WO2014044148A1 - 即时通信互动方法、系统、服务器及存储介质 - Google Patents
即时通信互动方法、系统、服务器及存储介质 Download PDFInfo
- Publication number
- WO2014044148A1 WO2014044148A1 PCT/CN2013/083405 CN2013083405W WO2014044148A1 WO 2014044148 A1 WO2014044148 A1 WO 2014044148A1 CN 2013083405 W CN2013083405 W CN 2013083405W WO 2014044148 A1 WO2014044148 A1 WO 2014044148A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- account
- answer
- server
- specific question
- information
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/04—Real-time or near real-time messaging, e.g. instant messaging [IM]
- H04L51/046—Interoperability with other network applications or services
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F16/00—Information retrieval; Database structures therefor; File system structures therefor
- G06F16/90—Details of database functions independent of the retrieved data types
- G06F16/95—Retrieval from the web
- G06F16/953—Querying, e.g. by the use of web search engines
- G06F16/9535—Search customisation based on user profiles and personalisation
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/04—Network architectures or network communication protocols for network security for providing a confidential data exchange among entities communicating through data packet networks
- H04L63/0428—Network architectures or network communication protocols for network security for providing a confidential data exchange among entities communicating through data packet networks wherein the data content is protected, e.g. by encrypting or encapsulating the payload
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L51/00—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
- H04L51/52—User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
Definitions
- the subject matter disclosed herein relates to instant messaging technologies, and in particular, to an instant messaging interaction method, system, server, and storage medium.
- the inventors have found that at least the following problems exist in the prior art: At present, in the contact between a user and a friend, not only the communication of ordinary text is required, but also a rich interactive communication method is required, and at present, there are many deficiencies in other types of interactive communication modes. The inability to meet the needs of users for multi-level communication affects the effectiveness of user communication to a certain extent.
- An aspect of the present invention provides an instant communication interaction method, including:
- the server searches for the specific question and its target answer according to the user attribute information, and matches the answer string with the target answer preset by the server; and if the verification succeeds, returns the first notification information to the client and displays And score the predetermined attribute of the first account by a predetermined rule.
- Another aspect of the present invention also provides an instant messaging interaction system, including:
- An input module configured to receive an answer string for a specific question input by the user through the first account; a sending module, configured to send the answer string and the corresponding user attribute information to the server; the verification module, configured to search the specific question and its target answer according to the user attribute information, and use the answer string Match verification with the server's default target answer; and
- the notification and scoring module is configured to return the first notification information to the client and display when the verification is successful, and score the predetermined attribute of the first account by using a predetermined rule.
- a further aspect of the present invention provides an instant messaging server, including:
- a receiving module configured to receive an answer string for a specific question sent by the first account and corresponding user attribute information
- a verification module configured to search for the specific question and its target answer according to the user attribute information, and perform matching verification on the answer string with a target answer preset by the server;
- the notification and scoring module is configured to return the first notification information to the client and display when the verification is successful, and score the predetermined attribute of the first account by using a predetermined rule.
- an embodiment of the present invention further provides a storage medium including computer executable instructions for performing an instant communication interaction method, the method comprising the steps of: receiving a user input through a first account An answer string for a specific question; sending the answer string and its corresponding user attribute information to a server; the server searches for the specific question and its target answer according to the user attribute information, and the answer string is The target answer of the server preset is matched and verified; and if the verification is successful, the first notification information is returned to the client and displayed, and the predetermined attribute of the first account is scored by a predetermined rule.
- the instant messaging interaction method, system, server and storage medium provided by the above aspects can stimulate the problem solving between the instant communication users and increase the effectiveness of the interaction.
- FIG. 1 is a schematic flowchart of an instant communication interaction method according to a first embodiment of the present invention
- 2 is a schematic flow chart of an instant communication interaction method according to a second embodiment of the present invention
- FIG. 3 is a schematic flowchart of setting a question and an answer in a method provided by a second embodiment of the present invention
- FIG. 5 is a schematic flow chart of answering a question in the method provided by the second embodiment of the present invention
- FIG. 6 is a schematic diagram of a second embodiment of the present invention. The method of opening the question answering interface in the method;
- FIG. 7 is a schematic diagram of an interface for answering a question in the method provided by the second embodiment of the present invention
- FIG. 8 is a schematic structural diagram of an instant communication interaction system according to a third embodiment of the present invention
- FIG. 9 is a fourth embodiment of the present invention
- the first embodiment of the present invention proposes an instant communication interaction method, and the flow thereof is as shown in FIG. 1, which includes:
- Step 101 Receive an answer string for a specific question input by the user through the first account;
- Step 102 Send the answer string and its corresponding user attribute information to the server;
- Step 103 The server searches according to the user attribute information Determining the specific question and its target answer, and matching the answer string with the target answer of the server preset;
- Step 104 After the verification succeeds, the first notification information is returned to the client and displayed, and the predetermined attribute of the first account is scored by a predetermined rule.
- the instant communication interaction method provided by the embodiment of the invention can stimulate the problem between instant communication users Answer, increase the effectiveness of the interaction.
- the second embodiment of the present invention provides an instant communication interaction method, which is improved on the basis of the first embodiment.
- the flow is shown in FIG. 2, and includes:
- Step 201 Receive information including a specific question and an answer input by the user through the second account to the server, where the second account and the first account are associated accounts.
- the first account and the second account are associated accounts.
- the second account may be a friend of the first account.
- the username of the first account may be “ ⁇ ”
- the username of the second account can be "B”
- B exists in the buddy list of ⁇ .
- the user of the second account can open the client, such as mobile phone, laptop, tablet, through the steps shown in Figure 3, that is, by clicking on his own avatar to enter the profile interface shown in Figure 4.
- the question can be: "What is my favorite animal?"
- the corresponding answer can be "kitten”.
- click the "OK" button to send the information about the specific question and answer to the server.
- Step 202 Encrypt the specific question and answer information in an encrypted manner.
- the server encrypts the specific question and answer information to ensure that the information is not maliciously leaked.
- Step 203 Receive an answer string for a specific question input by the user through the first account.
- Step 204 The server searches for the specific question and its target answer according to the user attribute information, and performs matching verification on the answer string with the target answer preset by the server.
- the “OK” button When the "OK” button is clicked, it sends the string "kitten” and user attribute information to the server through the TCP/IP protocol.
- the user attribute information may include the account number of the account, the account number of the account B, Or further include the associated information between the two, that is, B is a friend of the family.
- the server receives the user attribute information, it searches for the specific question and its target answer according to the user attribute information, and matches the answer string with the target answer preset by the server.
- Step 205 If the verification is successful, the first notification information is returned to the client and displayed.
- the server since the string "kitten" input by the ⁇ matches the answer of the question "what is my favorite animal" set by B, the verification is successful, and at this time, the server sends a message indicating that the verification is successful.
- the first notification message is given to the client.
- the verification fails.
- the server sends a second notification message indicating that the verification failed to the client.
- Step 206 The server scores the predetermined attribute of the first account by a predetermined rule.
- the predetermined attribute information of ⁇ may be a virtual glamour value here, and when the verification is successful, the server adds one point to the glamour value of ⁇ to reward the ⁇ .
- the virtual charm value of the UI can be displayed by visual identification. As shown in FIG. 7, the virtual charm value of the UI is 120.
- ⁇ may choose to send their virtual charm values to other friends to increase the fun of interaction.
- other users can also view the virtual charm value of ⁇ through the instant messaging software.
- the method proposed by the second embodiment of the present invention can effectively stimulate the problem answering between instant communication users by performing the verification form through the interaction problem and interacting in the form of adding points to the virtual charm value. , increase the effectiveness of the interaction.
- the third embodiment of the present invention provides an instant messaging interaction system 30, the architecture of which is shown in FIG. 8, and includes:
- the input module 31 is configured to receive an answer string for a specific question input by the user through the first account
- the sending module 32 is configured to send the answer string and its corresponding user attribute information to the server;
- the verification module 33 is configured to search for the specific question and its target answer according to the user attribute information, and perform matching verification on the answer string with a target answer preset by the server;
- the notification and scoring module 34 is configured to return the first notification information to the client and display the verification when the verification is successful, and score the predetermined attribute of the first account by using a predetermined rule.
- the input module 31 is further configured to receive information including a specific question and an answer input by the user through the second account to the server, where the second account and the first account are associated accounts, and the communication interaction system 30 Also included is an encrypted storage module 35 for encrypting the particular question and answer information.
- the notification and scoring module 34 is further configured to return the second notification information to the client and display when the verification fails, and maintain the predetermined attribute value of the first account.
- the instant messaging interaction system 30 can further include:
- the identifier display unit 36 is configured to display a predetermined attribute value of the first account by using a visual identifier.
- the instant messaging interaction system provided by the embodiment of the invention can also stimulate the problem solving between the instant communication users and increase the effectiveness of the interaction.
- the second embodiment of the present invention provides an instant messaging server 40, the architecture of which is shown in Figure 9, which includes:
- the receiving module 41 is configured to receive an answer string for a specific question sent by the first account and corresponding user attribute information
- the verification module 42 is configured to search the specific question and the target answer according to the user attribute information, and perform matching verification on the answer string with the target answer preset by the server;
- the notification and scoring module 43 is configured to return the first notification information to the client and display the verification when the verification is successful, and score the predetermined attribute of the first account by using a predetermined rule.
- the receiving module 41 is further configured to receive information that includes a specific question and an answer that is sent by the user through the second account, where the second account and the first account are associated accounts, and the server may further include:
- the encryption storage module 44 is configured to encrypt and store the specific question and answer information.
- the notification and scoring module 43 is further configured to return the second notification information to the guest when the verification fails.
- the client displays and maintains the predetermined attribute value of the first account.
- the instant messaging server 40 provided by the embodiment of the present invention can stimulate the problem answer between the instant communication users and increase the effectiveness of the interaction.
- the system 30 and the server 40 of the third and fourth embodiments of the embodiments of the present invention are identical to the method concepts and principles of the foregoing first and second embodiments, and thus in the third and fourth embodiments The same portions in the second embodiment will not be described again.
- the invention provides a technical solution for realizing communication and interaction between new and old friends based on instant communication software.
- the user can not only communicate with ordinary text messages, but also utilize trivial time in the process of chatting.
- Strengthen interactive communication Improve understanding. This can be very common, so users can enjoy a richer and more convenient web chat experience.
- a person skilled in the art may understand that all or part of the steps of implementing the above embodiments may be completed by hardware, or may be instructed by a program to execute related hardware, and the program may be stored in a computer readable storage medium.
- the storage medium mentioned may be a read only memory, a magnetic disk or an optical disk or the like.
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Databases & Information Systems (AREA)
- General Physics & Mathematics (AREA)
- Physics & Mathematics (AREA)
- Signal Processing (AREA)
- Computer Networks & Wireless Communication (AREA)
- Computer Security & Cryptography (AREA)
- Human Computer Interaction (AREA)
- Computing Systems (AREA)
- Computer Hardware Design (AREA)
- Data Mining & Analysis (AREA)
- Information Transfer Between Computers (AREA)
Description
即时通信互动方法、 系统、 服务器及存储介质 技术领域
这里公开的主题内容涉及即时通信技术, 特别涉及一种即时通信互动方法、 系统、 服务器及存储介质。
背景技术
网络即时通讯工具发展到今天, 已经被大多数的网民所接受, 而且逐渐成 为了用户日常生活中不可缺少的一部分, 即时通信软件不但被利用在用户的工 作生活中, 同样也大量使用在用户的业余生活中, 通过即时通信软件用户可以 实现与联系人即时有效的沟通。
发明人发现现有技术中至少存在如下问题: 目前在用户与好友联系中, 不 但需要普通文本的交流沟通, 同样也需要丰富的互动沟通方式, 而目前在其它 类型的互动沟通模式存在诸多不足, 无法满足用户多层次沟通的需求, 一定程 度上影响到用户沟通的有效性。
发明内容
为了解决现有技术中即时通信软件用户沟通有效性受到限制的问题, 提出 了一种即时通信互动方法、 系统、 服务器及存储介质。 所述技术方案如下: 本发明的一方面提供一种即时通信互动方法, 包括:
接收用户通过第一帐户输入的针对特定问题的答案字符串;
将所述答案字符串及其对应的用户属性信息发送至服务器;
服务器根据该用户属性信息找查所述特定问题及其目标答案, 并将所述答 案字符串与服务器预设的目标答案进行匹配验证; 以及 验证成功则返回第一通知信息给客户端并进行显示, 并以预定规则向第一 帐户的预定属性进行计分。
本发明的另一方面还提供一种即时通信互动系统, 包括:
输入模块, 用于接收用户通过第一帐户输入的针对特定问题的答案字符串;
发送模块, 用于将所述答案字符串及其对应的用户属性信息发送至服务器; 验证模块, 用于根据该用户属性信息找查所述特定问题及其目标答案, 并 将所述答案字符串与服务器预设的目标答案进行匹配验证; 以及
通知及计分模块, 用于当验证成功时返回第一通知信息给客户端并进行显 示, 并以预定规则向第一帐户的预定属性进行计分。
本发明的再一方面还提供一种即时通信服务器, 包括:
接收模块, 用于接收第一帐户发送的针对特定问题的答案字符串及其对应 的用户属性信息;
验证模块, 用于根据该用户属性信息找查所述特定问题及其目标答案, 并 将所述答案字符串与服务器预设的目标答案进行匹配验证; 以及
通知及计分模块, 用于当验证成功时返回第一通知信息给客户端并进行显 示, 并以预定规则向第一帐户的预定属性进行计分。
此外, 本发明实施例还提供了一种包含计算机可执行指令的存储介质, 所 述计算机可执行指令用于执行一种即时通信互动方法, 此方法包括以下步骤: 接收用户通过第一帐户输入的针对特定问题的答案字符串; 将所述答案字符串 及其对应的用户属性信息发送至服务器; 服务器根据该用户属性信息找查所述 特定问题及其目标答案, 并将所述答案字符串与服务器预设的目标答案进行匹 配验证; 以及验证成功则返回第一通知信息给客户端并进行显示, 并以预定规 则向第一帐户的预定属性进行计分。
相对于现有技术, 上述方面提供的即时通信互动方法、 系统、 服务器及存 储介质可以刺激即时通信用户之间的问题解答, 增加互动的有效性。
附图概述
为了更清楚地说明本发明实施例的技术方案, 下面将对实施例描述中所需 要使用的附图作简单地介绍, 显而易见地, 下面描述中的附图仅仅是本发明的 一些实施例, 对于本领域的普通技术人员来讲, 在不付出创造性劳动的前提下, 还可以根据这些附图获得其他附图。
图 1是本发明第一实施例提供的即时通信互动方法的流程示意图;
图 2是本发明第二实施例提供的即时通信互动方法的流程示意图; 图 3是釆用本发明第二实施例提供的方法中设定问题及答案的流程示意图; 图 4是釆用本发明第二实施例提供的方法中设定问题及答案的界面示意图; 图 5是釆用本发明第二实施例提供的方法中回答问题的流程示意图; 图 6是釆用本发明第二实施例提供的方法中开启问题回答界面的操作示意 图;
图 7是釆用本发明第二实施例提供的方法中回答问题的界面示意图; 图 8为本发明第三实施例的提供的即时通信互动系统的结构示意图; 图 9为本发明第四实施例的提供的即时通信服务器的结构示意图。 本发明的较佳实施方式
下面结合本发明实施例中的附图, 对本发明实施例中的技术方案进行清楚、 完整地描述, 显然, 所描述的实施例仅仅是本发明一部分实施例, 而不是全部 的实施例。 基于本发明的实施例, 本领域普通技术人员在没有做出创造性劳动 前提下所获得的所有其他实施例, 都属于本发明的保护范围。
下面将结合附图对本发明实施例作进一步地详细描述。 实施例 1
本发明第一实施例提出了一种即时通信互动方法, 其流程如图 1 所示, 包 括:
步骤 101 : 接收用户通过第一帐户输入的针对特定问题的答案字符串; 步骤 102: 将所述答案字符串及其对应的用户属性信息发送至服务器; 步骤 103 : 服务器根据该用户属性信息找查所述特定问题及其目标答案, 并 将所述答案字符串与服务器预设的目标答案进行匹配验证;
步骤 104: 验证成功则返回第一通知信息给客户端并进行显示, 并以预定规 则向第一帐户的预定属性进行计分。
本发明实施例提供的即时通信互动方法可以刺激即时通信用户之间的问题
解答, 增加互动的有效性。
实施例 2
本发明第二实施例提出了一种即时通信互动方法, 其是在第一实施例基础 上改进而来, 其流程如图 2所示, 包括:
步骤 201:接收用户通过第二帐户输入的包括特定问题及答案的信息至服务 器, 所述第二帐户与第一帐户为关联帐户。
在本实施例中, 第一、 第二帐户为关联帐户, 例如, 在即时通信软件中, 第二帐户可以为第一帐户的好友, 例如, 第一帐户的用户名可以是 "曱" , 第 二帐户的用户名可以是 "乙" , 乙存在于曱的好友列表中。 使用时, 第二帐户 的用户可以打开客户端, 如手机、 笔记本电脑、 平板电脑, 通过图 3 所示的步 骤进行设定, 即通过单击自己的头像进入图 4所示出的个人资料界面, 当单击 心意相通应用图标时, 可在 "心意相通" 对应的输入框 10及 20中, 分别输入 设定的问题及答案, 例如, 问题可以是: "我最喜欢的动物是什么? " , 而对 应的答案可以是 "小猫" 。 当问题及答案设定成功之后, 点击 "确定" 按钮, 即可将所述特定问题及答案的信息发送至服务器。
步骤 202: 将所述特定问题及答案信息进行加密存储。
在此步骤中, 服务器对所述特定问题及答案信息进行加密存储, 以确保信 息不会被恶意泄露。
步骤 203 : 接收用户通过第一帐户输入的针对特定问题的答案字符串。
请一块参阅图 5及图 6, 曱可以在好友列表中选择乙, 进入聊天界面, 然后 单击图 6所示的心意相通应用图标 25 , 进入问题回答界面图 7。 在本实施例中, 假设曱知道 "我最喜欢的动物是什么" 的答案是 "小猫" , 其可以对应我的回 答中填入字符串 "小猫" 。 步骤 204: 服务器根据该用户属性信息找查所述特定问题及其目标答案, 并 将所述答案字符串与服务器预设的目标答案进行匹配验证。
当曱点击 "确定"按钮,其将所述字符串"小猫"及用户属性信息通过 TCP/IP 协议向服务器发送, 在本实施例中, 用户属性信息可以包括曱的帐号, 乙的帐 号, 或进一步包括曱乙之间的关联信息, 即乙是曱的好友。
当服务器接收到该用户属性信息时, 其根据该用户属性信息找查所述特定 问题及其目标答案, 将所述答案字符串与服务器预设的目标答案进行匹配验证。
步骤 205: 验证成功则返回第一通知信息给客户端并进行显示。
在本实施例中, 由于曱输入的字符串 "小猫" 与乙设定的问题 "我最喜欢 的动物是什么" 的答案相匹配, 因此验证成功, 此时, 服务器发送一个表明验 证成功的第一通知信息给曱的客户端。
可以理解的是, 当曱输入的字符串不是 "小猫" , 而是其它与乙设定的问 题 "我最喜欢的动物是什么" 的答案不相匹配的字符串时, 验证失败, 此时, 服务器发送一个表明验证失败的第二通知信息给曱的客户端。 当然, 在其它变 更实施方式中, 可以设定最多答错次数为 3次, 猜不对答案再发送第二通知信 息等方式, 或是猜不对答案可以换题的其它规则, 并不局限于具体实施例。
步骤 206: 服务器以预定规则向第一帐户的预定属性进行计分。
在本实施例中, 曱的预定属性信息在此处可为一个虚拟魅力值, 当验证成 功时, 服务器将曱的魅力值加一分, 以示对曱进行奖励。
在本实施例中, 可通过可视化标识显示所述曱的虚拟魅力值, 如图 7所示, 曱的虚拟魅力值为 120。在其它变更实施例中, 曱可选择向其它好友发送其虚拟 魅力值, 以增加互动的趣味性, 当然, 其它用户也可通过即时通信软件查看曱 的虚拟魅力值。
由上述实施例的描述可知, 由于本发明第二实施例提出的方法通过互动问 题进行验证的形式, 并以对虚拟魅力值加分的形式进行互动, 可以有效刺激即 时通信用户之间的问题解答, 增加互动的有效性。
实施例 3
本发明第三实施例提出了一种即时通信互动系统 30, 其架构如图 8所示, 包括:
输入模块 31 , 用于接收用户通过第一帐户输入的针对特定问题的答案字符 串;
发送模块 32, 用于将所述答案字符串及其对应的用户属性信息发送至服务 器;
验证模块 33 , 用于根据该用户属性信息找查所述特定问题及其目标答案, 并将所述答案字符串与服务器预设的目标答案进行匹配验证; 以及
通知及计分模块 34, 用于当验证成功时返回第一通知信息给客户端并进行 显示, 并以预定规则向第一帐户的预定属性进行计分。
本实施例中, 所述输入模块 31还用于接收用户通过第二帐户输入的包括特 定问题及答案的信息至服务器, 所述第二帐户与第一帐户为关联帐户, 所述通 信互动系统 30还包括加密存储模块 35 ,用于将所述特定问题及答案信息进行加 密存储。
另外, 所述通知及计分模块 34还用于当验证失败则返回第二通知信息给客 户端并进行显示, 并保持第一帐户的预定属性值。
进一步的, 所述即时通信互动系统 30还可包括:
标识显示单元 36, 用于通过可视化标识显示所述第一帐户的预定属性值。 本发明实施例提供的即时通信互动系统同样可以刺激即时通信用户之间的 问题解答, 增加互动的有效性。
实施例 4
本发明第二实施例提出了一种即时通信服务器 40, 其架构如图 9所示, 包 括:
接收模块 41 , 用于接收第一帐户发送的针对特定问题的答案字符串及其对 应的用户属性信息;
验证模块 42, 用于根据该用户属性信息找查所述特定问题及其目标答案, 并将所述答案字符串与服务器预设的目标答案进行匹配验证; 以及
通知及计分模块 43 , 用于当验证成功时返回第一通知信息给客户端并进行 显示, 并以预定规则向第一帐户的预定属性进行计分。
本实施例中, 所述接收模块 41还用于接收用户通过第二帐户发送的包括特 定问题及答案的信息, 所述第二帐户与第一帐户为关联帐户, 所述服务器还可 包括:
加密存储模块 44, 用于将所述特定问题及答案信息进行加密存储。
另外, 所述通知及计分模块 43还用于当验证失败则返回第二通知信息给客
户端并进行显示, 并保持第一帐户的预定属性值。
本发明实施例提供的即时通信服务器 40可以刺激即时通信用户之间的问题 解答, 增加互动的有效性。
本发明实施例第三和第四实施例的系统 30及服务器 40 ,与前述的第一和第 二实施例的方法构思和原理相同, 因此在第三和第四实施例中对与第一和第二 实施例中相同的部分不再赘述。
运用本发明提出的一种基于即时通信软件实现新老朋友沟通互动的技术方 案, 通过实现该技术方案, 用户不但可以进行普通的文本消息的交流沟通, 而 且在聊天的过程中可以利用瑣碎时间, 加强互动沟通。 增进了解。 这样可以极 共同点, 这样用户可以享受更加丰富与便利的网络聊天体验。
本领域普通技术人员可以理解实现上述实施例的全部或部分步骤可以通过 硬件来完成, 也可以通过程序来指令相关的硬件完成, 所述的程序可以存储于 一种计算机可读存储介质中, 上述提到的存储介质可以是只读存储器, 磁盘或 光盘等。
以上所述, 仅为本发明较佳的具体实施方式, 但本发明的保护范围并不局 限于此, 任何熟悉本技术领域的技术人员在本发明披露的技术范围内, 可轻易 想到的变化或替换, 都应涵盖在本发明的保护范围之内。 因此, 本发明的保护 范围应该以权利要求书的保护范围为准。
Claims
1、 一种即时通信互动方法, 包栝:
接收用户通过第一帐户输入的针对特定问题的答案字符串;
将所述答案字符串及其对应的用户属性信息发送至服务器;
服务器根据该用户属性信息找查所述特定问题及其目标答案, 并将所述答 案字符串与服务器预设的目标答案进行匹配验证; 以及
验证成功则返回第一通知信息给客户端并进行显示, 并以预定规则向第一 帐户的预定属性进行计分。
2、 根据权利要求 1所述的即时通信互动方法, 其中, 在接收用户通过第一 帐户输入的针对特定问题的答案字符串前:
接收用户通过第二帐户输入的包括特定问题及答案的信息至服务器, 所述 第二帐户与第一帐户为关联帐户;
将所述特定问题及答案信息进行加密存储。
3、 根据权利要求 1所述的即时通信互动方法, 其中, 当验证失败则返回第 二通知信息给客户端并进行显示, 并保持第一帐户的预定属性值。
4、 根据权利要求 1所述的即时通信互动方法, 其中, 进一步包括: 通过可 视化标识显示所述第一帐户的预定属性值。
5、 一种即时通信互动系统, 其中, 包括:
输入模块, 用于接收用户通过第一帐户输入的针对特定问题的答案字符串; 发送模块, 用于将所述答案字符串及其对应的用户属性信息发送至服务器; 验证模块, 用于根据该用户属性信息找查所述特定问题及其目标答案, 并 将所述答案字符串与服务器预设的目标答案进行匹配验证; 以及
通知及计分模块, 用于当验证成功时返回第一通知信息给客户端并进行显 示, 并以预定规则向第一帐户的预定属性进行计分。
6、 根据权利要求 5所述的即时通信互动系统, 其中, 所述输入模块还用于 接收用户通过第二帐户输入的包括特定问题及答案的信息至服务器, 所述第二 帐户与第一帐户为关联帐户, 所述通信互动系统还包括:
加密存储模块, 用于将所述特定问题及答案信息进行加密存储。
7、 根据权利要求 5所述的即时通信互动系统, 其中, 所述通知及计分模块 还用于当验证失败则返回第二通知信息给客户端并进行显示, 并保持第一帐户
的预定属性值。
8、 根据权利要求 5所述的即时通信互动系统, 其中, 进一步包括: 标识显示单元, 用于通过可视化标识显示所述第一帐户的预定属性值。
9、 一种即时通信服务器, 包括:
接收模块, 用于接收第一帐户发送的针对特定问题的答案字符串及其对应 的用户属性信息;
验证模块, 用于根据该用户属性信息找查所述特定问题及其目标答案, 并 将所述答案字符串与服务器预设的目标答案进行匹配验证; 以及
通知及计分模块, 用于当验证成功时返回第一通知信息给客户端并进行显 示, 并以预定规则向第一帐户的预定属性进行计分。
10、 根据权利要求 9所述的即时通信服务器, 其中, 所述接收模块还用于 接收用户通过第二帐户发送的包括特定问题及答案的信息 , 所述第二帐户与第 一帐户为关联帐户, 所述服务器还包括:
加密存储模块, 用于将所述特定问题及答案信息进行加密存储。
11、 根据权利要求 9所述的即时通信服务器, 其中, 所述通知及计分模块 还用于当验证失败则返回第二通知信息给客户端并进行显示, 并保持第一帐户 的预定属性值。
12、 一个或多个包含计算机可执行指令的存储介质, 所述计算机可执行指 令用于执行一种即时通信互动方法, 所述方法包括以下步骤:
接收用户通过第一帐户输入的针对特定问题的答案字符串;
将所述答案字符串及其对应的用户属性信息发送至服务器;
服务器根据该用户属性信息找查所述特定问题及其目标答案, 并将所述答 案字符串与服务器预设的目标答案进行匹配验证; 以及
验证成功则返回第一通知信息给客户端并进行显示, 并以预定规则向第一 帐户的预定属性进行计分。
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US14/644,189 US10057196B2 (en) | 2012-09-21 | 2015-03-10 | Instant messaging interaction method, system, server, and storage medium |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201210355112.X | 2012-09-21 | ||
| CN201210355112.XA CN103684981B (zh) | 2012-09-21 | 2012-09-21 | 即时通信互动方法、系统及服务器 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| US14/644,189 Continuation US10057196B2 (en) | 2012-09-21 | 2015-03-10 | Instant messaging interaction method, system, server, and storage medium |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2014044148A1 true WO2014044148A1 (zh) | 2014-03-27 |
Family
ID=50321347
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/CN2013/083405 Ceased WO2014044148A1 (zh) | 2012-09-21 | 2013-09-12 | 即时通信互动方法、系统、服务器及存储介质 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US10057196B2 (zh) |
| CN (1) | CN103684981B (zh) |
| WO (1) | WO2014044148A1 (zh) |
Families Citing this family (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US9639318B2 (en) * | 2012-09-26 | 2017-05-02 | Tencent Technology (Shenzhen) Company Limited | Systems and methods for sharing image data |
| US8990234B1 (en) * | 2014-02-28 | 2015-03-24 | Lucas J. Myslinski | Efficient fact checking method and system |
| WO2018076131A1 (zh) * | 2016-10-24 | 2018-05-03 | 深圳市大疆创新科技有限公司 | 控制方法、控制装置及电子装置 |
| CN112215230B (zh) * | 2020-09-18 | 2024-06-28 | 支付宝实验室(新加坡)有限公司 | 一种信息审核方法、装置及电子设备 |
| CN112565798A (zh) * | 2020-10-28 | 2021-03-26 | 腾讯科技(深圳)有限公司 | 直播互动实现方法及计算机可读存储介质 |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1933398A (zh) * | 2005-09-16 | 2007-03-21 | 腾讯科技(深圳)有限公司 | 一种即时通信中自动鉴权加好友的方法及系统 |
| CN102347929A (zh) * | 2010-07-28 | 2012-02-08 | 阿里巴巴集团控股有限公司 | 一种用户身份的验证方法及装置 |
| CN103138921A (zh) * | 2011-11-22 | 2013-06-05 | 阿里巴巴集团控股有限公司 | 一种身份信息验证方法和系统 |
Family Cites Families (14)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7805382B2 (en) * | 2005-04-11 | 2010-09-28 | Mkt10, Inc. | Match-based employment system and method |
| US20070112766A1 (en) * | 2005-11-08 | 2007-05-17 | Elbert Hu | Method for facilitating interaction |
| US8261071B2 (en) * | 2006-01-31 | 2012-09-04 | Microsoft Corporation | Stateless human detection for real-time messaging systems |
| US7874011B2 (en) * | 2006-12-01 | 2011-01-18 | International Business Machines Corporation | Authenticating user identity when resetting passwords |
| CN100505664C (zh) * | 2007-03-27 | 2009-06-24 | 腾讯科技(深圳)有限公司 | 一种互动问答系统及其实现方法 |
| CN101076060A (zh) * | 2007-03-30 | 2007-11-21 | 腾讯科技(深圳)有限公司 | 一种聊天机器人系统及自动聊天方法 |
| CN100561930C (zh) * | 2007-05-18 | 2009-11-18 | 腾讯科技(深圳)有限公司 | 一种问答互动社区内容信息的传送方法及系统 |
| CN101217515A (zh) * | 2008-01-03 | 2008-07-09 | 腾讯科技(深圳)有限公司 | 基于问题分类推送问题的系统及方法 |
| CN101378368B (zh) * | 2008-09-28 | 2011-05-04 | 腾讯科技(深圳)有限公司 | 一种信息交互的方法及系统 |
| CN101521589A (zh) * | 2009-04-03 | 2009-09-02 | 腾讯科技(深圳)有限公司 | 一种提问方法、解答方法及互动知识问答系统 |
| CN102314447A (zh) * | 2010-07-05 | 2012-01-11 | 渥奇数位资讯股份有限公司 | 社群网站的使用者资料配对技术 |
| CN102054040A (zh) * | 2010-12-30 | 2011-05-11 | 百度在线网络技术(北京)有限公司 | 知识信息交互服务方法、站点及问答交互平台 |
| US8566394B2 (en) * | 2011-06-17 | 2013-10-22 | Microsoft Corporation | Mobile social interaction |
| CN102375927A (zh) * | 2011-07-22 | 2012-03-14 | 深圳市财富万方信息技术有限公司 | 一种网络在线的知识和技能比赛的系统及其实现方法 |
-
2012
- 2012-09-21 CN CN201210355112.XA patent/CN103684981B/zh active Active
-
2013
- 2013-09-12 WO PCT/CN2013/083405 patent/WO2014044148A1/zh not_active Ceased
-
2015
- 2015-03-10 US US14/644,189 patent/US10057196B2/en active Active
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN1933398A (zh) * | 2005-09-16 | 2007-03-21 | 腾讯科技(深圳)有限公司 | 一种即时通信中自动鉴权加好友的方法及系统 |
| CN102347929A (zh) * | 2010-07-28 | 2012-02-08 | 阿里巴巴集团控股有限公司 | 一种用户身份的验证方法及装置 |
| CN103138921A (zh) * | 2011-11-22 | 2013-06-05 | 阿里巴巴集团控股有限公司 | 一种身份信息验证方法和系统 |
Also Published As
| Publication number | Publication date |
|---|---|
| CN103684981A (zh) | 2014-03-26 |
| CN103684981B (zh) | 2017-12-01 |
| US20150188860A1 (en) | 2015-07-02 |
| US10057196B2 (en) | 2018-08-21 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| CN103581270B (zh) | 用户推荐方法和系统 | |
| US10052554B2 (en) | Suggesting matches for players of an online multiplayer game based on skills and/or social proximity | |
| EP2849411B1 (en) | Session establishment methods and corresponding server | |
| JP6900530B2 (ja) | 情報処理装置、制御方法及びプログラム | |
| KR101536047B1 (ko) | 소셜 네트워크 계정을 이용하여 부가의 기능을 게임 네트워크 계정에 제공 | |
| JP6348726B2 (ja) | 情報共有システム、情報処理装置、プログラム及び情報共有方法 | |
| US10518181B2 (en) | Managing game sessions in a social network messaging system | |
| US20140317699A1 (en) | User authentication using unique hidden identifiers | |
| WO2025124378A1 (zh) | 交互方法、装置、设备和存储介质 | |
| JP6376638B2 (ja) | ゲームに関わるサーバコンピュータ及びゲームプログラム | |
| WO2014044148A1 (zh) | 即时通信互动方法、系统、服务器及存储介质 | |
| WO2017032268A1 (zh) | 实现跨平台交互的方法、终端设备和应用平台 | |
| JP6275860B2 (ja) | チャット情報伝送方法および装置、ならびにチャット情報プッシュ方法およびサーバ | |
| JP2015150172A (ja) | 情報共有システム、情報処理装置、プログラム及び情報共有方法 | |
| WO2011068040A1 (ja) | コミュニケーションシステムおよびコミュニケーション方法 | |
| KR20140004290A (ko) | 소셜 네트워크에서 음악적 관심사를 이용한 친구추천방법 및 동적 커뮤니티 생성방법 | |
| US20240091653A1 (en) | Anonymous Leaderboard Based on Non-Fungible Tokens | |
| US9363135B1 (en) | Social vicinity service for social networks | |
| CN108553904A (zh) | 一种游戏匹配方法、装置、电子设备及介质 | |
| CN112822089B (zh) | 用于添加好友的方法和设备 | |
| JP6659386B2 (ja) | プログラム及びゲームシステム | |
| JP5855038B2 (ja) | サービス提供システム、サービス提供制御方法及びコンピュータプログラム | |
| CN113730921A (zh) | 虚拟组织的推荐方法和装置、存储介质及电子设备 | |
| US9479466B1 (en) | System and method for generating virtual space messages based on information in a users contact list | |
| WO2025222463A1 (zh) | 一种会话展示方法、装置、设备和存储介质 |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| 121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 13838426 Country of ref document: EP Kind code of ref document: A1 |
|
| NENP | Non-entry into the national phase |
Ref country code: DE |
|
| 32PN | Ep: public notification in the ep bulletin as address of the adressee cannot be established |
Free format text: NOTING OF LOSS OF RIGHTS PURSUANT TO RULE 112(1) EPC OF 290715 |
|
| 122 | Ep: pct application non-entry in european phase |
Ref document number: 13838426 Country of ref document: EP Kind code of ref document: A1 |