number counter may be discharged to the coin tray 1018.
- the main CPU 1071 performs a game end notification process (S25).
- S25 a game end notification process
- data indicating that one unit game has ended (when the IC card 1500 or the like is inserted and the player can identify it, together with the IC card 1500 identification code or the like) is transmitted to the PTS terminal 1700 It is.
- the PTS terminal 1700 transmits this data to the hall management server 10, and in response to this, the bonus server 11 performs lottery of the bonus game.
- the process of S25 is completed, the process returns to S18 and the unit game is repeated.
- the main CPU 1071 determines whether or not insertion of a coin or the like is detected by the coin counter 1092C (S41). When determining that coin insertion has been detected, the main CPU 1071 adds a credit number counter (S42). In addition to coin insertion, the bill discriminator 1022 determines whether or not bill insertion has been detected. When it is determined that bill insertion has been detected, a value corresponding to the bill is added to the credit counter. To do.
- the main CPU 1071 determines whether or not the credit number counter is 0 after S42 or when determining that the insertion of coins or the like is not detected in S41 (S43). When the main CPU 1071 determines that the credit counter is not 0, the main CPU 1071 permits the BET button operation acceptance (S44).
- the main CPU 1071 determines whether or not the operation of the BET button is detected (S45).
- the main CPU 1071 detects that the BET button has been pressed by the player using the BET switch
- the main CPU 1071 adds the BET number counter provided in the RAM 1073 and subtracts the credit number counter based on the type of the BET button. (S46).
- the main CPU 1071 determines whether or not the BET number counter is maximum (S47). When the main CPU 1071 determines that the BET number counter is maximum, the main CPU 1071 prohibits updating of the BET number counter (S48). When the main CPU 1071 determines that the BET number counter is not the maximum after S48 or in S47, the main CPU 1071 permits the operation acceptance of the spin button (S49).
- the main CPU 1071 determines whether or not the operation of the spin button is detected. It discriminate
- the main CPU 1071 determines that the operation of the spin button has been detected, it performs a progressive bonus process. In this process, a part of the bet credit is paid out to the bonus server 11 via the PTS terminal 1700, for example, as credit accumulated for a progressive bonus (S51).
- the main CPU 1071 performs a game start notification process (S52).
- This process is a process of transmitting data indicating that one unit game is started (together with an identification code of the IC card 1500 when the IC card 1500 or the like is inserted and the player can be identified) to the PTS terminal 1700 It is.
- the PTS terminal 1700 transmits this data to the hall management server 10, and in response to this, the bonus server 11 performs lottery of the bonus game.
- the coin insertion / start check process is terminated.
- the main CPU 1071 extracts random values for symbol determination (S111). Next, the main CPU 1071 determines to-be stopped symbols of five rows of pseudo reels 1151 to 1155 (first video reel to fifth video reel) by lottery (S112). The main CPU 1071 performs lottery according to each video reel, and determines any of the 22 symbols (code numbers “00” to “21”) as a scheduled stop symbol. At this time, each of the 22 symbols (code numbers “00” to “21”) is determined with an equal probability (that is, 1/22).
- the main CPU 1071 stores the determined stop symbol of each video reel in the symbol storage area provided in the RAM 1073 (S113).
- the main CPU 1071 refers to the symbol combination table (FIG. 9) and determines a winning combination based on the symbol storage area (S114).
- the main CPU 1071 determines whether or not the symbol combination displayed on the winning line by each video reel matches the symbol combination defined in the symbol combination table, and determines the winning combination. When this process is performed, the symbol lottery process is terminated.
- the symbol display control process will be described with reference to FIG. First, the main CPU 1071 starts scrolling the symbol column of each video reel displayed on the display window 1150 of the lower image display panel 1141 (S131). Next, the main CPU 1071 stops scrolling the symbol column of each video reel based on the above-described symbol storage area (S132). When this process is performed, the symbol display control process is terminated.
- the effect determined in the effect content determination process is executed in accordance with the timing of starting / stopping the scrolling of the symbol row by the symbol display control process or other timing.
- the effect can be executed by displaying a moving image or a still image on the upper image display panel 1131 of the slot machine 1010, outputting sound from the speaker 1112 in synchronization therewith, and turning on the lamp 1111. .
- the main CPU 1071 determines the number of payouts corresponding to the winning combination (S151). For example, when the winning combination is “BELL”, “8” is determined as the number of payouts (see FIG. 9). In the case of a loss, “0” is determined as the number of payouts. Next, the main CPU 1071 stores the determined number of payouts in the payout number counter (S152). When this process is performed, the payout number determination process is terminated.
- bonus server 11 When a bonus game lottery is won by the bonus server 11, an interlocking effect is performed by the PTS terminal 1700 between a plurality of slot machines 1010 including the winning slot machine 1010, and at the same time, bonus bonuses are received from the bonus server 11. A payout is made, and the bonus is added to a payout counter, for example.
- FIG. 15 shows a signage 100 that can be used in the game system 1 according to an embodiment of the present invention.
- the signage 100 is an information display device mainly used for displaying store advertisements (including advertising billboards), hall floor guidance, and the like, and is a server of the game system 1 (for example, a bonus server 11 or a member management server). 13) via a network.
- the signage 100 includes an LCD 101 and an LCD 103 having a touch panel function.
- the LCD 101 is, for example, a 24-inch (about 60.96 cm) liquid crystal display device
- the LCD 103 is, for example, a 46-inch (about 116.84 cm) liquid crystal display device.
- guidance information are displayed.
- the touch panel function of the LCD 103 is, for example, a touch panel using an infrared method.
- the LCD 103 is configured to have a touch panel function, but an instruction input may be performed by another input device such as a keyboard or a mouse.
- Each of the LCD 101 and the LCD 103 is stored in a cabinet, and effect LEDs 102 and 104 are provided in the periphery of the front surface of the cabinet.
- the production LEDs 102 and 104 are, for example, LED lights on a tape.
- the signage 100 includes motion sensors 105 and 106 in the cabinet of the LCD 101 and the cabinet of the LCD 103, respectively.
- the motion sensors 105 and 106 are, for example, cameras, and use the images captured by the motion sensors 105 and 106 to analyze the behavior of the user of the signage 100 and the customer passing through the passage.
- the signage 100 also includes a touch unit 107, and includes a non-contact IC card and an RFID module capable of performing data communication with a mobile phone or smartphone having a communication function using NFC.
- a member can log in by holding a member card (IC card) associated with the member over the touch unit 107, and the menu screen for the member and information regarding the member are displayed on the LCD 101 or the LCD 103. Can be displayed.
- the member information is acquired from the member management server 13, for example.
- the staff of the hall can log in by holding the staff's IC card and display the menu screen for the staff on the LCD 101 or the LCD 103.
- the signage 100 does not have a card unit that holds the IC card 1500, and only includes the touch unit 107. However, even if the signage 100 leaves the user without touching off the IC card after touching the IC card, the member information displayed on the LCD 103 or the like by the touch is not displayed after a predetermined time, and automatically It is a mechanism to log off.
- the signage 100 includes a microphone 133 that acquires sound in the cabinet of the LCD 103.
- the LCD 103 has a microphone opening 110 corresponding to the position where the microphone is provided. In FIG. 15, the microphone opening 110 is shown beside the motion sensor 106.
- the signage 100 includes speakers 134 and 135 that output sound in the cabinet of the LCD 103.
- the cabinet of the LCD 103 is provided with speaker ducts corresponding to the positions where the speakers are provided.
- FIG. 15 shows a speaker duct 111 corresponding to one speaker.
- the signage 100 includes a control unit 109 that houses a control unit for controlling each LCD, LED, and the like, and a base unit 108 that supports the cabinet of the LCD 101 and the cabinet of the LCD 103.
- a signage controller 120 that controls the signage 100 includes a CPU 121, a ROM 122, and a RAM 123.
- the CPU 121 controls the execution of each component of the signage, and executes and calculates various programs stored in the ROM 122.
- the ROM 122 includes a memory device such as a flash memory, and stores permanent data executed by the CPU 121. For example, an interlocking effect control program executed in response to a request from the bonus server 11 can be stored.
- the RAM 123 temporarily stores data necessary for executing various programs stored in the ROM 122.
- the external storage device 124 is a storage device such as a hard disk device, for example, and stores a program executed by the CPU 121 and data used by the program executed by the CPU 121.
- the network I / F (interface) 125 realizes data communication with servers such as the bonus server 11 and the member management server 13 and the PTS terminal 1700.
- the LED driving unit 126 controls the production LEDs 102 and 104 to light up at a predetermined timing in response to the linked production start request from the bonus server 11. It is also possible to cause the production LEDs 102 and 104 to emit light in synchronization with display of advertisement information, display of guidance information, display of member information based on an operation by a member, and the like.
- the LCD control unit 129 controls the LCD 101 to display information such as the advertisement information described above.
- the LCD control unit 130 controls the LCD 103 to display information such as the advertisement information described above.
- the LCD 103 has a touch panel function, and an operation from the user is transmitted to the CPU 121.
- the touch unit control unit 131 controls data transmission / reception associated with the touch operation of the IC card or the mobile phone in the touch unit 107.
- the touch unit control unit 131 includes a non-contact R / W (reader / writer) control unit 131a.
- the non-contact R / W control unit 131a determines whether or not the touch unit 107 has touched the IC card or the mobile phone, and acquires a reading result or the like from the touch unit 107 when there is a touch operation.
- the touch unit 107 has an antenna unit for performing data transmission / reception with an IC card or a mobile phone by NFC or the like.
- the CPU 121 acquires the identification code of the member card (IC card) from the touch unit 107, the CPU 121 acquires member information corresponding to the identification code from the member management server 13 and displays it on the LCD 101 or LCD 103. Further, the operation menu for the member can be displayed on the LCD 103, and advertisement information suitable for the member can be displayed on the LCD 101 or the LCD 103.
- the DSP 132 receives the audio data acquired from the microphone 133, performs a predetermined process, and then transmits the data to the CPU 121. Further, the DSP 132 transmits the received audio data to the speakers 134 and 135 in order to output the received audio data.
- the motion sensor control unit 136 acquires images of users and the like received from the motion sensors (for example, cameras) 105 and 106, performs predetermined image processing as necessary, and transmits the processed data to the CPU 121.
- FIG. 17 shows a kiosk terminal 200 that can be used in the game system 1 according to an embodiment of the present invention.
- the kiosk terminal 200 mainly displays information related to the game being played in the hall, for example, the start of the bonus game played in the bonus server 11, the countdown at the start, the current winning ranking, the popular platform ranking, etc.
- This is an information display device used for this purpose, and can be connected to a server (for example, bonus server 11 or member management server 13) of the game system 1 via a network.
- the kiosk terminal 200 includes an LCD 201 having a touch panel function.
- the LCD 201 is, for example, a 24 inch (about 60.96 cm) liquid crystal display device, and as described above, information on a game being played in the hall is displayed on the LCD.
- the LCD 201 is configured to have a touch panel function, but an instruction input may be performed by another input device such as a keyboard or a mouse.
- the kiosk terminal 200 includes motion sensors 202 and 203 above and below the LCD 201, respectively.
- the motion sensors 202 and 203 are, for example, cameras, and use the images captured by the motion sensors 202 and 203 to analyze the behavior of the user of the kiosk terminal 200 and the customer passing through the passage.
- the kiosk terminal 200 also includes a touch unit 204, and includes a non-contact IC card and an RFID module that can perform data communication with a mobile phone or smartphone having a communication function using NFC.
- the member can log in by holding the member card (IC card) associated with the member over the touch unit 204, and display a menu screen for the member and information on the member on the LCD 201. Can do.
- the member information is acquired from the member management server 13, for example.
- an information recording medium reading device for reading information stored in an information recording medium such as a magnetic card may be provided. In this case, instead of the IC card 1500, a magnetic card can be used as a membership card.
- the hall staff can log in by holding the staff's IC card and display the staff menu screen on the LCD 201.
- the kiosk terminal 200 is provided with a card insertion slot 205 into which the IC card 1500 can be inserted or removed.
- the card insertion slot 205 is provided with an eject button.
- a card unit 230 is provided inside the kiosk housing corresponding to the card insertion slot 205, and the card insertion slot 205 is configured as a part of the card unit 230.
- the menu screen for the member and information regarding the member can be displayed on the LCD 201.
- the card unit 230 can issue and collect limited cards and reward cards.
- the kiosk terminal 200 includes a ticket printer 206.
- the ticket printer 206 can issue and collect tickets and coupons, and can also have a bill validator function.
- the kiosk terminal 200 includes a receiver 207 that is used for VoIP calls.
- a user of the kiosk terminal 200 can talk with a user of another kiosk terminal 200 or a player of a gaming machine via the handset 207.
- the incoming LED 208 is controlled to emit light when an incoming VoIP call is received.
- the kiosk terminal 200 also includes a keyboard 209 and a numeric keypad 210 that are used by a user to input data (for member registration and text chat), and a peeping prevention LED plate 211 is provided on both sides of the numeric keypad 210. Is provided.
- the kiosk terminal 200 is provided with a QR code scanner 212 for reading a QR code (registered trademark), and reads a QR code attached to a mail addressed to a mobile phone or the like.
- QR code registered trademark
- the kiosk terminal 200 includes a storage unit 213 that stores a control unit that controls the LCD, the LED, and the like.
- the kiosk terminal controller 220 that controls the kiosk terminal 200 includes a CPU 221, a ROM 222, and a RAM 223.
- the CPU 221 performs execution control of each component of the kiosk terminal, and executes and calculates various programs stored in the ROM 222.
- the ROM 222 includes a memory device such as a flash memory, and stores permanent data executed by the CPU 221. For example, a VoIP call control program or the like can be stored.
- the RAM 223 temporarily stores data necessary for executing various programs stored in the ROM 222.
- the external storage device 224 is a storage device such as a hard disk device, for example, and stores a program executed by the CPU 221 and data used by the program executed by the CPU 221.
- the network I / F (interface) 225 realizes data communication with servers such as the bonus server 11 and the member management server 13 and the PTS terminal 1700.
- the LCD control unit 226 controls the LCD 201 to display information such as the game information described above. Further, the LCD 201 has a touch panel function, and an operation from the user is transmitted to the CPU 221.
- the motion sensor control unit 227 acquires images of users and the like received from the motion sensors (for example, cameras) 202 and 203, performs predetermined image processing as necessary, and transmits the processed data to the CPU 221.
- the touch unit control unit 228 controls data transmission / reception associated with the touch operation of the IC card or the mobile phone in the touch unit 204.
- the touch unit control unit 228 includes a non-contact R / W (reader / writer) control unit 228a.
- the non-contact R / W control unit 228a determines whether or not a touch operation has been performed on the IC card or the mobile phone with the touch unit 204, and acquires a reading result or the like from the touch unit 204 when the touch operation is performed.
- the touch unit 204 includes an antenna unit for performing data transmission / reception with an IC card or a mobile phone by NFC or the like.
- the IC card control unit 229 controls insertion and ejection of the IC card 1500, reading of data, and the like.
- the IC card control unit 229 includes an IC card R / W (reader / writer) control unit 229a and an IC card suction / discharge control unit 229b.
- the IC card R / W control unit 229a controls the card unit 230 and reads an identification code or the like stored in the IC card 1500.
- the card unit 230 has an antenna unit for writing data to the IC card 1500 by NFC or the like.
- the IC card suction / discharge control unit 229b controls the suction and discharge of the IC card 1500.
- the IC card 1500 is inserted into the card insertion slot 205 by the user, the IC card is controlled to be held in the card unit 230 until the user logs off.
- the eject button is pressed, the IC card 1500 is discharged.
- the ticket printer control unit 231 controls the ticket printer / bill validator 232 to issue and collect tickets and coupons, and identify bills.
- the ticket printer control unit 231 includes a printer control unit 231a and a bill validator control unit 231b.
- the voice control unit 233 performs voice input / output using the microphone 234 and the speaker 235 included in the receiver 207.
- the voice control unit 233 includes a DSP 233a and an LED control unit 233b.
- the DSP 233a controls the audio input from the microphone 234 and the audio output from the speaker 235 by performing predetermined audio signal processing.
- the LED control unit 233b controls the incoming LED 208 to emit light based on an incoming signal from a VoIP call or the like.
- the input control unit 236 converts the input of the keyboard 209 and the input of the numeric keypad 210 from the user into signals and transmits them to the CPU 221.
- FIG. 19A shows a menu for members displayed on the LCD 1719 of the PTS terminal 1700 after the player inserts the member card into the card insertion slot 1730 of the PTS terminal 1700 of the slot machine 1010 and the login of the member is completed.
- a screen 30 is shown.
- buttons for the “HELP” service help display service for operating the PTS terminal 1700 and the slot machine 1010 are shown.
- buttons for the “FRIENDS” service are shown. By touching the upper triangle display or the lower triangle display in the scroll display, other service menu buttons are displayed.
- FIG. 19B shows the top menu 41 of the friend service, in which a title display section 41a, a friend setting button display section 42, a friend search button display section 43, and a “return” button display section 44 are displayed.
- a title display section 41a a friend setting button display section 42
- a friend search button display section 43 a friend search button display section 43
- a “return” button display section 44 a lower screen corresponding to the touch is displayed.
- the CPU 1751 detects the position of the touch operation and changes the display on the LCD 1719 to the menu screen 30 shown in FIG.
- Each service menu and the service providing system described above are realized by, for example, interpreting and displaying HTML data, images, and the like by a web browser executed on the PTS terminal 1700.
- the hall management server 10 or the like functions as a WEB server, and transmits necessary data to the PTS terminal 1700 in response to a request from the web browser of the PTS terminal 1700.
- FIG. 20A shows a friend setting screen 51 displayed on the LCD 1719 when the friend setting button display unit 42 is touched in the top menu 41 of the friend service shown in FIG. 19B.
- friends registered for the logged-in member (member specified by the member card) are displayed in a list on the friend display unit 52.
- FIG. 20 (A) a maximum of four items are displayed at a time, but by touching the page display unit displayed on the right side of the title display unit or flicking the touch panel, You can also display other friends.
- the data related to the friend displayed on the friend setting screen 51 shown in FIG. 20A is, for example, the friend management table (stored in the member management server 13) shown in FIG. Referring to the friend identification code corresponding to the code, for each friend identification code, referring to the member management table (stored in the member management server 13) shown in FIG. 21A, the identification corresponding to the friend identification code Obtained by referring to the record of code.
- the friend identification code corresponding to “0001” is “0002” from the friend management table of FIG. ”,“ 0003 ”,“ 0005 ”, and“ 0007 ”.
- corresponding information for example, name, icon data, etc.
- the member name of the identification code “0002” is “ ⁇ ”
- the icon data is. . ⁇ image0002. jpg.
- the name and icon of the member specified by the identification code “0002” are shown in the friend detail display section 52b, and the member specified by the identification code “0003” is displayed in the friend detail display section 52c.
- the name and icon are shown, and the name and icon of the member specified by the identification code “0005” are shown in the friend detail display section 52d.
- the friend can be deleted from a setting by touching the "DELETE" button display part currently displayed on each friend detail display part.
- the friend with the identification code “0005” has the status set to “BLOCK” in the friend management table of FIG. 21B, and the status display section reflects the setting in the friend detail display section 52d. “BLOCK” is displayed. As described above, when the status is set to “BLOCK”, it is excluded from requests regarding requests such as VoIP calls and text chats. In the friend detail display section 52b and the friend detail display section 52c, the status display section is displayed as “OK”, and a VoIP call or text chat can be performed with the other party.
- the friend detail display part 52a of FIG. 20 (A) shows the new registration button display part 53 for registering a friend newly, and a new friend can be registered by touching this. .
- a new registration screen 56 shown in FIG. 20B is displayed on the LCD 1719.
- the player who is logged in as a member touches the touch unit 1745 with the friend's member card to be registered in accordance with the guidance display 58 for guiding the touch unit 1745 of the PTS terminal 1700 to touch the member card of the friend to be registered. To do.
- This touch operation is usually performed by a registered friend with the consent of the friend.
- a friend registration completion screen 61 is displayed on the LCD 1719 as shown in FIG.
- a friend registration end guidance display 63 indicating that the friend registration has been completed and a friend details display section 62a of the friend newly registered this time are displayed.
- the CPU 1751 of the PTS terminal 1700 adds the record of the friend registered this time to the friend management table shown in FIG.
- the identification code read from the member card touched on the touch unit 1745 matches one of the identification codes registered in the member management table of FIG. If it is checked, if it is not a regular member, an error message is displayed and registration fails.
- Such a friend registration service can also be performed in the kiosk terminal 200 as described above.
- the LCD 201 is larger than the LCD 1719 of the PTS terminal 1700, a larger number of friends can be displayed in a larger size list. Further, by touching the friend's member card on the touch unit 204, the identification code of the member card can be acquired.
- VoIP call service Next, a VoIP call service that can be realized between the slot machines 1010 (PTS terminals 1700), between the slot machine 1010 and the kiosk terminal 200, or between the kiosk terminals 200 will be described with reference to FIGS. To do.
- FIG. 22 is a diagram showing a network configuration of a game system related to the VoIP call service.
- four gaming machines GM-1 to GM-4 are connected to the Ethernet, etc.
- three gaming machines GM-9 to GM-11
- one kiosk terminal KIOSK-1
- each gaming machine is a slot machine 1010.
- the hall management server 10, the member management server 13, the call control server 16, and the PSTN gateway 17 are connected to each of the devices in the two zones described above via the switching hub 15 via a network such as Ethernet. . Note that other necessary network connection devices such as routers and hubs are not shown.
- the call control server 16 is a server for controlling a VoIP call
- the PSTN gateway 17 is a PSTN (public telephone switched circuit network) for realizing a call between a device in the hall and a telephone outside the hall.
- a VoIP call (substantially, a VoIP call between the gaming machine GM-2 and the gaming machine GM-9) from the member with the identification code “0001” to the member with the identification code “0007”. Let's take an example.
- FIG. 23 shows a control procedure for realizing a VoIP call between the gaming machine GM-2 and the gaming machine GM-9.
- the processing content is shown for each device of the gaming machine GM-2, the call control server 16, and the gaming machine GM-9.
- VoIP calls are, for example, SIP (Session Initiation Protocol) or H.264. There are various protocols such as H.323, but here, the processing procedure by SIP will be described as an example.
- the call control server is called a SIP server.
- Each gaming machine associates its own URI or telephone number with the IP address and transmits it to the call control server 16 as needed.
- the call control server has the address management table shown in FIG. 21C, and which IP address gaming machine (PTS terminal 1700 of the slot machine 1010) is used by which identification code member. It can be grasped in real time.
- the gaming machine identifier stored in the address management table is only added for convenience of explanation, and is not necessary in the actual call control processing.
- a VoIP call is sent from the gaming machine GM-2 in which the member with the identification code “0001” plays a game to the member with the identification code “0007” registered as a friend. Is performed, the gaming machine GM-2 makes a call request (INVITE) to the call control server 16 (S251). At this time, the call request from the gaming machine GM-2 includes the identification code “0007” as the other party of the call.
- the member with the identification code “0001” on the calling side does not need to be aware of which slot machine 1010 the called party is using and which IP address the slot machine 1010 is using. However, as will be described later, the calling member can grasp who is playing a game using the slot machine 1010 and is ready to respond to a VoIP call. .
- the call control server 16 when the call control server 16 receives this call request, it specifies the IP address of the slot machine 1010 used by the member of the identification code “0007” that is the other party of the call (S252). This process is specified with reference to the address management table shown in FIG. 21C based on the identification code included in the call request. In this example, it can be seen from the address management table that the IP address of the slot machine 1010 used by the member with the identification code “0007” who is the other party of the call is “192.168.52.48”.
- the call control server 16 transmits a call request to the slot machine 1010 having the specified IP address (that is, the gaming machine GM-9 at this time) (S253).
- the gaming machine GM-9 receives this call request (S254), the gaming machine GM-9 displays an incoming call notification on the LCD 1719 of the PTS terminal 1700 of the gaming machine GM-9 to notify that there is an incoming VoIP call (S255).
- a ringtone can also be output from the speakers 1707 and 1709 of the PTS terminal 1700.
- the call control server 16 receives the calling signal from the gaming machine GM-9, it transmits this signal to the gaming machine GM-2 (S256), and the gaming machine GM-2 receives the calling signal.
- a call display indicating that the call is being made is displayed on the LCD 1719 of the PTS terminal 1700 of the gaming machine GM-2 (S258).
- the gaming machine GM-9 continues to display the incoming call until a response to the incoming call is received (NO in S259).
- the response to the incoming call is performed, for example, when the player of the gaming machine GM-9 touches the response button display part of the incoming call display displayed on the LCD 1719.
- the call control server 16 transmits a call success signal (OK) (S260).
- the gaming machine GM-2 When the gaming machine GM-2 receives the call success signal, the gaming machine GM-2 stops the call display (S261) and transmits an acknowledgment signal (ACK) (S262). When receiving the confirmation response signal, the call control server 16 further transmits it to the gaming machine GM-9 (S263).
- ACK acknowledgment signal
- the gaming machine GM-2 transmits a session end notification (BYE) to the call control server 16. Then, the call control server 16 transmits this session end notification to the gaming machine GM-9 (S268). When the gaming machine GM-9 receives this session end notification (S269), an acknowledgment notification (OK) is transmitted to the call control server 16 (S270). When receiving the approval notification, the call control server 16 transmits the approval notification to the gaming machine GM-2 (S271). The gaming machine GM-2 receives the approval notification (S272), and the series of sessions is ended. The call hangs up.
- Such a VoIP call control procedure is merely an example, and call control processing is performed in various procedures according to the protocol employed.
- the call is between gaming machines (slot machines 1010).
- slot machines 1010 gaming machines
- kiosk terminal 200 a call between the slot machine 1010 and the kiosk terminal 200 or between the kiosk terminals 200 is also possible.
- the voice of the player of the gaming machine GM-9 on the incoming side is provided by speakers 1707, 1709 or headphones connected to the audio terminal 1738, and the voice of the player of the gaming machine GM-2 on the outgoing side is provided.
- the voice is provided to the other party via microphones 1715 and 1717 and a microphone connected to the audio terminal 1738.
- the kiosk terminal 200 performs voice input / output using the microphone 234 and the speaker 235 included in the receiver 207.
- the incoming user's voice is provided from the speaker 235, and the outgoing user's voice is provided to the other party via the microphone 234.
- FIG. 24A shows a member menu displayed on the LCD 1719 of the PTS terminal 1700 after the player inserts the member card into the card insertion slot 1730 of the PTS terminal 1700 of the slot machine 1010 and the member login is completed.
- a screen 30 is shown.
- an advertisement display unit 31 a member name display unit 32, and a service menu display unit 33 are displayed.
- two service menus are displayed on the service menu display unit 33 simultaneously by two scroll displays.
- the scroll display on the left shows a button of the “HELP” service (help display service such as an operation method of the PTS terminal 1700 and the slot machine 1010), and the scroll display on the right shows “VoIP” that enables members to perform VoIP calls.
- the “call” service buttons are shown, and in each scroll display, touching the upper triangle display or the lower triangle display displays the other service menu buttons.
- the display on the LCD 1719 changes to a telephone directory screen 71 as shown in FIG.
- the telephone directory screen 71 displays a list of targets that the logged-in member (member specified by the member card) can talk by VoIP call.
- a maximum of four items are displayed on the phone book display unit 72 at a time, but the page display unit displayed on the right side of the title display unit is touched, or a touch panel is displayed.
- Other destinations can be displayed by flicking or the like.
- a friend list link display section (“ENTER” button display section) is displayed in the phone book detail display section 72a of the phone book display section 72, and the family list display section 72b displays the family list.
- a link display portion (“ENTER” button display portion) is displayed, a shop list link display portion (“ENTER” button display portion) is displayed on the phone book detail display portion 72c, and a ticket entry detail display portion 72d displays a ticket.
- An office call instruction section (“CALL” button display section) is displayed.
- the telephone directory display section 72 further displays a link display section (“ENTER” button display section) for expanding and displaying the list, and a call instruction section (“CALL” button display that can make a call for a VoIP call as it is. Can be displayed together.
- the LCD 1719 of the PTS terminal 1700 transitions to the friend list display screen 81 shown in FIG.
- a friend list is displayed by the logged-in member (see FIGS. 19 to 21), and a list of friends is displayed.
- a friend list for the player with the identification code “0001” is displayed.
- the maximum number of items displayed on the callee display unit 82 at one time is four as shown in FIG. 25A, but the page display unit displayed on the right side of the title display unit. By touching or flicking the touch panel, other call destinations can be displayed.
- a call instruction section (“CALL” button display section) and a "TEXT” button display section are shown.
- CALL call instruction section
- TXT "TEXT” button display section
- a VoIP call is made to the corresponding member, which corresponds to the call request (INVITE) described with reference to FIG.
- the “CALL” button display portion 83a of the callee detail display portion 82b and the “CALL” button display portion 83b of the callee detail display portion 82d are grayed out so that they cannot be touched.
- a friend is registered by the player of the slot machine 1010, the slot machine 1010 is not used at this time (not logged in with a membership card), and the kiosk terminal 200 is not logged in. It shows that there is not.
- the friend registered by the member of the identification code “0001” is displayed on the call destination display unit 82 (see FIGS. 21A and 21B), and the callee detail display unit 82a displays the friend.
- the member information of the identification code “0002” is displayed, the information of the member of the identification code “0003” is displayed on the callee detail display portion 82b, and the identification code “0007” is displayed on the callee detail display portion 82c.
- "Is displayed, and information on the member with the identification code” 0009 is displayed on the callee detail display portion 82d.
- the status is “BLOCK”, so that it is not displayed on the callee display unit 82.
- the “TEXT” button display unit can exchange text messages with the corresponding member by touching it.
- a “NEW” display 84 is displayed at the upper right of the “TEXT” button display portion, which indicates that a text message has been transmitted from the member.
- the player can display the text message transmitted from the member on the LCD 1719 of the PTS terminal 1700 by touching the “TEXT” button display section.
- a VoIP call is made to the corresponding member (member of the identification code “0002”), as shown in FIG.
- a busy screen 91 is displayed on the LCD 1791 of the PTS terminal 1700.
- the call destination display unit 92 displays the name and icon of the member of the call partner shown in the call destination detail display unit 82a of FIG. 25A, and further displays a “disconnect” button display unit 93, call progress A time display unit 94 and a point consumption guide 95 are displayed.
- the elapsed call time display unit 94 displays the elapsed time of the current call.
- the point consumption guide 95 displays a guide that a call charge is generated when the call time exceeds a predetermined time (in this example, 3 minutes) and is collected from the points given to the member. ing.
- a predetermined time in this example, 3 minutes
- a call charge can be collected from points, credit-related data, and the like.
- such call charge collection can be limited to calls outside the hall, or even if the call charge collection conditions are different between calls inside the hall and calls outside the hall. Good.
- the VoIP call can be performed not only in the hall but also to a party outside the hall, such as a ticket office or a shop.
- the call control server 16 performs call control with the telephone connected to the PSTN 18 via the PSTN gateway 17 (see FIG. 22).
- the window reduction instruction unit 96 displayed on the upper right of the busy screen 91 in FIG. 25B can be touched by touching the window reduction instruction unit 96 displayed on the upper right of the busy screen 91 in FIG. 25B, the size of the busy screen 91 can be reduced, and other information can be displayed. Can do.
- Such a VoIP call service can be performed at the kiosk terminal 200 as described above.
- the LCD 201 is larger than the LCD 1719 of the PTS terminal 1700, a larger number of call destinations can be displayed in a larger size on the telephone directory screen 71 or the like.
- a VoIP call can be performed using the signage 100 described above.
- microphone openings 1714 and 1716 are arranged at a predetermined interval, and the two microphones 1715 and 1717 are also arranged according to the interval between these microphone openings. And provided inside the LCD cover 1719a.
- the microphone openings 1714 and 1716 are configured to face the front of the player so that the player's voice can be input effectively, and the voices output from the speakers 1707 and 1709 are the speaker ducts 1706 and 1708. Therefore, the microphones 1715 and 1717 are difficult to pick up. In addition, soundproofing measures are taken to make it difficult to detect internal driving sounds (fans, etc.) and vibrations.
- the microphones 1715 and 1717 are both directional microphones and are controlled so that the sound from the player can be picked up more efficiently.
- the two microphones 1715 and 1717 are narrower than a unidirectional microphone or a unidirectional microphone that has a property of easily capturing sound particularly from a direction in the range of 180 degrees on the front surface, for example. It is a super-directional microphone that has the property of easily capturing sound from the direction of the range.
- audio data processing is executed based on the difference between the audio input by the two microphones 1715 and 1717 from the relative positional relationship between the two microphones 1715 and 1717 and the audio data obtained by the cancellation processing in S282.
- the audio difference includes, for example, a time (propagation delay time) difference, a volume difference, a frequency difference, and the like. Further, for example, a beam forming technique for controlling directivity is used for this processing.
- the player's voice comes from the direction ⁇ (which is an angle with a perpendicular to a straight line connecting the two microphones and may include a predetermined range of angles)
- ⁇ which is an angle with a perpendicular to a straight line connecting the two microphones and may include a predetermined range of angles
- the player's voice After the player's voice reaches the first microphone, it reaches the second microphone with a propagation delay time of dSin ( ⁇ ) (d is the distance between the two microphones).
- ⁇ the propagation delay time of dSin
- the voice data obtained as a result of executing such voice data processing is transmitted to another PTS terminal 1700 by the CPU 1751 for, for example, a VoIP call.
- the direction ⁇ related to the position of the player may be determined by various methods, for example, using a fixed estimated value, determining the direction ⁇ based on the frequency of the input audio data, or determining using the human body detection camera 1713.
- Such processing is performed by the DSP 1765, but the adjustment of the direction ⁇ can be performed at various timings and intervals.
- the difference between the voices input by the two microphones 1715 and 1717 is analyzed from the relative positional relationship between the two microphones 1715 and 1717 and the voice data obtained by the cancellation processing in S282.
- the sound difference includes a time (propagation delay time) difference, a volume difference, a frequency difference, and the like, as described above.
- a beam forming technique for controlling directivity is used.
- sound data processing is executed so as to collect sound only from a specific direction (for example, the position of the player).
- the voice data that has been subjected to such voice data processing is transmitted to another PTS terminal 1700 by the CPU 1751 for, for example, a VoIP call.
- two directional microphones are used, but three or more directional microphones may be used. It is also possible to realize the audio signal processing using a microphone having no directivity.
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Abstract
Description
ゲーミングマシン(例えば、図4に示すスロットマシン1010)に一体化され、
互いに所定の間隔により配置される複数のマイク(例えば、図8に示すマイク1715、1717)を備えるプレーヤトラッキング装置であって、
前記プレーヤトラッキング装置(例えば、図8に示すPTS端末1700)のコントローラ(例えば、コントローラ1750)は、以下の処理を実行する。
前記複数のマイクの相対的位置関係と、前記複数のマイクにより入力された音声データとから、前記複数のマイクにより入力された音声の差に基づき、音声データ処理を実行する処理。
再配置されたシンボル(例えば、擬似リール1151~1155のシンボル1501)に基づいて配当が付与されるゲーミングマシンであって、
外表面に複数のシンボルが付された複数のリール(例えば、擬似リール1151~1155)を表示する表示装置(例えば、下側画像表示パネル1141)と、
前記表示装置を内部に収容するキャビネット(例えば、キャビネット1011)と、
前記複数のリールを回転および停止させ、前記複数のリールに付されているシンボルを再配置するよう制御する前記ゲーミングマシンのコントローラ(例えば、コントローラ1100)と、
前記キャビネットに組み込まれた、第1の実施態様のプレーヤトラッキング装置を備える。
情報を表示するための表示装置(例えば、図8に示すPTS端末1700のLCD1719や、図18に示すキオスク端末200のLCD201等)と、
ユーザの指示を入力するための入力装置(例えば、図8に示すPTS端末1700のLCD1719のタッチパネルや、図18に示すキオスク端末200のLCD201のタッチパネル等)と、を備える情報端末であって、
前記情報端末のコントローラ(例えば、図8に示すPTS端末1700のコントローラ1750や、図18に示すキオスク端末200のキオスク端末コントローラ220等)は、以下の処理を実行する。
(A)会員である前記ユーザのICカード(ICカード1500)と、前記ユーザとは異なる他の会員のユーザ情報記録媒体(ICカード1500や磁気カード)が読み取られる(例えば、図8に示すPTS端末1700のカードユニット1741と、タッチユニット1745でそれぞれICカード1500等の内容が読み取られる)ことによって、前記ユーザの通話先として登録された前記他の会員の情報(例えば、図21(A)、図21(B)に示すテーブルを参照して得られる会員名等の情報)を前記表示装置に表示する処理、
(B)前記ユーザの前記入力装置による指示(例えば、図25(A)に示す友達リスト表示画面91の通話先詳細表示部82aで「CALL」ボタン表示部をタッチする)に応じて、通話先として選択された前記他の会員に対してVoIP通話の発信を行う処理。
前記処理(A)は、前記他の会員が、他の情報端末において自身のユーザ情報記録媒体を読み取らせている場合(例えば、図8のPTS端末1700のカードユニット1741や、図18のカードユニット230等でICカード1500等を読み取らせている場合)のみ、通話可能な通話先として、前記他の会員の情報を前記表示装置に表示する。
再配置されたシンボルに基づいて配当が付与されるゲーミングマシンであって、
外表面に複数のシンボルが付された複数のリールを表示する第2表示装置と、
前記第2表示装置を内部に収容するキャビネットと、
前記複数のリールを回転および停止させ、前記複数のリールに付されているシンボルを再配置するよう制御する前記ゲーミングマシンのコントローラと、
前記キャビネットに組み込まれた第3の実施態様の情報端末を備える。
まず、図1を用いて、ゲームシステムの概要について説明する。図1は、本発明の第1実施形態に係るゲームシステム1の全体像を模式的に示す概略図である。
次に、図2を参照して、本発明の実施形態に係るゲーミングマシンの概略について説明する。図2には、プレーヤトラッキング装置(Player Tracking Device)と一体的に構成されたゲーミングマシンである、スロットマシン1010の構成が概念的に示されている。なお、プレーヤトラッキング装置は、プレーヤトラッキングシステム(Player Tracking System)を実現するための端末であり、本明細書では、この装置を以降、PTS端末と称する。なお、以下の説明では、ゲーミングマシンとしてスロットマシンを用いる場合について説明するが、本発明は、スロットマシンに限らず、種々のゲームを行うゲーミングマシンに適用することができる。
図3を参照して、本発明の一実施形態に係るスロットマシンの基本的な機能について説明する。図3に示すように、スロットマシン1010は、外部制御装置(例えば、ボーナスサーバ11)にデータ通信可能に接続され、外部制御装置は、ホール内に設置された他の複数のスロットマシン1010にデータ通信可能に接続されている。
まず、スロットマシン1010は、BETボタンがプレーヤにより押されたか否かをチェックし、続いて、スピンボタンがプレーヤにより押されたか否かをチェックする。
次に、スロットマシン1010は、スピンボタンがプレーヤにより押されると、シンボル決定用乱数値を抽出し、ディスプレイ上に表示する複数のビデオリールのそれぞれに応じて、シンボル列のスクロールを停止させたときにプレーヤに表示するシンボルを決定する。
次に、スロットマシン1010は、各ビデオリールのシンボル列のスクロールを開始させ、決定されたシンボルがプレーヤに表示されるようにスクロールを停止させる。
次に、スロットマシン1010は、各ビデオリールのシンボル列のスクロールが停止されると、プレーヤに表示されたシンボルの組合せが入賞に係るものであるか否かを判定する。
次に、スロットマシン1010は、プレーヤに表示されたシンボルの組合せが入賞に係るものであるとき、そのシンボルの組合せの種類に応じた特典をプレーヤに与える。例えば、スロットマシン1010は、コインの払い出しに係るシンボルの組合せが表示されたとき、そのシンボルの組合せに応じた数のコインをプレーヤに払い出す。
スロットマシン1010は、ディスプレイによる画像の表示、ランプによる光の出力、およびスピーカによる音の出力によって演出を行う。スロットマシン1010は、演出用乱数値を抽出し、抽籤により決定されたシンボルなどに基づいて、演出の内容を決定する。
次に、図4を参照して、スロットマシン1010の全体構造について説明する。
図5は、スロットマシン1010に組み込まれているPTS端末1700を示す図である。PTS端末1700は、ゲーミングマシンとの間で共通化されたデータインタフェースを用いてデータのやりとりを行うことによって、様々なメーカの様々なタイプのゲーミングマシンに組み込むことが可能である。
また、本発明の一実施形態に係るPTS端末1700は、カード挿入口1730にICカード1500が挿入されると、カードユニット1741によってICカード1500の内容が読み込まれ、ICカード1500全体を(PTS端末1700の内部に)取り込んで保持するように構成されるが、これに加えて、タッチユニット1745が設けられ、これによって、さらに別のICカードや携帯電話、スマートフォンとデータ通信を行うことができる。
次に、図7を参照して、スロットマシン1010が備える回路の構成について説明する。
次に、図8を参照して、PTS端末1700が備える回路の構成について説明する。
次に、図9を参照して、シンボル組合せテーブルについて説明する。
シンボル組合せテーブルは、入賞に係るシンボルの図柄の組合せと払出数とを規定している。スロットマシン1010では、5列の擬似リール1151~1155(第1ビデオリール~第5ビデオリール)のシンボル列のスクロールが停止され、入賞ライン上に表示されるシンボルの組合せが、シンボル組合せテーブルにより規定されているシンボルの組合せと一致する場合に、入賞が成立する。そして、入賞役に応じて、コインの払い出し等の特典がプレーヤに与えられる。なお、入賞ライン上に表示されたシンボルの組合せが、シンボル組合せテーブルにより規定されているシンボルの組合せの何れとも一致しない場合には、入賞が不成立(いわゆるハズレ)となる。
次に、図10~図14を参照して、スロットマシン1010により実行されるプログラムについて説明する。
まず、図10を参照して、メイン制御処理について説明する。はじめに、スロットマシン1010に電源が投入されると、メインCPU1071は、ゲーミングボード1050を介して、メモリカード1054から認証したゲームプログラムおよびゲームシステムプログラムを読み出し、RAM1073に書き込む(ステップ(以下、Sと略記する)11)。
次に、図11を参照して、コイン投入・スタートチェック処理について説明する。はじめに、メインCPU1071は、コインカウンタ1092Cによりコイン等の投入を検出したか否かを判別する(S41)。メインCPU1071は、コインの投入を検出したと判別したときには、クレジット数カウンタを加算する(S42)。また、コインの投入に加えて、紙幣識別器1022により紙幣の投入を検出したか否かを判別し、紙幣の投入を検出したと判別したときに、紙幣に応じた値をクレジット数カウンタに加算する。
次に、図12を参照して、シンボル抽籤処理について説明する。はじめに、メインCPU1071は、シンボル決定用の乱数値を抽出する(S111)。次に、メインCPU1071は、5列の擬似リール1151~1155(第1ビデオリール~第5ビデオリール)の停止予定シンボルを抽籤により決定する(S112)。メインCPU1071は、各ビデオリールに応じて抽籤を行い、22個のシンボル(コードナンバー「00」~「21」)の何れかを停止予定シンボルとして決定する。このとき、22個のシンボル(コードナンバー「00」~「21」)のそれぞれは均等の確率(つまり、1/22)で決定される。
次に、図13を参照して、シンボル表示制御処理について説明する。はじめに、メインCPU1071は、下側画像表示パネル1141の表示窓1150に表示した各ビデオリールのシンボル列のスクロールを開始する(S131)。次に、メインCPU1071は、前述のシンボル格納領域に基づいて、各ビデオリールのシンボル列のスクロールを停止する(S132)。この処理が行われると、シンボル表示制御処理を終了する。
次に、図14を参照して、払出数決定処理について説明する。はじめに、メインCPU1071は、入賞役に対応する払出数を決定する(S151)。例えば、入賞役が「BELL」であるとき、払出数として「8」が決定される(図9を参照)。なお、ハズレのときは払出数として「0」が決定される。次に、メインCPU1071は、決定した払出数を払出数カウンタに格納する(S152)。この処理が行われると、払出数決定処理を終了する。
図15は、本発明の一実施形態に係るゲームシステム1で使用されうるサイネージ100を示している。サイネージ100は、主に、店舗の広告(広告看板を含む)やホールのフロア案内等を表示するために用いられる情報表示装置であり、ゲームシステム1のサーバ(例えば、ボーナスサーバ11や会員管理サーバ13)にネットワークを介して接続されうる。
次に、図16を参照して、サイネージ100が備える回路の構成について説明する。
図17は、本発明の一実施形態に係るゲームシステム1で使用されうるキオスク(KIOSK)端末200を示している。キオスク端末200は、主に、ホールで行われているゲームに関する情報、例えば、ボーナスサーバ11で行われるボーナスゲームの開始や、当該開始に際してのカウントダウン、本日の当籤ランキング、人気台ランキング等を表示するために用いられる情報表示装置であり、ゲームシステム1のサーバ(例えば、ボーナスサーバ11や会員管理サーバ13)にネットワークを介して接続されうる。
次に、図18を参照して、キオスク端末200が備える回路の構成について説明する。
次に、図19、および図20を参照して、スロットマシン1010(PTS端末1700)で実行される友達登録サービスについて説明する。ここでは、PTS端末1700における友達登録サービスについて説明するが、キオスク端末200においても同様のサービスが提供される。
次に、図22~図25を参照して、スロットマシン1010(PTS端末1700)同士で、スロットマシン1010とキオスク端末200との間で、又はキオスク端末200同士で実現可能なVoIP通話サービスについて説明する。
次に、指向性マイクを用いた音声信号処理について説明する。スロットマシン1010のPTS端末1700のLCDカバー1719aには、マイク用開口部1714、1716が所定の間隔で配置され、2つのマイク1715、1717も、これらのマイク用開口部の間隔に応じて隔置され、LCDカバー1719aの内部に設けられている。
200 キオスク端末
1010 スロットマシン
1011 キャビネット
1016 シンボル表示装置
1030 コントロールパネル
1700 PTS端末
1715,1717 マイク
1707,1709 スピーカ
1750 PTSコントローラ
1765 DSP
Claims (5)
- ゲーミングマシンに一体化され、
互いに所定の間隔により配置される複数のマイクを備えるプレーヤトラッキング装置であって、
前記プレーヤトラッキング装置のコントローラは、以下の処理を実行する。
前記複数のマイクの相対的位置関係と、前記複数のマイクにより入力された音声データとから、前記複数のマイクにより入力された音声の差に基づき、音声データ処理を実行する処理。 - 再配置されたシンボルに基づいて配当が付与されるゲーミングマシンであって、
外表面に複数のシンボルが付された複数のリールを表示する表示装置と、
前記表示装置を内部に収容するキャビネットと、
前記複数のリールを回転および停止させ、前記複数のリールに付されているシンボルを再配置するよう制御する前記ゲーミングマシンのコントローラと、
前記キャビネットに組み込まれた請求項1に記載のプレーヤトラッキング装置と、を備えたゲーミングマシン。 - 情報を表示するための表示装置と、
ユーザの指示を入力するための入力装置と、を備える情報端末であって、
前記情報端末のコントローラは、以下の処理を実行する。
(A)会員である前記ユーザのICカードと、前記ユーザとは異なる他の会員のユーザ情報記録媒体が読み取られることによって、前記ユーザの通話先として登録された前記他の会員の情報を前記表示装置に表示する処理、
(B)前記ユーザの前記入力装置による指示に応じて、通話先として選択された前記他の会員に対してVoIP通話の発信を行う処理。 - 前記処理(A)は、前記他の会員が、他の情報端末において自身のユーザ情報記録媒体を読み取らせている場合のみ、通話可能な通話先として、前記他の会員の情報を前記表示装置に表示することを特徴とする請求項3に記載の情報端末。
- 再配置されたシンボルに基づいて配当が付与されるゲーミングマシンであって、
外表面に複数のシンボルが付された複数のリールを表示する第2表示装置と、
前記第2表示装置を内部に収容するキャビネットと、
前記複数のリールを回転および停止させ、前記複数のリールに付されているシンボルを再配置するよう制御する前記ゲーミングマシンのコントローラと、
前記キャビネットに組み込まれた請求項3に記載の情報端末と、を備えたゲーミングマシン。
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- 2015-08-17 US US15/506,417 patent/US10789806B2/en active Active
- 2015-08-17 CN CN201580045359.3A patent/CN106573171A/zh active Pending
-
2017
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2019
- 2019-12-31 PH PH12019550304A patent/PH12019550304A1/en unknown
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2020
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JP2020174957A (ja) * | 2019-04-19 | 2020-10-29 | 株式会社ユニバーサルエンターテインメント | 情報管理システム及び端末装置 |
JP7280599B2 (ja) | 2019-04-19 | 2023-05-24 | 株式会社ユニバーサルエンターテインメント | 情報管理システム及び端末装置 |
Also Published As
Publication number | Publication date |
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JP2016049135A (ja) | 2016-04-11 |
PH12017500300A1 (en) | 2017-06-28 |
US20200380820A1 (en) | 2020-12-03 |
PH12019550304A1 (en) | 2021-05-10 |
US10789806B2 (en) | 2020-09-29 |
US20180225920A1 (en) | 2018-08-09 |
CN106573171A (zh) | 2017-04-19 |
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