WO2014187179A1 - 一种输入方法和系统 - Google Patents

一种输入方法和系统 Download PDF

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Publication number
WO2014187179A1
WO2014187179A1 PCT/CN2014/072323 CN2014072323W WO2014187179A1 WO 2014187179 A1 WO2014187179 A1 WO 2014187179A1 CN 2014072323 W CN2014072323 W CN 2014072323W WO 2014187179 A1 WO2014187179 A1 WO 2014187179A1
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WO
WIPO (PCT)
Prior art keywords
character
information
threshold
input
point coordinate
Prior art date
Application number
PCT/CN2014/072323
Other languages
English (en)
French (fr)
Inventor
李创奇
王法
钱澄
Original Assignee
小米科技有限责任公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 小米科技有限责任公司 filed Critical 小米科技有限责任公司
Priority to KR1020157013899A priority Critical patent/KR101658920B1/ko
Priority to JP2015543300A priority patent/JP6030774B2/ja
Priority to BR112015016908A priority patent/BR112015016908A2/pt
Priority to RU2015121769A priority patent/RU2609033C1/ru
Priority to MX2015007252A priority patent/MX351126B/es
Priority to EP14800866.7A priority patent/EP3001285B1/en
Priority to US14/300,539 priority patent/US9703479B2/en
Publication of WO2014187179A1 publication Critical patent/WO2014187179A1/zh

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04886Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/023Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
    • G06F3/0233Character input methods
    • G06F3/0236Character input methods using selection techniques to select from displayed items
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/023Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
    • G06F3/0233Character input methods
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M2250/00Details of telephonic subscriber devices
    • H04M2250/22Details of telephonic subscriber devices including a touch pad, a touch sensor or a touch detector
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M2250/00Details of telephonic subscriber devices
    • H04M2250/70Details of telephonic subscriber devices methods for entering alphabetical characters, e.g. multi-tap or dictionary disambiguation
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/422Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
    • H04N21/42204User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/422Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
    • H04N21/42204User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor
    • H04N21/42206User interfaces specially adapted for controlling a client device through a remote control device; Remote control devices therefor characterized by hardware details
    • H04N21/42212Specific keyboard arrangements
    • H04N21/42213Specific keyboard arrangements for facilitating data entry
    • H04N21/42215Specific keyboard arrangements for facilitating data entry by measuring the time interval during which a key is pressed, e.g. for inputting sequences of digits when selecting a television channel

Definitions

  • Embodiments of the present disclosure relate to the field of input methods, and in particular, to an input method and system. Background technique
  • the input method is to display the English full keyboard or the nine-square grid keyboard on the screen, and then through the four direction keys (up, down, Left and right buttons) Select the letter and use the center confirmation button to simulate the click action to confirm the selection.
  • the embodiment of the present disclosure discloses an input method and system to solve the problem that the character state selection process is cumbersome and results in low character input efficiency.
  • an input method including:
  • the state of the above character is selected based on the above time information and the state switching time threshold.
  • the foregoing state switching time threshold includes: a first threshold and a second threshold, where the first threshold is The second threshold is less than the second threshold; and the foregoing selecting the state of the character according to the time information and the state switching time threshold includes:
  • the state of the character is switched, and the state of the subsequent determined character is locked to the state after the switching.
  • the character input information when the character input information is generated by a touch operation, the character input information includes start coordinate information and end coordinate information of the touch operation; and the time information includes a touch operation pause corresponding to the end coordinate information. time.
  • the determining the input character according to the character input information includes:
  • the input character is determined based on the above-described starting point coordinate information, the end point coordinate information, and the mapping relationship between the identifier and the candidate character.
  • determining the input character according to the mapping relationship between the start point coordinate information, the end point coordinate information, and the identifier and the candidate character including:
  • the start point coordinate information and the end point coordinate information belong to the range of the candidate characters corresponding to the same identifier, and the time information is greater than or equal to the pause threshold, the candidate characters at the position of the end point coordinate information are obtained, and the input characters are obtained. ;
  • the starting point coordinate information and the end point coordinate information do not belong to the range of the candidate character corresponding to the same identifier, where the starting point coordinate information is located as an identifier, and the time information is greater than or equal to the pause threshold, the starting point coordinate is obtained.
  • the candidate character corresponding to the identifier at the position of the start point coordinate information is obtained within the range of the connection between the information and the end point coordinate information, and the input character is obtained.
  • determining the time information related to the input operation according to the character input information includes: reading the time information from the character input information.
  • an input system including:
  • a receiving determining module configured to receive character input information, and determine the input character and time information related to the input operation according to the character input information
  • a selection module configured to select a state of the foregoing character according to the time information and the state switching time threshold.
  • the foregoing state switching time threshold includes: a first threshold and a second threshold, where the first threshold is smaller than the second threshold; and the selecting module includes:
  • a determining sub-module configured to determine a size relationship between the time information and the first threshold and/or the second threshold; and selecting a sub-module, configured to keep the state of the character as current when the time information is less than the first threshold a state; when the time information is greater than or equal to the first threshold, and less than the second threshold, switching the state of the character; when the time information is greater than or equal to the second threshold, switching the state of the character, and locking the subsequent determined character
  • the status is the status after the switch.
  • the character input information when the character input information is generated by a touch operation, the character input information includes start coordinate information and end coordinate information of the touch operation; and the time information includes a touch operation pause corresponding to the end coordinate information. time.
  • the receiving determining module includes:
  • An obtaining sub-module configured to obtain an identifier at a location where the starting point coordinate information is located according to the starting point coordinate information, where the identifier has a mapping relationship with the candidate character;
  • a determining submodule configured to determine the input character according to the starting point coordinate information, the end point coordinate information, and the mapping relationship between the identifier and the candidate character.
  • the determining sub-module acquires the location of the end point coordinate information when the start point coordinate information and the end point coordinate information belong to a range of candidate characters corresponding to the same identifier, and the time information is greater than or equal to the pause threshold. a candidate character at the position, the obtained input character; wherein the starting point coordinate information and the end point coordinate information do not belong to the same character corresponding to the same identifier, the position of the starting point coordinate information is an identifier, and the time information
  • the pause threshold is greater than or equal to the above, the candidate character corresponding to the identifier at the position where the start coordinate information is located in the range where the connection coordinate information and the end point coordinate information are determined is obtained, and the input character is obtained.
  • the receiving determining module determines time information related to the input operation according to the character input information, and includes:
  • the receiving determination module reads the time information from the character input information.
  • the state of the character is selected based on the result of the comparison of the time information with the state switching time threshold.
  • the time information is long, you can switch the current state of the character to other states.
  • the time information is short, you can keep the state of the character as the current state.
  • the time information reaches a certain length, you can switch the current state of the character to other. The status, and the state after the switch is locked, so that the characters entered later remain in this switched state. Only by comparing the time information with the state switching time threshold can select the state of the character, avoid the cumbersome operation of switching the character state, and improve the efficiency of character input.
  • FIG. 1 is a schematic diagram of a five-way keyboard according to an exemplary embodiment
  • FIG. 2 is a flow chart showing an input method according to an exemplary embodiment
  • FIG. 3 is a flowchart of an input method according to an exemplary embodiment
  • FIG. 4 is a flow chart showing an input method according to an exemplary embodiment
  • FIG. 5 is a structural diagram of an input system according to an exemplary embodiment
  • FIG. 6 is a structural diagram of an input system according to an exemplary embodiment. detailed description
  • the embodiment of the present disclosure may select the state of the input character according to the magnitude relationship of the time information and the state switching time threshold.
  • the execution process of determining the input character in the embodiment of the present disclosure may refer to but not limited to the following steps, and the operation process of the following steps is performed by means of a five-way key remote controller (the five-way key remote controller includes up, down, left, right, and Center confirmation key) Implementation:
  • the nine-square grid keyboard will appear on the terminal screen, and the input cursor will default to the number "5" of the nine-square grid key.
  • step C Repeat the corresponding operation of step C.
  • the character confirmation process can also be realized by the touch operation on the touch screen.
  • the execution process of selecting the state of the input character can also be implemented based on the five-way key remote controller.
  • FIG. 2 a flow chart of an input method in an embodiment of the present disclosure is shown.
  • Step 100 receiving character input information, and determining input characters and input operations according to the character input information Make relevant time information.
  • the above character input information may be information generated by a character input operation. If the character input operation is a physical key operation, the character input information is a key information generated by pressing the physical key, etc., and can be expressed as a series of codes; if the character input operation is a touch operation on the touch screen, the character input information is The coordinate information generated by the touch operation, and the like.
  • the above characters may include characters, symbols, and the like.
  • the time information related to the input operation may be a button pause time of the character input operation or a touch operation pause time, and the pause time may be a continuous time period.
  • the time information may be a pause time when the physical key "A" is pressed; if the character input operation is a touch operation, the time information may be the coordinate information on the touch screen ( The pause time at which the point of a, b) is touched.
  • the character input information includes the key information
  • the character corresponding to the key information may be determined; if the character input information includes the coordinate information, the character at the position where the coordinate information is located may be determined.
  • Step 102 Select a state of the character according to the time information and the state switching time threshold.
  • the above state switching time threshold may be a time scale value, such as several seconds or tens of milliseconds, etc., and may be set according to actual conditions.
  • the above step 102 can compare the time information with the state switching time threshold, and select the state of the character according to the comparison result.
  • an input method disclosed in the embodiment of the present disclosure may have the following advantages:
  • the state of the character is selected based on the result of the comparison of the time information with the state switching time threshold.
  • the time information is long, you can switch the current state of the character to other states.
  • the time information is short, you can keep the state of the character as the current state.
  • the time information reaches a certain length, you can switch the current state of the character to other. The status, and the state after the switch is locked, so that the characters entered later remain in this switched state. Only by comparing the time information with the state switching time threshold can select the state of the character, avoid the cumbersome operation of switching the character state, and improve the efficiency of character input.
  • FIG. 3 a flow chart of an input method in an embodiment of the present disclosure is shown.
  • Step 200 Receive character input information, and determine the input character and the time information related to the input operation according to the character input information.
  • the foregoing state switching time threshold may include: a first threshold and a second threshold, and the first threshold may be smaller than the second threshold.
  • the above character input information may be generated by a physical button operation, or may be generated by a touch operation.
  • the character input information may include start point coordinate information and end point coordinate information of the touch operation.
  • the time information at this time may include a touch operation pause time corresponding to the end point coordinate information.
  • the start coordinate information of the touch operation is (100, 200)
  • the end coordinate information is (300, 400)
  • the touch operation is paused for 2 seconds at the corresponding position of the end coordinate information (300, 400).
  • the above determining the input character based on the character input information may include the following two sub-steps:
  • Sub-step 2001 Acquire an identifier at a position where the start point coordinate information is located according to the start point coordinate information.
  • the identifier has a mapping relationship with the candidate character. Further, the above-mentioned identifiers may be represented by numbers, symbols, and the like, and the embodiments of the present disclosure do not limit this.
  • the start point coordinate information is (100, 200), and the identifier at the position where the start point coordinate information is located is a number "3".
  • the candidate character corresponding to the identifier and the relative positional relationship of the candidate character and the identifier can be obtained according to the mapping relationship between the identifier and the candidate character.
  • the candidate characters corresponding to the identifier "3" are "d", “e” and "f", where the candidate character "d” is to the left of the identifier "3" and the candidate character "e” is above the identifier "3". , the candidate character "f" is below the identifier "3".
  • Sub-step 2002 determines the input character based on the start point coordinate information, the end point coordinate information, and the mapping relationship between the identifier and the candidate character.
  • execution process of the foregoing sub-step 2002 can be divided into the following two cases:
  • the above-described starting point coordinate information (100, 200) and the end point coordinate information (100, 300) belong to the range in which the candidate characters "d", “e", and “f” corresponding to the same identifier "3" are located, and the time information is “2 seconds”. "greater than the pause threshold” 1 second", the candidate character "e” at the position of the end point coordinate information (100, 300) is the input character.
  • the above-mentioned starting point coordinate information (100, 200) belongs to the range in which the candidate characters "d", “e”, and “f” corresponding to the identifier "3" are located, and the end point coordinate information (0, 0) belongs to the identifier "8".
  • the candidate characters "t”, “u” and “V” are in the range in which the above starting coordinate information (100, 200) is located at the identifier "3", and the time information "2 seconds" is greater than the pause threshold "1 second”", then the starting point coordinate information (100,200) and the end point coordinate information (0,0) Within the range of the determined connection, the candidate character "f” corresponding to the identifier "3" belonging to the starting coordinate information (100, 200) is the input character.
  • determining time information related to the input operation according to the character input information may include:
  • the above time information is read from the above character input information.
  • Step 202 Select a state of the character according to the time information and the state switching time threshold.
  • the above step 202 may include:
  • Sub-step 2021 determining a magnitude relationship between the time information and the first threshold and/or the second threshold.
  • the sub-step 2021 described above may include the following three cases:
  • the first threshold is 2 seconds
  • the second threshold is 5 seconds
  • the time information is 1 second. At this time, the magnitude relationship between the time information and the first threshold is determined.
  • the first threshold is 2 seconds
  • the second threshold is 5 seconds
  • the time information is 6 seconds. At this time, the magnitude relationship between the time information and the second threshold is determined.
  • the first threshold is 2 seconds
  • the second threshold is 5 seconds
  • the time information is 3 seconds. At this time, the magnitude relationship between the time information and the first threshold and the second threshold is determined.
  • Sub-step 2022 the state of the character is selected according to the above-mentioned size relationship.
  • the sub-step 2022 described above may include the following situations:
  • the first threshold is 2 seconds
  • the time information is 1 second
  • the time information is less than the first threshold. If the current state of the character is state a at this time, the state of the character is maintained as the current state a, that is, the state of the character is not changed.
  • the first threshold is 2 seconds
  • the second threshold is 5 seconds
  • the time information is 3 seconds.
  • the time information is greater than the first threshold and less than the second threshold. If the current state of the character is state a, the character can be switched. Status is status! ).
  • the second threshold is 5 seconds
  • the time information is 6 seconds
  • the time information is greater than the second threshold. If the current state of the character is state a, the state of the character can be switched to state b, and the state of the subsequent determined character is locked. Is the status 1?.
  • an input method disclosed in the embodiment of the present disclosure has the following advantages:
  • the state of the character is selected based on the result of the comparison of the time information with the state switching time threshold.
  • the time information is long, you can switch the current state of the character to
  • the state of the character can be kept as the current state; when the time information reaches a certain length, the current state of the character can be switched to other states, and the state after the switching is locked, so that the characters input subsequently This state after switching is also maintained.
  • the state of the character can be selected only according to the comparison result of the time information and the state switching time threshold, thereby avoiding the cumbersome operation of switching the character state and improving the efficiency of character input.
  • FIG. 4 a flow chart of an input method in an embodiment of the present disclosure is shown.
  • Step 300 Receive trigger information of a touch operation, and determine candidate characters according to the trigger information.
  • the nine-square grid keyboard can be displayed on the input terminal's screen, and the input cursor is selected by the number "5" by default.
  • the foregoing step 300 may include:
  • Sub-step 3001 obtaining the number at the location where the touch operation is located.
  • the sub-step 3001 may acquire the number at the position where the coordinate information is located according to the coordinate information in the trigger information.
  • Sub-step 3002 determining candidate characters in the range of locations where the touch operation is located according to the mapping relationship between the numbers and the candidate characters.
  • the numbers in the nine-square grid keyboard can correspond to the respective candidate characters.
  • Step 302 Select the input character among the candidate characters.
  • the input characters may be selected based on the vector direction information in the trigger information.
  • the starting point of the touch operation is a number
  • the stop position of the touch operation is the end point
  • the candidate characters covered in the vector direction from the start point to the end point are obtained, and the input characters are obtained.
  • Step 304 Acquire a touch time of the selected input character, and call the character state according to the touch time.
  • the state of the three characters can be defined: a lowercase state, a uppercase state, and a locked uppercase/lowercase state.
  • the character state is determined to be lowercase, and the state of the lock character is lowercase, so that the state of the subsequently input characters is lowercase.
  • an input method disclosed in the embodiment of the present disclosure has the following advantages:
  • the state of the character is selected based on the result of the comparison of the time information with the state switching time threshold.
  • the time information is long, you can switch the current state of the character to other states.
  • the time information is short, you can keep the state of the character as the current state.
  • the time information reaches a certain length, you can switch the current state of the character to other. The status, and the state after the switch is locked, so that the characters entered later remain in this switched state. Only by comparing the time information with the state switching time threshold can select the state of the character, avoid the cumbersome operation of switching the character state, and improve the efficiency of character input.
  • FIG. 5 a block diagram of an input system in an embodiment of the present disclosure is shown.
  • the above input system may include:
  • the receiving determination module 400 is configured to receive character input information, and determine the input character and the time information related to the input operation according to the character input information.
  • the selecting module 402 is configured to select a state of the foregoing character according to the time information and the state switching time threshold.
  • the state of the character is selected based on the result of the comparison of the time information with the state switching time threshold.
  • the time information is long, you can switch the current state of the character to other states.
  • the time information is short, you can keep the state of the character as the current state.
  • the time information reaches a certain length, you can switch the current state of the character to other. The status, and the state after the switch is locked, so that the characters entered later remain in this switched state. Only by comparing the time information with the state switching time threshold can select the state of the character, avoid the cumbersome operation of switching the character state, and improve the efficiency of character input.
  • FIG. 6 a structural diagram of an input system in an embodiment of the present disclosure is shown.
  • the above input system may include:
  • the receiving determination module 500 may include:
  • the submodule 5001 is obtained, and the submodule 5002 is determined.
  • the above selection module 502 may include:
  • the judgment sub-module 5021, and the selection sub-module 5022 are The judgment sub-module 5021, and the selection sub-module 5022.
  • the receiving determination module 500 is configured to receive character input information, and determine the input character and the time information related to the input operation according to the character input information.
  • the character input information includes start coordinate information and end point coordinate information of the touch operation; and the time information includes a touch operation pause time corresponding to the end point coordinate information.
  • the receiving determining module 500 may include:
  • the obtaining submodule 5001 is configured to acquire an identifier at a position where the starting point coordinate information is located according to the starting point coordinate information.
  • the above identifier has a mapping relationship with candidate characters.
  • the determining sub-module 5002 is configured to determine the input character according to the above-mentioned starting point coordinate information, the end point coordinate information, and the mapping relationship between the identifier and the candidate character.
  • the determining sub-module 5002 obtains the end point coordinate information when the start point coordinate information and the end point coordinate information belong to a range of candidate characters corresponding to the same identifier, and the time information is greater than or equal to the pause threshold. a candidate character at the position, the obtained input character; wherein the starting point coordinate information and the end point coordinate information do not belong to the same character corresponding to the same identifier, the position of the starting point coordinate information is an identifier, and the time
  • the candidate character corresponding to the identifier at the position of the start coordinate information is obtained within the range of the connection coordinate information and the end point coordinate information, and the input character is obtained.
  • the receiving determination module 500 determines time information related to the input operation according to the character input information, and may include:
  • the receiving determination module 500 reads the time information from the character input information.
  • the selecting module 502 is configured to select a state of the foregoing character according to the time information and the state switching time threshold.
  • the foregoing state switching time threshold includes: a first threshold and a second threshold, where the first threshold is smaller than the second threshold.
  • the selecting module 502 may include:
  • the determining sub-module 5021 is configured to determine a size relationship between the time information and the first threshold and/or the second threshold.
  • the sub-module 5022 is configured to: when the time information is less than the first threshold, maintaining the state of the character as a current state; and when the time information is greater than or equal to the first threshold and less than the second threshold, switching the character When the time information is greater than or equal to the second threshold, the state of the character is switched, and the state of the subsequent determined character is locked to the state after the switching.
  • the above input system may further include a storage module for storing the mapping relationship between the identifier and the candidate character, and the storage module may further store the input character and the state of the character into the storage medium.
  • the same characters in different states can be directly read from the storage medium for quick selection, and a character string containing the same character can be directly read from the storage medium, and the above string can be various A plurality of characters of a state, such as a phrase or a sentence.
  • the storage module and the storage medium may be located at the client or server end of the input system, and the storage module and the storage medium may exist at the client and the server end, and may also be saved in the storage medium of the client.
  • the character information and the like are synchronized with the character information and the like stored in the storage medium on the server side.
  • the above storage modules and storage media may also be located on different sides of the input system.
  • an input system disclosed in the embodiment of the present disclosure has the following advantages:
  • the state of the character is selected based on the result of the comparison of the time information with the state switching time threshold.
  • the time information is long, you can switch the current state of the character to other states.
  • the time information is short, you can keep the state of the character as the current state.
  • the time information reaches a certain length, you can switch the current state of the character to other. The status, and the state after the switch is locked, so that the characters entered later remain in this switched state. Only by comparing the time information with the state switching time threshold can select the state of the character, avoid the cumbersome operation of switching the character state, and improve the efficiency of character input.

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Abstract

本公开实施例公开了一种输入方法和系统,以解决字符状态选择过程操作繁琐,导致字符输入效率低的问题。所述方法包括:接收字符输入信息,并根据字符输入信息确定输入的字符和与输入操作相关的时间信息;根据时间信息和状态切换时间阈值选择字符的状态。当时间信息长的时候,可以切换字符的当前状态为其他状态;当时间信息短的时候,可以保持字符的状态为当前状态;当时间信息达到一定长度的时候,可以切换字符的当前状态为其他状态,并且锁定切换后的状态,令后续输入的字符也保持这种切换后的状态。仅仅根据时间信息与状态切换时间阈值的比较结果就可以选择字符的状态,避免了切换字符状态的繁琐操作,提高了字符输入的效率。

Description

一种输入方法和系统 本申请基于申请号为 201310192770.6、 申请日为 2013/5/22的中国专利申请提出, 并 要求该中国专利申请的优先权, 该中国专利申请的全部内容在此引入本申请作为参考。 技术领域
本公开实施例涉及输入法技术领域, 特别是涉及一种输入方法和系统。 背景技术
目前主流的输入法有两种: 英文全键盘输入法和九宫格输入法。
在英文全键盘输入法中, 输入英文字母时, 只需要点击对应的英文字母键即可。 在九宫格输入法中, 输入按键上标明的字母, 需要点击多次按键, 依次出现按键上标 明的字母, 找到对应的字母后, 停止点击按键, 间隔几秒后, 再以同样的方式输入下一个 字母。
对于传统的五向键(上、 下、 左、 右和中心确认键)遥控器而言, 其输入方法是在屏 幕上显示英文全键盘或者九宫格键盘, 然后通过四个方向键 (上、 下、 左和右键)进行字 母选择, 并用中心确认键模拟点击动作进行选择确认。
随着智能电视技术的逐渐成熟,在智能电视上进行字符输入已经是智能电视的基本功 能之一。
但是, 无论是英文全键盘, 还是基于数字按键的九宫格键盘, 在选择字符状态 (如切 换字符大小写) 时, 都会先按下 " shift"键。 按下 " shift"键后, 整个键盘的字符输入状 态改为大写输入或者小写输入。每次选择字符状态, 需要多次按下方向键将输入光标移到 " shift"键或具有相同功能的按键上, 按下 " shift"键后, 再将输入光标移回到字符键。 当欲输入的一段字符内存在多种状态的字符频繁出现时,使用这种输入方法会大大降低字 符的输入效率。 发明内容
本公开实施例公开了一种输入方法和系统, 以解决字符状态选择过程操作繁琐, 导致 字符输入效率低的问题。
根据本公开实施例的第一方面, 提供了一种输入方法, 包括:
接收字符输入信息,并根据上述字符输入信息确定输入的字符和与输入操作相关的时 间信息;
根据上述时间信息和状态切换时间阈值选择上述字符的状态。
在一个实施例中, 上述状态切换时间阈值包括: 第一阈值和第二阈值, 上述第一阈值 小于上述第二阈值; 上述根据上述时间信息和状态切换时间阈值选择上述字符的状态, 包 括:
判断上述时间信息与上述第一阈值和 /或上述第二阈值的大小关系;
当上述时间信息小于上述第一阈值时, 保持上述字符的状态为当前状态;
当上述时间信息大于等于上述第一阈值, 且小于上述第二阈值时, 切换上述字符的状 态;
当上述时间信息大于等于上述第二阈值时, 切换上述字符的状态, 并锁定后续确定字 符的状态为切换后的状态。
在一个实施例中: 当上述字符输入信息为通过触控操作生成时, 上述字符输入信息包 括触控操作的起点坐标信息和终点坐标信息;上述时间信息包括上述终点坐标信息对应的 触控操作停顿时间。
在一个实施例中, 上述根据上述字符输入信息确定输入的字符, 包括:
根据上述起点坐标信息获取上述起点坐标信息所在位置处的标识符,上述标识符与候 选字符存在映射关系;
根据上述起点坐标信息、终点坐标信息和上述标识符与候选字符的映射关系确定上述 输入的字符。
在一个实施例中, 上述根据上述起点坐标信息、 终点坐标信息和上述标识符与候选字 符的映射关系确定上述输入的字符, 包括:
当上述起点坐标信息和上述终点坐标信息属于同一个标识符对应的候选字符所在范 围内, 且上述时间信息大于等于停顿阈值时, 获取上述终点坐标信息所在位置处的候选字 符, 得到上述输入的字符;
当上述起点坐标信息和上述终点坐标信息不属于同一个标识符对应的候选字符所在 范围内, 上述起点坐标信息所在位置处为标识符, 且上述时间信息大于等于上述停顿阈值 时, 获取上述起点坐标信息和上述终点坐标信息确定的连线所在范围内, 属于上述起点坐 标信息所在位置处的标识符对应的候选字符, 得到上述输入的字符。
在一个实施例中,上述根据上述字符输入信息确定与输入操作相关的时间信息,包括: 从上述字符输入信息中读取出上述时间信息。
根据本公开实施例的第二方面, 提供了一种输入系统, 包括:
接收确定模块, 用于接收字符输入信息, 并根据上述字符输入信息确定输入的字符和 与输入操作相关的时间信息;
选择模块, 用于根据上述时间信息和状态切换时间阈值选择上述字符的状态。
在一个实施例中, 上述状态切换时间阈值包括: 第一阈值和第二阈值, 上述第一阈值 小于上述第二阈值; 上述选择模块, 包括:
判断子模块, 用于判断上述时间信息与上述第一阈值和 /或上述第二阈值的大小关系; 选择子模块, 用于当上述时间信息小于上述第一阈值时, 保持上述字符的状态为当前 状态; 当上述时间信息大于等于上述第一阈值, 且小于上述第二阈值时, 切换上述字符的 状态; 当上述时间信息大于等于上述第二阈值时, 切换上述字符的状态, 并锁定后续确定 字符的状态为切换后的状态。
在一个实施例中: 当上述字符输入信息为通过触控操作生成时, 上述字符输入信息包 括触控操作的起点坐标信息和终点坐标信息;上述时间信息包括上述终点坐标信息对应的 触控操作停顿时间。
在一个实施例中, 上述接收确定模块, 包括:
获取子模块, 用于根据上述起点坐标信息获取上述起点坐标信息所在位置处的标识 符, 上述标识符与候选字符存在映射关系;
确定子模块, 用于根据上述起点坐标信息、 终点坐标信息和上述标识符与候选字符的 映射关系确定上述输入的字符。
在一个实施例中:上述确定子模块当上述起点坐标信息和上述终点坐标信息属于同一 个标识符对应的候选字符所在范围内, 且上述时间信息大于等于停顿阈值时, 获取上述终 点坐标信息所在位置处的候选字符, 得到上述输入的字符; 当上述起点坐标信息和上述终 点坐标信息不属于同一个标识符对应的候选字符所在范围内,上述起点坐标信息所在位置 处为标识符, 且上述时间信息大于等于上述停顿阈值时, 获取上述起点坐标信息和上述终 点坐标信息确定的连线所在范围内,属于上述起点坐标信息所在位置处的标识符对应的候 选字符, 得到上述输入的字符。
在一个实施例中,上述接收确定模块根据上述字符输入信息确定与输入操作相关的时 间信息, 包括:
上述接收确定模块从上述字符输入信息中读取出上述时间信息。
本公开实施例提供的技术方案可以包括以下优点:
确定输入的字符以及与输入操作相关的时间信息之后,根据时间信息与状态切换时间 阈值比较的结果, 选择字符的状态。 当时间信息长的时候, 可以切换字符的当前状态为其 他状态; 当时间信息短的时候, 可以保持字符的状态为当前状态; 当时间信息达到一定长 度的时候, 可以切换字符的当前状态为其他状态, 并且锁定切换后的状态, 令后续输入的 字符也保持这种切换后的状态。仅仅根据时间信息与状态切换时间阈值的比较结果就可以 选择字符的状态, 避免了切换字符状态的繁琐操作, 提高了字符输入的效率。
应当理解的是, 以上的一般描述和后文的细节描述仅是示例性和解释性的, 并不能限 制本发明。 附图说明
此处的附图被并入说明书中并构成本说明书的一部分, 示出了符合本发明的实施例, 并与说明书一起用于解释本发明的原理。
图 1是根据一示例性实施例示出的一种五向键盘示意图; 图 2是根据一示例性实施例示出的一种输入方法流程图;
图 3是根据一示例性实施例示出的一种输入方法流程图;
图 4是根据一示例性实施例示出的一种输入方法流程图;
图 5是根据一示例性实施例示出的一种输入系统结构图;
图 6是根据一示例性实施例示出的一种输入系统结构图。 具体实施方式
为使本公开的上述目的、特征和优点能够更加明显易懂, 下面结合附图和具体实施方 式对本公开作进一步详细的说明。
本公开实施例在确定输入的字符和与输入操作相关的时间信息之后,可以根据时间信 息和状态切换时间阈值的大小关系, 选择输入的字符的状态。
而且, 本公开实施例中关于确定输入的字符的执行过程可以参考但不限于如下步骤, 而且如下步骤的操作过程借助五向键遥控器(五向键遥控器包括上、 下、 左、 右和中心确 认键) 实现:
A、 在输入字符时, 终端屏幕上会出现九宫格键盘, 并且输入光标默认选中九宫格键 盘的数字 "5 " 。
B、 当按下中心确认键后, 会出现如图 1所示的五向键盘示意图。
C、 如果想选择字符 "1" , 按向上键后, 字符 "1"被输入。
D、 当字符 "1"输入成功后五向键盘收回。
E、 移动五向键遥控器的 "上" "下" "左" "右" 四个方向键进行数字键盘选择。
F、 输入光标选中某个数字键盘后, 按下中心确认键, 跳出对应的五向键盘。
G、 重复步骤 C的相应操作。
需要强调的是, 除借助五向键遥控器实现上述操作过程此之外, 还可以通过在触摸屏 上的触控操作实现字符的确认过程。
同时, 根据时间信息和状态切换时间阈值的大小关系, 选择输入的字符的状态的执行 过程也可以基于五向键遥控器实现。
例如, 当前字符的输入状态为小写状态, 上述步骤 C中, 如果想输入大写字符 "L", 则按向上键并保持几秒钟, 可以将小写字符 "1"切换为大写字符 "L" ; 同理, 如果当前 字符的输入状态为大写状态, 如果想输入小写字符 "1" , 则按向上键并保持几秒钟, 可 以将大写字符 "L"切换为小写字符 "1" 。
下面通过列举几个具体的实施例详细介绍本公开公开的一种输入方法和系统。
实施例一
详细介绍本公开实施例公开的一种输入方法。
参照图 2, 示出了本公开实施例中一种输入方法流程图。
步骤 100, 接收字符输入信息, 并根据上述字符输入信息确定输入的字符和与输入操 作相关的时间信息。
上述字符输入信息可以为字符输入操作所产生的信息。如果字符输入操作为实体按键 操作, 则字符输入信息为实体按键被按下所生成的按键信息等, 可以表现为一系列代码; 如果字符输入操作为触摸屏上的触控操作,则字符输入信息为触控操作所生成的坐标信息 等。
上述字符可以包括文字和符号等。
上述与输入操作相关的时间信息可以为字符输入操作的按键停顿时间或者触控操作 停顿时间, 上述停顿时间可以是一个持续性时间段。 例如, 如果字符输入操作为实体按键 操作, 则上述时间信息可以为实体按键 "A"被按下的停顿时间; 如果字符输入操作为触 控操作, 则上述时间信息可以为触摸屏上坐标信息为 (a, b) 的点被触摸的停顿时间。
如果上述字符输入信息包括按键信息, 则可以确定与按键信息相对应的字符; 如果上 述字符输入信息包括坐标信息, 则可以确定坐标信息所在位置处的字符。
步骤 102, 根据上述时间信息和状态切换时间阈值选择上述字符的状态。
上述状态切换时间阈值可以为一种时间刻度值, 如几秒或几十毫秒等, 可以根据实际 情况进行设定。
上述步骤 102可以将上述时间信息和状态切换时间阈值进行比较,根据比较结果选择 字符的状态。
选择字符的状态可以包括以下两种情况:
( 1 ) 、 保持字符的状态为当前状态。
(2) 、 切换字符的状态为其他状态。
综上所述, 本公开实施例公开的一种输入方法, 可以具有以下优点:
确定输入的字符以及与输入操作相关的时间信息之后,根据时间信息与状态切换时间 阈值比较的结果, 选择字符的状态。 当时间信息长的时候, 可以切换字符的当前状态为其 他状态; 当时间信息短的时候, 可以保持字符的状态为当前状态; 当时间信息达到一定长 度的时候, 可以切换字符的当前状态为其他状态, 并且锁定切换后的状态, 令后续输入的 字符也保持这种切换后的状态。仅仅根据时间信息与状态切换时间阈值的比较结果就可以 选择字符的状态, 避免了切换字符状态的繁琐操作, 提高了字符输入的效率。
实施例二
详细介绍本公开实施例公开的一种输入方法。
参照图 3, 示出了本公开实施例中一种输入方法流程图。
步骤 200, 接收字符输入信息, 并根据上述字符输入信息确定输入的字符和与输入操 作相关的时间信息。
其中, 上述状态切换时间阈值可以包括: 第一阈值和第二阈值, 并且上述第一阈值可 以小于上述第二阈值。
上述字符输入信息可以为通过实体按键操作生成, 还可以为通过触控操作生成。 当上述字符输入信息为通过触控操作生成时,上述字符输入信息可以包括触控操作的 起点坐标信息和终点坐标信息。而且, 此时的时间信息可以包括上述终点坐标信息对应的 触控操作停顿时间。
例如, 触控操作的起点坐标信息为 (100,200) , 终点坐标信息为 (300,400) , 且触 控操作在终点坐标信息 ( 300,400 ) 的对应位置处停顿了 2秒钟的时间。
以下各步骤的执行过程均在上述字符输入信息为通过触控操作生成的情况下进行介 绍。
在上述步骤 200中, 上述根据上述字符输入信息确定输入的字符, 可以包括以下两个 子步骤:
子步骤 2001, 根据上述起点坐标信息获取上述起点坐标信息所在位置处的标识符。 其中, 上述标识符与候选字符存在映射关系。 而且上述标识符可以通过数字、 符号等 形式展现, 本公开实施例对此不进行限制。
例如, 上述起点坐标信息为(100,200), 上述起点坐标信息所在位置处的标识符为数 字 "3 " 。 在获取起点坐标信息位置处的标识符之后, 就可以根据标识符与候选字符的映 射关系得到该标识符对应的候选字符,以及候选字符与标识符的相对位置关系。标识符 "3 " 对应的候选字符为 " d" 、 " e"和 " f" , 其中候选字符 " d"在标识符 "3 " 的左边, 候 选字符 "e"在标识符 "3 " 的上边, 候选字符 "f"在标识符 "3 " 的下边。
子步骤 2002,根据上述起点坐标信息、终点坐标信息和上述标识符与候选字符的映射 关系确定上述输入的字符。
在一个实施例中, 上述子步骤 2002的执行过程可以分为如下两种情况:
( 1 ) 、 当上述起点坐标信息和上述终点坐标信息属于同一个标识符对应的候选字符 所在范围内, 且上述时间信息大于等于停顿阈值时, 获取上述终点坐标信息所在位置处的 候选字符, 得到上述输入的字符。
例如, 上述起点坐标信息 (100,200) 和终点坐标信息 (100,300) 属于同一个标识符 "3 "对应的候选字符 "d"、 "e"和 "f"所在的范围内, 并且时间信息 "2秒"大于停 顿阈值 " 1 秒", 则终点坐标信息 (100,300) 所在位置处的候选字符 " e"就为输入的字 符。
(2) 、 当上述起点坐标信息和上述终点坐标信息不属于同一个标识符对应的候选字 符所在范围内, 上述起点坐标信息所在位置处为标识符, 且上述时间信息大于等于上述停 顿阈值时, 获取上述起点坐标信息和上述终点坐标信息确定的连线所在范围内, 属于上述 起点坐标信息所在位置处的标识符对应的候选字符, 得到上述输入的字符。
例如, 上述起点坐标信息 (100,200) 属于标识符 " 3 " 对应的候选字符 " d"、 " e" 和 "f"所在的范围内, 终点坐标信息(0,0)属于标识符 " 8 " 对应的候选字符 "t"、 "u" 和 " V"所在的范围内, 且上述起点坐标信息 (100,200)所在位置处为标识符 "3 ", 且时 间信息 "2秒"大于停顿阈值 " 1秒", 则起点坐标信息 ( 100,200)和终点坐标信息 (0,0) 确定的连线所在范围内, 属于起点坐标信息 (100,200 ) 所在位置处的标识符 " 3 "对应的 候选字符 "f"就为输入的字符。
而且, 在上述步骤 200中, 根据上述字符输入信息确定与输入操作相关的时间信息, 可以包括:
从上述字符输入信息中读取出上述时间信息。
步骤 202, 根据上述时间信息和状态切换时间阈值选择上述字符的状态。
上述步骤 202, 可以包括:
子步骤 2021, 判断上述时间信息与上述第一阈值和 /或上述第二阈值的大小关系。 在一个实施例中, 上述子步骤 2021可以包括如下三种情况:
( 1 ) 、 判断上述时间信息与上述第一阈值的大小关系。
例如, 第一阈值为 2秒, 第二阈值为 5秒, 时间信息为 1秒, 此时判断时间信息与第 一阈值的大小关系。
(2) 、 判断上述时间信息与上述第二阈值的大小关系。
例如, 第一阈值为 2秒, 第二阈值为 5秒, 时间信息为 6秒, 此时判断时间信息与第 二阈值的大小关系。
( 3 ) 、 分别判断上述时间信息与上述第一阈值和上述第二阈值的大小关系。
例如, 第一阈值为 2秒, 第二阈值为 5秒, 时间信息为 3秒, 此时判断时间信息与第 一阈值和第二阈值的大小关系。
子步骤 2022, 根据上述大小关系选择字符的状态。
在一个实施例中, 上述子步骤 2022可以包括如下几种情况:
( 1 ) 、 当上述时间信息小于上述第一阈值时, 保持上述字符的状态为当前状态。 例如, 第一阈值为 2秒, 时间信息为 1秒, 时间信息小于第一阈值, 如果此时字符的 当前状态为状态 a, 则保持字符的状态为当前状态 a, 即不改变字符的状态。
( 2) 、 当上述时间信息大于等于上述第一阈值, 且小于上述第二阈值时, 切换上述 字符的状态。
例如, 第一阈值为 2秒, 第二阈值为 5秒, 时间信息为 3秒, 时间信息大于第一阈值 且小于第二阈值, 如果此时字符的当前状态为状态 a, 则可以切换字符的状态为状态!)。
( 3 ) 、 当上述时间信息大于等于上述第二阈值时, 切换上述字符的状态, 并锁定后 续确定字符的状态为切换后的状态。
例如, 第二阈值为 5秒, 时间信息为 6秒, 时间信息大于第二阈值, 如果此时字符的 当前状态为状态 a, 则可以切换字符的状态为状态 b, 并且锁定后续确定字符的状态为状 态1?。
综上所述, 本公开实施例公开的一种输入方法, 具有以下优点:
确定输入的字符以及与输入操作相关的时间信息之后,根据时间信息与状态切换时间 阈值比较的结果, 选择字符的状态。 当时间信息长的时候, 可以切换字符的当前状态为其 他状态; 当时间信息短的时候, 可以保持字符的状态为当前状态; 当时间信息达到一定长 度的时候, 可以切换字符的当前状态为其他状态, 并且锁定切换后的状态, 令后续输入的 字符也保持这种切换后的状态。仅仅根据时间信息与状态切换时间阈值的比较结果就可以 选择字符的状态, 避免了切换字符状态的繁琐操作, 提高了字符输入的效率。
实施例三
详细介绍本公开实施例公开的一种输入方法。
参照图 4, 示出了本公开实施例中一种输入方法流程图。
步骤 300, 接收触控操作的触发信息, 并根据触发信息确定候选字符。
在输入操作之前, 输入终端的屏幕上可以显示出九宫格键盘, 并且输入光标默认选中 数字 "5 " 。
在一个实施例中, 上述步骤 300可以包括:
子步骤 3001, 获取触控操作所在位置处的数字。
上述子步骤 3001可以根据触发信息中的坐标信息获取坐标信息所在位置处的数字。 子步骤 3002,根据数字与候选字符的映射关系确定触控操作所在位置范围内的候选字 符。
九宫格键盘中的各数字可以分别对应各自的候选字符。
步骤 302, 在候选字符中选定输入的字符。
在一个实施例中, 可以根据触发信息中的矢量方向信息选定输入的字符。触控操作的 起点为数字, 触控操作的停止位置点为终点, 获取以起点到终点的矢量方向上覆盖的候选 字符, 得到输入的字符。
步骤 304, 获取选定输入的字符的触控时间, 根据触控时间调用字符状态。
在一个实施例中, 可以定义三种字符的状态: 小写状态、 大写状态和锁定大写 /小写 状态。
( 1 ) 、 当前状态为小写状态。
例如, 当 0<触控时间 T<2s时, 确定字符的状态为小写状态。
当 2s 触控时间 T<5s时, 确定字符状态为大写状态。
当 5s 触控时间 T时, 确定字符状态为大写状态, 同时锁定字符状态为大写状态, 令 后续输入的字符的状态均为大写状态。
(2) 、 当前状态为大写状态。
例如, 当 0<触控时间 T<2s时, 确定字符的状态为大写状态。
当 2s 触控时间 T<5s时, 确定字符状态为小写状态。
当 5s 触控时间 T时, 确定字符状态为小写状态, 同时锁定字符状态为小写状态, 令 后续输入的字符的状态均为小写状态。
需要说明的是, 上述与触控时间 T 比较的 "0" 、 "2s"和 "5s"可以根据实际情况 进行设置。 综上所述, 本公开实施例公开的一种输入方法, 具有以下优点:
确定输入的字符以及与输入操作相关的时间信息之后,根据时间信息与状态切换时间 阈值比较的结果, 选择字符的状态。 当时间信息长的时候, 可以切换字符的当前状态为其 他状态; 当时间信息短的时候, 可以保持字符的状态为当前状态; 当时间信息达到一定长 度的时候, 可以切换字符的当前状态为其他状态, 并且锁定切换后的状态, 令后续输入的 字符也保持这种切换后的状态。仅仅根据时间信息与状态切换时间阈值的比较结果就可以 选择字符的状态, 避免了切换字符状态的繁琐操作, 提高了字符输入的效率。
实施例四
详细介绍本公开实施例公开的一种输入系统。
参照图 5, 示出了本公开实施例中一种输入系统结构图。
上述一种输入系统, 可以包括:
接收确定模块 400, 以及, 选择模块 402。
下面分别详细介绍各模块的功能以及各模块之间的关系。
接收确定模块 400, 用于接收字符输入信息, 并根据上述字符输入信息确定输入的字 符和与输入操作相关的时间信息。
选择模块 402, 用于根据上述时间信息和状态切换时间阈值选择上述字符的状态。 综上所述, 本公开实施例公开的一种输入系统, 具有以下优点:
确定输入的字符以及与输入操作相关的时间信息之后,根据时间信息与状态切换时间 阈值比较的结果, 选择字符的状态。 当时间信息长的时候, 可以切换字符的当前状态为其 他状态; 当时间信息短的时候, 可以保持字符的状态为当前状态; 当时间信息达到一定长 度的时候, 可以切换字符的当前状态为其他状态, 并且锁定切换后的状态, 令后续输入的 字符也保持这种切换后的状态。仅仅根据时间信息与状态切换时间阈值的比较结果就可以 选择字符的状态, 避免了切换字符状态的繁琐操作, 提高了字符输入的效率。
实施例五
详细介绍本公开实施例公开的一种输入系统。
参照图 6, 示出了本公开实施例中一种输入系统结构图。
上述一种输入系统, 可以包括:
接收确定模块 500, 以及, 选择模块 502。
其中, 上述接收确定模块 500, 可以包括:
获取子模块 5001, 以及, 确定子模块 5002。
上述选择模块 502, 可以包括:
判断子模块 5021, 以及, 选择子模块 5022。
下面分别详细介绍各模块、 各子模块的功能以及各模块、 各子模块之间的关系。 接收确定模块 500, 用于接收字符输入信息, 并根据上述字符输入信息确定输入的字 符和与输入操作相关的时间信息。 当上述字符输入信息为通过触控操作生成时,上述字符输入信息包括触控操作的起点 坐标信息和终点坐标信息; 上述时间信息包括上述终点坐标信息对应的触控操作停顿时 间。
在一个实施例中, 上述接收确定模块 500, 可以包括:
获取子模块 5001,用于根据上述起点坐标信息获取上述起点坐标信息所在位置处的标 识符。
上述标识符与候选字符存在映射关系。
确定子模块 5002,用于根据上述起点坐标信息、终点坐标信息和上述标识符与候选字 符的映射关系确定上述输入的字符。
在一个实施例中, 上述确定子模块 5002当上述起点坐标信息和上述终点坐标信息属 于同一个标识符对应的候选字符所在范围内, 且上述时间信息大于等于停顿阈值时, 获取 上述终点坐标信息所在位置处的候选字符, 得到上述输入的字符; 当上述起点坐标信息和 上述终点坐标信息不属于同一个标识符对应的候选字符所在范围内,上述起点坐标信息所 在位置处为标识符, 且上述时间信息大于等于上述停顿阈值时, 获取上述起点坐标信息和 上述终点坐标信息确定的连线所在范围内,属于上述起点坐标信息所在位置处的标识符对 应的候选字符, 得到上述输入的字符。
在一个实施例中,上述接收确定模块 500根据上述字符输入信息确定与输入操作相关 的时间信息, 可以包括:
上述接收确定模块 500从上述字符输入信息中读取出上述时间信息。
选择模块 502, 用于根据上述时间信息和状态切换时间阈值选择上述字符的状态。 上述状态切换时间阈值包括:第一阈值和第二阈值,上述第一阈值小于上述第二阈值。 在一个实施例中, 上述选择模块 502, 可以包括:
判断子模块 5021, 用于判断上述时间信息与上述第一阈值和 /或上述第二阈值的大小 关系。
选择子模块 5022,用于当上述时间信息小于上述第一阈值时,保持上述字符的状态为 当前状态; 当上述时间信息大于等于上述第一阈值, 且小于上述第二阈值时, 切换上述字 符的状态; 当上述时间信息大于等于上述第二阈值时, 切换上述字符的状态, 并锁定后续 确定字符的状态为切换后的状态。
而且, 上述一种输入系统还可以包括存储模块, 用于存储上述标识符与候选字符的映 射关系, 而且上述存储模块还可以存储已输入的字符以及字符的状态到存储介质中。 当再 次输入相同字符时, 可以直接从存储介质中读取不同状态的上述相同字符以供快速选择, 还可以直接从存储介质中读取包含上述相同字符的字符串,上述字符串可以由各种状态的 多个字符组成, 例如为一个词组或者一句话。
上述存储模块以及存储介质可以位于输入系统的客户端或服务器端,还可以在客户端 和服务器端同时存在上述存储模块以及存储介质,而且还可以将客户端的存储介质中保存 的字符信息等与服务器端的存储介质中保存的字符信息等进行同步。上述存储模块和存储 介质还可以位于输入系统的不同侧。
综上所述, 本公开实施例公开的一种输入系统, 具有以下优点:
确定输入的字符以及与输入操作相关的时间信息之后,根据时间信息与状态切换时间 阈值比较的结果, 选择字符的状态。 当时间信息长的时候, 可以切换字符的当前状态为其 他状态; 当时间信息短的时候, 可以保持字符的状态为当前状态; 当时间信息达到一定长 度的时候, 可以切换字符的当前状态为其他状态, 并且锁定切换后的状态, 令后续输入的 字符也保持这种切换后的状态。仅仅根据时间信息与状态切换时间阈值的比较结果就可以 选择字符的状态, 避免了切换字符状态的繁琐操作, 提高了字符输入的效率。
对于系统实施例而言, 由于其与方法实施例基本相似, 所以描述的比较简单, 相关之 处参见方法实施例的部分说明即可。
本说明书中的各个实施例均采用递进的方式描述,每个实施例重点说明的都是与其他 实施例的不同之处, 各个实施例之间相同相似的部分互相参见即可。
以上对本公开实施例所公开的一种输入方法和系统, 进行了详细介绍, 本文中应用了 具体个例对本公开的原理及实施方式进行了阐述, 以上实施例的说明只是用于帮助理解本 公开的方法及其核心思想; 同时, 对于本领域的一般技术人员, 依据本发明的思想, 在具 体实施方式及应用范围上均会有改变之处, 综上所述, 本说明书内容不应理解为对本发明 的限制。

Claims

权利要求
1、 一种输入方法, 其特征在于, 包括:
接收字符输入信息,并根据所述字符输入信息确定输入的字符和与输入操作相关的时 间信息;
根据所述时间信息和状态切换时间阈值选择所述字符的状态。
2、 根据权利要求 1所述的方法, 其特征在于, 所述状态切换时间阈值包括: 第一阈 值和第二阈值,所述第一阈值小于所述第二阈值;所述根据所述时间信息和状态切换时间 阈值选择所述字符的状态, 包括:
判断所述时间信息与所述第一阈值和 /或所述第二阈值的大小关系;
当所述时间信息小于所述第一阈值时, 保持所述字符的状态为当前状态; 当所述时间信息大于等于所述第一阈值,且小于所述第二阈值时,切换所述字符的状 态;
当所述时间信息大于等于所述第二阈值时,切换所述字符的状态,并锁定后续确定字 符的状态为切换后的状态。
3、 根据权利要求 1所述的方法, 其特征在于:
当所述字符输入信息为通过触控操作生成时,所述字符输入信息包括触控操作的起点 坐标信息和终点坐标信息; 所述时间信息包括所述终点坐标信息对应的触控操作停顿时 间。
4、 根据权利要求 3所述的方法, 其特征在于, 所述根据所述字符输入信息确定输入 的字符, 包括:
根据所述起点坐标信息获取所述起点坐标信息所在位置处的标识符,所述标识符与候 选字符存在映射关系;
根据所述起点坐标信息、终点坐标信息和所述标识符与候选字符的映射关系确定所述 输入的字符。
5、 根据权利要求 4所述的方法, 其特征在于, 所述根据所述起点坐标信息、 终点坐 标信息和所述标识符与候选字符的映射关系确定所述输入的字符, 包括:
当所述起点坐标信息和所述终点坐标信息属于同一个标识符对应的候选字符所在范 围内,且所述时间信息大于等于停顿阈值时,获取所述终点坐标信息所在位置处的候选字 符, 得到所述输入的字符;
当所述起点坐标信息和所述终点坐标信息不属于同一个标识符对应的候选字符所在 范围内,所述起点坐标信息所在位置处为标识符,且所述时间信息大于等于所述停顿阈值 时,获取所述起点坐标信息和所述终点坐标信息确定的连线所在范围内,属于所述起点坐 标信息所在位置处的标识符对应的候选字符, 得到所述输入的字符。
6、 根据权利要求 1所述的方法, 其特征在于, 所述根据所述字符输入信息确定与输 入操作相关的时间信息, 包括: 从所述字符输入信息中读取出所述时间信息。
7、 一种输入系统, 其特征在于, 包括:
接收确定模块,用于接收字符输入信息,并根据所述字符输入信息确定输入的字符和 与输入操作相关的时间信息;
选择模块, 用于根据所述时间信息和状态切换时间阈值选择所述字符的状态。
8、 根据权利要求 7所述的系统, 其特征在于, 所述状态切换时间阈值包括: 第一阈 值和第二阈值, 所述第一阈值小于所述第二阈值; 所述选择模块, 包括:
判断子模块,用于判断所述时间信息与所述第一阈值和 /或所述第二阈值的大小关系; 选择子模块,用于当所述时间信息小于所述第一阈值时,保持所述字符的状态为当前 状态; 当所述时间信息大于等于所述第一阈值, 且小于所述第二阈值时, 切换所述字符的 状态; 当所述时间信息大于等于所述第二阈值时, 切换所述字符的状态, 并锁定后续确定 字符的状态为切换后的状态。
9、 根据权利要求 7所述的系统, 其特征在于:
当所述字符输入信息为通过触控操作生成时,所述字符输入信息包括触控操作的起点 坐标信息和终点坐标信息; 所述时间信息包括所述终点坐标信息对应的触控操作停顿时 间。
10、 根据权利要求 9所述的系统, 其特征在于, 所述接收确定模块, 包括: 获取子模块, 用于根据所述起点坐标信息获取所述起点坐标信息所在位置处的标识 符, 所述标识符与候选字符存在映射关系;
确定子模块,用于根据所述起点坐标信息、终点坐标信息和所述标识符与候选字符的 映射关系确定所述输入的字符。
11、 根据权利要求 10所述的系统, 其特征在于:
所述确定子模块当所述起点坐标信息和所述终点坐标信息属于同一个标识符对应的 候选字符所在范围内,且所述时间信息大于等于停顿阈值时,获取所述终点坐标信息所在 位置处的候选字符,得到所述输入的字符; 当所述起点坐标信息和所述终点坐标信息不属 于同一个标识符对应的候选字符所在范围内,所述起点坐标信息所在位置处为标识符,且 所述时间信息大于等于所述停顿阈值时,获取所述起点坐标信息和所述终点坐标信息确定 的连线所在范围内,属于所述起点坐标信息所在位置处的标识符对应的候选字符,得到所 述输入的字符。
12、根据权利要求 7所述的系统, 其特征在于, 所述接收确定模块根据所述字符输入 信息确定与输入操作相关的时间信息, 包括:
所述接收确定模块从所述字符输入信息中读取出所述时间信息。
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