WO2015076483A1 - Système de commande de jouets à commande de scénario - Google Patents

Système de commande de jouets à commande de scénario Download PDF

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Publication number
WO2015076483A1
WO2015076483A1 PCT/KR2014/007995 KR2014007995W WO2015076483A1 WO 2015076483 A1 WO2015076483 A1 WO 2015076483A1 KR 2014007995 W KR2014007995 W KR 2014007995W WO 2015076483 A1 WO2015076483 A1 WO 2015076483A1
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WO
WIPO (PCT)
Prior art keywords
toy
command
scenario
control system
toys
Prior art date
Application number
PCT/KR2014/007995
Other languages
English (en)
Korean (ko)
Inventor
김종용
Original Assignee
엠텍씨엔케이 주식회사
김종용
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 엠텍씨엔케이 주식회사, 김종용 filed Critical 엠텍씨엔케이 주식회사
Publication of WO2015076483A1 publication Critical patent/WO2015076483A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • A63H30/02Electrical arrangements
    • A63H30/04Electrical arrangements using wireless transmission
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H13/00Toy figures with self-moving parts, with or without movement of the toy as a whole
    • A63H13/02Toy figures with self-moving parts, with or without movement of the toy as a whole imitating natural actions, e.g. catching a mouse by a cat, the kicking of an animal
    • A63H13/04Mechanical figures imitating the movement of players or workers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H29/00Drive mechanisms for toys in general
    • A63H29/22Electric drives
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/28Arrangements of sound-producing means in dolls; Means in dolls for producing sounds
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H5/00Musical or noise- producing devices for additional toy effects other than acoustical

Definitions

  • the present invention relates to a toy control system through a scenario command, and more particularly, by outputting a plurality of toys as if talking to develop the story, through the scenario command to stimulate children's curiosity to focus more on the story It relates to a control system of toys.
  • the voice information is output when the toy is touched or when a specific part of the toy is pressed.
  • the infant or child quickly feels positive about the output voice message.
  • the conventional toy is a sound output from the beginning of the story every time, it is easier to get tired, and because of the small memory capacity and upgrades are not possible for the purpose of learning for children to store and output only a simple animal cries, English words
  • the technology described in Korean Patent No. 10-0698943 as shown in FIGS. 1 and 2 has been developed, and the technical feature is to store the story history contents and to make a story according to the history contents.
  • the RFID reader 2 which reads a unique code from the RFID tag 4 attached to each RFID doll constituting one set and the story related to each RFID doll constituting one set correspond to.
  • the storage unit 12 stores voice or image data for each unique code of a doll, and a history storage unit 14 for storing a story history state for each RFID doll constituting a set, and a speaker or a display device.
  • the storage unit (1) receives a unique code of the RFID doll from the output unit (8) and the RFID reader (2) for outputting a voice or video. Read out in 2), characterized in that consisting of a control unit 20 for outputting according to the story history state stored in the history storage unit (14).
  • Korean Patent No. 10-0698943 outputs a story of a doll by voice or video, stores the story history, and outputs the story according to the history status of the story during the next operation.
  • an object of the present invention is to form a scenario command to set the story as a set of sequential commands, the scenario command is classified by each role to a number of toys to each toy
  • the role part is stored according to the role of the game, and each toy is controlled by the scenario command to play a specific role of the scenario command, thereby allowing the conversation between each toy as the story progresses to stimulate children's curiosity. It is to provide a control system of toys through scenario commands to focus more on the story.
  • another object of the present invention is to set the role portion of the scenario command stored in each toy to be controlled according to time, and even without a separate control, the voice and the screen as if each toy is talking the story, and the specific operation of the toy It is to provide a control system of the toy through the scenario command to output through the easy to control a plurality of toys.
  • Another object of the present invention is provided with a storage unit for storing each role portion of the scenario command in each toy, having a separate communication unit to download and output the scenario command of the story through communication, or the role of the scenario command It is possible to provide a control system for toys through scenario commands that allow a part to be detached and a removable memory card, so that children can enjoy various stories and continue to be interested.
  • the present invention for solving this problem
  • the toy is provided with a scenario command consisting of a set of sequential instructions telling the story, the toys are characterized in that it is controlled to sequentially perform each command forming the scenario command.
  • the toy is classified by the scenario command for each role, characterized in that the corresponding role parts are stored respectively.
  • Each command constituting the scenario command is executed according to an activated time.
  • the scenario command is characterized in that the combination of the command to output a plurality of videos and sounds provided according to the role of the story in sequence.
  • the video and sound is characterized in that stored in the toy according to the role of each toy.
  • scenario command is characterized in that it further comprises a command to execute a function that the toy can perform.
  • the toy is provided with a storage unit for storing the scenario command, the storage unit is characterized in that consisting of a removable memory card or cartridge.
  • the toy is characterized in that the communication unit for downloading a new scenario command is further provided.
  • control device for operating the plurality of toys through a wired or wireless is characterized in that it is further provided.
  • each toy stores the time that has been operated so far, and if the plurality of toys to operate again, it is characterized in that counted from the stored time.
  • each command constituting the scenario command is executed according to the number of received signals.
  • the signal received from the outside is characterized in that any one of a sound of a specific frequency, light of a specific wavelength, an electrical signal.
  • any one of the plurality of toys is provided with a control device for operating each toy, when the memory card or cartridge is inserted into the toy, the toy is turned on, the toy equipped with the control device is operated in the control device It is characterized by transmitting a signal.
  • the scenario command is classified according to each role to store the corresponding role portion according to the role of each toy in a plurality of toys
  • each toy to play a specific role of the scenario command by a scenario command, it is possible to communicate with each toy as the story progresses, thereby stimulating children's curiosity and focusing more on the story.
  • the present invention is to set the role portion of the scenario command stored in each toy to be controlled according to time, so that even without a separate control, each toy is output through the voice and the screen, and the specific operation of the toy as if talking to the story There is an effect to easily control a plurality of toys.
  • the present invention is provided with a storage unit for storing each role portion of the scenario command in each toy, having a separate communication unit to download and output the scenario command of the story through communication, or a memory in which the role portion of the scenario command is stored
  • a storage unit for storing each role portion of the scenario command in each toy, having a separate communication unit to download and output the scenario command of the story through communication, or a memory in which the role portion of the scenario command is stored
  • FIG. 1 is a block diagram of a conventional story support toy.
  • FIG. 2 is a flow chart of a conventional story support toy.
  • FIG. 3 is a conceptual diagram of a control system for toys through scenario commands according to the present invention.
  • FIG. 4 is a block diagram of a control system for toys through scenario commands in accordance with the present invention.
  • FIG. 5 is a conceptual diagram illustrating an example of a scenario command stored in each toy according to the present invention.
  • FIG. 6 is a block diagram of a toy control system through a scenario command according to another embodiment of the present invention.
  • FIG. 7 is a conceptual diagram illustrating an example of a scenario command stored in each toy according to another embodiment of the present invention.
  • FIG. 8 is a conceptual diagram of a control system of a toy through a scenario command according to another embodiment of the present invention.
  • FIG. 9 is a state diagram in which a specific story is formed as a sequential set of commands according to each role according to the present invention.
  • FIG. 10 is a state diagram illustrating an execution order of each command according to FIG. 9.
  • FIG. 3 is a conceptual diagram of a control system of a toy through a scenario command according to the present invention
  • FIG. 4 is a block diagram of a control system of a toy through a scenario command according to the present invention
  • FIG. 5 is stored in each toy according to the present invention.
  • 6 is a conceptual diagram illustrating an example of a scenario command
  • FIG. 6 is a block diagram of a control system for a toy through a scenario command according to another embodiment of the present invention
  • FIG. 7 is a block diagram of each toy according to another embodiment of the present invention.
  • 8 is a conceptual diagram illustrating an example of a stored scenario command
  • FIG. 8 is a conceptual diagram of a control system of a toy through a scenario command according to another embodiment of the present invention
  • FIG. 9 is a diagram illustrating a specific story according to the present invention.
  • FIG. 10 is a state diagram formed of a sequential set of commands according to roles
  • FIG. 10 is a state diagram illustrating an execution order of each command according to FIG. 9.
  • the present invention relates to a control system of toys through scenario commands, and as shown in FIGS. 3 and 4, the configuration includes a plurality of toys 100 and scenario commands provided in the toys 100.
  • the toy 100 is a control unit 110 for controlling each part, a storage unit 120 for storing the scenario command, a power supply unit (not shown) for supplying power therein and the storage unit 120
  • the speaker 130 outputs a sound for executing a scenario command stored in the display 130 and the display 140 outputs an image.
  • each toy 100 is composed of a set of sequential instructions of the story, each toy 100 is to be controlled by the scenario command.
  • the scenario command is performed by sequentially combining a command to execute a sound and a video to form a music, a video, a narration, and the like, to express a dialogue or a situation of a person in a story in order to realize a specific story. .
  • the scenario command is classified according to a role, and stored in the storage unit 120 of the toy 100 for each role, and the video and sound for performing the scenario command classified according to each role are also corresponding toys. It is stored in the storage unit 120 of (100).
  • each toy 100 forms a story as a scenario command, and a toy that plays a role by classifying the scenario command according to each role as a character or a narrator for explaining a situation.
  • each toy 100 outputs dialogue as if talking to each other, and at the same time, the other toy 100 sets the background. Print out videos or music that showcase your children's curiosity so they can immerse themselves in the story.
  • the scenario command stored in the storage unit 120 of each toy 100 further includes a command to execute a special function that each toy 100 can perform, the special of the toy 100
  • a command to execute a special function that each toy 100 can perform, the special of the toy 100
  • the robot toy and the target of the role played by the toy 100 in the story is a lumberjack
  • there is a function such as a motion to hit the ax, or in the case of an animal toy, the characteristic movement of the animal.
  • the story can be more realistically accepted, thereby increasing the immersion.
  • the scenario command is made by sequentially combining the sound to make the story and the command to execute the video output, each command of the scenario command is controlled over time.
  • the scenario command as shown in Figure 5, after each command to start the operation, how much time, what kind of sound or video to run, so that each toy 100 starts to operate
  • the control unit 110 of the toy 100 counts the time, and detects the counted time to execute the corresponding command according to the time, even if not separately synchronized to each toy 100 each toy 100 You can output dialogue as they do.
  • control device 200 is connected to the receiver 160 provided in each toy 100 by wire or wireless to remotely control the operation and stop of each toy 100 at the same time.
  • each toy 100 is stopped at the same time, each toy 100 to the storage unit 120 to count the time so far Will be saved.
  • control device 200 can ignore the time stored in the storage unit 120 to perform the scenario command from the beginning, the control device 200 as shown in Figure 3 toys ( It may be provided separately to the outside of 100, or may be integrally provided inside the specific toy (100 '), as shown in FIG.
  • each toy 100 is provided with a communication unit 170, the communication unit 170 is connected to the network by wire or wireless to download a new scenario command
  • the new story can be continuously provided.
  • the storage unit 120 provided in the toy 100 may be fixedly installed in the toy 100 or may be formed of a removable memory card, a cartridge, an RFID card, or the like.
  • each toy 100 can be stored and output to the storage unit 120 provided in each toy 100 through a computer or a smart pad, and the contents recorded by the children through a separate program By commanding the scenario to output as if talking, each toy 100 is able to output what the children recorded as if talking.
  • the scenario command stored in each toy 100 is executed according to the number of signals received by the receiver 160 provided therein.
  • the command set to operate first is executed.
  • the command set to operate second is executed.
  • the received signal is a sound signal of a specific frequency output from the control device 200 is provided separately or using a light of a specific wavelength
  • the receiver 160 provided in each toy 100 is to receive the signal It can be made of light sensor or acoustic sensor.
  • the signal received from the outside may use an electrical signal transmitted by wire or wireless, in this case, the receiving unit 160 provided inside each toy 100 may receive such an electrical signal. Of course it consists of.
  • control device 200 may allow a user to manually output a signal using a button (not shown) provided in the control device 200 or may automatically output a signal at a set time interval. have.
  • control device 200 may be provided separately from the toy 100 as shown in FIG. 3, and as shown in FIG. 8, the control device 200 is provided inside the specific toy 100 ′. It can also be provided and used for.
  • the next command may be executed after a certain time regardless of the child's answer, or the next command may be performed only if the child's answer is found. .
  • the image of the crossing is displayed on the screen on the smart pad, and when the Tayo bus moves to the crossing on the screen, the Tayo bus toy outputs a "floppy" sound to give the children a more realistic feeling.
  • Pororo doll outputs the dialogue "Young-hee, what color is the crossing signal?", And the color of the traffic light is displayed in red on the screen of the smart pad.
  • the child may then answer "red,” or may not, but as described above, allow the child to automatically perform the next command after a certain amount of time depending on the control method, or according to the feedback of the child. You can control the time to proceed.
  • the next command is performed, or if there is feedback from the child, the next command is made.
  • Pororo doll says “Hey hee! Look at the picture when the traffic light is red”, and the robot and the dog are printed on the screen of the smart pad, and the dog toy outputs the dialogue "The traffic light is red. It shakes its tail, which is a dog-specific movement.
  • the robot toy outputs the dialogue "Wait, let's see the cars moving", and when the traffic light is red on the screen of the smart pad, the image of the car passing through is output, and the toy toy plays the sound of the car. And the "crossing is crossing when the blue" will be output.
  • Pororo doll nods his head, a unique gesture, and prints out the phrase "Yes, that's right.”
  • each toy 100 is provided with a storage unit 120 for storing each role portion of the scenario command, the storage unit 120 is removable memory card or cartridge Will be made.
  • the controller 110 detects this and supplies power to the toy 100, thereby operating.
  • the control device 200 is provided inside the specific toy 100 ′, and when the power is supplied to the toy 100 ′, the control device 200 is connected by wire or wirelessly.
  • the specific signal is transmitted to the receiver 160 of each of the toys 100 and 100 ', and the toys 100 and 100' start to operate according to the signal.
  • the configuration of controlling the operation may be controlled by time or by the number of signals transmitted from the control apparatus 200.
  • control device 200 can play a specific role in the story.
  • the present invention relates to a toy control system through a scenario command, and more particularly, by outputting a plurality of toys as if talking to develop the story, through the scenario command to stimulate children's curiosity to focus more on the story It relates to a control system of toys.

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  • Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Abstract

La présente invention concerne un système de commande de jouets à commande de scénario, et plus spécifiquement concerne un système de commande de jouets à commande de scénario dans lequel une pluralité de jouets effectuent une sorte de conversation tout en développant une histoire, permettant de stimuler la curiosité des enfants et de focaliser leur attention plus spécialement sur l'histoire. Le système de commande servant à commander la pluralité de jouets de la présente invention, lequel est approprié pour atteindre l'objectif décrit ci-dessus, est caractérisé en ce que : les jouets sont pourvus de commandes de scénario de sorte que l'histoire est constituée par des instructions séquentielles ; les jouets sont commandés par les commandes de scénario ; et les commandes de scénario sont classées par rôle, et les parties de rôle applicables sont respectivement stockées dans les jouets.
PCT/KR2014/007995 2013-11-20 2014-08-28 Système de commande de jouets à commande de scénario WO2015076483A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR10-2013-0141678 2013-11-20
KR1020130141678A KR101419038B1 (ko) 2013-11-20 2013-11-20 시나리오 명령을 통한 완구의 제어 시스템

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101824977B1 (ko) * 2015-11-26 2018-02-02 엠텍씨앤케이 주식회사 컨텐츠와 외부기기 연동방법
KR101966420B1 (ko) * 2017-12-13 2019-04-05 엠텍씨앤케이주식회사 저전력 상태에 따른 다수의 완구 제어 시스템 및 방법

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3029219U (ja) * 1995-12-27 1996-09-27 鉄哉 渕口 掛け合い漫才人形
KR100698943B1 (ko) * 2006-07-25 2007-03-22 주식회사 지팡이 이야기이력을 활용하는 이야기지원 완구 및 그 동작방법
KR20080000365U (ko) * 2008-03-03 2008-04-01 정찬범 영어회화를 위한 대화하는 인형시스템
JP2012250051A (ja) * 2005-04-26 2012-12-20 Mashii Ltd 玩具

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100332966B1 (ko) * 1999-05-10 2002-05-09 김일천 음성인식 대화형 인형완구 및 그 제어방법
KR101356880B1 (ko) * 2012-02-16 2014-01-29 한국과학기술원 물리적 매개체를 이용한 인터랙티브 음성 통신 장난감

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3029219U (ja) * 1995-12-27 1996-09-27 鉄哉 渕口 掛け合い漫才人形
JP2012250051A (ja) * 2005-04-26 2012-12-20 Mashii Ltd 玩具
KR100698943B1 (ko) * 2006-07-25 2007-03-22 주식회사 지팡이 이야기이력을 활용하는 이야기지원 완구 및 그 동작방법
KR20080000365U (ko) * 2008-03-03 2008-04-01 정찬범 영어회화를 위한 대화하는 인형시스템

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